1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
180 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
181 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
182 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
183 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
184 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
185 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
186 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
187 MENU_SCREEN_INFO_TILE_SIZE))
188 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
189 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
190 MENU_SCREEN_INFO_SPACE_EXTRA)
191 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
192 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
193 MENU_SCREEN_INFO_YSTART - \
195 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
196 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
197 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
198 MAX_INFO_ELEMENTS_ON_SCREEN)
199 #define STD_INFO_ELEMENTS_ON_SCREEN 10
200 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
201 MENU_SCREEN_INFO_YSTEP)
202 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN,\
203 DYN_INFO_ELEMENTS_ON_SCREEN)
204 #define NUM_INFO_ELEMENTS_FROM_CONF \
205 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
206 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
207 DEFAULT_INFO_ELEMENTS)
208 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF,\
210 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
211 #define MAX_MENU_TEXT_LENGTH_BIG 13
212 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
214 // screen gadget identifiers
215 #define SCREEN_CTRL_ID_PREV_LEVEL 0
216 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
217 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
218 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
219 #define SCREEN_CTRL_ID_PREV_SCORE 4
220 #define SCREEN_CTRL_ID_NEXT_SCORE 5
221 #define SCREEN_CTRL_ID_PLAY_TAPE 6
222 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
223 #define SCREEN_CTRL_ID_LAST_LEVEL 8
224 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
225 #define SCREEN_CTRL_ID_PREV_PLAYER 10
226 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
227 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
228 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
229 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
230 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
231 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
232 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
233 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
234 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
236 #define NUM_SCREEN_MENUBUTTONS 20
238 #define SCREEN_CTRL_ID_SCROLL_UP 20
239 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
240 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
241 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
243 #define NUM_SCREEN_GADGETS 24
245 #define NUM_SCREEN_SCROLLBUTTONS 2
246 #define NUM_SCREEN_SCROLLBARS 1
247 #define NUM_SCREEN_TEXTINPUT 1
249 #define SCREEN_MASK_MAIN (1 << 0)
250 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
251 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
252 #define SCREEN_MASK_INPUT (1 << 3)
253 #define SCREEN_MASK_TOUCH (1 << 4)
254 #define SCREEN_MASK_TOUCH2 (1 << 5)
255 #define SCREEN_MASK_SCORES (1 << 6)
256 #define SCREEN_MASK_SCORES_INFO (1 << 7)
258 // graphic position and size values for buttons and scrollbars
259 #define SC_MENUBUTTON_XSIZE TILEX
260 #define SC_MENUBUTTON_YSIZE TILEY
262 #define SC_SCROLLBUTTON_XSIZE TILEX
263 #define SC_SCROLLBUTTON_YSIZE TILEY
265 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
267 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
268 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
269 SC_SCROLLBUTTON_YSIZE)
271 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
272 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
274 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
275 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
276 SC_SCROLLBUTTON_YSIZE)
278 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
279 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
280 SC_SCROLL_VERTICAL_YSIZE)
282 #define SC_BORDER_SIZE 14
285 // forward declarations of internal functions
286 static void HandleScreenGadgets(struct GadgetInfo *);
287 static void HandleSetupScreen_Generic(int, int, int, int, int);
288 static void HandleSetupScreen_Input(int, int, int, int, int);
289 static void CustomizeKeyboard(int);
290 static void ConfigureJoystick(int);
291 static void ConfigureVirtualButtons(void);
292 static void execSetupGame(void);
293 static void execSetupEngines(void);
294 static void execSetupGraphics(void);
295 static void execSetupSound(void);
296 static void execSetupTouch(void);
297 static void execSetupArtwork(void);
298 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
300 static void DrawChoosePlayerName(void);
301 static void DrawChooseLevelSet(void);
302 static void DrawChooseLevelNr(void);
303 static void DrawScoreInfo(int);
304 static void DrawScoreInfo_Content(int);
305 static void DrawInfoScreen(void);
306 static void DrawSetupScreen(void);
307 static void DrawTypeName(void);
309 static void DrawInfoScreen_NotAvailable(char *, char *);
310 static void DrawInfoScreen_HelpAnim(int, int, boolean);
311 static void DrawInfoScreen_HelpText(int, int, int, int);
312 static void HandleInfoScreen_Main(int, int, int, int, int);
313 static void HandleInfoScreen_TitleScreen(int, int, int);
314 static void HandleInfoScreen_Elements(int, int, int);
315 static void HandleInfoScreen_Music(int, int, int);
316 static void HandleInfoScreen_Version(int);
317 static void HandleInfoScreen_Generic(int, int, int);
319 static void ModifyGameSpeedIfNeeded(void);
320 static void DisableVsyncIfNeeded(void);
322 static void RedrawScreenMenuGadgets(int);
323 static void MapScreenMenuGadgets(int);
324 static void UnmapScreenMenuGadgets(int);
325 static void MapScreenGadgets(int);
326 static void UnmapScreenGadgets(void);
327 static void MapScreenTreeGadgets(TreeInfo *);
328 static void UnmapScreenTreeGadgets(void);
330 static void UpdateScreenMenuGadgets(int, boolean);
331 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
332 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
334 static boolean OfferUploadTapes(void);
335 static void execOfferUploadTapes(void);
337 static void DrawHallOfFame_setScoreEntries(void);
338 static void HandleHallOfFame_SelectLevel(int, int);
339 static char *getHallOfFameRankText(int, int);
340 static char *getHallOfFameScoreText(int, int);
341 static char *getInfoScreenTitle_Generic(void);
342 static int getInfoScreenBackgroundImage_Generic(void);
343 static int getInfoScreenBackgroundSound_Generic(void);
344 static int getInfoScreenBackgroundMusic_Generic(void);
346 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
348 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
350 static int info_mode = INFO_MODE_MAIN;
351 static int setup_mode = SETUP_MODE_MAIN;
353 static boolean info_screens_from_main = FALSE;
355 static TreeInfo *window_sizes = NULL;
356 static TreeInfo *window_size_current = NULL;
358 static TreeInfo *scaling_types = NULL;
359 static TreeInfo *scaling_type_current = NULL;
361 static TreeInfo *rendering_modes = NULL;
362 static TreeInfo *rendering_mode_current = NULL;
364 static TreeInfo *vsync_modes = NULL;
365 static TreeInfo *vsync_mode_current = NULL;
367 static TreeInfo *scroll_delays = NULL;
368 static TreeInfo *scroll_delay_current = NULL;
370 static TreeInfo *snapshot_modes = NULL;
371 static TreeInfo *snapshot_mode_current = NULL;
373 static TreeInfo *scores_types = NULL;
374 static TreeInfo *scores_type_current = NULL;
376 static TreeInfo *game_speeds_normal = NULL;
377 static TreeInfo *game_speeds_extended = NULL;
378 static TreeInfo *game_speeds = NULL;
379 static TreeInfo *game_speed_current = NULL;
381 static TreeInfo *volumes_simple = NULL;
382 static TreeInfo *volume_simple_current = NULL;
384 static TreeInfo *volumes_loops = NULL;
385 static TreeInfo *volume_loops_current = NULL;
387 static TreeInfo *volumes_music = NULL;
388 static TreeInfo *volume_music_current = NULL;
390 static TreeInfo *touch_controls = NULL;
391 static TreeInfo *touch_control_current = NULL;
393 static TreeInfo *move_distances = NULL;
394 static TreeInfo *move_distance_current = NULL;
396 static TreeInfo *drop_distances = NULL;
397 static TreeInfo *drop_distance_current = NULL;
399 static TreeInfo *transparencies = NULL;
400 static TreeInfo *transparency_current = NULL;
402 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
403 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
405 static TreeInfo *player_name = NULL;
406 static TreeInfo *player_name_current = NULL;
408 static TreeInfo *level_number = NULL;
409 static TreeInfo *level_number_current = NULL;
411 static TreeInfo *score_entries = NULL;
412 static TreeInfo *score_entry_current = NULL;
414 static struct ValueTextInfo window_sizes_list[] =
419 { 100, "100 % (Default)" },
432 static struct StringValueTextInfo scaling_types_list[] =
434 { SCALING_QUALITY_NEAREST, "Off" },
435 { SCALING_QUALITY_LINEAR, "Linear" },
436 { SCALING_QUALITY_BEST, "Anisotropic" },
441 static struct StringValueTextInfo rendering_modes_list[] =
443 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
444 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
446 // this mode may work under certain conditions, but does not work on Windows
447 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
449 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
454 static struct StringValueTextInfo vsync_modes_list[] =
456 { STR_VSYNC_MODE_OFF, "Off" },
457 { STR_VSYNC_MODE_NORMAL, "Normal" },
458 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
463 static struct StringValueTextInfo scores_types_list[] =
465 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
466 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
467 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
472 static struct ValueTextInfo game_speeds_list_normal[] =
483 static struct ValueTextInfo game_speeds_list_extended[] =
485 { 1000, "1 fps (Extremely Slow)" },
490 { 29, "35 fps (Original Supaplex)" },
492 { 20, "50 fps (=== Normal Speed ===)" },
493 { 16, "60 fps (60 Hz VSync Speed)" },
494 { 14, "70 fps (Maximum Supaplex)" },
498 { 1, "1000 fps (Extremely Fast)" },
503 static struct ValueTextInfo *game_speeds_list;
505 static struct ValueTextInfo scroll_delays_list[] =
507 { 0, "0 Tiles (No Scroll Delay)" },
510 { 3, "3 Tiles (Default)" },
515 { 8, "8 Tiles (Maximum Scroll Delay)"},
520 static struct StringValueTextInfo snapshot_modes_list[] =
522 { STR_SNAPSHOT_MODE_OFF, "Off" },
523 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
524 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
525 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
530 static struct ValueTextInfo volumes_list[] =
550 static struct StringValueTextInfo touch_controls_list[] =
552 { TOUCH_CONTROL_OFF, "Off" },
553 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
554 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
555 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
560 static struct ValueTextInfo distances_list[] =
575 static struct ValueTextInfo transparencies_list[] =
577 { 0, "0 % (Opaque)" },
587 { 100, "100 % (Invisible)" },
592 static struct ValueTextInfo grid_sizes_list[] =
628 static int align_xoffset = 0;
629 static int align_yoffset = 0;
631 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
632 (s) <= GAME_MODE_SETUP ? (s) : \
633 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
635 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
636 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
638 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
639 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
640 (i) <= INFO_MODE_LEVELSET ? (i) : \
643 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
644 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
645 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
646 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
647 SETUP_MODE_CHOOSE_ARTWORK : \
648 SETUP_MODE_CHOOSE_OTHER)
650 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
651 menu.draw_xoffset[GAME_MODE_INFO] : \
652 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
653 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
654 menu.draw_yoffset[GAME_MODE_INFO] : \
655 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
656 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
657 menu.extra_spacing[GAME_MODE_INFO] : \
658 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
660 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
661 menu.draw_xoffset[GAME_MODE_SETUP] : \
662 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
663 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
664 menu.draw_yoffset[GAME_MODE_SETUP] : \
665 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
666 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
667 menu.extra_spacing[GAME_MODE_SETUP] : \
668 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
670 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
672 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
674 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
675 DRAW_XOFFSET_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? \
677 DRAW_XOFFSET_SETUP(setup_mode) : \
678 menu.draw_xoffset[DRAW_MODE(s)])
679 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
680 DRAW_YOFFSET_INFO(info_mode) : \
681 (s) == GAME_MODE_SETUP ? \
682 DRAW_YOFFSET_SETUP(setup_mode) : \
683 menu.draw_yoffset[DRAW_MODE(s)])
684 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
685 EXTRA_SPACING_INFO(info_mode) : \
686 (s) == GAME_MODE_SETUP ? \
687 EXTRA_SPACING_SETUP(setup_mode) : \
688 (s) == GAME_MODE_SCORES ? \
689 EXTRA_SPACING_SCORES(info_mode) : \
690 menu.extra_spacing[DRAW_MODE(s)])
692 #define mSX (SX + DRAW_XOFFSET(game_status))
693 #define mSY (SY + DRAW_YOFFSET(game_status))
695 #define amSX (mSX + align_xoffset)
696 #define amSY (mSY + align_yoffset)
698 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
699 menu.list_size[game_status] : \
700 MAX_MENU_ENTRIES_ON_SCREEN)
702 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
703 NUM_MENU_ENTRIES_ON_SCREEN)
706 // title display and control definitions
708 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
709 2 * MAX_NUM_TITLE_MESSAGES)
711 #define NO_DIRECT_LEVEL_SELECT (-1)
714 static int num_title_screens = 0;
716 struct TitleControlInfo
725 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
728 // main menu display and control definitions
730 #define MAIN_CONTROL_NAME 0
731 #define MAIN_CONTROL_LEVELS 1
732 #define MAIN_CONTROL_SCORES 2
733 #define MAIN_CONTROL_EDITOR 3
734 #define MAIN_CONTROL_INFO 4
735 #define MAIN_CONTROL_GAME 5
736 #define MAIN_CONTROL_SETUP 6
737 #define MAIN_CONTROL_QUIT 7
738 #define MAIN_CONTROL_PREV_LEVEL 8
739 #define MAIN_CONTROL_NEXT_LEVEL 9
740 #define MAIN_CONTROL_FIRST_LEVEL 10
741 #define MAIN_CONTROL_LAST_LEVEL 11
742 #define MAIN_CONTROL_LEVEL_NUMBER 12
743 #define MAIN_CONTROL_LEVEL_INFO_1 13
744 #define MAIN_CONTROL_LEVEL_INFO_2 14
745 #define MAIN_CONTROL_LEVEL_NAME 15
746 #define MAIN_CONTROL_LEVEL_AUTHOR 16
747 #define MAIN_CONTROL_LEVEL_YEAR 17
748 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
749 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
750 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
751 #define MAIN_CONTROL_TITLE_1 21
752 #define MAIN_CONTROL_TITLE_2 22
753 #define MAIN_CONTROL_TITLE_3 23
755 static char str_main_text_name[10];
756 static char str_main_text_first_level[10];
757 static char str_main_text_last_level[10];
758 static char str_main_text_level_number[10];
760 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
762 static char *main_text_name = str_main_text_name;
763 static char *main_text_first_level = str_main_text_first_level;
764 static char *main_text_last_level = str_main_text_last_level;
765 static char *main_text_level_number = str_main_text_level_number;
766 static char *main_text_levels = "Levelset";
767 static char *main_text_scores = "Hall Of Fame";
768 static char *main_text_editor = "Level Creator";
769 static char *main_text_info = "Info Screen";
770 static char *main_text_game = "Start Game";
771 static char *main_text_setup = "Setup";
772 static char *main_text_quit = "Quit";
773 static char *main_text_level_name = level.name;
774 static char *main_text_level_author = level.author;
775 static char *main_text_level_year = NULL;
776 static char *main_text_level_imported_from = NULL;
777 static char *main_text_level_imported_by = NULL;
778 static char *main_text_level_tested_by = NULL;
779 static char *main_text_title_1 = NULL;
780 static char *main_text_title_2 = NULL;
781 static char *main_text_title_3 = NULL;
783 extern char debug_xsn_mode[];
785 struct MainControlInfo
789 struct MenuPosInfo *pos_button;
792 struct TextPosInfo *pos_text;
795 struct TextPosInfo *pos_input;
799 static struct MainControlInfo main_controls[] =
803 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
804 &menu.main.text.name, &main_text_name,
805 &menu.main.input.name, &setup.player_name,
809 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
810 &menu.main.text.levels, &main_text_levels,
815 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
816 &menu.main.text.scores, &main_text_scores,
821 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
822 &menu.main.text.editor, &main_text_editor,
827 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
828 &menu.main.text.info, &main_text_info,
833 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
834 &menu.main.text.game, &main_text_game,
839 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
840 &menu.main.text.setup, &main_text_setup,
845 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
846 &menu.main.text.quit, &main_text_quit,
850 MAIN_CONTROL_PREV_LEVEL,
856 MAIN_CONTROL_NEXT_LEVEL,
862 MAIN_CONTROL_FIRST_LEVEL,
864 &menu.main.text.first_level, &main_text_first_level,
868 MAIN_CONTROL_LAST_LEVEL,
870 &menu.main.text.last_level, &main_text_last_level,
874 MAIN_CONTROL_LEVEL_NUMBER,
876 &menu.main.text.level_number, &main_text_level_number,
880 MAIN_CONTROL_LEVEL_INFO_1,
882 &menu.main.text.level_info_1, NULL,
886 MAIN_CONTROL_LEVEL_INFO_2,
888 &menu.main.text.level_info_2, NULL,
892 MAIN_CONTROL_LEVEL_NAME,
894 &menu.main.text.level_name, &main_text_level_name,
898 MAIN_CONTROL_LEVEL_AUTHOR,
900 &menu.main.text.level_author, &main_text_level_author,
904 MAIN_CONTROL_LEVEL_YEAR,
906 &menu.main.text.level_year, &main_text_level_year,
910 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
912 &menu.main.text.level_imported_from, &main_text_level_imported_from,
916 MAIN_CONTROL_LEVEL_IMPORTED_BY,
918 &menu.main.text.level_imported_by, &main_text_level_imported_by,
922 MAIN_CONTROL_LEVEL_TESTED_BY,
924 &menu.main.text.level_tested_by, &main_text_level_tested_by,
928 MAIN_CONTROL_TITLE_1,
930 &menu.main.text.title_1, &main_text_title_1,
934 MAIN_CONTROL_TITLE_2,
936 &menu.main.text.title_2, &main_text_title_2,
940 MAIN_CONTROL_TITLE_3,
942 &menu.main.text.title_3, &main_text_title_3,
955 static boolean hasLevelSetInfo(void)
957 return (getLevelSetInfoFilename(0) != NULL);
960 static int getTitleScreenGraphic(int nr, boolean initial)
962 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
965 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
967 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
971 static int getTitleScreenGameMode(boolean initial)
973 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
977 static int getTitleMessageGameMode(boolean initial)
979 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
982 static int getTitleAnimMode(struct TitleControlInfo *tci)
984 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
986 return base + tci->local_nr;
990 static int getTitleScreenBackground(boolean initial)
992 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
997 static int getTitleMessageBackground(int nr, boolean initial)
999 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1003 static int getTitleBackground(int nr, boolean initial, boolean is_image)
1005 int base = (is_image ?
1006 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
1007 IMG_BACKGROUND_TITLESCREEN_1) :
1008 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1009 IMG_BACKGROUND_TITLEMESSAGE_1));
1010 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1011 IMG_BACKGROUND_TITLE);
1012 int graphic_local = base + nr;
1014 if (graphic_info[graphic_local].bitmap != NULL)
1015 return graphic_local;
1017 if (graphic_info[graphic_global].bitmap != NULL)
1018 return graphic_global;
1020 return IMG_UNDEFINED;
1023 static int getTitleSound(struct TitleControlInfo *tci)
1025 boolean is_image = tci->is_image;
1026 int initial = tci->initial;
1027 int nr = tci->local_nr;
1028 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1029 int base = (is_image ?
1030 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1031 SND_BACKGROUND_TITLESCREEN_1) :
1032 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1033 SND_BACKGROUND_TITLEMESSAGE_1));
1034 int sound_global = menu.sound[mode];
1035 int sound_local = base + nr;
1038 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1039 nr, initial, is_image,
1040 sound_global, getSoundListEntry(sound_global)->filename,
1041 sound_local, getSoundListEntry(sound_local)->filename);
1044 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1047 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1048 return sound_global;
1050 return SND_UNDEFINED;
1053 static int getTitleMusic(struct TitleControlInfo *tci)
1055 boolean is_image = tci->is_image;
1056 int initial = tci->initial;
1057 int nr = tci->local_nr;
1058 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1059 int base = (is_image ?
1060 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1061 MUS_BACKGROUND_TITLESCREEN_1) :
1062 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1063 MUS_BACKGROUND_TITLEMESSAGE_1));
1064 int music_global = menu.music[mode];
1065 int music_local = base + nr;
1068 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1069 nr, initial, is_image,
1070 music_global, getMusicListEntry(music_global)->filename,
1071 music_local, getMusicListEntry(music_local)->filename);
1074 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1077 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1078 return music_global;
1080 return MUS_UNDEFINED;
1083 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1085 boolean is_image = tci->is_image;
1086 boolean initial = tci->initial;
1087 boolean first = tci->first;
1088 int nr = tci->local_nr;
1089 struct TitleMessageInfo tmi;
1090 struct TitleFadingInfo ti;
1092 tmi = (is_image ? (initial ? (first ?
1093 titlescreen_initial_first[nr] :
1094 titlescreen_initial[nr])
1096 titlescreen_first[nr] :
1098 : (initial ? (first ?
1099 titlemessage_initial_first[nr] :
1100 titlemessage_initial[nr])
1102 titlemessage_first[nr] :
1103 titlemessage[nr])));
1105 ti.fade_mode = tmi.fade_mode;
1106 ti.fade_delay = tmi.fade_delay;
1107 ti.post_delay = tmi.post_delay;
1108 ti.auto_delay = tmi.auto_delay;
1109 ti.auto_delay_unit = tmi.auto_delay_unit;
1114 static int compareTitleControlInfo(const void *object1, const void *object2)
1116 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1117 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1120 if (tci1->initial != tci2->initial)
1121 compare_result = (tci1->initial ? -1 : +1);
1122 else if (tci1->sort_priority != tci2->sort_priority)
1123 compare_result = tci1->sort_priority - tci2->sort_priority;
1124 else if (tci1->is_image != tci2->is_image)
1125 compare_result = (tci1->is_image ? -1 : +1);
1127 compare_result = tci1->local_nr - tci2->local_nr;
1129 return compare_result;
1132 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1134 int nr, int sort_priority)
1136 title_controls[num_title_screens].is_image = is_image;
1137 title_controls[num_title_screens].initial = initial;
1138 title_controls[num_title_screens].local_nr = nr;
1139 title_controls[num_title_screens].sort_priority = sort_priority;
1141 title_controls[num_title_screens].first = FALSE; // will be set later
1143 num_title_screens++;
1146 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1150 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1152 int graphic = getTitleScreenGraphic(i, initial);
1153 Bitmap *bitmap = graphic_info[graphic].bitmap;
1154 int sort_priority = graphic_info[graphic].sort_priority;
1157 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1160 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1162 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1163 char *filename = getLevelSetTitleMessageFilename(i, initial);
1164 int sort_priority = tmi->sort_priority;
1166 if (filename != NULL)
1167 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1171 static void InitializeTitleControls(boolean show_title_initial)
1173 num_title_screens = 0;
1175 // 1st step: initialize title screens for game start (only when starting)
1176 if (show_title_initial)
1177 InitializeTitleControls_CheckTitleInfo(TRUE);
1179 // 2nd step: initialize title screens for current level set
1180 InitializeTitleControls_CheckTitleInfo(FALSE);
1182 // sort title screens according to sort_priority and title number
1183 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1184 compareTitleControlInfo);
1186 // mark first title screen
1187 title_controls[0].first = TRUE;
1190 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1192 return (pos != NULL && pos->x != -1 && pos->y != -1);
1195 static boolean visibleTextPos(struct TextPosInfo *pos)
1197 return (pos != NULL && pos->x != -1 && pos->y != -1);
1200 static void InitializeMainControls(void)
1202 boolean local_team_mode = (!network.enabled && setup.team_mode);
1205 // set main control text values to dynamically determined values
1206 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1208 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1209 menu.main.text.first_level.size));
1210 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1211 menu.main.text.last_level.size));
1212 strcpy(main_text_level_number, int2str(level_nr,
1213 menu.main.text.level_number.size));
1215 main_text_level_year = leveldir_current->year;
1216 main_text_level_imported_from = leveldir_current->imported_from;
1217 main_text_level_imported_by = leveldir_current->imported_by;
1218 main_text_level_tested_by = leveldir_current->tested_by;
1220 main_text_title_1 = getConfigProgramTitleString();
1221 main_text_title_2 = getConfigProgramCopyrightString();
1222 main_text_title_3 = getConfigProgramCompanyString();
1224 // set main control screen positions to dynamically determined values
1225 for (i = 0; main_controls[i].nr != -1; i++)
1227 struct MainControlInfo *mci = &main_controls[i];
1229 struct MenuPosInfo *pos_button = mci->pos_button;
1230 struct TextPosInfo *pos_text = mci->pos_text;
1231 struct TextPosInfo *pos_input = mci->pos_input;
1232 char *text = (mci->text ? *mci->text : NULL);
1233 char *input = (mci->input ? *mci->input : NULL);
1234 int button_graphic = mci->button_graphic;
1235 int font_text = (pos_text ? pos_text->font : -1);
1236 int font_input = (pos_input ? pos_input->font : -1);
1238 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1239 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1240 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1241 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1242 int text_chars = (text != NULL ? strlen(text) : 0);
1243 int input_chars = (input != NULL ? strlen(input) : 0);
1246 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1248 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1249 int text_width = font_text_width * text_chars;
1250 int text_height = font_text_height;
1251 int input_width = font_input_width * input_chars;
1252 int input_height = font_input_height;
1254 if (nr == MAIN_CONTROL_NAME)
1256 menu.main.input.name.width = input_width;
1257 menu.main.input.name.height = input_height;
1260 if (pos_button != NULL) // (x/y may be -1/-1 here)
1262 pos_button->width = button_width;
1263 pos_button->height = button_height;
1266 if (pos_text != NULL) // (x/y may be -1/-1 here)
1268 // calculate text size -- needed for text alignment
1269 boolean calculate_text_size = (text != NULL);
1271 if (pos_text->width == -1 || calculate_text_size)
1272 pos_text->width = text_width;
1273 if (pos_text->height == -1 || calculate_text_size)
1274 pos_text->height = text_height;
1276 if (visibleMenuPos(pos_button))
1278 if (pos_text->x == -1)
1279 pos_text->x = pos_button->x + pos_button->width;
1280 if (pos_text->y == -1)
1282 pos_button->y + (pos_button->height - pos_text->height) / 2;
1286 if (pos_input != NULL) // (x/y may be -1/-1 here)
1288 if (visibleTextPos(pos_text))
1290 if (pos_input->x == -1)
1291 pos_input->x = pos_text->x + pos_text->width;
1292 if (pos_input->y == -1)
1293 pos_input->y = pos_text->y;
1296 if (pos_input->width == -1)
1297 pos_input->width = input_width;
1298 if (pos_input->height == -1)
1299 pos_input->height = input_height;
1304 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1305 int graphic, boolean pressed)
1307 struct GraphicInfo *g = &graphic_info[graphic];
1310 int xoffset = (pressed ? g->pressed_xoffset : 0);
1311 int yoffset = (pressed ? g->pressed_yoffset : 0);
1313 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1315 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1316 g->width, g->height, dst_x, dst_y);
1319 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1320 boolean active_input,
1321 boolean pressed_button)
1325 for (i = 0; main_controls[i].nr != -1; i++)
1327 struct MainControlInfo *mci = &main_controls[i];
1329 if (mci->nr == nr || nr == -1)
1331 struct MenuPosInfo *pos_button = mci->pos_button;
1332 struct TextPosInfo *pos_text = mci->pos_text;
1333 struct TextPosInfo *pos_input = mci->pos_input;
1334 char *text = (mci->text ? *mci->text : NULL);
1335 char *input = (mci->input ? *mci->input : NULL);
1336 int button_graphic = mci->button_graphic;
1337 int font_text = (pos_text ? pos_text->font : -1);
1338 int font_input = (pos_input ? pos_input->font : -1);
1342 button_graphic = BUTTON_ACTIVE(button_graphic);
1343 font_text = FONT_ACTIVE(font_text);
1348 font_input = FONT_ACTIVE(font_input);
1351 if (visibleMenuPos(pos_button))
1353 struct MenuPosInfo *pos = pos_button;
1354 int x = mSX + pos->x;
1355 int y = mSY + pos->y;
1357 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1358 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1361 if (visibleTextPos(pos_text) && text != NULL)
1363 struct TextPosInfo *pos = pos_text;
1364 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1365 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1368 // (check why/if this is needed)
1369 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1371 DrawText(x, y, text, font_text);
1374 if (visibleTextPos(pos_input) && input != NULL)
1376 struct TextPosInfo *pos = pos_input;
1377 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1378 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1381 // (check why/if this is needed)
1382 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1384 DrawText(x, y, input, font_input);
1390 static void DrawCursorAndText_Main(int nr, boolean active_text,
1391 boolean pressed_button)
1393 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1397 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1398 boolean pressed_button)
1400 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1404 static struct MainControlInfo *getMainControlInfo(int nr)
1408 for (i = 0; main_controls[i].nr != -1; i++)
1409 if (main_controls[i].nr == nr)
1410 return &main_controls[i];
1415 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1420 int rect_x = ALIGNED_TEXT_XPOS(rect);
1421 int rect_y = ALIGNED_TEXT_YPOS(rect);
1423 return (x >= rect_x && x < rect_x + rect->width &&
1424 y >= rect_y && y < rect_y + rect->height);
1427 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1432 int rect_x = ALIGNED_TEXT_XPOS(rect);
1433 int rect_y = ALIGNED_TEXT_YPOS(rect);
1436 Debug("screens:insideTextPosRect",
1437 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1438 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1439 (x >= rect_x && x < rect_x + rect->width &&
1440 y >= rect_y && y < rect_y + rect->height));
1443 return (x >= rect_x && x < rect_x + rect->width &&
1444 y >= rect_y && y < rect_y + rect->height);
1447 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1449 int rect_width = preview->xsize * preview->tile_size;
1450 int rect_height = preview->ysize * preview->tile_size;
1451 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1452 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1454 return (x >= rect_x && x < rect_x + rect_width &&
1455 y >= rect_y && y < rect_y + rect_height);
1458 static void AdjustScrollbar(int id, int items_max, int items_visible,
1461 struct GadgetInfo *gi = screen_gadget[id];
1463 if (item_position > items_max - items_visible)
1464 item_position = items_max - items_visible;
1466 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1467 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1468 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1471 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1473 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1477 static void clearMenuListArea(void)
1479 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1481 // correct scrollbar position if placed outside menu (playfield) area
1482 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1483 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1485 // clear menu list area, but not title or scrollbar
1486 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1487 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1489 // special compatibility handling for "Snake Bite" graphics set
1490 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1491 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1492 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1495 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1497 static int cursor_array[MAX_LEV_FIELDY];
1498 int x = amSX + TILEX * xpos;
1499 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1504 cursor_array[ypos] = graphic;
1506 graphic = cursor_array[ypos];
1510 graphic = BUTTON_ACTIVE(graphic);
1512 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1513 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1516 static void initCursor(int ypos, int graphic)
1518 drawCursorExt(0, ypos, FALSE, graphic);
1521 static void drawCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static void drawCursorXY(int xpos, int ypos, int graphic)
1528 drawCursorExt(xpos, ypos, FALSE, graphic);
1531 static void drawChooseTreeCursor(int ypos, boolean active)
1533 drawCursorExt(0, ypos, active, -1);
1536 static int getChooseTreeEditFont(boolean active)
1538 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1541 static int getChooseTreeEditXPos(int pos)
1543 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1544 int xoffset = (has_scrollbar ? -1 : 0);
1545 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1546 int sx = amSX + xpos * TILEX;
1547 int font_nr = getChooseTreeEditFont(FALSE);
1548 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1550 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1553 static int getChooseTreeEditYPos(int ypos_raw)
1555 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1556 int sy = amSY + ypos * TILEY;
1561 static int getChooseTreeEditXPosReal(int pos)
1563 int xpos = getChooseTreeEditXPos(pos);
1564 int font_nr = getChooseTreeEditFont(FALSE);
1565 int font_xoffset = getFontDrawOffsetX(font_nr);
1567 return xpos + font_xoffset;
1570 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1572 int sx = getChooseTreeEditXPos(POS_LEFT);
1573 int sy = getChooseTreeEditYPos(ypos_raw);
1574 int font_nr = getChooseTreeEditFont(active);
1576 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1579 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1580 int use_global_screens)
1582 char *info_text_title_1 = getInfoScreenTitle_Generic();
1583 char info_text_title_2[MAX_LINE_LEN + 1];
1585 if (num_screens > 1)
1587 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1591 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1592 int text_format_len = strlen(text_format) - strlen("%s");
1593 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1594 int max_name_len = max_text_len - text_format_len;
1595 char name_cut[max_name_len];
1596 char *name_full = (use_global_screens ? getProgramTitleString() :
1597 leveldir_current->name);
1599 snprintf(name_cut, max_name_len, "%s", name_full);
1600 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1603 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1604 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1607 static void DrawTitleScreenImage(int nr, boolean initial)
1609 int graphic = getTitleScreenGraphic(nr, initial);
1610 Bitmap *bitmap = graphic_info[graphic].bitmap;
1611 int draw_masked = graphic_info[graphic].draw_masked;
1612 int width = graphic_info[graphic].width;
1613 int height = graphic_info[graphic].height;
1614 int src_x = graphic_info[graphic].src_x;
1615 int src_y = graphic_info[graphic].src_y;
1621 if (width > WIN_XSIZE)
1623 // image width too large for window => center image horizontally
1624 src_x = (width - WIN_XSIZE) / 2;
1628 if (height > WIN_YSIZE)
1630 // image height too large for window => center image vertically
1631 src_y = (height - WIN_YSIZE) / 2;
1635 // always display title screens centered
1636 dst_x = (WIN_XSIZE - width) / 2;
1637 dst_y = (WIN_YSIZE - height) / 2;
1639 SetDrawBackgroundMask(REDRAW_ALL);
1640 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1642 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1644 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1645 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1647 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1649 redraw_mask = REDRAW_ALL;
1652 static void DrawTitleScreenMessage(int nr, boolean initial)
1654 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1655 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1657 if (filename == NULL)
1660 // force TITLE font on title message screen
1661 SetFontStatus(getTitleMessageGameMode(initial));
1663 // if chars *and* width set to "-1", automatically determine width
1664 if (tmi->chars == -1 && tmi->width == -1)
1665 tmi->width = viewport.window[game_status].width;
1667 // if lines *and* height set to "-1", automatically determine height
1668 if (tmi->lines == -1 && tmi->height == -1)
1669 tmi->height = viewport.window[game_status].height;
1671 // if chars set to "-1", automatically determine by text and font width
1672 if (tmi->chars == -1)
1673 tmi->chars = tmi->width / getFontWidth(tmi->font);
1675 tmi->width = tmi->chars * getFontWidth(tmi->font);
1677 // if lines set to "-1", automatically determine by text and font height
1678 if (tmi->lines == -1)
1679 tmi->lines = tmi->height / getFontHeight(tmi->font);
1681 tmi->height = tmi->lines * getFontHeight(tmi->font);
1683 // if x set to "-1", automatically determine by width and alignment
1685 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1687 // if y set to "-1", automatically determine by height and alignment
1689 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1691 SetDrawBackgroundMask(REDRAW_ALL);
1692 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1694 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1696 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1697 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1698 tmi->autowrap, tmi->centered, tmi->parse_comments);
1703 static void DrawTitleScreen(void)
1705 KeyboardAutoRepeatOff();
1707 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1710 static boolean CheckTitleScreen(boolean levelset_has_changed)
1712 static boolean show_title_initial = TRUE;
1713 boolean show_titlescreen = FALSE;
1715 // needed to be able to skip title screen, if no image or message defined
1716 InitializeTitleControls(show_title_initial);
1718 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1719 show_titlescreen = TRUE;
1721 // show initial title images and messages only once at program start
1722 show_title_initial = FALSE;
1724 return (show_titlescreen && num_title_screens > 0);
1727 void DrawMainMenu(void)
1729 static LevelDirTree *leveldir_last_valid = NULL;
1730 boolean levelset_has_changed = FALSE;
1731 int fade_mask = REDRAW_FIELD;
1733 LimitScreenUpdates(FALSE);
1735 FadeSetLeaveScreen();
1737 // do not fade out here -- function may continue and fade on editor screen
1740 FadeMenuSoundsAndMusic();
1742 ExpireSoundLoops(FALSE);
1744 KeyboardAutoRepeatOn();
1746 audio.sound_deactivated = FALSE;
1750 // needed if last screen was the playing screen, invoked from level editor
1751 if (level_editor_test_game)
1753 CloseDoor(DOOR_CLOSE_ALL);
1755 SetGameStatus(GAME_MODE_EDITOR);
1762 // needed if last screen was the playing screen, invoked from hall of fame
1763 if (score_info_tape_play)
1765 CloseDoor(DOOR_CLOSE_ALL);
1767 SetGameStatus(GAME_MODE_SCOREINFO);
1769 DrawScoreInfo(scores.last_entry_nr);
1774 // reset flag to continue playing next level from hall of fame
1775 scores.continue_playing = FALSE;
1777 // leveldir_current may be invalid (level group, parent link, node copy)
1778 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1780 if (leveldir_current != leveldir_last_valid)
1782 // level setup config may have been loaded to "last played" tree node copy,
1783 // but "leveldir_current" now points to the "original" level set tree node,
1784 // in which case "handicap_level" may still default to the first level
1785 LoadLevelSetup_SeriesInfo();
1787 UpdateLastPlayedLevels_TreeInfo();
1789 levelset_has_changed = TRUE;
1792 // store valid level series information
1793 leveldir_last_valid = leveldir_current;
1795 // needed if last screen (level choice) changed graphics, sounds or music
1796 ReloadCustomArtwork(0);
1798 if (CheckTitleScreen(levelset_has_changed))
1800 SetGameStatus(GAME_MODE_TITLE);
1807 if (redraw_mask & REDRAW_ALL)
1808 fade_mask = REDRAW_ALL;
1811 fade_mask = REDRAW_ALL;
1815 // needed if different viewport properties defined for menues
1816 ChangeViewportPropertiesIfNeeded();
1818 SetDrawtoField(DRAW_TO_BACKBUFFER);
1820 // level_nr may have been set to value over handicap with level editor
1821 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1822 level_nr = leveldir_current->handicap_level;
1824 LoadLevel(level_nr);
1825 LoadScore(level_nr);
1827 SaveLevelSetup_SeriesInfo();
1829 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1830 SetDrawDeactivationMask(REDRAW_NONE);
1831 SetDrawBackgroundMask(REDRAW_FIELD);
1833 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1836 if (fade_mask == REDRAW_ALL)
1837 RedrawGlobalBorder();
1842 InitializeMainControls();
1844 DrawCursorAndText_Main(-1, FALSE, FALSE);
1845 DrawPreviewLevelInitial();
1846 DrawNetworkPlayers();
1848 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1851 if (TAPE_IS_EMPTY(tape))
1853 DrawCompleteVideoDisplay();
1855 PlayMenuSoundsAndMusic();
1857 // create gadgets for main menu screen
1858 FreeScreenGadgets();
1859 CreateScreenGadgets();
1861 // may be required if audio buttons shown on tape and changed in setup menu
1863 CreateGameButtons();
1865 // map gadgets for main menu screen
1867 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1868 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1869 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1871 // copy actual game door content to door double buffer for OpenDoor()
1872 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1873 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1875 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1877 DrawMaskedBorder(fade_mask);
1882 // update screen area with special editor door
1883 redraw_mask |= REDRAW_ALL;
1886 SetMouseCursor(CURSOR_DEFAULT);
1888 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1890 SyncEmscriptenFilesystem();
1892 // needed once after program start or after user change
1893 CheckApiServerTasks();
1896 static void gotoTopLevelDir(void)
1898 // move upwards until inside (but not above) top level directory
1899 while (leveldir_current->node_parent &&
1900 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1902 // write a "path" into level tree for easy navigation to last level
1903 if (leveldir_current->node_parent->node_group->cl_first == -1)
1905 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1906 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1907 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1908 int cl_first, cl_cursor;
1910 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1911 cl_cursor = leveldir_pos - cl_first;
1913 leveldir_current->node_parent->node_group->cl_first = cl_first;
1914 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1917 leveldir_current = leveldir_current->node_parent;
1921 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1923 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1925 return (use_frame_counter ? video.frame_counter : Counter());
1928 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1929 struct TitleFadingInfo *fi)
1931 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1934 static void ResetTitleAutoDelay(unsigned int *counter_var,
1935 struct TitleFadingInfo *fi)
1937 *counter_var = getAutoDelayCounter(fi);
1940 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1942 static unsigned int title_delay = 0;
1943 static int title_screen_nr = 0;
1944 static int last_sound = -1, last_music = -1;
1945 boolean return_to_main_menu = FALSE;
1946 struct TitleControlInfo *tci;
1949 if (button == MB_MENU_INITIALIZE)
1952 title_screen_nr = 0;
1953 tci = &title_controls[title_screen_nr];
1955 SetAnimStatus(getTitleAnimMode(tci));
1957 last_sound = SND_UNDEFINED;
1958 last_music = MUS_UNDEFINED;
1960 if (num_title_screens != 0)
1962 FadeSetEnterScreen();
1964 // use individual title fading instead of global "enter screen" fading
1965 fading = getTitleFading(tci);
1968 if (game_status_last_screen == GAME_MODE_INFO)
1970 if (num_title_screens == 0)
1972 // switch game mode from title screen mode back to info screen mode
1973 SetGameStatus(GAME_MODE_INFO);
1975 // store that last screen was info screen, not main menu screen
1976 game_status_last_screen = GAME_MODE_INFO;
1978 DrawInfoScreen_NotAvailable("Title screen information:",
1979 "No title screen for this level set.");
1984 FadeMenuSoundsAndMusic();
1986 FadeOut(REDRAW_ALL);
1988 // title screens may have different window size
1989 ChangeViewportPropertiesIfNeeded();
1991 // only required to update logic for redrawing global border
1995 DrawTitleScreenImage(tci->local_nr, tci->initial);
1997 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1999 sound = getTitleSound(tci);
2000 music = getTitleMusic(tci);
2002 if (sound != last_sound)
2003 PlayMenuSoundExt(sound);
2004 if (music != last_music)
2005 PlayMenuMusicExt(music);
2010 SetMouseCursor(CURSOR_NONE);
2014 ResetTitleAutoDelay(&title_delay, &fading);
2019 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2020 button = MB_MENU_CHOICE;
2022 if (button == MB_MENU_LEAVE)
2024 return_to_main_menu = TRUE;
2026 else if (button == MB_MENU_CHOICE || dx)
2028 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2030 SetGameStatus(GAME_MODE_INFO);
2032 info_mode = INFO_MODE_MAIN;
2040 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2042 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2044 tci = &title_controls[title_screen_nr];
2046 SetAnimStatus(getTitleAnimMode(tci));
2048 sound = getTitleSound(tci);
2049 music = getTitleMusic(tci);
2051 if (last_sound != SND_UNDEFINED && sound != last_sound)
2052 FadeSound(last_sound);
2053 if (last_music != MUS_UNDEFINED && music != last_music)
2056 fading = getTitleFading(tci);
2058 FadeOut(REDRAW_ALL);
2061 DrawTitleScreenImage(tci->local_nr, tci->initial);
2063 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2065 sound = getTitleSound(tci);
2066 music = getTitleMusic(tci);
2068 if (sound != last_sound)
2069 PlayMenuSoundExt(sound);
2070 if (music != last_music)
2071 PlayMenuMusicExt(music);
2078 ResetTitleAutoDelay(&title_delay, &fading);
2082 FadeMenuSoundsAndMusic();
2084 return_to_main_menu = TRUE;
2088 if (return_to_main_menu)
2090 SetMouseCursor(CURSOR_DEFAULT);
2092 // force full menu screen redraw after displaying title screens
2093 redraw_mask = REDRAW_ALL;
2095 if (game_status_last_screen == GAME_MODE_INFO)
2097 SetGameStatus(GAME_MODE_INFO);
2099 info_mode = INFO_MODE_MAIN;
2103 else // default: return to main menu
2105 SetGameStatus(GAME_MODE_MAIN);
2112 static void HandleMainMenu_ToggleTeamMode(void)
2114 setup.team_mode = !setup.team_mode;
2116 InitializeMainControls();
2117 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2119 DrawPreviewPlayers();
2122 static void HandleMainMenu_SelectLevel(int step, int direction,
2123 int selected_level_nr)
2125 int old_level_nr = level_nr;
2128 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2129 new_level_nr = selected_level_nr;
2131 new_level_nr = old_level_nr + step * direction;
2133 if (new_level_nr < leveldir_current->first_level)
2134 new_level_nr = leveldir_current->first_level;
2135 if (new_level_nr > leveldir_current->last_level)
2136 new_level_nr = leveldir_current->last_level;
2138 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2140 // skipping levels is only allowed when trying to skip single level
2141 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2142 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2144 leveldir_current->handicap_level++;
2145 SaveLevelSetup_SeriesInfo();
2148 new_level_nr = leveldir_current->handicap_level;
2151 if (new_level_nr != old_level_nr)
2153 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2155 PlaySound(SND_MENU_ITEM_SELECTING);
2157 level_nr = new_level_nr;
2159 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2160 int2str(level_nr, menu.main.text.level_number.size),
2161 mci->pos_text->font);
2163 LoadLevel(level_nr);
2164 DrawPreviewLevelInitial();
2168 DrawCompleteVideoDisplay();
2170 SaveLevelSetup_SeriesInfo();
2172 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2174 // force redraw of playfield area (may be reset at this point)
2175 redraw_mask |= REDRAW_FIELD;
2179 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2181 static int choice = MAIN_CONTROL_GAME;
2182 static boolean button_pressed_last = FALSE;
2183 boolean button_pressed = FALSE;
2185 int i = 0; // needed to prevent compiler warning due to bad code below
2187 if (button == MB_MENU_INITIALIZE)
2189 DrawCursorAndText_Main(choice, TRUE, FALSE);
2194 if (mx || my) // mouse input
2198 for (i = 0; main_controls[i].nr != -1; i++)
2200 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2201 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2202 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2204 pos = main_controls[i].nr;
2210 // check if level preview was clicked
2211 if (insidePreviewRect(&preview, mx - SX, my - SY))
2212 pos = MAIN_CONTROL_GAME;
2214 // handle pressed/unpressed state for active/inactive menu buttons
2215 // (if pos != -1, "i" contains index position corresponding to "pos")
2217 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2218 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2219 button_pressed = TRUE;
2221 if (button_pressed != button_pressed_last)
2223 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2226 PlaySound(SND_MENU_BUTTON_PRESSING);
2228 PlaySound(SND_MENU_BUTTON_RELEASING);
2231 else if (dx || dy) // keyboard input
2233 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2234 choice == MAIN_CONTROL_SETUP))
2235 button = MB_MENU_CHOICE;
2240 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2242 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2244 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2246 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2248 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2250 CloseDoor(DOOR_CLOSE_2);
2252 SetGameStatus(GAME_MODE_LEVELNR);
2254 DrawChooseLevelNr();
2256 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2262 PlaySound(SND_MENU_ITEM_ACTIVATING);
2264 DrawCursorAndText_Main(choice, FALSE, FALSE);
2265 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2271 if (choice == MAIN_CONTROL_NAME)
2273 // special case: cursor left or right pressed -- toggle team mode
2274 HandleMainMenu_ToggleTeamMode();
2276 else if (choice != MAIN_CONTROL_INFO &&
2277 choice != MAIN_CONTROL_SETUP)
2279 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2285 PlaySound(SND_MENU_ITEM_SELECTING);
2287 if (pos == MAIN_CONTROL_NAME)
2290 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2292 // special case: menu text "name/team" clicked -- toggle team mode
2293 HandleMainMenu_ToggleTeamMode();
2297 if (setup.multiple_users)
2299 CloseDoor(DOOR_CLOSE_2);
2301 SetGameStatus(GAME_MODE_NAMES);
2303 DrawChoosePlayerName();
2307 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2313 else if (pos == MAIN_CONTROL_LEVELS)
2317 CloseDoor(DOOR_CLOSE_2);
2319 SetGameStatus(GAME_MODE_LEVELS);
2321 SaveLevelSetup_LastSeries();
2322 SaveLevelSetup_SeriesInfo();
2324 // restore level set if chosen from "last played level set" menu
2325 RestoreLastPlayedLevels(&leveldir_current);
2327 if (setup.internal.choose_from_top_leveldir)
2330 DrawChooseLevelSet();
2333 else if (pos == MAIN_CONTROL_SCORES)
2335 CloseDoor(DOOR_CLOSE_2);
2337 SetGameStatus(GAME_MODE_SCORES);
2339 DrawHallOfFame(level_nr);
2341 else if (pos == MAIN_CONTROL_EDITOR)
2343 if (leveldir_current->readonly &&
2344 setup.editor.show_read_only_warning)
2345 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2347 CloseDoor(DOOR_CLOSE_ALL);
2349 SetGameStatus(GAME_MODE_EDITOR);
2351 FadeSetEnterScreen();
2355 else if (pos == MAIN_CONTROL_INFO)
2357 CloseDoor(DOOR_CLOSE_2);
2359 SetGameStatus(GAME_MODE_INFO);
2361 info_mode = INFO_MODE_MAIN;
2365 else if (pos == MAIN_CONTROL_GAME)
2367 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2369 else if (pos == MAIN_CONTROL_SETUP)
2371 CloseDoor(DOOR_CLOSE_2);
2373 SetGameStatus(GAME_MODE_SETUP);
2375 setup_mode = SETUP_MODE_MAIN;
2379 else if (pos == MAIN_CONTROL_QUIT)
2381 SaveLevelSetup_LastSeries();
2382 SaveLevelSetup_SeriesInfo();
2384 #if defined(PLATFORM_EMSCRIPTEN)
2385 Request("Close the browser window to quit!", REQ_CONFIRM);
2387 if (!setup.ask_on_quit_program ||
2388 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2389 SetGameStatus(GAME_MODE_QUIT);
2395 button_pressed_last = button_pressed;
2399 // ============================================================================
2400 // info screen functions
2401 // ============================================================================
2403 static struct TokenInfo *info_info;
2404 static int num_info_info; // number of info entries shown on screen
2405 static int max_info_info; // total number of info entries in list
2407 static void execInfoTitleScreen(void)
2409 info_mode = INFO_MODE_TITLE;
2414 static void execInfoElements(void)
2416 info_mode = INFO_MODE_ELEMENTS;
2421 static void execInfoMusic(void)
2423 info_mode = INFO_MODE_MUSIC;
2428 static void execInfoCredits(void)
2430 info_mode = INFO_MODE_CREDITS;
2435 static void execInfoProgram(void)
2437 info_mode = INFO_MODE_PROGRAM;
2442 static void execInfoVersion(void)
2444 info_mode = INFO_MODE_VERSION;
2449 static void execInfoLevelSet(void)
2451 info_mode = INFO_MODE_LEVELSET;
2456 static void execExitInfo(void)
2458 SetGameStatus(GAME_MODE_MAIN);
2463 static struct TokenInfo info_info_main[] =
2465 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2466 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2467 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2468 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2469 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2470 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2471 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2472 { TYPE_EMPTY, NULL, "" },
2473 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2478 static int getMenuTextFont(int type)
2480 if (type & (TYPE_SWITCH |
2494 static struct TokenInfo *setup_info;
2495 static struct TokenInfo setup_info_input[];
2497 static struct TokenInfo *menu_info;
2499 static void PlayInfoSound(void)
2501 int info_sound = getInfoScreenBackgroundSound_Generic();
2502 char *next_sound = getSoundInfoEntryFilename(info_sound);
2504 if (next_sound != NULL)
2505 PlayMenuSoundExt(info_sound);
2510 static void PlayInfoSoundIfLoop(void)
2512 int info_sound = getInfoScreenBackgroundSound_Generic();
2513 char *next_sound = getSoundInfoEntryFilename(info_sound);
2515 if (next_sound != NULL)
2516 PlayMenuSoundIfLoopExt(info_sound);
2518 PlayMenuSoundIfLoop();
2521 static void PlayInfoMusic(void)
2523 int info_music = getInfoScreenBackgroundMusic_Generic();
2524 char *curr_music = getCurrentlyPlayingMusicFilename();
2525 char *next_music = getMusicInfoEntryFilename(info_music);
2527 if (next_music != NULL)
2529 // play music if info screen music differs from current music
2530 if (!strEqual(curr_music, next_music))
2531 PlayMenuMusicExt(info_music);
2535 // only needed if info screen was directly invoked from main menu
2540 static void PlayInfoSoundsAndMusic(void)
2546 static void FadeInfoSounds(void)
2551 static void FadeInfoMusic(void)
2553 int info_music = getInfoScreenBackgroundMusic_Generic();
2554 char *curr_music = getCurrentlyPlayingMusicFilename();
2555 char *next_music = getMusicInfoEntryFilename(info_music);
2557 if (next_music != NULL)
2559 // fade music if info screen music differs from current music
2560 if (!strEqual(curr_music, next_music))
2565 static void FadeInfoSoundsAndMusic(void)
2571 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2572 int screen_pos, int menu_info_pos_raw,
2575 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2576 struct TokenInfo *ti = &token_info[pos];
2577 int xpos = MENU_SCREEN_START_XPOS;
2578 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2579 int font_nr = getMenuTextFont(ti->type);
2581 if (setup_mode == SETUP_MODE_INPUT)
2582 font_nr = FONT_MENU_1;
2585 font_nr = FONT_ACTIVE(font_nr);
2587 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2589 if (ti->type & ~TYPE_SKIP_ENTRY)
2590 drawCursor(screen_pos, active);
2593 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2596 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2599 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2602 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2605 static char *window_size_text;
2606 static char *scaling_type_text;
2607 static char *network_server_text;
2609 static void drawSetupValue(int, int);
2611 static void drawMenuInfoList(int first_entry, int num_page_entries,
2612 int max_page_entries)
2616 if (first_entry + num_page_entries > max_page_entries)
2619 clearMenuListArea();
2621 for (i = 0; i < num_page_entries; i++)
2623 int menu_info_pos = first_entry + i;
2624 struct TokenInfo *si = &menu_info[menu_info_pos];
2625 void *value_ptr = si->value;
2627 // set some entries to "unchangeable" according to other variables
2628 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2629 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2630 (value_ptr == &setup.sound_music && !audio.music_available) ||
2631 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2632 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2633 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2634 si->type |= TYPE_GHOSTED;
2636 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2637 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2638 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2639 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2640 else if (si->type & ~TYPE_SKIP_ENTRY)
2641 initCursor(i, IMG_MENU_BUTTON);
2643 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2645 if (si->type & TYPE_STRING)
2649 if (value_ptr == &network_server_text)
2650 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2652 if (gadget_id != -1)
2654 struct GadgetInfo *gi = screen_gadget[gadget_id];
2655 int xpos = MENU_SCREEN_START_XPOS;
2656 int ypos = MENU_SCREEN_START_YPOS + i;
2657 int x = mSX + xpos * 32;
2658 int y = mSY + ypos * 32;
2660 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2664 if (si->type & TYPE_VALUE &&
2665 menu_info == setup_info)
2666 drawSetupValue(i, menu_info_pos);
2670 static void DrawInfoScreen_Main(void)
2672 int fade_mask = REDRAW_FIELD;
2675 // (needed after displaying info sub-screens directly from main menu)
2676 if (info_screens_from_main)
2678 info_screens_from_main = FALSE;
2680 SetGameStatus(GAME_MODE_MAIN);
2687 if (redraw_mask & REDRAW_ALL)
2688 fade_mask = REDRAW_ALL;
2691 fade_mask = REDRAW_ALL;
2694 FadeMenuSoundsAndMusic();
2696 FreeScreenGadgets();
2697 CreateScreenGadgets();
2699 // (needed after displaying title screens which disable auto repeat)
2700 KeyboardAutoRepeatOn();
2702 FadeSetLeaveScreen();
2706 // needed if different viewport properties defined for info screen
2707 ChangeViewportPropertiesIfNeeded();
2709 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2713 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2715 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2717 info_info = info_info_main;
2719 // use modified info screen info without info screen entries marked as hidden
2720 info_info = getSetupInfoFinal(info_info);
2722 // determine maximal number of info entries that can be displayed on screen
2724 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2727 // determine maximal number of info entries available for menu of info screen
2729 for (i = 0; info_info[i].type != 0; i++)
2732 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2734 MapScreenGadgets(max_info_info);
2736 PlayMenuSoundsAndMusic();
2738 DrawMaskedBorder(fade_mask);
2743 static void changeSetupValue(int, int, int);
2745 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2746 int mode, int num_page_entries,
2747 int max_page_entries)
2749 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2750 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2751 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2752 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2753 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2754 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2755 int *num_page_entries_last = num_page_entries_all_last[game_status];
2756 int *choice_store = choice_stores[game_status];
2757 int *first_entry_store = first_entry_stores[game_status];
2758 int choice = choice_store[mode]; // starts with 0
2759 int first_entry = first_entry_store[mode]; // starts with 0
2761 int y = choice - first_entry;
2763 boolean position_set_by_scrollbar = (dx == 999);
2764 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2767 if (button == MB_MENU_INITIALIZE)
2769 // check if number of menu page entries has changed (may happen by change
2770 // of custom artwork definition value for 'list_size' for this menu screen)
2771 // (in this case, the last menu position most probably has to be corrected)
2772 if (num_page_entries != num_page_entries_last[mode])
2774 choice_store[mode] = first_entry_store[mode] = 0;
2776 choice = first_entry = 0;
2779 num_page_entries_last[mode] = num_page_entries;
2782 // advance to first valid menu entry
2783 while (choice < num_page_entries &&
2784 menu_info[choice].type & TYPE_SKIP_ENTRY)
2787 if (position_set_by_scrollbar)
2788 first_entry = first_entry_store[mode] = dy;
2790 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2791 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2793 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2795 if (choice < first_entry)
2797 choice = first_entry;
2799 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2802 else if (choice > first_entry + num_page_entries - 1)
2804 choice = first_entry + num_page_entries - 1;
2806 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2810 choice_store[mode] = choice;
2812 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2816 else if (button == MB_MENU_LEAVE)
2818 PlaySound(SND_MENU_ITEM_SELECTING);
2820 for (i = 0; i < max_page_entries; i++)
2822 if (menu_info[i].type & TYPE_LEAVE_MENU)
2824 void (*menu_callback_function)(void) = menu_info[i].value;
2828 menu_callback_function();
2830 break; // absolutely needed because function changes 'menu_info'!
2837 if (mx || my) // mouse input
2839 x = (mx - mSX) / 32;
2840 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2842 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2844 // move cursor instead of scrolling when already at start/end of list
2845 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2847 else if (dy == +1 * SCROLL_LINE &&
2848 first_entry + num_page_entries == max_page_entries)
2851 // handle scrolling screen one line or page
2853 y + dy > num_page_entries - 1)
2855 boolean redraw = FALSE;
2857 if (ABS(dy) == SCROLL_PAGE)
2858 step = num_page_entries - 1;
2860 if (dy < 0 && first_entry > 0)
2862 // scroll page/line up
2864 first_entry -= step;
2865 if (first_entry < 0)
2870 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2872 // scroll page/line down
2874 first_entry += step;
2875 if (first_entry + num_page_entries > max_page_entries)
2876 first_entry = MAX(0, max_page_entries - num_page_entries);
2883 choice += first_entry - first_entry_store[mode];
2885 if (choice < first_entry)
2887 choice = first_entry;
2889 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2892 else if (choice > first_entry + num_page_entries - 1)
2894 choice = first_entry + num_page_entries - 1;
2896 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2899 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2903 if (choice < first_entry ||
2904 choice > first_entry + num_page_entries - 1)
2905 first_entry += SIGN(dy);
2908 first_entry_store[mode] = first_entry;
2909 choice_store[mode] = choice;
2911 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2913 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2915 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2916 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2924 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2926 if (menu_info[choice].type & menu_navigation_type ||
2927 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2928 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2929 menu_info[choice].type & TYPE_PLAYER)
2930 button = MB_MENU_CHOICE;
2935 // jump to next non-empty menu entry (up or down)
2936 while (first_entry + y > 0 &&
2937 first_entry + y < max_page_entries - 1 &&
2938 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2941 if (!IN_VIS_MENU(x, y))
2943 choice += y - y_old;
2945 if (choice < first_entry)
2946 first_entry = choice;
2947 else if (choice > first_entry + num_page_entries - 1)
2948 first_entry = choice - num_page_entries + 1;
2950 if (first_entry >= 0 &&
2951 first_entry + num_page_entries <= max_page_entries)
2953 first_entry_store[mode] = first_entry;
2955 if (choice < first_entry)
2956 choice = first_entry;
2957 else if (choice > first_entry + num_page_entries - 1)
2958 choice = first_entry + num_page_entries - 1;
2960 choice_store[mode] = choice;
2962 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2964 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2966 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2967 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2974 if (!anyScrollbarGadgetActive() &&
2975 IN_VIS_MENU(x, y) &&
2976 mx < mx_right_border &&
2977 y >= 0 && y < num_page_entries)
2981 if (first_entry + y != choice &&
2982 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2984 PlaySound(SND_MENU_ITEM_ACTIVATING);
2986 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2987 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2989 choice = choice_store[mode] = first_entry + y;
2993 PlaySound(SND_MENU_ITEM_SELECTING);
2995 for (i = 0; menu_info[i].type != 0; i++)
2997 if (menu_info[i].type & TYPE_LEAVE_MENU)
2999 void (*menu_callback_function)(void) = menu_info[i].value;
3003 menu_callback_function();
3005 // absolutely needed because function changes 'menu_info'!
3013 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3015 PlaySound(SND_MENU_ITEM_SELECTING);
3017 // when selecting key headline, execute function for key value change
3018 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3019 menu_info[first_entry + y + 1].type & TYPE_KEY)
3022 // when selecting string value, execute function for list selection
3023 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3024 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3027 // when selecting string value, execute function for text input gadget
3028 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3029 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3032 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3034 void (*menu_callback_function)(void) =
3035 menu_info[first_entry + y].value;
3037 FadeSetFromType(menu_info[first_entry + y].type);
3039 menu_callback_function();
3041 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3043 void (*gadget_callback_function)(void) =
3044 menu_info[first_entry + y].value;
3046 gadget_callback_function();
3048 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3049 menu_info == setup_info)
3051 changeSetupValue(y, first_entry + y, dx);
3057 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3059 menu_info = info_info;
3061 HandleMenuScreen(mx, my, dx, dy, button,
3062 info_mode, num_info_info, max_info_info);
3065 static int getMenuFontSpacing(int spacing_height, int font_nr)
3067 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3069 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3073 static int getMenuTextSpacing(int spacing_height, int font_nr)
3075 return (getMenuFontSpacing(spacing_height, font_nr) +
3076 EXTRA_SPACING(game_status));
3079 static int getMenuTextStep(int spacing_height, int font_nr)
3081 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3084 static int getHeadlineSpacing(void)
3086 // special compatibility handling for "R'n'D jue 2022" game editions
3087 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3088 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3089 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3090 menu.headline1_spacing_info[info_mode]);
3091 int font = MENU_INFO_FONT_TITLE;
3093 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3096 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3098 int font_error = FONT_TEXT_2;
3099 int font_foot = MENU_INFO_FONT_FOOT;
3100 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3101 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3103 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3105 FadeOut(REDRAW_FIELD);
3109 DrawInfoScreen_Headline(0, 1, FALSE);
3111 DrawTextSCentered(ystart, font_error, text_error);
3112 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3114 FadeIn(REDRAW_FIELD);
3117 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3119 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3120 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3121 int font_foot = MENU_INFO_FONT_FOOT;
3122 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3123 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3124 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3125 int ystep = MENU_SCREEN_INFO_YSTEP;
3126 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3127 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3128 int yoffset = (row_height - tilesize) / 2;
3129 int element, action, direction;
3137 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3138 infoscreen_step[i] = infoscreen_frame[i] = 0;
3140 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3146 while (helpanim_info[j].element != HELPANIM_LIST_END)
3148 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3153 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3162 int ypos = i - start;
3163 int ystart_pos = ystart + ypos * ystep + yoffset;
3165 j += infoscreen_step[ypos];
3167 element = helpanim_info[j].element;
3168 action = helpanim_info[j].action;
3169 direction = helpanim_info[j].direction;
3172 element = EL_UNKNOWN;
3174 if (action != -1 && direction != -1)
3175 graphic = el_act_dir2img(element, action, direction);
3176 else if (action != -1)
3177 graphic = el_act2img(element, action);
3178 else if (direction != -1)
3179 graphic = el_dir2img(element, direction);
3181 graphic = el2img(element);
3183 delay = helpanim_info[j++].delay;
3188 if (infoscreen_frame[ypos] == 0)
3191 infoscreen_frame[ypos] = delay - 1;
3195 sync_frame = delay - infoscreen_frame[ypos];
3196 infoscreen_frame[ypos]--;
3199 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3201 if (!infoscreen_frame[ypos])
3202 infoscreen_step[ypos] = 0;
3206 if (!infoscreen_frame[ypos])
3207 infoscreen_step[ypos]++;
3208 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3214 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3215 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3216 graphic, sync_frame, tilesize, USE_MASKING);
3219 DrawInfoScreen_HelpText(element, action, direction, ypos);
3224 redraw_mask |= REDRAW_FIELD;
3229 static char *getHelpText(int element, int action, int direction)
3231 char token[MAX_LINE_LEN];
3233 strcpy(token, element_info[element].token_name);
3236 strcat(token, element_action_info[action].suffix);
3238 if (direction != -1)
3239 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3241 return getHashEntry(helptext_info, token);
3244 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3246 int font_nr = FONT_INFO_ELEMENTS;
3247 int font_width = getFontWidth(font_nr);
3248 int font_height = getFontHeight(font_nr);
3249 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3250 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3251 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3252 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3253 int line_height = font_height + line_spacing;
3254 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3255 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3256 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3257 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3258 int ystep = MENU_SCREEN_INFO_YSTEP;
3259 int pad_left = xstart - SX;
3260 int pad_right = right_spacing;
3261 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3262 int max_lines_per_text = (row_height + line_spacing) / line_height;
3264 boolean autowrap = TRUE;
3265 boolean centered = FALSE;
3266 boolean parse_comments = FALSE;
3268 if (action != -1 && direction != -1) // element.action.direction
3269 text = getHelpText(element, action, direction);
3271 if (text == NULL && action != -1) // element.action
3272 text = getHelpText(element, action, -1);
3274 if (text == NULL && direction != -1) // element.direction
3275 text = getHelpText(element, -1, direction);
3277 if (text == NULL) // base element
3278 text = getHelpText(element, -1, -1);
3280 if (text == NULL) // not found
3281 text = "No description available";
3283 DisableDrawingText();
3285 // first get number of text lines to calculate offset for centering text
3286 int num_lines_printed =
3287 DrawTextBuffer(0, 0, text, font_nr,
3288 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3289 autowrap, centered, parse_comments);
3291 EnableDrawingText();
3293 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3294 int yoffset = (row_height - size_lines_printed) / 2;
3296 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3297 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3298 autowrap, centered, parse_comments);
3301 static void DrawInfoScreen_TitleScreen(void)
3303 SetGameStatus(GAME_MODE_TITLE);
3310 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3312 HandleTitleScreen(0, 0, dx, dy, button);
3315 static void DrawInfoScreen_Elements(void)
3317 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3320 FadeInfoSoundsAndMusic();
3322 FadeOut(REDRAW_FIELD);
3327 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3329 PlayInfoSoundsAndMusic();
3331 FadeIn(REDRAW_FIELD);
3334 void HandleInfoScreen_Elements(int dx, int dy, int button)
3336 static DelayCounter info_delay = { 0 };
3337 static int num_anims;
3338 static int num_pages;
3340 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3343 info_delay.value = GameFrameDelay;
3345 if (button == MB_MENU_INITIALIZE)
3347 boolean new_element = TRUE;
3351 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3353 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3355 else if (new_element)
3358 new_element = FALSE;
3362 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3366 if (button == MB_MENU_LEAVE)
3368 PlaySound(SND_MENU_ITEM_SELECTING);
3370 info_mode = INFO_MODE_MAIN;
3375 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3377 if (button != MB_MENU_INITIALIZE)
3379 PlaySound(SND_MENU_ITEM_SELECTING);
3381 page += (dx < 0 ? -1 : +1);
3384 if (page < 0 || page >= num_pages)
3386 FadeInfoSoundsAndMusic();
3388 info_mode = INFO_MODE_MAIN;
3394 if (button != MB_MENU_INITIALIZE)
3395 FadeSetNextScreen();
3397 if (button != MB_MENU_INITIALIZE)
3398 FadeOut(REDRAW_FIELD);
3402 DrawInfoScreen_Headline(page, num_pages, TRUE);
3403 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3405 if (button != MB_MENU_INITIALIZE)
3406 FadeIn(REDRAW_FIELD);
3410 if (DelayReached(&info_delay))
3411 if (page < num_pages)
3412 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3414 PlayInfoSoundIfLoop();
3418 static void DrawInfoScreen_Music(void)
3420 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3424 FadeOut(REDRAW_FIELD);
3428 DrawInfoScreen_Headline(0, 1, TRUE);
3432 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3434 FadeIn(REDRAW_FIELD);
3437 void HandleInfoScreen_Music(int dx, int dy, int button)
3439 static struct MusicFileInfo *list = NULL;
3440 static int num_screens = 0;
3441 static int screen_nr = 0;
3442 int font_title = MENU_INFO_FONT_TITLE;
3443 int font_head = MENU_INFO_FONT_HEAD;
3444 int font_text = MENU_INFO_FONT_TEXT;
3445 int font_foot = MENU_INFO_FONT_FOOT;
3446 int spacing_head = menu.headline2_spacing_info[info_mode];
3447 int ystep_head = getMenuTextStep(spacing_head, font_head);
3448 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3449 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3451 if (button == MB_MENU_INITIALIZE)
3453 struct MusicFileInfo *list_ptr = music_file_info;
3458 while (list_ptr != NULL)
3460 list_ptr = list_ptr->next;
3464 list = music_file_info;
3468 FadeMenuSoundsAndMusic();
3472 DrawInfoScreen_Headline(0, 1, TRUE);
3474 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3475 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3481 if (button == MB_MENU_LEAVE)
3483 PlaySound(SND_MENU_ITEM_SELECTING);
3485 FadeMenuSoundsAndMusic();
3487 info_mode = INFO_MODE_MAIN;
3492 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3494 if (button != MB_MENU_INITIALIZE)
3496 PlaySound(SND_MENU_ITEM_SELECTING);
3500 list = (dx < 0 ? list->prev : list->next);
3501 screen_nr += (dx < 0 ? -1 : +1);
3507 FadeMenuSoundsAndMusic();
3509 info_mode = INFO_MODE_MAIN;
3515 FadeMenuSoundsAndMusic();
3517 if (list != music_file_info)
3518 FadeSetNextScreen();
3520 if (button != MB_MENU_INITIALIZE)
3521 FadeOut(REDRAW_FIELD);
3525 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3529 int sound = list->music;
3531 if (IS_LOOP_SOUND(sound))
3532 PlaySoundLoop(sound);
3538 int music = list->music;
3540 if (IS_LOOP_MUSIC(music))
3541 PlayMusicLoop(music);
3546 if (!strEqual(list->title, UNKNOWN_NAME))
3548 if (!strEqual(list->title_header, UNKNOWN_NAME))
3549 DrawTextSCentered(ystart, font_head, list->title_header);
3551 DrawTextSCentered(ystart, font_head, "Track");
3553 ystart += ystep_head;
3555 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3556 ystart += ystep_head;
3559 if (!strEqual(list->artist, UNKNOWN_NAME))
3561 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3562 DrawTextSCentered(ystart, font_head, list->artist_header);
3564 DrawTextSCentered(ystart, font_head, "by");
3566 ystart += ystep_head;
3568 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3569 ystart += ystep_head;
3572 if (!strEqual(list->album, UNKNOWN_NAME))
3574 if (!strEqual(list->album_header, UNKNOWN_NAME))
3575 DrawTextSCentered(ystart, font_head, list->album_header);
3577 DrawTextSCentered(ystart, font_head, "from the album");
3579 ystart += ystep_head;
3581 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3582 ystart += ystep_head;
3585 if (!strEqual(list->year, UNKNOWN_NAME))
3587 if (!strEqual(list->year_header, UNKNOWN_NAME))
3588 DrawTextSCentered(ystart, font_head, list->year_header);
3590 DrawTextSCentered(ystart, font_head, "from the year");
3592 ystart += ystep_head;
3594 DrawTextFCentered(ystart, font_text, "%s", list->year);
3595 ystart += ystep_head;
3598 int music_level_nr = -1;
3601 if (!list->is_sound)
3603 // check if this music is configured for a certain level
3604 for (i = leveldir_current->first_level;
3605 i <= leveldir_current->last_level; i++)
3607 // (special case: "list->music" may be negative for unconfigured music)
3608 if (levelset.music[i] != MUS_UNDEFINED &&
3609 levelset.music[i] == list->music)
3617 if (music_level_nr != -1)
3619 DrawTextSCentered(ystart, font_head, "played in");
3620 ystart += ystep_head;
3622 DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
3623 ystart += ystep_head;
3627 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3629 if (button != MB_MENU_INITIALIZE)
3630 FadeIn(REDRAW_FIELD);
3633 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3634 PlaySoundLoop(list->music);
3637 static void DrawInfoScreen_Version(void)
3639 int font_head = MENU_INFO_FONT_HEAD;
3640 int font_text = MENU_INFO_FONT_TEXT;
3641 int font_foot = MENU_INFO_FONT_FOOT;
3642 int spacing_head = menu.headline2_spacing_info[info_mode];
3643 int spacing_para = menu.paragraph_spacing_info[info_mode];
3644 int spacing_line = menu.line_spacing_info[info_mode];
3645 int xstep = getFontWidth(font_text);
3646 int ystep_head = getMenuTextStep(spacing_head, font_head);
3647 int ystep_para = getMenuTextStep(spacing_para, font_text);
3648 int ystep_line = getMenuTextStep(spacing_line, font_text);
3649 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3650 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3651 int xstart1 = mSX - SX + 2 * xstep;
3652 int xstart2 = mSX - SX + 18 * xstep;
3653 int xstart3 = mSX - SX + 28 * xstep;
3654 SDL_version sdl_version_compiled;
3655 const SDL_version *sdl_version_linked;
3656 int driver_name_len = 10;
3657 SDL_version sdl_version_linked_ext;
3658 const char *driver_name = NULL;
3660 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3663 FadeInfoSoundsAndMusic();
3665 FadeOut(REDRAW_FIELD);
3669 DrawInfoScreen_Headline(0, 1, TRUE);
3671 DrawTextF(xstart1, ystart, font_head, "Name");
3672 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3673 ystart += ystep_line;
3675 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3677 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3678 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3679 ystart += ystep_line;
3681 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3682 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3683 ystart += ystep_line;
3687 DrawTextF(xstart1, ystart, font_head, "Version");
3688 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3689 ystart += ystep_line;
3692 DrawTextF(xstart1, ystart, font_head, "Platform");
3693 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3695 PLATFORM_XX_BIT_STRING);
3696 ystart += ystep_line;
3698 DrawTextF(xstart1, ystart, font_head, "Target");
3699 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3700 ystart += ystep_line;
3702 DrawTextF(xstart1, ystart, font_head, "Source date");
3703 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3704 ystart += ystep_line;
3706 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3707 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3708 ystart += ystep_para;
3710 DrawTextF(xstart1, ystart, font_head, "Library");
3711 DrawTextF(xstart2, ystart, font_head, "compiled");
3712 DrawTextF(xstart3, ystart, font_head, "linked");
3713 ystart += ystep_head;
3715 SDL_VERSION(&sdl_version_compiled);
3716 SDL_GetVersion(&sdl_version_linked_ext);
3717 sdl_version_linked = &sdl_version_linked_ext;
3719 DrawTextF(xstart1, ystart, font_text, "SDL");
3720 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3721 sdl_version_compiled.major,
3722 sdl_version_compiled.minor,
3723 sdl_version_compiled.patch);
3724 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3725 sdl_version_linked->major,
3726 sdl_version_linked->minor,
3727 sdl_version_linked->patch);
3728 ystart += ystep_line;
3730 SDL_IMAGE_VERSION(&sdl_version_compiled);
3731 sdl_version_linked = IMG_Linked_Version();
3733 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3734 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3735 sdl_version_compiled.major,
3736 sdl_version_compiled.minor,
3737 sdl_version_compiled.patch);
3738 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3739 sdl_version_linked->major,
3740 sdl_version_linked->minor,
3741 sdl_version_linked->patch);
3742 ystart += ystep_line;
3744 SDL_MIXER_VERSION(&sdl_version_compiled);
3745 sdl_version_linked = Mix_Linked_Version();
3747 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3748 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3749 sdl_version_compiled.major,
3750 sdl_version_compiled.minor,
3751 sdl_version_compiled.patch);
3752 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3753 sdl_version_linked->major,
3754 sdl_version_linked->minor,
3755 sdl_version_linked->patch);
3756 ystart += ystep_line;
3758 SDL_NET_VERSION(&sdl_version_compiled);
3759 sdl_version_linked = SDLNet_Linked_Version();
3761 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3762 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3763 sdl_version_compiled.major,
3764 sdl_version_compiled.minor,
3765 sdl_version_compiled.patch);
3766 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3767 sdl_version_linked->major,
3768 sdl_version_linked->minor,
3769 sdl_version_linked->patch);
3770 ystart += ystep_para;
3772 DrawTextF(xstart1, ystart, font_head, "Driver");
3773 DrawTextF(xstart2, ystart, font_head, "Requested");
3774 DrawTextF(xstart3, ystart, font_head, "Used");
3775 ystart += ystep_head;
3778 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3780 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3781 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3782 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3783 ystart += ystep_line;
3786 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3788 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3789 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3790 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3791 ystart += ystep_line;
3794 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3796 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3797 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3798 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3800 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3802 PlayInfoSoundsAndMusic();
3804 FadeIn(REDRAW_FIELD);
3807 void HandleInfoScreen_Version(int button)
3809 if (button == MB_MENU_LEAVE)
3811 PlaySound(SND_MENU_ITEM_SELECTING);
3813 info_mode = INFO_MODE_MAIN;
3818 else if (button == MB_MENU_CHOICE)
3820 PlaySound(SND_MENU_ITEM_SELECTING);
3822 FadeMenuSoundsAndMusic();
3824 info_mode = INFO_MODE_MAIN;
3829 PlayMenuSoundIfLoop();
3833 static char *getInfoScreenTitle_Generic(void)
3835 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3836 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3837 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3838 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3839 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3840 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3841 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3842 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3846 static int getInfoScreenBackgroundImage_Generic(void)
3848 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3849 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3850 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3851 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3852 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3853 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3854 IMG_BACKGROUND_INFO);
3857 static int getInfoScreenBackgroundSound_Generic(void)
3859 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3860 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3861 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3862 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3863 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3864 SND_BACKGROUND_INFO);
3867 static int getInfoScreenBackgroundMusic_Generic(void)
3869 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3870 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3871 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3872 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3873 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3874 MUS_BACKGROUND_INFO);
3877 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3879 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3880 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3881 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3885 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3886 int use_global_screens)
3888 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3889 int font_text = MENU_INFO_FONT_TEXT;
3890 int font_foot = MENU_INFO_FONT_FOOT;
3891 int spacing_line = menu.line_spacing_info[info_mode];
3892 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3896 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3898 if (info_mode == INFO_MODE_CREDITS ||
3899 info_mode == INFO_MODE_PROGRAM)
3902 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3903 int chars = width / getFontWidth(font_text);
3904 int lines = height / getFontHeight(font_text);
3905 int padx = (width - chars * getFontWidth(font_text)) / 2;
3906 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3907 int xstart = mSX + padx;
3908 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3909 boolean autowrap = FALSE;
3910 boolean centered = TRUE;
3911 boolean parse_comments = TRUE;
3913 DrawTextFile(xstart, ystart,
3914 filename, font_text, chars, -1, lines, line_spacing, -1,
3915 autowrap, centered, parse_comments);
3917 else if (info_mode == INFO_MODE_LEVELSET)
3919 struct TitleMessageInfo *tmi = &readme;
3921 // if x position set to "-1", automatically determine by playfield width
3923 tmi->x = SXSIZE / 2;
3925 // if y position set to "-1", use static default value
3927 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3929 // if width set to "-1", automatically determine by playfield width
3930 if (tmi->width == -1)
3931 tmi->width = SXSIZE - 2 * TILEX;
3933 // if height set to "-1", automatically determine by playfield height
3934 if (tmi->height == -1)
3935 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3937 // if chars set to "-1", automatically determine by text and font width
3938 if (tmi->chars == -1)
3939 tmi->chars = tmi->width / getFontWidth(tmi->font);
3941 tmi->width = tmi->chars * getFontWidth(tmi->font);
3943 // if lines set to "-1", automatically determine by text and font height
3944 if (tmi->lines == -1)
3945 tmi->lines = tmi->height / getFontHeight(tmi->font);
3947 tmi->height = tmi->lines * getFontHeight(tmi->font);
3949 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3950 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3951 tmi->autowrap, tmi->centered, tmi->parse_comments);
3954 boolean last_screen = (screen_nr == num_screens - 1);
3955 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3957 DrawTextSCentered(ybottom, font_foot, text_foot);
3960 static void DrawInfoScreen_Generic(void)
3962 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3965 FadeInfoSoundsAndMusic();
3967 FadeOut(REDRAW_FIELD);
3969 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3971 PlayInfoSoundsAndMusic();
3973 FadeIn(REDRAW_FIELD);
3976 void HandleInfoScreen_Generic(int dx, int dy, int button)
3978 static char *text_no_info = "";
3979 static int num_screens = 0;
3980 static int screen_nr = 0;
3981 static boolean use_global_screens = FALSE;
3983 if (button == MB_MENU_INITIALIZE)
3988 if (info_mode == INFO_MODE_CREDITS)
3992 for (i = 0; i < 2; i++)
3994 use_global_screens = i; // check for "FALSE", then "TRUE"
3996 // determine number of (global or level set specific) credits screens
3997 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
4000 if (num_screens > 0)
4004 text_no_info = "No credits available.";
4006 else if (info_mode == INFO_MODE_PROGRAM)
4008 use_global_screens = TRUE;
4010 // determine number of program info screens
4011 while (getProgramInfoFilename(num_screens) != NULL)
4014 text_no_info = "No program info available.";
4016 else if (info_mode == INFO_MODE_LEVELSET)
4018 use_global_screens = FALSE;
4020 // determine number of levelset info screens
4021 while (getLevelSetInfoFilename(num_screens) != NULL)
4024 text_no_info = "No level set info available.";
4027 if (num_screens == 0)
4029 int font_title = MENU_INFO_FONT_TITLE;
4030 int font_foot = MENU_INFO_FONT_FOOT;
4031 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4032 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4036 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4038 DrawTextSCentered(ystart, font_title, text_no_info);
4039 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4044 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4046 else if (button == MB_MENU_LEAVE)
4048 PlaySound(SND_MENU_ITEM_SELECTING);
4050 info_mode = INFO_MODE_MAIN;
4053 else if (button == MB_MENU_CHOICE || dx)
4055 PlaySound(SND_MENU_ITEM_SELECTING);
4057 screen_nr += (dx < 0 ? -1 : +1);
4059 if (screen_nr < 0 || screen_nr >= num_screens)
4061 FadeInfoSoundsAndMusic();
4063 info_mode = INFO_MODE_MAIN;
4068 FadeSetNextScreen();
4070 FadeOut(REDRAW_FIELD);
4072 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4074 FadeIn(REDRAW_FIELD);
4079 PlayInfoSoundIfLoop();
4083 static void DrawInfoScreen(void)
4085 if (info_mode == INFO_MODE_TITLE)
4086 DrawInfoScreen_TitleScreen();
4087 else if (info_mode == INFO_MODE_ELEMENTS)
4088 DrawInfoScreen_Elements();
4089 else if (info_mode == INFO_MODE_MUSIC)
4090 DrawInfoScreen_Music();
4091 else if (info_mode == INFO_MODE_CREDITS)
4092 DrawInfoScreen_Generic();
4093 else if (info_mode == INFO_MODE_PROGRAM)
4094 DrawInfoScreen_Generic();
4095 else if (info_mode == INFO_MODE_VERSION)
4096 DrawInfoScreen_Version();
4097 else if (info_mode == INFO_MODE_LEVELSET)
4098 DrawInfoScreen_Generic();
4100 DrawInfoScreen_Main();
4103 void DrawInfoScreen_FromMainMenu(int nr)
4105 int fade_mask = REDRAW_FIELD;
4107 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4110 CloseDoor(DOOR_CLOSE_2);
4112 SetGameStatus(GAME_MODE_INFO);
4115 info_screens_from_main = TRUE;
4117 if (redraw_mask & REDRAW_ALL)
4118 fade_mask = REDRAW_ALL;
4121 fade_mask = REDRAW_ALL;
4124 FadeMenuSoundsAndMusic();
4126 FadeSetEnterScreen();
4130 FadeSkipNextFadeOut();
4132 // needed if different viewport properties defined for info screen
4133 ChangeViewportPropertiesIfNeeded();
4135 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4140 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4142 if (info_mode == INFO_MODE_TITLE)
4143 HandleInfoScreen_TitleScreen(dx, dy, button);
4144 else if (info_mode == INFO_MODE_ELEMENTS)
4145 HandleInfoScreen_Elements(dx, dy, button);
4146 else if (info_mode == INFO_MODE_MUSIC)
4147 HandleInfoScreen_Music(dx, dy, button);
4148 else if (info_mode == INFO_MODE_CREDITS)
4149 HandleInfoScreen_Generic(dx, dy, button);
4150 else if (info_mode == INFO_MODE_PROGRAM)
4151 HandleInfoScreen_Generic(dx, dy, button);
4152 else if (info_mode == INFO_MODE_VERSION)
4153 HandleInfoScreen_Version(button);
4154 else if (info_mode == INFO_MODE_LEVELSET)
4155 HandleInfoScreen_Generic(dx, dy, button);
4157 HandleInfoScreen_Main(mx, my, dx, dy, button);
4161 // ============================================================================
4162 // type name functions
4163 // ============================================================================
4165 static TreeInfo *type_name_node = NULL;
4166 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4167 static int type_name_nr = 0;
4169 static int getPlayerNameColor(char *name)
4171 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4174 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4177 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4178 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4179 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4180 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4181 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4182 int font_width = getFontWidth(font_nr);
4183 int font_xoffset = getFontDrawOffsetX(font_nr);
4184 int font_yoffset = getFontDrawOffsetY(font_nr);
4185 int font_sx = sx + font_xoffset;
4186 int font_sy = sy + font_yoffset;
4188 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4190 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4192 pos->width = strlen(text) * font_width;
4193 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4195 DrawText(sx, sy, text, font_nr);
4198 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4200 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4202 *pos = *mci->pos_input;
4204 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4206 TreeInfo *ti = player_name_current;
4207 int first_entry = ti->cl_first;
4208 int entry_pos = first_entry + ti->cl_cursor;
4209 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4210 int xpos = MENU_SCREEN_START_XPOS;
4211 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4213 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4214 type_name_nr = entry_pos;
4216 strcpy(name, type_name_node->name);
4220 pos->width = MAX_PLAYER_NAME_LEN * 32;
4224 type_name_nr = user.nr;
4226 strcpy(name, setup.player_name);
4229 strcpy(type_name_last, name);
4231 if (strEqual(name, EMPTY_PLAYER_NAME))
4234 *xpos = strlen(name);
4237 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4239 // change name of edited user in global list of user names
4240 setString(&global.user_names[type_name_nr], name);
4242 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4244 TreeInfo *node = type_name_node;
4246 // change name of edited user in local menu tree structure
4247 setString(&node->name, name);
4248 setString(&node->name_sorting, name);
4250 node->color = getPlayerNameColor(name);
4251 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4255 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4258 boolean reset_setup = strEqual(name, "");
4259 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4260 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4263 strcpy(name, type_name_last);
4265 if (strEqual(name, ""))
4266 strcpy(name, EMPTY_PLAYER_NAME);
4268 setTypeNameValues_Name(name, pos);
4270 // if player name not changed, no further action required
4271 if (strEqual(name, type_name_last))
4274 // redraw player name before (possibly) opening request dialogs
4275 drawTypeNameText(name, pos, FALSE);
4277 int last_user_nr = user.nr;
4279 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4281 // save setup of currently active user (may differ from edited user)
4284 // temporarily change active user to edited user
4285 user.nr = type_name_nr;
4288 Request("Use current setup values for the new player?", REQ_ASK))
4290 // use current setup values for new user, but create new player UUID
4291 setup.player_uuid = getStringCopy(getUUID());
4295 // load setup for existing user (or start with defaults for new user)
4300 char *setup_filename = getSetupFilename();
4301 boolean setup_exists = fileExists(setup_filename);
4303 // change name of edited user in setup structure
4304 strcpy(setup.player_name, name);
4306 // save setup of edited user
4309 // change name of edited user on score server
4310 ApiRenamePlayerAsThread();
4312 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4316 if (Request("Reset setup values for this player?", REQ_ASK))
4318 // remove setup config file
4319 unlink(setup_filename);
4321 // set player name to default player name
4324 // update player name used by name typing functions
4325 strcpy(name, setup.player_name);
4327 setTypeNameValues_Name(name, pos);
4330 else if (remove_user && type_name_nr != 0)
4332 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4334 char *user_dir = getUserGameDataDir();
4335 char *user_dir_removed =
4336 getStringCat3WithSeparator(user_dir, "REMOVED",
4337 getCurrentTimestamp(), ".");
4339 if (rename(user_dir, user_dir_removed) != 0)
4340 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4342 checked_free(user_dir_removed);
4345 else if (create_user && type_name_nr != 0 && !setup_exists)
4347 if (Request("Create empty level set for the new player?", REQ_ASK))
4349 char *levelset_subdir = getNewUserLevelSubdir();
4351 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4353 AddUserLevelSetToLevelInfo(levelset_subdir);
4355 LevelDirTree *leveldir_current_last = leveldir_current;
4357 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4360 // set level number of newly created level set to default value
4361 LoadLevelSetup_SeriesInfo();
4363 // set newly created level set as current level set for new user
4364 SaveLevelSetup_LastSeries();
4365 SaveLevelSetup_SeriesInfo();
4367 leveldir_current = leveldir_current_last;
4371 Request("Creating new level set failed!", REQ_CONFIRM);
4376 // restore currently active user
4377 user.nr = last_user_nr;
4379 // restore setup of currently active user
4382 // restore last level set of currently active user
4383 LoadLevelSetup_LastSeries();
4384 LoadLevelSetup_SeriesInfo();
4388 static void HandleTypeNameExt(boolean initialize, Key key)
4390 static struct TextPosInfo pos_name = { 0 };
4391 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4392 static int xpos = 0;
4393 struct TextPosInfo *pos = &pos_name;
4394 char key_char = getValidConfigValueChar(getCharFromKey(key));
4395 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4396 boolean active = TRUE;
4400 getTypeNameValues(name, pos, &xpos);
4402 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4403 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4405 StartTextInput(sx, sy, pos->width, pos->height);
4407 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4409 name[xpos] = key_char;
4414 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4420 else if (key == KSYM_Return || key == KSYM_Escape)
4422 boolean changed = (key == KSYM_Return);
4426 setTypeNameValues(name, pos, changed);
4431 drawTypeNameText(name, pos, active);
4435 SetGameStatus(game_status_last_screen);
4437 if (game_status == GAME_MODE_MAIN)
4438 InitializeMainControls();
4442 static void DrawTypeName(void)
4444 HandleTypeNameExt(TRUE, 0);
4447 void HandleTypeName(Key key)
4449 HandleTypeNameExt(FALSE, key);
4453 // ============================================================================
4454 // tree menu functions
4455 // ============================================================================
4457 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4459 if (game_status != GAME_MODE_SETUP ||
4460 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4463 int max_text_size = 0;
4466 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4467 max_text_size = MAX(max_text_size, strlen(node->name));
4469 int num_entries = numTreeInfoInGroup(ti);
4470 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4471 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4472 int text_width = max_text_size * getFontWidth(font_nr);
4473 int button_width = SC_MENUBUTTON_XSIZE;
4474 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4475 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4476 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4477 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4478 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4479 int align_xoffset = MAX(0, align_xoffset_raw);
4481 return align_xoffset;
4484 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4486 if (game_status != GAME_MODE_SETUP ||
4487 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4490 int num_entries = numTreeInfoInGroup(ti);
4491 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4492 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4493 int font_height = getFontHeight(font_nr);
4494 int text_height = font_height * num_page_entries;
4495 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4496 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4497 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4498 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4499 int align_yoffset = MAX(0, align_yoffset_raw);
4501 return align_yoffset;
4504 static void StartPlayingFromHallOfFame(void)
4506 level_nr = scores.next_level_nr;
4507 LoadLevel(level_nr);
4509 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4512 static void DrawChooseTree(TreeInfo **ti_ptr)
4514 int fade_mask = REDRAW_FIELD;
4515 boolean restart_music = (game_status != game_status_last_screen &&
4516 game_status_last_screen != GAME_MODE_SCOREINFO);
4518 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4519 game_status_last_screen == GAME_MODE_PLAYING);
4522 fade_mask = REDRAW_ALL;
4524 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4526 if (game_status == GAME_MODE_SETUP)
4530 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4532 StartPlayingFromHallOfFame();
4536 SetGameStatus(GAME_MODE_MAIN);
4546 FreeScreenGadgets();
4547 CreateScreenGadgets();
4550 FadeMenuSoundsAndMusic();
4554 // needed if different viewport properties defined for this screen
4555 ChangeViewportPropertiesIfNeeded();
4557 if (game_status == GAME_MODE_NAMES)
4558 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4559 else if (game_status == GAME_MODE_LEVELNR)
4560 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4561 else if (game_status == GAME_MODE_LEVELS)
4562 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4563 else if (game_status == GAME_MODE_SCORES)
4564 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4568 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4570 // map gadgets for high score screen
4571 if (game_status == GAME_MODE_SCORES)
4572 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4574 MapScreenTreeGadgets(*ti_ptr);
4576 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4578 DrawMaskedBorder(fade_mask);
4581 PlayMenuSoundsAndMusic();
4586 static int getChooseTreeFont(TreeInfo *node, boolean active)
4588 if (game_status == GAME_MODE_SCORES)
4589 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4591 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4594 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4596 int num_entries = numTreeInfoInGroup(ti);
4597 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4598 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4599 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4600 int first_entry = ti->cl_first;
4601 int entry_pos = first_entry + y;
4602 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4603 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4604 int font_nr = getChooseTreeFont(node, active);
4605 int font_xoffset = getFontDrawOffsetX(font_nr);
4606 int xpos = MENU_SCREEN_START_XPOS;
4607 int ypos = MENU_SCREEN_START_YPOS + y;
4608 int startdx = xpos * 32;
4609 int startdy = ypos * 32;
4610 int startx = amSX + startdx;
4611 int starty = amSY + startdy;
4612 int startx_text = startx + font_xoffset;
4613 int endx_text = amSX + screen_width;
4614 int max_text_size = endx_text - startx_text;
4615 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4616 char buffer[max_buffer_len + 1];
4618 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4620 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4621 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4622 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4623 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4624 int font_size_1 = getFontWidth(font_nr1);
4625 int font_size_3 = getFontWidth(font_nr3);
4626 int font_size_4 = getFontWidth(font_nr4);
4627 int text_size_1 = 4 * font_size_1;
4628 int text_size_4 = 5 * font_size_4;
4629 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4631 int dx3 = text_size_1;
4632 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4633 int num_dots = (dx4 - dx3) / font_size_3;
4634 int startx1 = startx + dx1;
4635 int startx3 = startx + dx3;
4636 int startx4 = startx + dx4;
4637 int pos = node->pos;
4638 char *pos_text = getHallOfFameRankText(pos, 3);
4641 DrawText(startx1, starty, pos_text, font_nr1);
4643 for (i = 0; i < num_dots; i++)
4644 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4646 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4647 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4649 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4653 strncpy(buffer, node->name, max_buffer_len);
4654 buffer[max_buffer_len] = '\0';
4656 DrawText(startx, starty, buffer, font_nr);
4660 static void drawChooseTreeHeadExt(int type, char *title_string)
4662 int yoffset_sets = MENU_TITLE1_YPOS;
4663 int yoffset_setup = 16;
4664 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4665 type == TREE_TYPE_LEVEL_DIR ||
4666 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4668 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4671 static void drawChooseTreeHead(TreeInfo *ti)
4673 drawChooseTreeHeadExt(ti->type, ti->infotext);
4676 static void drawChooseTreeList(TreeInfo *ti)
4678 int first_entry = ti->cl_first;
4679 int num_entries = numTreeInfoInGroup(ti);
4680 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4683 clearMenuListArea();
4685 for (i = 0; i < num_page_entries; i++)
4687 TreeInfo *node, *node_first;
4688 int entry_pos = first_entry + i;
4690 node_first = getTreeInfoFirstGroupEntry(ti);
4691 node = getTreeInfoFromPos(node_first, entry_pos);
4693 drawChooseTreeText(ti, i, FALSE);
4695 if (node->parent_link)
4696 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4697 else if (node->level_group)
4698 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4700 initCursor(i, IMG_MENU_BUTTON);
4702 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4703 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4705 if (game_status == GAME_MODE_NAMES)
4706 drawChooseTreeEdit(i, FALSE);
4709 redraw_mask |= REDRAW_FIELD;
4712 static void drawChooseTreeInfo(TreeInfo *ti)
4714 int entry_pos = ti->cl_first + ti->cl_cursor;
4715 int last_redraw_mask = redraw_mask;
4716 int ypos = MENU_TITLE2_YPOS;
4717 int font_nr = FONT_TITLE_2;
4720 if (ti->type == TREE_TYPE_LEVEL_NR)
4721 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4723 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4724 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4725 scores.last_level_nr);
4727 if (ti->type != TREE_TYPE_LEVEL_DIR)
4730 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4731 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4733 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4735 if (node->parent_link)
4736 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4737 node->node_parent->name);
4738 else if (node->level_group)
4739 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4741 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4742 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4743 node->levels, (node->levels > 1 ? "levels" : "level"),
4746 // let BackToFront() redraw only what is needed
4747 redraw_mask = last_redraw_mask;
4748 for (x = 0; x < SCR_FIELDX; x++)
4749 MarkTileDirty(x, 1);
4752 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4754 drawChooseTreeCursor(ti->cl_cursor, active);
4755 drawChooseTreeText(ti, ti->cl_cursor, active);
4758 static void drawChooseTreeScreen(TreeInfo *ti)
4760 drawChooseTreeHead(ti);
4761 drawChooseTreeList(ti);
4762 drawChooseTreeInfo(ti);
4763 drawChooseTreeCursorAndText(ti, TRUE);
4765 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4767 // scroll bar and buttons may just have been added after reloading scores
4768 if (game_status == GAME_MODE_SCORES)
4769 MapScreenTreeGadgets(ti);
4772 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4774 int score_pos = scores.last_added;
4776 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4777 score_pos = scores.last_entry_nr;
4779 // set current tree entry to last added score entry
4780 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4782 // if that fails, set current tree entry to first entry (back link)
4783 if (*ti_ptr == NULL)
4784 *ti_ptr = score_entries->node_group;
4786 int num_entries = numTreeInfoInGroup(*ti_ptr);
4787 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4788 int pos_score = getPosFromTreeInfo(*ti_ptr);
4789 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4790 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4792 (*ti_ptr)->cl_first = pos_first;
4793 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4798 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4801 TreeInfo *ti = *ti_ptr;
4802 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4803 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4804 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4805 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4806 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4808 int y = (ti != NULL ? ti->cl_cursor : 0);
4809 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4810 int num_entries = numTreeInfoInGroup(ti);
4811 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4812 boolean position_set_by_scrollbar = (dx == 999);
4814 if (game_status == GAME_MODE_SCORES)
4816 if (server_scores.updated)
4818 // reload scores, using updated server score cache file
4819 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4821 server_scores.updated = FALSE;
4823 DrawHallOfFame_setScoreEntries();
4825 ti = setHallOfFameActiveEntry(ti_ptr);
4827 if (button != MB_MENU_INITIALIZE)
4828 drawChooseTreeScreen(ti);
4832 if (button == MB_MENU_INITIALIZE)
4834 int num_entries = numTreeInfoInGroup(ti);
4835 int entry_pos = getPosFromTreeInfo(ti);
4837 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4838 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4840 if (game_status == GAME_MODE_SCORES)
4842 ti = setHallOfFameActiveEntry(ti_ptr);
4844 else if (ti->cl_first == -1)
4846 // only on initialization
4847 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4848 ti->cl_cursor = entry_pos - ti->cl_first;
4851 else if (ti->cl_cursor >= num_page_entries ||
4852 (num_entries > num_page_entries &&
4853 num_entries - ti->cl_first < num_page_entries))
4855 // only after change of list size (by custom graphic configuration)
4856 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4857 ti->cl_cursor = entry_pos - ti->cl_first;
4860 if (position_set_by_scrollbar)
4863 drawChooseTreeScreen(ti);
4867 else if (button == MB_MENU_LEAVE)
4869 if (game_status != GAME_MODE_SCORES)
4872 PlaySound(SND_MENU_ITEM_SELECTING);
4874 if (ti->node_parent)
4876 *ti_ptr = ti->node_parent;
4877 DrawChooseTree(ti_ptr);
4879 else if (game_status == GAME_MODE_SETUP)
4881 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4882 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4883 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4884 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4886 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4887 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4888 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4889 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4890 execSetupGraphics();
4891 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4892 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4893 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4895 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4896 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4897 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4898 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4899 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4900 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4901 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4902 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4909 if (game_status == GAME_MODE_LEVELNR)
4911 int new_level_nr = atoi(level_number_current->identifier);
4913 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4916 SetGameStatus(GAME_MODE_MAIN);
4924 #if defined(PLATFORM_ANDROID)
4925 // directly continue when touching the screen after playing
4926 if ((mx || my) && scores.continue_on_return)
4928 // ignore touch events until released
4933 // any mouse click or cursor key stops leaving scores by "Return" key
4934 if ((mx || my || dx || dy) && scores.continue_on_return)
4936 scores.continue_on_return = FALSE;
4937 level_nr = scores.last_level_nr;
4938 LoadLevel(level_nr);
4941 if (mx || my) // mouse input
4943 x = (mx - amSX) / 32;
4944 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4946 if (game_status == GAME_MODE_NAMES)
4947 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4949 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4951 // move cursor instead of scrolling when already at start/end of list
4952 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4954 else if (dy == +1 * SCROLL_LINE &&
4955 ti->cl_first + num_page_entries == num_entries)
4958 // handle scrolling screen one line or page
4959 if (ti->cl_cursor + dy < 0 ||
4960 ti->cl_cursor + dy > num_page_entries - 1)
4962 boolean redraw = FALSE;
4964 if (ABS(dy) == SCROLL_PAGE)
4965 step = num_page_entries - 1;
4967 if (dy < 0 && ti->cl_first > 0)
4969 // scroll page/line up
4971 ti->cl_first -= step;
4972 if (ti->cl_first < 0)
4977 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4979 // scroll page/line down
4981 ti->cl_first += step;
4982 if (ti->cl_first + num_page_entries > num_entries)
4983 ti->cl_first = MAX(0, num_entries - num_page_entries);
4989 drawChooseTreeScreen(ti);
4994 // handle moving cursor one line
4995 y = ti->cl_cursor + dy;
4998 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5000 HandleHallOfFame_SelectLevel(1, dx);
5006 TreeInfo *node_first, *node_cursor;
5007 int entry_pos = ti->cl_first + y;
5009 node_first = getTreeInfoFirstGroupEntry(ti);
5010 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5012 if (node_cursor->node_group)
5016 PlaySound(SND_MENU_ITEM_SELECTING);
5018 node_cursor->cl_first = ti->cl_first;
5019 node_cursor->cl_cursor = ti->cl_cursor;
5021 *ti_ptr = node_cursor->node_group;
5022 DrawChooseTree(ti_ptr);
5027 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5029 if (game_status != GAME_MODE_SCORES)
5032 PlaySound(SND_MENU_ITEM_SELECTING);
5034 *ti_ptr = ti->node_parent;
5035 DrawChooseTree(ti_ptr);
5040 if (!anyScrollbarGadgetActive() &&
5041 IN_VIS_MENU(x, y) &&
5042 mx < mx_right_border &&
5043 y >= 0 && y < num_page_entries)
5047 if (game_status == GAME_MODE_NAMES)
5049 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5050 drawChooseTreeEdit(y, TRUE);
5053 if (y != ti->cl_cursor)
5055 PlaySound(SND_MENU_ITEM_ACTIVATING);
5057 drawChooseTreeCursorAndText(ti, FALSE);
5061 drawChooseTreeCursorAndText(ti, TRUE);
5063 drawChooseTreeInfo(ti);
5067 if (game_status == GAME_MODE_SETUP)
5069 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5070 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5071 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5072 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5074 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5075 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5076 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5077 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5078 execSetupGraphics();
5079 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5080 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5081 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5083 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5084 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5085 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5086 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5087 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5088 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5089 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5090 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5099 TreeInfo *node_first, *node_cursor;
5100 int entry_pos = ti->cl_first + y;
5102 PlaySound(SND_MENU_ITEM_SELECTING);
5104 node_first = getTreeInfoFirstGroupEntry(ti);
5105 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5107 if (node_cursor->node_group)
5111 node_cursor->cl_first = ti->cl_first;
5112 node_cursor->cl_cursor = ti->cl_cursor;
5114 *ti_ptr = node_cursor->node_group;
5115 DrawChooseTree(ti_ptr);
5117 else if (node_cursor->parent_link)
5119 if (game_status != GAME_MODE_SCORES)
5122 *ti_ptr = node_cursor->node_parent;
5123 DrawChooseTree(ti_ptr);
5127 if (game_status != GAME_MODE_SCORES)
5130 node_cursor->cl_first = ti->cl_first;
5131 node_cursor->cl_cursor = ti->cl_cursor;
5133 *ti_ptr = node_cursor;
5135 if (ti->type == TREE_TYPE_LEVEL_DIR)
5137 LoadLevelSetup_SeriesInfo();
5139 SaveLevelSetup_LastSeries();
5140 SaveLevelSetup_SeriesInfo();
5144 if (game_status == GAME_MODE_SETUP)
5146 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5147 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5148 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5149 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5151 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5152 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5153 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5154 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5155 execSetupGraphics();
5156 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5157 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5158 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5160 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5161 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5162 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5163 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5164 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5165 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5166 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5167 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5174 if (game_status == GAME_MODE_LEVELNR)
5176 int new_level_nr = atoi(level_number_current->identifier);
5178 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5180 else if (game_status == GAME_MODE_LEVELS)
5182 // store level set if chosen from "last played level set" menu
5183 StoreLastPlayedLevels(leveldir_current);
5185 // store if level set chosen from "last played level set" menu
5186 SaveLevelSetup_LastSeries();
5188 else if (game_status == GAME_MODE_NAMES)
5190 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5192 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5199 // change active user to selected user
5200 user.nr = entry_pos;
5202 // save number of new active user
5205 // load setup of new active user
5208 // load last level set of new active user
5209 LoadLevelSetup_LastSeries();
5210 LoadLevelSetup_SeriesInfo();
5212 // update list of last played level sets
5213 UpdateLastPlayedLevels_TreeInfo();
5217 ToggleFullscreenIfNeeded();
5218 ChangeWindowScalingIfNeeded();
5220 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5221 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5222 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5224 else if (game_status == GAME_MODE_SCORES)
5226 if (scores.continue_playing && scores.continue_on_return)
5228 StartPlayingFromHallOfFame();
5232 else if (!scores.continue_on_return)
5234 SetGameStatus(GAME_MODE_SCOREINFO);
5236 DrawScoreInfo(node_cursor->pos);
5242 SetGameStatus(GAME_MODE_MAIN);
5250 if (game_status == GAME_MODE_SCORES)
5251 PlayMenuSoundIfLoop();
5254 void DrawChoosePlayerName(void)
5258 if (player_name != NULL)
5260 freeTreeInfo(player_name);
5265 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5267 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5268 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5271 ti->node_top = &player_name;
5272 ti->sort_priority = 10000 + value;
5273 ti->color = getPlayerNameColor(global.user_names[i]);
5275 snprintf(identifier, sizeof(identifier), "%d", value);
5276 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5278 setString(&ti->identifier, identifier);
5279 setString(&ti->name, name);
5280 setString(&ti->name_sorting, name);
5282 pushTreeInfo(&player_name, ti);
5285 // sort player entries by player number
5286 sortTreeInfo(&player_name);
5288 // set current player entry to selected player entry
5289 player_name_current =
5290 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5292 // if that fails, set current player name to first available name
5293 if (player_name_current == NULL)
5294 player_name_current = player_name;
5296 // set text size for main name input (also used on name selection screen)
5297 InitializeMainControls();
5299 DrawChooseTree(&player_name_current);
5302 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5304 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5307 void DrawChooseLevelSet(void)
5309 DrawChooseTree(&leveldir_current);
5312 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5314 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5317 void DrawChooseLevelNr(void)
5321 if (level_number != NULL)
5323 freeTreeInfo(level_number);
5325 level_number = NULL;
5328 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5330 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5331 char identifier[32], name[64];
5334 // temporarily load level info to get level name
5335 LoadLevelInfoOnly(i);
5337 ti->node_top = &level_number;
5338 ti->sort_priority = 10000 + value;
5339 ti->color = (level.no_level_file ? FC_BLUE :
5340 LevelStats_getSolved(i) ? FC_GREEN :
5341 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5343 snprintf(identifier, sizeof(identifier), "%d", value);
5344 snprintf(name, sizeof(name), "%03d: %s", value,
5345 (level.no_level_file ? "(no file)" : level.name));
5347 setString(&ti->identifier, identifier);
5348 setString(&ti->name, name);
5349 setString(&ti->name_sorting, name);
5351 pushTreeInfo(&level_number, ti);
5354 // sort level number values to start with lowest level number
5355 sortTreeInfo(&level_number);
5357 // set current level number to current level number
5358 level_number_current =
5359 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5361 // if that also fails, set current level number to first available level
5362 if (level_number_current == NULL)
5363 level_number_current = level_number;
5365 DrawChooseTree(&level_number_current);
5368 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5370 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5373 static void DrawHallOfFame_setScoreEntries(void)
5375 int max_empty_entries = 10; // at least show "top ten" list, if empty
5376 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5377 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5378 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5381 if (score_entries != NULL)
5383 freeTreeInfo(score_entries);
5385 score_entries = NULL;
5388 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5390 // do not add empty score entries if off-screen
5391 if (scores.entry[i].score == 0 &&
5392 scores.entry[i].time == 0 &&
5393 i >= min_score_entries)
5396 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5397 char identifier[32], name[64];
5400 ti->node_top = &score_entries;
5401 ti->sort_priority = 10000 + value;
5402 ti->color = FC_YELLOW;
5405 snprintf(identifier, sizeof(identifier), "%d", value);
5406 snprintf(name, sizeof(name), "%03d.", value + 1);
5408 setString(&ti->identifier, identifier);
5409 setString(&ti->name, name);
5410 setString(&ti->name_sorting, name);
5412 pushTreeInfo(&score_entries, ti);
5415 // sort score entries to start with highest score entry
5416 sortTreeInfo(&score_entries);
5418 // add top tree node to create back link to main menu
5419 score_entries = addTopTreeInfoNode(score_entries);
5421 // set current score entry to last added or highest score entry
5422 score_entry_current =
5423 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5425 // if that fails, set current score entry to first valid score entry
5426 if (score_entry_current == NULL)
5427 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5429 if (score_entries != NULL && scores.continue_playing)
5430 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5433 void DrawHallOfFame(int nr)
5435 scores.last_level_nr = nr;
5437 // (this is needed when called from GameEnd() after winning a game)
5438 KeyboardAutoRepeatOn();
5440 // (this is needed when called from GameEnd() after winning a game)
5441 SetDrawDeactivationMask(REDRAW_NONE);
5442 SetDrawBackgroundMask(REDRAW_FIELD);
5444 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5446 DrawHallOfFame_setScoreEntries();
5448 if (scores.last_added >= 0)
5449 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5451 FadeSetEnterScreen();
5453 DrawChooseTree(&score_entry_current);
5456 static char *getHallOfFameRankText(int nr, int size)
5458 static char rank_text[10];
5459 boolean forced = (scores.force_last_added && nr == scores.last_added);
5460 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5462 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5467 static char *getHallOfFameTimeText(int nr)
5469 static char score_text[10];
5470 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5471 int mm = (time_seconds / 60) % 60;
5472 int ss = (time_seconds % 60);
5474 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5479 static char *getHallOfFameScoreText(int nr, int size)
5481 if (!level.rate_time_over_score)
5482 return int2str(scores.entry[nr].score, size); // show normal score
5483 else if (level.use_step_counter)
5484 return int2str(scores.entry[nr].time, size); // show number of steps
5486 return getHallOfFameTimeText(nr); // show playing time
5489 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5491 static char tape_date[MAX_ISO_DATE_LEN + 1];
5494 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5495 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5496 return entry->tape_date;
5498 for (i = 0, j = 0; i < 8; i++, j++)
5500 tape_date[j] = entry->tape_basename[i];
5502 if (i == 3 || i == 5)
5503 tape_date[++j] = '-';
5506 tape_date[MAX_ISO_DATE_LEN] = '\0';
5511 static void HandleHallOfFame_SelectLevel(int step, int direction)
5513 int old_level_nr = scores.last_level_nr;
5514 int new_level_nr = old_level_nr + step * direction;
5516 if (new_level_nr < leveldir_current->first_level)
5517 new_level_nr = leveldir_current->first_level;
5518 if (new_level_nr > leveldir_current->last_level)
5519 new_level_nr = leveldir_current->last_level;
5521 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5522 new_level_nr = leveldir_current->handicap_level;
5524 if (new_level_nr != old_level_nr)
5526 PlaySound(SND_MENU_ITEM_SELECTING);
5528 scores.last_level_nr = level_nr = new_level_nr;
5529 scores.last_entry_nr = 0;
5531 LoadLevel(level_nr);
5532 LoadLocalAndServerScore(level_nr, TRUE);
5534 DrawHallOfFame_setScoreEntries();
5536 if (game_status == GAME_MODE_SCORES)
5538 // force remapping optional gadgets (especially scroll bar)
5539 UnmapScreenTreeGadgets();
5541 // redraw complete high score screen, as sub-title has changed
5544 // redraw level selection buttons (which have just been erased)
5545 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5547 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5551 DrawScoreInfo_Content(scores.last_entry_nr);
5554 SaveLevelSetup_SeriesInfo();
5558 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5560 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5563 static void DrawScoreInfo_Content(int entry_nr)
5565 struct ScoreEntry *entry = &scores.entry[entry_nr];
5566 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5567 char *tape_date = getHallOfFameTapeDateText(entry);
5568 int font_head = MENU_INFO_FONT_HEAD;
5569 int font_text = MENU_INFO_FONT_TEXT;
5570 int font_foot = MENU_INFO_FONT_FOOT;
5571 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5572 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5573 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5574 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5575 int xstep = getFontWidth(font_text);
5576 int ystep_para = getMenuTextStep(spacing_para, font_text);
5577 int ystep_line = getMenuTextStep(spacing_line, font_text);
5578 int xstart = mSX - SX + spacing_left;
5579 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5580 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5581 int xstart1 = xstart + xstep;
5582 int xstart2 = xstart + xstep * 12;
5583 int select_x = SX + xstart1;
5584 int select_y1, select_y2;
5586 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5587 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5588 int font_width = getFontWidth(font_text);
5589 int font_height = getFontHeight(font_text);
5590 int tape_date_width = getTextWidth(tape_date, font_text);
5591 int pad_left = xstart2;
5592 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5593 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5594 int max_lines_per_text = 5;
5599 // redraw level selection buttons (which have just been erased)
5600 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5602 drawChooseTreeHead(score_entries);
5603 drawChooseTreeInfo(score_entries);
5605 DrawTextF(xstart1, ystart, font_head, "Level Set");
5606 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5607 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5608 TRUE, FALSE, FALSE);
5609 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5611 DrawTextF(xstart1, ystart, font_head, "Level");
5612 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5613 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5614 TRUE, FALSE, FALSE);
5615 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5617 select_y1 = SY + ystart;
5618 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5620 DrawTextF(xstart1, ystart, font_head, "Rank");
5621 DrawTextF(xstart2, ystart, font_text, pos_text);
5622 ystart += ystep_line;
5624 DrawTextF(xstart1, ystart, font_head, "Player");
5625 DrawTextF(xstart2, ystart, font_text, entry->name);
5626 ystart += ystep_line;
5628 if (level.use_step_counter)
5630 DrawTextF(xstart1, ystart, font_head, "Steps");
5631 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5632 ystart += ystep_line;
5636 DrawTextF(xstart1, ystart, font_head, "Time");
5637 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5638 ystart += ystep_line;
5641 if (!level.rate_time_over_score || entry->score > 0)
5643 DrawTextF(xstart1, ystart, font_head, "Score");
5644 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5645 ystart += ystep_line;
5648 ystart += ystep_line;
5650 play_x = SX + xstart2 + tape_date_width + font_width;
5651 play_y = SY + ystart + (font_height - play_height) / 2;
5653 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5654 DrawTextF(xstart2, ystart, font_text, tape_date);
5655 ystart += ystep_line;
5657 DrawTextF(xstart1, ystart, font_head, "Platform");
5658 DrawTextF(xstart2, ystart, font_text, entry->platform);
5659 ystart += ystep_line;
5661 DrawTextF(xstart1, ystart, font_head, "Version");
5662 DrawTextF(xstart2, ystart, font_text, entry->version);
5663 ystart += ystep_line;
5665 DrawTextF(xstart1, ystart, font_head, "Country");
5666 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5667 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5668 TRUE, FALSE, FALSE);
5669 ystart += ystep_line;
5671 select_y2 = SY + ystart;
5673 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5675 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5676 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5679 static void DrawScoreInfo(int entry_nr)
5681 scores.last_entry_nr = entry_nr;
5682 score_info_tape_play = FALSE;
5686 FreeScreenGadgets();
5687 CreateScreenGadgets();
5689 FadeOut(REDRAW_FIELD);
5691 // needed if different viewport properties defined after playing score tape
5692 ChangeViewportPropertiesIfNeeded();
5694 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5695 SetDrawDeactivationMask(REDRAW_NONE);
5696 SetDrawBackgroundMask(REDRAW_FIELD);
5698 // needed if different background image defined after playing score tape
5699 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5700 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5702 // special compatibility handling for "Snake Bite" graphics set
5703 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5704 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5705 gfx.full_sxsize, gfx.full_sysize - 64);
5707 DrawScoreInfo_Content(entry_nr);
5709 // map gadgets for score info screen
5710 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5712 FadeIn(REDRAW_FIELD);
5715 static void HandleScoreInfo_SelectScore(int step, int direction)
5717 int old_entry_nr = scores.last_entry_nr;
5718 int new_entry_nr = old_entry_nr + step * direction;
5719 int num_nodes = numTreeInfoInGroup(score_entry_current);
5720 int num_entries = num_nodes - 1; // score nodes only, without back link
5722 if (new_entry_nr < 0)
5724 if (new_entry_nr > num_entries - 1)
5725 new_entry_nr = num_entries - 1;
5727 if (new_entry_nr != old_entry_nr)
5729 scores.last_entry_nr = new_entry_nr;
5731 DrawScoreInfo_Content(new_entry_nr);
5735 static void HandleScoreInfo_PlayTape(void)
5737 if (!PlayScoreTape(scores.last_entry_nr))
5739 DrawScoreInfo_Content(scores.last_entry_nr);
5741 FadeIn(REDRAW_FIELD);
5745 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5747 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5748 boolean button_is_valid = (mx >= 0 && my >= 0);
5749 boolean button_screen_clicked = (button_action && button_is_valid);
5751 if (server_scores.updated)
5753 // reload scores, using updated server score cache file
5754 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5756 server_scores.updated = FALSE;
5758 DrawHallOfFame_setScoreEntries();
5760 DrawScoreInfo_Content(scores.last_entry_nr);
5763 if (button_screen_clicked)
5765 PlaySound(SND_MENU_ITEM_SELECTING);
5767 SetGameStatus(GAME_MODE_SCORES);
5769 DrawHallOfFame(scores.last_level_nr);
5773 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5777 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5782 // ============================================================================
5783 // setup screen functions
5784 // ============================================================================
5786 static struct TokenInfo *setup_info;
5787 static int num_setup_info; // number of setup entries shown on screen
5788 static int max_setup_info; // total number of setup entries in list
5790 static char *window_size_text;
5791 static char *scaling_type_text;
5792 static char *rendering_mode_text;
5793 static char *vsync_mode_text;
5794 static char *scroll_delay_text;
5795 static char *snapshot_mode_text;
5796 static char *game_speed_text;
5797 static char *scores_type_text;
5798 static char *network_server_text;
5799 static char *graphics_set_name;
5800 static char *sounds_set_name;
5801 static char *music_set_name;
5802 static char *volume_simple_text;
5803 static char *volume_loops_text;
5804 static char *volume_music_text;
5805 static char *touch_controls_text;
5806 static char *move_distance_text;
5807 static char *drop_distance_text;
5808 static char *transparency_text;
5809 static char *grid_size_text[2][2];
5811 static void execSetupMain(void)
5813 setup_mode = SETUP_MODE_MAIN;
5818 static void execSetupGame_setScoresType(void)
5820 if (scores_types == NULL)
5824 for (i = 0; scores_types_list[i].value != NULL; i++)
5826 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5827 char identifier[32], name[32];
5828 char *value = scores_types_list[i].value;
5829 char *text = scores_types_list[i].text;
5831 ti->node_top = &scores_types;
5832 ti->sort_priority = i;
5834 sprintf(identifier, "%s", value);
5835 sprintf(name, "%s", text);
5837 setString(&ti->identifier, identifier);
5838 setString(&ti->name, name);
5839 setString(&ti->name_sorting, name);
5840 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5842 pushTreeInfo(&scores_types, ti);
5845 // sort scores type values to start with lowest scores type value
5846 sortTreeInfo(&scores_types);
5848 // set current scores type value to configured scores type value
5849 scores_type_current =
5850 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5852 // if that fails, set current scores type to reliable default value
5853 if (scores_type_current == NULL)
5854 scores_type_current =
5855 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5857 // if that also fails, set current scores type to first available value
5858 if (scores_type_current == NULL)
5859 scores_type_current = scores_types;
5862 setup.scores_in_highscore_list = scores_type_current->identifier;
5864 // needed for displaying scores type text instead of identifier
5865 scores_type_text = scores_type_current->name;
5868 static void execSetupGame_setGameSpeeds(boolean update_value)
5870 if (setup.game_speed_extended)
5872 game_speeds_list = game_speeds_list_extended;
5873 game_speeds = game_speeds_extended;
5877 game_speeds_list = game_speeds_list_normal;
5878 game_speeds = game_speeds_normal;
5881 if (game_speeds == NULL)
5885 for (i = 0; game_speeds_list[i].value != -1; i++)
5887 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5888 char identifier[32], name[32];
5889 int value = game_speeds_list[i].value;
5890 char *text = game_speeds_list[i].text;
5892 ti->node_top = &game_speeds;
5893 ti->sort_priority = 10000 - value;
5895 sprintf(identifier, "%d", value);
5896 sprintf(name, "%s", text);
5898 setString(&ti->identifier, identifier);
5899 setString(&ti->name, name);
5900 setString(&ti->name_sorting, name);
5901 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5903 pushTreeInfo(&game_speeds, ti);
5906 // sort game speed values to start with slowest game speed
5907 sortTreeInfo(&game_speeds);
5909 update_value = TRUE;
5914 // set current game speed to configured game speed value
5915 game_speed_current =
5916 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5918 // if that fails, set current game speed to reliable default value
5919 if (game_speed_current == NULL)
5920 game_speed_current =
5921 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5923 // if that also fails, set current game speed to first available speed
5924 if (game_speed_current == NULL)
5925 game_speed_current = game_speeds;
5927 if (setup.game_speed_extended)
5928 game_speeds_extended = game_speeds;
5930 game_speeds_normal = game_speeds;
5933 setup.game_frame_delay = atoi(game_speed_current->identifier);
5935 // needed for displaying game speed text instead of identifier
5936 game_speed_text = game_speed_current->name;
5939 static void execSetupGame_setScrollDelays(void)
5941 if (scroll_delays == NULL)
5945 for (i = 0; scroll_delays_list[i].value != -1; i++)
5947 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5948 char identifier[32], name[32];
5949 int value = scroll_delays_list[i].value;
5950 char *text = scroll_delays_list[i].text;
5952 ti->node_top = &scroll_delays;
5953 ti->sort_priority = value;
5955 sprintf(identifier, "%d", value);
5956 sprintf(name, "%s", text);
5958 setString(&ti->identifier, identifier);
5959 setString(&ti->name, name);
5960 setString(&ti->name_sorting, name);
5961 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5963 pushTreeInfo(&scroll_delays, ti);
5966 // sort scroll delay values to start with lowest scroll delay value
5967 sortTreeInfo(&scroll_delays);
5969 // set current scroll delay value to configured scroll delay value
5970 scroll_delay_current =
5971 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
5973 // if that fails, set current scroll delay to reliable default value
5974 if (scroll_delay_current == NULL)
5975 scroll_delay_current =
5976 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5978 // if that also fails, set current scroll delay to first available value
5979 if (scroll_delay_current == NULL)
5980 scroll_delay_current = scroll_delays;
5983 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5985 // needed for displaying scroll delay text instead of identifier
5986 scroll_delay_text = scroll_delay_current->name;
5989 static void execSetupGame_setSnapshotModes(void)
5991 if (snapshot_modes == NULL)
5995 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5997 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5998 char identifier[32], name[32];
5999 char *value = snapshot_modes_list[i].value;
6000 char *text = snapshot_modes_list[i].text;
6002 ti->node_top = &snapshot_modes;
6003 ti->sort_priority = i;
6005 sprintf(identifier, "%s", value);
6006 sprintf(name, "%s", text);
6008 setString(&ti->identifier, identifier);
6009 setString(&ti->name, name);
6010 setString(&ti->name_sorting, name);
6011 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6013 pushTreeInfo(&snapshot_modes, ti);
6016 // sort snapshot mode values to start with lowest snapshot mode value
6017 sortTreeInfo(&snapshot_modes);
6019 // set current snapshot mode value to configured snapshot mode value
6020 snapshot_mode_current =
6021 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6023 // if that fails, set current snapshot mode to reliable default value
6024 if (snapshot_mode_current == NULL)
6025 snapshot_mode_current =
6026 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6028 // if that also fails, set current snapshot mode to first available value
6029 if (snapshot_mode_current == NULL)
6030 snapshot_mode_current = snapshot_modes;
6033 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6035 // needed for displaying snapshot mode text instead of identifier
6036 snapshot_mode_text = snapshot_mode_current->name;
6039 static void execSetupGame_setNetworkServerText(void)
6041 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6043 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6047 strncpy(network_server_hostname, setup.network_server_hostname,
6048 MAX_SETUP_TEXT_INPUT_LEN);
6049 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6052 // needed for displaying network server text instead of identifier
6053 network_server_text = network_server_hostname;
6056 static void execSetupGame(void)
6058 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6060 execSetupGame_setGameSpeeds(FALSE);
6061 execSetupGame_setScoresType();
6062 execSetupGame_setScrollDelays();
6063 execSetupGame_setSnapshotModes();
6065 execSetupGame_setNetworkServerText();
6067 if (!setup.provide_uploading_tapes)
6068 setHideSetupEntry(execOfferUploadTapes);
6070 setup_mode = SETUP_MODE_GAME;
6074 // check if vsync needs to be disabled for this game speed to work
6075 if (check_vsync_mode)
6076 DisableVsyncIfNeeded();
6079 static void execSetupChooseScoresType(void)
6081 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6086 static void execSetupChooseGameSpeed(void)
6088 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6093 static void execSetupChooseScrollDelay(void)
6095 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6100 static void execSetupChooseSnapshotMode(void)
6102 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6107 static void execSetupEngines(void)
6109 setup_mode = SETUP_MODE_ENGINES;
6114 static void execSetupEditor(void)
6116 setup_mode = SETUP_MODE_EDITOR;
6121 static void execSetupGraphics_setWindowSizes(boolean update_list)
6123 if (window_sizes != NULL && update_list)
6125 freeTreeInfo(window_sizes);
6127 window_sizes = NULL;
6130 if (window_sizes == NULL)
6132 boolean current_window_size_found = FALSE;
6135 for (i = 0; window_sizes_list[i].value != -1; i++)
6137 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6138 char identifier[32], name[32];
6139 int value = window_sizes_list[i].value;
6140 char *text = window_sizes_list[i].text;
6142 ti->node_top = &window_sizes;
6143 ti->sort_priority = value;
6145 sprintf(identifier, "%d", value);
6146 sprintf(name, "%s", text);
6148 setString(&ti->identifier, identifier);
6149 setString(&ti->name, name);
6150 setString(&ti->name_sorting, name);
6151 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6153 pushTreeInfo(&window_sizes, ti);
6155 if (value == setup.window_scaling_percent)
6156 current_window_size_found = TRUE;
6159 if (!current_window_size_found)
6161 // add entry for non-preset window scaling value
6163 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6164 char identifier[32], name[32];
6165 int value = setup.window_scaling_percent;
6167 ti->node_top = &window_sizes;
6168 ti->sort_priority = value;
6170 sprintf(identifier, "%d", value);
6171 sprintf(name, "%d %% (Current)", value);
6173 setString(&ti->identifier, identifier);
6174 setString(&ti->name, name);
6175 setString(&ti->name_sorting, name);
6176 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6178 pushTreeInfo(&window_sizes, ti);
6181 // sort window size values to start with lowest window size value
6182 sortTreeInfo(&window_sizes);
6184 // set current window size value to configured window size value
6185 window_size_current =
6186 getTreeInfoFromIdentifier(window_sizes,
6187 i_to_a(setup.window_scaling_percent));
6189 // if that fails, set current window size to reliable default value
6190 if (window_size_current == NULL)
6191 window_size_current =
6192 getTreeInfoFromIdentifier(window_sizes,
6193 i_to_a(STD_WINDOW_SCALING_PERCENT));
6195 // if that also fails, set current window size to first available value
6196 if (window_size_current == NULL)
6197 window_size_current = window_sizes;
6200 setup.window_scaling_percent = atoi(window_size_current->identifier);
6202 // needed for displaying window size text instead of identifier
6203 window_size_text = window_size_current->name;
6206 static void execSetupGraphics_setScalingTypes(void)
6208 if (scaling_types == NULL)
6212 for (i = 0; scaling_types_list[i].value != NULL; i++)
6214 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6215 char identifier[32], name[32];
6216 char *value = scaling_types_list[i].value;
6217 char *text = scaling_types_list[i].text;
6219 ti->node_top = &scaling_types;
6220 ti->sort_priority = i;
6222 sprintf(identifier, "%s", value);
6223 sprintf(name, "%s", text);
6225 setString(&ti->identifier, identifier);
6226 setString(&ti->name, name);
6227 setString(&ti->name_sorting, name);
6228 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6230 pushTreeInfo(&scaling_types, ti);
6233 // sort scaling type values to start with lowest scaling type value
6234 sortTreeInfo(&scaling_types);
6236 // set current scaling type value to configured scaling type value
6237 scaling_type_current =
6238 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6240 // if that fails, set current scaling type to reliable default value
6241 if (scaling_type_current == NULL)
6242 scaling_type_current =
6243 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6245 // if that also fails, set current scaling type to first available value
6246 if (scaling_type_current == NULL)
6247 scaling_type_current = scaling_types;
6250 setup.window_scaling_quality = scaling_type_current->identifier;
6252 // needed for displaying scaling type text instead of identifier
6253 scaling_type_text = scaling_type_current->name;
6256 static void execSetupGraphics_setRenderingModes(void)
6258 if (rendering_modes == NULL)
6262 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6264 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6265 char identifier[32], name[32];
6266 char *value = rendering_modes_list[i].value;
6267 char *text = rendering_modes_list[i].text;
6269 ti->node_top = &rendering_modes;
6270 ti->sort_priority = i;
6272 sprintf(identifier, "%s", value);
6273 sprintf(name, "%s", text);
6275 setString(&ti->identifier, identifier);
6276 setString(&ti->name, name);
6277 setString(&ti->name_sorting, name);
6278 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6280 pushTreeInfo(&rendering_modes, ti);
6283 // sort rendering mode values to start with lowest rendering mode value
6284 sortTreeInfo(&rendering_modes);
6286 // set current rendering mode value to configured rendering mode value
6287 rendering_mode_current =
6288 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6290 // if that fails, set current rendering mode to reliable default value
6291 if (rendering_mode_current == NULL)
6292 rendering_mode_current =
6293 getTreeInfoFromIdentifier(rendering_modes,
6294 STR_SPECIAL_RENDERING_DEFAULT);
6296 // if that also fails, set current rendering mode to first available one
6297 if (rendering_mode_current == NULL)
6298 rendering_mode_current = rendering_modes;
6301 setup.screen_rendering_mode = rendering_mode_current->identifier;
6303 // needed for displaying rendering mode text instead of identifier
6304 rendering_mode_text = rendering_mode_current->name;
6307 static void execSetupGraphics_setVsyncModes(boolean update_value)
6309 if (vsync_modes == NULL)
6313 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6315 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6316 char identifier[32], name[32];
6317 char *value = vsync_modes_list[i].value;
6318 char *text = vsync_modes_list[i].text;
6320 ti->node_top = &vsync_modes;
6321 ti->sort_priority = i;
6323 sprintf(identifier, "%s", value);
6324 sprintf(name, "%s", text);
6326 setString(&ti->identifier, identifier);
6327 setString(&ti->name, name);
6328 setString(&ti->name_sorting, name);
6329 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6331 pushTreeInfo(&vsync_modes, ti);
6334 // sort vsync mode values to start with lowest vsync mode value
6335 sortTreeInfo(&vsync_modes);
6337 update_value = TRUE;
6342 // set current vsync mode value to configured vsync mode value
6343 vsync_mode_current =
6344 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6346 // if that fails, set current vsync mode to reliable default value
6347 if (vsync_mode_current == NULL)
6348 vsync_mode_current =
6349 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6351 // if that also fails, set current vsync mode to first available one
6352 if (vsync_mode_current == NULL)
6353 vsync_mode_current = vsync_modes;
6356 setup.vsync_mode = vsync_mode_current->identifier;
6358 // needed for displaying vsync mode text instead of identifier
6359 vsync_mode_text = vsync_mode_current->name;
6362 static void execSetupGraphics(void)
6364 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6366 // update "setup.window_scaling_percent" from list selection
6367 // (in this case, window scaling was changed on setup screen)
6368 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6369 execSetupGraphics_setWindowSizes(FALSE);
6371 // update "setup.vsync_mode" from list selection
6372 // (in this case, vsync mode was changed on setup screen)
6373 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6374 execSetupGraphics_setVsyncModes(FALSE);
6376 // update list selection from "setup.window_scaling_percent"
6377 // (window scaling may have changed by resizing the window)
6378 execSetupGraphics_setWindowSizes(TRUE);
6380 // update list selection from "setup.vsync_mode"
6381 // (vsync_mode may have changed by re-creating the renderer)
6382 execSetupGraphics_setVsyncModes(TRUE);
6384 execSetupGraphics_setScalingTypes();
6385 execSetupGraphics_setRenderingModes();
6387 setup_mode = SETUP_MODE_GRAPHICS;
6391 // check if game speed is high enough for 60 Hz vsync to work
6392 if (check_game_speed)
6393 ModifyGameSpeedIfNeeded();
6395 // window scaling may have changed at this point
6396 ChangeWindowScalingIfNeeded();
6398 // window scaling quality may have changed at this point
6399 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6400 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6402 // screen rendering mode may have changed at this point
6403 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6405 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6406 int video_vsync_mode = video.vsync_mode;
6408 // screen vsync mode may have changed at this point
6409 ChangeVsyncModeIfNeeded();
6411 // check if setting vsync mode to selected value failed
6412 if (setup_vsync_mode != video_vsync_mode &&
6413 setup_vsync_mode != video.vsync_mode)
6415 // changing vsync mode to selected value failed -- reset displayed value
6416 execSetupGraphics_setVsyncModes(TRUE);
6418 Request("Setting VSync failed!", REQ_CONFIRM);
6424 static void execSetupChooseWindowSize(void)
6426 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6431 static void execSetupChooseScalingType(void)
6433 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6438 static void execSetupChooseRenderingMode(void)
6440 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6445 static void execSetupChooseVsyncMode(void)
6447 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6452 static void execSetupChooseVolumeSimple(void)
6454 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6459 static void execSetupChooseVolumeLoops(void)
6461 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6466 static void execSetupChooseVolumeMusic(void)
6468 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6473 static void execSetupSound(void)
6475 if (volumes_simple == NULL)
6477 boolean current_volume_simple_found = FALSE;
6480 for (i = 0; volumes_list[i].value != -1; i++)
6482 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6483 char identifier[32], name[32];
6484 int value = volumes_list[i].value;
6485 char *text = volumes_list[i].text;
6487 ti->node_top = &volumes_simple;
6488 ti->sort_priority = value;
6490 sprintf(identifier, "%d", value);
6491 sprintf(name, "%s", text);
6493 setString(&ti->identifier, identifier);
6494 setString(&ti->name, name);
6495 setString(&ti->name_sorting, name);
6496 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6498 pushTreeInfo(&volumes_simple, ti);
6500 if (value == setup.volume_simple)
6501 current_volume_simple_found = TRUE;
6504 if (!current_volume_simple_found)
6506 // add entry for non-preset volume value
6508 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6509 char identifier[32], name[32];
6510 int value = setup.volume_simple;
6512 ti->node_top = &volumes_simple;
6513 ti->sort_priority = value;
6515 sprintf(identifier, "%d", value);
6516 sprintf(name, "%d %% (Current)", value);
6518 setString(&ti->identifier, identifier);
6519 setString(&ti->name, name);
6520 setString(&ti->name_sorting, name);
6521 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6523 pushTreeInfo(&volumes_simple, ti);
6526 // sort volume values to start with lowest volume value
6527 sortTreeInfo(&volumes_simple);
6529 // set current volume value to configured volume value
6530 volume_simple_current =
6531 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
6533 // if that fails, set current volume to reliable default value
6534 if (volume_simple_current == NULL)
6535 volume_simple_current =
6536 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6538 // if that also fails, set current volume to first available value
6539 if (volume_simple_current == NULL)
6540 volume_simple_current = volumes_simple;
6543 if (volumes_loops == NULL)
6545 boolean current_volume_loops_found = FALSE;
6548 for (i = 0; volumes_list[i].value != -1; i++)
6550 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6551 char identifier[32], name[32];
6552 int value = volumes_list[i].value;
6553 char *text = volumes_list[i].text;
6555 ti->node_top = &volumes_loops;
6556 ti->sort_priority = value;
6558 sprintf(identifier, "%d", value);
6559 sprintf(name, "%s", text);
6561 setString(&ti->identifier, identifier);
6562 setString(&ti->name, name);
6563 setString(&ti->name_sorting, name);
6564 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6566 pushTreeInfo(&volumes_loops, ti);
6568 if (value == setup.volume_loops)
6569 current_volume_loops_found = TRUE;
6572 if (!current_volume_loops_found)
6574 // add entry for non-preset volume value
6576 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6577 char identifier[32], name[32];
6578 int value = setup.volume_loops;
6580 ti->node_top = &volumes_loops;
6581 ti->sort_priority = value;
6583 sprintf(identifier, "%d", value);
6584 sprintf(name, "%d %% (Current)", value);
6586 setString(&ti->identifier, identifier);
6587 setString(&ti->name, name);
6588 setString(&ti->name_sorting, name);
6589 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6591 pushTreeInfo(&volumes_loops, ti);
6594 // sort volume values to start with lowest volume value
6595 sortTreeInfo(&volumes_loops);
6597 // set current volume value to configured volume value
6598 volume_loops_current =
6599 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
6601 // if that fails, set current volume to reliable default value
6602 if (volume_loops_current == NULL)
6603 volume_loops_current =
6604 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6606 // if that also fails, set current volume to first available value
6607 if (volume_loops_current == NULL)
6608 volume_loops_current = volumes_loops;
6611 if (volumes_music == NULL)
6613 boolean current_volume_music_found = FALSE;
6616 for (i = 0; volumes_list[i].value != -1; i++)
6618 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6619 char identifier[32], name[32];
6620 int value = volumes_list[i].value;
6621 char *text = volumes_list[i].text;
6623 ti->node_top = &volumes_music;
6624 ti->sort_priority = value;
6626 sprintf(identifier, "%d", value);
6627 sprintf(name, "%s", text);
6629 setString(&ti->identifier, identifier);
6630 setString(&ti->name, name);
6631 setString(&ti->name_sorting, name);
6632 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6634 pushTreeInfo(&volumes_music, ti);
6636 if (value == setup.volume_music)
6637 current_volume_music_found = TRUE;
6640 if (!current_volume_music_found)
6642 // add entry for non-preset volume value
6644 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6645 char identifier[32], name[32];
6646 int value = setup.volume_music;
6648 ti->node_top = &volumes_music;
6649 ti->sort_priority = value;
6651 sprintf(identifier, "%d", value);
6652 sprintf(name, "%d %% (Current)", value);
6654 setString(&ti->identifier, identifier);
6655 setString(&ti->name, name);
6656 setString(&ti->name_sorting, name);
6657 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6659 pushTreeInfo(&volumes_music, ti);
6662 // sort volume values to start with lowest volume value
6663 sortTreeInfo(&volumes_music);
6665 // set current volume value to configured volume value
6666 volume_music_current =
6667 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
6669 // if that fails, set current volume to reliable default value
6670 if (volume_music_current == NULL)
6671 volume_music_current =
6672 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6674 // if that also fails, set current volume to first available value
6675 if (volume_music_current == NULL)
6676 volume_music_current = volumes_music;
6679 setup.volume_simple = atoi(volume_simple_current->identifier);
6680 setup.volume_loops = atoi(volume_loops_current->identifier);
6681 setup.volume_music = atoi(volume_music_current->identifier);
6683 // needed for displaying volume text instead of identifier
6684 volume_simple_text = volume_simple_current->name;
6685 volume_loops_text = volume_loops_current->name;
6686 volume_music_text = volume_music_current->name;
6688 setup_mode = SETUP_MODE_SOUND;
6693 static void execSetupChooseTouchControls(void)
6695 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6700 static void execSetupChooseMoveDistance(void)
6702 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6707 static void execSetupChooseDropDistance(void)
6709 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6714 static void execSetupChooseTransparency(void)
6716 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6721 static void execSetupChooseGridXSize_0(void)
6723 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6728 static void execSetupChooseGridYSize_0(void)
6730 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6735 static void execSetupChooseGridXSize_1(void)
6737 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6742 static void execSetupChooseGridYSize_1(void)
6744 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6749 static void execSetupConfigureVirtualButtons(void)
6751 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6753 ConfigureVirtualButtons();
6755 setup_mode = SETUP_MODE_TOUCH;
6760 static void execSetupTouch(void)
6764 if (touch_controls == NULL)
6766 for (i = 0; touch_controls_list[i].value != NULL; i++)
6768 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6769 char identifier[32], name[32];
6770 char *value = touch_controls_list[i].value;
6771 char *text = touch_controls_list[i].text;
6773 ti->node_top = &touch_controls;
6774 ti->sort_priority = i;
6776 sprintf(identifier, "%s", value);
6777 sprintf(name, "%s", text);
6779 setString(&ti->identifier, identifier);
6780 setString(&ti->name, name);
6781 setString(&ti->name_sorting, name);
6782 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6784 pushTreeInfo(&touch_controls, ti);
6787 // sort touch control values to start with lowest touch control value
6788 sortTreeInfo(&touch_controls);
6790 // set current touch control value to configured touch control value
6791 touch_control_current =
6792 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6794 // if that fails, set current touch control to reliable default value
6795 if (touch_control_current == NULL)
6796 touch_control_current =
6797 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6799 // if that also fails, set current touch control to first available value
6800 if (touch_control_current == NULL)
6801 touch_control_current = touch_controls;
6804 if (move_distances == NULL)
6806 for (i = 0; distances_list[i].value != -1; i++)
6808 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6809 char identifier[32], name[32];
6810 int value = distances_list[i].value;
6811 char *text = distances_list[i].text;
6813 ti->node_top = &move_distances;
6814 ti->sort_priority = value;
6816 sprintf(identifier, "%d", value);
6817 sprintf(name, "%s", text);
6819 setString(&ti->identifier, identifier);
6820 setString(&ti->name, name);
6821 setString(&ti->name_sorting, name);
6822 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6824 pushTreeInfo(&move_distances, ti);
6827 // sort distance values to start with lowest distance value
6828 sortTreeInfo(&move_distances);
6830 // set current distance value to configured distance value
6831 move_distance_current =
6832 getTreeInfoFromIdentifier(move_distances,
6833 i_to_a(setup.touch.move_distance));
6835 // if that fails, set current distance to reliable default value
6836 if (move_distance_current == NULL)
6837 move_distance_current =
6838 getTreeInfoFromIdentifier(move_distances,
6839 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6841 // if that also fails, set current distance to first available value
6842 if (move_distance_current == NULL)
6843 move_distance_current = move_distances;
6846 if (drop_distances == NULL)
6848 for (i = 0; distances_list[i].value != -1; i++)
6850 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6851 char identifier[32], name[32];
6852 int value = distances_list[i].value;
6853 char *text = distances_list[i].text;
6855 ti->node_top = &drop_distances;
6856 ti->sort_priority = value;
6858 sprintf(identifier, "%d", value);
6859 sprintf(name, "%s", text);
6861 setString(&ti->identifier, identifier);
6862 setString(&ti->name, name);
6863 setString(&ti->name_sorting, name);
6864 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6866 pushTreeInfo(&drop_distances, ti);
6869 // sort distance values to start with lowest distance value
6870 sortTreeInfo(&drop_distances);
6872 // set current distance value to configured distance value
6873 drop_distance_current =
6874 getTreeInfoFromIdentifier(drop_distances,
6875 i_to_a(setup.touch.drop_distance));
6877 // if that fails, set current distance to reliable default value
6878 if (drop_distance_current == NULL)
6879 drop_distance_current =
6880 getTreeInfoFromIdentifier(drop_distances,
6881 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6883 // if that also fails, set current distance to first available value
6884 if (drop_distance_current == NULL)
6885 drop_distance_current = drop_distances;
6888 if (transparencies == NULL)
6890 for (i = 0; transparencies_list[i].value != -1; i++)
6892 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6893 char identifier[32], name[32];
6894 int value = transparencies_list[i].value;
6895 char *text = transparencies_list[i].text;
6897 ti->node_top = &transparencies;
6898 ti->sort_priority = value;
6900 sprintf(identifier, "%d", value);
6901 sprintf(name, "%s", text);
6903 setString(&ti->identifier, identifier);
6904 setString(&ti->name, name);
6905 setString(&ti->name_sorting, name);
6906 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6908 pushTreeInfo(&transparencies, ti);
6911 // sort transparency values to start with lowest transparency value
6912 sortTreeInfo(&transparencies);
6914 // set current transparency value to configured transparency value
6915 transparency_current =
6916 getTreeInfoFromIdentifier(transparencies,
6917 i_to_a(setup.touch.transparency));
6919 // if that fails, set current transparency to reliable default value
6920 if (transparency_current == NULL)
6921 transparency_current =
6922 getTreeInfoFromIdentifier(transparencies,
6923 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6925 // if that also fails, set current transparency to first available value
6926 if (transparency_current == NULL)
6927 transparency_current = transparencies;
6930 for (i = 0; i < 2; i++)
6932 for (j = 0; j < 2; j++)
6934 if (grid_sizes[i][j] == NULL)
6936 for (k = 0; grid_sizes_list[k].value != -1; k++)
6938 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6939 char identifier[32], name[32];
6940 int value = grid_sizes_list[k].value;
6941 char *text = grid_sizes_list[k].text;
6943 ti->node_top = &grid_sizes[i][j];
6944 ti->sort_priority = value;
6946 sprintf(identifier, "%d", value);
6947 sprintf(name, "%s", text);
6949 setString(&ti->identifier, identifier);
6950 setString(&ti->name, name);
6951 setString(&ti->name_sorting, name);
6952 setString(&ti->infotext,
6955 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6956 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6958 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6959 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6961 pushTreeInfo(&grid_sizes[i][j], ti);
6964 // sort grid size values to start with lowest grid size value
6965 sortTreeInfo(&grid_sizes[i][j]);
6967 // set current grid size value to configured grid size value
6968 grid_size_current[i][j] =
6969 getTreeInfoFromIdentifier(grid_sizes[i][j],
6971 setup.touch.grid_xsize[i] :
6972 setup.touch.grid_ysize[i]));
6974 // if that fails, set current grid size to reliable default value
6975 if (grid_size_current[i][j] == NULL)
6976 grid_size_current[i][j] =
6977 getTreeInfoFromIdentifier(grid_sizes[i][j],
6979 DEFAULT_GRID_XSIZE(i) :
6980 DEFAULT_GRID_YSIZE(i)));
6982 // if that also fails, set current grid size to first available value
6983 if (grid_size_current[i][j] == NULL)
6984 grid_size_current[i][j] = grid_sizes[i][j];
6989 setup.touch.control_type = touch_control_current->identifier;
6990 setup.touch.move_distance = atoi(move_distance_current->identifier);
6991 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6992 setup.touch.transparency = atoi(transparency_current->identifier);
6994 for (i = 0; i < 2; i++)
6996 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6997 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6999 if (i == GRID_ACTIVE_NR())
7001 overlay.grid_xsize = setup.touch.grid_xsize[i];
7002 overlay.grid_ysize = setup.touch.grid_ysize[i];
7006 // needed for displaying value text instead of identifier
7007 touch_controls_text = touch_control_current->name;
7008 move_distance_text = move_distance_current->name;
7009 drop_distance_text = drop_distance_current->name;
7010 transparency_text = transparency_current->name;
7012 for (i = 0; i < 2; i++)
7013 for (j = 0; j < 2; j++)
7014 grid_size_text[i][j] = grid_size_current[i][j]->name;
7016 setup_mode = SETUP_MODE_TOUCH;
7021 static void execSetupArtwork(void)
7023 static ArtworkDirTree *gfx_last_valid = NULL;
7024 static ArtworkDirTree *snd_last_valid = NULL;
7025 static ArtworkDirTree *mus_last_valid = NULL;
7027 // current artwork directory may be invalid (level group, parent link)
7028 if (!validLevelSeries(artwork.gfx_current))
7029 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7030 if (!validLevelSeries(artwork.snd_current))
7031 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7032 if (!validLevelSeries(artwork.mus_current))
7033 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7035 // store valid artwork directory information
7036 gfx_last_valid = artwork.gfx_current;
7037 snd_last_valid = artwork.snd_current;
7038 mus_last_valid = artwork.mus_current;
7041 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7042 artwork.gfx_current->subdir,
7043 artwork.gfx_current->fullpath,
7044 artwork.gfx_current->basepath);
7047 setup.graphics_set = artwork.gfx_current->identifier;
7048 setup.sounds_set = artwork.snd_current->identifier;
7049 setup.music_set = artwork.mus_current->identifier;
7051 // needed if last screen (setup choice) changed graphics, sounds or music
7052 ReloadCustomArtwork(0);
7054 // needed for displaying artwork name instead of artwork identifier
7055 graphics_set_name = artwork.gfx_current->name;
7056 sounds_set_name = artwork.snd_current->name;
7057 music_set_name = artwork.mus_current->name;
7059 setup_mode = SETUP_MODE_ARTWORK;
7064 static void execSetupChooseGraphics(void)
7066 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7071 static void execSetupChooseSounds(void)
7073 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7078 static void execSetupChooseMusic(void)
7080 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7085 static void execSetupInput(void)
7087 setup_mode = SETUP_MODE_INPUT;
7092 static void execSetupShortcuts(void)
7094 setup_mode = SETUP_MODE_SHORTCUTS;
7099 static void execSetupShortcuts1(void)
7101 setup_mode = SETUP_MODE_SHORTCUTS_1;
7106 static void execSetupShortcuts2(void)
7108 setup_mode = SETUP_MODE_SHORTCUTS_2;
7113 static void execSetupShortcuts3(void)
7115 setup_mode = SETUP_MODE_SHORTCUTS_3;
7120 static void execSetupShortcuts4(void)
7122 setup_mode = SETUP_MODE_SHORTCUTS_4;
7127 static void execSetupShortcuts5(void)
7129 setup_mode = SETUP_MODE_SHORTCUTS_5;
7134 static void execExitSetup(void)
7136 SetGameStatus(GAME_MODE_MAIN);
7141 static void execSaveAndExitSetup(void)
7147 static void execGadgetNetworkServer(void)
7149 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7150 struct GadgetInfo *gi = screen_gadget[gadget_id];
7152 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7153 network_server_hostname[0] = '\0';
7155 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7159 ClickOnGadget(gi, MB_LEFTBUTTON);
7162 static void execOfferUploadTapes(void)
7167 static void ToggleNetworkModeIfNeeded(void)
7169 int font_title = FONT_TITLE_1;
7170 int font_foot = FC_BLUE;
7171 int ystart = mSY - SY + 16;
7172 int ybottom = mSY - SY + SYSIZE - 20;
7173 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7175 if (setup.network_mode == network.enabled)
7178 network.enabled = setup.network_mode;
7180 FadeOut(REDRAW_ALL);
7184 DrawTextSCentered(ystart, font_title, text);
7188 if (network.enabled)
7189 InitNetworkServer();
7191 DisconnectFromNetworkServer();
7193 DrawTextSCentered(ybottom, font_foot,
7194 "Press any key or button for setup menu");
7196 WaitForEventToContinue();
7201 static void ToggleGameSpeedsListIfNeeded(void)
7203 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7205 if (setup.game_speed_extended == using_game_speeds_extended)
7208 // try to match similar values when changing game speeds list
7209 if (setup.game_speed_extended)
7210 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7211 setup.game_frame_delay == 30 ? 29 :
7212 setup.game_frame_delay);
7214 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7215 setup.game_frame_delay == 16 ? 15 :
7216 setup.game_frame_delay >= 29 ? 30 :
7217 setup.game_frame_delay <= 10 ? 10 :
7218 setup.game_frame_delay);
7220 execSetupGame_setGameSpeeds(TRUE);
7225 static void ToggleUseApiServerIfNeeded(void)
7227 if (runtime.use_api_server == setup.use_api_server)
7230 runtime.use_api_server = setup.use_api_server;
7232 if (runtime.use_api_server)
7234 if (setup.has_remaining_tapes)
7235 setup.ask_for_uploading_tapes = TRUE;
7237 CheckApiServerTasks();
7241 static void ModifyGameSpeedIfNeeded(void)
7243 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7244 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7248 char *game_speed_text = "Fast";
7249 int game_speed_value = 15;
7251 if (setup.game_speed_extended)
7253 game_speed_text = "60 fps";
7254 game_speed_value = 16;
7257 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7259 // set game speed to existing list value that is fast enough for vsync
7260 setup.game_frame_delay = game_speed_value;
7262 execSetupGame_setGameSpeeds(TRUE);
7264 Request(message, REQ_CONFIRM);
7267 static void DisableVsyncIfNeeded(void)
7269 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7270 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7271 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7274 // disable vsync for the selected game speed to work
7275 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7277 execSetupGraphics_setVsyncModes(TRUE);
7279 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7285 void *related_value;
7286 } hide_related_entry_list[] =
7288 { &setup.network_server_hostname, execGadgetNetworkServer },
7289 { &setup.network_server_hostname, &network_server_text },
7291 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7292 { &setup.scores_in_highscore_list, &scores_type_text },
7294 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7295 { &setup.game_frame_delay, &game_speed_text },
7297 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7298 { &setup.scroll_delay_value, &scroll_delay_text },
7300 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7301 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7303 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7304 { &setup.window_scaling_percent, &window_size_text },
7306 { &setup.window_scaling_quality, execSetupChooseScalingType },
7307 { &setup.window_scaling_quality, &scaling_type_text },
7309 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7310 { &setup.screen_rendering_mode, &rendering_mode_text },
7312 { &setup.vsync_mode, execSetupChooseVsyncMode },
7313 { &setup.vsync_mode, &vsync_mode_text },
7315 { &setup.graphics_set, execSetupChooseGraphics },
7316 { &setup.graphics_set, &graphics_set_name },
7318 { &setup.sounds_set, execSetupChooseSounds },
7319 { &setup.sounds_set, &sounds_set_name },
7321 { &setup.music_set, execSetupChooseMusic },
7322 { &setup.music_set, &music_set_name },
7324 { &setup.volume_simple, execSetupChooseVolumeSimple },
7325 { &setup.volume_simple, &volume_simple_text },
7327 { &setup.volume_loops, execSetupChooseVolumeLoops },
7328 { &setup.volume_loops, &volume_loops_text },
7330 { &setup.volume_music, execSetupChooseVolumeMusic },
7331 { &setup.volume_music, &volume_music_text },
7333 { &setup.touch.control_type, execSetupChooseTouchControls },
7334 { &setup.touch.control_type, &touch_controls_text },
7336 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7337 { &setup.touch.move_distance, &move_distance_text },
7339 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7340 { &setup.touch.drop_distance, &drop_distance_text },
7342 { &setup.touch.transparency, execSetupChooseTransparency },
7343 { &setup.touch.transparency, &transparency_text },
7345 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7346 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7348 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7349 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7351 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7352 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7354 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7355 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7357 { &setup.internal.menu_game, execSetupGame },
7358 { &setup.internal.menu_engines, execSetupEngines },
7359 { &setup.internal.menu_editor, execSetupEditor },
7360 { &setup.internal.menu_graphics, execSetupGraphics },
7361 { &setup.internal.menu_sound, execSetupSound },
7362 { &setup.internal.menu_artwork, execSetupArtwork },
7363 { &setup.internal.menu_input, execSetupInput },
7364 { &setup.internal.menu_touch, execSetupTouch },
7365 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7366 { &setup.internal.menu_exit, execExitSetup },
7367 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7369 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7370 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7371 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7372 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7373 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7375 { &setup.internal.info_title, execInfoTitleScreen },
7376 { &setup.internal.info_elements, execInfoElements },
7377 { &setup.internal.info_music, execInfoMusic },
7378 { &setup.internal.info_credits, execInfoCredits },
7379 { &setup.internal.info_program, execInfoProgram },
7380 { &setup.internal.info_version, execInfoVersion },
7381 { &setup.internal.info_levelset, execInfoLevelSet },
7382 { &setup.internal.info_exit, execExitInfo },
7387 void setHideRelatedSetupEntries(void)
7391 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7392 if (hideSetupEntry(hide_related_entry_list[i].value))
7393 setHideSetupEntry(hide_related_entry_list[i].related_value);
7396 static struct TokenInfo setup_info_main[] =
7398 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7399 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7400 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7401 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7402 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7403 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7404 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7405 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7406 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7407 { TYPE_EMPTY, NULL, "" },
7408 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7409 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7414 static struct TokenInfo setup_info_game[] =
7416 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7417 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7418 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7419 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7420 { TYPE_STRING, &network_server_text, "" },
7421 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7422 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7423 { TYPE_STRING, &scores_type_text, "" },
7424 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7425 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7426 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7427 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7428 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7429 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7430 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7431 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7432 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7433 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7434 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7435 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7436 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7437 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7438 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7439 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7440 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7441 { TYPE_STRING, &game_speed_text, "" },
7442 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7444 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7445 { TYPE_STRING, &scroll_delay_text, "" },
7447 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7448 { TYPE_STRING, &snapshot_mode_text, "" },
7449 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7450 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7451 { TYPE_EMPTY, NULL, "" },
7452 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7457 static struct TokenInfo setup_info_engines[] =
7459 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7460 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7461 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7462 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7463 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7464 { TYPE_EMPTY, NULL, "" },
7465 { TYPE_HEADLINE, NULL, "Supaplex" },
7466 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7467 { TYPE_EMPTY, NULL, "" },
7468 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7473 static struct TokenInfo setup_info_editor[] =
7476 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7477 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7478 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7479 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7480 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7481 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7482 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7483 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7484 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7485 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7487 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7488 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7490 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7492 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7493 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7494 { TYPE_EMPTY, NULL, "" },
7496 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7497 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7498 { TYPE_EMPTY, NULL, "" },
7500 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7501 { TYPE_EMPTY, NULL, "" },
7502 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7503 { TYPE_EMPTY, NULL, "" },
7504 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7509 static struct TokenInfo setup_info_graphics[] =
7511 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7512 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7513 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7514 { TYPE_STRING, &window_size_text, "" },
7515 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7516 { TYPE_STRING, &scaling_type_text, "" },
7517 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7518 { TYPE_STRING, &rendering_mode_text, "" },
7521 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7522 { TYPE_STRING, &scroll_delay_text, "" },
7524 #if !defined(PLATFORM_EMSCRIPTEN)
7525 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7526 { TYPE_STRING, &vsync_mode_text, "" },
7528 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7529 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7530 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7531 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7532 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7533 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7534 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7535 { TYPE_EMPTY, NULL, "" },
7536 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7541 static struct TokenInfo setup_info_sound[] =
7543 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7544 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7545 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7546 { TYPE_EMPTY, NULL, "" },
7547 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7548 { TYPE_STRING, &volume_simple_text, "" },
7549 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7550 { TYPE_STRING, &volume_loops_text, "" },
7551 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7552 { TYPE_STRING, &volume_music_text, "" },
7553 { TYPE_EMPTY, NULL, "" },
7554 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7559 static struct TokenInfo setup_info_artwork[] =
7561 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7562 { TYPE_STRING, &graphics_set_name, "" },
7563 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7564 { TYPE_STRING, &sounds_set_name, "" },
7565 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7566 { TYPE_STRING, &music_set_name, "" },
7567 { TYPE_EMPTY, NULL, "" },
7568 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7569 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7570 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7571 { TYPE_EMPTY, NULL, "" },
7572 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7577 static struct TokenInfo setup_info_input[] =
7579 { TYPE_SWITCH, NULL, "Player:" },
7580 { TYPE_SWITCH, NULL, "Device:" },
7581 { TYPE_SWITCH, NULL, "" },
7582 { TYPE_SKIPPABLE, NULL, "" },
7583 { TYPE_EMPTY, NULL, "" },
7584 { TYPE_EMPTY, NULL, "" },
7585 { TYPE_EMPTY, NULL, "" },
7586 { TYPE_EMPTY, NULL, "" },
7587 { TYPE_EMPTY, NULL, "" },
7588 { TYPE_EMPTY, NULL, "" },
7589 { TYPE_EMPTY, NULL, "" },
7590 { TYPE_EMPTY, NULL, "" },
7591 { TYPE_SKIPPABLE, NULL, "" },
7592 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7597 static struct TokenInfo setup_info_touch[] =
7599 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7600 { TYPE_STRING, &touch_controls_text, "" },
7601 { TYPE_EMPTY, NULL, "" },
7602 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7607 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7609 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7610 { TYPE_STRING, &touch_controls_text, "" },
7611 { TYPE_EMPTY, NULL, "" },
7612 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7613 { TYPE_STRING, &grid_size_text[0][0], "" },
7614 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7615 { TYPE_STRING, &grid_size_text[0][1], "" },
7616 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7617 { TYPE_STRING, &transparency_text, "" },
7618 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7619 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7620 { TYPE_EMPTY, NULL, "" },
7621 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7622 { TYPE_EMPTY, NULL, "" },
7623 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7628 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7630 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7631 { TYPE_STRING, &touch_controls_text, "" },
7632 { TYPE_EMPTY, NULL, "" },
7633 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7634 { TYPE_STRING, &grid_size_text[1][0], "" },
7635 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7636 { TYPE_STRING, &grid_size_text[1][1], "" },
7637 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7638 { TYPE_STRING, &transparency_text, "" },
7639 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7640 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7641 { TYPE_EMPTY, NULL, "" },
7642 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7643 { TYPE_EMPTY, NULL, "" },
7644 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7649 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7651 setup_info_touch_virtual_buttons_0,
7652 setup_info_touch_virtual_buttons_1
7655 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7657 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7658 { TYPE_STRING, &touch_controls_text, "" },
7659 { TYPE_EMPTY, NULL, "" },
7660 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7661 { TYPE_STRING, &move_distance_text, "" },
7662 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7663 { TYPE_STRING, &drop_distance_text, "" },
7664 { TYPE_EMPTY, NULL, "" },
7665 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7670 static struct TokenInfo setup_info_shortcuts[] =
7672 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7673 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7674 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7675 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7676 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7677 { TYPE_EMPTY, NULL, "" },
7678 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7683 static struct TokenInfo setup_info_shortcuts_1[] =
7685 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7686 { TYPE_KEY, &setup.shortcut.save_game, "" },
7687 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7688 { TYPE_KEY, &setup.shortcut.load_game, "" },
7689 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7690 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7691 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7692 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7693 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7694 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7695 { TYPE_EMPTY, NULL, "" },
7696 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7697 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7698 { TYPE_EMPTY, NULL, "" },
7699 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7704 static struct TokenInfo setup_info_shortcuts_2[] =
7706 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7707 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7708 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7709 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7710 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7711 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7712 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7713 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7714 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7715 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7716 { TYPE_EMPTY, NULL, "" },
7717 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7722 static struct TokenInfo setup_info_shortcuts_3[] =
7724 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7725 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7726 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7727 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7728 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7729 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7730 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7731 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7732 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7733 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7734 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7735 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7736 { TYPE_EMPTY, NULL, "" },
7737 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7742 static struct TokenInfo setup_info_shortcuts_4[] =
7744 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7745 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7746 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7747 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7748 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7749 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7750 { TYPE_EMPTY, NULL, "" },
7751 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7756 static struct TokenInfo setup_info_shortcuts_5[] =
7758 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7759 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7760 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7761 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7762 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7763 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7764 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7765 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7766 { TYPE_EMPTY, NULL, "" },
7767 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7772 static Key getSetupKey(void)
7774 Key key = KSYM_UNDEFINED;
7775 boolean got_key_event = FALSE;
7777 while (!got_key_event)
7781 if (NextValidEvent(&event))
7785 case EVENT_KEYPRESS:
7787 key = GetEventKey((KeyEvent *)&event);
7789 // press 'Escape' or 'Enter' to keep the existing key binding
7790 if (key == KSYM_Escape || key == KSYM_Return)
7791 key = KSYM_UNDEFINED; // keep old value
7793 got_key_event = TRUE;
7797 case EVENT_KEYRELEASE:
7798 key_joystick_mapping = 0;
7802 HandleOtherEvents(&event);
7813 static int getSetupValueFont(int type, void *value)
7815 if (type & TYPE_GHOSTED)
7816 return FONT_OPTION_OFF;
7817 else if (type & TYPE_KEY)
7818 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7819 else if (type & TYPE_STRING)
7820 return FONT_VALUE_2;
7821 else if (type & TYPE_ECS_AGA)
7822 return FONT_VALUE_1;
7823 else if (type & TYPE_BOOLEAN_STYLE)
7824 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7825 else if (type & TYPE_YES_NO_AUTO)
7826 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7827 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7828 else if (type & TYPE_PLAYER)
7829 return FONT_VALUE_1;
7831 return FONT_VALUE_1;
7834 static int getSetupValueFontNarrow(int type, int font_nr)
7836 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7837 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7838 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7842 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7844 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7845 struct TokenInfo *si = &setup_info[si_pos];
7846 boolean font_draw_xoffset_modified = FALSE;
7847 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7848 int font_draw_xoffset_old = -1;
7849 int xoffset = (scrollbar_needed ? -1 : 0);
7850 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7851 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7852 int xpos = menu_screen_value_xpos;
7853 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7854 int startx = mSX + xpos * 32;
7855 int starty = mSY + ypos * 32;
7856 int type = si->type;
7857 void *value = si->value;
7858 char *value_string = getSetupValue(type, value);
7859 int font_nr_default = getSetupValueFont(type, value);
7860 int font_width_default = getFontWidth(font_nr_default);
7861 int font_nr = font_nr_default;
7864 if (value_string == NULL)
7867 if (type & TYPE_KEY)
7869 xpos = MENU_SCREEN_START_XPOS;
7871 if (type & TYPE_QUERY)
7872 value_string = "<press key>";
7874 else if (type & TYPE_STRING)
7876 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7878 xpos = MENU_SCREEN_START_XPOS;
7880 if (strlen(value_string) > max_value_len)
7881 value_string[max_value_len] = '\0';
7883 else if (type & TYPE_YES_NO_AUTO)
7885 xpos = menu_screen_value_xpos - 1;
7887 else if (type & TYPE_PLAYER)
7889 int displayed_player_nr = *(int *)value + 1;
7891 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7894 startx = mSX + xpos * 32;
7895 starty = mSY + ypos * 32;
7897 // special check if right-side setup values moved left due to scrollbar
7898 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7900 int max_menu_text_length = 26; // maximum text length for classic menu
7901 int font_xoffset = getFontDrawOffsetX(font_nr);
7902 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7903 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7904 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7905 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7907 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7909 // when using narrow font, left-shifting text "auto" not needed
7910 if (type & TYPE_YES_NO_AUTO)
7914 startx = mSX + xpos * 32;
7916 font_nr = getSetupValueFontNarrow(type, font_nr);
7920 // downward compatibility correction for Juergen Bonhagen's menu settings
7921 if (setup_mode != SETUP_MODE_INPUT)
7923 int max_menu_text_length_big = (menu_screen_value_xpos -
7924 MENU_SCREEN_START_XPOS);
7925 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7926 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7927 int font1_xoffset = getFontDrawOffsetX(font_nr);
7928 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7929 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7930 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7931 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7932 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7933 boolean correct_font_draw_xoffset = FALSE;
7935 if (xpos == MENU_SCREEN_START_XPOS &&
7936 startx + font1_xoffset < text_startx + text_font_xoffset)
7937 correct_font_draw_xoffset = TRUE;
7939 if (xpos == menu_screen_value_xpos &&
7940 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7941 correct_font_draw_xoffset = TRUE;
7943 // check if setup value would overlap with setup text when printed
7944 // (this can happen for extreme/wrong values for font draw offset)
7945 if (correct_font_draw_xoffset)
7947 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7948 font_draw_xoffset_modified = TRUE;
7950 if (type & TYPE_KEY)
7951 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7952 else if (!(type & TYPE_STRING))
7953 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7954 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7958 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7959 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7961 DrawText(startx, starty, value_string, font_nr);
7963 if (type & TYPE_PLAYER)
7965 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7966 int player_nr = *(int *)value;
7967 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7968 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7969 int startx2 = startx + xoff;
7970 int starty2 = starty + yoff;
7972 if (DrawingOnBackground(startx2, starty2))
7973 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7975 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7976 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7979 if (font_draw_xoffset_modified)
7980 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7983 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7985 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7986 struct TokenInfo *si = &setup_info[si_pos];
7988 if (si->type & TYPE_BOOLEAN_STYLE)
7990 *(boolean *)si->value ^= TRUE;
7992 else if (si->type & TYPE_YES_NO_AUTO)
7996 (*(int *)si->value == AUTO ? TRUE :
7997 *(int *)si->value == TRUE ? FALSE : AUTO) :
7998 (*(int *)si->value == TRUE ? AUTO :
7999 *(int *)si->value == AUTO ? FALSE : TRUE));
8001 else if (si->type & TYPE_KEY)
8005 si->type |= TYPE_QUERY;
8006 drawSetupValue(screen_pos, setup_info_pos_raw);
8007 si->type &= ~TYPE_QUERY;
8009 key = getSetupKey();
8010 if (key != KSYM_UNDEFINED)
8011 *(Key *)si->value = key;
8013 else if (si->type & TYPE_PLAYER)
8015 int player_nr = *(int *)si->value;
8020 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8022 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8025 drawSetupValue(screen_pos, setup_info_pos_raw);
8027 // fullscreen state may have changed at this point
8028 if (si->value == &setup.fullscreen)
8029 ToggleFullscreenIfNeeded();
8031 // network mode may have changed at this point
8032 if (si->value == &setup.network_mode)
8033 ToggleNetworkModeIfNeeded();
8035 // API server mode may have changed at this point
8036 if (si->value == &setup.use_api_server)
8037 ToggleUseApiServerIfNeeded();
8039 // game speed list may have changed at this point
8040 if (si->value == &setup.game_speed_extended)
8041 ToggleGameSpeedsListIfNeeded();
8044 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8046 static struct TokenInfo *setup_info_final = NULL;
8051 // determine maximum list size of target list
8052 while (setup_info_orig[list_size++].type != 0);
8054 // free, allocate and clear memory for target list
8055 checked_free(setup_info_final);
8056 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8058 // copy setup info list without setup entries marked as hidden
8059 for (i = 0; setup_info_orig[i].type != 0; i++)
8061 // skip setup entries configured to be hidden
8062 if (hideSetupEntry(setup_info_orig[i].value))
8065 // skip skippable setup entries if screen is lower than usual
8066 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8067 setup_info_orig[i].type == TYPE_SKIPPABLE)
8070 setup_info_final[list_pos++] = setup_info_orig[i];
8073 return setup_info_final;
8076 static void DrawSetupScreen_Generic(void)
8078 int fade_mask = REDRAW_FIELD;
8079 boolean redraw_all = FALSE;
8080 char *title_string = NULL;
8084 fade_mask = REDRAW_ALL;
8087 FadeMenuSoundsAndMusic();
8089 FreeScreenGadgets();
8090 CreateScreenGadgets();
8092 if (redraw_mask & REDRAW_ALL)
8097 // needed if different viewport properties defined for setup screen
8098 ChangeViewportPropertiesIfNeeded();
8100 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8104 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8106 if (setup_mode == SETUP_MODE_MAIN)
8108 setup_info = setup_info_main;
8109 title_string = STR_SETUP_MAIN;
8111 else if (setup_mode == SETUP_MODE_GAME)
8113 setup_info = setup_info_game;
8114 title_string = STR_SETUP_GAME;
8116 else if (setup_mode == SETUP_MODE_ENGINES)
8118 setup_info = setup_info_engines;
8119 title_string = STR_SETUP_ENGINES;
8121 else if (setup_mode == SETUP_MODE_EDITOR)
8123 setup_info = setup_info_editor;
8124 title_string = STR_SETUP_EDITOR;
8126 else if (setup_mode == SETUP_MODE_GRAPHICS)
8128 setup_info = setup_info_graphics;
8129 title_string = STR_SETUP_GRAPHICS;
8131 else if (setup_mode == SETUP_MODE_SOUND)
8133 setup_info = setup_info_sound;
8134 title_string = STR_SETUP_SOUND;
8136 else if (setup_mode == SETUP_MODE_ARTWORK)
8138 setup_info = setup_info_artwork;
8139 title_string = STR_SETUP_ARTWORK;
8141 else if (setup_mode == SETUP_MODE_TOUCH)
8143 setup_info = setup_info_touch;
8144 title_string = STR_SETUP_TOUCH;
8146 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8147 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8148 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8149 setup_info = setup_info_touch_wipe_gestures;
8151 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8153 setup_info = setup_info_shortcuts;
8154 title_string = STR_SETUP_SHORTCUTS;
8156 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8158 setup_info = setup_info_shortcuts_1;
8159 title_string = STR_SETUP_SHORTCUTS;
8161 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8163 setup_info = setup_info_shortcuts_2;
8164 title_string = STR_SETUP_SHORTCUTS;
8166 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8168 setup_info = setup_info_shortcuts_3;
8169 title_string = STR_SETUP_SHORTCUTS;
8171 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8173 setup_info = setup_info_shortcuts_4;
8174 title_string = STR_SETUP_SHORTCUTS;
8176 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8178 setup_info = setup_info_shortcuts_5;
8179 title_string = STR_SETUP_SHORTCUTS;
8182 // use modified setup info without setup entries marked as hidden
8183 setup_info = getSetupInfoFinal(setup_info);
8185 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8187 // determine maximal number of setup entries that can be displayed on screen
8189 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8192 // determine maximal number of setup entries available for this setup screen
8194 for (i = 0; setup_info[i].type != 0; i++)
8197 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8199 MapScreenGadgets(max_setup_info);
8202 redraw_mask = fade_mask = REDRAW_ALL;
8204 DrawMaskedBorder(fade_mask);
8209 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8211 menu_info = setup_info;
8213 HandleMenuScreen(mx, my, dx, dy, button,
8214 setup_mode, num_setup_info, max_setup_info);
8217 static void DrawSetupScreen_Input(void)
8221 FadeOut(REDRAW_FIELD);
8225 setup_info = getSetupInfoFinal(setup_info_input);
8227 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8229 for (i = 0; setup_info[i].type != 0; i++)
8231 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8232 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8233 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8234 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8235 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8236 initCursor(i, IMG_MENU_BUTTON);
8238 DrawCursorAndText_Setup(i, -1, FALSE);
8241 // create gadgets for setup input menu screen
8242 FreeScreenGadgets();
8243 CreateScreenGadgets();
8245 // map gadgets for setup input menu screen
8246 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8248 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8250 FadeIn(REDRAW_FIELD);
8253 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8255 if (device_name == NULL)
8258 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8261 if (strlen(device_name) > 1)
8263 char c1 = device_name[strlen(device_name) - 1];
8264 char c2 = device_name[strlen(device_name) - 2];
8266 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8267 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8270 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8271 strlen(device_name));
8274 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8277 static struct SetupKeyboardInfo custom_key;
8284 { &custom_key.left, "Axis/Pad Left" },
8285 { &custom_key.right, "Axis/Pad Right" },
8286 { &custom_key.up, "Axis/Pad Up" },
8287 { &custom_key.down, "Axis/Pad Down" },
8288 { &custom_key.snap, "Button 1/A/X" },
8289 { &custom_key.drop, "Button 2/B/Y" }
8291 static char *joystick_name[MAX_PLAYERS] =
8298 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8299 int font_nr_info = FONT_MENU_1;
8300 int font_nr_name = FONT_VALUE_OLD;
8301 int font_nr_on = FONT_VALUE_1;
8302 int font_nr_off = FONT_VALUE_OLD;
8305 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8307 font_nr_info = FONT_MENU_2;
8308 font_nr_on = FONT_VALUE_NARROW;
8309 font_nr_off = FONT_VALUE_OLD_NARROW;
8312 custom_key = setup.input[player_nr].key;
8314 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8315 FONT_INPUT_1_ACTIVE);
8317 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8319 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8320 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8322 if (setup.input[player_nr].use_joystick)
8324 char *device_name = setup.input[player_nr].joy.device_name;
8325 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8326 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8327 char *text = joystick_name[joystick_nr];
8328 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8330 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8331 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8335 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8336 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8339 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8340 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8344 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8345 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8346 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8347 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8349 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8350 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8351 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8352 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8353 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8354 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8356 for (i = 0; i < 6; i++)
8358 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8360 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8362 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8363 (setup.input[player_nr].use_joystick ?
8365 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8369 static int input_player_nr = 0;
8371 static void HandleSetupScreen_Input_Player(int step, int direction)
8373 int old_player_nr = input_player_nr;
8376 new_player_nr = old_player_nr + step * direction;
8377 if (new_player_nr < 0)
8379 if (new_player_nr > MAX_PLAYERS - 1)
8380 new_player_nr = MAX_PLAYERS - 1;
8382 if (new_player_nr != old_player_nr)
8384 input_player_nr = new_player_nr;
8386 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8390 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8392 static int choice = 0;
8395 int pos_start = SETUPINPUT_SCREEN_POS_START;
8396 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8397 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8398 int pos_end = SETUPINPUT_SCREEN_POS_END;
8400 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8404 for (i = 0; setup_info_input[i].type != 0; i++)
8406 // adjust menu structure according to skipped setup entries
8407 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8415 if (button == MB_MENU_INITIALIZE)
8417 // input setup menu may have changed size due to graphics configuration
8418 if (choice >= pos_empty1)
8421 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8423 DrawCursorAndText_Setup(choice, -1, TRUE);
8427 else if (button == MB_MENU_LEAVE)
8429 setup_mode = SETUP_MODE_MAIN;
8436 if (mx || my) // mouse input
8438 x = (mx - mSX) / 32;
8439 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8441 else if (dx || dy) // keyboard input
8443 if (dx && choice == 0)
8444 x = (dx < 0 ? 10 : 12);
8445 else if ((dx && choice == 1) ||
8446 (dx == -1 && choice == pos_end))
8447 button = MB_MENU_CHOICE;
8451 if (y >= pos_empty1 && y <= pos_empty2)
8452 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8455 if (y == 0 && dx != 0 && button)
8457 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8459 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8460 y >= pos_start && y <= pos_end &&
8461 !(y >= pos_empty1 && y <= pos_empty2))
8467 DrawCursorAndText_Setup(choice, -1, FALSE);
8468 DrawCursorAndText_Setup(y, -1, TRUE);
8470 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8479 char *device_name = setup.input[input_player_nr].joy.device_name;
8481 if (!setup.input[input_player_nr].use_joystick)
8483 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8485 setJoystickDeviceToNr(device_name, new_device_nr);
8486 setup.input[input_player_nr].use_joystick = TRUE;
8490 int device_nr = getJoystickNrFromDeviceName(device_name);
8491 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8493 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8494 setup.input[input_player_nr].use_joystick = FALSE;
8496 setJoystickDeviceToNr(device_name, new_device_nr);
8499 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8503 if (setup.input[input_player_nr].use_joystick)
8504 ConfigureJoystick(input_player_nr);
8506 CustomizeKeyboard(input_player_nr);
8508 else if (y == pos_end)
8514 setup_mode = SETUP_MODE_MAIN;
8521 static boolean CustomizeKeyboardMain(int player_nr)
8525 boolean finished = FALSE;
8526 static struct SetupKeyboardInfo custom_key;
8531 } customize_step[] =
8533 { &custom_key.left, "Move Left" },
8534 { &custom_key.right, "Move Right" },
8535 { &custom_key.up, "Move Up" },
8536 { &custom_key.down, "Move Down" },
8537 { &custom_key.snap, "Snap Field" },
8538 { &custom_key.drop, "Drop Element" }
8540 int font_nr_old = FONT_VALUE_OLD;
8541 int font_nr_new = FONT_VALUE_1;
8542 boolean success = FALSE;
8544 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8546 font_nr_old = FONT_VALUE_OLD_NARROW;
8547 font_nr_new = FONT_VALUE_NARROW;
8550 // read existing key bindings from player setup
8551 custom_key = setup.input[player_nr].key;
8554 FadeOut(REDRAW_FIELD);
8558 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8561 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8562 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8563 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8564 "Key:", FONT_INPUT_1_ACTIVE);
8565 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8566 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8568 FadeIn(REDRAW_FIELD);
8573 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8575 // reset frame delay counter directly after updating screen
8576 ResetDelayCounter(&event_frame_delay);
8578 while (NextValidEvent(&event))
8582 case EVENT_KEYPRESS:
8584 Key key = GetEventKey((KeyEvent *)&event);
8586 // press 'Escape' to abort and keep the old key bindings
8587 if (key == KSYM_Escape)
8589 FadeSkipNextFadeIn();
8596 // press 'Enter' to keep the existing key binding
8597 if (key == KSYM_Return)
8598 key = *customize_step[step_nr].key;
8600 // check if key already used
8601 for (i = 0; i < step_nr; i++)
8602 if (*customize_step[i].key == key)
8607 // got new key binding
8608 *customize_step[step_nr].key = key;
8609 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8611 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8612 getKeyNameFromKey(key), font_nr_new);
8615 // un-highlight last query
8616 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8617 customize_step[step_nr - 1].text, FONT_MENU_1);
8618 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8619 "Key:", FONT_MENU_1);
8621 // all keys configured
8630 // query next key binding
8631 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8632 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8633 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8634 "Key:", FONT_INPUT_1_ACTIVE);
8635 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8636 getKeyNameFromKey(*customize_step[step_nr].key),
8641 case EVENT_KEYRELEASE:
8642 key_joystick_mapping = 0;
8646 HandleOtherEvents(&event);
8650 // do not handle events for longer than standard frame delay period
8651 if (DelayReached(&event_frame_delay))
8658 // write new key bindings back to player setup, if successfully finished
8660 setup.input[player_nr].key = custom_key;
8665 void CustomizeKeyboard(int player_nr)
8667 boolean success = CustomizeKeyboardMain(player_nr);
8671 int font_nr = FONT_TITLE_1;
8672 int font_height = getFontHeight(font_nr);
8673 int ypos1 = SYSIZE / 2 - font_height * 2;
8674 int ypos2 = SYSIZE / 2 - font_height * 1;
8675 DelayCounter wait_frame_delay = { 2000 };
8677 ResetDelayCounter(&wait_frame_delay);
8681 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8682 DrawTextSCentered(ypos2, font_nr, "configured!");
8684 while (!DelayReached(&wait_frame_delay))
8690 DrawSetupScreen_Input();
8693 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8695 #define MARKER_BUTTON 1
8696 #define MARKER_AXIS_X 2
8697 #define MARKER_AXIS_Y 3
8699 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8701 static boolean bitmaps_initialized = FALSE;
8702 boolean screen_initialized = FALSE;
8703 static Bitmap *controller, *button, *axis_x, *axis_y;
8705 boolean success = TRUE;
8706 boolean done = FALSE, next = FALSE;
8708 int alpha = 200, alpha_step = -1;
8709 int alpha_ticks = 0;
8710 char mapping[4096], temp[256];
8711 int font_name = MENU_SETUP_FONT_TITLE;
8712 int font_info = MENU_SETUP_FONT_TEXT;
8713 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8714 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8715 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8716 int ystep_name = getMenuTextStep(spacing_name, font_name);
8717 int ystep_line = getMenuTextStep(spacing_line, font_info);
8718 int ystep_para = getMenuTextStep(spacing_para, font_info);
8726 int axis, button, hat, hat_value;
8729 *step, *prev_step, steps[] =
8731 { 356, 155, MARKER_BUTTON, "a", },
8732 { 396, 122, MARKER_BUTTON, "b", },
8733 { 320, 125, MARKER_BUTTON, "x", },
8734 { 358, 95, MARKER_BUTTON, "y", },
8735 { 162, 125, MARKER_BUTTON, "back", },
8736 { 216, 125, MARKER_BUTTON, "guide", },
8737 { 271, 125, MARKER_BUTTON, "start", },
8738 { 110, 200, MARKER_BUTTON, "dpleft", },
8739 { 146, 228, MARKER_BUTTON, "dpdown", },
8740 { 178, 200, MARKER_BUTTON, "dpright", },
8741 { 146, 172, MARKER_BUTTON, "dpup", },
8742 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8743 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8744 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8745 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8746 { 73, 141, MARKER_BUTTON, "leftstick", },
8747 { 282, 210, MARKER_BUTTON, "rightstick", },
8748 { 73, 141, MARKER_AXIS_X, "leftx", },
8749 { 73, 141, MARKER_AXIS_Y, "lefty", },
8750 { 282, 210, MARKER_AXIS_X, "rightx", },
8751 { 282, 210, MARKER_AXIS_Y, "righty", },
8754 if (!bitmaps_initialized)
8756 controller = LoadCustomImage("joystick/controller.png");
8757 button = LoadCustomImage("joystick/button.png");
8758 axis_x = LoadCustomImage("joystick/axis_x.png");
8759 axis_y = LoadCustomImage("joystick/axis_y.png");
8761 bitmaps_initialized = TRUE;
8764 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8767 // print info about the joystick we are watching
8768 Debug("joystick", "watching joystick %d: (%s)",
8769 SDL_JoystickInstanceID(joystick), name);
8770 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8771 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8772 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8775 // initialize mapping with GUID and name
8776 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8778 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8779 temp, name, SDL_GetPlatform());
8781 // loop through all steps (buttons and axes), getting joystick events
8782 for (i = 0; i < SDL_arraysize(steps) && !done;)
8784 Bitmap *marker = button; // initialize with reliable default value
8787 strcpy(step->mapping, mapping);
8791 step->hat_value = -1;
8793 marker = (step->marker == MARKER_BUTTON ? button :
8794 step->marker == MARKER_AXIS_X ? axis_x :
8795 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8799 while (!done && !next)
8801 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8802 alpha_ticks = SDL_GetTicks();
8809 else if (alpha < 128)
8815 int controller_x = SX + (SXSIZE - controller->width) / 2;
8816 int controller_y = SY + ystep_line;
8818 int marker_x = controller_x + step->x;
8819 int marker_y = controller_y + step->y;
8821 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8822 int ystart2 = ystart1 + ystep_name + ystep_line;
8826 DrawTextSCentered(ystart1, font_name, name);
8828 DrawTextSCentered(ystart2, font_info,
8829 "Press buttons and move axes on");
8830 ystart2 += ystep_line;
8831 DrawTextSCentered(ystart2, font_info,
8832 "your controller when indicated.");
8833 ystart2 += ystep_line;
8834 DrawTextSCentered(ystart2, font_info,
8835 "(Your controller may look different.)");
8836 ystart2 += ystep_para;
8838 #if defined(PLATFORM_ANDROID)
8839 DrawTextSCentered(ystart2, font_info,
8840 "To correct a mistake,");
8841 ystart2 += ystep_line;
8842 DrawTextSCentered(ystart2, font_info,
8843 "press the 'back' button.");
8844 ystart2 += ystep_line;
8845 DrawTextSCentered(ystart2, font_info,
8846 "To skip a button or axis,");
8847 ystart2 += ystep_line;
8848 DrawTextSCentered(ystart2, font_info,
8849 "press the 'menu' button.");
8851 DrawTextSCentered(ystart2, font_info,
8852 "To correct a mistake,");
8853 ystart2 += ystep_line;
8854 DrawTextSCentered(ystart2, font_info,
8855 "press the 'backspace' key.");
8856 ystart2 += ystep_line;
8857 DrawTextSCentered(ystart2, font_info,
8858 "To skip a button or axis,");
8859 ystart2 += ystep_line;
8860 DrawTextSCentered(ystart2, font_info,
8861 "press the 'return' key.");
8862 ystart2 += ystep_line;
8863 DrawTextSCentered(ystart2, font_info,
8864 "To exit, press the 'escape' key.");
8867 BlitBitmapMasked(controller, drawto, 0, 0,
8868 controller->width, controller->height,
8869 controller_x, controller_y);
8871 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8872 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8874 BlitBitmapMasked(marker, drawto, 0, 0,
8875 marker->width, marker->height,
8876 marker_x, marker_y);
8878 if (!screen_initialized)
8879 FadeIn(REDRAW_FIELD);
8883 screen_initialized = TRUE;
8885 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8887 // reset frame delay counter directly after updating screen
8888 ResetDelayCounter(&event_frame_delay);
8890 while (NextValidEvent(&event))
8894 case SDL_JOYAXISMOTION:
8895 if (event.jaxis.value > 20000 ||
8896 event.jaxis.value < -20000)
8898 for (j = 0; j < i; j++)
8899 if (steps[j].axis == event.jaxis.axis)
8904 if (step->marker != MARKER_AXIS_X &&
8905 step->marker != MARKER_AXIS_Y)
8908 step->axis = event.jaxis.axis;
8909 strcat(mapping, step->field);
8910 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8911 strcat(mapping, temp);
8919 case SDL_JOYHATMOTION:
8920 // ignore centering; we're probably just coming back
8921 // to the center from the previous item we set
8922 if (event.jhat.value == SDL_HAT_CENTERED)
8925 for (j = 0; j < i; j++)
8926 if (steps[j].hat == event.jhat.hat &&
8927 steps[j].hat_value == event.jhat.value)
8932 step->hat = event.jhat.hat;
8933 step->hat_value = event.jhat.value;
8934 strcat(mapping, step->field);
8935 snprintf(temp, sizeof(temp), ":h%u.%u,",
8936 event.jhat.hat, event.jhat.value );
8937 strcat(mapping, temp);
8944 case SDL_JOYBALLMOTION:
8947 case SDL_JOYBUTTONUP:
8948 for (j = 0; j < i; j++)
8949 if (steps[j].button == event.jbutton.button)
8954 step->button = event.jbutton.button;
8955 strcat(mapping, step->field);
8956 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8957 strcat(mapping, temp);
8964 case SDL_FINGERDOWN:
8965 case SDL_MOUSEBUTTONDOWN:
8973 if (event.key.keysym.sym == KSYM_BackSpace ||
8974 event.key.keysym.sym == KSYM_Back)
8986 prev_step = &steps[i - 1];
8987 strcpy(mapping, prev_step->mapping);
8994 if (event.key.keysym.sym == KSYM_space ||
8995 event.key.keysym.sym == KSYM_Return ||
8996 event.key.keysym.sym == KSYM_Menu)
9005 if (event.key.keysym.sym == KSYM_Escape)
9015 program.exit_function(0);
9022 // do not handle events for longer than standard frame delay period
9023 if (DelayReached(&event_frame_delay))
9032 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9035 // activate mapping for this game
9036 SDL_GameControllerAddMapping(mapping);
9038 // save mapping to personal mappings
9039 SaveSetup_AddGameControllerMapping(mapping);
9042 // wait until the last pending event was removed from event queue
9043 while (NextValidEvent(&event));
9048 static int ConfigureJoystickMain(int player_nr)
9050 char *device_name = setup.input[player_nr].joy.device_name;
9051 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9052 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9053 int success = FALSE;
9056 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9057 return JOYSTICK_NOT_AVAILABLE;
9059 if (!joystick_active || !setup.input[player_nr].use_joystick)
9060 return JOYSTICK_NOT_AVAILABLE;
9063 FadeOut(REDRAW_FIELD);
9065 // close all joystick devices (potentially opened as game controllers)
9066 for (i = 0; i < SDL_NumJoysticks(); i++)
9067 SDLCloseJoystick(i);
9069 // open joystick device as plain joystick to configure as game controller
9070 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9072 // as the joystick was successfully opened before, this should not happen
9073 if (joystick == NULL)
9076 // create new game controller mapping (buttons and axes) for joystick device
9077 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9079 // close joystick (and maybe re-open as configured game controller later)
9080 SDL_JoystickClose(joystick);
9082 // re-open all joystick devices (potentially as game controllers)
9083 for (i = 0; i < SDL_NumJoysticks(); i++)
9086 // clear all joystick input actions for all joystick devices
9087 SDLClearJoystickState();
9089 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9092 void ConfigureJoystick(int player_nr)
9094 boolean state = ConfigureJoystickMain(player_nr);
9096 if (state != JOYSTICK_NOT_CONFIGURED)
9098 boolean success = (state == JOYSTICK_CONFIGURED);
9099 char message1[MAX_OUTPUT_LINESIZE + 1];
9100 char *message2 = (success ? "configured!" : "not available!");
9101 char *device_name = setup.input[player_nr].joy.device_name;
9102 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9103 int font_nr = FONT_TITLE_1;
9104 int font_height = getFontHeight(font_nr);
9105 int ypos1 = SYSIZE / 2 - font_height * 2;
9106 int ypos2 = SYSIZE / 2 - font_height * 1;
9107 DelayCounter wait_frame_delay = { 2000 };
9109 ResetDelayCounter(&wait_frame_delay);
9113 sprintf(message1, "Joystick %d", nr);
9115 DrawTextSCentered(ypos1, font_nr, message1);
9116 DrawTextSCentered(ypos2, font_nr, message2);
9118 while (!DelayReached(&wait_frame_delay))
9124 DrawSetupScreen_Input();
9127 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9129 if (y < video.screen_height / 3)
9131 // remap touch gadgets to access upper part of the screen
9132 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9133 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9135 else if (y > 2 * video.screen_height / 3)
9137 // remap touch gadgets to access lower part of the screen
9138 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9139 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9143 static boolean ConfigureVirtualButtonsMain(void)
9145 static char *customize_step_text[] =
9154 char grid_button[] =
9156 CHAR_GRID_BUTTON_LEFT,
9157 CHAR_GRID_BUTTON_RIGHT,
9158 CHAR_GRID_BUTTON_UP,
9159 CHAR_GRID_BUTTON_DOWN,
9160 CHAR_GRID_BUTTON_SNAP,
9161 CHAR_GRID_BUTTON_DROP
9170 int font_nr = FONT_INPUT_1_ACTIVE;
9171 int font_height = getFontHeight(font_nr);
9172 int ypos1 = SYSIZE / 2 - font_height * 2;
9173 int ypos2 = SYSIZE / 2 - font_height * 1;
9174 boolean success = FALSE;
9175 boolean finished = FALSE;
9177 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9178 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9179 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9180 boolean set_grid_button = FALSE;
9181 int nr = GRID_ACTIVE_NR();
9184 for (x = 0; x < MAX_GRID_XSIZE; x++)
9185 for (y = 0; y < MAX_GRID_YSIZE; y++)
9186 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9188 overlay.grid_button_highlight = grid_button[step_nr];
9193 FadeOut(REDRAW_FIELD);
9197 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9198 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9199 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9201 FadeIn(REDRAW_FIELD);
9203 SetOverlayShowGrid(TRUE);
9205 // map gadgets for setup touch buttons menu screen
9206 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9212 while (NextValidEvent(&event))
9214 int action = ACTION_NONE;
9216 // ---------- handle events and set the resulting action ----------
9222 UserEvent *user = (UserEvent *)&event;
9223 int id = user->value1;
9225 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9226 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9227 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9228 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9233 case EVENT_KEYPRESS:
9235 Key key = GetEventKey((KeyEvent *)&event);
9237 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9238 key == KSYM_BackSpace ||
9239 key == KSYM_Back ? ACTION_BACK :
9240 key == KSYM_Return ||
9242 key == KSYM_space ? ACTION_NEXT :
9247 case EVENT_KEYRELEASE:
9248 key_joystick_mapping = 0;
9251 case EVENT_BUTTONPRESS:
9252 case EVENT_BUTTONRELEASE:
9254 ButtonEvent *button = (ButtonEvent *)&event;
9256 motion_status = FALSE;
9258 if (button->type == EVENT_BUTTONPRESS)
9259 button_status = button->button;
9261 button_status = MB_RELEASED;
9263 if (HandleGadgets(button->x, button->y, button_status))
9265 // do not handle this button event anymore
9269 button->x += video.screen_xoffset;
9270 button->y += video.screen_yoffset;
9272 x = button->x * overlay.grid_xsize / video.screen_width;
9273 y = button->y * overlay.grid_ysize / video.screen_height;
9275 if (button->type == EVENT_BUTTONPRESS)
9278 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9279 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9281 set_grid_button = TRUE;
9284 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9288 case EVENT_MOTIONNOTIFY:
9290 MotionEvent *motion = (MotionEvent *)&event;
9292 motion_status = TRUE;
9294 if (HandleGadgets(motion->x, motion->y, button_status))
9296 // do not handle this button event anymore
9300 motion->x += video.screen_xoffset;
9301 motion->y += video.screen_yoffset;
9303 x = motion->x * overlay.grid_xsize / video.screen_width;
9304 y = motion->y * overlay.grid_ysize / video.screen_height;
9306 set_grid_button = TRUE;
9308 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9312 case SDL_WINDOWEVENT:
9313 HandleWindowEvent((WindowEvent *) &event);
9315 // check if device has been rotated
9316 if (nr != GRID_ACTIVE_NR())
9318 nr = GRID_ACTIVE_NR();
9320 for (x = 0; x < MAX_GRID_XSIZE; x++)
9321 for (y = 0; y < MAX_GRID_YSIZE; y++)
9322 grid_button_old[x][y] = grid_button_tmp[x][y] =
9323 overlay.grid_button[x][y];
9328 case SDL_APP_WILLENTERBACKGROUND:
9329 case SDL_APP_DIDENTERBACKGROUND:
9330 case SDL_APP_WILLENTERFOREGROUND:
9331 case SDL_APP_DIDENTERFOREGROUND:
9332 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9336 HandleOtherEvents(&event);
9340 // ---------- perform action set by handling events ----------
9342 if (action == ACTION_ESCAPE)
9344 // abort and restore the old key bindings
9346 for (x = 0; x < MAX_GRID_XSIZE; x++)
9347 for (y = 0; y < MAX_GRID_YSIZE; y++)
9348 overlay.grid_button[x][y] = grid_button_old[x][y];
9350 FadeSkipNextFadeIn();
9354 else if (action == ACTION_BACK)
9356 // keep the configured key bindings and go to previous page
9362 FadeSkipNextFadeIn();
9367 else if (action == ACTION_NEXT)
9369 // keep the configured key bindings and go to next page
9373 // all virtual buttons configured
9381 if (action != ACTION_NONE && !finished)
9383 for (x = 0; x < MAX_GRID_XSIZE; x++)
9384 for (y = 0; y < MAX_GRID_YSIZE; y++)
9385 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9387 overlay.grid_button_highlight = grid_button[step_nr];
9389 // configure next virtual button
9393 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9394 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9395 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9398 if (set_grid_button)
9400 overlay.grid_button[x][y] =
9401 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9402 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9403 grid_button_tmp[x][y]);
9405 set_grid_button = FALSE;
9412 for (x = 0; x < MAX_GRID_XSIZE; x++)
9413 for (y = 0; y < MAX_GRID_YSIZE; y++)
9414 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9416 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9418 SetOverlayShowGrid(FALSE);
9423 void ConfigureVirtualButtons(void)
9425 boolean success = ConfigureVirtualButtonsMain();
9427 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9428 SCREEN_MASK_TOUCH2);
9432 int font_nr = FONT_TITLE_1;
9433 int font_height = getFontHeight(font_nr);
9434 int ypos1 = SYSIZE / 2 - font_height * 2;
9435 int ypos2 = SYSIZE / 2 - font_height * 1;
9436 DelayCounter wait_frame_delay = { 2000 };
9438 ResetDelayCounter(&wait_frame_delay);
9442 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9443 DrawTextSCentered(ypos2, font_nr, "configured!");
9445 while (!DelayReached(&wait_frame_delay))
9452 void DrawSetupScreen(void)
9457 if (setup_mode == SETUP_MODE_INPUT)
9458 DrawSetupScreen_Input();
9459 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9460 DrawChooseTree(&scores_type_current);
9461 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9462 DrawChooseTree(&game_speed_current);
9463 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9464 DrawChooseTree(&scroll_delay_current);
9465 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9466 DrawChooseTree(&snapshot_mode_current);
9467 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9468 DrawChooseTree(&window_size_current);
9469 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9470 DrawChooseTree(&scaling_type_current);
9471 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9472 DrawChooseTree(&rendering_mode_current);
9473 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9474 DrawChooseTree(&vsync_mode_current);
9475 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9476 DrawChooseTree(&artwork.gfx_current);
9477 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9478 DrawChooseTree(&artwork.snd_current);
9479 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9480 DrawChooseTree(&artwork.mus_current);
9481 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9482 DrawChooseTree(&volume_simple_current);
9483 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9484 DrawChooseTree(&volume_loops_current);
9485 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9486 DrawChooseTree(&volume_music_current);
9487 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9488 DrawChooseTree(&touch_control_current);
9489 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9490 DrawChooseTree(&move_distance_current);
9491 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9492 DrawChooseTree(&drop_distance_current);
9493 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9494 DrawChooseTree(&transparency_current);
9495 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9496 DrawChooseTree(&grid_size_current[0][0]);
9497 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9498 DrawChooseTree(&grid_size_current[0][1]);
9499 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9500 DrawChooseTree(&grid_size_current[1][0]);
9501 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9502 DrawChooseTree(&grid_size_current[1][1]);
9504 DrawSetupScreen_Generic();
9506 PlayMenuSoundsAndMusic();
9509 void RedrawSetupScreenAfterFullscreenToggle(void)
9511 if (setup_mode == SETUP_MODE_GRAPHICS ||
9512 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9514 // update list selection from "setup.window_scaling_percent"
9515 execSetupGraphics_setWindowSizes(TRUE);
9521 void RedrawSetupScreenAfterScreenRotation(int nr)
9525 if (setup_mode == SETUP_MODE_TOUCH)
9527 // update virtual button settings (depending on screen orientation)
9530 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9532 // save already configured virtual buttons
9533 for (x = 0; x < MAX_GRID_XSIZE; x++)
9534 for (y = 0; y < MAX_GRID_YSIZE; y++)
9535 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9539 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9541 if (setup_mode == SETUP_MODE_INPUT)
9542 HandleSetupScreen_Input(mx, my, dx, dy, button);
9543 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9544 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9545 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9546 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9547 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9548 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9549 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9550 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9551 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9552 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9553 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9554 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9555 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9556 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9557 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9558 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9559 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9560 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9561 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9562 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9563 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9564 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9565 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9566 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9567 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9568 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9569 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9570 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9571 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9572 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9573 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9574 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9575 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9576 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9577 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9578 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9579 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9580 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9581 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9582 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9583 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9584 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9585 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9586 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9588 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9591 void HandleGameActions(void)
9593 if (CheckRestartGame())
9596 if (game_status != GAME_MODE_PLAYING)
9599 GameActions(); // main game loop
9601 if (tape.auto_play && !tape.playing)
9602 AutoPlayTapesContinue(); // continue automatically playing next tape
9606 // ---------- new screen button stuff --------------------------------------
9610 int gfx_unpressed, gfx_pressed, gfx_active;
9611 struct MenuPosInfo *pos;
9612 boolean *check_value;
9615 unsigned int event_mask;
9616 boolean is_touch_button;
9618 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9621 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9622 &menu.main.button.prev_level, NULL,
9623 SCREEN_CTRL_ID_PREV_LEVEL,
9625 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9626 FALSE, "previous level"
9629 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9630 &menu.main.button.next_level, NULL,
9631 SCREEN_CTRL_ID_NEXT_LEVEL,
9633 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9637 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9638 &menu.scores.button.prev_level, NULL,
9639 SCREEN_CTRL_ID_PREV_LEVEL2,
9640 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9641 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9642 FALSE, "previous level"
9645 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9646 &menu.scores.button.next_level, NULL,
9647 SCREEN_CTRL_ID_NEXT_LEVEL2,
9648 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9649 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9653 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9654 &menu.scores.button.prev_score, NULL,
9655 SCREEN_CTRL_ID_PREV_SCORE,
9656 SCREEN_MASK_SCORES_INFO,
9657 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9658 FALSE, "previous score"
9661 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9662 &menu.scores.button.next_score, NULL,
9663 SCREEN_CTRL_ID_NEXT_SCORE,
9664 SCREEN_MASK_SCORES_INFO,
9665 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9669 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9670 &menu.scores.button.play_tape, NULL,
9671 SCREEN_CTRL_ID_PLAY_TAPE,
9672 SCREEN_MASK_SCORES_INFO,
9677 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9678 &menu.main.button.first_level, NULL,
9679 SCREEN_CTRL_ID_FIRST_LEVEL,
9682 FALSE, "first level"
9685 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9686 &menu.main.button.last_level, NULL,
9687 SCREEN_CTRL_ID_LAST_LEVEL,
9693 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9694 &menu.main.button.level_number, NULL,
9695 SCREEN_CTRL_ID_LEVEL_NUMBER,
9698 FALSE, "level number"
9701 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9702 &menu.setup.button.prev_player, NULL,
9703 SCREEN_CTRL_ID_PREV_PLAYER,
9705 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9706 FALSE, "previous player"
9709 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9710 &menu.setup.button.next_player, NULL,
9711 SCREEN_CTRL_ID_NEXT_PLAYER,
9713 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9714 FALSE, "next player"
9717 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9718 &menu.main.button.insert_solution, NULL,
9719 SCREEN_CTRL_ID_INSERT_SOLUTION,
9720 SCREEN_MASK_MAIN_HAS_SOLUTION,
9722 FALSE, "insert solution tape"
9725 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9726 &menu.main.button.play_solution, NULL,
9727 SCREEN_CTRL_ID_PLAY_SOLUTION,
9728 SCREEN_MASK_MAIN_HAS_SOLUTION,
9730 FALSE, "play solution tape"
9733 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9734 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9735 &menu.main.button.levelset_info, NULL,
9736 SCREEN_CTRL_ID_LEVELSET_INFO,
9737 SCREEN_MASK_MAIN_HAS_SET_INFO,
9739 FALSE, "show level set info"
9742 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9743 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9744 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9746 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9747 FALSE, "switch ECS/AGA chipset"
9750 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9751 &menu.setup.button.touch_back, NULL,
9752 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9755 TRUE, "previous page"
9758 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9759 &menu.setup.button.touch_next, NULL,
9760 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9766 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9767 &menu.setup.button.touch_back2, NULL,
9768 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9771 TRUE, "previous page"
9774 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9775 &menu.setup.button.touch_next2, NULL,
9776 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9785 int gfx_unpressed, gfx_pressed;
9789 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9792 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9793 -1, -1, // these values are not constant, but can change at runtime
9794 SCREEN_CTRL_ID_SCROLL_UP,
9798 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9799 -1, -1, // these values are not constant, but can change at runtime
9800 SCREEN_CTRL_ID_SCROLL_DOWN,
9807 int gfx_unpressed, gfx_pressed;
9813 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9816 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9817 -1, -1, // these values are not constant, but can change at runtime
9818 -1, -1, // these values are not constant, but can change at runtime
9819 GD_TYPE_SCROLLBAR_VERTICAL,
9820 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9821 "scroll level series vertically"
9833 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9836 IMG_SETUP_INPUT_TEXT,
9837 SCREEN_CTRL_ID_NETWORK_SERVER,
9838 -1, -1, // these values are not constant, but can change at runtime
9839 MAX_SETUP_TEXT_INPUT_LEN,
9840 network_server_hostname,
9841 "Network Server Hostname / IP"
9845 static void CreateScreenMenubuttons(void)
9847 struct GadgetInfo *gi;
9848 unsigned int event_mask;
9851 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9853 struct MenuPosInfo *pos = menubutton_info[i].pos;
9854 int screen_mask = menubutton_info[i].screen_mask;
9855 boolean is_touch_button = menubutton_info[i].is_touch_button;
9856 boolean is_check_button = menubutton_info[i].check_value != NULL;
9857 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9858 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9859 menubutton_info[i].gfx_unpressed);
9860 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9861 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9862 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9863 int gfx_unpressed, gfx_pressed;
9864 int gfx_unpressed_alt, gfx_pressed_alt;
9865 int x, y, width, height;
9866 int gd_x1, gd_x2, gd_y1, gd_y2;
9867 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9868 int id = menubutton_info[i].gadget_id;
9869 int type = GD_TYPE_NORMAL_BUTTON;
9870 boolean checked = FALSE;
9872 // do not use touch buttons if overlay touch buttons are disabled
9873 if (is_touch_button && !setup.touch.overlay_buttons)
9876 event_mask = menubutton_info[i].event_mask;
9878 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9879 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9881 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9882 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9884 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9885 gfx_pressed = menubutton_info[i].gfx_pressed;
9886 gfx_unpressed_alt = gfx_unpressed;
9887 gfx_pressed_alt = gfx_pressed;
9891 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9893 type = GD_TYPE_CHECK_BUTTON_2;
9895 if (menubutton_info[i].check_value != NULL)
9896 checked = *menubutton_info[i].check_value;
9899 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9900 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9901 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9902 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9904 gd_x1 = graphic_info[gfx_unpressed].src_x;
9905 gd_y1 = graphic_info[gfx_unpressed].src_y;
9906 gd_x2 = graphic_info[gfx_pressed].src_x;
9907 gd_y2 = graphic_info[gfx_pressed].src_y;
9909 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9910 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9911 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9912 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9914 if (has_gfx_pressed)
9916 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9917 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9920 if (is_check_button)
9922 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9923 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9924 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9925 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9927 type = GD_TYPE_CHECK_BUTTON;
9929 if (menubutton_info[i].check_value != NULL)
9930 checked = *menubutton_info[i].check_value;
9933 if (is_score_button)
9935 // if x/y set to -1, dynamically place buttons next to title text
9936 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9938 // special compatibility handling for "Snake Bite" graphics set
9939 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9940 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9942 // use "SX" here to center buttons (ignore horizontal draw offset)
9944 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9945 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9946 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9947 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9949 // use "mSY" here to place buttons (respect vertical draw offset)
9951 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9952 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9955 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9957 if (pos->x == -1 && pos->y == -1)
9959 // use "SX" here to place button (ignore draw offsets)
9960 x = SX + SXSIZE - 2 * TILESIZE;
9961 y = SY + SYSIZE - 2 * TILESIZE;
9963 // special compatibility handling for "BD2K3" graphics set
9964 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9965 x = SX + TILESIZE + MINI_TILESIZE;
9967 // special compatibility handling for "jue0" graphics set
9968 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9970 x = SX + SXSIZE - 4 * TILESIZE;
9971 y = SY + SYSIZE - 3 * TILESIZE;
9976 gi = CreateGadget(GDI_CUSTOM_ID, id,
9977 GDI_CUSTOM_TYPE_ID, i,
9978 GDI_IMAGE_ID, gfx_unpressed,
9979 GDI_INFO_TEXT, menubutton_info[i].infotext,
9985 GDI_STATE, GD_BUTTON_UNPRESSED,
9986 GDI_CHECKED, checked,
9987 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9988 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9989 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
9990 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
9991 GDI_DIRECT_DRAW, FALSE,
9992 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9993 GDI_EVENT_MASK, event_mask,
9994 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9998 Fail("cannot create gadget");
10000 screen_gadget[id] = gi;
10004 static void CreateScreenScrollbuttons(void)
10006 struct GadgetInfo *gi;
10007 unsigned int event_mask;
10010 // these values are not constant, but can change at runtime
10011 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10012 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10013 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10014 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10016 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10018 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10019 int gfx_unpressed, gfx_pressed;
10020 int x, y, width, height;
10021 int gd_x1, gd_x2, gd_y1, gd_y2;
10022 int id = scrollbutton_info[i].gadget_id;
10024 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10026 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10027 y = mSY + scrollbutton_info[i].y;
10028 width = SC_SCROLLBUTTON_XSIZE;
10029 height = SC_SCROLLBUTTON_YSIZE;
10031 // correct scrollbar position if placed outside menu (playfield) area
10032 if (x > SX + SC_SCROLL_UP_XPOS)
10033 x = SX + SC_SCROLL_UP_XPOS;
10035 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10036 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10037 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10039 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10040 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10041 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10042 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10043 gd_x1 = graphic_info[gfx_unpressed].src_x;
10044 gd_y1 = graphic_info[gfx_unpressed].src_y;
10045 gd_x2 = graphic_info[gfx_pressed].src_x;
10046 gd_y2 = graphic_info[gfx_pressed].src_y;
10048 gi = CreateGadget(GDI_CUSTOM_ID, id,
10049 GDI_CUSTOM_TYPE_ID, i,
10050 GDI_IMAGE_ID, gfx_unpressed,
10051 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10055 GDI_HEIGHT, height,
10056 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10057 GDI_STATE, GD_BUTTON_UNPRESSED,
10058 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10059 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10060 GDI_DIRECT_DRAW, FALSE,
10061 GDI_EVENT_MASK, event_mask,
10062 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10066 Fail("cannot create gadget");
10068 screen_gadget[id] = gi;
10072 static void CreateScreenScrollbars(void)
10076 // these values are not constant, but can change at runtime
10077 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10078 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10079 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10080 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10082 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10084 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10085 int gfx_unpressed, gfx_pressed;
10086 int x, y, width, height;
10087 int gd_x1, gd_x2, gd_y1, gd_y2;
10088 struct GadgetInfo *gi;
10089 int items_max, items_visible, item_position;
10090 unsigned int event_mask;
10091 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10092 int id = scrollbar_info[i].gadget_id;
10094 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10096 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10097 y = mSY + scrollbar_info[i].y;
10098 width = scrollbar_info[i].width;
10099 height = scrollbar_info[i].height;
10101 // correct scrollbar position if placed outside menu (playfield) area
10102 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10103 x = SX + SC_SCROLL_VERTICAL_XPOS;
10105 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10106 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10108 items_max = num_page_entries;
10109 items_visible = num_page_entries;
10112 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10113 gfx_pressed = scrollbar_info[i].gfx_pressed;
10114 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10115 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10116 gd_x1 = graphic_info[gfx_unpressed].src_x;
10117 gd_y1 = graphic_info[gfx_unpressed].src_y;
10118 gd_x2 = graphic_info[gfx_pressed].src_x;
10119 gd_y2 = graphic_info[gfx_pressed].src_y;
10121 gi = CreateGadget(GDI_CUSTOM_ID, id,
10122 GDI_CUSTOM_TYPE_ID, i,
10123 GDI_IMAGE_ID, gfx_unpressed,
10124 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10128 GDI_HEIGHT, height,
10129 GDI_TYPE, scrollbar_info[i].type,
10130 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10131 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10132 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10133 GDI_WHEEL_AREA_X, SX,
10134 GDI_WHEEL_AREA_Y, SY,
10135 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10136 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10137 GDI_STATE, GD_BUTTON_UNPRESSED,
10138 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10139 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10140 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10141 GDI_DIRECT_DRAW, FALSE,
10142 GDI_EVENT_MASK, event_mask,
10143 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10147 Fail("cannot create gadget");
10149 screen_gadget[id] = gi;
10153 static void CreateScreenTextInputGadgets(void)
10157 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10159 int graphic = textinput_info[i].graphic;
10160 struct GraphicInfo *gd = &graphic_info[graphic];
10161 int gd_x1 = gd->src_x;
10162 int gd_y1 = gd->src_y;
10163 int gd_x2 = gd->src_x + gd->active_xoffset;
10164 int gd_y2 = gd->src_y + gd->active_yoffset;
10165 struct GadgetInfo *gi;
10166 unsigned int event_mask;
10167 int id = textinput_info[i].gadget_id;
10168 int x = textinput_info[i].x;
10169 int y = textinput_info[i].y;
10171 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10173 gi = CreateGadget(GDI_CUSTOM_ID, id,
10174 GDI_CUSTOM_TYPE_ID, i,
10175 GDI_INFO_TEXT, textinput_info[i].infotext,
10178 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10179 GDI_TEXT_VALUE, textinput_info[i].value,
10180 GDI_TEXT_SIZE, textinput_info[i].size,
10181 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10182 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10183 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10184 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10185 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10186 GDI_DESIGN_WIDTH, gd->width,
10187 GDI_EVENT_MASK, event_mask,
10188 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10189 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10193 Fail("cannot create gadget");
10195 screen_gadget[id] = gi;
10199 void CreateScreenGadgets(void)
10201 CreateScreenMenubuttons();
10203 CreateScreenScrollbuttons();
10204 CreateScreenScrollbars();
10206 CreateScreenTextInputGadgets();
10209 void FreeScreenGadgets(void)
10213 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10214 FreeGadget(screen_gadget[i]);
10217 static void RedrawScreenMenuGadgets(int screen_mask)
10221 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10222 if (screen_mask & menubutton_info[i].screen_mask)
10223 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10226 static void MapScreenMenuGadgets(int screen_mask)
10230 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10231 if (screen_mask & menubutton_info[i].screen_mask)
10232 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10235 static void UnmapScreenMenuGadgets(int screen_mask)
10239 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10241 if (screen_mask & menubutton_info[i].screen_mask)
10243 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10245 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10246 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10247 screen_gadget[menubutton_info[i].gadget_id]->y,
10248 screen_gadget[menubutton_info[i].gadget_id]->width,
10249 screen_gadget[menubutton_info[i].gadget_id]->height);
10254 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10257 MapScreenMenuGadgets(screen_mask);
10259 UnmapScreenMenuGadgets(screen_mask);
10262 static void MapScreenGadgets(int num_entries)
10266 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10269 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10270 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10272 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10273 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10276 static void UnmapScreenGadgets()
10280 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10281 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10283 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10284 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10287 static void MapScreenTreeGadgets(TreeInfo *ti)
10289 MapScreenGadgets(numTreeInfoInGroup(ti));
10292 static void UnmapScreenTreeGadgets(void)
10294 UnmapScreenGadgets();
10297 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10299 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10300 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10301 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10302 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10304 if (pos_1->x == -1 && pos_1->y == -1)
10305 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10307 if (pos_2->x == -1 && pos_2->y == -1)
10308 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10311 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10313 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10314 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10316 // set gadget position dynamically, pre-defined or off-screen
10317 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10318 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10320 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10321 MapGadget(gi); // (needed if deactivated on last score page)
10324 static void HandleScreenGadgets(struct GadgetInfo *gi)
10326 int id = gi->custom_id;
10327 int button = gi->event.button;
10328 int step = (button == MB_LEFTBUTTON ? 1 :
10329 button == MB_MIDDLEBUTTON ? 5 :
10330 button == MB_RIGHTBUTTON ? 10 : 1);
10334 case SCREEN_CTRL_ID_PREV_LEVEL:
10335 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10338 case SCREEN_CTRL_ID_NEXT_LEVEL:
10339 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10342 case SCREEN_CTRL_ID_PREV_LEVEL2:
10343 HandleHallOfFame_SelectLevel(step, -1);
10346 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10347 HandleHallOfFame_SelectLevel(step, +1);
10350 case SCREEN_CTRL_ID_PREV_SCORE:
10351 HandleScoreInfo_SelectScore(step, -1);
10354 case SCREEN_CTRL_ID_NEXT_SCORE:
10355 HandleScoreInfo_SelectScore(step, +1);
10358 case SCREEN_CTRL_ID_PLAY_TAPE:
10359 HandleScoreInfo_PlayTape();
10362 case SCREEN_CTRL_ID_FIRST_LEVEL:
10363 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10366 case SCREEN_CTRL_ID_LAST_LEVEL:
10367 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10370 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10371 CloseDoor(DOOR_CLOSE_2);
10372 SetGameStatus(GAME_MODE_LEVELNR);
10373 DrawChooseLevelNr();
10376 case SCREEN_CTRL_ID_PREV_PLAYER:
10377 HandleSetupScreen_Input_Player(step, -1);
10380 case SCREEN_CTRL_ID_NEXT_PLAYER:
10381 HandleSetupScreen_Input_Player(step, +1);
10384 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10385 InsertSolutionTape();
10388 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10389 PlaySolutionTape();
10392 case SCREEN_CTRL_ID_LEVELSET_INFO:
10393 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10396 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10397 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10401 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10402 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10403 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10404 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10405 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10408 case SCREEN_CTRL_ID_SCROLL_UP:
10409 if (game_status == GAME_MODE_NAMES)
10410 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10411 else if (game_status == GAME_MODE_LEVELS)
10412 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10413 else if (game_status == GAME_MODE_LEVELNR)
10414 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10415 else if (game_status == GAME_MODE_SETUP)
10416 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10417 else if (game_status == GAME_MODE_INFO)
10418 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10419 else if (game_status == GAME_MODE_SCORES)
10420 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10423 case SCREEN_CTRL_ID_SCROLL_DOWN:
10424 if (game_status == GAME_MODE_NAMES)
10425 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10426 else if (game_status == GAME_MODE_LEVELS)
10427 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10428 else if (game_status == GAME_MODE_LEVELNR)
10429 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10430 else if (game_status == GAME_MODE_SETUP)
10431 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10432 else if (game_status == GAME_MODE_INFO)
10433 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10434 else if (game_status == GAME_MODE_SCORES)
10435 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10438 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10439 if (game_status == GAME_MODE_NAMES)
10440 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10441 else if (game_status == GAME_MODE_LEVELS)
10442 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10443 else if (game_status == GAME_MODE_LEVELNR)
10444 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10445 else if (game_status == GAME_MODE_SETUP)
10446 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10447 else if (game_status == GAME_MODE_INFO)
10448 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10449 else if (game_status == GAME_MODE_SCORES)
10450 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10453 case SCREEN_CTRL_ID_NETWORK_SERVER:
10455 if (!strEqual(gi->textinput.value, ""))
10457 setString(&setup.network_server_hostname, gi->textinput.value);
10459 network.server_host = setup.network_server_hostname;
10463 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10465 network.server_host = NULL;
10468 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10469 network.server_host = NULL;
10471 execSetupGame_setNetworkServerText();
10483 void HandleScreenGadgetKeys(Key key)
10485 if (key == setup.shortcut.tape_play)
10486 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10489 void DumpScreenIdentifiers(void)
10493 Print("Active screen elements on current screen:\n");
10495 for (i = 0; main_controls[i].nr != -1; i++)
10497 struct MainControlInfo *mci = &main_controls[i];
10499 if (mci->button_graphic != -1)
10501 char *token = getTokenFromImageID(mci->button_graphic);
10503 Print("- '%s'\n", token);
10510 boolean DoScreenAction(int image_id)
10514 if (game_status != GAME_MODE_MAIN)
10517 for (i = 0; main_controls[i].nr != -1; i++)
10519 struct MainControlInfo *mci = &main_controls[i];
10520 struct MenuPosInfo *pos = mci->pos_button;
10522 if (mci->button_graphic == image_id)
10524 int x = mSX + pos->x;
10525 int y = mSY + pos->y;
10527 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10536 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10538 // get tree info node of newly added level or artwork set
10539 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10540 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10542 if (tree_node_new == NULL) // should not happen
10545 // if request dialog is active, do nothing
10546 if (game.request_active)
10549 if (game_status == GAME_MODE_MAIN &&
10550 tree_type == TREE_TYPE_LEVEL_DIR)
10552 // when adding new level set in main menu, select it as current level set
10554 // change current level set to newly added level set from zip file
10555 leveldir_current = tree_node_new;
10557 // change current level number to first level of newly added level set
10558 level_nr = leveldir_current->first_level;
10560 // redraw screen to reflect changed level set
10563 // save this level set and level number as last selected level set
10564 SaveLevelSetup_LastSeries();
10565 SaveLevelSetup_SeriesInfo();
10567 else if (game_status == GAME_MODE_LEVELS &&
10568 tree_type == TREE_TYPE_LEVEL_DIR)
10570 // when adding new level set in level set menu, set cursor and update screen
10572 leveldir_current = tree_node_new;
10574 DrawChooseTree(&leveldir_current);
10576 else if (game_status == GAME_MODE_SETUP)
10578 // when adding new artwork set in setup menu, set cursor and update screen
10580 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10581 tree_type == TREE_TYPE_GRAPHICS_DIR)
10583 artwork.gfx_current = tree_node_new;
10585 DrawChooseTree(&artwork.gfx_current);
10587 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10588 tree_type == TREE_TYPE_SOUNDS_DIR)
10590 artwork.snd_current = tree_node_new;
10592 DrawChooseTree(&artwork.snd_current);
10594 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10595 tree_type == TREE_TYPE_MUSIC_DIR)
10597 artwork.mus_current = tree_node_new;
10599 DrawChooseTree(&artwork.mus_current);
10604 static int UploadTapes(void)
10606 SetGameStatus(GAME_MODE_LOADING);
10608 FadeSetEnterScreen();
10609 FadeOut(REDRAW_ALL);
10611 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10613 FadeIn(REDRAW_ALL);
10615 DrawInitTextHead("Uploading tapes");
10617 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10618 global.autoplay_leveldir = "ALL";
10619 global.autoplay_all = TRUE;
10621 int num_tapes_uploaded = AutoPlayTapes();
10623 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10624 global.autoplay_leveldir = NULL;
10625 global.autoplay_all = FALSE;
10627 SetGameStatus(GAME_MODE_MAIN);
10631 return num_tapes_uploaded;
10634 static boolean OfferUploadTapes(void)
10636 if (!Request(setup.has_remaining_tapes ?
10637 "Upload missing tapes to the high score server now?" :
10638 "Upload all your tapes to the high score server now?", REQ_ASK))
10641 // when uploading tapes, make sure that high score server is enabled
10642 runtime.use_api_server = setup.use_api_server = TRUE;
10644 int num_tapes_uploaded = UploadTapes();
10647 if (num_tapes_uploaded < 0)
10649 num_tapes_uploaded = -num_tapes_uploaded - 1;
10651 if (num_tapes_uploaded == 0)
10652 sprintf(message, "Upload failed! No tapes uploaded!");
10653 else if (num_tapes_uploaded == 1)
10654 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10656 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10657 num_tapes_uploaded);
10659 Request(message, REQ_CONFIRM);
10661 // if uploading tapes failed, add tape upload entry to setup menu
10662 setup.provide_uploading_tapes = TRUE;
10663 setup.has_remaining_tapes = TRUE;
10665 SaveSetup_ServerSetup();
10670 if (num_tapes_uploaded == 0)
10671 sprintf(message, "No tapes uploaded!");
10672 else if (num_tapes_uploaded == 1)
10673 sprintf(message, "1 tape uploaded!");
10675 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10677 Request(message, REQ_CONFIRM);
10679 if (num_tapes_uploaded > 0)
10680 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10682 // after all tapes have been uploaded, remove entry from setup menu
10683 setup.provide_uploading_tapes = FALSE;
10684 setup.has_remaining_tapes = FALSE;
10686 SaveSetup_ServerSetup();
10691 static void CheckUploadTapes(void)
10693 if (!setup.ask_for_uploading_tapes)
10696 // after asking for uploading tapes, do not ask again
10697 setup.ask_for_uploading_tapes = FALSE;
10698 setup.ask_for_remaining_tapes = FALSE;
10700 if (directoryExists(getTapeDir(NULL)))
10702 boolean tapes_uploaded = OfferUploadTapes();
10704 if (!tapes_uploaded)
10706 Request(setup.has_remaining_tapes ?
10707 "You can upload missing tapes from the setup menu later!" :
10708 "You can upload your tapes from the setup menu later!",
10714 // if tapes directory does not exist yet, never offer uploading all tapes
10715 setup.provide_uploading_tapes = FALSE;
10718 SaveSetup_ServerSetup();
10721 static void UpgradePlayerUUID(void)
10723 ApiResetUUIDAsThread(getUUID());
10726 static void CheckUpgradePlayerUUID(void)
10728 if (setup.player_version > 1)
10731 UpgradePlayerUUID();
10734 void CheckApiServerTasks(void)
10736 // check if the player's UUID has to be upgraded
10737 CheckUpgradePlayerUUID();
10739 // check if there are any tapes to be uploaded
10740 CheckUploadTapes();