1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 /* ----- this file was automatically generated -- do not edit by hand ----- */
19 /* values for sounds configuration */
21 #define SND_CLASS_DEFAULT_DIGGING 0
22 #define SND_CLASS_DEFAULT_COLLECTING 1
23 #define SND_CLASS_DEFAULT_SNAPPING 2
24 #define SND_CLASS_DEFAULT_PUSHING 3
25 #define SND_CLASS_DEFAULT_IMPACT 4
26 #define SND_CLASS_DEFAULT_WALKING 5
27 #define SND_CLASS_DEFAULT_PASSING 6
28 #define SND_CLASS_DEFAULT_DYING 7
29 #define SND_CLASS_DEFAULT_EXPLODING 8
30 #define SND_CLASS_SP_DEFAULT_EXPLODING 9
31 #define SND_BD_DIAMOND_COLLECTING 10
32 #define SND_BD_DIAMOND_IMPACT 11
33 #define SND_BD_ROCK_PUSHING 12
34 #define SND_BD_ROCK_IMPACT 13
35 #define SND_BD_MAGIC_WALL_ACTIVATING 14
36 #define SND_BD_MAGIC_WALL_ACTIVE 15
37 #define SND_BD_MAGIC_WALL_FILLING 16
38 #define SND_BD_AMOEBA_WAITING 17
39 #define SND_BD_AMOEBA_GROWING 18
40 #define SND_BD_AMOEBA_TURNING_TO_GEM 19
41 #define SND_BD_AMOEBA_TURNING_TO_ROCK 20
42 #define SND_BD_BUTTERFLY_MOVING 21
43 #define SND_BD_BUTTERFLY_WAITING 22
44 #define SND_BD_FIREFLY_MOVING 23
45 #define SND_BD_FIREFLY_WAITING 24
46 #define SND_SP_BASE_DIGGING 25
47 #define SND_SP_BUGGY_BASE_DIGGING 26
48 #define SND_SP_BUGGY_BASE_ACTIVE 27
49 #define SND_SP_INFOTRON_COLLECTING 28
50 #define SND_SP_INFOTRON_IMPACT 29
51 #define SND_SP_ZONK_PUSHING 30
52 #define SND_SP_ZONK_IMPACT 31
53 #define SND_SP_DISK_RED_COLLECTING 32
54 #define SND_SP_DISK_ORANGE_PUSHING 33
55 #define SND_SP_DISK_YELLOW_PUSHING 34
56 #define SND_CLASS_SP_PORT_PASSING 35
57 #define SND_CLASS_SP_EXIT_PASSING 36
58 #define SND_CLASS_SP_EXIT_OPENING 37
59 #define SND_CLASS_SP_EXIT_CLOSING 38
60 #define SND_SP_SNIKSNAK_MOVING 39
61 #define SND_SP_SNIKSNAK_WAITING 40
62 #define SND_SP_ELECTRON_MOVING 41
63 #define SND_SP_ELECTRON_WAITING 42
64 #define SND_SP_TERMINAL_ACTIVATING 43
65 #define SND_SP_TERMINAL_ACTIVE 44
66 #define SND_CLASS_SOKOBAN_PUSHING 45
67 #define SND_CLASS_SOKOBAN_FILLING 46
68 #define SND_CLASS_SOKOBAN_EMPTYING 47
69 #define SND_CLASS_PLAYER_MOVING 48
70 #define SND_SAND_DIGGING 49
71 #define SND_EMERALD_COLLECTING 50
72 #define SND_EMERALD_IMPACT 51
73 #define SND_DIAMOND_COLLECTING 52
74 #define SND_DIAMOND_IMPACT 53
75 #define SND_DIAMOND_BREAKING 54
76 #define SND_ROCK_PUSHING 55
77 #define SND_ROCK_IMPACT 56
78 #define SND_BOMB_PUSHING 57
79 #define SND_NUT_PUSHING 58
80 #define SND_NUT_BREAKING 59
81 #define SND_NUT_IMPACT 60
82 #define SND_CLASS_DYNAMITE_COLLECTING 61
83 #define SND_CLASS_DYNAMITE_DROPPING 62
84 #define SND_CLASS_DYNAMITE_ACTIVE 63
85 #define SND_CLASS_KEY_COLLECTING 64
86 #define SND_CLASS_GATE_PASSING 65
87 #define SND_BUG_MOVING 66
88 #define SND_BUG_WAITING 67
89 #define SND_SPACESHIP_MOVING 68
90 #define SND_SPACESHIP_WAITING 69
91 #define SND_YAMYAM_MOVING 70
92 #define SND_YAMYAM_WAITING 71
93 #define SND_YAMYAM_DIGGING 72
94 #define SND_ROBOT_MOVING 73
95 #define SND_ROBOT_WAITING 74
96 #define SND_ROBOT_WHEEL_ACTIVATING 75
97 #define SND_ROBOT_WHEEL_ACTIVE 76
98 #define SND_MAGIC_WALL_ACTIVATING 77
99 #define SND_MAGIC_WALL_ACTIVE 78
100 #define SND_MAGIC_WALL_FILLING 79
101 #define SND_CLASS_AMOEBA_WAITING 80
102 #define SND_CLASS_AMOEBA_GROWING 81
103 #define SND_CLASS_AMOEBA_DROPPING 82
104 #define SND_ACID_SPLASHING 83
105 #define SND_CLASS_QUICKSAND_FILLING 84
106 #define SND_CLASS_QUICKSAND_EMPTYING 85
107 #define SND_CLASS_EXIT_OPENING 86
108 #define SND_CLASS_EXIT_CLOSING 87
109 #define SND_CLASS_EXIT_PASSING 88
110 #define SND_PENGUIN_PASSING 89
111 #define SND_BALLOON_MOVING 90
112 #define SND_BALLOON_WAITING 91
113 #define SND_BALLOON_PUSHING 92
114 #define SND_CLASS_BALLOON_SWITCH_ACTIVATING 93
115 #define SND_SPRING_MOVING 94
116 #define SND_SPRING_PUSHING 95
117 #define SND_SPRING_IMPACT 96
118 #define SND_CLASS_WALL_GROWING 97
119 #define SND_PEARL_COLLECTING 98
120 #define SND_PEARL_BREAKING 99
121 #define SND_PEARL_IMPACT 100
122 #define SND_CRYSTAL_COLLECTING 101
123 #define SND_CRYSTAL_IMPACT 102
124 #define SND_CLASS_ENVELOPE_COLLECTING 103
125 #define SND_CLASS_ENVELOPE_OPENING 104
126 #define SND_CLASS_ENVELOPE_CLOSING 105
127 #define SND_INVISIBLE_SAND_DIGGING 106
128 #define SND_SHIELD_NORMAL_COLLECTING 107
129 #define SND_SHIELD_NORMAL_ACTIVE 108
130 #define SND_SHIELD_DEADLY_COLLECTING 109
131 #define SND_SHIELD_DEADLY_ACTIVE 110
132 #define SND_EXTRA_TIME_COLLECTING 111
133 #define SND_MOLE_MOVING 112
134 #define SND_MOLE_WAITING 113
135 #define SND_MOLE_DIGGING 114
136 #define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115
137 #define SND_CLASS_SWITCHGATE_OPENING 116
138 #define SND_CLASS_SWITCHGATE_CLOSING 117
139 #define SND_CLASS_SWITCHGATE_PASSING 118
140 #define SND_TIMEGATE_SWITCH_ACTIVATING 119
141 #define SND_TIMEGATE_SWITCH_ACTIVE 120
142 #define SND_TIMEGATE_SWITCH_DEACTIVATING 121
143 #define SND_TIMEGATE_OPENING 122
144 #define SND_CLASS_TIMEGATE_CLOSING 123
145 #define SND_CLASS_TIMEGATE_PASSING 124
146 #define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125
147 #define SND_CLASS_CONVEYOR_BELT_ACTIVE 126
148 #define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127
149 #define SND_LIGHT_SWITCH_ACTIVATING 128
150 #define SND_LIGHT_SWITCH_DEACTIVATING 129
151 #define SND_DX_SUPABOMB_PUSHING 130
152 #define SND_TRAP_DIGGING 131
153 #define SND_TRAP_ACTIVATING 132
154 #define SND_CLASS_TUBE_WALKING 133
155 #define SND_AMOEBA_TURNING_TO_GEM 134
156 #define SND_AMOEBA_TURNING_TO_ROCK 135
157 #define SND_SPEED_PILL_COLLECTING 136
158 #define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137
159 #define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138
160 #define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139
161 #define SND_CLASS_DYNABOMB_DROPPING 140
162 #define SND_CLASS_DYNABOMB_ACTIVE 141
163 #define SND_SATELLITE_MOVING 142
164 #define SND_SATELLITE_WAITING 143
165 #define SND_SATELLITE_PUSHING 144
166 #define SND_LAMP_ACTIVATING 145
167 #define SND_LAMP_DEACTIVATING 146
168 #define SND_TIME_ORB_FULL_COLLECTING 147
169 #define SND_TIME_ORB_FULL_IMPACT 148
170 #define SND_TIME_ORB_EMPTY_PUSHING 149
171 #define SND_TIME_ORB_EMPTY_IMPACT 150
172 #define SND_GAME_OF_LIFE_WAITING 151
173 #define SND_GAME_OF_LIFE_GROWING 152
174 #define SND_BIOMAZE_WAITING 153
175 #define SND_BIOMAZE_GROWING 154
176 #define SND_PACMAN_MOVING 155
177 #define SND_PACMAN_WAITING 156
178 #define SND_PACMAN_DIGGING 157
179 #define SND_DARK_YAMYAM_MOVING 158
180 #define SND_DARK_YAMYAM_WAITING 159
181 #define SND_DARK_YAMYAM_DIGGING 160
182 #define SND_PENGUIN_MOVING 161
183 #define SND_PENGUIN_WAITING 162
184 #define SND_PIG_MOVING 163
185 #define SND_PIG_WAITING 164
186 #define SND_PIG_DIGGING 165
187 #define SND_DRAGON_MOVING 166
188 #define SND_DRAGON_WAITING 167
189 #define SND_DRAGON_ATTACKING 168
190 #define SND_GAME_STARTING 169
191 #define SND_GAME_RUNNING_OUT_OF_TIME 170
192 #define SND_GAME_LEVELTIME_BONUS 171
193 #define SND_GAME_LOSING 172
194 #define SND_GAME_WINNING 173
195 #define SND_GAME_SOKOBAN_SOLVING 174
196 #define SND_DOOR_OPENING 175
197 #define SND_DOOR_CLOSING 176
198 #define SND_BACKGROUND_MAIN 177
199 #define SND_BACKGROUND_LEVELS 178
200 #define SND_BACKGROUND_SCORES 179
201 #define SND_BACKGROUND_EDITOR 180
202 #define SND_BACKGROUND_INFO 181
203 #define SND_BACKGROUND_SETUP 182
205 #define NUM_SOUND_FILES 183
207 #endif /* CONF_SND_H */