1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
7 # -----------------------------------------------------------------------------
9 # -----------------------------------------------------------------------------
11 .EXPORT_ALL_VARIABLES:
13 ifndef PLATFORM # unknown platform -- try auto detection
21 ifdef X11_PATH # path to X11 from top level Makefile
22 XINC_PATH = $(X11_PATH)/include
23 XLIB_PATH = $(X11_PATH)/lib
24 X11_INCL = -I$(XINC_PATH)
25 X11_LIBS = -L$(XLIB_PATH) -lX11
36 CONVERT_ICON_ARGS = -transparent black -background transparent
38 PROGBASE = rocksndiamonds
40 ifdef SPECIAL_EDITION # create special edition
41 PROGBASE = $(SPECIAL_EDITION)
44 PROGNAME = ../$(PROGBASE)
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
51 ifeq ($(PLATFORM),solaris) # native compiling to Solaris
52 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
56 ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
57 EXTRA_LDFLAGS = -lstdc++
62 ifeq ($(PLATFORM),os2) # native compiling to OS/2
64 PROGNAME = ../$(PROGBASE).exe
65 EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
66 EXTRA_LDFLAGS = -lsocket
71 ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
75 ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
76 PROGNAME = ../$(PROGBASE).exe
77 EXTRA_LDFLAGS = -lshfolder -lwsock32
81 ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS
83 PROGNAME = ../$(PROGBASE).exe
87 ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS
89 PROGNAME = ../$(PROGBASE).exe
90 SYS_CFLAGS = -DTARGET_X11
91 SYS_LDFLAGS = -s -lalleg
96 # -----------------------------------------------------------------------------
98 # -----------------------------------------------------------------------------
100 ifeq ($(TARGET),x11) # compiling for X11 target
101 SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
102 SYS_LDFLAGS = $(X11_LIBS)
105 ifeq ($(TARGET),sdl) # compiling for SDL target
106 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
107 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
108 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
111 ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
112 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
113 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
114 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
117 ifeq ($(TARGET),allegro) # compiling for Allegro target
118 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
119 SYS_LDFLAGS = -lalleg
123 # -----------------------------------------------------------------------------
124 # configuring compile-time definitions
125 # -----------------------------------------------------------------------------
127 ifdef RO_GAME_DIR # path to read-only game data specified
128 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
131 ifdef RW_GAME_DIR # path to writable game data specified
132 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
135 ifdef SCORE_ENTRIES # number of score entries per player
136 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
139 ifdef SPECIAL_EDITION
140 ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
141 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
145 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
146 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
148 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
150 # PROFILING = $(PROFILING_FLAGS)
152 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
153 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
154 OPTIONS = $(DEBUG) -Wall # only for debugging purposes
155 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
156 # OPTIONS = -O3 -Wall -ansi -pedantic
157 # OPTIONS = -O3 -Wall
159 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX
161 ifdef BUILD_DIST # distribution build
165 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
166 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
223 CNFS_CMD = ../build-scripts/create_element_defs.pl
225 TIMESTAMP_FILE = conftime.h
227 LIBGAME_DIR = libgame
228 LIBGAME = $(LIBGAME_DIR)/libgame.a
230 GAME_EM_DIR = game_em
231 GAME_EM = $(GAME_EM_DIR)/game_em.a
233 GAME_SP_DIR = game_sp
234 GAME_SP = $(GAME_SP_DIR)/game_sp.a
236 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
237 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
239 ICONBASE = windows_icon
240 ICON_BASEPATH = ../Special/Icons/windows_icons
241 ifeq ($(PLATFORM),cross-win32)
242 ifdef SPECIAL_EDITION
243 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
244 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
247 ICON_PATH = $(ICON_BASEPATH)/default
249 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
254 # -----------------------------------------------------------------------------
256 # -----------------------------------------------------------------------------
258 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
260 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
261 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
264 @$(MAKE) -C $(LIBGAME_DIR)
266 @$(MAKE) -C $(LIBGAME_DIR)
269 @$(MAKE) -C $(GAME_EM_DIR)
271 @$(MAKE) -C $(GAME_EM_DIR)
274 @$(MAKE) -C $(GAME_SP_DIR)
276 @$(MAKE) -C $(GAME_SP_DIR)
279 @for i in $(CNFS); do \
280 echo "$(CNFS_CMD) $$i > $$i"; \
281 $(CNFS_CMD) $$i > $$i; \
284 conf_gfx.h: conf_gfx.c
287 conf_snd.h: conf_snd.c
290 conf_mus.h: conf_mus.c
293 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
294 @date '+"%Y-%m-%d %H:%M"' \
295 | sed -e 's/^/#define COMPILE_DATE_STRING /' \
299 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
300 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
301 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
304 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
307 $(MAKE) -C $(LIBGAME_DIR) clean
308 $(MAKE) -C $(GAME_EM_DIR) clean
309 $(MAKE) -C $(GAME_SP_DIR) clean
316 $(RM) $(ICONBASE).ico
323 clean: clean-obj clean-ico clean-bin
326 # -----------------------------------------------------------------------------
327 # run and test targets
328 # -----------------------------------------------------------------------------
331 cd .. && ./$(PROGBASE) --verbose
334 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
337 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
340 # -----------------------------------------------------------------------------
342 # -----------------------------------------------------------------------------
344 dist-clean: clean-obj
347 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
350 $(MAKE) -C $(LIBGAME_DIR) depend
351 $(MAKE) -C $(GAME_EM_DIR) depend
352 $(MAKE) -C $(GAME_SP_DIR) depend
353 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
355 ifeq (.depend,$(wildcard .depend))