rnd-20031122-2-src
[rocksndiamonds.git] / src / conf_snd.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * conf_snd.h                                               *
12 ***********************************************************/
13
14 /* ----- this file was automatically generated -- do not edit by hand ----- */
15
16 #ifndef CONF_SND_H
17 #define CONF_SND_H
18
19 /* values for sounds configuration */
20
21 #define SND_CLASS_DEFAULT_DIGGING                       0
22 #define SND_CLASS_DEFAULT_COLLECTING                    1
23 #define SND_CLASS_DEFAULT_SNAPPING                      2
24 #define SND_CLASS_DEFAULT_PUSHING                       3
25 #define SND_CLASS_DEFAULT_IMPACT                        4
26 #define SND_CLASS_DEFAULT_WALKING                       5
27 #define SND_CLASS_DEFAULT_PASSING                       6
28 #define SND_CLASS_DEFAULT_DYING                         7
29 #define SND_CLASS_DEFAULT_EXPLODING                     8
30 #define SND_CLASS_SP_DEFAULT_EXPLODING                  9
31 #define SND_BD_DIAMOND_COLLECTING                       10
32 #define SND_BD_DIAMOND_IMPACT                           11
33 #define SND_BD_ROCK_PUSHING                             12
34 #define SND_BD_ROCK_IMPACT                              13
35 #define SND_BD_MAGIC_WALL_ACTIVATING                    14
36 #define SND_BD_MAGIC_WALL_ACTIVE                        15
37 #define SND_BD_MAGIC_WALL_FILLING                       16
38 #define SND_BD_AMOEBA_WAITING                           17
39 #define SND_BD_AMOEBA_GROWING                           18
40 #define SND_BD_AMOEBA_TURNING_TO_GEM                    19
41 #define SND_BD_AMOEBA_TURNING_TO_ROCK                   20
42 #define SND_BD_BUTTERFLY_MOVING                         21
43 #define SND_BD_BUTTERFLY_WAITING                        22
44 #define SND_BD_FIREFLY_MOVING                           23
45 #define SND_BD_FIREFLY_WAITING                          24
46 #define SND_SP_BASE_DIGGING                             25
47 #define SND_SP_BUGGY_BASE_DIGGING                       26
48 #define SND_SP_BUGGY_BASE_ACTIVE                        27
49 #define SND_SP_INFOTRON_COLLECTING                      28
50 #define SND_SP_INFOTRON_IMPACT                          29
51 #define SND_SP_ZONK_PUSHING                             30
52 #define SND_SP_ZONK_IMPACT                              31
53 #define SND_SP_DISK_RED_COLLECTING                      32
54 #define SND_SP_DISK_ORANGE_PUSHING                      33
55 #define SND_SP_DISK_YELLOW_PUSHING                      34
56 #define SND_CLASS_SP_PORT_PASSING                       35
57 #define SND_CLASS_SP_EXIT_PASSING                       36
58 #define SND_CLASS_SP_EXIT_OPENING                       37
59 #define SND_CLASS_SP_EXIT_CLOSING                       38
60 #define SND_SP_SNIKSNAK_MOVING                          39
61 #define SND_SP_SNIKSNAK_WAITING                         40
62 #define SND_SP_ELECTRON_MOVING                          41
63 #define SND_SP_ELECTRON_WAITING                         42
64 #define SND_SP_TERMINAL_ACTIVATING                      43
65 #define SND_SP_TERMINAL_ACTIVE                          44
66 #define SND_CLASS_SOKOBAN_PUSHING                       45
67 #define SND_CLASS_SOKOBAN_FILLING                       46
68 #define SND_CLASS_SOKOBAN_EMPTYING                      47
69 #define SND_CLASS_PLAYER_MOVING                         48
70 #define SND_SAND_DIGGING                                49
71 #define SND_EMERALD_COLLECTING                          50
72 #define SND_EMERALD_IMPACT                              51
73 #define SND_DIAMOND_COLLECTING                          52
74 #define SND_DIAMOND_IMPACT                              53
75 #define SND_DIAMOND_BREAKING                            54
76 #define SND_ROCK_PUSHING                                55
77 #define SND_ROCK_IMPACT                                 56
78 #define SND_BOMB_PUSHING                                57
79 #define SND_NUT_PUSHING                                 58
80 #define SND_NUT_BREAKING                                59
81 #define SND_NUT_IMPACT                                  60
82 #define SND_CLASS_DYNAMITE_COLLECTING                   61
83 #define SND_CLASS_DYNAMITE_DROPPING                     62
84 #define SND_CLASS_DYNAMITE_ACTIVE                       63
85 #define SND_CLASS_KEY_COLLECTING                        64
86 #define SND_CLASS_GATE_PASSING                          65
87 #define SND_BUG_MOVING                                  66
88 #define SND_BUG_WAITING                                 67
89 #define SND_SPACESHIP_MOVING                            68
90 #define SND_SPACESHIP_WAITING                           69
91 #define SND_YAMYAM_MOVING                               70
92 #define SND_YAMYAM_WAITING                              71
93 #define SND_YAMYAM_DIGGING                              72
94 #define SND_ROBOT_MOVING                                73
95 #define SND_ROBOT_WAITING                               74
96 #define SND_ROBOT_WHEEL_ACTIVATING                      75
97 #define SND_ROBOT_WHEEL_ACTIVE                          76
98 #define SND_MAGIC_WALL_ACTIVATING                       77
99 #define SND_MAGIC_WALL_ACTIVE                           78
100 #define SND_MAGIC_WALL_FILLING                          79
101 #define SND_CLASS_AMOEBA_WAITING                        80
102 #define SND_CLASS_AMOEBA_GROWING                        81
103 #define SND_CLASS_AMOEBA_DROPPING                       82
104 #define SND_ACID_SPLASHING                              83
105 #define SND_CLASS_QUICKSAND_FILLING                     84
106 #define SND_CLASS_QUICKSAND_EMPTYING                    85
107 #define SND_CLASS_EXIT_OPENING                          86
108 #define SND_CLASS_EXIT_CLOSING                          87
109 #define SND_CLASS_EXIT_PASSING                          88
110 #define SND_PENGUIN_PASSING                             89
111 #define SND_BALLOON_MOVING                              90
112 #define SND_BALLOON_WAITING                             91
113 #define SND_BALLOON_PUSHING                             92
114 #define SND_CLASS_BALLOON_SWITCH_ACTIVATING             93
115 #define SND_SPRING_MOVING                               94
116 #define SND_SPRING_PUSHING                              95
117 #define SND_SPRING_IMPACT                               96
118 #define SND_CLASS_WALL_GROWING                          97
119 #define SND_PEARL_COLLECTING                            98
120 #define SND_PEARL_BREAKING                              99
121 #define SND_PEARL_IMPACT                                100
122 #define SND_CRYSTAL_COLLECTING                          101
123 #define SND_CRYSTAL_IMPACT                              102
124 #define SND_CLASS_ENVELOPE_COLLECTING                   103
125 #define SND_CLASS_ENVELOPE_OPENING                      104
126 #define SND_CLASS_ENVELOPE_CLOSING                      105
127 #define SND_INVISIBLE_SAND_DIGGING                      106
128 #define SND_SHIELD_NORMAL_COLLECTING                    107
129 #define SND_SHIELD_NORMAL_ACTIVE                        108
130 #define SND_SHIELD_DEADLY_COLLECTING                    109
131 #define SND_SHIELD_DEADLY_ACTIVE                        110
132 #define SND_EXTRA_TIME_COLLECTING                       111
133 #define SND_MOLE_MOVING                                 112
134 #define SND_MOLE_WAITING                                113
135 #define SND_MOLE_DIGGING                                114
136 #define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING          115
137 #define SND_CLASS_SWITCHGATE_OPENING                    116
138 #define SND_CLASS_SWITCHGATE_CLOSING                    117
139 #define SND_CLASS_SWITCHGATE_PASSING                    118
140 #define SND_TIMEGATE_SWITCH_ACTIVATING                  119
141 #define SND_TIMEGATE_SWITCH_ACTIVE                      120
142 #define SND_TIMEGATE_SWITCH_DEACTIVATING                121
143 #define SND_TIMEGATE_OPENING                            122
144 #define SND_CLASS_TIMEGATE_CLOSING                      123
145 #define SND_CLASS_TIMEGATE_PASSING                      124
146 #define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING       125
147 #define SND_CLASS_CONVEYOR_BELT_ACTIVE                  126
148 #define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING     127
149 #define SND_LIGHT_SWITCH_ACTIVATING                     128
150 #define SND_LIGHT_SWITCH_DEACTIVATING                   129
151 #define SND_DX_SUPABOMB_PUSHING                         130
152 #define SND_TRAP_DIGGING                                131
153 #define SND_TRAP_ACTIVATING                             132
154 #define SND_CLASS_TUBE_WALKING                          133
155 #define SND_AMOEBA_TURNING_TO_GEM                       134
156 #define SND_AMOEBA_TURNING_TO_ROCK                      135
157 #define SND_SPEED_PILL_COLLECTING                       136
158 #define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING         137
159 #define SND_DYNABOMB_INCREASE_SIZE_COLLECTING           138
160 #define SND_DYNABOMB_INCREASE_POWER_COLLECTING          139
161 #define SND_CLASS_DYNABOMB_DROPPING                     140
162 #define SND_CLASS_DYNABOMB_ACTIVE                       141
163 #define SND_SATELLITE_MOVING                            142
164 #define SND_SATELLITE_WAITING                           143
165 #define SND_SATELLITE_PUSHING                           144
166 #define SND_LAMP_ACTIVATING                             145
167 #define SND_LAMP_DEACTIVATING                           146
168 #define SND_TIME_ORB_FULL_COLLECTING                    147
169 #define SND_TIME_ORB_FULL_IMPACT                        148
170 #define SND_TIME_ORB_EMPTY_PUSHING                      149
171 #define SND_TIME_ORB_EMPTY_IMPACT                       150
172 #define SND_GAME_OF_LIFE_WAITING                        151
173 #define SND_GAME_OF_LIFE_GROWING                        152
174 #define SND_BIOMAZE_WAITING                             153
175 #define SND_BIOMAZE_GROWING                             154
176 #define SND_PACMAN_MOVING                               155
177 #define SND_PACMAN_WAITING                              156
178 #define SND_PACMAN_DIGGING                              157
179 #define SND_DARK_YAMYAM_MOVING                          158
180 #define SND_DARK_YAMYAM_WAITING                         159
181 #define SND_DARK_YAMYAM_DIGGING                         160
182 #define SND_PENGUIN_MOVING                              161
183 #define SND_PENGUIN_WAITING                             162
184 #define SND_PIG_MOVING                                  163
185 #define SND_PIG_WAITING                                 164
186 #define SND_PIG_DIGGING                                 165
187 #define SND_DRAGON_MOVING                               166
188 #define SND_DRAGON_WAITING                              167
189 #define SND_DRAGON_ATTACKING                            168
190 #define SND_GAME_STARTING                               169
191 #define SND_GAME_RUNNING_OUT_OF_TIME                    170
192 #define SND_GAME_LEVELTIME_BONUS                        171
193 #define SND_GAME_LOSING                                 172
194 #define SND_GAME_WINNING                                173
195 #define SND_GAME_SOKOBAN_SOLVING                        174
196 #define SND_DOOR_OPENING                                175
197 #define SND_DOOR_CLOSING                                176
198 #define SND_BACKGROUND_MAIN                             177
199 #define SND_BACKGROUND_LEVELS                           178
200 #define SND_BACKGROUND_SCORES                           179
201 #define SND_BACKGROUND_EDITOR                           180
202 #define SND_BACKGROUND_INFO                             181
203 #define SND_BACKGROUND_SETUP                            182
204
205 #define NUM_SOUND_FILES                                 183
206
207 #endif  /* CONF_SND_H */