1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
22 PLATFORM_BASE = $(PLATFORM)
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
40 CONVERT_ICON_ARGS = -transparent black -background transparent
42 DEBUGGER = gdb -batch -ex "run" -ex "bt"
44 PROGBASE = rocksndiamonds
45 PROGNAME = ../$(PROGBASE)
50 # -----------------------------------------------------------------------------
51 # configuring platform
52 # -----------------------------------------------------------------------------
54 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
58 ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
59 PROGNAME = ../$(PROGBASE).exe
60 EXTRA_LDFLAGS = -lshfolder -lwsock32
63 ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
64 PROGNAME = ../$(PROGBASE).js
65 DATA_FILE = $(PROGBASE).data
70 FILE_PACKAGER = file_packager
73 ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
74 DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
75 ifdef BUILD_DIST # distribution build
76 MAC_TARGET_VERSION_MIN = 10.7
77 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
78 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
79 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
80 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
85 # -----------------------------------------------------------------------------
87 # -----------------------------------------------------------------------------
89 ifndef TARGET # auto-detect compiling for SDL2
90 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
94 $(error SDL2 library not found)
98 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
100 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
101 ifeq ($(PLATFORM),emscripten)
102 SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1
103 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]'
104 EXTRA_CFLAGS = $(SDL_LIBS)
105 EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
106 DATA_DIRS = conf docs levels graphics sounds music
107 FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
109 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
112 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
113 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
117 # -----------------------------------------------------------------------------
118 # configuring compile-time definitions
119 # -----------------------------------------------------------------------------
121 ifdef BASE_PATH # path to read-only game data
122 CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
125 CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
129 # PROFILING = $(PROFILING_FLAGS)
131 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
132 # OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
133 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
134 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
135 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
136 # OPTIONS = -O2 -Wall -ansi -pedantic
137 # OPTIONS = -O2 -Wall
140 ifdef BUILD_TEST # test build
141 OPTIONS := $(OPTIONS) -DTESTING
144 ifdef BUILD_DIST # distribution build
145 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
146 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
150 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
151 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
210 CNFS_CMD = ../build-scripts/create_element_defs.pl
212 TIMESTAMP_FILE = conftime.h
213 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
215 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
216 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
218 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
219 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
221 COMMIT_HASH_FILE = confhash.h
222 COMMIT_HASH_NONE = "[changed files]"
224 # get last Git commit hash, if no files were changed
225 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
227 LIBGAME_DIR = libgame
228 LIBGAME = $(LIBGAME_DIR)/libgame.a
230 GAME_EM_DIR = game_em
231 GAME_EM = $(GAME_EM_DIR)/game_em.a
233 GAME_SP_DIR = game_sp
234 GAME_SP = $(GAME_SP_DIR)/game_sp.a
236 GAME_MM_DIR = game_mm
237 GAME_MM = $(GAME_MM_DIR)/game_mm.a
239 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
240 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
242 ICONBASE = windows_icon
243 ICON_BASEPATH = ../Special/Icons/windows_icons
245 ifeq ($(PLATFORM_BASE),cross-win)
246 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
250 GRAPHICS_DIR = ../graphics
253 # -----------------------------------------------------------------------------
255 # -----------------------------------------------------------------------------
257 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
259 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
260 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
264 ifeq ($(PLATFORM),emscripten)
265 (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
269 @$(MAKE) -C $(LIBGAME_DIR)
271 @$(MAKE) -C $(LIBGAME_DIR)
274 @$(MAKE) -C $(GAME_EM_DIR)
276 @$(MAKE) -C $(GAME_EM_DIR)
279 @$(MAKE) -C $(GAME_SP_DIR)
281 @$(MAKE) -C $(GAME_SP_DIR)
284 @$(MAKE) -C $(GAME_MM_DIR)
286 @$(MAKE) -C $(GAME_MM_DIR)
289 @for i in $(CNFS); do \
290 echo "$(CNFS_CMD) $$i > $$i"; \
291 $(CNFS_CMD) $$i > $$i; \
295 @for i in $(CNFS); do \
300 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
303 conf_snd.h: conf_snd.c $(CNFS_CMD)
306 conf_mus.h: conf_mus.c $(CNFS_CMD)
310 @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
314 @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
315 > $(COMMIT_HASH_FILE)
317 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
320 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
324 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
325 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
326 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
329 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
332 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
335 $(MAKE) -C $(LIBGAME_DIR) clean
336 $(MAKE) -C $(GAME_EM_DIR) clean
337 $(MAKE) -C $(GAME_SP_DIR) clean
338 $(MAKE) -C $(GAME_MM_DIR) clean
343 $(RM) $(ICONBASE).ico
348 $(RM) $(PROGNAME).exe
350 $(RM) $(PROGNAME).wasm
351 $(RM) $(PROGNAME).data
353 clean: clean-obj clean-ico clean-bin
355 clean-git: clean auto-conf-clean
356 @$(MAKE) -C $(GRAPHICS_DIR) clean
358 dist-clean: clean-obj clean-ico
361 # -----------------------------------------------------------------------------
362 # run and test targets
363 # -----------------------------------------------------------------------------
366 cd .. && ./$(PROGBASE) --verbose
369 cd .. && $(DEBUGGER) $(PROGBASE)
372 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
375 # -----------------------------------------------------------------------------
377 # -----------------------------------------------------------------------------
380 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
383 $(MAKE) -C $(LIBGAME_DIR) depend
384 $(MAKE) -C $(GAME_EM_DIR) depend
385 $(MAKE) -C $(GAME_SP_DIR) depend
386 $(MAKE) -C $(GAME_MM_DIR) depend
387 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
389 ifeq (.depend,$(wildcard .depend))