1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
30 CONVERT_ICON_ARGS = -transparent black -background transparent
32 PROGBASE = rocksndiamonds
33 PROGNAME = ../$(PROGBASE)
36 # -----------------------------------------------------------------------------
37 # configuring platform
38 # -----------------------------------------------------------------------------
40 ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
41 EXTRA_LDFLAGS = -lstdc++
42 override PLATFORM = unix
45 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
49 ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
50 PROGNAME = ../$(PROGBASE).exe
51 EXTRA_LDFLAGS = -lshfolder -lwsock32
55 # -----------------------------------------------------------------------------
57 # -----------------------------------------------------------------------------
59 ifndef TARGET # auto-detect compiling for SDL or SDL2
60 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
64 SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
68 $(error SDL/SDL2 library not found)
73 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
75 ifeq ($(TARGET),sdl) # compiling for SDL target
76 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
77 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
78 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
81 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
82 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
83 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
84 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
88 # -----------------------------------------------------------------------------
89 # configuring compile-time definitions
90 # -----------------------------------------------------------------------------
92 ifdef RO_GAME_DIR # path to read-only game data specified
93 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
96 ifdef RW_GAME_DIR # path to writable game data specified
97 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
100 ifdef SCORE_ENTRIES # number of score entries per player
101 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
104 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
105 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
107 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
109 # PROFILING = $(PROFILING_FLAGS)
111 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
112 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
113 OPTIONS = $(DEBUG) -Wall # only for debugging purposes
114 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
115 # OPTIONS = -O3 -Wall -ansi -pedantic
116 # OPTIONS = -O3 -Wall
119 ifdef BUILD_DIST # distribution build
120 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
121 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
125 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
126 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
183 CNFS_CMD = ../build-scripts/create_element_defs.pl
185 TIMESTAMP_FILE = conftime.h
187 LIBGAME_DIR = libgame
188 LIBGAME = $(LIBGAME_DIR)/libgame.a
190 GAME_EM_DIR = game_em
191 GAME_EM = $(GAME_EM_DIR)/game_em.a
193 GAME_SP_DIR = game_sp
194 GAME_SP = $(GAME_SP_DIR)/game_sp.a
196 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
197 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
199 ICONBASE = windows_icon
200 ICON_BASEPATH = ../Special/Icons/windows_icons
202 ifeq ($(PLATFORM),cross-win32)
203 ICON_PATH = $(ICON_BASEPATH)/default
207 GRAPHICS_DIR = ../graphics
210 # -----------------------------------------------------------------------------
212 # -----------------------------------------------------------------------------
214 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
216 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
217 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
223 @$(MAKE) -C $(LIBGAME_DIR)
225 @$(MAKE) -C $(LIBGAME_DIR)
228 @$(MAKE) -C $(GAME_EM_DIR)
230 @$(MAKE) -C $(GAME_EM_DIR)
233 @$(MAKE) -C $(GAME_SP_DIR)
235 @$(MAKE) -C $(GAME_SP_DIR)
238 @for i in $(CNFS); do \
239 echo "$(CNFS_CMD) $$i > $$i"; \
240 $(CNFS_CMD) $$i > $$i; \
244 @for i in $(CNFS); do \
249 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
252 conf_snd.h: conf_snd.c $(CNFS_CMD)
255 conf_mus.h: conf_mus.c $(CNFS_CMD)
258 # $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
259 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
260 @date '+"%Y-%m-%d %H:%M"' \
261 | sed -e 's/^/#define COMPILE_DATE_STRING /' \
265 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
266 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
267 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
270 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
273 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
276 $(MAKE) -C $(LIBGAME_DIR) clean
277 $(MAKE) -C $(GAME_EM_DIR) clean
278 $(MAKE) -C $(GAME_SP_DIR) clean
286 $(RM) $(ICONBASE).ico
293 clean: clean-obj clean-ico clean-bin
295 clean-git: clean auto-conf-clean
296 @$(MAKE) -C $(GRAPHICS_DIR) clean
299 # -----------------------------------------------------------------------------
300 # run and test targets
301 # -----------------------------------------------------------------------------
304 cd .. && ./$(PROGBASE) --verbose
307 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
310 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
313 # -----------------------------------------------------------------------------
315 # -----------------------------------------------------------------------------
317 dist-clean: clean-obj
320 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
323 $(MAKE) -C $(LIBGAME_DIR) depend
324 $(MAKE) -C $(GAME_EM_DIR) depend
325 $(MAKE) -C $(GAME_SP_DIR) depend
326 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
328 ifeq (.depend,$(wildcard .depend))