1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
7 # -----------------------------------------------------------------------------
9 # -----------------------------------------------------------------------------
11 .EXPORT_ALL_VARIABLES:
13 ifndef PLATFORM # unknown platform -- try auto detection
21 ifdef X11_PATH # path to X11 from top level Makefile
22 XINC_PATH = $(X11_PATH)/include
23 XLIB_PATH = $(X11_PATH)/lib
24 X11_INCL = -I$(XINC_PATH)
25 X11_LIBS = -L$(XLIB_PATH) -lX11
36 CONVERT_ICON_ARGS = -transparent black -background transparent
38 PROGBASE = rocksndiamonds
40 ifdef SPECIAL_EDITION # create special edition
41 PROGBASE = $(SPECIAL_EDITION)
44 PROGNAME = ../$(PROGBASE)
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
51 ifeq ($(PLATFORM),solaris) # native compiling to Solaris
52 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
56 ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
57 EXTRA_LDFLAGS = -lstdc++
62 ifeq ($(PLATFORM),os2) # native compiling to OS/2
64 PROGNAME = ../$(PROGBASE).exe
65 EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
66 EXTRA_LDFLAGS = -lsocket
71 ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
75 ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
76 PROGNAME = ../$(PROGBASE).exe
77 EXTRA_LDFLAGS = -lshfolder -lwsock32
82 ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS
84 PROGNAME = ../$(PROGBASE).exe
88 ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS
90 PROGNAME = ../$(PROGBASE).exe
91 SYS_CFLAGS = -DTARGET_X11
92 SYS_LDFLAGS = -s -lalleg
97 # -----------------------------------------------------------------------------
99 # -----------------------------------------------------------------------------
101 ifeq ($(TARGET),x11) # compiling for X11 target
102 SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
103 SYS_LDFLAGS = $(X11_LIBS)
106 ifeq ($(TARGET),sdl) # compiling for SDL target
107 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
108 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
109 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
112 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
113 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
114 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
115 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
118 ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
119 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
120 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
121 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
124 ifeq ($(TARGET),sdl2-static) # compiling for SDL2 target (static)
125 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
126 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
127 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
130 ifeq ($(TARGET),allegro) # compiling for Allegro target
131 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
132 SYS_LDFLAGS = -lalleg
136 # -----------------------------------------------------------------------------
137 # configuring compile-time definitions
138 # -----------------------------------------------------------------------------
140 ifdef RO_GAME_DIR # path to read-only game data specified
141 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
144 ifdef RW_GAME_DIR # path to writable game data specified
145 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
148 ifdef SCORE_ENTRIES # number of score entries per player
149 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
152 ifdef SPECIAL_EDITION
153 ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
154 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
158 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
159 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
161 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
163 # PROFILING = $(PROFILING_FLAGS)
165 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
166 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
167 OPTIONS = $(DEBUG) -Wall # only for debugging purposes
168 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
169 # OPTIONS = -O3 -Wall -ansi -pedantic
170 # OPTIONS = -O3 -Wall
172 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX
174 ifdef BUILD_DIST # distribution build
178 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
179 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
236 CNFS_CMD = ../build-scripts/create_element_defs.pl
238 TIMESTAMP_FILE = conftime.h
240 LIBGAME_DIR = libgame
241 LIBGAME = $(LIBGAME_DIR)/libgame.a
243 GAME_EM_DIR = game_em
244 GAME_EM = $(GAME_EM_DIR)/game_em.a
246 GAME_SP_DIR = game_sp
247 GAME_SP = $(GAME_SP_DIR)/game_sp.a
249 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
250 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
252 ICONBASE = windows_icon
253 ICON_BASEPATH = ../Special/Icons/windows_icons
254 ifeq ($(PLATFORM),cross-win32)
255 ifdef SPECIAL_EDITION
256 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
257 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
260 ICON_PATH = $(ICON_BASEPATH)/default
262 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
267 # -----------------------------------------------------------------------------
269 # -----------------------------------------------------------------------------
271 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
273 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
274 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
277 @$(MAKE) -C $(LIBGAME_DIR)
279 @$(MAKE) -C $(LIBGAME_DIR)
282 @$(MAKE) -C $(GAME_EM_DIR)
284 @$(MAKE) -C $(GAME_EM_DIR)
287 @$(MAKE) -C $(GAME_SP_DIR)
289 @$(MAKE) -C $(GAME_SP_DIR)
292 @for i in $(CNFS); do \
293 echo "$(CNFS_CMD) $$i > $$i"; \
294 $(CNFS_CMD) $$i > $$i; \
297 conf_gfx.h: conf_gfx.c
300 conf_snd.h: conf_snd.c
303 conf_mus.h: conf_mus.c
306 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
307 @date '+"%Y-%m-%d %H:%M"' \
308 | sed -e 's/^/#define COMPILE_DATE_STRING /' \
312 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
313 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
314 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
317 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
320 $(MAKE) -C $(LIBGAME_DIR) clean
321 $(MAKE) -C $(GAME_EM_DIR) clean
322 $(MAKE) -C $(GAME_SP_DIR) clean
329 $(RM) $(ICONBASE).ico
336 clean: clean-obj clean-ico clean-bin
339 # -----------------------------------------------------------------------------
340 # run and test targets
341 # -----------------------------------------------------------------------------
344 cd .. && ./$(PROGBASE) --verbose
347 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
350 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
353 # -----------------------------------------------------------------------------
355 # -----------------------------------------------------------------------------
357 dist-clean: clean-obj
360 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
363 $(MAKE) -C $(LIBGAME_DIR) depend
364 $(MAKE) -C $(GAME_EM_DIR) depend
365 $(MAKE) -C $(GAME_SP_DIR) depend
366 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
368 ifeq (.depend,$(wildcard .depend))