1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
130 // for input setup functions
131 #define SETUPINPUT_SCREEN_POS_START 0
132 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
133 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
134 #define SETUPINPUT_SCREEN_POS_END 13
136 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
137 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
139 #define MAX_SETUP_TEXT_INPUT_LEN 28
141 // for various menu stuff
142 #define MENU_SCREEN_START_XPOS 1
143 #define MENU_SCREEN_START_YPOS 2
144 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
145 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
146 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
147 #define MENU_TITLE1_YPOS 8
148 #define MENU_TITLE2_YPOS 46
149 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
150 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
151 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
152 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
153 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
154 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
159 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
160 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
161 MENU_INFO_FONT_TITLE))
162 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
163 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
164 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
165 MENU_SCREEN_INFO_YSTART2 - \
167 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
168 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
169 MENU_SCREEN_INFO_YSTEP)
170 #define NUM_INFO_ELEMENTS_FROM_CONF \
171 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
172 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
173 MAX_MENU_ENTRIES_ON_SCREEN)
174 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
175 MAX_INFO_ELEMENTS_ON_SCREEN), \
176 NUM_INFO_ELEMENTS_FROM_CONF)
177 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
178 #define MAX_MENU_TEXT_LENGTH_BIG 13
179 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
181 // screen gadget identifiers
182 #define SCREEN_CTRL_ID_PREV_LEVEL 0
183 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
184 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
185 #define SCREEN_CTRL_ID_LAST_LEVEL 3
186 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
187 #define SCREEN_CTRL_ID_PREV_PLAYER 5
188 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
189 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
190 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
191 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
192 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
193 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
194 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
195 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
196 #define SCREEN_CTRL_ID_SCROLL_UP 14
197 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
198 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
199 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
201 #define NUM_SCREEN_GADGETS 18
203 #define NUM_SCREEN_MENUBUTTONS 14
204 #define NUM_SCREEN_SCROLLBUTTONS 2
205 #define NUM_SCREEN_SCROLLBARS 1
206 #define NUM_SCREEN_TEXTINPUT 1
208 #define SCREEN_MASK_MAIN (1 << 0)
209 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
210 #define SCREEN_MASK_INPUT (1 << 2)
211 #define SCREEN_MASK_TOUCH (1 << 3)
212 #define SCREEN_MASK_TOUCH2 (1 << 4)
214 // graphic position and size values for buttons and scrollbars
215 #define SC_MENUBUTTON_XSIZE TILEX
216 #define SC_MENUBUTTON_YSIZE TILEY
218 #define SC_SCROLLBUTTON_XSIZE TILEX
219 #define SC_SCROLLBUTTON_YSIZE TILEY
221 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
223 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
224 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
225 SC_SCROLLBUTTON_YSIZE)
227 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
228 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
230 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
231 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
232 SC_SCROLLBUTTON_YSIZE)
234 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
235 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
236 SC_SCROLL_VERTICAL_YSIZE)
238 #define SC_BORDER_SIZE 14
241 // forward declarations of internal functions
242 static void HandleScreenGadgets(struct GadgetInfo *);
243 static void HandleSetupScreen_Generic(int, int, int, int, int);
244 static void HandleSetupScreen_Input(int, int, int, int, int);
245 static void CustomizeKeyboard(int);
246 static void ConfigureJoystick(int);
247 static void ConfigureVirtualButtons(void);
248 static void execSetupGame(void);
249 static void execSetupEngines(void);
250 static void execSetupGraphics(void);
251 static void execSetupSound(void);
252 static void execSetupTouch(void);
253 static void execSetupArtwork(void);
254 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
256 static void DrawChoosePlayerName(void);
257 static void DrawChooseLevelSet(void);
258 static void DrawChooseLevelNr(void);
259 static void DrawInfoScreen(void);
260 static void DrawSetupScreen(void);
261 static void DrawTypeName(void);
263 static void DrawInfoScreen_NotAvailable(char *, char *);
264 static void DrawInfoScreen_HelpAnim(int, int, boolean);
265 static void DrawInfoScreen_HelpText(int, int, int, int);
266 static void HandleInfoScreen_Main(int, int, int, int, int);
267 static void HandleInfoScreen_TitleScreen(int);
268 static void HandleInfoScreen_Elements(int);
269 static void HandleInfoScreen_Music(int);
270 static void HandleInfoScreen_Credits(int);
271 static void HandleInfoScreen_Program(int);
272 static void HandleInfoScreen_Version(int);
274 static void ModifyGameSpeedIfNeeded(void);
275 static void DisableVsyncIfNeeded(void);
277 static void MapScreenMenuGadgets(int);
278 static void UnmapScreenMenuGadgets(int);
279 static void MapScreenGadgets(int);
280 static void MapScreenTreeGadgets(TreeInfo *);
282 static void UpdateScreenMenuGadgets(int, boolean);
284 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
286 static int info_mode = INFO_MODE_MAIN;
287 static int setup_mode = SETUP_MODE_MAIN;
289 static TreeInfo *window_sizes = NULL;
290 static TreeInfo *window_size_current = NULL;
292 static TreeInfo *scaling_types = NULL;
293 static TreeInfo *scaling_type_current = NULL;
295 static TreeInfo *rendering_modes = NULL;
296 static TreeInfo *rendering_mode_current = NULL;
298 static TreeInfo *vsync_modes = NULL;
299 static TreeInfo *vsync_mode_current = NULL;
301 static TreeInfo *scroll_delays = NULL;
302 static TreeInfo *scroll_delay_current = NULL;
304 static TreeInfo *snapshot_modes = NULL;
305 static TreeInfo *snapshot_mode_current = NULL;
307 static TreeInfo *game_speeds_normal = NULL;
308 static TreeInfo *game_speeds_extended = NULL;
309 static TreeInfo *game_speeds = NULL;
310 static TreeInfo *game_speed_current = NULL;
312 static TreeInfo *volumes_simple = NULL;
313 static TreeInfo *volume_simple_current = NULL;
315 static TreeInfo *volumes_loops = NULL;
316 static TreeInfo *volume_loops_current = NULL;
318 static TreeInfo *volumes_music = NULL;
319 static TreeInfo *volume_music_current = NULL;
321 static TreeInfo *touch_controls = NULL;
322 static TreeInfo *touch_control_current = NULL;
324 static TreeInfo *move_distances = NULL;
325 static TreeInfo *move_distance_current = NULL;
327 static TreeInfo *drop_distances = NULL;
328 static TreeInfo *drop_distance_current = NULL;
330 static TreeInfo *transparencies = NULL;
331 static TreeInfo *transparency_current = NULL;
333 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
334 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
336 static TreeInfo *player_name = NULL;
337 static TreeInfo *player_name_current = NULL;
339 static TreeInfo *level_number = NULL;
340 static TreeInfo *level_number_current = NULL;
342 static struct ValueTextInfo window_sizes_list[] =
347 { 100, "100 % (Default)" },
360 static struct StringValueTextInfo scaling_types_list[] =
362 { SCALING_QUALITY_NEAREST, "Off" },
363 { SCALING_QUALITY_LINEAR, "Linear" },
364 { SCALING_QUALITY_BEST, "Anisotropic" },
369 static struct StringValueTextInfo rendering_modes_list[] =
371 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
372 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
374 // this mode may work under certain conditions, but does not work on Windows
375 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
377 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
382 static struct StringValueTextInfo vsync_modes_list[] =
384 { STR_VSYNC_MODE_OFF, "Off" },
385 { STR_VSYNC_MODE_NORMAL, "Normal" },
386 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
391 static struct ValueTextInfo game_speeds_list_normal[] =
402 static struct ValueTextInfo game_speeds_list_extended[] =
404 { 1000, "1 fps (Extremely Slow)" },
409 { 29, "35 fps (Original Supaplex)" },
411 { 20, "50 fps (=== Normal Speed ===)" },
412 { 16, "60 fps (60 Hz VSync Speed)" },
413 { 14, "70 fps (Maximum Supaplex)" },
417 { 1, "1000 fps (Extremely Fast)" },
422 static struct ValueTextInfo *game_speeds_list;
424 static struct ValueTextInfo scroll_delays_list[] =
426 { 0, "0 Tiles (No Scroll Delay)" },
429 { 3, "3 Tiles (Default)" },
434 { 8, "8 Tiles (Maximum Scroll Delay)"},
439 static struct StringValueTextInfo snapshot_modes_list[] =
441 { STR_SNAPSHOT_MODE_OFF, "Off" },
442 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
443 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
444 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
449 static struct ValueTextInfo volumes_list[] =
469 static struct StringValueTextInfo touch_controls_list[] =
471 { TOUCH_CONTROL_OFF, "Off" },
472 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
473 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
474 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
479 static struct ValueTextInfo distances_list[] =
494 static struct ValueTextInfo transparencies_list[] =
496 { 0, "0 % (Opaque)" },
506 { 100, "100 % (Invisible)" },
511 static struct ValueTextInfo grid_sizes_list[] =
547 static int align_xoffset = 0;
548 static int align_yoffset = 0;
550 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
551 (s) <= GAME_MODE_SETUP ? (s) : \
552 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
554 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
555 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
557 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
558 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
559 (i) <= INFO_MODE_LEVELSET ? (i) : \
562 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
563 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
564 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
565 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
566 SETUP_MODE_CHOOSE_ARTWORK : \
567 SETUP_MODE_CHOOSE_OTHER)
569 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
570 menu.draw_xoffset[GAME_MODE_INFO] : \
571 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
572 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
573 menu.draw_yoffset[GAME_MODE_INFO] : \
574 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
575 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
576 menu.extra_spacing[GAME_MODE_INFO] : \
577 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
579 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
580 menu.draw_xoffset[GAME_MODE_SETUP] : \
581 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
582 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
583 menu.draw_yoffset[GAME_MODE_SETUP] : \
584 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
585 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
586 menu.extra_spacing[GAME_MODE_SETUP] : \
587 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
589 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
590 DRAW_XOFFSET_INFO(info_mode) : \
591 (s) == GAME_MODE_SETUP ? \
592 DRAW_XOFFSET_SETUP(setup_mode) : \
593 menu.draw_xoffset[DRAW_MODE(s)])
594 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
595 DRAW_YOFFSET_INFO(info_mode) : \
596 (s) == GAME_MODE_SETUP ? \
597 DRAW_YOFFSET_SETUP(setup_mode) : \
598 menu.draw_yoffset[DRAW_MODE(s)])
599 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
600 EXTRA_SPACING_INFO(info_mode) : \
601 (s) == GAME_MODE_SETUP ? \
602 EXTRA_SPACING_SETUP(setup_mode) : \
603 menu.extra_spacing[DRAW_MODE(s)])
605 #define mSX (SX + DRAW_XOFFSET(game_status))
606 #define mSY (SY + DRAW_YOFFSET(game_status))
608 #define amSX (mSX + align_xoffset)
609 #define amSY (mSY + align_yoffset)
611 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
612 menu.list_size[game_status] : \
613 MAX_MENU_ENTRIES_ON_SCREEN)
615 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
616 NUM_MENU_ENTRIES_ON_SCREEN)
619 // title display and control definitions
621 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
622 2 * MAX_NUM_TITLE_MESSAGES)
624 #define NO_DIRECT_LEVEL_SELECT (-1)
627 static int num_title_screens = 0;
629 struct TitleControlInfo
638 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
640 // main menu display and control definitions
642 #define MAIN_CONTROL_NAME 0
643 #define MAIN_CONTROL_LEVELS 1
644 #define MAIN_CONTROL_SCORES 2
645 #define MAIN_CONTROL_EDITOR 3
646 #define MAIN_CONTROL_INFO 4
647 #define MAIN_CONTROL_GAME 5
648 #define MAIN_CONTROL_SETUP 6
649 #define MAIN_CONTROL_QUIT 7
650 #define MAIN_CONTROL_PREV_LEVEL 8
651 #define MAIN_CONTROL_NEXT_LEVEL 9
652 #define MAIN_CONTROL_FIRST_LEVEL 10
653 #define MAIN_CONTROL_LAST_LEVEL 11
654 #define MAIN_CONTROL_LEVEL_NUMBER 12
655 #define MAIN_CONTROL_LEVEL_INFO_1 13
656 #define MAIN_CONTROL_LEVEL_INFO_2 14
657 #define MAIN_CONTROL_LEVEL_NAME 15
658 #define MAIN_CONTROL_LEVEL_AUTHOR 16
659 #define MAIN_CONTROL_LEVEL_YEAR 17
660 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
661 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
662 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
663 #define MAIN_CONTROL_TITLE_1 21
664 #define MAIN_CONTROL_TITLE_2 22
665 #define MAIN_CONTROL_TITLE_3 23
667 static char str_main_text_name[10];
668 static char str_main_text_first_level[10];
669 static char str_main_text_last_level[10];
670 static char str_main_text_level_number[10];
672 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
674 static char *main_text_name = str_main_text_name;
675 static char *main_text_first_level = str_main_text_first_level;
676 static char *main_text_last_level = str_main_text_last_level;
677 static char *main_text_level_number = str_main_text_level_number;
678 static char *main_text_levels = "Levelset";
679 static char *main_text_scores = "Hall Of Fame";
680 static char *main_text_editor = "Level Creator";
681 static char *main_text_info = "Info Screen";
682 static char *main_text_game = "Start Game";
683 static char *main_text_setup = "Setup";
684 static char *main_text_quit = "Quit";
685 static char *main_text_level_name = level.name;
686 static char *main_text_level_author = level.author;
687 static char *main_text_level_year = NULL;
688 static char *main_text_level_imported_from = NULL;
689 static char *main_text_level_imported_by = NULL;
690 static char *main_text_level_tested_by = NULL;
691 static char *main_text_title_1 = NULL;
692 static char *main_text_title_2 = NULL;
693 static char *main_text_title_3 = NULL;
695 extern char debug_xsn_mode[];
697 struct MainControlInfo
701 struct MenuPosInfo *pos_button;
704 struct TextPosInfo *pos_text;
707 struct TextPosInfo *pos_input;
711 static struct MainControlInfo main_controls[] =
715 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
716 &menu.main.text.name, &main_text_name,
717 &menu.main.input.name, &setup.player_name,
721 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
722 &menu.main.text.levels, &main_text_levels,
727 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
728 &menu.main.text.scores, &main_text_scores,
733 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
734 &menu.main.text.editor, &main_text_editor,
739 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
740 &menu.main.text.info, &main_text_info,
745 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
746 &menu.main.text.game, &main_text_game,
751 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
752 &menu.main.text.setup, &main_text_setup,
757 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
758 &menu.main.text.quit, &main_text_quit,
762 MAIN_CONTROL_PREV_LEVEL,
768 MAIN_CONTROL_NEXT_LEVEL,
774 MAIN_CONTROL_FIRST_LEVEL,
776 &menu.main.text.first_level, &main_text_first_level,
780 MAIN_CONTROL_LAST_LEVEL,
782 &menu.main.text.last_level, &main_text_last_level,
786 MAIN_CONTROL_LEVEL_NUMBER,
788 &menu.main.text.level_number, &main_text_level_number,
792 MAIN_CONTROL_LEVEL_INFO_1,
794 &menu.main.text.level_info_1, NULL,
798 MAIN_CONTROL_LEVEL_INFO_2,
800 &menu.main.text.level_info_2, NULL,
804 MAIN_CONTROL_LEVEL_NAME,
806 &menu.main.text.level_name, &main_text_level_name,
810 MAIN_CONTROL_LEVEL_AUTHOR,
812 &menu.main.text.level_author, &main_text_level_author,
816 MAIN_CONTROL_LEVEL_YEAR,
818 &menu.main.text.level_year, &main_text_level_year,
822 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
824 &menu.main.text.level_imported_from, &main_text_level_imported_from,
828 MAIN_CONTROL_LEVEL_IMPORTED_BY,
830 &menu.main.text.level_imported_by, &main_text_level_imported_by,
834 MAIN_CONTROL_LEVEL_TESTED_BY,
836 &menu.main.text.level_tested_by, &main_text_level_tested_by,
840 MAIN_CONTROL_TITLE_1,
842 &menu.main.text.title_1, &main_text_title_1,
846 MAIN_CONTROL_TITLE_2,
848 &menu.main.text.title_2, &main_text_title_2,
852 MAIN_CONTROL_TITLE_3,
854 &menu.main.text.title_3, &main_text_title_3,
867 static int getTitleScreenGraphic(int nr, boolean initial)
869 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
872 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
874 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
878 static int getTitleScreenGameMode(boolean initial)
880 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
884 static int getTitleMessageGameMode(boolean initial)
886 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
889 static int getTitleAnimMode(struct TitleControlInfo *tci)
891 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
893 return base + tci->local_nr;
897 static int getTitleScreenBackground(boolean initial)
899 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
904 static int getTitleMessageBackground(int nr, boolean initial)
906 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
910 static int getTitleBackground(int nr, boolean initial, boolean is_image)
912 int base = (is_image ?
913 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
914 IMG_BACKGROUND_TITLESCREEN_1) :
915 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
916 IMG_BACKGROUND_TITLEMESSAGE_1));
917 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
918 IMG_BACKGROUND_TITLE);
919 int graphic_local = base + nr;
921 if (graphic_info[graphic_local].bitmap != NULL)
922 return graphic_local;
924 if (graphic_info[graphic_global].bitmap != NULL)
925 return graphic_global;
927 return IMG_UNDEFINED;
930 static int getTitleSound(struct TitleControlInfo *tci)
932 boolean is_image = tci->is_image;
933 int initial = tci->initial;
934 int nr = tci->local_nr;
935 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
936 int base = (is_image ?
937 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
938 SND_BACKGROUND_TITLESCREEN_1) :
939 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
940 SND_BACKGROUND_TITLEMESSAGE_1));
941 int sound_global = menu.sound[mode];
942 int sound_local = base + nr;
945 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
946 nr, initial, is_image,
947 sound_global, getSoundListEntry(sound_global)->filename,
948 sound_local, getSoundListEntry(sound_local)->filename);
951 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
954 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
957 return SND_UNDEFINED;
960 static int getTitleMusic(struct TitleControlInfo *tci)
962 boolean is_image = tci->is_image;
963 int initial = tci->initial;
964 int nr = tci->local_nr;
965 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
966 int base = (is_image ?
967 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
968 MUS_BACKGROUND_TITLESCREEN_1) :
969 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
970 MUS_BACKGROUND_TITLEMESSAGE_1));
971 int music_global = menu.music[mode];
972 int music_local = base + nr;
975 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
976 nr, initial, is_image,
977 music_global, getMusicListEntry(music_global)->filename,
978 music_local, getMusicListEntry(music_local)->filename);
981 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
984 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
987 return MUS_UNDEFINED;
990 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
992 boolean is_image = tci->is_image;
993 boolean initial = tci->initial;
994 boolean first = tci->first;
995 int nr = tci->local_nr;
996 struct TitleMessageInfo tmi;
997 struct TitleFadingInfo ti;
999 tmi = (is_image ? (initial ? (first ?
1000 titlescreen_initial_first[nr] :
1001 titlescreen_initial[nr])
1003 titlescreen_first[nr] :
1005 : (initial ? (first ?
1006 titlemessage_initial_first[nr] :
1007 titlemessage_initial[nr])
1009 titlemessage_first[nr] :
1010 titlemessage[nr])));
1012 ti.fade_mode = tmi.fade_mode;
1013 ti.fade_delay = tmi.fade_delay;
1014 ti.post_delay = tmi.post_delay;
1015 ti.auto_delay = tmi.auto_delay;
1016 ti.auto_delay_unit = tmi.auto_delay_unit;
1021 static int compareTitleControlInfo(const void *object1, const void *object2)
1023 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1024 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1027 if (tci1->initial != tci2->initial)
1028 compare_result = (tci1->initial ? -1 : +1);
1029 else if (tci1->sort_priority != tci2->sort_priority)
1030 compare_result = tci1->sort_priority - tci2->sort_priority;
1031 else if (tci1->is_image != tci2->is_image)
1032 compare_result = (tci1->is_image ? -1 : +1);
1034 compare_result = tci1->local_nr - tci2->local_nr;
1036 return compare_result;
1039 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1041 int nr, int sort_priority)
1043 title_controls[num_title_screens].is_image = is_image;
1044 title_controls[num_title_screens].initial = initial;
1045 title_controls[num_title_screens].local_nr = nr;
1046 title_controls[num_title_screens].sort_priority = sort_priority;
1048 title_controls[num_title_screens].first = FALSE; // will be set later
1050 num_title_screens++;
1053 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1057 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1059 int graphic = getTitleScreenGraphic(i, initial);
1060 Bitmap *bitmap = graphic_info[graphic].bitmap;
1061 int sort_priority = graphic_info[graphic].sort_priority;
1064 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1067 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1069 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1070 char *filename = getLevelSetTitleMessageFilename(i, initial);
1071 int sort_priority = tmi->sort_priority;
1073 if (filename != NULL)
1074 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1078 static void InitializeTitleControls(boolean show_title_initial)
1080 num_title_screens = 0;
1082 // 1st step: initialize title screens for game start (only when starting)
1083 if (show_title_initial)
1084 InitializeTitleControls_CheckTitleInfo(TRUE);
1086 // 2nd step: initialize title screens for current level set
1087 InitializeTitleControls_CheckTitleInfo(FALSE);
1089 // sort title screens according to sort_priority and title number
1090 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1091 compareTitleControlInfo);
1093 // mark first title screen
1094 title_controls[0].first = TRUE;
1097 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1099 return (pos != NULL && pos->x != -1 && pos->y != -1);
1102 static boolean visibleTextPos(struct TextPosInfo *pos)
1104 return (pos != NULL && pos->x != -1 && pos->y != -1);
1107 static void InitializeMainControls(void)
1109 boolean local_team_mode = (!network.enabled && setup.team_mode);
1112 // set main control text values to dynamically determined values
1113 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1115 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1116 menu.main.text.first_level.size));
1117 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1118 menu.main.text.last_level.size));
1119 strcpy(main_text_level_number, int2str(level_nr,
1120 menu.main.text.level_number.size));
1122 main_text_level_year = leveldir_current->year;
1123 main_text_level_imported_from = leveldir_current->imported_from;
1124 main_text_level_imported_by = leveldir_current->imported_by;
1125 main_text_level_tested_by = leveldir_current->tested_by;
1127 main_text_title_1 = getConfigProgramTitleString();
1128 main_text_title_2 = getConfigProgramCopyrightString();
1129 main_text_title_3 = getConfigProgramCompanyString();
1131 // set main control screen positions to dynamically determined values
1132 for (i = 0; main_controls[i].nr != -1; i++)
1134 struct MainControlInfo *mci = &main_controls[i];
1136 struct MenuPosInfo *pos_button = mci->pos_button;
1137 struct TextPosInfo *pos_text = mci->pos_text;
1138 struct TextPosInfo *pos_input = mci->pos_input;
1139 char *text = (mci->text ? *mci->text : NULL);
1140 char *input = (mci->input ? *mci->input : NULL);
1141 int button_graphic = mci->button_graphic;
1142 int font_text = (pos_text ? pos_text->font : -1);
1143 int font_input = (pos_input ? pos_input->font : -1);
1145 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1146 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1147 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1148 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1149 int text_chars = (text != NULL ? strlen(text) : 0);
1150 int input_chars = (input != NULL ? strlen(input) : 0);
1153 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1155 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1156 int text_width = font_text_width * text_chars;
1157 int text_height = font_text_height;
1158 int input_width = font_input_width * input_chars;
1159 int input_height = font_input_height;
1161 if (nr == MAIN_CONTROL_NAME)
1163 menu.main.input.name.width = input_width;
1164 menu.main.input.name.height = input_height;
1167 if (pos_button != NULL) // (x/y may be -1/-1 here)
1169 pos_button->width = button_width;
1170 pos_button->height = button_height;
1173 if (pos_text != NULL) // (x/y may be -1/-1 here)
1175 // calculate text size -- needed for text alignment
1176 boolean calculate_text_size = (text != NULL);
1178 if (pos_text->width == -1 || calculate_text_size)
1179 pos_text->width = text_width;
1180 if (pos_text->height == -1 || calculate_text_size)
1181 pos_text->height = text_height;
1183 if (visibleMenuPos(pos_button))
1185 if (pos_text->x == -1)
1186 pos_text->x = pos_button->x + pos_button->width;
1187 if (pos_text->y == -1)
1189 pos_button->y + (pos_button->height - pos_text->height) / 2;
1193 if (pos_input != NULL) // (x/y may be -1/-1 here)
1195 if (visibleTextPos(pos_text))
1197 if (pos_input->x == -1)
1198 pos_input->x = pos_text->x + pos_text->width;
1199 if (pos_input->y == -1)
1200 pos_input->y = pos_text->y;
1203 if (pos_input->width == -1)
1204 pos_input->width = input_width;
1205 if (pos_input->height == -1)
1206 pos_input->height = input_height;
1211 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1212 int graphic, boolean pressed)
1214 struct GraphicInfo *g = &graphic_info[graphic];
1217 int xoffset = (pressed ? g->pressed_xoffset : 0);
1218 int yoffset = (pressed ? g->pressed_yoffset : 0);
1220 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1222 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1223 g->width, g->height, dst_x, dst_y);
1226 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1227 boolean active_input,
1228 boolean pressed_button)
1232 for (i = 0; main_controls[i].nr != -1; i++)
1234 struct MainControlInfo *mci = &main_controls[i];
1236 if (mci->nr == nr || nr == -1)
1238 struct MenuPosInfo *pos_button = mci->pos_button;
1239 struct TextPosInfo *pos_text = mci->pos_text;
1240 struct TextPosInfo *pos_input = mci->pos_input;
1241 char *text = (mci->text ? *mci->text : NULL);
1242 char *input = (mci->input ? *mci->input : NULL);
1243 int button_graphic = mci->button_graphic;
1244 int font_text = (pos_text ? pos_text->font : -1);
1245 int font_input = (pos_input ? pos_input->font : -1);
1249 button_graphic = BUTTON_ACTIVE(button_graphic);
1250 font_text = FONT_ACTIVE(font_text);
1255 font_input = FONT_ACTIVE(font_input);
1258 if (visibleMenuPos(pos_button))
1260 struct MenuPosInfo *pos = pos_button;
1261 int x = mSX + pos->x;
1262 int y = mSY + pos->y;
1264 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1265 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1268 if (visibleTextPos(pos_text) && text != NULL)
1270 struct TextPosInfo *pos = pos_text;
1271 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1272 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1275 // (check why/if this is needed)
1276 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1278 DrawText(x, y, text, font_text);
1281 if (visibleTextPos(pos_input) && input != NULL)
1283 struct TextPosInfo *pos = pos_input;
1284 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1285 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1288 // (check why/if this is needed)
1289 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1291 DrawText(x, y, input, font_input);
1297 static void DrawCursorAndText_Main(int nr, boolean active_text,
1298 boolean pressed_button)
1300 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1304 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1305 boolean pressed_button)
1307 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1311 static struct MainControlInfo *getMainControlInfo(int nr)
1315 for (i = 0; main_controls[i].nr != -1; i++)
1316 if (main_controls[i].nr == nr)
1317 return &main_controls[i];
1322 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1327 int rect_x = ALIGNED_TEXT_XPOS(rect);
1328 int rect_y = ALIGNED_TEXT_YPOS(rect);
1330 return (x >= rect_x && x < rect_x + rect->width &&
1331 y >= rect_y && y < rect_y + rect->height);
1334 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1339 int rect_x = ALIGNED_TEXT_XPOS(rect);
1340 int rect_y = ALIGNED_TEXT_YPOS(rect);
1343 Debug("screens:insideTextPosRect",
1344 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1345 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1346 (x >= rect_x && x < rect_x + rect->width &&
1347 y >= rect_y && y < rect_y + rect->height));
1350 return (x >= rect_x && x < rect_x + rect->width &&
1351 y >= rect_y && y < rect_y + rect->height);
1354 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1356 int rect_width = preview->xsize * preview->tile_size;
1357 int rect_height = preview->ysize * preview->tile_size;
1358 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1359 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1361 return (x >= rect_x && x < rect_x + rect_width &&
1362 y >= rect_y && y < rect_y + rect_height);
1365 static void AdjustScrollbar(int id, int items_max, int items_visible,
1368 struct GadgetInfo *gi = screen_gadget[id];
1370 if (item_position > items_max - items_visible)
1371 item_position = items_max - items_visible;
1373 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1374 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1375 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1378 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1380 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1384 static void clearMenuListArea(void)
1386 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1388 // correct scrollbar position if placed outside menu (playfield) area
1389 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1390 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1392 // clear menu list area, but not title or scrollbar
1393 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1394 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1397 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1399 static int cursor_array[MAX_LEV_FIELDY];
1400 int x = amSX + TILEX * xpos;
1401 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1406 cursor_array[ypos] = graphic;
1408 graphic = cursor_array[ypos];
1412 graphic = BUTTON_ACTIVE(graphic);
1414 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1415 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1418 static void initCursor(int ypos, int graphic)
1420 drawCursorExt(0, ypos, FALSE, graphic);
1423 static void drawCursor(int ypos, boolean active)
1425 drawCursorExt(0, ypos, active, -1);
1428 static void drawCursorXY(int xpos, int ypos, int graphic)
1430 drawCursorExt(xpos, ypos, FALSE, graphic);
1433 static void drawChooseTreeCursor(int ypos, boolean active)
1435 drawCursorExt(0, ypos, active, -1);
1438 static int getChooseTreeEditFont(boolean active)
1440 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1443 static int getChooseTreeEditXPos(int pos)
1445 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1446 int xoffset = (has_scrollbar ? -1 : 0);
1447 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1448 int sx = amSX + xpos * TILEX;
1449 int font_nr = getChooseTreeEditFont(FALSE);
1450 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1452 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1455 static int getChooseTreeEditYPos(int ypos_raw)
1457 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1458 int sy = amSY + ypos * TILEY;
1463 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1465 int sx = getChooseTreeEditXPos(POS_LEFT);
1466 int sy = getChooseTreeEditYPos(ypos_raw);
1467 int font_nr = getChooseTreeEditFont(active);
1469 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1472 static void DrawHeadline(void)
1474 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1475 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1478 static void DrawTitleScreenImage(int nr, boolean initial)
1480 int graphic = getTitleScreenGraphic(nr, initial);
1481 Bitmap *bitmap = graphic_info[graphic].bitmap;
1482 int width = graphic_info[graphic].width;
1483 int height = graphic_info[graphic].height;
1484 int src_x = graphic_info[graphic].src_x;
1485 int src_y = graphic_info[graphic].src_y;
1491 if (width > WIN_XSIZE)
1493 // image width too large for window => center image horizontally
1494 src_x = (width - WIN_XSIZE) / 2;
1498 if (height > WIN_YSIZE)
1500 // image height too large for window => center image vertically
1501 src_y = (height - WIN_YSIZE) / 2;
1505 // always display title screens centered
1506 dst_x = (WIN_XSIZE - width) / 2;
1507 dst_y = (WIN_YSIZE - height) / 2;
1509 SetDrawBackgroundMask(REDRAW_ALL);
1510 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1512 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1514 if (DrawingOnBackground(dst_x, dst_y))
1515 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1517 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1519 redraw_mask = REDRAW_ALL;
1522 static void DrawTitleScreenMessage(int nr, boolean initial)
1524 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1525 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1527 if (filename == NULL)
1530 // force TITLE font on title message screen
1531 SetFontStatus(getTitleMessageGameMode(initial));
1533 // if chars *and* width set to "-1", automatically determine width
1534 if (tmi->chars == -1 && tmi->width == -1)
1535 tmi->width = viewport.window[game_status].width;
1537 // if lines *and* height set to "-1", automatically determine height
1538 if (tmi->lines == -1 && tmi->height == -1)
1539 tmi->height = viewport.window[game_status].height;
1541 // if chars set to "-1", automatically determine by text and font width
1542 if (tmi->chars == -1)
1543 tmi->chars = tmi->width / getFontWidth(tmi->font);
1545 tmi->width = tmi->chars * getFontWidth(tmi->font);
1547 // if lines set to "-1", automatically determine by text and font height
1548 if (tmi->lines == -1)
1549 tmi->lines = tmi->height / getFontHeight(tmi->font);
1551 tmi->height = tmi->lines * getFontHeight(tmi->font);
1553 // if x set to "-1", automatically determine by width and alignment
1555 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1557 // if y set to "-1", automatically determine by height and alignment
1559 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1561 SetDrawBackgroundMask(REDRAW_ALL);
1562 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1564 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1566 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1567 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1568 tmi->autowrap, tmi->centered, tmi->parse_comments);
1573 static void DrawTitleScreen(void)
1575 KeyboardAutoRepeatOff();
1577 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1580 static boolean CheckTitleScreen(boolean levelset_has_changed)
1582 static boolean show_title_initial = TRUE;
1583 boolean show_titlescreen = FALSE;
1585 // needed to be able to skip title screen, if no image or message defined
1586 InitializeTitleControls(show_title_initial);
1588 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1589 show_titlescreen = TRUE;
1591 // show initial title images and messages only once at program start
1592 show_title_initial = FALSE;
1594 return (show_titlescreen && num_title_screens > 0);
1597 void DrawMainMenu(void)
1599 static LevelDirTree *leveldir_last_valid = NULL;
1600 boolean levelset_has_changed = FALSE;
1601 int fade_mask = REDRAW_FIELD;
1603 LimitScreenUpdates(FALSE);
1605 FadeSetLeaveScreen();
1607 // do not fade out here -- function may continue and fade on editor screen
1610 FadeMenuSoundsAndMusic();
1612 ExpireSoundLoops(FALSE);
1614 KeyboardAutoRepeatOn();
1616 audio.sound_deactivated = FALSE;
1620 // needed if last screen was the playing screen, invoked from level editor
1621 if (level_editor_test_game)
1623 CloseDoor(DOOR_CLOSE_ALL);
1625 SetGameStatus(GAME_MODE_EDITOR);
1632 // leveldir_current may be invalid (level group, parent link)
1633 if (!validLevelSeries(leveldir_current))
1634 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1636 if (leveldir_current != leveldir_last_valid)
1637 levelset_has_changed = TRUE;
1639 // store valid level series information
1640 leveldir_last_valid = leveldir_current;
1642 init_last = init; // switch to new busy animation
1644 // needed if last screen (level choice) changed graphics, sounds or music
1645 ReloadCustomArtwork(0);
1647 if (CheckTitleScreen(levelset_has_changed))
1649 SetGameStatus(GAME_MODE_TITLE);
1656 if (redraw_mask & REDRAW_ALL)
1657 fade_mask = REDRAW_ALL;
1660 fade_mask = REDRAW_ALL;
1664 // needed if different viewport properties defined for menues
1665 ChangeViewportPropertiesIfNeeded();
1667 SetDrawtoField(DRAW_TO_BACKBUFFER);
1669 // level_nr may have been set to value over handicap with level editor
1670 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1671 level_nr = leveldir_current->handicap_level;
1673 LoadLevel(level_nr);
1674 LoadScore(level_nr);
1676 SaveLevelSetup_SeriesInfo();
1678 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1679 SetDrawDeactivationMask(REDRAW_NONE);
1680 SetDrawBackgroundMask(REDRAW_FIELD);
1682 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1685 if (fade_mask == REDRAW_ALL)
1686 RedrawGlobalBorder();
1691 InitializeMainControls();
1693 DrawCursorAndText_Main(-1, FALSE, FALSE);
1694 DrawPreviewLevelInitial();
1695 DrawNetworkPlayers();
1697 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1700 if (TAPE_IS_EMPTY(tape))
1702 DrawCompleteVideoDisplay();
1704 PlayMenuSoundsAndMusic();
1706 // create gadgets for main menu screen
1707 FreeScreenGadgets();
1708 CreateScreenGadgets();
1710 // may be required if audio buttons shown on tape and changed in setup menu
1712 CreateGameButtons();
1714 // map gadgets for main menu screen
1716 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1717 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1719 // copy actual game door content to door double buffer for OpenDoor()
1720 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1721 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1723 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1725 DrawMaskedBorder(fade_mask);
1730 // update screen area with special editor door
1731 redraw_mask |= REDRAW_ALL;
1734 SetMouseCursor(CURSOR_DEFAULT);
1736 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1739 static void gotoTopLevelDir(void)
1741 // move upwards until inside (but not above) top level directory
1742 while (leveldir_current->node_parent &&
1743 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1745 // write a "path" into level tree for easy navigation to last level
1746 if (leveldir_current->node_parent->node_group->cl_first == -1)
1748 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1749 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1750 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1751 int cl_first, cl_cursor;
1753 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1754 cl_cursor = leveldir_pos - cl_first;
1756 leveldir_current->node_parent->node_group->cl_first = cl_first;
1757 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1760 leveldir_current = leveldir_current->node_parent;
1764 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1766 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1768 return (use_frame_counter ? video.frame_counter : Counter());
1771 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1772 struct TitleFadingInfo *fi)
1774 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1777 static void ResetTitleAutoDelay(unsigned int *counter_var,
1778 struct TitleFadingInfo *fi)
1780 *counter_var = getAutoDelayCounter(fi);
1783 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1785 static unsigned int title_delay = 0;
1786 static int title_screen_nr = 0;
1787 static int last_sound = -1, last_music = -1;
1788 boolean return_to_main_menu = FALSE;
1789 struct TitleControlInfo *tci;
1792 if (button == MB_MENU_INITIALIZE)
1795 title_screen_nr = 0;
1796 tci = &title_controls[title_screen_nr];
1798 SetAnimStatus(getTitleAnimMode(tci));
1800 last_sound = SND_UNDEFINED;
1801 last_music = MUS_UNDEFINED;
1803 if (num_title_screens != 0)
1805 FadeSetEnterScreen();
1807 // use individual title fading instead of global "enter screen" fading
1808 fading = getTitleFading(tci);
1811 if (game_status_last_screen == GAME_MODE_INFO)
1813 if (num_title_screens == 0)
1815 // switch game mode from title screen mode back to info screen mode
1816 SetGameStatus(GAME_MODE_INFO);
1818 // store that last screen was info screen, not main menu screen
1819 game_status_last_screen = GAME_MODE_INFO;
1821 DrawInfoScreen_NotAvailable("Title screen information:",
1822 "No title screen for this level set.");
1827 FadeMenuSoundsAndMusic();
1829 FadeOut(REDRAW_ALL);
1831 // title screens may have different window size
1832 ChangeViewportPropertiesIfNeeded();
1834 // only required to update logic for redrawing global border
1838 DrawTitleScreenImage(tci->local_nr, tci->initial);
1840 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1842 sound = getTitleSound(tci);
1843 music = getTitleMusic(tci);
1845 if (sound != last_sound)
1846 PlayMenuSoundExt(sound);
1847 if (music != last_music)
1848 PlayMenuMusicExt(music);
1853 SetMouseCursor(CURSOR_NONE);
1857 ResetTitleAutoDelay(&title_delay, &fading);
1862 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1863 button = MB_MENU_CHOICE;
1865 if (button == MB_MENU_LEAVE)
1867 return_to_main_menu = TRUE;
1869 else if (button == MB_MENU_CHOICE)
1871 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1873 SetGameStatus(GAME_MODE_INFO);
1875 info_mode = INFO_MODE_MAIN;
1884 if (title_screen_nr < num_title_screens)
1886 tci = &title_controls[title_screen_nr];
1888 SetAnimStatus(getTitleAnimMode(tci));
1890 sound = getTitleSound(tci);
1891 music = getTitleMusic(tci);
1893 if (last_sound != SND_UNDEFINED && sound != last_sound)
1894 FadeSound(last_sound);
1895 if (last_music != MUS_UNDEFINED && music != last_music)
1898 fading = getTitleFading(tci);
1900 FadeOut(REDRAW_ALL);
1903 DrawTitleScreenImage(tci->local_nr, tci->initial);
1905 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1907 sound = getTitleSound(tci);
1908 music = getTitleMusic(tci);
1910 if (sound != last_sound)
1911 PlayMenuSoundExt(sound);
1912 if (music != last_music)
1913 PlayMenuMusicExt(music);
1920 ResetTitleAutoDelay(&title_delay, &fading);
1924 FadeMenuSoundsAndMusic();
1926 return_to_main_menu = TRUE;
1930 if (return_to_main_menu)
1932 SetMouseCursor(CURSOR_DEFAULT);
1934 // force full menu screen redraw after displaying title screens
1935 redraw_mask = REDRAW_ALL;
1937 if (game_status_last_screen == GAME_MODE_INFO)
1939 SetGameStatus(GAME_MODE_INFO);
1941 info_mode = INFO_MODE_MAIN;
1945 else // default: return to main menu
1947 SetGameStatus(GAME_MODE_MAIN);
1954 static void HandleMainMenu_SelectLevel(int step, int direction,
1955 int selected_level_nr)
1957 int old_level_nr = level_nr;
1960 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1961 new_level_nr = selected_level_nr;
1963 new_level_nr = old_level_nr + step * direction;
1965 if (new_level_nr < leveldir_current->first_level)
1966 new_level_nr = leveldir_current->first_level;
1967 if (new_level_nr > leveldir_current->last_level)
1968 new_level_nr = leveldir_current->last_level;
1970 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1972 // skipping levels is only allowed when trying to skip single level
1973 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1974 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1976 leveldir_current->handicap_level++;
1977 SaveLevelSetup_SeriesInfo();
1980 new_level_nr = leveldir_current->handicap_level;
1983 if (new_level_nr != old_level_nr)
1985 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1987 PlaySound(SND_MENU_ITEM_SELECTING);
1989 level_nr = new_level_nr;
1991 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1992 int2str(level_nr, menu.main.text.level_number.size),
1993 mci->pos_text->font);
1995 LoadLevel(level_nr);
1996 DrawPreviewLevelInitial();
2000 DrawCompleteVideoDisplay();
2002 SaveLevelSetup_SeriesInfo();
2004 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2006 // force redraw of playfield area (may be reset at this point)
2007 redraw_mask |= REDRAW_FIELD;
2011 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2013 static int choice = MAIN_CONTROL_GAME;
2014 static boolean button_pressed_last = FALSE;
2015 boolean button_pressed = FALSE;
2017 int i = 0; // needed to prevent compiler warning due to bad code below
2019 if (button == MB_MENU_INITIALIZE)
2021 DrawCursorAndText_Main(choice, TRUE, FALSE);
2026 if (mx || my) // mouse input
2030 for (i = 0; main_controls[i].nr != -1; i++)
2032 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2033 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2034 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2036 pos = main_controls[i].nr;
2042 // check if level preview was clicked
2043 if (insidePreviewRect(&preview, mx - SX, my - SY))
2044 pos = MAIN_CONTROL_GAME;
2046 // handle pressed/unpressed state for active/inactive menu buttons
2047 // (if pos != -1, "i" contains index position corresponding to "pos")
2049 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2050 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2051 button_pressed = TRUE;
2053 if (button_pressed != button_pressed_last)
2055 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2058 PlaySound(SND_MENU_BUTTON_PRESSING);
2060 PlaySound(SND_MENU_BUTTON_RELEASING);
2063 else if (dx || dy) // keyboard input
2065 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2066 choice == MAIN_CONTROL_SETUP))
2067 button = MB_MENU_CHOICE;
2072 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2074 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2076 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2078 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2080 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2082 CloseDoor(DOOR_CLOSE_2);
2084 SetGameStatus(GAME_MODE_LEVELNR);
2086 DrawChooseLevelNr();
2088 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2094 PlaySound(SND_MENU_ITEM_ACTIVATING);
2096 DrawCursorAndText_Main(choice, FALSE, FALSE);
2097 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2103 if (choice != MAIN_CONTROL_INFO &&
2104 choice != MAIN_CONTROL_SETUP)
2105 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2110 PlaySound(SND_MENU_ITEM_SELECTING);
2112 if (pos == MAIN_CONTROL_NAME)
2115 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2117 // special case: menu text "name/team" clicked -- toggle team mode
2118 setup.team_mode = !setup.team_mode;
2120 InitializeMainControls();
2121 DrawCursorAndText_Main(choice, TRUE, FALSE);
2123 DrawPreviewPlayers();
2127 if (setup.multiple_users)
2129 CloseDoor(DOOR_CLOSE_2);
2131 SetGameStatus(GAME_MODE_NAMES);
2133 DrawChoosePlayerName();
2137 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2143 else if (pos == MAIN_CONTROL_LEVELS)
2147 CloseDoor(DOOR_CLOSE_2);
2149 SetGameStatus(GAME_MODE_LEVELS);
2151 SaveLevelSetup_LastSeries();
2152 SaveLevelSetup_SeriesInfo();
2154 if (setup.internal.choose_from_top_leveldir)
2157 DrawChooseLevelSet();
2160 else if (pos == MAIN_CONTROL_SCORES)
2162 CloseDoor(DOOR_CLOSE_2);
2164 SetGameStatus(GAME_MODE_SCORES);
2166 DrawHallOfFame(level_nr, -1);
2168 else if (pos == MAIN_CONTROL_EDITOR)
2170 if (leveldir_current->readonly &&
2171 !strEqual(setup.player_name, "Artsoft"))
2172 Request("This level is read only!", REQ_CONFIRM);
2174 CloseDoor(DOOR_CLOSE_2);
2176 SetGameStatus(GAME_MODE_EDITOR);
2178 FadeSetEnterScreen();
2182 else if (pos == MAIN_CONTROL_INFO)
2184 CloseDoor(DOOR_CLOSE_2);
2186 SetGameStatus(GAME_MODE_INFO);
2188 info_mode = INFO_MODE_MAIN;
2192 else if (pos == MAIN_CONTROL_GAME)
2194 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2196 else if (pos == MAIN_CONTROL_SETUP)
2198 CloseDoor(DOOR_CLOSE_2);
2200 SetGameStatus(GAME_MODE_SETUP);
2202 setup_mode = SETUP_MODE_MAIN;
2206 else if (pos == MAIN_CONTROL_QUIT)
2208 SaveLevelSetup_LastSeries();
2209 SaveLevelSetup_SeriesInfo();
2211 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2212 SetGameStatus(GAME_MODE_QUIT);
2217 button_pressed_last = button_pressed;
2221 // ============================================================================
2222 // info screen functions
2223 // ============================================================================
2225 static struct TokenInfo *info_info;
2226 static int num_info_info; // number of info entries shown on screen
2227 static int max_info_info; // total number of info entries in list
2229 static void execInfoTitleScreen(void)
2231 info_mode = INFO_MODE_TITLE;
2236 static void execInfoElements(void)
2238 info_mode = INFO_MODE_ELEMENTS;
2243 static void execInfoMusic(void)
2245 info_mode = INFO_MODE_MUSIC;
2250 static void execInfoCredits(void)
2252 info_mode = INFO_MODE_CREDITS;
2257 static void execInfoProgram(void)
2259 info_mode = INFO_MODE_PROGRAM;
2264 static void execInfoVersion(void)
2266 info_mode = INFO_MODE_VERSION;
2271 static void execInfoLevelSet(void)
2273 info_mode = INFO_MODE_LEVELSET;
2278 static void execExitInfo(void)
2280 SetGameStatus(GAME_MODE_MAIN);
2285 static struct TokenInfo info_info_main[] =
2287 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2288 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2289 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2290 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2291 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2292 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2293 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2294 { TYPE_EMPTY, NULL, "" },
2295 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2300 static int getMenuTextFont(int type)
2302 if (type & (TYPE_SWITCH |
2316 static struct TokenInfo *setup_info;
2317 static struct TokenInfo setup_info_input[];
2319 static struct TokenInfo *menu_info;
2321 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2322 int screen_pos, int menu_info_pos_raw,
2325 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2326 struct TokenInfo *ti = &token_info[pos];
2327 int xpos = MENU_SCREEN_START_XPOS;
2328 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2329 int font_nr = getMenuTextFont(ti->type);
2331 if (setup_mode == SETUP_MODE_INPUT)
2332 font_nr = FONT_MENU_1;
2335 font_nr = FONT_ACTIVE(font_nr);
2337 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2339 if (ti->type & ~TYPE_SKIP_ENTRY)
2340 drawCursor(screen_pos, active);
2343 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2346 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2349 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2352 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2355 static char *window_size_text;
2356 static char *scaling_type_text;
2357 static char *network_server_text;
2359 static void drawSetupValue(int, int);
2361 static void drawMenuInfoList(int first_entry, int num_page_entries,
2362 int max_page_entries)
2366 if (first_entry + num_page_entries > max_page_entries)
2369 clearMenuListArea();
2371 for (i = 0; i < num_page_entries; i++)
2373 int menu_info_pos = first_entry + i;
2374 struct TokenInfo *si = &menu_info[menu_info_pos];
2375 void *value_ptr = si->value;
2377 // set some entries to "unchangeable" according to other variables
2378 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2379 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2380 (value_ptr == &setup.sound_music && !audio.music_available) ||
2381 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2382 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2383 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2384 si->type |= TYPE_GHOSTED;
2386 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2387 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2388 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2389 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2390 else if (si->type & ~TYPE_SKIP_ENTRY)
2391 initCursor(i, IMG_MENU_BUTTON);
2393 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2395 if (si->type & TYPE_STRING)
2399 if (value_ptr == &network_server_text)
2400 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2402 if (gadget_id != -1)
2404 struct GadgetInfo *gi = screen_gadget[gadget_id];
2405 int xpos = MENU_SCREEN_START_XPOS;
2406 int ypos = MENU_SCREEN_START_YPOS + i;
2407 int x = mSX + xpos * 32;
2408 int y = mSY + ypos * 32;
2410 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2414 if (si->type & TYPE_VALUE &&
2415 menu_info == setup_info)
2416 drawSetupValue(i, menu_info_pos);
2420 static void DrawInfoScreen_Main(void)
2422 int fade_mask = REDRAW_FIELD;
2425 if (redraw_mask & REDRAW_ALL)
2426 fade_mask = REDRAW_ALL;
2429 fade_mask = REDRAW_ALL;
2432 FadeMenuSoundsAndMusic();
2434 FreeScreenGadgets();
2435 CreateScreenGadgets();
2437 // (needed after displaying title screens which disable auto repeat)
2438 KeyboardAutoRepeatOn();
2440 FadeSetLeaveScreen();
2444 // needed if different viewport properties defined for info screen
2445 ChangeViewportPropertiesIfNeeded();
2447 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2451 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2453 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2455 info_info = info_info_main;
2457 // determine maximal number of info entries that can be displayed on screen
2459 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2462 // determine maximal number of info entries available for menu of info screen
2464 for (i = 0; info_info[i].type != 0; i++)
2467 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2469 MapScreenGadgets(max_info_info);
2471 PlayMenuSoundsAndMusic();
2473 DrawMaskedBorder(fade_mask);
2478 static void changeSetupValue(int, int, int);
2480 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2481 int mode, int num_page_entries,
2482 int max_page_entries)
2484 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2485 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2486 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2487 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2488 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2489 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2490 int *num_page_entries_last = num_page_entries_all_last[game_status];
2491 int *choice_store = choice_stores[game_status];
2492 int *first_entry_store = first_entry_stores[game_status];
2493 int choice = choice_store[mode]; // starts with 0
2494 int first_entry = first_entry_store[mode]; // starts with 0
2496 int y = choice - first_entry;
2498 boolean position_set_by_scrollbar = (dx == 999);
2499 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2502 if (button == MB_MENU_INITIALIZE)
2504 // check if number of menu page entries has changed (may happen by change
2505 // of custom artwork definition value for 'list_size' for this menu screen)
2506 // (in this case, the last menu position most probably has to be corrected)
2507 if (num_page_entries != num_page_entries_last[mode])
2509 choice_store[mode] = first_entry_store[mode] = 0;
2511 choice = first_entry = 0;
2514 num_page_entries_last[mode] = num_page_entries;
2517 // advance to first valid menu entry
2518 while (choice < num_page_entries &&
2519 menu_info[choice].type & TYPE_SKIP_ENTRY)
2522 if (position_set_by_scrollbar)
2523 first_entry = first_entry_store[mode] = dy;
2525 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2526 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2528 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2530 if (choice < first_entry)
2532 choice = first_entry;
2534 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2537 else if (choice > first_entry + num_page_entries - 1)
2539 choice = first_entry + num_page_entries - 1;
2541 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2545 choice_store[mode] = choice;
2547 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2551 else if (button == MB_MENU_LEAVE)
2553 PlaySound(SND_MENU_ITEM_SELECTING);
2555 for (i = 0; i < max_page_entries; i++)
2557 if (menu_info[i].type & TYPE_LEAVE_MENU)
2559 void (*menu_callback_function)(void) = menu_info[i].value;
2563 menu_callback_function();
2565 break; // absolutely needed because function changes 'menu_info'!
2572 if (mx || my) // mouse input
2574 x = (mx - mSX) / 32;
2575 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2577 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2579 // move cursor instead of scrolling when already at start/end of list
2580 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2582 else if (dy == +1 * SCROLL_LINE &&
2583 first_entry + num_page_entries == max_page_entries)
2586 // handle scrolling screen one line or page
2588 y + dy > num_page_entries - 1)
2590 boolean redraw = FALSE;
2592 if (ABS(dy) == SCROLL_PAGE)
2593 step = num_page_entries - 1;
2595 if (dy < 0 && first_entry > 0)
2597 // scroll page/line up
2599 first_entry -= step;
2600 if (first_entry < 0)
2605 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2607 // scroll page/line down
2609 first_entry += step;
2610 if (first_entry + num_page_entries > max_page_entries)
2611 first_entry = MAX(0, max_page_entries - num_page_entries);
2618 choice += first_entry - first_entry_store[mode];
2620 if (choice < first_entry)
2622 choice = first_entry;
2624 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2627 else if (choice > first_entry + num_page_entries - 1)
2629 choice = first_entry + num_page_entries - 1;
2631 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2634 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2638 if (choice < first_entry ||
2639 choice > first_entry + num_page_entries - 1)
2640 first_entry += SIGN(dy);
2643 first_entry_store[mode] = first_entry;
2644 choice_store[mode] = choice;
2646 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2648 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2650 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2651 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2659 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2661 if (menu_info[choice].type & menu_navigation_type ||
2662 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2663 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2664 menu_info[choice].type & TYPE_PLAYER)
2665 button = MB_MENU_CHOICE;
2670 // jump to next non-empty menu entry (up or down)
2671 while (first_entry + y > 0 &&
2672 first_entry + y < max_page_entries - 1 &&
2673 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2676 if (!IN_VIS_MENU(x, y))
2678 choice += y - y_old;
2680 if (choice < first_entry)
2681 first_entry = choice;
2682 else if (choice > first_entry + num_page_entries - 1)
2683 first_entry = choice - num_page_entries + 1;
2685 if (first_entry >= 0 &&
2686 first_entry + num_page_entries <= max_page_entries)
2688 first_entry_store[mode] = first_entry;
2690 if (choice < first_entry)
2691 choice = first_entry;
2692 else if (choice > first_entry + num_page_entries - 1)
2693 choice = first_entry + num_page_entries - 1;
2695 choice_store[mode] = choice;
2697 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2699 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2701 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2702 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2709 if (!anyScrollbarGadgetActive() &&
2710 IN_VIS_MENU(x, y) &&
2711 mx < mx_right_border &&
2712 y >= 0 && y < num_page_entries)
2716 if (first_entry + y != choice &&
2717 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2719 PlaySound(SND_MENU_ITEM_ACTIVATING);
2721 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2722 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2724 choice = choice_store[mode] = first_entry + y;
2728 PlaySound(SND_MENU_ITEM_SELECTING);
2730 for (i = 0; menu_info[i].type != 0; i++)
2732 if (menu_info[i].type & TYPE_LEAVE_MENU)
2734 void (*menu_callback_function)(void) = menu_info[i].value;
2738 menu_callback_function();
2740 // absolutely needed because function changes 'menu_info'!
2748 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2750 PlaySound(SND_MENU_ITEM_SELECTING);
2752 // when selecting key headline, execute function for key value change
2753 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2754 menu_info[first_entry + y + 1].type & TYPE_KEY)
2757 // when selecting string value, execute function for list selection
2758 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2759 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2762 // when selecting string value, execute function for text input gadget
2763 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2764 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2767 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2769 void (*menu_callback_function)(void) =
2770 menu_info[first_entry + y].value;
2772 FadeSetFromType(menu_info[first_entry + y].type);
2774 menu_callback_function();
2776 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2778 void (*gadget_callback_function)(void) =
2779 menu_info[first_entry + y].value;
2781 gadget_callback_function();
2783 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2784 menu_info == setup_info)
2786 changeSetupValue(y, first_entry + y, dx);
2792 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2794 menu_info = info_info;
2796 HandleMenuScreen(mx, my, dx, dy, button,
2797 info_mode, num_info_info, max_info_info);
2800 static int getMenuFontSpacing(int spacing_height, int font_nr)
2802 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2804 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2808 static int getMenuTextSpacing(int spacing_height, int font_nr)
2810 return (getMenuFontSpacing(spacing_height, font_nr) +
2811 EXTRA_SPACING(game_status));
2814 static int getMenuTextStep(int spacing_height, int font_nr)
2816 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2819 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2821 int font_title = MENU_INFO_FONT_TITLE;
2822 int font_error = FONT_TEXT_2;
2823 int font_foot = MENU_INFO_FONT_FOOT;
2824 int spacing_title = menu.headline1_spacing_info[info_mode];
2825 int ystep_title = getMenuTextStep(spacing_title, font_title);
2826 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2827 int ystart2 = ystart1 + ystep_title;
2828 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2830 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2832 FadeOut(REDRAW_FIELD);
2837 DrawTextSCentered(ystart1, font_title, text_title);
2838 DrawTextSCentered(ystart2, font_error, text_error);
2840 DrawTextSCentered(ybottom, font_foot,
2841 "Press any key or button for info menu");
2843 FadeIn(REDRAW_FIELD);
2846 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2848 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2849 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2850 int font_title = MENU_INFO_FONT_TITLE;
2851 int font_foot = MENU_INFO_FONT_FOOT;
2852 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2853 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2854 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2855 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2856 int ystep = MENU_SCREEN_INFO_YSTEP;
2857 int element, action, direction;
2865 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2866 infoscreen_step[i] = infoscreen_frame[i] = 0;
2871 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2873 DrawTextSCentered(ybottom, font_foot,
2874 "Press any key or button for next page");
2880 while (helpanim_info[j].element != HELPANIM_LIST_END)
2882 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2887 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2896 j += infoscreen_step[i - start];
2898 element = helpanim_info[j].element;
2899 action = helpanim_info[j].action;
2900 direction = helpanim_info[j].direction;
2903 element = EL_UNKNOWN;
2905 if (action != -1 && direction != -1)
2906 graphic = el_act_dir2img(element, action, direction);
2907 else if (action != -1)
2908 graphic = el_act2img(element, action);
2909 else if (direction != -1)
2910 graphic = el_dir2img(element, direction);
2912 graphic = el2img(element);
2914 delay = helpanim_info[j++].delay;
2919 if (infoscreen_frame[i - start] == 0)
2922 infoscreen_frame[i - start] = delay - 1;
2926 sync_frame = delay - infoscreen_frame[i - start];
2927 infoscreen_frame[i - start]--;
2930 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2932 if (!infoscreen_frame[i - start])
2933 infoscreen_step[i - start] = 0;
2937 if (!infoscreen_frame[i - start])
2938 infoscreen_step[i - start]++;
2939 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2945 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2947 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2948 graphic, sync_frame, USE_MASKING);
2951 DrawInfoScreen_HelpText(element, action, direction, i - start);
2956 redraw_mask |= REDRAW_FIELD;
2961 static char *getHelpText(int element, int action, int direction)
2963 char token[MAX_LINE_LEN];
2965 strcpy(token, element_info[element].token_name);
2968 strcat(token, element_action_info[action].suffix);
2970 if (direction != -1)
2971 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2973 return getHashEntry(helptext_info, token);
2976 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2978 int font_nr = FONT_INFO_ELEMENTS;
2979 int font_width = getFontWidth(font_nr);
2980 int font_height = getFontHeight(font_nr);
2981 int yoffset = (TILEX - 2 * font_height) / 2;
2982 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2983 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2984 int ystep = TILEY + 4;
2985 int pad_left = xstart - SX;
2986 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2987 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2988 int max_lines_per_text = 2;
2991 if (action != -1 && direction != -1) // element.action.direction
2992 text = getHelpText(element, action, direction);
2994 if (text == NULL && action != -1) // element.action
2995 text = getHelpText(element, action, -1);
2997 if (text == NULL && direction != -1) // element.direction
2998 text = getHelpText(element, -1, direction);
3000 if (text == NULL) // base element
3001 text = getHelpText(element, -1, -1);
3003 if (text == NULL) // not found
3004 text = "No description available";
3006 if (strlen(text) <= max_chars_per_line) // only one line of text
3007 ystart += getFontHeight(font_nr) / 2;
3009 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3010 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3011 TRUE, FALSE, FALSE);
3014 static void DrawInfoScreen_TitleScreen(void)
3016 SetGameStatus(GAME_MODE_TITLE);
3021 void HandleInfoScreen_TitleScreen(int button)
3023 HandleTitleScreen(0, 0, 0, 0, button);
3026 static void DrawInfoScreen_Elements(void)
3028 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3030 FadeOut(REDRAW_FIELD);
3035 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3037 FadeIn(REDRAW_FIELD);
3040 void HandleInfoScreen_Elements(int button)
3042 static unsigned int info_delay = 0;
3043 static int num_anims;
3044 static int num_pages;
3046 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3049 if (button == MB_MENU_INITIALIZE)
3051 boolean new_element = TRUE;
3055 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3057 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3059 else if (new_element)
3062 new_element = FALSE;
3066 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3070 if (button == MB_MENU_LEAVE)
3072 PlaySound(SND_MENU_ITEM_SELECTING);
3074 info_mode = INFO_MODE_MAIN;
3079 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3081 if (button != MB_MENU_INITIALIZE)
3083 PlaySound(SND_MENU_ITEM_SELECTING);
3088 if (page >= num_pages)
3090 FadeMenuSoundsAndMusic();
3092 info_mode = INFO_MODE_MAIN;
3099 FadeSetNextScreen();
3101 if (button != MB_MENU_INITIALIZE)
3102 FadeOut(REDRAW_FIELD);
3104 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3106 if (button != MB_MENU_INITIALIZE)
3107 FadeIn(REDRAW_FIELD);
3111 if (DelayReached(&info_delay, GameFrameDelay))
3112 if (page < num_pages)
3113 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3115 PlayMenuSoundIfLoop();
3119 static void DrawInfoScreen_Music(void)
3121 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3123 FadeOut(REDRAW_FIELD);
3130 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3132 FadeIn(REDRAW_FIELD);
3135 void HandleInfoScreen_Music(int button)
3137 static struct MusicFileInfo *list = NULL;
3138 int font_title = MENU_INFO_FONT_TITLE;
3139 int font_head = MENU_INFO_FONT_HEAD;
3140 int font_text = MENU_INFO_FONT_TEXT;
3141 int font_foot = MENU_INFO_FONT_FOOT;
3142 int spacing_title = menu.headline1_spacing_info[info_mode];
3143 int spacing_head = menu.headline2_spacing_info[info_mode];
3144 int ystep_title = getMenuTextStep(spacing_title, font_title);
3145 int ystep_head = getMenuTextStep(spacing_head, font_head);
3146 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3147 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3149 if (button == MB_MENU_INITIALIZE)
3151 list = music_file_info;
3155 FadeMenuSoundsAndMusic();
3160 DrawTextSCentered(ystart, font_title,
3161 "No music info for this level set.");
3163 DrawTextSCentered(ybottom, font_foot,
3164 "Press any key or button for info menu");
3170 if (button == MB_MENU_LEAVE)
3172 PlaySound(SND_MENU_ITEM_SELECTING);
3174 FadeMenuSoundsAndMusic();
3176 info_mode = INFO_MODE_MAIN;
3181 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3183 if (button != MB_MENU_INITIALIZE)
3185 PlaySound(SND_MENU_ITEM_SELECTING);
3193 FadeMenuSoundsAndMusic();
3195 info_mode = INFO_MODE_MAIN;
3201 FadeMenuSoundsAndMusic();
3203 if (list != music_file_info)
3204 FadeSetNextScreen();
3206 if (button != MB_MENU_INITIALIZE)
3207 FadeOut(REDRAW_FIELD);
3214 int sound = list->music;
3216 if (sound_info[sound].loop)
3217 PlaySoundLoop(sound);
3221 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3225 int music = list->music;
3227 if (music_info[music].loop)
3228 PlayMusicLoop(music);
3232 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3235 ystart += ystep_title;
3237 if (!strEqual(list->title, UNKNOWN_NAME))
3239 if (!strEqual(list->title_header, UNKNOWN_NAME))
3241 DrawTextSCentered(ystart, font_head, list->title_header);
3242 ystart += ystep_head;
3245 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3246 ystart += ystep_head;
3249 if (!strEqual(list->artist, UNKNOWN_NAME))
3251 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3252 DrawTextSCentered(ystart, font_head, list->artist_header);
3254 DrawTextSCentered(ystart, font_head, "by");
3256 ystart += ystep_head;
3258 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3259 ystart += ystep_head;
3262 if (!strEqual(list->album, UNKNOWN_NAME))
3264 if (!strEqual(list->album_header, UNKNOWN_NAME))
3265 DrawTextSCentered(ystart, font_head, list->album_header);
3267 DrawTextSCentered(ystart, font_head, "from the album");
3269 ystart += ystep_head;
3271 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3272 ystart += ystep_head;
3275 if (!strEqual(list->year, UNKNOWN_NAME))
3277 if (!strEqual(list->year_header, UNKNOWN_NAME))
3278 DrawTextSCentered(ystart, font_head, list->year_header);
3280 DrawTextSCentered(ystart, font_head, "from the year");
3282 ystart += ystep_head;
3284 DrawTextFCentered(ystart, font_text, "%s", list->year);
3285 ystart += ystep_head;
3288 DrawTextSCentered(ybottom, FONT_TEXT_4,
3289 "Press any key or button for next page");
3291 if (button != MB_MENU_INITIALIZE)
3292 FadeIn(REDRAW_FIELD);
3295 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3296 PlaySoundLoop(list->music);
3299 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3301 int font_title = MENU_INFO_FONT_TITLE;
3302 int font_head = MENU_INFO_FONT_HEAD;
3303 int font_text = MENU_INFO_FONT_TEXT;
3304 int font_foot = MENU_INFO_FONT_FOOT;
3305 int spacing_title = menu.headline1_spacing_info[info_mode];
3306 int spacing_head = menu.headline2_spacing_info[info_mode];
3307 int spacing_para = menu.paragraph_spacing_info[info_mode];
3308 int spacing_line = menu.line_spacing_info[info_mode];
3309 int ystep_title = getMenuTextStep(spacing_title, font_title);
3310 int ystep_head = getMenuTextStep(spacing_head, font_head);
3311 int ystep_para = getMenuTextStep(spacing_para, font_text);
3312 int ystep_line = getMenuTextStep(spacing_line, font_text);
3313 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3314 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3319 DrawTextSCentered(ystart, font_title, "Credits:");
3320 ystart += ystep_title;
3324 DrawTextSCentered(ystart, font_head,
3325 "Special thanks to");
3326 ystart += ystep_head;
3327 DrawTextSCentered(ystart, font_text,
3329 ystart += ystep_head;
3330 DrawTextSCentered(ystart, font_head,
3332 ystart += ystep_head;
3333 DrawTextSCentered(ystart, font_text,
3334 "\"Boulder Dash\"");
3335 ystart += ystep_head;
3336 DrawTextSCentered(ystart, font_head,
3338 ystart += ystep_head;
3339 DrawTextSCentered(ystart, font_text,
3341 ystart += ystep_head;
3342 DrawTextSCentered(ystart, font_head,
3344 ystart += ystep_head;
3345 DrawTextSCentered(ystart, font_text,
3346 "First Star Software");
3348 else if (screen_nr == 1)
3350 DrawTextSCentered(ystart, font_head,
3351 "Special thanks to");
3352 ystart += ystep_head;
3353 DrawTextSCentered(ystart, font_text,
3354 "Klaus Heinz & Volker Wertich");
3355 ystart += ystep_head;
3356 DrawTextSCentered(ystart, font_head,
3358 ystart += ystep_head;
3359 DrawTextSCentered(ystart, font_text,
3360 "\"Emerald Mine\"");
3361 ystart += ystep_head;
3362 DrawTextSCentered(ystart, font_head,
3364 ystart += ystep_head;
3365 DrawTextSCentered(ystart, font_text,
3367 ystart += ystep_head;
3368 DrawTextSCentered(ystart, font_head,
3370 ystart += ystep_head;
3371 DrawTextSCentered(ystart, font_text,
3374 else if (screen_nr == 2)
3376 DrawTextSCentered(ystart, font_head,
3377 "Special thanks to");
3378 ystart += ystep_head;
3379 DrawTextSCentered(ystart, font_text,
3380 "Michael Stopp & Philip Jespersen");
3381 ystart += ystep_head;
3382 DrawTextSCentered(ystart, font_head,
3384 ystart += ystep_head;
3385 DrawTextSCentered(ystart, font_text,
3387 ystart += ystep_head;
3388 DrawTextSCentered(ystart, font_head,
3390 ystart += ystep_head;
3391 DrawTextSCentered(ystart, font_text,
3393 ystart += ystep_head;
3394 DrawTextSCentered(ystart, font_head,
3396 ystart += ystep_head;
3397 DrawTextSCentered(ystart, font_text,
3398 "Digital Integration");
3400 else if (screen_nr == 3)
3402 DrawTextSCentered(ystart, font_head,
3403 "Special thanks to");
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_text,
3406 "Hiroyuki Imabayashi");
3407 ystart += ystep_head;
3408 DrawTextSCentered(ystart, font_head,
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_text,
3413 ystart += ystep_head;
3414 DrawTextSCentered(ystart, font_head,
3416 ystart += ystep_head;
3417 DrawTextSCentered(ystart, font_text,
3419 ystart += ystep_head;
3420 DrawTextSCentered(ystart, font_head,
3422 ystart += ystep_head;
3423 DrawTextSCentered(ystart, font_text,
3426 else if (screen_nr == 4)
3428 DrawTextSCentered(ystart, font_head,
3429 "Special thanks to");
3430 ystart += ystep_head;
3431 DrawTextSCentered(ystart, font_text,
3433 ystart += ystep_head;
3434 DrawTextSCentered(ystart, font_head,
3436 ystart += ystep_head;
3437 DrawTextSCentered(ystart, font_text,
3438 "J\xfcrgen Bonhagen");
3439 ystart += ystep_head;
3440 DrawTextSCentered(ystart, font_head,
3441 "for the continuous creation");
3442 ystart += ystep_line;
3443 DrawTextSCentered(ystart, font_head,
3444 "of outstanding level sets");
3446 else if (screen_nr == 5)
3448 DrawTextSCentered(ystart, font_head,
3450 ystart += ystep_head;
3451 DrawTextSCentered(ystart, font_text,
3453 ystart += ystep_head;
3454 DrawTextSCentered(ystart, font_head,
3455 "for ideas and inspiration by");
3456 ystart += ystep_head;
3457 DrawTextSCentered(ystart, font_text,
3459 ystart += ystep_para;
3461 DrawTextSCentered(ystart, font_head,
3463 ystart += ystep_head;
3464 DrawTextSCentered(ystart, font_text,
3466 ystart += ystep_head;
3467 DrawTextSCentered(ystart, font_head,
3468 "for ideas and inspiration by");
3469 ystart += ystep_head;
3470 DrawTextSCentered(ystart, font_text,
3473 else if (screen_nr == 6)
3475 DrawTextSCentered(ystart, font_head,
3477 ystart += ystep_head;
3478 DrawTextSCentered(ystart, font_text,
3480 ystart += ystep_head;
3481 DrawTextSCentered(ystart, font_head,
3482 "for the code base used for the");
3483 ystart += ystep_line;
3484 DrawTextSCentered(ystart, font_head,
3485 "native Emerald Mine engine");
3487 else if (screen_nr == 7)
3489 DrawTextSCentered(ystart, font_head,
3491 ystart += ystep_head;
3492 DrawTextSCentered(ystart, font_text,
3494 ystart += ystep_head;
3495 DrawTextSCentered(ystart, font_head,
3496 "for the initial DOS port");
3497 ystart += ystep_para;
3499 DrawTextSCentered(ystart, font_head,
3501 ystart += ystep_head;
3502 DrawTextSCentered(ystart, font_text,
3504 ystart += ystep_head;
3505 DrawTextSCentered(ystart, font_head,
3506 "for some additional toons");
3508 else if (screen_nr == 8)
3510 DrawTextSCentered(ystart, font_head,
3511 "And not to forget:");
3512 ystart += ystep_head;
3513 DrawTextSCentered(ystart, font_head,
3515 ystart += ystep_head;
3516 DrawTextSCentered(ystart, font_text,
3517 "All those who contributed");
3518 ystart += ystep_line;
3519 DrawTextSCentered(ystart, font_text,
3520 "levels to this game");
3521 ystart += ystep_line;
3522 DrawTextSCentered(ystart, font_text,
3526 DrawTextSCentered(ybottom, font_foot,
3527 "Press any key or button for next page");
3530 static void DrawInfoScreen_Credits(void)
3532 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3534 FadeMenuSoundsAndMusic();
3536 FadeOut(REDRAW_FIELD);
3538 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3540 FadeIn(REDRAW_FIELD);
3543 void HandleInfoScreen_Credits(int button)
3545 static int screen_nr = 0;
3546 int num_screens = 9;
3548 if (button == MB_MENU_INITIALIZE)
3552 // DrawInfoScreen_CreditsScreen(screen_nr);
3555 if (button == MB_MENU_LEAVE)
3557 PlaySound(SND_MENU_ITEM_SELECTING);
3559 info_mode = INFO_MODE_MAIN;
3564 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3566 if (button != MB_MENU_INITIALIZE)
3568 PlaySound(SND_MENU_ITEM_SELECTING);
3573 if (screen_nr >= num_screens)
3575 FadeMenuSoundsAndMusic();
3577 info_mode = INFO_MODE_MAIN;
3584 FadeSetNextScreen();
3586 if (button != MB_MENU_INITIALIZE)
3587 FadeOut(REDRAW_FIELD);
3589 DrawInfoScreen_CreditsScreen(screen_nr);
3591 if (button != MB_MENU_INITIALIZE)
3592 FadeIn(REDRAW_FIELD);
3596 PlayMenuSoundIfLoop();
3600 static void DrawInfoScreen_Program(void)
3602 int font_title = MENU_INFO_FONT_TITLE;
3603 int font_head = MENU_INFO_FONT_HEAD;
3604 int font_text = MENU_INFO_FONT_TEXT;
3605 int font_foot = MENU_INFO_FONT_FOOT;
3606 int spacing_title = menu.headline1_spacing_info[info_mode];
3607 int spacing_head = menu.headline2_spacing_info[info_mode];
3608 int spacing_para = menu.paragraph_spacing_info[info_mode];
3609 int spacing_line = menu.line_spacing_info[info_mode];
3610 int ystep_title = getMenuTextStep(spacing_title, font_title);
3611 int ystep_head = getMenuTextStep(spacing_head, font_head);
3612 int ystep_para = getMenuTextStep(spacing_para, font_text);
3613 int ystep_line = getMenuTextStep(spacing_line, font_text);
3614 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3615 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3617 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3619 FadeOut(REDRAW_FIELD);
3624 DrawTextSCentered(ystart, font_title, "Program Information:");
3625 ystart += ystep_title;
3627 DrawTextSCentered(ystart, font_head,
3628 "This game is Freeware!");
3629 ystart += ystep_head;
3630 DrawTextSCentered(ystart, font_head,
3631 "If you like it, send e-mail to:");
3632 ystart += ystep_head;
3633 DrawTextSCentered(ystart, font_text,
3634 setup.internal.program_email);
3635 ystart += ystep_para;
3637 DrawTextSCentered(ystart, font_head,
3638 "More information and levels:");
3639 ystart += ystep_head;
3640 DrawTextSCentered(ystart, font_text,
3641 setup.internal.program_website);
3642 ystart += ystep_para;
3644 DrawTextSCentered(ystart, font_head,
3645 "If you have created new levels,");
3646 ystart += ystep_line;
3647 DrawTextSCentered(ystart, font_head,
3648 "send them to me to include them!");
3649 ystart += ystep_head;
3650 DrawTextSCentered(ystart, font_head,
3653 DrawTextSCentered(ybottom, font_foot,
3654 "Press any key or button for info menu");
3656 FadeIn(REDRAW_FIELD);
3659 void HandleInfoScreen_Program(int button)
3661 if (button == MB_MENU_LEAVE)
3663 PlaySound(SND_MENU_ITEM_SELECTING);
3665 info_mode = INFO_MODE_MAIN;
3670 else if (button == MB_MENU_CHOICE)
3672 PlaySound(SND_MENU_ITEM_SELECTING);
3674 FadeMenuSoundsAndMusic();
3676 info_mode = INFO_MODE_MAIN;
3681 PlayMenuSoundIfLoop();
3685 static void DrawInfoScreen_Version(void)
3687 int font_title = MENU_INFO_FONT_TITLE;
3688 int font_head = MENU_INFO_FONT_HEAD;
3689 int font_text = MENU_INFO_FONT_TEXT;
3690 int font_foot = MENU_INFO_FONT_FOOT;
3691 int spacing_title = menu.headline1_spacing_info[info_mode];
3692 int spacing_head = menu.headline2_spacing_info[info_mode];
3693 int spacing_para = menu.paragraph_spacing_info[info_mode];
3694 int spacing_line = menu.line_spacing_info[info_mode];
3695 int xstep = getFontWidth(font_text);
3696 int ystep_title = getMenuTextStep(spacing_title, font_title);
3697 int ystep_head = getMenuTextStep(spacing_head, font_head);
3698 int ystep_para = getMenuTextStep(spacing_para, font_text);
3699 int ystep_line = getMenuTextStep(spacing_line, font_text);
3700 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3701 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3702 int xstart1 = mSX - SX + 2 * xstep;
3703 int xstart2 = mSX - SX + 18 * xstep;
3704 int xstart3 = mSX - SX + 28 * xstep;
3705 SDL_version sdl_version_compiled;
3706 const SDL_version *sdl_version_linked;
3707 int driver_name_len = 10;
3708 SDL_version sdl_version_linked_ext;
3709 const char *driver_name = NULL;
3711 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3713 FadeOut(REDRAW_FIELD);
3718 DrawTextSCentered(ystart, font_title, "Version Information:");
3719 ystart += ystep_title;
3721 DrawTextF(xstart1, ystart, font_head, "Name");
3722 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3723 ystart += ystep_line;
3725 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3727 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3728 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3729 ystart += ystep_line;
3731 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3732 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3733 ystart += ystep_line;
3737 DrawTextF(xstart1, ystart, font_head, "Version");
3738 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3739 ystart += ystep_line;
3742 DrawTextF(xstart1, ystart, font_head, "Platform");
3743 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3745 PLATFORM_XX_BIT_STRING);
3746 ystart += ystep_line;
3748 DrawTextF(xstart1, ystart, font_head, "Target");
3749 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3750 ystart += ystep_line;
3752 DrawTextF(xstart1, ystart, font_head, "Source date");
3753 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3754 ystart += ystep_line;
3756 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3757 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3758 ystart += ystep_para;
3760 DrawTextF(xstart1, ystart, font_head, "Library");
3761 DrawTextF(xstart2, ystart, font_head, "compiled");
3762 DrawTextF(xstart3, ystart, font_head, "linked");
3763 ystart += ystep_head;
3765 SDL_VERSION(&sdl_version_compiled);
3766 SDL_GetVersion(&sdl_version_linked_ext);
3767 sdl_version_linked = &sdl_version_linked_ext;
3769 DrawTextF(xstart1, ystart, font_text, "SDL");
3770 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3771 sdl_version_compiled.major,
3772 sdl_version_compiled.minor,
3773 sdl_version_compiled.patch);
3774 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3775 sdl_version_linked->major,
3776 sdl_version_linked->minor,
3777 sdl_version_linked->patch);
3778 ystart += ystep_line;
3780 SDL_IMAGE_VERSION(&sdl_version_compiled);
3781 sdl_version_linked = IMG_Linked_Version();
3783 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3784 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3785 sdl_version_compiled.major,
3786 sdl_version_compiled.minor,
3787 sdl_version_compiled.patch);
3788 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3789 sdl_version_linked->major,
3790 sdl_version_linked->minor,
3791 sdl_version_linked->patch);
3792 ystart += ystep_line;
3794 SDL_MIXER_VERSION(&sdl_version_compiled);
3795 sdl_version_linked = Mix_Linked_Version();
3797 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3798 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3799 sdl_version_compiled.major,
3800 sdl_version_compiled.minor,
3801 sdl_version_compiled.patch);
3802 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3803 sdl_version_linked->major,
3804 sdl_version_linked->minor,
3805 sdl_version_linked->patch);
3806 ystart += ystep_line;
3808 SDL_NET_VERSION(&sdl_version_compiled);
3809 sdl_version_linked = SDLNet_Linked_Version();
3811 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3812 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3813 sdl_version_compiled.major,
3814 sdl_version_compiled.minor,
3815 sdl_version_compiled.patch);
3816 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3817 sdl_version_linked->major,
3818 sdl_version_linked->minor,
3819 sdl_version_linked->patch);
3820 ystart += ystep_para;
3822 DrawTextF(xstart1, ystart, font_head, "Driver");
3823 DrawTextF(xstart2, ystart, font_head, "Requested");
3824 DrawTextF(xstart3, ystart, font_head, "Used");
3825 ystart += ystep_head;
3828 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3830 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3831 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3832 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3833 ystart += ystep_line;
3836 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3838 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3839 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3840 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3841 ystart += ystep_line;
3844 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3846 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3847 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3848 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3850 DrawTextSCentered(ybottom, font_foot,
3851 "Press any key or button for info menu");
3853 FadeIn(REDRAW_FIELD);
3856 void HandleInfoScreen_Version(int button)
3858 if (button == MB_MENU_LEAVE)
3860 PlaySound(SND_MENU_ITEM_SELECTING);
3862 info_mode = INFO_MODE_MAIN;
3867 else if (button == MB_MENU_CHOICE)
3869 PlaySound(SND_MENU_ITEM_SELECTING);
3871 FadeMenuSoundsAndMusic();
3873 info_mode = INFO_MODE_MAIN;
3878 PlayMenuSoundIfLoop();
3882 static void DrawInfoScreen_LevelSet(void)
3884 struct TitleMessageInfo *tmi = &readme;
3885 char *filename = getLevelSetInfoFilename();
3886 char *title = "Level Set Information:";
3887 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3888 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3890 if (filename == NULL)
3892 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3897 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3899 FadeOut(REDRAW_FIELD);
3904 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3906 // if x position set to "-1", automatically determine by playfield width
3908 tmi->x = SXSIZE / 2;
3910 // if y position set to "-1", use static default value
3914 // if width set to "-1", automatically determine by playfield width
3915 if (tmi->width == -1)
3916 tmi->width = SXSIZE - 2 * TILEX;
3918 // if height set to "-1", automatically determine by playfield height
3919 if (tmi->height == -1)
3920 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3922 // if chars set to "-1", automatically determine by text and font width
3923 if (tmi->chars == -1)
3924 tmi->chars = tmi->width / getFontWidth(tmi->font);
3926 tmi->width = tmi->chars * getFontWidth(tmi->font);
3928 // if lines set to "-1", automatically determine by text and font height
3929 if (tmi->lines == -1)
3930 tmi->lines = tmi->height / getFontHeight(tmi->font);
3932 tmi->height = tmi->lines * getFontHeight(tmi->font);
3934 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3935 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3936 tmi->autowrap, tmi->centered, tmi->parse_comments);
3938 DrawTextSCentered(ybottom, FONT_TEXT_4,
3939 "Press any key or button for info menu");
3941 FadeIn(REDRAW_FIELD);
3944 static void HandleInfoScreen_LevelSet(int button)
3946 if (button == MB_MENU_LEAVE)
3948 PlaySound(SND_MENU_ITEM_SELECTING);
3950 info_mode = INFO_MODE_MAIN;
3955 else if (button == MB_MENU_CHOICE)
3957 PlaySound(SND_MENU_ITEM_SELECTING);
3959 FadeMenuSoundsAndMusic();
3961 info_mode = INFO_MODE_MAIN;
3966 PlayMenuSoundIfLoop();
3970 static void DrawInfoScreen(void)
3972 if (info_mode == INFO_MODE_TITLE)
3973 DrawInfoScreen_TitleScreen();
3974 else if (info_mode == INFO_MODE_ELEMENTS)
3975 DrawInfoScreen_Elements();
3976 else if (info_mode == INFO_MODE_MUSIC)
3977 DrawInfoScreen_Music();
3978 else if (info_mode == INFO_MODE_CREDITS)
3979 DrawInfoScreen_Credits();
3980 else if (info_mode == INFO_MODE_PROGRAM)
3981 DrawInfoScreen_Program();
3982 else if (info_mode == INFO_MODE_VERSION)
3983 DrawInfoScreen_Version();
3984 else if (info_mode == INFO_MODE_LEVELSET)
3985 DrawInfoScreen_LevelSet();
3987 DrawInfoScreen_Main();
3989 if (info_mode != INFO_MODE_MAIN &&
3990 info_mode != INFO_MODE_TITLE &&
3991 info_mode != INFO_MODE_MUSIC)
3992 PlayMenuSoundsAndMusic();
3995 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3997 if (info_mode == INFO_MODE_TITLE)
3998 HandleInfoScreen_TitleScreen(button);
3999 else if (info_mode == INFO_MODE_ELEMENTS)
4000 HandleInfoScreen_Elements(button);
4001 else if (info_mode == INFO_MODE_MUSIC)
4002 HandleInfoScreen_Music(button);
4003 else if (info_mode == INFO_MODE_CREDITS)
4004 HandleInfoScreen_Credits(button);
4005 else if (info_mode == INFO_MODE_PROGRAM)
4006 HandleInfoScreen_Program(button);
4007 else if (info_mode == INFO_MODE_VERSION)
4008 HandleInfoScreen_Version(button);
4009 else if (info_mode == INFO_MODE_LEVELSET)
4010 HandleInfoScreen_LevelSet(button);
4012 HandleInfoScreen_Main(mx, my, dx, dy, button);
4016 // ============================================================================
4017 // type name functions
4018 // ============================================================================
4020 static TreeInfo *type_name_node = NULL;
4021 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4022 static int type_name_nr = 0;
4024 static int getPlayerNameColor(char *name)
4026 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4029 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4032 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4033 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4034 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4035 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4036 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4037 int font_width = getFontWidth(font_nr);
4039 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4041 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4043 pos->width = strlen(text) * font_width;
4044 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4046 DrawText(sx, sy, text, font_nr);
4049 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4051 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4053 *pos = *mci->pos_input;
4055 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4057 TreeInfo *ti = player_name_current;
4058 int first_entry = ti->cl_first;
4059 int entry_pos = first_entry + ti->cl_cursor;
4060 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4061 int xpos = MENU_SCREEN_START_XPOS;
4062 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4064 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4065 type_name_nr = entry_pos;
4067 strcpy(name, type_name_node->name);
4071 pos->width = MAX_PLAYER_NAME_LEN * 32;
4075 type_name_nr = user.nr;
4077 strcpy(name, setup.player_name);
4080 strcpy(type_name_last, name);
4082 if (strEqual(name, EMPTY_PLAYER_NAME))
4085 *xpos = strlen(name);
4088 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4090 // change name of edited user in global list of user names
4091 setString(&global.user_names[type_name_nr], name);
4093 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4095 TreeInfo *node = type_name_node;
4097 // change name of edited user in local menu tree structure
4098 setString(&node->name, name);
4099 setString(&node->name_sorting, name);
4101 node->color = getPlayerNameColor(name);
4102 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4106 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4109 boolean reset_setup = strEqual(name, "");
4110 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4111 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4114 strcpy(name, type_name_last);
4116 if (strEqual(name, ""))
4117 strcpy(name, EMPTY_PLAYER_NAME);
4119 setTypeNameValues_Name(name, pos);
4121 // if player name not changed, no further action required
4122 if (strEqual(name, type_name_last))
4125 // redraw player name before (possibly) opening request dialogs
4126 drawTypeNameText(name, pos, FALSE);
4128 int last_user_nr = user.nr;
4130 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4132 // save setup of currently active user (may differ from edited user)
4135 // temporarily change active user to edited user
4136 user.nr = type_name_nr;
4138 // load setup of edited user (unless creating user with current setup)
4140 !Request("Use current setup values for the new player?", REQ_ASK))
4144 char *setup_filename = getSetupFilename();
4145 boolean setup_exists = fileExists(setup_filename);
4147 // change name of edited user in setup structure
4148 strcpy(setup.player_name, name);
4150 // save setup of edited user
4153 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4157 if (Request("Reset setup values for this player?", REQ_ASK))
4159 // remove setup config file
4160 unlink(setup_filename);
4162 // set player name to default player name
4165 // update player name used by name typing functions
4166 strcpy(name, setup.player_name);
4168 setTypeNameValues_Name(name, pos);
4171 else if (remove_user && type_name_nr != 0)
4173 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4175 char *user_dir = getUserGameDataDir();
4176 char *user_dir_removed =
4177 getStringCat3WithSeparator(user_dir, "REMOVED",
4178 getCurrentTimestamp(), ".");
4180 if (rename(user_dir, user_dir_removed) != 0)
4181 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4183 checked_free(user_dir_removed);
4186 else if (create_user && type_name_nr != 0 && !setup_exists)
4188 if (Request("Create empty level set for the new player?", REQ_ASK))
4190 char *levelset_subdir = getNewUserLevelSubdir();
4192 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4194 AddUserLevelSetToLevelInfo(levelset_subdir);
4196 LevelDirTree *leveldir_current_last = leveldir_current;
4198 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4201 // set level number of newly created level set to default value
4202 LoadLevelSetup_SeriesInfo();
4204 // set newly created level set as current level set for new user
4205 SaveLevelSetup_LastSeries();
4206 SaveLevelSetup_SeriesInfo();
4208 leveldir_current = leveldir_current_last;
4212 Request("Creating new level set failed!", REQ_CONFIRM);
4217 // restore currently active user
4218 user.nr = last_user_nr;
4220 // restore setup of currently active user
4223 // restore last level set of currently active user
4224 LoadLevelSetup_LastSeries();
4225 LoadLevelSetup_SeriesInfo();
4229 static void HandleTypeNameExt(boolean initialize, Key key)
4231 static struct TextPosInfo pos_name = { 0 };
4232 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4233 static int xpos = 0;
4234 struct TextPosInfo *pos = &pos_name;
4235 char key_char = getValidConfigValueChar(getCharFromKey(key));
4236 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4237 boolean active = TRUE;
4241 getTypeNameValues(name, pos, &xpos);
4243 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4244 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4246 StartTextInput(sx, sy, pos->width, pos->height);
4248 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4250 name[xpos] = key_char;
4255 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4261 else if (key == KSYM_Return)
4263 setTypeNameValues(name, pos, TRUE);
4267 else if (key == KSYM_Escape)
4269 setTypeNameValues(name, pos, FALSE);
4274 drawTypeNameText(name, pos, active);
4280 SetGameStatus(game_status_last_screen);
4282 if (game_status == GAME_MODE_MAIN)
4283 InitializeMainControls();
4287 static void DrawTypeName(void)
4289 HandleTypeNameExt(TRUE, 0);
4292 void HandleTypeName(Key key)
4294 HandleTypeNameExt(FALSE, key);
4298 // ============================================================================
4299 // tree menu functions
4300 // ============================================================================
4302 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4304 if (game_status != GAME_MODE_SETUP ||
4305 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4308 int max_text_size = 0;
4311 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4312 max_text_size = MAX(max_text_size, strlen(node->name));
4314 int num_entries = numTreeInfoInGroup(ti);
4315 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4316 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4317 int text_width = max_text_size * getFontWidth(font_nr);
4318 int button_width = SC_MENUBUTTON_XSIZE;
4319 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4320 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4321 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4322 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4323 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4324 int align_xoffset = MAX(0, align_xoffset_raw);
4326 return align_xoffset;
4329 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4331 if (game_status != GAME_MODE_SETUP ||
4332 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4335 int num_entries = numTreeInfoInGroup(ti);
4336 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4337 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4338 int font_height = getFontHeight(font_nr);
4339 int text_height = font_height * num_page_entries;
4340 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4341 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4342 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4343 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4344 int align_yoffset = MAX(0, align_yoffset_raw);
4346 return align_yoffset;
4349 static void DrawChooseTree(TreeInfo **ti_ptr)
4351 int fade_mask = REDRAW_FIELD;
4354 fade_mask = REDRAW_ALL;
4356 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4358 SetGameStatus(GAME_MODE_MAIN);
4367 FreeScreenGadgets();
4368 CreateScreenGadgets();
4372 // needed if different viewport properties defined for choosing level (set)
4373 ChangeViewportPropertiesIfNeeded();
4375 if (game_status == GAME_MODE_NAMES)
4376 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4377 else if (game_status == GAME_MODE_LEVELNR)
4378 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4379 else if (game_status == GAME_MODE_LEVELS)
4380 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4384 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4386 MapScreenTreeGadgets(*ti_ptr);
4387 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4389 DrawMaskedBorder(fade_mask);
4394 static void drawChooseTreeList(int first_entry, int num_page_entries,
4397 int num_entries = numTreeInfoInGroup(ti);
4398 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4399 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4400 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4402 char *title_string = NULL;
4403 int yoffset_sets = MENU_TITLE1_YPOS;
4404 int yoffset_setup = 16;
4405 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4406 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4408 title_string = ti->infotext;
4410 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4412 clearMenuListArea();
4414 for (i = 0; i < num_page_entries; i++)
4416 TreeInfo *node, *node_first;
4417 int entry_pos = first_entry + i;
4419 node_first = getTreeInfoFirstGroupEntry(ti);
4420 node = getTreeInfoFromPos(node_first, entry_pos);
4422 int font_nr = MENU_CHOOSE_TREE_FONT(node->color);
4423 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4424 int xpos = MENU_SCREEN_START_XPOS;
4425 int ypos = MENU_SCREEN_START_YPOS + i;
4426 int startx = amSX + xpos * 32;
4427 int starty = amSY + ypos * 32;
4428 int startx_text = startx + font_xoffset;
4429 int endx_text = amSX + screen_width;
4430 int max_text_size = endx_text - startx_text;
4431 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4432 char buffer[max_buffer_len + 1];
4434 strncpy(buffer, node->name, max_buffer_len);
4435 buffer[max_buffer_len] = '\0';
4437 DrawText(startx, starty, buffer, font_nr);
4439 if (node->parent_link)
4440 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4441 else if (node->level_group)
4442 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4444 initCursor(i, IMG_MENU_BUTTON);
4446 if (game_status == GAME_MODE_NAMES)
4447 drawChooseTreeEdit(i, FALSE);
4450 redraw_mask |= REDRAW_FIELD;
4453 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4455 TreeInfo *node, *node_first;
4456 int x, last_redraw_mask = redraw_mask;
4457 int ypos = MENU_TITLE2_YPOS;
4458 int font_nr = FONT_TITLE_2;
4460 if (ti->type == TREE_TYPE_LEVEL_NR)
4461 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4463 if (ti->type != TREE_TYPE_LEVEL_DIR)
4466 node_first = getTreeInfoFirstGroupEntry(ti);
4467 node = getTreeInfoFromPos(node_first, entry_pos);
4469 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4471 if (node->parent_link)
4472 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4473 node->node_parent->name);
4474 else if (node->level_group)
4475 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4477 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4478 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4479 node->levels, (node->levels > 1 ? "levels" : "level"),
4482 // let BackToFront() redraw only what is needed
4483 redraw_mask = last_redraw_mask;
4484 for (x = 0; x < SCR_FIELDX; x++)
4485 MarkTileDirty(x, 1);
4488 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4491 TreeInfo *ti = *ti_ptr;
4492 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4493 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4494 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4495 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4496 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4498 int y = ti->cl_cursor;
4499 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4500 int num_entries = numTreeInfoInGroup(ti);
4501 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4502 boolean position_set_by_scrollbar = (dx == 999);
4504 if (button == MB_MENU_INITIALIZE)
4506 int num_entries = numTreeInfoInGroup(ti);
4507 int entry_pos = getPosFromTreeInfo(ti);
4509 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4510 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4512 if (ti->cl_first == -1)
4514 // only on initialization
4515 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4516 ti->cl_cursor = entry_pos - ti->cl_first;
4518 else if (ti->cl_cursor >= num_page_entries ||
4519 (num_entries > num_page_entries &&
4520 num_entries - ti->cl_first < num_page_entries))
4522 // only after change of list size (by custom graphic configuration)
4523 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4524 ti->cl_cursor = entry_pos - ti->cl_first;
4527 if (position_set_by_scrollbar)
4530 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4533 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4534 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4535 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4539 else if (button == MB_MENU_LEAVE)
4543 PlaySound(SND_MENU_ITEM_SELECTING);
4545 if (ti->node_parent)
4547 *ti_ptr = ti->node_parent;
4548 DrawChooseTree(ti_ptr);
4550 else if (game_status == GAME_MODE_SETUP)
4552 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4553 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4554 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4556 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4557 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4558 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4559 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4560 execSetupGraphics();
4561 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4562 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4563 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4565 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4566 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4567 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4568 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4569 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4570 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4571 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4572 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4579 if (game_status == GAME_MODE_LEVELNR)
4581 int new_level_nr = atoi(level_number_current->identifier);
4583 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4586 SetGameStatus(GAME_MODE_MAIN);
4594 if (mx || my) // mouse input
4596 x = (mx - amSX) / 32;
4597 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4599 if (game_status == GAME_MODE_NAMES)
4600 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4602 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4604 // move cursor instead of scrolling when already at start/end of list
4605 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4607 else if (dy == +1 * SCROLL_LINE &&
4608 ti->cl_first + num_page_entries == num_entries)
4611 // handle scrolling screen one line or page
4612 if (ti->cl_cursor + dy < 0 ||
4613 ti->cl_cursor + dy > num_page_entries - 1)
4615 boolean redraw = FALSE;
4617 if (ABS(dy) == SCROLL_PAGE)
4618 step = num_page_entries - 1;
4620 if (dy < 0 && ti->cl_first > 0)
4622 // scroll page/line up
4624 ti->cl_first -= step;
4625 if (ti->cl_first < 0)
4630 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4632 // scroll page/line down
4634 ti->cl_first += step;
4635 if (ti->cl_first + num_page_entries > num_entries)
4636 ti->cl_first = MAX(0, num_entries - num_page_entries);
4643 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4644 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4645 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4647 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4654 // handle moving cursor one line
4655 y = ti->cl_cursor + dy;
4660 TreeInfo *node_first, *node_cursor;
4661 int entry_pos = ti->cl_first + y;
4663 node_first = getTreeInfoFirstGroupEntry(ti);
4664 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4666 if (node_cursor->node_group)
4670 PlaySound(SND_MENU_ITEM_SELECTING);
4672 node_cursor->cl_first = ti->cl_first;
4673 node_cursor->cl_cursor = ti->cl_cursor;
4674 *ti_ptr = node_cursor->node_group;
4675 DrawChooseTree(ti_ptr);
4680 else if (dx == -1 && ti->node_parent)
4684 PlaySound(SND_MENU_ITEM_SELECTING);
4686 *ti_ptr = ti->node_parent;
4687 DrawChooseTree(ti_ptr);
4692 if (!anyScrollbarGadgetActive() &&
4693 IN_VIS_MENU(x, y) &&
4694 mx < mx_right_border &&
4695 y >= 0 && y < num_page_entries)
4699 if (game_status == GAME_MODE_NAMES)
4701 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4702 drawChooseTreeEdit(y, TRUE);
4705 if (y != ti->cl_cursor)
4707 PlaySound(SND_MENU_ITEM_ACTIVATING);
4709 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4710 drawChooseTreeCursor(y, TRUE);
4711 drawChooseTreeInfo(ti->cl_first + y, ti);
4717 if (game_status == GAME_MODE_SETUP)
4719 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4720 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4721 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4723 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4724 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4725 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4726 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4727 execSetupGraphics();
4728 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4729 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4730 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4732 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4733 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4734 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4735 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4736 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4737 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4738 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4739 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4748 TreeInfo *node_first, *node_cursor;
4749 int entry_pos = ti->cl_first + y;
4751 PlaySound(SND_MENU_ITEM_SELECTING);
4753 node_first = getTreeInfoFirstGroupEntry(ti);
4754 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4756 if (node_cursor->node_group)
4760 node_cursor->cl_first = ti->cl_first;
4761 node_cursor->cl_cursor = ti->cl_cursor;
4762 *ti_ptr = node_cursor->node_group;
4763 DrawChooseTree(ti_ptr);
4765 else if (node_cursor->parent_link)
4769 *ti_ptr = node_cursor->node_parent;
4770 DrawChooseTree(ti_ptr);
4776 node_cursor->cl_first = ti->cl_first;
4777 node_cursor->cl_cursor = ti->cl_cursor;
4778 *ti_ptr = node_cursor;
4780 if (ti->type == TREE_TYPE_LEVEL_DIR)
4782 LoadLevelSetup_SeriesInfo();
4784 SaveLevelSetup_LastSeries();
4785 SaveLevelSetup_SeriesInfo();
4789 if (game_status == GAME_MODE_SETUP)
4791 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4792 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4793 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4795 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4796 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4797 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4798 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4799 execSetupGraphics();
4800 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4801 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4802 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4804 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4805 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4806 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4807 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4808 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4809 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4810 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4811 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4818 if (game_status == GAME_MODE_LEVELNR)
4820 int new_level_nr = atoi(level_number_current->identifier);
4822 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4824 else if (game_status == GAME_MODE_NAMES)
4826 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4828 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4835 // change active user to selected user
4836 user.nr = entry_pos;
4838 // save number of new active user
4841 // load setup of new active user
4844 // load last level set of new active user
4845 LoadLevelSetup_LastSeries();
4846 LoadLevelSetup_SeriesInfo();
4850 ToggleFullscreenIfNeeded();
4851 ChangeWindowScalingIfNeeded();
4853 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4854 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4855 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4858 SetGameStatus(GAME_MODE_MAIN);
4867 void DrawChoosePlayerName(void)
4871 FadeMenuSoundsAndMusic();
4873 if (player_name != NULL)
4875 freeTreeInfo(player_name);
4880 for (i = 0; i < MAX_PLAYER_NAMES; i++)
4882 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
4883 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4886 ti->node_top = &player_name;
4887 ti->sort_priority = 10000 + value;
4888 ti->color = getPlayerNameColor(global.user_names[i]);
4890 snprintf(identifier, sizeof(identifier), "%d", value);
4891 snprintf(name, sizeof(name), "%s", global.user_names[i]);
4893 setString(&ti->identifier, identifier);
4894 setString(&ti->name, name);
4895 setString(&ti->name_sorting, name);
4897 pushTreeInfo(&player_name, ti);
4900 // sort player entries by player number
4901 sortTreeInfo(&player_name);
4903 // set current player entry to selected player entry
4904 player_name_current =
4905 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4907 // if that fails, set current player name to first available name
4908 if (player_name_current == NULL)
4909 player_name_current = player_name;
4911 DrawChooseTree(&player_name_current);
4913 PlayMenuSoundsAndMusic();
4916 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4918 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4921 void DrawChooseLevelSet(void)
4923 FadeMenuSoundsAndMusic();
4925 DrawChooseTree(&leveldir_current);
4927 PlayMenuSoundsAndMusic();
4930 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4932 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4935 void DrawChooseLevelNr(void)
4939 FadeMenuSoundsAndMusic();
4941 if (level_number != NULL)
4943 freeTreeInfo(level_number);
4945 level_number = NULL;
4948 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4950 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4951 char identifier[32], name[64];
4954 // temporarily load level info to get level name
4955 LoadLevelInfoOnly(i);
4957 ti->node_top = &level_number;
4958 ti->sort_priority = 10000 + value;
4959 ti->color = (level.no_level_file ? FC_BLUE :
4960 LevelStats_getSolved(i) ? FC_GREEN :
4961 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4963 snprintf(identifier, sizeof(identifier), "%d", value);
4964 snprintf(name, sizeof(name), "%03d: %s", value,
4965 (level.no_level_file ? "(no file)" : level.name));
4967 setString(&ti->identifier, identifier);
4968 setString(&ti->name, name);
4969 setString(&ti->name_sorting, name);
4971 pushTreeInfo(&level_number, ti);
4974 // sort level number values to start with lowest level number
4975 sortTreeInfo(&level_number);
4977 // set current level number to current level number
4978 level_number_current =
4979 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4981 // if that also fails, set current level number to first available level
4982 if (level_number_current == NULL)
4983 level_number_current = level_number;
4985 DrawChooseTree(&level_number_current);
4987 PlayMenuSoundsAndMusic();
4990 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4992 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4995 void DrawHallOfFame(int level_nr, int highlight_position)
4997 int fade_mask = REDRAW_FIELD;
5000 fade_mask = REDRAW_ALL;
5003 FadeMenuSoundsAndMusic();
5005 // (this is needed when called from GameEnd() after winning a game)
5006 KeyboardAutoRepeatOn();
5008 // (this is needed when called from GameEnd() after winning a game)
5009 SetDrawDeactivationMask(REDRAW_NONE);
5010 SetDrawBackgroundMask(REDRAW_FIELD);
5012 if (highlight_position < 0)
5013 LoadScore(level_nr);
5015 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5017 FadeSetEnterScreen();
5021 // needed if different viewport properties defined for scores
5022 ChangeViewportPropertiesIfNeeded();
5024 PlayMenuSoundsAndMusic();
5026 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5028 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
5030 DrawMaskedBorder(fade_mask);
5035 static void drawHallOfFameList(int level_nr, int first_entry,
5036 int highlight_position)
5040 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5043 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5044 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5045 "HighScores of Level %d", level_nr);
5047 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5049 int entry = first_entry + i;
5050 boolean active = (entry == highlight_position);
5051 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5052 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5053 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5054 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5055 int dxoff = getFontDrawOffsetX(font_nr1);
5056 int dx1 = 3 * getFontWidth(font_nr1);
5057 int dx2 = dx1 + getFontWidth(font_nr1);
5058 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5059 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5060 int sy = mSY + 64 + i * 32;
5062 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
5063 DrawText(mSX + dx1, sy, ".", font_nr1);
5065 for (j = 0; j < num_dots; j++)
5066 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5068 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
5069 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
5071 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
5074 redraw_mask |= REDRAW_FIELD;
5077 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5079 static int level_nr = 0;
5080 static int first_entry = 0;
5081 static int highlight_position = 0;
5082 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5084 if (button == MB_MENU_INITIALIZE)
5088 highlight_position = my;
5090 drawHallOfFameList(level_nr, first_entry, highlight_position);
5095 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5096 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5100 if (first_entry > 0)
5102 first_entry -= step;
5103 if (first_entry < 0)
5106 drawHallOfFameList(level_nr, first_entry, highlight_position);
5111 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5113 first_entry += step;
5114 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5115 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5117 drawHallOfFameList(level_nr, first_entry, highlight_position);
5120 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5122 PlaySound(SND_MENU_ITEM_SELECTING);
5124 FadeSound(SND_BACKGROUND_SCORES);
5126 if (button == MB_MENU_CHOICE &&
5127 game_status_last_screen == GAME_MODE_PLAYING &&
5128 setup.auto_play_next_level && setup.increment_levels &&
5129 level_nr < leveldir_current->last_level &&
5132 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5136 SetGameStatus(GAME_MODE_MAIN);
5142 if (game_status == GAME_MODE_SCORES)
5143 PlayMenuSoundIfLoop();
5147 // ============================================================================
5148 // setup screen functions
5149 // ============================================================================
5151 static struct TokenInfo *setup_info;
5152 static int num_setup_info; // number of setup entries shown on screen
5153 static int max_setup_info; // total number of setup entries in list
5155 static char *window_size_text;
5156 static char *scaling_type_text;
5157 static char *rendering_mode_text;
5158 static char *vsync_mode_text;
5159 static char *scroll_delay_text;
5160 static char *snapshot_mode_text;
5161 static char *game_speed_text;
5162 static char *network_server_text;
5163 static char *graphics_set_name;
5164 static char *sounds_set_name;
5165 static char *music_set_name;
5166 static char *volume_simple_text;
5167 static char *volume_loops_text;
5168 static char *volume_music_text;
5169 static char *touch_controls_text;
5170 static char *move_distance_text;
5171 static char *drop_distance_text;
5172 static char *transparency_text;
5173 static char *grid_size_text[2][2];
5175 static void execSetupMain(void)
5177 setup_mode = SETUP_MODE_MAIN;
5182 static void execSetupGame_setGameSpeeds(boolean update_value)
5184 if (setup.game_speed_extended)
5186 game_speeds_list = game_speeds_list_extended;
5187 game_speeds = game_speeds_extended;
5191 game_speeds_list = game_speeds_list_normal;
5192 game_speeds = game_speeds_normal;
5195 if (game_speeds == NULL)
5199 for (i = 0; game_speeds_list[i].value != -1; i++)
5201 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5202 char identifier[32], name[32];
5203 int value = game_speeds_list[i].value;
5204 char *text = game_speeds_list[i].text;
5206 ti->node_top = &game_speeds;
5207 ti->sort_priority = 10000 - value;
5209 sprintf(identifier, "%d", value);
5210 sprintf(name, "%s", text);
5212 setString(&ti->identifier, identifier);
5213 setString(&ti->name, name);
5214 setString(&ti->name_sorting, name);
5215 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5217 pushTreeInfo(&game_speeds, ti);
5220 // sort game speed values to start with slowest game speed
5221 sortTreeInfo(&game_speeds);
5223 update_value = TRUE;
5228 // set current game speed to configured game speed value
5229 game_speed_current =
5230 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5232 // if that fails, set current game speed to reliable default value
5233 if (game_speed_current == NULL)
5234 game_speed_current =
5235 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5237 // if that also fails, set current game speed to first available speed
5238 if (game_speed_current == NULL)
5239 game_speed_current = game_speeds;
5241 if (setup.game_speed_extended)
5242 game_speeds_extended = game_speeds;
5244 game_speeds_normal = game_speeds;
5247 setup.game_frame_delay = atoi(game_speed_current->identifier);
5249 // needed for displaying game speed text instead of identifier
5250 game_speed_text = game_speed_current->name;
5253 static void execSetupGame_setScrollDelays(void)
5255 if (scroll_delays == NULL)
5259 for (i = 0; scroll_delays_list[i].value != -1; i++)
5261 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5262 char identifier[32], name[32];
5263 int value = scroll_delays_list[i].value;
5264 char *text = scroll_delays_list[i].text;
5266 ti->node_top = &scroll_delays;
5267 ti->sort_priority = value;
5269 sprintf(identifier, "%d", value);
5270 sprintf(name, "%s", text);
5272 setString(&ti->identifier, identifier);
5273 setString(&ti->name, name);
5274 setString(&ti->name_sorting, name);
5275 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5277 pushTreeInfo(&scroll_delays, ti);
5280 // sort scroll delay values to start with lowest scroll delay value
5281 sortTreeInfo(&scroll_delays);
5283 // set current scroll delay value to configured scroll delay value
5284 scroll_delay_current =
5285 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5287 // if that fails, set current scroll delay to reliable default value
5288 if (scroll_delay_current == NULL)
5289 scroll_delay_current =
5290 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5292 // if that also fails, set current scroll delay to first available value
5293 if (scroll_delay_current == NULL)
5294 scroll_delay_current = scroll_delays;
5297 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5299 // needed for displaying scroll delay text instead of identifier
5300 scroll_delay_text = scroll_delay_current->name;
5303 static void execSetupGame_setSnapshotModes(void)
5305 if (snapshot_modes == NULL)
5309 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5311 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5312 char identifier[32], name[32];
5313 char *value = snapshot_modes_list[i].value;
5314 char *text = snapshot_modes_list[i].text;
5316 ti->node_top = &snapshot_modes;
5317 ti->sort_priority = i;
5319 sprintf(identifier, "%s", value);
5320 sprintf(name, "%s", text);
5322 setString(&ti->identifier, identifier);
5323 setString(&ti->name, name);
5324 setString(&ti->name_sorting, name);
5325 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5327 pushTreeInfo(&snapshot_modes, ti);
5330 // sort snapshot mode values to start with lowest snapshot mode value
5331 sortTreeInfo(&snapshot_modes);
5333 // set current snapshot mode value to configured snapshot mode value
5334 snapshot_mode_current =
5335 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5337 // if that fails, set current snapshot mode to reliable default value
5338 if (snapshot_mode_current == NULL)
5339 snapshot_mode_current =
5340 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5342 // if that also fails, set current snapshot mode to first available value
5343 if (snapshot_mode_current == NULL)
5344 snapshot_mode_current = snapshot_modes;
5347 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5349 // needed for displaying snapshot mode text instead of identifier
5350 snapshot_mode_text = snapshot_mode_current->name;
5353 static void execSetupGame_setNetworkServerText(void)
5355 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5357 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5361 strncpy(network_server_hostname, setup.network_server_hostname,
5362 MAX_SETUP_TEXT_INPUT_LEN);
5363 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5366 // needed for displaying network server text instead of identifier
5367 network_server_text = network_server_hostname;
5370 static void execSetupGame(void)
5372 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5374 execSetupGame_setGameSpeeds(FALSE);
5375 execSetupGame_setScrollDelays();
5376 execSetupGame_setSnapshotModes();
5378 execSetupGame_setNetworkServerText();
5380 setup_mode = SETUP_MODE_GAME;
5384 // check if vsync needs to be disabled for this game speed to work
5385 if (check_vsync_mode)
5386 DisableVsyncIfNeeded();
5389 static void execSetupChooseGameSpeed(void)
5391 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5396 static void execSetupChooseScrollDelay(void)
5398 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5403 static void execSetupChooseSnapshotMode(void)
5405 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5410 static void execSetupEngines(void)
5412 setup_mode = SETUP_MODE_ENGINES;
5417 static void execSetupEditor(void)
5419 setup_mode = SETUP_MODE_EDITOR;
5424 static void execSetupGraphics_setWindowSizes(boolean update_list)
5426 if (window_sizes != NULL && update_list)
5428 freeTreeInfo(window_sizes);
5430 window_sizes = NULL;
5433 if (window_sizes == NULL)
5435 boolean current_window_size_found = FALSE;
5438 for (i = 0; window_sizes_list[i].value != -1; i++)
5440 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5441 char identifier[32], name[32];
5442 int value = window_sizes_list[i].value;
5443 char *text = window_sizes_list[i].text;
5445 ti->node_top = &window_sizes;
5446 ti->sort_priority = value;
5448 sprintf(identifier, "%d", value);
5449 sprintf(name, "%s", text);
5451 setString(&ti->identifier, identifier);
5452 setString(&ti->name, name);
5453 setString(&ti->name_sorting, name);
5454 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5456 pushTreeInfo(&window_sizes, ti);
5458 if (value == setup.window_scaling_percent)
5459 current_window_size_found = TRUE;
5462 if (!current_window_size_found)
5464 // add entry for non-preset window scaling value
5466 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5467 char identifier[32], name[32];
5468 int value = setup.window_scaling_percent;
5470 ti->node_top = &window_sizes;
5471 ti->sort_priority = value;
5473 sprintf(identifier, "%d", value);
5474 sprintf(name, "%d %% (Current)", value);
5476 setString(&ti->identifier, identifier);
5477 setString(&ti->name, name);
5478 setString(&ti->name_sorting, name);
5479 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5481 pushTreeInfo(&window_sizes, ti);
5484 // sort window size values to start with lowest window size value
5485 sortTreeInfo(&window_sizes);
5487 // set current window size value to configured window size value
5488 window_size_current =
5489 getTreeInfoFromIdentifier(window_sizes,
5490 i_to_a(setup.window_scaling_percent));
5492 // if that fails, set current window size to reliable default value
5493 if (window_size_current == NULL)
5494 window_size_current =
5495 getTreeInfoFromIdentifier(window_sizes,
5496 i_to_a(STD_WINDOW_SCALING_PERCENT));
5498 // if that also fails, set current window size to first available value
5499 if (window_size_current == NULL)
5500 window_size_current = window_sizes;
5503 setup.window_scaling_percent = atoi(window_size_current->identifier);
5505 // needed for displaying window size text instead of identifier
5506 window_size_text = window_size_current->name;
5509 static void execSetupGraphics_setScalingTypes(void)
5511 if (scaling_types == NULL)
5515 for (i = 0; scaling_types_list[i].value != NULL; i++)
5517 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5518 char identifier[32], name[32];
5519 char *value = scaling_types_list[i].value;
5520 char *text = scaling_types_list[i].text;
5522 ti->node_top = &scaling_types;
5523 ti->sort_priority = i;
5525 sprintf(identifier, "%s", value);
5526 sprintf(name, "%s", text);
5528 setString(&ti->identifier, identifier);
5529 setString(&ti->name, name);
5530 setString(&ti->name_sorting, name);
5531 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5533 pushTreeInfo(&scaling_types, ti);
5536 // sort scaling type values to start with lowest scaling type value
5537 sortTreeInfo(&scaling_types);
5539 // set current scaling type value to configured scaling type value
5540 scaling_type_current =
5541 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5543 // if that fails, set current scaling type to reliable default value
5544 if (scaling_type_current == NULL)
5545 scaling_type_current =
5546 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5548 // if that also fails, set current scaling type to first available value
5549 if (scaling_type_current == NULL)
5550 scaling_type_current = scaling_types;
5553 setup.window_scaling_quality = scaling_type_current->identifier;
5555 // needed for displaying scaling type text instead of identifier
5556 scaling_type_text = scaling_type_current->name;
5559 static void execSetupGraphics_setRenderingModes(void)
5561 if (rendering_modes == NULL)
5565 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5567 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5568 char identifier[32], name[32];
5569 char *value = rendering_modes_list[i].value;
5570 char *text = rendering_modes_list[i].text;
5572 ti->node_top = &rendering_modes;
5573 ti->sort_priority = i;
5575 sprintf(identifier, "%s", value);
5576 sprintf(name, "%s", text);
5578 setString(&ti->identifier, identifier);
5579 setString(&ti->name, name);
5580 setString(&ti->name_sorting, name);
5581 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5583 pushTreeInfo(&rendering_modes, ti);
5586 // sort rendering mode values to start with lowest rendering mode value
5587 sortTreeInfo(&rendering_modes);
5589 // set current rendering mode value to configured rendering mode value
5590 rendering_mode_current =
5591 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5593 // if that fails, set current rendering mode to reliable default value
5594 if (rendering_mode_current == NULL)
5595 rendering_mode_current =
5596 getTreeInfoFromIdentifier(rendering_modes,
5597 STR_SPECIAL_RENDERING_DEFAULT);
5599 // if that also fails, set current rendering mode to first available one
5600 if (rendering_mode_current == NULL)
5601 rendering_mode_current = rendering_modes;
5604 setup.screen_rendering_mode = rendering_mode_current->identifier;
5606 // needed for displaying rendering mode text instead of identifier
5607 rendering_mode_text = rendering_mode_current->name;
5610 static void execSetupGraphics_setVsyncModes(boolean update_value)
5612 if (vsync_modes == NULL)
5616 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5618 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5619 char identifier[32], name[32];
5620 char *value = vsync_modes_list[i].value;
5621 char *text = vsync_modes_list[i].text;
5623 ti->node_top = &vsync_modes;
5624 ti->sort_priority = i;
5626 sprintf(identifier, "%s", value);
5627 sprintf(name, "%s", text);
5629 setString(&ti->identifier, identifier);
5630 setString(&ti->name, name);
5631 setString(&ti->name_sorting, name);
5632 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5634 pushTreeInfo(&vsync_modes, ti);
5637 // sort vsync mode values to start with lowest vsync mode value
5638 sortTreeInfo(&vsync_modes);
5640 update_value = TRUE;
5645 // set current vsync mode value to configured vsync mode value
5646 vsync_mode_current =
5647 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5649 // if that fails, set current vsync mode to reliable default value
5650 if (vsync_mode_current == NULL)
5651 vsync_mode_current =
5652 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5654 // if that also fails, set current vsync mode to first available one
5655 if (vsync_mode_current == NULL)
5656 vsync_mode_current = vsync_modes;
5659 setup.vsync_mode = vsync_mode_current->identifier;
5661 // needed for displaying vsync mode text instead of identifier
5662 vsync_mode_text = vsync_mode_current->name;
5665 static void execSetupGraphics(void)
5667 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5669 // update "setup.window_scaling_percent" from list selection
5670 // (in this case, window scaling was changed on setup screen)
5671 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5672 execSetupGraphics_setWindowSizes(FALSE);
5674 // update "setup.vsync_mode" from list selection
5675 // (in this case, vsync mode was changed on setup screen)
5676 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5677 execSetupGraphics_setVsyncModes(FALSE);
5679 // update list selection from "setup.window_scaling_percent"
5680 // (window scaling may have changed by resizing the window)
5681 execSetupGraphics_setWindowSizes(TRUE);
5683 // update list selection from "setup.vsync_mode"
5684 // (vsync_mode may have changed by re-creating the renderer)
5685 execSetupGraphics_setVsyncModes(TRUE);
5687 execSetupGraphics_setScalingTypes();
5688 execSetupGraphics_setRenderingModes();
5690 setup_mode = SETUP_MODE_GRAPHICS;
5694 // check if game speed is high enough for 60 Hz vsync to work
5695 if (check_game_speed)
5696 ModifyGameSpeedIfNeeded();
5698 // window scaling may have changed at this point
5699 ChangeWindowScalingIfNeeded();
5701 // window scaling quality may have changed at this point
5702 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5703 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5705 // screen rendering mode may have changed at this point
5706 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5708 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5709 int video_vsync_mode = video.vsync_mode;
5711 // screen vsync mode may have changed at this point
5712 ChangeVsyncModeIfNeeded();
5714 // check if setting vsync mode to selected value failed
5715 if (setup_vsync_mode != video_vsync_mode &&
5716 setup_vsync_mode != video.vsync_mode)
5718 // changing vsync mode to selected value failed -- reset displayed value
5719 execSetupGraphics_setVsyncModes(TRUE);
5721 Request("Setting VSync failed!", REQ_CONFIRM);
5727 static void execSetupChooseWindowSize(void)
5729 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5734 static void execSetupChooseScalingType(void)
5736 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5741 static void execSetupChooseRenderingMode(void)
5743 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5748 static void execSetupChooseVsyncMode(void)
5750 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5755 static void execSetupChooseVolumeSimple(void)
5757 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5762 static void execSetupChooseVolumeLoops(void)
5764 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5769 static void execSetupChooseVolumeMusic(void)
5771 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5776 static void execSetupSound(void)
5778 if (volumes_simple == NULL)
5780 boolean current_volume_simple_found = FALSE;
5783 for (i = 0; volumes_list[i].value != -1; i++)
5785 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5786 char identifier[32], name[32];
5787 int value = volumes_list[i].value;
5788 char *text = volumes_list[i].text;
5790 ti->node_top = &volumes_simple;
5791 ti->sort_priority = value;
5793 sprintf(identifier, "%d", value);
5794 sprintf(name, "%s", text);
5796 setString(&ti->identifier, identifier);
5797 setString(&ti->name, name);
5798 setString(&ti->name_sorting, name);
5799 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5801 pushTreeInfo(&volumes_simple, ti);
5803 if (value == setup.volume_simple)
5804 current_volume_simple_found = TRUE;
5807 if (!current_volume_simple_found)
5809 // add entry for non-preset volume value
5811 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5812 char identifier[32], name[32];
5813 int value = setup.volume_simple;
5815 ti->node_top = &volumes_simple;
5816 ti->sort_priority = value;
5818 sprintf(identifier, "%d", value);
5819 sprintf(name, "%d %% (Current)", value);
5821 setString(&ti->identifier, identifier);
5822 setString(&ti->name, name);
5823 setString(&ti->name_sorting, name);
5824 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5826 pushTreeInfo(&volumes_simple, ti);
5829 // sort volume values to start with lowest volume value
5830 sortTreeInfo(&volumes_simple);
5832 // set current volume value to configured volume value
5833 volume_simple_current =
5834 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5836 // if that fails, set current volume to reliable default value
5837 if (volume_simple_current == NULL)
5838 volume_simple_current =
5839 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5841 // if that also fails, set current volume to first available value
5842 if (volume_simple_current == NULL)
5843 volume_simple_current = volumes_simple;
5846 if (volumes_loops == NULL)
5848 boolean current_volume_loops_found = FALSE;
5851 for (i = 0; volumes_list[i].value != -1; i++)
5853 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5854 char identifier[32], name[32];
5855 int value = volumes_list[i].value;
5856 char *text = volumes_list[i].text;
5858 ti->node_top = &volumes_loops;
5859 ti->sort_priority = value;
5861 sprintf(identifier, "%d", value);
5862 sprintf(name, "%s", text);
5864 setString(&ti->identifier, identifier);
5865 setString(&ti->name, name);
5866 setString(&ti->name_sorting, name);
5867 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5869 pushTreeInfo(&volumes_loops, ti);
5871 if (value == setup.volume_loops)
5872 current_volume_loops_found = TRUE;
5875 if (!current_volume_loops_found)
5877 // add entry for non-preset volume value
5879 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5880 char identifier[32], name[32];
5881 int value = setup.volume_loops;
5883 ti->node_top = &volumes_loops;
5884 ti->sort_priority = value;
5886 sprintf(identifier, "%d", value);
5887 sprintf(name, "%d %% (Current)", value);
5889 setString(&ti->identifier, identifier);
5890 setString(&ti->name, name);
5891 setString(&ti->name_sorting, name);
5892 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5894 pushTreeInfo(&volumes_loops, ti);
5897 // sort volume values to start with lowest volume value
5898 sortTreeInfo(&volumes_loops);
5900 // set current volume value to configured volume value
5901 volume_loops_current =
5902 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5904 // if that fails, set current volume to reliable default value
5905 if (volume_loops_current == NULL)
5906 volume_loops_current =
5907 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5909 // if that also fails, set current volume to first available value
5910 if (volume_loops_current == NULL)
5911 volume_loops_current = volumes_loops;
5914 if (volumes_music == NULL)
5916 boolean current_volume_music_found = FALSE;
5919 for (i = 0; volumes_list[i].value != -1; i++)
5921 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5922 char identifier[32], name[32];
5923 int value = volumes_list[i].value;
5924 char *text = volumes_list[i].text;
5926 ti->node_top = &volumes_music;
5927 ti->sort_priority = value;
5929 sprintf(identifier, "%d", value);
5930 sprintf(name, "%s", text);
5932 setString(&ti->identifier, identifier);
5933 setString(&ti->name, name);
5934 setString(&ti->name_sorting, name);
5935 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5937 pushTreeInfo(&volumes_music, ti);
5939 if (value == setup.volume_music)
5940 current_volume_music_found = TRUE;
5943 if (!current_volume_music_found)
5945 // add entry for non-preset volume value
5947 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5948 char identifier[32], name[32];
5949 int value = setup.volume_music;
5951 ti->node_top = &volumes_music;
5952 ti->sort_priority = value;
5954 sprintf(identifier, "%d", value);
5955 sprintf(name, "%d %% (Current)", value);
5957 setString(&ti->identifier, identifier);
5958 setString(&ti->name, name);
5959 setString(&ti->name_sorting, name);
5960 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5962 pushTreeInfo(&volumes_music, ti);
5965 // sort volume values to start with lowest volume value
5966 sortTreeInfo(&volumes_music);
5968 // set current volume value to configured volume value
5969 volume_music_current =
5970 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5972 // if that fails, set current volume to reliable default value
5973 if (volume_music_current == NULL)
5974 volume_music_current =
5975 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5977 // if that also fails, set current volume to first available value
5978 if (volume_music_current == NULL)
5979 volume_music_current = volumes_music;
5982 setup.volume_simple = atoi(volume_simple_current->identifier);
5983 setup.volume_loops = atoi(volume_loops_current->identifier);
5984 setup.volume_music = atoi(volume_music_current->identifier);
5986 // needed for displaying volume text instead of identifier
5987 volume_simple_text = volume_simple_current->name;
5988 volume_loops_text = volume_loops_current->name;
5989 volume_music_text = volume_music_current->name;
5991 setup_mode = SETUP_MODE_SOUND;
5996 static void execSetupChooseTouchControls(void)
5998 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6003 static void execSetupChooseMoveDistance(void)
6005 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6010 static void execSetupChooseDropDistance(void)
6012 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6017 static void execSetupChooseTransparency(void)
6019 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6024 static void execSetupChooseGridXSize_0(void)
6026 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6031 static void execSetupChooseGridYSize_0(void)
6033 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6038 static void execSetupChooseGridXSize_1(void)
6040 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6045 static void execSetupChooseGridYSize_1(void)
6047 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6052 static void execSetupConfigureVirtualButtons(void)
6054 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6056 ConfigureVirtualButtons();
6058 setup_mode = SETUP_MODE_TOUCH;
6063 static void execSetupTouch(void)
6067 if (touch_controls == NULL)
6069 for (i = 0; touch_controls_list[i].value != NULL; i++)
6071 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6072 char identifier[32], name[32];
6073 char *value = touch_controls_list[i].value;
6074 char *text = touch_controls_list[i].text;
6076 ti->node_top = &touch_controls;
6077 ti->sort_priority = i;
6079 sprintf(identifier, "%s", value);
6080 sprintf(name, "%s", text);
6082 setString(&ti->identifier, identifier);
6083 setString(&ti->name, name);
6084 setString(&ti->name_sorting, name);
6085 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6087 pushTreeInfo(&touch_controls, ti);
6090 // sort touch control values to start with lowest touch control value
6091 sortTreeInfo(&touch_controls);
6093 // set current touch control value to configured touch control value
6094 touch_control_current =
6095 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6097 // if that fails, set current touch control to reliable default value
6098 if (touch_control_current == NULL)
6099 touch_control_current =
6100 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6102 // if that also fails, set current touch control to first available value
6103 if (touch_control_current == NULL)
6104 touch_control_current = touch_controls;
6107 if (move_distances == NULL)
6109 for (i = 0; distances_list[i].value != -1; i++)
6111 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6112 char identifier[32], name[32];
6113 int value = distances_list[i].value;
6114 char *text = distances_list[i].text;
6116 ti->node_top = &move_distances;
6117 ti->sort_priority = value;
6119 sprintf(identifier, "%d", value);
6120 sprintf(name, "%s", text);
6122 setString(&ti->identifier, identifier);
6123 setString(&ti->name, name);
6124 setString(&ti->name_sorting, name);
6125 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6127 pushTreeInfo(&move_distances, ti);
6130 // sort distance values to start with lowest distance value
6131 sortTreeInfo(&move_distances);
6133 // set current distance value to configured distance value
6134 move_distance_current =
6135 getTreeInfoFromIdentifier(move_distances,
6136 i_to_a(setup.touch.move_distance));
6138 // if that fails, set current distance to reliable default value
6139 if (move_distance_current == NULL)
6140 move_distance_current =
6141 getTreeInfoFromIdentifier(move_distances,
6142 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6144 // if that also fails, set current distance to first available value
6145 if (move_distance_current == NULL)
6146 move_distance_current = move_distances;
6149 if (drop_distances == NULL)
6151 for (i = 0; distances_list[i].value != -1; i++)
6153 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6154 char identifier[32], name[32];
6155 int value = distances_list[i].value;
6156 char *text = distances_list[i].text;
6158 ti->node_top = &drop_distances;
6159 ti->sort_priority = value;
6161 sprintf(identifier, "%d", value);
6162 sprintf(name, "%s", text);
6164 setString(&ti->identifier, identifier);
6165 setString(&ti->name, name);
6166 setString(&ti->name_sorting, name);
6167 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6169 pushTreeInfo(&drop_distances, ti);
6172 // sort distance values to start with lowest distance value
6173 sortTreeInfo(&drop_distances);
6175 // set current distance value to configured distance value
6176 drop_distance_current =
6177 getTreeInfoFromIdentifier(drop_distances,
6178 i_to_a(setup.touch.drop_distance));
6180 // if that fails, set current distance to reliable default value
6181 if (drop_distance_current == NULL)
6182 drop_distance_current =
6183 getTreeInfoFromIdentifier(drop_distances,
6184 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6186 // if that also fails, set current distance to first available value
6187 if (drop_distance_current == NULL)
6188 drop_distance_current = drop_distances;
6191 if (transparencies == NULL)
6193 for (i = 0; transparencies_list[i].value != -1; i++)
6195 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6196 char identifier[32], name[32];
6197 int value = transparencies_list[i].value;
6198 char *text = transparencies_list[i].text;
6200 ti->node_top = &transparencies;
6201 ti->sort_priority = value;
6203 sprintf(identifier, "%d", value);
6204 sprintf(name, "%s", text);
6206 setString(&ti->identifier, identifier);
6207 setString(&ti->name, name);
6208 setString(&ti->name_sorting, name);
6209 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6211 pushTreeInfo(&transparencies, ti);
6214 // sort transparency values to start with lowest transparency value
6215 sortTreeInfo(&transparencies);
6217 // set current transparency value to configured transparency value
6218 transparency_current =
6219 getTreeInfoFromIdentifier(transparencies,
6220 i_to_a(setup.touch.transparency));
6222 // if that fails, set current transparency to reliable default value
6223 if (transparency_current == NULL)
6224 transparency_current =
6225 getTreeInfoFromIdentifier(transparencies,
6226 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6228 // if that also fails, set current transparency to first available value
6229 if (transparency_current == NULL)
6230 transparency_current = transparencies;
6233 for (i = 0; i < 2; i++)
6235 for (j = 0; j < 2; j++)
6237 if (grid_sizes[i][j] == NULL)
6239 for (k = 0; grid_sizes_list[k].value != -1; k++)
6241 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6242 char identifier[32], name[32];
6243 int value = grid_sizes_list[k].value;
6244 char *text = grid_sizes_list[k].text;
6246 ti->node_top = &grid_sizes[i][j];
6247 ti->sort_priority = value;
6249 sprintf(identifier, "%d", value);
6250 sprintf(name, "%s", text);
6252 setString(&ti->identifier, identifier);
6253 setString(&ti->name, name);
6254 setString(&ti->name_sorting, name);
6255 setString(&ti->infotext,
6258 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6259 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6261 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6262 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6264 pushTreeInfo(&grid_sizes[i][j], ti);
6267 // sort grid size values to start with lowest grid size value
6268 sortTreeInfo(&grid_sizes[i][j]);
6270 // set current grid size value to configured grid size value
6271 grid_size_current[i][j] =
6272 getTreeInfoFromIdentifier(grid_sizes[i][j],
6274 setup.touch.grid_xsize[i] :
6275 setup.touch.grid_ysize[i]));
6277 // if that fails, set current grid size to reliable default value
6278 if (grid_size_current[i][j] == NULL)
6279 grid_size_current[i][j] =
6280 getTreeInfoFromIdentifier(grid_sizes[i][j],
6282 DEFAULT_GRID_XSIZE(i) :
6283 DEFAULT_GRID_YSIZE(i)));
6285 // if that also fails, set current grid size to first available value
6286 if (grid_size_current[i][j] == NULL)
6287 grid_size_current[i][j] = grid_sizes[i][j];
6292 setup.touch.control_type = touch_control_current->identifier;
6293 setup.touch.move_distance = atoi(move_distance_current->identifier);
6294 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6295 setup.touch.transparency = atoi(transparency_current->identifier);
6297 for (i = 0; i < 2; i++)
6299 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6300 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6302 if (i == GRID_ACTIVE_NR())
6304 overlay.grid_xsize = setup.touch.grid_xsize[i];
6305 overlay.grid_ysize = setup.touch.grid_ysize[i];
6309 // needed for displaying value text instead of identifier
6310 touch_controls_text = touch_control_current->name;
6311 move_distance_text = move_distance_current->name;
6312 drop_distance_text = drop_distance_current->name;
6313 transparency_text = transparency_current->name;
6315 for (i = 0; i < 2; i++)
6316 for (j = 0; j < 2; j++)
6317 grid_size_text[i][j] = grid_size_current[i][j]->name;
6319 setup_mode = SETUP_MODE_TOUCH;
6324 static void execSetupArtwork(void)
6327 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6328 artwork.gfx_current->subdir,
6329 artwork.gfx_current->fullpath,
6330 artwork.gfx_current->basepath);
6333 setup.graphics_set = artwork.gfx_current->identifier;
6334 setup.sounds_set = artwork.snd_current->identifier;
6335 setup.music_set = artwork.mus_current->identifier;
6337 // needed if last screen (setup choice) changed graphics, sounds or music
6338 ReloadCustomArtwork(0);
6340 // needed for displaying artwork name instead of artwork identifier
6341 graphics_set_name = artwork.gfx_current->name;
6342 sounds_set_name = artwork.snd_current->name;
6343 music_set_name = artwork.mus_current->name;
6345 setup_mode = SETUP_MODE_ARTWORK;
6350 static void execSetupChooseGraphics(void)
6352 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6357 static void execSetupChooseSounds(void)
6359 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6364 static void execSetupChooseMusic(void)
6366 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6371 static void execSetupInput(void)
6373 setup_mode = SETUP_MODE_INPUT;
6378 static void execSetupShortcuts(void)
6380 setup_mode = SETUP_MODE_SHORTCUTS;
6385 static void execSetupShortcuts1(void)
6387 setup_mode = SETUP_MODE_SHORTCUTS_1;
6392 static void execSetupShortcuts2(void)
6394 setup_mode = SETUP_MODE_SHORTCUTS_2;
6399 static void execSetupShortcuts3(void)
6401 setup_mode = SETUP_MODE_SHORTCUTS_3;
6406 static void execSetupShortcuts4(void)
6408 setup_mode = SETUP_MODE_SHORTCUTS_4;
6413 static void execSetupShortcuts5(void)
6415 setup_mode = SETUP_MODE_SHORTCUTS_5;
6420 static void execExitSetup(void)
6422 SetGameStatus(GAME_MODE_MAIN);
6427 static void execSaveAndExitSetup(void)
6433 static void execGadgetNetworkServer(void)
6435 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6436 struct GadgetInfo *gi = screen_gadget[gadget_id];
6438 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6439 network_server_hostname[0] = '\0';
6441 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6445 ClickOnGadget(gi, MB_LEFTBUTTON);
6448 static void ToggleNetworkModeIfNeeded(void)
6450 int font_title = FONT_TITLE_1;
6451 int font_foot = FC_BLUE;
6452 int ystart = mSY - SY + 16;
6453 int ybottom = mSY - SY + SYSIZE - 20;
6454 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6456 if (setup.network_mode == network.enabled)
6459 network.enabled = setup.network_mode;
6461 FadeOut(REDRAW_ALL);
6465 DrawTextSCentered(ystart, font_title, text);
6469 if (network.enabled)
6470 InitNetworkServer();
6472 DisconnectFromNetworkServer();
6474 DrawTextSCentered(ybottom, font_foot,
6475 "Press any key or button for setup menu");
6477 WaitForEventToContinue();
6482 static void ToggleGameSpeedsListIfNeeded(void)
6484 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6486 if (setup.game_speed_extended == using_game_speeds_extended)
6489 // try to match similar values when changing game speeds list
6490 if (setup.game_speed_extended)
6491 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6492 setup.game_frame_delay == 30 ? 29 :
6493 setup.game_frame_delay);
6495 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6496 setup.game_frame_delay == 16 ? 15 :
6497 setup.game_frame_delay >= 29 ? 30 :
6498 setup.game_frame_delay <= 10 ? 10 :
6499 setup.game_frame_delay);
6501 execSetupGame_setGameSpeeds(TRUE);
6506 static void ModifyGameSpeedIfNeeded(void)
6508 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6509 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6513 char *game_speed_text = "Fast";
6514 int game_speed_value = 15;
6516 if (setup.game_speed_extended)
6518 game_speed_text = "60 fps";
6519 game_speed_value = 16;
6522 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6524 // set game speed to existing list value that is fast enough for vsync
6525 setup.game_frame_delay = game_speed_value;
6527 execSetupGame_setGameSpeeds(TRUE);
6529 Request(message, REQ_CONFIRM);
6532 static void DisableVsyncIfNeeded(void)
6534 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6535 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6536 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6539 // disable vsync for the selected game speed to work
6540 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6542 execSetupGraphics_setVsyncModes(TRUE);
6544 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6550 void *related_value;
6551 } hide_related_entry_list[] =
6553 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6554 { &setup.game_frame_delay, &game_speed_text },
6556 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6557 { &setup.scroll_delay_value, &scroll_delay_text },
6559 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6560 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6562 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6563 { &setup.window_scaling_percent, &window_size_text },
6565 { &setup.window_scaling_quality, execSetupChooseScalingType },
6566 { &setup.window_scaling_quality, &scaling_type_text },
6568 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6569 { &setup.screen_rendering_mode, &rendering_mode_text },
6571 { &setup.vsync_mode, execSetupChooseVsyncMode },
6572 { &setup.vsync_mode, &vsync_mode_text },
6574 { &setup.graphics_set, execSetupChooseGraphics },
6575 { &setup.graphics_set, &graphics_set_name },
6577 { &setup.sounds_set, execSetupChooseSounds },
6578 { &setup.sounds_set, &sounds_set_name },
6580 { &setup.music_set, execSetupChooseMusic },
6581 { &setup.music_set, &music_set_name },
6583 { &setup.volume_simple, execSetupChooseVolumeSimple },
6584 { &setup.volume_simple, &volume_simple_text },
6586 { &setup.volume_loops, execSetupChooseVolumeLoops },
6587 { &setup.volume_loops, &volume_loops_text },
6589 { &setup.volume_music, execSetupChooseVolumeMusic },
6590 { &setup.volume_music, &volume_music_text },
6592 { &setup.touch.control_type, execSetupChooseTouchControls },
6593 { &setup.touch.control_type, &touch_controls_text },
6595 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6596 { &setup.touch.move_distance, &move_distance_text },
6598 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6599 { &setup.touch.drop_distance, &drop_distance_text },
6601 { &setup.touch.transparency, execSetupChooseTransparency },
6602 { &setup.touch.transparency, &transparency_text },
6604 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6605 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6607 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6608 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6610 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6611 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6613 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6614 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6616 { &setup.internal.menu_game, execSetupGame },
6617 { &setup.internal.menu_engines, execSetupEngines },
6618 { &setup.internal.menu_editor, execSetupEditor },
6619 { &setup.internal.menu_graphics, execSetupGraphics },
6620 { &setup.internal.menu_sound, execSetupSound },
6621 { &setup.internal.menu_artwork, execSetupArtwork },
6622 { &setup.internal.menu_input, execSetupInput },
6623 { &setup.internal.menu_touch, execSetupTouch },
6624 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6625 { &setup.internal.menu_exit, execExitSetup },
6626 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6631 void setHideRelatedSetupEntries(void)
6635 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6636 if (hideSetupEntry(hide_related_entry_list[i].value))
6637 setHideSetupEntry(hide_related_entry_list[i].related_value);
6640 static struct TokenInfo setup_info_main[] =
6642 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6643 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6644 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6645 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6646 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6647 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6648 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6649 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6650 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6651 { TYPE_EMPTY, NULL, "" },
6652 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6653 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6658 static struct TokenInfo setup_info_game[] =
6660 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6661 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6662 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6663 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6664 { TYPE_STRING, &network_server_text, "" },
6665 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6666 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6667 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6668 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6669 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6670 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6671 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6672 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6673 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6674 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6675 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6676 { TYPE_STRING, &game_speed_text, "" },
6677 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6679 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6680 { TYPE_STRING, &scroll_delay_text, "" },
6682 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6683 { TYPE_STRING, &snapshot_mode_text, "" },
6684 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6685 { TYPE_EMPTY, NULL, "" },
6686 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6691 static struct TokenInfo setup_info_engines[] =
6693 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6694 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6695 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6696 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6697 { TYPE_EMPTY, NULL, "" },
6698 { TYPE_HEADLINE, NULL, "Supaplex" },
6699 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6700 { TYPE_EMPTY, NULL, "" },
6701 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6706 static struct TokenInfo setup_info_editor[] =
6709 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6710 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6711 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6712 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6713 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6714 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6715 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6716 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6717 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6718 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6720 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6721 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6723 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6725 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6726 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6727 { TYPE_EMPTY, NULL, "" },
6729 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6730 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6731 { TYPE_EMPTY, NULL, "" },
6733 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6734 { TYPE_EMPTY, NULL, "" },
6735 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6740 static struct TokenInfo setup_info_graphics[] =
6742 #if !defined(PLATFORM_ANDROID)
6743 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6744 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6745 { TYPE_STRING, &window_size_text, "" },
6746 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6747 { TYPE_STRING, &scaling_type_text, "" },
6748 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6749 { TYPE_STRING, &rendering_mode_text, "" },
6752 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6753 { TYPE_STRING, &scroll_delay_text, "" },
6755 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6756 { TYPE_STRING, &vsync_mode_text, "" },
6757 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6758 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6759 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6760 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6761 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6762 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6763 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6764 { TYPE_EMPTY, NULL, "" },
6765 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6770 static struct TokenInfo setup_info_sound[] =
6772 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6773 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6774 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6775 { TYPE_EMPTY, NULL, "" },
6776 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6777 { TYPE_STRING, &volume_simple_text, "" },
6778 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6779 { TYPE_STRING, &volume_loops_text, "" },
6780 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6781 { TYPE_STRING, &volume_music_text, "" },
6782 { TYPE_EMPTY, NULL, "" },
6783 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6788 static struct TokenInfo setup_info_artwork[] =
6790 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6791 { TYPE_STRING, &graphics_set_name, "" },
6792 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6793 { TYPE_STRING, &sounds_set_name, "" },
6794 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6795 { TYPE_STRING, &music_set_name, "" },
6796 { TYPE_EMPTY, NULL, "" },
6797 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6798 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6799 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6800 { TYPE_EMPTY, NULL, "" },
6801 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6806 static struct TokenInfo setup_info_input[] =
6808 { TYPE_SWITCH, NULL, "Player:" },
6809 { TYPE_SWITCH, NULL, "Device:" },
6810 { TYPE_SWITCH, NULL, "" },
6811 { TYPE_SKIPPABLE, NULL, "" },
6812 { TYPE_EMPTY, NULL, "" },
6813 { TYPE_EMPTY, NULL, "" },
6814 { TYPE_EMPTY, NULL, "" },
6815 { TYPE_EMPTY, NULL, "" },
6816 { TYPE_EMPTY, NULL, "" },
6817 { TYPE_EMPTY, NULL, "" },
6818 { TYPE_EMPTY, NULL, "" },
6819 { TYPE_EMPTY, NULL, "" },
6820 { TYPE_SKIPPABLE, NULL, "" },
6821 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6826 static struct TokenInfo setup_info_touch[] =
6828 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6829 { TYPE_STRING, &touch_controls_text, "" },
6830 { TYPE_EMPTY, NULL, "" },
6831 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6836 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6838 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6839 { TYPE_STRING, &touch_controls_text, "" },
6840 { TYPE_EMPTY, NULL, "" },
6841 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6842 { TYPE_STRING, &grid_size_text[0][0], "" },
6843 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6844 { TYPE_STRING, &grid_size_text[0][1], "" },
6845 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6846 { TYPE_STRING, &transparency_text, "" },
6847 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6848 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6849 { TYPE_EMPTY, NULL, "" },
6850 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6851 { TYPE_EMPTY, NULL, "" },
6852 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6857 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6859 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6860 { TYPE_STRING, &touch_controls_text, "" },
6861 { TYPE_EMPTY, NULL, "" },
6862 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6863 { TYPE_STRING, &grid_size_text[1][0], "" },
6864 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6865 { TYPE_STRING, &grid_size_text[1][1], "" },
6866 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6867 { TYPE_STRING, &transparency_text, "" },
6868 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6869 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6870 { TYPE_EMPTY, NULL, "" },
6871 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6872 { TYPE_EMPTY, NULL, "" },
6873 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6878 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6880 setup_info_touch_virtual_buttons_0,
6881 setup_info_touch_virtual_buttons_1
6884 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6886 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6887 { TYPE_STRING, &touch_controls_text, "" },
6888 { TYPE_EMPTY, NULL, "" },
6889 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6890 { TYPE_STRING, &move_distance_text, "" },
6891 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6892 { TYPE_STRING, &drop_distance_text, "" },
6893 { TYPE_EMPTY, NULL, "" },
6894 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6899 static struct TokenInfo setup_info_shortcuts[] =
6901 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6902 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6903 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6904 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6905 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6906 { TYPE_EMPTY, NULL, "" },
6907 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6912 static struct TokenInfo setup_info_shortcuts_1[] =
6914 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6915 { TYPE_KEY, &setup.shortcut.save_game, "" },
6916 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6917 { TYPE_KEY, &setup.shortcut.load_game, "" },
6918 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6919 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6920 { TYPE_EMPTY, NULL, "" },
6921 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6922 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6923 { TYPE_EMPTY, NULL, "" },
6924 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6929 static struct TokenInfo setup_info_shortcuts_2[] =
6931 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6932 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6933 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6934 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6935 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6936 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6937 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6938 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6939 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6940 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6941 { TYPE_EMPTY, NULL, "" },
6942 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6947 static struct TokenInfo setup_info_shortcuts_3[] =
6949 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6950 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6951 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6952 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6953 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6954 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6955 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6956 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6957 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6958 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6959 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6960 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6961 { TYPE_EMPTY, NULL, "" },
6962 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6967 static struct TokenInfo setup_info_shortcuts_4[] =
6969 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6970 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6971 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6972 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6973 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6974 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6975 { TYPE_EMPTY, NULL, "" },
6976 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6981 static struct TokenInfo setup_info_shortcuts_5[] =
6983 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6984 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6985 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6986 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6987 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6988 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6989 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6990 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6991 { TYPE_EMPTY, NULL, "" },
6992 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6997 static Key getSetupKey(void)
6999 Key key = KSYM_UNDEFINED;
7000 boolean got_key_event = FALSE;
7002 while (!got_key_event)
7006 if (NextValidEvent(&event))
7010 case EVENT_KEYPRESS:
7012 key = GetEventKey((KeyEvent *)&event, TRUE);
7014 // press 'Escape' or 'Enter' to keep the existing key binding
7015 if (key == KSYM_Escape || key == KSYM_Return)
7016 key = KSYM_UNDEFINED; // keep old value
7018 got_key_event = TRUE;
7022 case EVENT_KEYRELEASE:
7023 key_joystick_mapping = 0;
7027 HandleOtherEvents(&event);
7038 static int getSetupValueFont(int type, void *value)
7040 if (type & TYPE_GHOSTED)
7041 return FONT_OPTION_OFF;
7042 else if (type & TYPE_KEY)
7043 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7044 else if (type & TYPE_STRING)
7045 return FONT_VALUE_2;
7046 else if (type & TYPE_ECS_AGA)
7047 return FONT_VALUE_1;
7048 else if (type & TYPE_BOOLEAN_STYLE)
7049 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7050 else if (type & TYPE_YES_NO_AUTO)
7051 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7052 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7053 else if (type & TYPE_PLAYER)
7054 return FONT_VALUE_1;
7056 return FONT_VALUE_1;
7059 static int getSetupValueFontNarrow(int type, int font_nr)
7061 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7062 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7063 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7067 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7069 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7070 struct TokenInfo *si = &setup_info[si_pos];
7071 boolean font_draw_xoffset_modified = FALSE;
7072 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7073 int font_draw_xoffset_old = -1;
7074 int xoffset = (scrollbar_needed ? -1 : 0);
7075 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7076 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7077 int xpos = menu_screen_value_xpos;
7078 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7079 int startx = mSX + xpos * 32;
7080 int starty = mSY + ypos * 32;
7081 int type = si->type;
7082 void *value = si->value;
7083 char *value_string = getSetupValue(type, value);
7084 int font_nr_default = getSetupValueFont(type, value);
7085 int font_width_default = getFontWidth(font_nr_default);
7086 int font_nr = font_nr_default;
7089 if (value_string == NULL)
7092 if (type & TYPE_KEY)
7094 xpos = MENU_SCREEN_START_XPOS;
7096 if (type & TYPE_QUERY)
7097 value_string = "<press key>";
7099 else if (type & TYPE_STRING)
7101 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7103 xpos = MENU_SCREEN_START_XPOS;
7105 if (strlen(value_string) > max_value_len)
7106 value_string[max_value_len] = '\0';
7108 else if (type & TYPE_YES_NO_AUTO)
7110 xpos = menu_screen_value_xpos - 1;
7112 else if (type & TYPE_PLAYER)
7114 int displayed_player_nr = *(int *)value + 1;
7116 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7119 startx = mSX + xpos * 32;
7120 starty = mSY + ypos * 32;
7122 // special check if right-side setup values moved left due to scrollbar
7123 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7125 int max_menu_text_length = 26; // maximum text length for classic menu
7126 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7127 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7128 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7129 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7130 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7132 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7134 // when using narrow font, left-shifting text "auto" not needed
7135 if (type & TYPE_YES_NO_AUTO)
7139 startx = mSX + xpos * 32;
7141 font_nr = getSetupValueFontNarrow(type, font_nr);
7145 // downward compatibility correction for Juergen Bonhagen's menu settings
7146 if (setup_mode != SETUP_MODE_INPUT)
7148 int max_menu_text_length_big = (menu_screen_value_xpos -
7149 MENU_SCREEN_START_XPOS);
7150 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7151 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7152 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7153 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7154 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7155 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7156 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7157 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7158 boolean correct_font_draw_xoffset = FALSE;
7160 if (xpos == MENU_SCREEN_START_XPOS &&
7161 startx + font1_xoffset < text_startx + text_font_xoffset)
7162 correct_font_draw_xoffset = TRUE;
7164 if (xpos == menu_screen_value_xpos &&
7165 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7166 correct_font_draw_xoffset = TRUE;
7168 // check if setup value would overlap with setup text when printed
7169 // (this can happen for extreme/wrong values for font draw offset)
7170 if (correct_font_draw_xoffset)
7172 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7173 font_draw_xoffset_modified = TRUE;
7175 if (type & TYPE_KEY)
7176 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7177 else if (!(type & TYPE_STRING))
7178 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7179 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7183 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7184 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7186 DrawText(startx, starty, value_string, font_nr);
7188 if (type & TYPE_PLAYER)
7190 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7191 int player_nr = *(int *)value;
7192 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7193 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7194 int startx2 = startx + xoff;
7195 int starty2 = starty + yoff;
7197 if (DrawingOnBackground(startx2, starty2))
7198 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7200 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7201 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7204 if (font_draw_xoffset_modified)
7205 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7208 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7210 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7211 struct TokenInfo *si = &setup_info[si_pos];
7213 if (si->type & TYPE_BOOLEAN_STYLE)
7215 *(boolean *)si->value ^= TRUE;
7217 else if (si->type & TYPE_YES_NO_AUTO)
7221 (*(int *)si->value == AUTO ? TRUE :
7222 *(int *)si->value == TRUE ? FALSE : AUTO) :
7223 (*(int *)si->value == TRUE ? AUTO :
7224 *(int *)si->value == AUTO ? FALSE : TRUE));
7226 else if (si->type & TYPE_KEY)
7230 si->type |= TYPE_QUERY;
7231 drawSetupValue(screen_pos, setup_info_pos_raw);
7232 si->type &= ~TYPE_QUERY;
7234 key = getSetupKey();
7235 if (key != KSYM_UNDEFINED)
7236 *(Key *)si->value = key;
7238 else if (si->type & TYPE_PLAYER)
7240 int player_nr = *(int *)si->value;
7245 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7247 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7250 drawSetupValue(screen_pos, setup_info_pos_raw);
7252 // fullscreen state may have changed at this point
7253 if (si->value == &setup.fullscreen)
7254 ToggleFullscreenIfNeeded();
7256 // network mode may have changed at this point
7257 if (si->value == &setup.network_mode)
7258 ToggleNetworkModeIfNeeded();
7260 // game speed list may have changed at this point
7261 if (si->value == &setup.game_speed_extended)
7262 ToggleGameSpeedsListIfNeeded();
7265 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7267 static struct TokenInfo *setup_info_final = NULL;
7272 // determine maximum list size of target list
7273 while (setup_info_orig[list_size++].type != 0);
7275 // free, allocate and clear memory for target list
7276 checked_free(setup_info_final);
7277 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7279 // copy setup info list without setup entries marked as hidden
7280 for (i = 0; setup_info_orig[i].type != 0; i++)
7282 // skip setup entries configured to be hidden
7283 if (hideSetupEntry(setup_info_orig[i].value))
7286 // skip skippable setup entries if screen is lower than usual
7287 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7288 setup_info_orig[i].type == TYPE_SKIPPABLE)
7291 setup_info_final[list_pos++] = setup_info_orig[i];
7294 return setup_info_final;
7297 static void DrawSetupScreen_Generic(void)
7299 int fade_mask = REDRAW_FIELD;
7300 boolean redraw_all = FALSE;
7301 char *title_string = NULL;
7305 fade_mask = REDRAW_ALL;
7308 FadeMenuSoundsAndMusic();
7310 FreeScreenGadgets();
7311 CreateScreenGadgets();
7313 if (redraw_mask & REDRAW_ALL)
7318 // needed if different viewport properties defined for setup screen
7319 ChangeViewportPropertiesIfNeeded();
7321 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7325 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7327 if (setup_mode == SETUP_MODE_MAIN)
7329 setup_info = setup_info_main;
7330 title_string = STR_SETUP_MAIN;
7332 else if (setup_mode == SETUP_MODE_GAME)
7334 setup_info = setup_info_game;
7335 title_string = STR_SETUP_GAME;
7337 else if (setup_mode == SETUP_MODE_ENGINES)
7339 setup_info = setup_info_engines;
7340 title_string = STR_SETUP_ENGINES;
7342 else if (setup_mode == SETUP_MODE_EDITOR)
7344 setup_info = setup_info_editor;
7345 title_string = STR_SETUP_EDITOR;
7347 else if (setup_mode == SETUP_MODE_GRAPHICS)
7349 setup_info = setup_info_graphics;
7350 title_string = STR_SETUP_GRAPHICS;
7352 else if (setup_mode == SETUP_MODE_SOUND)
7354 setup_info = setup_info_sound;
7355 title_string = STR_SETUP_SOUND;
7357 else if (setup_mode == SETUP_MODE_ARTWORK)
7359 setup_info = setup_info_artwork;
7360 title_string = STR_SETUP_ARTWORK;
7362 else if (setup_mode == SETUP_MODE_TOUCH)
7364 setup_info = setup_info_touch;
7365 title_string = STR_SETUP_TOUCH;
7367 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7368 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7369 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7370 setup_info = setup_info_touch_wipe_gestures;
7372 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7374 setup_info = setup_info_shortcuts;
7375 title_string = STR_SETUP_SHORTCUTS;
7377 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7379 setup_info = setup_info_shortcuts_1;
7380 title_string = STR_SETUP_SHORTCUTS;
7382 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7384 setup_info = setup_info_shortcuts_2;
7385 title_string = STR_SETUP_SHORTCUTS;
7387 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7389 setup_info = setup_info_shortcuts_3;
7390 title_string = STR_SETUP_SHORTCUTS;
7392 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7394 setup_info = setup_info_shortcuts_4;
7395 title_string = STR_SETUP_SHORTCUTS;
7397 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7399 setup_info = setup_info_shortcuts_5;
7400 title_string = STR_SETUP_SHORTCUTS;
7403 // use modified setup info without setup entries marked as hidden
7404 setup_info = getSetupInfoFinal(setup_info);
7406 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7408 // determine maximal number of setup entries that can be displayed on screen
7410 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7413 // determine maximal number of setup entries available for this setup screen
7415 for (i = 0; setup_info[i].type != 0; i++)
7418 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7420 MapScreenGadgets(max_setup_info);
7423 redraw_mask = fade_mask = REDRAW_ALL;
7425 DrawMaskedBorder(fade_mask);
7430 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7432 menu_info = setup_info;
7434 HandleMenuScreen(mx, my, dx, dy, button,
7435 setup_mode, num_setup_info, max_setup_info);
7438 static void DrawSetupScreen_Input(void)
7442 FadeOut(REDRAW_FIELD);
7446 setup_info = getSetupInfoFinal(setup_info_input);
7448 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7450 for (i = 0; setup_info[i].type != 0; i++)
7452 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7453 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7454 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7455 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7456 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7457 initCursor(i, IMG_MENU_BUTTON);
7459 DrawCursorAndText_Setup(i, -1, FALSE);
7462 // create gadgets for setup input menu screen
7463 FreeScreenGadgets();
7464 CreateScreenGadgets();
7466 // map gadgets for setup input menu screen
7467 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7469 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7471 FadeIn(REDRAW_FIELD);
7474 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7476 if (device_name == NULL)
7479 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7482 if (strlen(device_name) > 1)
7484 char c1 = device_name[strlen(device_name) - 1];
7485 char c2 = device_name[strlen(device_name) - 2];
7487 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7488 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7491 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7492 strlen(device_name));
7495 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7498 static struct SetupKeyboardInfo custom_key;
7505 { &custom_key.left, "Axis/Pad Left" },
7506 { &custom_key.right, "Axis/Pad Right" },
7507 { &custom_key.up, "Axis/Pad Up" },
7508 { &custom_key.down, "Axis/Pad Down" },
7509 { &custom_key.snap, "Button 1/A/X" },
7510 { &custom_key.drop, "Button 2/B/Y" }
7512 static char *joystick_name[MAX_PLAYERS] =
7519 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7520 int font_nr_info = FONT_MENU_1;
7521 int font_nr_name = FONT_VALUE_OLD;
7522 int font_nr_on = FONT_VALUE_1;
7523 int font_nr_off = FONT_VALUE_OLD;
7526 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7528 font_nr_info = FONT_MENU_2;
7529 font_nr_on = FONT_VALUE_NARROW;
7530 font_nr_off = FONT_VALUE_OLD_NARROW;
7533 custom_key = setup.input[player_nr].key;
7535 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7536 FONT_INPUT_1_ACTIVE);
7538 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7540 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7541 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7543 if (setup.input[player_nr].use_joystick)
7545 char *device_name = setup.input[player_nr].joy.device_name;
7546 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7547 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7548 char *text = joystick_name[joystick_nr];
7549 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7551 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7552 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7556 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7557 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7560 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7561 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7565 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7566 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7567 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7568 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7570 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7571 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7572 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7573 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7574 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7575 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7577 for (i = 0; i < 6; i++)
7579 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7581 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7583 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7584 (setup.input[player_nr].use_joystick ?
7586 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7590 static int input_player_nr = 0;
7592 static void HandleSetupScreen_Input_Player(int step, int direction)
7594 int old_player_nr = input_player_nr;
7597 new_player_nr = old_player_nr + step * direction;
7598 if (new_player_nr < 0)
7600 if (new_player_nr > MAX_PLAYERS - 1)
7601 new_player_nr = MAX_PLAYERS - 1;
7603 if (new_player_nr != old_player_nr)
7605 input_player_nr = new_player_nr;
7607 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7611 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7613 static int choice = 0;
7616 int pos_start = SETUPINPUT_SCREEN_POS_START;
7617 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7618 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7619 int pos_end = SETUPINPUT_SCREEN_POS_END;
7621 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7625 for (i = 0; setup_info_input[i].type != 0; i++)
7627 // adjust menu structure according to skipped setup entries
7628 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7636 if (button == MB_MENU_INITIALIZE)
7638 // input setup menu may have changed size due to graphics configuration
7639 if (choice >= pos_empty1)
7642 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7644 DrawCursorAndText_Setup(choice, -1, TRUE);
7648 else if (button == MB_MENU_LEAVE)
7650 setup_mode = SETUP_MODE_MAIN;
7657 if (mx || my) // mouse input
7659 x = (mx - mSX) / 32;
7660 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7662 else if (dx || dy) // keyboard input
7664 if (dx && choice == 0)
7665 x = (dx < 0 ? 10 : 12);
7666 else if ((dx && choice == 1) ||
7667 (dx == -1 && choice == pos_end))
7668 button = MB_MENU_CHOICE;
7672 if (y >= pos_empty1 && y <= pos_empty2)
7673 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7676 if (y == 0 && dx != 0 && button)
7678 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7680 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7681 y >= pos_start && y <= pos_end &&
7682 !(y >= pos_empty1 && y <= pos_empty2))
7688 DrawCursorAndText_Setup(choice, -1, FALSE);
7689 DrawCursorAndText_Setup(y, -1, TRUE);
7691 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7700 char *device_name = setup.input[input_player_nr].joy.device_name;
7702 if (!setup.input[input_player_nr].use_joystick)
7704 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7706 setJoystickDeviceToNr(device_name, new_device_nr);
7707 setup.input[input_player_nr].use_joystick = TRUE;
7711 int device_nr = getJoystickNrFromDeviceName(device_name);
7712 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7714 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7715 setup.input[input_player_nr].use_joystick = FALSE;
7717 setJoystickDeviceToNr(device_name, new_device_nr);
7720 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7724 if (setup.input[input_player_nr].use_joystick)
7725 ConfigureJoystick(input_player_nr);
7727 CustomizeKeyboard(input_player_nr);
7729 else if (y == pos_end)
7735 setup_mode = SETUP_MODE_MAIN;
7742 static boolean CustomizeKeyboardMain(int player_nr)
7746 boolean finished = FALSE;
7747 static struct SetupKeyboardInfo custom_key;
7752 } customize_step[] =
7754 { &custom_key.left, "Move Left" },
7755 { &custom_key.right, "Move Right" },
7756 { &custom_key.up, "Move Up" },
7757 { &custom_key.down, "Move Down" },
7758 { &custom_key.snap, "Snap Field" },
7759 { &custom_key.drop, "Drop Element" }
7761 int font_nr_old = FONT_VALUE_OLD;
7762 int font_nr_new = FONT_VALUE_1;
7763 boolean success = FALSE;
7765 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7767 font_nr_old = FONT_VALUE_OLD_NARROW;
7768 font_nr_new = FONT_VALUE_NARROW;
7771 // read existing key bindings from player setup
7772 custom_key = setup.input[player_nr].key;
7775 FadeOut(REDRAW_FIELD);
7779 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7782 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7783 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7784 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7785 "Key:", FONT_INPUT_1_ACTIVE);
7786 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7787 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7789 FadeIn(REDRAW_FIELD);
7795 if (NextValidEvent(&event))
7799 case EVENT_KEYPRESS:
7801 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7803 // press 'Escape' to abort and keep the old key bindings
7804 if (key == KSYM_Escape)
7806 FadeSkipNextFadeIn();
7813 // press 'Enter' to keep the existing key binding
7814 if (key == KSYM_Return)
7815 key = *customize_step[step_nr].key;
7817 // check if key already used
7818 for (i = 0; i < step_nr; i++)
7819 if (*customize_step[i].key == key)
7824 // got new key binding
7825 *customize_step[step_nr].key = key;
7826 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7828 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7829 getKeyNameFromKey(key), font_nr_new);
7832 // un-highlight last query
7833 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7834 customize_step[step_nr - 1].text, FONT_MENU_1);
7835 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7836 "Key:", FONT_MENU_1);
7838 // all keys configured
7847 // query next key binding
7848 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7849 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7850 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7851 "Key:", FONT_INPUT_1_ACTIVE);
7852 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7853 getKeyNameFromKey(*customize_step[step_nr].key),
7858 case EVENT_KEYRELEASE:
7859 key_joystick_mapping = 0;
7863 HandleOtherEvents(&event);
7871 // write new key bindings back to player setup, if successfully finished
7873 setup.input[player_nr].key = custom_key;
7878 void CustomizeKeyboard(int player_nr)
7880 boolean success = CustomizeKeyboardMain(player_nr);
7884 int font_nr = FONT_TITLE_1;
7885 int font_height = getFontHeight(font_nr);
7886 int ypos1 = SYSIZE / 2 - font_height * 2;
7887 int ypos2 = SYSIZE / 2 - font_height * 1;
7888 unsigned int wait_frame_delay = 0;
7889 unsigned int wait_frame_delay_value = 2000;
7891 ResetDelayCounter(&wait_frame_delay);
7895 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7896 DrawTextSCentered(ypos2, font_nr, "configured!");
7898 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7904 DrawSetupScreen_Input();
7907 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7909 #define MARKER_BUTTON 1
7910 #define MARKER_AXIS_X 2
7911 #define MARKER_AXIS_Y 3
7913 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7915 static boolean bitmaps_initialized = FALSE;
7916 boolean screen_initialized = FALSE;
7917 static Bitmap *controller, *button, *axis_x, *axis_y;
7919 boolean success = TRUE;
7920 boolean done = FALSE, next = FALSE;
7922 int alpha = 200, alpha_step = -1;
7923 int alpha_ticks = 0;
7924 char mapping[4096], temp[256];
7925 int font_name = MENU_SETUP_FONT_TITLE;
7926 int font_info = MENU_SETUP_FONT_TEXT;
7927 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7928 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7929 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7930 int ystep_name = getMenuTextStep(spacing_name, font_name);
7931 int ystep_line = getMenuTextStep(spacing_line, font_info);
7932 int ystep_para = getMenuTextStep(spacing_para, font_info);
7940 int axis, button, hat, hat_value;
7943 *step, *prev_step, steps[] =
7945 { 356, 155, MARKER_BUTTON, "a", },
7946 { 396, 122, MARKER_BUTTON, "b", },
7947 { 320, 125, MARKER_BUTTON, "x", },
7948 { 358, 95, MARKER_BUTTON, "y", },
7949 { 162, 125, MARKER_BUTTON, "back", },
7950 { 216, 125, MARKER_BUTTON, "guide", },
7951 { 271, 125, MARKER_BUTTON, "start", },
7952 { 110, 200, MARKER_BUTTON, "dpleft", },
7953 { 146, 228, MARKER_BUTTON, "dpdown", },
7954 { 178, 200, MARKER_BUTTON, "dpright", },
7955 { 146, 172, MARKER_BUTTON, "dpup", },
7956 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7957 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7958 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7959 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7960 { 73, 141, MARKER_BUTTON, "leftstick", },
7961 { 282, 210, MARKER_BUTTON, "rightstick", },
7962 { 73, 141, MARKER_AXIS_X, "leftx", },
7963 { 73, 141, MARKER_AXIS_Y, "lefty", },
7964 { 282, 210, MARKER_AXIS_X, "rightx", },
7965 { 282, 210, MARKER_AXIS_Y, "righty", },
7968 unsigned int event_frame_delay = 0;
7969 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7971 ResetDelayCounter(&event_frame_delay);
7973 if (!bitmaps_initialized)
7975 controller = LoadCustomImage("joystick/controller.png");
7976 button = LoadCustomImage("joystick/button.png");
7977 axis_x = LoadCustomImage("joystick/axis_x.png");
7978 axis_y = LoadCustomImage("joystick/axis_y.png");
7980 bitmaps_initialized = TRUE;
7983 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7986 // print info about the joystick we are watching
7987 Debug("joystick", "watching joystick %d: (%s)",
7988 SDL_JoystickInstanceID(joystick), name);
7989 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
7990 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7991 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7994 // initialize mapping with GUID and name
7995 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7997 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7998 temp, name, SDL_GetPlatform());
8000 // loop through all steps (buttons and axes), getting joystick events
8001 for (i = 0; i < SDL_arraysize(steps) && !done;)
8003 Bitmap *marker = button; // initialize with reliable default value
8006 strcpy(step->mapping, mapping);
8010 step->hat_value = -1;
8012 marker = (step->marker == MARKER_BUTTON ? button :
8013 step->marker == MARKER_AXIS_X ? axis_x :
8014 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8018 while (!done && !next)
8020 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8021 alpha_ticks = SDL_GetTicks();
8028 else if (alpha < 128)
8034 int controller_x = SX + (SXSIZE - controller->width) / 2;
8035 int controller_y = SY + ystep_line;
8037 int marker_x = controller_x + step->x;
8038 int marker_y = controller_y + step->y;
8040 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8041 int ystart2 = ystart1 + ystep_name + ystep_line;
8045 DrawTextSCentered(ystart1, font_name, name);
8047 DrawTextSCentered(ystart2, font_info,
8048 "Press buttons and move axes on");
8049 ystart2 += ystep_line;
8050 DrawTextSCentered(ystart2, font_info,
8051 "your controller when indicated.");
8052 ystart2 += ystep_line;
8053 DrawTextSCentered(ystart2, font_info,
8054 "(Your controller may look different.)");
8055 ystart2 += ystep_para;
8057 #if defined(PLATFORM_ANDROID)
8058 DrawTextSCentered(ystart2, font_info,
8059 "To correct a mistake,");
8060 ystart2 += ystep_line;
8061 DrawTextSCentered(ystart2, font_info,
8062 "press the 'back' button.");
8063 ystart2 += ystep_line;
8064 DrawTextSCentered(ystart2, font_info,
8065 "To skip a button or axis,");
8066 ystart2 += ystep_line;
8067 DrawTextSCentered(ystart2, font_info,
8068 "press the 'menu' button.");
8070 DrawTextSCentered(ystart2, font_info,
8071 "To correct a mistake,");
8072 ystart2 += ystep_line;
8073 DrawTextSCentered(ystart2, font_info,
8074 "press the 'backspace' key.");
8075 ystart2 += ystep_line;
8076 DrawTextSCentered(ystart2, font_info,
8077 "To skip a button or axis,");
8078 ystart2 += ystep_line;
8079 DrawTextSCentered(ystart2, font_info,
8080 "press the 'return' key.");
8081 ystart2 += ystep_line;
8082 DrawTextSCentered(ystart2, font_info,
8083 "To exit, press the 'escape' key.");
8086 BlitBitmapMasked(controller, drawto, 0, 0,
8087 controller->width, controller->height,
8088 controller_x, controller_y);
8090 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8091 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8093 BlitBitmapMasked(marker, drawto, 0, 0,
8094 marker->width, marker->height,
8095 marker_x, marker_y);
8097 if (!screen_initialized)
8098 FadeIn(REDRAW_FIELD);
8102 screen_initialized = TRUE;
8104 while (NextValidEvent(&event))
8108 case SDL_JOYAXISMOTION:
8109 if (event.jaxis.value > 20000 ||
8110 event.jaxis.value < -20000)
8112 for (j = 0; j < i; j++)
8113 if (steps[j].axis == event.jaxis.axis)
8118 if (step->marker != MARKER_AXIS_X &&
8119 step->marker != MARKER_AXIS_Y)
8122 step->axis = event.jaxis.axis;
8123 strcat(mapping, step->field);
8124 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8125 strcat(mapping, temp);
8133 case SDL_JOYHATMOTION:
8134 // ignore centering; we're probably just coming back
8135 // to the center from the previous item we set
8136 if (event.jhat.value == SDL_HAT_CENTERED)
8139 for (j = 0; j < i; j++)
8140 if (steps[j].hat == event.jhat.hat &&
8141 steps[j].hat_value == event.jhat.value)
8146 step->hat = event.jhat.hat;
8147 step->hat_value = event.jhat.value;
8148 strcat(mapping, step->field);
8149 snprintf(temp, sizeof(temp), ":h%u.%u,",
8150 event.jhat.hat, event.jhat.value );
8151 strcat(mapping, temp);
8158 case SDL_JOYBALLMOTION:
8161 case SDL_JOYBUTTONUP:
8162 for (j = 0; j < i; j++)
8163 if (steps[j].button == event.jbutton.button)
8168 step->button = event.jbutton.button;
8169 strcat(mapping, step->field);
8170 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8171 strcat(mapping, temp);
8178 case SDL_FINGERDOWN:
8179 case SDL_MOUSEBUTTONDOWN:
8187 if (event.key.keysym.sym == KSYM_BackSpace ||
8188 event.key.keysym.sym == KSYM_Back)
8200 prev_step = &steps[i - 1];
8201 strcpy(mapping, prev_step->mapping);
8208 if (event.key.keysym.sym == KSYM_space ||
8209 event.key.keysym.sym == KSYM_Return ||
8210 event.key.keysym.sym == KSYM_Menu)
8219 if (event.key.keysym.sym == KSYM_Escape)
8229 program.exit_function(0);
8236 // do not handle events for longer than standard frame delay period
8237 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8246 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8249 // activate mapping for this game
8250 SDL_GameControllerAddMapping(mapping);
8252 // save mapping to personal mappings
8253 SaveSetup_AddGameControllerMapping(mapping);
8256 // wait until the last pending event was removed from event queue
8257 while (NextValidEvent(&event));
8262 static int ConfigureJoystickMain(int player_nr)
8264 char *device_name = setup.input[player_nr].joy.device_name;
8265 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8266 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8267 int success = FALSE;
8270 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8271 return JOYSTICK_NOT_AVAILABLE;
8273 if (!joystick_active || !setup.input[player_nr].use_joystick)
8274 return JOYSTICK_NOT_AVAILABLE;
8277 FadeOut(REDRAW_FIELD);
8279 // close all joystick devices (potentially opened as game controllers)
8280 for (i = 0; i < SDL_NumJoysticks(); i++)
8281 SDLCloseJoystick(i);
8283 // open joystick device as plain joystick to configure as game controller
8284 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8286 // as the joystick was successfully opened before, this should not happen
8287 if (joystick == NULL)
8290 // create new game controller mapping (buttons and axes) for joystick device
8291 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8293 // close joystick (and maybe re-open as configured game controller later)
8294 SDL_JoystickClose(joystick);
8296 // re-open all joystick devices (potentially as game controllers)
8297 for (i = 0; i < SDL_NumJoysticks(); i++)
8300 // clear all joystick input actions for all joystick devices
8301 SDLClearJoystickState();
8303 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8306 void ConfigureJoystick(int player_nr)
8308 boolean state = ConfigureJoystickMain(player_nr);
8310 if (state != JOYSTICK_NOT_CONFIGURED)
8312 boolean success = (state == JOYSTICK_CONFIGURED);
8313 char message1[MAX_OUTPUT_LINESIZE + 1];
8314 char *message2 = (success ? "configured!" : "not available!");
8315 char *device_name = setup.input[player_nr].joy.device_name;
8316 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8317 int font_nr = FONT_TITLE_1;
8318 int font_height = getFontHeight(font_nr);
8319 int ypos1 = SYSIZE / 2 - font_height * 2;
8320 int ypos2 = SYSIZE / 2 - font_height * 1;
8321 unsigned int wait_frame_delay = 0;
8322 unsigned int wait_frame_delay_value = 2000;
8324 ResetDelayCounter(&wait_frame_delay);
8328 sprintf(message1, "Joystick %d", nr);
8330 DrawTextSCentered(ypos1, font_nr, message1);
8331 DrawTextSCentered(ypos2, font_nr, message2);
8333 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8339 DrawSetupScreen_Input();
8342 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8344 if (y < video.screen_height / 3)
8346 // remap touch gadgets to access upper part of the screen
8347 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8348 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8350 else if (y > 2 * video.screen_height / 3)
8352 // remap touch gadgets to access lower part of the screen
8353 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8354 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8358 static boolean ConfigureVirtualButtonsMain(void)
8360 static char *customize_step_text[] =
8369 char grid_button[] =
8371 CHAR_GRID_BUTTON_LEFT,
8372 CHAR_GRID_BUTTON_RIGHT,
8373 CHAR_GRID_BUTTON_UP,
8374 CHAR_GRID_BUTTON_DOWN,
8375 CHAR_GRID_BUTTON_SNAP,
8376 CHAR_GRID_BUTTON_DROP
8385 int font_nr = FONT_INPUT_1_ACTIVE;
8386 int font_height = getFontHeight(font_nr);
8387 int ypos1 = SYSIZE / 2 - font_height * 2;
8388 int ypos2 = SYSIZE / 2 - font_height * 1;
8389 boolean success = FALSE;
8390 boolean finished = FALSE;
8392 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8393 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8394 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8395 boolean set_grid_button = FALSE;
8396 int nr = GRID_ACTIVE_NR();
8399 for (x = 0; x < MAX_GRID_XSIZE; x++)
8400 for (y = 0; y < MAX_GRID_YSIZE; y++)
8401 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8403 overlay.grid_button_highlight = grid_button[step_nr];
8408 FadeOut(REDRAW_FIELD);
8412 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8413 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8414 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8416 FadeIn(REDRAW_FIELD);
8418 SetOverlayShowGrid(TRUE);
8420 // map gadgets for setup touch buttons menu screen
8421 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8427 while (NextValidEvent(&event))
8429 int action = ACTION_NONE;
8431 // ---------- handle events and set the resulting action ----------
8437 UserEvent *user = (UserEvent *)&event;
8438 int id = user->value1;
8440 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8441 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8442 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8443 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8448 case EVENT_KEYPRESS:
8450 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8452 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8453 key == KSYM_BackSpace ||
8454 key == KSYM_Back ? ACTION_BACK :
8455 key == KSYM_Return ||
8457 key == KSYM_space ? ACTION_NEXT :
8462 case EVENT_KEYRELEASE:
8463 key_joystick_mapping = 0;
8466 case EVENT_BUTTONPRESS:
8467 case EVENT_BUTTONRELEASE:
8469 ButtonEvent *button = (ButtonEvent *)&event;
8471 motion_status = FALSE;
8473 if (button->type == EVENT_BUTTONPRESS)
8474 button_status = button->button;
8476 button_status = MB_RELEASED;
8478 if (HandleGadgets(button->x, button->y, button_status))
8480 // do not handle this button event anymore
8484 button->x += video.screen_xoffset;
8485 button->y += video.screen_yoffset;
8487 x = button->x * overlay.grid_xsize / video.screen_width;
8488 y = button->y * overlay.grid_ysize / video.screen_height;
8490 if (button->type == EVENT_BUTTONPRESS)
8493 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8494 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8496 set_grid_button = TRUE;
8499 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8503 case EVENT_MOTIONNOTIFY:
8505 MotionEvent *motion = (MotionEvent *)&event;
8507 motion_status = TRUE;
8509 if (HandleGadgets(motion->x, motion->y, button_status))
8511 // do not handle this button event anymore
8515 motion->x += video.screen_xoffset;
8516 motion->y += video.screen_yoffset;
8518 x = motion->x * overlay.grid_xsize / video.screen_width;
8519 y = motion->y * overlay.grid_ysize / video.screen_height;
8521 set_grid_button = TRUE;
8523 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8527 case SDL_WINDOWEVENT:
8528 HandleWindowEvent((WindowEvent *) &event);
8530 // check if device has been rotated
8531 if (nr != GRID_ACTIVE_NR())
8533 nr = GRID_ACTIVE_NR();
8535 for (x = 0; x < MAX_GRID_XSIZE; x++)
8536 for (y = 0; y < MAX_GRID_YSIZE; y++)
8537 grid_button_old[x][y] = grid_button_tmp[x][y] =
8538 overlay.grid_button[x][y];
8543 case SDL_APP_WILLENTERBACKGROUND:
8544 case SDL_APP_DIDENTERBACKGROUND:
8545 case SDL_APP_WILLENTERFOREGROUND:
8546 case SDL_APP_DIDENTERFOREGROUND:
8547 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8551 HandleOtherEvents(&event);
8555 // ---------- perform action set by handling events ----------
8557 if (action == ACTION_ESCAPE)
8559 // abort and restore the old key bindings
8561 for (x = 0; x < MAX_GRID_XSIZE; x++)
8562 for (y = 0; y < MAX_GRID_YSIZE; y++)
8563 overlay.grid_button[x][y] = grid_button_old[x][y];
8565 FadeSkipNextFadeIn();
8569 else if (action == ACTION_BACK)
8571 // keep the configured key bindings and go to previous page
8577 FadeSkipNextFadeIn();
8582 else if (action == ACTION_NEXT)
8584 // keep the configured key bindings and go to next page
8588 // all virtual buttons configured
8596 if (action != ACTION_NONE && !finished)
8598 for (x = 0; x < MAX_GRID_XSIZE; x++)
8599 for (y = 0; y < MAX_GRID_YSIZE; y++)
8600 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8602 overlay.grid_button_highlight = grid_button[step_nr];
8604 // configure next virtual button
8608 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8609 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8610 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8613 if (set_grid_button)
8615 overlay.grid_button[x][y] =
8616 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8617 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8618 grid_button_tmp[x][y]);
8620 set_grid_button = FALSE;
8627 for (x = 0; x < MAX_GRID_XSIZE; x++)
8628 for (y = 0; y < MAX_GRID_YSIZE; y++)
8629 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8631 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8633 SetOverlayShowGrid(FALSE);
8638 void ConfigureVirtualButtons(void)
8640 boolean success = ConfigureVirtualButtonsMain();
8642 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8643 SCREEN_MASK_TOUCH2);
8647 int font_nr = FONT_TITLE_1;
8648 int font_height = getFontHeight(font_nr);
8649 int ypos1 = SYSIZE / 2 - font_height * 2;
8650 int ypos2 = SYSIZE / 2 - font_height * 1;
8651 unsigned int wait_frame_delay = 0;
8652 unsigned int wait_frame_delay_value = 2000;
8654 ResetDelayCounter(&wait_frame_delay);
8658 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8659 DrawTextSCentered(ypos2, font_nr, "configured!");
8661 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8668 void DrawSetupScreen(void)
8673 if (setup_mode == SETUP_MODE_INPUT)
8674 DrawSetupScreen_Input();
8675 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8676 DrawChooseTree(&game_speed_current);
8677 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8678 DrawChooseTree(&scroll_delay_current);
8679 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8680 DrawChooseTree(&snapshot_mode_current);
8681 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8682 DrawChooseTree(&window_size_current);
8683 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8684 DrawChooseTree(&scaling_type_current);
8685 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8686 DrawChooseTree(&rendering_mode_current);
8687 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8688 DrawChooseTree(&vsync_mode_current);
8689 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8690 DrawChooseTree(&artwork.gfx_current);
8691 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8692 DrawChooseTree(&artwork.snd_current);
8693 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8694 DrawChooseTree(&artwork.mus_current);
8695 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8696 DrawChooseTree(&volume_simple_current);
8697 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8698 DrawChooseTree(&volume_loops_current);
8699 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8700 DrawChooseTree(&volume_music_current);
8701 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8702 DrawChooseTree(&touch_control_current);
8703 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8704 DrawChooseTree(&move_distance_current);
8705 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8706 DrawChooseTree(&drop_distance_current);
8707 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8708 DrawChooseTree(&transparency_current);
8709 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8710 DrawChooseTree(&grid_size_current[0][0]);
8711 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8712 DrawChooseTree(&grid_size_current[0][1]);
8713 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8714 DrawChooseTree(&grid_size_current[1][0]);
8715 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8716 DrawChooseTree(&grid_size_current[1][1]);
8718 DrawSetupScreen_Generic();
8720 PlayMenuSoundsAndMusic();
8723 void RedrawSetupScreenAfterFullscreenToggle(void)
8725 if (setup_mode == SETUP_MODE_GRAPHICS ||
8726 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8728 // update list selection from "setup.window_scaling_percent"
8729 execSetupGraphics_setWindowSizes(TRUE);
8735 void RedrawSetupScreenAfterScreenRotation(int nr)
8739 if (setup_mode == SETUP_MODE_TOUCH)
8741 // update virtual button settings (depending on screen orientation)
8744 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8746 // save already configured virtual buttons
8747 for (x = 0; x < MAX_GRID_XSIZE; x++)
8748 for (y = 0; y < MAX_GRID_YSIZE; y++)
8749 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8753 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8755 if (setup_mode == SETUP_MODE_INPUT)
8756 HandleSetupScreen_Input(mx, my, dx, dy, button);
8757 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8758 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8759 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8760 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8761 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8762 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8763 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8764 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8765 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8766 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8767 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8768 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8769 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8770 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8771 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8772 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8773 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8774 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8775 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8776 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8777 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8778 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8779 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8780 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8781 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8782 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8783 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8784 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8785 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8786 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8787 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8788 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8789 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8790 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8791 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8792 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8793 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8794 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8795 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8796 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8797 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8798 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8800 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8803 void HandleGameActions(void)
8805 if (setup.ask_on_game_over)
8808 if (game.restart_game_message != NULL)
8810 RequestRestartGame(game.restart_game_message);
8815 if (game_status != GAME_MODE_PLAYING)
8818 GameActions(); // main game loop
8820 if (tape.auto_play && !tape.playing)
8821 AutoPlayTapes(); // continue automatically playing next tape
8825 // ---------- new screen button stuff --------------------------------------
8829 int gfx_unpressed, gfx_pressed;
8830 struct MenuPosInfo *pos;
8831 boolean *check_value;
8834 unsigned int event_mask;
8835 boolean is_touch_button;
8837 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8840 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8841 &menu.main.button.prev_level, NULL,
8842 SCREEN_CTRL_ID_PREV_LEVEL,
8844 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8845 FALSE, "previous level"
8848 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8849 &menu.main.button.next_level, NULL,
8850 SCREEN_CTRL_ID_NEXT_LEVEL,
8852 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8856 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8857 &menu.main.button.first_level, NULL,
8858 SCREEN_CTRL_ID_FIRST_LEVEL,
8861 FALSE, "first level"
8864 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8865 &menu.main.button.last_level, NULL,
8866 SCREEN_CTRL_ID_LAST_LEVEL,
8872 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8873 &menu.main.button.level_number, NULL,
8874 SCREEN_CTRL_ID_LEVEL_NUMBER,
8877 FALSE, "level number"
8880 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8881 &menu.setup.button.prev_player, NULL,
8882 SCREEN_CTRL_ID_PREV_PLAYER,
8884 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8885 FALSE, "previous player"
8888 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8889 &menu.setup.button.next_player, NULL,
8890 SCREEN_CTRL_ID_NEXT_PLAYER,
8892 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8893 FALSE, "next player"
8896 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8897 &menu.main.button.insert_solution, NULL,
8898 SCREEN_CTRL_ID_INSERT_SOLUTION,
8899 SCREEN_MASK_MAIN_HAS_SOLUTION,
8901 FALSE, "insert solution tape"
8904 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8905 &menu.main.button.play_solution, NULL,
8906 SCREEN_CTRL_ID_PLAY_SOLUTION,
8907 SCREEN_MASK_MAIN_HAS_SOLUTION,
8909 FALSE, "play solution tape"
8912 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8913 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8914 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8916 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8917 FALSE, "switch ECS/AGA chipset"
8920 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8921 &menu.setup.button.touch_back, NULL,
8922 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8925 TRUE, "previous page"
8928 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8929 &menu.setup.button.touch_next, NULL,
8930 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8936 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8937 &menu.setup.button.touch_back2, NULL,
8938 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8941 TRUE, "previous page"
8944 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8945 &menu.setup.button.touch_next2, NULL,
8946 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8955 int gfx_unpressed, gfx_pressed;
8959 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8962 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8963 -1, -1, // these values are not constant, but can change at runtime
8964 SCREEN_CTRL_ID_SCROLL_UP,
8968 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8969 -1, -1, // these values are not constant, but can change at runtime
8970 SCREEN_CTRL_ID_SCROLL_DOWN,
8977 int gfx_unpressed, gfx_pressed;
8983 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8986 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8987 -1, -1, // these values are not constant, but can change at runtime
8988 -1, -1, // these values are not constant, but can change at runtime
8989 GD_TYPE_SCROLLBAR_VERTICAL,
8990 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8991 "scroll level series vertically"
9003 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9006 IMG_SETUP_INPUT_TEXT,
9007 SCREEN_CTRL_ID_NETWORK_SERVER,
9008 -1, -1, // these values are not constant, but can change at runtime
9009 MAX_SETUP_TEXT_INPUT_LEN,
9010 network_server_hostname,
9011 "Network Server Hostname / IP"
9015 static void CreateScreenMenubuttons(void)
9017 struct GadgetInfo *gi;
9018 unsigned int event_mask;
9021 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9023 struct MenuPosInfo *pos = menubutton_info[i].pos;
9024 boolean is_touch_button = menubutton_info[i].is_touch_button;
9025 boolean is_check_button = menubutton_info[i].check_value != NULL;
9026 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9027 int gfx_unpressed, gfx_pressed;
9028 int x, y, width, height;
9029 int gd_x1, gd_x2, gd_y1, gd_y2;
9030 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9031 int id = menubutton_info[i].gadget_id;
9032 int type = GD_TYPE_NORMAL_BUTTON;
9033 boolean checked = FALSE;
9035 event_mask = menubutton_info[i].event_mask;
9037 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9038 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9040 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9041 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9043 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9044 gfx_pressed = menubutton_info[i].gfx_pressed;
9045 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9046 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9047 gd_x1 = graphic_info[gfx_unpressed].src_x;
9048 gd_y1 = graphic_info[gfx_unpressed].src_y;
9049 gd_x2 = graphic_info[gfx_pressed].src_x;
9050 gd_y2 = graphic_info[gfx_pressed].src_y;
9056 if (is_touch_button)
9058 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9059 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9062 if (is_check_button)
9064 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9065 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9066 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9067 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9069 type = GD_TYPE_CHECK_BUTTON;
9070 checked = *menubutton_info[i].check_value;
9073 gi = CreateGadget(GDI_CUSTOM_ID, id,
9074 GDI_CUSTOM_TYPE_ID, i,
9075 GDI_IMAGE_ID, gfx_unpressed,
9076 GDI_INFO_TEXT, menubutton_info[i].infotext,
9082 GDI_STATE, GD_BUTTON_UNPRESSED,
9083 GDI_CHECKED, checked,
9084 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9085 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9086 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9087 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9088 GDI_DIRECT_DRAW, FALSE,
9089 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9090 GDI_EVENT_MASK, event_mask,
9091 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9095 Fail("cannot create gadget");
9097 screen_gadget[id] = gi;
9101 static void CreateScreenScrollbuttons(void)
9103 struct GadgetInfo *gi;
9104 unsigned int event_mask;
9107 // these values are not constant, but can change at runtime
9108 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9109 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9110 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9111 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9113 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9115 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9116 int gfx_unpressed, gfx_pressed;
9117 int x, y, width, height;
9118 int gd_x1, gd_x2, gd_y1, gd_y2;
9119 int id = scrollbutton_info[i].gadget_id;
9121 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9123 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9124 y = mSY + scrollbutton_info[i].y;
9125 width = SC_SCROLLBUTTON_XSIZE;
9126 height = SC_SCROLLBUTTON_YSIZE;
9128 // correct scrollbar position if placed outside menu (playfield) area
9129 if (x > SX + SC_SCROLL_UP_XPOS)
9130 x = SX + SC_SCROLL_UP_XPOS;
9132 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9133 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9134 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9136 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9137 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9138 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9139 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9140 gd_x1 = graphic_info[gfx_unpressed].src_x;
9141 gd_y1 = graphic_info[gfx_unpressed].src_y;
9142 gd_x2 = graphic_info[gfx_pressed].src_x;
9143 gd_y2 = graphic_info[gfx_pressed].src_y;
9145 gi = CreateGadget(GDI_CUSTOM_ID, id,
9146 GDI_CUSTOM_TYPE_ID, i,
9147 GDI_IMAGE_ID, gfx_unpressed,
9148 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9153 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9154 GDI_STATE, GD_BUTTON_UNPRESSED,
9155 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9156 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9157 GDI_DIRECT_DRAW, FALSE,
9158 GDI_EVENT_MASK, event_mask,
9159 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9163 Fail("cannot create gadget");
9165 screen_gadget[id] = gi;
9169 static void CreateScreenScrollbars(void)
9173 // these values are not constant, but can change at runtime
9174 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9175 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9176 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9177 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9179 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9181 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9182 int gfx_unpressed, gfx_pressed;
9183 int x, y, width, height;
9184 int gd_x1, gd_x2, gd_y1, gd_y2;
9185 struct GadgetInfo *gi;
9186 int items_max, items_visible, item_position;
9187 unsigned int event_mask;
9188 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9189 int id = scrollbar_info[i].gadget_id;
9191 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9193 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9194 y = mSY + scrollbar_info[i].y;
9195 width = scrollbar_info[i].width;
9196 height = scrollbar_info[i].height;
9198 // correct scrollbar position if placed outside menu (playfield) area
9199 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9200 x = SX + SC_SCROLL_VERTICAL_XPOS;
9202 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9203 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9205 items_max = num_page_entries;
9206 items_visible = num_page_entries;
9209 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9210 gfx_pressed = scrollbar_info[i].gfx_pressed;
9211 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9212 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9213 gd_x1 = graphic_info[gfx_unpressed].src_x;
9214 gd_y1 = graphic_info[gfx_unpressed].src_y;
9215 gd_x2 = graphic_info[gfx_pressed].src_x;
9216 gd_y2 = graphic_info[gfx_pressed].src_y;
9218 gi = CreateGadget(GDI_CUSTOM_ID, id,
9219 GDI_CUSTOM_TYPE_ID, i,
9220 GDI_IMAGE_ID, gfx_unpressed,
9221 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9226 GDI_TYPE, scrollbar_info[i].type,
9227 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9228 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9229 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9230 GDI_WHEEL_AREA_X, SX,
9231 GDI_WHEEL_AREA_Y, SY,
9232 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9233 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9234 GDI_STATE, GD_BUTTON_UNPRESSED,
9235 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9236 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9237 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9238 GDI_DIRECT_DRAW, FALSE,
9239 GDI_EVENT_MASK, event_mask,
9240 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9244 Fail("cannot create gadget");
9246 screen_gadget[id] = gi;
9250 static void CreateScreenTextInputGadgets(void)
9254 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9256 int graphic = textinput_info[i].graphic;
9257 struct GraphicInfo *gd = &graphic_info[graphic];
9258 int gd_x1 = gd->src_x;
9259 int gd_y1 = gd->src_y;
9260 int gd_x2 = gd->src_x + gd->active_xoffset;
9261 int gd_y2 = gd->src_y + gd->active_yoffset;
9262 struct GadgetInfo *gi;
9263 unsigned int event_mask;
9264 int id = textinput_info[i].gadget_id;
9265 int x = textinput_info[i].x;
9266 int y = textinput_info[i].y;
9268 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9270 gi = CreateGadget(GDI_CUSTOM_ID, id,
9271 GDI_CUSTOM_TYPE_ID, i,
9272 GDI_INFO_TEXT, textinput_info[i].infotext,
9275 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9276 GDI_TEXT_VALUE, textinput_info[i].value,
9277 GDI_TEXT_SIZE, textinput_info[i].size,
9278 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9279 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9280 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9281 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9282 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9283 GDI_DESIGN_WIDTH, gd->width,
9284 GDI_EVENT_MASK, event_mask,
9285 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9286 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9290 Fail("cannot create gadget");
9292 screen_gadget[id] = gi;
9296 void CreateScreenGadgets(void)
9298 CreateScreenMenubuttons();
9300 CreateScreenScrollbuttons();
9301 CreateScreenScrollbars();
9303 CreateScreenTextInputGadgets();
9306 void FreeScreenGadgets(void)
9310 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9311 FreeGadget(screen_gadget[i]);
9314 static void MapScreenMenuGadgets(int screen_mask)
9318 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9319 if (screen_mask & menubutton_info[i].screen_mask)
9320 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9323 static void UnmapScreenMenuGadgets(int screen_mask)
9327 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9329 if (screen_mask & menubutton_info[i].screen_mask)
9331 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9333 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9334 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9335 screen_gadget[menubutton_info[i].gadget_id]->y,
9336 screen_gadget[menubutton_info[i].gadget_id]->width,
9337 screen_gadget[menubutton_info[i].gadget_id]->height);
9342 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9345 MapScreenMenuGadgets(screen_mask);
9347 UnmapScreenMenuGadgets(screen_mask);
9350 static void MapScreenGadgets(int num_entries)
9354 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9357 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9358 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9360 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9361 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9364 static void MapScreenTreeGadgets(TreeInfo *ti)
9366 MapScreenGadgets(numTreeInfoInGroup(ti));
9369 static void HandleScreenGadgets(struct GadgetInfo *gi)
9371 int id = gi->custom_id;
9372 int button = gi->event.button;
9373 int step = (button == MB_LEFTBUTTON ? 1 :
9374 button == MB_MIDDLEBUTTON ? 5 :
9375 button == MB_RIGHTBUTTON ? 10 : 1);
9379 case SCREEN_CTRL_ID_PREV_LEVEL:
9380 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9383 case SCREEN_CTRL_ID_NEXT_LEVEL:
9384 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9387 case SCREEN_CTRL_ID_FIRST_LEVEL:
9388 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9391 case SCREEN_CTRL_ID_LAST_LEVEL:
9392 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9395 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9396 CloseDoor(DOOR_CLOSE_2);
9397 SetGameStatus(GAME_MODE_LEVELNR);
9398 DrawChooseLevelNr();
9401 case SCREEN_CTRL_ID_PREV_PLAYER:
9402 HandleSetupScreen_Input_Player(step, -1);
9405 case SCREEN_CTRL_ID_NEXT_PLAYER:
9406 HandleSetupScreen_Input_Player(step, +1);
9409 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9410 InsertSolutionTape();
9413 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9417 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9418 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9422 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9423 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9424 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9425 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9426 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9429 case SCREEN_CTRL_ID_SCROLL_UP:
9430 if (game_status == GAME_MODE_NAMES)
9431 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9432 else if (game_status == GAME_MODE_LEVELS)
9433 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9434 else if (game_status == GAME_MODE_LEVELNR)
9435 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9436 else if (game_status == GAME_MODE_SETUP)
9437 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9438 else if (game_status == GAME_MODE_INFO)
9439 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9442 case SCREEN_CTRL_ID_SCROLL_DOWN:
9443 if (game_status == GAME_MODE_NAMES)
9444 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9445 else if (game_status == GAME_MODE_LEVELS)
9446 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9447 else if (game_status == GAME_MODE_LEVELNR)
9448 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9449 else if (game_status == GAME_MODE_SETUP)
9450 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9451 else if (game_status == GAME_MODE_INFO)
9452 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9455 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9456 if (game_status == GAME_MODE_NAMES)
9457 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9458 else if (game_status == GAME_MODE_LEVELS)
9459 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9460 else if (game_status == GAME_MODE_LEVELNR)
9461 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9462 else if (game_status == GAME_MODE_SETUP)
9463 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9464 else if (game_status == GAME_MODE_INFO)
9465 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9468 case SCREEN_CTRL_ID_NETWORK_SERVER:
9470 if (!strEqual(gi->textinput.value, ""))
9472 setString(&setup.network_server_hostname, gi->textinput.value);
9474 network.server_host = setup.network_server_hostname;
9478 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9480 network.server_host = NULL;
9483 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9484 network.server_host = NULL;
9486 execSetupGame_setNetworkServerText();
9498 void DumpScreenIdentifiers(void)
9502 Print("Active screen elements on current screen:\n");
9504 for (i = 0; main_controls[i].nr != -1; i++)
9506 struct MainControlInfo *mci = &main_controls[i];
9508 if (mci->button_graphic != -1)
9510 char *token = getTokenFromImageID(mci->button_graphic);
9512 Print("- '%s'\n", token);
9519 boolean DoScreenAction(int image_id)
9523 if (game_status != GAME_MODE_MAIN)
9526 for (i = 0; main_controls[i].nr != -1; i++)
9528 struct MainControlInfo *mci = &main_controls[i];
9529 struct MenuPosInfo *pos = mci->pos_button;
9531 if (mci->button_graphic == image_id)
9533 int x = mSX + pos->x;
9534 int y = mSY + pos->y;
9536 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9545 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9547 // get tree info node of newly added level or artwork set
9548 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9549 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9551 if (tree_node_new == NULL) // should not happen
9554 // if request dialog is active, do nothing
9555 if (game.request_active)
9558 if (game_status == GAME_MODE_MAIN &&
9559 tree_type == TREE_TYPE_LEVEL_DIR)
9561 // when adding new level set in main menu, select it as current level set
9563 // change current level set to newly added level set from zip file
9564 leveldir_current = tree_node_new;
9566 // change current level number to first level of newly added level set
9567 level_nr = leveldir_current->first_level;
9569 // redraw screen to reflect changed level set
9572 // save this level set and level number as last selected level set
9573 SaveLevelSetup_LastSeries();
9574 SaveLevelSetup_SeriesInfo();
9576 else if (game_status == GAME_MODE_LEVELS &&
9577 tree_type == TREE_TYPE_LEVEL_DIR)
9579 // when adding new level set in level set menu, set cursor and update screen
9581 leveldir_current = tree_node_new;
9583 DrawChooseTree(&leveldir_current);
9585 else if (game_status == GAME_MODE_SETUP)
9587 // when adding new artwork set in setup menu, set cursor and update screen
9589 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9590 tree_type == TREE_TYPE_GRAPHICS_DIR)
9592 artwork.gfx_current = tree_node_new;
9594 DrawChooseTree(&artwork.gfx_current);
9596 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9597 tree_type == TREE_TYPE_SOUNDS_DIR)
9599 artwork.snd_current = tree_node_new;
9601 DrawChooseTree(&artwork.snd_current);
9603 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9604 tree_type == TREE_TYPE_MUSIC_DIR)
9606 artwork.mus_current = tree_node_new;
9608 DrawChooseTree(&artwork.mus_current);