1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
30 CONVERT_ICON_ARGS = -transparent black -background transparent
32 PROGBASE = rocksndiamonds
33 PROGNAME = ../$(PROGBASE)
36 # -----------------------------------------------------------------------------
37 # configuring platform
38 # -----------------------------------------------------------------------------
40 ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
41 EXTRA_LDFLAGS = -lstdc++
42 override PLATFORM = unix
45 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
49 ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
50 PROGNAME = ../$(PROGBASE).exe
51 EXTRA_LDFLAGS = -lshfolder -lwsock32
55 # -----------------------------------------------------------------------------
57 # -----------------------------------------------------------------------------
59 ifndef TARGET # auto-detect compiling for SDL or SDL2
60 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
64 SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
68 $(error SDL/SDL2 library not found)
73 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
75 ifeq ($(TARGET),sdl) # compiling for SDL target
76 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
77 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
78 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
81 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
82 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
83 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
84 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
88 # -----------------------------------------------------------------------------
89 # configuring compile-time definitions
90 # -----------------------------------------------------------------------------
92 ifdef RO_GAME_DIR # path to read-only game data specified
93 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
96 ifdef RW_GAME_DIR # path to writable game data specified
97 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
100 CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
104 # PROFILING = $(PROFILING_FLAGS)
106 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
107 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
108 OPTIONS = $(DEBUG) -Wall # only for debugging purposes
109 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
110 # OPTIONS = -O3 -Wall -ansi -pedantic
111 # OPTIONS = -O3 -Wall
114 ifdef BUILD_DIST # distribution build
115 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
116 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
120 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
121 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
178 CNFS_CMD = ../build-scripts/create_element_defs.pl
180 TIMESTAMP_FILE = conftime.h
181 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
183 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
184 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
186 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
187 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
189 LIBGAME_DIR = libgame
190 LIBGAME = $(LIBGAME_DIR)/libgame.a
192 GAME_EM_DIR = game_em
193 GAME_EM = $(GAME_EM_DIR)/game_em.a
195 GAME_SP_DIR = game_sp
196 GAME_SP = $(GAME_SP_DIR)/game_sp.a
198 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
199 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
201 ICONBASE = windows_icon
202 ICON_BASEPATH = ../Special/Icons/windows_icons
204 ifeq ($(PLATFORM),cross-win32)
205 ICON_PATH = $(ICON_BASEPATH)/default
209 GRAPHICS_DIR = ../graphics
212 # -----------------------------------------------------------------------------
214 # -----------------------------------------------------------------------------
216 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
218 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
219 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
225 @$(MAKE) -C $(LIBGAME_DIR)
227 @$(MAKE) -C $(LIBGAME_DIR)
230 @$(MAKE) -C $(GAME_EM_DIR)
232 @$(MAKE) -C $(GAME_EM_DIR)
235 @$(MAKE) -C $(GAME_SP_DIR)
237 @$(MAKE) -C $(GAME_SP_DIR)
240 @for i in $(CNFS); do \
241 echo "$(CNFS_CMD) $$i > $$i"; \
242 $(CNFS_CMD) $$i > $$i; \
246 @for i in $(CNFS); do \
251 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
254 conf_snd.h: conf_snd.c $(CNFS_CMD)
257 conf_mus.h: conf_mus.c $(CNFS_CMD)
260 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
261 @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
265 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
266 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
267 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
270 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
273 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
276 $(MAKE) -C $(LIBGAME_DIR) clean
277 $(MAKE) -C $(GAME_EM_DIR) clean
278 $(MAKE) -C $(GAME_SP_DIR) clean
283 $(RM) $(ICONBASE).ico
290 clean: clean-obj clean-ico clean-bin
292 clean-git: clean auto-conf-clean
293 @$(MAKE) -C $(GRAPHICS_DIR) clean
295 dist-clean: clean-obj clean-ico
298 # -----------------------------------------------------------------------------
299 # run and test targets
300 # -----------------------------------------------------------------------------
303 cd .. && ./$(PROGBASE) --verbose
306 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
309 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
312 # -----------------------------------------------------------------------------
314 # -----------------------------------------------------------------------------
317 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
320 $(MAKE) -C $(LIBGAME_DIR) depend
321 $(MAKE) -C $(GAME_EM_DIR) depend
322 $(MAKE) -C $(GAME_SP_DIR) depend
323 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
325 ifeq (.depend,$(wildcard .depend))