1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 /* ----- this file was automatically generated -- do not edit by hand ----- */
17 /* values for sounds configuration */
19 #define SND_CLASS_DEFAULT_DIGGING 0
20 #define SND_CLASS_DEFAULT_COLLECTING 1
21 #define SND_CLASS_DEFAULT_SNAPPING 2
22 #define SND_CLASS_DEFAULT_PUSHING 3
23 #define SND_CLASS_DEFAULT_IMPACT 4
24 #define SND_CLASS_DEFAULT_WALKING 5
25 #define SND_CLASS_DEFAULT_PASSING 6
26 #define SND_CLASS_DEFAULT_DYING 7
27 #define SND_CLASS_DEFAULT_EXPLODING 8
28 #define SND_CLASS_SP_DEFAULT_EXPLODING 9
29 #define SND_BD_DIAMOND_COLLECTING 10
30 #define SND_BD_DIAMOND_IMPACT 11
31 #define SND_BD_ROCK_PUSHING 12
32 #define SND_BD_ROCK_IMPACT 13
33 #define SND_BD_MAGIC_WALL_ACTIVATING 14
34 #define SND_BD_MAGIC_WALL_ACTIVE 15
35 #define SND_BD_MAGIC_WALL_FILLING 16
36 #define SND_BD_AMOEBA_WAITING 17
37 #define SND_BD_AMOEBA_GROWING 18
38 #define SND_BD_AMOEBA_TURNING_TO_GEM 19
39 #define SND_BD_AMOEBA_TURNING_TO_ROCK 20
40 #define SND_BD_BUTTERFLY_MOVING 21
41 #define SND_BD_BUTTERFLY_WAITING 22
42 #define SND_BD_FIREFLY_MOVING 23
43 #define SND_BD_FIREFLY_WAITING 24
44 #define SND_SP_BASE_DIGGING 25
45 #define SND_SP_BUGGY_BASE_DIGGING 26
46 #define SND_SP_BUGGY_BASE_ACTIVE 27
47 #define SND_SP_INFOTRON_COLLECTING 28
48 #define SND_SP_INFOTRON_IMPACT 29
49 #define SND_SP_ZONK_PUSHING 30
50 #define SND_SP_ZONK_IMPACT 31
51 #define SND_SP_DISK_RED_COLLECTING 32
52 #define SND_SP_DISK_ORANGE_PUSHING 33
53 #define SND_SP_DISK_YELLOW_PUSHING 34
54 #define SND_CLASS_SP_PORT_PASSING 35
55 #define SND_CLASS_SP_EXIT_PASSING 36
56 #define SND_CLASS_SP_EXIT_OPENING 37
57 #define SND_CLASS_SP_EXIT_CLOSING 38
58 #define SND_SP_SNIKSNAK_MOVING 39
59 #define SND_SP_SNIKSNAK_WAITING 40
60 #define SND_SP_ELECTRON_MOVING 41
61 #define SND_SP_ELECTRON_WAITING 42
62 #define SND_SP_TERMINAL_ACTIVATING 43
63 #define SND_SP_TERMINAL_ACTIVE 44
64 #define SND_CLASS_SOKOBAN_PUSHING 45
65 #define SND_CLASS_SOKOBAN_FILLING 46
66 #define SND_CLASS_SOKOBAN_EMPTYING 47
67 #define SND_CLASS_PLAYER_MOVING 48
68 #define SND_SAND_DIGGING 49
69 #define SND_CLASS_EMERALD_COLLECTING 50
70 #define SND_CLASS_EMERALD_IMPACT 51
71 #define SND_DIAMOND_COLLECTING 52
72 #define SND_DIAMOND_IMPACT 53
73 #define SND_DIAMOND_BREAKING 54
74 #define SND_ROCK_PUSHING 55
75 #define SND_ROCK_IMPACT 56
76 #define SND_BOMB_PUSHING 57
77 #define SND_NUT_PUSHING 58
78 #define SND_NUT_BREAKING 59
79 #define SND_NUT_IMPACT 60
80 #define SND_CLASS_DYNAMITE_COLLECTING 61
81 #define SND_CLASS_DYNAMITE_DROPPING 62
82 #define SND_CLASS_DYNAMITE_ACTIVE 63
83 #define SND_CLASS_KEY_COLLECTING 64
84 #define SND_CLASS_GATE_PASSING 65
85 #define SND_BUG_MOVING 66
86 #define SND_BUG_WAITING 67
87 #define SND_SPACESHIP_MOVING 68
88 #define SND_SPACESHIP_WAITING 69
89 #define SND_YAMYAM_MOVING 70
90 #define SND_YAMYAM_WAITING 71
91 #define SND_YAMYAM_DIGGING 72
92 #define SND_ROBOT_MOVING 73
93 #define SND_ROBOT_WAITING 74
94 #define SND_ROBOT_WHEEL_ACTIVATING 75
95 #define SND_ROBOT_WHEEL_ACTIVE 76
96 #define SND_MAGIC_WALL_ACTIVATING 77
97 #define SND_MAGIC_WALL_ACTIVE 78
98 #define SND_MAGIC_WALL_FILLING 79
99 #define SND_DC_MAGIC_WALL_ACTIVATING 80
100 #define SND_DC_MAGIC_WALL_ACTIVE 81
101 #define SND_DC_MAGIC_WALL_FILLING 82
102 #define SND_CLASS_AMOEBA_WAITING 83
103 #define SND_CLASS_AMOEBA_GROWING 84
104 #define SND_CLASS_AMOEBA_DROPPING 85
105 #define SND_ACID_SPLASHING 86
106 #define SND_CLASS_QUICKSAND_FILLING 87
107 #define SND_CLASS_QUICKSAND_EMPTYING 88
108 #define SND_CLASS_EXIT_OPENING 89
109 #define SND_CLASS_EXIT_CLOSING 90
110 #define SND_CLASS_EXIT_PASSING 91
111 #define SND_CLASS_STEEL_EXIT_OPENING 92
112 #define SND_CLASS_STEEL_EXIT_CLOSING 93
113 #define SND_CLASS_STEEL_EXIT_PASSING 94
114 #define SND_CLASS_EM_EXIT_OPENING 95
115 #define SND_CLASS_EM_EXIT_CLOSING 96
116 #define SND_CLASS_EM_EXIT_PASSING 97
117 #define SND_CLASS_EM_STEEL_EXIT_OPENING 98
118 #define SND_CLASS_EM_STEEL_EXIT_CLOSING 99
119 #define SND_CLASS_EM_STEEL_EXIT_PASSING 100
120 #define SND_PENGUIN_PASSING 101
121 #define SND_BALLOON_MOVING 102
122 #define SND_BALLOON_WAITING 103
123 #define SND_BALLOON_PUSHING 104
124 #define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105
125 #define SND_SPRING_MOVING 106
126 #define SND_SPRING_PUSHING 107
127 #define SND_SPRING_IMPACT 108
128 #define SND_CLASS_WALL_GROWING 109
129 #define SND_EMC_ANDROID_PUSHING 110
130 #define SND_EMC_ANDROID_MOVING 111
131 #define SND_EMC_ANDROID_DROPPING 112
132 #define SND_EMC_MAGIC_BALL_DROPPING 113
133 #define SND_PEARL_COLLECTING 114
134 #define SND_PEARL_BREAKING 115
135 #define SND_PEARL_IMPACT 116
136 #define SND_CRYSTAL_COLLECTING 117
137 #define SND_CRYSTAL_IMPACT 118
138 #define SND_CLASS_ENVELOPE_COLLECTING 119
139 #define SND_CLASS_ENVELOPE_OPENING 120
140 #define SND_CLASS_ENVELOPE_CLOSING 121
141 #define SND_INVISIBLE_SAND_DIGGING 122
142 #define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123
143 #define SND_SHIELD_NORMAL_COLLECTING 124
144 #define SND_SHIELD_NORMAL_ACTIVE 125
145 #define SND_SHIELD_DEADLY_COLLECTING 126
146 #define SND_SHIELD_DEADLY_ACTIVE 127
147 #define SND_EXTRA_TIME_COLLECTING 128
148 #define SND_MOLE_MOVING 129
149 #define SND_MOLE_WAITING 130
150 #define SND_MOLE_DIGGING 131
151 #define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132
152 #define SND_CLASS_SWITCHGATE_OPENING 133
153 #define SND_CLASS_SWITCHGATE_CLOSING 134
154 #define SND_CLASS_SWITCHGATE_PASSING 135
155 #define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136
156 #define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137
157 #define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138
158 #define SND_CLASS_TIMEGATE_OPENING 139
159 #define SND_CLASS_TIMEGATE_CLOSING 140
160 #define SND_CLASS_TIMEGATE_PASSING 141
161 #define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142
162 #define SND_CLASS_CONVEYOR_BELT_ACTIVE 143
163 #define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144
164 #define SND_LIGHT_SWITCH_ACTIVATING 145
165 #define SND_LIGHT_SWITCH_DEACTIVATING 146
166 #define SND_DX_SUPABOMB_PUSHING 147
167 #define SND_TRAP_DIGGING 148
168 #define SND_TRAP_ACTIVATING 149
169 #define SND_CLASS_TUBE_WALKING 150
170 #define SND_AMOEBA_TURNING_TO_GEM 151
171 #define SND_AMOEBA_TURNING_TO_ROCK 152
172 #define SND_SPEED_PILL_COLLECTING 153
173 #define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154
174 #define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155
175 #define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156
176 #define SND_CLASS_DYNABOMB_DROPPING 157
177 #define SND_CLASS_DYNABOMB_ACTIVE 158
178 #define SND_SATELLITE_MOVING 159
179 #define SND_SATELLITE_WAITING 160
180 #define SND_SATELLITE_PUSHING 161
181 #define SND_LAMP_ACTIVATING 162
182 #define SND_LAMP_DEACTIVATING 163
183 #define SND_TIME_ORB_FULL_COLLECTING 164
184 #define SND_TIME_ORB_FULL_IMPACT 165
185 #define SND_TIME_ORB_EMPTY_PUSHING 166
186 #define SND_TIME_ORB_EMPTY_IMPACT 167
187 #define SND_GAME_OF_LIFE_WAITING 168
188 #define SND_GAME_OF_LIFE_GROWING 169
189 #define SND_BIOMAZE_WAITING 170
190 #define SND_BIOMAZE_GROWING 171
191 #define SND_PACMAN_MOVING 172
192 #define SND_PACMAN_WAITING 173
193 #define SND_PACMAN_DIGGING 174
194 #define SND_DARK_YAMYAM_MOVING 175
195 #define SND_DARK_YAMYAM_WAITING 176
196 #define SND_DARK_YAMYAM_DIGGING 177
197 #define SND_PENGUIN_MOVING 178
198 #define SND_PENGUIN_WAITING 179
199 #define SND_PIG_MOVING 180
200 #define SND_PIG_WAITING 181
201 #define SND_PIG_DIGGING 182
202 #define SND_DRAGON_MOVING 183
203 #define SND_DRAGON_WAITING 184
204 #define SND_DRAGON_ATTACKING 185
205 #define SND_GAME_STARTING 186
206 #define SND_GAME_RUNNING_OUT_OF_TIME 187
207 #define SND_GAME_LEVELTIME_BONUS 188
208 #define SND_GAME_LOSING 189
209 #define SND_GAME_WINNING 190
210 #define SND_GAME_SOKOBAN_SOLVING 191
211 #define SND_DOOR_OPENING 192
212 #define SND_DOOR_CLOSING 193
213 #define SND_REQUEST_OPENING 194
214 #define SND_REQUEST_CLOSING 195
215 #define SND_MENU_ITEM_ACTIVATING 196
216 #define SND_MENU_ITEM_SELECTING 197
217 #define SND_BACKGROUND_TITLE_INITIAL 198
218 #define SND_BACKGROUND_TITLE 199
219 #define SND_BACKGROUND_MAIN 200
220 #define SND_BACKGROUND_LEVELS 201
221 #define SND_BACKGROUND_SCORES 202
222 #define SND_BACKGROUND_EDITOR 203
223 #define SND_BACKGROUND_INFO 204
224 #define SND_BACKGROUND_SETUP 205
225 #define SND_BACKGROUND_TITLESCREEN_INITIAL_1 206
226 #define SND_BACKGROUND_TITLESCREEN_INITIAL_2 207
227 #define SND_BACKGROUND_TITLESCREEN_INITIAL_3 208
228 #define SND_BACKGROUND_TITLESCREEN_INITIAL_4 209
229 #define SND_BACKGROUND_TITLESCREEN_INITIAL_5 210
230 #define SND_BACKGROUND_TITLESCREEN_1 211
231 #define SND_BACKGROUND_TITLESCREEN_2 212
232 #define SND_BACKGROUND_TITLESCREEN_3 213
233 #define SND_BACKGROUND_TITLESCREEN_4 214
234 #define SND_BACKGROUND_TITLESCREEN_5 215
235 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 216
236 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2 217
237 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3 218
238 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4 219
239 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5 220
240 #define SND_BACKGROUND_TITLEMESSAGE_1 221
241 #define SND_BACKGROUND_TITLEMESSAGE_2 222
242 #define SND_BACKGROUND_TITLEMESSAGE_3 223
243 #define SND_BACKGROUND_TITLEMESSAGE_4 224
244 #define SND_BACKGROUND_TITLEMESSAGE_5 225
246 #define NUM_SOUND_FILES 226
248 #endif /* CONF_SND_H */