1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
64 /* buttons and scrollbars identifiers */
65 #define SCREEN_CTRL_ID_SCROLL_UP 0
66 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
67 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
69 #define NUM_SCREEN_SCROLLBUTTONS 2
70 #define NUM_SCREEN_SCROLLBARS 1
71 #define NUM_SCREEN_GADGETS 3
73 /* forward declarations of internal functions */
74 static void HandleScreenGadgets(struct GadgetInfo *);
75 static void HandleSetupScreen_Generic(int, int, int, int, int);
76 static void HandleSetupScreen_Input(int, int, int, int, int);
77 static void CustomizeKeyboard(int);
78 static void CalibrateJoystick(int);
79 static void execSetupArtwork(void);
80 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
82 static void DrawChooseLevel(void);
83 static void DrawInfoScreen(void);
84 static void DrawSetupScreen(void);
86 static void DrawInfoScreen_HelpAnim(int, int, boolean);
87 static void DrawInfoScreen_HelpText(int, int, int, int);
88 static void HandleInfoScreen_Main(int, int, int, int, int);
89 static void HandleInfoScreen_Elements(int);
90 static void HandleInfoScreen_Music(int);
91 static void HandleInfoScreen_Credits(int);
92 static void HandleInfoScreen_Program(int);
94 static void MapChooseTreeGadgets(TreeInfo *);
96 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
97 static int setup_mode = SETUP_MODE_MAIN;
98 static int info_mode = INFO_MODE_MAIN;
100 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
101 game_status <= GAME_MODE_SETUP ? \
102 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
103 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
104 game_status <= GAME_MODE_SETUP ? \
105 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
107 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
108 menu.list_size[game_status] : \
109 MAX_MENU_ENTRIES_ON_SCREEN)
111 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
112 #define NUM_SCROLLBAR_BITMAPS 2
113 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
117 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
119 static int cursor_array[SCR_FIELDY];
124 cursor_array[ypos] = graphic;
126 graphic = cursor_array[ypos];
130 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
131 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
132 IMG_MENU_BUTTON_ACTIVE);
134 ypos += MENU_SCREEN_START_YPOS;
136 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
137 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
141 static void initCursor(int ypos, int graphic)
143 drawCursorExt(0, ypos, FC_BLUE, graphic);
146 static void drawCursor(int ypos, int color)
148 drawCursorExt(0, ypos, color, 0);
151 static void drawCursorXY(int xpos, int ypos, int graphic)
153 drawCursorExt(xpos, ypos, -1, graphic);
156 static void drawChooseTreeCursor(int ypos, int color)
158 int last_game_status = game_status; /* save current game status */
160 /* force LEVELS draw offset on artwork setup screen */
161 game_status = GAME_MODE_LEVELS;
163 drawCursorExt(0, ypos, color, 0);
165 game_status = last_game_status; /* restore current game status */
168 static void PlayMenuSound()
170 int sound = menu.sound[game_status];
172 if (sound == SND_UNDEFINED)
175 if (sound_info[sound].loop)
176 PlaySoundLoop(sound);
181 static void PlayMenuSoundIfLoop()
183 int sound = menu.sound[game_status];
185 if (sound == SND_UNDEFINED)
188 if (sound_info[sound].loop)
189 PlaySoundLoop(sound);
192 static void PlayMenuMusic()
194 int music = menu.music[game_status];
196 if (music == MUS_UNDEFINED)
204 int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1);
205 int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
206 int x1 = SX + (SXSIZE - text1_width) / 2;
207 int x2 = SX + (SXSIZE - text2_width) / 2;
209 DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
210 DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
213 static void ToggleFullscreenIfNeeded()
215 if (setup.fullscreen != video.fullscreen_enabled)
217 /* save old door content */
218 BlitBitmap(backbuffer, bitmap_db_door,
219 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
221 /* toggle fullscreen */
222 ChangeVideoModeIfNeeded(setup.fullscreen);
223 setup.fullscreen = video.fullscreen_enabled;
225 /* redraw background to newly created backbuffer */
226 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
227 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
229 /* restore old door content */
230 BlitBitmap(bitmap_db_door, backbuffer,
231 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
233 redraw_mask = REDRAW_ALL;
239 static LevelDirTree *leveldir_last_valid = NULL;
240 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
241 int name_width = getTextWidth("Name:", FONT_MENU_1);
242 int level_width = getTextWidth("Level:", FONT_MENU_1);
246 FadeSoundsAndMusic();
248 KeyboardAutoRepeatOn();
251 SetDrawDeactivationMask(REDRAW_NONE);
252 SetDrawBackgroundMask(REDRAW_FIELD);
254 audio.sound_deactivated = FALSE;
256 /* needed if last screen was the playing screen, invoked from level editor */
257 if (level_editor_test_game)
259 game_status = GAME_MODE_EDITOR;
265 /* needed if last screen was the editor screen */
266 UndrawSpecialEditorDoor();
268 /* needed if last screen was the setup screen and fullscreen state changed */
269 ToggleFullscreenIfNeeded();
271 /* leveldir_current may be invalid (level group, parent link) */
272 if (!validLevelSeries(leveldir_current))
273 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
275 /* store valid level series information */
276 leveldir_last_valid = leveldir_current;
278 /* needed if last screen (level choice) changed graphics, sounds or music */
279 ReloadCustomArtwork();
282 SetDrawtoField(DRAW_BACKBUFFER);
285 /* map gadgets for main menu screen */
288 /* level_nr may have been set to value over handicap with level editor */
289 if (setup.handicap && level_nr > leveldir_current->handicap_level)
290 level_nr = leveldir_current->handicap_level;
295 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
300 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
301 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
302 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
303 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
304 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
305 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
306 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
307 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
309 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
310 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
313 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
315 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
316 leveldir_current->first_level, leveldir_current->last_level);
318 if (leveldir_current->readonly)
320 DrawTextS(mSX + level_width + 9 * 32 - 2,
321 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
322 DrawTextS(mSX + level_width + 9 * 32 - 2,
323 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
326 for (i = 0; i < 8; i++)
327 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
330 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
331 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
333 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
338 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
341 if (TAPE_IS_EMPTY(tape))
343 DrawCompleteVideoDisplay();
348 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
351 static void gotoTopLevelDir()
353 /* move upwards to top level directory */
354 while (leveldir_current->node_parent)
356 /* write a "path" into level tree for easy navigation to last level */
357 if (leveldir_current->node_parent->node_group->cl_first == -1)
359 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
360 int leveldir_pos = posTreeInfo(leveldir_current);
361 int num_page_entries;
362 int cl_first, cl_cursor;
364 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
365 num_page_entries = num_leveldirs;
367 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
369 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
370 cl_cursor = leveldir_pos - cl_first;
372 leveldir_current->node_parent->node_group->cl_first = cl_first;
373 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
376 leveldir_current = leveldir_current->node_parent;
380 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
382 static int choice = 5;
386 if (button == MB_MENU_INITIALIZE)
388 drawCursor(choice, FC_RED);
392 if (mx || my) /* mouse input */
395 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
397 else if (dx || dy) /* keyboard input */
399 if (dx && choice == 1)
400 x = (dx < 0 ? 10 : 14);
405 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
406 (x == 14 && level_nr < leveldir_current->last_level)) &&
409 static unsigned long level_delay = 0;
410 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
411 int old_level_nr = level_nr;
414 new_level_nr = level_nr + (x == 10 ? -step : +step);
415 if (new_level_nr < leveldir_current->first_level)
416 new_level_nr = leveldir_current->first_level;
417 if (new_level_nr > leveldir_current->last_level)
418 new_level_nr = leveldir_current->last_level;
420 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
421 new_level_nr = leveldir_current->handicap_level;
423 if (new_level_nr != old_level_nr &&
424 DelayReached(&level_delay, GADGET_FRAME_DELAY))
426 level_nr = new_level_nr;
428 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
432 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
436 DrawCompleteVideoDisplay();
438 /* needed because DrawMicroLevel() takes some time */
441 DelayReached(&level_delay, 0); /* reset delay counter */
444 else if (IN_VIS_FIELD(x, y) &&
445 y >= 0 && y <= 7 && (y != 1 || x < 10))
451 drawCursor(y, FC_RED);
452 drawCursor(choice, FC_BLUE);
460 game_status = GAME_MODE_PSEUDO_TYPENAME;
461 HandleTypeName(strlen(setup.player_name), 0);
467 game_status = GAME_MODE_LEVELS;
468 SaveLevelSetup_LastSeries();
469 SaveLevelSetup_SeriesInfo();
478 game_status = GAME_MODE_SCORES;
483 if (leveldir_current->readonly &&
484 strcmp(setup.player_name, "Artsoft") != 0)
485 Request("This level is read only !", REQ_CONFIRM);
486 game_status = GAME_MODE_EDITOR;
491 game_status = GAME_MODE_INFO;
492 info_mode = INFO_MODE_MAIN;
497 if (setup.autorecord)
498 TapeStartRecording();
500 #if defined(PLATFORM_UNIX)
502 SendToServer_StartPlaying();
506 game_status = GAME_MODE_PLAYING;
513 game_status = GAME_MODE_SETUP;
514 setup_mode = SETUP_MODE_MAIN;
519 SaveLevelSetup_LastSeries();
520 SaveLevelSetup_SeriesInfo();
521 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
522 game_status = GAME_MODE_QUIT;
527 if (game_status == GAME_MODE_MAIN)
529 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
535 /* ========================================================================= */
536 /* info screen functions */
537 /* ========================================================================= */
539 static struct TokenInfo *info_info;
540 static int num_info_info;
542 static void execInfoElements()
544 info_mode = INFO_MODE_ELEMENTS;
548 static void execInfoMusic()
550 info_mode = INFO_MODE_MUSIC;
554 static void execInfoCredits()
556 info_mode = INFO_MODE_CREDITS;
560 static void execInfoProgram()
562 info_mode = INFO_MODE_PROGRAM;
566 static void execInfoLevelSet()
568 info_mode = INFO_MODE_LEVELSET;
572 static void execExitInfo()
574 game_status = GAME_MODE_MAIN;
578 static struct TokenInfo info_info_main[] =
580 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
581 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
582 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
583 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
584 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
585 { TYPE_EMPTY, NULL, "" },
586 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
591 static void DrawInfoScreen_Main()
596 CloseDoor(DOOR_CLOSE_2);
600 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
602 info_info = info_info_main;
605 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
607 int ypos = MENU_SCREEN_START_YPOS + i;
608 int font_nr = FONT_MENU_1;
610 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
612 if (info_info[i].type & TYPE_ENTER_MENU)
613 initCursor(i, IMG_MENU_BUTTON_RIGHT);
614 else if (info_info[i].type & TYPE_LEAVE_MENU)
615 initCursor(i, IMG_MENU_BUTTON_LEFT);
616 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
617 initCursor(i, IMG_MENU_BUTTON);
628 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
631 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
633 static int choice_store[MAX_INFO_MODES];
634 int choice = choice_store[info_mode]; /* always starts with 0 */
638 if (button == MB_MENU_INITIALIZE)
640 /* advance to first valid menu entry */
641 while (choice < num_info_info &&
642 info_info[choice].type & TYPE_SKIP_ENTRY)
644 choice_store[info_mode] = choice;
646 drawCursor(choice, FC_RED);
649 else if (button == MB_MENU_LEAVE)
651 for (y = 0; y < num_info_info; y++)
653 if (info_info[y].type & TYPE_LEAVE_MENU)
655 void (*menu_callback_function)(void) = info_info[y].value;
657 menu_callback_function();
658 break; /* absolutely needed because function changes 'info_info'! */
665 if (mx || my) /* mouse input */
668 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
670 else if (dx || dy) /* keyboard input */
674 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
676 if (info_info[choice].type & menu_navigation_type ||
677 info_info[choice].type & TYPE_ENTER_SCREEN ||
678 info_info[choice].type & TYPE_BOOLEAN_STYLE)
679 button = MB_MENU_CHOICE;
684 /* jump to next non-empty menu entry (up or down) */
685 while (y > 0 && y < num_info_info - 1 &&
686 info_info[y].type & TYPE_SKIP_ENTRY)
690 if (IN_VIS_FIELD(x, y) &&
691 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
697 drawCursor(y, FC_RED);
698 drawCursor(choice, FC_BLUE);
699 choice = choice_store[info_mode] = y;
702 else if (!(info_info[y].type & TYPE_GHOSTED))
704 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
706 void (*menu_callback_function)(void) = info_info[choice].value;
708 menu_callback_function();
714 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
716 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
717 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
718 int xstart = mSX + 16;
719 int ystart = mSY + 64 + 2 * 32;
720 int ystep = TILEY + 4;
721 int element, action, direction;
729 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
730 infoscreen_step[i] = infoscreen_frame[i] = 0;
732 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
736 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
738 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
739 "Press any key or button for next page");
745 while (helpanim_info[j].element != HELPANIM_LIST_END)
747 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
752 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
761 j += infoscreen_step[i - start];
763 element = helpanim_info[j].element;
764 action = helpanim_info[j].action;
765 direction = helpanim_info[j].direction;
767 if (action != -1 && direction != -1)
768 graphic = el_act_dir2img(element, action, direction);
769 else if (action != -1)
770 graphic = el_act2img(element, action);
771 else if (direction != -1)
772 graphic = el_act2img(element, direction);
774 graphic = el2img(element);
776 delay = helpanim_info[j++].delay;
781 if (infoscreen_frame[i - start] == 0)
784 infoscreen_frame[i - start] = delay - 1;
788 sync_frame = delay - infoscreen_frame[i - start];
789 infoscreen_frame[i - start]--;
792 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
794 if (!infoscreen_frame[i - start])
795 infoscreen_step[i - start] = 0;
799 if (!infoscreen_frame[i - start])
800 infoscreen_step[i - start]++;
801 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
807 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
809 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
810 graphic, sync_frame, USE_MASKING);
813 DrawInfoScreen_HelpText(element, action, direction, i - start);
818 redraw_mask |= REDRAW_FIELD;
823 static char *getHelpText(int element, int action, int direction)
825 char token[MAX_LINE_LEN];
827 strcpy(token, element_info[element].token_name);
830 strcat(token, element_action_info[action].suffix);
833 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
835 return getHashEntry(helptext_info, token);
838 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
841 int font_nr = FONT_TEXT_2;
843 int font_nr = FONT_LEVEL_NUMBER;
845 int font_width = getFontWidth(font_nr);
846 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
847 int sy = mSY + 65 + 2 * 32 + 1;
848 int ystep = TILEY + 4;
850 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
851 int max_lines_per_text = 2;
854 if (action != -1 && direction != -1) /* element.action.direction */
855 text = getHelpText(element, action, direction);
857 if (text == NULL && action != -1) /* element.action */
858 text = getHelpText(element, action, -1);
860 if (text == NULL && direction != -1) /* element.direction */
861 text = getHelpText(element, -1, direction);
863 if (text == NULL) /* base element */
864 text = getHelpText(element, -1, -1);
866 if (text == NULL) /* not found */
867 text = "No description available";
869 if (strlen(text) <= max_chars_per_line) /* only one line of text */
870 sy += getFontHeight(font_nr) / 2;
872 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
873 max_chars_per_line, max_lines_per_text);
876 void DrawInfoScreen_Elements()
881 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
887 void HandleInfoScreen_Elements(int button)
889 static unsigned long info_delay = 0;
890 static int num_anims;
891 static int num_pages;
893 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
894 int button_released = !button;
897 if (button == MB_MENU_INITIALIZE)
899 boolean new_element = TRUE;
902 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
904 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
906 else if (new_element)
913 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
916 else if (button == MB_MENU_LEAVE)
918 info_mode = INFO_MODE_MAIN;
924 if (button_released || button == MB_MENU_INITIALIZE)
926 if (button != MB_MENU_INITIALIZE)
929 if (page >= num_pages)
931 FadeSoundsAndMusic();
933 info_mode = INFO_MODE_MAIN;
939 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
943 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
944 if (page < num_pages)
945 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
947 PlayMenuSoundIfLoop();
951 void DrawInfoScreen_Music()
958 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
961 void HandleInfoScreen_Music(int button)
963 static struct MusicFileInfo *list = NULL;
964 int ystart = 150, ystep = 30;
965 int ybottom = SYSIZE - 20;
966 int button_released = !button;
968 if (button == MB_MENU_INITIALIZE)
970 list = music_file_info;
974 FadeSoundsAndMusic();
979 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
981 DrawTextSCentered(ybottom, FONT_TEXT_4,
982 "Press any key or button for info menu");
987 else if (button == MB_MENU_LEAVE)
989 info_mode = INFO_MODE_MAIN;
995 if (button_released || button == MB_MENU_INITIALIZE)
999 info_mode = INFO_MODE_MAIN;
1005 FadeSoundsAndMusic();
1010 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1012 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
1013 DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title);
1014 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
1015 DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist);
1016 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
1017 DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album);
1019 DrawTextSCentered(ybottom, FONT_TEXT_4,
1020 "Press any key or button for next page");
1022 PlayMusic(list->music);
1028 void DrawInfoScreen_Credits()
1030 int ystart = 150, ystep = 30;
1031 int ybottom = SYSIZE - 20;
1033 FadeSoundsAndMusic();
1038 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1039 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1040 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1041 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1042 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1043 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1044 "...and many thanks to all contributors");
1045 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1047 DrawTextSCentered(ybottom, FONT_TEXT_4,
1048 "Press any key or button for info menu");
1051 void HandleInfoScreen_Credits(int button)
1053 int button_released = !button;
1055 if (button == MB_MENU_LEAVE)
1057 info_mode = INFO_MODE_MAIN;
1063 if (button_released)
1065 FadeSoundsAndMusic();
1067 info_mode = INFO_MODE_MAIN;
1072 PlayMenuSoundIfLoop();
1076 void DrawInfoScreen_Program()
1078 int ystart = 150, ystep = 30;
1079 int ybottom = SYSIZE - 20;
1084 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1086 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1087 "This game is Freeware!");
1088 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1089 "If you like it, send e-mail to:");
1090 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1091 "info@artsoft.org");
1092 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1093 "or SnailMail to:");
1094 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1096 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1097 "Detmolder Strasse 189");
1098 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1100 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1103 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1104 "If you have created new levels,");
1105 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1106 "send them to me to include them!");
1107 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1110 DrawTextSCentered(ybottom, FONT_TEXT_4,
1111 "Press any key or button for info menu");
1114 void HandleInfoScreen_Program(int button)
1116 int button_released = !button;
1118 if (button == MB_MENU_LEAVE)
1120 info_mode = INFO_MODE_MAIN;
1126 if (button_released)
1128 FadeSoundsAndMusic();
1130 info_mode = INFO_MODE_MAIN;
1135 PlayMenuSoundIfLoop();
1139 void DrawInfoScreen_LevelSet()
1142 int ybottom = SYSIZE - 20;
1143 char *filename = getLevelSetInfoFilename();
1145 int font_nr = FONT_TEXT_2;
1147 int font_nr = FONT_LEVEL_NUMBER;
1149 int font_width = getFontWidth(font_nr);
1150 int font_height = getFontHeight(font_nr);
1153 int sx = SX + pad_x;
1154 int sy = SY + pad_y;
1155 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1156 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1161 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1163 DrawTextSCentered(ybottom, FONT_TEXT_4,
1164 "Press any key or button for info menu");
1166 if (filename != NULL)
1167 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1168 max_lines_per_screen);
1170 DrawTextSCentered(ystart, FONT_TEXT_2,
1171 "No information for this level set.");
1174 void HandleInfoScreen_LevelSet(int button)
1176 int button_released = !button;
1178 if (button == MB_MENU_LEAVE)
1180 info_mode = INFO_MODE_MAIN;
1186 if (button_released)
1188 FadeSoundsAndMusic();
1190 info_mode = INFO_MODE_MAIN;
1195 PlayMenuSoundIfLoop();
1199 void DrawInfoScreen()
1201 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1203 if (info_mode == INFO_MODE_ELEMENTS)
1204 DrawInfoScreen_Elements();
1205 else if (info_mode == INFO_MODE_MUSIC)
1206 DrawInfoScreen_Music();
1207 else if (info_mode == INFO_MODE_CREDITS)
1208 DrawInfoScreen_Credits();
1209 else if (info_mode == INFO_MODE_PROGRAM)
1210 DrawInfoScreen_Program();
1211 else if (info_mode == INFO_MODE_LEVELSET)
1212 DrawInfoScreen_LevelSet();
1214 DrawInfoScreen_Main();
1216 if (info_mode != INFO_MODE_MUSIC)
1223 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1225 if (info_mode == INFO_MODE_ELEMENTS)
1226 HandleInfoScreen_Elements(button);
1227 else if (info_mode == INFO_MODE_MUSIC)
1228 HandleInfoScreen_Music(button);
1229 else if (info_mode == INFO_MODE_CREDITS)
1230 HandleInfoScreen_Credits(button);
1231 else if (info_mode == INFO_MODE_PROGRAM)
1232 HandleInfoScreen_Program(button);
1233 else if (info_mode == INFO_MODE_LEVELSET)
1234 HandleInfoScreen_LevelSet(button);
1236 HandleInfoScreen_Main(mx, my, dx, dy, button);
1242 /* ========================================================================= */
1243 /* type name functions */
1244 /* ========================================================================= */
1246 void HandleTypeName(int newxpos, Key key)
1248 static int xpos = 0, ypos = 2;
1249 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1250 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1251 int startx = mSX + 32 + name_width;
1252 int starty = mSY + ypos * 32;
1258 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1259 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1264 if (((key >= KSYM_A && key <= KSYM_Z) ||
1265 (key >= KSYM_a && key <= KSYM_z)) &&
1266 xpos < MAX_PLAYER_NAME_LEN)
1270 if (key >= KSYM_A && key <= KSYM_Z)
1271 ascii = 'A' + (char)(key - KSYM_A);
1273 ascii = 'a' + (char)(key - KSYM_a);
1275 setup.player_name[xpos] = ascii;
1276 setup.player_name[xpos + 1] = 0;
1279 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1280 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1282 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1285 setup.player_name[xpos] = 0;
1287 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1289 else if (key == KSYM_Return && xpos > 0)
1291 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1292 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1295 game_status = GAME_MODE_MAIN;
1300 /* ========================================================================= */
1301 /* tree menu functions */
1302 /* ========================================================================= */
1304 static void DrawChooseTree(TreeInfo **ti_ptr)
1308 FreeScreenGadgets();
1309 CreateScreenGadgets();
1311 CloseDoor(DOOR_CLOSE_2);
1315 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1316 MapChooseTreeGadgets(*ti_ptr);
1322 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1324 struct GadgetInfo *gi = screen_gadget[id];
1325 int items_max, items_visible, item_position;
1327 items_max = numTreeInfoInGroup(ti);
1328 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1329 item_position = first_entry;
1331 if (item_position > items_max - items_visible)
1332 item_position = items_max - items_visible;
1334 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1335 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1336 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1339 static void drawChooseTreeList(int first_entry, int num_page_entries,
1343 char buffer[SCR_FIELDX * 2];
1344 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1345 char *title_string = NULL;
1346 int xoffset_setup = 16;
1347 int yoffset_setup = 16;
1348 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1349 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1350 int last_game_status = game_status; /* save current game status */
1353 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1354 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1355 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1356 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1358 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1360 /* force LEVELS font on artwork setup screen */
1361 game_status = GAME_MODE_LEVELS;
1363 /* clear tree list area, but not title or scrollbar */
1364 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1365 SXSIZE - 32 + menu.scrollbar_xoffset,
1366 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1368 for (i = 0; i < num_page_entries; i++)
1370 TreeInfo *node, *node_first;
1371 int entry_pos = first_entry + i;
1372 int ypos = MENU_SCREEN_START_YPOS + i;
1374 node_first = getTreeInfoFirstGroupEntry(ti);
1375 node = getTreeInfoFromPos(node_first, entry_pos);
1377 strncpy(buffer, node->name , max_buffer_len);
1378 buffer[max_buffer_len] = '\0';
1380 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1382 if (node->parent_link)
1383 initCursor(i, IMG_MENU_BUTTON_LEFT);
1384 else if (node->level_group)
1385 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1387 initCursor(i, IMG_MENU_BUTTON);
1390 game_status = last_game_status; /* restore current game status */
1392 redraw_mask |= REDRAW_FIELD;
1395 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1397 TreeInfo *node, *node_first;
1398 int x, last_redraw_mask = redraw_mask;
1400 if (ti->type != TREE_TYPE_LEVEL_DIR)
1403 node_first = getTreeInfoFirstGroupEntry(ti);
1404 node = getTreeInfoFromPos(node_first, entry_pos);
1406 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1408 if (node->parent_link)
1409 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1411 else if (node->level_group)
1412 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1414 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1415 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1416 node->levels, node->class_desc);
1418 /* let BackToFront() redraw only what is needed */
1419 redraw_mask = last_redraw_mask | REDRAW_TILES;
1420 for (x = 0; x < SCR_FIELDX; x++)
1421 MarkTileDirty(x, 1);
1424 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1427 TreeInfo *ti = *ti_ptr;
1429 int y = ti->cl_cursor;
1430 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1431 int num_entries = numTreeInfoInGroup(ti);
1432 int num_page_entries;
1433 int last_game_status = game_status; /* save current game status */
1435 /* force LEVELS draw offset on choose level and artwork setup screen */
1436 game_status = GAME_MODE_LEVELS;
1438 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1439 num_page_entries = num_entries;
1441 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1443 game_status = last_game_status; /* restore current game status */
1445 if (button == MB_MENU_INITIALIZE)
1447 int num_entries = numTreeInfoInGroup(ti);
1448 int entry_pos = posTreeInfo(ti);
1450 if (ti->cl_first == -1)
1452 /* only on initialization */
1453 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1454 ti->cl_cursor = entry_pos - ti->cl_first;
1456 else if (ti->cl_cursor >= num_page_entries ||
1457 (num_entries > num_page_entries &&
1458 num_entries - ti->cl_first < num_page_entries))
1460 /* only after change of list size (by custom graphic configuration) */
1461 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1462 ti->cl_cursor = entry_pos - ti->cl_first;
1465 if (dx == 999) /* first entry is set by scrollbar position */
1468 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1471 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1472 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1473 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1477 else if (button == MB_MENU_LEAVE)
1479 if (ti->node_parent)
1481 *ti_ptr = ti->node_parent;
1482 DrawChooseTree(ti_ptr);
1484 else if (game_status == GAME_MODE_SETUP)
1490 game_status = GAME_MODE_MAIN;
1497 if (mx || my) /* mouse input */
1499 int last_game_status = game_status; /* save current game status */
1501 /* force LEVELS draw offset on artwork setup screen */
1502 game_status = GAME_MODE_LEVELS;
1504 x = (mx - mSX) / 32;
1505 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1507 game_status = last_game_status; /* restore current game status */
1509 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1511 /* move cursor instead of scrolling when already at start/end of list */
1512 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1514 else if (dy == +1 * SCROLL_LINE &&
1515 ti->cl_first + num_page_entries == num_entries)
1518 /* handle scrolling screen one line or page */
1519 if (ti->cl_cursor + dy < 0 ||
1520 ti->cl_cursor + dy > num_page_entries - 1)
1522 if (ABS(dy) == SCROLL_PAGE)
1523 step = num_page_entries - 1;
1525 if (dy < 0 && ti->cl_first > 0)
1527 /* scroll page/line up */
1529 ti->cl_first -= step;
1530 if (ti->cl_first < 0)
1533 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1534 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1535 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1536 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1539 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1541 /* scroll page/line down */
1543 ti->cl_first += step;
1544 if (ti->cl_first + num_page_entries > num_entries)
1545 ti->cl_first = MAX(0, num_entries - num_page_entries);
1547 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1548 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1549 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1550 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1557 /* handle moving cursor one line */
1558 y = ti->cl_cursor + dy;
1563 TreeInfo *node_first, *node_cursor;
1564 int entry_pos = ti->cl_first + y;
1566 node_first = getTreeInfoFirstGroupEntry(ti);
1567 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1569 if (node_cursor->node_group)
1571 node_cursor->cl_first = ti->cl_first;
1572 node_cursor->cl_cursor = ti->cl_cursor;
1573 *ti_ptr = node_cursor->node_group;
1574 DrawChooseTree(ti_ptr);
1579 else if (dx == -1 && ti->node_parent)
1581 *ti_ptr = ti->node_parent;
1582 DrawChooseTree(ti_ptr);
1587 if (IN_VIS_FIELD(x, y) &&
1588 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1589 y >= 0 && y < num_page_entries)
1593 if (y != ti->cl_cursor)
1595 drawChooseTreeCursor(y, FC_RED);
1596 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1597 drawChooseTreeInfo(ti->cl_first + y, ti);
1603 TreeInfo *node_first, *node_cursor;
1604 int entry_pos = ti->cl_first + y;
1606 node_first = getTreeInfoFirstGroupEntry(ti);
1607 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1609 if (node_cursor->node_group)
1611 node_cursor->cl_first = ti->cl_first;
1612 node_cursor->cl_cursor = ti->cl_cursor;
1613 *ti_ptr = node_cursor->node_group;
1614 DrawChooseTree(ti_ptr);
1616 else if (node_cursor->parent_link)
1618 *ti_ptr = node_cursor->node_parent;
1619 DrawChooseTree(ti_ptr);
1623 node_cursor->cl_first = ti->cl_first;
1624 node_cursor->cl_cursor = ti->cl_cursor;
1625 *ti_ptr = node_cursor;
1627 if (ti->type == TREE_TYPE_LEVEL_DIR)
1629 LoadLevelSetup_SeriesInfo();
1631 SaveLevelSetup_LastSeries();
1632 SaveLevelSetup_SeriesInfo();
1636 if (game_status == GAME_MODE_SETUP)
1642 game_status = GAME_MODE_MAIN;
1650 void DrawChooseLevel()
1652 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1654 DrawChooseTree(&leveldir_current);
1660 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1662 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1667 void DrawHallOfFame(int highlight_position)
1670 FadeSoundsAndMusic();
1671 CloseDoor(DOOR_CLOSE_2);
1673 if (highlight_position < 0)
1674 LoadScore(level_nr);
1682 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1685 static void drawHallOfFameList(int first_entry, int highlight_position)
1689 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1692 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1693 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1695 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1697 int entry = first_entry + i;
1698 boolean active = (entry == highlight_position);
1699 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1700 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1701 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1702 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1703 int dx1 = 3 * getFontWidth(font_nr1);
1704 int dx2 = dx1 + getFontWidth(font_nr1);
1705 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1706 int sy = mSY + 64 + i * 32;
1708 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1709 DrawText(mSX + dx1, sy, ".", font_nr1);
1710 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1711 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1712 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1713 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1716 redraw_mask |= REDRAW_FIELD;
1719 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1721 static int first_entry = 0;
1722 static int highlight_position = 0;
1723 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1724 int button_released = !button;
1726 if (button == MB_MENU_INITIALIZE)
1729 highlight_position = mx;
1730 drawHallOfFameList(first_entry, highlight_position);
1735 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1736 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1740 if (first_entry > 0)
1742 first_entry -= step;
1743 if (first_entry < 0)
1746 drawHallOfFameList(first_entry, highlight_position);
1751 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1753 first_entry += step;
1754 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1755 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1757 drawHallOfFameList(first_entry, highlight_position);
1760 else if (button_released)
1762 FadeSound(SND_BACKGROUND_SCORES);
1763 game_status = GAME_MODE_MAIN;
1767 if (game_status == GAME_MODE_SCORES)
1768 PlayMenuSoundIfLoop();
1774 /* ========================================================================= */
1775 /* setup screen functions */
1776 /* ========================================================================= */
1778 static struct TokenInfo *setup_info;
1779 static int num_setup_info;
1781 static char *graphics_set_name;
1782 static char *sounds_set_name;
1783 static char *music_set_name;
1785 static void execSetupMain()
1787 setup_mode = SETUP_MODE_MAIN;
1791 static void execSetupGame()
1793 setup_mode = SETUP_MODE_GAME;
1797 static void execSetupEditor()
1799 setup_mode = SETUP_MODE_EDITOR;
1803 static void execSetupGraphics()
1805 setup_mode = SETUP_MODE_GRAPHICS;
1809 static void execSetupSound()
1811 setup_mode = SETUP_MODE_SOUND;
1815 static void execSetupArtwork()
1817 setup.graphics_set = artwork.gfx_current->identifier;
1818 setup.sounds_set = artwork.snd_current->identifier;
1819 setup.music_set = artwork.mus_current->identifier;
1821 /* needed if last screen (setup choice) changed graphics, sounds or music */
1822 ReloadCustomArtwork();
1824 /* needed for displaying artwork name instead of artwork identifier */
1825 graphics_set_name = artwork.gfx_current->name;
1826 sounds_set_name = artwork.snd_current->name;
1827 music_set_name = artwork.mus_current->name;
1829 setup_mode = SETUP_MODE_ARTWORK;
1833 static void execSetupChooseGraphics()
1835 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1839 static void execSetupChooseSounds()
1841 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1845 static void execSetupChooseMusic()
1847 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1851 static void execSetupInput()
1853 setup_mode = SETUP_MODE_INPUT;
1857 static void execSetupShortcut()
1859 setup_mode = SETUP_MODE_SHORTCUT;
1863 static void execExitSetup()
1865 game_status = GAME_MODE_MAIN;
1869 static void execSaveAndExitSetup()
1875 static struct TokenInfo setup_info_main[] =
1877 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1878 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1879 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1880 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1881 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1882 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1883 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1884 { TYPE_EMPTY, NULL, "" },
1885 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1886 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1891 static struct TokenInfo setup_info_game[] =
1893 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1894 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1895 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1896 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1897 { TYPE_EMPTY, NULL, "" },
1898 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1903 static struct TokenInfo setup_info_editor[] =
1905 { TYPE_STRING, NULL, "Offer Special Elements:"},
1906 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1907 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1908 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1909 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1910 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1911 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1912 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1913 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1914 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1915 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1916 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1917 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
1918 { TYPE_EMPTY, NULL, "" },
1919 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1924 static struct TokenInfo setup_info_graphics[] =
1926 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1927 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1928 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1930 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1931 { TYPE_SWITCH, &setup.fading, "Fading:" },
1933 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1934 { TYPE_SWITCH, &setup.toons, "Toons:" },
1935 { TYPE_EMPTY, NULL, "" },
1936 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1941 static struct TokenInfo setup_info_sound[] =
1943 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1944 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1945 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1946 { TYPE_EMPTY, NULL, "" },
1947 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1952 static struct TokenInfo setup_info_artwork[] =
1954 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1955 { TYPE_STRING, &graphics_set_name, "" },
1956 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1957 { TYPE_STRING, &sounds_set_name, "" },
1958 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1959 { TYPE_STRING, &music_set_name, "" },
1960 { TYPE_EMPTY, NULL, "" },
1961 { TYPE_STRING, NULL, "Override Level Artwork:"},
1962 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1963 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1964 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1965 { TYPE_EMPTY, NULL, "" },
1966 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1971 static struct TokenInfo setup_info_shortcut[] =
1973 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1974 { TYPE_KEY, &setup.shortcut.save_game, "" },
1975 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1976 { TYPE_KEY, &setup.shortcut.load_game, "" },
1977 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1978 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1979 { TYPE_EMPTY, NULL, "" },
1980 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1981 { TYPE_EMPTY, NULL, "" },
1982 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1987 static Key getSetupKey()
1989 Key key = KSYM_UNDEFINED;
1990 boolean got_key_event = FALSE;
1992 while (!got_key_event)
1994 if (PendingEvent()) /* got event */
2002 case EVENT_KEYPRESS:
2004 key = GetEventKey((KeyEvent *)&event, TRUE);
2006 /* press 'Escape' or 'Enter' to keep the existing key binding */
2007 if (key == KSYM_Escape || key == KSYM_Return)
2008 key = KSYM_UNDEFINED; /* keep old value */
2010 got_key_event = TRUE;
2014 case EVENT_KEYRELEASE:
2015 key_joystick_mapping = 0;
2019 HandleOtherEvents(&event);
2027 /* don't eat all CPU time */
2034 static void drawSetupValue(int pos)
2036 int xpos = MENU_SCREEN_VALUE_XPOS;
2037 int ypos = MENU_SCREEN_START_YPOS + pos;
2038 int font_nr = FONT_VALUE_1;
2039 int type = setup_info[pos].type;
2040 void *value = setup_info[pos].value;
2041 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2044 if (value_string == NULL)
2047 if (type & TYPE_KEY)
2051 if (type & TYPE_QUERY)
2053 value_string = "<press key>";
2054 font_nr = FONT_INPUT_1_ACTIVE;
2057 else if (type & TYPE_STRING)
2059 int max_value_len = (SCR_FIELDX - 2) * 2;
2062 font_nr = FONT_VALUE_2;
2064 if (strlen(value_string) > max_value_len)
2065 value_string[max_value_len] = '\0';
2067 else if (type & TYPE_BOOLEAN_STYLE)
2069 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2072 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2073 (xpos == 3 ? " " : " "), font_nr);
2074 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2077 static void changeSetupValue(int pos)
2079 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2081 *(boolean *)setup_info[pos].value ^= TRUE;
2083 else if (setup_info[pos].type & TYPE_KEY)
2087 setup_info[pos].type |= TYPE_QUERY;
2088 drawSetupValue(pos);
2089 setup_info[pos].type &= ~TYPE_QUERY;
2091 key = getSetupKey();
2092 if (key != KSYM_UNDEFINED)
2093 *(Key *)setup_info[pos].value = key;
2096 drawSetupValue(pos);
2099 static void DrawSetupScreen_Generic()
2101 char *title_string = NULL;
2105 CloseDoor(DOOR_CLOSE_2);
2109 if (setup_mode == SETUP_MODE_MAIN)
2111 setup_info = setup_info_main;
2112 title_string = "Setup";
2114 else if (setup_mode == SETUP_MODE_GAME)
2116 setup_info = setup_info_game;
2117 title_string = "Setup Game";
2119 else if (setup_mode == SETUP_MODE_EDITOR)
2121 setup_info = setup_info_editor;
2122 title_string = "Setup Editor";
2124 else if (setup_mode == SETUP_MODE_GRAPHICS)
2126 setup_info = setup_info_graphics;
2127 title_string = "Setup Graphics";
2129 else if (setup_mode == SETUP_MODE_SOUND)
2131 setup_info = setup_info_sound;
2132 title_string = "Setup Sound";
2134 else if (setup_mode == SETUP_MODE_ARTWORK)
2136 setup_info = setup_info_artwork;
2137 title_string = "Custom Artwork";
2139 else if (setup_mode == SETUP_MODE_SHORTCUT)
2141 setup_info = setup_info_shortcut;
2142 title_string = "Setup Shortcuts";
2145 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2148 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2150 void *value_ptr = setup_info[i].value;
2151 int ypos = MENU_SCREEN_START_YPOS + i;
2152 int font_nr = FONT_MENU_1;
2154 /* set some entries to "unchangeable" according to other variables */
2155 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2156 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2157 (value_ptr == &setup.sound_music && !audio.music_available) ||
2158 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2159 setup_info[i].type |= TYPE_GHOSTED;
2161 if (setup_info[i].type & TYPE_STRING)
2162 font_nr = FONT_MENU_2;
2164 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2166 if (setup_info[i].type & TYPE_ENTER_MENU)
2167 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2168 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2169 initCursor(i, IMG_MENU_BUTTON_LEFT);
2170 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2171 initCursor(i, IMG_MENU_BUTTON);
2173 if (setup_info[i].type & TYPE_VALUE)
2181 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2184 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2186 static int choice_store[MAX_SETUP_MODES];
2187 int choice = choice_store[setup_mode]; /* always starts with 0 */
2191 if (button == MB_MENU_INITIALIZE)
2193 /* advance to first valid menu entry */
2194 while (choice < num_setup_info &&
2195 setup_info[choice].type & TYPE_SKIP_ENTRY)
2197 choice_store[setup_mode] = choice;
2199 drawCursor(choice, FC_RED);
2202 else if (button == MB_MENU_LEAVE)
2204 for (y = 0; y < num_setup_info; y++)
2206 if (setup_info[y].type & TYPE_LEAVE_MENU)
2208 void (*menu_callback_function)(void) = setup_info[y].value;
2210 menu_callback_function();
2211 break; /* absolutely needed because function changes 'setup_info'! */
2218 if (mx || my) /* mouse input */
2220 x = (mx - mSX) / 32;
2221 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2223 else if (dx || dy) /* keyboard input */
2227 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2229 if (setup_info[choice].type & menu_navigation_type ||
2230 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2231 button = MB_MENU_CHOICE;
2236 /* jump to next non-empty menu entry (up or down) */
2237 while (y > 0 && y < num_setup_info - 1 &&
2238 setup_info[y].type & TYPE_SKIP_ENTRY)
2242 if (IN_VIS_FIELD(x, y) &&
2243 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2249 drawCursor(y, FC_RED);
2250 drawCursor(choice, FC_BLUE);
2251 choice = choice_store[setup_mode] = y;
2254 else if (!(setup_info[y].type & TYPE_GHOSTED))
2256 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2258 void (*menu_callback_function)(void) = setup_info[choice].value;
2260 menu_callback_function();
2264 if (setup_info[y].type & TYPE_KEYTEXT &&
2265 setup_info[y + 1].type & TYPE_KEY)
2268 if (setup_info[y].type & TYPE_VALUE)
2269 changeSetupValue(y);
2275 void DrawSetupScreen_Input()
2279 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2281 initCursor(0, IMG_MENU_BUTTON);
2282 initCursor(1, IMG_MENU_BUTTON);
2283 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2284 initCursor(13, IMG_MENU_BUTTON_LEFT);
2286 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2287 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2289 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2290 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2291 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2294 DeactivateJoystickForCalibration();
2295 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2296 "Joysticks deactivated on this screen");
2299 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2304 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2306 if (device_name == NULL)
2309 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2312 if (strlen(device_name) > 1)
2314 char c1 = device_name[strlen(device_name) - 1];
2315 char c2 = device_name[strlen(device_name) - 2];
2317 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2318 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2321 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2322 strlen(device_name));
2325 static void drawPlayerSetupInputInfo(int player_nr)
2328 static struct SetupKeyboardInfo custom_key;
2335 { &custom_key.left, "Joystick Left" },
2336 { &custom_key.right, "Joystick Right" },
2337 { &custom_key.up, "Joystick Up" },
2338 { &custom_key.down, "Joystick Down" },
2339 { &custom_key.snap, "Button 1" },
2340 { &custom_key.bomb, "Button 2" }
2342 static char *joystick_name[MAX_PLAYERS] =
2350 custom_key = setup.input[player_nr].key;
2352 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2354 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2355 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2357 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2360 if (setup.input[player_nr].use_joystick)
2362 char *device_name = setup.input[player_nr].joy.device_name;
2364 DrawText(mSX+8*32, mSY+3*32,
2365 joystick_name[getJoystickNrFromDeviceName(device_name)],
2367 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2371 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2372 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2375 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2376 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2377 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2378 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2379 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2380 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2381 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2382 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2383 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2384 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2385 DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
2387 for (i = 0; i < 6; i++)
2389 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2391 DrawText(mSX + 3*32, mSY + ypos*32,
2393 DrawText(mSX + 3*32, mSY + ypos*32,
2394 (setup.input[player_nr].use_joystick ?
2396 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2400 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2402 static int choice = 0;
2403 static int player_nr = 0;
2406 int pos_start = SETUPINPUT_SCREEN_POS_START;
2407 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2408 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2409 int pos_end = SETUPINPUT_SCREEN_POS_END;
2411 if (button == MB_MENU_INITIALIZE)
2413 drawPlayerSetupInputInfo(player_nr);
2414 drawCursor(choice, FC_RED);
2418 else if (button == MB_MENU_LEAVE)
2420 setup_mode = SETUP_MODE_MAIN;
2427 if (mx || my) /* mouse input */
2429 x = (mx - mSX) / 32;
2430 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2432 else if (dx || dy) /* keyboard input */
2434 if (dx && choice == 0)
2435 x = (dx < 0 ? 10 : 12);
2436 else if ((dx && choice == 1) ||
2437 (dx == +1 && choice == 2) ||
2438 (dx == -1 && choice == pos_end))
2439 button = MB_MENU_CHOICE;
2443 if (y >= pos_empty1 && y <= pos_empty2)
2444 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2447 if (IN_VIS_FIELD(x, y) &&
2448 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2450 static unsigned long delay = 0;
2452 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2455 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2457 drawPlayerSetupInputInfo(player_nr);
2459 else if (IN_VIS_FIELD(x, y) &&
2460 y >= pos_start && y <= pos_end &&
2461 !(y >= pos_empty1 && y <= pos_empty2))
2467 drawCursor(y, FC_RED);
2468 drawCursor(choice, FC_BLUE);
2476 char *device_name = setup.input[player_nr].joy.device_name;
2478 if (!setup.input[player_nr].use_joystick)
2480 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2482 setJoystickDeviceToNr(device_name, new_device_nr);
2483 setup.input[player_nr].use_joystick = TRUE;
2487 int device_nr = getJoystickNrFromDeviceName(device_name);
2488 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2490 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2491 setup.input[player_nr].use_joystick = FALSE;
2493 setJoystickDeviceToNr(device_name, new_device_nr);
2496 drawPlayerSetupInputInfo(player_nr);
2500 if (setup.input[player_nr].use_joystick)
2503 CalibrateJoystick(player_nr);
2506 CustomizeKeyboard(player_nr);
2508 else if (y == pos_end)
2512 setup_mode = SETUP_MODE_MAIN;
2519 void CustomizeKeyboard(int player_nr)
2523 boolean finished = FALSE;
2524 static struct SetupKeyboardInfo custom_key;
2529 } customize_step[] =
2531 { &custom_key.left, "Move Left" },
2532 { &custom_key.right, "Move Right" },
2533 { &custom_key.up, "Move Up" },
2534 { &custom_key.down, "Move Down" },
2535 { &custom_key.snap, "Snap Field" },
2536 { &custom_key.bomb, "Place Bomb" }
2539 /* read existing key bindings from player setup */
2540 custom_key = setup.input[player_nr].key;
2543 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2549 DrawText(mSX, mSY + (2+2*step_nr)*32,
2550 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2551 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2552 "Key:", FONT_INPUT_1_ACTIVE);
2553 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2554 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2558 if (PendingEvent()) /* got event */
2566 case EVENT_KEYPRESS:
2568 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2570 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2576 /* all keys configured -- wait for "Escape" or "Return" key */
2580 /* press 'Enter' to keep the existing key binding */
2581 if (key == KSYM_Return)
2582 key = *customize_step[step_nr].key;
2584 /* check if key already used */
2585 for (i = 0; i < step_nr; i++)
2586 if (*customize_step[i].key == key)
2591 /* got new key binding */
2592 *customize_step[step_nr].key = key;
2593 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2595 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2596 getKeyNameFromKey(key), FONT_VALUE_1);
2599 /* un-highlight last query */
2600 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2601 customize_step[step_nr-1].text, FONT_MENU_1);
2602 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2603 "Key:", FONT_MENU_1);
2605 /* press 'Enter' to leave */
2608 DrawText(mSX + 16, mSY + 15*32+16,
2609 "Press Enter", FONT_TITLE_1);
2613 /* query next key binding */
2614 DrawText(mSX, mSY+(2+2*step_nr)*32,
2615 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2616 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2617 "Key:", FONT_INPUT_1_ACTIVE);
2618 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2619 getKeyNameFromKey(*customize_step[step_nr].key),
2624 case EVENT_KEYRELEASE:
2625 key_joystick_mapping = 0;
2629 HandleOtherEvents(&event);
2637 /* don't eat all CPU time */
2641 /* write new key bindings back to player setup */
2642 setup.input[player_nr].key = custom_key;
2645 DrawSetupScreen_Input();
2648 static boolean CalibrateJoystickMain(int player_nr)
2650 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2651 int new_joystick_xright = JOYSTICK_XMIDDLE;
2652 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2653 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2654 int new_joystick_xmiddle, new_joystick_ymiddle;
2656 int joystick_fd = joystick.fd[player_nr];
2657 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2658 boolean check[3][3];
2659 int check_remaining = 3 * 3;
2664 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2667 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2672 for (y = 0; y < 3; y++)
2674 for (x = 0; x < 3; x++)
2676 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2677 check[x][y] = FALSE;
2681 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2682 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2683 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2684 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2685 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2686 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2687 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2689 joy_value = Joystick(player_nr);
2690 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2691 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2693 /* eventually uncalibrated center position (joystick could be uncentered) */
2694 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2697 new_joystick_xmiddle = joy_x;
2698 new_joystick_ymiddle = joy_y;
2700 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2703 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2708 if (PendingEvent()) /* got event */
2716 case EVENT_KEYPRESS:
2717 switch(GetEventKey((KeyEvent *)&event, TRUE))
2720 if (check_remaining == 0)
2733 case EVENT_KEYRELEASE:
2734 key_joystick_mapping = 0;
2738 HandleOtherEvents(&event);
2743 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2746 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2747 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2748 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2749 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2751 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2752 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2753 setup.input[player_nr].joy.xright = new_joystick_xright;
2754 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2755 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2756 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2758 CheckJoystickData();
2760 joy_value = Joystick(player_nr);
2762 if (joy_value & JOY_BUTTON && check_remaining == 0)
2765 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2766 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2768 if (x != last_x || y != last_y)
2770 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2771 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2776 if (check_remaining > 0 && !check[x+1][y+1])
2778 check[x+1][y+1] = TRUE;
2784 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2785 setup.input[player_nr].joy.xleft,
2786 setup.input[player_nr].joy.xmiddle,
2787 setup.input[player_nr].joy.xright);
2788 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2789 setup.input[player_nr].joy.yupper,
2790 setup.input[player_nr].joy.ymiddle,
2791 setup.input[player_nr].joy.ylower);
2800 /* don't eat all CPU time */
2804 /* calibrated center position (joystick should now be centered) */
2805 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2808 new_joystick_xmiddle = joy_x;
2809 new_joystick_ymiddle = joy_y;
2813 DrawSetupScreen_Input();
2815 /* wait until the last pressed button was released */
2816 while (Joystick(player_nr) & JOY_BUTTON)
2818 if (PendingEvent()) /* got event */
2823 HandleOtherEvents(&event);
2832 void CalibrateJoystick(int player_nr)
2834 if (!CalibrateJoystickMain(player_nr))
2838 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
2839 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
2841 Delay(2000); /* show error message for two seconds */
2845 void DrawSetupScreen()
2847 DeactivateJoystick();
2849 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2851 if (setup_mode == SETUP_MODE_INPUT)
2852 DrawSetupScreen_Input();
2853 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2854 DrawChooseTree(&artwork.gfx_current);
2855 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2856 DrawChooseTree(&artwork.snd_current);
2857 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2858 DrawChooseTree(&artwork.mus_current);
2860 DrawSetupScreen_Generic();
2866 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2868 if (setup_mode == SETUP_MODE_INPUT)
2869 HandleSetupScreen_Input(mx, my, dx, dy, button);
2870 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2871 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2872 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2873 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2874 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2875 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2877 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2882 void HandleGameActions()
2884 if (game_status != GAME_MODE_PLAYING)
2887 if (local_player->LevelSolved)
2890 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2896 if (tape.auto_play && !tape.playing)
2897 AutoPlayTape(); /* continue automatically playing next tape */
2900 /* ---------- new screen button stuff -------------------------------------- */
2902 /* graphic position and size values for buttons and scrollbars */
2903 #define SC_SCROLLBUTTON_XSIZE TILEX
2904 #define SC_SCROLLBUTTON_YSIZE TILEY
2906 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2907 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
2908 SC_SCROLLBUTTON_YSIZE)
2909 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2910 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
2911 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2912 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
2913 SC_SCROLLBUTTON_YSIZE)
2914 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2915 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
2916 SC_SCROLL_VERTICAL_YSIZE)
2918 #define SC_BORDER_SIZE 14
2922 int gfx_unpressed, gfx_pressed;
2926 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2929 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
2930 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2931 SCREEN_CTRL_ID_SCROLL_UP,
2935 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
2936 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2937 SCREEN_CTRL_ID_SCROLL_DOWN,
2944 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2945 Bitmap **gfx_unpressed, **gfx_pressed;
2947 int gfx_unpressed, gfx_pressed;
2954 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2957 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2958 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2960 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
2962 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
2963 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2964 GD_TYPE_SCROLLBAR_VERTICAL,
2965 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2966 "scroll level series vertically"
2970 static void CreateScreenScrollbuttons()
2972 struct GadgetInfo *gi;
2973 unsigned long event_mask;
2976 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
2978 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2979 int gfx_unpressed, gfx_pressed;
2980 int x, y, width, height;
2981 int gd_x1, gd_x2, gd_y1, gd_y2;
2982 int id = scrollbutton_info[i].gadget_id;
2984 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2986 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
2987 y = mSY + scrollbutton_info[i].y;
2988 width = SC_SCROLLBUTTON_XSIZE;
2989 height = SC_SCROLLBUTTON_YSIZE;
2991 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
2992 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
2993 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
2995 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2996 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2997 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2998 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2999 gd_x1 = graphic_info[gfx_unpressed].src_x;
3000 gd_y1 = graphic_info[gfx_unpressed].src_y;
3001 gd_x2 = graphic_info[gfx_pressed].src_x;
3002 gd_y2 = graphic_info[gfx_pressed].src_y;
3004 gi = CreateGadget(GDI_CUSTOM_ID, id,
3005 GDI_CUSTOM_TYPE_ID, i,
3006 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3011 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3012 GDI_STATE, GD_BUTTON_UNPRESSED,
3013 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3014 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3015 GDI_DIRECT_DRAW, FALSE,
3016 GDI_EVENT_MASK, event_mask,
3017 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3021 Error(ERR_EXIT, "cannot create gadget");
3023 screen_gadget[id] = gi;
3027 static void CreateScreenScrollbars()
3031 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3033 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3034 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3035 int gfx_unpressed, gfx_pressed;
3037 int x, y, width, height;
3038 int gd_x1, gd_x2, gd_y1, gd_y2;
3039 struct GadgetInfo *gi;
3040 int items_max, items_visible, item_position;
3041 unsigned long event_mask;
3042 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3043 int id = scrollbar_info[i].gadget_id;
3045 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3047 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3048 y = mSY + scrollbar_info[i].y;
3049 width = scrollbar_info[i].width;
3050 height = scrollbar_info[i].height;
3052 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3053 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3055 items_max = num_page_entries;
3056 items_visible = num_page_entries;
3059 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3060 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3061 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3067 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3068 gfx_pressed = scrollbar_info[i].gfx_pressed;
3069 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3070 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3071 gd_x1 = graphic_info[gfx_unpressed].src_x;
3072 gd_y1 = graphic_info[gfx_unpressed].src_y;
3073 gd_x2 = graphic_info[gfx_pressed].src_x;
3074 gd_y2 = graphic_info[gfx_pressed].src_y;
3077 gi = CreateGadget(GDI_CUSTOM_ID, id,
3078 GDI_CUSTOM_TYPE_ID, i,
3079 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3084 GDI_TYPE, scrollbar_info[i].type,
3085 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3086 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3087 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3088 GDI_STATE, GD_BUTTON_UNPRESSED,
3089 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3090 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3091 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3092 GDI_DIRECT_DRAW, FALSE,
3093 GDI_EVENT_MASK, event_mask,
3094 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3098 Error(ERR_EXIT, "cannot create gadget");
3100 screen_gadget[id] = gi;
3104 void CreateScreenGadgets()
3106 int last_game_status = game_status; /* save current game status */
3108 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3111 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3113 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3115 /* copy pointers to clip mask and GC */
3116 scrollbar_bitmap[i]->clip_mask =
3117 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3118 scrollbar_bitmap[i]->stored_clip_gc =
3119 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3121 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3122 scrollbar_bitmap[i],
3123 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3124 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3125 TILEX, TILEY, 0, 0);
3129 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3130 game_status = GAME_MODE_LEVELS;
3132 CreateScreenScrollbuttons();
3133 CreateScreenScrollbars();
3135 game_status = last_game_status; /* restore current game status */
3138 void FreeScreenGadgets()
3142 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3143 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3145 /* prevent freeing clip mask and GC twice */
3146 scrollbar_bitmap[i]->clip_mask = None;
3147 scrollbar_bitmap[i]->stored_clip_gc = None;
3149 FreeBitmap(scrollbar_bitmap[i]);
3153 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3154 FreeGadget(screen_gadget[i]);
3157 void MapChooseTreeGadgets(TreeInfo *ti)
3159 int num_entries = numTreeInfoInGroup(ti);
3162 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3165 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3166 MapGadget(screen_gadget[i]);
3170 void UnmapChooseTreeGadgets()
3174 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3175 UnmapGadget(screen_gadget[i]);
3179 static void HandleScreenGadgets(struct GadgetInfo *gi)
3181 int id = gi->custom_id;
3183 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3188 case SCREEN_CTRL_ID_SCROLL_UP:
3189 if (game_status == GAME_MODE_LEVELS)
3190 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3191 else if (game_status == GAME_MODE_SETUP)
3192 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3195 case SCREEN_CTRL_ID_SCROLL_DOWN:
3196 if (game_status == GAME_MODE_LEVELS)
3197 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3198 else if (game_status == GAME_MODE_SETUP)
3199 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3202 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3203 if (game_status == GAME_MODE_LEVELS)
3204 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3205 else if (game_status == GAME_MODE_SETUP)
3206 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);