1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 static void HandleAnimation(int);
20 static boolean AnimateToon(int, boolean);
21 static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int);
28 int frames_per_second;
35 /* values for cartoon figures */
38 #define DWARF_XSIZE 40
39 #define DWARF_YSIZE 48
43 #define DWARF_FRAMES 8
45 #define DWARF_STEPSIZE 4
46 #define JUMPER_XSIZE 48
47 #define JUMPER_YSIZE 56
50 #define JUMPER_FRAMES 8
52 #define JUMPER_STEPSIZE 4
53 #define CLOWN_XSIZE 80
54 #define CLOWN_YSIZE 110
57 #define CLOWN_FRAMES 1
59 #define CLOWN_STEPSIZE 4
68 #define BIRD_STEPSIZE 4
70 #define GAMETOON_XSIZE TILEX
71 #define GAMETOON_YSIZE TILEY
72 #define GAMETOON_FRAMES_4 4
73 #define GAMETOON_FRAMES_8 8
74 #define GAMETOON_FPS 20
75 #define GAMETOON_STEPSIZE 4
77 #define ANIMDIR_LEFT 1
78 #define ANIMDIR_RIGHT 2
80 #define ANIMDIR_DOWN 8
83 #define ANIMPOS_LEFT 1
84 #define ANIMPOS_RIGHT 2
86 #define ANIMPOS_DOWN 8
87 #define ANIMPOS_UPPER 16
90 #define ANIM_CONTINUE 1
95 HandleAnimation(ANIM_START);
100 HandleAnimation(ANIM_STOP);
105 HandleAnimation(ANIM_CONTINUE);
108 void HandleAnimation(int mode)
110 static unsigned long animstart_delay = -1;
111 static unsigned long animstart_delay_value = 0;
112 static boolean anim_restart = TRUE;
113 static boolean reset_delay = TRUE;
114 static int toon_nr = 0;
126 /* Fill empty backbuffer for animation functions */
127 if (setup.direct_draw && game_status == PLAYING)
131 SetDrawtoField(DRAW_BACKBUFFER);
133 for(xx=0; xx<SCR_FIELDX; xx++)
134 for(yy=0; yy<SCR_FIELDY; yy++)
135 DrawScreenField(xx,yy);
138 SetDrawtoField(DRAW_DIRECT);
141 if (setup.soft_scrolling && game_status == PLAYING)
143 int fx = FX, fy = FY;
145 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
146 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
148 XCopyArea(display,fieldbuffer,backbuffer,gc,
149 fx,fy, SXSIZE,SYSIZE,
158 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
160 /* Redraw background even when in direct drawing mode */
161 draw_mode = setup.direct_draw;
162 setup.direct_draw = FALSE;
166 setup.direct_draw = draw_mode;
176 animstart_delay = Counter();
177 animstart_delay_value = SimpleRND(3000);
183 if (!DelayReached(&animstart_delay, animstart_delay_value))
186 toon_nr = SimpleRND(NUM_TOONS);
189 anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
192 boolean AnimateToon(int toon_nr, boolean restart)
194 static int pos_x = 0, pos_y = 0;
195 static int delta_x = 0, delta_y = 0;
196 static int frame = 0, frame_step = 1;
197 static boolean horiz_move, vert_move;
198 static unsigned long anim_delay = 0;
199 static unsigned long anim_delay_value = 0;
200 static int width,height;
201 static int pad_x,pad_y;
202 static int cut_x,cut_y;
203 static int src_x, src_y;
204 static int dest_x, dest_y;
205 static struct AnimInfo toon[NUM_TOONS] =
208 DWARF_XSIZE, DWARF_YSIZE,
218 DWARF_XSIZE, DWARF_YSIZE,
228 JUMPER_XSIZE, JUMPER_YSIZE,
238 CLOWN_XSIZE, CLOWN_YSIZE,
248 BIRD_XSIZE, BIRD_YSIZE,
258 BIRD_XSIZE, BIRD_YSIZE,
268 GAMETOON_XSIZE, GAMETOON_YSIZE,
269 ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
270 ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
279 GAMETOON_XSIZE, GAMETOON_YSIZE,
280 ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
281 ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
290 GAMETOON_XSIZE, GAMETOON_YSIZE,
291 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
292 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
301 GAMETOON_XSIZE, GAMETOON_YSIZE,
302 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
303 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
312 GAMETOON_XSIZE, GAMETOON_YSIZE,
313 ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
314 ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
323 GAMETOON_XSIZE, GAMETOON_YSIZE,
324 ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
325 ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
334 GAMETOON_XSIZE, GAMETOON_YSIZE,
335 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
336 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
345 GAMETOON_XSIZE, GAMETOON_YSIZE,
346 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
347 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
356 GAMETOON_XSIZE, GAMETOON_YSIZE,
357 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
358 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
367 GAMETOON_XSIZE, GAMETOON_YSIZE,
368 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
369 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
378 GAMETOON_XSIZE, GAMETOON_YSIZE,
379 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
380 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
389 GAMETOON_XSIZE, GAMETOON_YSIZE,
390 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
391 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
400 struct AnimInfo *anim = &toon[toon_nr];
401 Pixmap anim_pixmap = (toon_nr < 6 ? pix[PIX_TOONS] : pix[PIX_HEROES]);
402 GC anim_clip_gc = (toon_nr < 6 ? clip_gc[PIX_TOONS] : clip_gc[PIX_HEROES]);
406 horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
407 vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
408 anim_delay_value = 1000/anim->frames_per_second;
413 if (anim->position==ANIMPOS_UP)
415 else if (anim->position==ANIMPOS_DOWN)
416 pos_y = FULL_SYSIZE-anim->height;
417 else if (anim->position==ANIMPOS_UPPER)
418 pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
420 pos_y = SimpleRND(FULL_SYSIZE-anim->height);
422 if (anim->direction==ANIMDIR_RIGHT)
424 delta_x = anim->stepsize;
425 pos_x = -anim->width+delta_x;
429 delta_x = -anim->stepsize;
430 pos_x = FULL_SXSIZE+delta_x;
436 if (anim->position==ANIMPOS_LEFT)
438 else if (anim->position==ANIMPOS_RIGHT)
439 pos_x = FULL_SXSIZE-anim->width;
441 pos_x = SimpleRND(FULL_SXSIZE-anim->width);
443 if (anim->direction==ANIMDIR_DOWN)
445 delta_y = anim->stepsize;
446 pos_y = -anim->height+delta_y;
450 delta_y = -anim->stepsize;
451 pos_y = FULL_SYSIZE+delta_y;
457 if (pos_x <= -anim->width - anim->stepsize ||
458 pos_x >= FULL_SXSIZE + anim->stepsize ||
459 pos_y <= -anim->height - anim->stepsize ||
460 pos_y >= FULL_SYSIZE + anim->stepsize)
463 if (!DelayReached(&anim_delay, anim_delay_value))
465 if ((game_status == HELPSCREEN ||
466 (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL))
468 DrawAnim(anim_pixmap, anim_clip_gc,
469 src_x + cut_x, src_y + cut_y, width, height,
470 REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y);
475 if (pos_x<-anim->width)
476 pos_x = -anim->width;
477 else if (pos_x>FULL_SXSIZE)
479 if (pos_y<-anim->height)
480 pos_y = -anim->height;
481 else if (pos_y>FULL_SYSIZE)
484 pad_x = (horiz_move ? anim->stepsize : 0);
485 pad_y = (vert_move ? anim->stepsize : 0);
486 src_x = anim->src_x + frame * anim->width;
492 height = anim->height;
500 else if (pos_x>FULL_SXSIZE-anim->width)
501 width -= (pos_x - (FULL_SXSIZE-anim->width));
509 else if (pos_y>FULL_SYSIZE-anim->height)
510 height -= (pos_y - (FULL_SYSIZE-anim->height));
512 DrawAnim(anim_pixmap,anim_clip_gc,
513 src_x+cut_x,src_y+cut_y, width,height,
514 REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
520 if (frame<0 || frame>=anim->frames)
525 frame = (frame<0 ? 1 : anim->frames-2);
528 frame = (frame<0 ? anim->frames-1 : 0);
534 void DrawAnim(Pixmap toon_pixmap, GC toon_clip_gc,
535 int src_x, int src_y, int width, int height,
536 int dest_x, int dest_y, int pad_x, int pad_y)
538 int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
541 /* special method to avoid flickering interference with BackToFront() */
542 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
543 width+2*pad_x,height+2*pad_y, buf_x,buf_y);
544 XSetClipOrigin(display,toon_clip_gc,dest_x-src_x,dest_y-src_y);
545 XCopyArea(display,toon_pixmap,backbuffer,toon_clip_gc,
546 src_x,src_y, width,height, dest_x,dest_y);
547 XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y,
548 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
550 XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y,
551 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
553 /* normal method, causing flickering interference with BackToFront() */
554 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
555 width+2*pad_x,height+2*pad_y, buf_x,buf_y);
556 XSetClipOrigin(display,toon_clip_gc,
557 buf_x-src_x+pad_x,buf_y-src_y+pad_y);
558 XCopyArea(display,toon_pixmap,pix[PIX_DB_DOOR],toon_clip_gc,
559 src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y);
560 XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y,
561 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);