1 #=============================================================================#
2 # Makefile for Rocks'n'Diamonds #
3 # (c) 1995-2000 Holger Schemel, info@artsoft.org #
4 #=============================================================================#
8 ifndef PLATFORM # platform not specified -- try auto detection
16 ifdef X11_PATH # path to X11 specified by top level Makefile
17 XINC_PATH = $(X11_PATH)/include
18 XLIB_PATH = $(X11_PATH)/lib
19 X11_INCL = -I$(XINC_PATH)
20 X11_LIBS = -L$(XLIB_PATH)
29 ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
34 PROGNAME = ../$(PROGBASE).exe
36 SYS_CFLAGS = -DTARGET_X11
37 SYS_LDFLAGS = -s -lalleg
39 else # Unix or cross-compiling for MS-DOS and Win32
43 PROGBASE = rocksndiamonds
44 PROGNAME = ../$(PROGBASE)
46 ifeq ($(PLATFORM),solaris)
47 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
51 ifeq ($(PLATFORM),unix)
55 ifeq ($(PLATFORM),cross-msdos)
57 PROGNAME = ../$(PROGBASE).exe
61 ifeq ($(PLATFORM),cross-win32)
62 PROGNAME = ../$(PROGBASE).exe
67 SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
68 SYS_LDFLAGS = $(X11_LIBS) -lX11
72 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
73 SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
76 ifeq ($(TARGET),allegro)
77 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
81 endif # (PLATFORM != msdos)
84 ifdef RO_GAME_DIR # path to read-only game data specified
85 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
88 ifdef RW_GAME_DIR # path to writable game data specified
89 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
92 ifdef SCORE_ENTRIES # number of score entries per player specified
93 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
96 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
99 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
101 # PROFILING = $(PROFILING_FLAGS)
103 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
104 OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
105 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
106 # OPTIONS = -O3 -Wall -ansi -pedantic
107 # OPTIONS = -O3 -Wall
109 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX
111 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
112 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
144 LIBGAME = $(LIBDIR)/libgame.a
146 ICONBASE = windows_icon
147 ifeq ($(PLATFORM),cross-win32)
148 ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
153 all: libgame_dir $(PROGNAME)
155 $(PROGNAME): $(LIBGAME) $(OBJS) $(ICON)
156 $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
159 @$(MAKE) -C $(LIBDIR)
161 @$(MAKE) -C $(LIBDIR)
164 $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
165 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
168 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
171 $(MAKE) -C $(LIBDIR) clean
176 $(RM) $(ICONBASE).ico
183 clean: clean-obj clean-ico clean-bin
186 #-----------------------------------------------------------------------------#
187 # development only stuff #
188 #-----------------------------------------------------------------------------#
190 dist-clean: clean-obj
193 $(MAKE) -C $(LIBDIR) depend
194 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
196 ifeq (.depend,$(wildcard .depend))