1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 /* ----- this file was automatically generated -- do not edit by hand ----- */
19 /* values for element/sounds mapping configuration */
32 EL_DEFAULT, TRUE, ACTION_DIGGING,
33 SND_CLASS_DEFAULT_DIGGING
36 EL_DEFAULT, TRUE, ACTION_COLLECTING,
37 SND_CLASS_DEFAULT_COLLECTING
40 EL_DEFAULT, TRUE, ACTION_SNAPPING,
41 SND_CLASS_DEFAULT_SNAPPING
44 EL_DEFAULT, TRUE, ACTION_PUSHING,
45 SND_CLASS_DEFAULT_PUSHING
48 EL_DEFAULT, TRUE, ACTION_IMPACT,
49 SND_CLASS_DEFAULT_IMPACT
52 EL_DEFAULT, TRUE, ACTION_WALKING,
53 SND_CLASS_DEFAULT_WALKING
56 EL_DEFAULT, TRUE, ACTION_PASSING,
57 SND_CLASS_DEFAULT_PASSING
60 EL_DEFAULT, TRUE, ACTION_DYING,
61 SND_CLASS_DEFAULT_DYING
64 EL_DEFAULT, TRUE, ACTION_EXPLODING,
65 SND_CLASS_DEFAULT_EXPLODING
68 EL_SP_DEFAULT, TRUE, ACTION_EXPLODING,
69 SND_CLASS_SP_DEFAULT_EXPLODING
72 EL_BD_DIAMOND, FALSE, ACTION_COLLECTING,
73 SND_BD_DIAMOND_COLLECTING
76 EL_BD_DIAMOND, FALSE, ACTION_IMPACT,
80 EL_BD_ROCK, FALSE, ACTION_PUSHING,
84 EL_BD_ROCK, FALSE, ACTION_IMPACT,
88 EL_BD_MAGIC_WALL, FALSE, ACTION_ACTIVATING,
89 SND_BD_MAGIC_WALL_ACTIVATING
92 EL_BD_MAGIC_WALL_ACTIVE, FALSE, -1,
93 SND_BD_MAGIC_WALL_ACTIVE
96 EL_BD_MAGIC_WALL, FALSE, ACTION_ACTIVE,
97 SND_BD_MAGIC_WALL_ACTIVE
100 EL_BD_MAGIC_WALL_FILLING, FALSE, -1,
101 SND_BD_MAGIC_WALL_FILLING
104 EL_BD_MAGIC_WALL, FALSE, ACTION_FILLING,
105 SND_BD_MAGIC_WALL_FILLING
108 EL_BD_AMOEBA, FALSE, ACTION_WAITING,
109 SND_BD_AMOEBA_WAITING
112 EL_BD_AMOEBA, FALSE, ACTION_GROWING,
113 SND_BD_AMOEBA_GROWING
116 EL_BD_BUTTERFLY, FALSE, ACTION_MOVING,
117 SND_BD_BUTTERFLY_MOVING
120 EL_BD_BUTTERFLY, FALSE, ACTION_WAITING,
121 SND_BD_BUTTERFLY_WAITING
124 EL_BD_FIREFLY, FALSE, ACTION_MOVING,
125 SND_BD_FIREFLY_MOVING
128 EL_BD_FIREFLY, FALSE, ACTION_WAITING,
129 SND_BD_FIREFLY_WAITING
132 EL_SP_BASE, FALSE, ACTION_DIGGING,
136 EL_SP_BUGGY_BASE, FALSE, ACTION_DIGGING,
137 SND_SP_BUGGY_BASE_DIGGING
140 EL_SP_BUGGY_BASE_ACTIVE, FALSE, -1,
141 SND_SP_BUGGY_BASE_ACTIVE
144 EL_SP_BUGGY_BASE, FALSE, ACTION_ACTIVE,
145 SND_SP_BUGGY_BASE_ACTIVE
148 EL_SP_INFOTRON, FALSE, ACTION_COLLECTING,
149 SND_SP_INFOTRON_COLLECTING
152 EL_SP_INFOTRON, FALSE, ACTION_IMPACT,
153 SND_SP_INFOTRON_IMPACT
156 EL_SP_ZONK, FALSE, ACTION_PUSHING,
160 EL_SP_ZONK, FALSE, ACTION_IMPACT,
164 EL_SP_DISK_RED, FALSE, ACTION_COLLECTING,
165 SND_SP_DISK_RED_COLLECTING
168 EL_SP_DISK_ORANGE, FALSE, ACTION_PUSHING,
169 SND_SP_DISK_ORANGE_PUSHING
172 EL_SP_DISK_YELLOW, FALSE, ACTION_PUSHING,
173 SND_SP_DISK_YELLOW_PUSHING
176 EL_SP_PORT_RIGHT, TRUE, ACTION_PASSING,
177 SND_CLASS_SP_PORT_PASSING
180 EL_SP_EXIT_CLOSED, TRUE, ACTION_PASSING,
181 SND_CLASS_SP_EXIT_PASSING
184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
185 SND_CLASS_SP_EXIT_OPENING
188 EL_SP_SNIKSNAK, FALSE, ACTION_MOVING,
189 SND_SP_SNIKSNAK_MOVING
192 EL_SP_SNIKSNAK, FALSE, ACTION_WAITING,
193 SND_SP_SNIKSNAK_WAITING
196 EL_SP_ELECTRON, FALSE, ACTION_MOVING,
197 SND_SP_ELECTRON_MOVING
200 EL_SP_ELECTRON, FALSE, ACTION_WAITING,
201 SND_SP_ELECTRON_WAITING
204 EL_SP_TERMINAL, FALSE, ACTION_ACTIVATING,
205 SND_SP_TERMINAL_ACTIVATING
208 EL_SP_TERMINAL_ACTIVE, FALSE, -1,
209 SND_SP_TERMINAL_ACTIVE
212 EL_SP_TERMINAL, FALSE, ACTION_ACTIVE,
213 SND_SP_TERMINAL_ACTIVE
216 EL_SOKOBAN_OBJECT, TRUE, ACTION_PUSHING,
217 SND_CLASS_SOKOBAN_PUSHING
220 EL_SOKOBAN_OBJECT, TRUE, ACTION_FILLING,
221 SND_CLASS_SOKOBAN_FILLING
224 EL_SOKOBAN_OBJECT, TRUE, ACTION_EMPTYING,
225 SND_CLASS_SOKOBAN_EMPTYING
228 EL_PLAYER_OBSOLETE, TRUE, ACTION_MOVING,
229 SND_CLASS_PLAYER_MOVING
232 EL_SAND, FALSE, ACTION_DIGGING,
236 EL_EMERALD, FALSE, ACTION_COLLECTING,
237 SND_EMERALD_COLLECTING
240 EL_EMERALD, FALSE, ACTION_IMPACT,
244 EL_DIAMOND, FALSE, ACTION_COLLECTING,
245 SND_DIAMOND_COLLECTING
248 EL_DIAMOND, FALSE, ACTION_IMPACT,
252 EL_DIAMOND_BREAKING, FALSE, -1,
256 EL_DIAMOND, FALSE, ACTION_BREAKING,
260 EL_ROCK, FALSE, ACTION_PUSHING,
264 EL_ROCK, FALSE, ACTION_IMPACT,
268 EL_BOMB, FALSE, ACTION_PUSHING,
272 EL_NUT, FALSE, ACTION_PUSHING,
276 EL_NUT_BREAKING, FALSE, -1,
280 EL_NUT, FALSE, ACTION_BREAKING,
284 EL_NUT, FALSE, ACTION_IMPACT,
288 EL_DYNAMITE_ACTIVE, TRUE, ACTION_COLLECTING,
289 SND_CLASS_DYNAMITE_COLLECTING
292 EL_DYNAMITE_ACTIVE, TRUE, ACTION_DROPPING,
293 SND_CLASS_DYNAMITE_DROPPING
296 EL_DYNAMITE_ACTIVE, TRUE, ACTION_ACTIVE,
297 SND_CLASS_DYNAMITE_ACTIVE
300 EL_KEY_OBSOLETE, TRUE, ACTION_COLLECTING,
301 SND_CLASS_KEY_COLLECTING
304 EL_GATE_1, TRUE, ACTION_PASSING,
305 SND_CLASS_GATE_PASSING
308 EL_BUG, FALSE, ACTION_MOVING,
312 EL_BUG, FALSE, ACTION_WAITING,
316 EL_SPACESHIP, FALSE, ACTION_MOVING,
320 EL_SPACESHIP, FALSE, ACTION_WAITING,
321 SND_SPACESHIP_WAITING
324 EL_YAMYAM, FALSE, ACTION_MOVING,
328 EL_YAMYAM, FALSE, ACTION_WAITING,
332 EL_YAMYAM, FALSE, ACTION_DIGGING,
336 EL_ROBOT, FALSE, ACTION_MOVING,
340 EL_ROBOT, FALSE, ACTION_WAITING,
344 EL_ROBOT_WHEEL, FALSE, ACTION_ACTIVATING,
345 SND_ROBOT_WHEEL_ACTIVATING
348 EL_ROBOT_WHEEL_ACTIVE, FALSE, -1,
349 SND_ROBOT_WHEEL_ACTIVE
352 EL_ROBOT_WHEEL, FALSE, ACTION_ACTIVE,
353 SND_ROBOT_WHEEL_ACTIVE
356 EL_MAGIC_WALL, FALSE, ACTION_ACTIVATING,
357 SND_MAGIC_WALL_ACTIVATING
360 EL_MAGIC_WALL_ACTIVE, FALSE, -1,
361 SND_MAGIC_WALL_ACTIVE
364 EL_MAGIC_WALL, FALSE, ACTION_ACTIVE,
365 SND_MAGIC_WALL_ACTIVE
368 EL_MAGIC_WALL_FILLING, FALSE, -1,
369 SND_MAGIC_WALL_FILLING
372 EL_MAGIC_WALL, FALSE, ACTION_FILLING,
373 SND_MAGIC_WALL_FILLING
376 EL_AMOEBA_DEAD, TRUE, ACTION_WAITING,
377 SND_CLASS_AMOEBA_WAITING
380 EL_AMOEBA_DEAD, TRUE, ACTION_GROWING,
381 SND_CLASS_AMOEBA_GROWING
384 EL_AMOEBA_DEAD, TRUE, ACTION_DROPPING,
385 SND_CLASS_AMOEBA_DROPPING
388 EL_QUICKSAND_EMPTY, TRUE, ACTION_FILLING,
389 SND_CLASS_QUICKSAND_FILLING
392 EL_QUICKSAND_EMPTY, TRUE, ACTION_EMPTYING,
393 SND_CLASS_QUICKSAND_EMPTYING
396 EL_EXIT_CLOSED, TRUE, ACTION_OPENING,
397 SND_CLASS_EXIT_OPENING
400 EL_EXIT_CLOSED, TRUE, ACTION_PASSING,
401 SND_CLASS_EXIT_PASSING
404 EL_PENGUIN, FALSE, ACTION_PASSING,
408 EL_BALLOON, FALSE, ACTION_MOVING,
412 EL_BALLOON, FALSE, ACTION_WAITING,
416 EL_BALLOON, FALSE, ACTION_PUSHING,
420 EL_BALLOON_SWITCH_LEFT, TRUE, ACTION_ACTIVATING,
421 SND_CLASS_BALLOON_SWITCH_ACTIVATING
424 EL_SPRING, FALSE, ACTION_MOVING,
428 EL_SPRING, FALSE, ACTION_PUSHING,
432 EL_SPRING, FALSE, ACTION_IMPACT,
436 EL_WALL, TRUE, ACTION_GROWING,
437 SND_CLASS_WALL_GROWING
440 EL_PEARL, FALSE, ACTION_COLLECTING,
444 EL_PEARL_BREAKING, FALSE, -1,
448 EL_PEARL, FALSE, ACTION_BREAKING,
452 EL_PEARL, FALSE, ACTION_IMPACT,
456 EL_CRYSTAL, FALSE, ACTION_COLLECTING,
457 SND_CRYSTAL_COLLECTING
460 EL_CRYSTAL, FALSE, ACTION_IMPACT,
464 EL_ENVELOPE, FALSE, ACTION_COLLECTING,
465 SND_ENVELOPE_COLLECTING
468 EL_INVISIBLE_SAND, FALSE, ACTION_DIGGING,
469 SND_INVISIBLE_SAND_DIGGING
472 EL_SHIELD_NORMAL, FALSE, ACTION_COLLECTING,
473 SND_SHIELD_NORMAL_COLLECTING
476 EL_SHIELD_NORMAL_ACTIVE, FALSE, -1,
477 SND_SHIELD_NORMAL_ACTIVE
480 EL_SHIELD_NORMAL, FALSE, ACTION_ACTIVE,
481 SND_SHIELD_NORMAL_ACTIVE
484 EL_SHIELD_DEADLY, FALSE, ACTION_COLLECTING,
485 SND_SHIELD_DEADLY_COLLECTING
488 EL_SHIELD_DEADLY_ACTIVE, FALSE, -1,
489 SND_SHIELD_DEADLY_ACTIVE
492 EL_SHIELD_DEADLY, FALSE, ACTION_ACTIVE,
493 SND_SHIELD_DEADLY_ACTIVE
496 EL_EXTRA_TIME, FALSE, ACTION_COLLECTING,
497 SND_EXTRA_TIME_COLLECTING
500 EL_MOLE, FALSE, ACTION_MOVING,
504 EL_MOLE, FALSE, ACTION_WAITING,
508 EL_MOLE, FALSE, ACTION_DIGGING,
512 EL_SWITCHGATE_SWITCH_UP, TRUE, ACTION_ACTIVATING,
513 SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING
516 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING,
517 SND_CLASS_SWITCHGATE_OPENING
520 EL_SWITCHGATE_OPEN, TRUE, ACTION_CLOSING,
521 SND_CLASS_SWITCHGATE_CLOSING
524 EL_SWITCHGATE_OPEN, TRUE, ACTION_PASSING,
525 SND_CLASS_SWITCHGATE_PASSING
528 EL_TIMEGATE_SWITCH, FALSE, ACTION_ACTIVATING,
529 SND_TIMEGATE_SWITCH_ACTIVATING
532 EL_TIMEGATE_SWITCH_ACTIVE, FALSE, -1,
533 SND_TIMEGATE_SWITCH_ACTIVE
536 EL_TIMEGATE_SWITCH, FALSE, ACTION_ACTIVE,
537 SND_TIMEGATE_SWITCH_ACTIVE
540 EL_TIMEGATE_SWITCH, FALSE, ACTION_DEACTIVATING,
541 SND_TIMEGATE_SWITCH_DEACTIVATING
544 EL_TIMEGATE_OPENING, FALSE, -1,
548 EL_TIMEGATE_OPEN, TRUE, ACTION_CLOSING,
549 SND_CLASS_TIMEGATE_CLOSING
552 EL_TIMEGATE_OPEN, TRUE, ACTION_PASSING,
553 SND_CLASS_TIMEGATE_PASSING
556 EL_CONVEYOR_BELT_1_SWITCH_LEFT, TRUE, ACTION_ACTIVATING,
557 SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING
560 EL_CONVEYOR_BELT_1_LEFT, TRUE, ACTION_ACTIVE,
561 SND_CLASS_CONVEYOR_BELT_ACTIVE
564 EL_CONVEYOR_BELT_1_SWITCH_LEFT, TRUE, ACTION_DEACTIVATING,
565 SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING
568 EL_LIGHT_SWITCH, FALSE, ACTION_ACTIVATING,
569 SND_LIGHT_SWITCH_ACTIVATING
572 EL_LIGHT_SWITCH, FALSE, ACTION_DEACTIVATING,
573 SND_LIGHT_SWITCH_DEACTIVATING
576 EL_DX_SUPABOMB, FALSE, ACTION_PUSHING,
577 SND_DX_SUPABOMB_PUSHING
580 EL_TRAP, FALSE, ACTION_DIGGING,
584 EL_TRAP, FALSE, ACTION_ACTIVATING,
588 EL_TUBE_ANY, TRUE, ACTION_WALKING,
589 SND_CLASS_TUBE_WALKING
592 EL_SPEED_PILL, FALSE, ACTION_COLLECTING,
593 SND_SPEED_PILL_COLLECTING
596 EL_DYNABOMB_INCREASE_NUMBER, FALSE, ACTION_COLLECTING,
597 SND_DYNABOMB_INCREASE_NUMBER_COLLECTING
600 EL_DYNABOMB_INCREASE_SIZE, FALSE, ACTION_COLLECTING,
601 SND_DYNABOMB_INCREASE_SIZE_COLLECTING
604 EL_DYNABOMB_INCREASE_POWER, FALSE, ACTION_COLLECTING,
605 SND_DYNABOMB_INCREASE_POWER_COLLECTING
608 EL_DYNABOMB_INCREASE_NUMBER, TRUE, ACTION_DROPPING,
609 SND_CLASS_DYNABOMB_DROPPING
612 EL_DYNABOMB_INCREASE_NUMBER, TRUE, ACTION_ACTIVE,
613 SND_CLASS_DYNABOMB_ACTIVE
616 EL_SATELLITE, FALSE, ACTION_MOVING,
620 EL_SATELLITE, FALSE, ACTION_WAITING,
621 SND_SATELLITE_WAITING
624 EL_SATELLITE, FALSE, ACTION_PUSHING,
625 SND_SATELLITE_PUSHING
628 EL_LAMP, FALSE, ACTION_ACTIVATING,
632 EL_LAMP, FALSE, ACTION_DEACTIVATING,
633 SND_LAMP_DEACTIVATING
636 EL_TIME_ORB_FULL, FALSE, ACTION_COLLECTING,
637 SND_TIME_ORB_FULL_COLLECTING
640 EL_TIME_ORB_FULL, FALSE, ACTION_IMPACT,
641 SND_TIME_ORB_FULL_IMPACT
644 EL_TIME_ORB_EMPTY, FALSE, ACTION_PUSHING,
645 SND_TIME_ORB_EMPTY_PUSHING
648 EL_TIME_ORB_EMPTY, FALSE, ACTION_IMPACT,
649 SND_TIME_ORB_EMPTY_IMPACT
652 EL_GAME_OF_LIFE, FALSE, ACTION_WAITING,
653 SND_GAME_OF_LIFE_WAITING
656 EL_GAME_OF_LIFE, FALSE, ACTION_GROWING,
657 SND_GAME_OF_LIFE_GROWING
660 EL_BIOMAZE, FALSE, ACTION_WAITING,
664 EL_BIOMAZE, FALSE, ACTION_GROWING,
668 EL_PACMAN, FALSE, ACTION_MOVING,
672 EL_PACMAN, FALSE, ACTION_WAITING,
676 EL_PACMAN, FALSE, ACTION_DIGGING,
680 EL_DARK_YAMYAM, FALSE, ACTION_MOVING,
681 SND_DARK_YAMYAM_MOVING
684 EL_DARK_YAMYAM, FALSE, ACTION_WAITING,
685 SND_DARK_YAMYAM_WAITING
688 EL_DARK_YAMYAM, FALSE, ACTION_DIGGING,
689 SND_DARK_YAMYAM_DIGGING
692 EL_PENGUIN, FALSE, ACTION_MOVING,
696 EL_PENGUIN, FALSE, ACTION_WAITING,
700 EL_PIG, FALSE, ACTION_MOVING,
704 EL_PIG, FALSE, ACTION_WAITING,
708 EL_PIG, FALSE, ACTION_DIGGING,
712 EL_DRAGON, FALSE, ACTION_MOVING,
716 EL_DRAGON, FALSE, ACTION_WAITING,
720 EL_DRAGON, FALSE, ACTION_ATTACKING,
729 #endif /* CONF_E2S_C */