1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
180 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
181 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
182 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
183 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
184 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
185 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
186 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
187 MENU_SCREEN_INFO_TILE_SIZE))
188 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
189 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
190 MENU_SCREEN_INFO_SPACE_EXTRA)
191 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
192 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
193 MENU_SCREEN_INFO_YSTART - \
195 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
196 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
197 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
198 MAX_INFO_ELEMENTS_ON_SCREEN)
199 #define STD_INFO_ELEMENTS_ON_SCREEN 10
200 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
201 MENU_SCREEN_INFO_YSTEP)
202 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN,\
203 DYN_INFO_ELEMENTS_ON_SCREEN)
204 #define NUM_INFO_ELEMENTS_FROM_CONF \
205 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
206 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
207 DEFAULT_INFO_ELEMENTS)
208 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF,\
210 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
211 #define MAX_MENU_TEXT_LENGTH_BIG 13
212 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
214 // screen gadget identifiers
215 #define SCREEN_CTRL_ID_PREV_LEVEL 0
216 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
217 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
218 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
219 #define SCREEN_CTRL_ID_PREV_SCORE 4
220 #define SCREEN_CTRL_ID_NEXT_SCORE 5
221 #define SCREEN_CTRL_ID_PLAY_TAPE 6
222 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
223 #define SCREEN_CTRL_ID_LAST_LEVEL 8
224 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
225 #define SCREEN_CTRL_ID_PREV_PLAYER 10
226 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
227 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
228 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
229 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
230 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
231 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
232 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
233 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
234 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
236 #define NUM_SCREEN_MENUBUTTONS 20
238 #define SCREEN_CTRL_ID_SCROLL_UP 20
239 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
240 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
241 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
243 #define NUM_SCREEN_GADGETS 24
245 #define NUM_SCREEN_SCROLLBUTTONS 2
246 #define NUM_SCREEN_SCROLLBARS 1
247 #define NUM_SCREEN_TEXTINPUT 1
249 #define SCREEN_MASK_MAIN (1 << 0)
250 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
251 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
252 #define SCREEN_MASK_INPUT (1 << 3)
253 #define SCREEN_MASK_TOUCH (1 << 4)
254 #define SCREEN_MASK_TOUCH2 (1 << 5)
255 #define SCREEN_MASK_SCORES (1 << 6)
256 #define SCREEN_MASK_SCORES_INFO (1 << 7)
258 // graphic position and size values for buttons and scrollbars
259 #define SC_MENUBUTTON_XSIZE TILEX
260 #define SC_MENUBUTTON_YSIZE TILEY
262 #define SC_SCROLLBUTTON_XSIZE TILEX
263 #define SC_SCROLLBUTTON_YSIZE TILEY
265 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
267 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
268 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
269 SC_SCROLLBUTTON_YSIZE)
271 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
272 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
274 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
275 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
276 SC_SCROLLBUTTON_YSIZE)
278 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
279 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
280 SC_SCROLL_VERTICAL_YSIZE)
282 #define SC_BORDER_SIZE 14
285 // forward declarations of internal functions
286 static void HandleScreenGadgets(struct GadgetInfo *);
287 static void HandleSetupScreen_Generic(int, int, int, int, int);
288 static void HandleSetupScreen_Input(int, int, int, int, int);
289 static void CustomizeKeyboard(int);
290 static void ConfigureJoystick(int);
291 static void ConfigureVirtualButtons(void);
292 static void execSetupGame(void);
293 static void execSetupEngines(void);
294 static void execSetupGraphics(void);
295 static void execSetupSound(void);
296 static void execSetupTouch(void);
297 static void execSetupArtwork(void);
298 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
300 static void DrawChoosePlayerName(void);
301 static void DrawChooseLevelSet(void);
302 static void DrawChooseLevelNr(void);
303 static void DrawScoreInfo(int);
304 static void DrawScoreInfo_Content(int);
305 static void DrawInfoScreen(void);
306 static void DrawSetupScreen(void);
307 static void DrawTypeName(void);
309 static void DrawInfoScreen_NotAvailable(char *, char *);
310 static void DrawInfoScreen_HelpAnim(int, int, boolean);
311 static void DrawInfoScreen_HelpText(int, int, int, int);
312 static void HandleInfoScreen_Main(int, int, int, int, int);
313 static void HandleInfoScreen_TitleScreen(int, int, int);
314 static void HandleInfoScreen_Elements(int, int, int);
315 static void HandleInfoScreen_Music(int, int, int);
316 static void HandleInfoScreen_Version(int);
317 static void HandleInfoScreen_Generic(int, int, int);
319 static void ModifyGameSpeedIfNeeded(void);
320 static void DisableVsyncIfNeeded(void);
322 static void RedrawScreenMenuGadgets(int);
323 static void MapScreenMenuGadgets(int);
324 static void UnmapScreenMenuGadgets(int);
325 static void MapScreenGadgets(int);
326 static void UnmapScreenGadgets(void);
327 static void MapScreenTreeGadgets(TreeInfo *);
328 static void UnmapScreenTreeGadgets(void);
330 static void UpdateScreenMenuGadgets(int, boolean);
331 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
332 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
334 static boolean OfferUploadTapes(void);
335 static void execOfferUploadTapes(void);
337 static void DrawHallOfFame_setScoreEntries(void);
338 static void HandleHallOfFame_SelectLevel(int, int);
339 static char *getHallOfFameRankText(int, int);
340 static char *getHallOfFameScoreText(int, int);
341 static char *getInfoScreenTitle_Generic(void);
342 static int getInfoScreenBackgroundImage_Generic(void);
343 static int getInfoScreenBackgroundSound_Generic(void);
344 static int getInfoScreenBackgroundMusic_Generic(void);
346 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
348 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
350 static int info_mode = INFO_MODE_MAIN;
351 static int setup_mode = SETUP_MODE_MAIN;
353 static boolean info_screens_from_main = FALSE;
355 static TreeInfo *window_sizes = NULL;
356 static TreeInfo *window_size_current = NULL;
358 static TreeInfo *scaling_types = NULL;
359 static TreeInfo *scaling_type_current = NULL;
361 static TreeInfo *rendering_modes = NULL;
362 static TreeInfo *rendering_mode_current = NULL;
364 static TreeInfo *vsync_modes = NULL;
365 static TreeInfo *vsync_mode_current = NULL;
367 static TreeInfo *scroll_delays = NULL;
368 static TreeInfo *scroll_delay_current = NULL;
370 static TreeInfo *snapshot_modes = NULL;
371 static TreeInfo *snapshot_mode_current = NULL;
373 static TreeInfo *scores_types = NULL;
374 static TreeInfo *scores_type_current = NULL;
376 static TreeInfo *game_speeds_normal = NULL;
377 static TreeInfo *game_speeds_extended = NULL;
378 static TreeInfo *game_speeds = NULL;
379 static TreeInfo *game_speed_current = NULL;
381 static TreeInfo *volumes_simple = NULL;
382 static TreeInfo *volume_simple_current = NULL;
384 static TreeInfo *volumes_loops = NULL;
385 static TreeInfo *volume_loops_current = NULL;
387 static TreeInfo *volumes_music = NULL;
388 static TreeInfo *volume_music_current = NULL;
390 static TreeInfo *touch_controls = NULL;
391 static TreeInfo *touch_control_current = NULL;
393 static TreeInfo *move_distances = NULL;
394 static TreeInfo *move_distance_current = NULL;
396 static TreeInfo *drop_distances = NULL;
397 static TreeInfo *drop_distance_current = NULL;
399 static TreeInfo *transparencies = NULL;
400 static TreeInfo *transparency_current = NULL;
402 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
403 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
405 static TreeInfo *player_name = NULL;
406 static TreeInfo *player_name_current = NULL;
408 static TreeInfo *level_number = NULL;
409 static TreeInfo *level_number_current = NULL;
411 static TreeInfo *score_entries = NULL;
412 static TreeInfo *score_entry_current = NULL;
414 static struct ValueTextInfo window_sizes_list[] =
419 { 100, "100 % (Default)" },
432 static struct StringValueTextInfo scaling_types_list[] =
434 { SCALING_QUALITY_NEAREST, "Off" },
435 { SCALING_QUALITY_LINEAR, "Linear" },
436 { SCALING_QUALITY_BEST, "Anisotropic" },
441 static struct StringValueTextInfo rendering_modes_list[] =
443 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
444 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
446 // this mode may work under certain conditions, but does not work on Windows
447 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
449 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
454 static struct StringValueTextInfo vsync_modes_list[] =
456 { STR_VSYNC_MODE_OFF, "Off" },
457 { STR_VSYNC_MODE_NORMAL, "Normal" },
458 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
463 static struct StringValueTextInfo scores_types_list[] =
465 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
466 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
467 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
472 static struct ValueTextInfo game_speeds_list_normal[] =
483 static struct ValueTextInfo game_speeds_list_extended[] =
485 { 1000, "1 fps (Extremely Slow)" },
490 { 29, "35 fps (Original Supaplex)" },
492 { 20, "50 fps (=== Normal Speed ===)" },
493 { 16, "60 fps (60 Hz VSync Speed)" },
494 { 14, "70 fps (Maximum Supaplex)" },
498 { 1, "1000 fps (Extremely Fast)" },
503 static struct ValueTextInfo *game_speeds_list;
505 static struct ValueTextInfo scroll_delays_list[] =
507 { 0, "0 Tiles (No Scroll Delay)" },
510 { 3, "3 Tiles (Default)" },
515 { 8, "8 Tiles (Maximum Scroll Delay)"},
520 static struct StringValueTextInfo snapshot_modes_list[] =
522 { STR_SNAPSHOT_MODE_OFF, "Off" },
523 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
524 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
525 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
530 static struct ValueTextInfo volumes_list[] =
550 static struct StringValueTextInfo touch_controls_list[] =
552 { TOUCH_CONTROL_OFF, "Off" },
553 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
554 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
555 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
560 static struct ValueTextInfo distances_list[] =
575 static struct ValueTextInfo transparencies_list[] =
577 { 0, "0 % (Opaque)" },
587 { 100, "100 % (Invisible)" },
592 static struct ValueTextInfo grid_sizes_list[] =
628 static int align_xoffset = 0;
629 static int align_yoffset = 0;
631 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
632 (s) <= GAME_MODE_SETUP ? (s) : \
633 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
635 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
636 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
638 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
639 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
640 (i) <= INFO_MODE_LEVELSET ? (i) : \
643 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
644 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
645 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
646 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
647 SETUP_MODE_CHOOSE_ARTWORK : \
648 SETUP_MODE_CHOOSE_OTHER)
650 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
651 menu.draw_xoffset[GAME_MODE_INFO] : \
652 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
653 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
654 menu.draw_yoffset[GAME_MODE_INFO] : \
655 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
656 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
657 menu.extra_spacing[GAME_MODE_INFO] : \
658 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
660 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
661 menu.draw_xoffset[GAME_MODE_SETUP] : \
662 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
663 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
664 menu.draw_yoffset[GAME_MODE_SETUP] : \
665 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
666 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
667 menu.extra_spacing[GAME_MODE_SETUP] : \
668 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
670 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
672 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
674 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
675 DRAW_XOFFSET_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? \
677 DRAW_XOFFSET_SETUP(setup_mode) : \
678 menu.draw_xoffset[DRAW_MODE(s)])
679 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
680 DRAW_YOFFSET_INFO(info_mode) : \
681 (s) == GAME_MODE_SETUP ? \
682 DRAW_YOFFSET_SETUP(setup_mode) : \
683 menu.draw_yoffset[DRAW_MODE(s)])
684 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
685 EXTRA_SPACING_INFO(info_mode) : \
686 (s) == GAME_MODE_SETUP ? \
687 EXTRA_SPACING_SETUP(setup_mode) : \
688 (s) == GAME_MODE_SCORES ? \
689 EXTRA_SPACING_SCORES(info_mode) : \
690 menu.extra_spacing[DRAW_MODE(s)])
692 #define mSX (SX + DRAW_XOFFSET(game_status))
693 #define mSY (SY + DRAW_YOFFSET(game_status))
695 #define amSX (mSX + align_xoffset)
696 #define amSY (mSY + align_yoffset)
698 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
699 menu.list_size[game_status] : \
700 MAX_MENU_ENTRIES_ON_SCREEN)
702 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
703 NUM_MENU_ENTRIES_ON_SCREEN)
706 // title display and control definitions
708 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
709 2 * MAX_NUM_TITLE_MESSAGES)
711 #define NO_DIRECT_LEVEL_SELECT (-1)
714 static int num_title_screens = 0;
716 struct TitleControlInfo
725 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
728 // main menu display and control definitions
730 #define MAIN_CONTROL_NAME 0
731 #define MAIN_CONTROL_LEVELS 1
732 #define MAIN_CONTROL_SCORES 2
733 #define MAIN_CONTROL_EDITOR 3
734 #define MAIN_CONTROL_INFO 4
735 #define MAIN_CONTROL_GAME 5
736 #define MAIN_CONTROL_SETUP 6
737 #define MAIN_CONTROL_QUIT 7
738 #define MAIN_CONTROL_PREV_LEVEL 8
739 #define MAIN_CONTROL_NEXT_LEVEL 9
740 #define MAIN_CONTROL_FIRST_LEVEL 10
741 #define MAIN_CONTROL_LAST_LEVEL 11
742 #define MAIN_CONTROL_LEVEL_NUMBER 12
743 #define MAIN_CONTROL_LEVEL_INFO_1 13
744 #define MAIN_CONTROL_LEVEL_INFO_2 14
745 #define MAIN_CONTROL_LEVEL_NAME 15
746 #define MAIN_CONTROL_LEVEL_AUTHOR 16
747 #define MAIN_CONTROL_LEVEL_YEAR 17
748 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
749 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
750 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
751 #define MAIN_CONTROL_TITLE_1 21
752 #define MAIN_CONTROL_TITLE_2 22
753 #define MAIN_CONTROL_TITLE_3 23
755 static char str_main_text_name[10];
756 static char str_main_text_first_level[10];
757 static char str_main_text_last_level[10];
758 static char str_main_text_level_number[10];
760 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
762 static char *main_text_name = str_main_text_name;
763 static char *main_text_first_level = str_main_text_first_level;
764 static char *main_text_last_level = str_main_text_last_level;
765 static char *main_text_level_number = str_main_text_level_number;
766 static char *main_text_levels = "Levelset";
767 static char *main_text_scores = "Hall Of Fame";
768 static char *main_text_editor = "Level Creator";
769 static char *main_text_info = "Info Screen";
770 static char *main_text_game = "Start Game";
771 static char *main_text_setup = "Setup";
772 static char *main_text_quit = "Quit";
773 static char *main_text_level_name = level.name;
774 static char *main_text_level_author = level.author;
775 static char *main_text_level_year = NULL;
776 static char *main_text_level_imported_from = NULL;
777 static char *main_text_level_imported_by = NULL;
778 static char *main_text_level_tested_by = NULL;
779 static char *main_text_title_1 = NULL;
780 static char *main_text_title_2 = NULL;
781 static char *main_text_title_3 = NULL;
783 extern char debug_xsn_mode[];
785 struct MainControlInfo
789 struct MenuPosInfo *pos_button;
792 struct TextPosInfo *pos_text;
795 struct TextPosInfo *pos_input;
799 static struct MainControlInfo main_controls[] =
803 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
804 &menu.main.text.name, &main_text_name,
805 &menu.main.input.name, &setup.player_name,
809 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
810 &menu.main.text.levels, &main_text_levels,
815 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
816 &menu.main.text.scores, &main_text_scores,
821 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
822 &menu.main.text.editor, &main_text_editor,
827 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
828 &menu.main.text.info, &main_text_info,
833 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
834 &menu.main.text.game, &main_text_game,
839 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
840 &menu.main.text.setup, &main_text_setup,
845 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
846 &menu.main.text.quit, &main_text_quit,
850 MAIN_CONTROL_PREV_LEVEL,
856 MAIN_CONTROL_NEXT_LEVEL,
862 MAIN_CONTROL_FIRST_LEVEL,
864 &menu.main.text.first_level, &main_text_first_level,
868 MAIN_CONTROL_LAST_LEVEL,
870 &menu.main.text.last_level, &main_text_last_level,
874 MAIN_CONTROL_LEVEL_NUMBER,
876 &menu.main.text.level_number, &main_text_level_number,
880 MAIN_CONTROL_LEVEL_INFO_1,
882 &menu.main.text.level_info_1, NULL,
886 MAIN_CONTROL_LEVEL_INFO_2,
888 &menu.main.text.level_info_2, NULL,
892 MAIN_CONTROL_LEVEL_NAME,
894 &menu.main.text.level_name, &main_text_level_name,
898 MAIN_CONTROL_LEVEL_AUTHOR,
900 &menu.main.text.level_author, &main_text_level_author,
904 MAIN_CONTROL_LEVEL_YEAR,
906 &menu.main.text.level_year, &main_text_level_year,
910 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
912 &menu.main.text.level_imported_from, &main_text_level_imported_from,
916 MAIN_CONTROL_LEVEL_IMPORTED_BY,
918 &menu.main.text.level_imported_by, &main_text_level_imported_by,
922 MAIN_CONTROL_LEVEL_TESTED_BY,
924 &menu.main.text.level_tested_by, &main_text_level_tested_by,
928 MAIN_CONTROL_TITLE_1,
930 &menu.main.text.title_1, &main_text_title_1,
934 MAIN_CONTROL_TITLE_2,
936 &menu.main.text.title_2, &main_text_title_2,
940 MAIN_CONTROL_TITLE_3,
942 &menu.main.text.title_3, &main_text_title_3,
955 static boolean hasLevelSetInfo(void)
957 return (getLevelSetInfoFilename(0) != NULL);
960 static int getTitleScreenGraphic(int nr, boolean initial)
962 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
965 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
967 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
971 static int getTitleScreenGameMode(boolean initial)
973 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
977 static int getTitleMessageGameMode(boolean initial)
979 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
982 static int getTitleAnimMode(struct TitleControlInfo *tci)
984 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
986 return base + tci->local_nr;
990 static int getTitleScreenBackground(boolean initial)
992 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
997 static int getTitleMessageBackground(int nr, boolean initial)
999 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1003 static int getTitleBackground(int nr, boolean initial, boolean is_image)
1005 int base = (is_image ?
1006 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
1007 IMG_BACKGROUND_TITLESCREEN_1) :
1008 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1009 IMG_BACKGROUND_TITLEMESSAGE_1));
1010 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1011 IMG_BACKGROUND_TITLE);
1012 int graphic_local = base + nr;
1014 if (graphic_info[graphic_local].bitmap != NULL)
1015 return graphic_local;
1017 if (graphic_info[graphic_global].bitmap != NULL)
1018 return graphic_global;
1020 return IMG_UNDEFINED;
1023 static int getTitleSound(struct TitleControlInfo *tci)
1025 boolean is_image = tci->is_image;
1026 int initial = tci->initial;
1027 int nr = tci->local_nr;
1028 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1029 int base = (is_image ?
1030 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1031 SND_BACKGROUND_TITLESCREEN_1) :
1032 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1033 SND_BACKGROUND_TITLEMESSAGE_1));
1034 int sound_global = menu.sound[mode];
1035 int sound_local = base + nr;
1038 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1039 nr, initial, is_image,
1040 sound_global, getSoundListEntry(sound_global)->filename,
1041 sound_local, getSoundListEntry(sound_local)->filename);
1044 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1047 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1048 return sound_global;
1050 return SND_UNDEFINED;
1053 static int getTitleMusic(struct TitleControlInfo *tci)
1055 boolean is_image = tci->is_image;
1056 int initial = tci->initial;
1057 int nr = tci->local_nr;
1058 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1059 int base = (is_image ?
1060 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1061 MUS_BACKGROUND_TITLESCREEN_1) :
1062 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1063 MUS_BACKGROUND_TITLEMESSAGE_1));
1064 int music_global = menu.music[mode];
1065 int music_local = base + nr;
1068 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1069 nr, initial, is_image,
1070 music_global, getMusicListEntry(music_global)->filename,
1071 music_local, getMusicListEntry(music_local)->filename);
1074 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1077 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1078 return music_global;
1080 return MUS_UNDEFINED;
1083 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1085 boolean is_image = tci->is_image;
1086 boolean initial = tci->initial;
1087 boolean first = tci->first;
1088 int nr = tci->local_nr;
1089 struct TitleMessageInfo tmi;
1090 struct TitleFadingInfo ti;
1092 tmi = (is_image ? (initial ? (first ?
1093 titlescreen_initial_first[nr] :
1094 titlescreen_initial[nr])
1096 titlescreen_first[nr] :
1098 : (initial ? (first ?
1099 titlemessage_initial_first[nr] :
1100 titlemessage_initial[nr])
1102 titlemessage_first[nr] :
1103 titlemessage[nr])));
1105 ti.fade_mode = tmi.fade_mode;
1106 ti.fade_delay = tmi.fade_delay;
1107 ti.post_delay = tmi.post_delay;
1108 ti.auto_delay = tmi.auto_delay;
1109 ti.auto_delay_unit = tmi.auto_delay_unit;
1114 static int compareTitleControlInfo(const void *object1, const void *object2)
1116 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1117 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1120 if (tci1->initial != tci2->initial)
1121 compare_result = (tci1->initial ? -1 : +1);
1122 else if (tci1->sort_priority != tci2->sort_priority)
1123 compare_result = tci1->sort_priority - tci2->sort_priority;
1124 else if (tci1->is_image != tci2->is_image)
1125 compare_result = (tci1->is_image ? -1 : +1);
1127 compare_result = tci1->local_nr - tci2->local_nr;
1129 return compare_result;
1132 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1134 int nr, int sort_priority)
1136 title_controls[num_title_screens].is_image = is_image;
1137 title_controls[num_title_screens].initial = initial;
1138 title_controls[num_title_screens].local_nr = nr;
1139 title_controls[num_title_screens].sort_priority = sort_priority;
1141 title_controls[num_title_screens].first = FALSE; // will be set later
1143 num_title_screens++;
1146 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1150 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1152 int graphic = getTitleScreenGraphic(i, initial);
1153 Bitmap *bitmap = graphic_info[graphic].bitmap;
1154 int sort_priority = graphic_info[graphic].sort_priority;
1157 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1160 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1162 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1163 char *filename = getLevelSetTitleMessageFilename(i, initial);
1164 int sort_priority = tmi->sort_priority;
1166 if (filename != NULL)
1167 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1171 static void InitializeTitleControls(boolean show_title_initial)
1173 num_title_screens = 0;
1175 // 1st step: initialize title screens for game start (only when starting)
1176 if (show_title_initial)
1177 InitializeTitleControls_CheckTitleInfo(TRUE);
1179 // 2nd step: initialize title screens for current level set
1180 InitializeTitleControls_CheckTitleInfo(FALSE);
1182 // sort title screens according to sort_priority and title number
1183 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1184 compareTitleControlInfo);
1186 // mark first title screen
1187 title_controls[0].first = TRUE;
1190 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1192 return (pos != NULL && pos->x != -1 && pos->y != -1);
1195 static boolean visibleTextPos(struct TextPosInfo *pos)
1197 return (pos != NULL && pos->x != -1 && pos->y != -1);
1200 static void InitializeMainControls(void)
1202 boolean local_team_mode = (!network.enabled && setup.team_mode);
1205 // set main control text values to dynamically determined values
1206 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1208 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1209 menu.main.text.first_level.size));
1210 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1211 menu.main.text.last_level.size));
1212 strcpy(main_text_level_number, int2str(level_nr,
1213 menu.main.text.level_number.size));
1215 main_text_level_year = leveldir_current->year;
1216 main_text_level_imported_from = leveldir_current->imported_from;
1217 main_text_level_imported_by = leveldir_current->imported_by;
1218 main_text_level_tested_by = leveldir_current->tested_by;
1220 main_text_title_1 = getConfigProgramTitleString();
1221 main_text_title_2 = getConfigProgramCopyrightString();
1222 main_text_title_3 = getConfigProgramCompanyString();
1224 // set main control screen positions to dynamically determined values
1225 for (i = 0; main_controls[i].nr != -1; i++)
1227 struct MainControlInfo *mci = &main_controls[i];
1229 struct MenuPosInfo *pos_button = mci->pos_button;
1230 struct TextPosInfo *pos_text = mci->pos_text;
1231 struct TextPosInfo *pos_input = mci->pos_input;
1232 char *text = (mci->text ? *mci->text : NULL);
1233 char *input = (mci->input ? *mci->input : NULL);
1234 int button_graphic = mci->button_graphic;
1235 int font_text = (pos_text ? pos_text->font : -1);
1236 int font_input = (pos_input ? pos_input->font : -1);
1238 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1239 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1240 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1241 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1242 int text_chars = (text != NULL ? strlen(text) : 0);
1243 int input_chars = (input != NULL ? strlen(input) : 0);
1246 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1248 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1249 int text_width = font_text_width * text_chars;
1250 int text_height = font_text_height;
1251 int input_width = font_input_width * input_chars;
1252 int input_height = font_input_height;
1254 if (nr == MAIN_CONTROL_NAME)
1256 menu.main.input.name.width = input_width;
1257 menu.main.input.name.height = input_height;
1260 if (pos_button != NULL) // (x/y may be -1/-1 here)
1262 pos_button->width = button_width;
1263 pos_button->height = button_height;
1266 if (pos_text != NULL) // (x/y may be -1/-1 here)
1268 // calculate text size -- needed for text alignment
1269 boolean calculate_text_size = (text != NULL);
1271 if (pos_text->width == -1 || calculate_text_size)
1272 pos_text->width = text_width;
1273 if (pos_text->height == -1 || calculate_text_size)
1274 pos_text->height = text_height;
1276 if (visibleMenuPos(pos_button))
1278 if (pos_text->x == -1)
1279 pos_text->x = pos_button->x + pos_button->width;
1280 if (pos_text->y == -1)
1282 pos_button->y + (pos_button->height - pos_text->height) / 2;
1286 if (pos_input != NULL) // (x/y may be -1/-1 here)
1288 if (visibleTextPos(pos_text))
1290 if (pos_input->x == -1)
1291 pos_input->x = pos_text->x + pos_text->width;
1292 if (pos_input->y == -1)
1293 pos_input->y = pos_text->y;
1296 if (pos_input->width == -1)
1297 pos_input->width = input_width;
1298 if (pos_input->height == -1)
1299 pos_input->height = input_height;
1304 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1305 int graphic, boolean pressed)
1307 struct GraphicInfo *g = &graphic_info[graphic];
1310 int xoffset = (pressed ? g->pressed_xoffset : 0);
1311 int yoffset = (pressed ? g->pressed_yoffset : 0);
1313 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1315 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1316 g->width, g->height, dst_x, dst_y);
1319 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1320 boolean active_input,
1321 boolean pressed_button)
1325 for (i = 0; main_controls[i].nr != -1; i++)
1327 struct MainControlInfo *mci = &main_controls[i];
1329 if (mci->nr == nr || nr == -1)
1331 struct MenuPosInfo *pos_button = mci->pos_button;
1332 struct TextPosInfo *pos_text = mci->pos_text;
1333 struct TextPosInfo *pos_input = mci->pos_input;
1334 char *text = (mci->text ? *mci->text : NULL);
1335 char *input = (mci->input ? *mci->input : NULL);
1336 int button_graphic = mci->button_graphic;
1337 int font_text = (pos_text ? pos_text->font : -1);
1338 int font_input = (pos_input ? pos_input->font : -1);
1342 button_graphic = BUTTON_ACTIVE(button_graphic);
1343 font_text = FONT_ACTIVE(font_text);
1348 font_input = FONT_ACTIVE(font_input);
1351 if (visibleMenuPos(pos_button))
1353 struct MenuPosInfo *pos = pos_button;
1354 int x = mSX + pos->x;
1355 int y = mSY + pos->y;
1357 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1358 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1361 if (visibleTextPos(pos_text) && text != NULL)
1363 struct TextPosInfo *pos = pos_text;
1364 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1365 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1368 // (check why/if this is needed)
1369 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1371 DrawText(x, y, text, font_text);
1374 if (visibleTextPos(pos_input) && input != NULL)
1376 struct TextPosInfo *pos = pos_input;
1377 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1378 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1381 // (check why/if this is needed)
1382 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1384 DrawText(x, y, input, font_input);
1390 static void DrawCursorAndText_Main(int nr, boolean active_text,
1391 boolean pressed_button)
1393 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1397 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1398 boolean pressed_button)
1400 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1404 static struct MainControlInfo *getMainControlInfo(int nr)
1408 for (i = 0; main_controls[i].nr != -1; i++)
1409 if (main_controls[i].nr == nr)
1410 return &main_controls[i];
1415 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1420 int rect_x = ALIGNED_TEXT_XPOS(rect);
1421 int rect_y = ALIGNED_TEXT_YPOS(rect);
1423 return (x >= rect_x && x < rect_x + rect->width &&
1424 y >= rect_y && y < rect_y + rect->height);
1427 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1432 int rect_x = ALIGNED_TEXT_XPOS(rect);
1433 int rect_y = ALIGNED_TEXT_YPOS(rect);
1436 Debug("screens:insideTextPosRect",
1437 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1438 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1439 (x >= rect_x && x < rect_x + rect->width &&
1440 y >= rect_y && y < rect_y + rect->height));
1443 return (x >= rect_x && x < rect_x + rect->width &&
1444 y >= rect_y && y < rect_y + rect->height);
1447 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1449 int rect_width = preview->xsize * preview->tile_size;
1450 int rect_height = preview->ysize * preview->tile_size;
1451 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1452 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1454 return (x >= rect_x && x < rect_x + rect_width &&
1455 y >= rect_y && y < rect_y + rect_height);
1458 static void AdjustScrollbar(int id, int items_max, int items_visible,
1461 struct GadgetInfo *gi = screen_gadget[id];
1463 if (item_position > items_max - items_visible)
1464 item_position = items_max - items_visible;
1466 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1467 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1468 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1471 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1473 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1477 static void clearMenuListArea(void)
1479 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1481 // correct scrollbar position if placed outside menu (playfield) area
1482 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1483 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1485 // clear menu list area, but not title or scrollbar
1486 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1487 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1489 // special compatibility handling for "Snake Bite" graphics set
1490 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1491 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1492 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1495 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1497 static int cursor_array[MAX_LEV_FIELDY];
1498 int x = amSX + TILEX * xpos;
1499 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1504 cursor_array[ypos] = graphic;
1506 graphic = cursor_array[ypos];
1510 graphic = BUTTON_ACTIVE(graphic);
1512 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1513 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1516 static void initCursor(int ypos, int graphic)
1518 drawCursorExt(0, ypos, FALSE, graphic);
1521 static void drawCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static void drawCursorXY(int xpos, int ypos, int graphic)
1528 drawCursorExt(xpos, ypos, FALSE, graphic);
1531 static void drawChooseTreeCursor(int ypos, boolean active)
1533 drawCursorExt(0, ypos, active, -1);
1536 static int getChooseTreeEditFont(boolean active)
1538 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1541 static int getChooseTreeEditXPos(int pos)
1543 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1544 int xoffset = (has_scrollbar ? -1 : 0);
1545 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1546 int sx = amSX + xpos * TILEX;
1547 int font_nr = getChooseTreeEditFont(FALSE);
1548 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1550 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1553 static int getChooseTreeEditYPos(int ypos_raw)
1555 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1556 int sy = amSY + ypos * TILEY;
1561 static int getChooseTreeEditXPosReal(int pos)
1563 int xpos = getChooseTreeEditXPos(pos);
1564 int font_nr = getChooseTreeEditFont(FALSE);
1565 int font_xoffset = getFontDrawOffsetX(font_nr);
1567 return xpos + font_xoffset;
1570 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1572 int sx = getChooseTreeEditXPos(POS_LEFT);
1573 int sy = getChooseTreeEditYPos(ypos_raw);
1574 int font_nr = getChooseTreeEditFont(active);
1576 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1579 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1580 int use_global_screens)
1582 char *info_text_title_1 = getInfoScreenTitle_Generic();
1583 char info_text_title_2[MAX_LINE_LEN + 1];
1585 if (num_screens > 1)
1587 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1591 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1592 int text_format_len = strlen(text_format) - strlen("%s");
1593 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1594 int max_name_len = max_text_len - text_format_len;
1595 char name_cut[max_name_len];
1596 char *name_full = (use_global_screens ? getProgramTitleString() :
1597 leveldir_current->name);
1599 snprintf(name_cut, max_name_len, "%s", name_full);
1600 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1603 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1604 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1607 static void DrawTitleScreenImage(int nr, boolean initial)
1609 int graphic = getTitleScreenGraphic(nr, initial);
1610 Bitmap *bitmap = graphic_info[graphic].bitmap;
1611 int draw_masked = graphic_info[graphic].draw_masked;
1612 int width = graphic_info[graphic].width;
1613 int height = graphic_info[graphic].height;
1614 int src_x = graphic_info[graphic].src_x;
1615 int src_y = graphic_info[graphic].src_y;
1621 if (width > WIN_XSIZE)
1623 // image width too large for window => center image horizontally
1624 src_x = (width - WIN_XSIZE) / 2;
1628 if (height > WIN_YSIZE)
1630 // image height too large for window => center image vertically
1631 src_y = (height - WIN_YSIZE) / 2;
1635 // always display title screens centered
1636 dst_x = (WIN_XSIZE - width) / 2;
1637 dst_y = (WIN_YSIZE - height) / 2;
1639 SetDrawBackgroundMask(REDRAW_ALL);
1640 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1642 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1644 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1645 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1647 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1649 redraw_mask = REDRAW_ALL;
1652 static void DrawTitleScreenMessage(int nr, boolean initial)
1654 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1655 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1657 if (filename == NULL)
1660 // force TITLE font on title message screen
1661 SetFontStatus(getTitleMessageGameMode(initial));
1663 // if chars *and* width set to "-1", automatically determine width
1664 if (tmi->chars == -1 && tmi->width == -1)
1665 tmi->width = viewport.window[game_status].width;
1667 // if lines *and* height set to "-1", automatically determine height
1668 if (tmi->lines == -1 && tmi->height == -1)
1669 tmi->height = viewport.window[game_status].height;
1671 // if chars set to "-1", automatically determine by text and font width
1672 if (tmi->chars == -1)
1673 tmi->chars = tmi->width / getFontWidth(tmi->font);
1675 tmi->width = tmi->chars * getFontWidth(tmi->font);
1677 // if lines set to "-1", automatically determine by text and font height
1678 if (tmi->lines == -1)
1679 tmi->lines = tmi->height / getFontHeight(tmi->font);
1681 tmi->height = tmi->lines * getFontHeight(tmi->font);
1683 // if x set to "-1", automatically determine by width and alignment
1685 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1687 // if y set to "-1", automatically determine by height and alignment
1689 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1691 SetDrawBackgroundMask(REDRAW_ALL);
1692 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1694 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1696 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1697 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1698 tmi->autowrap, tmi->centered, tmi->parse_comments);
1703 static void DrawTitleScreen(void)
1705 KeyboardAutoRepeatOff();
1707 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1710 static boolean CheckTitleScreen(boolean levelset_has_changed)
1712 static boolean show_title_initial = TRUE;
1713 boolean show_titlescreen = FALSE;
1715 // needed to be able to skip title screen, if no image or message defined
1716 InitializeTitleControls(show_title_initial);
1718 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1719 show_titlescreen = TRUE;
1721 // show initial title images and messages only once at program start
1722 show_title_initial = FALSE;
1724 return (show_titlescreen && num_title_screens > 0);
1727 void DrawMainMenu(void)
1729 static LevelDirTree *leveldir_last_valid = NULL;
1730 boolean levelset_has_changed = FALSE;
1731 int fade_mask = REDRAW_FIELD;
1733 LimitScreenUpdates(FALSE);
1735 FadeSetLeaveScreen();
1737 // do not fade out here -- function may continue and fade on editor screen
1740 FadeMenuSoundsAndMusic();
1742 ExpireSoundLoops(FALSE);
1744 KeyboardAutoRepeatOn();
1746 audio.sound_deactivated = FALSE;
1750 // needed if last screen was the playing screen, invoked from level editor
1751 if (level_editor_test_game)
1753 CloseDoor(DOOR_CLOSE_ALL);
1755 SetGameStatus(GAME_MODE_EDITOR);
1762 // needed if last screen was the playing screen, invoked from hall of fame
1763 if (score_info_tape_play)
1765 CloseDoor(DOOR_CLOSE_ALL);
1767 SetGameStatus(GAME_MODE_SCOREINFO);
1769 DrawScoreInfo(scores.last_entry_nr);
1774 // reset flag to continue playing next level from hall of fame
1775 scores.continue_playing = FALSE;
1777 // leveldir_current may be invalid (level group, parent link, node copy)
1778 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1780 if (leveldir_current != leveldir_last_valid)
1782 // level setup config may have been loaded to "last played" tree node copy,
1783 // but "leveldir_current" now points to the "original" level set tree node,
1784 // in which case "handicap_level" may still default to the first level
1785 LoadLevelSetup_SeriesInfo();
1787 UpdateLastPlayedLevels_TreeInfo();
1789 levelset_has_changed = TRUE;
1792 // store valid level series information
1793 leveldir_last_valid = leveldir_current;
1795 // store first level of this level set for "level_nr" style animations
1796 SetAnimationFirstLevel(leveldir_current->first_level);
1798 // needed if last screen (level choice) changed graphics, sounds or music
1799 ReloadCustomArtwork(0);
1801 if (CheckTitleScreen(levelset_has_changed))
1803 SetGameStatus(GAME_MODE_TITLE);
1810 if (redraw_mask & REDRAW_ALL)
1811 fade_mask = REDRAW_ALL;
1814 fade_mask = REDRAW_ALL;
1818 // needed if different viewport properties defined for menues
1819 ChangeViewportPropertiesIfNeeded();
1821 SetDrawtoField(DRAW_TO_BACKBUFFER);
1823 // level_nr may have been set to value over handicap with level editor
1824 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1825 level_nr = leveldir_current->handicap_level;
1827 LoadLevel(level_nr);
1828 LoadScore(level_nr);
1830 SaveLevelSetup_SeriesInfo();
1832 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1833 SetDrawDeactivationMask(REDRAW_NONE);
1834 SetDrawBackgroundMask(REDRAW_FIELD);
1836 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1839 if (fade_mask == REDRAW_ALL)
1840 RedrawGlobalBorder();
1845 InitializeMainControls();
1847 DrawCursorAndText_Main(-1, FALSE, FALSE);
1848 DrawPreviewLevelInitial();
1849 DrawNetworkPlayers();
1851 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1854 if (TAPE_IS_EMPTY(tape))
1856 DrawCompleteVideoDisplay();
1858 PlayMenuSoundsAndMusic();
1860 // create gadgets for main menu screen
1861 FreeScreenGadgets();
1862 CreateScreenGadgets();
1864 // may be required if audio buttons shown on tape and changed in setup menu
1866 CreateGameButtons();
1868 // map gadgets for main menu screen
1870 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1871 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1872 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1874 // copy actual game door content to door double buffer for OpenDoor()
1875 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1876 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1878 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1880 DrawMaskedBorder(fade_mask);
1885 // update screen area with special editor door
1886 redraw_mask |= REDRAW_ALL;
1889 SetMouseCursor(CURSOR_DEFAULT);
1891 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1893 SyncEmscriptenFilesystem();
1895 // needed once after program start or after user change
1896 CheckApiServerTasks();
1899 static void gotoTopLevelDir(void)
1901 // move upwards until inside (but not above) top level directory
1902 while (leveldir_current->node_parent &&
1903 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1905 // write a "path" into level tree for easy navigation to last level
1906 if (leveldir_current->node_parent->node_group->cl_first == -1)
1908 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1909 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1910 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1911 int cl_first, cl_cursor;
1913 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1914 cl_cursor = leveldir_pos - cl_first;
1916 leveldir_current->node_parent->node_group->cl_first = cl_first;
1917 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1920 leveldir_current = leveldir_current->node_parent;
1924 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1926 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1928 return (use_frame_counter ? video.frame_counter : Counter());
1931 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1932 struct TitleFadingInfo *fi)
1934 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1937 static void ResetTitleAutoDelay(unsigned int *counter_var,
1938 struct TitleFadingInfo *fi)
1940 *counter_var = getAutoDelayCounter(fi);
1943 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1945 static unsigned int title_delay = 0;
1946 static int title_screen_nr = 0;
1947 static int last_sound = -1, last_music = -1;
1948 boolean return_to_main_menu = FALSE;
1949 struct TitleControlInfo *tci;
1952 if (button == MB_MENU_INITIALIZE)
1955 title_screen_nr = 0;
1956 tci = &title_controls[title_screen_nr];
1958 SetAnimStatus(getTitleAnimMode(tci));
1960 last_sound = SND_UNDEFINED;
1961 last_music = MUS_UNDEFINED;
1963 if (num_title_screens != 0)
1965 FadeSetEnterScreen();
1967 // use individual title fading instead of global "enter screen" fading
1968 fading = getTitleFading(tci);
1971 if (game_status_last_screen == GAME_MODE_INFO)
1973 if (num_title_screens == 0)
1975 // switch game mode from title screen mode back to info screen mode
1976 SetGameStatus(GAME_MODE_INFO);
1978 // store that last screen was info screen, not main menu screen
1979 game_status_last_screen = GAME_MODE_INFO;
1981 DrawInfoScreen_NotAvailable("Title screen information:",
1982 "No title screen for this level set.");
1987 FadeMenuSoundsAndMusic();
1989 FadeOut(REDRAW_ALL);
1991 // title screens may have different window size
1992 ChangeViewportPropertiesIfNeeded();
1994 // only required to update logic for redrawing global border
1998 DrawTitleScreenImage(tci->local_nr, tci->initial);
2000 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2002 sound = getTitleSound(tci);
2003 music = getTitleMusic(tci);
2005 if (sound != last_sound)
2006 PlayMenuSoundExt(sound);
2007 if (music != last_music)
2008 PlayMenuMusicExt(music);
2013 SetMouseCursor(CURSOR_NONE);
2017 ResetTitleAutoDelay(&title_delay, &fading);
2022 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2023 button = MB_MENU_CHOICE;
2025 if (button == MB_MENU_LEAVE)
2027 return_to_main_menu = TRUE;
2029 else if (button == MB_MENU_CHOICE || dx)
2031 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2033 SetGameStatus(GAME_MODE_INFO);
2035 info_mode = INFO_MODE_MAIN;
2043 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2045 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2047 tci = &title_controls[title_screen_nr];
2049 SetAnimStatus(getTitleAnimMode(tci));
2051 sound = getTitleSound(tci);
2052 music = getTitleMusic(tci);
2054 if (last_sound != SND_UNDEFINED && sound != last_sound)
2055 FadeSound(last_sound);
2056 if (last_music != MUS_UNDEFINED && music != last_music)
2059 fading = getTitleFading(tci);
2061 FadeOut(REDRAW_ALL);
2064 DrawTitleScreenImage(tci->local_nr, tci->initial);
2066 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2068 sound = getTitleSound(tci);
2069 music = getTitleMusic(tci);
2071 if (sound != last_sound)
2072 PlayMenuSoundExt(sound);
2073 if (music != last_music)
2074 PlayMenuMusicExt(music);
2081 ResetTitleAutoDelay(&title_delay, &fading);
2085 FadeMenuSoundsAndMusic();
2087 return_to_main_menu = TRUE;
2091 if (return_to_main_menu)
2093 SetMouseCursor(CURSOR_DEFAULT);
2095 // force full menu screen redraw after displaying title screens
2096 redraw_mask = REDRAW_ALL;
2098 if (game_status_last_screen == GAME_MODE_INFO)
2100 SetGameStatus(GAME_MODE_INFO);
2102 info_mode = INFO_MODE_MAIN;
2106 else // default: return to main menu
2108 SetGameStatus(GAME_MODE_MAIN);
2115 static void HandleMainMenu_ToggleTeamMode(void)
2117 setup.team_mode = !setup.team_mode;
2119 InitializeMainControls();
2120 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2122 DrawPreviewPlayers();
2125 static void HandleMainMenu_SelectLevel(int step, int direction,
2126 int selected_level_nr)
2128 int old_level_nr = level_nr;
2131 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2132 new_level_nr = selected_level_nr;
2134 new_level_nr = old_level_nr + step * direction;
2136 if (new_level_nr < leveldir_current->first_level)
2137 new_level_nr = leveldir_current->first_level;
2138 if (new_level_nr > leveldir_current->last_level)
2139 new_level_nr = leveldir_current->last_level;
2141 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2143 // skipping levels is only allowed when trying to skip single level
2144 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2145 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2147 leveldir_current->handicap_level++;
2148 SaveLevelSetup_SeriesInfo();
2151 new_level_nr = leveldir_current->handicap_level;
2154 if (new_level_nr != old_level_nr)
2156 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2158 PlaySound(SND_MENU_ITEM_SELECTING);
2160 level_nr = new_level_nr;
2162 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2163 int2str(level_nr, menu.main.text.level_number.size),
2164 mci->pos_text->font);
2166 LoadLevel(level_nr);
2167 DrawPreviewLevelInitial();
2171 DrawCompleteVideoDisplay();
2173 SaveLevelSetup_SeriesInfo();
2175 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2177 // force redraw of playfield area (may be reset at this point)
2178 redraw_mask |= REDRAW_FIELD;
2182 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2184 static int choice = MAIN_CONTROL_GAME;
2185 static boolean button_pressed_last = FALSE;
2186 boolean button_pressed = FALSE;
2188 int i = 0; // needed to prevent compiler warning due to bad code below
2190 if (button == MB_MENU_INITIALIZE)
2192 DrawCursorAndText_Main(choice, TRUE, FALSE);
2197 if (mx || my) // mouse input
2201 for (i = 0; main_controls[i].nr != -1; i++)
2203 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2204 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2205 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2207 pos = main_controls[i].nr;
2213 // check if level preview was clicked
2214 if (insidePreviewRect(&preview, mx - SX, my - SY))
2215 pos = MAIN_CONTROL_GAME;
2217 // handle pressed/unpressed state for active/inactive menu buttons
2218 // (if pos != -1, "i" contains index position corresponding to "pos")
2220 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2221 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2222 button_pressed = TRUE;
2224 if (button_pressed != button_pressed_last)
2226 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2229 PlaySound(SND_MENU_BUTTON_PRESSING);
2231 PlaySound(SND_MENU_BUTTON_RELEASING);
2234 else if (dx || dy) // keyboard input
2236 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2237 choice == MAIN_CONTROL_SETUP))
2238 button = MB_MENU_CHOICE;
2243 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2245 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2247 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2249 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2251 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2253 CloseDoor(DOOR_CLOSE_2);
2255 SetGameStatus(GAME_MODE_LEVELNR);
2257 DrawChooseLevelNr();
2259 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2265 PlaySound(SND_MENU_ITEM_ACTIVATING);
2267 DrawCursorAndText_Main(choice, FALSE, FALSE);
2268 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2274 if (choice == MAIN_CONTROL_NAME)
2276 // special case: cursor left or right pressed -- toggle team mode
2277 HandleMainMenu_ToggleTeamMode();
2279 else if (choice != MAIN_CONTROL_INFO &&
2280 choice != MAIN_CONTROL_SETUP)
2282 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2288 PlaySound(SND_MENU_ITEM_SELECTING);
2290 if (pos == MAIN_CONTROL_NAME)
2293 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2295 // special case: menu text "name/team" clicked -- toggle team mode
2296 HandleMainMenu_ToggleTeamMode();
2300 if (setup.multiple_users)
2302 CloseDoor(DOOR_CLOSE_2);
2304 SetGameStatus(GAME_MODE_NAMES);
2306 DrawChoosePlayerName();
2310 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2316 else if (pos == MAIN_CONTROL_LEVELS)
2320 CloseDoor(DOOR_CLOSE_2);
2322 SetGameStatus(GAME_MODE_LEVELS);
2324 SaveLevelSetup_LastSeries();
2325 SaveLevelSetup_SeriesInfo();
2327 // restore level set if chosen from "last played level set" menu
2328 RestoreLastPlayedLevels(&leveldir_current);
2330 if (setup.internal.choose_from_top_leveldir)
2333 DrawChooseLevelSet();
2336 else if (pos == MAIN_CONTROL_SCORES)
2338 CloseDoor(DOOR_CLOSE_2);
2340 SetGameStatus(GAME_MODE_SCORES);
2342 DrawHallOfFame(level_nr);
2344 else if (pos == MAIN_CONTROL_EDITOR)
2346 if (leveldir_current->readonly &&
2347 setup.editor.show_read_only_warning)
2348 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2350 CloseDoor(DOOR_CLOSE_ALL);
2352 SetGameStatus(GAME_MODE_EDITOR);
2354 FadeSetEnterScreen();
2358 else if (pos == MAIN_CONTROL_INFO)
2360 CloseDoor(DOOR_CLOSE_2);
2362 SetGameStatus(GAME_MODE_INFO);
2364 info_mode = INFO_MODE_MAIN;
2368 else if (pos == MAIN_CONTROL_GAME)
2370 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2372 else if (pos == MAIN_CONTROL_SETUP)
2374 CloseDoor(DOOR_CLOSE_2);
2376 SetGameStatus(GAME_MODE_SETUP);
2378 setup_mode = SETUP_MODE_MAIN;
2382 else if (pos == MAIN_CONTROL_QUIT)
2384 SaveLevelSetup_LastSeries();
2385 SaveLevelSetup_SeriesInfo();
2387 #if defined(PLATFORM_EMSCRIPTEN)
2388 Request("Close the browser window to quit!", REQ_CONFIRM);
2390 if (!setup.ask_on_quit_program ||
2391 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2392 SetGameStatus(GAME_MODE_QUIT);
2398 button_pressed_last = button_pressed;
2402 // ============================================================================
2403 // info screen functions
2404 // ============================================================================
2406 static struct TokenInfo *info_info;
2407 static int num_info_info; // number of info entries shown on screen
2408 static int max_info_info; // total number of info entries in list
2410 static void execInfoTitleScreen(void)
2412 info_mode = INFO_MODE_TITLE;
2417 static void execInfoElements(void)
2419 info_mode = INFO_MODE_ELEMENTS;
2424 static void execInfoMusic(void)
2426 info_mode = INFO_MODE_MUSIC;
2431 static void execInfoCredits(void)
2433 info_mode = INFO_MODE_CREDITS;
2438 static void execInfoProgram(void)
2440 info_mode = INFO_MODE_PROGRAM;
2445 static void execInfoVersion(void)
2447 info_mode = INFO_MODE_VERSION;
2452 static void execInfoLevelSet(void)
2454 info_mode = INFO_MODE_LEVELSET;
2459 static void execExitInfo(void)
2461 SetGameStatus(GAME_MODE_MAIN);
2466 static struct TokenInfo info_info_main[] =
2468 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2469 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2470 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2471 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2472 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2473 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2474 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2475 { TYPE_EMPTY, NULL, "" },
2476 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2481 static int getMenuTextFont(int type)
2483 if (type & (TYPE_SWITCH |
2497 static struct TokenInfo *setup_info;
2498 static struct TokenInfo setup_info_input[];
2500 static struct TokenInfo *menu_info;
2502 static void PlayInfoSound(void)
2504 int info_sound = getInfoScreenBackgroundSound_Generic();
2505 char *next_sound = getSoundInfoEntryFilename(info_sound);
2507 if (next_sound != NULL)
2508 PlayMenuSoundExt(info_sound);
2513 static void PlayInfoSoundIfLoop(void)
2515 int info_sound = getInfoScreenBackgroundSound_Generic();
2516 char *next_sound = getSoundInfoEntryFilename(info_sound);
2518 if (next_sound != NULL)
2519 PlayMenuSoundIfLoopExt(info_sound);
2521 PlayMenuSoundIfLoop();
2524 static void PlayInfoMusic(void)
2526 int info_music = getInfoScreenBackgroundMusic_Generic();
2527 char *curr_music = getCurrentlyPlayingMusicFilename();
2528 char *next_music = getMusicInfoEntryFilename(info_music);
2530 if (next_music != NULL)
2532 // play music if info screen music differs from current music
2533 if (!strEqual(curr_music, next_music))
2534 PlayMenuMusicExt(info_music);
2538 // only needed if info screen was directly invoked from main menu
2543 static void PlayInfoSoundsAndMusic(void)
2549 static void FadeInfoSounds(void)
2554 static void FadeInfoMusic(void)
2556 int info_music = getInfoScreenBackgroundMusic_Generic();
2557 char *curr_music = getCurrentlyPlayingMusicFilename();
2558 char *next_music = getMusicInfoEntryFilename(info_music);
2560 if (next_music != NULL)
2562 // fade music if info screen music differs from current music
2563 if (!strEqual(curr_music, next_music))
2568 static void FadeInfoSoundsAndMusic(void)
2574 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2575 int screen_pos, int menu_info_pos_raw,
2578 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2579 struct TokenInfo *ti = &token_info[pos];
2580 int xpos = MENU_SCREEN_START_XPOS;
2581 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2582 int font_nr = getMenuTextFont(ti->type);
2584 if (setup_mode == SETUP_MODE_INPUT)
2585 font_nr = FONT_MENU_1;
2588 font_nr = FONT_ACTIVE(font_nr);
2590 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2592 if (ti->type & ~TYPE_SKIP_ENTRY)
2593 drawCursor(screen_pos, active);
2596 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2599 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2602 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2605 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2608 static char *window_size_text;
2609 static char *scaling_type_text;
2610 static char *network_server_text;
2612 static void drawSetupValue(int, int);
2614 static void drawMenuInfoList(int first_entry, int num_page_entries,
2615 int max_page_entries)
2619 if (first_entry + num_page_entries > max_page_entries)
2622 clearMenuListArea();
2624 for (i = 0; i < num_page_entries; i++)
2626 int menu_info_pos = first_entry + i;
2627 struct TokenInfo *si = &menu_info[menu_info_pos];
2628 void *value_ptr = si->value;
2630 // set some entries to "unchangeable" according to other variables
2631 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2632 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2633 (value_ptr == &setup.sound_music && !audio.music_available) ||
2634 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2635 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2636 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2637 si->type |= TYPE_GHOSTED;
2639 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2640 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2641 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2642 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2643 else if (si->type & ~TYPE_SKIP_ENTRY)
2644 initCursor(i, IMG_MENU_BUTTON);
2646 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2648 if (si->type & TYPE_STRING)
2652 if (value_ptr == &network_server_text)
2653 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2655 if (gadget_id != -1)
2657 struct GadgetInfo *gi = screen_gadget[gadget_id];
2658 int xpos = MENU_SCREEN_START_XPOS;
2659 int ypos = MENU_SCREEN_START_YPOS + i;
2660 int x = mSX + xpos * 32;
2661 int y = mSY + ypos * 32;
2663 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2667 if (si->type & TYPE_VALUE &&
2668 menu_info == setup_info)
2669 drawSetupValue(i, menu_info_pos);
2673 static void DrawInfoScreen_Main(void)
2675 int fade_mask = REDRAW_FIELD;
2678 // (needed after displaying info sub-screens directly from main menu)
2679 if (info_screens_from_main)
2681 info_screens_from_main = FALSE;
2683 SetGameStatus(GAME_MODE_MAIN);
2690 if (redraw_mask & REDRAW_ALL)
2691 fade_mask = REDRAW_ALL;
2694 fade_mask = REDRAW_ALL;
2697 FadeMenuSoundsAndMusic();
2699 FreeScreenGadgets();
2700 CreateScreenGadgets();
2702 // (needed after displaying title screens which disable auto repeat)
2703 KeyboardAutoRepeatOn();
2705 FadeSetLeaveScreen();
2709 // needed if different viewport properties defined for info screen
2710 ChangeViewportPropertiesIfNeeded();
2712 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2716 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2718 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2720 info_info = info_info_main;
2722 // use modified info screen info without info screen entries marked as hidden
2723 info_info = getSetupInfoFinal(info_info);
2725 // determine maximal number of info entries that can be displayed on screen
2727 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2730 // determine maximal number of info entries available for menu of info screen
2732 for (i = 0; info_info[i].type != 0; i++)
2735 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2737 MapScreenGadgets(max_info_info);
2739 PlayMenuSoundsAndMusic();
2741 DrawMaskedBorder(fade_mask);
2746 static void changeSetupValue(int, int, int);
2748 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2749 int mode, int num_page_entries,
2750 int max_page_entries)
2752 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2753 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2754 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2755 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2756 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2757 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2758 int *num_page_entries_last = num_page_entries_all_last[game_status];
2759 int *choice_store = choice_stores[game_status];
2760 int *first_entry_store = first_entry_stores[game_status];
2761 int choice = choice_store[mode]; // starts with 0
2762 int first_entry = first_entry_store[mode]; // starts with 0
2764 int y = choice - first_entry;
2766 boolean position_set_by_scrollbar = (dx == 999);
2767 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2770 if (button == MB_MENU_INITIALIZE)
2772 // check if number of menu page entries has changed (may happen by change
2773 // of custom artwork definition value for 'list_size' for this menu screen)
2774 // (in this case, the last menu position most probably has to be corrected)
2775 if (num_page_entries != num_page_entries_last[mode])
2777 choice_store[mode] = first_entry_store[mode] = 0;
2779 choice = first_entry = 0;
2782 num_page_entries_last[mode] = num_page_entries;
2785 // advance to first valid menu entry
2786 while (choice < num_page_entries &&
2787 menu_info[choice].type & TYPE_SKIP_ENTRY)
2790 if (position_set_by_scrollbar)
2791 first_entry = first_entry_store[mode] = dy;
2793 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2794 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2796 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2798 if (choice < first_entry)
2800 choice = first_entry;
2802 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2805 else if (choice > first_entry + num_page_entries - 1)
2807 choice = first_entry + num_page_entries - 1;
2809 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2813 choice_store[mode] = choice;
2815 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2819 else if (button == MB_MENU_LEAVE)
2821 PlaySound(SND_MENU_ITEM_SELECTING);
2823 for (i = 0; i < max_page_entries; i++)
2825 if (menu_info[i].type & TYPE_LEAVE_MENU)
2827 void (*menu_callback_function)(void) = menu_info[i].value;
2831 menu_callback_function();
2833 break; // absolutely needed because function changes 'menu_info'!
2840 if (mx || my) // mouse input
2842 x = (mx - mSX) / 32;
2843 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2845 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2847 // move cursor instead of scrolling when already at start/end of list
2848 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2850 else if (dy == +1 * SCROLL_LINE &&
2851 first_entry + num_page_entries == max_page_entries)
2854 // handle scrolling screen one line or page
2856 y + dy > num_page_entries - 1)
2858 boolean redraw = FALSE;
2860 if (ABS(dy) == SCROLL_PAGE)
2861 step = num_page_entries - 1;
2863 if (dy < 0 && first_entry > 0)
2865 // scroll page/line up
2867 first_entry -= step;
2868 if (first_entry < 0)
2873 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2875 // scroll page/line down
2877 first_entry += step;
2878 if (first_entry + num_page_entries > max_page_entries)
2879 first_entry = MAX(0, max_page_entries - num_page_entries);
2886 choice += first_entry - first_entry_store[mode];
2888 if (choice < first_entry)
2890 choice = first_entry;
2892 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2895 else if (choice > first_entry + num_page_entries - 1)
2897 choice = first_entry + num_page_entries - 1;
2899 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2902 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2906 if (choice < first_entry ||
2907 choice > first_entry + num_page_entries - 1)
2908 first_entry += SIGN(dy);
2911 first_entry_store[mode] = first_entry;
2912 choice_store[mode] = choice;
2914 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2916 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2918 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2919 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2927 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2929 if (menu_info[choice].type & menu_navigation_type ||
2930 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2931 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2932 menu_info[choice].type & TYPE_PLAYER)
2933 button = MB_MENU_CHOICE;
2938 // jump to next non-empty menu entry (up or down)
2939 while (first_entry + y > 0 &&
2940 first_entry + y < max_page_entries - 1 &&
2941 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2944 if (!IN_VIS_MENU(x, y))
2946 choice += y - y_old;
2948 if (choice < first_entry)
2949 first_entry = choice;
2950 else if (choice > first_entry + num_page_entries - 1)
2951 first_entry = choice - num_page_entries + 1;
2953 if (first_entry >= 0 &&
2954 first_entry + num_page_entries <= max_page_entries)
2956 first_entry_store[mode] = first_entry;
2958 if (choice < first_entry)
2959 choice = first_entry;
2960 else if (choice > first_entry + num_page_entries - 1)
2961 choice = first_entry + num_page_entries - 1;
2963 choice_store[mode] = choice;
2965 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2967 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2969 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2970 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2977 if (!anyScrollbarGadgetActive() &&
2978 IN_VIS_MENU(x, y) &&
2979 mx < mx_right_border &&
2980 y >= 0 && y < num_page_entries)
2984 if (first_entry + y != choice &&
2985 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2987 PlaySound(SND_MENU_ITEM_ACTIVATING);
2989 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2990 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2992 choice = choice_store[mode] = first_entry + y;
2996 PlaySound(SND_MENU_ITEM_SELECTING);
2998 for (i = 0; menu_info[i].type != 0; i++)
3000 if (menu_info[i].type & TYPE_LEAVE_MENU)
3002 void (*menu_callback_function)(void) = menu_info[i].value;
3006 menu_callback_function();
3008 // absolutely needed because function changes 'menu_info'!
3016 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3018 PlaySound(SND_MENU_ITEM_SELECTING);
3020 // when selecting key headline, execute function for key value change
3021 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3022 menu_info[first_entry + y + 1].type & TYPE_KEY)
3025 // when selecting string value, execute function for list selection
3026 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3027 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3030 // when selecting string value, execute function for text input gadget
3031 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3032 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3035 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3037 void (*menu_callback_function)(void) =
3038 menu_info[first_entry + y].value;
3040 FadeSetFromType(menu_info[first_entry + y].type);
3042 menu_callback_function();
3044 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3046 void (*gadget_callback_function)(void) =
3047 menu_info[first_entry + y].value;
3049 gadget_callback_function();
3051 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3052 menu_info == setup_info)
3054 changeSetupValue(y, first_entry + y, dx);
3060 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3062 menu_info = info_info;
3064 HandleMenuScreen(mx, my, dx, dy, button,
3065 info_mode, num_info_info, max_info_info);
3068 static int getMenuFontSpacing(int spacing_height, int font_nr)
3070 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3072 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3076 static int getMenuTextSpacing(int spacing_height, int font_nr)
3078 return (getMenuFontSpacing(spacing_height, font_nr) +
3079 EXTRA_SPACING(game_status));
3082 static int getMenuTextStep(int spacing_height, int font_nr)
3084 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3087 static int getHeadlineSpacing(void)
3089 // special compatibility handling for "R'n'D jue 2022" game editions
3090 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3091 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3092 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3093 menu.headline1_spacing_info[info_mode]);
3094 int font = MENU_INFO_FONT_TITLE;
3096 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3099 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3101 int font_error = FONT_TEXT_2;
3102 int font_foot = MENU_INFO_FONT_FOOT;
3103 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3104 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3106 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3108 FadeOut(REDRAW_FIELD);
3112 DrawInfoScreen_Headline(0, 1, FALSE);
3114 DrawTextSCentered(ystart, font_error, text_error);
3115 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3117 FadeIn(REDRAW_FIELD);
3120 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3122 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3123 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3124 int font_foot = MENU_INFO_FONT_FOOT;
3125 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3126 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3127 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3128 int ystep = MENU_SCREEN_INFO_YSTEP;
3129 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3130 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3131 int yoffset = (row_height - tilesize) / 2;
3132 int element, action, direction;
3140 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3141 infoscreen_step[i] = infoscreen_frame[i] = 0;
3143 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3149 while (helpanim_info[j].element != HELPANIM_LIST_END)
3151 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3156 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3165 int ypos = i - start;
3166 int ystart_pos = ystart + ypos * ystep + yoffset;
3168 j += infoscreen_step[ypos];
3170 element = helpanim_info[j].element;
3171 action = helpanim_info[j].action;
3172 direction = helpanim_info[j].direction;
3175 element = EL_UNKNOWN;
3177 if (action != -1 && direction != -1)
3178 graphic = el_act_dir2img(element, action, direction);
3179 else if (action != -1)
3180 graphic = el_act2img(element, action);
3181 else if (direction != -1)
3182 graphic = el_dir2img(element, direction);
3184 graphic = el2img(element);
3186 delay = helpanim_info[j++].delay;
3191 if (infoscreen_frame[ypos] == 0)
3194 infoscreen_frame[ypos] = delay - 1;
3198 sync_frame = delay - infoscreen_frame[ypos];
3199 infoscreen_frame[ypos]--;
3202 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3204 if (!infoscreen_frame[ypos])
3205 infoscreen_step[ypos] = 0;
3209 if (!infoscreen_frame[ypos])
3210 infoscreen_step[ypos]++;
3211 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3217 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3218 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3219 graphic, sync_frame, tilesize, USE_MASKING);
3222 DrawInfoScreen_HelpText(element, action, direction, ypos);
3227 redraw_mask |= REDRAW_FIELD;
3232 static char *getHelpText(int element, int action, int direction)
3234 char token[MAX_LINE_LEN];
3236 strcpy(token, element_info[element].token_name);
3239 strcat(token, element_action_info[action].suffix);
3241 if (direction != -1)
3242 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3244 return getHashEntry(helptext_info, token);
3247 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3249 int font_nr = FONT_INFO_ELEMENTS;
3250 int font_width = getFontWidth(font_nr);
3251 int font_height = getFontHeight(font_nr);
3252 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3253 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3254 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3255 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3256 int line_height = font_height + line_spacing;
3257 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3258 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3259 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3260 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3261 int ystep = MENU_SCREEN_INFO_YSTEP;
3262 int pad_left = xstart - SX;
3263 int pad_right = right_spacing;
3264 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3265 int max_lines_per_text = (row_height + line_spacing) / line_height;
3267 boolean autowrap = TRUE;
3268 boolean centered = FALSE;
3269 boolean parse_comments = FALSE;
3271 if (action != -1 && direction != -1) // element.action.direction
3272 text = getHelpText(element, action, direction);
3274 if (text == NULL && action != -1) // element.action
3275 text = getHelpText(element, action, -1);
3277 if (text == NULL && direction != -1) // element.direction
3278 text = getHelpText(element, -1, direction);
3280 if (text == NULL) // base element
3281 text = getHelpText(element, -1, -1);
3283 if (text == NULL) // not found
3284 text = "No description available";
3286 DisableDrawingText();
3288 // first get number of text lines to calculate offset for centering text
3289 int num_lines_printed =
3290 DrawTextBuffer(0, 0, text, font_nr,
3291 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3292 autowrap, centered, parse_comments);
3294 EnableDrawingText();
3296 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3297 int yoffset = (row_height - size_lines_printed) / 2;
3299 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3300 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3301 autowrap, centered, parse_comments);
3304 static void DrawInfoScreen_TitleScreen(void)
3306 SetGameStatus(GAME_MODE_TITLE);
3313 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3315 HandleTitleScreen(0, 0, dx, dy, button);
3318 static void DrawInfoScreen_Elements(void)
3320 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3323 FadeInfoSoundsAndMusic();
3325 FadeOut(REDRAW_FIELD);
3330 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3332 PlayInfoSoundsAndMusic();
3334 FadeIn(REDRAW_FIELD);
3337 void HandleInfoScreen_Elements(int dx, int dy, int button)
3339 static DelayCounter info_delay = { 0 };
3340 static int num_anims;
3341 static int num_pages;
3343 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3346 info_delay.value = GameFrameDelay;
3348 if (button == MB_MENU_INITIALIZE)
3350 boolean new_element = TRUE;
3354 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3356 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3358 else if (new_element)
3361 new_element = FALSE;
3365 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3369 if (button == MB_MENU_LEAVE)
3371 PlaySound(SND_MENU_ITEM_SELECTING);
3373 info_mode = INFO_MODE_MAIN;
3378 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3380 if (button != MB_MENU_INITIALIZE)
3382 PlaySound(SND_MENU_ITEM_SELECTING);
3384 page += (dx < 0 ? -1 : +1);
3387 if (page < 0 || page >= num_pages)
3389 FadeInfoSoundsAndMusic();
3391 info_mode = INFO_MODE_MAIN;
3397 if (button != MB_MENU_INITIALIZE)
3398 FadeSetNextScreen();
3400 if (button != MB_MENU_INITIALIZE)
3401 FadeOut(REDRAW_FIELD);
3405 DrawInfoScreen_Headline(page, num_pages, TRUE);
3406 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3408 if (button != MB_MENU_INITIALIZE)
3409 FadeIn(REDRAW_FIELD);
3413 if (DelayReached(&info_delay))
3414 if (page < num_pages)
3415 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3417 PlayInfoSoundIfLoop();
3421 static void DrawInfoScreen_Music(void)
3423 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3427 FadeOut(REDRAW_FIELD);
3431 DrawInfoScreen_Headline(0, 1, TRUE);
3435 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3437 FadeIn(REDRAW_FIELD);
3440 void HandleInfoScreen_Music(int dx, int dy, int button)
3442 static struct MusicFileInfo *list = NULL;
3443 static int num_screens = 0;
3444 static int screen_nr = 0;
3445 int font_title = MENU_INFO_FONT_TITLE;
3446 int font_head = MENU_INFO_FONT_HEAD;
3447 int font_text = MENU_INFO_FONT_TEXT;
3448 int font_foot = MENU_INFO_FONT_FOOT;
3449 int spacing_head = menu.headline2_spacing_info[info_mode];
3450 int ystep_head = getMenuTextStep(spacing_head, font_head);
3451 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3452 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3454 if (button == MB_MENU_INITIALIZE)
3456 struct MusicFileInfo *list_ptr = music_file_info;
3461 while (list_ptr != NULL)
3463 list_ptr = list_ptr->next;
3467 list = music_file_info;
3471 FadeMenuSoundsAndMusic();
3475 DrawInfoScreen_Headline(0, 1, TRUE);
3477 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3478 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3484 if (button == MB_MENU_LEAVE)
3486 PlaySound(SND_MENU_ITEM_SELECTING);
3488 FadeMenuSoundsAndMusic();
3490 info_mode = INFO_MODE_MAIN;
3495 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3497 if (button != MB_MENU_INITIALIZE)
3499 PlaySound(SND_MENU_ITEM_SELECTING);
3503 list = (dx < 0 ? list->prev : list->next);
3504 screen_nr += (dx < 0 ? -1 : +1);
3510 FadeMenuSoundsAndMusic();
3512 info_mode = INFO_MODE_MAIN;
3518 FadeMenuSoundsAndMusic();
3520 if (list != music_file_info)
3521 FadeSetNextScreen();
3523 if (button != MB_MENU_INITIALIZE)
3524 FadeOut(REDRAW_FIELD);
3528 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3532 int sound = list->music;
3534 if (IS_LOOP_SOUND(sound))
3535 PlaySoundLoop(sound);
3541 int music = list->music;
3543 if (IS_LOOP_MUSIC(music))
3544 PlayMusicLoop(music);
3549 if (!strEqual(list->title, UNKNOWN_NAME))
3551 if (!strEqual(list->title_header, UNKNOWN_NAME))
3552 DrawTextSCentered(ystart, font_head, list->title_header);
3554 DrawTextSCentered(ystart, font_head, "Track");
3556 ystart += ystep_head;
3558 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3559 ystart += ystep_head;
3562 if (!strEqual(list->artist, UNKNOWN_NAME))
3564 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3565 DrawTextSCentered(ystart, font_head, list->artist_header);
3567 DrawTextSCentered(ystart, font_head, "by");
3569 ystart += ystep_head;
3571 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3572 ystart += ystep_head;
3575 if (!strEqual(list->album, UNKNOWN_NAME))
3577 if (!strEqual(list->album_header, UNKNOWN_NAME))
3578 DrawTextSCentered(ystart, font_head, list->album_header);
3580 DrawTextSCentered(ystart, font_head, "from the album");
3582 ystart += ystep_head;
3584 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3585 ystart += ystep_head;
3588 if (!strEqual(list->year, UNKNOWN_NAME))
3590 if (!strEqual(list->year_header, UNKNOWN_NAME))
3591 DrawTextSCentered(ystart, font_head, list->year_header);
3593 DrawTextSCentered(ystart, font_head, "from the year");
3595 ystart += ystep_head;
3597 DrawTextFCentered(ystart, font_text, "%s", list->year);
3598 ystart += ystep_head;
3601 if (!strEqual(list->played, UNKNOWN_NAME))
3603 if (!strEqual(list->played_header, UNKNOWN_NAME))
3604 DrawTextSCentered(ystart, font_head, list->played_header);
3606 DrawTextSCentered(ystart, font_head, "played in");
3608 ystart += ystep_head;
3610 DrawTextFCentered(ystart, font_text, "%s", list->played);
3611 ystart += ystep_head;
3613 else if (!list->is_sound)
3615 int music_level_nr = -1;
3618 // check if this music is configured for a certain level
3619 for (i = leveldir_current->first_level;
3620 i <= leveldir_current->last_level; i++)
3622 // (special case: "list->music" may be negative for unconfigured music)
3623 if (levelset.music[i] != MUS_UNDEFINED &&
3624 levelset.music[i] == list->music)
3632 if (music_level_nr != -1)
3634 if (!strEqual(list->played_header, UNKNOWN_NAME))
3635 DrawTextSCentered(ystart, font_head, list->played_header);
3637 DrawTextSCentered(ystart, font_head, "played in");
3639 ystart += ystep_head;
3641 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3642 ystart += ystep_head;
3646 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3648 if (button != MB_MENU_INITIALIZE)
3649 FadeIn(REDRAW_FIELD);
3652 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3653 PlaySoundLoop(list->music);
3656 static void DrawInfoScreen_Version(void)
3658 int font_head = MENU_INFO_FONT_HEAD;
3659 int font_text = MENU_INFO_FONT_TEXT;
3660 int font_foot = MENU_INFO_FONT_FOOT;
3661 int spacing_head = menu.headline2_spacing_info[info_mode];
3662 int spacing_para = menu.paragraph_spacing_info[info_mode];
3663 int spacing_line = menu.line_spacing_info[info_mode];
3664 int xstep = getFontWidth(font_text);
3665 int ystep_head = getMenuTextStep(spacing_head, font_head);
3666 int ystep_para = getMenuTextStep(spacing_para, font_text);
3667 int ystep_line = getMenuTextStep(spacing_line, font_text);
3668 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3669 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3670 int xstart1 = mSX - SX + 2 * xstep;
3671 int xstart2 = mSX - SX + 18 * xstep;
3672 int xstart3 = mSX - SX + 28 * xstep;
3673 SDL_version sdl_version_compiled;
3674 const SDL_version *sdl_version_linked;
3675 int driver_name_len = 10;
3676 SDL_version sdl_version_linked_ext;
3677 const char *driver_name = NULL;
3679 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3682 FadeInfoSoundsAndMusic();
3684 FadeOut(REDRAW_FIELD);
3688 DrawInfoScreen_Headline(0, 1, TRUE);
3690 DrawTextF(xstart1, ystart, font_head, "Name");
3691 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3692 ystart += ystep_line;
3694 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3696 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3697 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3698 ystart += ystep_line;
3700 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3701 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3702 ystart += ystep_line;
3706 DrawTextF(xstart1, ystart, font_head, "Version");
3707 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3708 ystart += ystep_line;
3711 DrawTextF(xstart1, ystart, font_head, "Platform");
3712 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3714 PLATFORM_XX_BIT_STRING);
3715 ystart += ystep_line;
3717 DrawTextF(xstart1, ystart, font_head, "Target");
3718 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3719 ystart += ystep_line;
3721 DrawTextF(xstart1, ystart, font_head, "Source date");
3722 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3723 ystart += ystep_line;
3725 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3726 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3727 ystart += ystep_para;
3729 DrawTextF(xstart1, ystart, font_head, "Library");
3730 DrawTextF(xstart2, ystart, font_head, "compiled");
3731 DrawTextF(xstart3, ystart, font_head, "linked");
3732 ystart += ystep_head;
3734 SDL_VERSION(&sdl_version_compiled);
3735 SDL_GetVersion(&sdl_version_linked_ext);
3736 sdl_version_linked = &sdl_version_linked_ext;
3738 DrawTextF(xstart1, ystart, font_text, "SDL");
3739 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3740 sdl_version_compiled.major,
3741 sdl_version_compiled.minor,
3742 sdl_version_compiled.patch);
3743 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3744 sdl_version_linked->major,
3745 sdl_version_linked->minor,
3746 sdl_version_linked->patch);
3747 ystart += ystep_line;
3749 SDL_IMAGE_VERSION(&sdl_version_compiled);
3750 sdl_version_linked = IMG_Linked_Version();
3752 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3753 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3754 sdl_version_compiled.major,
3755 sdl_version_compiled.minor,
3756 sdl_version_compiled.patch);
3757 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3758 sdl_version_linked->major,
3759 sdl_version_linked->minor,
3760 sdl_version_linked->patch);
3761 ystart += ystep_line;
3763 SDL_MIXER_VERSION(&sdl_version_compiled);
3764 sdl_version_linked = Mix_Linked_Version();
3766 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3767 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3768 sdl_version_compiled.major,
3769 sdl_version_compiled.minor,
3770 sdl_version_compiled.patch);
3771 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3772 sdl_version_linked->major,
3773 sdl_version_linked->minor,
3774 sdl_version_linked->patch);
3775 ystart += ystep_line;
3777 SDL_NET_VERSION(&sdl_version_compiled);
3778 sdl_version_linked = SDLNet_Linked_Version();
3780 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3781 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3782 sdl_version_compiled.major,
3783 sdl_version_compiled.minor,
3784 sdl_version_compiled.patch);
3785 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3786 sdl_version_linked->major,
3787 sdl_version_linked->minor,
3788 sdl_version_linked->patch);
3789 ystart += ystep_para;
3791 DrawTextF(xstart1, ystart, font_head, "Driver");
3792 DrawTextF(xstart2, ystart, font_head, "Requested");
3793 DrawTextF(xstart3, ystart, font_head, "Used");
3794 ystart += ystep_head;
3797 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3799 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3800 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3801 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3802 ystart += ystep_line;
3805 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3807 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3808 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3809 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3810 ystart += ystep_line;
3813 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3815 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3816 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3817 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3819 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3821 PlayInfoSoundsAndMusic();
3823 FadeIn(REDRAW_FIELD);
3826 void HandleInfoScreen_Version(int button)
3828 if (button == MB_MENU_LEAVE)
3830 PlaySound(SND_MENU_ITEM_SELECTING);
3832 info_mode = INFO_MODE_MAIN;
3837 else if (button == MB_MENU_CHOICE)
3839 PlaySound(SND_MENU_ITEM_SELECTING);
3841 FadeMenuSoundsAndMusic();
3843 info_mode = INFO_MODE_MAIN;
3848 PlayMenuSoundIfLoop();
3852 static char *getInfoScreenTitle_Generic(void)
3854 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3855 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3856 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3857 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3858 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3859 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3860 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3861 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3865 static int getInfoScreenBackgroundImage_Generic(void)
3867 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3868 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3869 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3870 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3871 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3872 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3873 IMG_BACKGROUND_INFO);
3876 static int getInfoScreenBackgroundSound_Generic(void)
3878 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3879 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3880 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3881 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3882 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3883 SND_BACKGROUND_INFO);
3886 static int getInfoScreenBackgroundMusic_Generic(void)
3888 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3889 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3890 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3891 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3892 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3893 MUS_BACKGROUND_INFO);
3896 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3898 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3899 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3900 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3904 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3905 int use_global_screens)
3907 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3908 int font_text = MENU_INFO_FONT_TEXT;
3909 int font_foot = MENU_INFO_FONT_FOOT;
3910 int spacing_line = menu.line_spacing_info[info_mode];
3911 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3915 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3917 if (info_mode == INFO_MODE_CREDITS ||
3918 info_mode == INFO_MODE_PROGRAM)
3921 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3922 int chars = width / getFontWidth(font_text);
3923 int lines = height / getFontHeight(font_text);
3924 int padx = (width - chars * getFontWidth(font_text)) / 2;
3925 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3926 int xstart = mSX + padx;
3927 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3928 boolean autowrap = FALSE;
3929 boolean centered = TRUE;
3930 boolean parse_comments = TRUE;
3932 DrawTextFile(xstart, ystart,
3933 filename, font_text, chars, -1, lines, line_spacing, -1,
3934 autowrap, centered, parse_comments);
3936 else if (info_mode == INFO_MODE_LEVELSET)
3938 struct TitleMessageInfo *tmi = &readme;
3940 // if x position set to "-1", automatically determine by playfield width
3942 tmi->x = SXSIZE / 2;
3944 // if y position set to "-1", use static default value
3946 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3948 // if width set to "-1", automatically determine by playfield width
3949 if (tmi->width == -1)
3950 tmi->width = SXSIZE - 2 * TILEX;
3952 // if height set to "-1", automatically determine by playfield height
3953 if (tmi->height == -1)
3954 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3956 // if chars set to "-1", automatically determine by text and font width
3957 if (tmi->chars == -1)
3958 tmi->chars = tmi->width / getFontWidth(tmi->font);
3960 tmi->width = tmi->chars * getFontWidth(tmi->font);
3962 // if lines set to "-1", automatically determine by text and font height
3963 if (tmi->lines == -1)
3964 tmi->lines = tmi->height / getFontHeight(tmi->font);
3966 tmi->height = tmi->lines * getFontHeight(tmi->font);
3968 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3969 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3970 tmi->autowrap, tmi->centered, tmi->parse_comments);
3973 boolean last_screen = (screen_nr == num_screens - 1);
3974 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3976 DrawTextSCentered(ybottom, font_foot, text_foot);
3979 static void DrawInfoScreen_Generic(void)
3981 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3984 FadeInfoSoundsAndMusic();
3986 FadeOut(REDRAW_FIELD);
3988 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3990 PlayInfoSoundsAndMusic();
3992 FadeIn(REDRAW_FIELD);
3995 void HandleInfoScreen_Generic(int dx, int dy, int button)
3997 static char *text_no_info = "";
3998 static int num_screens = 0;
3999 static int screen_nr = 0;
4000 static boolean use_global_screens = FALSE;
4002 if (button == MB_MENU_INITIALIZE)
4007 if (info_mode == INFO_MODE_CREDITS)
4011 for (i = 0; i < 2; i++)
4013 use_global_screens = i; // check for "FALSE", then "TRUE"
4015 // determine number of (global or level set specific) credits screens
4016 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4019 if (num_screens > 0)
4023 text_no_info = "No credits available.";
4025 else if (info_mode == INFO_MODE_PROGRAM)
4027 use_global_screens = TRUE;
4029 // determine number of program info screens
4030 while (getProgramInfoFilename(num_screens) != NULL)
4033 text_no_info = "No program info available.";
4035 else if (info_mode == INFO_MODE_LEVELSET)
4037 use_global_screens = FALSE;
4039 // determine number of levelset info screens
4040 while (getLevelSetInfoFilename(num_screens) != NULL)
4043 text_no_info = "No level set info available.";
4046 if (num_screens == 0)
4048 int font_title = MENU_INFO_FONT_TITLE;
4049 int font_foot = MENU_INFO_FONT_FOOT;
4050 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4051 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4055 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4057 DrawTextSCentered(ystart, font_title, text_no_info);
4058 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4063 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4065 else if (button == MB_MENU_LEAVE)
4067 PlaySound(SND_MENU_ITEM_SELECTING);
4069 info_mode = INFO_MODE_MAIN;
4072 else if (button == MB_MENU_CHOICE || dx)
4074 PlaySound(SND_MENU_ITEM_SELECTING);
4076 screen_nr += (dx < 0 ? -1 : +1);
4078 if (screen_nr < 0 || screen_nr >= num_screens)
4080 FadeInfoSoundsAndMusic();
4082 info_mode = INFO_MODE_MAIN;
4087 FadeSetNextScreen();
4089 FadeOut(REDRAW_FIELD);
4091 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4093 FadeIn(REDRAW_FIELD);
4098 PlayInfoSoundIfLoop();
4102 static void DrawInfoScreen(void)
4104 if (info_mode == INFO_MODE_TITLE)
4105 DrawInfoScreen_TitleScreen();
4106 else if (info_mode == INFO_MODE_ELEMENTS)
4107 DrawInfoScreen_Elements();
4108 else if (info_mode == INFO_MODE_MUSIC)
4109 DrawInfoScreen_Music();
4110 else if (info_mode == INFO_MODE_CREDITS)
4111 DrawInfoScreen_Generic();
4112 else if (info_mode == INFO_MODE_PROGRAM)
4113 DrawInfoScreen_Generic();
4114 else if (info_mode == INFO_MODE_VERSION)
4115 DrawInfoScreen_Version();
4116 else if (info_mode == INFO_MODE_LEVELSET)
4117 DrawInfoScreen_Generic();
4119 DrawInfoScreen_Main();
4122 void DrawInfoScreen_FromMainMenu(int nr)
4124 int fade_mask = REDRAW_FIELD;
4126 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4129 CloseDoor(DOOR_CLOSE_2);
4131 SetGameStatus(GAME_MODE_INFO);
4134 info_screens_from_main = TRUE;
4136 if (redraw_mask & REDRAW_ALL)
4137 fade_mask = REDRAW_ALL;
4140 fade_mask = REDRAW_ALL;
4143 FadeMenuSoundsAndMusic();
4145 FadeSetEnterScreen();
4149 FadeSkipNextFadeOut();
4151 // needed if different viewport properties defined for info screen
4152 ChangeViewportPropertiesIfNeeded();
4154 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4159 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4161 if (info_mode == INFO_MODE_TITLE)
4162 HandleInfoScreen_TitleScreen(dx, dy, button);
4163 else if (info_mode == INFO_MODE_ELEMENTS)
4164 HandleInfoScreen_Elements(dx, dy, button);
4165 else if (info_mode == INFO_MODE_MUSIC)
4166 HandleInfoScreen_Music(dx, dy, button);
4167 else if (info_mode == INFO_MODE_CREDITS)
4168 HandleInfoScreen_Generic(dx, dy, button);
4169 else if (info_mode == INFO_MODE_PROGRAM)
4170 HandleInfoScreen_Generic(dx, dy, button);
4171 else if (info_mode == INFO_MODE_VERSION)
4172 HandleInfoScreen_Version(button);
4173 else if (info_mode == INFO_MODE_LEVELSET)
4174 HandleInfoScreen_Generic(dx, dy, button);
4176 HandleInfoScreen_Main(mx, my, dx, dy, button);
4180 // ============================================================================
4181 // type name functions
4182 // ============================================================================
4184 static TreeInfo *type_name_node = NULL;
4185 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4186 static int type_name_nr = 0;
4188 static int getPlayerNameColor(char *name)
4190 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4193 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4196 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4197 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4198 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4199 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4200 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4201 int font_width = getFontWidth(font_nr);
4202 int font_xoffset = getFontDrawOffsetX(font_nr);
4203 int font_yoffset = getFontDrawOffsetY(font_nr);
4204 int font_sx = sx + font_xoffset;
4205 int font_sy = sy + font_yoffset;
4207 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4209 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4211 pos->width = strlen(text) * font_width;
4212 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4214 DrawText(sx, sy, text, font_nr);
4217 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4219 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4221 *pos = *mci->pos_input;
4223 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4225 TreeInfo *ti = player_name_current;
4226 int first_entry = ti->cl_first;
4227 int entry_pos = first_entry + ti->cl_cursor;
4228 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4229 int xpos = MENU_SCREEN_START_XPOS;
4230 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4232 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4233 type_name_nr = entry_pos;
4235 strcpy(name, type_name_node->name);
4239 pos->width = MAX_PLAYER_NAME_LEN * 32;
4243 type_name_nr = user.nr;
4245 strcpy(name, setup.player_name);
4248 strcpy(type_name_last, name);
4250 if (strEqual(name, EMPTY_PLAYER_NAME))
4253 *xpos = strlen(name);
4256 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4258 // change name of edited user in global list of user names
4259 setString(&global.user_names[type_name_nr], name);
4261 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4263 TreeInfo *node = type_name_node;
4265 // change name of edited user in local menu tree structure
4266 setString(&node->name, name);
4267 setString(&node->name_sorting, name);
4269 node->color = getPlayerNameColor(name);
4270 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4274 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4277 boolean reset_setup = strEqual(name, "");
4278 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4279 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4282 strcpy(name, type_name_last);
4284 if (strEqual(name, ""))
4285 strcpy(name, EMPTY_PLAYER_NAME);
4287 setTypeNameValues_Name(name, pos);
4289 // if player name not changed, no further action required
4290 if (strEqual(name, type_name_last))
4293 // redraw player name before (possibly) opening request dialogs
4294 drawTypeNameText(name, pos, FALSE);
4296 int last_user_nr = user.nr;
4298 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4300 // save setup of currently active user (may differ from edited user)
4303 // temporarily change active user to edited user
4304 user.nr = type_name_nr;
4307 Request("Use current setup values for the new player?", REQ_ASK))
4309 // use current setup values for new user, but create new player UUID
4310 setup.player_uuid = getStringCopy(getUUID());
4314 // load setup for existing user (or start with defaults for new user)
4319 char *setup_filename = getSetupFilename();
4320 boolean setup_exists = fileExists(setup_filename);
4322 // change name of edited user in setup structure
4323 strcpy(setup.player_name, name);
4325 // save setup of edited user
4328 // change name of edited user on score server
4329 ApiRenamePlayerAsThread();
4331 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4335 if (Request("Reset setup values for this player?", REQ_ASK))
4337 // remove setup config file
4338 unlink(setup_filename);
4340 // set player name to default player name
4343 // update player name used by name typing functions
4344 strcpy(name, setup.player_name);
4346 setTypeNameValues_Name(name, pos);
4349 else if (remove_user && type_name_nr != 0)
4351 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4353 char *user_dir = getUserGameDataDir();
4354 char *user_dir_removed =
4355 getStringCat3WithSeparator(user_dir, "REMOVED",
4356 getCurrentTimestamp(), ".");
4358 if (rename(user_dir, user_dir_removed) != 0)
4359 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4361 checked_free(user_dir_removed);
4364 else if (create_user && type_name_nr != 0 && !setup_exists)
4366 if (Request("Create empty level set for the new player?", REQ_ASK))
4368 char *levelset_subdir = getNewUserLevelSubdir();
4370 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4372 AddUserLevelSetToLevelInfo(levelset_subdir);
4374 LevelDirTree *leveldir_current_last = leveldir_current;
4376 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4379 // set level number of newly created level set to default value
4380 LoadLevelSetup_SeriesInfo();
4382 // set newly created level set as current level set for new user
4383 SaveLevelSetup_LastSeries();
4384 SaveLevelSetup_SeriesInfo();
4386 leveldir_current = leveldir_current_last;
4390 Request("Creating new level set failed!", REQ_CONFIRM);
4395 // restore currently active user
4396 user.nr = last_user_nr;
4398 // restore setup of currently active user
4401 // restore last level set of currently active user
4402 LoadLevelSetup_LastSeries();
4403 LoadLevelSetup_SeriesInfo();
4407 static void HandleTypeNameExt(boolean initialize, Key key)
4409 static struct TextPosInfo pos_name = { 0 };
4410 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4411 static int xpos = 0;
4412 struct TextPosInfo *pos = &pos_name;
4413 char key_char = getValidConfigValueChar(getCharFromKey(key));
4414 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4415 boolean active = TRUE;
4419 getTypeNameValues(name, pos, &xpos);
4421 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4422 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4424 StartTextInput(sx, sy, pos->width, pos->height);
4426 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4428 name[xpos] = key_char;
4433 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4439 else if (key == KSYM_Return || key == KSYM_Escape)
4441 boolean changed = (key == KSYM_Return);
4445 setTypeNameValues(name, pos, changed);
4450 drawTypeNameText(name, pos, active);
4454 SetGameStatus(game_status_last_screen);
4456 if (game_status == GAME_MODE_MAIN)
4457 InitializeMainControls();
4461 static void DrawTypeName(void)
4463 HandleTypeNameExt(TRUE, 0);
4466 void HandleTypeName(Key key)
4468 HandleTypeNameExt(FALSE, key);
4472 // ============================================================================
4473 // tree menu functions
4474 // ============================================================================
4476 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4478 if (game_status != GAME_MODE_SETUP ||
4479 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4482 int max_text_size = 0;
4485 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4486 max_text_size = MAX(max_text_size, strlen(node->name));
4488 int num_entries = numTreeInfoInGroup(ti);
4489 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4490 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4491 int text_width = max_text_size * getFontWidth(font_nr);
4492 int button_width = SC_MENUBUTTON_XSIZE;
4493 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4494 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4495 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4496 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4497 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4498 int align_xoffset = MAX(0, align_xoffset_raw);
4500 return align_xoffset;
4503 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4505 if (game_status != GAME_MODE_SETUP ||
4506 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4509 int num_entries = numTreeInfoInGroup(ti);
4510 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4511 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4512 int font_height = getFontHeight(font_nr);
4513 int text_height = font_height * num_page_entries;
4514 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4515 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4516 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4517 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4518 int align_yoffset = MAX(0, align_yoffset_raw);
4520 return align_yoffset;
4523 static void StartPlayingFromHallOfFame(void)
4525 level_nr = scores.next_level_nr;
4526 LoadLevel(level_nr);
4528 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4531 static void DrawChooseTree(TreeInfo **ti_ptr)
4533 int fade_mask = REDRAW_FIELD;
4534 boolean restart_music = (game_status != game_status_last_screen &&
4535 game_status_last_screen != GAME_MODE_SCOREINFO);
4537 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4538 game_status_last_screen == GAME_MODE_PLAYING);
4541 fade_mask = REDRAW_ALL;
4543 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4545 if (game_status == GAME_MODE_SETUP)
4549 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4551 StartPlayingFromHallOfFame();
4555 SetGameStatus(GAME_MODE_MAIN);
4565 FreeScreenGadgets();
4566 CreateScreenGadgets();
4569 FadeMenuSoundsAndMusic();
4573 // needed if different viewport properties defined for this screen
4574 ChangeViewportPropertiesIfNeeded();
4576 if (game_status == GAME_MODE_NAMES)
4577 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4578 else if (game_status == GAME_MODE_LEVELNR)
4579 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4580 else if (game_status == GAME_MODE_LEVELS)
4581 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4582 else if (game_status == GAME_MODE_SCORES)
4583 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4587 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4589 // map gadgets for high score screen
4590 if (game_status == GAME_MODE_SCORES)
4591 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4593 MapScreenTreeGadgets(*ti_ptr);
4595 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4597 DrawMaskedBorder(fade_mask);
4600 PlayMenuSoundsAndMusic();
4605 static int getChooseTreeFont(TreeInfo *node, boolean active)
4607 if (game_status == GAME_MODE_SCORES)
4608 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4610 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4613 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4615 int num_entries = numTreeInfoInGroup(ti);
4616 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4617 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4618 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4619 int first_entry = ti->cl_first;
4620 int entry_pos = first_entry + y;
4621 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4622 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4623 int font_nr = getChooseTreeFont(node, active);
4624 int font_xoffset = getFontDrawOffsetX(font_nr);
4625 int xpos = MENU_SCREEN_START_XPOS;
4626 int ypos = MENU_SCREEN_START_YPOS + y;
4627 int startdx = xpos * 32;
4628 int startdy = ypos * 32;
4629 int startx = amSX + startdx;
4630 int starty = amSY + startdy;
4631 int startx_text = startx + font_xoffset;
4632 int endx_text = amSX + screen_width;
4633 int max_text_size = endx_text - startx_text;
4634 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4635 char buffer[max_buffer_len + 1];
4637 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4639 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4640 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4641 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4642 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4643 int font_size_1 = getFontWidth(font_nr1);
4644 int font_size_3 = getFontWidth(font_nr3);
4645 int font_size_4 = getFontWidth(font_nr4);
4646 int text_size_1 = 4 * font_size_1;
4647 int text_size_4 = 5 * font_size_4;
4648 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4650 int dx3 = text_size_1;
4651 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4652 int num_dots = (dx4 - dx3) / font_size_3;
4653 int startx1 = startx + dx1;
4654 int startx3 = startx + dx3;
4655 int startx4 = startx + dx4;
4656 int pos = node->pos;
4657 char *pos_text = getHallOfFameRankText(pos, 3);
4660 DrawText(startx1, starty, pos_text, font_nr1);
4662 for (i = 0; i < num_dots; i++)
4663 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4665 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4666 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4668 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4672 strncpy(buffer, node->name, max_buffer_len);
4673 buffer[max_buffer_len] = '\0';
4675 DrawText(startx, starty, buffer, font_nr);
4679 static void drawChooseTreeHeadExt(int type, char *title_string)
4681 int yoffset_sets = MENU_TITLE1_YPOS;
4682 int yoffset_setup = 16;
4683 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4684 type == TREE_TYPE_LEVEL_DIR ||
4685 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4687 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4690 static void drawChooseTreeHead(TreeInfo *ti)
4692 drawChooseTreeHeadExt(ti->type, ti->infotext);
4695 static void drawChooseTreeList(TreeInfo *ti)
4697 int first_entry = ti->cl_first;
4698 int num_entries = numTreeInfoInGroup(ti);
4699 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4702 clearMenuListArea();
4704 for (i = 0; i < num_page_entries; i++)
4706 TreeInfo *node, *node_first;
4707 int entry_pos = first_entry + i;
4709 node_first = getTreeInfoFirstGroupEntry(ti);
4710 node = getTreeInfoFromPos(node_first, entry_pos);
4712 drawChooseTreeText(ti, i, FALSE);
4714 if (node->parent_link)
4715 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4716 else if (node->level_group)
4717 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4719 initCursor(i, IMG_MENU_BUTTON);
4721 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4722 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4724 if (game_status == GAME_MODE_NAMES)
4725 drawChooseTreeEdit(i, FALSE);
4728 redraw_mask |= REDRAW_FIELD;
4731 static void drawChooseTreeInfo(TreeInfo *ti)
4733 int entry_pos = ti->cl_first + ti->cl_cursor;
4734 int last_redraw_mask = redraw_mask;
4735 int ypos = MENU_TITLE2_YPOS;
4736 int font_nr = FONT_TITLE_2;
4739 if (ti->type == TREE_TYPE_LEVEL_NR)
4740 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4742 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4743 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4744 scores.last_level_nr);
4746 if (ti->type != TREE_TYPE_LEVEL_DIR)
4749 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4750 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4752 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4754 if (node->parent_link)
4755 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4756 node->node_parent->name);
4757 else if (node->level_group)
4758 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4760 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4761 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4762 node->levels, (node->levels > 1 ? "levels" : "level"),
4765 // let BackToFront() redraw only what is needed
4766 redraw_mask = last_redraw_mask;
4767 for (x = 0; x < SCR_FIELDX; x++)
4768 MarkTileDirty(x, 1);
4771 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4773 drawChooseTreeCursor(ti->cl_cursor, active);
4774 drawChooseTreeText(ti, ti->cl_cursor, active);
4777 static void drawChooseTreeScreen(TreeInfo *ti)
4779 drawChooseTreeHead(ti);
4780 drawChooseTreeList(ti);
4781 drawChooseTreeInfo(ti);
4782 drawChooseTreeCursorAndText(ti, TRUE);
4784 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4786 // scroll bar and buttons may just have been added after reloading scores
4787 if (game_status == GAME_MODE_SCORES)
4788 MapScreenTreeGadgets(ti);
4791 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4793 int score_pos = scores.last_added;
4795 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4796 score_pos = scores.last_entry_nr;
4798 // set current tree entry to last added score entry
4799 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4801 // if that fails, set current tree entry to first entry (back link)
4802 if (*ti_ptr == NULL)
4803 *ti_ptr = score_entries->node_group;
4805 int num_entries = numTreeInfoInGroup(*ti_ptr);
4806 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4807 int pos_score = getPosFromTreeInfo(*ti_ptr);
4808 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4809 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4811 (*ti_ptr)->cl_first = pos_first;
4812 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4817 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4820 TreeInfo *ti = *ti_ptr;
4821 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4822 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4823 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4824 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4825 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4827 int y = (ti != NULL ? ti->cl_cursor : 0);
4828 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4829 int num_entries = numTreeInfoInGroup(ti);
4830 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4831 boolean position_set_by_scrollbar = (dx == 999);
4833 if (game_status == GAME_MODE_SCORES)
4835 if (server_scores.updated)
4837 // reload scores, using updated server score cache file
4838 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4840 server_scores.updated = FALSE;
4842 DrawHallOfFame_setScoreEntries();
4844 ti = setHallOfFameActiveEntry(ti_ptr);
4846 if (button != MB_MENU_INITIALIZE)
4847 drawChooseTreeScreen(ti);
4851 if (button == MB_MENU_INITIALIZE)
4853 int num_entries = numTreeInfoInGroup(ti);
4854 int entry_pos = getPosFromTreeInfo(ti);
4856 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4857 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4859 if (game_status == GAME_MODE_SCORES)
4861 ti = setHallOfFameActiveEntry(ti_ptr);
4863 else if (ti->cl_first == -1)
4865 // only on initialization
4866 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4867 ti->cl_cursor = entry_pos - ti->cl_first;
4870 else if (ti->cl_cursor >= num_page_entries ||
4871 (num_entries > num_page_entries &&
4872 num_entries - ti->cl_first < num_page_entries))
4874 // only after change of list size (by custom graphic configuration)
4875 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4876 ti->cl_cursor = entry_pos - ti->cl_first;
4879 if (position_set_by_scrollbar)
4882 drawChooseTreeScreen(ti);
4886 else if (button == MB_MENU_LEAVE)
4888 if (game_status != GAME_MODE_SCORES)
4891 PlaySound(SND_MENU_ITEM_SELECTING);
4893 if (ti->node_parent)
4895 *ti_ptr = ti->node_parent;
4896 DrawChooseTree(ti_ptr);
4898 else if (game_status == GAME_MODE_SETUP)
4900 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4901 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4902 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4903 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4905 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4906 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4907 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4908 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4909 execSetupGraphics();
4910 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4911 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4912 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4914 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4915 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4916 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4917 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4918 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4919 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4920 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4921 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4928 if (game_status == GAME_MODE_LEVELNR)
4930 int new_level_nr = atoi(level_number_current->identifier);
4932 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4935 SetGameStatus(GAME_MODE_MAIN);
4943 #if defined(PLATFORM_ANDROID)
4944 // directly continue when touching the screen after playing
4945 if ((mx || my) && scores.continue_on_return)
4947 // ignore touch events until released
4952 // any mouse click or cursor key stops leaving scores by "Return" key
4953 if ((mx || my || dx || dy) && scores.continue_on_return)
4955 scores.continue_on_return = FALSE;
4956 level_nr = scores.last_level_nr;
4957 LoadLevel(level_nr);
4960 if (mx || my) // mouse input
4962 x = (mx - amSX) / 32;
4963 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4965 if (game_status == GAME_MODE_NAMES)
4966 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4968 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4970 // move cursor instead of scrolling when already at start/end of list
4971 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4973 else if (dy == +1 * SCROLL_LINE &&
4974 ti->cl_first + num_page_entries == num_entries)
4977 // handle scrolling screen one line or page
4978 if (ti->cl_cursor + dy < 0 ||
4979 ti->cl_cursor + dy > num_page_entries - 1)
4981 boolean redraw = FALSE;
4983 if (ABS(dy) == SCROLL_PAGE)
4984 step = num_page_entries - 1;
4986 if (dy < 0 && ti->cl_first > 0)
4988 // scroll page/line up
4990 ti->cl_first -= step;
4991 if (ti->cl_first < 0)
4996 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4998 // scroll page/line down
5000 ti->cl_first += step;
5001 if (ti->cl_first + num_page_entries > num_entries)
5002 ti->cl_first = MAX(0, num_entries - num_page_entries);
5008 drawChooseTreeScreen(ti);
5013 // handle moving cursor one line
5014 y = ti->cl_cursor + dy;
5017 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5019 HandleHallOfFame_SelectLevel(1, dx);
5025 TreeInfo *node_first, *node_cursor;
5026 int entry_pos = ti->cl_first + y;
5028 node_first = getTreeInfoFirstGroupEntry(ti);
5029 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5031 if (node_cursor->node_group)
5035 PlaySound(SND_MENU_ITEM_SELECTING);
5037 node_cursor->cl_first = ti->cl_first;
5038 node_cursor->cl_cursor = ti->cl_cursor;
5040 *ti_ptr = node_cursor->node_group;
5041 DrawChooseTree(ti_ptr);
5046 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5048 if (game_status != GAME_MODE_SCORES)
5051 PlaySound(SND_MENU_ITEM_SELECTING);
5053 *ti_ptr = ti->node_parent;
5054 DrawChooseTree(ti_ptr);
5059 if (!anyScrollbarGadgetActive() &&
5060 IN_VIS_MENU(x, y) &&
5061 mx < mx_right_border &&
5062 y >= 0 && y < num_page_entries)
5066 if (game_status == GAME_MODE_NAMES)
5068 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5069 drawChooseTreeEdit(y, TRUE);
5072 if (y != ti->cl_cursor)
5074 PlaySound(SND_MENU_ITEM_ACTIVATING);
5076 drawChooseTreeCursorAndText(ti, FALSE);
5080 drawChooseTreeCursorAndText(ti, TRUE);
5082 drawChooseTreeInfo(ti);
5086 if (game_status == GAME_MODE_SETUP)
5088 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5089 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5090 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5091 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5093 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5094 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5095 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5096 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5097 execSetupGraphics();
5098 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5099 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5100 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5102 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5103 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5104 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5105 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5106 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5107 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5108 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5109 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5118 TreeInfo *node_first, *node_cursor;
5119 int entry_pos = ti->cl_first + y;
5121 PlaySound(SND_MENU_ITEM_SELECTING);
5123 node_first = getTreeInfoFirstGroupEntry(ti);
5124 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5126 if (node_cursor->node_group)
5130 node_cursor->cl_first = ti->cl_first;
5131 node_cursor->cl_cursor = ti->cl_cursor;
5133 *ti_ptr = node_cursor->node_group;
5134 DrawChooseTree(ti_ptr);
5136 else if (node_cursor->parent_link)
5138 if (game_status != GAME_MODE_SCORES)
5141 *ti_ptr = node_cursor->node_parent;
5142 DrawChooseTree(ti_ptr);
5146 if (game_status != GAME_MODE_SCORES)
5149 node_cursor->cl_first = ti->cl_first;
5150 node_cursor->cl_cursor = ti->cl_cursor;
5152 *ti_ptr = node_cursor;
5154 if (ti->type == TREE_TYPE_LEVEL_DIR)
5156 LoadLevelSetup_SeriesInfo();
5158 SaveLevelSetup_LastSeries();
5159 SaveLevelSetup_SeriesInfo();
5163 if (game_status == GAME_MODE_SETUP)
5165 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5166 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5167 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5168 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5170 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5171 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5172 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5173 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5174 execSetupGraphics();
5175 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5176 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5177 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5179 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5180 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5181 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5182 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5183 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5184 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5185 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5186 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5193 if (game_status == GAME_MODE_LEVELNR)
5195 int new_level_nr = atoi(level_number_current->identifier);
5197 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5199 else if (game_status == GAME_MODE_LEVELS)
5201 // store level set if chosen from "last played level set" menu
5202 StoreLastPlayedLevels(leveldir_current);
5204 // store if level set chosen from "last played level set" menu
5205 SaveLevelSetup_LastSeries();
5207 else if (game_status == GAME_MODE_NAMES)
5209 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5211 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5218 // change active user to selected user
5219 user.nr = entry_pos;
5221 // save number of new active user
5224 // load setup of new active user
5227 // load last level set of new active user
5228 LoadLevelSetup_LastSeries();
5229 LoadLevelSetup_SeriesInfo();
5231 // update list of last played level sets
5232 UpdateLastPlayedLevels_TreeInfo();
5236 ToggleFullscreenIfNeeded();
5237 ChangeWindowScalingIfNeeded();
5239 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5240 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5241 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5243 else if (game_status == GAME_MODE_SCORES)
5245 if (scores.continue_playing && scores.continue_on_return)
5247 StartPlayingFromHallOfFame();
5251 else if (!scores.continue_on_return)
5253 SetGameStatus(GAME_MODE_SCOREINFO);
5255 DrawScoreInfo(node_cursor->pos);
5261 SetGameStatus(GAME_MODE_MAIN);
5269 if (game_status == GAME_MODE_SCORES)
5270 PlayMenuSoundIfLoop();
5273 void DrawChoosePlayerName(void)
5277 if (player_name != NULL)
5279 freeTreeInfo(player_name);
5284 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5286 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5287 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5290 ti->node_top = &player_name;
5291 ti->sort_priority = 10000 + value;
5292 ti->color = getPlayerNameColor(global.user_names[i]);
5294 snprintf(identifier, sizeof(identifier), "%d", value);
5295 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5297 setString(&ti->identifier, identifier);
5298 setString(&ti->name, name);
5299 setString(&ti->name_sorting, name);
5301 pushTreeInfo(&player_name, ti);
5304 // sort player entries by player number
5305 sortTreeInfo(&player_name);
5307 // set current player entry to selected player entry
5308 player_name_current =
5309 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5311 // if that fails, set current player name to first available name
5312 if (player_name_current == NULL)
5313 player_name_current = player_name;
5315 // set text size for main name input (also used on name selection screen)
5316 InitializeMainControls();
5318 DrawChooseTree(&player_name_current);
5321 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5323 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5326 void DrawChooseLevelSet(void)
5328 DrawChooseTree(&leveldir_current);
5331 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5333 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5336 void DrawChooseLevelNr(void)
5340 if (level_number != NULL)
5342 freeTreeInfo(level_number);
5344 level_number = NULL;
5347 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5349 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5350 char identifier[32], name[64];
5353 // temporarily load level info to get level name
5354 LoadLevelInfoOnly(i);
5356 ti->node_top = &level_number;
5357 ti->sort_priority = 10000 + value;
5358 ti->color = (level.no_level_file ? FC_BLUE :
5359 LevelStats_getSolved(i) ? FC_GREEN :
5360 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5362 snprintf(identifier, sizeof(identifier), "%d", value);
5363 snprintf(name, sizeof(name), "%03d: %s", value,
5364 (level.no_level_file ? "(no file)" : level.name));
5366 setString(&ti->identifier, identifier);
5367 setString(&ti->name, name);
5368 setString(&ti->name_sorting, name);
5370 pushTreeInfo(&level_number, ti);
5373 // sort level number values to start with lowest level number
5374 sortTreeInfo(&level_number);
5376 // set current level number to current level number
5377 level_number_current =
5378 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5380 // if that also fails, set current level number to first available level
5381 if (level_number_current == NULL)
5382 level_number_current = level_number;
5384 DrawChooseTree(&level_number_current);
5387 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5389 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5392 static void DrawHallOfFame_setScoreEntries(void)
5394 int max_empty_entries = 10; // at least show "top ten" list, if empty
5395 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5396 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5397 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5400 if (score_entries != NULL)
5402 freeTreeInfo(score_entries);
5404 score_entries = NULL;
5407 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5409 // do not add empty score entries if off-screen
5410 if (scores.entry[i].score == 0 &&
5411 scores.entry[i].time == 0 &&
5412 i >= min_score_entries)
5415 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5416 char identifier[32], name[64];
5419 ti->node_top = &score_entries;
5420 ti->sort_priority = 10000 + value;
5421 ti->color = FC_YELLOW;
5424 snprintf(identifier, sizeof(identifier), "%d", value);
5425 snprintf(name, sizeof(name), "%03d.", value + 1);
5427 setString(&ti->identifier, identifier);
5428 setString(&ti->name, name);
5429 setString(&ti->name_sorting, name);
5431 pushTreeInfo(&score_entries, ti);
5434 // sort score entries to start with highest score entry
5435 sortTreeInfo(&score_entries);
5437 // add top tree node to create back link to main menu
5438 score_entries = addTopTreeInfoNode(score_entries);
5440 // set current score entry to last added or highest score entry
5441 score_entry_current =
5442 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5444 // if that fails, set current score entry to first valid score entry
5445 if (score_entry_current == NULL)
5446 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5448 if (score_entries != NULL && scores.continue_playing)
5449 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5452 void DrawHallOfFame(int nr)
5454 scores.last_level_nr = nr;
5456 // (this is needed when called from GameEnd() after winning a game)
5457 KeyboardAutoRepeatOn();
5459 // (this is needed when called from GameEnd() after winning a game)
5460 SetDrawDeactivationMask(REDRAW_NONE);
5461 SetDrawBackgroundMask(REDRAW_FIELD);
5463 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5465 DrawHallOfFame_setScoreEntries();
5467 if (scores.last_added >= 0)
5468 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5470 FadeSetEnterScreen();
5472 DrawChooseTree(&score_entry_current);
5475 static char *getHallOfFameRankText(int nr, int size)
5477 static char rank_text[10];
5478 boolean forced = (scores.force_last_added && nr == scores.last_added);
5479 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5481 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5486 static char *getHallOfFameTimeText(int nr)
5488 static char score_text[10];
5489 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5490 int mm = (time_seconds / 60) % 60;
5491 int ss = (time_seconds % 60);
5493 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5498 static char *getHallOfFameScoreText(int nr, int size)
5500 if (!level.rate_time_over_score)
5501 return int2str(scores.entry[nr].score, size); // show normal score
5502 else if (level.use_step_counter)
5503 return int2str(scores.entry[nr].time, size); // show number of steps
5505 return getHallOfFameTimeText(nr); // show playing time
5508 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5510 static char tape_date[MAX_ISO_DATE_LEN + 1];
5513 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5514 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5515 return entry->tape_date;
5517 for (i = 0, j = 0; i < 8; i++, j++)
5519 tape_date[j] = entry->tape_basename[i];
5521 if (i == 3 || i == 5)
5522 tape_date[++j] = '-';
5525 tape_date[MAX_ISO_DATE_LEN] = '\0';
5530 static void HandleHallOfFame_SelectLevel(int step, int direction)
5532 int old_level_nr = scores.last_level_nr;
5533 int new_level_nr = old_level_nr + step * direction;
5535 if (new_level_nr < leveldir_current->first_level)
5536 new_level_nr = leveldir_current->first_level;
5537 if (new_level_nr > leveldir_current->last_level)
5538 new_level_nr = leveldir_current->last_level;
5540 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5541 new_level_nr = leveldir_current->handicap_level;
5543 if (new_level_nr != old_level_nr)
5545 PlaySound(SND_MENU_ITEM_SELECTING);
5547 scores.last_level_nr = level_nr = new_level_nr;
5548 scores.last_entry_nr = 0;
5550 LoadLevel(level_nr);
5551 LoadLocalAndServerScore(level_nr, TRUE);
5553 DrawHallOfFame_setScoreEntries();
5555 if (game_status == GAME_MODE_SCORES)
5557 // force remapping optional gadgets (especially scroll bar)
5558 UnmapScreenTreeGadgets();
5560 // redraw complete high score screen, as sub-title has changed
5563 // redraw level selection buttons (which have just been erased)
5564 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5566 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5570 DrawScoreInfo_Content(scores.last_entry_nr);
5573 SaveLevelSetup_SeriesInfo();
5577 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5579 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5582 static void DrawScoreInfo_Content(int entry_nr)
5584 struct ScoreEntry *entry = &scores.entry[entry_nr];
5585 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5586 char *tape_date = getHallOfFameTapeDateText(entry);
5587 int font_head = MENU_INFO_FONT_HEAD;
5588 int font_text = MENU_INFO_FONT_TEXT;
5589 int font_foot = MENU_INFO_FONT_FOOT;
5590 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5591 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5592 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5593 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5594 int xstep = getFontWidth(font_text);
5595 int ystep_para = getMenuTextStep(spacing_para, font_text);
5596 int ystep_line = getMenuTextStep(spacing_line, font_text);
5597 int xstart = mSX - SX + spacing_left;
5598 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5599 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5600 int xstart1 = xstart + xstep;
5601 int xstart2 = xstart + xstep * 12;
5602 int select_x = SX + xstart1;
5603 int select_y1, select_y2;
5605 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5606 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5607 int font_width = getFontWidth(font_text);
5608 int font_height = getFontHeight(font_text);
5609 int tape_date_width = getTextWidth(tape_date, font_text);
5610 int pad_left = xstart2;
5611 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5612 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5613 int max_lines_per_text = 5;
5618 // redraw level selection buttons (which have just been erased)
5619 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5621 drawChooseTreeHead(score_entries);
5622 drawChooseTreeInfo(score_entries);
5624 DrawTextF(xstart1, ystart, font_head, "Level Set");
5625 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5626 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5627 TRUE, FALSE, FALSE);
5628 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5630 DrawTextF(xstart1, ystart, font_head, "Level");
5631 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5632 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5633 TRUE, FALSE, FALSE);
5634 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5636 select_y1 = SY + ystart;
5637 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5639 DrawTextF(xstart1, ystart, font_head, "Rank");
5640 DrawTextF(xstart2, ystart, font_text, pos_text);
5641 ystart += ystep_line;
5643 DrawTextF(xstart1, ystart, font_head, "Player");
5644 DrawTextF(xstart2, ystart, font_text, entry->name);
5645 ystart += ystep_line;
5647 if (level.use_step_counter)
5649 DrawTextF(xstart1, ystart, font_head, "Steps");
5650 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5651 ystart += ystep_line;
5655 DrawTextF(xstart1, ystart, font_head, "Time");
5656 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5657 ystart += ystep_line;
5660 if (!level.rate_time_over_score || entry->score > 0)
5662 DrawTextF(xstart1, ystart, font_head, "Score");
5663 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5664 ystart += ystep_line;
5667 ystart += ystep_line;
5669 play_x = SX + xstart2 + tape_date_width + font_width;
5670 play_y = SY + ystart + (font_height - play_height) / 2;
5672 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5673 DrawTextF(xstart2, ystart, font_text, tape_date);
5674 ystart += ystep_line;
5676 DrawTextF(xstart1, ystart, font_head, "Platform");
5677 DrawTextF(xstart2, ystart, font_text, entry->platform);
5678 ystart += ystep_line;
5680 DrawTextF(xstart1, ystart, font_head, "Version");
5681 DrawTextF(xstart2, ystart, font_text, entry->version);
5682 ystart += ystep_line;
5684 DrawTextF(xstart1, ystart, font_head, "Country");
5685 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5686 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5687 TRUE, FALSE, FALSE);
5688 ystart += ystep_line;
5690 select_y2 = SY + ystart;
5692 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5694 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5695 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5698 static void DrawScoreInfo(int entry_nr)
5700 scores.last_entry_nr = entry_nr;
5701 score_info_tape_play = FALSE;
5705 FreeScreenGadgets();
5706 CreateScreenGadgets();
5708 FadeOut(REDRAW_FIELD);
5710 // needed if different viewport properties defined after playing score tape
5711 ChangeViewportPropertiesIfNeeded();
5713 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5714 SetDrawDeactivationMask(REDRAW_NONE);
5715 SetDrawBackgroundMask(REDRAW_FIELD);
5717 // needed if different background image defined after playing score tape
5718 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5719 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5721 // special compatibility handling for "Snake Bite" graphics set
5722 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5723 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5724 gfx.full_sxsize, gfx.full_sysize - 64);
5726 DrawScoreInfo_Content(entry_nr);
5728 // map gadgets for score info screen
5729 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5731 FadeIn(REDRAW_FIELD);
5734 static void HandleScoreInfo_SelectScore(int step, int direction)
5736 int old_entry_nr = scores.last_entry_nr;
5737 int new_entry_nr = old_entry_nr + step * direction;
5738 int num_nodes = numTreeInfoInGroup(score_entry_current);
5739 int num_entries = num_nodes - 1; // score nodes only, without back link
5741 if (new_entry_nr < 0)
5743 if (new_entry_nr > num_entries - 1)
5744 new_entry_nr = num_entries - 1;
5746 if (new_entry_nr != old_entry_nr)
5748 scores.last_entry_nr = new_entry_nr;
5750 DrawScoreInfo_Content(new_entry_nr);
5754 static void HandleScoreInfo_PlayTape(void)
5756 if (!PlayScoreTape(scores.last_entry_nr))
5758 DrawScoreInfo_Content(scores.last_entry_nr);
5760 FadeIn(REDRAW_FIELD);
5764 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5766 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5767 boolean button_is_valid = (mx >= 0 && my >= 0);
5768 boolean button_screen_clicked = (button_action && button_is_valid);
5770 if (server_scores.updated)
5772 // reload scores, using updated server score cache file
5773 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5775 server_scores.updated = FALSE;
5777 DrawHallOfFame_setScoreEntries();
5779 DrawScoreInfo_Content(scores.last_entry_nr);
5782 if (button_screen_clicked)
5784 PlaySound(SND_MENU_ITEM_SELECTING);
5786 SetGameStatus(GAME_MODE_SCORES);
5788 DrawHallOfFame(scores.last_level_nr);
5792 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5796 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5801 // ============================================================================
5802 // setup screen functions
5803 // ============================================================================
5805 static struct TokenInfo *setup_info;
5806 static int num_setup_info; // number of setup entries shown on screen
5807 static int max_setup_info; // total number of setup entries in list
5809 static char *window_size_text;
5810 static char *scaling_type_text;
5811 static char *rendering_mode_text;
5812 static char *vsync_mode_text;
5813 static char *scroll_delay_text;
5814 static char *snapshot_mode_text;
5815 static char *game_speed_text;
5816 static char *scores_type_text;
5817 static char *network_server_text;
5818 static char *graphics_set_name;
5819 static char *sounds_set_name;
5820 static char *music_set_name;
5821 static char *volume_simple_text;
5822 static char *volume_loops_text;
5823 static char *volume_music_text;
5824 static char *touch_controls_text;
5825 static char *move_distance_text;
5826 static char *drop_distance_text;
5827 static char *transparency_text;
5828 static char *grid_size_text[2][2];
5830 static void execSetupMain(void)
5832 setup_mode = SETUP_MODE_MAIN;
5837 static void execSetupGame_setScoresType(void)
5839 if (scores_types == NULL)
5843 for (i = 0; scores_types_list[i].value != NULL; i++)
5845 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5846 char identifier[32], name[32];
5847 char *value = scores_types_list[i].value;
5848 char *text = scores_types_list[i].text;
5850 ti->node_top = &scores_types;
5851 ti->sort_priority = i;
5853 sprintf(identifier, "%s", value);
5854 sprintf(name, "%s", text);
5856 setString(&ti->identifier, identifier);
5857 setString(&ti->name, name);
5858 setString(&ti->name_sorting, name);
5859 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5861 pushTreeInfo(&scores_types, ti);
5864 // sort scores type values to start with lowest scores type value
5865 sortTreeInfo(&scores_types);
5867 // set current scores type value to configured scores type value
5868 scores_type_current =
5869 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5871 // if that fails, set current scores type to reliable default value
5872 if (scores_type_current == NULL)
5873 scores_type_current =
5874 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5876 // if that also fails, set current scores type to first available value
5877 if (scores_type_current == NULL)
5878 scores_type_current = scores_types;
5881 setup.scores_in_highscore_list = scores_type_current->identifier;
5883 // needed for displaying scores type text instead of identifier
5884 scores_type_text = scores_type_current->name;
5887 static void execSetupGame_setGameSpeeds(boolean update_value)
5889 if (setup.game_speed_extended)
5891 game_speeds_list = game_speeds_list_extended;
5892 game_speeds = game_speeds_extended;
5896 game_speeds_list = game_speeds_list_normal;
5897 game_speeds = game_speeds_normal;
5900 if (game_speeds == NULL)
5904 for (i = 0; game_speeds_list[i].value != -1; i++)
5906 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5907 char identifier[32], name[32];
5908 int value = game_speeds_list[i].value;
5909 char *text = game_speeds_list[i].text;
5911 ti->node_top = &game_speeds;
5912 ti->sort_priority = 10000 - value;
5914 sprintf(identifier, "%d", value);
5915 sprintf(name, "%s", text);
5917 setString(&ti->identifier, identifier);
5918 setString(&ti->name, name);
5919 setString(&ti->name_sorting, name);
5920 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5922 pushTreeInfo(&game_speeds, ti);
5925 // sort game speed values to start with slowest game speed
5926 sortTreeInfo(&game_speeds);
5928 update_value = TRUE;
5933 // set current game speed to configured game speed value
5934 game_speed_current =
5935 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5937 // if that fails, set current game speed to reliable default value
5938 if (game_speed_current == NULL)
5939 game_speed_current =
5940 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5942 // if that also fails, set current game speed to first available speed
5943 if (game_speed_current == NULL)
5944 game_speed_current = game_speeds;
5946 if (setup.game_speed_extended)
5947 game_speeds_extended = game_speeds;
5949 game_speeds_normal = game_speeds;
5952 setup.game_frame_delay = atoi(game_speed_current->identifier);
5954 // needed for displaying game speed text instead of identifier
5955 game_speed_text = game_speed_current->name;
5958 static void execSetupGame_setScrollDelays(void)
5960 if (scroll_delays == NULL)
5964 for (i = 0; scroll_delays_list[i].value != -1; i++)
5966 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5967 char identifier[32], name[32];
5968 int value = scroll_delays_list[i].value;
5969 char *text = scroll_delays_list[i].text;
5971 ti->node_top = &scroll_delays;
5972 ti->sort_priority = value;
5974 sprintf(identifier, "%d", value);
5975 sprintf(name, "%s", text);
5977 setString(&ti->identifier, identifier);
5978 setString(&ti->name, name);
5979 setString(&ti->name_sorting, name);
5980 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5982 pushTreeInfo(&scroll_delays, ti);
5985 // sort scroll delay values to start with lowest scroll delay value
5986 sortTreeInfo(&scroll_delays);
5988 // set current scroll delay value to configured scroll delay value
5989 scroll_delay_current =
5990 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
5992 // if that fails, set current scroll delay to reliable default value
5993 if (scroll_delay_current == NULL)
5994 scroll_delay_current =
5995 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5997 // if that also fails, set current scroll delay to first available value
5998 if (scroll_delay_current == NULL)
5999 scroll_delay_current = scroll_delays;
6002 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6004 // needed for displaying scroll delay text instead of identifier
6005 scroll_delay_text = scroll_delay_current->name;
6008 static void execSetupGame_setSnapshotModes(void)
6010 if (snapshot_modes == NULL)
6014 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6016 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6017 char identifier[32], name[32];
6018 char *value = snapshot_modes_list[i].value;
6019 char *text = snapshot_modes_list[i].text;
6021 ti->node_top = &snapshot_modes;
6022 ti->sort_priority = i;
6024 sprintf(identifier, "%s", value);
6025 sprintf(name, "%s", text);
6027 setString(&ti->identifier, identifier);
6028 setString(&ti->name, name);
6029 setString(&ti->name_sorting, name);
6030 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6032 pushTreeInfo(&snapshot_modes, ti);
6035 // sort snapshot mode values to start with lowest snapshot mode value
6036 sortTreeInfo(&snapshot_modes);
6038 // set current snapshot mode value to configured snapshot mode value
6039 snapshot_mode_current =
6040 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6042 // if that fails, set current snapshot mode to reliable default value
6043 if (snapshot_mode_current == NULL)
6044 snapshot_mode_current =
6045 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6047 // if that also fails, set current snapshot mode to first available value
6048 if (snapshot_mode_current == NULL)
6049 snapshot_mode_current = snapshot_modes;
6052 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6054 // needed for displaying snapshot mode text instead of identifier
6055 snapshot_mode_text = snapshot_mode_current->name;
6058 static void execSetupGame_setNetworkServerText(void)
6060 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6062 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6066 strncpy(network_server_hostname, setup.network_server_hostname,
6067 MAX_SETUP_TEXT_INPUT_LEN);
6068 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6071 // needed for displaying network server text instead of identifier
6072 network_server_text = network_server_hostname;
6075 static void execSetupGame(void)
6077 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6079 execSetupGame_setGameSpeeds(FALSE);
6080 execSetupGame_setScoresType();
6081 execSetupGame_setScrollDelays();
6082 execSetupGame_setSnapshotModes();
6084 execSetupGame_setNetworkServerText();
6086 if (!setup.provide_uploading_tapes)
6087 setHideSetupEntry(execOfferUploadTapes);
6089 setup_mode = SETUP_MODE_GAME;
6093 // check if vsync needs to be disabled for this game speed to work
6094 if (check_vsync_mode)
6095 DisableVsyncIfNeeded();
6098 static void execSetupChooseScoresType(void)
6100 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6105 static void execSetupChooseGameSpeed(void)
6107 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6112 static void execSetupChooseScrollDelay(void)
6114 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6119 static void execSetupChooseSnapshotMode(void)
6121 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6126 static void execSetupEngines(void)
6128 setup_mode = SETUP_MODE_ENGINES;
6133 static void execSetupEditor(void)
6135 setup_mode = SETUP_MODE_EDITOR;
6140 static void execSetupGraphics_setWindowSizes(boolean update_list)
6142 if (window_sizes != NULL && update_list)
6144 freeTreeInfo(window_sizes);
6146 window_sizes = NULL;
6149 if (window_sizes == NULL)
6151 boolean current_window_size_found = FALSE;
6154 for (i = 0; window_sizes_list[i].value != -1; i++)
6156 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6157 char identifier[32], name[32];
6158 int value = window_sizes_list[i].value;
6159 char *text = window_sizes_list[i].text;
6161 ti->node_top = &window_sizes;
6162 ti->sort_priority = value;
6164 sprintf(identifier, "%d", value);
6165 sprintf(name, "%s", text);
6167 setString(&ti->identifier, identifier);
6168 setString(&ti->name, name);
6169 setString(&ti->name_sorting, name);
6170 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6172 pushTreeInfo(&window_sizes, ti);
6174 if (value == setup.window_scaling_percent)
6175 current_window_size_found = TRUE;
6178 if (!current_window_size_found)
6180 // add entry for non-preset window scaling value
6182 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6183 char identifier[32], name[32];
6184 int value = setup.window_scaling_percent;
6186 ti->node_top = &window_sizes;
6187 ti->sort_priority = value;
6189 sprintf(identifier, "%d", value);
6190 sprintf(name, "%d %% (Current)", value);
6192 setString(&ti->identifier, identifier);
6193 setString(&ti->name, name);
6194 setString(&ti->name_sorting, name);
6195 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6197 pushTreeInfo(&window_sizes, ti);
6200 // sort window size values to start with lowest window size value
6201 sortTreeInfo(&window_sizes);
6203 // set current window size value to configured window size value
6204 window_size_current =
6205 getTreeInfoFromIdentifier(window_sizes,
6206 i_to_a(setup.window_scaling_percent));
6208 // if that fails, set current window size to reliable default value
6209 if (window_size_current == NULL)
6210 window_size_current =
6211 getTreeInfoFromIdentifier(window_sizes,
6212 i_to_a(STD_WINDOW_SCALING_PERCENT));
6214 // if that also fails, set current window size to first available value
6215 if (window_size_current == NULL)
6216 window_size_current = window_sizes;
6219 setup.window_scaling_percent = atoi(window_size_current->identifier);
6221 // needed for displaying window size text instead of identifier
6222 window_size_text = window_size_current->name;
6225 static void execSetupGraphics_setScalingTypes(void)
6227 if (scaling_types == NULL)
6231 for (i = 0; scaling_types_list[i].value != NULL; i++)
6233 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6234 char identifier[32], name[32];
6235 char *value = scaling_types_list[i].value;
6236 char *text = scaling_types_list[i].text;
6238 ti->node_top = &scaling_types;
6239 ti->sort_priority = i;
6241 sprintf(identifier, "%s", value);
6242 sprintf(name, "%s", text);
6244 setString(&ti->identifier, identifier);
6245 setString(&ti->name, name);
6246 setString(&ti->name_sorting, name);
6247 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6249 pushTreeInfo(&scaling_types, ti);
6252 // sort scaling type values to start with lowest scaling type value
6253 sortTreeInfo(&scaling_types);
6255 // set current scaling type value to configured scaling type value
6256 scaling_type_current =
6257 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6259 // if that fails, set current scaling type to reliable default value
6260 if (scaling_type_current == NULL)
6261 scaling_type_current =
6262 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6264 // if that also fails, set current scaling type to first available value
6265 if (scaling_type_current == NULL)
6266 scaling_type_current = scaling_types;
6269 setup.window_scaling_quality = scaling_type_current->identifier;
6271 // needed for displaying scaling type text instead of identifier
6272 scaling_type_text = scaling_type_current->name;
6275 static void execSetupGraphics_setRenderingModes(void)
6277 if (rendering_modes == NULL)
6281 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6283 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6284 char identifier[32], name[32];
6285 char *value = rendering_modes_list[i].value;
6286 char *text = rendering_modes_list[i].text;
6288 ti->node_top = &rendering_modes;
6289 ti->sort_priority = i;
6291 sprintf(identifier, "%s", value);
6292 sprintf(name, "%s", text);
6294 setString(&ti->identifier, identifier);
6295 setString(&ti->name, name);
6296 setString(&ti->name_sorting, name);
6297 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6299 pushTreeInfo(&rendering_modes, ti);
6302 // sort rendering mode values to start with lowest rendering mode value
6303 sortTreeInfo(&rendering_modes);
6305 // set current rendering mode value to configured rendering mode value
6306 rendering_mode_current =
6307 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6309 // if that fails, set current rendering mode to reliable default value
6310 if (rendering_mode_current == NULL)
6311 rendering_mode_current =
6312 getTreeInfoFromIdentifier(rendering_modes,
6313 STR_SPECIAL_RENDERING_DEFAULT);
6315 // if that also fails, set current rendering mode to first available one
6316 if (rendering_mode_current == NULL)
6317 rendering_mode_current = rendering_modes;
6320 setup.screen_rendering_mode = rendering_mode_current->identifier;
6322 // needed for displaying rendering mode text instead of identifier
6323 rendering_mode_text = rendering_mode_current->name;
6326 static void execSetupGraphics_setVsyncModes(boolean update_value)
6328 if (vsync_modes == NULL)
6332 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6334 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6335 char identifier[32], name[32];
6336 char *value = vsync_modes_list[i].value;
6337 char *text = vsync_modes_list[i].text;
6339 ti->node_top = &vsync_modes;
6340 ti->sort_priority = i;
6342 sprintf(identifier, "%s", value);
6343 sprintf(name, "%s", text);
6345 setString(&ti->identifier, identifier);
6346 setString(&ti->name, name);
6347 setString(&ti->name_sorting, name);
6348 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6350 pushTreeInfo(&vsync_modes, ti);
6353 // sort vsync mode values to start with lowest vsync mode value
6354 sortTreeInfo(&vsync_modes);
6356 update_value = TRUE;
6361 // set current vsync mode value to configured vsync mode value
6362 vsync_mode_current =
6363 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6365 // if that fails, set current vsync mode to reliable default value
6366 if (vsync_mode_current == NULL)
6367 vsync_mode_current =
6368 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6370 // if that also fails, set current vsync mode to first available one
6371 if (vsync_mode_current == NULL)
6372 vsync_mode_current = vsync_modes;
6375 setup.vsync_mode = vsync_mode_current->identifier;
6377 // needed for displaying vsync mode text instead of identifier
6378 vsync_mode_text = vsync_mode_current->name;
6381 static void execSetupGraphics(void)
6383 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6385 // update "setup.window_scaling_percent" from list selection
6386 // (in this case, window scaling was changed on setup screen)
6387 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6388 execSetupGraphics_setWindowSizes(FALSE);
6390 // update "setup.vsync_mode" from list selection
6391 // (in this case, vsync mode was changed on setup screen)
6392 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6393 execSetupGraphics_setVsyncModes(FALSE);
6395 // update list selection from "setup.window_scaling_percent"
6396 // (window scaling may have changed by resizing the window)
6397 execSetupGraphics_setWindowSizes(TRUE);
6399 // update list selection from "setup.vsync_mode"
6400 // (vsync_mode may have changed by re-creating the renderer)
6401 execSetupGraphics_setVsyncModes(TRUE);
6403 execSetupGraphics_setScalingTypes();
6404 execSetupGraphics_setRenderingModes();
6406 setup_mode = SETUP_MODE_GRAPHICS;
6410 // check if game speed is high enough for 60 Hz vsync to work
6411 if (check_game_speed)
6412 ModifyGameSpeedIfNeeded();
6414 // window scaling may have changed at this point
6415 ChangeWindowScalingIfNeeded();
6417 // window scaling quality may have changed at this point
6418 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6419 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6421 // screen rendering mode may have changed at this point
6422 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6424 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6425 int video_vsync_mode = video.vsync_mode;
6427 // screen vsync mode may have changed at this point
6428 ChangeVsyncModeIfNeeded();
6430 // check if setting vsync mode to selected value failed
6431 if (setup_vsync_mode != video_vsync_mode &&
6432 setup_vsync_mode != video.vsync_mode)
6434 // changing vsync mode to selected value failed -- reset displayed value
6435 execSetupGraphics_setVsyncModes(TRUE);
6437 Request("Setting VSync failed!", REQ_CONFIRM);
6443 static void execSetupChooseWindowSize(void)
6445 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6450 static void execSetupChooseScalingType(void)
6452 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6457 static void execSetupChooseRenderingMode(void)
6459 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6464 static void execSetupChooseVsyncMode(void)
6466 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6471 static void execSetupChooseVolumeSimple(void)
6473 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6478 static void execSetupChooseVolumeLoops(void)
6480 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6485 static void execSetupChooseVolumeMusic(void)
6487 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6492 static void execSetupSound(void)
6494 if (volumes_simple == NULL)
6496 boolean current_volume_simple_found = FALSE;
6499 for (i = 0; volumes_list[i].value != -1; i++)
6501 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6502 char identifier[32], name[32];
6503 int value = volumes_list[i].value;
6504 char *text = volumes_list[i].text;
6506 ti->node_top = &volumes_simple;
6507 ti->sort_priority = value;
6509 sprintf(identifier, "%d", value);
6510 sprintf(name, "%s", text);
6512 setString(&ti->identifier, identifier);
6513 setString(&ti->name, name);
6514 setString(&ti->name_sorting, name);
6515 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6517 pushTreeInfo(&volumes_simple, ti);
6519 if (value == setup.volume_simple)
6520 current_volume_simple_found = TRUE;
6523 if (!current_volume_simple_found)
6525 // add entry for non-preset volume value
6527 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6528 char identifier[32], name[32];
6529 int value = setup.volume_simple;
6531 ti->node_top = &volumes_simple;
6532 ti->sort_priority = value;
6534 sprintf(identifier, "%d", value);
6535 sprintf(name, "%d %% (Current)", value);
6537 setString(&ti->identifier, identifier);
6538 setString(&ti->name, name);
6539 setString(&ti->name_sorting, name);
6540 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6542 pushTreeInfo(&volumes_simple, ti);
6545 // sort volume values to start with lowest volume value
6546 sortTreeInfo(&volumes_simple);
6548 // set current volume value to configured volume value
6549 volume_simple_current =
6550 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
6552 // if that fails, set current volume to reliable default value
6553 if (volume_simple_current == NULL)
6554 volume_simple_current =
6555 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6557 // if that also fails, set current volume to first available value
6558 if (volume_simple_current == NULL)
6559 volume_simple_current = volumes_simple;
6562 if (volumes_loops == NULL)
6564 boolean current_volume_loops_found = FALSE;
6567 for (i = 0; volumes_list[i].value != -1; i++)
6569 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6570 char identifier[32], name[32];
6571 int value = volumes_list[i].value;
6572 char *text = volumes_list[i].text;
6574 ti->node_top = &volumes_loops;
6575 ti->sort_priority = value;
6577 sprintf(identifier, "%d", value);
6578 sprintf(name, "%s", text);
6580 setString(&ti->identifier, identifier);
6581 setString(&ti->name, name);
6582 setString(&ti->name_sorting, name);
6583 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6585 pushTreeInfo(&volumes_loops, ti);
6587 if (value == setup.volume_loops)
6588 current_volume_loops_found = TRUE;
6591 if (!current_volume_loops_found)
6593 // add entry for non-preset volume value
6595 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6596 char identifier[32], name[32];
6597 int value = setup.volume_loops;
6599 ti->node_top = &volumes_loops;
6600 ti->sort_priority = value;
6602 sprintf(identifier, "%d", value);
6603 sprintf(name, "%d %% (Current)", value);
6605 setString(&ti->identifier, identifier);
6606 setString(&ti->name, name);
6607 setString(&ti->name_sorting, name);
6608 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6610 pushTreeInfo(&volumes_loops, ti);
6613 // sort volume values to start with lowest volume value
6614 sortTreeInfo(&volumes_loops);
6616 // set current volume value to configured volume value
6617 volume_loops_current =
6618 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
6620 // if that fails, set current volume to reliable default value
6621 if (volume_loops_current == NULL)
6622 volume_loops_current =
6623 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6625 // if that also fails, set current volume to first available value
6626 if (volume_loops_current == NULL)
6627 volume_loops_current = volumes_loops;
6630 if (volumes_music == NULL)
6632 boolean current_volume_music_found = FALSE;
6635 for (i = 0; volumes_list[i].value != -1; i++)
6637 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6638 char identifier[32], name[32];
6639 int value = volumes_list[i].value;
6640 char *text = volumes_list[i].text;
6642 ti->node_top = &volumes_music;
6643 ti->sort_priority = value;
6645 sprintf(identifier, "%d", value);
6646 sprintf(name, "%s", text);
6648 setString(&ti->identifier, identifier);
6649 setString(&ti->name, name);
6650 setString(&ti->name_sorting, name);
6651 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6653 pushTreeInfo(&volumes_music, ti);
6655 if (value == setup.volume_music)
6656 current_volume_music_found = TRUE;
6659 if (!current_volume_music_found)
6661 // add entry for non-preset volume value
6663 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6664 char identifier[32], name[32];
6665 int value = setup.volume_music;
6667 ti->node_top = &volumes_music;
6668 ti->sort_priority = value;
6670 sprintf(identifier, "%d", value);
6671 sprintf(name, "%d %% (Current)", value);
6673 setString(&ti->identifier, identifier);
6674 setString(&ti->name, name);
6675 setString(&ti->name_sorting, name);
6676 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6678 pushTreeInfo(&volumes_music, ti);
6681 // sort volume values to start with lowest volume value
6682 sortTreeInfo(&volumes_music);
6684 // set current volume value to configured volume value
6685 volume_music_current =
6686 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
6688 // if that fails, set current volume to reliable default value
6689 if (volume_music_current == NULL)
6690 volume_music_current =
6691 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6693 // if that also fails, set current volume to first available value
6694 if (volume_music_current == NULL)
6695 volume_music_current = volumes_music;
6698 setup.volume_simple = atoi(volume_simple_current->identifier);
6699 setup.volume_loops = atoi(volume_loops_current->identifier);
6700 setup.volume_music = atoi(volume_music_current->identifier);
6702 // needed for displaying volume text instead of identifier
6703 volume_simple_text = volume_simple_current->name;
6704 volume_loops_text = volume_loops_current->name;
6705 volume_music_text = volume_music_current->name;
6707 setup_mode = SETUP_MODE_SOUND;
6712 static void execSetupChooseTouchControls(void)
6714 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6719 static void execSetupChooseMoveDistance(void)
6721 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6726 static void execSetupChooseDropDistance(void)
6728 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6733 static void execSetupChooseTransparency(void)
6735 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6740 static void execSetupChooseGridXSize_0(void)
6742 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6747 static void execSetupChooseGridYSize_0(void)
6749 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6754 static void execSetupChooseGridXSize_1(void)
6756 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6761 static void execSetupChooseGridYSize_1(void)
6763 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6768 static void execSetupConfigureVirtualButtons(void)
6770 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6772 ConfigureVirtualButtons();
6774 setup_mode = SETUP_MODE_TOUCH;
6779 static void execSetupTouch(void)
6783 if (touch_controls == NULL)
6785 for (i = 0; touch_controls_list[i].value != NULL; i++)
6787 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6788 char identifier[32], name[32];
6789 char *value = touch_controls_list[i].value;
6790 char *text = touch_controls_list[i].text;
6792 ti->node_top = &touch_controls;
6793 ti->sort_priority = i;
6795 sprintf(identifier, "%s", value);
6796 sprintf(name, "%s", text);
6798 setString(&ti->identifier, identifier);
6799 setString(&ti->name, name);
6800 setString(&ti->name_sorting, name);
6801 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6803 pushTreeInfo(&touch_controls, ti);
6806 // sort touch control values to start with lowest touch control value
6807 sortTreeInfo(&touch_controls);
6809 // set current touch control value to configured touch control value
6810 touch_control_current =
6811 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6813 // if that fails, set current touch control to reliable default value
6814 if (touch_control_current == NULL)
6815 touch_control_current =
6816 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6818 // if that also fails, set current touch control to first available value
6819 if (touch_control_current == NULL)
6820 touch_control_current = touch_controls;
6823 if (move_distances == NULL)
6825 for (i = 0; distances_list[i].value != -1; i++)
6827 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6828 char identifier[32], name[32];
6829 int value = distances_list[i].value;
6830 char *text = distances_list[i].text;
6832 ti->node_top = &move_distances;
6833 ti->sort_priority = value;
6835 sprintf(identifier, "%d", value);
6836 sprintf(name, "%s", text);
6838 setString(&ti->identifier, identifier);
6839 setString(&ti->name, name);
6840 setString(&ti->name_sorting, name);
6841 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6843 pushTreeInfo(&move_distances, ti);
6846 // sort distance values to start with lowest distance value
6847 sortTreeInfo(&move_distances);
6849 // set current distance value to configured distance value
6850 move_distance_current =
6851 getTreeInfoFromIdentifier(move_distances,
6852 i_to_a(setup.touch.move_distance));
6854 // if that fails, set current distance to reliable default value
6855 if (move_distance_current == NULL)
6856 move_distance_current =
6857 getTreeInfoFromIdentifier(move_distances,
6858 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6860 // if that also fails, set current distance to first available value
6861 if (move_distance_current == NULL)
6862 move_distance_current = move_distances;
6865 if (drop_distances == NULL)
6867 for (i = 0; distances_list[i].value != -1; i++)
6869 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6870 char identifier[32], name[32];
6871 int value = distances_list[i].value;
6872 char *text = distances_list[i].text;
6874 ti->node_top = &drop_distances;
6875 ti->sort_priority = value;
6877 sprintf(identifier, "%d", value);
6878 sprintf(name, "%s", text);
6880 setString(&ti->identifier, identifier);
6881 setString(&ti->name, name);
6882 setString(&ti->name_sorting, name);
6883 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6885 pushTreeInfo(&drop_distances, ti);
6888 // sort distance values to start with lowest distance value
6889 sortTreeInfo(&drop_distances);
6891 // set current distance value to configured distance value
6892 drop_distance_current =
6893 getTreeInfoFromIdentifier(drop_distances,
6894 i_to_a(setup.touch.drop_distance));
6896 // if that fails, set current distance to reliable default value
6897 if (drop_distance_current == NULL)
6898 drop_distance_current =
6899 getTreeInfoFromIdentifier(drop_distances,
6900 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6902 // if that also fails, set current distance to first available value
6903 if (drop_distance_current == NULL)
6904 drop_distance_current = drop_distances;
6907 if (transparencies == NULL)
6909 for (i = 0; transparencies_list[i].value != -1; i++)
6911 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6912 char identifier[32], name[32];
6913 int value = transparencies_list[i].value;
6914 char *text = transparencies_list[i].text;
6916 ti->node_top = &transparencies;
6917 ti->sort_priority = value;
6919 sprintf(identifier, "%d", value);
6920 sprintf(name, "%s", text);
6922 setString(&ti->identifier, identifier);
6923 setString(&ti->name, name);
6924 setString(&ti->name_sorting, name);
6925 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6927 pushTreeInfo(&transparencies, ti);
6930 // sort transparency values to start with lowest transparency value
6931 sortTreeInfo(&transparencies);
6933 // set current transparency value to configured transparency value
6934 transparency_current =
6935 getTreeInfoFromIdentifier(transparencies,
6936 i_to_a(setup.touch.transparency));
6938 // if that fails, set current transparency to reliable default value
6939 if (transparency_current == NULL)
6940 transparency_current =
6941 getTreeInfoFromIdentifier(transparencies,
6942 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6944 // if that also fails, set current transparency to first available value
6945 if (transparency_current == NULL)
6946 transparency_current = transparencies;
6949 for (i = 0; i < 2; i++)
6951 for (j = 0; j < 2; j++)
6953 if (grid_sizes[i][j] == NULL)
6955 for (k = 0; grid_sizes_list[k].value != -1; k++)
6957 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6958 char identifier[32], name[32];
6959 int value = grid_sizes_list[k].value;
6960 char *text = grid_sizes_list[k].text;
6962 ti->node_top = &grid_sizes[i][j];
6963 ti->sort_priority = value;
6965 sprintf(identifier, "%d", value);
6966 sprintf(name, "%s", text);
6968 setString(&ti->identifier, identifier);
6969 setString(&ti->name, name);
6970 setString(&ti->name_sorting, name);
6971 setString(&ti->infotext,
6974 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6975 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6977 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6978 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6980 pushTreeInfo(&grid_sizes[i][j], ti);
6983 // sort grid size values to start with lowest grid size value
6984 sortTreeInfo(&grid_sizes[i][j]);
6986 // set current grid size value to configured grid size value
6987 grid_size_current[i][j] =
6988 getTreeInfoFromIdentifier(grid_sizes[i][j],
6990 setup.touch.grid_xsize[i] :
6991 setup.touch.grid_ysize[i]));
6993 // if that fails, set current grid size to reliable default value
6994 if (grid_size_current[i][j] == NULL)
6995 grid_size_current[i][j] =
6996 getTreeInfoFromIdentifier(grid_sizes[i][j],
6998 DEFAULT_GRID_XSIZE(i) :
6999 DEFAULT_GRID_YSIZE(i)));
7001 // if that also fails, set current grid size to first available value
7002 if (grid_size_current[i][j] == NULL)
7003 grid_size_current[i][j] = grid_sizes[i][j];
7008 setup.touch.control_type = touch_control_current->identifier;
7009 setup.touch.move_distance = atoi(move_distance_current->identifier);
7010 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7011 setup.touch.transparency = atoi(transparency_current->identifier);
7013 for (i = 0; i < 2; i++)
7015 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7016 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7018 if (i == GRID_ACTIVE_NR())
7020 overlay.grid_xsize = setup.touch.grid_xsize[i];
7021 overlay.grid_ysize = setup.touch.grid_ysize[i];
7025 // needed for displaying value text instead of identifier
7026 touch_controls_text = touch_control_current->name;
7027 move_distance_text = move_distance_current->name;
7028 drop_distance_text = drop_distance_current->name;
7029 transparency_text = transparency_current->name;
7031 for (i = 0; i < 2; i++)
7032 for (j = 0; j < 2; j++)
7033 grid_size_text[i][j] = grid_size_current[i][j]->name;
7035 setup_mode = SETUP_MODE_TOUCH;
7040 static void execSetupArtwork(void)
7042 static ArtworkDirTree *gfx_last_valid = NULL;
7043 static ArtworkDirTree *snd_last_valid = NULL;
7044 static ArtworkDirTree *mus_last_valid = NULL;
7046 // current artwork directory may be invalid (level group, parent link)
7047 if (!validLevelSeries(artwork.gfx_current))
7048 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7049 if (!validLevelSeries(artwork.snd_current))
7050 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7051 if (!validLevelSeries(artwork.mus_current))
7052 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7054 // store valid artwork directory information
7055 gfx_last_valid = artwork.gfx_current;
7056 snd_last_valid = artwork.snd_current;
7057 mus_last_valid = artwork.mus_current;
7060 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7061 artwork.gfx_current->subdir,
7062 artwork.gfx_current->fullpath,
7063 artwork.gfx_current->basepath);
7066 setup.graphics_set = artwork.gfx_current->identifier;
7067 setup.sounds_set = artwork.snd_current->identifier;
7068 setup.music_set = artwork.mus_current->identifier;
7070 // needed if last screen (setup choice) changed graphics, sounds or music
7071 ReloadCustomArtwork(0);
7073 // needed for displaying artwork name instead of artwork identifier
7074 graphics_set_name = artwork.gfx_current->name;
7075 sounds_set_name = artwork.snd_current->name;
7076 music_set_name = artwork.mus_current->name;
7078 setup_mode = SETUP_MODE_ARTWORK;
7083 static void execSetupChooseGraphics(void)
7085 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7090 static void execSetupChooseSounds(void)
7092 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7097 static void execSetupChooseMusic(void)
7099 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7104 static void execSetupInput(void)
7106 setup_mode = SETUP_MODE_INPUT;
7111 static void execSetupShortcuts(void)
7113 setup_mode = SETUP_MODE_SHORTCUTS;
7118 static void execSetupShortcuts1(void)
7120 setup_mode = SETUP_MODE_SHORTCUTS_1;
7125 static void execSetupShortcuts2(void)
7127 setup_mode = SETUP_MODE_SHORTCUTS_2;
7132 static void execSetupShortcuts3(void)
7134 setup_mode = SETUP_MODE_SHORTCUTS_3;
7139 static void execSetupShortcuts4(void)
7141 setup_mode = SETUP_MODE_SHORTCUTS_4;
7146 static void execSetupShortcuts5(void)
7148 setup_mode = SETUP_MODE_SHORTCUTS_5;
7153 static void execExitSetup(void)
7155 SetGameStatus(GAME_MODE_MAIN);
7160 static void execSaveAndExitSetup(void)
7166 static void execGadgetNetworkServer(void)
7168 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7169 struct GadgetInfo *gi = screen_gadget[gadget_id];
7171 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7172 network_server_hostname[0] = '\0';
7174 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7178 ClickOnGadget(gi, MB_LEFTBUTTON);
7181 static void execOfferUploadTapes(void)
7186 static void ToggleNetworkModeIfNeeded(void)
7188 int font_title = FONT_TITLE_1;
7189 int font_foot = FC_BLUE;
7190 int ystart = mSY - SY + 16;
7191 int ybottom = mSY - SY + SYSIZE - 20;
7192 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7194 if (setup.network_mode == network.enabled)
7197 network.enabled = setup.network_mode;
7199 FadeOut(REDRAW_ALL);
7203 DrawTextSCentered(ystart, font_title, text);
7207 if (network.enabled)
7208 InitNetworkServer();
7210 DisconnectFromNetworkServer();
7212 DrawTextSCentered(ybottom, font_foot,
7213 "Press any key or button for setup menu");
7215 WaitForEventToContinue();
7220 static void ToggleGameSpeedsListIfNeeded(void)
7222 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7224 if (setup.game_speed_extended == using_game_speeds_extended)
7227 // try to match similar values when changing game speeds list
7228 if (setup.game_speed_extended)
7229 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7230 setup.game_frame_delay == 30 ? 29 :
7231 setup.game_frame_delay);
7233 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7234 setup.game_frame_delay == 16 ? 15 :
7235 setup.game_frame_delay >= 29 ? 30 :
7236 setup.game_frame_delay <= 10 ? 10 :
7237 setup.game_frame_delay);
7239 execSetupGame_setGameSpeeds(TRUE);
7244 static void ToggleUseApiServerIfNeeded(void)
7246 if (runtime.use_api_server == setup.use_api_server)
7249 runtime.use_api_server = setup.use_api_server;
7251 if (runtime.use_api_server)
7253 if (setup.has_remaining_tapes)
7254 setup.ask_for_uploading_tapes = TRUE;
7256 CheckApiServerTasks();
7260 static void ModifyGameSpeedIfNeeded(void)
7262 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7263 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7267 char *game_speed_text = "Fast";
7268 int game_speed_value = 15;
7270 if (setup.game_speed_extended)
7272 game_speed_text = "60 fps";
7273 game_speed_value = 16;
7276 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7278 // set game speed to existing list value that is fast enough for vsync
7279 setup.game_frame_delay = game_speed_value;
7281 execSetupGame_setGameSpeeds(TRUE);
7283 Request(message, REQ_CONFIRM);
7286 static void DisableVsyncIfNeeded(void)
7288 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7289 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7290 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7293 // disable vsync for the selected game speed to work
7294 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7296 execSetupGraphics_setVsyncModes(TRUE);
7298 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7304 void *related_value;
7305 } hide_related_entry_list[] =
7307 { &setup.network_server_hostname, execGadgetNetworkServer },
7308 { &setup.network_server_hostname, &network_server_text },
7310 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7311 { &setup.scores_in_highscore_list, &scores_type_text },
7313 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7314 { &setup.game_frame_delay, &game_speed_text },
7316 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7317 { &setup.scroll_delay_value, &scroll_delay_text },
7319 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7320 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7322 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7323 { &setup.window_scaling_percent, &window_size_text },
7325 { &setup.window_scaling_quality, execSetupChooseScalingType },
7326 { &setup.window_scaling_quality, &scaling_type_text },
7328 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7329 { &setup.screen_rendering_mode, &rendering_mode_text },
7331 { &setup.vsync_mode, execSetupChooseVsyncMode },
7332 { &setup.vsync_mode, &vsync_mode_text },
7334 { &setup.graphics_set, execSetupChooseGraphics },
7335 { &setup.graphics_set, &graphics_set_name },
7337 { &setup.sounds_set, execSetupChooseSounds },
7338 { &setup.sounds_set, &sounds_set_name },
7340 { &setup.music_set, execSetupChooseMusic },
7341 { &setup.music_set, &music_set_name },
7343 { &setup.volume_simple, execSetupChooseVolumeSimple },
7344 { &setup.volume_simple, &volume_simple_text },
7346 { &setup.volume_loops, execSetupChooseVolumeLoops },
7347 { &setup.volume_loops, &volume_loops_text },
7349 { &setup.volume_music, execSetupChooseVolumeMusic },
7350 { &setup.volume_music, &volume_music_text },
7352 { &setup.touch.control_type, execSetupChooseTouchControls },
7353 { &setup.touch.control_type, &touch_controls_text },
7355 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7356 { &setup.touch.move_distance, &move_distance_text },
7358 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7359 { &setup.touch.drop_distance, &drop_distance_text },
7361 { &setup.touch.transparency, execSetupChooseTransparency },
7362 { &setup.touch.transparency, &transparency_text },
7364 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7365 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7367 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7368 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7370 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7371 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7373 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7374 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7376 { &setup.internal.menu_game, execSetupGame },
7377 { &setup.internal.menu_engines, execSetupEngines },
7378 { &setup.internal.menu_editor, execSetupEditor },
7379 { &setup.internal.menu_graphics, execSetupGraphics },
7380 { &setup.internal.menu_sound, execSetupSound },
7381 { &setup.internal.menu_artwork, execSetupArtwork },
7382 { &setup.internal.menu_input, execSetupInput },
7383 { &setup.internal.menu_touch, execSetupTouch },
7384 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7385 { &setup.internal.menu_exit, execExitSetup },
7386 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7388 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7389 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7390 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7391 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7392 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7394 { &setup.internal.info_title, execInfoTitleScreen },
7395 { &setup.internal.info_elements, execInfoElements },
7396 { &setup.internal.info_music, execInfoMusic },
7397 { &setup.internal.info_credits, execInfoCredits },
7398 { &setup.internal.info_program, execInfoProgram },
7399 { &setup.internal.info_version, execInfoVersion },
7400 { &setup.internal.info_levelset, execInfoLevelSet },
7401 { &setup.internal.info_exit, execExitInfo },
7406 void setHideRelatedSetupEntries(void)
7410 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7411 if (hideSetupEntry(hide_related_entry_list[i].value))
7412 setHideSetupEntry(hide_related_entry_list[i].related_value);
7415 static struct TokenInfo setup_info_main[] =
7417 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7418 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7419 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7420 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7421 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7422 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7423 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7424 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7425 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7426 { TYPE_EMPTY, NULL, "" },
7427 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7428 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7433 static struct TokenInfo setup_info_game[] =
7435 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7436 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7437 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7438 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7439 { TYPE_STRING, &network_server_text, "" },
7440 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7441 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7442 { TYPE_STRING, &scores_type_text, "" },
7443 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7444 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7445 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7446 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7447 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7448 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7449 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7450 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7451 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7452 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7453 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7454 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7455 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7456 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7457 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7458 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7459 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7460 { TYPE_STRING, &game_speed_text, "" },
7461 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7463 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7464 { TYPE_STRING, &scroll_delay_text, "" },
7466 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7467 { TYPE_STRING, &snapshot_mode_text, "" },
7468 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7469 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7470 { TYPE_EMPTY, NULL, "" },
7471 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7476 static struct TokenInfo setup_info_engines[] =
7478 { TYPE_HEADLINE, NULL, "Boulder Dash" },
7479 { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
7480 { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
7481 { TYPE_EMPTY, NULL, "" },
7482 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7483 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7484 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7485 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7486 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7487 { TYPE_EMPTY, NULL, "" },
7488 { TYPE_HEADLINE, NULL, "Supaplex" },
7489 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7490 { TYPE_EMPTY, NULL, "" },
7491 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7496 static struct TokenInfo setup_info_editor[] =
7499 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7500 { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
7501 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7502 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7503 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7504 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7505 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7506 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7507 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7508 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7509 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7511 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7512 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7514 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7516 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7517 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7518 { TYPE_EMPTY, NULL, "" },
7520 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7521 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7522 { TYPE_EMPTY, NULL, "" },
7524 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7525 { TYPE_EMPTY, NULL, "" },
7526 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7527 { TYPE_EMPTY, NULL, "" },
7528 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7533 static struct TokenInfo setup_info_graphics[] =
7535 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7536 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7537 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7538 { TYPE_STRING, &window_size_text, "" },
7539 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7540 { TYPE_STRING, &scaling_type_text, "" },
7541 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7542 { TYPE_STRING, &rendering_mode_text, "" },
7545 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7546 { TYPE_STRING, &scroll_delay_text, "" },
7548 #if !defined(PLATFORM_EMSCRIPTEN)
7549 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7550 { TYPE_STRING, &vsync_mode_text, "" },
7552 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7553 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7554 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7555 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7556 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
7557 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7558 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7559 { TYPE_EMPTY, NULL, "" },
7560 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7565 static struct TokenInfo setup_info_sound[] =
7567 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7568 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7569 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7570 { TYPE_EMPTY, NULL, "" },
7571 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7572 { TYPE_STRING, &volume_simple_text, "" },
7573 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7574 { TYPE_STRING, &volume_loops_text, "" },
7575 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7576 { TYPE_STRING, &volume_music_text, "" },
7577 { TYPE_EMPTY, NULL, "" },
7578 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7583 static struct TokenInfo setup_info_artwork[] =
7585 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7586 { TYPE_STRING, &graphics_set_name, "" },
7587 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7588 { TYPE_STRING, &sounds_set_name, "" },
7589 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7590 { TYPE_STRING, &music_set_name, "" },
7591 { TYPE_EMPTY, NULL, "" },
7592 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7593 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7594 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7595 { TYPE_EMPTY, NULL, "" },
7596 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7601 static struct TokenInfo setup_info_input[] =
7603 { TYPE_SWITCH, NULL, "Player:" },
7604 { TYPE_SWITCH, NULL, "Device:" },
7605 { TYPE_SWITCH, NULL, "" },
7606 { TYPE_SKIPPABLE, NULL, "" },
7607 { TYPE_EMPTY, NULL, "" },
7608 { TYPE_EMPTY, NULL, "" },
7609 { TYPE_EMPTY, NULL, "" },
7610 { TYPE_EMPTY, NULL, "" },
7611 { TYPE_EMPTY, NULL, "" },
7612 { TYPE_EMPTY, NULL, "" },
7613 { TYPE_EMPTY, NULL, "" },
7614 { TYPE_EMPTY, NULL, "" },
7615 { TYPE_SKIPPABLE, NULL, "" },
7616 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7621 static struct TokenInfo setup_info_touch[] =
7623 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7624 { TYPE_STRING, &touch_controls_text, "" },
7625 { TYPE_EMPTY, NULL, "" },
7626 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7631 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7633 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7634 { TYPE_STRING, &touch_controls_text, "" },
7635 { TYPE_EMPTY, NULL, "" },
7636 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7637 { TYPE_STRING, &grid_size_text[0][0], "" },
7638 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7639 { TYPE_STRING, &grid_size_text[0][1], "" },
7640 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7641 { TYPE_STRING, &transparency_text, "" },
7642 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7643 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7644 { TYPE_EMPTY, NULL, "" },
7645 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7646 { TYPE_EMPTY, NULL, "" },
7647 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7652 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7654 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7655 { TYPE_STRING, &touch_controls_text, "" },
7656 { TYPE_EMPTY, NULL, "" },
7657 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7658 { TYPE_STRING, &grid_size_text[1][0], "" },
7659 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7660 { TYPE_STRING, &grid_size_text[1][1], "" },
7661 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7662 { TYPE_STRING, &transparency_text, "" },
7663 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7664 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7665 { TYPE_EMPTY, NULL, "" },
7666 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7667 { TYPE_EMPTY, NULL, "" },
7668 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7673 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7675 setup_info_touch_virtual_buttons_0,
7676 setup_info_touch_virtual_buttons_1
7679 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7681 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7682 { TYPE_STRING, &touch_controls_text, "" },
7683 { TYPE_EMPTY, NULL, "" },
7684 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7685 { TYPE_STRING, &move_distance_text, "" },
7686 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7687 { TYPE_STRING, &drop_distance_text, "" },
7688 { TYPE_EMPTY, NULL, "" },
7689 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7694 static struct TokenInfo setup_info_shortcuts[] =
7696 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7697 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7698 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7699 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7700 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7701 { TYPE_EMPTY, NULL, "" },
7702 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7707 static struct TokenInfo setup_info_shortcuts_1[] =
7709 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7710 { TYPE_KEY, &setup.shortcut.save_game, "" },
7711 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7712 { TYPE_KEY, &setup.shortcut.load_game, "" },
7713 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7714 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7715 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7716 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7717 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7718 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7719 { TYPE_EMPTY, NULL, "" },
7720 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7721 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7722 { TYPE_EMPTY, NULL, "" },
7723 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7728 static struct TokenInfo setup_info_shortcuts_2[] =
7730 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7731 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7732 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7733 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7734 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7735 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7736 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7737 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7738 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7739 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7740 { TYPE_EMPTY, NULL, "" },
7741 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7746 static struct TokenInfo setup_info_shortcuts_3[] =
7748 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7749 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7750 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7751 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7752 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7753 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7754 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7755 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7756 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7757 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7758 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7759 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7760 { TYPE_EMPTY, NULL, "" },
7761 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7766 static struct TokenInfo setup_info_shortcuts_4[] =
7768 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7769 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7770 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7771 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7772 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7773 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7774 { TYPE_EMPTY, NULL, "" },
7775 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7780 static struct TokenInfo setup_info_shortcuts_5[] =
7782 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7783 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7784 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7785 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7786 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7787 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7788 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7789 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7790 { TYPE_EMPTY, NULL, "" },
7791 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7796 static Key getSetupKey(void)
7798 Key key = KSYM_UNDEFINED;
7799 boolean got_key_event = FALSE;
7801 while (!got_key_event)
7805 if (NextValidEvent(&event))
7809 case EVENT_KEYPRESS:
7811 key = GetEventKey((KeyEvent *)&event);
7813 // press 'Escape' or 'Enter' to keep the existing key binding
7814 if (key == KSYM_Escape || key == KSYM_Return)
7815 key = KSYM_UNDEFINED; // keep old value
7817 got_key_event = TRUE;
7821 case EVENT_KEYRELEASE:
7822 key_joystick_mapping = 0;
7826 HandleOtherEvents(&event);
7837 static int getSetupValueFont(int type, void *value)
7839 if (type & TYPE_GHOSTED)
7840 return FONT_OPTION_OFF;
7841 else if (type & TYPE_KEY)
7842 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7843 else if (type & TYPE_STRING)
7844 return FONT_VALUE_2;
7845 else if (type & TYPE_ECS_AGA)
7846 return FONT_VALUE_1;
7847 else if (type & TYPE_BOOLEAN_STYLE)
7848 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7849 else if (type & TYPE_YES_NO_AUTO)
7850 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7851 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7852 else if (type & TYPE_PLAYER)
7853 return FONT_VALUE_1;
7855 return FONT_VALUE_1;
7858 static int getSetupValueFontNarrow(int type, int font_nr)
7860 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7861 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7862 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7866 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7868 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7869 struct TokenInfo *si = &setup_info[si_pos];
7870 boolean font_draw_xoffset_modified = FALSE;
7871 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7872 int font_draw_xoffset_old = -1;
7873 int xoffset = (scrollbar_needed ? -1 : 0);
7874 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7875 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7876 int xpos = menu_screen_value_xpos;
7877 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7878 int startx = mSX + xpos * 32;
7879 int starty = mSY + ypos * 32;
7880 int type = si->type;
7881 void *value = si->value;
7882 char *value_string = getSetupValue(type, value);
7883 int font_nr_default = getSetupValueFont(type, value);
7884 int font_width_default = getFontWidth(font_nr_default);
7885 int font_nr = font_nr_default;
7888 if (value_string == NULL)
7891 if (type & TYPE_KEY)
7893 xpos = MENU_SCREEN_START_XPOS;
7895 if (type & TYPE_QUERY)
7896 value_string = "<press key>";
7898 else if (type & TYPE_STRING)
7900 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7902 xpos = MENU_SCREEN_START_XPOS;
7904 if (strlen(value_string) > max_value_len)
7905 value_string[max_value_len] = '\0';
7907 else if (type & TYPE_YES_NO_AUTO)
7909 xpos = menu_screen_value_xpos - 1;
7911 else if (type & TYPE_PLAYER)
7913 int displayed_player_nr = *(int *)value + 1;
7915 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7918 startx = mSX + xpos * 32;
7919 starty = mSY + ypos * 32;
7921 // special check if right-side setup values moved left due to scrollbar
7922 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7924 int max_menu_text_length = 26; // maximum text length for classic menu
7925 int font_xoffset = getFontDrawOffsetX(font_nr);
7926 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7927 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7928 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7929 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7931 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7933 // when using narrow font, left-shifting text "auto" not needed
7934 if (type & TYPE_YES_NO_AUTO)
7938 startx = mSX + xpos * 32;
7940 font_nr = getSetupValueFontNarrow(type, font_nr);
7944 // downward compatibility correction for Juergen Bonhagen's menu settings
7945 if (setup_mode != SETUP_MODE_INPUT)
7947 int max_menu_text_length_big = (menu_screen_value_xpos -
7948 MENU_SCREEN_START_XPOS);
7949 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7950 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7951 int font1_xoffset = getFontDrawOffsetX(font_nr);
7952 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7953 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7954 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7955 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7956 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7957 boolean correct_font_draw_xoffset = FALSE;
7959 if (xpos == MENU_SCREEN_START_XPOS &&
7960 startx + font1_xoffset < text_startx + text_font_xoffset)
7961 correct_font_draw_xoffset = TRUE;
7963 if (xpos == menu_screen_value_xpos &&
7964 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7965 correct_font_draw_xoffset = TRUE;
7967 // check if setup value would overlap with setup text when printed
7968 // (this can happen for extreme/wrong values for font draw offset)
7969 if (correct_font_draw_xoffset)
7971 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7972 font_draw_xoffset_modified = TRUE;
7974 if (type & TYPE_KEY)
7975 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7976 else if (!(type & TYPE_STRING))
7977 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7978 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7982 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7983 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7985 DrawText(startx, starty, value_string, font_nr);
7987 if (type & TYPE_PLAYER)
7989 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7990 int player_nr = *(int *)value;
7991 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7992 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7993 int startx2 = startx + xoff;
7994 int starty2 = starty + yoff;
7996 if (DrawingOnBackground(startx2, starty2))
7997 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7999 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8000 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8003 if (font_draw_xoffset_modified)
8004 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8007 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8009 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8010 struct TokenInfo *si = &setup_info[si_pos];
8012 if (si->type & TYPE_BOOLEAN_STYLE)
8014 *(boolean *)si->value ^= TRUE;
8016 else if (si->type & TYPE_YES_NO_AUTO)
8020 (*(int *)si->value == AUTO ? TRUE :
8021 *(int *)si->value == TRUE ? FALSE : AUTO) :
8022 (*(int *)si->value == TRUE ? AUTO :
8023 *(int *)si->value == AUTO ? FALSE : TRUE));
8025 else if (si->type & TYPE_KEY)
8029 si->type |= TYPE_QUERY;
8030 drawSetupValue(screen_pos, setup_info_pos_raw);
8031 si->type &= ~TYPE_QUERY;
8033 key = getSetupKey();
8034 if (key != KSYM_UNDEFINED)
8035 *(Key *)si->value = key;
8037 else if (si->type & TYPE_PLAYER)
8039 int player_nr = *(int *)si->value;
8044 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8046 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8049 drawSetupValue(screen_pos, setup_info_pos_raw);
8051 // fullscreen state may have changed at this point
8052 if (si->value == &setup.fullscreen)
8053 ToggleFullscreenIfNeeded();
8055 // network mode may have changed at this point
8056 if (si->value == &setup.network_mode)
8057 ToggleNetworkModeIfNeeded();
8059 // API server mode may have changed at this point
8060 if (si->value == &setup.use_api_server)
8061 ToggleUseApiServerIfNeeded();
8063 // game speed list may have changed at this point
8064 if (si->value == &setup.game_speed_extended)
8065 ToggleGameSpeedsListIfNeeded();
8068 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8070 static struct TokenInfo *setup_info_final = NULL;
8075 // determine maximum list size of target list
8076 while (setup_info_orig[list_size++].type != 0);
8078 // free, allocate and clear memory for target list
8079 checked_free(setup_info_final);
8080 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8082 // copy setup info list without setup entries marked as hidden
8083 for (i = 0; setup_info_orig[i].type != 0; i++)
8085 // skip setup entries configured to be hidden
8086 if (hideSetupEntry(setup_info_orig[i].value))
8089 // skip skippable setup entries if screen is lower than usual
8090 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8091 setup_info_orig[i].type == TYPE_SKIPPABLE)
8094 setup_info_final[list_pos++] = setup_info_orig[i];
8097 return setup_info_final;
8100 static void DrawSetupScreen_Generic(void)
8102 int fade_mask = REDRAW_FIELD;
8103 boolean redraw_all = FALSE;
8104 char *title_string = NULL;
8108 fade_mask = REDRAW_ALL;
8111 FadeMenuSoundsAndMusic();
8113 FreeScreenGadgets();
8114 CreateScreenGadgets();
8116 if (redraw_mask & REDRAW_ALL)
8121 // needed if different viewport properties defined for setup screen
8122 ChangeViewportPropertiesIfNeeded();
8124 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8128 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8130 if (setup_mode == SETUP_MODE_MAIN)
8132 setup_info = setup_info_main;
8133 title_string = STR_SETUP_MAIN;
8135 else if (setup_mode == SETUP_MODE_GAME)
8137 setup_info = setup_info_game;
8138 title_string = STR_SETUP_GAME;
8140 else if (setup_mode == SETUP_MODE_ENGINES)
8142 setup_info = setup_info_engines;
8143 title_string = STR_SETUP_ENGINES;
8145 else if (setup_mode == SETUP_MODE_EDITOR)
8147 setup_info = setup_info_editor;
8148 title_string = STR_SETUP_EDITOR;
8150 else if (setup_mode == SETUP_MODE_GRAPHICS)
8152 setup_info = setup_info_graphics;
8153 title_string = STR_SETUP_GRAPHICS;
8155 else if (setup_mode == SETUP_MODE_SOUND)
8157 setup_info = setup_info_sound;
8158 title_string = STR_SETUP_SOUND;
8160 else if (setup_mode == SETUP_MODE_ARTWORK)
8162 setup_info = setup_info_artwork;
8163 title_string = STR_SETUP_ARTWORK;
8165 else if (setup_mode == SETUP_MODE_TOUCH)
8167 setup_info = setup_info_touch;
8168 title_string = STR_SETUP_TOUCH;
8170 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8171 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8172 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8173 setup_info = setup_info_touch_wipe_gestures;
8175 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8177 setup_info = setup_info_shortcuts;
8178 title_string = STR_SETUP_SHORTCUTS;
8180 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8182 setup_info = setup_info_shortcuts_1;
8183 title_string = STR_SETUP_SHORTCUTS;
8185 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8187 setup_info = setup_info_shortcuts_2;
8188 title_string = STR_SETUP_SHORTCUTS;
8190 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8192 setup_info = setup_info_shortcuts_3;
8193 title_string = STR_SETUP_SHORTCUTS;
8195 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8197 setup_info = setup_info_shortcuts_4;
8198 title_string = STR_SETUP_SHORTCUTS;
8200 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8202 setup_info = setup_info_shortcuts_5;
8203 title_string = STR_SETUP_SHORTCUTS;
8206 // use modified setup info without setup entries marked as hidden
8207 setup_info = getSetupInfoFinal(setup_info);
8209 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8211 // determine maximal number of setup entries that can be displayed on screen
8213 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8216 // determine maximal number of setup entries available for this setup screen
8218 for (i = 0; setup_info[i].type != 0; i++)
8221 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8223 MapScreenGadgets(max_setup_info);
8226 redraw_mask = fade_mask = REDRAW_ALL;
8228 DrawMaskedBorder(fade_mask);
8233 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8235 menu_info = setup_info;
8237 HandleMenuScreen(mx, my, dx, dy, button,
8238 setup_mode, num_setup_info, max_setup_info);
8241 static void DrawSetupScreen_Input(void)
8245 FadeOut(REDRAW_FIELD);
8249 setup_info = getSetupInfoFinal(setup_info_input);
8251 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8253 for (i = 0; setup_info[i].type != 0; i++)
8255 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8256 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8257 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8258 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8259 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8260 initCursor(i, IMG_MENU_BUTTON);
8262 DrawCursorAndText_Setup(i, -1, FALSE);
8265 // create gadgets for setup input menu screen
8266 FreeScreenGadgets();
8267 CreateScreenGadgets();
8269 // map gadgets for setup input menu screen
8270 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8272 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8274 FadeIn(REDRAW_FIELD);
8277 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8279 if (device_name == NULL)
8282 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8285 if (strlen(device_name) > 1)
8287 char c1 = device_name[strlen(device_name) - 1];
8288 char c2 = device_name[strlen(device_name) - 2];
8290 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8291 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8294 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8295 strlen(device_name));
8298 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8301 static struct SetupKeyboardInfo custom_key;
8308 { &custom_key.left, "Axis/Pad Left" },
8309 { &custom_key.right, "Axis/Pad Right" },
8310 { &custom_key.up, "Axis/Pad Up" },
8311 { &custom_key.down, "Axis/Pad Down" },
8312 { &custom_key.snap, "Button 1/A/X" },
8313 { &custom_key.drop, "Button 2/B/Y" }
8315 static char *joystick_name[MAX_PLAYERS] =
8322 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8323 int font_nr_info = FONT_MENU_1;
8324 int font_nr_name = FONT_VALUE_OLD;
8325 int font_nr_on = FONT_VALUE_1;
8326 int font_nr_off = FONT_VALUE_OLD;
8329 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8331 font_nr_info = FONT_MENU_2;
8332 font_nr_on = FONT_VALUE_NARROW;
8333 font_nr_off = FONT_VALUE_OLD_NARROW;
8336 custom_key = setup.input[player_nr].key;
8338 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8339 FONT_INPUT_1_ACTIVE);
8341 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8343 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8344 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8346 if (setup.input[player_nr].use_joystick)
8348 char *device_name = setup.input[player_nr].joy.device_name;
8349 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8350 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8351 char *text = joystick_name[joystick_nr];
8352 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8354 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8355 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8359 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8360 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8363 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8364 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8368 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8369 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8370 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8371 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8373 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8374 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8375 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8376 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8377 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8378 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8380 for (i = 0; i < 6; i++)
8382 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8384 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8386 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8387 (setup.input[player_nr].use_joystick ?
8389 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8393 static int input_player_nr = 0;
8395 static void HandleSetupScreen_Input_Player(int step, int direction)
8397 int old_player_nr = input_player_nr;
8400 new_player_nr = old_player_nr + step * direction;
8401 if (new_player_nr < 0)
8403 if (new_player_nr > MAX_PLAYERS - 1)
8404 new_player_nr = MAX_PLAYERS - 1;
8406 if (new_player_nr != old_player_nr)
8408 input_player_nr = new_player_nr;
8410 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8414 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8416 static int choice = 0;
8419 int pos_start = SETUPINPUT_SCREEN_POS_START;
8420 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8421 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8422 int pos_end = SETUPINPUT_SCREEN_POS_END;
8424 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8428 for (i = 0; setup_info_input[i].type != 0; i++)
8430 // adjust menu structure according to skipped setup entries
8431 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8439 if (button == MB_MENU_INITIALIZE)
8441 // input setup menu may have changed size due to graphics configuration
8442 if (choice >= pos_empty1)
8445 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8447 DrawCursorAndText_Setup(choice, -1, TRUE);
8451 else if (button == MB_MENU_LEAVE)
8453 setup_mode = SETUP_MODE_MAIN;
8460 if (mx || my) // mouse input
8462 x = (mx - mSX) / 32;
8463 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8465 else if (dx || dy) // keyboard input
8467 if (dx && choice == 0)
8468 x = (dx < 0 ? 10 : 12);
8469 else if ((dx && choice == 1) ||
8470 (dx == -1 && choice == pos_end))
8471 button = MB_MENU_CHOICE;
8475 if (y >= pos_empty1 && y <= pos_empty2)
8476 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8479 if (y == 0 && dx != 0 && button)
8481 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8483 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8484 y >= pos_start && y <= pos_end &&
8485 !(y >= pos_empty1 && y <= pos_empty2))
8491 DrawCursorAndText_Setup(choice, -1, FALSE);
8492 DrawCursorAndText_Setup(y, -1, TRUE);
8494 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8503 char *device_name = setup.input[input_player_nr].joy.device_name;
8505 if (!setup.input[input_player_nr].use_joystick)
8507 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8509 setJoystickDeviceToNr(device_name, new_device_nr);
8510 setup.input[input_player_nr].use_joystick = TRUE;
8514 int device_nr = getJoystickNrFromDeviceName(device_name);
8515 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8517 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8518 setup.input[input_player_nr].use_joystick = FALSE;
8520 setJoystickDeviceToNr(device_name, new_device_nr);
8523 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8527 if (setup.input[input_player_nr].use_joystick)
8528 ConfigureJoystick(input_player_nr);
8530 CustomizeKeyboard(input_player_nr);
8532 else if (y == pos_end)
8538 setup_mode = SETUP_MODE_MAIN;
8545 static boolean CustomizeKeyboardMain(int player_nr)
8549 boolean finished = FALSE;
8550 static struct SetupKeyboardInfo custom_key;
8555 } customize_step[] =
8557 { &custom_key.left, "Move Left" },
8558 { &custom_key.right, "Move Right" },
8559 { &custom_key.up, "Move Up" },
8560 { &custom_key.down, "Move Down" },
8561 { &custom_key.snap, "Snap Field" },
8562 { &custom_key.drop, "Drop Element" }
8564 int font_nr_old = FONT_VALUE_OLD;
8565 int font_nr_new = FONT_VALUE_1;
8566 boolean success = FALSE;
8568 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8570 font_nr_old = FONT_VALUE_OLD_NARROW;
8571 font_nr_new = FONT_VALUE_NARROW;
8574 // read existing key bindings from player setup
8575 custom_key = setup.input[player_nr].key;
8578 FadeOut(REDRAW_FIELD);
8582 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8585 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8586 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8587 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8588 "Key:", FONT_INPUT_1_ACTIVE);
8589 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8590 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8592 FadeIn(REDRAW_FIELD);
8597 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8599 // reset frame delay counter directly after updating screen
8600 ResetDelayCounter(&event_frame_delay);
8602 while (NextValidEvent(&event))
8606 case EVENT_KEYPRESS:
8608 Key key = GetEventKey((KeyEvent *)&event);
8610 // press 'Escape' to abort and keep the old key bindings
8611 if (key == KSYM_Escape)
8613 FadeSkipNextFadeIn();
8620 // press 'Enter' to keep the existing key binding
8621 if (key == KSYM_Return)
8622 key = *customize_step[step_nr].key;
8624 // check if key already used
8625 for (i = 0; i < step_nr; i++)
8626 if (*customize_step[i].key == key)
8631 // got new key binding
8632 *customize_step[step_nr].key = key;
8633 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8635 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8636 getKeyNameFromKey(key), font_nr_new);
8639 // un-highlight last query
8640 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8641 customize_step[step_nr - 1].text, FONT_MENU_1);
8642 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8643 "Key:", FONT_MENU_1);
8645 // all keys configured
8654 // query next key binding
8655 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8656 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8657 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8658 "Key:", FONT_INPUT_1_ACTIVE);
8659 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8660 getKeyNameFromKey(*customize_step[step_nr].key),
8665 case EVENT_KEYRELEASE:
8666 key_joystick_mapping = 0;
8670 HandleOtherEvents(&event);
8674 // do not handle events for longer than standard frame delay period
8675 if (DelayReached(&event_frame_delay))
8682 // write new key bindings back to player setup, if successfully finished
8684 setup.input[player_nr].key = custom_key;
8689 void CustomizeKeyboard(int player_nr)
8691 boolean success = CustomizeKeyboardMain(player_nr);
8695 int font_nr = FONT_TITLE_1;
8696 int font_height = getFontHeight(font_nr);
8697 int ypos1 = SYSIZE / 2 - font_height * 2;
8698 int ypos2 = SYSIZE / 2 - font_height * 1;
8699 DelayCounter wait_frame_delay = { 2000 };
8701 ResetDelayCounter(&wait_frame_delay);
8705 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8706 DrawTextSCentered(ypos2, font_nr, "configured!");
8708 while (!DelayReached(&wait_frame_delay))
8714 DrawSetupScreen_Input();
8717 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8719 #define MARKER_BUTTON 1
8720 #define MARKER_AXIS_X 2
8721 #define MARKER_AXIS_Y 3
8723 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8725 static boolean bitmaps_initialized = FALSE;
8726 boolean screen_initialized = FALSE;
8727 static Bitmap *controller, *button, *axis_x, *axis_y;
8729 boolean success = TRUE;
8730 boolean done = FALSE, next = FALSE;
8732 int alpha = 200, alpha_step = -1;
8733 int alpha_ticks = 0;
8734 char mapping[4096], temp[256];
8735 int font_name = MENU_SETUP_FONT_TITLE;
8736 int font_info = MENU_SETUP_FONT_TEXT;
8737 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8738 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8739 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8740 int ystep_name = getMenuTextStep(spacing_name, font_name);
8741 int ystep_line = getMenuTextStep(spacing_line, font_info);
8742 int ystep_para = getMenuTextStep(spacing_para, font_info);
8750 int axis, button, hat, hat_value;
8753 *step, *prev_step, steps[] =
8755 { 356, 155, MARKER_BUTTON, "a", },
8756 { 396, 122, MARKER_BUTTON, "b", },
8757 { 320, 125, MARKER_BUTTON, "x", },
8758 { 358, 95, MARKER_BUTTON, "y", },
8759 { 162, 125, MARKER_BUTTON, "back", },
8760 { 216, 125, MARKER_BUTTON, "guide", },
8761 { 271, 125, MARKER_BUTTON, "start", },
8762 { 110, 200, MARKER_BUTTON, "dpleft", },
8763 { 146, 228, MARKER_BUTTON, "dpdown", },
8764 { 178, 200, MARKER_BUTTON, "dpright", },
8765 { 146, 172, MARKER_BUTTON, "dpup", },
8766 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8767 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8768 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8769 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8770 { 73, 141, MARKER_BUTTON, "leftstick", },
8771 { 282, 210, MARKER_BUTTON, "rightstick", },
8772 { 73, 141, MARKER_AXIS_X, "leftx", },
8773 { 73, 141, MARKER_AXIS_Y, "lefty", },
8774 { 282, 210, MARKER_AXIS_X, "rightx", },
8775 { 282, 210, MARKER_AXIS_Y, "righty", },
8778 if (!bitmaps_initialized)
8780 controller = LoadCustomImage("joystick/controller.png");
8781 button = LoadCustomImage("joystick/button.png");
8782 axis_x = LoadCustomImage("joystick/axis_x.png");
8783 axis_y = LoadCustomImage("joystick/axis_y.png");
8785 bitmaps_initialized = TRUE;
8788 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8791 // print info about the joystick we are watching
8792 Debug("joystick", "watching joystick %d: (%s)",
8793 SDL_JoystickInstanceID(joystick), name);
8794 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8795 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8796 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8799 // initialize mapping with GUID and name
8800 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8802 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8803 temp, name, SDL_GetPlatform());
8805 // loop through all steps (buttons and axes), getting joystick events
8806 for (i = 0; i < SDL_arraysize(steps) && !done;)
8808 Bitmap *marker = button; // initialize with reliable default value
8811 strcpy(step->mapping, mapping);
8815 step->hat_value = -1;
8817 marker = (step->marker == MARKER_BUTTON ? button :
8818 step->marker == MARKER_AXIS_X ? axis_x :
8819 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8823 while (!done && !next)
8825 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8826 alpha_ticks = SDL_GetTicks();
8833 else if (alpha < 128)
8839 int controller_x = SX + (SXSIZE - controller->width) / 2;
8840 int controller_y = SY + ystep_line;
8842 int marker_x = controller_x + step->x;
8843 int marker_y = controller_y + step->y;
8845 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8846 int ystart2 = ystart1 + ystep_name + ystep_line;
8850 DrawTextSCentered(ystart1, font_name, name);
8852 DrawTextSCentered(ystart2, font_info,
8853 "Press buttons and move axes on");
8854 ystart2 += ystep_line;
8855 DrawTextSCentered(ystart2, font_info,
8856 "your controller when indicated.");
8857 ystart2 += ystep_line;
8858 DrawTextSCentered(ystart2, font_info,
8859 "(Your controller may look different.)");
8860 ystart2 += ystep_para;
8862 #if defined(PLATFORM_ANDROID)
8863 DrawTextSCentered(ystart2, font_info,
8864 "To correct a mistake,");
8865 ystart2 += ystep_line;
8866 DrawTextSCentered(ystart2, font_info,
8867 "press the 'back' button.");
8868 ystart2 += ystep_line;
8869 DrawTextSCentered(ystart2, font_info,
8870 "To skip a button or axis,");
8871 ystart2 += ystep_line;
8872 DrawTextSCentered(ystart2, font_info,
8873 "press the 'menu' button.");
8875 DrawTextSCentered(ystart2, font_info,
8876 "To correct a mistake,");
8877 ystart2 += ystep_line;
8878 DrawTextSCentered(ystart2, font_info,
8879 "press the 'backspace' key.");
8880 ystart2 += ystep_line;
8881 DrawTextSCentered(ystart2, font_info,
8882 "To skip a button or axis,");
8883 ystart2 += ystep_line;
8884 DrawTextSCentered(ystart2, font_info,
8885 "press the 'return' key.");
8886 ystart2 += ystep_line;
8887 DrawTextSCentered(ystart2, font_info,
8888 "To exit, press the 'escape' key.");
8891 BlitBitmapMasked(controller, drawto, 0, 0,
8892 controller->width, controller->height,
8893 controller_x, controller_y);
8895 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8896 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8898 BlitBitmapMasked(marker, drawto, 0, 0,
8899 marker->width, marker->height,
8900 marker_x, marker_y);
8902 if (!screen_initialized)
8903 FadeIn(REDRAW_FIELD);
8907 screen_initialized = TRUE;
8909 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8911 // reset frame delay counter directly after updating screen
8912 ResetDelayCounter(&event_frame_delay);
8914 while (NextValidEvent(&event))
8918 case SDL_JOYAXISMOTION:
8919 if (event.jaxis.value > 20000 ||
8920 event.jaxis.value < -20000)
8922 for (j = 0; j < i; j++)
8923 if (steps[j].axis == event.jaxis.axis)
8928 if (step->marker != MARKER_AXIS_X &&
8929 step->marker != MARKER_AXIS_Y)
8932 step->axis = event.jaxis.axis;
8933 strcat(mapping, step->field);
8934 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8935 strcat(mapping, temp);
8943 case SDL_JOYHATMOTION:
8944 // ignore centering; we're probably just coming back
8945 // to the center from the previous item we set
8946 if (event.jhat.value == SDL_HAT_CENTERED)
8949 for (j = 0; j < i; j++)
8950 if (steps[j].hat == event.jhat.hat &&
8951 steps[j].hat_value == event.jhat.value)
8956 step->hat = event.jhat.hat;
8957 step->hat_value = event.jhat.value;
8958 strcat(mapping, step->field);
8959 snprintf(temp, sizeof(temp), ":h%u.%u,",
8960 event.jhat.hat, event.jhat.value );
8961 strcat(mapping, temp);
8968 case SDL_JOYBALLMOTION:
8971 case SDL_JOYBUTTONUP:
8972 for (j = 0; j < i; j++)
8973 if (steps[j].button == event.jbutton.button)
8978 step->button = event.jbutton.button;
8979 strcat(mapping, step->field);
8980 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8981 strcat(mapping, temp);
8988 case SDL_FINGERDOWN:
8989 case SDL_MOUSEBUTTONDOWN:
8997 if (event.key.keysym.sym == KSYM_BackSpace ||
8998 event.key.keysym.sym == KSYM_Back)
9010 prev_step = &steps[i - 1];
9011 strcpy(mapping, prev_step->mapping);
9018 if (event.key.keysym.sym == KSYM_space ||
9019 event.key.keysym.sym == KSYM_Return ||
9020 event.key.keysym.sym == KSYM_Menu)
9029 if (event.key.keysym.sym == KSYM_Escape)
9039 program.exit_function(0);
9046 // do not handle events for longer than standard frame delay period
9047 if (DelayReached(&event_frame_delay))
9056 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9059 // activate mapping for this game
9060 SDL_GameControllerAddMapping(mapping);
9062 // save mapping to personal mappings
9063 SaveSetup_AddGameControllerMapping(mapping);
9066 // wait until the last pending event was removed from event queue
9067 while (NextValidEvent(&event));
9072 static int ConfigureJoystickMain(int player_nr)
9074 char *device_name = setup.input[player_nr].joy.device_name;
9075 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9076 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9077 int success = FALSE;
9080 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9081 return JOYSTICK_NOT_AVAILABLE;
9083 if (!joystick_active || !setup.input[player_nr].use_joystick)
9084 return JOYSTICK_NOT_AVAILABLE;
9087 FadeOut(REDRAW_FIELD);
9089 // close all joystick devices (potentially opened as game controllers)
9090 for (i = 0; i < SDL_NumJoysticks(); i++)
9091 SDLCloseJoystick(i);
9093 // open joystick device as plain joystick to configure as game controller
9094 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9096 // as the joystick was successfully opened before, this should not happen
9097 if (joystick == NULL)
9100 // create new game controller mapping (buttons and axes) for joystick device
9101 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9103 // close joystick (and maybe re-open as configured game controller later)
9104 SDL_JoystickClose(joystick);
9106 // re-open all joystick devices (potentially as game controllers)
9107 for (i = 0; i < SDL_NumJoysticks(); i++)
9110 // clear all joystick input actions for all joystick devices
9111 SDLClearJoystickState();
9113 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9116 void ConfigureJoystick(int player_nr)
9118 boolean state = ConfigureJoystickMain(player_nr);
9120 if (state != JOYSTICK_NOT_CONFIGURED)
9122 boolean success = (state == JOYSTICK_CONFIGURED);
9123 char message1[MAX_OUTPUT_LINESIZE + 1];
9124 char *message2 = (success ? "configured!" : "not available!");
9125 char *device_name = setup.input[player_nr].joy.device_name;
9126 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9127 int font_nr = FONT_TITLE_1;
9128 int font_height = getFontHeight(font_nr);
9129 int ypos1 = SYSIZE / 2 - font_height * 2;
9130 int ypos2 = SYSIZE / 2 - font_height * 1;
9131 DelayCounter wait_frame_delay = { 2000 };
9133 ResetDelayCounter(&wait_frame_delay);
9137 sprintf(message1, "Joystick %d", nr);
9139 DrawTextSCentered(ypos1, font_nr, message1);
9140 DrawTextSCentered(ypos2, font_nr, message2);
9142 while (!DelayReached(&wait_frame_delay))
9148 DrawSetupScreen_Input();
9151 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9153 if (y < video.screen_height / 3)
9155 // remap touch gadgets to access upper part of the screen
9156 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9157 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9159 else if (y > 2 * video.screen_height / 3)
9161 // remap touch gadgets to access lower part of the screen
9162 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9163 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9167 static boolean ConfigureVirtualButtonsMain(void)
9169 static char *customize_step_text[] =
9178 char grid_button[] =
9180 CHAR_GRID_BUTTON_LEFT,
9181 CHAR_GRID_BUTTON_RIGHT,
9182 CHAR_GRID_BUTTON_UP,
9183 CHAR_GRID_BUTTON_DOWN,
9184 CHAR_GRID_BUTTON_SNAP,
9185 CHAR_GRID_BUTTON_DROP
9194 int font_nr = FONT_INPUT_1_ACTIVE;
9195 int font_height = getFontHeight(font_nr);
9196 int ypos1 = SYSIZE / 2 - font_height * 2;
9197 int ypos2 = SYSIZE / 2 - font_height * 1;
9198 boolean success = FALSE;
9199 boolean finished = FALSE;
9201 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9202 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9203 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9204 boolean set_grid_button = FALSE;
9205 int nr = GRID_ACTIVE_NR();
9208 for (x = 0; x < MAX_GRID_XSIZE; x++)
9209 for (y = 0; y < MAX_GRID_YSIZE; y++)
9210 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9212 overlay.grid_button_highlight = grid_button[step_nr];
9217 FadeOut(REDRAW_FIELD);
9221 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9222 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9223 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9225 FadeIn(REDRAW_FIELD);
9227 SetOverlayShowGrid(TRUE);
9229 // map gadgets for setup touch buttons menu screen
9230 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9236 while (NextValidEvent(&event))
9238 int action = ACTION_NONE;
9240 // ---------- handle events and set the resulting action ----------
9246 UserEvent *user = (UserEvent *)&event;
9247 int id = user->value1;
9249 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9250 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9251 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9252 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9257 case EVENT_KEYPRESS:
9259 Key key = GetEventKey((KeyEvent *)&event);
9261 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9262 key == KSYM_BackSpace ||
9263 key == KSYM_Back ? ACTION_BACK :
9264 key == KSYM_Return ||
9266 key == KSYM_space ? ACTION_NEXT :
9271 case EVENT_KEYRELEASE:
9272 key_joystick_mapping = 0;
9275 case EVENT_BUTTONPRESS:
9276 case EVENT_BUTTONRELEASE:
9278 ButtonEvent *button = (ButtonEvent *)&event;
9280 motion_status = FALSE;
9282 if (button->type == EVENT_BUTTONPRESS)
9283 button_status = button->button;
9285 button_status = MB_RELEASED;
9287 if (HandleGadgets(button->x, button->y, button_status))
9289 // do not handle this button event anymore
9293 button->x += video.screen_xoffset;
9294 button->y += video.screen_yoffset;
9296 x = button->x * overlay.grid_xsize / video.screen_width;
9297 y = button->y * overlay.grid_ysize / video.screen_height;
9299 if (button->type == EVENT_BUTTONPRESS)
9302 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9303 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9305 set_grid_button = TRUE;
9308 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9312 case EVENT_MOTIONNOTIFY:
9314 MotionEvent *motion = (MotionEvent *)&event;
9316 motion_status = TRUE;
9318 if (HandleGadgets(motion->x, motion->y, button_status))
9320 // do not handle this button event anymore
9324 motion->x += video.screen_xoffset;
9325 motion->y += video.screen_yoffset;
9327 x = motion->x * overlay.grid_xsize / video.screen_width;
9328 y = motion->y * overlay.grid_ysize / video.screen_height;
9330 set_grid_button = TRUE;
9332 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9336 case SDL_WINDOWEVENT:
9337 HandleWindowEvent((WindowEvent *) &event);
9339 // check if device has been rotated
9340 if (nr != GRID_ACTIVE_NR())
9342 nr = GRID_ACTIVE_NR();
9344 for (x = 0; x < MAX_GRID_XSIZE; x++)
9345 for (y = 0; y < MAX_GRID_YSIZE; y++)
9346 grid_button_old[x][y] = grid_button_tmp[x][y] =
9347 overlay.grid_button[x][y];
9352 case SDL_APP_WILLENTERBACKGROUND:
9353 case SDL_APP_DIDENTERBACKGROUND:
9354 case SDL_APP_WILLENTERFOREGROUND:
9355 case SDL_APP_DIDENTERFOREGROUND:
9356 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9360 HandleOtherEvents(&event);
9364 // ---------- perform action set by handling events ----------
9366 if (action == ACTION_ESCAPE)
9368 // abort and restore the old key bindings
9370 for (x = 0; x < MAX_GRID_XSIZE; x++)
9371 for (y = 0; y < MAX_GRID_YSIZE; y++)
9372 overlay.grid_button[x][y] = grid_button_old[x][y];
9374 FadeSkipNextFadeIn();
9378 else if (action == ACTION_BACK)
9380 // keep the configured key bindings and go to previous page
9386 FadeSkipNextFadeIn();
9391 else if (action == ACTION_NEXT)
9393 // keep the configured key bindings and go to next page
9397 // all virtual buttons configured
9405 if (action != ACTION_NONE && !finished)
9407 for (x = 0; x < MAX_GRID_XSIZE; x++)
9408 for (y = 0; y < MAX_GRID_YSIZE; y++)
9409 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9411 overlay.grid_button_highlight = grid_button[step_nr];
9413 // configure next virtual button
9417 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9418 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9419 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9422 if (set_grid_button)
9424 overlay.grid_button[x][y] =
9425 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9426 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9427 grid_button_tmp[x][y]);
9429 set_grid_button = FALSE;
9436 for (x = 0; x < MAX_GRID_XSIZE; x++)
9437 for (y = 0; y < MAX_GRID_YSIZE; y++)
9438 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9440 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9442 SetOverlayShowGrid(FALSE);
9447 void ConfigureVirtualButtons(void)
9449 boolean success = ConfigureVirtualButtonsMain();
9451 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9452 SCREEN_MASK_TOUCH2);
9456 int font_nr = FONT_TITLE_1;
9457 int font_height = getFontHeight(font_nr);
9458 int ypos1 = SYSIZE / 2 - font_height * 2;
9459 int ypos2 = SYSIZE / 2 - font_height * 1;
9460 DelayCounter wait_frame_delay = { 2000 };
9462 ResetDelayCounter(&wait_frame_delay);
9466 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9467 DrawTextSCentered(ypos2, font_nr, "configured!");
9469 while (!DelayReached(&wait_frame_delay))
9476 void DrawSetupScreen(void)
9481 if (setup_mode == SETUP_MODE_INPUT)
9482 DrawSetupScreen_Input();
9483 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9484 DrawChooseTree(&scores_type_current);
9485 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9486 DrawChooseTree(&game_speed_current);
9487 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9488 DrawChooseTree(&scroll_delay_current);
9489 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9490 DrawChooseTree(&snapshot_mode_current);
9491 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9492 DrawChooseTree(&window_size_current);
9493 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9494 DrawChooseTree(&scaling_type_current);
9495 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9496 DrawChooseTree(&rendering_mode_current);
9497 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9498 DrawChooseTree(&vsync_mode_current);
9499 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9500 DrawChooseTree(&artwork.gfx_current);
9501 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9502 DrawChooseTree(&artwork.snd_current);
9503 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9504 DrawChooseTree(&artwork.mus_current);
9505 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9506 DrawChooseTree(&volume_simple_current);
9507 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9508 DrawChooseTree(&volume_loops_current);
9509 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9510 DrawChooseTree(&volume_music_current);
9511 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9512 DrawChooseTree(&touch_control_current);
9513 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9514 DrawChooseTree(&move_distance_current);
9515 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9516 DrawChooseTree(&drop_distance_current);
9517 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9518 DrawChooseTree(&transparency_current);
9519 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9520 DrawChooseTree(&grid_size_current[0][0]);
9521 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9522 DrawChooseTree(&grid_size_current[0][1]);
9523 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9524 DrawChooseTree(&grid_size_current[1][0]);
9525 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9526 DrawChooseTree(&grid_size_current[1][1]);
9528 DrawSetupScreen_Generic();
9530 PlayMenuSoundsAndMusic();
9533 void RedrawSetupScreenAfterFullscreenToggle(void)
9535 if (setup_mode == SETUP_MODE_GRAPHICS ||
9536 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9538 // update list selection from "setup.window_scaling_percent"
9539 execSetupGraphics_setWindowSizes(TRUE);
9545 void RedrawSetupScreenAfterScreenRotation(int nr)
9549 if (setup_mode == SETUP_MODE_TOUCH)
9551 // update virtual button settings (depending on screen orientation)
9554 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9556 // save already configured virtual buttons
9557 for (x = 0; x < MAX_GRID_XSIZE; x++)
9558 for (y = 0; y < MAX_GRID_YSIZE; y++)
9559 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9563 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9565 if (setup_mode == SETUP_MODE_INPUT)
9566 HandleSetupScreen_Input(mx, my, dx, dy, button);
9567 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9568 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9569 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9570 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9571 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9572 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9573 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9574 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9575 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9576 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9577 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9578 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9579 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9580 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9581 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9582 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9583 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9584 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9585 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9586 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9587 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9588 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9589 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9590 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9591 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9592 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9593 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9594 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9595 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9596 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9597 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9598 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9599 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9600 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9601 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9602 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9603 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9604 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9605 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9606 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9607 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9608 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9609 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9610 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9612 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9615 void HandleGameActions(void)
9617 if (CheckRestartGame())
9620 if (game_status != GAME_MODE_PLAYING)
9623 GameActions(); // main game loop
9625 if (tape.auto_play && !tape.playing)
9626 AutoPlayTapesContinue(); // continue automatically playing next tape
9630 // ---------- new screen button stuff --------------------------------------
9634 int gfx_unpressed, gfx_pressed, gfx_active;
9635 struct MenuPosInfo *pos;
9636 boolean *check_value;
9639 unsigned int event_mask;
9640 boolean is_touch_button;
9642 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9645 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9646 &menu.main.button.prev_level, NULL,
9647 SCREEN_CTRL_ID_PREV_LEVEL,
9649 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9650 FALSE, "previous level"
9653 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9654 &menu.main.button.next_level, NULL,
9655 SCREEN_CTRL_ID_NEXT_LEVEL,
9657 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9661 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9662 &menu.scores.button.prev_level, NULL,
9663 SCREEN_CTRL_ID_PREV_LEVEL2,
9664 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9665 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9666 FALSE, "previous level"
9669 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9670 &menu.scores.button.next_level, NULL,
9671 SCREEN_CTRL_ID_NEXT_LEVEL2,
9672 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9673 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9677 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9678 &menu.scores.button.prev_score, NULL,
9679 SCREEN_CTRL_ID_PREV_SCORE,
9680 SCREEN_MASK_SCORES_INFO,
9681 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9682 FALSE, "previous score"
9685 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9686 &menu.scores.button.next_score, NULL,
9687 SCREEN_CTRL_ID_NEXT_SCORE,
9688 SCREEN_MASK_SCORES_INFO,
9689 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9693 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9694 &menu.scores.button.play_tape, NULL,
9695 SCREEN_CTRL_ID_PLAY_TAPE,
9696 SCREEN_MASK_SCORES_INFO,
9701 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9702 &menu.main.button.first_level, NULL,
9703 SCREEN_CTRL_ID_FIRST_LEVEL,
9706 FALSE, "first level"
9709 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9710 &menu.main.button.last_level, NULL,
9711 SCREEN_CTRL_ID_LAST_LEVEL,
9717 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9718 &menu.main.button.level_number, NULL,
9719 SCREEN_CTRL_ID_LEVEL_NUMBER,
9722 FALSE, "level number"
9725 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9726 &menu.setup.button.prev_player, NULL,
9727 SCREEN_CTRL_ID_PREV_PLAYER,
9729 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9730 FALSE, "previous player"
9733 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9734 &menu.setup.button.next_player, NULL,
9735 SCREEN_CTRL_ID_NEXT_PLAYER,
9737 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9738 FALSE, "next player"
9741 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9742 &menu.main.button.insert_solution, NULL,
9743 SCREEN_CTRL_ID_INSERT_SOLUTION,
9744 SCREEN_MASK_MAIN_HAS_SOLUTION,
9746 FALSE, "insert solution tape"
9749 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9750 &menu.main.button.play_solution, NULL,
9751 SCREEN_CTRL_ID_PLAY_SOLUTION,
9752 SCREEN_MASK_MAIN_HAS_SOLUTION,
9754 FALSE, "play solution tape"
9757 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9758 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9759 &menu.main.button.levelset_info, NULL,
9760 SCREEN_CTRL_ID_LEVELSET_INFO,
9761 SCREEN_MASK_MAIN_HAS_SET_INFO,
9763 FALSE, "show level set info"
9766 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9767 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9768 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9770 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9771 FALSE, "switch ECS/AGA chipset"
9774 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9775 &menu.setup.button.touch_back, NULL,
9776 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9779 TRUE, "previous page"
9782 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9783 &menu.setup.button.touch_next, NULL,
9784 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9790 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9791 &menu.setup.button.touch_back2, NULL,
9792 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9795 TRUE, "previous page"
9798 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9799 &menu.setup.button.touch_next2, NULL,
9800 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9809 int gfx_unpressed, gfx_pressed;
9813 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9816 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9817 -1, -1, // these values are not constant, but can change at runtime
9818 SCREEN_CTRL_ID_SCROLL_UP,
9822 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9823 -1, -1, // these values are not constant, but can change at runtime
9824 SCREEN_CTRL_ID_SCROLL_DOWN,
9831 int gfx_unpressed, gfx_pressed;
9837 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9840 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9841 -1, -1, // these values are not constant, but can change at runtime
9842 -1, -1, // these values are not constant, but can change at runtime
9843 GD_TYPE_SCROLLBAR_VERTICAL,
9844 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9845 "scroll level series vertically"
9857 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9860 IMG_SETUP_INPUT_TEXT,
9861 SCREEN_CTRL_ID_NETWORK_SERVER,
9862 -1, -1, // these values are not constant, but can change at runtime
9863 MAX_SETUP_TEXT_INPUT_LEN,
9864 network_server_hostname,
9865 "Network Server Hostname / IP"
9869 static void CreateScreenMenubuttons(void)
9871 struct GadgetInfo *gi;
9872 unsigned int event_mask;
9875 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9877 struct MenuPosInfo *pos = menubutton_info[i].pos;
9878 int screen_mask = menubutton_info[i].screen_mask;
9879 boolean is_touch_button = menubutton_info[i].is_touch_button;
9880 boolean is_check_button = menubutton_info[i].check_value != NULL;
9881 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9882 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9883 menubutton_info[i].gfx_unpressed);
9884 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9885 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9886 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9887 int gfx_unpressed, gfx_pressed;
9888 int gfx_unpressed_alt, gfx_pressed_alt;
9889 int x, y, width, height;
9890 int gd_x1, gd_x2, gd_y1, gd_y2;
9891 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9892 int id = menubutton_info[i].gadget_id;
9893 int type = GD_TYPE_NORMAL_BUTTON;
9894 boolean checked = FALSE;
9896 // do not use touch buttons if overlay touch buttons are disabled
9897 if (is_touch_button && !setup.touch.overlay_buttons)
9900 event_mask = menubutton_info[i].event_mask;
9902 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9903 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9905 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9906 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9908 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9909 gfx_pressed = menubutton_info[i].gfx_pressed;
9910 gfx_unpressed_alt = gfx_unpressed;
9911 gfx_pressed_alt = gfx_pressed;
9915 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9917 type = GD_TYPE_CHECK_BUTTON_2;
9919 if (menubutton_info[i].check_value != NULL)
9920 checked = *menubutton_info[i].check_value;
9923 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9924 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9925 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9926 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9928 gd_x1 = graphic_info[gfx_unpressed].src_x;
9929 gd_y1 = graphic_info[gfx_unpressed].src_y;
9930 gd_x2 = graphic_info[gfx_pressed].src_x;
9931 gd_y2 = graphic_info[gfx_pressed].src_y;
9933 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9934 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9935 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9936 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9938 if (has_gfx_pressed)
9940 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9941 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9944 if (is_check_button)
9946 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9947 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9948 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9949 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9951 type = GD_TYPE_CHECK_BUTTON;
9953 if (menubutton_info[i].check_value != NULL)
9954 checked = *menubutton_info[i].check_value;
9957 if (is_score_button)
9959 // if x/y set to -1, dynamically place buttons next to title text
9960 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9962 // special compatibility handling for "Snake Bite" graphics set
9963 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9964 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9966 // use "SX" here to center buttons (ignore horizontal draw offset)
9968 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9969 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9970 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9971 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9973 // use "mSY" here to place buttons (respect vertical draw offset)
9975 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9976 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9979 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9981 if (pos->x == -1 && pos->y == -1)
9983 // use "SX" here to place button (ignore draw offsets)
9984 x = SX + SXSIZE - 2 * TILESIZE;
9985 y = SY + SYSIZE - 2 * TILESIZE;
9987 // special compatibility handling for "BD2K3" graphics set
9988 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9989 x = SX + TILESIZE + MINI_TILESIZE;
9991 // special compatibility handling for "jue0" graphics set
9992 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9994 x = SX + SXSIZE - 4 * TILESIZE;
9995 y = SY + SYSIZE - 3 * TILESIZE;
10000 gi = CreateGadget(GDI_CUSTOM_ID, id,
10001 GDI_CUSTOM_TYPE_ID, i,
10002 GDI_IMAGE_ID, gfx_unpressed,
10003 GDI_INFO_TEXT, menubutton_info[i].infotext,
10007 GDI_HEIGHT, height,
10009 GDI_STATE, GD_BUTTON_UNPRESSED,
10010 GDI_CHECKED, checked,
10011 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10012 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10013 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
10014 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
10015 GDI_DIRECT_DRAW, FALSE,
10016 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10017 GDI_EVENT_MASK, event_mask,
10018 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10022 Fail("cannot create gadget");
10024 screen_gadget[id] = gi;
10028 static void CreateScreenScrollbuttons(void)
10030 struct GadgetInfo *gi;
10031 unsigned int event_mask;
10034 // these values are not constant, but can change at runtime
10035 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10036 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10037 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10038 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10040 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10042 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10043 int gfx_unpressed, gfx_pressed;
10044 int x, y, width, height;
10045 int gd_x1, gd_x2, gd_y1, gd_y2;
10046 int id = scrollbutton_info[i].gadget_id;
10048 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10050 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10051 y = mSY + scrollbutton_info[i].y;
10052 width = SC_SCROLLBUTTON_XSIZE;
10053 height = SC_SCROLLBUTTON_YSIZE;
10055 // correct scrollbar position if placed outside menu (playfield) area
10056 if (x > SX + SC_SCROLL_UP_XPOS)
10057 x = SX + SC_SCROLL_UP_XPOS;
10059 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10060 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10061 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10063 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10064 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10065 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10066 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10067 gd_x1 = graphic_info[gfx_unpressed].src_x;
10068 gd_y1 = graphic_info[gfx_unpressed].src_y;
10069 gd_x2 = graphic_info[gfx_pressed].src_x;
10070 gd_y2 = graphic_info[gfx_pressed].src_y;
10072 gi = CreateGadget(GDI_CUSTOM_ID, id,
10073 GDI_CUSTOM_TYPE_ID, i,
10074 GDI_IMAGE_ID, gfx_unpressed,
10075 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10079 GDI_HEIGHT, height,
10080 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10081 GDI_STATE, GD_BUTTON_UNPRESSED,
10082 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10083 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10084 GDI_DIRECT_DRAW, FALSE,
10085 GDI_EVENT_MASK, event_mask,
10086 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10090 Fail("cannot create gadget");
10092 screen_gadget[id] = gi;
10096 static void CreateScreenScrollbars(void)
10100 // these values are not constant, but can change at runtime
10101 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10102 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10103 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10104 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10106 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10108 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10109 int gfx_unpressed, gfx_pressed;
10110 int x, y, width, height;
10111 int gd_x1, gd_x2, gd_y1, gd_y2;
10112 struct GadgetInfo *gi;
10113 int items_max, items_visible, item_position;
10114 unsigned int event_mask;
10115 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10116 int id = scrollbar_info[i].gadget_id;
10118 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10120 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10121 y = mSY + scrollbar_info[i].y;
10122 width = scrollbar_info[i].width;
10123 height = scrollbar_info[i].height;
10125 // correct scrollbar position if placed outside menu (playfield) area
10126 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10127 x = SX + SC_SCROLL_VERTICAL_XPOS;
10129 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10130 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10132 items_max = num_page_entries;
10133 items_visible = num_page_entries;
10136 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10137 gfx_pressed = scrollbar_info[i].gfx_pressed;
10138 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10139 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10140 gd_x1 = graphic_info[gfx_unpressed].src_x;
10141 gd_y1 = graphic_info[gfx_unpressed].src_y;
10142 gd_x2 = graphic_info[gfx_pressed].src_x;
10143 gd_y2 = graphic_info[gfx_pressed].src_y;
10145 gi = CreateGadget(GDI_CUSTOM_ID, id,
10146 GDI_CUSTOM_TYPE_ID, i,
10147 GDI_IMAGE_ID, gfx_unpressed,
10148 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10152 GDI_HEIGHT, height,
10153 GDI_TYPE, scrollbar_info[i].type,
10154 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10155 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10156 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10157 GDI_WHEEL_AREA_X, SX,
10158 GDI_WHEEL_AREA_Y, SY,
10159 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10160 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10161 GDI_STATE, GD_BUTTON_UNPRESSED,
10162 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10163 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10164 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10165 GDI_DIRECT_DRAW, FALSE,
10166 GDI_EVENT_MASK, event_mask,
10167 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10171 Fail("cannot create gadget");
10173 screen_gadget[id] = gi;
10177 static void CreateScreenTextInputGadgets(void)
10181 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10183 int graphic = textinput_info[i].graphic;
10184 struct GraphicInfo *gd = &graphic_info[graphic];
10185 int gd_x1 = gd->src_x;
10186 int gd_y1 = gd->src_y;
10187 int gd_x2 = gd->src_x + gd->active_xoffset;
10188 int gd_y2 = gd->src_y + gd->active_yoffset;
10189 struct GadgetInfo *gi;
10190 unsigned int event_mask;
10191 int id = textinput_info[i].gadget_id;
10192 int x = textinput_info[i].x;
10193 int y = textinput_info[i].y;
10195 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10197 gi = CreateGadget(GDI_CUSTOM_ID, id,
10198 GDI_CUSTOM_TYPE_ID, i,
10199 GDI_INFO_TEXT, textinput_info[i].infotext,
10202 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10203 GDI_TEXT_VALUE, textinput_info[i].value,
10204 GDI_TEXT_SIZE, textinput_info[i].size,
10205 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10206 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10207 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10208 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10209 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10210 GDI_DESIGN_WIDTH, gd->width,
10211 GDI_EVENT_MASK, event_mask,
10212 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10213 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10217 Fail("cannot create gadget");
10219 screen_gadget[id] = gi;
10223 void CreateScreenGadgets(void)
10225 CreateScreenMenubuttons();
10227 CreateScreenScrollbuttons();
10228 CreateScreenScrollbars();
10230 CreateScreenTextInputGadgets();
10233 void FreeScreenGadgets(void)
10237 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10238 FreeGadget(screen_gadget[i]);
10241 static void RedrawScreenMenuGadgets(int screen_mask)
10245 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10246 if (screen_mask & menubutton_info[i].screen_mask)
10247 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10250 static void MapScreenMenuGadgets(int screen_mask)
10254 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10255 if (screen_mask & menubutton_info[i].screen_mask)
10256 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10259 static void UnmapScreenMenuGadgets(int screen_mask)
10263 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10265 if (screen_mask & menubutton_info[i].screen_mask)
10267 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10269 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10270 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10271 screen_gadget[menubutton_info[i].gadget_id]->y,
10272 screen_gadget[menubutton_info[i].gadget_id]->width,
10273 screen_gadget[menubutton_info[i].gadget_id]->height);
10278 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10281 MapScreenMenuGadgets(screen_mask);
10283 UnmapScreenMenuGadgets(screen_mask);
10286 static void MapScreenGadgets(int num_entries)
10290 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10293 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10294 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10296 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10297 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10300 static void UnmapScreenGadgets()
10304 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10305 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10307 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10308 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10311 static void MapScreenTreeGadgets(TreeInfo *ti)
10313 MapScreenGadgets(numTreeInfoInGroup(ti));
10316 static void UnmapScreenTreeGadgets(void)
10318 UnmapScreenGadgets();
10321 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10323 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10324 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10325 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10326 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10328 if (pos_1->x == -1 && pos_1->y == -1)
10329 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10331 if (pos_2->x == -1 && pos_2->y == -1)
10332 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10335 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10337 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10338 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10340 // set gadget position dynamically, pre-defined or off-screen
10341 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10342 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10344 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10345 MapGadget(gi); // (needed if deactivated on last score page)
10348 static void HandleScreenGadgets(struct GadgetInfo *gi)
10350 int id = gi->custom_id;
10351 int button = gi->event.button;
10352 int step = (button == MB_LEFTBUTTON ? 1 :
10353 button == MB_MIDDLEBUTTON ? 5 :
10354 button == MB_RIGHTBUTTON ? 10 : 1);
10358 case SCREEN_CTRL_ID_PREV_LEVEL:
10359 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10362 case SCREEN_CTRL_ID_NEXT_LEVEL:
10363 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10366 case SCREEN_CTRL_ID_PREV_LEVEL2:
10367 HandleHallOfFame_SelectLevel(step, -1);
10370 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10371 HandleHallOfFame_SelectLevel(step, +1);
10374 case SCREEN_CTRL_ID_PREV_SCORE:
10375 HandleScoreInfo_SelectScore(step, -1);
10378 case SCREEN_CTRL_ID_NEXT_SCORE:
10379 HandleScoreInfo_SelectScore(step, +1);
10382 case SCREEN_CTRL_ID_PLAY_TAPE:
10383 HandleScoreInfo_PlayTape();
10386 case SCREEN_CTRL_ID_FIRST_LEVEL:
10387 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10390 case SCREEN_CTRL_ID_LAST_LEVEL:
10391 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10394 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10395 CloseDoor(DOOR_CLOSE_2);
10396 SetGameStatus(GAME_MODE_LEVELNR);
10397 DrawChooseLevelNr();
10400 case SCREEN_CTRL_ID_PREV_PLAYER:
10401 HandleSetupScreen_Input_Player(step, -1);
10404 case SCREEN_CTRL_ID_NEXT_PLAYER:
10405 HandleSetupScreen_Input_Player(step, +1);
10408 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10409 InsertSolutionTape();
10412 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10413 PlaySolutionTape();
10416 case SCREEN_CTRL_ID_LEVELSET_INFO:
10417 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10420 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10421 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10425 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10426 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10427 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10428 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10429 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10432 case SCREEN_CTRL_ID_SCROLL_UP:
10433 if (game_status == GAME_MODE_NAMES)
10434 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10435 else if (game_status == GAME_MODE_LEVELS)
10436 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10437 else if (game_status == GAME_MODE_LEVELNR)
10438 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10439 else if (game_status == GAME_MODE_SETUP)
10440 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10441 else if (game_status == GAME_MODE_INFO)
10442 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10443 else if (game_status == GAME_MODE_SCORES)
10444 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10447 case SCREEN_CTRL_ID_SCROLL_DOWN:
10448 if (game_status == GAME_MODE_NAMES)
10449 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10450 else if (game_status == GAME_MODE_LEVELS)
10451 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10452 else if (game_status == GAME_MODE_LEVELNR)
10453 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10454 else if (game_status == GAME_MODE_SETUP)
10455 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10456 else if (game_status == GAME_MODE_INFO)
10457 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10458 else if (game_status == GAME_MODE_SCORES)
10459 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10462 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10463 if (game_status == GAME_MODE_NAMES)
10464 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10465 else if (game_status == GAME_MODE_LEVELS)
10466 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10467 else if (game_status == GAME_MODE_LEVELNR)
10468 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10469 else if (game_status == GAME_MODE_SETUP)
10470 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10471 else if (game_status == GAME_MODE_INFO)
10472 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10473 else if (game_status == GAME_MODE_SCORES)
10474 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10477 case SCREEN_CTRL_ID_NETWORK_SERVER:
10479 if (!strEqual(gi->textinput.value, ""))
10481 setString(&setup.network_server_hostname, gi->textinput.value);
10483 network.server_host = setup.network_server_hostname;
10487 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10489 network.server_host = NULL;
10492 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10493 network.server_host = NULL;
10495 execSetupGame_setNetworkServerText();
10507 void HandleScreenGadgetKeys(Key key)
10509 if (key == setup.shortcut.tape_play)
10510 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10513 void DumpScreenIdentifiers(void)
10517 Print("Active screen elements on current screen:\n");
10519 for (i = 0; main_controls[i].nr != -1; i++)
10521 struct MainControlInfo *mci = &main_controls[i];
10523 if (mci->button_graphic != -1)
10525 char *token = getTokenFromImageID(mci->button_graphic);
10527 Print("- '%s'\n", token);
10534 boolean DoScreenAction(int image_id)
10538 if (game_status != GAME_MODE_MAIN)
10541 for (i = 0; main_controls[i].nr != -1; i++)
10543 struct MainControlInfo *mci = &main_controls[i];
10544 struct MenuPosInfo *pos = mci->pos_button;
10546 if (mci->button_graphic == image_id)
10548 int x = mSX + pos->x;
10549 int y = mSY + pos->y;
10551 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10560 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10562 // get tree info node of newly added level or artwork set
10563 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10564 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10566 if (tree_node_new == NULL) // should not happen
10569 // if request dialog is active, do nothing
10570 if (game.request_active)
10573 if (game_status == GAME_MODE_MAIN &&
10574 tree_type == TREE_TYPE_LEVEL_DIR)
10576 // when adding new level set in main menu, select it as current level set
10578 // change current level set to newly added level set from zip file
10579 leveldir_current = tree_node_new;
10581 // change current level number to first level of newly added level set
10582 level_nr = leveldir_current->first_level;
10584 // redraw screen to reflect changed level set
10587 // save this level set and level number as last selected level set
10588 SaveLevelSetup_LastSeries();
10589 SaveLevelSetup_SeriesInfo();
10591 else if (game_status == GAME_MODE_LEVELS &&
10592 tree_type == TREE_TYPE_LEVEL_DIR)
10594 // when adding new level set in level set menu, set cursor and update screen
10596 leveldir_current = tree_node_new;
10598 DrawChooseTree(&leveldir_current);
10600 else if (game_status == GAME_MODE_SETUP)
10602 // when adding new artwork set in setup menu, set cursor and update screen
10604 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10605 tree_type == TREE_TYPE_GRAPHICS_DIR)
10607 artwork.gfx_current = tree_node_new;
10609 DrawChooseTree(&artwork.gfx_current);
10611 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10612 tree_type == TREE_TYPE_SOUNDS_DIR)
10614 artwork.snd_current = tree_node_new;
10616 DrawChooseTree(&artwork.snd_current);
10618 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10619 tree_type == TREE_TYPE_MUSIC_DIR)
10621 artwork.mus_current = tree_node_new;
10623 DrawChooseTree(&artwork.mus_current);
10628 static int UploadTapes(void)
10630 SetGameStatus(GAME_MODE_LOADING);
10632 FadeSetEnterScreen();
10633 FadeOut(REDRAW_ALL);
10635 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10637 FadeIn(REDRAW_ALL);
10639 DrawInitTextHead("Uploading tapes");
10641 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10642 global.autoplay_leveldir = "ALL";
10643 global.autoplay_all = TRUE;
10645 int num_tapes_uploaded = AutoPlayTapes();
10647 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10648 global.autoplay_leveldir = NULL;
10649 global.autoplay_all = FALSE;
10651 SetGameStatus(GAME_MODE_MAIN);
10655 return num_tapes_uploaded;
10658 static boolean OfferUploadTapes(void)
10660 if (!Request(setup.has_remaining_tapes ?
10661 "Upload missing tapes to the high score server now?" :
10662 "Upload all your tapes to the high score server now?", REQ_ASK))
10665 // when uploading tapes, make sure that high score server is enabled
10666 runtime.use_api_server = setup.use_api_server = TRUE;
10668 int num_tapes_uploaded = UploadTapes();
10671 if (num_tapes_uploaded < 0)
10673 num_tapes_uploaded = -num_tapes_uploaded - 1;
10675 if (num_tapes_uploaded == 0)
10676 sprintf(message, "Upload failed! No tapes uploaded!");
10677 else if (num_tapes_uploaded == 1)
10678 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10680 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10681 num_tapes_uploaded);
10683 Request(message, REQ_CONFIRM);
10685 // if uploading tapes failed, add tape upload entry to setup menu
10686 setup.provide_uploading_tapes = TRUE;
10687 setup.has_remaining_tapes = TRUE;
10689 SaveSetup_ServerSetup();
10694 if (num_tapes_uploaded == 0)
10695 sprintf(message, "No tapes uploaded!");
10696 else if (num_tapes_uploaded == 1)
10697 sprintf(message, "1 tape uploaded!");
10699 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10701 Request(message, REQ_CONFIRM);
10703 if (num_tapes_uploaded > 0)
10704 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10706 // after all tapes have been uploaded, remove entry from setup menu
10707 setup.provide_uploading_tapes = FALSE;
10708 setup.has_remaining_tapes = FALSE;
10710 SaveSetup_ServerSetup();
10715 static void CheckUploadTapes(void)
10717 if (!setup.ask_for_uploading_tapes)
10720 // after asking for uploading tapes, do not ask again
10721 setup.ask_for_uploading_tapes = FALSE;
10722 setup.ask_for_remaining_tapes = FALSE;
10724 if (directoryExists(getTapeDir(NULL)))
10726 boolean tapes_uploaded = OfferUploadTapes();
10728 if (!tapes_uploaded)
10730 Request(setup.has_remaining_tapes ?
10731 "You can upload missing tapes from the setup menu later!" :
10732 "You can upload your tapes from the setup menu later!",
10738 // if tapes directory does not exist yet, never offer uploading all tapes
10739 setup.provide_uploading_tapes = FALSE;
10742 SaveSetup_ServerSetup();
10745 static void UpgradePlayerUUID(void)
10747 ApiResetUUIDAsThread(getUUID());
10750 static void CheckUpgradePlayerUUID(void)
10752 if (setup.player_version > 1)
10755 UpgradePlayerUUID();
10758 void CheckApiServerTasks(void)
10760 // check if the player's UUID has to be upgraded
10761 CheckUpgradePlayerUUID();
10763 // check if there are any tapes to be uploaded
10764 CheckUploadTapes();