1 #=============================================================================#
2 # Makefile for Rocks'n'Diamonds 1.2 #
3 # (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
4 #=============================================================================#
6 #-----------------------------------------------------------------------------#
7 # configuration section #
8 #-----------------------------------------------------------------------------#
10 # change this to your favorite ANSI C compiler
13 # on Solaris and similar systems, you'll need to uncomment this
14 # EXTRA_LIBS = -lnsl -lsocket
16 # specify X11 library path on your system
17 XLIB_PATH = /usr/X11/lib
19 # change this to the directory where you want to install game data like levels
22 # uncomment this if your system has no joystick include file
23 # JOYSTICK = -DNO_JOYSTICK
25 # uncomment this if your system has no sound
26 # SOUNDS = -DNO_SOUNDS
28 # choose if you want to allow many global score file entries for one player
29 # when installing the game in a multi user environment, choose this
30 # SCORE_ENTRIES = ONE_PER_NAME
31 # when installing the game in a single user environment, choose this
32 SCORE_ENTRIES = MANY_PER_NAME
34 # The XPM-Library is no longer needed to build this program,
35 # but is used to load graphics if XPM_INCLUDE_FILE is defined,
36 # because the GIF loading routines are still a bit beta.
37 # If you want to use the Xpm library, convert the GIF files to Xpm
38 # files (and you need corresponding mask files in xbm format).
40 # XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
41 # EXTRA_X11_LIBS = -lXpm
43 #-----------------------------------------------------------------------------#
44 # you shouldn't need to change anything below #
45 #-----------------------------------------------------------------------------#
53 ifeq ($(PLATFORM),unix)
55 PROGNAME = ../rocksndiamonds
56 LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
59 PROGNAME = ..\rocks.exe
65 CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
66 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
68 CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
69 $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
71 # DEBUG = -DDEBUG -g -Wall -ansi -pedantic
72 DEBUG = -DDEBUG -g -Wall
73 # DEBUG = -O3 -Wall -ansi -pedantic
77 # SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
78 # SYSTEM = -DSYSV -Ae # for HP-UX
79 # INCL = -I/usr/include/X11R5 # for HP-UX and others
80 # INCL = -I/usr/local/X11/include # for SunOS and others
81 # LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm
82 # # for HP-UX and others
83 # LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib
84 # # for SunOS and others
86 # LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
87 # LIBS = -L/usr/X11R6/lib -lX11 -lm
89 # LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
91 # LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
93 # CFLAGS = -O2 $(CONFIG) $(SYSTEM)
94 CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
141 $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
144 $(CC) $(CFLAGS) -c $*.c
151 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
153 ifeq (.depend,$(wildcard .depend))