1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 /* ----- this file was automatically generated -- do not edit by hand ----- */
19 /* values for sounds configuration */
21 #define SND_BD_EMPTY_SPACE_DIGGING 0
22 #define SND_BD_SAND_DIGGING 1
23 #define SND_BD_DIAMOND_COLLECTING 2
24 #define SND_BD_DIAMOND_IMPACT 3
25 #define SND_BD_ROCK_PUSHING 4
26 #define SND_BD_ROCK_IMPACT 5
27 #define SND_BD_MAGIC_WALL_ACTIVATING 6
28 #define SND_BD_MAGIC_WALL_ACTIVE 7
29 #define SND_BD_MAGIC_WALL_CHANGING 8
30 #define SND_BD_AMOEBA_WAITING 9
31 #define SND_BD_AMOEBA_CREATING 10
32 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
33 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
34 #define SND_BD_BUTTERFLY_MOVING 13
35 #define SND_BD_BUTTERFLY_WAITING 14
36 #define SND_BD_FIREFLY_MOVING 15
37 #define SND_BD_FIREFLY_WAITING 16
38 #define SND_BD_EXIT_PASSING 17
39 #define SND_SP_EMPTY_SPACE_DIGGING 18
40 #define SND_SP_BASE_DIGGING 19
41 #define SND_SP_BUGGY_BASE_DIGGING 20
42 #define SND_SP_BUGGY_BASE_ACTIVE 21
43 #define SND_SP_INFOTRON_COLLECTING 22
44 #define SND_SP_INFOTRON_IMPACT 23
45 #define SND_SP_ZONK_PUSHING 24
46 #define SND_SP_ZONK_IMPACT 25
47 #define SND_SP_DISK_RED_COLLECTING 26
48 #define SND_SP_DISK_ORANGE_PUSHING 27
49 #define SND_SP_DISK_YELLOW_PUSHING 28
50 #define SND_SP_PORT_PASSING 29
51 #define SND_SP_EXIT_PASSING 30
52 #define SND_SP_EXIT_OPENING 31
53 #define SND_SP_ELEMENT_EXPLODING 32
54 #define SND_SP_SNIKSNAK_MOVING 33
55 #define SND_SP_SNIKSNAK_WAITING 34
56 #define SND_SP_ELECTRON_MOVING 35
57 #define SND_SP_ELECTRON_WAITING 36
58 #define SND_SP_TERMINAL_ACTIVATING 37
59 #define SND_SP_TERMINAL_ACTIVE 38
60 #define SND_SOKOBAN_OBJECT_PUSHING 39
61 #define SND_SOKOBAN_FIELD_FILLING 40
62 #define SND_SOKOBAN_FIELD_EMPTYING 41
63 #define SND_SOKOBAN_GAME_SOLVING 42
64 #define SND_EMPTY_SPACE_DIGGING 43
65 #define SND_SAND_DIGGING 44
66 #define SND_EMERALD_COLLECTING 45
67 #define SND_EMERALD_IMPACT 46
68 #define SND_DIAMOND_COLLECTING 47
69 #define SND_DIAMOND_IMPACT 48
70 #define SND_DIAMOND_BREAKING 49
71 #define SND_ROCK_PUSHING 50
72 #define SND_ROCK_IMPACT 51
73 #define SND_BOMB_PUSHING 52
74 #define SND_NUT_PUSHING 53
75 #define SND_NUT_CRACKING 54
76 #define SND_NUT_IMPACT 55
77 #define SND_DYNAMITE_COLLECTING 56
78 #define SND_DYNAMITE_DROPPING 57
79 #define SND_DYNAMITE_ACTIVE 58
80 #define SND_KEY_COLLECTING 59
81 #define SND_GATE_PASSING 60
82 #define SND_BUG_MOVING 61
83 #define SND_BUG_WAITING 62
84 #define SND_SPACESHIP_MOVING 63
85 #define SND_SPACESHIP_WAITING 64
86 #define SND_YAMYAM_MOVING 65
87 #define SND_YAMYAM_WAITING 66
88 #define SND_YAMYAM_EATING 67
89 #define SND_ROBOT_STEPPING 68
90 #define SND_ROBOT_WAITING 69
91 #define SND_ROBOT_WHEEL_ACTIVATING 70
92 #define SND_ROBOT_WHEEL_ACTIVE 71
93 #define SND_MAGIC_WALL_ACTIVATING 72
94 #define SND_MAGIC_WALL_ACTIVE 73
95 #define SND_MAGIC_WALL_CHANGING 74
96 #define SND_AMOEBA_WAITING 75
97 #define SND_AMOEBA_CREATING 76
98 #define SND_AMOEBA_DROP_CREATING 77
99 #define SND_ACID_SPLASHING 78
100 #define SND_QUICKSAND_FILLING 79
101 #define SND_QUICKSAND_SLIPPING 80
102 #define SND_QUICKSAND_EMPTYING 81
103 #define SND_EXIT_OPENING 82
104 #define SND_EXIT_PASSING 83
105 #define SND_BALLOON_MOVING 84
106 #define SND_BALLOON_WAITING 85
107 #define SND_BALLOON_PUSHING 86
108 #define SND_BALLOON_SWITCH_ACTIVATING 87
109 #define SND_SPRING_MOVING 88
110 #define SND_SPRING_PUSHING 89
111 #define SND_SPRING_IMPACT 90
112 #define SND_WALL_GROWING 91
113 #define SND_PEARL_COLLECTING 92
114 #define SND_PEARL_BREAKING 93
115 #define SND_PEARL_IMPACT 94
116 #define SND_CRYSTAL_COLLECTING 95
117 #define SND_CRYSTAL_IMPACT 96
118 #define SND_ENVELOPE_COLLECTING 97
119 #define SND_SAND_INVISIBLE_DIGGING 98
120 #define SND_SHIELD_NORMAL_COLLECTING 99
121 #define SND_SHIELD_NORMAL_ACTIVE 100
122 #define SND_SHIELD_DEADLY_COLLECTING 101
123 #define SND_SHIELD_DEADLY_ACTIVE 102
124 #define SND_EXTRA_TIME_COLLECTING 103
125 #define SND_MOLE_MOVING 104
126 #define SND_MOLE_WAITING 105
127 #define SND_MOLE_EATING 106
128 #define SND_SWITCHGATE_SWITCH_ACTIVATING 107
129 #define SND_SWITCHGATE_OPENING 108
130 #define SND_SWITCHGATE_CLOSING 109
131 #define SND_SWITCHGATE_PASSING 110
132 #define SND_TIMEGATE_SWITCH_ACTIVATING 111
133 #define SND_TIMEGATE_SWITCH_ACTIVE 112
134 #define SND_TIMEGATE_OPENING 113
135 #define SND_TIMEGATE_CLOSING 114
136 #define SND_TIMEGATE_PASSING 115
137 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116
138 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 117
139 #define SND_CONVEYOR_BELT_ACTIVE 118
140 #define SND_LIGHT_SWITCH_ACTIVATING 119
141 #define SND_LIGHT_SWITCH_DEACTIVATING 120
142 #define SND_DX_BOMB_PUSHING 121
143 #define SND_TRAP_INACTIVE_DIGGING 122
144 #define SND_TRAP_ACTIVATING 123
145 #define SND_TUBE_PASSING 124
146 #define SND_AMOEBA_TURNING_TO_GEM 125
147 #define SND_AMOEBA_TURNING_TO_ROCK 126
148 #define SND_SPEED_PILL_COLLECTING 127
149 #define SND_DYNABOMB_NR_COLLECTING 128
150 #define SND_DYNABOMB_SZ_COLLECTING 129
151 #define SND_DYNABOMB_XL_COLLECTING 130
152 #define SND_DYNABOMB_DROPPING 131
153 #define SND_DYNABOMB_ACTIVE 132
154 #define SND_SATELLITE_MOVING 133
155 #define SND_SATELLITE_WAITING 134
156 #define SND_SATELLITE_PUSHING 135
157 #define SND_LAMP_ACTIVATING 136
158 #define SND_LAMP_DEACTIVATING 137
159 #define SND_TIME_ORB_FULL_COLLECTING 138
160 #define SND_TIME_ORB_FULL_IMPACT 139
161 #define SND_TIME_ORB_EMPTY_PUSHING 140
162 #define SND_TIME_ORB_EMPTY_IMPACT 141
163 #define SND_GAMEOFLIFE_WAITING 142
164 #define SND_GAMEOFLIFE_CREATING 143
165 #define SND_BIOMAZE_WAITING 144
166 #define SND_BIOMAZE_CREATING 145
167 #define SND_PACMAN_MOVING 146
168 #define SND_PACMAN_WAITING 147
169 #define SND_PACMAN_EATING 148
170 #define SND_DARK_YAMYAM_MOVING 149
171 #define SND_DARK_YAMYAM_WAITING 150
172 #define SND_DARK_YAMYAM_EATING 151
173 #define SND_PENGUIN_MOVING 152
174 #define SND_PENGUIN_WAITING 153
175 #define SND_PENGUIN_PASSING_EXIT 154
176 #define SND_PIG_MOVING 155
177 #define SND_PIG_WAITING 156
178 #define SND_PIG_EATING 157
179 #define SND_DRAGON_MOVING 158
180 #define SND_DRAGON_WAITING 159
181 #define SND_DRAGON_ATTACKING 160
182 #define SND_PLAYER_DYING 161
183 #define SND_ELEMENT_EXPLODING 162
184 #define SND_GAME_STARTING 163
185 #define SND_GAME_RUNNING_OUT_OF_TIME 164
186 #define SND_GAME_LEVELTIME_BONUS 165
187 #define SND_GAME_LOSING 166
188 #define SND_GAME_WINNING 167
189 #define SND_MENU_DOOR_OPENING 168
190 #define SND_MENU_DOOR_CLOSING 169
191 #define SND_MENU_HALL_OF_FAME 170
192 #define SND_MENU_INFO_SCREEN 171
194 #define NUM_SOUND_FILES 172
196 #endif /* CONF_SND_H */