1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
22 PLATFORM_BASE = $(PLATFORM)
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
40 CONVERT_ICON_ARGS = -transparent black -background transparent
42 DEBUGGER = gdb -batch -ex "run" -ex "bt"
44 PROGBASE = rocksndiamonds
45 PROGNAME = ../$(PROGBASE)
48 # -----------------------------------------------------------------------------
49 # configuring platform
50 # -----------------------------------------------------------------------------
52 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
56 ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
57 PROGNAME = ../$(PROGBASE).exe
58 EXTRA_LDFLAGS = -lshfolder -lwsock32
61 ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
62 PROGNAME = ../$(PROGBASE).js
63 DATA_FILE = $(PROGBASE).data
68 FILE_PACKAGER = file_packager
71 ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
72 DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
73 SANITIZING_FLAGS = -fsanitize=undefined
74 ifdef BUILD_DIST # distribution build
75 MAC_TARGET_VERSION_MIN = 10.7
76 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
77 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
78 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
79 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
83 ifeq ($(shell uname -s),OS/2) # compiling on OS/2
84 PROGNAME = ../$(PROGBASE).exe
85 EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem
89 # -----------------------------------------------------------------------------
91 # -----------------------------------------------------------------------------
93 ifndef TARGET # auto-detect compiling for SDL2
94 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
98 $(error SDL2 library not found)
102 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
104 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
105 ifeq ($(PLATFORM),emscripten)
106 SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1
107 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]'
108 EXTRA_CFLAGS = $(SDL_LIBS)
109 EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
110 DATA_DIRS = conf docs levels graphics sounds music
111 FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
113 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
116 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
117 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
121 # -----------------------------------------------------------------------------
122 # configuring compile-time definitions
123 # -----------------------------------------------------------------------------
125 ifdef BASE_PATH # path to read-only game data
126 CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
129 CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
133 # ANALYZE = $(PROFILING_FLAGS)
134 # ANALYZE = $(SANITIZING_FLAGS)
136 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
137 # OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
138 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
139 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
140 # OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes
141 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
142 # OPTIONS = -O2 -Wall -ansi -pedantic
143 # OPTIONS = -O2 -Wall
146 ifdef BUILD_TEST # test build
147 OPTIONS := $(OPTIONS) -DTESTING
150 ifdef BUILD_DIST # distribution build
151 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
152 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
156 CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
157 LDFLAGS = $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
159 # !!! DEPENDENCY TO GLIB SHOULD BE REMOVED AGAIN !!!
160 GLIB_CFLAGS := $(shell pkg-config --cflags glib-2.0)
161 GLIB_LDFLAGS := $(shell pkg-config --libs glib-2.0)
163 CFLAGS := $(CFLAGS) $(GLIB_CFLAGS)
164 LDFLAGS := $(LDFLAGS) $(GLIB_LDFLAGS)
165 # !!! DEPENDENCY TO GLIB SHOULD BE REMOVED AGAIN !!!
226 CNFS_CMD = ../build-scripts/create_element_defs.pl
228 TIMESTAMP_FILE = conftime.h
229 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
231 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
232 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
234 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
235 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
237 COMMIT_HASH_FILE = confhash.h
238 COMMIT_HASH_NONE = "[changed files]"
240 # get last Git commit hash, if no files were changed
241 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
243 LIBGAME_DIR = libgame
244 LIBGAME = $(LIBGAME_DIR)/libgame.a
246 GAME_BD_DIR = game_bd
247 GAME_BD = $(GAME_BD_DIR)/game_bd.a
249 GAME_EM_DIR = game_em
250 GAME_EM = $(GAME_EM_DIR)/game_em.a
252 GAME_SP_DIR = game_sp
253 GAME_SP = $(GAME_SP_DIR)/game_sp.a
255 GAME_MM_DIR = game_mm
256 GAME_MM = $(GAME_MM_DIR)/game_mm.a
258 RNDLIBS = $(GAME_BD) $(GAME_EM) $(GAME_SP) $(GAME_MM) $(LIBGAME)
259 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
261 ICONBASE = windows_icon
262 ICON_BASEPATH = ../build-projects/windows/icons
264 ifeq ($(PLATFORM_BASE),cross-win)
265 ICON_PATH = $(ICON_BASEPATH)
269 GRAPHICS_DIR = ../graphics
272 # -----------------------------------------------------------------------------
274 # -----------------------------------------------------------------------------
276 all: $(AUTOCONF) libgame_dir game_bd_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
278 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
279 $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
283 ifeq ($(PLATFORM),emscripten)
284 (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
288 @$(MAKE) -C $(LIBGAME_DIR)
290 @$(MAKE) -C $(LIBGAME_DIR)
293 @$(MAKE) -C $(GAME_BD_DIR)
295 @$(MAKE) -C $(GAME_BD_DIR)
298 @$(MAKE) -C $(GAME_EM_DIR)
300 @$(MAKE) -C $(GAME_EM_DIR)
303 @$(MAKE) -C $(GAME_SP_DIR)
305 @$(MAKE) -C $(GAME_SP_DIR)
308 @$(MAKE) -C $(GAME_MM_DIR)
310 @$(MAKE) -C $(GAME_MM_DIR)
313 @for i in $(CNFS); do \
314 echo "$(CNFS_CMD) $$i > $$i"; \
315 $(CNFS_CMD) $$i > $$i; \
319 @for i in $(CNFS); do \
324 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
327 conf_snd.h: conf_snd.c $(CNFS_CMD)
330 conf_mus.h: conf_mus.c $(CNFS_CMD)
334 @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
338 @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
339 > $(COMMIT_HASH_FILE)
341 config.o: config.c $(TIMESTAMP_FILE)
343 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
346 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
350 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
351 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
354 $(CC) $(CFLAGS) -c $*.c
357 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
360 $(MAKE) -C $(LIBGAME_DIR) clean
361 $(MAKE) -C $(GAME_BD_DIR) clean
362 $(MAKE) -C $(GAME_EM_DIR) clean
363 $(MAKE) -C $(GAME_SP_DIR) clean
364 $(MAKE) -C $(GAME_MM_DIR) clean
369 $(RM) $(ICONBASE).ico
374 $(RM) $(PROGNAME).exe
376 $(RM) $(PROGNAME).wasm
377 $(RM) $(PROGNAME).data
379 clean: clean-obj clean-ico clean-bin
381 clean-git: clean auto-conf-clean
382 @$(MAKE) -C $(GRAPHICS_DIR) clean
384 dist-clean: clean-obj clean-ico
387 # -----------------------------------------------------------------------------
388 # run and test targets
389 # -----------------------------------------------------------------------------
392 cd .. && ./$(PROGBASE) --verbose
395 cd .. && $(DEBUGGER) $(PROGBASE)
398 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
401 # -----------------------------------------------------------------------------
403 # -----------------------------------------------------------------------------
406 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_BD_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
409 $(MAKE) -C $(LIBGAME_DIR) depend
410 $(MAKE) -C $(GAME_BD_DIR) depend
411 $(MAKE) -C $(GAME_EM_DIR) depend
412 $(MAKE) -C $(GAME_SP_DIR) depend
413 $(MAKE) -C $(GAME_MM_DIR) depend
414 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
417 $(MAKE) -C $(LIBGAME_DIR) depend-clean
418 $(MAKE) -C $(GAME_BD_DIR) depend-clean
419 $(MAKE) -C $(GAME_EM_DIR) depend-clean
420 $(MAKE) -C $(GAME_SP_DIR) depend-clean
421 $(MAKE) -C $(GAME_MM_DIR) depend-clean
424 ifeq (.depend,$(wildcard .depend))