1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 /* values for global animation definition */
18 #define NUM_GLOBAL_ANIMS_AND_TOONS (NUM_GLOBAL_ANIMS + 1)
19 #define NUM_GLOBAL_ANIM_PARTS_AND_TOONS MAX(NUM_GLOBAL_ANIM_PARTS_ALL, \
22 struct GlobalAnimPartControlInfo
29 struct GraphicInfo graphic_info;
30 struct GraphicInfo control_info;
33 int step_xoffset, step_yoffset;
35 unsigned int initial_anim_sync_frame;
36 unsigned int step_frames, step_frames_value;
37 unsigned int step_delay, step_delay_value;
39 unsigned int init_delay, init_delay_value;
40 unsigned int anim_delay, anim_delay_value;
41 unsigned int post_delay, post_delay_value;
46 struct GlobalAnimMainControlInfo
48 struct GlobalAnimPartControlInfo base;
49 struct GlobalAnimPartControlInfo part[NUM_GLOBAL_ANIM_PARTS_AND_TOONS];
54 struct GraphicInfo control_info;
62 unsigned int init_delay, init_delay_value;
67 struct GlobalAnimControlInfo
69 struct GlobalAnimMainControlInfo anim[NUM_GLOBAL_ANIMS_AND_TOONS];
76 /* forward declaration for internal use */
77 static void DoAnimationExt(void);
79 static struct GlobalAnimControlInfo global_anim_ctrl[NUM_SPECIAL_GFX_ARGS];
80 static struct ToonInfo toons[MAX_NUM_TOONS];
82 static unsigned int anim_sync_frame = 0;
83 static unsigned int anim_sync_frame_delay = 0;
84 static unsigned int anim_sync_frame_delay_value = GAME_FRAME_DELAY;
86 static boolean do_animations = FALSE;
89 static int getGlobalAnimationPart(struct GlobalAnimMainControlInfo *anim)
91 struct GraphicInfo *c = &anim->control_info;
92 int last_anim_random_frame = gfx.anim_random_frame;
95 gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers)
97 part_nr = getAnimationFrame(anim->num_parts, 1,
98 c->anim_mode, c->anim_start_frame,
101 gfx.anim_random_frame = last_anim_random_frame;
106 static void PrepareBackbuffer()
108 if (game_status != GAME_MODE_PLAYING)
111 BlitScreenToBitmap(backbuffer);
114 boolean ToonNeedsRedraw()
121 int num_toons = MAX_NUM_TOONS;
124 if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
125 num_toons = global.num_toons;
127 for (i = 0; i < num_toons; i++)
129 int graphic = IMG_TOON_1 + i;
130 struct FileInfo *image = getImageListEntryFromImageID(graphic);
132 toons[i].bitmap = graphic_info[graphic].bitmap;
134 toons[i].src_x = graphic_info[graphic].src_x;
135 toons[i].src_y = graphic_info[graphic].src_y;
137 toons[i].width = graphic_info[graphic].width;
138 toons[i].height = graphic_info[graphic].height;
140 toons[i].anim_frames = graphic_info[graphic].anim_frames;
141 toons[i].anim_delay = graphic_info[graphic].anim_delay;
142 toons[i].anim_mode = graphic_info[graphic].anim_mode;
143 toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame;
145 toons[i].step_offset = graphic_info[graphic].step_offset;
146 toons[i].step_delay = graphic_info[graphic].step_delay;
148 toons[i].direction = image->parameter[GFX_ARG_DIRECTION];
149 toons[i].position = image->parameter[GFX_ARG_POSITION];
152 InitToonScreen(bitmap_db_toons,
153 BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
155 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
159 static void InitToonControls()
161 struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[GAME_MODE_DEFAULT];
162 struct GlobalAnimMainControlInfo *anim = &ctrl->anim[ctrl->num_anims];
163 int mode_nr, anim_nr, part_nr;
164 int control = IMG_INTERNAL_GLOBAL_TOON_DEFAULT;
165 int num_toons = MAX_NUM_TOONS;
168 if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
169 num_toons = global.num_toons;
171 mode_nr = GAME_MODE_DEFAULT;
172 anim_nr = ctrl->num_anims;
175 anim->mode_nr = mode_nr;
176 anim->control_info = graphic_info[control];
179 anim->part_counter = 0;
180 anim->active_part_nr = 0;
182 anim->has_base = FALSE;
184 anim->init_delay = 0;
185 anim->init_delay_value = 0;
187 anim->state = ANIM_STATE_INACTIVE;
191 for (i = 0; i < num_toons; i++)
193 struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
194 int graphic = IMG_TOON_1 + i;
195 int control = graphic;
198 part->anim_nr = anim_nr;
199 part->mode_nr = mode_nr;
200 part->graphic = graphic;
201 part->graphic_info = graphic_info[graphic];
202 part->control_info = graphic_info[control];
204 part->graphic_info.anim_delay *= part->graphic_info.step_delay;
206 part->control_info.init_delay_fixed = 0;
207 part->control_info.init_delay_random = 150;
209 part->control_info.x = ARG_UNDEFINED_VALUE;
210 part->control_info.y = ARG_UNDEFINED_VALUE;
212 part->step_frames = 0;
213 part->step_frames_value = graphic_info[control].step_frames;
215 part->step_delay = 0;
216 part->step_delay_value = graphic_info[control].step_delay;
218 part->state = ANIM_STATE_INACTIVE;
227 void InitGlobalAnimControls()
230 int mode_nr, anim_nr, part_nr;
231 int graphic, control;
235 ResetDelayCounter(&anim_sync_frame_delay);
237 for (m = 0; m < NUM_SPECIAL_GFX_ARGS; m++)
241 struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
248 for (a = 0; a < NUM_GLOBAL_ANIMS; a++)
250 struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
251 int ctrl_id = GLOBAL_ANIM_ID_CONTROL_FIRST + a;
253 control = global_anim_info[ctrl_id].graphic[GLOBAL_ANIM_ID_PART_BASE][m];
255 // if no base animation parameters defined, use default values
256 if (control == IMG_UNDEFINED)
257 control = IMG_INTERNAL_GLOBAL_ANIM_DEFAULT;
260 anim->mode_nr = mode_nr;
261 anim->control_info = graphic_info[control];
264 anim->part_counter = 0;
265 anim->active_part_nr = 0;
267 anim->has_base = FALSE;
269 anim->init_delay = 0;
270 anim->init_delay_value = 0;
272 anim->state = ANIM_STATE_INACTIVE;
276 for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++)
278 struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
280 graphic = global_anim_info[a].graphic[p][m];
281 control = global_anim_info[ctrl_id].graphic[p][m];
283 if (graphic == IMG_UNDEFINED || graphic_info[graphic].bitmap == NULL ||
284 control == IMG_UNDEFINED)
288 printf("::: mode == %d, anim = %d, part = %d [%d, %d, %d] [%d]\n",
289 m, a, p, mode_nr, anim_nr, part_nr, control);
293 part->anim_nr = anim_nr;
294 part->mode_nr = mode_nr;
295 part->graphic = graphic;
296 part->graphic_info = graphic_info[graphic];
297 part->control_info = graphic_info[control];
299 part->step_frames = 0;
300 part->step_frames_value = graphic_info[control].step_frames;
302 part->step_delay = 0;
303 part->step_delay_value = graphic_info[control].step_delay;
305 part->state = ANIM_STATE_INACTIVE;
307 if (p < GLOBAL_ANIM_ID_PART_BASE)
315 anim->has_base = TRUE;
319 if (anim->num_parts > 0 || anim->has_base)
330 void DrawGlobalAnim()
334 if (game_status == GAME_MODE_LOADING)
335 do_animations = FALSE;
337 if (!do_animations || !setup.toons)
342 for (mode_nr = 0; mode_nr < NUM_SPECIAL_GFX_ARGS; mode_nr++)
344 struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
347 if (mode_nr != GFX_SPECIAL_ARG_DEFAULT &&
348 mode_nr != game_status)
351 for (anim_nr = 0; anim_nr < ctrl->num_anims; anim_nr++)
353 struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
354 struct GraphicInfo *c = &anim->control_info;
355 int part_first, part_last;
358 if (anim->state != ANIM_STATE_RUNNING)
361 part_first = part_last = anim->active_part_nr;
363 if (c->anim_mode & ANIM_ALL || anim->num_parts == 0)
365 int num_parts = anim->num_parts + (anim->has_base ? 1 : 0);
368 part_last = num_parts - 1;
371 for (part_nr = part_first; part_nr <= part_last; part_nr++)
373 struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
374 struct GraphicInfo *g = &part->graphic_info;
377 int width = g->width;
378 int height = g->height;
386 if (part->state != ANIM_STATE_RUNNING)
395 else if (part->x > FULL_SXSIZE - g->width)
396 width -= (part->x - (FULL_SXSIZE - g->width));
404 else if (part->y > FULL_SYSIZE - g->height)
405 height -= (part->y - (FULL_SYSIZE - g->height));
410 sync_frame = anim_sync_frame - part->initial_anim_sync_frame;
411 frame = getAnimationFrame(g->anim_frames, g->anim_delay,
412 g->anim_mode, g->anim_start_frame,
415 getFixedGraphicSource(part->graphic, frame, &src_bitmap,
421 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height,
428 int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
430 struct GraphicInfo *g = &part->graphic_info;
431 struct GraphicInfo *c = &part->control_info;
433 if (state & ANIM_STATE_RESTART)
435 ResetDelayCounterExt(&part->step_delay, anim_sync_frame);
437 part->init_delay_value =
438 (c->init_delay_fixed + GetSimpleRandom(c->init_delay_random));
440 part->initial_anim_sync_frame =
441 (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_value);
443 part->step_frames = 0;
445 if (c->direction & MV_HORIZONTAL)
447 int pos_bottom = FULL_SYSIZE - g->height;
449 if (c->position == POS_TOP)
451 else if (c->position == POS_UPPER)
452 part->y = GetSimpleRandom(pos_bottom / 2);
453 else if (c->position == POS_MIDDLE)
454 part->y = pos_bottom / 2;
455 else if (c->position == POS_LOWER)
456 part->y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2);
457 else if (c->position == POS_BOTTOM)
458 part->y = pos_bottom;
460 part->y = GetSimpleRandom(pos_bottom);
462 if (c->direction == MV_RIGHT)
464 part->step_xoffset = c->step_offset;
465 part->x = -g->width + part->step_xoffset;
469 part->step_xoffset = -c->step_offset;
470 part->x = FULL_SXSIZE + part->step_xoffset;
473 part->step_yoffset = 0;
475 else if (c->direction & MV_VERTICAL)
477 int pos_right = FULL_SXSIZE - g->width;
479 if (c->position == POS_LEFT)
481 else if (c->position == POS_RIGHT)
484 part->x = GetSimpleRandom(pos_right);
486 if (c->direction == MV_DOWN)
488 part->step_yoffset = c->step_offset;
489 part->y = -g->height + part->step_yoffset;
493 part->step_yoffset = -c->step_offset;
494 part->y = FULL_SYSIZE + part->step_yoffset;
497 part->step_xoffset = 0;
504 part->step_xoffset = 0;
505 part->step_yoffset = 0;
508 if (c->x != ARG_UNDEFINED_VALUE)
510 if (c->y != ARG_UNDEFINED_VALUE)
513 if (c->step_xoffset != ARG_UNDEFINED_VALUE)
514 part->step_xoffset = c->step_xoffset;
515 if (c->step_yoffset != ARG_UNDEFINED_VALUE)
516 part->step_yoffset = c->step_yoffset;
519 if (part->init_delay_value > 0)
521 part->init_delay_value--;
523 return ANIM_STATE_WAITING;
526 if ((part->x <= -g->width && part->step_xoffset <= 0) ||
527 (part->x >= FULL_SXSIZE && part->step_xoffset >= 0) ||
528 (part->y <= -g->height && part->step_yoffset <= 0) ||
529 (part->y >= FULL_SYSIZE && part->step_yoffset >= 0))
530 return ANIM_STATE_RESTART;
532 if (part->step_frames_value != ARG_UNDEFINED_VALUE &&
533 part->step_frames >= part->step_frames_value)
534 return ANIM_STATE_RESTART;
536 if (!DelayReachedExt(&part->step_delay, part->step_delay_value,
538 return ANIM_STATE_RUNNING;
542 static unsigned int last_counter = -1;
543 unsigned int counter = Counter();
545 printf("::: NEXT ANIM PART [%d, %d]\n",
546 anim_sync_frame, counter - last_counter);
548 last_counter = counter;
552 part->x += part->step_xoffset;
553 part->y += part->step_yoffset;
557 return ANIM_STATE_RUNNING;
560 void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
562 struct GlobalAnimPartControlInfo *part;
563 struct GraphicInfo *c = &anim->control_info;
564 boolean skip = FALSE;
567 printf("::: HandleGlobalAnim_Main: %d, %d => %d\n",
568 anim->mode_nr, anim->nr, anim->num_parts);
569 printf("::: %d, %d, %d\n", global.num_toons, setup.toons, num_toons);
573 printf("::: %s(%d): %d, %d, %d [%d]\n",
574 (action == ANIM_START ? "ANIM_START" :
575 action == ANIM_CONTINUE ? "ANIM_CONTINUE" :
576 action == ANIM_STOP ? "ANIM_STOP" : "(should not happen)"),
578 anim->state & ANIM_STATE_RESTART,
579 anim->state & ANIM_STATE_WAITING,
580 anim->state & ANIM_STATE_RUNNING,
587 anim->state = ANIM_STATE_RESTART;
588 anim->part_counter = 0;
589 anim->active_part_nr = 0;
595 if (anim->state == ANIM_STATE_INACTIVE)
601 anim->state = ANIM_STATE_INACTIVE;
610 if (c->anim_mode & ANIM_ALL || anim->num_parts == 0)
612 int num_parts = anim->num_parts + (anim->has_base ? 1 : 0);
616 printf("::: HandleGlobalAnim_Main: %d, %d => %d\n",
617 anim->mode_nr, anim->nr, num_parts);
620 for (i = 0; i < num_parts; i++)
622 part = &anim->part[i];
627 anim->state = ANIM_STATE_RUNNING;
628 part->state = ANIM_STATE_RESTART;
634 if (part->state == ANIM_STATE_INACTIVE)
640 part->state = ANIM_STATE_INACTIVE;
650 printf("::: LOOPING ...\n");
657 printf("::: DO PART (1) %d.%d [%d, %d, %d] [%d] [%d / %d]\n",
658 part->anim_nr, part->nr,
659 part->state & ANIM_STATE_RESTART,
660 part->state & ANIM_STATE_WAITING,
661 part->state & ANIM_STATE_RUNNING,
662 anim->state & ANIM_STATE_RUNNING,
663 part->step_frames, part->step_frames_value);
666 part->state = HandleGlobalAnim_Part(part, part->state);
669 printf("::: DO PART (2) %d.%d [%d, %d, %d] [%d] [%d / %d]\n",
670 part->anim_nr, part->nr,
671 part->state & ANIM_STATE_RESTART,
672 part->state & ANIM_STATE_WAITING,
673 part->state & ANIM_STATE_RUNNING,
674 anim->state & ANIM_STATE_RUNNING,
675 part->step_frames, part->step_frames_value);
685 if (anim->state == ANIM_STATE_RESTART) // directly after restart
686 anim->active_part_nr = getGlobalAnimationPart(anim);
688 part = &anim->part[anim->active_part_nr];
690 part->state = ANIM_STATE_RUNNING;
692 anim->state = HandleGlobalAnim_Part(part, anim->state);
694 if (anim->state == ANIM_STATE_RESTART)
695 anim->part_counter++;
698 void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action)
703 printf("::: HandleGlobalAnim_Mode: %d => %d\n",
704 ctrl->nr, ctrl->num_anims);
707 for (i = 0; i < ctrl->num_anims; i++)
708 HandleGlobalAnim_Main(&ctrl->anim[i], action);
711 void HandleGlobalAnim(int action)
714 printf("::: HandleGlobalAnim [mode == %d]\n", game_status);
717 HandleGlobalAnim_Mode(&global_anim_ctrl[GAME_MODE_DEFAULT], action);
718 HandleGlobalAnim_Mode(&global_anim_ctrl[game_status], action);
723 // HandleAnimation(ANIM_START);
726 printf("::: InitAnimation\n");
731 InitGlobalAnimControls();
733 HandleGlobalAnim(ANIM_START);
735 do_animations = TRUE;
740 // HandleAnimation(ANIM_STOP);
743 printf("::: StopAnimation\n");
746 HandleGlobalAnim(ANIM_STOP);
748 do_animations = FALSE;
751 static void DoAnimationExt()
754 printf("::: DoAnimation [%d, %d]\n", anim_sync_frame, Counter());
758 WaitUntilDelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value);
761 if (DelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value))
765 HandleGlobalAnim(ANIM_CONTINUE);
768 // force screen redraw in next frame to continue drawing global animations
769 redraw_mask = REDRAW_ALL;
775 // HandleAnimation(ANIM_CONTINUE);
778 // force screen redraw in next frame to continue drawing global animations
779 redraw_mask = REDRAW_ALL;