1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
20 static void HandleAnimation(int);
21 static BOOL AnimateToon(int, BOOL);
22 static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int);
29 int frames_per_second;
36 /* values for cartoon figures */
39 #define DWARF_XSIZE 40
40 #define DWARF_YSIZE 48
44 #define DWARF_FRAMES 8
46 #define DWARF_STEPSIZE 4
47 #define JUMPER_XSIZE 48
48 #define JUMPER_YSIZE 56
51 #define JUMPER_FRAMES 8
53 #define JUMPER_STEPSIZE 4
54 #define CLOWN_XSIZE 80
55 #define CLOWN_YSIZE 110
58 #define CLOWN_FRAMES 1
60 #define CLOWN_STEPSIZE 4
69 #define BIRD_STEPSIZE 4
71 #define GAMETOON_XSIZE TILEX
72 #define GAMETOON_YSIZE TILEY
73 #define GAMETOON_FRAMES_4 4
74 #define GAMETOON_FRAMES_8 8
75 #define GAMETOON_FPS 20
76 #define GAMETOON_STEPSIZE 4
78 #define ANIMDIR_LEFT 1
79 #define ANIMDIR_RIGHT 2
81 #define ANIMDIR_DOWN 8
84 #define ANIMPOS_LEFT 1
85 #define ANIMPOS_RIGHT 2
87 #define ANIMPOS_DOWN 8
88 #define ANIMPOS_UPPER 16
91 #define ANIM_CONTINUE 1
96 HandleAnimation(ANIM_START);
101 HandleAnimation(ANIM_STOP);
106 HandleAnimation(ANIM_CONTINUE);
109 void HandleAnimation(int mode)
111 static long animstart_delay = -1;
112 static long animstart_delay_value = 0;
113 static BOOL anim_restart = TRUE;
114 static BOOL reset_delay = TRUE;
115 static int toon_nr = 0;
127 /* Fill empty backbuffer for animation functions */
128 if (direct_draw_on && game_status==PLAYING)
132 SetDrawtoField(DRAW_BACKBUFFER);
134 for(xx=0;xx<SCR_FIELDX;xx++)
135 for(yy=0;yy<SCR_FIELDY;yy++)
136 DrawScreenField(xx,yy);
139 SetDrawtoField(DRAW_DIRECT);
142 if (soft_scrolling_on && game_status==PLAYING)
143 XCopyArea(display,fieldbuffer,backbuffer,gc,
144 FX,FY, SXSIZE,SYSIZE,
152 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
154 /* Redraw background even when in direct drawing mode */
155 draw_mode = direct_draw_on;
156 direct_draw_on = FALSE;
160 direct_draw_on = draw_mode;
170 animstart_delay = Counter();
171 animstart_delay_value = SimpleRND(500);
177 if (!DelayReached(&animstart_delay,animstart_delay_value))
180 toon_nr = SimpleRND(NUM_TOONS);
183 anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
186 BOOL AnimateToon(int toon_nr, BOOL restart)
188 static pos_x = 0, pos_y = 0;
189 static delta_x = 0, delta_y = 0;
190 static int frame = 0, frame_step = 1;
191 static BOOL horiz_move, vert_move;
192 static long anim_delay = 0;
193 static int anim_delay_value = 0;
194 static int width,height;
195 static int pad_x,pad_y;
196 static int cut_x,cut_y;
197 static int src_x, src_y;
198 static int dest_x, dest_y;
199 static struct AnimInfo toon[NUM_TOONS] =
202 DWARF_XSIZE, DWARF_YSIZE,
212 DWARF_XSIZE, DWARF_YSIZE,
222 JUMPER_XSIZE, JUMPER_YSIZE,
232 CLOWN_XSIZE, CLOWN_YSIZE,
242 BIRD_XSIZE, BIRD_YSIZE,
252 BIRD_XSIZE, BIRD_YSIZE,
262 GAMETOON_XSIZE, GAMETOON_YSIZE,
263 ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
264 ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
273 GAMETOON_XSIZE, GAMETOON_YSIZE,
274 ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
275 ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
284 GAMETOON_XSIZE, GAMETOON_YSIZE,
285 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
286 ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
295 GAMETOON_XSIZE, GAMETOON_YSIZE,
296 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
297 ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
306 GAMETOON_XSIZE, GAMETOON_YSIZE,
307 ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
308 ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
317 GAMETOON_XSIZE, GAMETOON_YSIZE,
318 ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
319 ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
328 GAMETOON_XSIZE, GAMETOON_YSIZE,
329 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
330 ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
339 GAMETOON_XSIZE, GAMETOON_YSIZE,
340 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
341 ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
350 GAMETOON_XSIZE, GAMETOON_YSIZE,
351 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
352 ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
361 GAMETOON_XSIZE, GAMETOON_YSIZE,
362 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
363 ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
372 GAMETOON_XSIZE, GAMETOON_YSIZE,
373 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
374 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
383 GAMETOON_XSIZE, GAMETOON_YSIZE,
384 ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
385 ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
394 struct AnimInfo *anim = &toon[toon_nr];
395 Pixmap anim_pixmap = (toon_nr < 6 ? pix[PIX_TOONS] : pix[PIX_HEROES]);
396 GC anim_clip_gc = (toon_nr < 6 ? clip_gc[PIX_TOONS] : clip_gc[PIX_HEROES]);
400 horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
401 vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
402 anim_delay_value = 100/anim->frames_per_second;
407 if (anim->position==ANIMPOS_UP)
409 else if (anim->position==ANIMPOS_DOWN)
410 pos_y = FULL_SYSIZE-anim->height;
411 else if (anim->position==ANIMPOS_UPPER)
412 pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
414 pos_y = SimpleRND(FULL_SYSIZE-anim->height);
416 if (anim->direction==ANIMDIR_RIGHT)
418 delta_x = anim->stepsize;
419 pos_x = -anim->width+delta_x;
423 delta_x = -anim->stepsize;
424 pos_x = FULL_SXSIZE+delta_x;
430 if (anim->position==ANIMPOS_LEFT)
432 else if (anim->position==ANIMPOS_RIGHT)
433 pos_x = FULL_SXSIZE-anim->width;
435 pos_x = SimpleRND(FULL_SXSIZE-anim->width);
437 if (anim->direction==ANIMDIR_DOWN)
439 delta_y = anim->stepsize;
440 pos_y = -anim->height+delta_y;
444 delta_y = -anim->stepsize;
445 pos_y = FULL_SYSIZE+delta_y;
451 if (pos_x <= -anim->width - anim->stepsize ||
452 pos_x >= FULL_SXSIZE + anim->stepsize ||
453 pos_y <= -anim->height - anim->stepsize ||
454 pos_y >= FULL_SYSIZE + anim->stepsize)
457 if (!DelayReached(&anim_delay,anim_delay_value))
459 if (game_status==HELPSCREEN && !restart)
460 DrawAnim(anim_pixmap,anim_clip_gc,
461 src_x+cut_x,src_y+cut_y, width,height,
462 REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
467 if (pos_x<-anim->width)
468 pos_x = -anim->width;
469 else if (pos_x>FULL_SXSIZE)
471 if (pos_y<-anim->height)
472 pos_y = -anim->height;
473 else if (pos_y>FULL_SYSIZE)
476 pad_x = (horiz_move ? anim->stepsize : 0);
477 pad_y = (vert_move ? anim->stepsize : 0);
478 src_x = anim->src_x + frame * anim->width;
484 height = anim->height;
492 else if (pos_x>FULL_SXSIZE-anim->width)
493 width -= (pos_x - (FULL_SXSIZE-anim->width));
501 else if (pos_y>FULL_SYSIZE-anim->height)
502 height -= (pos_y - (FULL_SYSIZE-anim->height));
504 DrawAnim(anim_pixmap,anim_clip_gc,
505 src_x+cut_x,src_y+cut_y, width,height,
506 REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
512 if (frame<0 || frame>=anim->frames)
517 frame = (frame<0 ? 1 : anim->frames-2);
520 frame = (frame<0 ? anim->frames-1 : 0);
526 void DrawAnim(Pixmap toon_pixmap, GC toon_clip_gc,
527 int src_x, int src_y, int width, int height,
528 int dest_x, int dest_y, int pad_x, int pad_y)
530 int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
533 /* special method to avoid flickering interference with BackToFront() */
534 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
535 width+2*pad_x,height+2*pad_y, buf_x,buf_y);
536 XSetClipOrigin(display,toon_clip_gc,dest_x-src_x,dest_y-src_y);
537 XCopyArea(display,toon_pixmap,backbuffer,toon_clip_gc,
538 src_x,src_y, width,height, dest_x,dest_y);
539 XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y,
540 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
542 XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y,
543 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
545 /* normal method, causing flickering interference with BackToFront() */
546 XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
547 width+2*pad_x,height+2*pad_y, buf_x,buf_y);
548 XSetClipOrigin(display,toon_clip_gc,
549 buf_x-src_x+pad_x,buf_y-src_y+pad_y);
550 XCopyArea(display,toon_pixmap,pix[PIX_DB_DOOR],toon_clip_gc,
551 src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y);
552 XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y,
553 width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);