1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
20 static void HandleAnimation(int);
21 static boolean AnimateToon(int, boolean);
22 static void DrawAnim(Bitmap, GC, int, int, int, int, int, int, int, int);
29 int frames_per_second;
36 /* values for cartoon figures */
39 #define DWARF_XSIZE 40
40 #define DWARF_YSIZE 48
44 #define DWARF_FRAMES 8
46 #define DWARF_STEPSIZE 4
47 #define JUMPER_XSIZE 48
48 #define JUMPER_YSIZE 56
51 #define JUMPER_FRAMES 8
53 #define JUMPER_STEPSIZE 4
54 #define CLOWN_XSIZE 80
55 #define CLOWN_YSIZE 110
58 #define CLOWN_FRAMES 1
60 #define CLOWN_STEPSIZE 4
69 #define BIRD_STEPSIZE 4
71 #define GAMETOON_XSIZE TILEX
72 #define GAMETOON_YSIZE TILEY
73 #define GAMETOON_FRAMES_4 4
74 #define GAMETOON_FRAMES_8 8
75 #define GAMETOON_FPS 20
76 #define GAMETOON_STEPSIZE 4
78 #define ANIMDIR_LEFT 1
79 #define ANIMDIR_RIGHT 2
81 #define ANIMDIR_DOWN 8
84 #define ANIMPOS_LEFT 1
85 #define ANIMPOS_RIGHT 2
87 #define ANIMPOS_DOWN 8
88 #define ANIMPOS_UPPER 16
91 #define ANIM_CONTINUE 1
96 HandleAnimation(ANIM_START);
101 HandleAnimation(ANIM_STOP);
106 HandleAnimation(ANIM_CONTINUE);
109 void HandleAnimation(int mode)
111 static unsigned long animstart_delay = -1;
112 static unsigned long animstart_delay_value = 0;
113 static boolean anim_restart = TRUE;
114 static boolean reset_delay = TRUE;
115 static int toon_nr = 0;
127 /* Fill empty backbuffer for animation functions */
128 if (setup.direct_draw && game_status == PLAYING)
132 SetDrawtoField(DRAW_BACKBUFFER);
134 for(xx=0; xx<SCR_FIELDX; xx++)
135 for(yy=0; yy<SCR_FIELDY; yy++)
136 DrawScreenField(xx,yy);
139 SetDrawtoField(DRAW_DIRECT);
142 if (setup.soft_scrolling && game_status == PLAYING)
144 int fx = FX, fy = FY;
146 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
147 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
149 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
157 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
159 /* Redraw background even when in direct drawing mode */
160 draw_mode = setup.direct_draw;
161 setup.direct_draw = FALSE;
165 setup.direct_draw = draw_mode;
175 animstart_delay = Counter();
176 animstart_delay_value = SimpleRND(3000);
182 if (!DelayReached(&animstart_delay, animstart_delay_value))
185 toon_nr = SimpleRND(NUM_TOONS);
188 anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
191 boolean AnimateToon(int toon_nr, boolean restart)
193 static int pos_x = 0, pos_y = 0;
194 static int delta_x = 0, delta_y = 0;
195 static int frame = 0, frame_step = 1;
196 static boolean horiz_move, vert_move;
197 static unsigned long anim_delay = 0;
198 static unsigned long anim_delay_value = 0;
199 static int width,height;
200 static int pad_x,pad_y;
201 static int cut_x,cut_y;
202 static int src_x, src_y;
203 static int dest_x, dest_y;
204 static struct AnimInfo toon[NUM_TOONS] =
207 DWARF_XSIZE, DWARF_YSIZE,
217 DWARF_XSIZE, DWARF_YSIZE,
227 JUMPER_XSIZE, JUMPER_YSIZE,
237 CLOWN_XSIZE, CLOWN_YSIZE,
247 BIRD_XSIZE, BIRD_YSIZE,
257 BIRD_XSIZE, BIRD_YSIZE,
267 GAMETOON_XSIZE, GAMETOON_YSIZE,
268 ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
269 ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
278 GAMETOON_XSIZE, GAMETOON_YSIZE,
279 ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
280 ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
289 GAMETOON_XSIZE, GAMETOON_YSIZE,
290 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
291 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
300 GAMETOON_XSIZE, GAMETOON_YSIZE,
301 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
302 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
311 GAMETOON_XSIZE, GAMETOON_YSIZE,
312 ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
313 ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
322 GAMETOON_XSIZE, GAMETOON_YSIZE,
323 ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
324 ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
333 GAMETOON_XSIZE, GAMETOON_YSIZE,
334 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
335 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
344 GAMETOON_XSIZE, GAMETOON_YSIZE,
345 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
346 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
355 GAMETOON_XSIZE, GAMETOON_YSIZE,
356 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
357 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
366 GAMETOON_XSIZE, GAMETOON_YSIZE,
367 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
368 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
377 GAMETOON_XSIZE, GAMETOON_YSIZE,
378 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
379 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
388 GAMETOON_XSIZE, GAMETOON_YSIZE,
389 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
390 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
399 struct AnimInfo *anim = &toon[toon_nr];
400 int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES);
401 Bitmap anim_bitmap = pix[anim_bitmap_nr];
402 GC anim_clip_gc = pix[anim_bitmap_nr]->stored_clip_gc;
406 horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
407 vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
408 anim_delay_value = 1000/anim->frames_per_second;
413 if (anim->position==ANIMPOS_UP)
415 else if (anim->position==ANIMPOS_DOWN)
416 pos_y = FULL_SYSIZE-anim->height;
417 else if (anim->position==ANIMPOS_UPPER)
418 pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
420 pos_y = SimpleRND(FULL_SYSIZE-anim->height);
422 if (anim->direction==ANIMDIR_RIGHT)
424 delta_x = anim->stepsize;
425 pos_x = -anim->width+delta_x;
429 delta_x = -anim->stepsize;
430 pos_x = FULL_SXSIZE+delta_x;
436 if (anim->position==ANIMPOS_LEFT)
438 else if (anim->position==ANIMPOS_RIGHT)
439 pos_x = FULL_SXSIZE-anim->width;
441 pos_x = SimpleRND(FULL_SXSIZE-anim->width);
443 if (anim->direction==ANIMDIR_DOWN)
445 delta_y = anim->stepsize;
446 pos_y = -anim->height+delta_y;
450 delta_y = -anim->stepsize;
451 pos_y = FULL_SYSIZE+delta_y;
457 if (pos_x <= -anim->width - anim->stepsize ||
458 pos_x >= FULL_SXSIZE + anim->stepsize ||
459 pos_y <= -anim->height - anim->stepsize ||
460 pos_y >= FULL_SYSIZE + anim->stepsize)
463 if (!DelayReached(&anim_delay, anim_delay_value))
465 if ((game_status == HELPSCREEN ||
466 (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL))
468 DrawAnim(anim_bitmap, anim_clip_gc,
469 src_x + cut_x, src_y + cut_y, width, height,
470 REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y);
475 if (pos_x<-anim->width)
476 pos_x = -anim->width;
477 else if (pos_x>FULL_SXSIZE)
479 if (pos_y<-anim->height)
480 pos_y = -anim->height;
481 else if (pos_y>FULL_SYSIZE)
484 pad_x = (horiz_move ? anim->stepsize : 0);
485 pad_y = (vert_move ? anim->stepsize : 0);
486 src_x = anim->src_x + frame * anim->width;
492 height = anim->height;
500 else if (pos_x>FULL_SXSIZE-anim->width)
501 width -= (pos_x - (FULL_SXSIZE-anim->width));
509 else if (pos_y>FULL_SYSIZE-anim->height)
510 height -= (pos_y - (FULL_SYSIZE-anim->height));
512 DrawAnim(anim_bitmap,anim_clip_gc,
513 src_x+cut_x,src_y+cut_y, width,height,
514 REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
520 if (frame<0 || frame>=anim->frames)
525 frame = (frame<0 ? 1 : anim->frames-2);
528 frame = (frame<0 ? anim->frames-1 : 0);
534 void DrawAnim(Bitmap toon_bitmap, GC toon_clip_gc,
535 int src_x, int src_y, int width, int height,
536 int dest_x, int dest_y, int pad_x, int pad_y)
538 int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
541 /* special method to avoid flickering interference with BackToFront() */
542 BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
543 width+2*pad_x, height+2*pad_y, buf_x, buf_y);
544 SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
545 BlitBitmapMasked(toon_bitmap, backbuffer,
546 src_x, src_y, width, height, dest_x, dest_y);
547 BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
548 width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
550 BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y,
551 width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
553 /* normal method, causing flickering interference with BackToFront() */
554 BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
555 width+2*pad_x, height+2*pad_y, buf_x, buf_y);
556 SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
557 BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR],
558 src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
559 BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y,
560 width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);