1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
22 PLATFORM_BASE = $(PLATFORM)
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
39 CONVERT_ICON_ARGS = -transparent black -background transparent
41 PROGBASE = rocksndiamonds
42 PROGNAME = ../$(PROGBASE)
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
51 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
55 ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
56 PROGNAME = ../$(PROGBASE).exe
57 EXTRA_LDFLAGS = -lshfolder -lwsock32
60 ifdef BUILD_DIST # distribution build
61 ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
62 MAC_TARGET_VERSION_MIN = 10.7
63 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
64 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
65 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
66 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
71 # -----------------------------------------------------------------------------
73 # -----------------------------------------------------------------------------
75 ifndef TARGET # auto-detect compiling for SDL2
76 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
80 $(error SDL2 library not found)
84 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
86 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
87 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
88 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
89 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
93 # -----------------------------------------------------------------------------
94 # configuring compile-time definitions
95 # -----------------------------------------------------------------------------
97 ifdef RO_GAME_DIR # path to read-only game data specified
98 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
101 ifdef RW_GAME_DIR # path to writable game data specified
102 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
105 CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
109 # PROFILING = $(PROFILING_FLAGS)
111 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
112 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
113 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
114 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
115 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
116 # OPTIONS = -O3 -Wall -ansi -pedantic
117 # OPTIONS = -O3 -Wall
120 ifdef BUILD_DIST # distribution build
121 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
122 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
126 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
127 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz
184 CNFS_CMD = ../build-scripts/create_element_defs.pl
186 TIMESTAMP_FILE = conftime.h
187 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
189 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
190 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
192 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
193 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
195 LIBGAME_DIR = libgame
196 LIBGAME = $(LIBGAME_DIR)/libgame.a
198 GAME_EM_DIR = game_em
199 GAME_EM = $(GAME_EM_DIR)/game_em.a
201 GAME_SP_DIR = game_sp
202 GAME_SP = $(GAME_SP_DIR)/game_sp.a
204 GAME_MM_DIR = game_mm
205 GAME_MM = $(GAME_MM_DIR)/game_mm.a
207 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
208 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
210 ICONBASE = windows_icon
211 ICON_BASEPATH = ../Special/Icons/windows_icons
213 ifeq ($(PLATFORM_BASE),cross-win)
214 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
218 GRAPHICS_DIR = ../graphics
221 # -----------------------------------------------------------------------------
223 # -----------------------------------------------------------------------------
225 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
227 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
228 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
234 @$(MAKE) -C $(LIBGAME_DIR)
236 @$(MAKE) -C $(LIBGAME_DIR)
239 @$(MAKE) -C $(GAME_EM_DIR)
241 @$(MAKE) -C $(GAME_EM_DIR)
244 @$(MAKE) -C $(GAME_SP_DIR)
246 @$(MAKE) -C $(GAME_SP_DIR)
249 @$(MAKE) -C $(GAME_MM_DIR)
251 @$(MAKE) -C $(GAME_MM_DIR)
254 @for i in $(CNFS); do \
255 echo "$(CNFS_CMD) $$i > $$i"; \
256 $(CNFS_CMD) $$i > $$i; \
260 @for i in $(CNFS); do \
265 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
268 conf_snd.h: conf_snd.c $(CNFS_CMD)
271 conf_mus.h: conf_mus.c $(CNFS_CMD)
275 @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
278 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
282 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
283 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
284 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
287 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
290 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
293 $(MAKE) -C $(LIBGAME_DIR) clean
294 $(MAKE) -C $(GAME_EM_DIR) clean
295 $(MAKE) -C $(GAME_SP_DIR) clean
296 $(MAKE) -C $(GAME_MM_DIR) clean
301 $(RM) $(ICONBASE).ico
308 clean: clean-obj clean-ico clean-bin
310 clean-git: clean auto-conf-clean
311 @$(MAKE) -C $(GRAPHICS_DIR) clean
313 dist-clean: clean-obj clean-ico
316 # -----------------------------------------------------------------------------
317 # run and test targets
318 # -----------------------------------------------------------------------------
321 cd .. && ./$(PROGBASE) --verbose
324 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
327 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
330 # -----------------------------------------------------------------------------
332 # -----------------------------------------------------------------------------
335 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
338 $(MAKE) -C $(LIBGAME_DIR) depend
339 $(MAKE) -C $(GAME_EM_DIR) depend
340 $(MAKE) -C $(GAME_SP_DIR) depend
341 $(MAKE) -C $(GAME_MM_DIR) depend
342 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
344 ifeq (.depend,$(wildcard .depend))