1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_SOUND 7
36 #define SETUP_MODE_ARTWORK 8
37 #define SETUP_MODE_CHOOSE_GRAPHICS 9
38 #define SETUP_MODE_CHOOSE_SOUNDS 10
39 #define SETUP_MODE_CHOOSE_MUSIC 11
41 #define MAX_SETUP_MODES 12
43 /* for input setup functions */
44 #define SETUPINPUT_SCREEN_POS_START 0
45 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
46 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
47 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
49 /* screens on the info screen */
50 #define INFO_MODE_MAIN 0
51 #define INFO_MODE_TITLE 1
52 #define INFO_MODE_ELEMENTS 2
53 #define INFO_MODE_MUSIC 3
54 #define INFO_MODE_CREDITS 4
55 #define INFO_MODE_PROGRAM 5
56 #define INFO_MODE_LEVELSET 6
58 #define MAX_INFO_MODES 7
60 /* for various menu stuff */
61 #define MENU_SCREEN_START_XPOS 1
62 #define MENU_SCREEN_START_YPOS 2
63 #define MENU_SCREEN_VALUE_XPOS 14
64 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
65 #define MENU_TITLE1_YPOS 8
66 #define MENU_TITLE2_YPOS 46
67 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
68 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
69 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
70 MENU_SCREEN_START_XPOS)
71 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
73 /* buttons and scrollbars identifiers */
74 #define SCREEN_CTRL_ID_SCROLL_UP 0
75 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
76 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
78 #define NUM_SCREEN_SCROLLBUTTONS 2
79 #define NUM_SCREEN_SCROLLBARS 1
80 #define NUM_SCREEN_GADGETS 3
82 /* graphic position and size values for buttons and scrollbars */
83 #define SC_SCROLLBUTTON_XSIZE TILEX
84 #define SC_SCROLLBUTTON_YSIZE TILEY
86 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
88 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
89 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
90 SC_SCROLLBUTTON_YSIZE)
92 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
93 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
95 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
96 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
97 SC_SCROLLBUTTON_YSIZE)
99 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
100 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
101 SC_SCROLL_VERTICAL_YSIZE)
103 #define SC_BORDER_SIZE 14
106 /* forward declarations of internal functions */
107 static void HandleScreenGadgets(struct GadgetInfo *);
108 static void HandleSetupScreen_Generic(int, int, int, int, int);
109 static void HandleSetupScreen_Input(int, int, int, int, int);
110 static void CustomizeKeyboard(int);
111 static void CalibrateJoystick(int);
112 static void execSetupArtwork(void);
113 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
115 static void DrawChooseLevel(void);
116 static void DrawInfoScreen(void);
117 static void DrawSetupScreen(void);
119 static void DrawInfoScreenExt(int);
120 static void DrawInfoScreen_NotAvailable(char *, char *);
121 static void DrawInfoScreen_HelpAnim(int, int, boolean);
122 static void DrawInfoScreen_HelpText(int, int, int, int);
123 static void HandleInfoScreen_Main(int, int, int, int, int);
124 static void HandleInfoScreen_TitleScreen(int);
125 static void HandleInfoScreen_Elements(int);
126 static void HandleInfoScreen_Music(int);
127 static void HandleInfoScreen_Credits(int);
128 static void HandleInfoScreen_Program(int);
130 static void MapChooseTreeGadgets(TreeInfo *);
132 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
133 static int setup_mode = SETUP_MODE_MAIN;
134 static int info_mode = INFO_MODE_MAIN;
136 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
137 x <= GAME_MODE_SETUP ? x : \
138 x == GAME_MODE_PSEUDO_TYPENAME ? \
139 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
141 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
142 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
144 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
145 menu.list_size[game_status] : \
146 MAX_MENU_ENTRIES_ON_SCREEN)
148 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
149 #define NUM_SCROLLBAR_BITMAPS 2
150 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
154 static void drawCursorExt(int xpos, int ypos, int color, int g)
156 static int cursor_array[SCR_FIELDY];
161 cursor_array[ypos] = g;
163 g = cursor_array[ypos];
167 g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
168 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
169 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
170 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
171 g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
172 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
173 IMG_MENU_BUTTON_ACTIVE);
175 ypos += MENU_SCREEN_START_YPOS;
177 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
178 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
181 static void initCursor(int ypos, int graphic)
183 drawCursorExt(0, ypos, FC_BLUE, graphic);
186 static void drawCursor(int ypos, int color)
188 drawCursorExt(0, ypos, color, 0);
191 static void drawCursorXY(int xpos, int ypos, int graphic)
193 drawCursorExt(xpos, ypos, -1, graphic);
196 static void drawChooseTreeCursor(int ypos, int color)
198 int last_game_status = game_status; /* save current game status */
200 /* force LEVELS draw offset on artwork setup screen */
201 game_status = GAME_MODE_LEVELS;
203 drawCursorExt(0, ypos, color, 0);
205 game_status = last_game_status; /* restore current game status */
210 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
211 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
214 static void ToggleFullscreenIfNeeded()
216 if (setup.fullscreen != video.fullscreen_enabled)
218 /* save old door content */
219 BlitBitmap(backbuffer, bitmap_db_door,
220 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
222 /* toggle fullscreen */
223 ChangeVideoModeIfNeeded(setup.fullscreen);
224 setup.fullscreen = video.fullscreen_enabled;
226 /* redraw background to newly created backbuffer */
227 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
228 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
230 /* restore old door content */
231 BlitBitmap(bitmap_db_door, backbuffer,
232 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
234 redraw_mask = REDRAW_ALL;
238 static int getLastLevelButtonPos()
243 static int getCurrentLevelTextPos()
245 return (getLastLevelButtonPos() + 1);
248 static int getNextLevelButtonPos()
250 return getLastLevelButtonPos() + 3 + 1;
253 static int getLevelRangeTextPos()
255 return getNextLevelButtonPos() + 1;
258 void DrawTitleScreenImage(int nr)
260 int graphic = IMG_TITLESCREEN_1 + nr;
261 Bitmap *bitmap = graphic_info[graphic].bitmap;
262 int width = graphic_info[graphic].src_image_width;
263 int height = graphic_info[graphic].src_image_height;
264 int src_x = 0, src_y = 0;
270 if (width > WIN_XSIZE)
272 /* image width too large for window => center image horizontally */
273 src_x = (width - WIN_XSIZE) / 2;
277 if (height > WIN_YSIZE)
279 /* image height too large for window => center image vertically */
280 src_y = (height - WIN_YSIZE) / 2;
284 dst_x = (WIN_XSIZE - width) / 2;
285 dst_y = (WIN_YSIZE - height) / 2;
287 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
289 if (DrawingOnBackground(dst_x, dst_y))
290 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
292 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
294 redraw_mask = REDRAW_ALL;
297 void DrawTitleScreen()
299 KeyboardAutoRepeatOff();
301 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
303 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
308 static void DrawMainMenuExt(int fade_delay)
310 static LevelDirTree *leveldir_last_valid = NULL;
311 boolean levelset_has_changed = FALSE;
312 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
314 char *level_text = "Levelset";
316 char *level_text = "Level:";
318 int name_width, level_width;
322 FadeSoundsAndMusic();
324 KeyboardAutoRepeatOn();
327 SetDrawDeactivationMask(REDRAW_NONE);
328 SetDrawBackgroundMask(REDRAW_FIELD);
330 audio.sound_deactivated = FALSE;
336 /* needed if last screen was the playing screen, invoked from level editor */
337 if (level_editor_test_game)
339 game_status = GAME_MODE_EDITOR;
345 /* needed if last screen was the editor screen */
346 UndrawSpecialEditorDoor();
348 /* needed if last screen was the setup screen and fullscreen state changed */
349 ToggleFullscreenIfNeeded();
351 /* leveldir_current may be invalid (level group, parent link) */
352 if (!validLevelSeries(leveldir_current))
353 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
355 if (leveldir_current != leveldir_last_valid)
356 levelset_has_changed = TRUE;
358 /* store valid level series information */
359 leveldir_last_valid = leveldir_current;
361 /* needed if last screen (level choice) changed graphics, sounds or music */
362 ReloadCustomArtwork(0);
365 SetDrawtoField(DRAW_BACKBUFFER);
368 if (setup.show_titlescreen &&
369 levelset_has_changed &&
370 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
372 game_status = GAME_MODE_TITLE;
379 /* map gadgets for main menu screen */
383 /* level_nr may have been set to value over handicap with level editor */
384 if (setup.handicap && level_nr > leveldir_current->handicap_level)
385 level_nr = leveldir_current->handicap_level;
392 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
397 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
398 DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
399 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
400 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
401 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
402 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
403 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
404 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
406 /* calculated after (possible) reload of custom artwork */
407 name_width = getTextWidth(name_text, FONT_MENU_1);
409 level_width = 9 * 32;
412 level_width = 9 * getFontWidth(FONT_MENU_1);
414 level_width = getTextWidth(level_text, FONT_MENU_1);
418 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
422 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
423 int2str(level_nr, 3), FONT_VALUE_1);
426 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
429 DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
434 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
440 int text_height = getFontHeight(FONT_TEXT_3);
442 int xpos = getLevelRangeTextPos() * 32;
444 int xpos = level_width + 6 * 32;
446 int ypos2 = -SY + 3 * 32 + 16;
447 int ypos1 = ypos2 - text_height;
449 DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
450 "%03d", leveldir_current->first_level);
451 DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
452 "%03d", leveldir_current->last_level);
455 DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
456 "%d", leveldir_current->levels);
460 DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
461 leveldir_current->first_level, leveldir_current->last_level);
465 if (leveldir_current->readonly)
467 DrawTextS(mSX + level_width + 9 * 32 - 2,
468 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
469 DrawTextS(mSX + level_width + 9 * 32 - 2,
470 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
474 for (i = 0; i < 8; i++)
475 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
479 drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
480 drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
483 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
484 drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
486 drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
487 drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
491 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
500 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
503 if (TAPE_IS_EMPTY(tape))
505 DrawCompleteVideoDisplay();
512 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
515 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
517 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
526 /* map gadgets for main menu screen */
543 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
553 static void gotoTopLevelDir()
555 /* move upwards to top level directory */
556 while (leveldir_current->node_parent)
558 /* write a "path" into level tree for easy navigation to last level */
559 if (leveldir_current->node_parent->node_group->cl_first == -1)
561 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
562 int leveldir_pos = posTreeInfo(leveldir_current);
563 int num_page_entries;
564 int cl_first, cl_cursor;
566 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
567 num_page_entries = num_leveldirs;
569 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
571 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
572 cl_cursor = leveldir_pos - cl_first;
574 leveldir_current->node_parent->node_group->cl_first = cl_first;
575 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
578 leveldir_current = leveldir_current->node_parent;
583 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
585 static int title_nr = 0;
586 boolean return_to_main_menu = FALSE;
587 boolean use_fading_main_menu = TRUE;
588 boolean use_cross_fading = TRUE;
589 int fade_delay = 500;
590 int post_delay = fade_delay / 2;
592 if (button == MB_MENU_INITIALIZE)
594 int last_game_status = game_status; /* save current game status */
597 if (game_status == GAME_MODE_INFO)
599 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
601 DrawInfoScreen_NotAvailable("Title screen information:",
602 "No title screen for this level set.");
607 FadeSoundsAndMusic();
609 FadeOut(fade_delay, post_delay);
612 /* force TITLE music on title info screen */
613 game_status = GAME_MODE_TITLE;
618 game_status = last_game_status; /* restore current game status */
620 DrawTitleScreenImage(title_nr);
626 else if (button == MB_MENU_LEAVE)
628 return_to_main_menu = TRUE;
629 use_fading_main_menu = FALSE;
631 else if (button == MB_MENU_CHOICE)
633 if (game_status == GAME_MODE_INFO &&
634 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
636 info_mode = INFO_MODE_MAIN;
644 if (!use_cross_fading)
645 FadeOut(fade_delay, post_delay);
647 if (title_nr < MAX_NUM_TITLE_SCREENS &&
648 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
650 Bitmap *drawto_last = drawto;
652 if (use_cross_fading)
653 drawto = bitmap_db_title;
655 DrawTitleScreenImage(title_nr);
657 drawto = drawto_last;
659 if (use_cross_fading)
660 FadeCross(fade_delay);
666 FadeSoundsAndMusic();
668 FadeOut(fade_delay, post_delay);
670 return_to_main_menu = TRUE;
674 if (return_to_main_menu)
676 int menu_fade_delay = (use_fading_main_menu ? fade_delay : 0);
680 if (game_status == GAME_MODE_INFO)
682 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
684 info_mode = INFO_MODE_MAIN;
685 DrawInfoScreenExt(menu_fade_delay);
687 else /* default: return to main menu */
689 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
691 game_status = GAME_MODE_MAIN;
692 DrawMainMenuExt(menu_fade_delay);
697 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
699 static unsigned long level_delay = 0;
700 static int choice = 5;
704 if (button == MB_MENU_INITIALIZE)
706 drawCursor(choice, FC_RED);
710 if (mx || my) /* mouse input */
713 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
715 else if (dx || dy) /* keyboard input */
717 if (dx && choice == 1)
718 x = (dx < 0 ? 10 : 14);
721 if (choice == 4 || choice == 6)
722 button = MB_MENU_CHOICE;
728 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
729 (x == 14 && level_nr < leveldir_current->last_level)) &&
730 button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
732 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
733 int old_level_nr = level_nr;
736 new_level_nr = level_nr + (x == 10 ? -step : +step);
737 if (new_level_nr < leveldir_current->first_level)
738 new_level_nr = leveldir_current->first_level;
739 if (new_level_nr > leveldir_current->last_level)
740 new_level_nr = leveldir_current->last_level;
742 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
744 /* skipping levels is only allowed when trying to skip single level */
745 if (setup.skip_levels && step == 1 &&
746 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
748 leveldir_current->handicap_level++;
749 SaveLevelSetup_SeriesInfo();
752 new_level_nr = leveldir_current->handicap_level;
755 if (new_level_nr != old_level_nr)
757 level_nr = new_level_nr;
759 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
763 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
767 DrawCompleteVideoDisplay();
769 /* needed because DrawMicroLevel() takes some time */
772 DelayReached(&level_delay, 0); /* reset delay counter */
775 else if (IN_VIS_FIELD(x, y) &&
776 y >= 0 && y <= 7 && (y != 1 || x < 10))
782 drawCursor(y, FC_RED);
783 drawCursor(choice, FC_BLUE);
791 game_status = GAME_MODE_PSEUDO_TYPENAME;
792 HandleTypeName(strlen(setup.player_name), 0);
798 game_status = GAME_MODE_LEVELS;
799 SaveLevelSetup_LastSeries();
800 SaveLevelSetup_SeriesInfo();
811 game_status = GAME_MODE_SCORES;
816 if (leveldir_current->readonly &&
817 !strEqual(setup.player_name, "Artsoft"))
818 Request("This level is read only !", REQ_CONFIRM);
819 game_status = GAME_MODE_EDITOR;
824 game_status = GAME_MODE_INFO;
825 info_mode = INFO_MODE_MAIN;
830 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
834 game_status = GAME_MODE_SETUP;
835 setup_mode = SETUP_MODE_MAIN;
841 SaveLevelSetup_LastSeries();
842 SaveLevelSetup_SeriesInfo();
844 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
845 game_status = GAME_MODE_QUIT;
850 if (game_status == GAME_MODE_MAIN)
852 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
858 /* ========================================================================= */
859 /* info screen functions */
860 /* ========================================================================= */
862 static struct TokenInfo *info_info;
863 static int num_info_info;
865 static void execInfoTitleScreen()
867 info_mode = INFO_MODE_TITLE;
871 static void execInfoElements()
873 info_mode = INFO_MODE_ELEMENTS;
877 static void execInfoMusic()
879 info_mode = INFO_MODE_MUSIC;
883 static void execInfoCredits()
885 info_mode = INFO_MODE_CREDITS;
889 static void execInfoProgram()
891 info_mode = INFO_MODE_PROGRAM;
895 static void execInfoLevelSet()
897 info_mode = INFO_MODE_LEVELSET;
901 static void execExitInfo()
903 game_status = GAME_MODE_MAIN;
907 static struct TokenInfo info_info_main[] =
909 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
910 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
911 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
912 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
913 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
914 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
915 { TYPE_EMPTY, NULL, "" },
916 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
921 static void DrawInfoScreen_Main(int fade_delay)
926 CloseDoor(DOOR_CLOSE_2);
931 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
933 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
936 info_info = info_info_main;
939 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
941 int xpos = MENU_SCREEN_START_XPOS;
942 int ypos = MENU_SCREEN_START_YPOS + i;
943 int font_nr = FONT_MENU_1;
945 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
947 if (info_info[i].type & TYPE_ENTER_MENU)
948 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
949 else if (info_info[i].type & TYPE_LEAVE_MENU)
950 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
951 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
952 initCursor(i, IMG_MENU_BUTTON);
959 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
975 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
979 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
981 static int choice_store[MAX_INFO_MODES];
982 int choice = choice_store[info_mode]; /* always starts with 0 */
986 if (button == MB_MENU_INITIALIZE)
988 /* advance to first valid menu entry */
989 while (choice < num_info_info &&
990 info_info[choice].type & TYPE_SKIP_ENTRY)
992 choice_store[info_mode] = choice;
994 drawCursor(choice, FC_RED);
997 else if (button == MB_MENU_LEAVE)
999 for (y = 0; y < num_info_info; y++)
1001 if (info_info[y].type & TYPE_LEAVE_MENU)
1003 void (*menu_callback_function)(void) = info_info[y].value;
1005 menu_callback_function();
1006 break; /* absolutely needed because function changes 'info_info'! */
1013 if (mx || my) /* mouse input */
1015 x = (mx - mSX) / 32;
1016 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1018 else if (dx || dy) /* keyboard input */
1022 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1024 if (info_info[choice].type & menu_navigation_type ||
1025 info_info[choice].type & TYPE_ENTER_SCREEN ||
1026 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1027 button = MB_MENU_CHOICE;
1032 /* jump to next non-empty menu entry (up or down) */
1033 while (y > 0 && y < num_info_info - 1 &&
1034 info_info[y].type & TYPE_SKIP_ENTRY)
1038 if (IN_VIS_FIELD(x, y) &&
1039 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1045 drawCursor(y, FC_RED);
1046 drawCursor(choice, FC_BLUE);
1047 choice = choice_store[info_mode] = y;
1050 else if (!(info_info[y].type & TYPE_GHOSTED))
1052 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1054 void (*menu_callback_function)(void) = info_info[choice].value;
1056 menu_callback_function();
1062 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1065 int ybottom = SYSIZE - 20;
1067 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1072 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1074 DrawTextSCentered(ybottom, FONT_TEXT_4,
1075 "Press any key or button for info menu");
1077 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1080 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1082 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1083 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1084 int xstart = mSX + 16;
1085 int ystart = mSY + 64 + 2 * 32;
1086 int ystep = TILEY + 4;
1087 int element, action, direction;
1095 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1096 infoscreen_step[i] = infoscreen_frame[i] = 0;
1101 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1103 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1104 "Press any key or button for next page");
1110 while (helpanim_info[j].element != HELPANIM_LIST_END)
1112 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1117 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1126 j += infoscreen_step[i - start];
1128 element = helpanim_info[j].element;
1129 action = helpanim_info[j].action;
1130 direction = helpanim_info[j].direction;
1133 element = EL_UNKNOWN;
1135 if (action != -1 && direction != -1)
1136 graphic = el_act_dir2img(element, action, direction);
1137 else if (action != -1)
1138 graphic = el_act2img(element, action);
1139 else if (direction != -1)
1140 graphic = el_dir2img(element, direction);
1142 graphic = el2img(element);
1144 delay = helpanim_info[j++].delay;
1149 if (infoscreen_frame[i - start] == 0)
1152 infoscreen_frame[i - start] = delay - 1;
1156 sync_frame = delay - infoscreen_frame[i - start];
1157 infoscreen_frame[i - start]--;
1160 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1162 if (!infoscreen_frame[i - start])
1163 infoscreen_step[i - start] = 0;
1167 if (!infoscreen_frame[i - start])
1168 infoscreen_step[i - start]++;
1169 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1175 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1177 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1178 graphic, sync_frame, USE_MASKING);
1181 DrawInfoScreen_HelpText(element, action, direction, i - start);
1186 redraw_mask |= REDRAW_FIELD;
1191 static char *getHelpText(int element, int action, int direction)
1193 char token[MAX_LINE_LEN];
1195 strcpy(token, element_info[element].token_name);
1198 strcat(token, element_action_info[action].suffix);
1200 if (direction != -1)
1201 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1203 return getHashEntry(helptext_info, token);
1206 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1208 int font_nr = FONT_LEVEL_NUMBER;
1209 int font_width = getFontWidth(font_nr);
1210 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1211 int sy = mSY + 65 + 2 * 32 + 1;
1212 int ystep = TILEY + 4;
1213 int pad_x = sx - SX;
1214 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1215 int max_lines_per_text = 2;
1218 if (action != -1 && direction != -1) /* element.action.direction */
1219 text = getHelpText(element, action, direction);
1221 if (text == NULL && action != -1) /* element.action */
1222 text = getHelpText(element, action, -1);
1224 if (text == NULL && direction != -1) /* element.direction */
1225 text = getHelpText(element, -1, direction);
1227 if (text == NULL) /* base element */
1228 text = getHelpText(element, -1, -1);
1230 if (text == NULL) /* not found */
1231 text = "No description available";
1233 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1234 sy += getFontHeight(font_nr) / 2;
1236 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1237 max_chars_per_line, max_lines_per_text);
1240 void DrawInfoScreen_TitleScreen()
1245 void HandleInfoScreen_TitleScreen(int button)
1247 HandleTitleScreen(0, 0, 0, 0, button);
1250 void DrawInfoScreen_Elements()
1252 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1257 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1263 void HandleInfoScreen_Elements(int button)
1265 static unsigned long info_delay = 0;
1266 static int num_anims;
1267 static int num_pages;
1269 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1270 int button_released = !button;
1273 if (button == MB_MENU_INITIALIZE)
1275 boolean new_element = TRUE;
1278 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1280 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1282 else if (new_element)
1285 new_element = FALSE;
1289 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1292 else if (button == MB_MENU_LEAVE)
1294 info_mode = INFO_MODE_MAIN;
1300 if (button_released || button == MB_MENU_INITIALIZE)
1302 if (button != MB_MENU_INITIALIZE)
1305 if (page >= num_pages)
1307 FadeSoundsAndMusic();
1309 info_mode = INFO_MODE_MAIN;
1315 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1319 if (DelayReached(&info_delay, GameFrameDelay))
1320 if (page < num_pages)
1321 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1323 PlayMenuSoundIfLoop();
1327 void DrawInfoScreen_Music()
1329 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1336 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1339 void HandleInfoScreen_Music(int button)
1341 static struct MusicFileInfo *list = NULL;
1342 int ystart = 150, dy = 30;
1343 int ybottom = SYSIZE - 20;
1344 int button_released = !button;
1346 if (button == MB_MENU_INITIALIZE)
1348 list = music_file_info;
1352 FadeSoundsAndMusic();
1357 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1359 DrawTextSCentered(ybottom, FONT_TEXT_4,
1360 "Press any key or button for info menu");
1365 else if (button == MB_MENU_LEAVE)
1367 info_mode = INFO_MODE_MAIN;
1373 if (button_released || button == MB_MENU_INITIALIZE)
1377 if (button != MB_MENU_INITIALIZE)
1383 info_mode = INFO_MODE_MAIN;
1389 FadeSoundsAndMusic();
1396 int sound = list->music;
1398 if (sound_info[sound].loop)
1399 PlaySoundLoop(sound);
1403 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1407 PlayMusic(list->music);
1409 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1412 if (!strEqual(list->title, UNKNOWN_NAME))
1414 if (!strEqual(list->title_header, UNKNOWN_NAME))
1415 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1417 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1420 if (!strEqual(list->artist, UNKNOWN_NAME))
1422 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1423 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1425 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1427 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1430 if (!strEqual(list->album, UNKNOWN_NAME))
1432 if (!strEqual(list->album_header, UNKNOWN_NAME))
1433 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1435 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1437 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1440 if (!strEqual(list->year, UNKNOWN_NAME))
1442 if (!strEqual(list->year_header, UNKNOWN_NAME))
1443 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1445 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1447 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1450 DrawTextSCentered(ybottom, FONT_TEXT_4,
1451 "Press any key or button for next page");
1454 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1455 PlaySoundLoop(list->music);
1458 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1460 int ystart = 150, ystep = 30;
1461 int ybottom = SYSIZE - 20;
1466 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1470 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1471 "Special thanks to");
1472 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1474 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1476 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1477 "\"Boulder Dash\"");
1478 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1480 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1482 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1484 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1485 "First Star Software");
1487 else if (screen_nr == 1)
1489 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1490 "Special thanks to");
1491 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1492 "Klaus Heinz & Volker Wertich");
1493 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1495 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1496 "\"Emerald Mine\"");
1497 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1499 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1501 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1503 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1506 else if (screen_nr == 2)
1508 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1509 "Special thanks to");
1510 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1511 "Michael Stopp & Philip Jespersen");
1512 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1514 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1516 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1518 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1520 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1522 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1523 "Digital Integration");
1525 else if (screen_nr == 3)
1527 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1528 "Special thanks to");
1529 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1530 "Hiroyuki Imabayashi");
1531 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1533 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1535 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1537 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1539 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1541 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1544 else if (screen_nr == 4)
1546 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1547 "Special thanks to");
1548 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1550 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1552 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1553 "Jürgen Bonhagen");
1554 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1555 "for the continuous creation");
1556 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1557 "of outstanding level sets");
1559 else if (screen_nr == 5)
1561 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1563 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1565 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1566 "for ideas and inspiration by");
1567 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1570 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1572 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
1574 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1575 "for ideas and inspiration by");
1576 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1579 else if (screen_nr == 6)
1581 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1583 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1585 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1586 "for the new Emerald Mine engine");
1588 else if (screen_nr == 7)
1590 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1592 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1594 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1595 "for the initial DOS port");
1597 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1599 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1601 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1602 "for some additional toons");
1604 else if (screen_nr == 8)
1606 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1607 "And not to forget:");
1608 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1610 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1611 "All those who contributed");
1612 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1613 "levels to this game");
1614 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
1622 DrawTextSCentered(ybottom, FONT_TEXT_4,
1623 "Press any key or button for next page");
1628 void DrawInfoScreen_Credits()
1630 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1632 FadeSoundsAndMusic();
1634 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
1637 void HandleInfoScreen_Credits(int button)
1639 static int screen_nr = 0;
1641 if (button == MB_MENU_INITIALIZE)
1645 DrawInfoScreen_CreditsScreen(screen_nr);
1647 else if (button == MB_MENU_LEAVE)
1649 info_mode = INFO_MODE_MAIN;
1654 else if (button == MB_MENU_CHOICE)
1658 if (!DrawInfoScreen_CreditsScreen(screen_nr))
1660 FadeSoundsAndMusic();
1662 info_mode = INFO_MODE_MAIN;
1668 PlayMenuSoundIfLoop();
1672 void DrawInfoScreen_Program()
1674 int ystart = 150, ystep = 30;
1675 int ybottom = SYSIZE - 20;
1677 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1682 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1684 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1685 "This game is Freeware!");
1686 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1687 "If you like it, send e-mail to:");
1688 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1689 "info@artsoft.org");
1690 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1691 "or SnailMail to:");
1692 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1694 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1695 "Detmolder Strasse 189");
1696 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1698 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1701 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1702 "If you have created new levels,");
1703 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1704 "send them to me to include them!");
1705 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1708 DrawTextSCentered(ybottom, FONT_TEXT_4,
1709 "Press any key or button for info menu");
1712 void HandleInfoScreen_Program(int button)
1714 int button_released = !button;
1716 if (button == MB_MENU_LEAVE)
1718 info_mode = INFO_MODE_MAIN;
1724 if (button_released)
1726 FadeSoundsAndMusic();
1728 info_mode = INFO_MODE_MAIN;
1733 PlayMenuSoundIfLoop();
1737 void DrawInfoScreen_LevelSet()
1740 int ybottom = SYSIZE - 20;
1741 char *filename = getLevelSetInfoFilename();
1742 int font_nr = FONT_LEVEL_NUMBER;
1743 int font_width = getFontWidth(font_nr);
1744 int font_height = getFontHeight(font_nr);
1747 int sx = SX + pad_x;
1748 int sy = SY + pad_y;
1749 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1750 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1752 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1757 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1759 DrawTextSCentered(ybottom, FONT_TEXT_4,
1760 "Press any key or button for info menu");
1762 if (filename != NULL)
1763 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1764 max_lines_per_screen);
1766 DrawTextSCentered(ystart, FONT_TEXT_2,
1767 "No information for this level set.");
1770 void HandleInfoScreen_LevelSet(int button)
1772 int button_released = !button;
1774 if (button == MB_MENU_LEAVE)
1776 info_mode = INFO_MODE_MAIN;
1782 if (button_released)
1784 FadeSoundsAndMusic();
1786 info_mode = INFO_MODE_MAIN;
1791 PlayMenuSoundIfLoop();
1795 static void DrawInfoScreenExt(int fade_delay)
1797 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1799 if (info_mode == INFO_MODE_TITLE)
1800 DrawInfoScreen_TitleScreen();
1801 else if (info_mode == INFO_MODE_ELEMENTS)
1802 DrawInfoScreen_Elements();
1803 else if (info_mode == INFO_MODE_MUSIC)
1804 DrawInfoScreen_Music();
1805 else if (info_mode == INFO_MODE_CREDITS)
1806 DrawInfoScreen_Credits();
1807 else if (info_mode == INFO_MODE_PROGRAM)
1808 DrawInfoScreen_Program();
1809 else if (info_mode == INFO_MODE_LEVELSET)
1810 DrawInfoScreen_LevelSet();
1812 DrawInfoScreen_Main(fade_delay);
1814 if (info_mode != INFO_MODE_MAIN &&
1815 info_mode != INFO_MODE_TITLE &&
1816 info_mode != INFO_MODE_MUSIC)
1823 void DrawInfoScreen()
1825 DrawInfoScreenExt(0);
1828 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1830 if (info_mode == INFO_MODE_TITLE)
1831 HandleInfoScreen_TitleScreen(button);
1832 else if (info_mode == INFO_MODE_ELEMENTS)
1833 HandleInfoScreen_Elements(button);
1834 else if (info_mode == INFO_MODE_MUSIC)
1835 HandleInfoScreen_Music(button);
1836 else if (info_mode == INFO_MODE_CREDITS)
1837 HandleInfoScreen_Credits(button);
1838 else if (info_mode == INFO_MODE_PROGRAM)
1839 HandleInfoScreen_Program(button);
1840 else if (info_mode == INFO_MODE_LEVELSET)
1841 HandleInfoScreen_LevelSet(button);
1843 HandleInfoScreen_Main(mx, my, dx, dy, button);
1849 /* ========================================================================= */
1850 /* type name functions */
1851 /* ========================================================================= */
1853 void HandleTypeName(int newxpos, Key key)
1855 static int xpos = 0, ypos = 2;
1856 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1857 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1858 int startx = mSX + 32 + name_width;
1859 int starty = mSY + ypos * 32;
1865 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1866 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1871 if (((key >= KSYM_A && key <= KSYM_Z) ||
1872 (key >= KSYM_a && key <= KSYM_z)) &&
1873 xpos < MAX_PLAYER_NAME_LEN)
1877 if (key >= KSYM_A && key <= KSYM_Z)
1878 ascii = 'A' + (char)(key - KSYM_A);
1880 ascii = 'a' + (char)(key - KSYM_a);
1882 setup.player_name[xpos] = ascii;
1883 setup.player_name[xpos + 1] = 0;
1886 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1887 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1889 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1892 setup.player_name[xpos] = 0;
1894 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1896 else if (key == KSYM_Return && xpos > 0)
1898 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1899 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1902 game_status = GAME_MODE_MAIN;
1907 /* ========================================================================= */
1908 /* tree menu functions */
1909 /* ========================================================================= */
1911 static void DrawChooseTree(TreeInfo **ti_ptr)
1915 FreeScreenGadgets();
1916 CreateScreenGadgets();
1918 CloseDoor(DOOR_CLOSE_2);
1922 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1923 MapChooseTreeGadgets(*ti_ptr);
1929 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1931 struct GadgetInfo *gi = screen_gadget[id];
1932 int items_max, items_visible, item_position;
1934 items_max = numTreeInfoInGroup(ti);
1935 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1936 item_position = first_entry;
1938 if (item_position > items_max - items_visible)
1939 item_position = items_max - items_visible;
1941 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1942 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1943 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1946 static void drawChooseTreeList(int first_entry, int num_page_entries,
1950 char *title_string = NULL;
1952 int xoffset_sets = 16;
1954 int yoffset_sets = MENU_TITLE1_YPOS;
1956 int xoffset_setup = 16;
1958 int yoffset_setup = 16;
1961 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
1964 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
1967 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1968 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1970 int last_game_status = game_status; /* save current game status */
1973 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
1974 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1975 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1976 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1979 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
1981 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1984 /* force LEVELS font on artwork setup screen */
1985 game_status = GAME_MODE_LEVELS;
1987 /* clear tree list area, but not title or scrollbar */
1988 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1989 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
1990 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1992 for (i = 0; i < num_page_entries; i++)
1994 TreeInfo *node, *node_first;
1995 int entry_pos = first_entry + i;
1996 int xpos = MENU_SCREEN_START_XPOS;
1997 int ypos = MENU_SCREEN_START_YPOS + i;
1998 int startx = mSX + xpos * 32;
1999 int starty = mSY + ypos * 32;
2000 int font_nr = FONT_TEXT_1;
2001 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2002 int startx_text = startx + font_xoffset;
2003 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2004 int text_size = startx_scrollbar - startx_text;
2005 int max_buffer_len = text_size / getFontWidth(font_nr);
2006 char buffer[max_buffer_len + 1];
2008 node_first = getTreeInfoFirstGroupEntry(ti);
2009 node = getTreeInfoFromPos(node_first, entry_pos);
2011 strncpy(buffer, node->name, max_buffer_len);
2012 buffer[max_buffer_len] = '\0';
2014 DrawText(startx, starty, buffer, font_nr + node->color);
2016 if (node->parent_link)
2017 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2018 else if (node->level_group)
2019 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2021 initCursor(i, IMG_MENU_BUTTON);
2024 game_status = last_game_status; /* restore current game status */
2026 redraw_mask |= REDRAW_FIELD;
2029 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2031 TreeInfo *node, *node_first;
2032 int x, last_redraw_mask = redraw_mask;
2034 int ypos = MENU_TITLE2_YPOS;
2039 if (ti->type != TREE_TYPE_LEVEL_DIR)
2042 node_first = getTreeInfoFirstGroupEntry(ti);
2043 node = getTreeInfoFromPos(node_first, entry_pos);
2045 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2047 if (node->parent_link)
2048 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2050 else if (node->level_group)
2051 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2053 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2054 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2055 node->levels, node->class_desc);
2057 /* let BackToFront() redraw only what is needed */
2058 redraw_mask = last_redraw_mask | REDRAW_TILES;
2059 for (x = 0; x < SCR_FIELDX; x++)
2060 MarkTileDirty(x, 1);
2063 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2066 TreeInfo *ti = *ti_ptr;
2068 int y = ti->cl_cursor;
2069 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2070 int num_entries = numTreeInfoInGroup(ti);
2071 int num_page_entries;
2072 int last_game_status = game_status; /* save current game status */
2073 boolean position_set_by_scrollbar = (dx == 999);
2075 /* force LEVELS draw offset on choose level and artwork setup screen */
2076 game_status = GAME_MODE_LEVELS;
2078 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2079 num_page_entries = num_entries;
2081 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2083 game_status = last_game_status; /* restore current game status */
2085 if (button == MB_MENU_INITIALIZE)
2087 int num_entries = numTreeInfoInGroup(ti);
2088 int entry_pos = posTreeInfo(ti);
2090 if (ti->cl_first == -1)
2092 /* only on initialization */
2093 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2094 ti->cl_cursor = entry_pos - ti->cl_first;
2096 else if (ti->cl_cursor >= num_page_entries ||
2097 (num_entries > num_page_entries &&
2098 num_entries - ti->cl_first < num_page_entries))
2100 /* only after change of list size (by custom graphic configuration) */
2101 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2102 ti->cl_cursor = entry_pos - ti->cl_first;
2105 if (position_set_by_scrollbar)
2108 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2111 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2112 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2113 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2117 else if (button == MB_MENU_LEAVE)
2119 if (ti->node_parent)
2121 *ti_ptr = ti->node_parent;
2122 DrawChooseTree(ti_ptr);
2124 else if (game_status == GAME_MODE_SETUP)
2130 game_status = GAME_MODE_MAIN;
2137 if (mx || my) /* mouse input */
2139 int last_game_status = game_status; /* save current game status */
2141 /* force LEVELS draw offset on artwork setup screen */
2142 game_status = GAME_MODE_LEVELS;
2144 x = (mx - mSX) / 32;
2145 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2147 game_status = last_game_status; /* restore current game status */
2149 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2151 /* move cursor instead of scrolling when already at start/end of list */
2152 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2154 else if (dy == +1 * SCROLL_LINE &&
2155 ti->cl_first + num_page_entries == num_entries)
2158 /* handle scrolling screen one line or page */
2159 if (ti->cl_cursor + dy < 0 ||
2160 ti->cl_cursor + dy > num_page_entries - 1)
2162 if (ABS(dy) == SCROLL_PAGE)
2163 step = num_page_entries - 1;
2165 if (dy < 0 && ti->cl_first > 0)
2167 /* scroll page/line up */
2169 ti->cl_first -= step;
2170 if (ti->cl_first < 0)
2173 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2174 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2175 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2176 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2179 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2181 /* scroll page/line down */
2183 ti->cl_first += step;
2184 if (ti->cl_first + num_page_entries > num_entries)
2185 ti->cl_first = MAX(0, num_entries - num_page_entries);
2187 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2188 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2189 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2190 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2197 /* handle moving cursor one line */
2198 y = ti->cl_cursor + dy;
2203 TreeInfo *node_first, *node_cursor;
2204 int entry_pos = ti->cl_first + y;
2206 node_first = getTreeInfoFirstGroupEntry(ti);
2207 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2209 if (node_cursor->node_group)
2211 node_cursor->cl_first = ti->cl_first;
2212 node_cursor->cl_cursor = ti->cl_cursor;
2213 *ti_ptr = node_cursor->node_group;
2214 DrawChooseTree(ti_ptr);
2219 else if (dx == -1 && ti->node_parent)
2221 *ti_ptr = ti->node_parent;
2222 DrawChooseTree(ti_ptr);
2227 if (!anyScrollbarGadgetActive() &&
2228 IN_VIS_FIELD(x, y) &&
2229 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2230 y >= 0 && y < num_page_entries)
2234 if (y != ti->cl_cursor)
2236 drawChooseTreeCursor(y, FC_RED);
2237 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
2238 drawChooseTreeInfo(ti->cl_first + y, ti);
2244 TreeInfo *node_first, *node_cursor;
2245 int entry_pos = ti->cl_first + y;
2247 node_first = getTreeInfoFirstGroupEntry(ti);
2248 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2250 if (node_cursor->node_group)
2252 node_cursor->cl_first = ti->cl_first;
2253 node_cursor->cl_cursor = ti->cl_cursor;
2254 *ti_ptr = node_cursor->node_group;
2255 DrawChooseTree(ti_ptr);
2257 else if (node_cursor->parent_link)
2259 *ti_ptr = node_cursor->node_parent;
2260 DrawChooseTree(ti_ptr);
2264 node_cursor->cl_first = ti->cl_first;
2265 node_cursor->cl_cursor = ti->cl_cursor;
2266 *ti_ptr = node_cursor;
2268 if (ti->type == TREE_TYPE_LEVEL_DIR)
2270 LoadLevelSetup_SeriesInfo();
2272 SaveLevelSetup_LastSeries();
2273 SaveLevelSetup_SeriesInfo();
2277 if (game_status == GAME_MODE_SETUP)
2283 game_status = GAME_MODE_MAIN;
2291 void DrawChooseLevel()
2293 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2295 DrawChooseTree(&leveldir_current);
2301 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2303 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2308 void DrawHallOfFame(int highlight_position)
2311 FadeSoundsAndMusic();
2312 CloseDoor(DOOR_CLOSE_2);
2314 if (highlight_position < 0)
2315 LoadScore(level_nr);
2323 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2326 static void drawHallOfFameList(int first_entry, int highlight_position)
2330 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2334 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2335 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2336 "HighScores of Level %d", level_nr);
2338 DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
2339 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2340 "HighScores of Level %d", level_nr);
2343 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2345 int entry = first_entry + i;
2346 boolean active = (entry == highlight_position);
2347 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2348 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2349 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2350 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2351 int dx1 = 3 * getFontWidth(font_nr1);
2352 int dx2 = dx1 + getFontWidth(font_nr1);
2353 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2354 int sy = mSY + 64 + i * 32;
2356 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2357 DrawText(mSX + dx1, sy, ".", font_nr1);
2358 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2360 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2361 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2363 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2366 redraw_mask |= REDRAW_FIELD;
2369 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2371 static int first_entry = 0;
2372 static int highlight_position = 0;
2373 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2374 int button_released = !button;
2376 if (button == MB_MENU_INITIALIZE)
2379 highlight_position = mx;
2380 drawHallOfFameList(first_entry, highlight_position);
2385 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2386 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2390 if (first_entry > 0)
2392 first_entry -= step;
2393 if (first_entry < 0)
2396 drawHallOfFameList(first_entry, highlight_position);
2401 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2403 first_entry += step;
2404 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2405 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2407 drawHallOfFameList(first_entry, highlight_position);
2410 else if (button_released)
2412 FadeSound(SND_BACKGROUND_SCORES);
2413 game_status = GAME_MODE_MAIN;
2417 if (game_status == GAME_MODE_SCORES)
2418 PlayMenuSoundIfLoop();
2424 /* ========================================================================= */
2425 /* setup screen functions */
2426 /* ========================================================================= */
2428 static struct TokenInfo *setup_info;
2429 static int num_setup_info;
2431 static char *graphics_set_name;
2432 static char *sounds_set_name;
2433 static char *music_set_name;
2435 static void execSetupMain()
2437 setup_mode = SETUP_MODE_MAIN;
2441 static void execSetupGame()
2443 setup_mode = SETUP_MODE_GAME;
2447 static void execSetupEditor()
2449 setup_mode = SETUP_MODE_EDITOR;
2453 static void execSetupGraphics()
2455 setup_mode = SETUP_MODE_GRAPHICS;
2459 static void execSetupSound()
2461 setup_mode = SETUP_MODE_SOUND;
2465 static void execSetupArtwork()
2467 setup.graphics_set = artwork.gfx_current->identifier;
2468 setup.sounds_set = artwork.snd_current->identifier;
2469 setup.music_set = artwork.mus_current->identifier;
2471 /* needed if last screen (setup choice) changed graphics, sounds or music */
2472 ReloadCustomArtwork(0);
2474 /* needed for displaying artwork name instead of artwork identifier */
2475 graphics_set_name = artwork.gfx_current->name;
2476 sounds_set_name = artwork.snd_current->name;
2477 music_set_name = artwork.mus_current->name;
2479 setup_mode = SETUP_MODE_ARTWORK;
2483 static void execSetupChooseGraphics()
2485 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
2489 static void execSetupChooseSounds()
2491 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
2495 static void execSetupChooseMusic()
2497 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2501 static void execSetupInput()
2503 setup_mode = SETUP_MODE_INPUT;
2507 static void execSetupShortcut1()
2509 setup_mode = SETUP_MODE_SHORTCUT_1;
2513 static void execSetupShortcut2()
2515 setup_mode = SETUP_MODE_SHORTCUT_2;
2519 static void execExitSetup()
2521 game_status = GAME_MODE_MAIN;
2525 static void execSaveAndExitSetup()
2531 static struct TokenInfo setup_info_main[] =
2533 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
2534 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
2535 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2536 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2537 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2538 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2539 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
2540 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
2541 { TYPE_EMPTY, NULL, "" },
2542 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2543 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2548 static struct TokenInfo setup_info_game[] =
2550 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
2551 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
2552 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2553 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
2554 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
2555 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
2556 { TYPE_EMPTY, NULL, "" },
2557 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2562 static struct TokenInfo setup_info_editor[] =
2565 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
2566 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2567 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
2568 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
2569 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2570 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2571 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
2572 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
2574 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
2575 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
2576 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
2577 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
2578 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
2579 { TYPE_EMPTY, NULL, "" },
2580 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
2581 { TYPE_EMPTY, NULL, "" },
2582 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2587 static struct TokenInfo setup_info_graphics[] =
2589 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
2590 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
2592 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
2593 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
2594 { TYPE_SWITCH, &setup.fading, "Fading:" },
2596 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
2597 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
2598 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
2599 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
2600 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
2601 { TYPE_EMPTY, NULL, "" },
2602 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2607 static struct TokenInfo setup_info_sound[] =
2609 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
2610 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
2611 { TYPE_SWITCH, &setup.sound_music, "Music:" },
2612 { TYPE_EMPTY, NULL, "" },
2613 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2618 static struct TokenInfo setup_info_artwork[] =
2620 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2621 { TYPE_STRING, &graphics_set_name, "" },
2622 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2623 { TYPE_STRING, &sounds_set_name, "" },
2624 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2625 { TYPE_STRING, &music_set_name, "" },
2626 { TYPE_EMPTY, NULL, "" },
2628 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
2629 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
2630 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
2632 { TYPE_STRING, NULL, "Override Level Artwork:"},
2633 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2634 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2635 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2637 { TYPE_EMPTY, NULL, "" },
2638 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2643 static struct TokenInfo setup_info_shortcut_1[] =
2645 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
2646 { TYPE_KEY, &setup.shortcut.save_game, "" },
2647 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
2648 { TYPE_KEY, &setup.shortcut.load_game, "" },
2649 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
2650 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2651 { TYPE_EMPTY, NULL, "" },
2652 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
2653 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
2654 { TYPE_EMPTY, NULL, "" },
2655 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2660 static struct TokenInfo setup_info_shortcut_2[] =
2662 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
2663 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
2664 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
2665 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
2666 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
2667 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
2668 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
2669 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
2670 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
2671 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
2672 { TYPE_EMPTY, NULL, "" },
2673 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2678 static Key getSetupKey()
2680 Key key = KSYM_UNDEFINED;
2681 boolean got_key_event = FALSE;
2683 while (!got_key_event)
2685 if (PendingEvent()) /* got event */
2693 case EVENT_KEYPRESS:
2695 key = GetEventKey((KeyEvent *)&event, TRUE);
2697 /* press 'Escape' or 'Enter' to keep the existing key binding */
2698 if (key == KSYM_Escape || key == KSYM_Return)
2699 key = KSYM_UNDEFINED; /* keep old value */
2701 got_key_event = TRUE;
2705 case EVENT_KEYRELEASE:
2706 key_joystick_mapping = 0;
2710 HandleOtherEvents(&event);
2718 /* don't eat all CPU time */
2725 static int getSetupTextFont(int type)
2727 if (type & (TYPE_SWITCH |
2737 static int getSetupValueFont(int type, void *value)
2739 if (type & TYPE_KEY)
2740 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
2741 else if (type & TYPE_STRING)
2742 return FONT_VALUE_2;
2743 else if (type & TYPE_ECS_AGA)
2744 return FONT_VALUE_1;
2745 else if (type & TYPE_BOOLEAN_STYLE)
2746 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2748 return FONT_VALUE_1;
2751 static void drawSetupValue(int pos)
2753 boolean font_draw_xoffset_modified = FALSE;
2754 int font_draw_xoffset_old = -1;
2755 int xpos = MENU_SCREEN_VALUE_XPOS;
2756 int ypos = MENU_SCREEN_START_YPOS + pos;
2757 int startx = mSX + xpos * 32;
2758 int starty = mSY + ypos * 32;
2759 int font_nr, font_width;
2760 int type = setup_info[pos].type;
2761 void *value = setup_info[pos].value;
2762 char *value_string = getSetupValue(type, value);
2765 if (value_string == NULL)
2768 if (type & TYPE_KEY)
2771 xpos = MENU_SCREEN_START_XPOS;
2776 if (type & TYPE_QUERY)
2778 value_string = "<press key>";
2780 font_nr = FONT_INPUT_1_ACTIVE;
2784 else if (type & TYPE_STRING)
2786 int max_value_len = (SCR_FIELDX - 2) * 2;
2788 xpos = MENU_SCREEN_START_XPOS;
2790 font_nr = FONT_VALUE_2;
2793 if (strlen(value_string) > max_value_len)
2794 value_string[max_value_len] = '\0';
2796 else if (type & TYPE_ECS_AGA)
2799 font_nr = FONT_VALUE_1;
2802 else if (type & TYPE_BOOLEAN_STYLE)
2805 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2809 startx = mSX + xpos * 32;
2810 starty = mSY + ypos * 32;
2811 font_nr = getSetupValueFont(type, value);
2812 font_width = getFontWidth(font_nr);
2814 /* downward compatibility correction for Juergen Bonhagen's menu settings */
2815 if (setup_mode != SETUP_MODE_INPUT)
2817 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
2818 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2819 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
2820 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
2821 int text_font_nr = getSetupTextFont(FONT_MENU_2);
2822 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
2823 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
2824 boolean correct_font_draw_xoffset = FALSE;
2826 if (xpos == MENU_SCREEN_START_XPOS &&
2827 startx + font1_xoffset < text_startx + text_font_xoffset)
2828 correct_font_draw_xoffset = TRUE;
2830 if (xpos == MENU_SCREEN_VALUE_XPOS &&
2831 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
2832 correct_font_draw_xoffset = TRUE;
2835 printf("::: %d + %d < %d + %d + %d\n",
2836 startx, font_xoffset, text_startx, text_width, text_font_xoffset);
2837 printf("::: => need correction == %d\n", correct_font_draw_xoffset);
2840 /* check if setup value would overlap with setup text when printed */
2841 /* (this can happen for extreme/wrong values for font draw offset) */
2842 if (correct_font_draw_xoffset)
2844 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
2845 font_draw_xoffset_modified = TRUE;
2847 if (type & TYPE_KEY)
2848 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
2849 else if (!(type & TYPE_STRING))
2850 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
2851 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
2856 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
2857 DrawText(startx + i * font_width, starty, " ", font_nr);
2860 for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
2861 DrawText(mSX + i * 32, starty, " ", font_nr);
2863 DrawText(startx, starty,
2864 (xpos == 3 ? " " : " "), font_nr);
2868 DrawText(startx, starty, value_string, font_nr);
2870 if (font_draw_xoffset_modified)
2871 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
2874 static void changeSetupValue(int pos)
2876 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2878 *(boolean *)setup_info[pos].value ^= TRUE;
2880 else if (setup_info[pos].type & TYPE_KEY)
2884 setup_info[pos].type |= TYPE_QUERY;
2885 drawSetupValue(pos);
2886 setup_info[pos].type &= ~TYPE_QUERY;
2888 key = getSetupKey();
2889 if (key != KSYM_UNDEFINED)
2890 *(Key *)setup_info[pos].value = key;
2893 drawSetupValue(pos);
2896 static void DrawSetupScreen_Generic()
2898 char *title_string = NULL;
2902 CloseDoor(DOOR_CLOSE_2);
2906 if (setup_mode == SETUP_MODE_MAIN)
2908 setup_info = setup_info_main;
2909 title_string = "Setup";
2911 else if (setup_mode == SETUP_MODE_GAME)
2913 setup_info = setup_info_game;
2914 title_string = "Setup Game";
2916 else if (setup_mode == SETUP_MODE_EDITOR)
2918 setup_info = setup_info_editor;
2919 title_string = "Setup Editor";
2921 else if (setup_mode == SETUP_MODE_GRAPHICS)
2923 setup_info = setup_info_graphics;
2924 title_string = "Setup Graphics";
2926 else if (setup_mode == SETUP_MODE_SOUND)
2928 setup_info = setup_info_sound;
2929 title_string = "Setup Sound";
2931 else if (setup_mode == SETUP_MODE_ARTWORK)
2933 setup_info = setup_info_artwork;
2934 title_string = "Custom Artwork";
2936 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
2938 setup_info = setup_info_shortcut_1;
2939 title_string = "Setup Shortcuts";
2941 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
2943 setup_info = setup_info_shortcut_2;
2944 title_string = "Setup Shortcuts";
2948 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
2950 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2954 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2956 void *value_ptr = setup_info[i].value;
2957 int xpos = MENU_SCREEN_START_XPOS;
2958 int ypos = MENU_SCREEN_START_YPOS + i;
2962 int font_nr = FONT_MENU_1;
2965 /* set some entries to "unchangeable" according to other variables */
2966 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2967 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2968 (value_ptr == &setup.sound_music && !audio.music_available) ||
2969 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2970 setup_info[i].type |= TYPE_GHOSTED;
2973 font_nr = getSetupTextFont(setup_info[i].type);
2976 if (setup_info[i].type & (TYPE_SWITCH |
2981 font_nr = FONT_MENU_2;
2983 if (setup_info[i].type & TYPE_STRING)
2984 font_nr = FONT_MENU_2;
2988 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2990 if (setup_info[i].type & TYPE_ENTER_MENU)
2991 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2992 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2993 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2994 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2995 initCursor(i, IMG_MENU_BUTTON);
2997 if (setup_info[i].type & TYPE_VALUE)
3004 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3005 "Joysticks deactivated in setup menu");
3010 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3013 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3015 static int choice_store[MAX_SETUP_MODES];
3016 int choice = choice_store[setup_mode]; /* always starts with 0 */
3020 if (button == MB_MENU_INITIALIZE)
3022 /* advance to first valid menu entry */
3023 while (choice < num_setup_info &&
3024 setup_info[choice].type & TYPE_SKIP_ENTRY)
3026 choice_store[setup_mode] = choice;
3028 drawCursor(choice, FC_RED);
3031 else if (button == MB_MENU_LEAVE)
3033 for (y = 0; y < num_setup_info; y++)
3035 if (setup_info[y].type & TYPE_LEAVE_MENU)
3037 void (*menu_callback_function)(void) = setup_info[y].value;
3039 menu_callback_function();
3040 break; /* absolutely needed because function changes 'setup_info'! */
3047 if (mx || my) /* mouse input */
3049 x = (mx - mSX) / 32;
3050 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3052 else if (dx || dy) /* keyboard input */
3056 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
3058 if (setup_info[choice].type & menu_navigation_type ||
3059 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3060 button = MB_MENU_CHOICE;
3065 /* jump to next non-empty menu entry (up or down) */
3066 while (y > 0 && y < num_setup_info - 1 &&
3067 setup_info[y].type & TYPE_SKIP_ENTRY)
3071 if (IN_VIS_FIELD(x, y) &&
3072 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3078 drawCursor(y, FC_RED);
3079 drawCursor(choice, FC_BLUE);
3080 choice = choice_store[setup_mode] = y;
3083 else if (!(setup_info[y].type & TYPE_GHOSTED))
3085 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
3087 void (*menu_callback_function)(void) = setup_info[choice].value;
3089 menu_callback_function();
3093 if (setup_info[y].type & TYPE_KEYTEXT &&
3094 setup_info[y + 1].type & TYPE_KEY)
3097 if (setup_info[y].type & TYPE_VALUE)
3098 changeSetupValue(y);
3104 void DrawSetupScreen_Input()
3109 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3111 DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
3114 initCursor(0, IMG_MENU_BUTTON);
3115 initCursor(1, IMG_MENU_BUTTON);
3116 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3117 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3119 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
3120 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
3122 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3123 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3124 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3127 DeactivateJoystickForCalibration();
3130 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3131 "Joysticks deactivated on this screen");
3134 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3139 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3141 if (device_name == NULL)
3144 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3147 if (strlen(device_name) > 1)
3149 char c1 = device_name[strlen(device_name) - 1];
3150 char c2 = device_name[strlen(device_name) - 2];
3152 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3153 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3156 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3157 strlen(device_name));
3160 static void drawPlayerSetupInputInfo(int player_nr)
3163 static struct SetupKeyboardInfo custom_key;
3170 { &custom_key.left, "Joystick Left" },
3171 { &custom_key.right, "Joystick Right" },
3172 { &custom_key.up, "Joystick Up" },
3173 { &custom_key.down, "Joystick Down" },
3174 { &custom_key.snap, "Button 1" },
3175 { &custom_key.drop, "Button 2" }
3177 static char *joystick_name[MAX_PLAYERS] =
3187 custom_key = setup.input[player_nr].key;
3189 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3190 FONT_INPUT_1_ACTIVE);
3192 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3194 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3195 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3197 if (setup.input[player_nr].use_joystick)
3199 char *device_name = setup.input[player_nr].joy.device_name;
3200 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3201 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3203 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3204 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
3208 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3209 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
3212 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3213 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3214 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3215 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3216 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3217 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3218 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3219 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3220 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3221 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3222 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3224 for (i = 0; i < 6; i++)
3226 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3228 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3230 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3231 (setup.input[player_nr].use_joystick ?
3233 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3237 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3239 static int choice = 0;
3240 static int player_nr = 0;
3243 int pos_start = SETUPINPUT_SCREEN_POS_START;
3244 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3245 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3246 int pos_end = SETUPINPUT_SCREEN_POS_END;
3248 if (button == MB_MENU_INITIALIZE)
3250 drawPlayerSetupInputInfo(player_nr);
3251 drawCursor(choice, FC_RED);
3255 else if (button == MB_MENU_LEAVE)
3257 setup_mode = SETUP_MODE_MAIN;
3264 if (mx || my) /* mouse input */
3266 x = (mx - mSX) / 32;
3267 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3269 else if (dx || dy) /* keyboard input */
3271 if (dx && choice == 0)
3272 x = (dx < 0 ? 10 : 12);
3273 else if ((dx && choice == 1) ||
3274 (dx == +1 && choice == 2) ||
3275 (dx == -1 && choice == pos_end))
3276 button = MB_MENU_CHOICE;
3280 if (y >= pos_empty1 && y <= pos_empty2)
3281 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3284 if (IN_VIS_FIELD(x, y) &&
3285 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
3287 static unsigned long delay = 0;
3289 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
3292 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
3294 drawPlayerSetupInputInfo(player_nr);
3296 else if (IN_VIS_FIELD(x, y) &&
3297 y >= pos_start && y <= pos_end &&
3298 !(y >= pos_empty1 && y <= pos_empty2))
3304 drawCursor(y, FC_RED);
3305 drawCursor(choice, FC_BLUE);
3313 char *device_name = setup.input[player_nr].joy.device_name;
3315 if (!setup.input[player_nr].use_joystick)
3317 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3319 setJoystickDeviceToNr(device_name, new_device_nr);
3320 setup.input[player_nr].use_joystick = TRUE;
3324 int device_nr = getJoystickNrFromDeviceName(device_name);
3325 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3327 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3328 setup.input[player_nr].use_joystick = FALSE;
3330 setJoystickDeviceToNr(device_name, new_device_nr);
3333 drawPlayerSetupInputInfo(player_nr);
3337 if (setup.input[player_nr].use_joystick)
3340 CalibrateJoystick(player_nr);
3343 CustomizeKeyboard(player_nr);
3345 else if (y == pos_end)
3349 setup_mode = SETUP_MODE_MAIN;
3356 void CustomizeKeyboard(int player_nr)
3360 boolean finished = FALSE;
3361 static struct SetupKeyboardInfo custom_key;
3366 } customize_step[] =
3368 { &custom_key.left, "Move Left" },
3369 { &custom_key.right, "Move Right" },
3370 { &custom_key.up, "Move Up" },
3371 { &custom_key.down, "Move Down" },
3372 { &custom_key.snap, "Snap Field" },
3373 { &custom_key.drop, "Drop Element" }
3376 /* read existing key bindings from player setup */
3377 custom_key = setup.input[player_nr].key;
3382 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
3384 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
3391 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3392 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3393 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3394 "Key:", FONT_INPUT_1_ACTIVE);
3395 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3396 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
3400 if (PendingEvent()) /* got event */
3408 case EVENT_KEYPRESS:
3410 Key key = GetEventKey((KeyEvent *)&event, FALSE);
3412 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
3418 /* all keys configured -- wait for "Escape" or "Return" key */
3422 /* press 'Enter' to keep the existing key binding */
3423 if (key == KSYM_Return)
3424 key = *customize_step[step_nr].key;
3426 /* check if key already used */
3427 for (i = 0; i < step_nr; i++)
3428 if (*customize_step[i].key == key)
3433 /* got new key binding */
3434 *customize_step[step_nr].key = key;
3435 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3437 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3438 getKeyNameFromKey(key), FONT_VALUE_1);
3441 /* un-highlight last query */
3442 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
3443 customize_step[step_nr - 1].text, FONT_MENU_1);
3444 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
3445 "Key:", FONT_MENU_1);
3447 /* press 'Enter' to leave */
3450 DrawText(mSX + 16, mSY + 15 * 32 + 16,
3451 "Press Enter", FONT_TITLE_1);
3455 /* query next key binding */
3456 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3457 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3458 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3459 "Key:", FONT_INPUT_1_ACTIVE);
3460 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3461 getKeyNameFromKey(*customize_step[step_nr].key),
3466 case EVENT_KEYRELEASE:
3467 key_joystick_mapping = 0;
3471 HandleOtherEvents(&event);
3479 /* don't eat all CPU time */
3483 /* write new key bindings back to player setup */
3484 setup.input[player_nr].key = custom_key;
3487 DrawSetupScreen_Input();
3490 static boolean CalibrateJoystickMain(int player_nr)
3492 int new_joystick_xleft = JOYSTICK_XMIDDLE;
3493 int new_joystick_xright = JOYSTICK_XMIDDLE;
3494 int new_joystick_yupper = JOYSTICK_YMIDDLE;
3495 int new_joystick_ylower = JOYSTICK_YMIDDLE;
3496 int new_joystick_xmiddle, new_joystick_ymiddle;
3498 int joystick_fd = joystick.fd[player_nr];
3499 int x, y, last_x, last_y, xpos = 8, ypos = 3;
3500 boolean check[3][3];
3501 int check_remaining = 3 * 3;
3506 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
3509 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
3514 for (y = 0; y < 3; y++)
3516 for (x = 0; x < 3; x++)
3518 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
3519 check[x][y] = FALSE;
3523 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
3524 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
3525 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
3526 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
3527 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
3528 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
3529 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
3531 joy_value = Joystick(player_nr);
3532 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3533 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3535 /* eventually uncalibrated center position (joystick could be uncentered) */
3536 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3539 new_joystick_xmiddle = joy_x;
3540 new_joystick_ymiddle = joy_y;
3542 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
3545 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
3550 if (PendingEvent()) /* got event */
3558 case EVENT_KEYPRESS:
3559 switch(GetEventKey((KeyEvent *)&event, TRUE))
3562 if (check_remaining == 0)
3575 case EVENT_KEYRELEASE:
3576 key_joystick_mapping = 0;
3580 HandleOtherEvents(&event);
3585 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3588 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
3589 new_joystick_xright = MAX(new_joystick_xright, joy_x);
3590 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
3591 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
3593 setup.input[player_nr].joy.xleft = new_joystick_xleft;
3594 setup.input[player_nr].joy.yupper = new_joystick_yupper;
3595 setup.input[player_nr].joy.xright = new_joystick_xright;
3596 setup.input[player_nr].joy.ylower = new_joystick_ylower;
3597 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
3598 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
3600 CheckJoystickData();
3602 joy_value = Joystick(player_nr);
3604 if (joy_value & JOY_BUTTON && check_remaining == 0)
3607 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3608 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3610 if (x != last_x || y != last_y)
3612 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
3613 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
3618 if (check_remaining > 0 && !check[x+1][y+1])
3620 check[x+1][y+1] = TRUE;
3626 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
3627 setup.input[player_nr].joy.xleft,
3628 setup.input[player_nr].joy.xmiddle,
3629 setup.input[player_nr].joy.xright);
3630 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
3631 setup.input[player_nr].joy.yupper,
3632 setup.input[player_nr].joy.ymiddle,
3633 setup.input[player_nr].joy.ylower);
3642 /* don't eat all CPU time */
3646 /* calibrated center position (joystick should now be centered) */
3647 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3650 new_joystick_xmiddle = joy_x;
3651 new_joystick_ymiddle = joy_y;
3656 DrawSetupScreen_Input();
3659 /* wait until the last pressed button was released */
3660 while (Joystick(player_nr) & JOY_BUTTON)
3662 if (PendingEvent()) /* got event */
3667 HandleOtherEvents(&event);
3676 void CalibrateJoystick(int player_nr)
3678 if (!CalibrateJoystickMain(player_nr))
3680 char *device_name = setup.input[player_nr].joy.device_name;
3681 int nr = getJoystickNrFromDeviceName(device_name) + 1;
3682 int xpos = mSX - SX;
3683 int ypos = mSY - SY;
3687 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
3688 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
3691 Delay(2000); /* show error message for a short time */
3697 DrawSetupScreen_Input();
3701 void DrawSetupScreen()
3703 DeactivateJoystick();
3705 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
3707 if (setup_mode == SETUP_MODE_INPUT)
3708 DrawSetupScreen_Input();
3709 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3710 DrawChooseTree(&artwork.gfx_current);
3711 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3712 DrawChooseTree(&artwork.snd_current);
3713 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3714 DrawChooseTree(&artwork.mus_current);
3716 DrawSetupScreen_Generic();
3722 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
3724 if (setup_mode == SETUP_MODE_INPUT)
3725 HandleSetupScreen_Input(mx, my, dx, dy, button);
3726 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3727 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
3728 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3729 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
3730 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3731 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
3733 HandleSetupScreen_Generic(mx, my, dx, dy, button);
3738 void HandleGameActions()
3740 if (game_status != GAME_MODE_PLAYING)
3743 GameActions(); /* main game loop */
3745 if (tape.auto_play && !tape.playing)
3746 AutoPlayTape(); /* continue automatically playing next tape */
3750 /* ---------- new screen button stuff -------------------------------------- */
3754 int gfx_unpressed, gfx_pressed;
3758 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3761 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3762 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3763 SCREEN_CTRL_ID_SCROLL_UP,
3767 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3768 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3769 SCREEN_CTRL_ID_SCROLL_DOWN,
3776 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3777 Bitmap **gfx_unpressed, **gfx_pressed;
3779 int gfx_unpressed, gfx_pressed;
3786 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3789 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3790 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3792 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3794 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3795 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3796 GD_TYPE_SCROLLBAR_VERTICAL,
3797 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3798 "scroll level series vertically"
3802 static void CreateScreenScrollbuttons()
3804 struct GadgetInfo *gi;
3805 unsigned long event_mask;
3808 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3810 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3811 int gfx_unpressed, gfx_pressed;
3812 int x, y, width, height;
3813 int gd_x1, gd_x2, gd_y1, gd_y2;
3814 int id = scrollbutton_info[i].gadget_id;
3816 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3818 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3819 y = mSY + scrollbutton_info[i].y;
3820 width = SC_SCROLLBUTTON_XSIZE;
3821 height = SC_SCROLLBUTTON_YSIZE;
3823 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3824 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3825 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3827 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3828 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3829 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3830 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3831 gd_x1 = graphic_info[gfx_unpressed].src_x;
3832 gd_y1 = graphic_info[gfx_unpressed].src_y;
3833 gd_x2 = graphic_info[gfx_pressed].src_x;
3834 gd_y2 = graphic_info[gfx_pressed].src_y;
3836 gi = CreateGadget(GDI_CUSTOM_ID, id,
3837 GDI_CUSTOM_TYPE_ID, i,
3838 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3843 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3844 GDI_STATE, GD_BUTTON_UNPRESSED,
3845 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3846 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3847 GDI_DIRECT_DRAW, FALSE,
3848 GDI_EVENT_MASK, event_mask,
3849 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3853 Error(ERR_EXIT, "cannot create gadget");
3855 screen_gadget[id] = gi;
3859 static void CreateScreenScrollbars()
3863 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3865 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3866 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3867 int gfx_unpressed, gfx_pressed;
3869 int x, y, width, height;
3870 int gd_x1, gd_x2, gd_y1, gd_y2;
3871 struct GadgetInfo *gi;
3872 int items_max, items_visible, item_position;
3873 unsigned long event_mask;
3874 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3875 int id = scrollbar_info[i].gadget_id;
3877 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3879 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3880 y = mSY + scrollbar_info[i].y;
3881 width = scrollbar_info[i].width;
3882 height = scrollbar_info[i].height;
3884 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3885 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3887 items_max = num_page_entries;
3888 items_visible = num_page_entries;
3891 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3892 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3893 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3899 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3900 gfx_pressed = scrollbar_info[i].gfx_pressed;
3901 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3902 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3903 gd_x1 = graphic_info[gfx_unpressed].src_x;
3904 gd_y1 = graphic_info[gfx_unpressed].src_y;
3905 gd_x2 = graphic_info[gfx_pressed].src_x;
3906 gd_y2 = graphic_info[gfx_pressed].src_y;
3909 gi = CreateGadget(GDI_CUSTOM_ID, id,
3910 GDI_CUSTOM_TYPE_ID, i,
3911 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3916 GDI_TYPE, scrollbar_info[i].type,
3917 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3918 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3919 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3920 GDI_STATE, GD_BUTTON_UNPRESSED,
3921 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3922 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3923 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3924 GDI_DIRECT_DRAW, FALSE,
3925 GDI_EVENT_MASK, event_mask,
3926 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3930 Error(ERR_EXIT, "cannot create gadget");
3932 screen_gadget[id] = gi;
3936 void CreateScreenGadgets()
3938 int last_game_status = game_status; /* save current game status */
3940 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3943 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3945 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3947 /* copy pointers to clip mask and GC */
3948 scrollbar_bitmap[i]->clip_mask =
3949 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3950 scrollbar_bitmap[i]->stored_clip_gc =
3951 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3953 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3954 scrollbar_bitmap[i],
3955 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3956 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3957 TILEX, TILEY, 0, 0);
3961 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3962 game_status = GAME_MODE_LEVELS;
3964 CreateScreenScrollbuttons();
3965 CreateScreenScrollbars();
3967 game_status = last_game_status; /* restore current game status */
3970 void FreeScreenGadgets()
3974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3975 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3977 /* prevent freeing clip mask and GC twice */
3978 scrollbar_bitmap[i]->clip_mask = None;
3979 scrollbar_bitmap[i]->stored_clip_gc = None;
3981 FreeBitmap(scrollbar_bitmap[i]);
3985 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3986 FreeGadget(screen_gadget[i]);
3989 void MapChooseTreeGadgets(TreeInfo *ti)
3991 int num_entries = numTreeInfoInGroup(ti);
3994 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3997 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3998 MapGadget(screen_gadget[i]);
4002 void UnmapChooseTreeGadgets()
4006 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4007 UnmapGadget(screen_gadget[i]);
4011 static void HandleScreenGadgets(struct GadgetInfo *gi)
4013 int id = gi->custom_id;
4015 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
4020 case SCREEN_CTRL_ID_SCROLL_UP:
4021 if (game_status == GAME_MODE_LEVELS)
4022 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4023 else if (game_status == GAME_MODE_SETUP)
4024 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4027 case SCREEN_CTRL_ID_SCROLL_DOWN:
4028 if (game_status == GAME_MODE_LEVELS)
4029 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4030 else if (game_status == GAME_MODE_SETUP)
4031 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4034 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4035 if (game_status == GAME_MODE_LEVELS)
4036 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4037 else if (game_status == GAME_MODE_SETUP)
4038 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);