1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2014 by Artsoft Entertainment
7 # http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
30 CONVERT_ICON_ARGS = -transparent black -background transparent
32 PROGBASE = rocksndiamonds
34 ifdef SPECIAL_EDITION # create special edition
35 PROGBASE = $(SPECIAL_EDITION)
38 PROGNAME = ../$(PROGBASE)
41 # -----------------------------------------------------------------------------
42 # configuring platform
43 # -----------------------------------------------------------------------------
45 ifeq ($(PLATFORM),solaris) # native compiling to Solaris
46 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
50 ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
51 EXTRA_LDFLAGS = -lstdc++
56 ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
60 ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
61 PROGNAME = ../$(PROGBASE).exe
62 EXTRA_LDFLAGS = -lshfolder -lwsock32
68 # -----------------------------------------------------------------------------
70 # -----------------------------------------------------------------------------
72 ifeq ($(TARGET),sdl) # compiling for SDL target
73 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
74 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
75 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
78 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
79 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
80 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
81 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
84 ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
85 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
86 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
87 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
90 ifeq ($(TARGET),sdl2-static) # compiling for SDL2 target (static)
91 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
92 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
93 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
97 # -----------------------------------------------------------------------------
98 # configuring compile-time definitions
99 # -----------------------------------------------------------------------------
101 ifdef RO_GAME_DIR # path to read-only game data specified
102 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
105 ifdef RW_GAME_DIR # path to writable game data specified
106 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
109 ifdef SCORE_ENTRIES # number of score entries per player
110 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
113 ifdef SPECIAL_EDITION
114 ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
115 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
119 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
120 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
122 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
124 # PROFILING = $(PROFILING_FLAGS)
126 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
127 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
128 OPTIONS = $(DEBUG) -Wall # only for debugging purposes
129 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
130 # OPTIONS = -O3 -Wall -ansi -pedantic
131 # OPTIONS = -O3 -Wall
133 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX
135 ifdef BUILD_DIST # distribution build
139 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
140 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
197 CNFS_CMD = ../build-scripts/create_element_defs.pl
199 TIMESTAMP_FILE = conftime.h
201 LIBGAME_DIR = libgame
202 LIBGAME = $(LIBGAME_DIR)/libgame.a
204 GAME_EM_DIR = game_em
205 GAME_EM = $(GAME_EM_DIR)/game_em.a
207 GAME_SP_DIR = game_sp
208 GAME_SP = $(GAME_SP_DIR)/game_sp.a
210 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
211 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
213 ICONBASE = windows_icon
214 ICON_BASEPATH = ../Special/Icons/windows_icons
215 ifeq ($(PLATFORM),cross-win32)
216 ifdef SPECIAL_EDITION
217 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
218 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
221 ICON_PATH = $(ICON_BASEPATH)/default
223 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
227 GRAPHICS_DIR = ../graphics
230 # -----------------------------------------------------------------------------
232 # -----------------------------------------------------------------------------
234 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
236 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
237 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
240 @$(MAKE) -C $(LIBGAME_DIR)
242 @$(MAKE) -C $(LIBGAME_DIR)
245 @$(MAKE) -C $(GAME_EM_DIR)
247 @$(MAKE) -C $(GAME_EM_DIR)
250 @$(MAKE) -C $(GAME_SP_DIR)
252 @$(MAKE) -C $(GAME_SP_DIR)
255 @for i in $(CNFS); do \
256 echo "$(CNFS_CMD) $$i > $$i"; \
257 $(CNFS_CMD) $$i > $$i; \
261 @for i in $(CNFS); do \
266 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
269 conf_snd.h: conf_snd.c $(CNFS_CMD)
272 conf_mus.h: conf_mus.c $(CNFS_CMD)
275 # $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
276 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
277 @date '+"%Y-%m-%d %H:%M"' \
278 | sed -e 's/^/#define COMPILE_DATE_STRING /' \
282 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
283 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
284 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
287 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
290 @$(MAKE) -C $(GRAPHICS_DIR)
293 $(MAKE) -C $(LIBGAME_DIR) clean
294 $(MAKE) -C $(GAME_EM_DIR) clean
295 $(MAKE) -C $(GAME_SP_DIR) clean
303 $(RM) $(ICONBASE).ico
310 clean: clean-obj clean-ico clean-bin
312 clean-git: clean auto-conf-clean
313 @$(MAKE) -C $(GRAPHICS_DIR) clean
316 # -----------------------------------------------------------------------------
317 # run and test targets
318 # -----------------------------------------------------------------------------
321 cd .. && ./$(PROGBASE) --verbose
324 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
327 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
330 # -----------------------------------------------------------------------------
332 # -----------------------------------------------------------------------------
334 dist-clean: clean-obj
337 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
340 $(MAKE) -C $(LIBGAME_DIR) depend
341 $(MAKE) -C $(GAME_EM_DIR) depend
342 $(MAKE) -C $(GAME_SP_DIR) depend
343 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
345 ifeq (.depend,$(wildcard .depend))