1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_START_ELEMENT,
567 GADGET_ID_ARTWORK_ELEMENT,
568 GADGET_ID_EXPLOSION_ELEMENT,
569 GADGET_ID_INVENTORY_CONTENT,
570 GADGET_ID_MM_BALL_CONTENT,
571 GADGET_ID_CUSTOM_GRAPHIC,
572 GADGET_ID_CUSTOM_CONTENT,
573 GADGET_ID_CUSTOM_MOVE_ENTER,
574 GADGET_ID_CUSTOM_MOVE_LEAVE,
575 GADGET_ID_CUSTOM_CHANGE_TARGET,
576 GADGET_ID_CUSTOM_CHANGE_CONTENT,
577 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
578 GADGET_ID_CUSTOM_CHANGE_ACTION,
579 GADGET_ID_GROUP_CONTENT,
580 GADGET_ID_RANDOM_BACKGROUND,
582 // text input identifiers
584 GADGET_ID_LEVEL_NAME,
585 GADGET_ID_LEVEL_AUTHOR,
586 GADGET_ID_LEVELSET_NAME,
587 GADGET_ID_LEVELSET_AUTHOR,
588 GADGET_ID_ELEMENT_NAME,
590 // text area identifiers
592 GADGET_ID_ENVELOPE_INFO,
594 // selectbox identifiers
596 GADGET_ID_TIME_OR_STEPS,
597 GADGET_ID_TIME_SCORE_BASE,
598 GADGET_ID_GAME_ENGINE_TYPE,
599 GADGET_ID_BD_SCHEDULING_TYPE,
600 GADGET_ID_LEVELSET_SAVE_MODE,
601 GADGET_ID_WIND_DIRECTION,
602 GADGET_ID_PLAYER_SPEED,
603 GADGET_ID_MM_BALL_CHOICE_MODE,
604 GADGET_ID_CUSTOM_WALK_TO_ACTION,
605 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
606 GADGET_ID_CUSTOM_DEADLINESS,
607 GADGET_ID_CUSTOM_MOVE_PATTERN,
608 GADGET_ID_CUSTOM_MOVE_DIRECTION,
609 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
610 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
611 GADGET_ID_CUSTOM_SMASH_TARGETS,
612 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
613 GADGET_ID_CUSTOM_ACCESS_TYPE,
614 GADGET_ID_CUSTOM_ACCESS_LAYER,
615 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
616 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
617 GADGET_ID_CHANGE_TIME_UNITS,
618 GADGET_ID_CHANGE_DIRECT_ACTION,
619 GADGET_ID_CHANGE_OTHER_ACTION,
620 GADGET_ID_CHANGE_SIDE,
621 GADGET_ID_CHANGE_PLAYER,
622 GADGET_ID_CHANGE_PAGE,
623 GADGET_ID_CHANGE_REPLACE_WHEN,
624 GADGET_ID_ACTION_TYPE,
625 GADGET_ID_ACTION_MODE,
626 GADGET_ID_ACTION_ARG,
627 GADGET_ID_SELECT_CHANGE_PAGE,
628 GADGET_ID_GROUP_CHOICE_MODE,
630 // textbutton identifiers
632 GADGET_ID_LEVELCONFIG_LEVEL,
633 GADGET_ID_LEVELCONFIG_LEVELSET,
634 GADGET_ID_LEVELCONFIG_EDITOR,
635 GADGET_ID_LEVELCONFIG_ENGINE,
636 GADGET_ID_PROPERTIES_INFO,
637 GADGET_ID_PROPERTIES_CONFIG,
638 GADGET_ID_PROPERTIES_CONFIG_1,
639 GADGET_ID_PROPERTIES_CONFIG_2,
640 GADGET_ID_PROPERTIES_CHANGE,
641 GADGET_ID_SAVE_AS_TEMPLATE_1,
642 GADGET_ID_SAVE_AS_TEMPLATE_2,
643 GADGET_ID_SAVE_LEVELSET,
644 GADGET_ID_ADD_CHANGE_PAGE,
645 GADGET_ID_DEL_CHANGE_PAGE,
647 // graphicbutton identifiers
649 GADGET_ID_PREV_CHANGE_PAGE,
650 GADGET_ID_NEXT_CHANGE_PAGE,
651 GADGET_ID_COPY_CHANGE_PAGE,
652 GADGET_ID_PASTE_CHANGE_PAGE,
654 // gadgets for scrolling of drawing area
657 GADGET_ID_SCROLL_DOWN,
658 GADGET_ID_SCROLL_LEFT,
659 GADGET_ID_SCROLL_RIGHT,
660 GADGET_ID_SCROLL_HORIZONTAL,
661 GADGET_ID_SCROLL_VERTICAL,
663 // gadgets for scrolling element list
665 GADGET_ID_SCROLL_LIST_UP,
666 GADGET_ID_SCROLL_LIST_DOWN,
667 GADGET_ID_SCROLL_LIST_VERTICAL,
669 // checkbuttons/radiobuttons for level/element properties
671 GADGET_ID_AUTO_COUNT_GEMS,
672 GADGET_ID_RATE_TIME_OVER_SCORE,
673 GADGET_ID_USE_LEVELSET_ARTWORK,
674 GADGET_ID_COPY_LEVEL_TEMPLATE,
675 GADGET_ID_RANDOM_PERCENTAGE,
676 GADGET_ID_RANDOM_QUANTITY,
677 GADGET_ID_RANDOM_RESTRICTED,
678 GADGET_ID_BD_INTERMISSION,
679 GADGET_ID_BD_PAL_TIMING,
680 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
681 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
682 GADGET_ID_BD_SHORT_EXPLOSIONS,
683 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
684 GADGET_ID_STICK_ELEMENT,
685 GADGET_ID_EM_SLIPPERY_GEMS,
686 GADGET_ID_EM_EXPLODES_BY_FIRE,
687 GADGET_ID_USE_SPRING_BUG,
688 GADGET_ID_USE_TIME_ORB_BUG,
689 GADGET_ID_USE_LIFE_BUGS,
690 GADGET_ID_RANDOM_BALL_CONTENT,
691 GADGET_ID_INITIAL_BALL_ACTIVE,
692 GADGET_ID_GROW_INTO_DIGGABLE,
693 GADGET_ID_SB_FIELDS_NEEDED,
694 GADGET_ID_SB_OBJECTS_NEEDED,
695 GADGET_ID_AUTO_EXIT_SOKOBAN,
696 GADGET_ID_SOLVED_BY_ONE_PLAYER,
697 GADGET_ID_FINISH_DIG_COLLECT,
698 GADGET_ID_KEEP_WALKABLE_CE,
699 GADGET_ID_CONTINUOUS_SNAPPING,
700 GADGET_ID_BLOCK_SNAP_FIELD,
701 GADGET_ID_BLOCK_LAST_FIELD,
702 GADGET_ID_SP_BLOCK_LAST_FIELD,
703 GADGET_ID_INSTANT_RELOCATION,
704 GADGET_ID_SHIFTED_RELOCATION,
705 GADGET_ID_LAZY_RELOCATION,
706 GADGET_ID_USE_START_ELEMENT,
707 GADGET_ID_USE_ARTWORK_ELEMENT,
708 GADGET_ID_USE_EXPLOSION_ELEMENT,
709 GADGET_ID_INITIAL_GRAVITY,
710 GADGET_ID_USE_INITIAL_INVENTORY,
711 GADGET_ID_CAN_PASS_TO_WALKABLE,
712 GADGET_ID_CAN_FALL_INTO_ACID,
713 GADGET_ID_CAN_MOVE_INTO_ACID,
714 GADGET_ID_DONT_COLLIDE_WITH,
715 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
716 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
717 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
718 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
719 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
720 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
721 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
722 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
723 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
724 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
725 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
726 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
727 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
728 GADGET_ID_ENVELOPE_AUTOWRAP,
729 GADGET_ID_ENVELOPE_CENTERED,
730 GADGET_ID_MM_LASER_RED,
731 GADGET_ID_MM_LASER_GREEN,
732 GADGET_ID_MM_LASER_BLUE,
733 GADGET_ID_DF_LASER_RED,
734 GADGET_ID_DF_LASER_GREEN,
735 GADGET_ID_DF_LASER_BLUE,
736 GADGET_ID_ROTATE_MM_BALL_CONTENT,
737 GADGET_ID_EXPLODE_MM_BALL,
738 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
739 GADGET_ID_CUSTOM_CAN_EXPLODE,
740 GADGET_ID_CUSTOM_EXPLODE_FIRE,
741 GADGET_ID_CUSTOM_EXPLODE_SMASH,
742 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
743 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
744 GADGET_ID_CUSTOM_DEADLY,
745 GADGET_ID_CUSTOM_CAN_MOVE,
746 GADGET_ID_CUSTOM_CAN_FALL,
747 GADGET_ID_CUSTOM_CAN_SMASH,
748 GADGET_ID_CUSTOM_SLIPPERY,
749 GADGET_ID_CUSTOM_ACCESSIBLE,
750 GADGET_ID_CUSTOM_GRAV_REACHABLE,
751 GADGET_ID_CUSTOM_USE_LAST_VALUE,
752 GADGET_ID_CUSTOM_USE_GRAPHIC,
753 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
754 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
755 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
756 GADGET_ID_CUSTOM_CAN_CHANGE,
757 GADGET_ID_CHANGE_USE_CONTENT,
758 GADGET_ID_CHANGE_USE_EXPLOSION,
759 GADGET_ID_CHANGE_ONLY_COMPLETE,
760 GADGET_ID_CHANGE_USE_RANDOM,
761 GADGET_ID_CHANGE_HAS_ACTION,
762 GADGET_ID_CHANGE_DELAY,
763 GADGET_ID_CHANGE_BY_DIRECT_ACT,
764 GADGET_ID_CHANGE_BY_OTHER_ACT,
766 NUM_STATIC_GADGET_IDS
769 // gadgets for buttons in element list (dynamic)
770 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
771 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
772 ED_NUM_ELEMENTLIST_BUTTONS - 1)
774 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
776 // radio button numbers
780 RADIO_NR_DRAWING_TOOLBOX,
781 RADIO_NR_RANDOM_ELEMENTS
784 // values for counter gadgets
787 ED_COUNTER_ID_SELECT_LEVEL,
788 ED_COUNTER_ID_LEVEL_XSIZE,
789 ED_COUNTER_ID_LEVEL_YSIZE,
790 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
791 ED_COUNTER_ID_LEVEL_TIMELIMIT,
792 ED_COUNTER_ID_LEVEL_TIMESCORE,
793 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
794 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
795 ED_COUNTER_ID_LEVEL_RANDOM,
796 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
797 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
798 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
799 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
800 ED_COUNTER_ID_BD_PUSHING_PROB,
801 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
802 ED_COUNTER_ID_ELEMENT_VALUE1,
803 ED_COUNTER_ID_ELEMENT_VALUE2,
804 ED_COUNTER_ID_ELEMENT_VALUE3,
805 ED_COUNTER_ID_ELEMENT_VALUE4,
806 ED_COUNTER_ID_YAMYAM_CONTENT,
807 ED_COUNTER_ID_BALL_CONTENT,
808 ED_COUNTER_ID_ANDROID_CONTENT,
809 ED_COUNTER_ID_ENVELOPE_XSIZE,
810 ED_COUNTER_ID_ENVELOPE_YSIZE,
811 ED_COUNTER_ID_INVENTORY_SIZE,
812 ED_COUNTER_ID_MM_BALL_CONTENT,
813 ED_COUNTER_ID_CUSTOM_SCORE,
814 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
815 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
816 ED_COUNTER_ID_CUSTOM_VALUE_RND,
817 ED_COUNTER_ID_PUSH_DELAY_FIX,
818 ED_COUNTER_ID_PUSH_DELAY_RND,
819 ED_COUNTER_ID_DROP_DELAY_FIX,
820 ED_COUNTER_ID_DROP_DELAY_RND,
821 ED_COUNTER_ID_MOVE_DELAY_FIX,
822 ED_COUNTER_ID_MOVE_DELAY_RND,
823 ED_COUNTER_ID_STEP_DELAY_FIX,
824 ED_COUNTER_ID_STEP_DELAY_RND,
825 ED_COUNTER_ID_EXPLOSION_DELAY,
826 ED_COUNTER_ID_IGNITION_DELAY,
827 ED_COUNTER_ID_GROUP_CONTENT,
828 ED_COUNTER_ID_CHANGE_DELAY_FIX,
829 ED_COUNTER_ID_CHANGE_DELAY_RND,
830 ED_COUNTER_ID_CHANGE_CONT_RND,
832 ED_NUM_COUNTERBUTTONS
835 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
836 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
837 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
838 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
839 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
840 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
842 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
843 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
844 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
845 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
846 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
847 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
849 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
850 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
852 // values for scrollbutton gadgets
855 ED_SCROLLBUTTON_ID_AREA_UP,
856 ED_SCROLLBUTTON_ID_AREA_DOWN,
857 ED_SCROLLBUTTON_ID_AREA_LEFT,
858 ED_SCROLLBUTTON_ID_AREA_RIGHT,
859 ED_SCROLLBUTTON_ID_LIST_UP,
860 ED_SCROLLBUTTON_ID_LIST_DOWN,
865 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
866 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
868 // values for scrollbar gadgets
871 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
872 ED_SCROLLBAR_ID_AREA_VERTICAL,
873 ED_SCROLLBAR_ID_LIST_VERTICAL,
878 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
879 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
881 // values for text input gadgets
884 ED_TEXTINPUT_ID_LEVEL_NAME,
885 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
886 ED_TEXTINPUT_ID_LEVELSET_NAME,
887 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
888 ED_TEXTINPUT_ID_ELEMENT_NAME,
893 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
894 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
896 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
897 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
899 // values for text area gadgets
902 ED_TEXTAREA_ID_ENVELOPE_INFO,
907 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
908 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
910 // values for selectbox gadgets
913 ED_SELECTBOX_ID_TIME_OR_STEPS,
914 ED_SELECTBOX_ID_TIME_SCORE_BASE,
915 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
916 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
917 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
918 ED_SELECTBOX_ID_WIND_DIRECTION,
919 ED_SELECTBOX_ID_PLAYER_SPEED,
920 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
921 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
922 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
923 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
924 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
925 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
926 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
927 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
928 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
929 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
930 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
931 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
932 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
933 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
934 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
935 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
936 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
937 ED_SELECTBOX_ID_CHANGE_SIDE,
938 ED_SELECTBOX_ID_CHANGE_PLAYER,
939 ED_SELECTBOX_ID_CHANGE_PAGE,
940 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
941 ED_SELECTBOX_ID_ACTION_TYPE,
942 ED_SELECTBOX_ID_ACTION_MODE,
943 ED_SELECTBOX_ID_ACTION_ARG,
944 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
945 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
950 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
951 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
953 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
954 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
956 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
957 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
959 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
960 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
961 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
962 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
963 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
964 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
966 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
967 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
969 // values for textbutton gadgets
972 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
973 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
974 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
975 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
976 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
977 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
978 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
979 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
980 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
981 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
982 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
983 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
984 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
985 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
990 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
991 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
993 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
994 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
996 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
997 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
999 // values for graphicbutton gadgets
1002 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1003 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1004 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1005 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1007 ED_NUM_GRAPHICBUTTONS
1010 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1011 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1013 // values for checkbutton gadgets
1016 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1017 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1018 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1019 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1020 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1021 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1022 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1023 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1024 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1025 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1026 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1027 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1028 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1029 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1030 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1031 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1032 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1033 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1034 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1035 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1036 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1037 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1038 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1039 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1040 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1041 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1042 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1043 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1044 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1045 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1046 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1047 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1048 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1049 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1050 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1051 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1052 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1053 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1054 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1055 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1056 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1057 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1058 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1059 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1060 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1061 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1062 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1063 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1064 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1065 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1066 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1067 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1068 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1069 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1070 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1071 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1072 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1073 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1074 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1075 ED_CHECKBUTTON_ID_MM_LASER_RED,
1076 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1077 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1078 ED_CHECKBUTTON_ID_DF_LASER_RED,
1079 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1080 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1081 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1082 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1083 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1084 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1085 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1086 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1087 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1088 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1089 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1090 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1091 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1092 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1093 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1094 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1095 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1096 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1097 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1098 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1099 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1100 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1101 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1102 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1103 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1104 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1105 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1106 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1107 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1112 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1113 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1115 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1116 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1118 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1119 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1121 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1122 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1124 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1125 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1126 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1127 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1128 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1129 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1131 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1132 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1134 // values for radiobutton gadgets
1137 ED_RADIOBUTTON_ID_PERCENTAGE,
1138 ED_RADIOBUTTON_ID_QUANTITY,
1143 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1144 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1146 // values for drawing area gadgets
1149 ED_DRAWING_ID_DRAWING_LEVEL,
1150 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1151 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1152 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1153 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1154 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1155 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1156 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1157 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1158 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1159 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1160 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1161 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1162 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1163 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1164 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1165 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1166 ED_DRAWING_ID_ANDROID_CONTENT,
1167 ED_DRAWING_ID_AMOEBA_CONTENT,
1168 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1169 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1170 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1171 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1172 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1173 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1174 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1175 ED_DRAWING_ID_START_ELEMENT,
1176 ED_DRAWING_ID_ARTWORK_ELEMENT,
1177 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1178 ED_DRAWING_ID_INVENTORY_CONTENT,
1179 ED_DRAWING_ID_MM_BALL_CONTENT,
1180 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1181 ED_DRAWING_ID_CUSTOM_CONTENT,
1182 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1183 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1184 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1185 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1186 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1187 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1188 ED_DRAWING_ID_GROUP_CONTENT,
1189 ED_DRAWING_ID_RANDOM_BACKGROUND,
1191 ED_NUM_DRAWING_AREAS
1194 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1195 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1198 // ----------------------------------------------------------------------------
1199 // some internally used definitions
1200 // ----------------------------------------------------------------------------
1202 // values for CopyLevelToUndoBuffer()
1203 #define UNDO_IMMEDIATE 0
1204 #define UNDO_ACCUMULATE 1
1206 // values for scrollbars
1207 #define ED_SCROLL_NO 0
1208 #define ED_SCROLL_LEFT 1
1209 #define ED_SCROLL_RIGHT 2
1210 #define ED_SCROLL_UP 4
1211 #define ED_SCROLL_DOWN 8
1213 // screens in the level editor
1214 #define ED_MODE_DRAWING 0
1215 #define ED_MODE_LEVELCONFIG 1
1216 #define ED_MODE_PROPERTIES 2
1217 #define ED_MODE_PALETTE 3
1219 // sub-screens in the global settings section
1220 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1221 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1222 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1223 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1225 // sub-screens in the element properties section
1226 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1227 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1228 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1229 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1230 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1232 // how many steps can be cancelled
1233 #define NUM_UNDO_STEPS (64 + 1)
1235 // values for elements with score for certain actions
1237 #define MAX_SCORE 999
1239 // values for elements with count for collecting
1240 #define MIN_COLLECT_COUNT 0
1241 #define MAX_COLLECT_COUNT 999
1243 // values for random placement
1244 #define RANDOM_USE_PERCENTAGE 0
1245 #define RANDOM_USE_QUANTITY 1
1247 // values for level set save mode
1248 #define LEVELSET_SAVE_MODE_UPDATE 0
1249 #define LEVELSET_SAVE_MODE_CREATE 1
1251 // default value for element tile size in drawing area
1252 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1253 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1256 // ----------------------------------------------------------------------------
1257 // some internally used data structure definitions
1258 // ----------------------------------------------------------------------------
1264 struct XYTileSize *pos;
1268 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1270 // note: some additional characters are already reserved for "cheat mode"
1271 // shortcuts (":XYZ" style) -- for details, see "events.c"
1273 // ---------- toolbox control buttons ---------------------------------------
1276 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1277 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1278 "draw single items", 's'
1281 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1282 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1283 "draw connected items", 'd'
1286 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1287 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1291 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1292 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1296 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1297 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1298 "draw outline rectangles", 'r'
1301 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1302 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1303 "draw filled rectangles", 'R'
1306 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1307 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1308 "wrap (rotate) level up", 0
1311 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1312 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1313 "enter text elements", 't'
1316 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1317 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1321 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1322 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1323 "wrap (rotate) level left", 0
1326 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1327 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1328 "zoom level tile size", '+'
1331 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1332 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1333 "wrap (rotate) level right", 0
1336 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1337 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1338 "random element placement", 0
1341 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1342 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1346 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1347 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1348 "wrap (rotate) level down", 0
1351 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1352 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1353 "pick drawing element", ','
1356 // ---------- level control buttons -----------------------------------------
1359 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1360 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1361 "undo/redo last operation", 'u'
1364 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1365 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1366 "level and editor settings", 'I'
1369 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1370 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1374 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1375 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1379 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1380 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1384 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1385 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1386 "exit level editor", 'E'
1389 // ---------- CE and GE control buttons -------------------------------------
1392 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1393 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1394 "copy settings from other element", 0
1397 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1398 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1399 "copy settings to other element", 0
1402 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1403 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1404 "exchange element with other element", 0
1407 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1408 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1409 "copy settings from this element", 0
1412 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1413 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1414 "paste settings to this element", 0
1417 // ---------- palette control buttons ---------------------------------------
1420 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1421 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1422 "properties of drawing element", 'p'
1425 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1426 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1427 "properties of drawing element 1", '1'
1430 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1431 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1432 "properties of drawing element 2", '2'
1435 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1436 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1437 "properties of drawing element 3", '3'
1440 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1441 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1442 "show list of elements", 'e'
1446 static int random_placement_value = 10;
1447 static int random_placement_method = RANDOM_USE_QUANTITY;
1448 static int random_placement_background_element = EL_SAND;
1449 static boolean random_placement_background_restricted = FALSE;
1450 static boolean stick_element_properties_window = FALSE;
1451 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1452 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1453 static struct ElementChangeInfo custom_element_change;
1454 static struct ElementGroupInfo group_element_info;
1455 static struct ElementInfo custom_element;
1457 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1458 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1459 static int levelset_num_levels = 100;
1460 static boolean levelset_use_levelset_artwork = FALSE;
1461 static boolean levelset_copy_level_template = FALSE;
1462 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1468 int min_value, max_value;
1469 int gadget_id_down, gadget_id_up;
1471 int gadget_id_align;
1473 char *text_above, *text_left, *text_right;
1474 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1476 // ---------- current level number ------------------------------------------
1479 ED_COUNTER_ID_SELECT_LEVEL,
1480 -1, -1, // these values are not constant, but can change at runtime
1482 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1483 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1488 // ---------- level and editor settings -------------------------------------
1491 ED_COUNTER_ID_LEVEL_XSIZE,
1492 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1493 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1494 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1495 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1497 "playfield size:", NULL, "width",
1500 ED_COUNTER_ID_LEVEL_YSIZE,
1501 -1, ED_LEVEL_SETTINGS_YPOS(4),
1502 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1503 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1504 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1506 NULL, " ", "height",
1509 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1510 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1512 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1513 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1515 NULL, "number of gems to collect:", NULL
1518 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1519 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1521 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1522 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1524 "time or step limit to solve level:", NULL, NULL
1527 ED_COUNTER_ID_LEVEL_TIMESCORE,
1528 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1530 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1531 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1532 &level.score[SC_TIME_BONUS],
1533 "score for time or steps left:", NULL, NULL
1536 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1537 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1539 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1540 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1542 NULL, "random seed:", "(0 => random)"
1545 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1546 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1548 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1549 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1550 &levelset_num_levels,
1551 "number of levels:", NULL, NULL,
1554 ED_COUNTER_ID_LEVEL_RANDOM,
1555 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1557 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1558 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1559 &random_placement_value,
1560 "random element placement:", NULL, "in"
1563 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1564 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1566 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1567 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1568 &level.bd_cycle_delay_ms,
1569 NULL, NULL, "game cycle delay (ms)"
1572 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1573 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1575 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1576 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1577 &level.bd_cycle_delay_c64,
1578 NULL, NULL, "game cycle delay (C64-style)"
1581 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1582 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1584 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1585 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1586 &level.bd_hatching_delay_cycles,
1587 NULL, NULL, "hatching delay (cycles)"
1590 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1591 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1593 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1594 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1595 &level.bd_hatching_delay_seconds,
1596 NULL, NULL, "hatching delay (seconds)"
1599 // ---------- element settings: configure (various elements) ----------------
1602 ED_COUNTER_ID_BD_PUSHING_PROB,
1603 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1605 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1606 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1607 &level.bd_pushing_prob,
1608 NULL, NULL, "push probability"
1611 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1612 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1614 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1615 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1616 &level.bd_pushing_prob_with_sweet,
1617 NULL, NULL, "push probability with sweet"
1620 ED_COUNTER_ID_ELEMENT_VALUE1,
1621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1622 MIN_SCORE, MAX_SCORE,
1623 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1624 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1625 NULL, // will be set when used
1629 ED_COUNTER_ID_ELEMENT_VALUE2,
1630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1631 MIN_SCORE, MAX_SCORE,
1632 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1633 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1634 NULL, // will be set when used
1638 ED_COUNTER_ID_ELEMENT_VALUE3,
1639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1640 MIN_SCORE, MAX_SCORE,
1641 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1642 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1643 NULL, // will be set when used
1647 ED_COUNTER_ID_ELEMENT_VALUE4,
1648 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1649 MIN_SCORE, MAX_SCORE,
1650 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1651 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1652 NULL, // will be set when used
1656 ED_COUNTER_ID_YAMYAM_CONTENT,
1657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1658 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1659 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1660 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1661 &level.num_yamyam_contents,
1662 NULL, NULL, "number of content areas"
1665 ED_COUNTER_ID_BALL_CONTENT,
1666 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1667 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1668 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1669 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1670 &level.num_ball_contents,
1671 NULL, NULL, "number of content areas"
1674 ED_COUNTER_ID_ANDROID_CONTENT,
1675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1676 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1677 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1678 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1679 &level.num_android_clone_elements,
1680 NULL, NULL, "number of clonable elements"
1683 ED_COUNTER_ID_ENVELOPE_XSIZE,
1684 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1685 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1686 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1687 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1688 NULL, // will be set when used
1689 NULL, NULL, "width",
1692 ED_COUNTER_ID_ENVELOPE_YSIZE,
1693 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1694 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1695 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1696 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1697 NULL, // will be set when used
1698 NULL, " ", "height",
1701 ED_COUNTER_ID_INVENTORY_SIZE,
1702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1703 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1704 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1705 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1706 &level.initial_inventory_size[0],
1707 NULL, NULL, "number of inventory elements"
1710 ED_COUNTER_ID_MM_BALL_CONTENT,
1711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1712 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1713 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1714 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1715 &level.num_mm_ball_contents,
1716 NULL, NULL, "number of content elements"
1719 // ---------- element settings: configure 1 (custom elements) ---------------
1722 ED_COUNTER_ID_CUSTOM_SCORE,
1723 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1724 MIN_SCORE, MAX_SCORE,
1725 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1726 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1727 &custom_element.collect_score_initial,
1728 NULL, "CE score", " "
1731 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1732 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1733 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1734 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1735 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1736 &custom_element.collect_count_initial,
1737 NULL, "CE count", NULL
1740 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1741 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1743 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1744 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1745 &custom_element.ce_value_fixed_initial,
1746 NULL, "CE value", NULL
1749 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1752 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1753 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1754 &custom_element.ce_value_random_initial,
1755 NULL, "+random", NULL
1758 ED_COUNTER_ID_PUSH_DELAY_FIX,
1759 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1761 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1762 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1763 &custom_element.push_delay_fixed,
1764 NULL, "push delay", NULL
1767 ED_COUNTER_ID_PUSH_DELAY_RND,
1768 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1770 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1771 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1772 &custom_element.push_delay_random,
1773 NULL, "+random", NULL
1776 ED_COUNTER_ID_DROP_DELAY_FIX,
1777 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1779 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1780 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1781 &custom_element.drop_delay_fixed,
1782 NULL, "drop delay", NULL
1785 ED_COUNTER_ID_DROP_DELAY_RND,
1786 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1788 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1789 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1790 &custom_element.drop_delay_random,
1791 NULL, "+random", NULL
1794 // ---------- element settings: configure 2 (custom elements) ---------------
1797 ED_COUNTER_ID_MOVE_DELAY_FIX,
1798 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1800 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1801 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1802 &custom_element.move_delay_fixed,
1803 NULL, "move delay", NULL
1806 ED_COUNTER_ID_MOVE_DELAY_RND,
1807 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1809 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1810 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1811 &custom_element.move_delay_random,
1812 NULL, "+random", NULL
1815 ED_COUNTER_ID_STEP_DELAY_FIX,
1816 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1818 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1819 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1820 &custom_element.step_delay_fixed,
1821 NULL, "step delay", NULL
1824 ED_COUNTER_ID_STEP_DELAY_RND,
1825 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1827 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1828 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1829 &custom_element.step_delay_random,
1830 NULL, "+random", NULL
1833 ED_COUNTER_ID_EXPLOSION_DELAY,
1834 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1836 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1837 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1838 &custom_element.explosion_delay,
1839 NULL, "explosion delay", NULL
1842 ED_COUNTER_ID_IGNITION_DELAY,
1843 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1845 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1846 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1847 &custom_element.ignition_delay,
1848 NULL, "ignition delay", "(by fire)"
1851 // ---------- element settings: configure (group elements) ------------------
1854 ED_COUNTER_ID_GROUP_CONTENT,
1855 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1856 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1857 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1858 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1859 &group_element_info.num_elements,
1860 NULL, NULL, "number of elements in group"
1863 // ---------- element settings: advanced (custom elements) ------------------
1866 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1867 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1869 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1870 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1871 &custom_element_change.delay_fixed,
1872 NULL, "CE delay", NULL,
1875 ED_COUNTER_ID_CHANGE_DELAY_RND,
1876 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1878 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1879 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1880 &custom_element_change.delay_random,
1881 NULL, "+random", NULL
1884 ED_COUNTER_ID_CHANGE_CONT_RND,
1885 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1887 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1888 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1889 &custom_element_change.random_percentage,
1890 NULL, "use random replace:", "%"
1901 char *text_above, *infotext;
1902 } textinput_info[ED_NUM_TEXTINPUT] =
1905 ED_TEXTINPUT_ID_LEVEL_NAME,
1906 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1907 GADGET_ID_LEVEL_NAME,
1910 "Title:", "Title for this level"
1913 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1914 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1915 GADGET_ID_LEVEL_AUTHOR,
1916 MAX_LEVEL_AUTHOR_LEN,
1918 "Author:", "Author for this level"
1921 ED_TEXTINPUT_ID_LEVELSET_NAME,
1922 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1923 GADGET_ID_LEVELSET_NAME,
1926 "Title:", "Title for this or new level set"
1929 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1930 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1931 GADGET_ID_LEVELSET_AUTHOR,
1932 MAX_LEVEL_AUTHOR_LEN,
1934 "Author:", "Author for this or new level set"
1937 ED_TEXTINPUT_ID_ELEMENT_NAME,
1938 -1, -1, // these values are not constant, but can change at runtime
1939 GADGET_ID_ELEMENT_NAME,
1940 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1941 custom_element.description,
1942 NULL, "Element name"
1953 char *text_above, *text_above_cropped, *infotext;
1954 } textarea_info[ED_NUM_TEXTAREAS] =
1957 ED_TEXTAREA_ID_ENVELOPE_INFO,
1958 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1959 GADGET_ID_ENVELOPE_INFO,
1960 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1962 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1966 static struct ValueTextInfo options_time_or_steps[] =
1974 static struct ValueTextInfo options_time_score_base[] =
1976 { 1, "per second/step" },
1977 { 10, "per 10 seconds/steps" },
1982 static struct ValueTextInfo options_game_engine_type[] =
1984 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1985 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1986 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1987 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1988 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1993 static struct ValueTextInfo options_levelset_save_mode[] =
1995 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1996 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2001 static struct ValueTextInfo options_wind_direction[] =
2003 { MV_START_NONE, "none" },
2004 { MV_START_LEFT, "left" },
2005 { MV_START_RIGHT, "right" },
2006 { MV_START_UP, "up" },
2007 { MV_START_DOWN, "down" },
2012 static struct ValueTextInfo options_player_speed[] =
2019 { 16, "very fast" },
2020 { 32, "ultrafast" },
2025 static struct ValueTextInfo options_access_type[] =
2027 { EP_WALKABLE, "walkable" },
2028 { EP_PASSABLE, "passable" },
2033 static struct ValueTextInfo options_access_layer[] =
2035 { EP_ACCESSIBLE_OVER, "over" },
2036 { EP_ACCESSIBLE_INSIDE, "inside" },
2037 { EP_ACCESSIBLE_UNDER, "under" },
2042 static struct ValueTextInfo options_access_protected[] =
2044 { 0, "unprotected" },
2050 static struct ValueTextInfo options_access_direction[] =
2052 { MV_NO_DIRECTION, "no direction" },
2053 { MV_LEFT, "left" },
2054 { MV_RIGHT, "right" },
2056 { MV_DOWN, "down" },
2057 { MV_LEFT | MV_UP, "left + up" },
2058 { MV_LEFT | MV_DOWN, "left + down" },
2059 { MV_RIGHT | MV_UP, "right + up" },
2060 { MV_RIGHT | MV_DOWN, "right + down" },
2061 { MV_HORIZONTAL, "horizontal" },
2062 { MV_VERTICAL, "vertical" },
2063 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2064 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2065 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2066 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2067 { MV_ALL_DIRECTIONS, "all directions" },
2072 static struct ValueTextInfo options_walk_to_action[] =
2074 { EP_DIGGABLE, "diggable" },
2075 { EP_COLLECTIBLE_ONLY, "collectible" },
2076 { EP_DROPPABLE, "collectible & droppable" },
2077 { EP_THROWABLE, "collectible & throwable" },
2078 { EP_PUSHABLE, "pushable" },
2083 static struct ValueTextInfo options_move_pattern[] =
2085 { MV_LEFT, "left" },
2086 { MV_RIGHT, "right" },
2088 { MV_DOWN, "down" },
2089 { MV_HORIZONTAL, "horizontal" },
2090 { MV_VERTICAL, "vertical" },
2091 { MV_ALL_DIRECTIONS, "all directions" },
2092 { MV_WIND_DIRECTION, "wind direction" },
2093 { MV_TOWARDS_PLAYER, "towards player" },
2094 { MV_AWAY_FROM_PLAYER, "away from player" },
2095 { MV_ALONG_LEFT_SIDE, "along left side" },
2096 { MV_ALONG_RIGHT_SIDE, "along right side" },
2097 { MV_TURNING_LEFT, "turning left" },
2098 { MV_TURNING_RIGHT, "turning right" },
2099 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2100 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2101 { MV_TURNING_RANDOM, "turning random" },
2102 { MV_MAZE_RUNNER, "maze runner style" },
2103 { MV_MAZE_HUNTER, "maze hunter style" },
2104 { MV_WHEN_PUSHED, "when pushed" },
2105 { MV_WHEN_DROPPED, "when dropped/thrown" },
2110 static struct ValueTextInfo options_move_direction[] =
2112 { MV_START_AUTOMATIC, "automatic" },
2113 { MV_START_LEFT, "left" },
2114 { MV_START_RIGHT, "right" },
2115 { MV_START_UP, "up" },
2116 { MV_START_DOWN, "down" },
2117 { MV_START_RANDOM, "random" },
2118 { MV_START_PREVIOUS, "previous" },
2123 static struct ValueTextInfo options_move_stepsize[] =
2125 { 0, "not moving" },
2130 { 16, "very fast" },
2131 { 32, "even faster" },
2136 static struct ValueTextInfo options_move_leave_type[] =
2138 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2139 { LEAVE_TYPE_LIMITED, "change it to" },
2144 static struct ValueTextInfo options_smash_targets[] =
2146 { EP_CAN_SMASH_PLAYER, "player" },
2148 { EP_CAN_SMASH_ENEMIES, "enemies" },
2150 { EP_CAN_SMASH_EVERYTHING, "everything" },
2155 static struct ValueTextInfo options_slippery_type[] =
2157 { SLIPPERY_ANY_RANDOM, "random" },
2158 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2159 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2160 { SLIPPERY_ONLY_LEFT, "only left" },
2161 { SLIPPERY_ONLY_RIGHT, "only right" },
2166 static struct ValueTextInfo options_deadliness[] =
2168 { EP_DONT_RUN_INTO, "running into" },
2169 { EP_DONT_COLLIDE_WITH, "colliding with" },
2170 { EP_DONT_GET_HIT_BY, "getting hit by" },
2171 { EP_DONT_TOUCH, "touching" },
2176 static struct ValueTextInfo options_explosion_type[] =
2178 { EXPLODES_3X3, "3x3" },
2179 { EXPLODES_CROSS, "3+3" },
2180 { EXPLODES_1X1, "1x1" },
2185 static struct ValueTextInfo options_time_units[] =
2188 { FRAMES_PER_SECOND, "seconds" },
2193 static struct ValueTextInfo options_change_direct_action[] =
2195 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2196 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2197 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2198 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2199 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2200 { CE_ENTERED_BY_PLAYER, "entered by player" },
2201 { CE_LEFT_BY_PLAYER, "left by player" },
2202 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2203 { CE_SWITCHED, "switched" },
2204 { CE_HITTING_SOMETHING, "hitting something" },
2205 { CE_HIT_BY_SOMETHING, "hit by something" },
2207 { CE_BLOCKED, "blocked" },
2209 { CE_IMPACT, "impact (on something)" },
2210 { CE_SMASHED, "smashed (from above)" },
2212 { CE_VALUE_CHANGES, "CE value changes" },
2213 { CE_SCORE_CHANGES, "CE score changes" },
2215 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2216 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2217 { CE_UNDEFINED, " " },
2218 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2219 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2220 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2221 { CE_UNDEFINED, " " },
2222 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2223 { CE_NEXT_TO_PLAYER, "next to player" },
2228 static struct ValueTextInfo options_change_other_action[] =
2230 { CE_PLAYER_TOUCHES_X, "player touches" },
2231 { CE_PLAYER_PRESSES_X, "player presses" },
2232 { CE_PLAYER_SWITCHES_X, "player switches" },
2233 { CE_PLAYER_SNAPS_X, "player snaps" },
2234 { CE_PLAYER_PUSHES_X, "player pushes" },
2235 { CE_PLAYER_ENTERS_X, "player enters" },
2236 { CE_PLAYER_LEAVES_X, "player leaves" },
2237 { CE_PLAYER_DIGS_X, "player digs" },
2238 { CE_PLAYER_COLLECTS_X, "player collects" },
2239 { CE_PLAYER_DROPS_X, "player drops/throws" },
2240 { CE_TOUCHING_X, "touching" },
2241 { CE_HITTING_X, "hitting" },
2242 { CE_DIGGING_X, "digging" },
2243 { CE_HIT_BY_X, "hit by" },
2244 { CE_SWITCH_OF_X, "switch of" },
2245 { CE_CHANGE_OF_X, "change by page of" },
2246 { CE_EXPLOSION_OF_X, "explosion of" },
2247 { CE_MOVE_OF_X, "move of" },
2248 { CE_CREATION_OF_X, "creation of" },
2249 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2250 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2251 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2252 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2253 { CE_UNDEFINED, " " },
2254 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2255 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2256 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2257 { CE_UNDEFINED, " " },
2258 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2259 { CE_PLAYER_NEXT_TO_X, "player next to" },
2260 { CE_NEXT_TO_X, "next to" },
2265 static struct ValueTextInfo options_change_trigger_side[] =
2267 { CH_SIDE_LEFT, "left" },
2268 { CH_SIDE_RIGHT, "right" },
2269 { CH_SIDE_TOP, "top" },
2270 { CH_SIDE_BOTTOM, "bottom" },
2271 { CH_SIDE_LEFT_RIGHT, "left/right" },
2272 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2273 { CH_SIDE_ANY, "any" },
2278 static struct ValueTextInfo options_change_trigger_player[] =
2280 { CH_PLAYER_1, "1" },
2281 { CH_PLAYER_2, "2" },
2282 { CH_PLAYER_3, "3" },
2283 { CH_PLAYER_4, "4" },
2284 { CH_PLAYER_ANY, "any" },
2289 static struct ValueTextInfo options_change_trigger_page[] =
2300 { (1u << 9), "10" },
2301 { (1u << 10), "11" },
2302 { (1u << 11), "12" },
2303 { (1u << 12), "13" },
2304 { (1u << 13), "14" },
2305 { (1u << 14), "15" },
2306 { (1u << 15), "16" },
2307 { (1u << 16), "17" },
2308 { (1u << 17), "18" },
2309 { (1u << 18), "19" },
2310 { (1u << 19), "20" },
2311 { (1u << 20), "21" },
2312 { (1u << 21), "22" },
2313 { (1u << 22), "23" },
2314 { (1u << 23), "24" },
2315 { (1u << 24), "25" },
2316 { (1u << 25), "26" },
2317 { (1u << 26), "27" },
2318 { (1u << 27), "28" },
2319 { (1u << 28), "29" },
2320 { (1u << 29), "30" },
2321 { (1u << 30), "31" },
2322 { (1u << 31), "32" },
2323 { CH_PAGE_ANY, "any" },
2328 static struct ValueTextInfo options_change_replace_when[] =
2330 { CP_WHEN_EMPTY, "empty" },
2331 { CP_WHEN_WALKABLE, "walkable" },
2332 { CP_WHEN_DIGGABLE, "diggable" },
2333 { CP_WHEN_COLLECTIBLE, "collectible" },
2334 { CP_WHEN_REMOVABLE, "removable" },
2335 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2340 static struct ValueTextInfo options_action_type[] =
2342 { CA_NO_ACTION, "no action" },
2343 { CA_UNDEFINED, " " },
2344 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2345 { CA_RESTART_LEVEL, "restart level" },
2346 { CA_SHOW_ENVELOPE, "show envelope" },
2347 { CA_SET_LEVEL_TIME, "set time" },
2348 { CA_SET_LEVEL_SCORE, "set score" },
2349 { CA_SET_LEVEL_GEMS, "set gems" },
2350 { CA_SET_LEVEL_WIND, "set wind dir." },
2351 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2352 { CA_UNDEFINED, " " },
2353 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2354 { CA_MOVE_PLAYER, "move player" },
2355 { CA_MOVE_PLAYER_NEW, "move player new" },
2356 { CA_EXIT_PLAYER, "exit player" },
2357 { CA_KILL_PLAYER, "kill player" },
2358 { CA_SET_PLAYER_KEYS, "set keys" },
2359 { CA_SET_PLAYER_SPEED, "set speed" },
2360 { CA_SET_PLAYER_SHIELD, "set shield" },
2361 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2362 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2363 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2364 { CA_UNDEFINED, " " },
2365 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2366 { CA_SET_CE_VALUE, "set CE value" },
2367 { CA_SET_CE_SCORE, "set CE score" },
2368 { CA_SET_CE_ARTWORK, "set CE artwork" },
2369 { CA_UNDEFINED, " " },
2370 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2371 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2376 static struct ValueTextInfo options_action_mode_none[] =
2378 { CA_MODE_UNDEFINED, " " },
2383 static struct ValueTextInfo options_action_mode_assign[] =
2385 { CA_MODE_SET, "=" },
2390 static struct ValueTextInfo options_action_mode_add_remove[] =
2392 { CA_MODE_ADD, "+" },
2393 { CA_MODE_SUBTRACT, "-" },
2398 static struct ValueTextInfo options_action_mode_calculate[] =
2400 { CA_MODE_SET, "=" },
2401 { CA_MODE_ADD, "+" },
2402 { CA_MODE_SUBTRACT, "-" },
2403 { CA_MODE_MULTIPLY, "*" },
2404 { CA_MODE_DIVIDE, "/" },
2405 { CA_MODE_MODULO, "%" },
2410 static struct ValueTextInfo options_action_arg_none[] =
2412 { CA_ARG_UNDEFINED, " " },
2417 static struct ValueTextInfo options_action_arg_player[] =
2419 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2420 { CA_ARG_PLAYER_1, "1" },
2421 { CA_ARG_PLAYER_2, "2" },
2422 { CA_ARG_PLAYER_3, "3" },
2423 { CA_ARG_PLAYER_4, "4" },
2424 { CA_ARG_PLAYER_ANY, "any" },
2425 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2426 { CA_ARG_PLAYER_ACTION, "action ->" },
2431 static struct ValueTextInfo options_action_arg_number[] =
2433 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2440 { CA_ARG_10, "10" },
2441 { CA_ARG_100, "100" },
2442 { CA_ARG_1000, "1000" },
2443 { CA_ARG_UNDEFINED, " " },
2444 { CA_ARG_NUMBER_MIN, "min" },
2445 { CA_ARG_NUMBER_MAX, "max" },
2446 { CA_ARG_UNDEFINED, " " },
2447 { CA_ARG_NUMBER_RESET, "reset" },
2448 { CA_ARG_UNDEFINED, " " },
2449 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2450 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2451 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2452 { CA_ARG_UNDEFINED, " " },
2453 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2454 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2455 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2456 { CA_ARG_UNDEFINED, " " },
2457 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2458 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2459 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2460 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2461 { CA_ARG_UNDEFINED, " " },
2462 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2463 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2464 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2465 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2470 static struct ValueTextInfo options_action_arg_value[] =
2472 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2479 { CA_ARG_10, "10" },
2480 { CA_ARG_100, "100" },
2481 { CA_ARG_1000, "1000" },
2482 { CA_ARG_UNDEFINED, " " },
2483 { CA_ARG_NUMBER_MIN, "min" },
2484 { CA_ARG_NUMBER_MAX, "max" },
2485 { CA_ARG_UNDEFINED, " " },
2486 { CA_ARG_NUMBER_RESET, "reset" },
2487 { CA_ARG_UNDEFINED, " " },
2488 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2489 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2490 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2491 { CA_ARG_UNDEFINED, " " },
2492 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2493 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2494 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2495 { CA_ARG_UNDEFINED, " " },
2496 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2497 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2498 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2499 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2500 { CA_ARG_UNDEFINED, " " },
2501 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2502 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2503 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2504 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2505 { CA_ARG_UNDEFINED, " " },
2506 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2507 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2508 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2509 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2514 static struct ValueTextInfo options_action_arg_envelope[] =
2516 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2521 { CA_ARG_UNDEFINED, " " },
2522 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2523 { CA_ARG_ELEMENT_TARGET, "target" },
2524 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2525 { CA_ARG_ELEMENT_ACTION, "action ->" },
2530 static struct ValueTextInfo options_action_arg_key[] =
2532 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2541 { CA_ARG_UNDEFINED, " " },
2542 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2543 { CA_ARG_ELEMENT_TARGET, "target" },
2544 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2545 { CA_ARG_ELEMENT_ACTION, "action ->" },
2550 static struct ValueTextInfo options_action_arg_speed[] =
2552 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2553 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2554 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2555 { CA_ARG_SPEED_SLOW, "slow" },
2556 { CA_ARG_SPEED_NORMAL, "normal" },
2557 { CA_ARG_SPEED_FAST, "fast" },
2558 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2559 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2560 { CA_ARG_UNDEFINED, " " },
2561 { CA_ARG_SPEED_SLOWER, "slower" },
2562 { CA_ARG_SPEED_FASTER, "faster" },
2563 { CA_ARG_UNDEFINED, " " },
2564 { CA_ARG_SPEED_RESET, "reset" },
2569 static struct ValueTextInfo options_action_arg_shield[] =
2571 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2572 { CA_ARG_SHIELD_OFF, "off" },
2573 { CA_ARG_SHIELD_NORMAL, "normal" },
2574 { CA_ARG_SHIELD_DEADLY, "deadly" },
2579 static struct ValueTextInfo options_action_arg_artwork[] =
2581 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2582 { CA_ARG_ELEMENT_TARGET, "target" },
2583 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2584 { CA_ARG_ELEMENT_ACTION, "action ->" },
2585 { CA_ARG_UNDEFINED, " " },
2586 { CA_ARG_ELEMENT_RESET, "reset" },
2591 static struct ValueTextInfo options_action_arg_gravity[] =
2593 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2594 { CA_ARG_GRAVITY_ON, "on" },
2595 { CA_ARG_GRAVITY_OFF, "off" },
2596 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2601 static struct ValueTextInfo options_action_arg_direction[] =
2603 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2604 { CA_ARG_DIRECTION_NONE, "none" },
2605 { CA_ARG_DIRECTION_LEFT, "left" },
2606 { CA_ARG_DIRECTION_RIGHT, "right" },
2607 { CA_ARG_DIRECTION_UP, "up" },
2608 { CA_ARG_DIRECTION_DOWN, "down" },
2609 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2610 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2615 static struct ValueTextInfo options_action_arg_scan_mode[] =
2617 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2618 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2619 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2624 static struct ValueTextInfo options_action_arg_inventory[] =
2626 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2627 { CA_ARG_ELEMENT_TARGET, "+ target" },
2628 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2629 { CA_ARG_ELEMENT_ACTION, "+ action" },
2630 { CA_ARG_UNDEFINED, " " },
2631 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2632 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2633 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2634 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2635 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2636 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2637 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2638 { CA_ARG_UNDEFINED, " " },
2639 { CA_ARG_INVENTORY_RESET, "reset" },
2644 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2645 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2650 static struct ValueTextInfo options_group_choice_mode[] =
2652 { ANIM_RANDOM, "random" },
2653 { ANIM_LOOP, "loop" },
2654 { ANIM_LINEAR, "linear" },
2655 { ANIM_PINGPONG, "pingpong" },
2656 { ANIM_PINGPONG2, "pingpong 2" },
2657 { ANIM_LEVEL_NR, "level number" },
2662 static struct ValueTextInfo options_bd_scheduling_type[] =
2664 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2665 { GD_SCHEDULING_BD1, "BD1" },
2666 { GD_SCHEDULING_BD2, "BD2" },
2667 { GD_SCHEDULING_PLCK, "Construction Kit" },
2668 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2669 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2670 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2675 static struct ValueTextInfo *action_arg_modes[] =
2677 options_action_mode_none,
2678 options_action_mode_assign,
2679 options_action_mode_add_remove,
2680 options_action_mode_calculate,
2687 struct ValueTextInfo *options;
2689 action_arg_options[] =
2691 { CA_NO_ACTION, 0, options_action_arg_none, },
2692 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2693 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2694 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2695 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2696 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2697 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2698 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2699 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2700 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2701 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2702 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2703 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2704 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2705 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2706 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2707 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2708 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2709 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2710 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2711 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2712 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2722 int gadget_id_align;
2723 int size; // char size of selectbox or '-1' (dynamically determined)
2724 struct ValueTextInfo *options;
2726 char *text_above, *text_left, *text_right, *infotext;
2727 } selectbox_info[ED_NUM_SELECTBOX] =
2729 // ---------- level and editor settings -------------------------------------
2732 ED_SELECTBOX_ID_TIME_OR_STEPS,
2733 -1, ED_LEVEL_SETTINGS_YPOS(8),
2734 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2736 options_time_or_steps,
2737 &level.use_step_counter,
2738 NULL, NULL, "(0 => no limit)", "time or step limit"
2741 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2742 -1, ED_LEVEL_SETTINGS_YPOS(10),
2743 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2745 options_time_score_base,
2746 &level.time_score_base,
2747 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2750 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2751 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2752 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2754 options_game_engine_type,
2755 &level.game_engine_type,
2756 NULL, "game engine:", NULL, "game engine"
2759 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2760 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2761 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2763 options_bd_scheduling_type,
2764 &level.bd_scheduling_type,
2765 NULL, "scheduling type:", NULL, "level timing"
2768 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2769 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2770 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2772 options_levelset_save_mode,
2773 &levelset_save_mode,
2774 "Action:", NULL, NULL, "action when saving level set"
2777 // ---------- element settings: configure (several elements) ----------------
2780 ED_SELECTBOX_ID_WIND_DIRECTION,
2781 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2782 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2784 options_wind_direction,
2785 &level.wind_direction_initial,
2786 NULL, "initial wind direction:", NULL, "initial wind direction"
2789 ED_SELECTBOX_ID_PLAYER_SPEED,
2790 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2791 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2793 options_player_speed,
2794 &level.initial_player_stepsize[0],
2795 NULL, "initial player speed:", NULL, "initial player speed"
2798 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2800 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2802 options_group_choice_mode,
2803 &level.mm_ball_choice_mode,
2804 NULL, "choice type:", NULL, "type of content choice"
2807 // ---------- element settings: configure 1 (custom elements) ---------------
2810 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2811 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2812 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2814 options_access_type,
2815 &custom_element.access_type,
2816 NULL, NULL, NULL, "type of access to this field"
2819 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2820 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2821 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2823 options_access_layer,
2824 &custom_element.access_layer,
2825 NULL, NULL, NULL, "layer of access for this field"
2828 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2829 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2830 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2832 options_access_protected,
2833 &custom_element.access_protected,
2834 NULL, NULL, NULL, "protected access for this field"
2837 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2838 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2839 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2841 options_access_direction,
2842 &custom_element.access_direction,
2843 NULL, "from", NULL, "access direction for this field"
2846 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2847 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2848 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2850 options_walk_to_action,
2851 &custom_element.walk_to_action,
2852 NULL, NULL, NULL, "diggable/collectible/pushable"
2855 // ---------- element settings: configure 2 (custom elements) ---------------
2858 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2859 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2860 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2862 options_move_pattern,
2863 &custom_element.move_pattern,
2864 NULL, "can move", NULL, "element move pattern"
2867 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2868 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2869 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2871 options_move_direction,
2872 &custom_element.move_direction_initial,
2873 NULL, "starts moving", NULL, "initial element move direction"
2876 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2877 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2878 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2880 options_move_stepsize,
2881 &custom_element.move_stepsize,
2882 NULL, "move/fall speed", NULL, "speed of element movement"
2885 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2886 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2887 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2889 options_move_leave_type,
2890 &custom_element.move_leave_type,
2891 // left text with leading spaces to place gadget next to "can dig" gadget
2892 // (needed because drawing area gadgets created after selectbox gadgets)
2893 // NULL, "can dig: can", ":", "leave behind or change element"
2894 NULL, " can", ":", "leave behind or change element"
2897 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2898 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2899 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2901 options_smash_targets,
2902 &custom_element.smash_targets,
2903 NULL, "can smash", NULL, "elements that can be smashed"
2906 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2907 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2908 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2910 options_slippery_type,
2911 &custom_element.slippery_type,
2912 NULL, "slippery", NULL, "where other elements fall down"
2915 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2916 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2917 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2920 &custom_element.deadliness,
2921 NULL, "deadly when", NULL, "deadliness of element"
2924 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2925 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2926 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2928 options_explosion_type,
2929 &custom_element.explosion_type,
2930 NULL, "can explode", NULL, "explosion type"
2933 // ---------- element settings: advanced (custom elements) ------------------
2936 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2937 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2938 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2941 &custom_element_change.delay_frames,
2942 NULL, "delay time given in", NULL, "delay time units for change"
2945 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2946 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2947 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2949 options_change_direct_action,
2950 &custom_element_change.direct_action,
2951 NULL, NULL, NULL, "type of direct action"
2954 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2955 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2956 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2958 options_change_other_action,
2959 &custom_element_change.other_action,
2960 NULL, NULL, "element:", "type of other element action"
2963 ED_SELECTBOX_ID_CHANGE_SIDE,
2964 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2965 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2967 options_change_trigger_side,
2968 &custom_element_change.trigger_side,
2969 NULL, "at", "side", "element side triggering change"
2972 ED_SELECTBOX_ID_CHANGE_PLAYER,
2973 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2974 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2976 options_change_trigger_player,
2977 &custom_element_change.trigger_player,
2978 NULL, "player:", " ", "player that causes change"
2981 ED_SELECTBOX_ID_CHANGE_PAGE,
2982 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2983 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2985 options_change_trigger_page,
2986 &custom_element_change.trigger_page,
2987 NULL, "page:", NULL, "change page that causes change"
2990 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2991 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2992 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2994 options_change_replace_when,
2995 &custom_element_change.replace_when,
2996 NULL, "replace when", NULL, "which elements can be replaced"
2999 ED_SELECTBOX_ID_ACTION_TYPE,
3000 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3001 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3003 options_action_type,
3004 &custom_element_change.action_type,
3005 NULL, NULL, NULL, "action on specified condition"
3008 ED_SELECTBOX_ID_ACTION_MODE,
3009 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3010 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3012 options_action_mode_none,
3013 &custom_element_change.action_mode,
3014 NULL, NULL, NULL, "action operator"
3017 ED_SELECTBOX_ID_ACTION_ARG,
3018 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3019 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3021 options_action_arg_none,
3022 &custom_element_change.action_arg,
3023 NULL, NULL, NULL, "action parameter"
3026 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3027 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3028 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3030 options_change_page,
3031 &custom_element.current_change_page,
3032 NULL, NULL, NULL, "element change page"
3035 // ---------- element settings: configure (group elements) ------------------
3038 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3039 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3040 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3042 options_group_choice_mode,
3043 &group_element_info.choice_mode,
3044 NULL, "choice type:", NULL, "type of group element choice"
3053 int gadget_id_align;
3056 char *text_above, *text_left, *text_right, *infotext;
3057 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3059 // ---------- level and editor settings (tabs) ------------------------------
3062 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3063 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3064 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3066 NULL, NULL, NULL, "Configure level settings"
3069 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3071 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3073 NULL, NULL, NULL, "Update this or create new level set"
3076 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3078 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3080 NULL, NULL, NULL, "Configure editor settings"
3083 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3085 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3087 NULL, NULL, NULL, "Configure engine settings"
3090 // ---------- element settings (tabs) ---------------------------------------
3093 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3094 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3095 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3097 NULL, NULL, NULL, "Show information about element"
3100 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3102 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3104 NULL, NULL, NULL, "Configure element properties"
3107 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3109 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3111 NULL, NULL, NULL, "Configure element properties, part 1"
3114 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3116 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3118 NULL, NULL, NULL, "Configure element properties, part 2"
3121 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3123 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3125 NULL, NULL, NULL, "Configure custom element change pages"
3128 // ---------- level and editor settings (buttons) ---------------------------
3131 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3132 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3133 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3135 NULL, NULL, NULL, "Update or create level set"
3138 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3139 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3140 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3142 NULL, NULL, "this level as level template",
3143 "Save current settings as new template"
3146 // ---------- element settings (buttons) ------------------------------------
3149 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3151 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3153 NULL, " ", "As Template",
3154 "Save current settings as new template"
3157 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3159 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3161 NULL, NULL, NULL, "Add new change page"
3164 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3166 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3168 NULL, NULL, NULL, "Delete current change page"
3178 int gadget_id_align;
3179 char *text_left, *text_right, *infotext;
3180 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3183 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3184 IMG_EDITOR_COUNTER_DOWN,
3185 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3186 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3187 NULL, NULL, "select previous change page"
3190 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3191 IMG_EDITOR_COUNTER_UP,
3192 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3193 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3194 NULL, "change page", "select next change page"
3197 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3198 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3199 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3200 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3201 " ", NULL, "copy settings from this change page"
3204 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3205 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3206 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3207 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3208 NULL, NULL, "paste settings to this change page"
3215 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3223 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3226 ED_SCROLLBUTTON_ID_AREA_UP,
3227 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3228 GADGET_ID_SCROLL_UP,
3229 "scroll level editing area up"
3232 ED_SCROLLBUTTON_ID_AREA_DOWN,
3233 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3234 GADGET_ID_SCROLL_DOWN,
3235 "scroll level editing area down"
3238 ED_SCROLLBUTTON_ID_AREA_LEFT,
3239 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3240 GADGET_ID_SCROLL_LEFT,
3241 "scroll level editing area left"
3244 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3245 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3246 GADGET_ID_SCROLL_RIGHT,
3247 "scroll level editing area right"
3250 ED_SCROLLBUTTON_ID_LIST_UP,
3251 IMG_EDITOR_PALETTE_SCROLL_UP,
3252 GADGET_ID_SCROLL_LIST_UP,
3253 "scroll element list up ('Page Up')"
3256 ED_SCROLLBUTTON_ID_LIST_DOWN,
3257 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3258 GADGET_ID_SCROLL_LIST_DOWN,
3259 "scroll element list down ('Page Down')"
3267 int wheel_x, wheel_y;
3268 int wheel_width, wheel_height;
3269 } scrollbar_pos[ED_NUM_SCROLLBARS];
3278 } scrollbar_info[ED_NUM_SCROLLBARS] =
3281 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3282 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3283 GD_TYPE_SCROLLBAR_HORIZONTAL,
3284 GADGET_ID_SCROLL_HORIZONTAL,
3285 "scroll level editing area horizontally"
3288 ED_SCROLLBAR_ID_AREA_VERTICAL,
3289 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3290 GD_TYPE_SCROLLBAR_VERTICAL,
3291 GADGET_ID_SCROLL_VERTICAL,
3292 "scroll level editing area vertically"
3295 ED_SCROLLBAR_ID_LIST_VERTICAL,
3296 IMG_EDITOR_PALETTE_SCROLLBAR,
3297 GD_TYPE_SCROLLBAR_VERTICAL,
3298 GADGET_ID_SCROLL_LIST_VERTICAL,
3299 "scroll element list vertically"
3309 int gadget_id_align;
3310 int radio_button_nr;
3313 char *text_left, *text_right, *infotext;
3314 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3317 ED_RADIOBUTTON_ID_PERCENTAGE,
3318 -1, ED_LEVEL_SETTINGS_YPOS(0),
3319 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3320 RADIO_NR_RANDOM_ELEMENTS,
3321 &random_placement_method, RANDOM_USE_PERCENTAGE,
3322 " ", "percentage", "use percentage for random elements"
3325 ED_RADIOBUTTON_ID_QUANTITY,
3326 -1, ED_LEVEL_SETTINGS_YPOS(0),
3327 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3328 RADIO_NR_RANDOM_ELEMENTS,
3329 &random_placement_method, RANDOM_USE_QUANTITY,
3330 " ", "quantity", "use quantity for random elements"
3339 int gadget_id_align;
3341 char *text_above, *text_left, *text_right, *infotext;
3342 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3344 // ---------- level and editor settings -------------------------------------
3347 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3348 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3349 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3350 &level.auto_count_gems,
3352 "automatically count gems needed", "set counter to number of gems"
3355 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3356 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3357 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3358 &level.rate_time_over_score,
3360 "rate time/steps used over score", "sort high scores by playing time/steps"
3363 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3364 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3365 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3366 &levelset_use_levelset_artwork,
3368 "use current custom artwork", "use custom artwork of this level set"
3371 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3372 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3373 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3374 &levelset_copy_level_template,
3376 "copy current level template", "copy level template of this level set"
3379 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3380 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3381 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3382 &random_placement_background_restricted,
3384 "restrict random placement to:", "set random placement restriction"
3387 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3388 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3389 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3390 &setup.editor.use_template_for_new_levels,
3391 "Template for new levels and CE/GE:", NULL,
3392 "use template for new levels", "use template for level properties"
3395 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3396 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3397 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3398 &level.use_custom_template,
3400 "use template for custom elements", "use template for custom properties"
3403 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3404 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3405 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3406 &level.bd_intermission,
3407 "Boulder Dash game engine settings:", NULL,
3408 "intermission", "level is an intermission level"
3411 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3412 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3413 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3414 &level.bd_pal_timing,
3416 "PAL timing", "use slower timer (like PAL C64)"
3419 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3421 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3422 &level.bd_line_shifting_borders,
3423 "Compatibility settings:", NULL,
3424 "line-shifting borders", "use line-shifting wrap-around"
3427 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3428 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3429 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3430 &level.bd_scan_first_and_last_row,
3432 "scan first and last row", "also process top/bottom border rows"
3435 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3436 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3437 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3438 &level.bd_short_explosions,
3440 "short explosions", "use four game cycles for explosions"
3443 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3445 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3446 &level.bd_gravity_affects_all,
3448 "gravity change affects everything", "gravity affects all falling objects"
3451 // ---------- element settings: configure (various elements) ----------------
3454 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3455 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3456 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3457 &stick_element_properties_window,
3459 "stick this screen to edit content","stick this screen to edit content"
3462 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3463 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3464 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3465 &level.em_slippery_gems,
3467 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3470 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3471 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3472 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3473 &level.em_explodes_by_fire,
3475 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3478 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3479 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3480 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3481 &level.use_spring_bug,
3483 "use spring pushing bug", "use odd spring pushing behaviour"
3486 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3487 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3488 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3489 &level.use_time_orb_bug,
3491 "use time orb bug", "use odd time orb behaviour"
3494 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3495 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3496 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3497 &level.use_life_bugs,
3499 "use buggy element behaviour", "use odd (historic) element behaviour"
3502 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3503 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3504 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3507 "create single random element", "only create one element from content"
3510 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3512 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3513 &level.ball_active_initial,
3515 "magic ball initially activated", "activate magic ball after level start"
3518 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3520 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3521 &level.grow_into_diggable,
3523 "can grow into anything diggable", "grow into more than just sand"
3526 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3527 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3528 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3529 &level.sb_fields_needed,
3531 "all fields need to be filled", "require all SB fields to be solved"
3534 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3535 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3536 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3537 &level.sb_objects_needed,
3539 "all objects need to be placed", "require all SB objects to be solved"
3542 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3544 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3545 &level.auto_exit_sokoban,
3547 "exit level if all tasks solved", "automatically finish Sokoban levels"
3550 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3552 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3553 &level.solved_by_one_player,
3555 "only one player must enter exit", "level solved by first player in exit"
3558 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3559 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3560 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3561 &level.finish_dig_collect,
3563 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3566 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3567 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3568 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3569 &level.keep_walkable_ce,
3571 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3574 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3576 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3577 &level.continuous_snapping,
3579 "continuous snapping", "use snapping without releasing key"
3582 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3583 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3584 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3585 &level.block_snap_field,
3587 "block snapped field when snapping", "use snapping delay to show animation"
3590 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3592 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3593 &level.block_last_field,
3595 "block last field when moving", "player blocks last field when moving"
3598 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3599 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3600 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3601 &level.sp_block_last_field,
3603 "block last field when moving", "player blocks last field when moving"
3606 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3608 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3609 &level.instant_relocation,
3611 "no scrolling when relocating", "player gets relocated without delay"
3614 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3615 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3616 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3617 &level.shifted_relocation,
3619 "no centering when relocating", "level not centered after relocation"
3622 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3623 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3624 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3625 &level.lazy_relocation,
3627 "only redraw off-screen relocation","no redraw if relocation target visible"
3630 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3631 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3632 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3633 &level.use_start_element[0],
3635 "use level start element:", "start level at this element's position"
3638 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3640 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3641 &level.use_artwork_element[0],
3643 "use artwork from element:", "use player artwork from other element"
3646 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3648 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3649 &level.use_explosion_element[0],
3651 "use explosion from element:", "use explosion properties from element"
3654 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3656 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3657 &level.initial_player_gravity[0],
3659 "use initial gravity", "set initial player gravity"
3662 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3664 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3665 &level.use_initial_inventory[0],
3667 "use initial inventory:", "use collected elements on level start"
3670 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3672 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3673 &level.can_pass_to_walkable,
3675 "can pass to walkable element", "player can pass to empty or walkable"
3678 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3679 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3680 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3681 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3683 "can fall into acid (with gravity)","player can fall into acid pool"
3686 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3688 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3689 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3691 "can move into acid", "element can move into acid pool"
3694 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3696 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3697 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3699 "deadly when colliding with", "element is deadly when hitting player"
3702 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3704 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3705 &level.bd_diagonal_movements,
3707 "can move diagonally", "player can move diagonally"
3710 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3712 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3713 &level.bd_topmost_player_active,
3715 "topmost player is active", "use first player found on playfield"
3718 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3720 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3721 &level.bd_push_mega_rock_with_sweet,
3723 "mega rocks pushable with sweet", "push mega rocks after eating sweet"
3726 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3728 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3729 &level.bd_magic_wall_wait_hatching,
3731 "wait for player's birth", "timer start waits for player's birth"
3734 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3736 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3737 &level.bd_magic_wall_stops_amoeba,
3739 "turn amoeba to diamonds", "activation changes amoeba to diamonds"
3742 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3743 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3744 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3745 &level.bd_amoeba_wait_for_hatching,
3747 "wait for player's birth", "timer start waits for player's birth"
3750 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3751 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3752 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3753 &level.bd_amoeba_start_immediately,
3755 "start growing immediately", "start slow growth time immediately"
3758 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3760 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3761 &level.bd_amoeba_2_explode_by_amoeba,
3763 "explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
3766 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3767 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3768 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3769 &level.bd_voodoo_collects_diamonds,
3771 "can collect diamonds", "can collect diamonds for the player"
3774 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3775 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3776 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3777 &level.bd_voodoo_hurt_kills_player,
3779 "player is killed if hurt", "if hurt in any way, player is killed"
3782 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3783 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3784 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3785 &level.bd_voodoo_dies_by_rock,
3787 "killed by falling rock", "can be killed by a falling rock"
3790 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3792 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3793 &level.bd_voodoo_vanish_by_explosion,
3795 "disappears in explosions", "can be destroyed by explosions"
3798 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3800 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3801 &level.bd_slime_is_predictable,
3803 "slime is predictable", "use predictable random numbers"
3806 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3807 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3808 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3809 &level.envelope[0].autowrap,
3811 "auto-wrap", "automatically wrap envelope text"
3814 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3815 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3816 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3817 &level.envelope[0].centered,
3819 "centered", "automatically center envelope text"
3822 ED_CHECKBUTTON_ID_MM_LASER_RED,
3823 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3824 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3825 &level.mm_laser_red,
3826 "choose color components for laser:", NULL,
3827 "red", "use red color components in laser"
3830 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3832 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3833 &level.mm_laser_green,
3835 "green", "use green color components in laser"
3838 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3839 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3840 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3841 &level.mm_laser_blue,
3843 "blue", "use blue color components in laser"
3846 ED_CHECKBUTTON_ID_DF_LASER_RED,
3847 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3848 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3849 &level.df_laser_red,
3850 "choose color components for laser:", NULL,
3851 "red", "use red color components in laser"
3854 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3855 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3856 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3857 &level.df_laser_green,
3859 "green", "use green color components in laser"
3862 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3863 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3864 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3865 &level.df_laser_blue,
3867 "blue", "use blue color components in laser"
3870 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3872 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3873 &level.rotate_mm_ball_content,
3875 "randomly rotate created content", "randomly rotate newly created content"
3878 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3879 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3880 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3881 &level.explode_mm_ball,
3883 "explode ball instead of melting", "use explosion to release ball content"
3886 // ---------- element settings: configure 1 (custom elements) ---------------
3889 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3890 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3891 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3892 &custom_element.use_gfx_element,
3894 "use graphic of element:", "use existing element graphic"
3897 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3898 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3899 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3900 &level.use_custom_template,
3902 "use template", "use template for custom properties"
3905 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3906 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3907 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3908 &custom_element_properties[EP_ACCESSIBLE],
3910 NULL, "player can walk to or pass this field"
3913 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3914 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3915 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3916 &custom_element_properties[EP_GRAVITY_REACHABLE],
3918 "reachable despite gravity", "player can walk/dig despite gravity"
3921 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3922 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3923 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3924 &custom_element.use_last_ce_value,
3926 "use last CE value after change", "use last CE value after change"
3929 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3930 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3931 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3932 &custom_element_properties[EP_WALK_TO_OBJECT],
3934 NULL, "player can dig/collect/push element"
3937 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3938 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3939 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3940 &custom_element_properties[EP_INDESTRUCTIBLE],
3942 "indestructible", "element is indestructible"
3945 // ---------- element settings: configure 2 (custom elements) ---------------
3948 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3949 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3950 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3951 &custom_element_properties[EP_CAN_MOVE],
3953 NULL, "element can move with some pattern"
3956 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3957 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3958 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3959 &custom_element_properties[EP_CAN_FALL],
3961 "can fall", "element can fall down"
3964 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3965 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3966 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3967 &custom_element_properties[EP_CAN_SMASH],
3969 NULL, "element can smash other elements"
3972 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3973 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3974 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3975 &custom_element_properties[EP_SLIPPERY],
3977 NULL, "other elements can fall down from it"
3980 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3981 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3982 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3983 &custom_element_properties[EP_DEADLY],
3985 NULL, "element can kill the player"
3988 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3989 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3990 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3991 &custom_element_properties[EP_CAN_EXPLODE],
3993 NULL, "element can explode"
3996 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3997 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3998 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3999 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4001 "by fire", "element can explode by fire/explosion"
4004 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4005 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4006 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4007 &custom_element_properties[EP_EXPLODES_SMASHED],
4009 "smashed", "element can explode when smashed"
4012 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4013 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4014 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4015 &custom_element_properties[EP_EXPLODES_IMPACT],
4017 "impact", "element can explode on impact"
4020 // ---------- element settings: advanced (custom elements) ------------------
4023 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4024 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4025 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4026 &custom_element_change.can_change,
4028 "element changes to:", "change element on specified condition"
4031 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4032 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4033 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4034 &custom_element_change_events[CE_DELAY],
4036 NULL, "element changes after delay"
4039 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4040 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4041 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4042 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4044 NULL, "element changes by direct action"
4047 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4048 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4049 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4050 &custom_element_change_events[CE_BY_OTHER_ACTION],
4052 NULL, "element changes by other element"
4055 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4056 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4057 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4058 &custom_element_change.explode,
4060 "explode instead of change", "element explodes instead of change"
4063 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4064 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4065 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4066 &custom_element_change.use_target_content,
4068 "use extended change target:", "element changes to more elements"
4071 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4072 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4073 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4074 &custom_element_change.only_if_complete,
4076 "replace all or nothing", "only replace when all can be changed"
4079 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4080 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4081 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4082 &custom_element_change.use_random_replace,
4084 NULL, "use percentage for random replace"
4087 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4088 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4089 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4090 &custom_element_change.has_action,
4092 NULL, "execute action on specified condition"
4100 int xoffset, yoffset;
4102 int gadget_id_align;
4104 int area_xsize, area_ysize;
4105 char *text_left, *text_right, *text_above, *text_below, *infotext;
4106 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4108 // ---------- level playfield content ---------------------------------------
4111 ED_DRAWING_ID_DRAWING_LEVEL,
4114 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4116 -1, -1, // these values are not constant, but can change at runtime
4117 NULL, NULL, NULL, NULL, NULL
4120 // ---------- yam yam content -----------------------------------------------
4123 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4124 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4125 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4126 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4127 &level.yamyam_content[0].e[0][0], 3, 3,
4128 NULL, NULL, NULL, "1", NULL
4131 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4132 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4133 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4134 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4135 &level.yamyam_content[1].e[0][0], 3, 3,
4136 NULL, NULL, NULL, "2", NULL
4139 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4140 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4141 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4142 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4143 &level.yamyam_content[2].e[0][0], 3, 3,
4144 NULL, NULL, NULL, "3", NULL
4147 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4148 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4149 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4150 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4151 &level.yamyam_content[3].e[0][0], 3, 3,
4152 NULL, NULL, NULL, "4", NULL
4155 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4156 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4157 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4158 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4159 &level.yamyam_content[4].e[0][0], 3, 3,
4160 NULL, NULL, NULL, "5", NULL
4163 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4164 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4165 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4166 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4167 &level.yamyam_content[5].e[0][0], 3, 3,
4168 NULL, NULL, NULL, "6", NULL
4171 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4172 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4173 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4174 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4175 &level.yamyam_content[6].e[0][0], 3, 3,
4176 NULL, NULL, NULL, "7", NULL
4179 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4180 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4181 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4182 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4183 &level.yamyam_content[7].e[0][0], 3, 3,
4184 NULL, NULL, NULL, "8", NULL
4187 // ---------- magic ball content --------------------------------------------
4190 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4191 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4192 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4193 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4194 &level.ball_content[0].e[0][0], 3, 3,
4195 NULL, NULL, NULL, "1", NULL
4198 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4199 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4200 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4201 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4202 &level.ball_content[1].e[0][0], 3, 3,
4203 NULL, NULL, NULL, "2", NULL
4206 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4207 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4208 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4209 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4210 &level.ball_content[2].e[0][0], 3, 3,
4211 NULL, NULL, NULL, "3", NULL
4214 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4215 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4216 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4217 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4218 &level.ball_content[3].e[0][0], 3, 3,
4219 NULL, NULL, NULL, "4", NULL
4222 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4223 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4224 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4225 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4226 &level.ball_content[4].e[0][0], 3, 3,
4227 NULL, NULL, NULL, "5", NULL
4230 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4231 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4232 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4233 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4234 &level.ball_content[5].e[0][0], 3, 3,
4235 NULL, NULL, NULL, "6", NULL
4238 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4239 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4240 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4241 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4242 &level.ball_content[6].e[0][0], 3, 3,
4243 NULL, NULL, NULL, "7", NULL
4246 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4247 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4248 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4249 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4250 &level.ball_content[7].e[0][0], 3, 3,
4251 NULL, NULL, NULL, "8", NULL
4254 // ---------- android content -----------------------------------------------
4257 ED_DRAWING_ID_ANDROID_CONTENT,
4258 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4259 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4260 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4261 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4262 NULL, NULL, "elements:", NULL, "elements android can clone"
4265 // ---------- amoeba content ------------------------------------------------
4268 ED_DRAWING_ID_AMOEBA_CONTENT,
4269 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4270 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4271 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4272 &level.amoeba_content, 1, 1,
4273 "content:", NULL, NULL, NULL, "amoeba content"
4276 // ---------- BD snap element -----------------------------------------------
4279 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4280 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4281 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4282 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4283 &level.bd_snap_element, 1, 1,
4284 "snap element:", NULL, NULL, NULL, "element created when snapping"
4287 // ---------- BD amoeba content ---------------------------------------------
4290 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4291 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4292 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4293 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4294 &level.bd_amoeba_content_too_big, 1, 1,
4295 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4298 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4299 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4300 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4301 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4302 &level.bd_amoeba_content_enclosed, 1, 1,
4303 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4306 // ---------- BD amoeba 2 content -------------------------------------------
4309 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4310 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4311 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4312 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4313 &level.bd_amoeba_2_content_too_big, 1, 1,
4314 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4317 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4318 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4319 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4320 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4321 &level.bd_amoeba_2_content_enclosed, 1, 1,
4322 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4325 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4326 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4327 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4328 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4329 &level.bd_amoeba_2_content_exploding, 1, 1,
4330 "if exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4333 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4334 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4335 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4336 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4337 &level.bd_amoeba_2_content_looks_like, 1, 1,
4338 "use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4341 // ---------- level start element -------------------------------------------
4344 ED_DRAWING_ID_START_ELEMENT,
4345 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4346 0, ED_AREA_1X1_SETTINGS_YOFF,
4347 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4348 &level.start_element[0], 1, 1,
4349 NULL, NULL, NULL, NULL, "level start element"
4352 // ---------- player artwork element ----------------------------------------
4355 ED_DRAWING_ID_ARTWORK_ELEMENT,
4356 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4357 0, ED_AREA_1X1_SETTINGS_YOFF,
4358 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4359 &level.artwork_element[0], 1, 1,
4360 NULL, NULL, NULL, NULL, "element for player artwork"
4363 // ---------- player explosion element --------------------------------------
4366 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4367 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4368 0, ED_AREA_1X1_SETTINGS_YOFF,
4369 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4370 &level.explosion_element[0], 1, 1,
4371 NULL, NULL, NULL, NULL, "element for player explosion"
4374 // ---------- player initial inventory --------------------------------------
4377 ED_DRAWING_ID_INVENTORY_CONTENT,
4378 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4379 0, ED_AREA_1X1_SETTINGS_YOFF,
4380 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4381 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4382 NULL, NULL, NULL, NULL, "content for initial inventory"
4385 // ---------- gray ball content -----------------------------------------
4388 ED_DRAWING_ID_MM_BALL_CONTENT,
4389 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4390 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4391 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4392 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4393 "content:", NULL, NULL, NULL, "content for gray ball"
4396 // ---------- element settings: configure 1 (custom elements) ---------------
4398 // ---------- custom graphic ------------------------------------------------
4401 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4402 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4403 0, ED_AREA_1X1_SETTINGS_YOFF,
4404 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4405 &custom_element.gfx_element_initial, 1, 1,
4406 NULL, NULL, NULL, NULL, "custom graphic element"
4409 // ---------- element settings: configure 2 (custom elements) ---------------
4411 // ---------- custom content (when exploding) -------------------------------
4414 ED_DRAWING_ID_CUSTOM_CONTENT,
4415 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4416 0, ED_AREA_3X3_SETTINGS_YOFF,
4417 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4418 &custom_element.content.e[0][0], 3, 3,
4419 "content:", NULL, NULL, NULL, NULL
4422 // ---------- custom enter and leave element (when moving) ------------------
4425 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4426 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4427 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4428 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4429 &custom_element.move_enter_element, 1, 1,
4430 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4433 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4434 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4435 0, ED_AREA_1X1_SETTINGS_YOFF,
4436 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4437 &custom_element.move_leave_element, 1, 1,
4438 NULL, NULL, NULL, NULL, "element that will be left behind"
4441 // ---------- element settings: advanced (custom elements) ------------------
4443 // ---------- custom change target ------------------------------------------
4446 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4447 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4448 0, ED_AREA_1X1_SETTINGS_YOFF,
4449 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4450 &custom_element_change.target_element, 1, 1,
4451 NULL, "after/when:", NULL, NULL, "new target element after change"
4454 // ---------- custom change content (extended change target) ----------------
4457 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4458 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4459 0, ED_AREA_3X3_SETTINGS_YOFF,
4460 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4461 &custom_element_change.target_content.e[0][0], 3, 3,
4462 NULL, NULL, NULL, NULL, "new extended elements after change"
4465 // ---------- custom change trigger (element causing change) ----------------
4468 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4469 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4470 0, ED_AREA_1X1_SETTINGS_YOFF,
4471 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4472 &custom_element_change.initial_trigger_element, 1, 1,
4473 NULL, NULL, NULL, NULL, "other element triggering change"
4476 // ---------- custom change action (element used for action) ----------------
4479 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4480 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4481 0, ED_AREA_1X1_SETTINGS_YOFF,
4482 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4483 &custom_element_change.action_element, 1, 1,
4484 NULL, NULL, NULL, NULL, "element used as action parameter"
4487 // ---------- group element content -----------------------------------------
4490 ED_DRAWING_ID_GROUP_CONTENT,
4491 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4492 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4493 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4494 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4495 "content:", NULL, NULL, NULL, NULL
4498 // ---------- random background (for random painting) -----------------------
4501 ED_DRAWING_ID_RANDOM_BACKGROUND,
4502 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4503 0, ED_AREA_1X1_LSETTINGS_YOFF,
4504 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4505 &random_placement_background_element, 1, 1,
4506 NULL, NULL, NULL, NULL, "random placement background"
4511 // ----------------------------------------------------------------------------
4512 // some internally used variables
4513 // ----------------------------------------------------------------------------
4515 // maximal size of level editor drawing area
4516 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4518 // actual size of level editor drawing area
4519 static int ed_fieldx, ed_fieldy;
4521 // actual position of level editor drawing area in level playfield
4522 static int level_xpos = -1, level_ypos = -1;
4524 // actual tile size used to display playfield drawing area
4525 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4526 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4528 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4530 // drawing elements on the three mouse buttons
4531 static int new_element1 = EL_WALL;
4532 static int new_element2 = EL_EMPTY;
4533 static int new_element3 = EL_SAND;
4535 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4536 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4537 (button) == 2 ? new_element2 : \
4538 (button) == 3 ? new_element3 : EL_EMPTY)
4540 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4542 static int use_permanent_palette = TRUE;
4544 #define PX (use_permanent_palette ? DX : SX)
4545 #define PY (use_permanent_palette ? DY : SY)
4546 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4547 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4549 // forward declaration for internal use
4550 static void CopyBrushToCursor(int, int);
4551 static void DeleteBrushFromCursor(void);
4552 static void ModifyEditorCounterValue(int, int);
4553 static void ModifyEditorCounterLimits(int, int, int);
4554 static void ModifyEditorSelectboxValue(int, int);
4555 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4556 static void ModifyEditorDrawingArea(int, int, int);
4557 static void ModifyEditorElementList(void);
4558 static void AdjustElementListScrollbar(void);
4559 static void RedrawDrawingElements(void);
4560 static void DrawDrawingWindowExt(boolean);
4561 static void DrawDrawingWindow(void);
4562 static void DrawLevelConfigWindow(void);
4563 static void DrawPropertiesWindow(void);
4564 static void DrawPaletteWindow(void);
4565 static void UpdateCustomElementGraphicGadgets(void);
4566 static boolean checkPropertiesConfig(int);
4567 static void SetAutomaticNumberOfGemsNeeded(void);
4568 static void ClearEditorGadgetInfoText(void);
4569 static void CopyLevelToUndoBuffer(int);
4570 static void HandleDrawingAreas(struct GadgetInfo *);
4571 static void HandleCounterButtons(struct GadgetInfo *);
4572 static void HandleTextInputGadgets(struct GadgetInfo *);
4573 static void HandleTextAreaGadgets(struct GadgetInfo *);
4574 static void HandleSelectboxGadgets(struct GadgetInfo *);
4575 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4576 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4577 static void HandleRadiobuttons(struct GadgetInfo *);
4578 static void HandleCheckbuttons(struct GadgetInfo *);
4579 static void HandleControlButtons(struct GadgetInfo *);
4580 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4581 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4582 static boolean AskToCopyAndModifyLevelTemplate(void);
4583 static boolean getDrawModeHiRes(void);
4584 static int getTabulatorBarWidth(void);
4585 static int getTabulatorBarHeight(void);
4586 static Pixel getTabulatorBarColor(void);
4587 static int numHiresTiles(int);
4589 static int num_editor_gadgets = 0; // dynamically determined
4591 static struct GadgetInfo **level_editor_gadget = NULL;
4592 static int *right_gadget_border = NULL;
4594 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4595 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4596 static boolean draw_with_brush = FALSE;
4597 static int properties_element = 0;
4599 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4600 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4601 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4602 static int undo_buffer_position = 0;
4603 static int undo_buffer_steps = 0;
4604 static int redo_buffer_steps = 0;
4606 static int edit_mode;
4607 static int edit_mode_levelconfig;
4608 static int edit_mode_properties;
4610 static int element_shift = 0;
4612 static int editor_el_players[] =
4619 static int *editor_el_players_ptr = editor_el_players;
4620 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4622 static int editor_hl_boulderdash[] =
4624 EL_INTERNAL_CASCADE_BD_ACTIVE,
4630 static int editor_el_boulderdash[] =
4639 EL_BD_EXPANDABLE_WALL,
4647 EL_BD_BUTTERFLY_LEFT,
4649 EL_BD_BUTTERFLY_RIGHT,
4650 EL_BD_FIREFLY_RIGHT,
4653 EL_BD_BUTTERFLY_DOWN,
4657 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4658 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4659 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4660 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4662 static int editor_hl_boulderdash_native[] =
4664 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4670 static int editor_el_boulderdash_native[] =
4687 EL_BD_BUTTERFLY_LEFT,
4689 EL_BD_BUTTERFLY_RIGHT,
4690 EL_BD_FIREFLY_RIGHT,
4693 EL_BD_BUTTERFLY_DOWN,
4698 EL_BD_BUTTERFLY_2_UP,
4702 EL_BD_BUTTERFLY_2_LEFT,
4703 EL_BD_FIREFLY_2_LEFT,
4704 EL_BD_BUTTERFLY_2_RIGHT,
4705 EL_BD_FIREFLY_2_RIGHT,
4708 EL_BD_BUTTERFLY_2_DOWN,
4709 EL_BD_FIREFLY_2_DOWN,
4710 EL_BD_FLYING_DIAMOND,
4715 EL_BD_DIAMOND_GLUED,
4717 EL_BD_DRAGONFLY_LEFT,
4718 EL_BD_STONEFLY_LEFT,
4719 EL_BD_DRAGONFLY_RIGHT,
4720 EL_BD_STONEFLY_RIGHT,
4723 EL_BD_DRAGONFLY_DOWN,
4724 EL_BD_STONEFLY_DOWN,
4727 EL_BD_BITER_SWITCH_1,
4745 EL_BD_WALL_NON_SLOPED,
4747 EL_BD_SAND_SLOPED_UP_LEFT,
4748 EL_BD_SAND_SLOPED_UP_RIGHT,
4749 EL_BD_WALL_SLOPED_UP_LEFT,
4750 EL_BD_WALL_SLOPED_UP_RIGHT,
4752 EL_BD_SAND_SLOPED_DOWN_LEFT,
4753 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4754 EL_BD_WALL_SLOPED_DOWN_LEFT,
4755 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4759 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4760 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4764 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4765 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4769 EL_BD_INVISIBLE_EXIT_CLOSED,
4770 EL_BD_INVISIBLE_EXIT_OPEN,
4772 EL_BD_STEELWALL_EXPLODABLE,
4773 EL_BD_STEELWALL_DIGGABLE,
4774 EL_BD_WALL_DIGGABLE,
4777 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4778 EL_BD_EXPANDABLE_WALL_VERTICAL,
4779 EL_BD_EXPANDABLE_WALL_ANY,
4780 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4782 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4783 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4784 EL_BD_EXPANDABLE_STEELWALL_ANY,
4785 EL_BD_CREATURE_SWITCH,
4788 EL_BD_BLADDER_SPENDER,
4790 EL_BD_REPLICATOR_SWITCH,
4792 EL_BD_CONVEYOR_LEFT,
4793 EL_BD_CONVEYOR_RIGHT,
4794 EL_BD_CONVEYOR_SWITCH,
4795 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4810 EL_BD_TRAPPED_DIAMOND,
4822 EL_BD_GRAVITY_SWITCH,
4823 EL_BD_PNEUMATIC_HAMMER,
4828 EL_BD_PLAYER_WITH_BOMB,
4830 EL_BD_PLAYER_STIRRING,
4832 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4833 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4834 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4835 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4837 static int editor_hl_emerald_mine[] =
4839 EL_INTERNAL_CASCADE_EM_ACTIVE,
4845 static int editor_el_emerald_mine[] =
4863 EL_EM_DYNAMITE_ACTIVE,
4882 EL_ACID_POOL_TOPLEFT,
4884 EL_ACID_POOL_TOPRIGHT,
4887 EL_ACID_POOL_BOTTOMLEFT,
4888 EL_ACID_POOL_BOTTOM,
4889 EL_ACID_POOL_BOTTOMRIGHT,
4907 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4908 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4909 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4910 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4912 static int editor_hl_emerald_mine_club[] =
4914 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4920 static int editor_el_emerald_mine_club[] =
4947 EL_EMC_WALL_SLIPPERY_1,
4948 EL_EMC_WALL_SLIPPERY_2,
4949 EL_EMC_WALL_SLIPPERY_3,
4950 EL_EMC_WALL_SLIPPERY_4,
4973 EL_EMC_MAGIC_BALL_SWITCH,
4980 EL_EMC_SPRING_BUMPER,
4984 EL_BALLOON_SWITCH_UP,
4985 EL_BALLOON_SWITCH_ANY,
4988 EL_BALLOON_SWITCH_LEFT,
4990 EL_BALLOON_SWITCH_RIGHT,
4994 EL_BALLOON_SWITCH_DOWN,
4995 EL_BALLOON_SWITCH_NONE,
4997 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4998 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4999 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5000 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5002 static int editor_hl_rnd[] =
5004 EL_INTERNAL_CASCADE_RND_ACTIVE,
5010 static int editor_el_rnd[] =
5013 EL_DYNAMITE_ACTIVE, // RND
5047 EL_WALL_EMERALD_YELLOW,
5048 EL_WALL_EMERALD_RED,
5049 EL_WALL_EMERALD_PURPLE,
5067 EL_DYNABOMB_INCREASE_NUMBER,
5068 EL_DYNABOMB_INCREASE_SIZE,
5069 EL_DYNABOMB_INCREASE_POWER,
5089 EL_INVISIBLE_STEELWALL,
5093 EL_EXPANDABLE_WALL_HORIZONTAL,
5094 EL_EXPANDABLE_WALL_VERTICAL,
5095 EL_EXPANDABLE_WALL_ANY,
5097 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5098 static int *editor_el_rnd_ptr = editor_el_rnd;
5099 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5100 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5102 static int editor_hl_sokoban[] =
5104 EL_INTERNAL_CASCADE_SB_ACTIVE,
5110 static int editor_el_sokoban[] =
5113 EL_SOKOBAN_FIELD_EMPTY,
5114 EL_SOKOBAN_FIELD_FULL,
5115 EL_SOKOBAN_FIELD_PLAYER,
5117 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5118 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5119 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5120 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5122 static int editor_hl_supaplex[] =
5124 EL_INTERNAL_CASCADE_SP_ACTIVE,
5130 static int editor_el_supaplex[] =
5148 EL_SP_PORT_HORIZONTAL,
5149 EL_SP_PORT_VERTICAL,
5157 EL_SP_GRAVITY_PORT_LEFT,
5158 EL_SP_GRAVITY_PORT_RIGHT,
5159 EL_SP_GRAVITY_PORT_UP,
5160 EL_SP_GRAVITY_PORT_DOWN,
5162 EL_SP_GRAVITY_ON_PORT_LEFT,
5163 EL_SP_GRAVITY_ON_PORT_RIGHT,
5164 EL_SP_GRAVITY_ON_PORT_UP,
5165 EL_SP_GRAVITY_ON_PORT_DOWN,
5167 EL_SP_GRAVITY_OFF_PORT_LEFT,
5168 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5169 EL_SP_GRAVITY_OFF_PORT_UP,
5170 EL_SP_GRAVITY_OFF_PORT_DOWN,
5172 EL_SP_HARDWARE_GRAY,
5173 EL_SP_HARDWARE_GREEN,
5174 EL_SP_HARDWARE_BLUE,
5177 EL_SP_HARDWARE_BASE_1,
5178 EL_SP_HARDWARE_BASE_2,
5179 EL_SP_HARDWARE_BASE_3,
5180 EL_SP_HARDWARE_BASE_4,
5182 EL_SP_HARDWARE_BASE_5,
5183 EL_SP_HARDWARE_BASE_6,
5184 EL_SP_HARDWARE_YELLOW,
5192 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5193 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5194 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5195 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5197 static int editor_hl_diamond_caves[] =
5199 EL_INTERNAL_CASCADE_DC_ACTIVE,
5205 static int editor_el_diamond_caves[] =
5207 EL_EM_STEEL_EXIT_CLOSED, // DC2
5208 EL_EM_STEEL_EXIT_OPEN, // DC2
5209 EL_WALL_EMERALD, // DC2
5210 EL_WALL_DIAMOND, // DC2
5217 EL_CONVEYOR_BELT_1_LEFT,
5218 EL_CONVEYOR_BELT_1_MIDDLE,
5219 EL_CONVEYOR_BELT_1_RIGHT,
5220 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5222 EL_CONVEYOR_BELT_2_LEFT,
5223 EL_CONVEYOR_BELT_2_MIDDLE,
5224 EL_CONVEYOR_BELT_2_RIGHT,
5225 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5227 EL_CONVEYOR_BELT_3_LEFT,
5228 EL_CONVEYOR_BELT_3_MIDDLE,
5229 EL_CONVEYOR_BELT_3_RIGHT,
5230 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5232 EL_CONVEYOR_BELT_4_LEFT,
5233 EL_CONVEYOR_BELT_4_MIDDLE,
5234 EL_CONVEYOR_BELT_4_RIGHT,
5235 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5237 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5238 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5239 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5240 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5242 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5243 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5244 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5245 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5250 EL_DC_TIMEGATE_SWITCH,
5252 EL_SWITCHGATE_CLOSED,
5254 EL_SWITCHGATE_SWITCH_UP,
5255 EL_SWITCHGATE_SWITCH_DOWN,
5258 EL_LIGHT_SWITCH_ACTIVE,
5259 EL_DC_SWITCHGATE_SWITCH_UP,
5260 EL_DC_SWITCHGATE_SWITCH_DOWN,
5262 EL_STEEL_EXIT_CLOSED,
5264 EL_STEELWALL_SLIPPERY,
5267 EL_QUICKSAND_FAST_EMPTY,
5268 EL_QUICKSAND_FAST_FULL,
5282 EL_SIGN_RADIOACTIVITY,
5288 EL_SIGN_ENTRY_FORBIDDEN,
5289 EL_SIGN_EMERGENCY_EXIT,
5314 EL_DC_STEELWALL_2_SINGLE,
5315 EL_DC_STEELWALL_2_TOP,
5316 EL_SIGN_EXCLAMATION,
5319 EL_DC_STEELWALL_2_LEFT,
5320 EL_DC_STEELWALL_2_MIDDLE,
5321 EL_DC_STEELWALL_2_HORIZONTAL,
5322 EL_DC_STEELWALL_2_RIGHT,
5324 EL_DC_STEELWALL_1_TOPLEFT,
5325 EL_DC_STEELWALL_2_VERTICAL,
5326 EL_DC_STEELWALL_1_TOPRIGHT,
5329 EL_DC_STEELWALL_1_VERTICAL,
5330 EL_DC_STEELWALL_2_BOTTOM,
5332 EL_DC_GATE_WHITE_GRAY,
5334 EL_DC_STEELWALL_1_BOTTOMLEFT,
5335 EL_DC_STEELWALL_1_HORIZONTAL,
5336 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5337 EL_DC_GATE_FAKE_GRAY,
5339 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5340 EL_DC_STEELWALL_1_BOTTOM,
5341 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5342 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5344 EL_DC_STEELWALL_1_RIGHT,
5346 EL_DC_STEELWALL_1_LEFT,
5347 EL_EXPANDABLE_STEELWALL_VERTICAL,
5349 EL_DC_STEELWALL_1_TOPRIGHT_2,
5350 EL_DC_STEELWALL_1_TOP,
5351 EL_DC_STEELWALL_1_TOPLEFT_2,
5352 EL_EXPANDABLE_STEELWALL_ANY,
5354 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5355 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5356 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5357 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5359 static int editor_hl_dx_boulderdash[] =
5361 EL_INTERNAL_CASCADE_DX_ACTIVE,
5367 static int editor_el_dx_boulderdash[] =
5371 EL_TUBE_HORIZONTAL_DOWN,
5375 EL_TUBE_VERTICAL_RIGHT,
5377 EL_TUBE_VERTICAL_LEFT,
5381 EL_TUBE_HORIZONTAL_UP,
5389 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5390 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5391 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5392 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5394 static int editor_hl_mirror_magic[] =
5396 EL_INTERNAL_CASCADE_MM_ACTIVE,
5402 static int editor_el_mirror_magic[] =
5404 EL_MM_MCDUFFIN_RIGHT,
5406 EL_MM_MCDUFFIN_LEFT,
5407 EL_MM_MCDUFFIN_DOWN,
5410 EL_MM_MIRROR_FIXED_START,
5411 EL_MM_POLARIZER_START,
5412 EL_MM_POLARIZER_CROSS_START,
5414 EL_MM_TELEPORTER_RED_START,
5415 EL_MM_TELEPORTER_YELLOW_START,
5416 EL_MM_TELEPORTER_GREEN_START,
5417 EL_MM_TELEPORTER_BLUE_START,
5430 EL_MM_LIGHTBULB_ACTIVE,
5444 EL_MM_STEEL_GRID_FIXED_1,
5445 EL_MM_STEEL_GRID_FIXED_2,
5446 EL_MM_STEEL_GRID_FIXED_3,
5447 EL_MM_STEEL_GRID_FIXED_4,
5449 EL_MM_WOODEN_GRID_FIXED_1,
5450 EL_MM_WOODEN_GRID_FIXED_2,
5451 EL_MM_WOODEN_GRID_FIXED_3,
5452 EL_MM_WOODEN_GRID_FIXED_4,
5459 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5460 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5461 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5462 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5464 static int editor_hl_deflektor[] =
5466 EL_INTERNAL_CASCADE_DF_ACTIVE,
5472 static int editor_el_deflektor[] =
5479 EL_DF_RECEIVER_RIGHT,
5481 EL_DF_RECEIVER_LEFT,
5482 EL_DF_RECEIVER_DOWN,
5485 EL_DF_MIRROR_ROTATING_START,
5486 EL_DF_MIRROR_FIXED_START,
5489 EL_DF_FIBRE_OPTIC_RED_1,
5490 EL_DF_FIBRE_OPTIC_YELLOW_1,
5491 EL_DF_FIBRE_OPTIC_GREEN_1,
5492 EL_DF_FIBRE_OPTIC_BLUE_1,
5494 EL_DF_STEEL_GRID_FIXED_START,
5495 EL_DF_STEEL_GRID_ROTATING_START,
5496 EL_DF_WOODEN_GRID_FIXED_START,
5497 EL_DF_WOODEN_GRID_ROTATING_START,
5509 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5510 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5511 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5512 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5514 static int editor_hl_chars[] =
5516 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5522 static int editor_el_chars[] =
5604 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5605 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5606 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5607 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5609 EL_CHAR(CHAR_BYTE_DEGREE),
5610 EL_CHAR(CHAR_BYTE_REGISTERED),
5611 EL_CHAR(FONT_ASCII_CURSOR),
5612 EL_CHAR(FONT_ASCII_BUTTON),
5614 EL_CHAR(FONT_ASCII_UP),
5615 EL_CHAR(FONT_ASCII_DOWN),
5619 static int *editor_hl_chars_ptr = editor_hl_chars;
5620 static int *editor_el_chars_ptr = editor_el_chars;
5621 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5622 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5624 static int editor_hl_steel_chars[] =
5626 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5632 static int editor_el_steel_chars[] =
5642 EL_STEEL_CHAR('\''),
5709 EL_STEEL_CHAR('\\'),
5714 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5715 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5716 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5717 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5719 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5720 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5721 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5722 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5724 EL_STEEL_CHAR(FONT_ASCII_UP),
5725 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5729 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5730 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5731 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5732 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5734 static int editor_hl_custom[] =
5736 EL_INTERNAL_CASCADE_CE_ACTIVE,
5742 static int editor_el_custom[] =
5744 EL_CUSTOM_START + 0,
5745 EL_CUSTOM_START + 1,
5746 EL_CUSTOM_START + 2,
5747 EL_CUSTOM_START + 3,
5749 EL_CUSTOM_START + 4,
5750 EL_CUSTOM_START + 5,
5751 EL_CUSTOM_START + 6,
5752 EL_CUSTOM_START + 7,
5754 EL_CUSTOM_START + 8,
5755 EL_CUSTOM_START + 9,
5756 EL_CUSTOM_START + 10,
5757 EL_CUSTOM_START + 11,
5759 EL_CUSTOM_START + 12,
5760 EL_CUSTOM_START + 13,
5761 EL_CUSTOM_START + 14,
5762 EL_CUSTOM_START + 15,
5764 EL_CUSTOM_START + 16,
5765 EL_CUSTOM_START + 17,
5766 EL_CUSTOM_START + 18,
5767 EL_CUSTOM_START + 19,
5769 EL_CUSTOM_START + 20,
5770 EL_CUSTOM_START + 21,
5771 EL_CUSTOM_START + 22,
5772 EL_CUSTOM_START + 23,
5774 EL_CUSTOM_START + 24,
5775 EL_CUSTOM_START + 25,
5776 EL_CUSTOM_START + 26,
5777 EL_CUSTOM_START + 27,
5779 EL_CUSTOM_START + 28,
5780 EL_CUSTOM_START + 29,
5781 EL_CUSTOM_START + 30,
5782 EL_CUSTOM_START + 31,
5784 EL_CUSTOM_START + 32,
5785 EL_CUSTOM_START + 33,
5786 EL_CUSTOM_START + 34,
5787 EL_CUSTOM_START + 35,
5789 EL_CUSTOM_START + 36,
5790 EL_CUSTOM_START + 37,
5791 EL_CUSTOM_START + 38,
5792 EL_CUSTOM_START + 39,
5794 EL_CUSTOM_START + 40,
5795 EL_CUSTOM_START + 41,
5796 EL_CUSTOM_START + 42,
5797 EL_CUSTOM_START + 43,
5799 EL_CUSTOM_START + 44,
5800 EL_CUSTOM_START + 45,
5801 EL_CUSTOM_START + 46,
5802 EL_CUSTOM_START + 47,
5804 EL_CUSTOM_START + 48,
5805 EL_CUSTOM_START + 49,
5806 EL_CUSTOM_START + 50,
5807 EL_CUSTOM_START + 51,
5809 EL_CUSTOM_START + 52,
5810 EL_CUSTOM_START + 53,
5811 EL_CUSTOM_START + 54,
5812 EL_CUSTOM_START + 55,
5814 EL_CUSTOM_START + 56,
5815 EL_CUSTOM_START + 57,
5816 EL_CUSTOM_START + 58,
5817 EL_CUSTOM_START + 59,
5819 EL_CUSTOM_START + 60,
5820 EL_CUSTOM_START + 61,
5821 EL_CUSTOM_START + 62,
5822 EL_CUSTOM_START + 63,
5824 EL_CUSTOM_START + 64,
5825 EL_CUSTOM_START + 65,
5826 EL_CUSTOM_START + 66,
5827 EL_CUSTOM_START + 67,
5829 EL_CUSTOM_START + 68,
5830 EL_CUSTOM_START + 69,
5831 EL_CUSTOM_START + 70,
5832 EL_CUSTOM_START + 71,
5834 EL_CUSTOM_START + 72,
5835 EL_CUSTOM_START + 73,
5836 EL_CUSTOM_START + 74,
5837 EL_CUSTOM_START + 75,
5839 EL_CUSTOM_START + 76,
5840 EL_CUSTOM_START + 77,
5841 EL_CUSTOM_START + 78,
5842 EL_CUSTOM_START + 79,
5844 EL_CUSTOM_START + 80,
5845 EL_CUSTOM_START + 81,
5846 EL_CUSTOM_START + 82,
5847 EL_CUSTOM_START + 83,
5849 EL_CUSTOM_START + 84,
5850 EL_CUSTOM_START + 85,
5851 EL_CUSTOM_START + 86,
5852 EL_CUSTOM_START + 87,
5854 EL_CUSTOM_START + 88,
5855 EL_CUSTOM_START + 89,
5856 EL_CUSTOM_START + 90,
5857 EL_CUSTOM_START + 91,
5859 EL_CUSTOM_START + 92,
5860 EL_CUSTOM_START + 93,
5861 EL_CUSTOM_START + 94,
5862 EL_CUSTOM_START + 95,
5864 EL_CUSTOM_START + 96,
5865 EL_CUSTOM_START + 97,
5866 EL_CUSTOM_START + 98,
5867 EL_CUSTOM_START + 99,
5869 EL_CUSTOM_START + 100,
5870 EL_CUSTOM_START + 101,
5871 EL_CUSTOM_START + 102,
5872 EL_CUSTOM_START + 103,
5874 EL_CUSTOM_START + 104,
5875 EL_CUSTOM_START + 105,
5876 EL_CUSTOM_START + 106,
5877 EL_CUSTOM_START + 107,
5879 EL_CUSTOM_START + 108,
5880 EL_CUSTOM_START + 109,
5881 EL_CUSTOM_START + 110,
5882 EL_CUSTOM_START + 111,
5884 EL_CUSTOM_START + 112,
5885 EL_CUSTOM_START + 113,
5886 EL_CUSTOM_START + 114,
5887 EL_CUSTOM_START + 115,
5889 EL_CUSTOM_START + 116,
5890 EL_CUSTOM_START + 117,
5891 EL_CUSTOM_START + 118,
5892 EL_CUSTOM_START + 119,
5894 EL_CUSTOM_START + 120,
5895 EL_CUSTOM_START + 121,
5896 EL_CUSTOM_START + 122,
5897 EL_CUSTOM_START + 123,
5899 EL_CUSTOM_START + 124,
5900 EL_CUSTOM_START + 125,
5901 EL_CUSTOM_START + 126,
5902 EL_CUSTOM_START + 127,
5904 EL_CUSTOM_START + 128,
5905 EL_CUSTOM_START + 129,
5906 EL_CUSTOM_START + 130,
5907 EL_CUSTOM_START + 131,
5909 EL_CUSTOM_START + 132,
5910 EL_CUSTOM_START + 133,
5911 EL_CUSTOM_START + 134,
5912 EL_CUSTOM_START + 135,
5914 EL_CUSTOM_START + 136,
5915 EL_CUSTOM_START + 137,
5916 EL_CUSTOM_START + 138,
5917 EL_CUSTOM_START + 139,
5919 EL_CUSTOM_START + 140,
5920 EL_CUSTOM_START + 141,
5921 EL_CUSTOM_START + 142,
5922 EL_CUSTOM_START + 143,
5924 EL_CUSTOM_START + 144,
5925 EL_CUSTOM_START + 145,
5926 EL_CUSTOM_START + 146,
5927 EL_CUSTOM_START + 147,
5929 EL_CUSTOM_START + 148,
5930 EL_CUSTOM_START + 149,
5931 EL_CUSTOM_START + 150,
5932 EL_CUSTOM_START + 151,
5934 EL_CUSTOM_START + 152,
5935 EL_CUSTOM_START + 153,
5936 EL_CUSTOM_START + 154,
5937 EL_CUSTOM_START + 155,
5939 EL_CUSTOM_START + 156,
5940 EL_CUSTOM_START + 157,
5941 EL_CUSTOM_START + 158,
5942 EL_CUSTOM_START + 159,
5944 EL_CUSTOM_START + 160,
5945 EL_CUSTOM_START + 161,
5946 EL_CUSTOM_START + 162,
5947 EL_CUSTOM_START + 163,
5949 EL_CUSTOM_START + 164,
5950 EL_CUSTOM_START + 165,
5951 EL_CUSTOM_START + 166,
5952 EL_CUSTOM_START + 167,
5954 EL_CUSTOM_START + 168,
5955 EL_CUSTOM_START + 169,
5956 EL_CUSTOM_START + 170,
5957 EL_CUSTOM_START + 171,
5959 EL_CUSTOM_START + 172,
5960 EL_CUSTOM_START + 173,
5961 EL_CUSTOM_START + 174,
5962 EL_CUSTOM_START + 175,
5964 EL_CUSTOM_START + 176,
5965 EL_CUSTOM_START + 177,
5966 EL_CUSTOM_START + 178,
5967 EL_CUSTOM_START + 179,
5969 EL_CUSTOM_START + 180,
5970 EL_CUSTOM_START + 181,
5971 EL_CUSTOM_START + 182,
5972 EL_CUSTOM_START + 183,
5974 EL_CUSTOM_START + 184,
5975 EL_CUSTOM_START + 185,
5976 EL_CUSTOM_START + 186,
5977 EL_CUSTOM_START + 187,
5979 EL_CUSTOM_START + 188,
5980 EL_CUSTOM_START + 189,
5981 EL_CUSTOM_START + 190,
5982 EL_CUSTOM_START + 191,
5984 EL_CUSTOM_START + 192,
5985 EL_CUSTOM_START + 193,
5986 EL_CUSTOM_START + 194,
5987 EL_CUSTOM_START + 195,
5989 EL_CUSTOM_START + 196,
5990 EL_CUSTOM_START + 197,
5991 EL_CUSTOM_START + 198,
5992 EL_CUSTOM_START + 199,
5994 EL_CUSTOM_START + 200,
5995 EL_CUSTOM_START + 201,
5996 EL_CUSTOM_START + 202,
5997 EL_CUSTOM_START + 203,
5999 EL_CUSTOM_START + 204,
6000 EL_CUSTOM_START + 205,
6001 EL_CUSTOM_START + 206,
6002 EL_CUSTOM_START + 207,
6004 EL_CUSTOM_START + 208,
6005 EL_CUSTOM_START + 209,
6006 EL_CUSTOM_START + 210,
6007 EL_CUSTOM_START + 211,
6009 EL_CUSTOM_START + 212,
6010 EL_CUSTOM_START + 213,
6011 EL_CUSTOM_START + 214,
6012 EL_CUSTOM_START + 215,
6014 EL_CUSTOM_START + 216,
6015 EL_CUSTOM_START + 217,
6016 EL_CUSTOM_START + 218,
6017 EL_CUSTOM_START + 219,
6019 EL_CUSTOM_START + 220,
6020 EL_CUSTOM_START + 221,
6021 EL_CUSTOM_START + 222,
6022 EL_CUSTOM_START + 223,
6024 EL_CUSTOM_START + 224,
6025 EL_CUSTOM_START + 225,
6026 EL_CUSTOM_START + 226,
6027 EL_CUSTOM_START + 227,
6029 EL_CUSTOM_START + 228,
6030 EL_CUSTOM_START + 229,
6031 EL_CUSTOM_START + 230,
6032 EL_CUSTOM_START + 231,
6034 EL_CUSTOM_START + 232,
6035 EL_CUSTOM_START + 233,
6036 EL_CUSTOM_START + 234,
6037 EL_CUSTOM_START + 235,
6039 EL_CUSTOM_START + 236,
6040 EL_CUSTOM_START + 237,
6041 EL_CUSTOM_START + 238,
6042 EL_CUSTOM_START + 239,
6044 EL_CUSTOM_START + 240,
6045 EL_CUSTOM_START + 241,
6046 EL_CUSTOM_START + 242,
6047 EL_CUSTOM_START + 243,
6049 EL_CUSTOM_START + 244,
6050 EL_CUSTOM_START + 245,
6051 EL_CUSTOM_START + 246,
6052 EL_CUSTOM_START + 247,
6054 EL_CUSTOM_START + 248,
6055 EL_CUSTOM_START + 249,
6056 EL_CUSTOM_START + 250,
6057 EL_CUSTOM_START + 251,
6059 EL_CUSTOM_START + 252,
6060 EL_CUSTOM_START + 253,
6061 EL_CUSTOM_START + 254,
6062 EL_CUSTOM_START + 255
6064 static int *editor_hl_custom_ptr = editor_hl_custom;
6065 static int *editor_el_custom_ptr = editor_el_custom;
6066 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6067 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6069 static int editor_hl_group[] =
6071 EL_INTERNAL_CASCADE_GE_ACTIVE,
6077 static int editor_el_group[] =
6091 EL_GROUP_START + 10,
6092 EL_GROUP_START + 11,
6094 EL_GROUP_START + 12,
6095 EL_GROUP_START + 13,
6096 EL_GROUP_START + 14,
6097 EL_GROUP_START + 15,
6099 EL_GROUP_START + 16,
6100 EL_GROUP_START + 17,
6101 EL_GROUP_START + 18,
6102 EL_GROUP_START + 19,
6104 EL_GROUP_START + 20,
6105 EL_GROUP_START + 21,
6106 EL_GROUP_START + 22,
6107 EL_GROUP_START + 23,
6109 EL_GROUP_START + 24,
6110 EL_GROUP_START + 25,
6111 EL_GROUP_START + 26,
6112 EL_GROUP_START + 27,
6114 EL_GROUP_START + 28,
6115 EL_GROUP_START + 29,
6116 EL_GROUP_START + 30,
6119 static int *editor_hl_group_ptr = editor_hl_group;
6120 static int *editor_el_group_ptr = editor_el_group;
6121 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6122 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6124 static int editor_hl_empty_space[] =
6126 EL_INTERNAL_CASCADE_ES_ACTIVE,
6132 static int editor_el_empty_space[] =
6154 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6155 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6156 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6157 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6159 static int editor_hl_reference[] =
6161 EL_INTERNAL_CASCADE_REF_ACTIVE,
6167 static int editor_el_reference[] =
6171 EL_TRIGGER_CE_VALUE,
6172 EL_TRIGGER_CE_SCORE,
6176 EL_CURRENT_CE_VALUE,
6177 EL_CURRENT_CE_SCORE,
6199 static int *editor_hl_reference_ptr = editor_hl_reference;
6200 static int *editor_el_reference_ptr = editor_el_reference;
6201 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6202 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6204 static int editor_hl_user_defined[] =
6206 EL_INTERNAL_CASCADE_USER_ACTIVE,
6212 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6213 static int *editor_el_user_defined_ptr = NULL;
6214 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6215 static int num_editor_el_user_defined = 0;
6217 static int editor_hl_dynamic[] =
6219 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6225 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6226 static int *editor_el_dynamic_ptr = NULL;
6227 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6228 static int num_editor_el_dynamic = 0;
6230 static int editor_hl_empty[] = { EL_EMPTY };
6231 static int *editor_el_empty = NULL; // dynamically allocated
6233 static int *editor_hl_empty_ptr = editor_hl_empty;
6234 static int *editor_el_empty_ptr = NULL;
6235 static int num_editor_hl_empty = 0;
6236 static int num_editor_el_empty = 0; // dynamically determined, if needed
6238 static boolean use_el_empty = FALSE;
6240 static int *editor_elements = NULL; // dynamically allocated
6241 static int num_editor_elements = 0; // dynamically determined
6243 static boolean setup_editor_cascade_never = FALSE;
6245 static boolean setup_editor_el_players = TRUE;
6246 static boolean setup_editor_el_boulderdash = TRUE;
6247 static boolean setup_editor_el_boulderdash_native = TRUE;
6248 static boolean setup_editor_el_emerald_mine = TRUE;
6249 static boolean setup_editor_el_emerald_mine_club = TRUE;
6250 static boolean setup_editor_el_more = TRUE;
6251 static boolean setup_editor_el_sokoban = TRUE;
6252 static boolean setup_editor_el_supaplex = TRUE;
6253 static boolean setup_editor_el_diamond_caves = TRUE;
6254 static boolean setup_editor_el_dx_boulderdash = TRUE;
6255 static boolean setup_editor_el_mirror_magic = TRUE;
6256 static boolean setup_editor_el_deflektor = TRUE;
6257 static boolean setup_editor_el_chars = TRUE;
6258 static boolean setup_editor_el_steel_chars = TRUE;
6259 static boolean setup_editor_el_custom = TRUE;
6260 static boolean setup_editor_el_user_defined = TRUE;
6261 static boolean setup_editor_el_dynamic = TRUE;
6263 static int editor_hl_unused[] = { EL_EMPTY };
6264 static int *editor_hl_unused_ptr = editor_hl_unused;
6265 static int num_editor_hl_unused = 0;
6269 boolean *setup_value;
6270 boolean *setup_cascade_value;
6272 int **headline_list;
6273 int *headline_list_size;
6276 int *element_list_size;
6278 boolean last_setup_value;
6280 editor_elements_info[] =
6283 &setup_editor_el_players,
6284 &setup_editor_cascade_never,
6285 &editor_hl_unused_ptr, &num_editor_hl_unused,
6286 &editor_el_players_ptr, &num_editor_el_players
6289 &setup_editor_el_boulderdash,
6290 &setup.editor_cascade.el_bd,
6291 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6292 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6295 &setup_editor_el_boulderdash_native,
6296 &setup.editor_cascade.el_bd_native,
6297 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6298 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6301 &setup_editor_el_emerald_mine,
6302 &setup.editor_cascade.el_em,
6303 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6304 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6307 &setup_editor_el_emerald_mine_club,
6308 &setup.editor_cascade.el_emc,
6309 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6310 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6313 &setup_editor_el_more,
6314 &setup.editor_cascade.el_rnd,
6315 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6316 &editor_el_rnd_ptr, &num_editor_el_rnd
6319 &setup_editor_el_sokoban,
6320 &setup.editor_cascade.el_sb,
6321 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6322 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6325 &setup_editor_el_supaplex,
6326 &setup.editor_cascade.el_sp,
6327 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6328 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6331 &setup_editor_el_diamond_caves,
6332 &setup.editor_cascade.el_dc,
6333 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6334 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6337 &setup_editor_el_dx_boulderdash,
6338 &setup.editor_cascade.el_dx,
6339 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6340 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6343 &setup_editor_el_mirror_magic,
6344 &setup.editor_cascade.el_mm,
6345 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6346 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6349 &setup_editor_el_deflektor,
6350 &setup.editor_cascade.el_df,
6351 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6352 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6355 &setup_editor_el_chars,
6356 &setup.editor_cascade.el_chars,
6357 &editor_hl_chars_ptr, &num_editor_hl_chars,
6358 &editor_el_chars_ptr, &num_editor_el_chars
6361 &setup_editor_el_steel_chars,
6362 &setup.editor_cascade.el_steel_chars,
6363 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6364 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6367 &setup_editor_el_custom,
6368 &setup.editor_cascade.el_ce,
6369 &editor_hl_custom_ptr, &num_editor_hl_custom,
6370 &editor_el_custom_ptr, &num_editor_el_custom
6373 &setup_editor_el_custom,
6374 &setup.editor_cascade.el_ge,
6375 &editor_hl_group_ptr, &num_editor_hl_group,
6376 &editor_el_group_ptr, &num_editor_el_group
6379 &setup_editor_el_custom,
6380 &setup.editor_cascade.el_es,
6381 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6382 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6385 &setup_editor_el_custom,
6386 &setup.editor_cascade.el_ref,
6387 &editor_hl_reference_ptr, &num_editor_hl_reference,
6388 &editor_el_reference_ptr, &num_editor_el_reference
6391 &setup_editor_el_user_defined,
6392 &setup.editor_cascade.el_user,
6393 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6394 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6397 &setup_editor_el_dynamic,
6398 &setup.editor_cascade.el_dynamic,
6399 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6400 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6405 &editor_hl_empty_ptr, &num_editor_hl_empty,
6406 &editor_el_empty_ptr, &num_editor_el_empty,
6416 static struct XY xy_directions[] =
6425 // ----------------------------------------------------------------------------
6427 // ----------------------------------------------------------------------------
6429 static int getMaxInfoTextLength(void)
6431 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6434 static int getTextWidthForGadget(char *text)
6439 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6442 static int getTextWidthForDrawingArea(char *text)
6447 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6450 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6452 return (gi->x + gi->width + getTextWidthForGadget(text));
6455 static char *getElementInfoText(int element)
6457 char *info_text = NULL;
6459 if (element < MAX_NUM_ELEMENTS)
6461 if (strlen(element_info[element].description) > 0)
6462 info_text = element_info[element].description;
6463 else if (element_info[element].custom_description != NULL)
6464 info_text = element_info[element].custom_description;
6465 else if (element_info[element].editor_description != NULL)
6466 info_text = element_info[element].editor_description;
6469 if (info_text == NULL)
6470 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6475 static char *getElementDescriptionFilenameExt(char *basename)
6477 char *elements_subdir = ELEMENTS_DIRECTORY;
6478 static char *elements_subdir2 = NULL;
6479 static char *filename = NULL;
6481 if (elements_subdir2 == NULL)
6482 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6484 checked_free(filename);
6486 // 1st try: look for element description in current level set directory
6487 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6488 if (fileExists(filename))
6493 // 2nd try: look for element description in the game's base directory
6494 filename = getPath3(options.docs_directory, elements_subdir, basename);
6495 if (fileExists(filename))
6501 static char *getElementDescriptionFilename(int element)
6503 char basename[MAX_FILENAME_LEN];
6506 // 1st try: look for element description file for exactly this element
6507 sprintf(basename, "%s.txt", element_info[element].token_name);
6508 filename = getElementDescriptionFilenameExt(basename);
6509 if (filename != NULL)
6512 // 2nd try: look for element description file for this element's class
6513 sprintf(basename, "%s.txt", element_info[element].class_name);
6514 filename = getElementDescriptionFilenameExt(basename);
6515 if (filename != NULL)
6518 // 3rd try: look for generic fallback text file for any element
6519 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6520 if (filename != NULL)
6526 static boolean suppressBorderElement(void)
6528 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6529 lev_fieldx <= MAX_ED_FIELDX &&
6530 lev_fieldy <= MAX_ED_FIELDY);
6533 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6535 boolean element_found[NUM_FILE_ELEMENTS];
6538 // initialize list of used elements to "not used"
6539 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6540 element_found[i] = FALSE;
6542 // find all elements used in current level
6543 for (y = 0; y < lev_fieldy; y++)
6545 for (x = 0; x < lev_fieldx; x++)
6547 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6550 if (IS_MM_WALL(Tile[x][y]))
6551 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6553 element_found[Tile[x][y]] = TRUE;
6559 // count number of elements used in current level
6560 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6561 if (element_found[i])
6564 // add space for up to 3 more elements for padding that may be needed
6567 // free memory for old list of elements, if needed
6568 checked_free(*elements);
6570 // allocate memory for new list of elements
6571 *elements = checked_malloc(*num_elements * sizeof(int));
6575 // add all elements used in current level (non-custom/group/empty elements)
6576 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6577 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6578 IS_GROUP_ELEMENT(i) ||
6579 IS_EMPTY_ELEMENT(i)))
6580 (*elements)[(*num_elements)++] = i;
6582 // add all elements used in current level (custom/group/empty elements)
6583 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6584 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6585 IS_GROUP_ELEMENT(i) ||
6586 IS_EMPTY_ELEMENT(i)))
6587 (*elements)[(*num_elements)++] = i;
6589 while (*num_elements % 4) // pad with empty elements, if needed
6590 (*elements)[(*num_elements)++] = EL_EMPTY;
6593 static void ReinitializeElementList_EnableSections(void)
6595 // default: enable all element sections
6597 setup_editor_el_players = TRUE;
6598 setup_editor_el_boulderdash = TRUE;
6599 setup_editor_el_boulderdash_native = TRUE;
6600 setup_editor_el_emerald_mine = TRUE;
6601 setup_editor_el_emerald_mine_club = TRUE;
6602 setup_editor_el_more = TRUE;
6603 setup_editor_el_sokoban = TRUE;
6604 setup_editor_el_supaplex = TRUE;
6605 setup_editor_el_diamond_caves = TRUE;
6606 setup_editor_el_dx_boulderdash = TRUE;
6607 setup_editor_el_mirror_magic = TRUE;
6608 setup_editor_el_deflektor = TRUE;
6609 setup_editor_el_chars = TRUE;
6610 setup_editor_el_steel_chars = TRUE;
6612 setup_editor_el_custom = TRUE;
6613 setup_editor_el_user_defined = TRUE;
6614 setup_editor_el_dynamic = TRUE;
6616 // now disable all element sections not to be displayed
6618 if (!setup.editor.el_classic)
6620 setup_editor_el_players = FALSE;
6621 setup_editor_el_boulderdash = FALSE;
6622 setup_editor_el_boulderdash_native = FALSE;
6623 setup_editor_el_emerald_mine = FALSE;
6624 setup_editor_el_emerald_mine_club = FALSE;
6625 setup_editor_el_more = FALSE;
6626 setup_editor_el_sokoban = FALSE;
6627 setup_editor_el_supaplex = FALSE;
6628 setup_editor_el_diamond_caves = FALSE;
6629 setup_editor_el_dx_boulderdash = FALSE;
6630 setup_editor_el_mirror_magic = FALSE;
6631 setup_editor_el_deflektor = FALSE;
6632 setup_editor_el_chars = FALSE;
6633 setup_editor_el_steel_chars = FALSE;
6636 if (!setup.editor.el_custom)
6638 setup_editor_el_custom = FALSE;
6641 if (!setup.editor.el_user_defined)
6643 setup_editor_el_user_defined = FALSE;
6646 if (!setup.editor.el_dynamic)
6648 setup_editor_el_dynamic = FALSE;
6651 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6653 setup_editor_el_boulderdash_native = FALSE;
6654 setup_editor_el_mirror_magic = FALSE;
6655 setup_editor_el_deflektor = FALSE;
6657 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6659 setup_editor_el_players = FALSE;
6660 setup_editor_el_boulderdash = FALSE;
6661 setup_editor_el_emerald_mine = FALSE;
6662 setup_editor_el_emerald_mine_club = FALSE;
6663 setup_editor_el_more = FALSE;
6664 setup_editor_el_sokoban = FALSE;
6665 setup_editor_el_supaplex = FALSE;
6666 setup_editor_el_diamond_caves = FALSE;
6667 setup_editor_el_dx_boulderdash = FALSE;
6668 setup_editor_el_mirror_magic = FALSE;
6669 setup_editor_el_deflektor = FALSE;
6670 setup_editor_el_chars = FALSE;
6671 setup_editor_el_steel_chars = FALSE;
6673 setup_editor_el_custom = FALSE;
6675 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6677 setup_editor_el_boulderdash = FALSE;
6678 setup_editor_el_boulderdash_native = FALSE;
6679 setup_editor_el_more = FALSE;
6680 setup_editor_el_sokoban = FALSE;
6681 setup_editor_el_supaplex = FALSE;
6682 setup_editor_el_diamond_caves = FALSE;
6683 setup_editor_el_dx_boulderdash = FALSE;
6684 setup_editor_el_mirror_magic = FALSE;
6685 setup_editor_el_deflektor = FALSE;
6686 setup_editor_el_steel_chars = FALSE;
6688 setup_editor_el_custom = FALSE;
6690 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6692 setup_editor_el_players = FALSE;
6693 setup_editor_el_boulderdash = FALSE;
6694 setup_editor_el_boulderdash_native = FALSE;
6695 setup_editor_el_emerald_mine = FALSE;
6696 setup_editor_el_emerald_mine_club = FALSE;
6697 setup_editor_el_more = FALSE;
6698 setup_editor_el_sokoban = FALSE;
6699 setup_editor_el_diamond_caves = FALSE;
6700 setup_editor_el_dx_boulderdash = FALSE;
6701 setup_editor_el_mirror_magic = FALSE;
6702 setup_editor_el_deflektor = FALSE;
6703 setup_editor_el_chars = FALSE;
6704 setup_editor_el_steel_chars = FALSE;
6706 setup_editor_el_custom = FALSE;
6708 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6710 setup_editor_el_players = FALSE;
6711 setup_editor_el_boulderdash = FALSE;
6712 setup_editor_el_boulderdash_native = FALSE;
6713 setup_editor_el_emerald_mine = FALSE;
6714 setup_editor_el_emerald_mine_club = FALSE;
6715 setup_editor_el_more = FALSE;
6716 setup_editor_el_sokoban = FALSE;
6717 setup_editor_el_supaplex = FALSE;
6718 setup_editor_el_diamond_caves = FALSE;
6719 setup_editor_el_dx_boulderdash = FALSE;
6720 setup_editor_el_steel_chars = FALSE;
6722 setup_editor_el_custom = FALSE;
6726 static void ReinitializeElementList(void)
6728 static boolean initialization_needed = TRUE;
6732 ReinitializeElementList_EnableSections();
6734 if (initialization_needed)
6736 LoadSetup_EditorCascade(); // load last editor cascade state
6738 // initialize editor cascade element from saved cascade state
6739 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6741 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6742 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6744 if (IS_EDITOR_CASCADE(*cascade_element))
6746 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6747 EL_CASCADE_INACTIVE(*cascade_element));
6750 initialization_needed = FALSE;
6753 checked_free(editor_elements);
6755 // reload optional user defined element list for each invocation of editor
6756 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6757 &num_editor_el_user_defined);
6759 // initialize dynamic level element list for each invocation of editor
6760 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6761 &num_editor_el_dynamic);
6763 // initialize list of empty elements (used for padding, if needed)
6764 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6765 editor_el_empty[i] = EL_EMPTY;
6767 // do some sanity checks for each element from element list
6768 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6770 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6772 int element = (*editor_elements_info[i].element_list)[j];
6774 if (element >= NUM_FILE_ELEMENTS)
6775 Warn("editor element %d is runtime element", element);
6777 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6778 Warn("no element description text for element %d", element);
6782 num_editor_elements = 0;
6783 use_el_empty = FALSE;
6785 // determine size of element list
6786 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6788 if (*editor_elements_info[i].setup_value)
6790 boolean found_inactive_cascade = FALSE;
6792 if (setup.editor.el_headlines)
6794 // required for correct padding of palette headline buttons
6795 if (*editor_elements_info[i].headline_list_size > 0)
6796 num_editor_elements += ED_ELEMENTLIST_COLS;
6798 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6800 int element = (*editor_elements_info[i].headline_list)[j];
6802 if (IS_EDITOR_CASCADE_INACTIVE(element))
6803 found_inactive_cascade = TRUE;
6807 if (found_inactive_cascade)
6810 // required for correct padding of palette element buttons
6811 int element_list_size = *editor_elements_info[i].element_list_size;
6813 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6814 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6816 num_editor_elements += element_buttons;
6820 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6822 // offer at least as many elements as element buttons exist
6823 use_el_empty = TRUE;
6824 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6826 num_editor_elements += num_editor_el_empty;
6830 num_editor_el_empty = 0;
6833 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6835 // fill element list
6836 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6838 boolean found_inactive_cascade = FALSE;
6840 if (*editor_elements_info[i].setup_value)
6842 if (setup.editor.el_headlines)
6844 // required for correct padding of palette headline buttons
6845 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6846 ED_ELEMENTLIST_COLS : 0);
6848 for (j = 0; j < headline_size; j++)
6850 // use empty elements for padding of palette headline buttons
6851 int element = (j < *editor_elements_info[i].headline_list_size ?
6852 (*editor_elements_info[i].headline_list)[j] :
6853 editor_el_empty[0]);
6855 editor_elements[pos++] = element;
6857 if (IS_EDITOR_CASCADE_INACTIVE(element))
6858 found_inactive_cascade = TRUE;
6862 if (found_inactive_cascade)
6865 // required for correct padding of palette element buttons
6866 int element_list_size = *editor_elements_info[i].element_list_size;
6868 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6869 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6871 // copy all elements from element list
6872 for (j = 0; j < element_list_size; j++)
6873 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6875 // use empty elements for padding of palette element buttons
6876 for (j = 0; j < element_buttons - element_list_size; j++)
6877 editor_elements[pos++] = editor_el_empty[0];
6881 // (this function is also called before editor gadgets are initialized!)
6882 AdjustElementListScrollbar();
6885 void PrintEditorElementList(void)
6887 boolean *stop = &setup_editor_el_user_defined;
6890 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6892 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6894 if (IS_EDITOR_CASCADE(cascade_element))
6896 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6897 char *headline = element_info[cascade_element_show].editor_description;
6899 PrintLineWithPrefix("# ", "-", 77);
6900 Print("# %s\n", headline);
6901 PrintLineWithPrefix("# ", "-", 77);
6904 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6906 int element = (*editor_elements_info[i].headline_list)[j];
6908 if (IS_EDITOR_CASCADE(element))
6909 element = EL_CHAR_MINUS;
6911 Print("# %s\n", element_info[element].token_name);
6917 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6919 int element = (*editor_elements_info[i].element_list)[j];
6921 Print("# %s\n", element_info[element].token_name);
6929 static void ReinitializeElementListButtons(void)
6931 static boolean last_setup_value_headlines = FALSE;
6932 static boolean initialization_needed = TRUE;
6935 if (!initialization_needed) // check if editor element setup has changed
6937 if (last_setup_value_headlines != setup.editor.el_headlines)
6938 initialization_needed = TRUE;
6940 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6941 if (editor_elements_info[i].last_setup_value !=
6942 *editor_elements_info[i].setup_value)
6943 initialization_needed = TRUE;
6946 if (!initialization_needed)
6949 FreeLevelEditorGadgets();
6950 CreateLevelEditorGadgets();
6952 // store current setup values for next invocation of this function
6953 last_setup_value_headlines = setup.editor.el_headlines;
6954 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6955 editor_elements_info[i].last_setup_value =
6956 *editor_elements_info[i].setup_value;
6958 initialization_needed = FALSE;
6961 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6964 int border_graphic =
6965 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6966 struct GraphicInfo *g = &graphic_info[border_graphic];
6967 Bitmap *src_bitmap = g->bitmap;
6968 int src_x = g->src_x;
6969 int src_y = g->src_y;
6970 int border_size = g->border_size;
6971 int border_xpos = g->width - border_size;
6972 int border_ypos = g->height - border_size;
6973 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6976 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6977 border_size, border_size,
6978 dest_x - border_size, dest_y - border_size);
6979 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6980 border_size, border_size,
6981 dest_x + width, dest_y - border_size);
6982 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6983 border_size, border_size,
6984 dest_x - border_size, dest_y + height);
6985 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6986 border_size, border_size,
6987 dest_x + width, dest_y + height);
6989 for (i = 0; i < width / tilesize; i++)
6991 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6992 tilesize, border_size,
6993 dest_x + i * tilesize, dest_y - border_size);
6994 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6995 tilesize, border_size,
6996 dest_x + i * tilesize, dest_y + height);
6999 for (i = 0; i < height / tilesize; i++)
7001 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7002 border_size, tilesize,
7003 dest_x - border_size, dest_y + i * tilesize);
7004 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7005 border_size, tilesize,
7006 dest_x + width, dest_y + i * tilesize);
7009 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7012 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7014 int xsize_tile = MAX(ed_tilesize, xsize);
7015 int ysize_tile = MAX(ed_tilesize, ysize);
7016 int xsize_full = xsize + 1;
7017 int ysize_full = ysize + 1;
7018 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7019 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7020 Pixel line_color = getTabulatorBarColor();
7022 if (line_color == BLACK_PIXEL) // black => transparent
7025 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7026 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7027 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7030 static void DrawEditorLevelBorderLinesIfNeeded(void)
7032 int xsize = lev_fieldx * ed_tilesize;
7033 int ysize = lev_fieldy * ed_tilesize;
7034 int line_size = getTabulatorBarHeight();
7036 if (!suppressBorderElement())
7039 // draw little border line around editable level playfield
7042 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7045 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7047 if (xsize < SXSIZE && ysize < SYSIZE)
7048 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7051 static void DrawEditorElement(int x, int y, int element)
7053 DrawSizedElement(x, y, element, ed_tilesize);
7056 static void DrawEditorElementThruMask(int x, int y, int element)
7058 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7061 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7063 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7066 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7068 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7069 DrawEditorLevelBorderLinesIfNeeded();
7072 static void DrawDrawingArea(int id)
7074 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7077 int *value = drawingarea_info[id].value;
7078 int area_xsize = drawingarea_info[id].area_xsize;
7079 int area_ysize = drawingarea_info[id].area_ysize;
7080 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7082 for (x = 0; x < area_xsize; x++)
7083 for (y = 0; y < area_ysize; y++)
7084 DrawSizedGraphicExt(drawto,
7085 gi->x + x * tilesize,
7086 gi->y + y * tilesize,
7087 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7090 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7093 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7094 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7096 BlitBitmap(drawto, drawto,
7097 SX + (dx == -1 ? ed_tilesize : 0),
7098 SY + (dy == -1 ? ed_tilesize : 0),
7099 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7100 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7101 SX + (dx == +1 ? ed_tilesize : 0),
7102 SY + (dy == +1 ? ed_tilesize : 0));
7106 x = (dx == 1 ? 0 : ed_fieldx - 1);
7107 for (y = 0; y < ed_fieldy; y++)
7108 DrawEditorElementOrWall(x, y, from_x, from_y);
7112 y = (dy == 1 ? 0 : ed_fieldy - 1);
7113 for (x = 0; x < ed_fieldx; x++)
7114 DrawEditorElementOrWall(x, y, from_x, from_y);
7117 redraw_mask |= REDRAW_FIELD;
7121 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7124 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7127 static void CreateControlButtons(void)
7129 struct GadgetInfo *gi;
7132 // create toolbox buttons
7133 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7135 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7136 int id = controlbutton_info[i].gadget_id;
7137 int type = controlbutton_info[i].gadget_type;
7138 int graphic = controlbutton_info[i].graphic;
7139 struct XYTileSize *pos = controlbutton_info[i].pos;
7140 struct GraphicInfo *gd = &graphic_info[graphic];
7141 Bitmap *deco_bitmap = NULL;
7142 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7143 int tile_size = 0, deco_shift = 0;
7144 boolean deco_masked = FALSE;
7145 int gd_x1 = gd->src_x;
7146 int gd_y1 = gd->src_y;
7147 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7148 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7149 int gd_x1a = gd->src_x + gd->active_xoffset;
7150 int gd_y1a = gd->src_y + gd->active_yoffset;
7151 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7152 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7155 unsigned int event_mask;
7156 int radio_button_nr = RADIO_NR_NONE;
7157 boolean checked = FALSE;
7160 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7162 if (type == GD_TYPE_RADIO_BUTTON)
7164 event_mask = GD_EVENT_PRESSED;
7165 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7167 if (id == drawing_function)
7172 if (id == GADGET_ID_WRAP_LEFT ||
7173 id == GADGET_ID_WRAP_RIGHT ||
7174 id == GADGET_ID_WRAP_UP ||
7175 id == GADGET_ID_WRAP_DOWN)
7176 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7178 event_mask = GD_EVENT_RELEASED;
7181 if (id == GADGET_ID_PROPERTIES ||
7182 id == GADGET_ID_PALETTE)
7187 else if (id == GADGET_ID_ELEMENT_LEFT ||
7188 id == GADGET_ID_ELEMENT_MIDDLE ||
7189 id == GADGET_ID_ELEMENT_RIGHT)
7194 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7195 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7196 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7198 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7199 editor.button.element_left.tile_size :
7200 id == GADGET_ID_ELEMENT_MIDDLE ?
7201 editor.button.element_middle.tile_size :
7202 id == GADGET_ID_ELEMENT_RIGHT ?
7203 editor.button.element_right.tile_size : 0);
7205 // make sure that decoration does not overlap gadget border
7206 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7208 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7210 deco_xpos = (gd->width - tile_size) / 2;
7211 deco_ypos = (gd->height - tile_size) / 2;
7213 deco_masked = gd->draw_masked;
7221 gi = CreateGadget(GDI_CUSTOM_ID, id,
7222 GDI_CUSTOM_TYPE_ID, type_id,
7223 GDI_IMAGE_ID, graphic,
7224 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7227 GDI_WIDTH, gd->width,
7228 GDI_HEIGHT, gd->height,
7230 GDI_STATE, GD_BUTTON_UNPRESSED,
7231 GDI_RADIO_NR, radio_button_nr,
7232 GDI_CHECKED, checked,
7233 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7234 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7235 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7236 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7237 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7238 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7239 GDI_DECORATION_SIZE, tile_size, tile_size,
7240 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7241 GDI_DECORATION_MASKED, deco_masked,
7242 GDI_EVENT_MASK, event_mask,
7243 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7244 GDI_CALLBACK_ACTION, HandleControlButtons,
7248 Fail("cannot create gadget");
7250 level_editor_gadget[id] = gi;
7253 // these values are not constant, but can change at runtime
7254 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7255 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7256 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7257 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7258 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7259 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7260 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7261 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7262 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7263 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7264 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7265 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7267 // create buttons for scrolling of drawing area and element list
7268 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7270 int id = scrollbutton_info[i].gadget_id;
7271 int type_id = scrollbutton_info[i].gadget_type_id;
7272 int graphic = scrollbutton_info[i].graphic;
7273 struct GraphicInfo *gd = &graphic_info[graphic];
7274 Bitmap *gd_bitmap = gd->bitmap;
7275 int gd_x1 = gd->src_x;
7276 int gd_y1 = gd->src_y;
7277 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7278 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7279 int width = gd->width;
7280 int height = gd->height;
7281 int x = scrollbutton_pos[i].x;
7282 int y = scrollbutton_pos[i].y;
7283 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7286 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7288 if (id == GADGET_ID_SCROLL_LIST_UP ||
7289 id == GADGET_ID_SCROLL_LIST_DOWN)
7300 gi = CreateGadget(GDI_CUSTOM_ID, id,
7301 GDI_CUSTOM_TYPE_ID, type_id,
7302 GDI_IMAGE_ID, graphic,
7303 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7308 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7309 GDI_STATE, GD_BUTTON_UNPRESSED,
7310 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7311 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7312 GDI_EVENT_MASK, event_mask,
7313 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7314 GDI_CALLBACK_ACTION, HandleControlButtons,
7318 Fail("cannot create gadget");
7320 level_editor_gadget[id] = gi;
7323 // create buttons for element list
7324 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7327 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7328 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7329 struct GraphicInfo *gd = &graphic_info[graphic];
7330 Bitmap *gd_bitmap = gd->bitmap;
7331 Bitmap *deco_bitmap;
7332 int deco_x, deco_y, deco_xpos, deco_ypos;
7333 int gd_x1 = gd->src_x;
7334 int gd_y1 = gd->src_y;
7335 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7336 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7337 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7338 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7339 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7340 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7341 int element = editor_elements[i];
7342 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7343 unsigned int event_mask = GD_EVENT_RELEASED;
7345 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7347 deco_xpos = (gd->width - tile_size) / 2;
7348 deco_ypos = (gd->height - tile_size) / 2;
7350 gi = CreateGadget(GDI_CUSTOM_ID, id,
7351 GDI_CUSTOM_TYPE_ID, type_id,
7352 GDI_IMAGE_ID, graphic,
7353 GDI_INFO_TEXT, getElementInfoText(element),
7356 GDI_WIDTH, gd->width,
7357 GDI_HEIGHT, gd->height,
7358 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7359 GDI_STATE, GD_BUTTON_UNPRESSED,
7360 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7361 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7362 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7363 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7364 GDI_DECORATION_SIZE, tile_size, tile_size,
7365 GDI_DECORATION_SHIFTING, 1, 1,
7366 GDI_EVENT_MASK, event_mask,
7367 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7368 GDI_CALLBACK_ACTION, HandleControlButtons,
7372 Fail("cannot create gadget");
7374 level_editor_gadget[id] = gi;
7378 static void CreateCounterButtons(void)
7380 int max_infotext_len = getMaxInfoTextLength();
7383 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7385 int type_id = counterbutton_info[i].gadget_type_id;
7386 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7387 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7391 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7393 // determine horizontal position to the right of specified gadget
7394 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7395 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7396 ED_GADGET_TEXT_DISTANCE);
7398 // determine horizontal offset for leading text
7399 if (counterbutton_info[i].text_left != NULL)
7400 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7402 for (j = 0; j < 2; j++)
7404 struct GadgetInfo *gi;
7406 counterbutton_info[i].gadget_id_down :
7407 counterbutton_info[i].gadget_id_up);
7409 struct GraphicInfo *gd;
7410 int gd_x1, gd_x2, gd_y1, gd_y2;
7411 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7412 char infotext[max_infotext_len + 1];
7414 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7417 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7418 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7420 event_mask |= GD_EVENT_RELEASED;
7424 x = DX + editor.button.prev_level.x;
7425 y = DY + editor.button.prev_level.y;
7429 x = DX + editor.button.next_level.x;
7430 y = DY + editor.button.next_level.y;
7436 IMG_EDITOR_COUNTER_DOWN :
7437 IMG_EDITOR_COUNTER_UP);
7440 gd = &graphic_info[graphic];
7444 gd_x2 = gd->src_x + gd->pressed_xoffset;
7445 gd_y2 = gd->src_y + gd->pressed_yoffset;
7447 sprintf(infotext, "%s counter value by 1, 5 or 10",
7448 (j == 0 ? "decrease" : "increase"));
7450 gi = CreateGadget(GDI_CUSTOM_ID, id,
7451 GDI_CUSTOM_TYPE_ID, type_id,
7452 GDI_IMAGE_ID, graphic,
7453 GDI_INFO_TEXT, infotext,
7456 GDI_WIDTH, gd->width,
7457 GDI_HEIGHT, gd->height,
7458 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7459 GDI_STATE, GD_BUTTON_UNPRESSED,
7460 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7461 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7462 GDI_EVENT_MASK, event_mask,
7463 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7464 GDI_CALLBACK_ACTION, HandleCounterButtons,
7468 Fail("cannot create gadget");
7470 level_editor_gadget[id] = gi;
7471 right_gadget_border[id] =
7472 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7474 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7478 int font_type = FONT_INPUT_1;
7479 int font_type_active = FONT_INPUT_1_ACTIVE;
7481 id = counterbutton_info[i].gadget_id_text;
7483 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7485 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7487 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7489 font_type = FONT_LEVEL_NUMBER;
7490 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7492 x = DX + editor.input.level_number.x;
7493 y = DY + editor.input.level_number.y;
7497 graphic = IMG_EDITOR_COUNTER_INPUT;
7500 gd = &graphic_info[graphic];
7504 gd_x2 = gd->src_x + gd->active_xoffset;
7505 gd_y2 = gd->src_y + gd->active_yoffset;
7507 gi = CreateGadget(GDI_CUSTOM_ID, id,
7508 GDI_CUSTOM_TYPE_ID, type_id,
7509 GDI_IMAGE_ID, graphic,
7510 GDI_INFO_TEXT, "enter counter value",
7513 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7514 GDI_NUMBER_VALUE, 0,
7515 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7516 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7517 GDI_TEXT_SIZE, 3, // minimal counter text size
7518 GDI_TEXT_FONT, font_type,
7519 GDI_TEXT_FONT_ACTIVE, font_type_active,
7520 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7521 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7522 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7523 GDI_DESIGN_WIDTH, gd->width,
7524 GDI_EVENT_MASK, event_mask,
7525 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7526 GDI_CALLBACK_ACTION, HandleCounterButtons,
7530 Fail("cannot create gadget");
7532 level_editor_gadget[id] = gi;
7533 right_gadget_border[id] =
7534 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7536 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7542 static void CreateDrawingAreas(void)
7546 // these values are not constant, but can change at runtime
7547 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7548 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7550 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7552 struct GadgetInfo *gi;
7553 int id = drawingarea_info[i].gadget_id;
7554 int type_id = drawingarea_info[i].gadget_type_id;
7555 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7556 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7557 int area_xsize = drawingarea_info[i].area_xsize;
7558 int area_ysize = drawingarea_info[i].area_ysize;
7559 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7560 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7561 unsigned int event_mask =
7562 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7563 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7566 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7568 // determine horizontal position to the right of specified gadget
7569 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7570 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7571 ED_DRAWINGAREA_TEXT_DISTANCE);
7573 // determine horizontal offset for leading text
7574 if (drawingarea_info[i].text_left != NULL)
7575 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7577 gi = CreateGadget(GDI_CUSTOM_ID, id,
7578 GDI_CUSTOM_TYPE_ID, type_id,
7581 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7582 GDI_AREA_SIZE, area_xsize, area_ysize,
7583 GDI_ITEM_SIZE, item_size, item_size,
7584 GDI_EVENT_MASK, event_mask,
7585 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7586 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7590 Fail("cannot create gadget");
7592 level_editor_gadget[id] = gi;
7593 right_gadget_border[id] =
7594 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7598 static void CreateTextInputGadgets(void)
7600 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7601 int max_infotext_len = getMaxInfoTextLength();
7604 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7606 int gd_x1 = gd->src_x;
7607 int gd_y1 = gd->src_y;
7608 int gd_x2 = gd->src_x + gd->active_xoffset;
7609 int gd_y2 = gd->src_y + gd->active_yoffset;
7610 struct GadgetInfo *gi;
7611 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7612 char infotext[MAX_OUTPUT_LINESIZE + 1];
7613 int id = textinput_info[i].gadget_id;
7614 int type_id = textinput_info[i].gadget_type_id;
7618 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7620 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7622 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7623 int border_size = gd->border_size;
7624 int font_nr = FONT_INPUT_1;
7625 int font_height = getFontHeight(font_nr);
7626 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7627 int yoffset = element_border + (TILEY - font_height) / 2;
7629 x = (editor.settings.element_name.x != -1 ?
7630 editor.settings.element_name.x :
7631 editor.settings.element_graphic.x + xoffset) - border_size;
7632 y = (editor.settings.element_name.y != -1 ?
7633 editor.settings.element_name.y :
7634 editor.settings.element_graphic.y + yoffset) - border_size;
7638 x = ED_SETTINGS_X(textinput_info[i].x);
7639 y = ED_SETTINGS_Y(textinput_info[i].y);
7642 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7643 infotext[max_infotext_len] = '\0';
7645 gi = CreateGadget(GDI_CUSTOM_ID, id,
7646 GDI_CUSTOM_TYPE_ID, type_id,
7647 GDI_INFO_TEXT, infotext,
7650 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7651 GDI_TEXT_VALUE, textinput_info[i].value,
7652 GDI_TEXT_SIZE, textinput_info[i].size,
7653 GDI_TEXT_FONT, FONT_INPUT_1,
7654 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7655 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7656 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7657 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7658 GDI_DESIGN_WIDTH, gd->width,
7659 GDI_EVENT_MASK, event_mask,
7660 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7661 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7665 Fail("cannot create gadget");
7667 level_editor_gadget[id] = gi;
7671 static void CreateTextAreaGadgets(void)
7673 int max_infotext_len = getMaxInfoTextLength();
7676 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7678 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7679 int gd_x1 = gd->src_x;
7680 int gd_y1 = gd->src_y;
7681 int gd_x2 = gd->src_x + gd->active_xoffset;
7682 int gd_y2 = gd->src_y + gd->active_yoffset;
7683 struct GadgetInfo *gi;
7684 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7685 char infotext[MAX_OUTPUT_LINESIZE + 1];
7686 int id = textarea_info[i].gadget_id;
7687 int type_id = textarea_info[i].gadget_type_id;
7688 int area_xsize = textarea_info[i].xsize;
7689 int area_ysize = textarea_info[i].ysize;
7692 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7694 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7695 infotext[max_infotext_len] = '\0';
7697 gi = CreateGadget(GDI_CUSTOM_ID, id,
7698 GDI_CUSTOM_TYPE_ID, type_id,
7699 GDI_INFO_TEXT, infotext,
7700 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7701 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7702 GDI_TYPE, GD_TYPE_TEXT_AREA,
7703 GDI_AREA_SIZE, area_xsize, area_ysize,
7704 GDI_TEXT_FONT, FONT_INPUT_1,
7705 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7706 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7707 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7708 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7709 GDI_DESIGN_WIDTH, gd->width,
7710 GDI_EVENT_MASK, event_mask,
7711 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7712 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7716 Fail("cannot create gadget");
7718 level_editor_gadget[id] = gi;
7722 static void CreateSelectboxGadgets(void)
7724 int max_infotext_len = getMaxInfoTextLength();
7727 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7729 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7730 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7731 int gd_x1 = gd->src_x;
7732 int gd_y1 = gd->src_y;
7733 int gd_x2 = gd->src_x + gd->active_xoffset;
7734 int gd_y2 = gd->src_y + gd->active_yoffset;
7735 int selectbox_button_xsize = gd2->width;
7736 struct GadgetInfo *gi;
7737 char infotext[MAX_OUTPUT_LINESIZE + 1];
7738 int id = selectbox_info[i].gadget_id;
7739 int type_id = selectbox_info[i].gadget_type_id;
7740 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7741 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7742 unsigned int event_mask =
7743 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7746 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7748 if (selectbox_info[i].size == -1) // dynamically determine size
7750 // (we cannot use -1 for uninitialized values if we directly compare
7751 // with results from strlen(), because the '<' and '>' operation will
7752 // implicitely cast -1 to an unsigned integer value!)
7753 selectbox_info[i].size = 0;
7755 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7756 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7757 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7759 selectbox_info[i].size++; // add one character empty space
7762 // determine horizontal position to the right of specified gadget
7763 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7764 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7765 ED_GADGET_TEXT_DISTANCE);
7767 // determine horizontal offset for leading text
7768 if (selectbox_info[i].text_left != NULL)
7769 x += getTextWidthForGadget(selectbox_info[i].text_left);
7771 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7772 infotext[max_infotext_len] = '\0';
7774 gi = CreateGadget(GDI_CUSTOM_ID, id,
7775 GDI_CUSTOM_TYPE_ID, type_id,
7776 GDI_INFO_TEXT, infotext,
7779 GDI_TYPE, GD_TYPE_SELECTBOX,
7780 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7781 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7782 GDI_TEXT_SIZE, selectbox_info[i].size,
7783 GDI_TEXT_FONT, FONT_INPUT_1,
7784 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7785 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7786 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7787 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7788 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7789 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7790 GDI_DESIGN_WIDTH, gd->width,
7791 GDI_EVENT_MASK, event_mask,
7792 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7793 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7797 Fail("cannot create gadget");
7799 level_editor_gadget[id] = gi;
7800 right_gadget_border[id] =
7801 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7805 static void CreateTextbuttonGadgets(void)
7807 int max_infotext_len = getMaxInfoTextLength();
7810 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7812 int id = textbutton_info[i].gadget_id;
7813 int type_id = textbutton_info[i].gadget_type_id;
7815 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7816 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7818 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7819 int gadget_distance =
7820 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7821 struct GraphicInfo *gd = &graphic_info[graphic];
7822 int gd_x1 = gd->src_x;
7823 int gd_y1 = gd->src_y;
7824 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7825 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7826 int gd_x1a = gd->src_x + gd->active_xoffset;
7827 int gd_y1a = gd->src_y + gd->active_yoffset;
7828 int border_xsize = gd->border_size + gd->draw_xoffset;
7829 int border_ysize = gd->border_size;
7830 struct GadgetInfo *gi;
7831 unsigned int event_mask = GD_EVENT_RELEASED;
7832 char infotext[MAX_OUTPUT_LINESIZE + 1];
7833 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7834 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7837 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7839 if (textbutton_info[i].size == -1) // dynamically determine size
7840 textbutton_info[i].size = strlen(textbutton_info[i].text);
7842 sprintf(infotext, "%s", textbutton_info[i].infotext);
7843 infotext[max_infotext_len] = '\0';
7845 // determine horizontal position to the right of specified gadget
7846 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7848 int gadget_id_align = textbutton_info[i].gadget_id_align;
7850 x = right_gadget_border[gadget_id_align] + gadget_distance;
7852 if (textbutton_info[i].y == -1)
7853 y = level_editor_gadget[gadget_id_align]->y;
7856 // determine horizontal offset for leading text
7857 if (textbutton_info[i].text_left != NULL)
7858 x += getTextWidthForGadget(textbutton_info[i].text_left);
7860 gi = CreateGadget(GDI_CUSTOM_ID, id,
7861 GDI_CUSTOM_TYPE_ID, type_id,
7862 GDI_IMAGE_ID, graphic,
7863 GDI_INFO_TEXT, infotext,
7866 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7867 GDI_TEXT_VALUE, textbutton_info[i].text,
7868 GDI_TEXT_SIZE, textbutton_info[i].size,
7869 GDI_TEXT_FONT, FONT_INPUT_2,
7870 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7871 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7872 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7873 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7874 GDI_BORDER_SIZE, border_xsize, border_ysize,
7875 GDI_DESIGN_WIDTH, gd->width,
7876 GDI_DECORATION_SHIFTING, 1, 1,
7877 GDI_EVENT_MASK, event_mask,
7878 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7879 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7883 Fail("cannot create gadget");
7885 level_editor_gadget[id] = gi;
7886 right_gadget_border[id] =
7887 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7891 static void CreateGraphicbuttonGadgets(void)
7893 struct GadgetInfo *gi;
7896 // create buttons for scrolling of drawing area and element list
7897 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7899 int id = graphicbutton_info[i].gadget_id;
7900 int type_id = graphicbutton_info[i].gadget_type_id;
7901 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7902 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7903 int graphic = graphicbutton_info[i].graphic;
7904 struct GraphicInfo *gd = &graphic_info[graphic];
7905 int gd_x1 = gd->src_x;
7906 int gd_y1 = gd->src_y;
7907 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7908 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7909 unsigned int event_mask = GD_EVENT_RELEASED;
7912 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7914 // determine horizontal position to the right of specified gadget
7915 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7916 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7917 ED_GADGET_TEXT_DISTANCE);
7919 // determine horizontal offset for leading text
7920 if (graphicbutton_info[i].text_left != NULL)
7921 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7923 gi = CreateGadget(GDI_CUSTOM_ID, id,
7924 GDI_CUSTOM_TYPE_ID, type_id,
7925 GDI_IMAGE_ID, graphic,
7926 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7929 GDI_WIDTH, gd->width,
7930 GDI_HEIGHT, gd->height,
7931 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7932 GDI_STATE, GD_BUTTON_UNPRESSED,
7933 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7934 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7935 GDI_EVENT_MASK, event_mask,
7936 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7937 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7941 Fail("cannot create gadget");
7943 level_editor_gadget[id] = gi;
7944 right_gadget_border[id] =
7945 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7949 static void CreateScrollbarGadgets(void)
7953 // these values are not constant, but can change at runtime
7954 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7955 SX + ED_SCROLL_HORIZONTAL_XPOS;
7956 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7957 SY + ED_SCROLL_HORIZONTAL_YPOS;
7958 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7959 ED_SCROLL_HORIZONTAL_XSIZE;
7960 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7961 ED_SCROLL_HORIZONTAL_YSIZE;
7962 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7963 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7964 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7965 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7967 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7968 SX + ED_SCROLL_VERTICAL_XPOS;
7969 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7970 SY + ED_SCROLL_VERTICAL_YPOS;
7971 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7972 ED_SCROLL_VERTICAL_XSIZE;
7973 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7974 ED_SCROLL_VERTICAL_YSIZE;
7975 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7976 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7977 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7978 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7980 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7981 PX + ED_SCROLL2_VERTICAL_XPOS;
7982 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7983 PY + ED_SCROLL2_VERTICAL_YPOS;
7984 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7985 ED_SCROLL2_VERTICAL_XSIZE;
7986 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7987 ED_SCROLL2_VERTICAL_YSIZE;
7988 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7989 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7990 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7991 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7993 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7995 int id = scrollbar_info[i].gadget_id;
7996 int type_id = scrollbar_info[i].gadget_type_id;
7997 int graphic = scrollbar_info[i].graphic;
7998 struct GraphicInfo *gd = &graphic_info[graphic];
7999 int gd_x1 = gd->src_x;
8000 int gd_y1 = gd->src_y;
8001 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8002 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8003 struct GadgetInfo *gi;
8004 int items_max, items_visible, item_position;
8005 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8008 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8010 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8012 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8013 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8014 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8016 else // drawing area scrollbars
8018 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8020 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8021 items_visible = ed_fieldx;
8026 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8027 items_visible = ed_fieldy;
8032 gi = CreateGadget(GDI_CUSTOM_ID, id,
8033 GDI_CUSTOM_TYPE_ID, type_id,
8034 GDI_IMAGE_ID, graphic,
8035 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8036 GDI_X, scrollbar_pos[i].x,
8037 GDI_Y, scrollbar_pos[i].y,
8038 GDI_WIDTH, scrollbar_pos[i].width,
8039 GDI_HEIGHT, scrollbar_pos[i].height,
8040 GDI_TYPE, scrollbar_info[i].type,
8041 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8042 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8043 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8044 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8045 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8046 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8047 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8048 GDI_STATE, GD_BUTTON_UNPRESSED,
8049 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8050 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8051 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8052 GDI_EVENT_MASK, event_mask,
8053 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8054 GDI_CALLBACK_ACTION, HandleControlButtons,
8058 Fail("cannot create gadget");
8060 level_editor_gadget[id] = gi;
8064 static void CreateCheckbuttonGadgets(void)
8066 struct GadgetInfo *gi;
8069 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8071 int id = checkbutton_info[i].gadget_id;
8072 int type_id = checkbutton_info[i].gadget_type_id;
8073 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8074 IMG_EDITOR_CHECKBOX);
8075 struct GraphicInfo *gd = &graphic_info[graphic];
8076 int gd_x1 = gd->src_x;
8077 int gd_y1 = gd->src_y;
8078 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8079 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8080 int gd_x1a = gd->src_x + gd->active_xoffset;
8081 int gd_y1a = gd->src_y + gd->active_yoffset;
8082 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8083 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8084 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8085 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8086 unsigned int event_mask = GD_EVENT_PRESSED;
8089 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8091 // determine horizontal position to the right of specified gadget
8092 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8093 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8094 ED_GADGET_TEXT_DISTANCE);
8096 // determine horizontal offset for leading text
8097 if (checkbutton_info[i].text_left != NULL)
8098 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8100 gi = CreateGadget(GDI_CUSTOM_ID, id,
8101 GDI_CUSTOM_TYPE_ID, type_id,
8102 GDI_IMAGE_ID, graphic,
8103 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8106 GDI_WIDTH, gd->width,
8107 GDI_HEIGHT, gd->height,
8108 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8109 GDI_CHECKED, *checkbutton_info[i].value,
8110 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8111 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8112 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8113 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8114 GDI_EVENT_MASK, event_mask,
8115 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8116 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8120 Fail("cannot create gadget");
8122 level_editor_gadget[id] = gi;
8123 right_gadget_border[id] =
8124 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8128 static void CreateRadiobuttonGadgets(void)
8130 int graphic = IMG_EDITOR_RADIOBUTTON;
8131 struct GraphicInfo *gd = &graphic_info[graphic];
8132 int gd_x1 = gd->src_x;
8133 int gd_y1 = gd->src_y;
8134 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8135 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8136 int gd_x1a = gd->src_x + gd->active_xoffset;
8137 int gd_y1a = gd->src_y + gd->active_yoffset;
8138 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8139 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8140 struct GadgetInfo *gi;
8143 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8145 int id = radiobutton_info[i].gadget_id;
8146 int type_id = radiobutton_info[i].gadget_type_id;
8147 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8148 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8149 unsigned int event_mask = GD_EVENT_PRESSED;
8152 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8155 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8157 // determine horizontal position to the right of specified gadget
8158 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8159 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8160 ED_GADGET_TEXT_DISTANCE);
8162 // determine horizontal offset for leading text
8163 if (radiobutton_info[i].text_left != NULL)
8164 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8166 gi = CreateGadget(GDI_CUSTOM_ID, id,
8167 GDI_CUSTOM_TYPE_ID, type_id,
8168 GDI_IMAGE_ID, graphic,
8169 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8172 GDI_WIDTH, gd->width,
8173 GDI_HEIGHT, gd->height,
8174 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8175 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8176 GDI_CHECKED, checked,
8177 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8178 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8179 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8180 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8181 GDI_EVENT_MASK, event_mask,
8182 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8183 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8187 Fail("cannot create gadget");
8189 level_editor_gadget[id] = gi;
8190 right_gadget_border[id] =
8191 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8195 void CreateLevelEditorGadgets(void)
8197 // force EDITOR font inside level editor
8198 SetFontStatus(GAME_MODE_EDITOR);
8200 // these values are not constant, but can change at runtime
8201 ed_fieldx = MAX_ED_FIELDX - 1;
8202 ed_fieldy = MAX_ED_FIELDY - 1;
8204 num_editor_gadgets = NUM_EDITOR_GADGETS;
8206 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8208 level_editor_gadget =
8209 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8210 right_gadget_border =
8211 checked_calloc(num_editor_gadgets * sizeof(int));
8213 // set number of empty (padding) element buttons to maximum number of buttons
8214 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8216 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8217 editor_el_empty_ptr = editor_el_empty;
8219 use_permanent_palette = !editor.palette.show_as_separate_screen;
8221 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8223 ReinitializeElementList();
8225 CreateControlButtons();
8226 CreateScrollbarGadgets();
8228 // order of function calls is important because of cross-references
8229 CreateCheckbuttonGadgets();
8230 CreateCounterButtons();
8231 CreateRadiobuttonGadgets();
8232 CreateTextInputGadgets();
8233 CreateTextAreaGadgets();
8234 CreateSelectboxGadgets();
8235 CreateGraphicbuttonGadgets();
8236 CreateTextbuttonGadgets();
8237 CreateDrawingAreas();
8242 void FreeLevelEditorGadgets(void)
8246 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8248 for (i = 0; i < num_editor_gadgets; i++)
8250 FreeGadget(level_editor_gadget[i]);
8252 level_editor_gadget[i] = NULL;
8255 checked_free(level_editor_gadget);
8256 checked_free(right_gadget_border);
8258 checked_free(editor_el_empty);
8261 static void MapCounterButtons(int id)
8263 int font_nr = FONT_TEXT_1;
8264 int font_height = getFontHeight(font_nr);
8265 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8266 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8267 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8268 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8269 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8270 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8271 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8272 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8273 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8274 int yoffset = (gi_down->height - font_height) / 2;
8275 int x_left = gi_down->x - xoffset_left;
8276 int x_right; // set after gadget position was modified
8277 int y_above = gi_down->y - yoffset_above;
8279 int y; // set after gadget position was modified
8281 // counter limits must be changed first to prevent value truncation
8282 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8283 counterbutton_info[id].max_value);
8285 // right text position might have changed after setting position above
8286 x_right = gi_up->x + gi_up->width + xoffset_right;
8288 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8290 // set position for counter gadgets with dynamically determined position
8291 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8293 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8294 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8295 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8298 // vertical position might have changed after setting position above
8299 y = gi_up->y + yoffset;
8301 if (counterbutton_info[id].text_above)
8302 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8304 if (counterbutton_info[id].text_left)
8305 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8307 if (counterbutton_info[id].text_right)
8308 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8315 static void MapControlButtons(void)
8320 // map toolbox buttons (excluding special CE toolbox buttons)
8321 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8322 MapGadget(level_editor_gadget[i]);
8324 // map toolbox buttons (element properties buttons)
8325 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8326 MapGadget(level_editor_gadget[i]);
8328 if (use_permanent_palette)
8330 // map buttons to select elements
8331 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8332 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8333 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8334 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8335 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8338 // map buttons to select level
8339 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8340 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8341 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8342 MapCounterButtons(counter_id);
8345 static void MapDrawingArea(int id)
8347 int font_nr = FONT_TEXT_1;
8348 int font_height = getFontHeight(font_nr);
8349 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8350 int area_xsize = gi->drawing.area_xsize;
8351 int area_ysize = gi->drawing.area_ysize;
8352 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8353 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8354 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8355 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8356 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8357 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8358 int y_side = gi->y + (gi->height - font_height) / 2;
8359 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8360 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8362 if (drawingarea_info[id].text_left)
8363 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8365 if (drawingarea_info[id].text_right)
8366 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8368 if (drawingarea_info[id].text_above)
8369 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8371 if (drawingarea_info[id].text_below)
8372 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8374 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8376 DrawElementBorder(gi->x, gi->y,
8377 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8378 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8380 DrawDrawingArea(id);
8386 static void MapTextInputGadget(int id)
8388 int font_nr = FONT_TEXT_1;
8389 int font_height = getFontHeight(font_nr);
8390 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8391 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8392 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8393 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8395 if (textinput_info[id].text_above)
8396 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8398 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8403 static void MapTextAreaGadget(int id)
8405 int font_nr = FONT_TEXT_1;
8406 int font_height = getFontHeight(font_nr);
8407 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8408 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8409 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8410 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8411 char *text_above = textarea_info[id].text_above;
8413 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8414 text_above = textarea_info[id].text_above_cropped;
8417 DrawTextS(x_above, y_above, font_nr, text_above);
8419 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8424 static void MapSelectboxGadget(int id)
8426 int font_nr = FONT_TEXT_1;
8427 int font_height = getFontHeight(font_nr);
8428 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8429 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8430 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8431 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8432 int yoffset = (gi->height - font_height) / 2;
8433 int x_left = gi->x - xoffset_left;
8434 int x_right = gi->x + gi->width + xoffset_right;
8435 int y_above = gi->y - yoffset_above;
8437 int y = gi->y + yoffset;
8439 if (selectbox_info[id].text_above)
8440 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8442 if (selectbox_info[id].text_left)
8443 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8445 if (selectbox_info[id].text_right)
8446 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8448 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8453 static void MapTextbuttonGadget(int id)
8455 int font_nr = FONT_TEXT_1;
8456 int font_height = getFontHeight(font_nr);
8457 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8458 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8459 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8460 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8461 int yoffset = (gi->height - font_height) / 2;
8462 int x_left = gi->x - xoffset_left;
8463 int x_right = gi->x + gi->width + xoffset_right;
8464 int y_above = gi->y - yoffset_above;
8466 int y = gi->y + yoffset;
8468 // only show button to delete change pages when more than minimum pages
8469 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8470 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8473 if (textbutton_info[id].text_above)
8474 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8476 if (textbutton_info[id].text_left)
8477 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8479 if (textbutton_info[id].text_right)
8480 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8485 static void MapGraphicbuttonGadget(int id)
8487 int font_nr = FONT_TEXT_1;
8488 int font_height = getFontHeight(font_nr);
8489 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8490 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8491 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8492 int yoffset = (gi->height - font_height) / 2;
8493 int x_left = gi->x - xoffset_left;
8494 int x_right = gi->x + gi->width + xoffset_right;
8495 int y = gi->y + yoffset;
8497 if (graphicbutton_info[id].text_left)
8498 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8500 if (graphicbutton_info[id].text_right)
8501 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8506 static void MapRadiobuttonGadget(int id)
8508 int font_nr = FONT_TEXT_1;
8509 int font_height = getFontHeight(font_nr);
8510 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8511 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8512 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8513 int yoffset = (gi->height - font_height) / 2;
8514 int x_left = gi->x - xoffset_left;
8515 int x_right = gi->x + gi->width + xoffset_right;
8516 int y = gi->y + yoffset;
8518 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8520 if (radiobutton_info[id].text_left)
8521 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8523 if (radiobutton_info[id].text_right)
8524 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8526 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8531 static void MapCheckbuttonGadget(int id)
8533 int font_nr = FONT_TEXT_1;
8534 int font_height = getFontHeight(font_nr);
8535 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8536 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8537 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8538 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8539 int yoffset = (gi->height - font_height) / 2;
8540 int y_above = gi->y - yoffset_above;
8542 int x_left, x_right, y; // set after gadget position was modified
8544 // set position for gadgets with dynamically determined position
8545 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8546 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8547 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8549 x_left = gi->x - xoffset_left;
8550 x_right = gi->x + gi->width + xoffset_right;
8551 y = gi->y + yoffset;
8553 if (checkbutton_info[id].text_above)
8554 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8556 if (checkbutton_info[id].text_left)
8557 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8559 if (checkbutton_info[id].text_right)
8560 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8562 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8567 static void MapMainDrawingArea(void)
8569 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8570 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8573 if (suppressBorderElement())
8575 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8576 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8579 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8581 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8582 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8583 no_horizontal_scrollbar) ||
8584 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8585 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8586 no_vertical_scrollbar))
8589 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8592 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8594 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8595 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8598 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8601 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8604 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8608 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8610 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8611 i == GADGET_ID_CUSTOM_COPY_TO ||
8612 i == GADGET_ID_CUSTOM_EXCHANGE ||
8613 i == GADGET_ID_CUSTOM_COPY ||
8614 i == GADGET_ID_CUSTOM_PASTE)
8617 MapGadget(level_editor_gadget[i]);
8619 UnmapGadget(level_editor_gadget[i]);
8624 static void MapLevelEditorToolboxCustomGadgets(void)
8626 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8629 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8631 if (IS_CUSTOM_ELEMENT(properties_element) ||
8632 IS_GROUP_ELEMENT(properties_element) ||
8633 IS_EMPTY_ELEMENT(properties_element))
8634 MapLevelEditorToolboxCustomGadgets();
8637 static void UnmapLevelEditorToolboxCustomGadgets(void)
8639 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8642 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8646 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8648 if (i != GADGET_ID_SINGLE_ITEMS &&
8649 i != GADGET_ID_PICK_ELEMENT)
8651 struct GadgetInfo *gi = level_editor_gadget[i];
8659 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8660 struct GraphicInfo *gd = &graphic_info[graphic];
8664 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8665 gi->width, gi->height, gi->x, gi->y);
8667 redraw_mask |= REDRAW_DOOR_3;
8673 static void MapLevelEditorToolboxDrawingGadgets(void)
8675 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8678 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8680 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8683 static void UnmapDrawingArea(int id)
8685 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8688 static void UnmapLevelEditorFieldGadgets(void)
8692 for (i = 0; i < num_editor_gadgets; i++)
8693 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8694 level_editor_gadget[i]->y))
8695 UnmapGadget(level_editor_gadget[i]);
8698 void UnmapLevelEditorGadgets(void)
8702 for (i = 0; i < num_editor_gadgets; i++)
8703 UnmapGadget(level_editor_gadget[i]);
8706 static void ResetUndoBuffer(void)
8708 undo_buffer_position = -1;
8709 undo_buffer_steps = -1;
8710 redo_buffer_steps = 0;
8712 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8714 level.changed = FALSE;
8717 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8719 if (remap_toolbox_gadgets)
8721 ModifyEditorElementList();
8722 RedrawDrawingElements();
8725 if (edit_mode == ED_MODE_LEVELCONFIG)
8726 DrawLevelConfigWindow();
8727 else if (edit_mode == ED_MODE_PROPERTIES)
8728 DrawPropertiesWindow();
8729 else if (edit_mode == ED_MODE_PALETTE)
8730 DrawPaletteWindow();
8731 else // edit_mode == ED_MODE_DRAWING
8732 DrawDrawingWindowExt(remap_toolbox_gadgets);
8735 static void DrawEditModeWindow(void)
8737 DrawEditModeWindowExt(TRUE);
8740 static void DrawEditModeWindow_PlayfieldOnly(void)
8742 DrawEditModeWindowExt(FALSE);
8745 static void ChangeEditModeWindow(int new_edit_mode)
8747 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8749 DrawEditModeWindow();
8752 static boolean LevelChanged(void)
8754 boolean field_changed = FALSE;
8757 for (y = 0; y < lev_fieldy; y++)
8758 for (x = 0; x < lev_fieldx; x++)
8759 if (Tile[x][y] != level.field[x][y])
8760 field_changed = TRUE;
8762 return (level.changed || field_changed);
8765 static boolean PrepareSavingIntoPersonalLevelSet(void)
8767 static LevelDirTree *last_copied_leveldir = NULL;
8768 static LevelDirTree *last_written_leveldir = NULL;
8769 static int last_copied_level_nr = -1;
8770 static int last_written_level_nr = -1;
8771 LevelDirTree *leveldir_former = leveldir_current;
8772 int level_nr_former = level_nr;
8775 // remember last mod/save so that for current session, we write
8776 // back to the same personal copy, asking only about overwrite.
8777 if (leveldir_current == last_copied_leveldir &&
8778 level_nr == last_copied_level_nr)
8780 // "cd" to personal level set dir (as used when writing last copy)
8781 leveldir_current = last_written_leveldir;
8782 level_nr = last_written_level_nr;
8787 if (!Request("This level is read-only! "
8788 "Save into personal level set?", REQ_ASK))
8791 // "cd" to personal level set dir (for writing copy the first time)
8793 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8795 // this may happen if "setup.internal.create_user_levelset" is FALSE
8796 // or if file "levelinfo.conf" is missing in personal user level set
8797 if (leveldir_current == NULL)
8799 Request("Cannot find personal level set?!", REQ_CONFIRM);
8801 leveldir_current = leveldir_former;
8806 // find unused level number
8807 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8809 static char *level_filename = NULL;
8811 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8813 if (!fileExists(level_filename))
8817 last_copied_leveldir = leveldir_former;
8818 last_copied_level_nr = level_nr_former;
8820 last_written_leveldir = leveldir_current;
8821 last_written_level_nr = level_nr = new_level_nr;
8826 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8828 static char *filename_levelinfo = NULL, *mod_name = NULL;
8831 // annotate this copy-and-mod in personal levelinfo.conf
8832 setString(&filename_levelinfo,
8833 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8835 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8837 fprintf(file, "\n");
8838 fprintf(file, "# level %d was modified from:\n", level_nr);
8839 fprintf(file, "# - previous level set name: %s\n",
8841 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8842 level.file_info.nr, level.name);
8843 fprintf(file, "# - previous author: %s\n",
8845 fprintf(file, "# - previous save date: ");
8847 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8849 fprintf(file, "%04d-%02d-%02d\n",
8850 level.creation_date.year,
8851 level.creation_date.month,
8852 level.creation_date.day);
8856 fprintf(file, "not recorded\n");
8862 if (level_nr > leveldir_current->last_level)
8863 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8865 // else: allow the save even if annotation failed
8867 // now... spray graffiti on the old level vital statistics
8868 // user can change these; just trying to set a good baseline
8870 // don't truncate names for fear of making offensive or silly:
8871 // long-named original author only recorded in levelinfo.conf.
8872 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8873 if (!strEqual(level.author, leveldir_current->author))
8875 setString(&mod_name, getStringCat3(leveldir_current->author,
8876 " after ", level.author));
8878 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8879 setString(&mod_name,
8880 getStringCat2(leveldir_current->author, " (ed.)"));
8882 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8883 setString(&mod_name, leveldir_current->author);
8885 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8887 // less worried about truncation here
8888 setString(&mod_name, getStringCat2("Mod: ", level.name));
8889 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8893 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8894 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8898 for (x = 0; x < lev_fieldx; x++)
8899 for (y = 0; y < lev_fieldy; y++)
8900 dst[x][y] = src[x][y];
8903 static int setSelectboxValue(int selectbox_id, int new_value)
8905 int new_index_value = 0;
8908 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8909 if (selectbox_info[selectbox_id].options[i].value == new_value)
8910 new_index_value = i;
8912 *selectbox_info[selectbox_id].value =
8913 selectbox_info[selectbox_id].options[new_index_value].value;
8915 return new_index_value;
8918 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8922 // change action mode and arg variables according to action type variable
8923 for (i = 0; action_arg_options[i].value != -1; i++)
8925 if (action_arg_options[i].value == custom_element_change.action_type)
8927 int mode = action_arg_options[i].mode;
8929 // only change if corresponding selectbox has changed
8930 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8931 action_arg_modes[mode])
8932 custom_element_change.action_mode = -1;
8934 // only change if corresponding selectbox has changed
8935 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8936 action_arg_options[i].options)
8937 custom_element_change.action_arg = -1;
8944 static void setSelectboxSpecialActionOptions(void)
8948 // change action mode and arg selectbox according to action type selectbox
8949 for (i = 0; action_arg_options[i].value != -1; i++)
8951 if (action_arg_options[i].value == custom_element_change.action_type)
8953 int mode = action_arg_options[i].mode;
8955 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8956 action_arg_modes[mode]);
8957 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8958 custom_element_change.action_mode);
8960 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8961 action_arg_options[i].options);
8962 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8963 custom_element_change.action_arg);
8969 static void copy_custom_element_settings(int element_from, int element_to)
8971 struct ElementInfo *ei_from = &element_info[element_from];
8972 struct ElementInfo *ei_to = &element_info[element_to];
8974 copyElementInfo(ei_from, ei_to);
8977 static void replace_custom_element_in_settings(int element_from,
8982 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8984 struct ElementInfo *ei = &element_info[i];
8986 for (y = 0; y < 3; y++)
8987 for (x = 0; x < 3; x++)
8988 if (ei->content.e[x][y] == element_from)
8989 ei->content.e[x][y] = element_to;
8991 for (j = 0; j < ei->num_change_pages; j++)
8993 struct ElementChangeInfo *change = &ei->change_page[j];
8995 if (change->target_element == element_from)
8996 change->target_element = element_to;
8998 if (change->initial_trigger_element == element_from)
8999 change->initial_trigger_element = element_to;
9001 if (change->action_element == element_from)
9002 change->action_element = element_to;
9004 for (y = 0; y < 3; y++)
9005 for (x = 0; x < 3; x++)
9006 if (change->target_content.e[x][y] == element_from)
9007 change->target_content.e[x][y] = element_to;
9010 if (ei->group != NULL) // group or internal
9011 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9012 if (ei->group->element[j] == element_from)
9013 ei->group->element[j] = element_to;
9017 static void replace_custom_element_in_playfield(int element_from,
9022 for (x = 0; x < lev_fieldx; x++)
9023 for (y = 0; y < lev_fieldy; y++)
9024 if (Tile[x][y] == element_from)
9025 Tile[x][y] = element_to;
9028 static boolean CopyCustomElement(int element_old, int element_new,
9031 int copy_mode_orig = copy_mode;
9033 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9035 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9036 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9037 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9039 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9041 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9042 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9043 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9045 level.changed = TRUE;
9047 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9049 Request("Please choose custom element!", REQ_CONFIRM);
9053 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9055 Request("Please choose group element!", REQ_CONFIRM);
9059 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9061 Request("Please choose empty element!", REQ_CONFIRM);
9067 level.changed = TRUE;
9070 // when modifying custom/group element, ask for copying level template
9071 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9073 if (!AskToCopyAndModifyLevelTemplate())
9077 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9079 copy_custom_element_settings(element_new, element_old);
9081 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9083 copy_custom_element_settings(element_old, element_new);
9085 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9087 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9088 copy_custom_element_settings(element_new, element_old);
9089 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9091 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9092 replace_custom_element_in_settings(element_new, element_old);
9093 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9095 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9096 replace_custom_element_in_playfield(element_new, element_old);
9097 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9100 UpdateCustomElementGraphicGadgets();
9101 DrawPropertiesWindow();
9106 static void CopyCustomElementPropertiesToEditor(int element)
9109 int current_change_page = element_info[element].current_change_page;
9111 // dynamically (re)build selectbox for selecting change page
9112 for (i = 0; i < element_info[element].num_change_pages; i++)
9114 sprintf(options_change_page_strings[i], "%d", i + 1);
9116 options_change_page[i].value = i;
9117 options_change_page[i].text = options_change_page_strings[i];
9120 options_change_page[i].value = -1;
9121 options_change_page[i].text = NULL;
9123 // needed here to initialize combined element properties
9124 InitElementPropertiesEngine(level.game_version);
9126 element_info[element].change =
9127 &element_info[element].change_page[current_change_page];
9129 custom_element = element_info[element];
9130 custom_element_change = *element_info[element].change;
9132 // needed to initially set selectbox options for special action options
9133 setSelectboxSpecialActionOptions();
9135 // needed to initially set selectbox value variables to reliable defaults
9136 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9137 setSelectboxValue(i, *selectbox_info[i].value);
9139 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9140 custom_element_properties[i] = HAS_PROPERTY(element, i);
9142 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9143 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9145 // ---------- element settings: configure (custom elements) -----------------
9147 // set accessible layer selectbox help value
9148 custom_element.access_type =
9149 (IS_WALKABLE(element) ? EP_WALKABLE :
9150 IS_PASSABLE(element) ? EP_PASSABLE :
9151 custom_element.access_type);
9152 custom_element.access_layer =
9153 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9154 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9155 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9156 custom_element.access_layer);
9157 custom_element.access_protected =
9158 (IS_PROTECTED(element) ? 1 : 0);
9159 custom_element_properties[EP_ACCESSIBLE] =
9160 (IS_ACCESSIBLE_OVER(element) ||
9161 IS_ACCESSIBLE_INSIDE(element) ||
9162 IS_ACCESSIBLE_UNDER(element));
9164 // set walk-to-object action selectbox help value
9165 custom_element.walk_to_action =
9166 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9167 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9168 IS_DROPPABLE(element) ? EP_DROPPABLE :
9169 IS_THROWABLE(element) ? EP_THROWABLE :
9170 IS_PUSHABLE(element) ? EP_PUSHABLE :
9171 custom_element.walk_to_action);
9172 custom_element_properties[EP_WALK_TO_OBJECT] =
9173 (IS_DIGGABLE(element) ||
9174 IS_COLLECTIBLE_ONLY(element) ||
9175 IS_DROPPABLE(element) ||
9176 IS_THROWABLE(element) ||
9177 IS_PUSHABLE(element));
9179 // set smash targets selectbox help value
9180 custom_element.smash_targets =
9181 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9182 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9183 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9184 custom_element.smash_targets);
9185 custom_element_properties[EP_CAN_SMASH] =
9186 (CAN_SMASH_EVERYTHING(element) ||
9187 CAN_SMASH_ENEMIES(element) ||
9188 CAN_SMASH_PLAYER(element));
9190 // set deadliness selectbox help value
9191 custom_element.deadliness =
9192 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9193 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9194 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9195 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9196 custom_element.deadliness);
9197 custom_element_properties[EP_DEADLY] =
9198 (DONT_TOUCH(element) ||
9199 DONT_GET_HIT_BY(element) ||
9200 DONT_COLLIDE_WITH(element) ||
9201 DONT_RUN_INTO(element));
9203 // ---------- element settings: advanced (custom elements) ------------------
9205 // set "change by direct action" selectbox help value
9206 custom_element_change.direct_action =
9207 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9208 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9209 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9210 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9211 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9212 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9213 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9214 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9215 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9216 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9217 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9218 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9219 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9220 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9221 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9222 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9223 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9224 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9225 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9226 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9227 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9228 custom_element_change.direct_action);
9230 // set "change by other element action" selectbox help value
9231 custom_element_change.other_action =
9232 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9233 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9234 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9235 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9236 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9237 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9238 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9239 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9240 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9241 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9242 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9243 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9244 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9245 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9246 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9247 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9248 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9249 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9250 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9251 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9252 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9253 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9254 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9255 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9256 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9257 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9258 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9259 custom_element_change.other_action);
9262 static void CopyGroupElementPropertiesToEditor(int element)
9264 group_element_info = *element_info[element].group;
9265 custom_element = element_info[element]; // needed for description
9268 static void CopyEmptyElementPropertiesToEditor(int element)
9270 custom_element = element_info[element];
9273 static void CopyClassicElementPropertiesToEditor(int element)
9275 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9276 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9277 getMoveIntoAcidProperty(&level, element);
9279 if (MAYBE_DONT_COLLIDE_WITH(element))
9280 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9281 getDontCollideWithProperty(&level, element);
9284 static void CopyElementPropertiesToEditor(int element)
9286 if (IS_CUSTOM_ELEMENT(element))
9287 CopyCustomElementPropertiesToEditor(element);
9288 else if (IS_GROUP_ELEMENT(element))
9289 CopyGroupElementPropertiesToEditor(element);
9290 else if (IS_EMPTY_ELEMENT(element))
9291 CopyEmptyElementPropertiesToEditor(element);
9293 CopyClassicElementPropertiesToEditor(element);
9296 static boolean AskToCopyAndModifyLevelTemplate(void)
9298 if (Request("Copy and modify settings from level template?", REQ_ASK))
9300 level.use_custom_template = FALSE;
9302 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9303 GDI_CHECKED, FALSE, GDI_END);
9304 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9305 GDI_CHECKED, FALSE, GDI_END);
9311 LoadLevelTemplate(-1); // this resets all element modifications ...
9313 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9319 static void CopyCustomElementPropertiesToGame(int element)
9322 int access_type_and_layer;
9324 // mark that this custom element has been modified
9325 custom_element.modified_settings = TRUE;
9326 level.changed = TRUE;
9328 if (level.use_custom_template)
9329 AskToCopyAndModifyLevelTemplate();
9331 element_info[element] = custom_element;
9332 *element_info[element].change = custom_element_change;
9334 // ---------- element settings: configure (custom elements) -----------------
9336 // set accessible property from checkbox and selectbox
9337 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9338 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9339 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9340 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9341 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9342 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9343 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9344 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9345 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9346 custom_element_properties[access_type_and_layer] =
9347 custom_element_properties[EP_ACCESSIBLE];
9348 custom_element_properties[EP_PROTECTED] =
9349 (custom_element.access_protected != 0 &&
9350 custom_element_properties[EP_ACCESSIBLE]);
9352 // set walk-to-object property from checkbox and selectbox
9353 custom_element_properties[EP_DIGGABLE] = FALSE;
9354 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9355 custom_element_properties[EP_DROPPABLE] = FALSE;
9356 custom_element_properties[EP_THROWABLE] = FALSE;
9357 custom_element_properties[EP_PUSHABLE] = FALSE;
9358 custom_element_properties[custom_element.walk_to_action] =
9359 custom_element_properties[EP_WALK_TO_OBJECT];
9361 // set smash property from checkbox and selectbox
9362 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9363 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9364 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9365 custom_element_properties[custom_element.smash_targets] =
9366 custom_element_properties[EP_CAN_SMASH];
9368 // set deadliness property from checkbox and selectbox
9369 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9370 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9371 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9372 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9373 custom_element_properties[custom_element.deadliness] =
9374 custom_element_properties[EP_DEADLY];
9376 // ---------- element settings: advanced (custom elements) ------------------
9378 // set player change event from checkbox and selectbox
9379 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9380 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9381 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9382 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9383 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9384 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9385 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9386 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9387 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9388 custom_element_change_events[CE_SWITCHED] = FALSE;
9389 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9390 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9391 custom_element_change_events[CE_BLOCKED] = FALSE;
9392 custom_element_change_events[CE_IMPACT] = FALSE;
9393 custom_element_change_events[CE_SMASHED] = FALSE;
9394 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9395 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9396 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9397 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9398 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9399 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9400 custom_element_change_events[custom_element_change.direct_action] =
9401 custom_element_change_events[CE_BY_DIRECT_ACTION];
9403 // set other element action change event from checkbox and selectbox
9404 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9405 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9406 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9407 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9408 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9409 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9410 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9411 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9412 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9413 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9414 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9415 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9416 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9417 custom_element_change_events[CE_HITTING_X] = FALSE;
9418 custom_element_change_events[CE_DIGGING_X] = FALSE;
9419 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9420 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9421 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9422 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9423 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9424 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9425 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9426 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9427 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9428 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9429 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9430 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9431 custom_element_change_events[custom_element_change.other_action] =
9432 custom_element_change_events[CE_BY_OTHER_ACTION];
9434 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9435 SET_PROPERTY(element, i, custom_element_properties[i]);
9437 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9438 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9440 // copy change events also to special level editor variable
9441 custom_element = element_info[element];
9442 custom_element_change = *element_info[element].change;
9444 // needed here to restore runtime value "element_info[element].gfx_element"
9445 InitElementPropertiesGfxElement();
9448 static void CopyGroupElementPropertiesToGame(int element)
9450 // mark that this group element has been modified
9451 custom_element.modified_settings = TRUE;
9452 level.changed = TRUE;
9454 if (level.use_custom_template)
9455 AskToCopyAndModifyLevelTemplate();
9457 element_info[element] = custom_element;
9458 *element_info[element].group = group_element_info;
9460 // needed here to restore runtime value "element_info[element].gfx_element"
9461 InitElementPropertiesGfxElement();
9464 static void CopyEmptyElementPropertiesToGame(int element)
9466 // mark that this empty element has been modified
9467 custom_element.modified_settings = TRUE;
9468 level.changed = TRUE;
9470 if (level.use_custom_template)
9471 AskToCopyAndModifyLevelTemplate();
9473 element_info[element] = custom_element;
9475 // needed here to restore runtime value "element_info[element].gfx_element"
9476 InitElementPropertiesGfxElement();
9479 static void CopyClassicElementPropertiesToGame(int element)
9481 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9482 setMoveIntoAcidProperty(&level, element,
9483 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9485 if (MAYBE_DONT_COLLIDE_WITH(element))
9486 setDontCollideWithProperty(&level, element,
9487 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9490 static void CopyElementPropertiesToGame(int element)
9492 if (IS_CUSTOM_ELEMENT(element))
9493 CopyCustomElementPropertiesToGame(element);
9494 else if (IS_GROUP_ELEMENT(element))
9495 CopyGroupElementPropertiesToGame(element);
9496 else if (IS_EMPTY_ELEMENT(element))
9497 CopyEmptyElementPropertiesToGame(element);
9499 CopyClassicElementPropertiesToGame(element);
9503 static void CheckElementDescriptions(void)
9507 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9508 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9509 Warn("no element description file for element '%s'", EL_NAME(i));
9513 static int getMaxEdFieldX(boolean has_scrollbar)
9515 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9516 int sxsize = SXSIZE - scrollbar_width;
9517 int max_ed_fieldx = sxsize / ed_tilesize;
9519 return max_ed_fieldx;
9522 static int getMaxEdFieldY(boolean has_scrollbar)
9524 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9525 INFOTEXT_YSIZE_FULL : 0);
9526 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9527 int sysize = SYSIZE - scrollbar_height - infotext_height;
9528 int max_ed_fieldy = sysize / ed_tilesize;
9530 return max_ed_fieldy;
9533 static void InitZoomLevelSettings(int zoom_tilesize)
9535 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9537 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9539 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9540 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9542 // make sure that tile size is always a power of 2
9543 ed_tilesize = (1 << log_2(ed_tilesize));
9545 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9547 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9548 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9552 last_game_engine_type = level.game_engine_type;
9554 // limit zoom tilesize by upper and lower bound
9555 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9557 // store zoom tilesize in auto setup file only if it was manually changed
9558 if (zoom_tilesize != -1)
9559 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9561 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9562 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9565 static void InitDrawingElements(void)
9567 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9569 if (level.game_engine_type == game_engine_type_last)
9572 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9574 new_element1 = EL_BD_WALL;
9575 new_element2 = EL_EMPTY;
9576 new_element3 = EL_BD_SAND;
9578 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9580 new_element1 = EL_SP_CHIP_SINGLE;
9581 new_element2 = EL_EMPTY;
9582 new_element3 = EL_SP_BASE;
9584 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9586 new_element1 = EL_MM_MIRROR_START;
9587 new_element2 = EL_EMPTY;
9588 new_element3 = EL_MM_WOODEN_WALL;
9592 new_element1 = EL_WALL;
9593 new_element2 = EL_EMPTY;
9594 new_element3 = EL_SAND;
9597 game_engine_type_last = level.game_engine_type;
9600 static void InitLevelSetInfo(void)
9602 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9603 "%s", leveldir_current->name);
9604 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9605 "%s", leveldir_current->author);
9607 levelset_num_levels = leveldir_current->levels;
9609 levelset_use_levelset_artwork = FALSE;
9610 levelset_copy_level_template = FALSE;
9612 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9615 static void ChangeEditorToLevelSet(char *levelset_subdir)
9617 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9619 // the previous level set might have used custom artwork
9620 ReloadCustomArtwork(0);
9622 LoadLevelSetup_SeriesInfo();
9624 SaveLevelSetup_LastSeries();
9625 SaveLevelSetup_SeriesInfo();
9629 LoadLevel(level_nr);
9630 LoadScore(level_nr);
9635 static boolean useEditorDoorAnimation(void)
9637 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9638 boolean door_1_viewport_unchanged =
9639 (vp_door_1->x == DX &&
9640 vp_door_1->y == DY &&
9641 vp_door_1->width == DXSIZE &&
9642 vp_door_1->height == DYSIZE);
9643 boolean door_1_contains_toolbox =
9646 EX + EXSIZE <= DX + DXSIZE &&
9647 EY + EYSIZE <= DY + DYSIZE);
9649 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9652 static void DrawEditorDoorBackground(int graphic, int x, int y,
9653 int width, int height)
9655 struct GraphicInfo *g = &graphic_info[graphic];
9657 if (g->bitmap != NULL)
9658 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9659 MIN(width, g->width), MIN(height, g->height), x, y);
9661 ClearRectangle(drawto, x, y, width, height);
9664 static void DrawEditorDoorContent(void)
9666 // needed for gadgets drawn on background (like palette scrollbar)
9667 SetDoorBackgroundImage(IMG_UNDEFINED);
9669 // copy default editor door content to main double buffer
9670 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9673 DrawSpecialEditorDoor();
9675 // draw new control window
9676 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9678 // draw all toolbox gadgets to editor doors
9679 MapControlButtons();
9681 // when returning from test game to properties page, redraw toolbox gadgets
9682 if (edit_mode == ED_MODE_PROPERTIES)
9684 UnmapLevelEditorToolboxDrawingGadgets();
9685 UnmapLevelEditorToolboxCustomGadgets();
9687 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9690 // draw all palette gadgets to editor doors
9691 ModifyEditorElementList();
9692 RedrawDrawingElements();
9694 // copy actual editor door content to door double buffer for OpenDoor()
9695 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9698 void DrawLevelEd(void)
9700 int fade_mask = REDRAW_FIELD;
9702 FadeSoundsAndMusic();
9705 fade_mask = REDRAW_ALL;
9709 // needed if different viewport properties defined for editor
9710 ChangeViewportPropertiesIfNeeded();
9714 InitZoomLevelSettings(-1);
9715 InitDrawingElements();
9719 CheckElementDescriptions();
9722 if (level_editor_test_game)
9724 CopyPlayfield(level.field, Tile);
9725 CopyPlayfield(TileBackup, level.field);
9727 level_editor_test_game = FALSE;
9731 edit_mode = ED_MODE_DRAWING;
9732 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9733 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9741 // redraw_mask |= REDRAW_ALL;
9743 FreeLevelEditorGadgets();
9744 CreateLevelEditorGadgets();
9746 ReinitializeElementList(); // update dynamic level element list
9747 ReinitializeElementListButtons(); // custom element may look different
9749 InitElementPropertiesGfxElement();
9753 DrawEditModeWindow_PlayfieldOnly();
9755 DrawMaskedBorder(fade_mask);
9757 // use door animation if door 1 viewport is unchanged and contains toolbox
9758 if (useEditorDoorAnimation())
9762 DrawEditorDoorContent();
9764 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9768 DrawEditorDoorContent();
9773 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9776 static void AdjustDrawingAreaGadgets(void)
9778 int ed_xsize = lev_fieldx + 2;
9779 int ed_ysize = lev_fieldy + 2;
9780 int max_ed_fieldx = MAX_ED_FIELDX;
9781 int max_ed_fieldy = MAX_ED_FIELDY;
9782 boolean horizontal_scrollbar_needed;
9783 boolean vertical_scrollbar_needed;
9784 int x, y, width, height;
9786 if (suppressBorderElement())
9788 ed_xsize = lev_fieldx;
9789 ed_ysize = lev_fieldy;
9792 // check if we need any scrollbars
9793 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9794 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9796 // check if we have a smaller editor field because of scrollbars
9797 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9798 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9800 // check again if we now need more scrollbars because of less space
9801 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9802 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9804 // check if editor field gets even smaller after adding new scrollbars
9805 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9806 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9808 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9809 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9811 x = SX + ed_fieldx * ed_tilesize;
9812 y = SY + ed_fieldy * ed_tilesize;
9814 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9815 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9817 // adjust drawing area gadget
9818 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9819 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9820 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9823 // adjust horizontal scrollbar gadgets
9824 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9827 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9828 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9831 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9834 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9837 // adjust vertical scrollbar gadgets
9838 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9841 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9843 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9845 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9848 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9852 static void AdjustLevelScrollPosition(void)
9854 if (level_xpos < -1)
9856 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9857 level_xpos = lev_fieldx - ed_fieldx + 1;
9858 if (lev_fieldx < ed_fieldx - 2)
9861 if (level_ypos < -1)
9863 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9864 level_ypos = lev_fieldy - ed_fieldy + 1;
9865 if (lev_fieldy < ed_fieldy - 2)
9868 if (suppressBorderElement())
9875 static void AdjustEditorScrollbar(int id)
9877 struct GadgetInfo *gi = level_editor_gadget[id];
9878 int items_max, items_visible, item_position;
9880 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9882 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9883 items_visible = ed_fieldx;
9884 item_position = level_xpos + 1;
9888 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9889 items_visible = ed_fieldy;
9890 item_position = level_ypos + 1;
9893 if (item_position > items_max - items_visible)
9894 item_position = items_max - items_visible;
9896 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9897 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9900 static void AdjustElementListScrollbar(void)
9902 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9903 int items_max, items_visible, item_position;
9905 // correct position of element list scrollbar
9906 if (element_shift < 0)
9908 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9909 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9911 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9912 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9913 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9915 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9916 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9917 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9920 static void ModifyEditorCounterValue(int counter_id, int new_value)
9922 int *counter_value = counterbutton_info[counter_id].value;
9923 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9924 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9926 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9928 if (counter_value != NULL)
9929 *counter_value = gi->textinput.number_value;
9932 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9934 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9935 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9937 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9939 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9940 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9942 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9943 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9945 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9946 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9951 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9953 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9954 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9955 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9957 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9960 static void ModifyEditorSelectboxOptions(int selectbox_id,
9961 struct ValueTextInfo *options)
9963 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9964 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9966 selectbox_info[selectbox_id].options = options;
9968 // set index to zero -- list may be shorter now (correct later, if needed)
9969 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9970 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9973 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9975 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9976 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9978 drawingarea_info[drawingarea_id].area_xsize = xsize;
9979 drawingarea_info[drawingarea_id].area_ysize = ysize;
9981 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9984 static void ModifyEditorElementList(void)
9988 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9991 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9993 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9994 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9995 struct GadgetDesign *gd = &gi->deco.design;
9996 int element = editor_elements[element_shift + i];
9997 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10001 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10003 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10009 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10011 int graphic = el2edimg(element);
10012 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10014 if (pos->x == -1 &&
10018 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10021 static void ModifyDrawingElementButton(int element, int id)
10023 struct GadgetInfo *gi = level_editor_gadget[id];
10024 Bitmap *deco_bitmap;
10025 int deco_x, deco_y;
10026 int tile_size = gi->deco.width;
10028 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10030 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10033 static void PickDrawingElement(int button, int element)
10038 struct XYTileSize *pos;
10040 } de, drawing_elements[] =
10042 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10043 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10044 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10047 if (button < 1 || button > 3)
10050 if (IS_MM_WALL(element))
10051 element = map_mm_wall_element(element);
10053 de = drawing_elements[button - 1];
10055 *de.new_element = element; // update global drawing element variable
10057 DrawDrawingElementGraphic(element, de.pos);
10058 ModifyDrawingElementButton(element, de.id);
10060 redraw_mask |= REDRAW_DOOR_1;
10063 static void RedrawDrawingElements(void)
10065 PickDrawingElement(1, new_element1);
10066 PickDrawingElement(2, new_element2);
10067 PickDrawingElement(3, new_element3);
10070 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10072 stick_element_properties_window = FALSE;
10074 SetMainBackgroundImage(IMG_UNDEFINED);
10077 UnmapLevelEditorFieldGadgets();
10079 AdjustDrawingAreaGadgets();
10080 AdjustLevelScrollPosition();
10081 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10082 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10084 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10086 MapMainDrawingArea();
10088 if (remap_toolbox_gadgets)
10090 UnmapLevelEditorToolboxCustomGadgets();
10091 MapLevelEditorToolboxDrawingGadgets();
10095 static void DrawDrawingWindow(void)
10097 DrawDrawingWindowExt(TRUE);
10100 static int getTabulatorBarWidth(void)
10102 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10103 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10105 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10108 static int getTabulatorBarHeight(void)
10110 return ED_TAB_BAR_HEIGHT;
10113 static Pixel getTabulatorBarColor(void)
10115 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10116 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10117 int gd_x = gd->x + gd_gi1->border.width / 2;
10118 int gd_y = gd->y + gd_gi1->height - 1;
10120 return GetPixel(gd->bitmap, gd_x, gd_y);
10123 static void DrawLevelConfigTabulatorGadgets(void)
10125 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10126 Pixel tab_color = getTabulatorBarColor();
10127 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10128 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10131 // draw additional "engine" tabulator when using native BD engine
10132 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10133 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10135 for (i = id_first; i <= id_last; i++)
10137 int gadget_id = textbutton_info[i].gadget_id;
10138 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10139 boolean active = (i != edit_mode_levelconfig);
10141 // draw background line below tabulator button
10142 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10144 // draw solid line below inactive tabulator buttons
10145 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10146 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10147 ED_GADGET_TINY_DISTANCE, tab_color);
10149 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10150 MapTextbuttonGadget(i);
10153 // draw little border line below tabulator buttons
10154 if (tab_color != BLACK_PIXEL) // black => transparent
10155 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10156 ED_GADGET_TINY_DISTANCE,
10157 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10160 static void DrawPropertiesTabulatorGadgets(void)
10162 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10163 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10164 int gd_x = gd->x + gd_gi1->border.width / 2;
10165 int gd_y = gd->y + gd_gi1->height - 1;
10166 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10167 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10168 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10171 // draw two config tabulators for player elements
10172 if (IS_PLAYER_ELEMENT(properties_element))
10173 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10175 // draw two config and one "change" tabulator for custom elements
10176 if (IS_CUSTOM_ELEMENT(properties_element))
10177 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10179 for (i = id_first; i <= id_last; i++)
10181 int gadget_id = textbutton_info[i].gadget_id;
10182 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10183 boolean active = (i != edit_mode_properties);
10185 // use "config 1" and "config 2" instead of "config" for players and CEs
10186 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10187 (IS_PLAYER_ELEMENT(properties_element) ||
10188 IS_CUSTOM_ELEMENT(properties_element)))
10191 // draw background line below tabulator button
10192 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10194 // draw solid line below inactive tabulator buttons
10195 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10196 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10197 ED_GADGET_TINY_DISTANCE, tab_color);
10199 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10200 MapTextbuttonGadget(i);
10203 // draw little border line below tabulator buttons
10204 if (tab_color != BLACK_PIXEL) // black => transparent
10205 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10206 ED_GADGET_TINY_DISTANCE,
10207 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10210 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10212 DrawText(SX + xpos, SY + ypos, text, font_nr);
10215 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10216 int xpos, int ypos)
10218 int font_width = getFontWidth(font_nr);
10219 int font_height = getFontHeight(font_nr);
10220 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10221 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10223 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10224 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10225 TRUE, FALSE, FALSE);
10228 static void DrawLevelConfigLevel(void)
10232 // draw counter gadgets
10233 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10234 MapCounterButtons(i);
10236 // draw checkbutton gadgets
10237 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10238 MapCheckbuttonGadget(i);
10240 // draw selectbox gadgets
10241 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10242 MapSelectboxGadget(i);
10244 // draw text input gadgets
10245 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10246 MapTextInputGadget(i);
10249 static char *getLevelSubdirFromSaveMode(int save_mode)
10251 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10252 return getNewUserLevelSubdir();
10254 return leveldir_current->subdir;
10257 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10259 char *directory_text = "Level set directory:";
10260 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10261 int font1_nr = FONT_TEXT_1;
10262 int font2_nr = FONT_TEXT_2;
10263 int font1_height = getFontHeight(font1_nr);
10264 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10265 int x = ED_LEVEL_SETTINGS_X(0);
10266 int y = ED_LEVEL_SETTINGS_Y(6);
10268 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10269 PrintInfoText(directory_name, font2_nr, x, y);
10272 static void DrawLevelConfigLevelSet(void)
10274 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10275 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10278 // draw counter gadgets
10279 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10280 MapCounterButtons(i);
10282 // draw checkbutton gadgets
10283 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10285 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10286 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10287 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10290 MapCheckbuttonGadget(i);
10293 // draw selectbox gadgets
10294 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10295 MapSelectboxGadget(i);
10297 // draw text input gadgets
10298 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10299 MapTextInputGadget(i);
10301 // draw textbutton gadgets
10302 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10305 DrawLevelConfigLevelSet_DirectoryInfo();
10308 static void DrawLevelConfigEditor(void)
10312 // draw counter gadgets
10313 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10314 MapCounterButtons(i);
10316 // draw checkbutton gadgets
10317 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10318 MapCheckbuttonGadget(i);
10320 // draw radiobutton gadgets
10321 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10322 MapRadiobuttonGadget(i);
10324 // draw drawing area
10325 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10327 // draw textbutton gadgets
10328 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10331 static void DrawLevelConfigEngine(void)
10335 // draw counter gadgets
10336 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10338 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10339 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10343 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10344 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10347 // draw checkbutton gadgets
10348 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10349 MapCheckbuttonGadget(i);
10351 // draw selectbox gadgets
10352 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10353 MapSelectboxGadget(i);
10356 static void DrawLevelConfigWindow(void)
10358 char *text = "Global Settings";
10359 int font_nr = FONT_TITLE_1;
10360 struct MenuPosInfo *pos = &editor.settings.headline;
10361 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10362 int sy = SY + pos->y;
10364 stick_element_properties_window = FALSE;
10366 SetAutomaticNumberOfGemsNeeded();
10368 UnmapLevelEditorFieldGadgets();
10370 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10373 DrawText(sx, sy, text, font_nr);
10375 DrawLevelConfigTabulatorGadgets();
10377 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10378 DrawLevelConfigLevel();
10379 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10380 DrawLevelConfigLevelSet();
10381 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10382 DrawLevelConfigEditor();
10383 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10384 DrawLevelConfigEngine();
10387 static void DrawCustomContentArea(void)
10389 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10390 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10391 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10392 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10393 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10394 int xoffset = ED_GADGET_SPACE_DISTANCE;
10396 // add distance for potential left text (without drawing area border)
10397 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10399 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10401 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10404 static void DrawCustomChangeContentArea(void)
10406 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10407 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10408 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10409 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10410 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10411 int xoffset = ED_GADGET_SPACE_DISTANCE;
10413 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10415 MapDrawingArea(id);
10418 static void RemoveElementContentArea(int id, int font_height)
10420 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10422 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10423 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10424 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10425 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10426 ED_GADGET_TEXT_DISTANCE + font_height);
10429 static void DrawYamYamContentAreas(void)
10431 int font_nr = FONT_TEXT_1;
10432 int font_height = getFontHeight(font_nr);
10433 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10434 int yoffset = (tilesize - font_height) / 2;
10435 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10436 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10439 // display counter to choose number of element content areas
10440 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10442 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10444 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10446 if (i < level.num_yamyam_contents)
10448 MapDrawingArea(id);
10452 UnmapDrawingArea(id);
10454 // delete content areas in case of reducing number of them
10455 RemoveElementContentArea(id, font_height);
10459 DrawText(x, y + 0 * tilesize, "content", font_nr);
10460 DrawText(x, y + 1 * tilesize, "when", font_nr);
10461 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10464 static void DrawMagicBallContentAreas(void)
10466 int font_nr = FONT_TEXT_1;
10467 int font_height = getFontHeight(font_nr);
10468 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10469 int yoffset = (tilesize - font_height) / 2;
10470 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10471 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10474 // display counter to choose number of element content areas
10475 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10477 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10479 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10481 if (i < level.num_ball_contents)
10483 MapDrawingArea(id);
10487 UnmapDrawingArea(id);
10489 // delete content areas in case of reducing number of them
10490 RemoveElementContentArea(id, font_height);
10494 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10495 DrawText(x, y + 1 * tilesize, "when", font_nr);
10496 DrawText(x, y + 2 * tilesize, "active", font_nr);
10499 static void DrawAndroidElementArea(void)
10501 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10502 int num_elements = level.num_android_clone_elements;
10503 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10504 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10505 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10506 int xsize = MAX_ANDROID_ELEMENTS;
10509 // display counter to choose number of element areas
10510 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10512 if (drawingarea_info[id].text_left != NULL)
10513 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10515 UnmapDrawingArea(id);
10517 ModifyEditorDrawingArea(id, num_elements, 1);
10519 // delete content areas in case of reducing number of them
10520 DrawBackground(sx, sy,
10521 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10522 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10524 MapDrawingArea(id);
10527 static void DrawGroupElementArea(void)
10529 int id = ED_DRAWING_ID_GROUP_CONTENT;
10530 int num_elements = group_element_info.num_elements;
10531 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10532 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10533 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10534 int xsize = MAX_ELEMENTS_IN_GROUP;
10537 if (drawingarea_info[id].text_left != NULL)
10538 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10540 UnmapDrawingArea(id);
10542 ModifyEditorDrawingArea(id, num_elements, 1);
10544 // delete content areas in case of reducing number of them
10545 DrawBackground(sx, sy,
10546 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10547 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10549 MapDrawingArea(id);
10552 static void DrawPlayerInitialInventoryArea(int element)
10554 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10555 int player_nr = GET_PLAYER_NR(element);
10556 int num_elements = level.initial_inventory_size[player_nr];
10557 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10558 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10559 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10560 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10563 // determine horizontal position to the right of specified gadget
10564 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10565 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10566 ED_DRAWINGAREA_TEXT_DISTANCE);
10568 // determine horizontal offset for leading text
10569 if (drawingarea_info[id].text_left != NULL)
10570 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10572 UnmapDrawingArea(id);
10574 ModifyEditorDrawingArea(id, num_elements, 1);
10576 // delete content areas in case of reducing number of them
10577 DrawBackground(sx, sy,
10578 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10579 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10581 MapDrawingArea(id);
10584 static void DrawMMBallContentArea(void)
10586 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10587 int num_elements = level.num_mm_ball_contents;
10588 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10589 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10590 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10591 int xsize = MAX_MM_BALL_CONTENTS;
10594 if (drawingarea_info[id].text_left != NULL)
10595 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10597 UnmapDrawingArea(id);
10599 ModifyEditorDrawingArea(id, num_elements, 1);
10601 // delete content areas in case of reducing number of them
10602 DrawBackground(sx, sy,
10603 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10604 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10606 MapDrawingArea(id);
10609 static void DrawEnvelopeTextArea(int envelope_nr)
10611 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10612 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10616 DrawBackground(gi->x, gi->y,
10617 gi->textarea.crop_width, gi->textarea.crop_height);
10619 if (envelope_nr != -1)
10620 textarea_info[id].value = level.envelope[envelope_nr].text;
10622 ModifyGadget(gi, GDI_AREA_SIZE,
10623 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10624 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10627 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10630 static void DrawPropertiesInfo(void)
10639 // configurable properties
10641 { EP_WALKABLE_OVER, "- player can walk over it" },
10642 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10643 { EP_WALKABLE_UNDER, "- player can walk under it" },
10644 { EP_PASSABLE_OVER, "- player can pass over it" },
10645 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10646 { EP_PASSABLE_UNDER, "- player can pass under it" },
10647 { EP_PROTECTED, "- player is protected by it" },
10649 { EP_DIGGABLE, "- can be digged away" },
10650 { EP_COLLECTIBLE, "- can be collected" },
10651 { EP_DROPPABLE, "- can be dropped after collecting" },
10652 { EP_THROWABLE, "- can be thrown after collecting" },
10653 { EP_PUSHABLE, "- can be pushed" },
10655 { EP_CAN_FALL, "- can fall" },
10656 { EP_CAN_MOVE, "- can move" },
10658 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10660 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10662 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10664 { EP_SLIPPERY, "- slippery for falling elements" },
10665 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10667 { EP_DONT_RUN_INTO, "- deadly when running into" },
10668 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10669 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10670 { EP_DONT_TOUCH, "- deadly when touching" },
10672 { EP_INDESTRUCTIBLE, "- indestructible" },
10674 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10675 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10676 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10678 { EP_CAN_CHANGE, "- can change to other element" },
10680 // pre-defined properties
10681 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10682 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10683 { EP_SWITCHABLE, "- can be switched" },
10685 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10690 char *filename = getElementDescriptionFilename(properties_element);
10691 char *num_elements_text = "In this level: ";
10692 char *num_similar_text = "Similar tiles: ";
10693 char *properties_text = "Standard properties: ";
10694 char *description_text = "Description:";
10695 char *no_description_text = "No description available.";
10696 char *none_text = "None";
10698 int num_elements_in_level = 0;
10699 int num_similar_in_level = 0;
10700 int num_hires_tiles_in_level = 0;
10701 int num_standard_properties = 0;
10702 int font1_nr = FONT_TEXT_1;
10703 int font2_nr = FONT_TEXT_2;
10704 int font1_width = getFontWidth(font1_nr);
10705 int font1_height = getFontHeight(font1_nr);
10706 int font2_height = getFontHeight(font2_nr);
10707 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10708 int font2_yoffset = (font1_height - font2_height) / 2;
10709 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10710 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10711 int properties_text_len = strlen(properties_text) * font1_width;
10712 int xpos = ED_ELEMENT_SETTINGS_X(0);
10713 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10716 if (setup.editor.show_element_token)
10718 int font3_nr = FONT_TEXT_3;
10719 int font3_height = getFontHeight(font3_nr);
10721 DrawTextF(xpos, ypos, font3_nr,
10722 "[%s]", element_info[properties_element].token_name);
10724 ypos += 2 * font3_height;
10727 // ----- print number of elements / percentage of this element in level
10729 for (y = 0; y < lev_fieldy; y++)
10731 for (x = 0; x < lev_fieldx; x++)
10733 if (Tile[x][y] == properties_element)
10735 num_elements_in_level++;
10737 else if (IS_MM_WALL(Tile[x][y]) &&
10738 map_mm_wall_element(Tile[x][y]) == properties_element)
10740 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10745 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10747 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10749 if (num_hires_tiles_in_level > 0)
10750 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10751 "%d wall tiles", num_hires_tiles_in_level);
10752 else if (num_elements_in_level > 0)
10753 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10754 "%d (%.2f %%)", num_elements_in_level, percentage);
10756 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10759 // ----- print number of similar elements / percentage of them in level
10761 for (y = 0; y < lev_fieldy; y++)
10763 for (x = 0; x < lev_fieldx; x++)
10765 if (strEqual(element_info[Tile[x][y]].class_name,
10766 element_info[properties_element].class_name))
10768 num_similar_in_level++;
10773 if (num_similar_in_level != num_elements_in_level)
10775 ypos += 1 * MAX(font1_height, font2_height);
10777 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10779 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10781 if (num_similar_in_level > 0)
10782 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10783 "%d (%.2f %%)", num_similar_in_level, percentage);
10785 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10789 ypos += 2 * MAX(font1_height, font2_height);
10791 // ----- print standard properties of this element
10793 DrawTextS(xpos, ypos, font1_nr, properties_text);
10795 ypos += line1_height;
10797 for (i = 0; properties[i].value != -1; i++)
10799 if (!HAS_PROPERTY(properties_element, properties[i].value))
10802 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10804 ypos += font2_height;
10806 num_standard_properties++;
10809 if (num_standard_properties == 0)
10811 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10812 font2_nr, none_text);
10814 ypos -= (line1_height - font1_height);
10817 ypos += MAX(font1_height, font2_height);
10819 // ----- print special description of this element
10821 PrintInfoText(description_text, font1_nr, xpos, ypos);
10823 ypos += line1_height;
10825 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10826 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10829 #define TEXT_COLLECTING "Score for collecting"
10830 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10831 #define TEXT_SMASHING "Score for smashing"
10832 #define TEXT_SLURPING "Score for slurping robot"
10833 #define TEXT_CRACKING "Score for cracking"
10834 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10835 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10836 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10837 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10838 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10839 #define TEXT_DURATION "Duration when activated"
10840 #define TEXT_DELAY_ON "Delay before activating"
10841 #define TEXT_DELAY_OFF "Delay before deactivating"
10842 #define TEXT_DELAY_CHANGING "Delay before changing"
10843 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10844 #define TEXT_DELAY_MOVING "Delay before moving"
10845 #define TEXT_BALL_DELAY "Element generation delay"
10846 #define TEXT_MOVE_SPEED "Speed of android moving"
10847 #define TEXT_CLONE_SPEED "Speed of android cloning"
10848 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10849 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10850 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10851 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10852 #define TEXT_TIME_BONUS "Extra time to solve level"
10853 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10854 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
10855 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
10856 #define TEXT_RANDOM_SEED "slime random number seed"
10865 } elements_with_counter[] =
10867 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10868 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10869 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10870 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10871 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10872 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10873 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10874 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10875 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10876 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10877 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10878 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10879 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10880 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10881 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10882 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10883 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10884 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10885 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10886 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10887 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10888 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10889 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10890 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10891 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10892 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10893 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10894 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10895 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10896 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10897 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10898 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10899 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10900 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10901 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10902 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10903 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10904 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10905 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10906 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10907 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10908 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10909 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10910 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10911 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10912 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10913 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10914 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10915 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10916 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10917 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10918 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10919 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10920 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10921 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10922 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10923 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10924 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10925 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10926 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10927 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10928 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10929 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10930 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10931 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10932 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10933 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10934 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10935 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10936 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10937 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10938 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10939 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10940 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10941 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10942 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10943 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10944 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10945 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10946 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10947 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10948 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10949 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10951 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10953 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10954 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10955 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10957 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10959 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10960 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10961 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10962 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10963 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10964 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10965 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10966 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10967 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10968 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10969 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
10971 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
10973 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
10975 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
10977 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
10979 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10980 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10981 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
10982 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
10983 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
10984 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
10985 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
10986 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
10987 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
10988 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
10989 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10990 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10991 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10992 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10993 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10994 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10995 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10996 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10997 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10998 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10999 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11000 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11001 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11002 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11003 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11008 static boolean checkPropertiesConfig(int element)
11012 // special case: empty space customization only available in R'n'D game engine
11013 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11016 // special case: BD style rock customization only available in BD game engine
11017 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11020 if (IS_GEM(element) ||
11021 IS_CUSTOM_ELEMENT(element) ||
11022 IS_GROUP_ELEMENT(element) ||
11023 IS_EMPTY_ELEMENT(element) ||
11024 IS_BALLOON_ELEMENT(element) ||
11025 IS_ENVELOPE(element) ||
11026 IS_MM_ENVELOPE(element) ||
11027 IS_MM_MCDUFFIN(element) ||
11028 IS_DF_LASER(element) ||
11029 IS_PLAYER_ELEMENT(element) ||
11030 IS_BD_PLAYER_ELEMENT(element) ||
11031 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11032 HAS_EDITOR_CONTENT(element) ||
11033 CAN_GROW(element) ||
11034 COULD_MOVE_INTO_ACID(element) ||
11035 MAYBE_DONT_COLLIDE_WITH(element) ||
11036 element == EL_BD_ROCK ||
11037 element == EL_BD_MEGA_ROCK ||
11038 element == EL_BD_SWEET ||
11039 element == EL_BD_VOODOO_DOLL)
11045 for (i = 0; elements_with_counter[i].element != -1; i++)
11046 if (elements_with_counter[i].element == element)
11053 static void SetAutomaticNumberOfGemsNeeded(void)
11057 if (!level.auto_count_gems)
11060 level.gems_needed = 0;
11062 for (x = 0; x < lev_fieldx; x++)
11064 for (y = 0; y < lev_fieldy; y++)
11066 int element = Tile[x][y];
11071 case EL_EMERALD_YELLOW:
11072 case EL_EMERALD_RED:
11073 case EL_EMERALD_PURPLE:
11074 case EL_BD_DIAMOND:
11075 case EL_WALL_EMERALD:
11076 case EL_WALL_EMERALD_YELLOW:
11077 case EL_WALL_EMERALD_RED:
11078 case EL_WALL_EMERALD_PURPLE:
11079 case EL_WALL_BD_DIAMOND:
11081 case EL_SP_INFOTRON:
11084 level.gems_needed++;
11088 case EL_WALL_DIAMOND:
11089 level.gems_needed += 3;
11093 case EL_WALL_PEARL:
11094 level.gems_needed += 5;
11098 case EL_WALL_CRYSTAL:
11099 level.gems_needed += 8;
11108 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11111 static void DrawPropertiesConfig(void)
11113 boolean draw_footer_line = FALSE;
11114 int max_num_element_counters = 4;
11115 int num_element_counters = 0;
11118 if (!checkPropertiesConfig(properties_element))
11120 int xpos = ED_ELEMENT_SETTINGS_X(0);
11121 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11123 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11128 // check if there are elements where a value can be chosen for
11129 for (i = 0; elements_with_counter[i].element != -1; i++)
11131 if (elements_with_counter[i].element != properties_element)
11134 // special case: score for extra diamonds only available in BD game engine
11135 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11136 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11137 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11140 // special case: some amoeba counters only available in BD game engine
11141 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11142 elements_with_counter[i].value != &level.amoeba_speed &&
11143 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11146 // special case: some amoeba counters only available in R'n'D game engine
11147 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11148 elements_with_counter[i].value == &level.amoeba_speed &&
11149 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11152 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11154 counterbutton_info[counter_id].y =
11155 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11156 (CAN_GROW(properties_element) ? 1 : 0) +
11157 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11158 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11159 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11160 (properties_element == EL_BD_SLIME ? 1 : 0) +
11161 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11162 num_element_counters);
11164 // special case: set amoeba counters for BD game engine separately
11165 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11166 (properties_element == EL_BD_AMOEBA_2))
11167 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11169 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11170 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11171 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11172 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11174 // default: counter values between 0 and 999
11175 if (counterbutton_info[counter_id].max_value == 0)
11176 counterbutton_info[counter_id].max_value = 999;
11178 MapCounterButtons(counter_id);
11180 num_element_counters++;
11181 if (num_element_counters >= max_num_element_counters)
11185 if (HAS_EDITOR_CONTENT(properties_element))
11187 // draw stickybutton gadget
11188 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11190 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11192 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11193 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11195 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11196 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11198 else if (properties_element == EL_BD_AMOEBA_2)
11200 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11201 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11202 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11204 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11205 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11206 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11207 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11209 else if (IS_AMOEBOID(properties_element))
11210 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11211 else if (properties_element == EL_YAMYAM ||
11212 properties_element == EL_YAMYAM_LEFT ||
11213 properties_element == EL_YAMYAM_RIGHT ||
11214 properties_element == EL_YAMYAM_UP ||
11215 properties_element == EL_YAMYAM_DOWN)
11216 DrawYamYamContentAreas();
11217 else if (properties_element == EL_EMC_MAGIC_BALL)
11219 DrawMagicBallContentAreas();
11221 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11222 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11224 else if (properties_element == EL_EMC_ANDROID)
11225 DrawAndroidElementArea();
11226 else if (properties_element == EL_MM_GRAY_BALL)
11228 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11229 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11230 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11231 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11233 DrawMMBallContentArea();
11237 if (IS_PLAYER_ELEMENT(properties_element))
11239 int player_nr = GET_PLAYER_NR(properties_element);
11241 // these properties can be set for every player individually
11243 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11245 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11246 &level.start_element[player_nr];
11247 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11248 &level.artwork_element[player_nr];
11249 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11250 &level.explosion_element[player_nr];
11252 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11253 &level.use_start_element[player_nr];
11254 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11255 &level.use_artwork_element[player_nr];
11256 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11257 &level.use_explosion_element[player_nr];
11258 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11259 &level.initial_player_gravity[player_nr];
11261 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11262 &level.initial_player_stepsize[player_nr];
11264 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11265 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11266 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11267 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11268 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11269 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11270 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11271 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11272 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11273 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11274 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11275 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11276 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11277 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11278 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11280 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11281 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11282 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11284 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11286 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11288 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11289 &level.initial_inventory_content[player_nr][0];
11291 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11292 &level.initial_inventory_size[player_nr];
11294 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11295 &level.use_initial_inventory[player_nr];
11297 // draw checkbutton gadgets
11298 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11299 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11300 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11302 // draw counter gadgets
11303 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11305 // draw drawing area gadgets
11306 DrawPlayerInitialInventoryArea(properties_element);
11310 if (IS_BD_PLAYER_ELEMENT(properties_element))
11312 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11313 ED_ELEMENT_SETTINGS_YPOS(2);
11314 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11315 ED_ELEMENT_SETTINGS_YPOS(3);
11316 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11317 ED_ELEMENT_SETTINGS_YPOS(4);
11319 // draw checkbutton gadgets
11320 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11321 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11322 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11324 // draw counter gadgets
11325 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11326 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11328 // draw drawing area gadgets
11329 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11332 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11334 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11335 ED_ELEMENT_SETTINGS_YPOS(0);
11336 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11337 ED_ELEMENT_SETTINGS_YPOS(1);
11339 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11340 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11343 if (properties_element == EL_BD_MEGA_ROCK ||
11344 properties_element == EL_BD_SWEET)
11346 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11347 ED_ELEMENT_SETTINGS_YPOS(0);
11348 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11349 ED_ELEMENT_SETTINGS_YPOS(1);
11351 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11352 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11355 if (properties_element == EL_BD_VOODOO_DOLL)
11357 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11358 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11359 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11360 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11363 if (properties_element == EL_BD_SLIME)
11365 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11368 if (properties_element == EL_BD_MAGIC_WALL)
11370 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11371 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11374 // special case: slippery walls option for gems only available in R'n'D game engine
11375 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11376 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11378 if (properties_element == EL_EM_DYNAMITE)
11379 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11381 if (COULD_MOVE_INTO_ACID(properties_element) &&
11382 !IS_PLAYER_ELEMENT(properties_element) &&
11383 (!IS_CUSTOM_ELEMENT(properties_element) ||
11384 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11386 // set position for checkbutton for "can move into acid"
11387 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11388 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11389 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11390 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11391 IS_BALLOON_ELEMENT(properties_element) ||
11392 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11394 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11397 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11398 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11400 if (properties_element == EL_SPRING ||
11401 properties_element == EL_SPRING_LEFT ||
11402 properties_element == EL_SPRING_RIGHT)
11403 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11405 if (properties_element == EL_TIME_ORB_FULL)
11406 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11408 if (properties_element == EL_GAME_OF_LIFE ||
11409 properties_element == EL_BIOMAZE)
11410 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11412 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11414 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11415 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11417 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11420 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11421 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11423 if (properties_element == EL_SOKOBAN_OBJECT)
11424 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11426 if (properties_element == EL_SOKOBAN_OBJECT ||
11427 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11428 properties_element == EL_SOKOBAN_FIELD_FULL)
11430 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11431 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11434 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11437 if (IS_BALLOON_ELEMENT(properties_element))
11438 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11440 if (IS_ENVELOPE(properties_element) ||
11441 IS_MM_ENVELOPE(properties_element))
11443 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11444 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11445 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11446 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11447 int envelope_nr = ENVELOPE_NR(properties_element);
11449 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11450 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11452 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11453 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11455 // display counter to choose size of envelope text area
11456 MapCounterButtons(counter1_id);
11457 MapCounterButtons(counter2_id);
11459 // display checkbuttons to choose auto-wrap and alignment properties
11460 MapCheckbuttonGadget(button1_id);
11461 MapCheckbuttonGadget(button2_id);
11463 DrawEnvelopeTextArea(envelope_nr);
11466 if (IS_MM_MCDUFFIN(properties_element))
11468 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11469 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11470 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11473 if (IS_DF_LASER(properties_element))
11475 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11476 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11477 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11480 if (IS_CUSTOM_ELEMENT(properties_element))
11482 // draw stickybutton gadget
11483 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11485 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11487 // draw checkbutton gadgets
11488 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11489 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11490 MapCheckbuttonGadget(i);
11492 // draw counter gadgets
11493 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11494 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11495 MapCounterButtons(i);
11497 // draw selectbox gadgets
11498 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11499 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11500 MapSelectboxGadget(i);
11502 // draw textbutton gadgets
11503 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11505 // draw text input gadgets
11506 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11508 // draw drawing area gadgets
11509 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11511 draw_footer_line = TRUE;
11513 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11515 // draw checkbutton gadgets
11516 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11517 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11518 MapCheckbuttonGadget(i);
11520 // draw counter gadgets
11521 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11522 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11523 MapCounterButtons(i);
11525 // draw selectbox gadgets
11526 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11527 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11528 MapSelectboxGadget(i);
11530 // draw drawing area gadgets
11531 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11532 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11533 DrawCustomContentArea();
11536 else if (IS_GROUP_ELEMENT(properties_element))
11538 // draw stickybutton gadget
11539 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11541 // draw checkbutton gadgets
11542 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11545 // draw counter gadgets
11546 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11548 // draw selectbox gadgets
11549 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11551 // draw textbutton gadgets
11552 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11554 // draw drawing area gadgets
11555 DrawGroupElementArea();
11557 // draw text input gadgets
11558 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11560 // draw drawing area gadgets
11561 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11563 draw_footer_line = TRUE;
11565 else if (IS_EMPTY_ELEMENT(properties_element))
11567 // draw stickybutton gadget
11568 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11570 // draw checkbutton gadgets
11571 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11572 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11574 // draw textbutton gadgets
11575 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11577 // draw drawing area gadgets
11578 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11580 draw_footer_line = TRUE;
11583 // draw little footer border line above CE/GE use/save template gadgets
11584 if (draw_footer_line)
11586 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11587 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11588 int gd_x = gd->x + gd_gi1->border.width / 2;
11589 int gd_y = gd->y + gd_gi1->height - 1;
11590 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11592 if (tab_color != BLACK_PIXEL) // black => transparent
11593 FillRectangle(drawto,
11594 SX + ED_ELEMENT_SETTINGS_X(0),
11595 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11597 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11601 static void DrawPropertiesChangeDrawingAreas(void)
11603 if (IS_CUSTOM_ELEMENT(properties_element))
11605 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11606 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11607 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11609 DrawCustomChangeContentArea();
11612 redraw_mask |= REDRAW_FIELD;
11615 static void DrawPropertiesChange(void)
11619 // needed to initially set selectbox options for special action options
11620 setSelectboxSpecialActionOptions();
11622 // draw stickybutton gadget
11623 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11625 // draw checkbutton gadgets
11626 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11627 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11628 MapCheckbuttonGadget(i);
11630 // draw counter gadgets
11631 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11632 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11633 MapCounterButtons(i);
11635 // draw selectbox gadgets
11636 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11637 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11638 MapSelectboxGadget(i);
11640 // draw textbutton gadgets
11641 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11642 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11643 MapTextbuttonGadget(i);
11645 // draw graphicbutton gadgets
11646 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11647 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11648 MapGraphicbuttonGadget(i);
11650 // draw drawing area gadgets
11651 DrawPropertiesChangeDrawingAreas();
11654 static void DrawEditorElementAnimation(int x, int y)
11656 int graphic = el2img(properties_element);
11657 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11658 custom_element.ce_value_fixed_initial :
11659 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11660 custom_element.collect_score_initial : FrameCounter);
11662 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11665 static void DrawEditorElementName(int x, int y, int font_nr)
11667 char *element_name = getElementInfoText(properties_element);
11668 int font_width = getFontWidth(font_nr);
11669 int font_height = getFontHeight(font_nr);
11670 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11671 int max_chars_per_line = max_text_width / font_width;
11673 if (strlen(element_name) <= max_chars_per_line)
11674 DrawTextS(x, y, font_nr, element_name);
11677 char buffer[max_chars_per_line + 1];
11678 int next_pos = max_chars_per_line;
11680 strncpy(buffer, element_name, max_chars_per_line);
11681 buffer[max_chars_per_line] = '\0';
11683 if (element_name[max_chars_per_line] == ' ')
11689 for (i = max_chars_per_line - 1; i >= 0; i--)
11690 if (buffer[i] == ' ')
11693 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11700 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11702 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11703 buffer[max_chars_per_line] = '\0';
11705 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11709 static void DrawPropertiesWindow(void)
11711 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11712 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11713 int border_size = gd->border_size;
11714 int font_nr = FONT_TEXT_1;
11715 int font_height = getFontHeight(font_nr);
11716 int xoffset = TILEX + element_border + 3 * border_size;
11717 int yoffset = (TILEY - font_height) / 2;
11718 int x1 = editor.settings.element_graphic.x + element_border;
11719 int y1 = editor.settings.element_graphic.y + element_border;
11720 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11721 editor.settings.element_name.x);
11722 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11723 editor.settings.element_name.y);
11724 char *text = "Element Settings";
11725 int font2_nr = FONT_TITLE_1;
11726 struct MenuPosInfo *pos = &editor.settings.headline;
11727 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11728 int sy = SY + pos->y;
11730 stick_element_properties_window = FALSE;
11732 // make sure that previous properties edit mode exists for this element
11733 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11734 !IS_CUSTOM_ELEMENT(properties_element))
11735 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11737 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11738 !IS_PLAYER_ELEMENT(properties_element) &&
11739 !IS_CUSTOM_ELEMENT(properties_element))
11740 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11742 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11743 (IS_PLAYER_ELEMENT(properties_element) ||
11744 IS_CUSTOM_ELEMENT(properties_element)))
11745 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11747 CopyElementPropertiesToEditor(properties_element);
11749 UnmapLevelEditorFieldGadgets();
11750 UnmapLevelEditorToolboxDrawingGadgets();
11751 UnmapLevelEditorToolboxCustomGadgets();
11753 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11755 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11758 DrawText(sx, sy, text, font2_nr);
11760 FrameCounter = 0; // restart animation frame counter
11762 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11763 DrawEditorElementAnimation(SX + x1, SY + y1);
11764 DrawEditorElementName(x2, y2, font_nr);
11766 DrawPropertiesTabulatorGadgets();
11768 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11769 DrawPropertiesInfo();
11770 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11771 DrawPropertiesChange();
11772 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11773 DrawPropertiesConfig();
11776 static void DrawPaletteWindow(void)
11780 UnmapLevelEditorFieldGadgets();
11782 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11785 // map buttons to select elements
11786 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11787 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11788 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11789 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11790 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11793 static void UpdateCustomElementGraphicGadgets(void)
11797 InitElementPropertiesGfxElement();
11799 ModifyEditorElementList();
11800 RedrawDrawingElements();
11802 // force redraw of all mapped drawing area gadgets
11803 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11805 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11812 static int getOpenDirectionFromTube(int element)
11816 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11817 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11818 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11819 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11820 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11821 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11822 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11823 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11824 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11825 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11826 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11832 static int getTubeFromOpenDirection(int direction)
11836 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11837 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11838 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11839 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11840 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11841 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11842 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11843 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11844 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11845 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11846 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11848 // if only one direction, fall back to simple tube with that direction
11849 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11850 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11851 case (MV_UP): return EL_TUBE_VERTICAL;
11852 case (MV_DOWN): return EL_TUBE_VERTICAL;
11858 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11860 int element_new = getTubeFromOpenDirection(direction);
11862 return (element_new != EL_EMPTY ? element_new : element_old);
11865 static int getOpenDirectionFromBelt(int element)
11867 int belt_dir = getBeltDirFromBeltElement(element);
11869 return (belt_dir == MV_LEFT ? MV_RIGHT :
11870 belt_dir == MV_RIGHT ? MV_LEFT :
11871 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11874 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11876 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11877 direction == MV_RIGHT ? MV_LEFT :
11878 direction == MV_HORIZONTAL ? MV_NONE : direction);
11880 if (direction == MV_NONE)
11883 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11886 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11889 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11891 return (element_new != EL_EMPTY ? element_new : element_old);
11894 static int getOpenDirectionFromPool(int element)
11898 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11899 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11900 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11901 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11902 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11903 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11909 static int getPoolFromOpenDirection(int direction)
11913 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11914 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11915 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11916 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11917 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11918 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11924 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11926 int element = getPoolFromOpenDirection(direction);
11927 int help_direction = getOpenDirectionFromPool(help_element);
11929 if (element == EL_EMPTY)
11931 int help_direction_vertical = help_direction & MV_VERTICAL;
11933 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11936 if (element == EL_EMPTY)
11938 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11940 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11946 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11948 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11950 return (element_new != EL_EMPTY ? element_new : element_old);
11953 static int getOpenDirectionFromPillar(int element)
11957 case EL_EMC_WALL_1: return (MV_DOWN);
11958 case EL_EMC_WALL_2: return (MV_VERTICAL);
11959 case EL_EMC_WALL_3: return (MV_UP);
11965 static int getPillarFromOpenDirection(int direction)
11969 case (MV_DOWN): return EL_EMC_WALL_1;
11970 case (MV_VERTICAL): return EL_EMC_WALL_2;
11971 case (MV_UP): return EL_EMC_WALL_3;
11977 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11979 int element_new = getPillarFromOpenDirection(direction);
11981 return (element_new != EL_EMPTY ? element_new : element_old);
11984 static int getOpenDirectionFromSteel2(int element)
11988 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11989 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11990 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11991 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11992 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11993 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11994 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11995 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12001 static int getSteel2FromOpenDirection(int direction)
12005 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12006 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12007 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12008 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12009 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12010 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12011 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12012 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12018 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12020 int element_new = getSteel2FromOpenDirection(direction);
12022 return (element_new != EL_EMPTY ? element_new : element_old);
12025 static int getOpenDirectionFromChip(int element)
12029 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12030 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12031 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12032 case EL_SP_CHIP_TOP: return (MV_DOWN);
12033 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12039 static int getChipFromOpenDirection(int direction)
12043 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12044 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12045 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12046 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12047 case (MV_DOWN): return EL_SP_CHIP_TOP;
12053 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12055 int element_new = getChipFromOpenDirection(direction);
12057 return (element_new != EL_EMPTY ? element_new : element_old);
12060 static int getClosedTube(int x, int y)
12062 struct XY *xy = xy_directions;
12063 int element_old = IntelliDrawBuffer[x][y];
12064 int direction_old = getOpenDirectionFromTube(element_old);
12065 int direction_new = MV_NONE;
12068 for (i = 0; i < NUM_DIRECTIONS; i++)
12070 int xx = x + xy[i].x;
12071 int yy = y + xy[i].y;
12072 int dir = MV_DIR_FROM_BIT(i);
12073 int dir_opposite = MV_DIR_OPPOSITE(dir);
12075 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12076 (direction_old & dir) &&
12077 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12078 direction_new |= dir;
12081 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12084 static int getClosedBelt(int x, int y)
12086 struct XY *xy = xy_directions;
12087 int element_old = IntelliDrawBuffer[x][y];
12088 int nr = getBeltNrFromBeltElement(element_old);
12089 int direction_old = getOpenDirectionFromBelt(element_old);
12090 int direction_new = MV_NONE;
12093 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12095 int xx = x + xy[i].x;
12096 int yy = y + xy[i].y;
12097 int dir = MV_DIR_FROM_BIT(i);
12098 int dir_opposite = MV_DIR_OPPOSITE(dir);
12100 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12101 (direction_old & dir) &&
12102 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12103 direction_new |= dir;
12106 return getBeltFromNrAndOpenDirection(nr, direction_new);
12109 static int getClosedPool(int x, int y)
12111 struct XY *xy = xy_directions;
12112 int element_old = IntelliDrawBuffer[x][y];
12113 int direction_old = getOpenDirectionFromPool(element_old);
12114 int direction_new = MV_NONE;
12117 for (i = 0; i < NUM_DIRECTIONS; i++)
12119 int xx = x + xy[i].x;
12120 int yy = y + xy[i].y;
12121 int dir = MV_DIR_FROM_BIT(i);
12122 int dir_opposite = MV_DIR_OPPOSITE(dir);
12124 if (IN_LEV_FIELD(xx, yy) &&
12125 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12126 (direction_old & dir) &&
12127 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12128 direction_new |= dir;
12131 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12134 static int getClosedPillar(int x, int y)
12136 struct XY *xy = xy_directions;
12137 int element_old = IntelliDrawBuffer[x][y];
12138 int direction_old = getOpenDirectionFromPillar(element_old);
12139 int direction_new = MV_NONE;
12142 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12144 int xx = x + xy[i].x;
12145 int yy = y + xy[i].y;
12146 int dir = MV_DIR_FROM_BIT(i);
12147 int dir_opposite = MV_DIR_OPPOSITE(dir);
12149 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12150 (direction_old & dir) &&
12151 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12152 direction_new |= dir;
12155 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12158 static int getClosedSteel2(int x, int y)
12160 struct XY *xy = xy_directions;
12161 int element_old = IntelliDrawBuffer[x][y];
12162 int direction_old = getOpenDirectionFromSteel2(element_old);
12163 int direction_new = MV_NONE;
12166 for (i = 0; i < NUM_DIRECTIONS; i++)
12168 int xx = x + xy[i].x;
12169 int yy = y + xy[i].y;
12170 int dir = MV_DIR_FROM_BIT(i);
12171 int dir_opposite = MV_DIR_OPPOSITE(dir);
12173 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12174 (direction_old & dir) &&
12175 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12176 direction_new |= dir;
12179 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12182 static int getClosedChip(int x, int y)
12184 struct XY *xy = xy_directions;
12185 int element_old = IntelliDrawBuffer[x][y];
12186 int direction_old = getOpenDirectionFromChip(element_old);
12187 int direction_new = MV_NONE;
12190 for (i = 0; i < NUM_DIRECTIONS; i++)
12192 int xx = x + xy[i].x;
12193 int yy = y + xy[i].y;
12194 int dir = MV_DIR_FROM_BIT(i);
12195 int dir_opposite = MV_DIR_OPPOSITE(dir);
12197 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12198 (direction_old & dir) &&
12199 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12200 direction_new |= dir;
12203 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12206 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12207 boolean change_level)
12209 int sx = x - level_xpos;
12210 int sy = y - level_ypos;
12211 int old_element = Tile[x][y];
12212 int new_element = element;
12213 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12214 boolean draw_masked = FALSE;
12216 if (IS_MM_WALL_EDITOR(element))
12218 element = map_mm_wall_element_editor(element) | new_bitmask;
12220 if (IS_MM_WALL(old_element))
12221 element |= MM_WALL_BITS(old_element);
12224 draw_masked = TRUE;
12226 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12228 int element_changed = old_element & ~new_bitmask;
12230 if (MM_WALL_BITS(element_changed) != 0)
12231 element = element_changed;
12234 IntelliDrawBuffer[x][y] = element;
12237 Tile[x][y] = element;
12239 if (IN_ED_FIELD(sx, sy))
12241 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12242 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12243 else if (draw_masked)
12244 DrawEditorElementThruMask(sx, sy, element);
12246 DrawEditorElement(sx, sy, element);
12250 static void SetElementSimple(int x, int y, int element, boolean change_level)
12252 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12255 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12256 int x2, int y2, int *element2,
12257 int (*close_function)(int, int),
12258 boolean change_level)
12260 // set neighbour elements to newly determined connections
12261 SetElementSimple(x1, y1, *element1, change_level);
12262 SetElementSimple(x2, y2, *element2, change_level);
12264 // remove all open connections of neighbour elements
12265 *element1 = close_function(x1, y1);
12266 *element2 = close_function(x2, y2);
12268 // set neighbour elements to new, minimized connections
12269 SetElementSimple(x1, y1, *element1, change_level);
12270 SetElementSimple(x2, y2, *element2, change_level);
12273 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12274 boolean change_level, int button)
12276 struct XY *xy = xy_directions;
12277 static int last_x = -1;
12278 static int last_y = -1;
12280 if (new_element == EL_UNDEFINED)
12288 int old_element = IntelliDrawBuffer[x][y];
12290 if (IS_TUBE(new_element))
12292 int last_element_new = EL_UNDEFINED;
12293 int direction = MV_NONE;
12296 // if old element is of same kind, keep all existing directions
12297 if (IS_TUBE(old_element))
12298 direction |= getOpenDirectionFromTube(old_element);
12300 for (i = 0; i < NUM_DIRECTIONS; i++)
12302 int xx = x + xy[i].x;
12303 int yy = y + xy[i].y;
12305 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12306 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12308 int dir = MV_DIR_FROM_BIT(i);
12309 int dir_opposite = MV_DIR_OPPOSITE(dir);
12310 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12311 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12312 int last_direction_new = last_direction_old | dir_opposite;
12314 last_element_new = getTubeFromOpenDirection(last_direction_new);
12320 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12322 if (last_element_new != EL_UNDEFINED)
12323 MergeAndCloseNeighbourElements(x, y, &new_element,
12324 last_x, last_y, &last_element_new,
12325 getClosedTube, change_level);
12327 else if (IS_BELT(new_element))
12329 int belt_nr = getBeltNrFromBeltElement(new_element);
12330 int last_element_new = EL_UNDEFINED;
12331 int direction = MV_NONE;
12334 // if old element is of same kind, keep all existing directions
12335 if (IS_BELT(old_element))
12336 direction |= getOpenDirectionFromBelt(old_element);
12338 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12340 int xx = x + xy[i].x;
12341 int yy = y + xy[i].y;
12343 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12344 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12346 int dir = MV_DIR_FROM_BIT(i);
12347 int dir_opposite = MV_DIR_OPPOSITE(dir);
12348 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12349 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12350 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12351 int last_direction_new = last_direction_old | dir_opposite;
12353 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12354 last_direction_new);
12359 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12361 if (last_element_new != EL_UNDEFINED)
12362 MergeAndCloseNeighbourElements(x, y, &new_element,
12363 last_x, last_y, &last_element_new,
12364 getClosedBelt, change_level);
12366 else if (IS_ACID_POOL_OR_ACID(new_element))
12368 int last_element_new = EL_UNDEFINED;
12369 int direction = MV_NONE;
12372 // if old element is of same kind, keep all existing directions
12373 if (IS_ACID_POOL_OR_ACID(old_element))
12374 direction |= getOpenDirectionFromPool(old_element);
12376 for (i = 0; i < NUM_DIRECTIONS; i++)
12378 int xx = x + xy[i].x;
12379 int yy = y + xy[i].y;
12381 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12382 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12384 int dir = MV_DIR_FROM_BIT(i);
12385 int dir_opposite = MV_DIR_OPPOSITE(dir);
12386 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12387 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12388 int last_direction_new = last_direction_old | dir_opposite;
12390 last_element_new = getPoolFromOpenDirection(last_direction_new);
12396 // special corrections needed for intuitively correct acid pool drawing
12397 if (last_element_new == EL_EMPTY)
12398 last_element_new = new_element;
12399 else if (last_element_new != EL_UNDEFINED)
12400 new_element = last_element_new;
12402 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12404 if (last_element_new != EL_UNDEFINED)
12405 MergeAndCloseNeighbourElements(x, y, &new_element,
12406 last_x, last_y, &last_element_new,
12407 getClosedPool, change_level);
12409 else if (IS_EMC_PILLAR(new_element))
12411 int last_element_new = EL_UNDEFINED;
12412 int direction = MV_NONE;
12415 // if old element is of same kind, keep all existing directions
12416 if (IS_EMC_PILLAR(old_element))
12417 direction |= getOpenDirectionFromPillar(old_element);
12419 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12421 int xx = x + xy[i].x;
12422 int yy = y + xy[i].y;
12424 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12425 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12427 int dir = MV_DIR_FROM_BIT(i);
12428 int dir_opposite = MV_DIR_OPPOSITE(dir);
12429 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12430 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12431 int last_direction_new = last_direction_old | dir_opposite;
12433 last_element_new = getPillarFromOpenDirection(last_direction_new);
12439 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12441 if (last_element_new != EL_UNDEFINED)
12442 MergeAndCloseNeighbourElements(x, y, &new_element,
12443 last_x, last_y, &last_element_new,
12444 getClosedPillar, change_level);
12446 else if (IS_DC_STEELWALL_2(new_element))
12448 int last_element_new = EL_UNDEFINED;
12449 int direction = MV_NONE;
12452 // if old element is of same kind, keep all existing directions
12453 if (IS_DC_STEELWALL_2(old_element))
12454 direction |= getOpenDirectionFromSteel2(old_element);
12456 for (i = 0; i < NUM_DIRECTIONS; i++)
12458 int xx = x + xy[i].x;
12459 int yy = y + xy[i].y;
12461 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12462 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12464 int dir = MV_DIR_FROM_BIT(i);
12465 int dir_opposite = MV_DIR_OPPOSITE(dir);
12466 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12467 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12468 int last_direction_new = last_direction_old | dir_opposite;
12470 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12476 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12478 if (last_element_new != EL_UNDEFINED)
12479 MergeAndCloseNeighbourElements(x, y, &new_element,
12480 last_x, last_y, &last_element_new,
12481 getClosedSteel2, change_level);
12483 else if (IS_SP_CHIP(new_element))
12485 int last_element_new = EL_UNDEFINED;
12486 int direction = MV_NONE;
12489 // (do not keep existing directions, regardless of kind of old element)
12491 for (i = 0; i < NUM_DIRECTIONS; i++)
12493 int xx = x + xy[i].x;
12494 int yy = y + xy[i].y;
12496 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12497 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12499 int dir = MV_DIR_FROM_BIT(i);
12500 int dir_opposite = MV_DIR_OPPOSITE(dir);
12501 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12502 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12503 int last_direction_new = last_direction_old | dir_opposite;
12505 if (last_direction_old == MV_NONE)
12507 last_element_new = getChipFromOpenDirection(last_direction_new);
12510 else if (last_direction_old & (dir | dir_opposite))
12512 direction |= MV_DIR_OPPOSITE(last_direction_old);
12516 direction |= MV_DIR_OPPOSITE(dir);
12521 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12523 if (last_element_new != EL_UNDEFINED)
12524 MergeAndCloseNeighbourElements(x, y, &new_element,
12525 last_x, last_y, &last_element_new,
12526 getClosedChip, change_level);
12528 else if (IS_SP_HARDWARE_BASE(new_element))
12530 int nr = GetSimpleRandom(6);
12532 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12533 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12534 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12535 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12536 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12538 else if (new_element == EL_SP_HARDWARE_GREEN ||
12539 new_element == EL_SP_HARDWARE_BLUE ||
12540 new_element == EL_SP_HARDWARE_RED)
12542 int nr = GetSimpleRandom(3);
12544 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12545 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12547 else if (IS_GROUP_ELEMENT(new_element))
12549 boolean connected_drawing = FALSE;
12552 for (i = 0; i < NUM_DIRECTIONS; i++)
12554 int xx = x + xy[i].x;
12555 int yy = y + xy[i].y;
12557 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12558 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12559 connected_drawing = TRUE;
12562 if (!connected_drawing)
12563 ResolveGroupElement(new_element);
12565 new_element = GetElementFromGroupElement(new_element);
12567 else if (IS_BELT_SWITCH(old_element))
12569 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12570 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12572 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12573 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12575 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12579 static int swappable_elements[][2] =
12581 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12582 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12583 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12584 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12585 { EL_EMERALD, EL_WALL_EMERALD },
12586 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12587 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12588 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12589 { EL_DIAMOND, EL_WALL_DIAMOND },
12590 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12591 { EL_GATE_1, EL_GATE_1_GRAY },
12592 { EL_GATE_2, EL_GATE_2_GRAY },
12593 { EL_GATE_3, EL_GATE_3_GRAY },
12594 { EL_GATE_4, EL_GATE_4_GRAY },
12595 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12596 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12597 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12598 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12599 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12600 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12601 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12602 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12603 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12604 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12605 { EL_LAMP, EL_LAMP_ACTIVE },
12606 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12607 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12608 { EL_PEARL, EL_WALL_PEARL },
12609 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12610 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12611 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12612 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12613 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12614 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12615 { EL_LANDMINE, EL_DC_LANDMINE },
12616 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12617 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12618 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12619 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12620 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12621 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12622 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12623 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12624 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12628 static int rotatable_elements_4[][4] =
12638 EL_SPACESHIP_RIGHT,
12643 EL_BD_BUTTERFLY_UP,
12644 EL_BD_BUTTERFLY_RIGHT,
12645 EL_BD_BUTTERFLY_DOWN,
12646 EL_BD_BUTTERFLY_LEFT
12650 EL_BD_FIREFLY_RIGHT,
12651 EL_BD_FIREFLY_DOWN,
12679 EL_SP_GRAVITY_PORT_UP,
12680 EL_SP_GRAVITY_PORT_RIGHT,
12681 EL_SP_GRAVITY_PORT_DOWN,
12682 EL_SP_GRAVITY_PORT_LEFT
12685 EL_SP_GRAVITY_ON_PORT_UP,
12686 EL_SP_GRAVITY_ON_PORT_RIGHT,
12687 EL_SP_GRAVITY_ON_PORT_DOWN,
12688 EL_SP_GRAVITY_ON_PORT_LEFT
12691 EL_SP_GRAVITY_OFF_PORT_UP,
12692 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12693 EL_SP_GRAVITY_OFF_PORT_DOWN,
12694 EL_SP_GRAVITY_OFF_PORT_LEFT
12703 EL_BALLOON_SWITCH_UP,
12704 EL_BALLOON_SWITCH_RIGHT,
12705 EL_BALLOON_SWITCH_DOWN,
12706 EL_BALLOON_SWITCH_LEFT
12710 EL_MM_MCDUFFIN_RIGHT,
12711 EL_MM_MCDUFFIN_DOWN,
12712 EL_MM_MCDUFFIN_LEFT
12715 EL_MM_MIRROR_FIXED_1,
12716 EL_MM_MIRROR_FIXED_4,
12717 EL_MM_MIRROR_FIXED_3,
12718 EL_MM_MIRROR_FIXED_2
12721 EL_MM_STEEL_GRID_FIXED_1,
12722 EL_MM_STEEL_GRID_FIXED_4,
12723 EL_MM_STEEL_GRID_FIXED_2,
12724 EL_MM_STEEL_GRID_FIXED_3
12727 EL_MM_WOODEN_GRID_FIXED_1,
12728 EL_MM_WOODEN_GRID_FIXED_4,
12729 EL_MM_WOODEN_GRID_FIXED_2,
12730 EL_MM_WOODEN_GRID_FIXED_3
12733 EL_MM_POLARIZER_CROSS_1,
12734 EL_MM_POLARIZER_CROSS_4,
12735 EL_MM_POLARIZER_CROSS_3,
12736 EL_MM_POLARIZER_CROSS_2
12740 EL_MM_PACMAN_RIGHT,
12752 EL_DF_RECEIVER_RIGHT,
12753 EL_DF_RECEIVER_DOWN,
12754 EL_DF_RECEIVER_LEFT
12767 static int rotatable_elements_8[][8] =
12770 EL_DF_STEEL_GRID_FIXED_1,
12771 EL_DF_STEEL_GRID_FIXED_8,
12772 EL_DF_STEEL_GRID_FIXED_7,
12773 EL_DF_STEEL_GRID_FIXED_6,
12774 EL_DF_STEEL_GRID_FIXED_5,
12775 EL_DF_STEEL_GRID_FIXED_4,
12776 EL_DF_STEEL_GRID_FIXED_3,
12777 EL_DF_STEEL_GRID_FIXED_2
12780 EL_DF_WOODEN_GRID_FIXED_1,
12781 EL_DF_WOODEN_GRID_FIXED_8,
12782 EL_DF_WOODEN_GRID_FIXED_7,
12783 EL_DF_WOODEN_GRID_FIXED_6,
12784 EL_DF_WOODEN_GRID_FIXED_5,
12785 EL_DF_WOODEN_GRID_FIXED_4,
12786 EL_DF_WOODEN_GRID_FIXED_3,
12787 EL_DF_WOODEN_GRID_FIXED_2
12790 EL_DF_STEEL_GRID_ROTATING_1,
12791 EL_DF_STEEL_GRID_ROTATING_8,
12792 EL_DF_STEEL_GRID_ROTATING_7,
12793 EL_DF_STEEL_GRID_ROTATING_6,
12794 EL_DF_STEEL_GRID_ROTATING_5,
12795 EL_DF_STEEL_GRID_ROTATING_4,
12796 EL_DF_STEEL_GRID_ROTATING_3,
12797 EL_DF_STEEL_GRID_ROTATING_2
12800 EL_DF_WOODEN_GRID_ROTATING_1,
12801 EL_DF_WOODEN_GRID_ROTATING_8,
12802 EL_DF_WOODEN_GRID_ROTATING_7,
12803 EL_DF_WOODEN_GRID_ROTATING_6,
12804 EL_DF_WOODEN_GRID_ROTATING_5,
12805 EL_DF_WOODEN_GRID_ROTATING_4,
12806 EL_DF_WOODEN_GRID_ROTATING_3,
12807 EL_DF_WOODEN_GRID_ROTATING_2
12814 static int rotatable_elements_16[][16] =
12835 EL_MM_TELEPORTER_5,
12836 EL_MM_TELEPORTER_4,
12837 EL_MM_TELEPORTER_3,
12838 EL_MM_TELEPORTER_2,
12839 EL_MM_TELEPORTER_1,
12840 EL_MM_TELEPORTER_16,
12841 EL_MM_TELEPORTER_15,
12842 EL_MM_TELEPORTER_14,
12843 EL_MM_TELEPORTER_13,
12844 EL_MM_TELEPORTER_12,
12845 EL_MM_TELEPORTER_11,
12846 EL_MM_TELEPORTER_10,
12847 EL_MM_TELEPORTER_9,
12848 EL_MM_TELEPORTER_8,
12849 EL_MM_TELEPORTER_7,
12853 EL_MM_TELEPORTER_RED_5,
12854 EL_MM_TELEPORTER_RED_4,
12855 EL_MM_TELEPORTER_RED_3,
12856 EL_MM_TELEPORTER_RED_2,
12857 EL_MM_TELEPORTER_RED_1,
12858 EL_MM_TELEPORTER_RED_16,
12859 EL_MM_TELEPORTER_RED_15,
12860 EL_MM_TELEPORTER_RED_14,
12861 EL_MM_TELEPORTER_RED_13,
12862 EL_MM_TELEPORTER_RED_12,
12863 EL_MM_TELEPORTER_RED_11,
12864 EL_MM_TELEPORTER_RED_10,
12865 EL_MM_TELEPORTER_RED_9,
12866 EL_MM_TELEPORTER_RED_8,
12867 EL_MM_TELEPORTER_RED_7,
12868 EL_MM_TELEPORTER_RED_6
12871 EL_MM_TELEPORTER_YELLOW_5,
12872 EL_MM_TELEPORTER_YELLOW_4,
12873 EL_MM_TELEPORTER_YELLOW_3,
12874 EL_MM_TELEPORTER_YELLOW_2,
12875 EL_MM_TELEPORTER_YELLOW_1,
12876 EL_MM_TELEPORTER_YELLOW_16,
12877 EL_MM_TELEPORTER_YELLOW_15,
12878 EL_MM_TELEPORTER_YELLOW_14,
12879 EL_MM_TELEPORTER_YELLOW_13,
12880 EL_MM_TELEPORTER_YELLOW_12,
12881 EL_MM_TELEPORTER_YELLOW_11,
12882 EL_MM_TELEPORTER_YELLOW_10,
12883 EL_MM_TELEPORTER_YELLOW_9,
12884 EL_MM_TELEPORTER_YELLOW_8,
12885 EL_MM_TELEPORTER_YELLOW_7,
12886 EL_MM_TELEPORTER_YELLOW_6
12889 EL_MM_TELEPORTER_GREEN_5,
12890 EL_MM_TELEPORTER_GREEN_4,
12891 EL_MM_TELEPORTER_GREEN_3,
12892 EL_MM_TELEPORTER_GREEN_2,
12893 EL_MM_TELEPORTER_GREEN_1,
12894 EL_MM_TELEPORTER_GREEN_16,
12895 EL_MM_TELEPORTER_GREEN_15,
12896 EL_MM_TELEPORTER_GREEN_14,
12897 EL_MM_TELEPORTER_GREEN_13,
12898 EL_MM_TELEPORTER_GREEN_12,
12899 EL_MM_TELEPORTER_GREEN_11,
12900 EL_MM_TELEPORTER_GREEN_10,
12901 EL_MM_TELEPORTER_GREEN_9,
12902 EL_MM_TELEPORTER_GREEN_8,
12903 EL_MM_TELEPORTER_GREEN_7,
12904 EL_MM_TELEPORTER_GREEN_6
12907 EL_MM_TELEPORTER_BLUE_5,
12908 EL_MM_TELEPORTER_BLUE_4,
12909 EL_MM_TELEPORTER_BLUE_3,
12910 EL_MM_TELEPORTER_BLUE_2,
12911 EL_MM_TELEPORTER_BLUE_1,
12912 EL_MM_TELEPORTER_BLUE_16,
12913 EL_MM_TELEPORTER_BLUE_15,
12914 EL_MM_TELEPORTER_BLUE_14,
12915 EL_MM_TELEPORTER_BLUE_13,
12916 EL_MM_TELEPORTER_BLUE_12,
12917 EL_MM_TELEPORTER_BLUE_11,
12918 EL_MM_TELEPORTER_BLUE_10,
12919 EL_MM_TELEPORTER_BLUE_9,
12920 EL_MM_TELEPORTER_BLUE_8,
12921 EL_MM_TELEPORTER_BLUE_7,
12922 EL_MM_TELEPORTER_BLUE_6
12926 EL_MM_POLARIZER_16,
12927 EL_MM_POLARIZER_15,
12928 EL_MM_POLARIZER_14,
12929 EL_MM_POLARIZER_13,
12930 EL_MM_POLARIZER_12,
12931 EL_MM_POLARIZER_11,
12932 EL_MM_POLARIZER_10,
12961 EL_DF_MIRROR_ROTATING_1,
12962 EL_DF_MIRROR_ROTATING_16,
12963 EL_DF_MIRROR_ROTATING_15,
12964 EL_DF_MIRROR_ROTATING_14,
12965 EL_DF_MIRROR_ROTATING_13,
12966 EL_DF_MIRROR_ROTATING_12,
12967 EL_DF_MIRROR_ROTATING_11,
12968 EL_DF_MIRROR_ROTATING_10,
12969 EL_DF_MIRROR_ROTATING_9,
12970 EL_DF_MIRROR_ROTATING_8,
12971 EL_DF_MIRROR_ROTATING_7,
12972 EL_DF_MIRROR_ROTATING_6,
12973 EL_DF_MIRROR_ROTATING_5,
12974 EL_DF_MIRROR_ROTATING_4,
12975 EL_DF_MIRROR_ROTATING_3,
12976 EL_DF_MIRROR_ROTATING_2
12979 EL_DF_MIRROR_FIXED_1,
12980 EL_DF_MIRROR_FIXED_16,
12981 EL_DF_MIRROR_FIXED_15,
12982 EL_DF_MIRROR_FIXED_14,
12983 EL_DF_MIRROR_FIXED_13,
12984 EL_DF_MIRROR_FIXED_12,
12985 EL_DF_MIRROR_FIXED_11,
12986 EL_DF_MIRROR_FIXED_10,
12987 EL_DF_MIRROR_FIXED_9,
12988 EL_DF_MIRROR_FIXED_8,
12989 EL_DF_MIRROR_FIXED_7,
12990 EL_DF_MIRROR_FIXED_6,
12991 EL_DF_MIRROR_FIXED_5,
12992 EL_DF_MIRROR_FIXED_4,
12993 EL_DF_MIRROR_FIXED_3,
12994 EL_DF_MIRROR_FIXED_2
13003 for (i = 0; swappable_elements[i][0] != -1; i++)
13005 int element1 = swappable_elements[i][0];
13006 int element2 = swappable_elements[i][1];
13008 if (old_element == element1 || old_element == element2)
13009 new_element = (old_element == element1 ? element2 : element1);
13012 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13014 for (j = 0; j < 4; j++)
13016 int element = rotatable_elements_4[i][j];
13018 if (old_element == element)
13019 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13020 button == 2 ? rotatable_elements_4[i][0] :
13021 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13026 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13028 for (j = 0; j < 8; j++)
13030 int element = rotatable_elements_8[i][j];
13032 if (old_element == element)
13033 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13034 button == 2 ? rotatable_elements_8[i][0] :
13035 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13040 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13042 for (j = 0; j < 16; j++)
13044 int element = rotatable_elements_16[i][j];
13046 if (old_element == element)
13047 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13048 button == 2 ? rotatable_elements_16[i][0] :
13049 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13054 if (old_element != new_element)
13056 int max_infotext_len = getMaxInfoTextLength();
13057 char infotext[MAX_OUTPUT_LINESIZE + 1];
13059 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13060 infotext[max_infotext_len] = '\0';
13062 ClearEditorGadgetInfoText();
13064 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13069 if (IS_MM_WALL_EDITOR(new_element))
13070 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13072 SetElementSimple(x, y, new_element, change_level);
13078 static void ResetIntelliDraw(void)
13082 for (x = 0; x < lev_fieldx; x++)
13083 for (y = 0; y < lev_fieldy; y++)
13084 IntelliDrawBuffer[x][y] = Tile[x][y];
13086 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13089 static boolean draw_mode_hires = FALSE;
13091 static boolean isHiresTileElement(int element)
13093 return (IS_MM_WALL(element) || element == EL_EMPTY);
13096 static boolean isHiresDrawElement(int element)
13098 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13101 static int numHiresTiles(int element)
13103 if (IS_MM_WALL(element))
13104 return get_number_of_bits(MM_WALL_BITS(element));
13109 static void SetDrawModeHiRes(int element)
13112 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13113 isHiresDrawElement(element));
13116 static boolean getDrawModeHiRes(void)
13118 return draw_mode_hires;
13121 static int getLoResScreenPos(int pos)
13123 return (getDrawModeHiRes() ? pos / 2 : pos);
13126 static int getLoResScreenMod(int pos)
13128 return (getDrawModeHiRes() ? pos % 2 : 0);
13131 static void SetElementExt(int x, int y, int dx, int dy, int element,
13132 boolean change_level, int button)
13135 SetElementSimple(x, y, Tile[x][y], change_level);
13136 else if (GetKeyModState() & KMOD_Shift)
13137 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13139 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13142 static void SetElement(int x, int y, int element)
13144 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13147 static void SetElementButton(int x, int y, int dx, int dy, int element,
13150 SetElementExt(x, y, dx, dy, element, TRUE, button);
13153 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13155 int lx = getLoResScreenPos(sx2) + level_xpos;
13156 int ly = getLoResScreenPos(sy2) + level_ypos;
13157 int dx = getLoResScreenMod(sx2);
13158 int dy = getLoResScreenMod(sy2);
13160 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13163 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13170 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13173 static int getLevelElementHiRes(int lx2, int ly2)
13179 int element = Tile[lx][ly];
13180 unsigned int bitmask = (dx + 1) << (dy * 2);
13182 if (IS_MM_WALL(element))
13184 if (element & bitmask)
13185 return map_mm_wall_element(element);
13193 static void DrawLineElement(int x, int y, int element, boolean change_level)
13195 SetElementHiRes(x, y, element, change_level);
13198 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13199 int element, boolean change_level)
13201 int xsize = ABS(to_x - from_x);
13202 int ysize = ABS(to_y - from_y);
13203 int dx = (to_x < from_x ? -1 : +1);
13204 int dy = (to_y < from_y ? -1 : +1);
13207 if (from_y == to_y) // horizontal line
13209 for (i = 0; i <= xsize; i++)
13210 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13212 else if (from_x == to_x) // vertical line
13214 for (i = 0; i <= ysize; i++)
13215 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13217 else // diagonal line
13219 if (ysize < xsize) // a < 1
13221 float a = (float)ysize / (float)xsize;
13223 for (i = 0; i <= xsize; i++)
13226 int y = dy * (int)(a * i + 0.5);
13228 DrawLineElement(from_x + x, from_y + y, element, change_level);
13233 float a = (float)xsize / (float)ysize;
13235 for (i = 0; i <= ysize; i++)
13237 int x = dx * (int)(a * i + 0.5);
13240 DrawLineElement(from_x + x, from_y + y, element, change_level);
13246 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13247 int element, boolean change_level)
13249 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13250 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13251 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13252 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13255 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13256 int element, boolean change_level)
13261 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13263 for (y = from_y; y <= to_y; y++)
13264 DrawLine(from_x, y, to_x, y, element, change_level);
13267 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13268 int element, boolean change_level)
13270 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13271 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13272 int len_x = ABS(to_x - from_x);
13273 int len_y = ABS(to_y - from_y);
13276 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13278 // not optimal (some points get drawn twice) but simple,
13279 // and fast enough for the few points we are drawing
13281 for (x = 0; x <= radius; x++)
13283 int sx, sy, sx2, sy2, lx, ly;
13285 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13287 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13288 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13289 sx = getLoResScreenPos(sx2);
13290 sy = getLoResScreenPos(sy2);
13291 lx = sx + level_xpos;
13292 ly = sy + level_ypos;
13294 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13295 DrawLineElement(sx2, sy2, element, change_level);
13298 for (y = 0; y <= radius; y++)
13300 int sx, sy, sx2, sy2, lx, ly;
13302 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13304 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13305 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13306 sx = getLoResScreenPos(sx2);
13307 sy = getLoResScreenPos(sy2);
13308 lx = sx + level_xpos;
13309 ly = sy + level_ypos;
13311 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13312 DrawLineElement(sx2, sy2, element, change_level);
13316 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13317 int element, boolean change_level)
13319 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13320 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13322 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13325 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13327 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13328 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13329 int element, boolean change_level)
13331 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13332 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13333 int mirror_to_x2 = from_x - (to_x2 - from_x);
13334 int mirror_to_y2 = from_y - (to_y2 - from_y);
13336 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13337 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13338 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13339 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13343 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13345 int from_sx, from_sy;
13349 swap_numbers(&from_x, &to_x);
13352 swap_numbers(&from_y, &to_y);
13354 from_sx = SX + from_x * ed_tilesize;
13355 from_sy = SY + from_y * ed_tilesize;
13356 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13357 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13359 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13360 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13361 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13362 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13364 if (from_x == to_x && from_y == to_y)
13365 MarkTileDirty(from_x/2, from_y/2);
13367 redraw_mask |= REDRAW_FIELD;
13370 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13371 int element, boolean change_level)
13373 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13376 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13377 int element, boolean change_level)
13379 if (element == -1 || change_level)
13380 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13382 DrawAreaBorder(from_x, from_y, to_x, to_y);
13385 // values for CopyBrushExt()
13386 #define CB_AREA_TO_BRUSH 0
13387 #define CB_BRUSH_TO_CURSOR 1
13388 #define CB_BRUSH_TO_LEVEL 2
13389 #define CB_DELETE_OLD_CURSOR 3
13390 #define CB_DUMP_BRUSH 4
13391 #define CB_DUMP_BRUSH_SMALL 5
13392 #define CB_CLIPBOARD_TO_BRUSH 6
13393 #define CB_BRUSH_TO_CLIPBOARD 7
13394 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13395 #define CB_UPDATE_BRUSH_POSITION 9
13396 #define CB_FLIP_BRUSH_X 10
13397 #define CB_FLIP_BRUSH_Y 11
13398 #define CB_FLIP_BRUSH_XY 12
13400 #define MAX_CB_PART_SIZE 10
13401 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13402 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13403 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13404 MAX_CB_NUM_LINES * \
13407 static int getFlippedTileExt(int map[], int element)
13411 for (i = 0; map[i] != -1; i++)
13412 if (map[i] == element)
13413 return map[i ^ 1]; // get flipped element by flipping LSB of index
13418 static int getFlippedTileX(int element)
13422 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13423 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13424 EL_BUG_LEFT, EL_BUG_RIGHT,
13425 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13426 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13427 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13428 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13429 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13430 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13431 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13432 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13433 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13434 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13435 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13436 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13437 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13438 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13439 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13440 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13441 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13442 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13443 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13444 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13445 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13446 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13447 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13448 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13449 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13450 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13451 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13456 return getFlippedTileExt(map, element);
13459 static int getFlippedTileY(int element)
13463 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13464 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13465 EL_BUG_UP, EL_BUG_DOWN,
13466 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13467 EL_PACMAN_UP, EL_PACMAN_DOWN,
13468 EL_ARROW_UP, EL_ARROW_DOWN,
13469 EL_MOLE_UP, EL_MOLE_DOWN,
13470 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13471 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13472 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13473 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13474 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13475 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13476 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13477 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13478 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13479 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13480 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13481 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13482 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13483 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13484 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13485 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13486 EL_EMC_WALL_1, EL_EMC_WALL_3,
13491 return getFlippedTileExt(map, element);
13494 static int getFlippedTileXY(int element)
13498 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13499 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13500 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13501 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13502 EL_BUG_LEFT, EL_BUG_UP,
13503 EL_BUG_RIGHT, EL_BUG_DOWN,
13504 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13505 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13506 EL_PACMAN_LEFT, EL_PACMAN_UP,
13507 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13508 EL_ARROW_LEFT, EL_ARROW_UP,
13509 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13510 EL_MOLE_LEFT, EL_MOLE_UP,
13511 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13512 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13513 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13514 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13515 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13516 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13517 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13518 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13519 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13520 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13521 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13522 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13523 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13524 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13525 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13526 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13527 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13528 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13529 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13530 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13531 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13532 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13533 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13534 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13535 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13536 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13537 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13538 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13539 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13544 return getFlippedTileExt(map, element);
13547 static int getFlippedTile(int element, int mode)
13549 if (IS_MM_ELEMENT(element))
13551 // get MM game element
13552 element = map_element_RND_to_MM(element);
13554 // get flipped game element
13555 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13556 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13557 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13560 // get RND game element again
13561 element = map_element_MM_to_RND(element);
13565 // get flipped game element
13566 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13567 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13568 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13575 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13578 short tile1_flipped = getFlippedTile(*tile1, mode);
13579 short tile2_flipped = getFlippedTile(*tile2, mode);
13582 *tile1 = tile2_flipped;
13583 *tile2 = tile1_flipped;
13586 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13588 DrawLineElement(sx, sy, element, change_level);
13591 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13592 int button, int mode)
13594 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13595 static int brush_width, brush_height;
13596 static int last_cursor_x = -1, last_cursor_y = -1;
13597 static boolean delete_old_brush = FALSE;
13598 int new_element = BUTTON_ELEMENT(button);
13601 if (mode == CB_DUMP_BRUSH ||
13602 mode == CB_DUMP_BRUSH_SMALL ||
13603 mode == CB_BRUSH_TO_CLIPBOARD ||
13604 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13606 if (edit_mode != ED_MODE_DRAWING)
13609 char part[MAX_CB_PART_SIZE + 1] = "";
13610 char text[MAX_CB_TEXT_SIZE + 1] = "";
13611 int width = (draw_with_brush ? brush_width : lev_fieldx);
13612 int height = (draw_with_brush ? brush_height : lev_fieldy);
13613 char *format = "%s%03d";
13615 for (y = 0; y < height; y++)
13616 for (x = 0; x < width; x++)
13617 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13620 for (y = 0; y < height; y++)
13622 for (x = 0; x < width; x++)
13624 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13625 char *prefix = (mode == CB_DUMP_BRUSH ||
13626 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13628 if (element >= NUM_FILE_ELEMENTS)
13629 element = EL_UNKNOWN;
13631 // copy brush to level sketch text buffer for the R'n'D forum:
13632 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13633 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13634 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13635 strcat(text, part);
13638 strcat(text, "\n");
13641 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13642 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13643 SDL_SetClipboardText(text);
13645 Print("%s", text); // print brush data to console and log file
13650 if (mode == CB_CLIPBOARD_TO_BRUSH)
13652 if (edit_mode != ED_MODE_DRAWING)
13655 if (!SDL_HasClipboardText())
13657 Request("Clipboard is empty!", REQ_CONFIRM);
13662 boolean copy_to_brush = (draw_with_brush ||
13663 drawing_function == GADGET_ID_GRAB_BRUSH);
13665 // this will delete the old brush, if already drawing with a brush
13667 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13669 // initialization is required for "odd" (incomplete) clipboard content
13670 for (x = 0; x < MAX_LEV_FIELDX; x++)
13671 for (y = 0; y < MAX_LEV_FIELDY; y++)
13672 brush_buffer[x][y] = EL_EMPTY;
13679 char *clipboard_text = SDL_GetClipboardText();
13680 char *ptr = clipboard_text;
13681 boolean allow_new_row = FALSE;
13682 boolean stop = FALSE;
13684 while (*ptr && !stop)
13686 boolean prefix_found = FALSE;
13687 boolean start_new_row = FALSE;
13689 // level sketch element number prefixes (may be multi-byte characters)
13690 char *prefix_list[] = { "`", "¸" };
13693 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13695 char *prefix = prefix_list[i];
13697 // check if string is large enough for prefix
13698 if (strlen(ptr) < strlen(prefix))
13705 // check if string starts with prefix
13706 if (strPrefix(ptr, prefix))
13708 ptr += strlen(prefix);
13710 prefix_found = TRUE;
13716 // check if prefix found and followed by (at least) three digits
13717 if (prefix_found &&
13718 strlen(ptr) >= 3 &&
13719 ptr[0] >= '0' && ptr[0] <= '9' &&
13720 ptr[1] >= '0' && ptr[1] <= '9' &&
13721 ptr[2] >= '0' && ptr[2] <= '9')
13723 int element = ((ptr[0] - '0') * 100 +
13724 (ptr[1] - '0') * 10 +
13729 // level sketch element number might consist of four digits
13730 if (ptr[0] >= '0' && ptr[0] <= '9')
13732 element = element * 10 + (ptr[0] - '0');
13736 // remap some (historic, now obsolete) elements
13737 element = getMappedElement(element);
13739 if (element >= NUM_FILE_ELEMENTS)
13740 element = EL_UNKNOWN;
13742 brush_buffer[x][y] = element;
13744 brush_width = MAX(x + 1, brush_width);
13745 brush_height = MAX(y + 1, brush_height);
13749 if (x >= MAX_LEV_FIELDX)
13750 start_new_row = TRUE;
13752 allow_new_row = TRUE;
13756 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13757 start_new_row = TRUE;
13759 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13767 if (y >= MAX_LEV_FIELDY)
13770 allow_new_row = FALSE;
13774 SDL_free(clipboard_text);
13776 if (brush_width == 0 || brush_height == 0)
13778 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13785 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13788 SDL_GetMouseState(&mx, &my);
13790 // if inside drawing area, activate and draw brush at last mouse position
13791 if (mx >= gi->x && mx < gi->x + gi->width &&
13792 my >= gi->y && my < gi->y + gi->height)
13793 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13795 draw_with_brush = TRUE;
13801 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13802 brush_width, brush_height);
13804 if (!Request(request, REQ_ASK))
13807 for (x = 0; x < MAX_LEV_FIELDX; x++)
13808 for (y = 0; y < MAX_LEV_FIELDY; y++)
13809 Tile[x][y] = brush_buffer[x][y];
13811 lev_fieldx = level.fieldx = brush_width;
13812 lev_fieldy = level.fieldy = brush_height;
13814 boolean use_bd_engine = TRUE;
13815 boolean use_em_engine = TRUE;
13816 boolean use_sp_engine = TRUE;
13817 boolean use_mm_engine = TRUE;
13819 for (x = 0; x < MAX_LEV_FIELDX; x++)
13821 for (y = 0; y < MAX_LEV_FIELDY; y++)
13823 int element = Tile[x][y];
13825 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13826 use_bd_engine = FALSE;
13828 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13829 use_em_engine = FALSE;
13831 if (!IS_SP_ELEMENT(element))
13832 use_sp_engine = FALSE;
13834 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13835 use_mm_engine = FALSE;
13839 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13840 use_em_engine ? GAME_ENGINE_TYPE_EM :
13841 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13842 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13843 GAME_ENGINE_TYPE_RND);
13845 // update element selection list
13846 ReinitializeElementList();
13847 ModifyEditorElementList();
13849 SetBorderElement();
13851 DrawEditModeWindow();
13852 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13858 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13861 if (mode == CB_AREA_TO_BRUSH)
13863 int from_lx, from_ly;
13866 swap_numbers(&from_x, &to_x);
13869 swap_numbers(&from_y, &to_y);
13871 brush_width = to_x - from_x + 1;
13872 brush_height = to_y - from_y + 1;
13874 from_lx = from_x + level_xpos;
13875 from_ly = from_y + level_ypos;
13877 for (y = 0; y < brush_height; y++)
13879 for (x = 0; x < brush_width; x++)
13881 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13884 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13889 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13891 delete_old_brush = FALSE;
13893 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13894 mode == CB_BRUSH_TO_LEVEL)
13896 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13897 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13898 int cursor_from_x = cursor_x - brush_width / 2;
13899 int cursor_from_y = cursor_y - brush_height / 2;
13900 int border_from_x = cursor_x, border_from_y = cursor_y;
13901 int border_to_x = cursor_x, border_to_y = cursor_y;
13903 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13904 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13906 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13907 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13909 delete_old_brush = FALSE;
13914 for (y = 0; y < brush_height; y++)
13916 for (x = 0; x < brush_width; x++)
13918 int sx = cursor_from_x + x;
13919 int sy = cursor_from_y + y;
13920 int lx = sx + level_xpos;
13921 int ly = sy + level_ypos;
13922 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13923 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13924 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13925 brush_buffer[x][y] : new_element);
13927 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13929 if (sx < border_from_x)
13930 border_from_x = sx;
13931 else if (sx > border_to_x)
13933 if (sy < border_from_y)
13934 border_from_y = sy;
13935 else if (sy > border_to_y)
13938 DrawBrushElement(sx, sy, element, change_level);
13943 if (mode != CB_DELETE_OLD_CURSOR)
13944 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13946 last_cursor_x = cursor_x;
13947 last_cursor_y = cursor_y;
13949 delete_old_brush = TRUE;
13951 else if (mode == CB_FLIP_BRUSH_X)
13953 for (y = 0; y < brush_height; y++)
13954 for (x = 0; x < (brush_width + 1) / 2; x++)
13955 SwapFlippedTiles(&brush_buffer[x][y],
13956 &brush_buffer[brush_width - x - 1][y], mode);
13958 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13960 else if (mode == CB_FLIP_BRUSH_Y)
13962 for (y = 0; y < (brush_height + 1) / 2; y++)
13963 for (x = 0; x < brush_width; x++)
13964 SwapFlippedTiles(&brush_buffer[x][y],
13965 &brush_buffer[x][brush_height - y - 1], mode);
13967 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13969 else if (mode == CB_FLIP_BRUSH_XY)
13971 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13973 for (y = 0; y < MAX(brush_width, brush_height); y++)
13974 for (x = 0; x <= y; x++)
13975 SwapFlippedTiles(&brush_buffer[x][y],
13976 &brush_buffer[y][x], mode);
13978 swap_numbers(&brush_width, &brush_height);
13980 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13983 if (mode == CB_UPDATE_BRUSH_POSITION)
13985 last_cursor_x = from_x;
13986 last_cursor_y = from_y;
13990 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13993 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13996 static void CopyBrushToLevel(int x, int y, int button)
13998 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14001 static void CopyBrushToCursor(int x, int y)
14003 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14006 static void UpdateBrushPosition(int x, int y)
14008 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14011 static void DeleteBrushFromCursor(void)
14013 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14016 static void FlipBrushX(void)
14018 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14021 static void FlipBrushY(void)
14023 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14026 static void RotateBrush(void)
14028 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14029 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14032 void DumpBrush(void)
14034 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14037 void DumpBrush_Small(void)
14039 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14042 void CopyClipboardToBrush(void)
14044 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14047 void CopyBrushToClipboard(void)
14049 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14052 void CopyBrushToClipboard_Small(void)
14054 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14057 void UndoLevelEditorOperation(void)
14059 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14062 void RedoLevelEditorOperation(void)
14064 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14067 static void FloodFill(int from_x, int from_y, int fill_element)
14069 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14072 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14074 int from_x = from_sx2 + 2 * level_xpos;
14075 int from_y = from_sy2 + 2 * level_ypos;
14076 int max_fillx = lev_fieldx * 2;
14077 int max_filly = lev_fieldy * 2;
14078 short Fill[max_fillx][max_filly];
14081 for (x = 0; x < max_fillx; x++)
14082 for (y = 0; y < max_filly; y++)
14083 Fill[x][y] = getLevelElementHiRes(x, y);
14085 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14086 Fill, max_fillx, max_filly);
14088 for (x = 0; x < max_fillx; x++)
14089 for (y = 0; y < max_filly; y++)
14090 if (Fill[x][y] == fill_element)
14091 SetLevelElementHiRes(x, y, Fill[x][y]);
14094 // values for DrawLevelText() modes
14095 #define TEXT_INIT 0
14096 #define TEXT_SETCURSOR 1
14097 #define TEXT_WRITECHAR 2
14098 #define TEXT_BACKSPACE 3
14099 #define TEXT_NEWLINE 4
14101 #define TEXT_QUERY_TYPING 6
14103 static int DrawLevelText(int sx, int sy, char letter, int mode)
14105 static short delete_buffer[MAX_LEV_FIELDX];
14106 static int start_sx;
14107 static int last_sx, last_sy;
14108 static boolean typing = FALSE;
14109 int letter_element;
14110 int lx = 0, ly = 0;
14112 // map lower case letters to upper case and convert special characters
14113 if (letter >= 'a' && letter <= 'z')
14114 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14115 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14116 letter_element = EL_CHAR_AUMLAUT;
14117 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14118 letter_element = EL_CHAR_OUMLAUT;
14119 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14120 letter_element = EL_CHAR_UUMLAUT;
14121 else if (letter == '^')
14122 letter_element = EL_CHAR_COPYRIGHT;
14124 letter_element = EL_CHAR_ASCII0 + letter;
14126 if (mode != TEXT_INIT)
14131 if (mode != TEXT_SETCURSOR)
14137 lx = last_sx + level_xpos;
14138 ly = last_sy + level_ypos;
14145 DrawLevelText(0, 0, 0, TEXT_END);
14151 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14154 case TEXT_SETCURSOR:
14155 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14156 DrawAreaBorder(sx, sy, sx, sy);
14157 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14158 ed_tilesize, ed_tilesize);
14163 case TEXT_WRITECHAR:
14164 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14166 if (new_element1 >= EL_STEEL_CHAR_START &&
14167 new_element1 <= EL_STEEL_CHAR_END)
14168 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14170 delete_buffer[sx - start_sx] = Tile[lx][ly];
14171 Tile[lx][ly] = letter_element;
14173 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14174 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14175 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14176 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14178 DrawLevelText(0, 0, 0, TEXT_END);
14180 level.changed = TRUE;
14184 case TEXT_BACKSPACE:
14187 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14188 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14189 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14194 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14195 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14197 DrawLevelText(0, 0, 0, TEXT_END);
14201 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14202 DrawEditorElement(sx, sy, Tile[lx][ly]);
14207 case TEXT_QUERY_TYPING:
14217 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14218 int element, boolean change_level)
14220 int lx = sx + level_xpos;
14221 int ly = sy + level_ypos;
14224 DrawEditorElement(sx, sy, Tile[lx][ly]);
14226 DrawAreaBorder(sx, sy, sx, sy);
14229 static void CheckLevelBorderElement(boolean redraw_playfield)
14231 int last_border_element = BorderElement;
14233 SetBorderElement();
14235 if (redraw_playfield && BorderElement != last_border_element)
14236 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14239 static void CopyLevelToUndoBuffer(int mode)
14241 static boolean accumulated_undo = FALSE;
14242 boolean new_undo_buffer_position = TRUE;
14245 if (undo_buffer_steps == 0)
14246 accumulated_undo = FALSE;
14250 case UNDO_IMMEDIATE:
14251 accumulated_undo = FALSE;
14254 case UNDO_ACCUMULATE:
14255 if (accumulated_undo)
14256 new_undo_buffer_position = FALSE;
14257 accumulated_undo = TRUE;
14264 if (new_undo_buffer_position)
14266 // advance position in undo buffer ring
14267 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14269 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14270 undo_buffer_steps++;
14273 // always reset redo buffer when storing level change into undo buffer
14274 redo_buffer_steps = 0;
14276 for (x = 0; x < lev_fieldx; x++)
14277 for (y = 0; y < lev_fieldy; y++)
14278 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14280 // check if drawing operation forces change of border style
14281 CheckLevelBorderElement(TRUE);
14283 level.changed = TRUE;
14286 static void RandomPlacement(int new_element)
14288 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14289 int num_free_positions = 0;
14290 int num_percentage, num_elements;
14293 ResetIntelliDraw();
14295 // determine number of free positions for randomly placing the new element
14296 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14298 free_position[x][y] =
14299 (random_placement_background_restricted ?
14300 Tile[x][y] == random_placement_background_element :
14301 Tile[x][y] != new_element);
14303 if (free_position[x][y])
14304 num_free_positions++;
14307 // determine number of new elements to place there
14308 num_percentage = num_free_positions * random_placement_value / 100;
14309 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14310 num_percentage : random_placement_value);
14312 // if less free positions than elements to place, fill all these positions
14313 if (num_free_positions < num_elements)
14315 for (x = 0; x < lev_fieldx; x++)
14316 for (y = 0; y < lev_fieldy; y++)
14317 if (free_position[x][y])
14318 SetElement(x, y, new_element);
14322 while (num_elements > 0)
14324 x = GetSimpleRandom(lev_fieldx);
14325 y = GetSimpleRandom(lev_fieldy);
14327 // don't place element at the same position twice
14328 if (free_position[x][y])
14330 free_position[x][y] = FALSE;
14331 SetElement(x, y, new_element);
14337 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14338 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14341 static void WrapLevel(int dx, int dy)
14343 int wrap_dx = lev_fieldx - dx;
14344 int wrap_dy = lev_fieldy - dy;
14347 for (x = 0; x < lev_fieldx; x++)
14348 for (y = 0; y < lev_fieldy; y++)
14349 TileBackup[x][y] = Tile[x][y];
14351 for (x = 0; x < lev_fieldx; x++)
14352 for (y = 0; y < lev_fieldy; y++)
14354 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14356 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14357 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14360 static void DrawAreaElementHighlight(boolean highlighted,
14361 boolean highlighted_similar)
14363 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14370 for (x = 0; x < ed_fieldx; x++)
14372 for (y = 0; y < ed_fieldy; y++)
14374 boolean highlight = FALSE;
14375 int lx = x + level_xpos;
14376 int ly = y + level_ypos;
14378 if (!IN_LEV_FIELD(lx, ly))
14381 // check if element is the same
14382 if (Tile[lx][ly] == new_element1)
14385 // check if element is similar
14386 if (highlighted_similar &&
14387 strEqual(element_info[Tile[lx][ly]].class_name,
14388 element_info[new_element1].class_name))
14391 // check if element is matching MM style wall
14392 if (IS_MM_WALL(Tile[lx][ly]) &&
14393 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14399 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14403 for (i = 0; i < 4; i++)
14405 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14408 int xx = x * 2 + (i % 2);
14409 int yy = y * 2 + (i / 2);
14410 int sx = SX + xx * ed_tilesize / 2;
14411 int sy = SY + yy * ed_tilesize / 2;
14414 int to_sx = sx + ed_tilesize / 2 - 1;
14415 int to_sy = sy + ed_tilesize / 2 - 1;
14417 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14418 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14419 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14420 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14425 int sx = SX + x * ed_tilesize;
14426 int sy = SY + y * ed_tilesize;
14429 int to_sx = sx + ed_tilesize - 1;
14430 int to_sy = sy + ed_tilesize - 1;
14432 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14433 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14434 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14435 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14441 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14443 char *template_filename_old = getLocalLevelTemplateFilename();
14444 char *template_filename_new =
14445 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14447 if (copyFile(template_filename_old, template_filename_new) != 0)
14448 Request("Cannot copy level template!", REQ_CONFIRM);
14450 free(template_filename_new);
14453 static void HandleDrawingAreas(struct GadgetInfo *gi)
14455 static boolean started_inside_drawing_area = FALSE;
14456 static int last_sx = -1;
14457 static int last_sy = -1;
14458 static int last_sx2 = -1;
14459 static int last_sy2 = -1;
14460 int id = gi->custom_id;
14461 int type_id = gi->custom_type_id;
14462 boolean button_press_event;
14463 boolean button_release_event;
14464 boolean inside_drawing_area = !gi->event.off_borders;
14465 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14466 int actual_drawing_function;
14467 int button = gi->event.button;
14468 int new_element = BUTTON_ELEMENT(button);
14469 int sx = gi->event.x, sy = gi->event.y;
14470 int min_sx = 0, min_sy = 0;
14471 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14472 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14473 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14474 int sx2 = gi->event.mx / mini_item_xsize;
14475 int sy2 = gi->event.my / mini_item_ysize;
14478 int lx = 0, ly = 0;
14481 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14482 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14484 // make sure to stay inside drawing area boundaries
14485 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14486 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14490 int min_lx = 0, min_ly = 0;
14491 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14493 // get positions inside level field
14494 lx = sx + level_xpos;
14495 ly = sy + level_ypos;
14497 if (!IN_LEV_FIELD(lx, ly))
14498 inside_drawing_area = FALSE;
14500 // make sure to stay inside level field boundaries
14501 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14502 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14504 // correct drawing area positions accordingly
14505 sx = lx - level_xpos;
14506 sy = ly - level_ypos;
14509 // also correct MM wall-sized (double) drawing area positions accordingly
14510 if (sx2 / 2 < sx || sx2 / 2 > sx)
14512 dx = (sx2 / 2 < sx ? 0 : 1);
14515 if (sy2 / 2 < sy || sy2 / 2 > sy)
14517 dy = (sy2 / 2 < sy ? 0 : 1);
14521 if (!button_press_event && !button_release_event)
14523 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14524 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14525 isHiresTileElement(old_element) &&
14526 isHiresDrawElement(new_element));
14528 // prevent handling events for every pixel position when moving mouse
14529 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14530 (sx2 == last_sx2 && sy2 == last_sy2))
14539 if (button_press_event)
14540 started_inside_drawing_area = inside_drawing_area;
14542 if (!started_inside_drawing_area)
14545 if (!IS_VALID_BUTTON(button))
14548 // handle info callback for each invocation of action callback
14549 gi->callback_info(gi);
14551 // automatically switch to 'single item' drawing mode, if needed
14552 actual_drawing_function =
14553 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14554 drawing_function : GADGET_ID_SINGLE_ITEMS);
14556 // clicking into drawing area with pressed Control key picks element
14557 if (GetKeyModState() & KMOD_Control)
14559 last_drawing_function = drawing_function;
14560 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14563 if (GetKeyModState() & KMOD_Shift)
14565 if (button_press_event || button_release_event)
14566 ResetIntelliDraw();
14569 SetDrawModeHiRes(-1); // reset to normal draw mode
14571 switch (actual_drawing_function)
14573 case GADGET_ID_SINGLE_ITEMS:
14576 if (button_release_event)
14578 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14580 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14581 !inside_drawing_area)
14582 DeleteBrushFromCursor();
14587 if (draw_with_brush)
14589 CopyBrushToLevel(sx, sy, button);
14593 SetDrawModeHiRes(new_element);
14595 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14597 // remove player at old position
14598 for (y = 0; y < lev_fieldy; y++)
14600 for (x = 0; x < lev_fieldx; x++)
14602 int old_element = Tile[x][y];
14604 if (IS_PLAYER_ELEMENT(old_element) &&
14605 IS_PLAYER_ELEMENT(new_element))
14607 int replaced_with_element =
14608 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14609 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14611 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14612 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14614 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14615 old_element == EL_PLAYER_1 ? EL_EMPTY :
14617 new_element >= EL_PLAYER_1 &&
14618 new_element <= EL_PLAYER_4 &&
14619 new_element == old_element ? EL_EMPTY :
14623 SetElement(x, y, replaced_with_element);
14625 else if (IS_MM_MCDUFFIN(old_element) &&
14626 IS_MM_MCDUFFIN(new_element))
14628 // remove McDuffin at old position
14629 SetElement(x, y, EL_EMPTY);
14635 SetElementButton(lx, ly, dx, dy, new_element, button);
14638 else if (!button_release_event)
14640 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14642 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14643 DrawMiniGraphicExt(drawto,
14644 gi->x + sx * MINI_TILEX,
14645 gi->y + sy * MINI_TILEY,
14646 el2edimg(new_element));
14648 DrawFixedGraphicExt(drawto,
14649 gi->x + sx * TILEX,
14650 gi->y + sy * TILEY,
14651 el2edimg(new_element), 0);
14653 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14654 new_element = GFX_ELEMENT(new_element);
14656 drawingarea_info[type_id].value[pos] = new_element;
14658 CopyElementPropertiesToGame(properties_element);
14660 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14662 UpdateCustomElementGraphicGadgets();
14664 FrameCounter = 0; // restart animation frame counter
14669 case GADGET_ID_CONNECTED_ITEMS:
14671 static int last_sx = -1;
14672 static int last_sy = -1;
14674 if (button_release_event)
14675 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14677 SetDrawModeHiRes(new_element);
14679 if (getDrawModeHiRes())
14685 if (!button_press_event)
14686 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14693 case GADGET_ID_LINE:
14694 case GADGET_ID_ARC:
14695 case GADGET_ID_RECTANGLE:
14696 case GADGET_ID_FILLED_BOX:
14697 SetDrawModeHiRes(new_element);
14699 if (getDrawModeHiRes())
14705 case GADGET_ID_GRAB_BRUSH:
14706 case GADGET_ID_TEXT:
14708 static int last_sx = -1;
14709 static int last_sy = -1;
14710 static int start_sx = -1;
14711 static int start_sy = -1;
14712 void (*draw_func)(int, int, int, int, int, boolean);
14714 if (drawing_function == GADGET_ID_LINE)
14715 draw_func = DrawLine;
14716 else if (drawing_function == GADGET_ID_ARC)
14717 draw_func = DrawArc;
14718 else if (drawing_function == GADGET_ID_RECTANGLE)
14719 draw_func = DrawBox;
14720 else if (drawing_function == GADGET_ID_FILLED_BOX)
14721 draw_func = DrawFilledBox;
14722 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14723 draw_func = SelectArea;
14724 else // (drawing_function == GADGET_ID_TEXT)
14725 draw_func = SetTextCursor;
14727 if (button_press_event)
14729 draw_func(sx, sy, sx, sy, new_element, FALSE);
14730 start_sx = last_sx = sx;
14731 start_sy = last_sy = sy;
14733 if (drawing_function == GADGET_ID_TEXT)
14734 DrawLevelText(0, 0, 0, TEXT_END);
14736 else if (button_release_event)
14738 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14739 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14741 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14742 CopyBrushToCursor(sx, sy);
14743 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14745 draw_with_brush = TRUE;
14747 else if (drawing_function == GADGET_ID_TEXT)
14748 DrawLevelText(sx, sy, 0, TEXT_INIT);
14750 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14752 else if (last_sx != sx || last_sy != sy)
14754 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14755 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14756 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14757 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14764 case GADGET_ID_FLOOD_FILL:
14765 if (button_press_event && Tile[lx][ly] != new_element)
14767 if (IS_MM_WALL_EDITOR(new_element))
14768 FloodFillWall_MM(sx2, sy2, new_element);
14770 FloodFill(lx, ly, new_element);
14772 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14773 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14777 case GADGET_ID_PICK_ELEMENT:
14778 if (button_release_event)
14779 ClickOnGadget(level_editor_gadget[last_drawing_function],
14781 else if (draw_level)
14782 PickDrawingElement(button, Tile[lx][ly]);
14785 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14787 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14794 // do not mark level as modified for certain non-level-changing gadgets
14795 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14796 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14797 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14798 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14801 level.changed = TRUE;
14804 static void HandleCounterButtons(struct GadgetInfo *gi)
14806 int gadget_id = gi->custom_id;
14807 int counter_id = gi->custom_type_id;
14808 int button = gi->event.button;
14809 int *counter_value = counterbutton_info[counter_id].value;
14810 int step = BUTTON_STEPSIZE(button) *
14811 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14813 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14815 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14816 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14817 boolean level_changed = LevelChanged();
14819 if ((level_changed && pressed) || (!level_changed && released))
14822 if (level_changed && !Request("Level has changed! Discard changes?",
14825 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14826 ModifyEditorCounterValue(counter_id, *counter_value);
14832 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14833 *counter_value = gi->textinput.number_value;
14835 ModifyEditorCounterValue(counter_id, *counter_value + step);
14837 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14839 int last_game_engine_type = level.game_engine_type;
14841 LoadLevel(level_nr);
14842 LoadScore(level_nr);
14844 SaveLevelSetup_SeriesInfo();
14849 DrawEditModeWindow();
14851 if (level.game_engine_type != last_game_engine_type)
14853 // update element selection list
14854 ReinitializeElementList();
14855 ModifyEditorElementList();
14861 switch (counter_id)
14863 case ED_COUNTER_ID_YAMYAM_CONTENT:
14864 DrawYamYamContentAreas();
14867 case ED_COUNTER_ID_BALL_CONTENT:
14868 DrawMagicBallContentAreas();
14871 case ED_COUNTER_ID_ANDROID_CONTENT:
14872 DrawAndroidElementArea();
14875 case ED_COUNTER_ID_GROUP_CONTENT:
14876 DrawGroupElementArea();
14877 CopyGroupElementPropertiesToGame(properties_element);
14880 case ED_COUNTER_ID_INVENTORY_SIZE:
14881 DrawPlayerInitialInventoryArea(properties_element);
14884 case ED_COUNTER_ID_MM_BALL_CONTENT:
14885 DrawMMBallContentArea();
14888 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14889 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14890 DrawEnvelopeTextArea(-1);
14893 case ED_COUNTER_ID_LEVEL_XSIZE:
14894 case ED_COUNTER_ID_LEVEL_YSIZE:
14895 lev_fieldx = level.fieldx;
14896 lev_fieldy = level.fieldy;
14898 // check if resizing of level results in change of border border
14899 SetBorderElement();
14907 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14908 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14909 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14910 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14911 CopyElementPropertiesToGame(properties_element);
14913 // do not mark level as modified for certain non-level-changing gadgets
14914 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14915 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14916 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14917 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14920 level.changed = TRUE;
14923 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14925 int type_id = gi->custom_type_id;
14927 strcpy(textinput_info[type_id].value, gi->textinput.value);
14929 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14931 CopyElementPropertiesToGame(properties_element);
14933 ModifyEditorElementList(); // update changed button info text
14936 // do not mark level as modified for certain non-level-changing gadgets
14937 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14938 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14941 level.changed = TRUE;
14944 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14946 int type_id = gi->custom_type_id;
14948 strncpy(textarea_info[type_id].value, gi->textarea.value,
14949 MAX_ENVELOPE_TEXT_LEN);
14950 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14952 level.changed = TRUE;
14955 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14957 int type_id = gi->custom_type_id;
14958 int value_old = *selectbox_info[type_id].value;
14959 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14961 *selectbox_info[type_id].value = value_new;
14963 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14965 DrawLevelConfigWindow();
14967 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14969 element_info[properties_element].current_change_page = gi->selectbox.index;
14971 DrawPropertiesWindow();
14973 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14974 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14975 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14976 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14977 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14979 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14981 // when changing action type, also check action mode and action arg
14982 if (value_old != value_new)
14983 setSelectboxSpecialActionVariablesIfNeeded();
14985 DrawPropertiesChange();
14988 CopyElementPropertiesToGame(properties_element);
14990 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14992 // show or hide "engine" tabulator depending on game engine type
14993 DrawLevelConfigWindow();
14995 // update element selection list depending on game engine type
14996 ReinitializeElementList();
14997 ModifyEditorElementList();
14999 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15001 // update BD cycle delay counter gadgets depending on BD scheduling type
15002 DrawLevelConfigWindow();
15005 // do not mark level as modified for certain non-level-changing gadgets
15006 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15007 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15010 level.changed = TRUE;
15013 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15015 int type_id = gi->custom_type_id;
15018 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15019 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15021 edit_mode_levelconfig = gi->custom_type_id;
15023 DrawLevelConfigWindow();
15025 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15026 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15028 edit_mode_properties = gi->custom_type_id;
15030 DrawPropertiesWindow();
15032 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15033 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15035 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15037 // backup original "level.field" (needed to track playfield changes)
15038 CopyPlayfield(level.field, TileBackup);
15040 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15041 CopyPlayfield(Tile, level.field);
15043 if (new_template ||
15044 Request("Save this template and kill the old?", REQ_ASK))
15045 SaveLevelTemplate();
15048 Request("Template saved!", REQ_CONFIRM);
15050 // restore original "level.field" (needed to track playfield changes)
15051 CopyPlayfield(TileBackup, level.field);
15053 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15055 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15057 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15058 leveldir_current->readonly)
15060 Request("This level set is read-only!", REQ_CONFIRM);
15065 if (strEqual(levelset_name, ""))
15067 Request("Please enter level set title!", REQ_CONFIRM);
15072 if (strEqual(levelset_author, ""))
15074 Request("Please enter level set author!", REQ_CONFIRM);
15079 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15081 if (UpdateUserLevelSet(levelset_subdir,
15084 levelset_num_levels))
15086 Request("Level set updated!", REQ_CONFIRM);
15090 Request("Updating level set failed!", REQ_CONFIRM);
15093 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15095 if (level.changed && !Request("Level has changed! Discard changes?",
15099 if (CreateUserLevelSet(levelset_subdir,
15102 levelset_num_levels,
15103 levelset_use_levelset_artwork))
15105 if (levelset_copy_level_template)
15106 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15108 Request("New level set created!", REQ_CONFIRM);
15110 AddUserLevelSetToLevelInfo(levelset_subdir);
15111 ChangeEditorToLevelSet(levelset_subdir);
15115 Request("Creating new level set failed!", REQ_CONFIRM);
15119 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15120 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15122 struct ElementInfo *ei = &element_info[properties_element];
15124 // when modifying custom element, ask for copying level template
15125 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15128 setElementChangePages(ei, ei->num_change_pages + 1);
15130 // set new change page to be new current change page
15131 ei->current_change_page = ei->num_change_pages - 1;
15132 ei->change = &ei->change_page[ei->current_change_page];
15134 setElementChangeInfoToDefaults(ei->change);
15136 DrawPropertiesWindow();
15138 level.changed = TRUE;
15140 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15141 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15143 struct ElementInfo *ei = &element_info[properties_element];
15145 // when modifying custom element, ask for copying level template
15146 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15149 // copy all change pages after change page to be deleted
15150 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15151 ei->change_page[i] = ei->change_page[i + 1];
15153 setElementChangePages(ei, ei->num_change_pages - 1);
15155 DrawPropertiesWindow();
15157 level.changed = TRUE;
15161 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15163 int type_id = gi->custom_type_id;
15165 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15166 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15168 struct ElementInfo *ei = &element_info[properties_element];
15169 int step = BUTTON_STEPSIZE(gi->event.button);
15171 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15172 ei->current_change_page += step;
15174 if (ei->current_change_page < 0)
15175 ei->current_change_page = 0;
15176 else if (ei->current_change_page >= ei->num_change_pages)
15177 ei->current_change_page = ei->num_change_pages - 1;
15179 DrawPropertiesWindow();
15181 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15182 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15184 struct ElementInfo *ei = &element_info[properties_element];
15185 int current_change_page = ei->current_change_page;
15187 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15189 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15190 ei->change_page[current_change_page];
15192 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15194 // when modifying custom element, ask for copying level template
15195 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15198 ei->change_page[current_change_page] =
15199 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15201 level.changed = TRUE;
15204 DrawPropertiesWindow();
15208 static void HandleRadiobuttons(struct GadgetInfo *gi)
15210 int type_id = gi->custom_type_id;
15212 *radiobutton_info[type_id].value =
15213 radiobutton_info[type_id].checked_value;
15215 // do not mark level as modified for certain non-level-changing gadgets
15216 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15217 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15220 level.changed = TRUE;
15223 static void HandleCheckbuttons(struct GadgetInfo *gi)
15225 int type_id = gi->custom_type_id;
15227 *checkbutton_info[type_id].value ^= TRUE;
15229 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15230 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15231 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15232 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15233 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15234 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15235 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15236 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15238 CopyElementPropertiesToGame(properties_element);
15241 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15243 UpdateCustomElementGraphicGadgets();
15245 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15246 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15248 boolean template_related_changes_found = FALSE;
15251 // check if any custom, group or empty elements have been changed
15252 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15253 if ((IS_CUSTOM_ELEMENT(i) ||
15254 IS_GROUP_ELEMENT(i) ||
15255 IS_EMPTY_ELEMENT(i)) &&
15256 element_info[i].modified_settings)
15257 template_related_changes_found = TRUE;
15259 if (level.use_custom_template &&
15260 !fileExists(getGlobalLevelTemplateFilename()))
15262 Request("No level template found!", REQ_CONFIRM);
15264 level.use_custom_template = FALSE;
15266 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15271 if (level.use_custom_template &&
15272 template_related_changes_found &&
15273 !Request("Discard changes and use level template?", REQ_ASK))
15275 level.use_custom_template = FALSE;
15277 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15282 if (!level.use_custom_template &&
15283 Request("Copy settings from level template?", REQ_ASK))
15288 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15290 DrawEditModeWindow();
15292 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15294 if (setup.editor.use_template_for_new_levels &&
15295 !fileExists(getGlobalLevelTemplateFilename()))
15297 Request("No level template found!", REQ_CONFIRM);
15302 if (setup.editor.use_template_for_new_levels &&
15304 !Request("Discard level and load template?", REQ_ASK))
15309 if (!setup.editor.use_template_for_new_levels &&
15311 !Request("Discard level and use empty level?", REQ_ASK))
15316 LoadLevel(level_nr);
15317 LoadScore(level_nr);
15322 DrawEditModeWindow();
15324 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15326 SetAutomaticNumberOfGemsNeeded();
15329 // do not mark level as modified for certain non-level-changing gadgets
15330 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15331 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15332 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15333 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15334 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15335 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15338 level.changed = TRUE;
15341 static void HandleControlButtons(struct GadgetInfo *gi)
15343 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15344 static int last_edit_mode = ED_MODE_DRAWING;
15345 static int last_custom_copy_mode = -1;
15346 static int last_button = 0;
15347 int id = gi->custom_id;
15348 int button = gi->event.button;
15349 int step = BUTTON_STEPSIZE(button);
15350 int new_element = BUTTON_ELEMENT(button);
15351 int last_properties_element = properties_element;
15354 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15355 DrawLevelText(0, 0, 0, TEXT_END);
15357 if (id < ED_NUM_CTRL1_BUTTONS &&
15358 id != GADGET_ID_SINGLE_ITEMS &&
15359 id != GADGET_ID_PICK_ELEMENT &&
15360 edit_mode != ED_MODE_DRAWING &&
15361 drawing_function != GADGET_ID_PICK_ELEMENT &&
15362 !(GetKeyModState() & KMOD_Control))
15363 ChangeEditModeWindow(ED_MODE_DRAWING);
15365 // element copy mode active, but no element button pressed => deactivate
15366 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15367 last_custom_copy_mode = -1;
15369 // when showing palette on element buttons, change element of button used
15370 if (editor.palette.show_on_element_buttons &&
15371 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15373 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15375 id = GADGET_ID_PALETTE;
15380 case GADGET_ID_SCROLL_LEFT:
15381 if (level_xpos >= 0)
15383 if (lev_fieldx < ed_fieldx - 2)
15386 level_xpos -= step;
15387 if (level_xpos < -1)
15390 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15392 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15394 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15395 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15399 case GADGET_ID_SCROLL_RIGHT:
15400 if (level_xpos <= lev_fieldx - ed_fieldx)
15402 if (lev_fieldx < ed_fieldx - 2)
15405 level_xpos += step;
15406 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15407 level_xpos = lev_fieldx - ed_fieldx + 1;
15409 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15411 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15413 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15414 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15418 case GADGET_ID_SCROLL_UP:
15419 if (level_ypos >= 0)
15421 if (lev_fieldy < ed_fieldy - 2)
15424 level_ypos -= step;
15425 if (level_ypos < -1)
15428 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15430 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15432 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15433 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15437 case GADGET_ID_SCROLL_DOWN:
15438 if (level_ypos <= lev_fieldy - ed_fieldy)
15440 if (lev_fieldy < ed_fieldy - 2)
15443 level_ypos += step;
15444 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15445 level_ypos = lev_fieldy - ed_fieldy + 1;
15447 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15449 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15451 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15452 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15456 case GADGET_ID_SCROLL_HORIZONTAL:
15457 level_xpos = gi->event.item_position - 1;
15459 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15464 case GADGET_ID_SCROLL_VERTICAL:
15465 level_ypos = gi->event.item_position - 1;
15467 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15472 case GADGET_ID_SCROLL_LIST_UP:
15473 case GADGET_ID_SCROLL_LIST_DOWN:
15474 case GADGET_ID_SCROLL_LIST_VERTICAL:
15475 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15476 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15479 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15480 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15482 if (element_shift < 0)
15484 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15485 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15487 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15488 GDI_SCROLLBAR_ITEM_POSITION,
15489 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15492 ModifyEditorElementList();
15496 case GADGET_ID_PROPERTIES:
15497 // always switch off element properties when they are already displayed
15498 last_properties_element = new_element;
15499 case GADGET_ID_ELEMENT_LEFT:
15500 case GADGET_ID_ELEMENT_MIDDLE:
15501 case GADGET_ID_ELEMENT_RIGHT:
15502 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15503 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15504 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15507 if (edit_mode != ED_MODE_PROPERTIES)
15509 last_edit_mode = edit_mode;
15511 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15513 last_level_drawing_function = drawing_function;
15514 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15517 else if (properties_element != last_properties_element)
15519 DrawEditModeWindow();
15523 ChangeEditModeWindow(ED_MODE_DRAWING);
15525 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15530 case GADGET_ID_PALETTE:
15531 if (edit_mode != ED_MODE_PALETTE)
15533 last_edit_mode = edit_mode;
15535 ChangeEditModeWindow(ED_MODE_PALETTE);
15539 ChangeEditModeWindow(last_edit_mode);
15543 case GADGET_ID_WRAP_LEFT:
15544 WrapLevel(-step, 0);
15547 case GADGET_ID_WRAP_RIGHT:
15548 WrapLevel(step, 0);
15551 case GADGET_ID_WRAP_UP:
15552 WrapLevel(0, -step);
15555 case GADGET_ID_WRAP_DOWN:
15556 WrapLevel(0, step);
15559 case GADGET_ID_SINGLE_ITEMS:
15560 case GADGET_ID_CONNECTED_ITEMS:
15561 case GADGET_ID_LINE:
15562 case GADGET_ID_ARC:
15563 case GADGET_ID_TEXT:
15564 case GADGET_ID_RECTANGLE:
15565 case GADGET_ID_FILLED_BOX:
15566 case GADGET_ID_FLOOD_FILL:
15567 case GADGET_ID_GRAB_BRUSH:
15568 case GADGET_ID_PICK_ELEMENT:
15569 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15570 last_drawing_function = drawing_function;
15571 drawing_function = id;
15572 draw_with_brush = FALSE;
15575 case GADGET_ID_RANDOM_PLACEMENT:
15576 RandomPlacement(new_element);
15579 case GADGET_ID_ZOOM:
15580 // zoom level editor tile size in or out (or reset to default size)
15581 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15582 button == 2 ? ed_tilesize_default :
15583 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15585 // when using touch device, cycle through all zoom tilesizes
15586 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15587 ed_tilesize = MICRO_TILESIZE;
15589 // limit zoom level by upper and lower bound
15590 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15592 InitZoomLevelSettings(ed_tilesize);
15594 if (edit_mode == ED_MODE_DRAWING)
15596 DrawDrawingWindow();
15598 // redraw zoom gadget info text
15599 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15602 // save current editor zoom tilesize
15603 SaveSetup_AutoSetup();
15607 case GADGET_ID_CUSTOM_COPY_FROM:
15608 case GADGET_ID_CUSTOM_COPY_TO:
15609 case GADGET_ID_CUSTOM_EXCHANGE:
15610 last_custom_copy_mode = id;
15611 last_drawing_function = drawing_function;
15614 case GADGET_ID_CUSTOM_COPY:
15615 CopyCustomElement(properties_element, -1, id);
15618 case GADGET_ID_CUSTOM_PASTE:
15619 CopyCustomElement(-1, properties_element, id);
15622 case GADGET_ID_UNDO:
15623 if (button < 0) // keep button value (even if modifier keys are pressed)
15625 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15628 if (button == 1 && undo_buffer_steps == 0)
15630 Request("Undo buffer empty!", REQ_CONFIRM);
15634 else if (button == 2)
15638 else if (button == 3 && redo_buffer_steps == 0)
15640 Request("Redo buffer empty!", REQ_CONFIRM);
15645 if (edit_mode != ED_MODE_DRAWING)
15646 ChangeEditModeWindow(ED_MODE_DRAWING);
15652 undo_buffer_position =
15653 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15655 undo_buffer_steps--;
15656 redo_buffer_steps++;
15662 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15664 undo_buffer_steps++;
15665 redo_buffer_steps--;
15668 for (x = 0; x < lev_fieldx; x++)
15669 for (y = 0; y < lev_fieldy; y++)
15670 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15672 // check if undo operation forces change of border style
15673 CheckLevelBorderElement(FALSE);
15675 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15679 case GADGET_ID_CONF:
15680 if (edit_mode != ED_MODE_LEVELCONFIG)
15682 last_edit_mode = edit_mode;
15684 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15688 ChangeEditModeWindow(ED_MODE_DRAWING);
15692 case GADGET_ID_CLEAR:
15693 if (edit_mode != ED_MODE_DRAWING)
15694 ChangeEditModeWindow(ED_MODE_DRAWING);
15696 for (x = 0; x < MAX_LEV_FIELDX; x++)
15697 for (y = 0; y < MAX_LEV_FIELDY; y++)
15698 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15700 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15702 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15705 case GADGET_ID_SAVE:
15707 // saving read-only levels into personal level set modifies global vars
15708 // "leveldir_current" and "level_nr"; restore them after saving level
15709 LevelDirTree *leveldir_former = leveldir_current;
15710 int level_nr_former = level_nr;
15711 char *level_filename;
15714 if (leveldir_current->readonly &&
15715 !PrepareSavingIntoPersonalLevelSet())
15718 level_filename = getDefaultLevelFilename(level_nr);
15719 new_level = !fileExists(level_filename);
15722 Request("Save this level and kill the old?", REQ_ASK))
15724 if (leveldir_former->readonly)
15725 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15727 SetAutomaticNumberOfGemsNeeded();
15729 CopyPlayfield(Tile, level.field);
15730 SaveLevel(level_nr);
15732 level.changed = FALSE;
15736 char level_saved_msg[64];
15738 if (leveldir_former->readonly)
15739 sprintf(level_saved_msg,
15740 "Level saved as level %d into personal level set!",
15743 strcpy(level_saved_msg, "Level saved!");
15745 Request(level_saved_msg, REQ_CONFIRM);
15749 // "cd" back to copied-from levelset (in case of saved read-only level)
15750 leveldir_current = leveldir_former;
15751 level_nr = level_nr_former;
15756 case GADGET_ID_TEST:
15757 if (LevelChanged())
15758 level.game_version = GAME_VERSION_ACTUAL;
15760 CopyPlayfield(level.field, TileBackup);
15761 CopyPlayfield(Tile, level.field);
15763 CopyNativeLevel_RND_to_Native(&level);
15765 UnmapLevelEditorGadgets();
15766 UndrawSpecialEditorDoor();
15768 CloseDoor(DOOR_CLOSE_ALL);
15770 // needed before playing if editor playfield area has different size
15771 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15773 // redraw_mask = REDRAW_ALL;
15775 level_editor_test_game = TRUE;
15777 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15781 case GADGET_ID_EXIT:
15782 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15786 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15787 id <= GADGET_ID_ELEMENTLIST_LAST)
15789 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15791 new_element = editor_elements[element_position + element_shift];
15793 if (IS_EDITOR_CASCADE(new_element))
15797 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15799 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15800 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15802 if (*cascade_element == new_element)
15804 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15805 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15807 // update element selection list
15808 ReinitializeElementList();
15809 ModifyEditorElementList();
15811 // update cascading gadget info text
15812 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15814 // save current editor cascading state
15815 SaveSetup_EditorCascade();
15824 if (last_custom_copy_mode != -1)
15826 if (CopyCustomElement(properties_element, new_element,
15827 last_custom_copy_mode))
15829 ClickOnGadget(level_editor_gadget[last_drawing_function],
15832 last_custom_copy_mode = -1;
15838 // change element of button used to show palette
15839 if (editor.palette.show_on_element_buttons)
15840 button = last_button;
15842 PickDrawingElement(button, new_element);
15844 if (!stick_element_properties_window &&
15845 drawing_function != GADGET_ID_PICK_ELEMENT &&
15846 !(GetKeyModState() & KMOD_Control))
15848 properties_element = new_element;
15849 if (edit_mode == ED_MODE_PROPERTIES)
15850 DrawPropertiesWindow();
15853 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15854 ClickOnGadget(level_editor_gadget[last_drawing_function],
15857 if (!use_permanent_palette)
15858 ChangeEditModeWindow(last_edit_mode);
15861 else if (gi->event.type == GD_EVENT_PRESSED)
15862 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15863 else if (gi->event.type == GD_EVENT_RELEASED)
15864 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15865 else if (gi->event.type == GD_EVENT_MOVING)
15866 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15868 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15874 void HandleLevelEditorKeyInput(Key key)
15876 char letter = getCharFromKey(key);
15878 if (drawing_function == GADGET_ID_TEXT &&
15879 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15882 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15883 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15884 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15885 else if (key == KSYM_Return)
15886 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15887 else if (key == KSYM_Escape)
15888 DrawLevelText(0, 0, 0, TEXT_END);
15893 int id = GADGET_ID_NONE;
15894 int new_element_shift = element_shift;
15895 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15896 int button = MB_LEFTBUTTON;
15902 id = GADGET_ID_SCROLL_LEFT;
15905 id = GADGET_ID_SCROLL_RIGHT;
15908 id = GADGET_ID_SCROLL_UP;
15911 id = GADGET_ID_SCROLL_DOWN;
15915 case KSYM_Page_Down:
15916 step *= (key == KSYM_Page_Up ? -1 : +1);
15917 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15919 if (element_shift < 0)
15921 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15922 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15924 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15925 GDI_SCROLLBAR_ITEM_POSITION,
15926 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15928 ModifyEditorElementList();
15934 element_shift = (key == KSYM_Home ? 0 :
15935 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15937 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15938 GDI_SCROLLBAR_ITEM_POSITION,
15939 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15941 ModifyEditorElementList();
15948 // this is needed to prevent interference with running "True X-Mouse"
15949 if (GetKeyModStateFromEvents() & KMOD_Control)
15952 // check for last or next editor cascade block in element list
15953 for (i = 0; i < num_editor_elements; i++)
15955 if ((key == KSYM_Insert && i == element_shift) ||
15956 (key == KSYM_Delete && new_element_shift > element_shift))
15959 // jump to next cascade block (or to start of element list)
15960 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15961 new_element_shift = i;
15964 if (i < num_editor_elements)
15965 element_shift = new_element_shift;
15967 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15968 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15970 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15971 GDI_SCROLLBAR_ITEM_POSITION,
15972 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15974 ModifyEditorElementList();
15979 if (edit_mode == ED_MODE_DRAWING)
15980 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15981 else if (edit_mode == ED_MODE_LEVELCONFIG)
15982 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15983 else if (edit_mode == ED_MODE_PROPERTIES)
15984 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15985 else if (edit_mode == ED_MODE_PALETTE)
15986 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15987 else // should never happen
15988 ChangeEditModeWindow(ED_MODE_DRAWING);
15996 if (id != GADGET_ID_NONE)
15997 ClickOnGadget(level_editor_gadget[id], button);
15998 else if (letter == '1' || letter == '?')
15999 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16000 else if (letter == '2')
16001 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16002 else if (letter == '3')
16003 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16004 else if (letter == '.')
16005 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16006 else if (letter == 'U')
16007 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16008 else if (letter == '-' || key == KSYM_KP_Subtract)
16009 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16010 else if (letter == '0' || key == KSYM_KP_0)
16011 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16012 else if (letter == '+' || key == KSYM_KP_Add ||
16013 letter == '=') // ("Shift-=" is "+" on US keyboards)
16014 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16015 else if (key == KSYM_Return ||
16016 key == KSYM_space ||
16017 key == setup.shortcut.toggle_pause)
16018 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16020 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16021 if (letter && letter == controlbutton_info[i].shortcut)
16022 if (!anyTextGadgetActive())
16023 ClickOnGadget(level_editor_gadget[i], button);
16025 if (draw_with_brush)
16029 else if (letter == 'y')
16031 else if (letter == 'z')
16036 static void HandleLevelEditorIdle_Properties(void)
16038 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16039 int x = editor.settings.element_graphic.x + element_border;
16040 int y = editor.settings.element_graphic.y + element_border;
16041 static DelayCounter action_delay = { 0 };
16044 action_delay.value = GameFrameDelay;
16046 if (!DelayReached(&action_delay))
16049 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16051 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16053 if (gi->mapped && gi->active && gi->selectbox.open)
16057 DrawEditorElementAnimation(SX + x, SY + y);
16059 redraw_mask |= REDRAW_FIELD;
16061 FrameCounter++; // increase animation frame counter
16064 static void HandleLevelEditorIdle_Drawing(void)
16066 static boolean last_highlighted = FALSE;
16067 static boolean last_highlighted_similar = FALSE;
16068 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16069 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16071 if (highlighted != last_highlighted ||
16072 (highlighted && highlighted_similar != last_highlighted_similar))
16074 DrawAreaElementHighlight(highlighted, highlighted_similar);
16076 redraw_mask |= REDRAW_FIELD;
16079 last_highlighted = highlighted;
16080 last_highlighted_similar = highlighted_similar;
16083 void HandleLevelEditorIdle(void)
16085 if (edit_mode == ED_MODE_PROPERTIES)
16086 HandleLevelEditorIdle_Properties();
16087 else if (edit_mode == ED_MODE_DRAWING)
16088 HandleLevelEditorIdle_Drawing();
16091 static void ClearEditorGadgetInfoText(void)
16093 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16096 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16098 char infotext[MAX_OUTPUT_LINESIZE + 1];
16099 int max_infotext_len = getMaxInfoTextLength();
16101 if (gi == NULL || strlen(gi->info_text) == 0)
16104 strncpy(infotext, gi->info_text, max_infotext_len);
16105 infotext[max_infotext_len] = '\0';
16107 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16109 int key = controlbutton_info[gi->custom_id].shortcut;
16113 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16115 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16116 sprintf(shortcut, " ('.' or '%c')", key);
16117 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16118 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16119 else if (gi->custom_id == GADGET_ID_TEST)
16120 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16121 else if (gi->custom_id == GADGET_ID_UNDO)
16122 sprintf(shortcut, " ('%c/Shift-U')", key);
16123 else if (gi->custom_id == GADGET_ID_ZOOM)
16124 sprintf(shortcut, " ('%c', '0', '-')", key);
16126 sprintf(shortcut, " ('%s%c')",
16127 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16129 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16130 strcat(infotext, shortcut);
16134 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16137 void HandleEditorGadgetInfoText(void *ptr)
16139 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16141 if (game_status != GAME_MODE_EDITOR)
16144 ClearEditorGadgetInfoText();
16146 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16149 // misuse this function to delete brush cursor, if needed
16150 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16151 DeleteBrushFromCursor();
16153 PrintEditorGadgetInfoText(gi);
16156 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16158 int id = gi->custom_id;
16159 int type_id = gi->custom_type_id;
16160 int sx = gi->event.x;
16161 int sy = gi->event.y;
16162 int lx = sx + level_xpos;
16163 int ly = sy + level_ypos;
16164 int min_sx = 0, min_sy = 0;
16165 int max_sx = gi->drawing.area_xsize - 1;
16166 int max_sy = gi->drawing.area_ysize - 1;
16167 int actual_drawing_function = drawing_function;
16168 int max_infotext_len = getMaxInfoTextLength();
16169 char infotext[MAX_OUTPUT_LINESIZE + 1];
16171 infotext[0] = '\0'; // start with empty info text
16173 // pressed Control key: simulate picking element
16174 if (GetKeyModState() & KMOD_Control)
16175 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16177 ClearEditorGadgetInfoText();
16179 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16182 // make sure to stay inside drawing area boundaries
16183 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16184 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16186 if (id == GADGET_ID_DRAWING_LEVEL)
16190 int min_lx = 0, min_ly = 0;
16191 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16193 // get positions inside level field
16194 lx = sx + level_xpos;
16195 ly = sy + level_ypos;
16197 // make sure to stay inside level field boundaries
16198 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16199 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16201 // correct drawing area positions accordingly
16202 sx = lx - level_xpos;
16203 sy = ly - level_ypos;
16206 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16208 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16210 static int start_lx = 0;
16211 static int start_ly = 0;
16214 if (gi->event.type == GD_EVENT_PRESSED)
16220 switch (actual_drawing_function)
16222 case GADGET_ID_SINGLE_ITEMS:
16223 text = "Drawing single items";
16225 case GADGET_ID_CONNECTED_ITEMS:
16226 text = "Drawing connected items";
16228 case GADGET_ID_LINE:
16229 text = "Drawing line";
16231 case GADGET_ID_ARC:
16232 text = "Drawing arc";
16234 case GADGET_ID_TEXT:
16235 text = "Setting text cursor";
16237 case GADGET_ID_RECTANGLE:
16238 text = "Drawing rectangle";
16240 case GADGET_ID_FILLED_BOX:
16241 text = "Drawing filled box";
16243 case GADGET_ID_FLOOD_FILL:
16244 text = "Flood fill";
16246 case GADGET_ID_GRAB_BRUSH:
16247 text = "Grabbing brush";
16249 case GADGET_ID_PICK_ELEMENT:
16250 text = "Picking element";
16254 text = "Drawing position";
16258 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16259 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16261 sprintf(infotext, "%s: %d, %d", text,
16262 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16264 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16265 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16267 sprintf(infotext, "Level position: %d, %d", lx, ly);
16270 // misuse this function to draw brush cursor, if needed
16271 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16273 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16274 CopyBrushToCursor(sx, sy);
16276 DeleteBrushFromCursor();
16279 if (!draw_with_brush)
16280 UpdateBrushPosition(sx, sy);
16282 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16284 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16285 int element = drawingarea_info[type_id].value[pos];
16287 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16291 if (id == GADGET_ID_CUSTOM_CONTENT)
16292 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16293 else if (id == GADGET_ID_GROUP_CONTENT)
16294 sprintf(infotext, "group element position: %d", sx + 1);
16295 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16296 id <= GADGET_ID_YAMYAM_CONTENT_7)
16297 sprintf(infotext, "content area %d position: %d, %d",
16298 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16299 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16300 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16301 sprintf(infotext, "content area %d position: %d, %d",
16302 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16303 else if (id == GADGET_ID_ANDROID_CONTENT)
16304 sprintf(infotext, "android element position: %d", sx + 1);
16305 else if (drawingarea_info[type_id].infotext != NULL)
16306 strcpy(infotext, drawingarea_info[type_id].infotext);
16309 infotext[max_infotext_len] = '\0';
16311 if (strlen(infotext) > 0)
16312 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16315 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16316 boolean quick_quit)
16318 if (!ask_if_level_has_changed ||
16320 Request("Level has changed! Exit without saving?",
16321 REQ_ASK | REQ_STAY_OPEN))
16323 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16324 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16326 // draw normal door
16327 UndrawSpecialEditorDoor();
16329 // use door animation if door 1 viewport is unchanged and contains toolbox
16330 if (useEditorDoorAnimation())
16331 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16333 // close editor doors if viewport definition is the same as in main menu
16334 if (vp_door_1->x == DX &&
16335 vp_door_1->y == DY &&
16336 vp_door_1->width == DXSIZE &&
16337 vp_door_1->height == DYSIZE &&
16338 vp_door_2->x == VX &&
16339 vp_door_2->y == VY &&
16340 vp_door_2->width == VXSIZE &&
16341 vp_door_2->height == VYSIZE)
16342 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16344 SetDoorState(DOOR_CLOSE_ALL);
16349 FadeSkipNextFadeIn();
16351 SetGameStatus(GAME_MODE_MAIN);
16357 if (!global.use_envelope_request)
16359 CloseDoor(DOOR_CLOSE_1);
16360 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);