1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
7 # -----------------------------------------------------------------------------
9 # -----------------------------------------------------------------------------
11 .EXPORT_ALL_VARIABLES:
13 ifndef PLATFORM # unknown platform -- default to Unix
25 CONVERT_ICON_ARGS = -transparent black -background transparent
27 PROGBASE = rocksndiamonds
29 ifdef SPECIAL_EDITION # create special edition
30 PROGBASE = $(SPECIAL_EDITION)
33 PROGNAME = ../$(PROGBASE)
36 # -----------------------------------------------------------------------------
37 # configuring platform
38 # -----------------------------------------------------------------------------
40 ifeq ($(PLATFORM),solaris) # native compiling to Solaris
41 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
45 ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
46 EXTRA_LDFLAGS = -lstdc++
51 ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
55 ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
56 PROGNAME = ../$(PROGBASE).exe
57 EXTRA_LDFLAGS = -lshfolder -lwsock32
63 # -----------------------------------------------------------------------------
65 # -----------------------------------------------------------------------------
67 ifeq ($(TARGET),sdl) # compiling for SDL target
68 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
69 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
70 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
73 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
74 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
75 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
76 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
79 ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
80 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
81 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
82 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
85 ifeq ($(TARGET),sdl2-static) # compiling for SDL2 target (static)
86 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
87 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
88 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
92 # -----------------------------------------------------------------------------
93 # configuring compile-time definitions
94 # -----------------------------------------------------------------------------
96 ifdef RO_GAME_DIR # path to read-only game data specified
97 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
100 ifdef RW_GAME_DIR # path to writable game data specified
101 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
104 ifdef SCORE_ENTRIES # number of score entries per player
105 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
108 ifdef SPECIAL_EDITION
109 ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
110 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
114 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
115 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
117 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
119 # PROFILING = $(PROFILING_FLAGS)
121 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
122 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
123 OPTIONS = $(DEBUG) -Wall # only for debugging purposes
124 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
125 # OPTIONS = -O3 -Wall -ansi -pedantic
126 # OPTIONS = -O3 -Wall
128 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX
130 ifdef BUILD_DIST # distribution build
134 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
135 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
192 CNFS_CMD = ../build-scripts/create_element_defs.pl
194 TIMESTAMP_FILE = conftime.h
196 LIBGAME_DIR = libgame
197 LIBGAME = $(LIBGAME_DIR)/libgame.a
199 GAME_EM_DIR = game_em
200 GAME_EM = $(GAME_EM_DIR)/game_em.a
202 GAME_SP_DIR = game_sp
203 GAME_SP = $(GAME_SP_DIR)/game_sp.a
205 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
206 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
208 ICONBASE = windows_icon
209 ICON_BASEPATH = ../Special/Icons/windows_icons
210 ifeq ($(PLATFORM),cross-win32)
211 ifdef SPECIAL_EDITION
212 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
213 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
216 ICON_PATH = $(ICON_BASEPATH)/default
218 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
223 # -----------------------------------------------------------------------------
225 # -----------------------------------------------------------------------------
227 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
229 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
230 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
233 @$(MAKE) -C $(LIBGAME_DIR)
235 @$(MAKE) -C $(LIBGAME_DIR)
238 @$(MAKE) -C $(GAME_EM_DIR)
240 @$(MAKE) -C $(GAME_EM_DIR)
243 @$(MAKE) -C $(GAME_SP_DIR)
245 @$(MAKE) -C $(GAME_SP_DIR)
248 @for i in $(CNFS); do \
249 echo "$(CNFS_CMD) $$i > $$i"; \
250 $(CNFS_CMD) $$i > $$i; \
253 conf_gfx.h: conf_gfx.c
256 conf_snd.h: conf_snd.c
259 conf_mus.h: conf_mus.c
262 # $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
263 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
264 @date '+"%Y-%m-%d %H:%M"' \
265 | sed -e 's/^/#define COMPILE_DATE_STRING /' \
269 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
270 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
271 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
274 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
277 $(MAKE) -C $(LIBGAME_DIR) clean
278 $(MAKE) -C $(GAME_EM_DIR) clean
279 $(MAKE) -C $(GAME_SP_DIR) clean
287 $(RM) $(ICONBASE).ico
294 clean: clean-obj clean-ico clean-bin
297 # -----------------------------------------------------------------------------
298 # run and test targets
299 # -----------------------------------------------------------------------------
302 cd .. && ./$(PROGBASE) --verbose
305 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
308 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
311 # -----------------------------------------------------------------------------
313 # -----------------------------------------------------------------------------
315 dist-clean: clean-obj
318 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
321 $(MAKE) -C $(LIBGAME_DIR) depend
322 $(MAKE) -C $(GAME_EM_DIR) depend
323 $(MAKE) -C $(GAME_SP_DIR) depend
324 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
326 ifeq (.depend,$(wildcard .depend))