1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
22 PLATFORM_BASE = $(PLATFORM)
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
40 CONVERT_ICON_ARGS = -transparent black -background transparent
42 DEBUGGER = gdb -batch -ex "run" -ex "bt"
44 PROGBASE = rocksndiamonds
45 PROGNAME = ../$(PROGBASE)
50 # -----------------------------------------------------------------------------
51 # configuring platform
52 # -----------------------------------------------------------------------------
54 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
58 ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
59 PROGNAME = ../$(PROGBASE).exe
60 EXTRA_LDFLAGS = -lshfolder -lwsock32
63 ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
64 PROGNAME = ../$(PROGBASE).js
65 DATA_FILE = $(PROGBASE).data
70 FILE_PACKAGER = file_packager
73 ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
74 DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
75 ifdef BUILD_DIST # distribution build
76 MAC_TARGET_VERSION_MIN = 10.7
77 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
78 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
79 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
80 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
85 # -----------------------------------------------------------------------------
87 # -----------------------------------------------------------------------------
89 ifndef TARGET # auto-detect compiling for SDL2
90 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
94 $(error SDL2 library not found)
98 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
100 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
101 ifeq ($(PLATFORM),emscripten)
102 SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1
103 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]'
104 EXTRA_CFLAGS = $(SDL_LIBS)
105 EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
106 DATA_DIRS = conf docs levels graphics sounds music
107 FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
109 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
112 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
113 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
117 # -----------------------------------------------------------------------------
118 # configuring compile-time definitions
119 # -----------------------------------------------------------------------------
121 ifdef BASE_PATH # path to read-only game data
122 CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
125 CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
129 # PROFILING = $(PROFILING_FLAGS)
131 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
132 # OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
133 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
134 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
135 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
136 # OPTIONS = -O2 -Wall -ansi -pedantic
137 # OPTIONS = -O2 -Wall
140 ifdef BUILD_TEST # test build
141 OPTIONS := $(OPTIONS) -DTESTING
144 ifdef BUILD_DIST # distribution build
145 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
146 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
150 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
151 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
212 CNFS_CMD = ../build-scripts/create_element_defs.pl
214 TIMESTAMP_FILE = conftime.h
215 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
217 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
218 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
220 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
221 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
223 COMMIT_HASH_FILE = confhash.h
224 COMMIT_HASH_NONE = "[changed files]"
226 # get last Git commit hash, if no files were changed
227 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
229 LIBGAME_DIR = libgame
230 LIBGAME = $(LIBGAME_DIR)/libgame.a
232 GAME_EM_DIR = game_em
233 GAME_EM = $(GAME_EM_DIR)/game_em.a
235 GAME_SP_DIR = game_sp
236 GAME_SP = $(GAME_SP_DIR)/game_sp.a
238 GAME_MM_DIR = game_mm
239 GAME_MM = $(GAME_MM_DIR)/game_mm.a
241 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
242 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
244 ICONBASE = windows_icon
245 ICON_BASEPATH = ../Special/Icons/windows_icons
247 ifeq ($(PLATFORM_BASE),cross-win)
248 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
252 GRAPHICS_DIR = ../graphics
255 # -----------------------------------------------------------------------------
257 # -----------------------------------------------------------------------------
259 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
261 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
262 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
266 ifeq ($(PLATFORM),emscripten)
267 (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
271 @$(MAKE) -C $(LIBGAME_DIR)
273 @$(MAKE) -C $(LIBGAME_DIR)
276 @$(MAKE) -C $(GAME_EM_DIR)
278 @$(MAKE) -C $(GAME_EM_DIR)
281 @$(MAKE) -C $(GAME_SP_DIR)
283 @$(MAKE) -C $(GAME_SP_DIR)
286 @$(MAKE) -C $(GAME_MM_DIR)
288 @$(MAKE) -C $(GAME_MM_DIR)
291 @for i in $(CNFS); do \
292 echo "$(CNFS_CMD) $$i > $$i"; \
293 $(CNFS_CMD) $$i > $$i; \
297 @for i in $(CNFS); do \
302 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
305 conf_snd.h: conf_snd.c $(CNFS_CMD)
308 conf_mus.h: conf_mus.c $(CNFS_CMD)
312 @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
316 @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
317 > $(COMMIT_HASH_FILE)
319 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
322 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
326 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
327 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
328 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
331 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
334 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
337 $(MAKE) -C $(LIBGAME_DIR) clean
338 $(MAKE) -C $(GAME_EM_DIR) clean
339 $(MAKE) -C $(GAME_SP_DIR) clean
340 $(MAKE) -C $(GAME_MM_DIR) clean
345 $(RM) $(ICONBASE).ico
350 $(RM) $(PROGNAME).exe
352 $(RM) $(PROGNAME).wasm
353 $(RM) $(PROGNAME).data
355 clean: clean-obj clean-ico clean-bin
357 clean-git: clean auto-conf-clean
358 @$(MAKE) -C $(GRAPHICS_DIR) clean
360 dist-clean: clean-obj clean-ico
363 # -----------------------------------------------------------------------------
364 # run and test targets
365 # -----------------------------------------------------------------------------
368 cd .. && ./$(PROGBASE) --verbose
371 cd .. && $(DEBUGGER) $(PROGBASE)
374 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
377 # -----------------------------------------------------------------------------
379 # -----------------------------------------------------------------------------
382 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
385 $(MAKE) -C $(LIBGAME_DIR) depend
386 $(MAKE) -C $(GAME_EM_DIR) depend
387 $(MAKE) -C $(GAME_SP_DIR) depend
388 $(MAKE) -C $(GAME_MM_DIR) depend
389 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
391 ifeq (.depend,$(wildcard .depend))