fixed macros for level file version handling for Mirror Magic game engine
[rocksndiamonds.git] / src / config.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // config.h
10 // ============================================================================
11
12 #ifndef CONFIG_H
13 #define CONFIG_H
14
15 #include "main.h"
16
17 char *getSourceDateString(void);
18 char *getProgramTitleString(void);
19 char *getProgramRealVersionString(void);
20 char *getProgramVersionString(void);
21 char *getProgramInitString(void);
22 char *getWindowTitleString(void);
23
24 #endif  /* CONFIG_H */