1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static boolean show_titlescreen_initial = TRUE;
164 static int setup_mode = SETUP_MODE_MAIN;
165 static int info_mode = INFO_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
171 (s) <= GAME_MODE_SETUP ? (s) : \
172 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
173 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
176 (i) <= INFO_MODE_LEVELSET ? (i) : \
179 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_xoffset[GAME_MODE_INFO] : \
181 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
182 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_yoffset[GAME_MODE_INFO] : \
184 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_XOFFSET_INFO(info_mode) : \
188 menu.draw_xoffset[DRAW_MODE(s)])
189 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_YOFFSET_INFO(info_mode) : \
191 menu.draw_yoffset[DRAW_MODE(s)])
193 #define mSX (SX + DRAW_XOFFSET(game_status))
194 #define mSY (SY + DRAW_YOFFSET(game_status))
196 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
197 menu.list_size[game_status] : \
198 MAX_MENU_ENTRIES_ON_SCREEN)
200 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
201 #define NUM_SCROLLBAR_BITMAPS 2
202 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
206 #define MAIN_CONTROL_NAME 0
207 #define MAIN_CONTROL_LEVELS 1
208 #define MAIN_CONTROL_SCORES 2
209 #define MAIN_CONTROL_EDITOR 3
210 #define MAIN_CONTROL_INFO 4
211 #define MAIN_CONTROL_GAME 5
212 #define MAIN_CONTROL_SETUP 6
213 #define MAIN_CONTROL_QUIT 7
214 #define MAIN_CONTROL_PREV_LEVEL 8
215 #define MAIN_CONTROL_NEXT_LEVEL 9
216 #define MAIN_CONTROL_CURRENT_LEVEL 10
217 #define MAIN_CONTROL_FIRST_LEVEL 11
218 #define MAIN_CONTROL_LAST_LEVEL 12
219 #define MAIN_CONTROL_LEVEL_INFO_1 13
220 #define MAIN_CONTROL_LEVEL_INFO_2 14
221 #define MAIN_CONTROL_TITLE_1 15
222 #define MAIN_CONTROL_TITLE_2 16
223 #define MAIN_CONTROL_TITLE_3 17
225 static char main_text_name[10];
226 static char main_text_current_level[10];
227 static char main_text_first_level[10];
228 static char main_text_last_level[10];
229 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
231 struct MainControlInfo
235 struct MenuPosInfo *pos_button;
238 struct MenuPosInfo *pos_text;
242 struct MenuPosInfo *pos_input;
247 static struct MainControlInfo main_controls[] =
251 &menu.main.button.name, IMG_MENU_BUTTON,
252 &menu.main.text.name, main_text_name, FONT_MENU_1,
253 &menu.main.input.name, main_input_name, FONT_INPUT_1,
257 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
258 &menu.main.text.levels, "Levelset", FONT_MENU_1,
263 &menu.main.button.scores, IMG_MENU_BUTTON,
264 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
269 &menu.main.button.editor, IMG_MENU_BUTTON,
270 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
275 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
276 &menu.main.text.info, "Info Screen", FONT_MENU_1,
281 &menu.main.button.game, IMG_MENU_BUTTON,
282 &menu.main.text.game, "Start Game", FONT_MENU_1,
287 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
288 &menu.main.text.setup, "Setup", FONT_MENU_1,
293 &menu.main.button.quit, IMG_MENU_BUTTON,
294 &menu.main.text.quit, "Quit", FONT_MENU_1,
298 /* (these two buttons are real gadgets) */
300 MAIN_CONTROL_PREV_LEVEL,
301 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
306 MAIN_CONTROL_NEXT_LEVEL,
307 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
313 MAIN_CONTROL_CURRENT_LEVEL,
315 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
319 MAIN_CONTROL_FIRST_LEVEL,
321 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
325 MAIN_CONTROL_LAST_LEVEL,
327 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
331 MAIN_CONTROL_LEVEL_INFO_1,
333 &menu.main.text.level_info_1, NULL, -1,
337 MAIN_CONTROL_LEVEL_INFO_2,
339 &menu.main.text.level_info_2, NULL, -1,
343 MAIN_CONTROL_TITLE_1,
345 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
349 MAIN_CONTROL_TITLE_2,
351 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
355 MAIN_CONTROL_TITLE_3,
357 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
370 static void InitializeMainControls()
372 boolean local_team_mode = (!options.network && setup.team_mode);
375 /* set main control text values to dynamically determined values */
376 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
377 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
378 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
379 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
380 sprintf(main_input_name, "%s", setup.player_name);
382 /* set main control screen positions to dynamically determined values */
383 for (i = 0; main_controls[i].nr != -1; i++)
385 struct MainControlInfo *mci = &main_controls[i];
387 struct MenuPosInfo *pos_button = mci->pos_button;
388 struct MenuPosInfo *pos_text = mci->pos_text;
389 struct MenuPosInfo *pos_input = mci->pos_input;
390 char *text = mci->text;
391 char *input = mci->input;
392 int button_graphic = mci->button_graphic;
393 int font_text = mci->font_text;
394 int font_input = mci->font_input;
396 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
397 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
398 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
399 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
400 int text_chars = (text != NULL ? strlen(text) : 0);
401 int input_chars = (input != NULL ? strlen(input) : 0);
404 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
406 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
407 int text_width = font_text_width * text_chars;
408 int text_height = font_text_height;
409 int input_width = font_input_width * input_chars;
410 int input_height = font_input_height;
412 if (nr == MAIN_CONTROL_NAME)
415 if (menu.main.input.name.x == -1)
416 menu.main.input.name.x = menu.main.text.name.x + text_width;
417 if (menu.main.input.name.y == -1)
418 menu.main.input.name.y = menu.main.text.name.y;
421 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
422 menu.main.input.name.height = font_input_height;
425 if (pos_button != NULL)
427 if (pos_button->width == 0)
428 pos_button->width = button_width;
429 if (pos_button->height == 0)
430 pos_button->height = button_height;
433 if (pos_text != NULL)
435 /* calculate width for non-clickable text -- needed for text alignment */
436 boolean calculate_text_width = (pos_button == NULL && text != NULL);
438 if (pos_text->x == -1 && pos_button != NULL)
439 pos_text->x = pos_button->x + pos_button->width;
440 if (pos_text->y == -1 && pos_button != NULL)
441 pos_text->y = pos_button->y;
443 if (pos_text->width == -1 || calculate_text_width)
444 pos_text->width = text_width;
445 if (pos_text->height == -1)
446 pos_text->height = text_height;
449 if (pos_input != NULL)
451 if (pos_input->x == -1 && pos_text != NULL)
452 pos_input->x = pos_text->x + pos_text->width;
453 if (pos_input->y == -1 && pos_text != NULL)
454 pos_input->y = pos_text->y;
456 if (pos_input->width == -1)
457 pos_input->width = input_width;
458 if (pos_input->height == -1)
459 pos_input->height = input_height;
464 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
465 boolean active_input)
469 for (i = 0; main_controls[i].nr != -1; i++)
471 struct MainControlInfo *mci = &main_controls[i];
473 if (mci->nr == nr || nr == -1)
475 struct MenuPosInfo *pos_button = mci->pos_button;
476 struct MenuPosInfo *pos_text = mci->pos_text;
477 struct MenuPosInfo *pos_input = mci->pos_input;
478 char *text = mci->text;
479 char *input = mci->input;
480 int button_graphic = mci->button_graphic;
481 int font_text = mci->font_text;
482 int font_input = mci->font_input;
486 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
487 font_text = FONT_ACTIVE(font_text);
492 font_input = FONT_ACTIVE(font_input);
495 if (pos_button != NULL)
497 struct MenuPosInfo *pos = pos_button;
498 int x = mSX + pos->x;
499 int y = mSY + pos->y;
501 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
502 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
505 if (pos_text != NULL && text != NULL)
507 struct MenuPosInfo *pos = pos_text;
508 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
509 int y = mSY + pos->y;
511 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
512 DrawText(x, y, text, font_text);
515 if (pos_input != NULL && input != NULL)
517 struct MenuPosInfo *pos = pos_input;
518 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
519 int y = mSY + pos->y;
521 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
522 DrawText(x, y, input, font_input);
528 static void DrawCursorAndText_Main(int nr, boolean active_text)
530 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
534 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
536 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
540 static struct MainControlInfo *getMainControlInfo(int nr)
544 for (i = 0; main_controls[i].nr != -1; i++)
545 if (main_controls[i].nr == nr)
546 return &main_controls[i];
551 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
556 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
557 int rect_y = rect->y;
559 return (x >= rect_x && x < rect_x + rect->width &&
560 y >= rect_y && y < rect_y + rect->height);
563 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
565 static int cursor_array[SCR_FIELDY];
566 int x = mSX + TILEX * xpos;
567 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
572 cursor_array[ypos] = graphic;
574 graphic = cursor_array[ypos];
578 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
580 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
581 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
584 static void initCursor(int ypos, int graphic)
586 drawCursorExt(0, ypos, FALSE, graphic);
589 static void drawCursor(int ypos, boolean active)
591 drawCursorExt(0, ypos, active, -1);
594 static void drawCursorXY(int xpos, int ypos, int graphic)
596 drawCursorExt(xpos, ypos, FALSE, graphic);
599 static void drawChooseTreeCursor(int ypos, boolean active)
601 int last_game_status = game_status; /* save current game status */
603 /* force LEVELS draw offset on artwork setup screen */
604 game_status = GAME_MODE_LEVELS;
606 drawCursorExt(0, ypos, active, -1);
608 game_status = last_game_status; /* restore current game status */
613 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
614 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
618 static int getPrevlevelButtonPos()
623 static int getCurrentLevelTextPos()
625 return (getPrevlevelButtonPos() + 1);
628 static int getNextLevelButtonPos()
630 return getPrevlevelButtonPos() + 3 + 1;
633 static int getLevelRangeTextPos()
635 return getNextLevelButtonPos() + 1;
639 static int getTitleScreenGraphic()
641 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
645 int effectiveGameStatus()
647 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
648 return GAME_MODE_TITLE;
653 void DrawTitleScreenImage(int nr)
655 int graphic = getTitleScreenGraphic() + nr;
656 Bitmap *bitmap = graphic_info[graphic].bitmap;
658 int width = graphic_info[graphic].width;
659 int height = graphic_info[graphic].height;
660 int src_x = graphic_info[graphic].src_x;
661 int src_y = graphic_info[graphic].src_y;
663 int width = graphic_info[graphic].src_image_width;
664 int height = graphic_info[graphic].src_image_height;
665 int src_x = 0, src_y = 0;
672 if (width > WIN_XSIZE)
674 /* image width too large for window => center image horizontally */
675 src_x = (width - WIN_XSIZE) / 2;
679 if (height > WIN_YSIZE)
681 /* image height too large for window => center image vertically */
682 src_y = (height - WIN_YSIZE) / 2;
686 dst_x = (WIN_XSIZE - width) / 2;
687 dst_y = (WIN_YSIZE - height) / 2;
689 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
691 if (DrawingOnBackground(dst_x, dst_y))
692 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
694 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
696 redraw_mask = REDRAW_ALL;
698 /* reset fading control values to default config settings */
699 title.fade_delay_final = title.fade_delay;
700 title.post_delay_final = title.post_delay;
701 title.auto_delay_final = title.auto_delay;
703 /* override default settings with image config settings, if defined */
704 if (graphic_info[graphic].fade_delay > -1)
705 title.fade_delay_final = graphic_info[graphic].fade_delay;
706 if (graphic_info[graphic].post_delay > -1)
707 title.post_delay_final = graphic_info[graphic].post_delay;
708 if (graphic_info[graphic].auto_delay > -1)
709 title.auto_delay_final = graphic_info[graphic].auto_delay;
712 void DrawTitleScreenMessage(char *filename)
714 int font_nr = FONT_TEXT_1;
721 int max_chars_per_line;
722 int max_lines_per_screen;
723 int last_game_status = game_status; /* save current game status */
725 if (filename == NULL)
728 SetDrawBackgroundMask(REDRAW_ALL);
729 SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
731 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
733 /* force MESSAGE font on title message screen */
734 game_status = GAME_MODE_MESSAGE;
736 font_width = getFontWidth(font_nr);
737 font_height = getFontHeight(font_nr);
738 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
739 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
741 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
742 max_lines_per_screen, FALSE);
744 game_status = last_game_status; /* restore current game status */
747 void DrawTitleScreen()
749 KeyboardAutoRepeatOff();
751 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
753 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
758 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
760 static LevelDirTree *leveldir_last_valid = NULL;
761 boolean levelset_has_changed = FALSE;
763 boolean local_team_mode = (!options.network && setup.team_mode);
764 char *name_text = (local_team_mode ? "Team:" : "Name:");
765 int name_width, level_width;
772 FadeSoundsAndMusic();
774 KeyboardAutoRepeatOn();
777 SetDrawDeactivationMask(REDRAW_NONE);
778 SetDrawBackgroundMask(REDRAW_FIELD);
780 audio.sound_deactivated = FALSE;
784 /* needed if last screen was the playing screen, invoked from level editor */
785 if (level_editor_test_game)
787 game_status = GAME_MODE_EDITOR;
793 /* needed if last screen was the editor screen */
794 UndrawSpecialEditorDoor();
796 /* needed if last screen was the setup screen and fullscreen state changed */
797 ToggleFullscreenIfNeeded();
799 /* leveldir_current may be invalid (level group, parent link) */
800 if (!validLevelSeries(leveldir_current))
801 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
803 if (leveldir_current != leveldir_last_valid)
804 levelset_has_changed = TRUE;
806 /* store valid level series information */
807 leveldir_last_valid = leveldir_current;
809 /* needed if last screen (level choice) changed graphics, sounds or music */
810 ReloadCustomArtwork(0);
813 SetDrawtoField(DRAW_BACKBUFFER);
816 if (setup.show_titlescreen &&
817 ((levelset_has_changed &&
818 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
819 getLevelSetMessageFilename() != NULL)) ||
820 (show_titlescreen_initial &&
821 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
823 game_status = GAME_MODE_TITLE;
830 /* level_nr may have been set to value over handicap with level editor */
831 if (setup.handicap && level_nr > leveldir_current->handicap_level)
832 level_nr = leveldir_current->handicap_level;
836 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
840 InitializeMainControls();
843 DrawCursorAndText_Main(-1, FALSE);
845 for (i = 0; main_controls[i].nr != -1; i++)
847 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
848 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
849 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
850 char *text = main_controls[i].text;
851 char *input = main_controls[i].input;
852 int button_graphic = main_controls[i].button_graphic;
853 int font_text = main_controls[i].font_text;
854 int font_input = main_controls[i].font_input;
856 if (pos_button != NULL)
857 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
860 if (pos_text != NULL && text != NULL)
861 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
863 if (pos_input != NULL && input != NULL)
864 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
872 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
873 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
874 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
875 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
876 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
877 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
878 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
879 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
881 /* calculated after (possible) reload of custom artwork */
882 name_width = getTextWidth(name_text, FONT_MENU_1);
883 level_width = 9 * 32;
885 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
888 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
889 int2str(level_nr, 3), FONT_VALUE_1);
892 int text_height = getFontHeight(FONT_TEXT_3);
893 int xpos = getLevelRangeTextPos() * 32 + 8;
894 int ypos2 = 3 * 32 + 16;
895 int ypos1 = ypos2 - text_height;
897 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
898 "%03d", leveldir_current->first_level);
899 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
900 "%03d", leveldir_current->last_level);
903 for (i = 0; i < 8; i++)
904 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
907 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
910 DrawPreviewLevel(TRUE);
912 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
915 if (TAPE_IS_EMPTY(tape))
917 DrawCompleteVideoDisplay();
922 /* create gadgets for main menu screen */
924 CreateScreenGadgets();
926 /* map gadgets for main menu screen */
928 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
930 DrawMaskedBorder(REDRAW_ALL);
939 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
942 void DrawAndFadeInMainMenu(int redraw_mask)
944 DrawMainMenuExt(redraw_mask, TRUE);
949 DrawMainMenuExt(REDRAW_ALL, FALSE);
953 static void gotoTopLevelDir()
955 /* move upwards to top level directory */
956 while (leveldir_current->node_parent)
958 /* write a "path" into level tree for easy navigation to last level */
959 if (leveldir_current->node_parent->node_group->cl_first == -1)
961 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
962 int leveldir_pos = posTreeInfo(leveldir_current);
963 int num_page_entries;
964 int cl_first, cl_cursor;
966 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
967 num_page_entries = num_leveldirs;
969 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
971 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
972 cl_cursor = leveldir_pos - cl_first;
974 leveldir_current->node_parent->node_group->cl_first = cl_first;
975 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
978 leveldir_current = leveldir_current->node_parent;
983 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
985 static unsigned long title_delay = 0;
986 static int title_nr = 0;
987 static boolean showing_message = FALSE;
988 char *filename = getLevelSetMessageFilename();
989 boolean return_to_main_menu = FALSE;
990 boolean use_fading_main_menu = TRUE;
991 boolean use_cross_fading = !show_titlescreen_initial; /* default */
992 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
995 if (button == MB_MENU_INITIALIZE)
997 int last_game_status = game_status; /* save current game status */
1001 showing_message = FALSE;
1003 if (show_titlescreen_initial &&
1004 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL)
1005 show_titlescreen_initial = FALSE;
1007 if (game_status == GAME_MODE_INFO)
1011 DrawInfoScreen_NotAvailable("Title screen information:",
1012 "No title screen for this level set.");
1014 title.auto_delay_final = -1;
1019 FadeSoundsAndMusic();
1021 FadeOut(REDRAW_ALL);
1024 /* force TITLE music on title info screen */
1025 game_status = GAME_MODE_TITLE;
1030 game_status = last_game_status; /* restore current game status */
1032 if (graphic_info[getTitleScreenGraphic()].bitmap != NULL)
1034 DrawTitleScreenImage(title_nr);
1038 DrawTitleScreenMessage(filename);
1040 showing_message = TRUE;
1042 title.fade_delay_final = title.fade_delay;
1043 title.post_delay_final = title.post_delay;
1044 title.auto_delay_final = -1;
1049 DelayReached(&title_delay, 0); /* reset delay counter */
1054 if (title.auto_delay_final > -1 &&
1055 DelayReached(&title_delay, title.auto_delay_final))
1056 button = MB_MENU_CHOICE;
1058 if (button == MB_MENU_LEAVE)
1060 return_to_main_menu = TRUE;
1061 use_fading_main_menu = FALSE;
1063 else if (button == MB_MENU_CHOICE)
1067 if (game_status == GAME_MODE_INFO && no_title_info)
1069 FadeOut(REDRAW_FIELD);
1071 info_mode = INFO_MODE_MAIN;
1072 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1079 if (show_titlescreen_initial &&
1080 (title_nr >= MAX_NUM_TITLE_SCREENS ||
1081 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1083 show_titlescreen_initial = FALSE;
1085 title_nr = 0; /* restart with title screens for current level set */
1088 anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
1090 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1091 anim_mode == ANIM_CROSSFADE ? TRUE :
1094 if (!use_cross_fading)
1095 FadeOut(REDRAW_ALL);
1097 if (title_nr < MAX_NUM_TITLE_SCREENS &&
1098 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
1100 if (use_cross_fading)
1101 FadeCrossSaveBackbuffer();
1103 DrawTitleScreenImage(title_nr);
1105 if (use_cross_fading)
1106 FadeCross(REDRAW_ALL);
1110 DelayReached(&title_delay, 0); /* reset delay counter */
1112 else if (!showing_message && filename != NULL)
1114 if (use_cross_fading)
1115 FadeCrossSaveBackbuffer();
1117 DrawTitleScreenMessage(filename);
1119 if (use_cross_fading)
1120 FadeCross(REDRAW_ALL);
1124 DelayReached(&title_delay, 0); /* reset delay counter */
1126 showing_message = TRUE;
1130 FadeSoundsAndMusic();
1132 FadeOut(REDRAW_ALL);
1134 return_to_main_menu = TRUE;
1138 if (return_to_main_menu)
1140 show_titlescreen_initial = FALSE;
1144 if (game_status == GAME_MODE_INFO)
1146 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1148 info_mode = INFO_MODE_MAIN;
1149 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1151 else /* default: return to main menu */
1153 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1155 game_status = GAME_MODE_MAIN;
1156 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1161 void HandleMainMenu_SelectLevel(int step, int direction)
1163 int old_level_nr = level_nr;
1166 new_level_nr = old_level_nr + step * direction;
1167 if (new_level_nr < leveldir_current->first_level)
1168 new_level_nr = leveldir_current->first_level;
1169 if (new_level_nr > leveldir_current->last_level)
1170 new_level_nr = leveldir_current->last_level;
1172 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1174 /* skipping levels is only allowed when trying to skip single level */
1175 if (setup.skip_levels && step == 1 &&
1176 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1178 leveldir_current->handicap_level++;
1179 SaveLevelSetup_SeriesInfo();
1182 new_level_nr = leveldir_current->handicap_level;
1185 if (new_level_nr != old_level_nr)
1187 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1189 PlaySound(SND_MENU_ITEM_SELECTING);
1191 level_nr = new_level_nr;
1194 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1195 int2str(level_nr, 3), mci->font_text);
1197 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1200 LoadLevel(level_nr);
1201 DrawPreviewLevel(TRUE);
1205 DrawCompleteVideoDisplay();
1207 /* needed because DrawPreviewLevel() takes some time */
1215 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1217 static int choice = MAIN_CONTROL_GAME;
1221 if (button == MB_MENU_INITIALIZE)
1223 DrawCursorAndText_Main(choice, TRUE);
1228 if (mx || my) /* mouse input */
1232 for (i = 0; main_controls[i].nr != -1; i++)
1234 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1235 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1236 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1238 pos = main_controls[i].nr;
1244 else if (dx || dy) /* keyboard input */
1246 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1247 choice == MAIN_CONTROL_SETUP))
1248 button = MB_MENU_CHOICE;
1253 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1255 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1257 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1263 PlaySound(SND_MENU_ITEM_ACTIVATING);
1265 DrawCursorAndText_Main(choice, FALSE);
1266 DrawCursorAndText_Main(pos, TRUE);
1273 PlaySound(SND_MENU_ITEM_SELECTING);
1275 if (pos == MAIN_CONTROL_NAME)
1277 game_status = GAME_MODE_PSEUDO_TYPENAME;
1279 HandleTypeName(strlen(setup.player_name), 0);
1281 else if (pos == MAIN_CONTROL_LEVELS)
1285 game_status = GAME_MODE_LEVELS;
1287 SaveLevelSetup_LastSeries();
1288 SaveLevelSetup_SeriesInfo();
1297 else if (pos == MAIN_CONTROL_SCORES)
1299 game_status = GAME_MODE_SCORES;
1303 else if (pos == MAIN_CONTROL_EDITOR)
1305 if (leveldir_current->readonly &&
1306 !strEqual(setup.player_name, "Artsoft"))
1307 Request("This level is read only !", REQ_CONFIRM);
1309 game_status = GAME_MODE_EDITOR;
1313 else if (pos == MAIN_CONTROL_INFO)
1315 game_status = GAME_MODE_INFO;
1316 info_mode = INFO_MODE_MAIN;
1320 else if (pos == MAIN_CONTROL_GAME)
1322 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1324 else if (pos == MAIN_CONTROL_SETUP)
1326 game_status = GAME_MODE_SETUP;
1327 setup_mode = SETUP_MODE_MAIN;
1331 else if (pos == MAIN_CONTROL_QUIT)
1333 SaveLevelSetup_LastSeries();
1334 SaveLevelSetup_SeriesInfo();
1336 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1337 game_status = GAME_MODE_QUIT;
1342 if (game_status == GAME_MODE_MAIN)
1344 DrawPreviewLevel(FALSE);
1351 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1353 static int choice = 5;
1357 if (button == MB_MENU_INITIALIZE)
1359 drawCursor(choice, TRUE);
1364 if (mx || my) /* mouse input */
1366 x = (mx - mSX) / 32;
1367 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1369 else if (dx || dy) /* keyboard input */
1371 if (dx && choice == 1)
1372 x = (dx < 0 ? 10 : 14);
1375 if (choice == 4 || choice == 6)
1376 button = MB_MENU_CHOICE;
1382 if (y == 1 && dx != 0 && button)
1384 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1386 else if (IN_VIS_FIELD(x, y) &&
1387 y >= 0 && y <= 7 && (y != 1 || x < 10))
1393 drawCursor(choice, FALSE);
1394 drawCursor(y, TRUE);
1403 game_status = GAME_MODE_PSEUDO_TYPENAME;
1404 HandleTypeName(strlen(setup.player_name), 0);
1410 game_status = GAME_MODE_LEVELS;
1411 SaveLevelSetup_LastSeries();
1412 SaveLevelSetup_SeriesInfo();
1423 game_status = GAME_MODE_SCORES;
1428 if (leveldir_current->readonly &&
1429 !strEqual(setup.player_name, "Artsoft"))
1430 Request("This level is read only !", REQ_CONFIRM);
1431 game_status = GAME_MODE_EDITOR;
1436 game_status = GAME_MODE_INFO;
1437 info_mode = INFO_MODE_MAIN;
1442 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1446 game_status = GAME_MODE_SETUP;
1447 setup_mode = SETUP_MODE_MAIN;
1453 SaveLevelSetup_LastSeries();
1454 SaveLevelSetup_SeriesInfo();
1456 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1457 game_status = GAME_MODE_QUIT;
1462 if (game_status == GAME_MODE_MAIN)
1464 DrawPreviewLevel(FALSE);
1472 /* ========================================================================= */
1473 /* info screen functions */
1474 /* ========================================================================= */
1476 static struct TokenInfo *info_info;
1477 static int num_info_info;
1479 static void execInfoTitleScreen()
1481 info_mode = INFO_MODE_TITLE;
1485 static void execInfoElements()
1487 info_mode = INFO_MODE_ELEMENTS;
1491 static void execInfoMusic()
1493 info_mode = INFO_MODE_MUSIC;
1497 static void execInfoCredits()
1499 info_mode = INFO_MODE_CREDITS;
1503 static void execInfoProgram()
1505 info_mode = INFO_MODE_PROGRAM;
1509 static void execInfoLevelSet()
1511 info_mode = INFO_MODE_LEVELSET;
1515 static void execExitInfo()
1517 game_status = GAME_MODE_MAIN;
1521 static struct TokenInfo info_info_main[] =
1523 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1524 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1525 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1526 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1527 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1528 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1529 { TYPE_EMPTY, NULL, "" },
1530 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1535 static void DrawCursorAndText_Info(int pos, boolean active)
1537 int xpos = MENU_SCREEN_START_XPOS;
1538 int ypos = MENU_SCREEN_START_YPOS + pos;
1539 int font_nr = FONT_MENU_1;
1542 font_nr = FONT_ACTIVE(font_nr);
1544 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1546 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1547 drawCursor(pos, active);
1550 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1555 CloseDoor(DOOR_CLOSE_2);
1559 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1561 info_info = info_info_main;
1564 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1567 int xpos = MENU_SCREEN_START_XPOS;
1568 int ypos = MENU_SCREEN_START_YPOS + i;
1569 int font_nr = FONT_MENU_1;
1572 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1573 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1574 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1575 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1576 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1577 initCursor(i, IMG_MENU_BUTTON);
1580 DrawCursorAndText_Info(i, FALSE);
1582 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1588 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1593 DrawMaskedBorder(REDRAW_ALL);
1596 FadeIn(redraw_mask);
1603 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1605 static int choice_store[MAX_INFO_MODES];
1606 int choice = choice_store[info_mode]; /* always starts with 0 */
1610 if (button == MB_MENU_INITIALIZE)
1612 /* advance to first valid menu entry */
1613 while (choice < num_info_info &&
1614 info_info[choice].type & TYPE_SKIP_ENTRY)
1616 choice_store[info_mode] = choice;
1619 DrawCursorAndText_Info(choice, TRUE);
1621 drawCursor(choice, TRUE);
1626 else if (button == MB_MENU_LEAVE)
1628 for (y = 0; y < num_info_info; y++)
1630 if (info_info[y].type & TYPE_LEAVE_MENU)
1632 void (*menu_callback_function)(void) = info_info[y].value;
1634 menu_callback_function();
1636 break; /* absolutely needed because function changes 'info_info'! */
1643 if (mx || my) /* mouse input */
1645 x = (mx - mSX) / 32;
1646 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1648 else if (dx || dy) /* keyboard input */
1652 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1654 if (info_info[choice].type & menu_navigation_type ||
1655 info_info[choice].type & TYPE_ENTER_SCREEN ||
1656 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1657 button = MB_MENU_CHOICE;
1662 /* jump to next non-empty menu entry (up or down) */
1663 while (y > 0 && y < num_info_info - 1 &&
1664 info_info[y].type & TYPE_SKIP_ENTRY)
1668 if (IN_VIS_FIELD(x, y) &&
1669 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1675 PlaySound(SND_MENU_ITEM_ACTIVATING);
1678 DrawCursorAndText_Info(choice, FALSE);
1679 DrawCursorAndText_Info(y, TRUE);
1681 drawCursor(choice, FALSE);
1682 drawCursor(y, TRUE);
1685 choice = choice_store[info_mode] = y;
1688 else if (!(info_info[y].type & TYPE_GHOSTED))
1690 PlaySound(SND_MENU_ITEM_SELECTING);
1692 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1694 void (*menu_callback_function)(void) = info_info[choice].value;
1696 menu_callback_function();
1702 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1706 int ybottom = SYSIZE - 20;
1708 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1710 FadeOut(REDRAW_FIELD);
1715 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
1716 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
1718 DrawTextSCentered(ybottom, FONT_TEXT_4,
1719 "Press any key or button for info menu");
1721 FadeIn(REDRAW_FIELD);
1724 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1726 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1727 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1728 int xstart = mSX + 16;
1729 int ystart = mSY + 64 + 2 * 32;
1730 int ystep = TILEY + 4;
1731 int element, action, direction;
1739 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1740 infoscreen_step[i] = infoscreen_frame[i] = 0;
1745 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1747 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1748 "Press any key or button for next page");
1754 while (helpanim_info[j].element != HELPANIM_LIST_END)
1756 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1761 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1770 j += infoscreen_step[i - start];
1772 element = helpanim_info[j].element;
1773 action = helpanim_info[j].action;
1774 direction = helpanim_info[j].direction;
1777 element = EL_UNKNOWN;
1779 if (action != -1 && direction != -1)
1780 graphic = el_act_dir2img(element, action, direction);
1781 else if (action != -1)
1782 graphic = el_act2img(element, action);
1783 else if (direction != -1)
1784 graphic = el_dir2img(element, direction);
1786 graphic = el2img(element);
1788 delay = helpanim_info[j++].delay;
1793 if (infoscreen_frame[i - start] == 0)
1796 infoscreen_frame[i - start] = delay - 1;
1800 sync_frame = delay - infoscreen_frame[i - start];
1801 infoscreen_frame[i - start]--;
1804 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1806 if (!infoscreen_frame[i - start])
1807 infoscreen_step[i - start] = 0;
1811 if (!infoscreen_frame[i - start])
1812 infoscreen_step[i - start]++;
1813 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1819 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1821 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1822 graphic, sync_frame, USE_MASKING);
1825 DrawInfoScreen_HelpText(element, action, direction, i - start);
1830 redraw_mask |= REDRAW_FIELD;
1835 static char *getHelpText(int element, int action, int direction)
1837 char token[MAX_LINE_LEN];
1839 strcpy(token, element_info[element].token_name);
1842 strcat(token, element_action_info[action].suffix);
1844 if (direction != -1)
1845 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1847 return getHashEntry(helptext_info, token);
1850 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1852 int font_nr = FONT_LEVEL_NUMBER;
1853 int font_width = getFontWidth(font_nr);
1854 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1855 int sy = mSY + 65 + 2 * 32 + 1;
1856 int ystep = TILEY + 4;
1857 int pad_x = sx - SX;
1858 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1859 int max_lines_per_text = 2;
1862 if (action != -1 && direction != -1) /* element.action.direction */
1863 text = getHelpText(element, action, direction);
1865 if (text == NULL && action != -1) /* element.action */
1866 text = getHelpText(element, action, -1);
1868 if (text == NULL && direction != -1) /* element.direction */
1869 text = getHelpText(element, -1, direction);
1871 if (text == NULL) /* base element */
1872 text = getHelpText(element, -1, -1);
1874 if (text == NULL) /* not found */
1875 text = "No description available";
1877 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1878 sy += getFontHeight(font_nr) / 2;
1880 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1881 max_chars_per_line, max_lines_per_text);
1884 void DrawInfoScreen_TitleScreen()
1889 void HandleInfoScreen_TitleScreen(int button)
1891 HandleTitleScreen(0, 0, 0, 0, button);
1894 void DrawInfoScreen_Elements()
1896 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1898 FadeOut(REDRAW_FIELD);
1903 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1905 FadeIn(REDRAW_FIELD);
1910 void HandleInfoScreen_Elements(int button)
1912 static unsigned long info_delay = 0;
1913 static int num_anims;
1914 static int num_pages;
1916 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1919 if (button == MB_MENU_INITIALIZE)
1921 boolean new_element = TRUE;
1925 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1927 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1929 else if (new_element)
1932 new_element = FALSE;
1936 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1940 if (button == MB_MENU_LEAVE)
1942 PlaySound(SND_MENU_ITEM_SELECTING);
1944 info_mode = INFO_MODE_MAIN;
1949 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1951 if (button != MB_MENU_INITIALIZE)
1953 PlaySound(SND_MENU_ITEM_SELECTING);
1958 if (page >= num_pages)
1960 FadeSoundsAndMusic();
1961 FadeOut(REDRAW_FIELD);
1963 info_mode = INFO_MODE_MAIN;
1964 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1969 if (button != MB_MENU_INITIALIZE)
1970 FadeCrossSaveBackbuffer();
1972 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1974 if (button != MB_MENU_INITIALIZE)
1975 FadeCross(REDRAW_FIELD);
1979 if (DelayReached(&info_delay, GameFrameDelay))
1980 if (page < num_pages)
1981 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1983 PlayMenuSoundIfLoop();
1987 void DrawInfoScreen_Music()
1989 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1991 FadeOut(REDRAW_FIELD);
1998 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2000 FadeIn(REDRAW_FIELD);
2003 void HandleInfoScreen_Music(int button)
2005 static struct MusicFileInfo *list = NULL;
2006 int ystart = 150, dy = 30;
2007 int ybottom = SYSIZE - 20;
2009 if (button == MB_MENU_INITIALIZE)
2011 list = music_file_info;
2015 FadeSoundsAndMusic();
2020 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
2022 DrawTextSCentered(ybottom, FONT_TEXT_4,
2023 "Press any key or button for info menu");
2029 if (button == MB_MENU_LEAVE)
2031 PlaySound(SND_MENU_ITEM_SELECTING);
2033 FadeSoundsAndMusic();
2035 info_mode = INFO_MODE_MAIN;
2040 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2044 if (button != MB_MENU_INITIALIZE)
2046 PlaySound(SND_MENU_ITEM_SELECTING);
2054 FadeSoundsAndMusic();
2055 FadeOut(REDRAW_FIELD);
2057 info_mode = INFO_MODE_MAIN;
2058 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2063 FadeSoundsAndMusic();
2065 if (button != MB_MENU_INITIALIZE)
2066 FadeCrossSaveBackbuffer();
2073 int sound = list->music;
2075 if (sound_info[sound].loop)
2076 PlaySoundLoop(sound);
2080 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
2084 PlayMusic(list->music);
2086 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
2089 if (!strEqual(list->title, UNKNOWN_NAME))
2091 if (!strEqual(list->title_header, UNKNOWN_NAME))
2092 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
2094 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2097 if (!strEqual(list->artist, UNKNOWN_NAME))
2099 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2100 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
2102 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
2104 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2107 if (!strEqual(list->album, UNKNOWN_NAME))
2109 if (!strEqual(list->album_header, UNKNOWN_NAME))
2110 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
2112 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
2114 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2117 if (!strEqual(list->year, UNKNOWN_NAME))
2119 if (!strEqual(list->year_header, UNKNOWN_NAME))
2120 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
2122 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
2124 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
2127 DrawTextSCentered(ybottom, FONT_TEXT_4,
2128 "Press any key or button for next page");
2130 if (button != MB_MENU_INITIALIZE)
2131 FadeCross(REDRAW_FIELD);
2134 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2135 PlaySoundLoop(list->music);
2138 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2140 int ystart = 150, ystep = 30;
2141 int ybottom = SYSIZE - 20;
2149 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
2153 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2154 "Special thanks to");
2155 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2157 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2159 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2160 "\"Boulder Dash\"");
2161 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2163 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2165 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2167 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2168 "First Star Software");
2170 else if (screen_nr == 1)
2172 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2173 "Special thanks to");
2174 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2175 "Klaus Heinz & Volker Wertich");
2176 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2178 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2179 "\"Emerald Mine\"");
2180 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2182 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2184 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2186 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2189 else if (screen_nr == 2)
2191 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2192 "Special thanks to");
2193 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2194 "Michael Stopp & Philip Jespersen");
2195 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2197 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2199 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2201 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2203 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2205 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2206 "Digital Integration");
2208 else if (screen_nr == 3)
2210 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2211 "Special thanks to");
2212 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2213 "Hiroyuki Imabayashi");
2214 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2216 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2218 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2220 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2222 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2224 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2227 else if (screen_nr == 4)
2229 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2230 "Special thanks to");
2231 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2233 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2235 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2236 "Jürgen Bonhagen");
2237 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2238 "for the continuous creation");
2239 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2240 "of outstanding level sets");
2242 else if (screen_nr == 5)
2244 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2246 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2248 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2249 "for ideas and inspiration by");
2250 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2253 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2255 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2257 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2258 "for ideas and inspiration by");
2259 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2262 else if (screen_nr == 6)
2264 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2266 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2268 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2269 "for the new Emerald Mine engine");
2271 else if (screen_nr == 7)
2273 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2275 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2277 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2278 "for the initial DOS port");
2280 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2282 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2284 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2285 "for some additional toons");
2287 else if (screen_nr == 8)
2289 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2290 "And not to forget:");
2291 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2293 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2294 "All those who contributed");
2295 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2296 "levels to this game");
2297 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2307 DrawTextSCentered(ybottom, FONT_TEXT_4,
2308 "Press any key or button for next page");
2313 void DrawInfoScreen_Credits()
2315 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2317 FadeSoundsAndMusic();
2319 FadeOut(REDRAW_FIELD);
2321 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2323 FadeIn(REDRAW_FIELD);
2326 void HandleInfoScreen_Credits(int button)
2328 static int screen_nr = 0;
2330 if (button == MB_MENU_INITIALIZE)
2334 DrawInfoScreen_CreditsScreen(screen_nr);
2336 else if (button == MB_MENU_LEAVE)
2338 PlaySound(SND_MENU_ITEM_SELECTING);
2340 info_mode = INFO_MODE_MAIN;
2345 else if (button == MB_MENU_CHOICE)
2347 boolean show_screen;
2349 PlaySound(SND_MENU_ITEM_SELECTING);
2353 FadeCrossSaveBackbuffer();
2355 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2359 FadeCross(REDRAW_FIELD);
2363 FadeSoundsAndMusic();
2364 FadeOut(REDRAW_FIELD);
2366 info_mode = INFO_MODE_MAIN;
2367 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2372 PlayMenuSoundIfLoop();
2376 void DrawInfoScreen_Program()
2378 int ystart = 150, ystep = 30;
2379 int ybottom = SYSIZE - 20;
2381 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2383 FadeOut(REDRAW_FIELD);
2388 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2390 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2391 "This game is Freeware!");
2392 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2393 "If you like it, send e-mail to:");
2394 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2395 PROGRAM_EMAIL_STRING);
2396 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2397 "or SnailMail to:");
2398 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2400 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2401 "Detmolder Strasse 189");
2402 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2404 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2406 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2407 "More information and levels:");
2408 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2409 PROGRAM_WEBSITE_STRING);
2410 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2411 "If you have created new levels,");
2412 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2413 "send them to me to include them!");
2414 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2417 DrawTextSCentered(ybottom, FONT_TEXT_4,
2418 "Press any key or button for info menu");
2420 FadeIn(REDRAW_FIELD);
2423 void HandleInfoScreen_Program(int button)
2425 if (button == MB_MENU_LEAVE)
2427 PlaySound(SND_MENU_ITEM_SELECTING);
2429 info_mode = INFO_MODE_MAIN;
2434 else if (button == MB_MENU_CHOICE)
2436 PlaySound(SND_MENU_ITEM_SELECTING);
2438 FadeSoundsAndMusic();
2439 FadeOut(REDRAW_FIELD);
2441 info_mode = INFO_MODE_MAIN;
2442 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2446 PlayMenuSoundIfLoop();
2450 void DrawInfoScreen_LevelSet()
2453 int ybottom = SYSIZE - 20;
2454 char *filename = getLevelSetInfoFilename();
2455 int font_nr = FONT_LEVEL_NUMBER;
2456 int font_width = getFontWidth(font_nr);
2457 int font_height = getFontHeight(font_nr);
2460 int sx = SX + pad_x;
2461 int sy = SY + pad_y;
2462 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2463 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2465 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2467 FadeOut(REDRAW_FIELD);
2472 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2474 DrawTextSCentered(ybottom, FONT_TEXT_4,
2475 "Press any key or button for info menu");
2477 if (filename != NULL)
2478 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2479 max_lines_per_screen, TRUE);
2481 DrawTextSCentered(ystart, FONT_TEXT_2,
2482 "No information for this level set.");
2484 FadeIn(REDRAW_FIELD);
2487 void HandleInfoScreen_LevelSet(int button)
2489 if (button == MB_MENU_LEAVE)
2491 PlaySound(SND_MENU_ITEM_SELECTING);
2493 info_mode = INFO_MODE_MAIN;
2498 else if (button == MB_MENU_CHOICE)
2500 PlaySound(SND_MENU_ITEM_SELECTING);
2502 FadeSoundsAndMusic();
2503 FadeOut(REDRAW_FIELD);
2505 info_mode = INFO_MODE_MAIN;
2506 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2510 PlayMenuSoundIfLoop();
2514 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2516 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2518 if (info_mode == INFO_MODE_TITLE)
2519 DrawInfoScreen_TitleScreen();
2520 else if (info_mode == INFO_MODE_ELEMENTS)
2521 DrawInfoScreen_Elements();
2522 else if (info_mode == INFO_MODE_MUSIC)
2523 DrawInfoScreen_Music();
2524 else if (info_mode == INFO_MODE_CREDITS)
2525 DrawInfoScreen_Credits();
2526 else if (info_mode == INFO_MODE_PROGRAM)
2527 DrawInfoScreen_Program();
2528 else if (info_mode == INFO_MODE_LEVELSET)
2529 DrawInfoScreen_LevelSet();
2531 DrawInfoScreen_Main(redraw_mask, do_fading);
2533 if (info_mode != INFO_MODE_MAIN &&
2534 info_mode != INFO_MODE_TITLE &&
2535 info_mode != INFO_MODE_MUSIC)
2542 void DrawAndFadeInInfoScreen(int redraw_mask)
2544 DrawInfoScreenExt(redraw_mask, TRUE);
2547 void DrawInfoScreen()
2549 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2552 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2554 if (info_mode == INFO_MODE_TITLE)
2555 HandleInfoScreen_TitleScreen(button);
2556 else if (info_mode == INFO_MODE_ELEMENTS)
2557 HandleInfoScreen_Elements(button);
2558 else if (info_mode == INFO_MODE_MUSIC)
2559 HandleInfoScreen_Music(button);
2560 else if (info_mode == INFO_MODE_CREDITS)
2561 HandleInfoScreen_Credits(button);
2562 else if (info_mode == INFO_MODE_PROGRAM)
2563 HandleInfoScreen_Program(button);
2564 else if (info_mode == INFO_MODE_LEVELSET)
2565 HandleInfoScreen_LevelSet(button);
2567 HandleInfoScreen_Main(mx, my, dx, dy, button);
2573 /* ========================================================================= */
2574 /* type name functions */
2575 /* ========================================================================= */
2577 void HandleTypeName(int newxpos, Key key)
2579 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
2581 struct MenuPosInfo *pos = mci->pos_input;
2582 int startx = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
2583 int starty = mSY + pos->y;
2586 static int xpos = 0;
2588 static int xpos = 0, ypos = 2;
2590 int font_nr = mci->font_input;
2591 int font_active_nr = FONT_ACTIVE(font_nr);
2592 int font_width = getFontWidth(font_active_nr);
2595 int startx = mSX + mci->pos_input->x;
2596 int starty = mSY + mci->pos_input->y;
2599 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2600 int startx = mSX + 32 + name_width;
2601 int starty = mSY + ypos * 32;
2608 DrawText(startx, starty, setup.player_name, font_active_nr);
2609 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2614 if (((key >= KSYM_A && key <= KSYM_Z) ||
2615 (key >= KSYM_a && key <= KSYM_z)) &&
2616 xpos < MAX_PLAYER_NAME_LEN)
2620 if (key >= KSYM_A && key <= KSYM_Z)
2621 ascii = 'A' + (char)(key - KSYM_A);
2623 ascii = 'a' + (char)(key - KSYM_a);
2625 setup.player_name[xpos] = ascii;
2626 setup.player_name[xpos + 1] = 0;
2630 DrawText(startx, starty, setup.player_name, font_active_nr);
2631 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2633 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2637 setup.player_name[xpos] = 0;
2639 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
2641 else if (key == KSYM_Return && xpos > 0)
2643 DrawText(startx, starty, setup.player_name, font_nr);
2644 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
2648 game_status = GAME_MODE_MAIN;
2653 /* ========================================================================= */
2654 /* tree menu functions */
2655 /* ========================================================================= */
2657 static void DrawChooseTree(TreeInfo **ti_ptr)
2661 FreeScreenGadgets();
2662 CreateScreenGadgets();
2664 CloseDoor(DOOR_CLOSE_2);
2668 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2669 MapScreenTreeGadgets(*ti_ptr);
2675 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2677 struct GadgetInfo *gi = screen_gadget[id];
2678 int items_max, items_visible, item_position;
2680 items_max = numTreeInfoInGroup(ti);
2681 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2682 item_position = first_entry;
2684 if (item_position > items_max - items_visible)
2685 item_position = items_max - items_visible;
2687 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2688 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2689 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2692 static void drawChooseTreeList(int first_entry, int num_page_entries,
2696 char *title_string = NULL;
2697 int yoffset_sets = MENU_TITLE1_YPOS;
2698 int yoffset_setup = 16;
2699 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2701 int last_game_status = game_status; /* save current game status */
2703 title_string = ti->infotext;
2705 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2707 /* force LEVELS font on artwork setup screen */
2708 game_status = GAME_MODE_LEVELS;
2711 /* clear tree list area, but not title or scrollbar */
2712 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2713 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2714 NUM_MENU_ENTRIES_ON_SCREEN * 32);
2716 /* clear tree list area, but not title or scrollbar */
2717 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2718 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2719 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2722 for (i = 0; i < num_page_entries; i++)
2724 TreeInfo *node, *node_first;
2725 int entry_pos = first_entry + i;
2726 int xpos = MENU_SCREEN_START_XPOS;
2727 int ypos = MENU_SCREEN_START_YPOS + i;
2728 int startx = mSX + xpos * 32;
2729 int starty = mSY + ypos * 32;
2730 int font_nr = FONT_TEXT_1;
2731 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2732 int startx_text = startx + font_xoffset;
2733 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2734 int text_size = startx_scrollbar - startx_text;
2735 int max_buffer_len = text_size / getFontWidth(font_nr);
2736 char buffer[max_buffer_len + 1];
2738 node_first = getTreeInfoFirstGroupEntry(ti);
2739 node = getTreeInfoFromPos(node_first, entry_pos);
2741 strncpy(buffer, node->name, max_buffer_len);
2742 buffer[max_buffer_len] = '\0';
2744 DrawText(startx, starty, buffer, font_nr + node->color);
2746 if (node->parent_link)
2747 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2748 else if (node->level_group)
2749 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2751 initCursor(i, IMG_MENU_BUTTON);
2754 game_status = last_game_status; /* restore current game status */
2756 redraw_mask |= REDRAW_FIELD;
2759 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2761 TreeInfo *node, *node_first;
2762 int x, last_redraw_mask = redraw_mask;
2763 int ypos = MENU_TITLE2_YPOS;
2764 int font_nr = FONT_TITLE_2;
2766 if (ti->type != TREE_TYPE_LEVEL_DIR)
2769 node_first = getTreeInfoFirstGroupEntry(ti);
2770 node = getTreeInfoFromPos(node_first, entry_pos);
2772 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
2774 if (node->parent_link)
2775 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
2777 else if (node->level_group)
2778 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
2780 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2781 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
2782 node->levels, node->class_desc);
2784 /* let BackToFront() redraw only what is needed */
2785 redraw_mask = last_redraw_mask | REDRAW_TILES;
2786 for (x = 0; x < SCR_FIELDX; x++)
2787 MarkTileDirty(x, 1);
2790 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2793 TreeInfo *ti = *ti_ptr;
2795 int y = ti->cl_cursor;
2796 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2797 int num_entries = numTreeInfoInGroup(ti);
2798 int num_page_entries;
2799 int last_game_status = game_status; /* save current game status */
2800 boolean position_set_by_scrollbar = (dx == 999);
2802 /* force LEVELS draw offset on choose level and artwork setup screen */
2803 game_status = GAME_MODE_LEVELS;
2805 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2806 num_page_entries = num_entries;
2808 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2810 game_status = last_game_status; /* restore current game status */
2812 if (button == MB_MENU_INITIALIZE)
2814 int num_entries = numTreeInfoInGroup(ti);
2815 int entry_pos = posTreeInfo(ti);
2817 if (ti->cl_first == -1)
2819 /* only on initialization */
2820 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2821 ti->cl_cursor = entry_pos - ti->cl_first;
2823 else if (ti->cl_cursor >= num_page_entries ||
2824 (num_entries > num_page_entries &&
2825 num_entries - ti->cl_first < num_page_entries))
2827 /* only after change of list size (by custom graphic configuration) */
2828 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2829 ti->cl_cursor = entry_pos - ti->cl_first;
2832 if (position_set_by_scrollbar)
2835 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2838 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2839 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2840 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2844 else if (button == MB_MENU_LEAVE)
2846 PlaySound(SND_MENU_ITEM_SELECTING);
2848 if (ti->node_parent)
2850 *ti_ptr = ti->node_parent;
2851 DrawChooseTree(ti_ptr);
2853 else if (game_status == GAME_MODE_SETUP)
2855 if (game_status == GAME_MODE_SETUP)
2857 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2858 execSetupGraphics();
2865 game_status = GAME_MODE_MAIN;
2872 if (mx || my) /* mouse input */
2874 int last_game_status = game_status; /* save current game status */
2876 /* force LEVELS draw offset on artwork setup screen */
2877 game_status = GAME_MODE_LEVELS;
2879 x = (mx - mSX) / 32;
2880 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2882 game_status = last_game_status; /* restore current game status */
2884 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2886 /* move cursor instead of scrolling when already at start/end of list */
2887 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2889 else if (dy == +1 * SCROLL_LINE &&
2890 ti->cl_first + num_page_entries == num_entries)
2893 /* handle scrolling screen one line or page */
2894 if (ti->cl_cursor + dy < 0 ||
2895 ti->cl_cursor + dy > num_page_entries - 1)
2897 if (ABS(dy) == SCROLL_PAGE)
2898 step = num_page_entries - 1;
2900 if (dy < 0 && ti->cl_first > 0)
2902 /* scroll page/line up */
2904 ti->cl_first -= step;
2905 if (ti->cl_first < 0)
2908 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2909 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2910 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2912 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2915 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2917 /* scroll page/line down */
2919 ti->cl_first += step;
2920 if (ti->cl_first + num_page_entries > num_entries)
2921 ti->cl_first = MAX(0, num_entries - num_page_entries);
2923 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2924 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2925 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2927 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2934 /* handle moving cursor one line */
2935 y = ti->cl_cursor + dy;
2940 TreeInfo *node_first, *node_cursor;
2941 int entry_pos = ti->cl_first + y;
2943 node_first = getTreeInfoFirstGroupEntry(ti);
2944 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2946 if (node_cursor->node_group)
2948 PlaySound(SND_MENU_ITEM_SELECTING);
2950 node_cursor->cl_first = ti->cl_first;
2951 node_cursor->cl_cursor = ti->cl_cursor;
2952 *ti_ptr = node_cursor->node_group;
2953 DrawChooseTree(ti_ptr);
2958 else if (dx == -1 && ti->node_parent)
2960 PlaySound(SND_MENU_ITEM_SELECTING);
2962 *ti_ptr = ti->node_parent;
2963 DrawChooseTree(ti_ptr);
2968 if (!anyScrollbarGadgetActive() &&
2969 IN_VIS_FIELD(x, y) &&
2970 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2971 y >= 0 && y < num_page_entries)
2975 if (y != ti->cl_cursor)
2977 PlaySound(SND_MENU_ITEM_ACTIVATING);
2979 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2980 drawChooseTreeCursor(y, TRUE);
2981 drawChooseTreeInfo(ti->cl_first + y, ti);
2988 TreeInfo *node_first, *node_cursor;
2989 int entry_pos = ti->cl_first + y;
2991 PlaySound(SND_MENU_ITEM_SELECTING);
2993 node_first = getTreeInfoFirstGroupEntry(ti);
2994 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2996 if (node_cursor->node_group)
2998 node_cursor->cl_first = ti->cl_first;
2999 node_cursor->cl_cursor = ti->cl_cursor;
3000 *ti_ptr = node_cursor->node_group;
3001 DrawChooseTree(ti_ptr);
3003 else if (node_cursor->parent_link)
3005 *ti_ptr = node_cursor->node_parent;
3006 DrawChooseTree(ti_ptr);
3010 node_cursor->cl_first = ti->cl_first;
3011 node_cursor->cl_cursor = ti->cl_cursor;
3012 *ti_ptr = node_cursor;
3014 if (ti->type == TREE_TYPE_LEVEL_DIR)
3016 LoadLevelSetup_SeriesInfo();
3018 SaveLevelSetup_LastSeries();
3019 SaveLevelSetup_SeriesInfo();
3023 if (game_status == GAME_MODE_SETUP)
3025 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3026 execSetupGraphics();
3032 game_status = GAME_MODE_MAIN;
3040 void DrawChooseLevel()
3042 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3044 DrawChooseTree(&leveldir_current);
3050 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3052 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3057 void DrawHallOfFame(int highlight_position)
3060 FadeSoundsAndMusic();
3062 /* (this is needed when called from GameEnd() after winning a game) */
3063 KeyboardAutoRepeatOn();
3066 /* (this is needed when called from GameEnd() after winning a game) */
3067 SetDrawDeactivationMask(REDRAW_NONE);
3068 SetDrawBackgroundMask(REDRAW_FIELD);
3070 CloseDoor(DOOR_CLOSE_2);
3072 if (highlight_position < 0)
3073 LoadScore(level_nr);
3075 FadeOut(REDRAW_FIELD);
3082 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3084 FadeIn(REDRAW_FIELD);
3087 static void drawHallOfFameList(int first_entry, int highlight_position)
3091 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3094 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3095 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3096 "HighScores of Level %d", level_nr);
3098 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3100 int entry = first_entry + i;
3101 boolean active = (entry == highlight_position);
3102 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3103 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3104 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3105 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3106 int dx1 = 3 * getFontWidth(font_nr1);
3107 int dx2 = dx1 + getFontWidth(font_nr1);
3108 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3109 int sy = mSY + 64 + i * 32;
3111 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3112 DrawText(mSX + dx1, sy, ".", font_nr1);
3113 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3115 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3116 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3118 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3121 redraw_mask |= REDRAW_FIELD;
3124 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3126 static int first_entry = 0;
3127 static int highlight_position = 0;
3128 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3130 if (button == MB_MENU_INITIALIZE)
3133 highlight_position = mx;
3134 drawHallOfFameList(first_entry, highlight_position);
3139 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3140 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3144 if (first_entry > 0)
3146 first_entry -= step;
3147 if (first_entry < 0)
3150 drawHallOfFameList(first_entry, highlight_position);
3155 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3157 first_entry += step;
3158 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3159 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3161 drawHallOfFameList(first_entry, highlight_position);
3164 else if (button == MB_MENU_LEAVE)
3166 PlaySound(SND_MENU_ITEM_SELECTING);
3168 FadeSound(SND_BACKGROUND_SCORES);
3170 game_status = GAME_MODE_MAIN;
3174 else if (button == MB_MENU_CHOICE)
3176 PlaySound(SND_MENU_ITEM_SELECTING);
3178 FadeSound(SND_BACKGROUND_SCORES);
3179 FadeOut(REDRAW_FIELD);
3181 game_status = GAME_MODE_MAIN;
3183 DrawAndFadeInMainMenu(REDRAW_FIELD);
3186 if (game_status == GAME_MODE_SCORES)
3187 PlayMenuSoundIfLoop();
3193 /* ========================================================================= */
3194 /* setup screen functions */
3195 /* ========================================================================= */
3197 static struct TokenInfo *setup_info;
3198 static int num_setup_info;
3200 static char *screen_mode_text;
3201 static char *graphics_set_name;
3202 static char *sounds_set_name;
3203 static char *music_set_name;
3205 static void execSetupMain()
3207 setup_mode = SETUP_MODE_MAIN;
3211 static void execSetupGame()
3213 setup_mode = SETUP_MODE_GAME;
3217 static void execSetupEditor()
3219 setup_mode = SETUP_MODE_EDITOR;
3223 static void execSetupGraphics()
3225 if (video.fullscreen_available && screen_modes == NULL)
3229 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3231 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3232 char identifier[32], name[32];
3233 int x = video.fullscreen_modes[i].width;
3234 int y = video.fullscreen_modes[i].height;
3237 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3239 ti->node_top = &screen_modes;
3240 ti->sort_priority = x * 10000 + y;
3242 sprintf(identifier, "%dx%d", x, y);
3243 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3245 setString(&ti->identifier, identifier);
3246 setString(&ti->name, name);
3247 setString(&ti->name_sorting, name);
3248 setString(&ti->infotext, "Fullscreen Mode");
3250 pushTreeInfo(&screen_modes, ti);
3253 /* sort fullscreen modes to start with lowest available screen resolution */
3254 sortTreeInfo(&screen_modes);
3256 /* set current screen mode for fullscreen mode to configured setup value */
3257 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3258 setup.fullscreen_mode);
3260 /* if that fails, set current screen mode to reliable default value */
3261 if (screen_mode_current == NULL)
3262 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3263 DEFAULT_FULLSCREEN_MODE);
3265 /* if that also fails, set current screen mode to first available mode */
3266 if (screen_mode_current == NULL)
3267 screen_mode_current = screen_modes;
3269 if (screen_mode_current == NULL)
3270 video.fullscreen_available = FALSE;
3273 if (video.fullscreen_available)
3275 setup.fullscreen_mode = screen_mode_current->identifier;
3277 /* needed for displaying screen mode name instead of identifier */
3278 screen_mode_text = screen_mode_current->name;
3281 setup_mode = SETUP_MODE_GRAPHICS;
3285 static void execSetupChooseScreenMode()
3287 if (!video.fullscreen_available)
3290 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3294 static void execSetupSound()
3296 setup_mode = SETUP_MODE_SOUND;
3300 static void execSetupArtwork()
3302 setup.graphics_set = artwork.gfx_current->identifier;
3303 setup.sounds_set = artwork.snd_current->identifier;
3304 setup.music_set = artwork.mus_current->identifier;
3306 /* needed if last screen (setup choice) changed graphics, sounds or music */
3307 ReloadCustomArtwork(0);
3309 /* needed for displaying artwork name instead of artwork identifier */
3310 graphics_set_name = artwork.gfx_current->name;
3311 sounds_set_name = artwork.snd_current->name;
3312 music_set_name = artwork.mus_current->name;
3314 setup_mode = SETUP_MODE_ARTWORK;
3318 static void execSetupChooseGraphics()
3320 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3324 static void execSetupChooseSounds()
3326 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3330 static void execSetupChooseMusic()
3332 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3336 static void execSetupInput()
3338 setup_mode = SETUP_MODE_INPUT;
3342 static void execSetupShortcut1()
3344 setup_mode = SETUP_MODE_SHORTCUT_1;
3348 static void execSetupShortcut2()
3350 setup_mode = SETUP_MODE_SHORTCUT_2;
3354 static void execExitSetup()
3356 game_status = GAME_MODE_MAIN;
3360 static void execSaveAndExitSetup()
3366 static struct TokenInfo setup_info_main[] =
3368 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3369 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3370 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3371 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3372 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3373 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3374 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3375 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3376 { TYPE_EMPTY, NULL, "" },
3377 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3378 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3383 static struct TokenInfo setup_info_game[] =
3385 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3386 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3387 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3388 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3389 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3390 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3391 { TYPE_EMPTY, NULL, "" },
3392 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3397 static struct TokenInfo setup_info_editor[] =
3400 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3401 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3402 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3403 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3404 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3405 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3406 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3407 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3409 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3410 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
3411 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3413 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3415 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3416 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3417 { TYPE_EMPTY, NULL, "" },
3419 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3420 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3421 { TYPE_EMPTY, NULL, "" },
3423 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3424 { TYPE_EMPTY, NULL, "" },
3425 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3430 static struct TokenInfo setup_info_graphics[] =
3432 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3433 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3434 { TYPE_STRING, &screen_mode_text, "" },
3435 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3437 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3438 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3440 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3441 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3442 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3443 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3444 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3445 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3446 { TYPE_EMPTY, NULL, "" },
3447 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3452 static struct TokenInfo setup_info_sound[] =
3454 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3455 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3456 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3457 { TYPE_EMPTY, NULL, "" },
3458 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3463 static struct TokenInfo setup_info_artwork[] =
3465 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3466 { TYPE_STRING, &graphics_set_name, "" },
3467 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3468 { TYPE_STRING, &sounds_set_name, "" },
3469 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3470 { TYPE_STRING, &music_set_name, "" },
3471 { TYPE_EMPTY, NULL, "" },
3473 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3474 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3475 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3477 { TYPE_STRING, NULL, "Override Level Artwork:"},
3478 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3479 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3480 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3482 { TYPE_EMPTY, NULL, "" },
3483 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3488 static struct TokenInfo setup_info_input[] =
3490 { TYPE_SWITCH, NULL, "Player:" },
3491 { TYPE_SWITCH, NULL, "Device:" },
3492 { TYPE_ENTER_MENU, NULL, "" },
3493 { TYPE_EMPTY, NULL, "" },
3494 { TYPE_EMPTY, NULL, "" },
3495 { TYPE_EMPTY, NULL, "" },
3496 { TYPE_EMPTY, NULL, "" },
3497 { TYPE_EMPTY, NULL, "" },
3498 { TYPE_EMPTY, NULL, "" },
3499 { TYPE_EMPTY, NULL, "" },
3500 { TYPE_EMPTY, NULL, "" },
3501 { TYPE_EMPTY, NULL, "" },
3502 { TYPE_EMPTY, NULL, "" },
3503 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3508 static struct TokenInfo setup_info_shortcut_1[] =
3510 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3511 { TYPE_KEY, &setup.shortcut.save_game, "" },
3512 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3513 { TYPE_KEY, &setup.shortcut.load_game, "" },
3514 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3515 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3516 { TYPE_EMPTY, NULL, "" },
3517 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3518 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3519 { TYPE_EMPTY, NULL, "" },
3520 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3525 static struct TokenInfo setup_info_shortcut_2[] =
3527 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3528 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3529 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3530 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3531 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3532 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3533 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3534 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3535 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3536 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3537 { TYPE_EMPTY, NULL, "" },
3538 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3543 static Key getSetupKey()
3545 Key key = KSYM_UNDEFINED;
3546 boolean got_key_event = FALSE;
3548 while (!got_key_event)
3550 if (PendingEvent()) /* got event */
3558 case EVENT_KEYPRESS:
3560 key = GetEventKey((KeyEvent *)&event, TRUE);
3562 /* press 'Escape' or 'Enter' to keep the existing key binding */
3563 if (key == KSYM_Escape || key == KSYM_Return)
3564 key = KSYM_UNDEFINED; /* keep old value */
3566 got_key_event = TRUE;
3570 case EVENT_KEYRELEASE:
3571 key_joystick_mapping = 0;
3575 HandleOtherEvents(&event);
3583 /* don't eat all CPU time */
3590 static int getSetupTextFont(int type)
3592 if (type & (TYPE_SWITCH |
3603 static int getSetupValueFont(int type, void *value)
3605 if (type & TYPE_KEY)
3606 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3607 else if (type & TYPE_STRING)
3608 return FONT_VALUE_2;
3609 else if (type & TYPE_ECS_AGA)
3610 return FONT_VALUE_1;
3611 else if (type & TYPE_BOOLEAN_STYLE)
3612 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3614 return FONT_VALUE_1;
3617 static void drawSetupValue(int pos)
3619 boolean font_draw_xoffset_modified = FALSE;
3620 int font_draw_xoffset_old = -1;
3621 int xpos = MENU_SCREEN_VALUE_XPOS;
3622 int ypos = MENU_SCREEN_START_YPOS + pos;
3623 int startx = mSX + xpos * 32;
3624 int starty = mSY + ypos * 32;
3625 int font_nr, font_width;
3626 int type = setup_info[pos].type;
3627 void *value = setup_info[pos].value;
3628 char *value_string = getSetupValue(type, value);
3631 if (value_string == NULL)
3634 if (type & TYPE_KEY)
3636 xpos = MENU_SCREEN_START_XPOS;
3638 if (type & TYPE_QUERY)
3640 value_string = "<press key>";
3643 else if (type & TYPE_STRING)
3645 int max_value_len = (SCR_FIELDX - 2) * 2;
3647 xpos = MENU_SCREEN_START_XPOS;
3649 if (strlen(value_string) > max_value_len)
3650 value_string[max_value_len] = '\0';
3653 startx = mSX + xpos * 32;
3654 starty = mSY + ypos * 32;
3655 font_nr = getSetupValueFont(type, value);
3656 font_width = getFontWidth(font_nr);
3658 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3659 if (setup_mode != SETUP_MODE_INPUT)
3661 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3662 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3663 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3664 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3665 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3666 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3667 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3668 boolean correct_font_draw_xoffset = FALSE;
3670 if (xpos == MENU_SCREEN_START_XPOS &&
3671 startx + font1_xoffset < text_startx + text_font_xoffset)
3672 correct_font_draw_xoffset = TRUE;
3674 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3675 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3676 correct_font_draw_xoffset = TRUE;
3678 /* check if setup value would overlap with setup text when printed */
3679 /* (this can happen for extreme/wrong values for font draw offset) */
3680 if (correct_font_draw_xoffset)
3682 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3683 font_draw_xoffset_modified = TRUE;
3685 if (type & TYPE_KEY)
3686 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3687 else if (!(type & TYPE_STRING))
3688 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3689 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3693 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3694 DrawText(startx + i * font_width, starty, " ", font_nr);
3696 DrawText(startx, starty, value_string, font_nr);
3698 if (font_draw_xoffset_modified)
3699 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3702 static void changeSetupValue(int pos)
3704 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3706 *(boolean *)setup_info[pos].value ^= TRUE;
3708 else if (setup_info[pos].type & TYPE_KEY)
3712 setup_info[pos].type |= TYPE_QUERY;
3713 drawSetupValue(pos);
3714 setup_info[pos].type &= ~TYPE_QUERY;
3716 key = getSetupKey();
3717 if (key != KSYM_UNDEFINED)
3718 *(Key *)setup_info[pos].value = key;
3721 drawSetupValue(pos);
3724 static void DrawCursorAndText_Setup(int pos, boolean active)
3726 int xpos = MENU_SCREEN_START_XPOS;
3727 int ypos = MENU_SCREEN_START_YPOS + pos;
3728 int font_nr = getSetupTextFont(setup_info[pos].type);
3730 if (setup_info == setup_info_input)
3731 font_nr = FONT_MENU_1;
3734 font_nr = FONT_ACTIVE(font_nr);
3736 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3738 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3739 drawCursor(pos, active);
3742 static void DrawSetupScreen_Generic()
3744 char *title_string = NULL;
3748 CloseDoor(DOOR_CLOSE_2);
3752 if (setup_mode == SETUP_MODE_MAIN)
3754 setup_info = setup_info_main;
3755 title_string = "Setup";
3757 else if (setup_mode == SETUP_MODE_GAME)
3759 setup_info = setup_info_game;
3760 title_string = "Setup Game";
3762 else if (setup_mode == SETUP_MODE_EDITOR)
3764 setup_info = setup_info_editor;
3765 title_string = "Setup Editor";
3767 else if (setup_mode == SETUP_MODE_GRAPHICS)
3769 setup_info = setup_info_graphics;
3770 title_string = "Setup Graphics";
3772 else if (setup_mode == SETUP_MODE_SOUND)
3774 setup_info = setup_info_sound;
3775 title_string = "Setup Sound";
3777 else if (setup_mode == SETUP_MODE_ARTWORK)
3779 setup_info = setup_info_artwork;
3780 title_string = "Custom Artwork";
3782 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3784 setup_info = setup_info_shortcut_1;
3785 title_string = "Setup Shortcuts";
3787 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3789 setup_info = setup_info_shortcut_2;
3790 title_string = "Setup Shortcuts";
3793 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3796 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3798 void *value_ptr = setup_info[i].value;
3801 int xpos = MENU_SCREEN_START_XPOS;
3802 int ypos = MENU_SCREEN_START_YPOS + i;
3806 /* set some entries to "unchangeable" according to other variables */
3807 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3808 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3809 (value_ptr == &setup.sound_music && !audio.music_available) ||
3810 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3811 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3812 setup_info[i].type |= TYPE_GHOSTED;
3814 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3815 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3816 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3817 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3818 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3819 initCursor(i, IMG_MENU_BUTTON);
3822 DrawCursorAndText_Setup(i, FALSE);
3824 font_nr = getSetupTextFont(setup_info[i].type);
3826 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3829 if (setup_info[i].type & TYPE_VALUE)
3836 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3837 "Joysticks deactivated in setup menu");
3842 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3845 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3847 static int choice_store[MAX_SETUP_MODES];
3848 int choice = choice_store[setup_mode]; /* always starts with 0 */
3852 if (button == MB_MENU_INITIALIZE)
3854 /* advance to first valid menu entry */
3855 while (choice < num_setup_info &&
3856 setup_info[choice].type & TYPE_SKIP_ENTRY)
3858 choice_store[setup_mode] = choice;
3861 DrawCursorAndText_Setup(choice, TRUE);
3863 drawCursor(choice, TRUE);
3868 else if (button == MB_MENU_LEAVE)
3870 PlaySound(SND_MENU_ITEM_SELECTING);
3872 for (y = 0; y < num_setup_info; y++)
3874 if (setup_info[y].type & TYPE_LEAVE_MENU)
3876 void (*menu_callback_function)(void) = setup_info[y].value;
3878 menu_callback_function();
3880 break; /* absolutely needed because function changes 'setup_info'! */
3887 if (mx || my) /* mouse input */
3889 x = (mx - mSX) / 32;
3890 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3892 else if (dx || dy) /* keyboard input */
3896 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3898 if (setup_info[choice].type & menu_navigation_type ||
3899 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3900 button = MB_MENU_CHOICE;
3905 /* jump to next non-empty menu entry (up or down) */
3906 while (y > 0 && y < num_setup_info - 1 &&
3907 setup_info[y].type & TYPE_SKIP_ENTRY)
3911 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3915 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3917 PlaySound(SND_MENU_ITEM_ACTIVATING);
3920 DrawCursorAndText_Setup(choice, FALSE);
3921 DrawCursorAndText_Setup(y, TRUE);
3923 drawCursor(choice, FALSE);
3924 drawCursor(y, TRUE);
3927 choice = choice_store[setup_mode] = y;
3930 else if (!(setup_info[y].type & TYPE_GHOSTED))
3932 PlaySound(SND_MENU_ITEM_SELECTING);
3934 /* when selecting key headline, execute function for key value change */
3935 if (setup_info[y].type & TYPE_KEYTEXT &&
3936 setup_info[y + 1].type & TYPE_KEY)
3939 /* when selecting string value, execute function for list selection */
3940 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3941 setup_info[y - 1].type & TYPE_ENTER_LIST)
3944 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3946 void (*menu_callback_function)(void) = setup_info[y].value;
3948 menu_callback_function();
3952 if (setup_info[y].type & TYPE_VALUE)
3953 changeSetupValue(y);
3959 void DrawSetupScreen_Input()
3968 setup_info = setup_info_input;
3971 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3974 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3976 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3977 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3978 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3979 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3980 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3981 initCursor(i, IMG_MENU_BUTTON);
3983 DrawCursorAndText_Setup(i, FALSE);
3986 initCursor(0, IMG_MENU_BUTTON);
3987 initCursor(1, IMG_MENU_BUTTON);
3988 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3989 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3991 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3992 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3993 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3997 DeactivateJoystickForCalibration();
4000 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4001 "Joysticks deactivated on this screen");
4004 /* create gadgets for setup input menu screen */
4005 FreeScreenGadgets();
4006 CreateScreenGadgets();
4008 /* map gadgets for setup input menu screen */
4009 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4011 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4016 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4018 if (device_name == NULL)
4021 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4024 if (strlen(device_name) > 1)
4026 char c1 = device_name[strlen(device_name) - 1];
4027 char c2 = device_name[strlen(device_name) - 2];
4029 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4030 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4033 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4034 strlen(device_name));
4037 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4040 static struct SetupKeyboardInfo custom_key;
4047 { &custom_key.left, "Joystick Left" },
4048 { &custom_key.right, "Joystick Right" },
4049 { &custom_key.up, "Joystick Up" },
4050 { &custom_key.down, "Joystick Down" },
4051 { &custom_key.snap, "Button 1" },
4052 { &custom_key.drop, "Button 2" }
4054 static char *joystick_name[MAX_PLAYERS] =
4061 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4065 custom_key = setup.input[player_nr].key;
4067 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4068 FONT_INPUT_1_ACTIVE);
4070 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4072 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4073 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4075 if (setup.input[player_nr].use_joystick)
4077 char *device_name = setup.input[player_nr].joy.device_name;
4078 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4079 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4081 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4082 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4086 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4087 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4090 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4092 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4093 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4094 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4095 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4097 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4098 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4099 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4100 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4101 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4102 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4104 for (i = 0; i < 6; i++)
4106 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4108 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4110 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4111 (setup.input[player_nr].use_joystick ?
4113 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4117 static int input_player_nr = 0;
4119 void HandleSetupScreen_Input_Player(int step, int direction)
4121 int old_player_nr = input_player_nr;
4124 new_player_nr = old_player_nr + step * direction;
4125 if (new_player_nr < 0)
4127 if (new_player_nr > MAX_PLAYERS - 1)
4128 new_player_nr = MAX_PLAYERS - 1;
4130 if (new_player_nr != old_player_nr)
4132 input_player_nr = new_player_nr;
4134 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4138 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4140 static int choice = 0;
4143 int pos_start = SETUPINPUT_SCREEN_POS_START;
4144 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4145 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4146 int pos_end = SETUPINPUT_SCREEN_POS_END;
4148 if (button == MB_MENU_INITIALIZE)
4150 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4153 DrawCursorAndText_Setup(choice, TRUE);
4155 drawCursor(choice, TRUE);
4160 else if (button == MB_MENU_LEAVE)
4162 setup_mode = SETUP_MODE_MAIN;
4169 if (mx || my) /* mouse input */
4171 x = (mx - mSX) / 32;
4172 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4174 else if (dx || dy) /* keyboard input */
4176 if (dx && choice == 0)
4177 x = (dx < 0 ? 10 : 12);
4178 else if ((dx && choice == 1) ||
4179 (dx == +1 && choice == 2) ||
4180 (dx == -1 && choice == pos_end))
4181 button = MB_MENU_CHOICE;
4185 if (y >= pos_empty1 && y <= pos_empty2)
4186 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4189 if (y == 0 && dx != 0 && button)
4191 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4193 else if (IN_VIS_FIELD(x, y) &&
4194 y >= pos_start && y <= pos_end &&
4195 !(y >= pos_empty1 && y <= pos_empty2))
4202 DrawCursorAndText_Setup(choice, FALSE);
4203 DrawCursorAndText_Setup(y, TRUE);
4205 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4207 drawCursor(choice, FALSE);
4208 drawCursor(y, TRUE);
4218 char *device_name = setup.input[input_player_nr].joy.device_name;
4220 if (!setup.input[input_player_nr].use_joystick)
4222 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4224 setJoystickDeviceToNr(device_name, new_device_nr);
4225 setup.input[input_player_nr].use_joystick = TRUE;
4229 int device_nr = getJoystickNrFromDeviceName(device_name);
4230 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4232 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4233 setup.input[input_player_nr].use_joystick = FALSE;
4235 setJoystickDeviceToNr(device_name, new_device_nr);
4238 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4242 if (setup.input[input_player_nr].use_joystick)
4245 CalibrateJoystick(input_player_nr);
4248 CustomizeKeyboard(input_player_nr);
4250 else if (y == pos_end)
4254 setup_mode = SETUP_MODE_MAIN;
4261 void CustomizeKeyboard(int player_nr)
4265 boolean finished = FALSE;
4266 static struct SetupKeyboardInfo custom_key;
4271 } customize_step[] =
4273 { &custom_key.left, "Move Left" },
4274 { &custom_key.right, "Move Right" },
4275 { &custom_key.up, "Move Up" },
4276 { &custom_key.down, "Move Down" },
4277 { &custom_key.snap, "Snap Field" },
4278 { &custom_key.drop, "Drop Element" }
4281 /* read existing key bindings from player setup */
4282 custom_key = setup.input[player_nr].key;
4286 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4292 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4293 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4294 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4295 "Key:", FONT_INPUT_1_ACTIVE);
4296 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4297 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4301 if (PendingEvent()) /* got event */
4309 case EVENT_KEYPRESS:
4311 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4313 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4319 /* all keys configured -- wait for "Escape" or "Return" key */
4323 /* press 'Enter' to keep the existing key binding */
4324 if (key == KSYM_Return)
4325 key = *customize_step[step_nr].key;
4327 /* check if key already used */
4328 for (i = 0; i < step_nr; i++)
4329 if (*customize_step[i].key == key)
4334 /* got new key binding */
4335 *customize_step[step_nr].key = key;
4336 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4338 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4339 getKeyNameFromKey(key), FONT_VALUE_1);
4342 /* un-highlight last query */
4343 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4344 customize_step[step_nr - 1].text, FONT_MENU_1);
4345 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4346 "Key:", FONT_MENU_1);
4348 /* press 'Enter' to leave */
4351 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4352 "Press Enter", FONT_TITLE_1);
4356 /* query next key binding */
4357 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4358 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4359 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4360 "Key:", FONT_INPUT_1_ACTIVE);
4361 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4362 getKeyNameFromKey(*customize_step[step_nr].key),
4367 case EVENT_KEYRELEASE:
4368 key_joystick_mapping = 0;
4372 HandleOtherEvents(&event);
4380 /* don't eat all CPU time */
4384 /* write new key bindings back to player setup */
4385 setup.input[player_nr].key = custom_key;
4388 DrawSetupScreen_Input();
4391 static boolean CalibrateJoystickMain(int player_nr)
4393 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4394 int new_joystick_xright = JOYSTICK_XMIDDLE;
4395 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4396 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4397 int new_joystick_xmiddle, new_joystick_ymiddle;
4399 int joystick_fd = joystick.fd[player_nr];
4400 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4401 boolean check[3][3];
4402 int check_remaining = 3 * 3;
4407 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4410 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4415 for (y = 0; y < 3; y++)
4417 for (x = 0; x < 3; x++)
4419 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4420 check[x][y] = FALSE;
4424 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4425 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4426 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4427 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4428 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4429 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4430 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4432 joy_value = Joystick(player_nr);
4433 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4434 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4436 /* eventually uncalibrated center position (joystick could be uncentered) */
4437 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4440 new_joystick_xmiddle = joy_x;
4441 new_joystick_ymiddle = joy_y;
4443 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4446 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4451 if (PendingEvent()) /* got event */
4459 case EVENT_KEYPRESS:
4460 switch (GetEventKey((KeyEvent *)&event, TRUE))
4463 if (check_remaining == 0)
4476 case EVENT_KEYRELEASE:
4477 key_joystick_mapping = 0;
4481 HandleOtherEvents(&event);
4486 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4489 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4490 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4491 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4492 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4494 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4495 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4496 setup.input[player_nr].joy.xright = new_joystick_xright;
4497 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4498 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4499 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4501 CheckJoystickData();
4503 joy_value = Joystick(player_nr);
4505 if (joy_value & JOY_BUTTON && check_remaining == 0)
4508 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4509 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4511 if (x != last_x || y != last_y)
4513 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4514 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4519 if (check_remaining > 0 && !check[x+1][y+1])
4521 check[x+1][y+1] = TRUE;
4527 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4528 setup.input[player_nr].joy.xleft,
4529 setup.input[player_nr].joy.xmiddle,
4530 setup.input[player_nr].joy.xright);
4531 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4532 setup.input[player_nr].joy.yupper,
4533 setup.input[player_nr].joy.ymiddle,
4534 setup.input[player_nr].joy.ylower);
4543 /* don't eat all CPU time */
4547 /* calibrated center position (joystick should now be centered) */
4548 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4551 new_joystick_xmiddle = joy_x;
4552 new_joystick_ymiddle = joy_y;
4557 DrawSetupScreen_Input();
4560 /* wait until the last pressed button was released */
4561 while (Joystick(player_nr) & JOY_BUTTON)
4563 if (PendingEvent()) /* got event */
4568 HandleOtherEvents(&event);
4577 void CalibrateJoystick(int player_nr)
4579 if (!CalibrateJoystickMain(player_nr))
4581 char *device_name = setup.input[player_nr].joy.device_name;
4582 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4583 int xpos = mSX - SX;
4584 int ypos = mSY - SY;
4588 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4589 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4592 Delay(2000); /* show error message for a short time */
4598 DrawSetupScreen_Input();
4602 void DrawSetupScreen()
4604 DeactivateJoystick();
4606 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4608 if (setup_mode == SETUP_MODE_INPUT)
4609 DrawSetupScreen_Input();
4610 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4611 DrawChooseTree(&screen_mode_current);
4612 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4613 DrawChooseTree(&artwork.gfx_current);
4614 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4615 DrawChooseTree(&artwork.snd_current);
4616 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4617 DrawChooseTree(&artwork.mus_current);
4619 DrawSetupScreen_Generic();
4625 void RedrawSetupScreenAfterFullscreenToggle()
4627 if (setup_mode == SETUP_MODE_GRAPHICS)
4631 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4633 if (setup_mode == SETUP_MODE_INPUT)
4634 HandleSetupScreen_Input(mx, my, dx, dy, button);
4635 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4636 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4637 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4638 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4639 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4640 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4641 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4642 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4644 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4649 void HandleGameActions()
4651 if (game_status != GAME_MODE_PLAYING)
4654 GameActions(); /* main game loop */
4656 if (tape.auto_play && !tape.playing)
4657 AutoPlayTape(); /* continue automatically playing next tape */
4661 /* ---------- new screen button stuff -------------------------------------- */
4663 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4668 case SCREEN_CTRL_ID_PREV_LEVEL:
4669 *x = mSX + menu.main.button.prev_level.x;
4670 *y = mSY + menu.main.button.prev_level.y;
4673 case SCREEN_CTRL_ID_NEXT_LEVEL:
4674 *x = mSX + menu.main.button.next_level.x;
4675 *y = mSY + menu.main.button.next_level.y;
4678 case SCREEN_CTRL_ID_PREV_LEVEL:
4679 *x = mSX + TILEX * getPrevlevelButtonPos();
4680 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4683 case SCREEN_CTRL_ID_NEXT_LEVEL:
4684 *x = mSX + TILEX * getNextLevelButtonPos();
4685 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4689 case SCREEN_CTRL_ID_PREV_PLAYER:
4690 *x = mSX + TILEX * 10;
4691 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4694 case SCREEN_CTRL_ID_NEXT_PLAYER:
4695 *x = mSX + TILEX * 12;
4696 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4700 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4706 int gfx_unpressed, gfx_pressed;
4707 void (*get_gadget_position)(int *, int *, int);
4711 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4714 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4715 getScreenMenuButtonPos,
4716 SCREEN_CTRL_ID_PREV_LEVEL,
4721 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4722 getScreenMenuButtonPos,
4723 SCREEN_CTRL_ID_NEXT_LEVEL,
4728 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4729 getScreenMenuButtonPos,
4730 SCREEN_CTRL_ID_PREV_PLAYER,
4735 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4736 getScreenMenuButtonPos,
4737 SCREEN_CTRL_ID_NEXT_PLAYER,
4745 int gfx_unpressed, gfx_pressed;
4749 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4752 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4753 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4754 SCREEN_CTRL_ID_SCROLL_UP,
4758 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4759 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4760 SCREEN_CTRL_ID_SCROLL_DOWN,
4767 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4768 Bitmap **gfx_unpressed, **gfx_pressed;
4770 int gfx_unpressed, gfx_pressed;
4777 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4780 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4781 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4783 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4785 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4786 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4787 GD_TYPE_SCROLLBAR_VERTICAL,
4788 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4789 "scroll level series vertically"
4793 static void CreateScreenMenubuttons()
4795 struct GadgetInfo *gi;
4796 unsigned long event_mask;
4799 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4801 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4802 int gfx_unpressed, gfx_pressed;
4803 int x, y, width, height;
4804 int gd_x1, gd_x2, gd_y1, gd_y2;
4805 int id = menubutton_info[i].gadget_id;
4807 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4809 menubutton_info[i].get_gadget_position(&x, &y, id);
4811 width = SC_MENUBUTTON_XSIZE;
4812 height = SC_MENUBUTTON_YSIZE;
4814 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4815 gfx_pressed = menubutton_info[i].gfx_pressed;
4816 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4817 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4818 gd_x1 = graphic_info[gfx_unpressed].src_x;
4819 gd_y1 = graphic_info[gfx_unpressed].src_y;
4820 gd_x2 = graphic_info[gfx_pressed].src_x;
4821 gd_y2 = graphic_info[gfx_pressed].src_y;
4823 gi = CreateGadget(GDI_CUSTOM_ID, id,
4824 GDI_CUSTOM_TYPE_ID, i,
4825 GDI_INFO_TEXT, menubutton_info[i].infotext,
4830 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4831 GDI_STATE, GD_BUTTON_UNPRESSED,
4832 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4833 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4834 GDI_DIRECT_DRAW, FALSE,
4835 GDI_EVENT_MASK, event_mask,
4836 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4840 Error(ERR_EXIT, "cannot create gadget");
4842 screen_gadget[id] = gi;
4846 static void CreateScreenScrollbuttons()
4848 struct GadgetInfo *gi;
4849 unsigned long event_mask;
4852 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4854 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4855 int gfx_unpressed, gfx_pressed;
4856 int x, y, width, height;
4857 int gd_x1, gd_x2, gd_y1, gd_y2;
4858 int id = scrollbutton_info[i].gadget_id;
4860 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4862 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4863 y = mSY + scrollbutton_info[i].y;
4864 width = SC_SCROLLBUTTON_XSIZE;
4865 height = SC_SCROLLBUTTON_YSIZE;
4867 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4868 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4869 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4871 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4872 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4873 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4874 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4875 gd_x1 = graphic_info[gfx_unpressed].src_x;
4876 gd_y1 = graphic_info[gfx_unpressed].src_y;
4877 gd_x2 = graphic_info[gfx_pressed].src_x;
4878 gd_y2 = graphic_info[gfx_pressed].src_y;
4880 gi = CreateGadget(GDI_CUSTOM_ID, id,
4881 GDI_CUSTOM_TYPE_ID, i,
4882 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4887 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4888 GDI_STATE, GD_BUTTON_UNPRESSED,
4889 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4890 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4891 GDI_DIRECT_DRAW, FALSE,
4892 GDI_EVENT_MASK, event_mask,
4893 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4897 Error(ERR_EXIT, "cannot create gadget");
4899 screen_gadget[id] = gi;
4903 static void CreateScreenScrollbars()
4907 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4909 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4910 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4911 int gfx_unpressed, gfx_pressed;
4913 int x, y, width, height;
4914 int gd_x1, gd_x2, gd_y1, gd_y2;
4915 struct GadgetInfo *gi;
4916 int items_max, items_visible, item_position;
4917 unsigned long event_mask;
4918 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4919 int id = scrollbar_info[i].gadget_id;
4921 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4923 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4924 y = mSY + scrollbar_info[i].y;
4925 width = scrollbar_info[i].width;
4926 height = scrollbar_info[i].height;
4928 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4929 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4931 items_max = num_page_entries;
4932 items_visible = num_page_entries;
4935 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4936 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4937 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4943 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4944 gfx_pressed = scrollbar_info[i].gfx_pressed;
4945 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4946 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4947 gd_x1 = graphic_info[gfx_unpressed].src_x;
4948 gd_y1 = graphic_info[gfx_unpressed].src_y;
4949 gd_x2 = graphic_info[gfx_pressed].src_x;
4950 gd_y2 = graphic_info[gfx_pressed].src_y;
4953 gi = CreateGadget(GDI_CUSTOM_ID, id,
4954 GDI_CUSTOM_TYPE_ID, i,
4955 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4960 GDI_TYPE, scrollbar_info[i].type,
4961 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4962 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4963 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4965 GDI_WHEEL_AREA_X, SX,
4966 GDI_WHEEL_AREA_Y, SY,
4967 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4968 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4970 GDI_WHEEL_AREA_X, 0,
4971 GDI_WHEEL_AREA_Y, 0,
4972 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4973 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4975 GDI_STATE, GD_BUTTON_UNPRESSED,
4976 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4977 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4978 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4979 GDI_DIRECT_DRAW, FALSE,
4980 GDI_EVENT_MASK, event_mask,
4981 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4985 Error(ERR_EXIT, "cannot create gadget");
4987 screen_gadget[id] = gi;
4991 void CreateScreenGadgets()
4993 int last_game_status = game_status; /* save current game status */
4995 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4998 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5000 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5002 /* copy pointers to clip mask and GC */
5003 scrollbar_bitmap[i]->clip_mask =
5004 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5005 scrollbar_bitmap[i]->stored_clip_gc =
5006 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5008 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5009 scrollbar_bitmap[i],
5010 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5011 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5012 TILEX, TILEY, 0, 0);
5016 CreateScreenMenubuttons();
5018 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5019 game_status = GAME_MODE_LEVELS;
5021 CreateScreenScrollbuttons();
5022 CreateScreenScrollbars();
5024 game_status = last_game_status; /* restore current game status */
5027 void FreeScreenGadgets()
5031 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5032 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5034 /* prevent freeing clip mask and GC twice */
5035 scrollbar_bitmap[i]->clip_mask = None;
5036 scrollbar_bitmap[i]->stored_clip_gc = None;
5038 FreeBitmap(scrollbar_bitmap[i]);
5042 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5043 FreeGadget(screen_gadget[i]);
5046 void MapScreenMenuGadgets(int screen_mask)
5050 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5051 if (screen_mask & menubutton_info[i].screen_mask)
5052 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5055 void MapScreenTreeGadgets(TreeInfo *ti)
5057 int num_entries = numTreeInfoInGroup(ti);
5060 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5063 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5064 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5066 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5067 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5070 static void HandleScreenGadgets(struct GadgetInfo *gi)
5072 int id = gi->custom_id;
5073 int button = gi->event.button;
5074 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5078 case SCREEN_CTRL_ID_PREV_LEVEL:
5079 HandleMainMenu_SelectLevel(step, -1);
5082 case SCREEN_CTRL_ID_NEXT_LEVEL:
5083 HandleMainMenu_SelectLevel(step, +1);
5086 case SCREEN_CTRL_ID_PREV_PLAYER:
5087 HandleSetupScreen_Input_Player(step, -1);
5090 case SCREEN_CTRL_ID_NEXT_PLAYER:
5091 HandleSetupScreen_Input_Player(step, +1);
5094 case SCREEN_CTRL_ID_SCROLL_UP:
5095 if (game_status == GAME_MODE_LEVELS)
5096 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5097 else if (game_status == GAME_MODE_SETUP)
5098 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5101 case SCREEN_CTRL_ID_SCROLL_DOWN:
5102 if (game_status == GAME_MODE_LEVELS)
5103 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5104 else if (game_status == GAME_MODE_SETUP)
5105 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5108 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5109 if (game_status == GAME_MODE_LEVELS)
5110 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5111 else if (game_status == GAME_MODE_SETUP)
5112 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);