1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
20 static void HandleAnimation(int);
21 static BOOL AnimateToon(int, BOOL);
22 static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int);
29 int frames_per_second;
36 /* values for cartoon figures */
39 #define DWARF_XSIZE 40
40 #define DWARF_YSIZE 48
44 #define DWARF_FRAMES 8
46 #define DWARF_STEPSIZE 4
47 #define JUMPER_XSIZE 48
48 #define JUMPER_YSIZE 56
51 #define JUMPER_FRAMES 8
53 #define JUMPER_STEPSIZE 4
54 #define CLOWN_XSIZE 80
55 #define CLOWN_YSIZE 110
58 #define CLOWN_FRAMES 1
60 #define CLOWN_STEPSIZE 4
69 #define BIRD_STEPSIZE 4
71 #define GAMETOON_XSIZE TILEX
72 #define GAMETOON_YSIZE TILEY
73 #define GAMETOON_FRAMES_4 4
74 #define GAMETOON_FRAMES_8 8
75 #define GAMETOON_FPS 20
76 #define GAMETOON_STEPSIZE 4
78 #define ANIMDIR_LEFT 1
79 #define ANIMDIR_RIGHT 2
81 #define ANIMDIR_DOWN 8
84 #define ANIMPOS_LEFT 1
85 #define ANIMPOS_RIGHT 2
87 #define ANIMPOS_DOWN 8
88 #define ANIMPOS_UPPER 16
91 #define ANIM_CONTINUE 1
96 HandleAnimation(ANIM_START);
101 HandleAnimation(ANIM_STOP);
106 HandleAnimation(ANIM_CONTINUE);
109 void HandleAnimation(int mode)
111 static long animstart_delay = -1;
112 static long animstart_delay_value = 0;
113 static BOOL anim_restart = TRUE;
114 static BOOL reset_delay = TRUE;
115 static int toon_nr = 0;
127 /* Fill empty backbuffer for animation functions */
128 if (direct_draw_on && game_status==PLAYING)
132 drawto_field = backbuffer;
134 for(xx=0;xx<SCR_FIELDX;xx++)
135 for(yy=0;yy<SCR_FIELDY;yy++)
136 DrawScreenField(xx,yy);
139 drawto_field = window;
147 redraw_mask |= REDRAW_FIELD;
149 /* Redraw background even when in direct drawing mode */
150 draw_mode = direct_draw_on;
151 direct_draw_on = FALSE;
155 direct_draw_on = draw_mode;
165 animstart_delay = Counter();
166 animstart_delay_value = SimpleRND(500);
172 if (!DelayReached(&animstart_delay,animstart_delay_value))
175 toon_nr = SimpleRND(NUM_TOONS);
178 anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
181 BOOL AnimateToon(int toon_nr, BOOL restart)
183 static pos_x = 0, pos_y = 0;
184 static delta_x = 0, delta_y = 0;
185 static int frame = 0, frame_step = 1;
186 static BOOL horiz_move, vert_move;
187 static long anim_delay = 0;
188 static int anim_delay_value = 0;
189 static int width,height;
190 static int pad_x,pad_y;
191 static int cut_x,cut_y;
192 static int src_x, src_y;
193 static int dest_x, dest_y;
194 static struct AnimInfo toon[NUM_TOONS] =
197 DWARF_XSIZE, DWARF_YSIZE,
207 DWARF_XSIZE, DWARF_YSIZE,
217 JUMPER_XSIZE, JUMPER_YSIZE,
227 CLOWN_XSIZE, CLOWN_YSIZE,
237 BIRD_XSIZE, BIRD_YSIZE,
247 BIRD_XSIZE, BIRD_YSIZE,
257 GAMETOON_XSIZE, GAMETOON_YSIZE,
258 ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
259 ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
268 GAMETOON_XSIZE, GAMETOON_YSIZE,
269 ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
270 ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
279 GAMETOON_XSIZE, GAMETOON_YSIZE,
280 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
281 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
290 GAMETOON_XSIZE, GAMETOON_YSIZE,
291 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
292 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
301 GAMETOON_XSIZE, GAMETOON_YSIZE,
302 ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
303 ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
312 GAMETOON_XSIZE, GAMETOON_YSIZE,
313 ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
314 ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
323 GAMETOON_XSIZE, GAMETOON_YSIZE,
324 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
325 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
334 GAMETOON_XSIZE, GAMETOON_YSIZE,
335 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
336 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
345 GAMETOON_XSIZE, GAMETOON_YSIZE,
346 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
347 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
356 GAMETOON_XSIZE, GAMETOON_YSIZE,
357 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
358 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
367 GAMETOON_XSIZE, GAMETOON_YSIZE,
368 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
369 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
378 GAMETOON_XSIZE, GAMETOON_YSIZE,
379 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
380 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
389 struct AnimInfo *anim = &toon[toon_nr];
390 Pixmap anim_pixmap = (toon_nr < 6 ? pix[PIX_TOONS] : pix[PIX_HEROES]);
391 GC anim_clip_gc = (toon_nr < 6 ? clip_gc[PIX_TOONS] : clip_gc[PIX_HEROES]);
395 horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
396 vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
397 anim_delay_value = 100/anim->frames_per_second;
402 if (anim->position==ANIMPOS_UP)
404 else if (anim->position==ANIMPOS_DOWN)
405 pos_y = FULL_SYSIZE-anim->height;
406 else if (anim->position==ANIMPOS_UPPER)
407 pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
409 pos_y = SimpleRND(FULL_SYSIZE-anim->height);
411 if (anim->direction==ANIMDIR_RIGHT)
413 delta_x = anim->stepsize;
414 pos_x = -anim->width+delta_x;
418 delta_x = -anim->stepsize;
419 pos_x = FULL_SXSIZE+delta_x;
425 if (anim->position==ANIMPOS_LEFT)
427 else if (anim->position==ANIMPOS_RIGHT)
428 pos_x = FULL_SXSIZE-anim->width;
430 pos_x = SimpleRND(FULL_SXSIZE-anim->width);
432 if (anim->direction==ANIMDIR_DOWN)
434 delta_y = anim->stepsize;
435 pos_y = -anim->height+delta_y;
439 delta_y = -anim->stepsize;
440 pos_y = FULL_SYSIZE+delta_y;
446 if (pos_x <= -anim->width - anim->stepsize ||
447 pos_x >= FULL_SXSIZE + anim->stepsize ||
448 pos_y <= -anim->height - anim->stepsize ||
449 pos_y >= FULL_SYSIZE + anim->stepsize)
452 if (!DelayReached(&anim_delay,anim_delay_value))
454 if (game_status==HELPSCREEN && !restart)
455 DrawAnim(anim_pixmap,anim_clip_gc,
456 src_x+cut_x,src_y+cut_y, width,height,
457 REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
462 if (pos_x<-anim->width)
463 pos_x = -anim->width;
464 else if (pos_x>FULL_SXSIZE)
466 if (pos_y<-anim->height)
467 pos_y = -anim->height;
468 else if (pos_y>FULL_SYSIZE)
471 pad_x = (horiz_move ? anim->stepsize : 0);
472 pad_y = (vert_move ? anim->stepsize : 0);
473 src_x = anim->src_x + frame * anim->width;
479 height = anim->height;
487 else if (pos_x>FULL_SXSIZE-anim->width)
488 width -= (pos_x - (FULL_SXSIZE-anim->width));
496 else if (pos_y>FULL_SYSIZE-anim->height)
497 height -= (pos_y - (FULL_SYSIZE-anim->height));
499 DrawAnim(anim_pixmap,anim_clip_gc,
500 src_x+cut_x,src_y+cut_y, width,height,
501 REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
507 if (frame<0 || frame>=anim->frames)
512 frame = (frame<0 ? 1 : anim->frames-2);
515 frame = (frame<0 ? anim->frames-1 : 0);
521 void DrawAnim(Pixmap toon_pixmap, GC toon_clip_gc,
522 int src_x, int src_y, int width, int height,
523 int dest_x, int dest_y, int pad_x, int pad_y)
525 int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
528 /* special method to avoid flickering interference with BackToFront() */
529 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
530 width+2*pad_x,height+2*pad_y, buf_x,buf_y);
531 XSetClipOrigin(display,toon_clip_gc,dest_x-src_x,dest_y-src_y);
532 XCopyArea(display,toon_pixmap,backbuffer,toon_clip_gc,
533 src_x,src_y, width,height, dest_x,dest_y);
534 XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y,
535 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
537 XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y,
538 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
540 /* normal method, causing flickering interference with BackToFront() */
541 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
542 width+2*pad_x,height+2*pad_y, buf_x,buf_y);
543 XSetClipOrigin(display,toon_clip_gc,
544 buf_x-src_x+pad_x,buf_y-src_y+pad_y);
545 XCopyArea(display,toon_pixmap,pix[PIX_DB_DOOR],toon_clip_gc,
546 src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y);
547 XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y,
548 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);