1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_SOUND 9
39 #define SETUP_MODE_ARTWORK 10
40 #define SETUP_MODE_CHOOSE_GRAPHICS 11
41 #define SETUP_MODE_CHOOSE_SOUNDS 12
42 #define SETUP_MODE_CHOOSE_MUSIC 13
44 #define MAX_SETUP_MODES 14
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START 0
48 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN 0
54 #define INFO_MODE_TITLE 1
55 #define INFO_MODE_ELEMENTS 2
56 #define INFO_MODE_MUSIC 3
57 #define INFO_MODE_CREDITS 4
58 #define INFO_MODE_PROGRAM 5
59 #define INFO_MODE_VERSION 6
60 #define INFO_MODE_LEVELSET 7
62 #define MAX_INFO_MODES 8
64 /* for various menu stuff */
65 #define MENU_SCREEN_START_XPOS 1
66 #define MENU_SCREEN_START_YPOS 2
67 #define MENU_SCREEN_VALUE_XPOS 14
68 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS 8
70 #define MENU_TITLE2_YPOS 46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
72 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
74 MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL 0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
80 #define SCREEN_CTRL_ID_PREV_PLAYER 2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
82 #define SCREEN_CTRL_ID_SCROLL_UP 4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
86 #define NUM_SCREEN_GADGETS 7
88 #define NUM_SCREEN_MENUBUTTONS 4
89 #define NUM_SCREEN_SCROLLBUTTONS 2
90 #define NUM_SCREEN_SCROLLBARS 1
92 #define SCREEN_MASK_MAIN (1 << 0)
93 #define SCREEN_MASK_INPUT (1 << 1)
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE TILEX
97 #define SC_MENUBUTTON_YSIZE TILEY
99 #define SC_SCROLLBUTTON_XSIZE TILEX
100 #define SC_SCROLLBUTTON_YSIZE TILEY
102 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
104 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106 SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
111 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
117 SC_SCROLL_VERTICAL_YSIZE)
119 #define SC_BORDER_SIZE 14
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g) \
123 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
124 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
125 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
126 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
127 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131 IMG_MENU_BUTTON_ACTIVE)
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
180 } game_speeds_list[] =
189 { 1000, "1/1s (Extremely Slow)" },
194 { 29, "1/35s (Original Supaplex)" },
196 { 20, "1/50s (Normal Speed)" },
197 { 14, "1/70s (Maximum Supaplex)" },
201 { 1, "1/1000s (Extremely Fast)" },
207 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
208 (s) <= GAME_MODE_SETUP ? (s) : \
209 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
210 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
212 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
213 (i) <= INFO_MODE_LEVELSET ? (i) : \
216 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
217 menu.draw_xoffset[GAME_MODE_INFO] : \
218 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
220 menu.draw_yoffset[GAME_MODE_INFO] : \
221 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
223 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
224 DRAW_XOFFSET_INFO(info_mode) : \
225 menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
227 DRAW_YOFFSET_INFO(info_mode) : \
228 menu.draw_yoffset[DRAW_MODE(s)])
230 #define mSX (SX + DRAW_XOFFSET(game_status))
231 #define mSY (SY + DRAW_YOFFSET(game_status))
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
234 menu.list_size[game_status] : \
235 MAX_MENU_ENTRIES_ON_SCREEN)
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS 2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
243 /* title display and control definitions */
245 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
246 2 * MAX_NUM_TITLE_MESSAGES)
248 static int num_title_screens = 0;
250 struct TitleControlInfo
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
261 /* main menu display and control definitions */
263 #define MAIN_CONTROL_NAME 0
264 #define MAIN_CONTROL_LEVELS 1
265 #define MAIN_CONTROL_SCORES 2
266 #define MAIN_CONTROL_EDITOR 3
267 #define MAIN_CONTROL_INFO 4
268 #define MAIN_CONTROL_GAME 5
269 #define MAIN_CONTROL_SETUP 6
270 #define MAIN_CONTROL_QUIT 7
271 #define MAIN_CONTROL_PREV_LEVEL 8
272 #define MAIN_CONTROL_NEXT_LEVEL 9
273 #define MAIN_CONTROL_FIRST_LEVEL 10
274 #define MAIN_CONTROL_LAST_LEVEL 11
275 #define MAIN_CONTROL_LEVEL_NUMBER 12
276 #define MAIN_CONTROL_LEVEL_INFO_1 13
277 #define MAIN_CONTROL_LEVEL_INFO_2 14
278 #define MAIN_CONTROL_LEVEL_NAME 15
279 #define MAIN_CONTROL_LEVEL_AUTHOR 16
280 #define MAIN_CONTROL_LEVEL_YEAR 17
281 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
282 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
283 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
284 #define MAIN_CONTROL_TITLE_1 21
285 #define MAIN_CONTROL_TITLE_2 22
286 #define MAIN_CONTROL_TITLE_3 23
288 static char str_main_text_name[10];
289 static char str_main_text_first_level[10];
290 static char str_main_text_last_level[10];
291 static char str_main_text_level_number[10];
293 static char *main_text_name = str_main_text_name;
294 static char *main_text_first_level = str_main_text_first_level;
295 static char *main_text_last_level = str_main_text_last_level;
296 static char *main_text_level_number = str_main_text_level_number;
297 static char *main_text_levels = "Levelset";
298 static char *main_text_scores = "Hall Of Fame";
299 static char *main_text_editor = "Level Creator";
300 static char *main_text_info = "Info Screen";
301 static char *main_text_game = "Start Game";
302 static char *main_text_setup = "Setup";
303 static char *main_text_quit = "Quit";
304 static char *main_text_level_name = level.name;
305 static char *main_text_level_author = level.author;
306 static char *main_text_level_year = NULL;
307 static char *main_text_level_imported_from = NULL;
308 static char *main_text_level_imported_by = NULL;
309 static char *main_text_level_tested_by = NULL;
310 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
311 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
312 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
314 struct MainControlInfo
318 struct MenuPosInfo *pos_button;
321 struct TextPosInfo *pos_text;
324 struct TextPosInfo *pos_input;
328 static struct MainControlInfo main_controls[] =
332 &menu.main.button.name, IMG_MENU_BUTTON,
333 &menu.main.text.name, &main_text_name,
334 &menu.main.input.name, &setup.player_name,
338 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
339 &menu.main.text.levels, &main_text_levels,
344 &menu.main.button.scores, IMG_MENU_BUTTON,
345 &menu.main.text.scores, &main_text_scores,
350 &menu.main.button.editor, IMG_MENU_BUTTON,
351 &menu.main.text.editor, &main_text_editor,
356 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
357 &menu.main.text.info, &main_text_info,
362 &menu.main.button.game, IMG_MENU_BUTTON,
363 &menu.main.text.game, &main_text_game,
368 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
369 &menu.main.text.setup, &main_text_setup,
374 &menu.main.button.quit, IMG_MENU_BUTTON,
375 &menu.main.text.quit, &main_text_quit,
379 /* (these two buttons are real gadgets) */
381 MAIN_CONTROL_PREV_LEVEL,
382 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
387 MAIN_CONTROL_NEXT_LEVEL,
388 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
394 MAIN_CONTROL_FIRST_LEVEL,
396 &menu.main.text.first_level, &main_text_first_level,
400 MAIN_CONTROL_LAST_LEVEL,
402 &menu.main.text.last_level, &main_text_last_level,
406 MAIN_CONTROL_LEVEL_NUMBER,
408 &menu.main.text.level_number, &main_text_level_number,
412 MAIN_CONTROL_LEVEL_INFO_1,
414 &menu.main.text.level_info_1, NULL,
418 MAIN_CONTROL_LEVEL_INFO_2,
420 &menu.main.text.level_info_2, NULL,
424 MAIN_CONTROL_LEVEL_NAME,
426 &menu.main.text.level_name, &main_text_level_name,
430 MAIN_CONTROL_LEVEL_AUTHOR,
432 &menu.main.text.level_author, &main_text_level_author,
436 MAIN_CONTROL_LEVEL_YEAR,
438 &menu.main.text.level_year, &main_text_level_year,
442 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
444 &menu.main.text.level_imported_from, &main_text_level_imported_from,
448 MAIN_CONTROL_LEVEL_IMPORTED_BY,
450 &menu.main.text.level_imported_by, &main_text_level_imported_by,
454 MAIN_CONTROL_LEVEL_TESTED_BY,
456 &menu.main.text.level_tested_by, &main_text_level_tested_by,
460 MAIN_CONTROL_TITLE_1,
462 &menu.main.text.title_1, &main_text_title_1,
466 MAIN_CONTROL_TITLE_2,
468 &menu.main.text.title_2, &main_text_title_2,
472 MAIN_CONTROL_TITLE_3,
474 &menu.main.text.title_3, &main_text_title_3,
487 static int getTitleScreenGraphic(int nr, boolean initial)
489 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
492 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
494 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
497 static int compareTitleControlInfo(const void *object1, const void *object2)
499 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
500 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
503 if (tci1->initial != tci2->initial)
504 compare_result = (tci1->initial ? -1 : +1);
505 else if (tci1->sort_priority != tci2->sort_priority)
506 compare_result = tci1->sort_priority - tci2->sort_priority;
508 compare_result = tci1->local_nr - tci2->local_nr;
510 return compare_result;
513 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
515 int nr, int sort_priority)
517 title_controls[num_title_screens].is_image = is_image;
518 title_controls[num_title_screens].initial = initial;
519 title_controls[num_title_screens].local_nr = nr;
520 title_controls[num_title_screens].sort_priority = sort_priority;
525 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
529 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
531 int graphic = getTitleScreenGraphic(i, initial);
532 Bitmap *bitmap = graphic_info[graphic].bitmap;
533 int sort_priority = graphic_info[graphic].sort_priority;
536 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
539 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
541 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
542 char *filename = getLevelSetTitleMessageFilename(i, initial);
543 int sort_priority = tmi->sort_priority;
545 if (filename != NULL)
546 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
550 static void InitializeTitleControls(boolean show_title_initial)
552 num_title_screens = 0;
554 if (show_title_initial)
555 InitializeTitleControls_CheckTitleInfo(TRUE);
557 InitializeTitleControls_CheckTitleInfo(FALSE);
559 /* sort title screens according to sort_priority and title number */
560 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
561 compareTitleControlInfo);
564 static boolean visibleMenuPos(struct MenuPosInfo *pos)
566 return (pos != NULL && pos->x != -1 && pos->y != -1);
569 static boolean visibleTextPos(struct TextPosInfo *pos)
571 return (pos != NULL && pos->x != -1 && pos->y != -1);
574 static void InitializeMainControls()
576 boolean local_team_mode = (!options.network && setup.team_mode);
579 /* set main control text values to dynamically determined values */
580 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
581 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
582 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
583 sprintf(main_text_level_number, "%s", int2str(level_nr, 3));
585 main_text_level_year = leveldir_current->year;
586 main_text_level_imported_from = leveldir_current->imported_from;
587 main_text_level_imported_by = leveldir_current->imported_by;
588 main_text_level_tested_by = leveldir_current->tested_by;
590 /* set main control screen positions to dynamically determined values */
591 for (i = 0; main_controls[i].nr != -1; i++)
593 struct MainControlInfo *mci = &main_controls[i];
595 struct MenuPosInfo *pos_button = mci->pos_button;
596 struct TextPosInfo *pos_text = mci->pos_text;
597 struct TextPosInfo *pos_input = mci->pos_input;
598 char *text = (mci->text ? *mci->text : NULL);
599 char *input = (mci->input ? *mci->input : NULL);
600 int button_graphic = mci->button_graphic;
602 int font_text = (pos_text ? pos_text->font : -1);
603 int font_input = (pos_input ? pos_input->font : -1);
605 int font_text = mci->font_text;
606 int font_input = mci->font_input;
609 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
610 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
611 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
612 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
613 int text_chars = (text != NULL ? strlen(text) : 0);
614 int input_chars = (input != NULL ? strlen(input) : 0);
617 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
619 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
620 int text_width = font_text_width * text_chars;
621 int text_height = font_text_height;
622 int input_width = font_input_width * input_chars;
623 int input_height = font_input_height;
625 if (nr == MAIN_CONTROL_NAME)
628 if (menu.main.input.name.x == -1)
629 menu.main.input.name.x = menu.main.text.name.x + text_width;
630 if (menu.main.input.name.y == -1)
631 menu.main.input.name.y = menu.main.text.name.y;
635 menu.main.input.name.width = input_width;
636 menu.main.input.name.height = input_height;
638 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
639 menu.main.input.name.height = font_input_height;
643 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
645 if (pos_button->width == 0)
646 pos_button->width = button_width;
647 if (pos_button->height == 0)
648 pos_button->height = button_height;
651 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
653 /* calculate width for non-clickable text -- needed for text alignment */
654 boolean calculate_text_width = (pos_button == NULL && text != NULL);
656 if (visibleMenuPos(pos_button))
658 if (pos_text->x == -1)
659 pos_text->x = pos_button->x + pos_button->width;
660 if (pos_text->y == -1)
661 pos_text->y = pos_button->y;
664 if (pos_text->width == -1 || calculate_text_width)
665 pos_text->width = text_width;
666 if (pos_text->height == -1)
667 pos_text->height = text_height;
670 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
672 if (visibleTextPos(pos_text))
674 if (pos_input->x == -1)
675 pos_input->x = pos_text->x + pos_text->width;
676 if (pos_input->y == -1)
677 pos_input->y = pos_text->y;
680 if (pos_input->width == -1)
681 pos_input->width = input_width;
682 if (pos_input->height == -1)
683 pos_input->height = input_height;
688 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
689 boolean active_input)
693 for (i = 0; main_controls[i].nr != -1; i++)
695 struct MainControlInfo *mci = &main_controls[i];
697 if (mci->nr == nr || nr == -1)
699 struct MenuPosInfo *pos_button = mci->pos_button;
700 struct TextPosInfo *pos_text = mci->pos_text;
701 struct TextPosInfo *pos_input = mci->pos_input;
702 char *text = (mci->text ? *mci->text : NULL);
703 char *input = (mci->input ? *mci->input : NULL);
704 int button_graphic = mci->button_graphic;
706 int font_text = (pos_text ? pos_text->font : -1);
707 int font_input = (pos_input ? pos_input->font : -1);
709 int font_text = mci->font_text;
710 int font_input = mci->font_input;
715 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
716 font_text = FONT_ACTIVE(font_text);
721 font_input = FONT_ACTIVE(font_input);
724 if (visibleMenuPos(pos_button))
726 struct MenuPosInfo *pos = pos_button;
727 int x = mSX + pos->x;
728 int y = mSY + pos->y;
730 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
731 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
734 if (visibleTextPos(pos_text) && text != NULL)
736 struct TextPosInfo *pos = pos_text;
737 int x = mSX + ALIGNED_MENU_XPOS(pos);
738 int y = mSY + ALIGNED_MENU_YPOS(pos);
741 /* (check why/if this is needed) */
742 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
744 DrawText(x, y, text, font_text);
747 if (visibleTextPos(pos_input) && input != NULL)
749 struct TextPosInfo *pos = pos_input;
750 int x = mSX + ALIGNED_MENU_XPOS(pos);
751 int y = mSY + ALIGNED_MENU_YPOS(pos);
754 /* (check why/if this is needed) */
755 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
757 DrawText(x, y, input, font_input);
763 static void DrawCursorAndText_Main(int nr, boolean active_text)
765 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
769 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
771 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
775 static struct MainControlInfo *getMainControlInfo(int nr)
779 for (i = 0; main_controls[i].nr != -1; i++)
780 if (main_controls[i].nr == nr)
781 return &main_controls[i];
786 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
791 int rect_x = ALIGNED_MENU_XPOS(rect);
792 int rect_y = ALIGNED_MENU_YPOS(rect);
794 return (x >= rect_x && x < rect_x + rect->width &&
795 y >= rect_y && y < rect_y + rect->height);
798 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
803 int rect_x = ALIGNED_MENU_XPOS(rect);
804 int rect_y = ALIGNED_MENU_YPOS(rect);
806 return (x >= rect_x && x < rect_x + rect->width &&
807 y >= rect_y && y < rect_y + rect->height);
810 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
812 static int cursor_array[SCR_FIELDY];
813 int x = mSX + TILEX * xpos;
814 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
819 cursor_array[ypos] = graphic;
821 graphic = cursor_array[ypos];
825 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
827 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
828 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
831 static void initCursor(int ypos, int graphic)
833 drawCursorExt(0, ypos, FALSE, graphic);
836 static void drawCursor(int ypos, boolean active)
838 drawCursorExt(0, ypos, active, -1);
841 static void drawCursorXY(int xpos, int ypos, int graphic)
843 drawCursorExt(xpos, ypos, FALSE, graphic);
846 static void drawChooseTreeCursor(int ypos, boolean active)
848 int last_game_status = game_status; /* save current game status */
850 /* force LEVELS draw offset on artwork setup screen */
851 game_status = GAME_MODE_LEVELS;
853 drawCursorExt(0, ypos, active, -1);
855 game_status = last_game_status; /* restore current game status */
860 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
861 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
865 static int getPrevlevelButtonPos()
870 static int getCurrentLevelTextPos()
872 return (getPrevlevelButtonPos() + 1);
875 static int getNextLevelButtonPos()
877 return getPrevlevelButtonPos() + 3 + 1;
880 static int getLevelRangeTextPos()
882 return getNextLevelButtonPos() + 1;
886 int effectiveGameStatus()
888 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
889 return GAME_MODE_TITLE;
894 void DrawTitleScreenImage(int nr, boolean initial)
896 int graphic = getTitleScreenGraphic(nr, initial);
897 Bitmap *bitmap = graphic_info[graphic].bitmap;
899 int width = graphic_info[graphic].width;
900 int height = graphic_info[graphic].height;
901 int src_x = graphic_info[graphic].src_x;
902 int src_y = graphic_info[graphic].src_y;
904 int width = graphic_info[graphic].src_image_width;
905 int height = graphic_info[graphic].src_image_height;
906 int src_x = 0, src_y = 0;
913 if (width > WIN_XSIZE)
915 /* image width too large for window => center image horizontally */
916 src_x = (width - WIN_XSIZE) / 2;
920 if (height > WIN_YSIZE)
922 /* image height too large for window => center image vertically */
923 src_y = (height - WIN_YSIZE) / 2;
927 dst_x = (WIN_XSIZE - width) / 2;
928 dst_y = (WIN_YSIZE - height) / 2;
930 SetDrawBackgroundMask(REDRAW_ALL);
931 SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
933 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
935 if (DrawingOnBackground(dst_x, dst_y))
936 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
938 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
940 redraw_mask = REDRAW_ALL;
942 /* reset fading control values to default config settings */
943 title.fade_delay_final = title.fade_delay;
944 title.post_delay_final = title.post_delay;
945 title.auto_delay_final = title.auto_delay;
947 /* override default settings with image config settings, if defined */
948 if (graphic_info[graphic].fade_delay > -1)
949 title.fade_delay_final = graphic_info[graphic].fade_delay;
950 if (graphic_info[graphic].post_delay > -1)
951 title.post_delay_final = graphic_info[graphic].post_delay;
952 if (graphic_info[graphic].auto_delay > -1)
953 title.auto_delay_final = graphic_info[graphic].auto_delay;
956 void DrawTitleScreenMessage(int nr, boolean initial)
958 char *filename = getLevelSetTitleMessageFilename(nr, initial);
959 int font_nr = FONT_TEXT_1;
966 int max_chars_per_line;
967 int max_lines_per_screen;
968 int last_game_status = game_status; /* save current game status */
970 if (filename == NULL)
973 SetDrawBackgroundMask(REDRAW_ALL);
974 SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
976 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
978 /* force MESSAGE font on title message screen */
979 game_status = GAME_MODE_MESSAGE;
981 font_width = getFontWidth(font_nr);
982 font_height = getFontHeight(font_nr);
983 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
984 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
986 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
987 max_lines_per_screen, -1, FALSE, FALSE, FALSE);
989 game_status = last_game_status; /* restore current game status */
992 void DrawTitleScreen()
994 KeyboardAutoRepeatOff();
997 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1000 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1005 boolean CheckTitleScreen(boolean levelset_has_changed)
1007 static boolean show_title_initial = TRUE;
1008 boolean show_titlescreen = FALSE;
1010 /* needed to be able to skip title screen, if no image or message defined */
1011 InitializeTitleControls(show_title_initial);
1013 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1014 show_titlescreen = TRUE;
1016 /* show initial title images and messages only once at program start */
1017 show_title_initial = FALSE;
1019 return (show_titlescreen && num_title_screens > 0);
1022 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
1024 static LevelDirTree *leveldir_last_valid = NULL;
1025 boolean levelset_has_changed = FALSE;
1027 boolean local_team_mode = (!options.network && setup.team_mode);
1028 char *name_text = (local_team_mode ? "Team:" : "Name:");
1029 int name_width, level_width;
1036 FadeSoundsAndMusic();
1038 KeyboardAutoRepeatOn();
1041 SetDrawDeactivationMask(REDRAW_NONE);
1042 SetDrawBackgroundMask(REDRAW_FIELD);
1044 audio.sound_deactivated = FALSE;
1048 /* needed if last screen was the playing screen, invoked from level editor */
1049 if (level_editor_test_game)
1051 game_status = GAME_MODE_EDITOR;
1057 /* needed if last screen was the editor screen */
1058 UndrawSpecialEditorDoor();
1060 /* needed if last screen was the setup screen and fullscreen state changed */
1061 ToggleFullscreenIfNeeded();
1063 /* leveldir_current may be invalid (level group, parent link) */
1064 if (!validLevelSeries(leveldir_current))
1065 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1067 if (leveldir_current != leveldir_last_valid)
1068 levelset_has_changed = TRUE;
1070 /* store valid level series information */
1071 leveldir_last_valid = leveldir_current;
1073 /* needed if last screen (level choice) changed graphics, sounds or music */
1074 ReloadCustomArtwork(0);
1076 #if defined(TARGET_SDL)
1077 SetDrawtoField(DRAW_BACKBUFFER);
1081 if (CheckTitleScreen(levelset_has_changed))
1083 game_status = GAME_MODE_TITLE;
1092 if (setup.show_titlescreen &&
1093 ((levelset_has_changed &&
1094 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
1095 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1096 (show_title_initial &&
1097 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1098 getLevelSetMessageFilename(1, TRUE) != NULL))))
1100 game_status = GAME_MODE_TITLE;
1108 /* level_nr may have been set to value over handicap with level editor */
1109 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1110 level_nr = leveldir_current->handicap_level;
1112 LoadLevel(level_nr);
1114 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1118 InitializeMainControls();
1121 DrawCursorAndText_Main(-1, FALSE);
1123 for (i = 0; main_controls[i].nr != -1; i++)
1125 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1126 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
1127 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
1128 char *text = main_controls[i].text;
1129 char *input = main_controls[i].input;
1130 int button_graphic = main_controls[i].button_graphic;
1131 int font_text = main_controls[i].font_text;
1132 int font_input = main_controls[i].font_input;
1134 if (pos_button != NULL)
1135 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1138 if (pos_text != NULL && text != NULL)
1139 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1141 if (pos_input != NULL && input != NULL)
1142 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1150 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
1151 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
1152 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1153 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1154 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1155 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1156 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1157 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1159 /* calculated after (possible) reload of custom artwork */
1160 name_width = getTextWidth(name_text, FONT_MENU_1);
1161 level_width = 9 * 32;
1163 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1166 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1167 int2str(level_nr, 3), FONT_VALUE_1);
1170 int text_height = getFontHeight(FONT_TEXT_3);
1171 int xpos = getLevelRangeTextPos() * 32 + 8;
1172 int ypos2 = 3 * 32 + 16;
1173 int ypos1 = ypos2 - text_height;
1175 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1176 "%03d", leveldir_current->first_level);
1177 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1178 "%03d", leveldir_current->last_level);
1181 for (i = 0; i < 8; i++)
1182 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1185 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1188 DrawPreviewLevel(TRUE);
1190 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1193 if (TAPE_IS_EMPTY(tape))
1195 DrawCompleteVideoDisplay();
1200 /* create gadgets for main menu screen */
1201 FreeScreenGadgets();
1202 CreateScreenGadgets();
1204 /* map gadgets for main menu screen */
1206 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1208 DrawMaskedBorder(REDRAW_ALL);
1211 FadeIn(redraw_mask);
1215 SetMouseCursor(CURSOR_DEFAULT);
1219 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1222 void DrawAndFadeInMainMenu(int redraw_mask)
1224 DrawMainMenuExt(redraw_mask, TRUE);
1229 DrawMainMenuExt(REDRAW_ALL, FALSE);
1233 static void gotoTopLevelDir()
1235 /* move upwards to top level directory */
1236 while (leveldir_current->node_parent)
1238 /* write a "path" into level tree for easy navigation to last level */
1239 if (leveldir_current->node_parent->node_group->cl_first == -1)
1241 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1242 int leveldir_pos = posTreeInfo(leveldir_current);
1243 int num_page_entries;
1244 int cl_first, cl_cursor;
1246 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1247 num_page_entries = num_leveldirs;
1249 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1251 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1252 cl_cursor = leveldir_pos - cl_first;
1254 leveldir_current->node_parent->node_group->cl_first = cl_first;
1255 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1258 leveldir_current = leveldir_current->node_parent;
1264 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1266 static unsigned long title_delay = 0;
1267 static int title_screen_nr = 0;
1268 boolean return_to_main_menu = FALSE;
1269 boolean use_fading_main_menu = TRUE;
1271 boolean use_cross_fading = FALSE;
1273 boolean use_cross_fading = !show_title_initial; /* default */
1275 struct TitleControlInfo *tci;
1277 if (button == MB_MENU_INITIALIZE)
1279 int last_game_status = game_status; /* save current game status */
1282 title_screen_nr = 0;
1283 tci = &title_controls[title_screen_nr];
1286 /* determine number of title screens to display (images and messages) */
1287 InitializeTitleControls();
1290 if (game_status == GAME_MODE_INFO)
1292 if (num_title_screens == 0)
1294 DrawInfoScreen_NotAvailable("Title screen information:",
1295 "No title screen for this level set.");
1297 title.auto_delay_final = -1;
1302 FadeSoundsAndMusic();
1304 FadeOut(REDRAW_ALL);
1307 /* force TITLE music on title info screen */
1308 game_status = GAME_MODE_TITLE;
1313 game_status = last_game_status; /* restore current game status */
1317 DrawTitleScreenImage(tci->local_nr, tci->initial);
1321 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1323 title.fade_delay_final = title.fade_delay;
1324 title.post_delay_final = title.post_delay;
1325 title.auto_delay_final = -1;
1328 SetMouseCursor(CURSOR_NONE);
1332 DelayReached(&title_delay, 0); /* reset delay counter */
1337 if (title.auto_delay_final > -1 &&
1338 DelayReached(&title_delay, title.auto_delay_final))
1339 button = MB_MENU_CHOICE;
1341 if (button == MB_MENU_LEAVE)
1343 return_to_main_menu = TRUE;
1344 use_fading_main_menu = FALSE;
1346 else if (button == MB_MENU_CHOICE)
1350 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1352 FadeOut(REDRAW_FIELD);
1354 info_mode = INFO_MODE_MAIN;
1355 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1361 tci = &title_controls[title_screen_nr];
1365 graphic_info[getTitleScreenGraphic(tci->local_nr,
1366 tci->initial)].anim_mode;
1368 anim_mode = ANIM_FADE; /* ??? */
1370 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1371 anim_mode == ANIM_CROSSFADE ? TRUE :
1374 if (title_screen_nr < num_title_screens)
1376 if (!use_cross_fading)
1377 FadeOut(REDRAW_ALL);
1379 if (use_cross_fading)
1380 FadeCrossSaveBackbuffer();
1383 DrawTitleScreenImage(tci->local_nr, tci->initial);
1385 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1387 if (use_cross_fading)
1388 FadeCross(REDRAW_ALL);
1392 DelayReached(&title_delay, 0); /* reset delay counter */
1396 FadeSoundsAndMusic();
1398 FadeOut(REDRAW_ALL);
1400 return_to_main_menu = TRUE;
1404 if (return_to_main_menu)
1408 SetMouseCursor(CURSOR_DEFAULT);
1410 if (game_status == GAME_MODE_INFO)
1412 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1414 info_mode = INFO_MODE_MAIN;
1415 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1417 else /* default: return to main menu */
1419 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1421 game_status = GAME_MODE_MAIN;
1422 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1429 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1431 static unsigned long title_delay = 0;
1432 static int title_nr = 0;
1433 static boolean showing_message = FALSE;
1434 char *filename = getLevelSetMessageFilename();
1435 boolean return_to_main_menu = FALSE;
1436 boolean use_fading_main_menu = TRUE;
1437 boolean use_cross_fading = !show_title_initial; /* default */
1438 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1439 getLevelSetMessageFilename(1, FALSE) == NULL);
1441 if (button == MB_MENU_INITIALIZE)
1443 int last_game_status = game_status; /* save current game status */
1447 showing_message = FALSE;
1449 if (show_title_initial &&
1450 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1451 getLevelSetMessageFilename(1, TRUE) == NULL)
1452 show_title_initial = FALSE;
1454 if (game_status == GAME_MODE_INFO)
1458 DrawInfoScreen_NotAvailable("Title screen information:",
1459 "No title screen for this level set.");
1461 title.auto_delay_final = -1;
1466 FadeSoundsAndMusic();
1468 FadeOut(REDRAW_ALL);
1471 /* force TITLE music on title info screen */
1472 game_status = GAME_MODE_TITLE;
1477 game_status = last_game_status; /* restore current game status */
1479 if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1481 DrawTitleScreenImage(title_nr, show_title_initial);
1485 DrawTitleScreenMessage(filename);
1487 showing_message = TRUE;
1489 title.fade_delay_final = title.fade_delay;
1490 title.post_delay_final = title.post_delay;
1491 title.auto_delay_final = -1;
1496 DelayReached(&title_delay, 0); /* reset delay counter */
1501 if (title.auto_delay_final > -1 &&
1502 DelayReached(&title_delay, title.auto_delay_final))
1503 button = MB_MENU_CHOICE;
1505 if (button == MB_MENU_LEAVE)
1507 return_to_main_menu = TRUE;
1508 use_fading_main_menu = FALSE;
1510 else if (button == MB_MENU_CHOICE)
1514 if (game_status == GAME_MODE_INFO && no_title_info)
1516 FadeOut(REDRAW_FIELD);
1518 info_mode = INFO_MODE_MAIN;
1519 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1526 if (show_title_initial &&
1527 (title_nr >= MAX_NUM_TITLE_IMAGES ||
1528 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1530 show_title_initial = FALSE;
1532 title_nr = 0; /* restart with title screens for current level set */
1535 anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1537 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1538 anim_mode == ANIM_CROSSFADE ? TRUE :
1541 if (!use_cross_fading)
1542 FadeOut(REDRAW_ALL);
1544 if (title_nr < MAX_NUM_TITLE_IMAGES &&
1545 graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1547 if (use_cross_fading)
1548 FadeCrossSaveBackbuffer();
1550 DrawTitleScreenImage(title_nr, show_title_initial);
1552 if (use_cross_fading)
1553 FadeCross(REDRAW_ALL);
1557 DelayReached(&title_delay, 0); /* reset delay counter */
1559 else if (!showing_message && filename != NULL)
1561 if (use_cross_fading)
1562 FadeCrossSaveBackbuffer();
1564 DrawTitleScreenMessage(filename);
1566 if (use_cross_fading)
1567 FadeCross(REDRAW_ALL);
1571 DelayReached(&title_delay, 0); /* reset delay counter */
1573 showing_message = TRUE;
1577 FadeSoundsAndMusic();
1579 FadeOut(REDRAW_ALL);
1581 return_to_main_menu = TRUE;
1585 if (return_to_main_menu)
1587 show_title_initial = FALSE;
1591 if (game_status == GAME_MODE_INFO)
1593 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1595 info_mode = INFO_MODE_MAIN;
1596 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1598 else /* default: return to main menu */
1600 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1602 game_status = GAME_MODE_MAIN;
1603 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1609 void HandleMainMenu_SelectLevel(int step, int direction)
1611 int old_level_nr = level_nr;
1614 new_level_nr = old_level_nr + step * direction;
1615 if (new_level_nr < leveldir_current->first_level)
1616 new_level_nr = leveldir_current->first_level;
1617 if (new_level_nr > leveldir_current->last_level)
1618 new_level_nr = leveldir_current->last_level;
1620 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1622 /* skipping levels is only allowed when trying to skip single level */
1623 if (setup.skip_levels && step == 1 &&
1624 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1626 leveldir_current->handicap_level++;
1627 SaveLevelSetup_SeriesInfo();
1630 new_level_nr = leveldir_current->handicap_level;
1633 if (new_level_nr != old_level_nr)
1635 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1637 PlaySound(SND_MENU_ITEM_SELECTING);
1639 level_nr = new_level_nr;
1642 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1643 int2str(level_nr, 3), mci->pos_text->font);
1645 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1648 LoadLevel(level_nr);
1649 DrawPreviewLevel(TRUE);
1653 DrawCompleteVideoDisplay();
1655 /* needed because DrawPreviewLevel() takes some time */
1663 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1665 static int choice = MAIN_CONTROL_GAME;
1669 if (button == MB_MENU_INITIALIZE)
1671 DrawCursorAndText_Main(choice, TRUE);
1676 if (mx || my) /* mouse input */
1680 for (i = 0; main_controls[i].nr != -1; i++)
1682 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1683 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1684 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1686 pos = main_controls[i].nr;
1692 else if (dx || dy) /* keyboard input */
1694 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1695 choice == MAIN_CONTROL_SETUP))
1696 button = MB_MENU_CHOICE;
1701 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1703 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1705 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1711 PlaySound(SND_MENU_ITEM_ACTIVATING);
1713 DrawCursorAndText_Main(choice, FALSE);
1714 DrawCursorAndText_Main(pos, TRUE);
1721 PlaySound(SND_MENU_ITEM_SELECTING);
1723 if (pos == MAIN_CONTROL_NAME)
1725 game_status = GAME_MODE_PSEUDO_TYPENAME;
1727 HandleTypeName(strlen(setup.player_name), 0);
1729 else if (pos == MAIN_CONTROL_LEVELS)
1733 game_status = GAME_MODE_LEVELS;
1735 SaveLevelSetup_LastSeries();
1736 SaveLevelSetup_SeriesInfo();
1745 else if (pos == MAIN_CONTROL_SCORES)
1747 game_status = GAME_MODE_SCORES;
1751 else if (pos == MAIN_CONTROL_EDITOR)
1753 if (leveldir_current->readonly &&
1754 !strEqual(setup.player_name, "Artsoft"))
1755 Request("This level is read only !", REQ_CONFIRM);
1757 game_status = GAME_MODE_EDITOR;
1761 else if (pos == MAIN_CONTROL_INFO)
1763 game_status = GAME_MODE_INFO;
1764 info_mode = INFO_MODE_MAIN;
1768 else if (pos == MAIN_CONTROL_GAME)
1770 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1772 else if (pos == MAIN_CONTROL_SETUP)
1774 game_status = GAME_MODE_SETUP;
1775 setup_mode = SETUP_MODE_MAIN;
1779 else if (pos == MAIN_CONTROL_QUIT)
1781 SaveLevelSetup_LastSeries();
1782 SaveLevelSetup_SeriesInfo();
1784 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1785 game_status = GAME_MODE_QUIT;
1790 if (game_status == GAME_MODE_MAIN)
1792 DrawPreviewLevel(FALSE);
1799 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1801 static int choice = 5;
1805 if (button == MB_MENU_INITIALIZE)
1807 drawCursor(choice, TRUE);
1812 if (mx || my) /* mouse input */
1814 x = (mx - mSX) / 32;
1815 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1817 else if (dx || dy) /* keyboard input */
1819 if (dx && choice == 1)
1820 x = (dx < 0 ? 10 : 14);
1823 if (choice == 4 || choice == 6)
1824 button = MB_MENU_CHOICE;
1830 if (y == 1 && dx != 0 && button)
1832 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1834 else if (IN_VIS_FIELD(x, y) &&
1835 y >= 0 && y <= 7 && (y != 1 || x < 10))
1841 drawCursor(choice, FALSE);
1842 drawCursor(y, TRUE);
1851 game_status = GAME_MODE_PSEUDO_TYPENAME;
1852 HandleTypeName(strlen(setup.player_name), 0);
1858 game_status = GAME_MODE_LEVELS;
1859 SaveLevelSetup_LastSeries();
1860 SaveLevelSetup_SeriesInfo();
1871 game_status = GAME_MODE_SCORES;
1876 if (leveldir_current->readonly &&
1877 !strEqual(setup.player_name, "Artsoft"))
1878 Request("This level is read only !", REQ_CONFIRM);
1879 game_status = GAME_MODE_EDITOR;
1884 game_status = GAME_MODE_INFO;
1885 info_mode = INFO_MODE_MAIN;
1890 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1894 game_status = GAME_MODE_SETUP;
1895 setup_mode = SETUP_MODE_MAIN;
1901 SaveLevelSetup_LastSeries();
1902 SaveLevelSetup_SeriesInfo();
1904 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1905 game_status = GAME_MODE_QUIT;
1910 if (game_status == GAME_MODE_MAIN)
1912 DrawPreviewLevel(FALSE);
1920 /* ========================================================================= */
1921 /* info screen functions */
1922 /* ========================================================================= */
1924 static struct TokenInfo *info_info;
1925 static int num_info_info;
1927 static void execInfoTitleScreen()
1929 info_mode = INFO_MODE_TITLE;
1933 static void execInfoElements()
1935 info_mode = INFO_MODE_ELEMENTS;
1939 static void execInfoMusic()
1941 info_mode = INFO_MODE_MUSIC;
1945 static void execInfoCredits()
1947 info_mode = INFO_MODE_CREDITS;
1951 static void execInfoProgram()
1953 info_mode = INFO_MODE_PROGRAM;
1957 static void execInfoVersion()
1959 info_mode = INFO_MODE_VERSION;
1963 static void execInfoLevelSet()
1965 info_mode = INFO_MODE_LEVELSET;
1969 static void execExitInfo()
1971 game_status = GAME_MODE_MAIN;
1975 static struct TokenInfo info_info_main[] =
1977 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1978 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1979 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1980 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1981 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1982 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1983 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1984 { TYPE_EMPTY, NULL, "" },
1985 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1990 static void DrawCursorAndText_Info(int pos, boolean active)
1992 int xpos = MENU_SCREEN_START_XPOS;
1993 int ypos = MENU_SCREEN_START_YPOS + pos;
1994 int font_nr = FONT_MENU_1;
1997 font_nr = FONT_ACTIVE(font_nr);
1999 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2001 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2002 drawCursor(pos, active);
2005 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
2010 CloseDoor(DOOR_CLOSE_2);
2014 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2016 info_info = info_info_main;
2019 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2022 int xpos = MENU_SCREEN_START_XPOS;
2023 int ypos = MENU_SCREEN_START_YPOS + i;
2024 int font_nr = FONT_MENU_1;
2027 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2028 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2029 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2030 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2031 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2032 initCursor(i, IMG_MENU_BUTTON);
2035 DrawCursorAndText_Info(i, FALSE);
2037 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
2043 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2048 DrawMaskedBorder(REDRAW_ALL);
2051 FadeIn(redraw_mask);
2058 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2060 static int choice_store[MAX_INFO_MODES];
2061 int choice = choice_store[info_mode]; /* always starts with 0 */
2065 if (button == MB_MENU_INITIALIZE)
2067 /* advance to first valid menu entry */
2068 while (choice < num_info_info &&
2069 info_info[choice].type & TYPE_SKIP_ENTRY)
2071 choice_store[info_mode] = choice;
2074 DrawCursorAndText_Info(choice, TRUE);
2076 drawCursor(choice, TRUE);
2081 else if (button == MB_MENU_LEAVE)
2083 for (y = 0; y < num_info_info; y++)
2085 if (info_info[y].type & TYPE_LEAVE_MENU)
2087 void (*menu_callback_function)(void) = info_info[y].value;
2089 menu_callback_function();
2091 break; /* absolutely needed because function changes 'info_info'! */
2098 if (mx || my) /* mouse input */
2100 x = (mx - mSX) / 32;
2101 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2103 else if (dx || dy) /* keyboard input */
2107 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2109 if (info_info[choice].type & menu_navigation_type ||
2110 info_info[choice].type & TYPE_ENTER_SCREEN ||
2111 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2112 button = MB_MENU_CHOICE;
2117 /* jump to next non-empty menu entry (up or down) */
2118 while (y > 0 && y < num_info_info - 1 &&
2119 info_info[y].type & TYPE_SKIP_ENTRY)
2123 if (IN_VIS_FIELD(x, y) &&
2124 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2130 PlaySound(SND_MENU_ITEM_ACTIVATING);
2133 DrawCursorAndText_Info(choice, FALSE);
2134 DrawCursorAndText_Info(y, TRUE);
2136 drawCursor(choice, FALSE);
2137 drawCursor(y, TRUE);
2140 choice = choice_store[info_mode] = y;
2143 else if (!(info_info[y].type & TYPE_GHOSTED))
2145 PlaySound(SND_MENU_ITEM_SELECTING);
2147 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2149 void (*menu_callback_function)(void) = info_info[choice].value;
2151 menu_callback_function();
2157 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2160 int ystart1 = mSY - SY + 100;
2161 int ystart2 = mSY - SY + 150;
2162 int ybottom = mSY - SY + SYSIZE - 20;
2166 int ybottom = SYSIZE - 20;
2169 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2171 FadeOut(REDRAW_FIELD);
2176 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2177 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2179 DrawTextSCentered(ybottom, FONT_TEXT_4,
2180 "Press any key or button for info menu");
2182 FadeIn(REDRAW_FIELD);
2185 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2187 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2188 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2189 int xstart = mSX + 16;
2190 int ystart1 = mSY - SY + 100;
2191 int ystart2 = mSY + 64 + 2 * 32;
2192 int ybottom = mSY - SY + SYSIZE - 20;
2193 int ystep = TILEY + 4;
2194 int element, action, direction;
2202 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2203 infoscreen_step[i] = infoscreen_frame[i] = 0;
2208 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2210 DrawTextSCentered(ybottom, FONT_TEXT_4,
2211 "Press any key or button for next page");
2217 while (helpanim_info[j].element != HELPANIM_LIST_END)
2219 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2224 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2233 j += infoscreen_step[i - start];
2235 element = helpanim_info[j].element;
2236 action = helpanim_info[j].action;
2237 direction = helpanim_info[j].direction;
2240 element = EL_UNKNOWN;
2242 if (action != -1 && direction != -1)
2243 graphic = el_act_dir2img(element, action, direction);
2244 else if (action != -1)
2245 graphic = el_act2img(element, action);
2246 else if (direction != -1)
2247 graphic = el_dir2img(element, direction);
2249 graphic = el2img(element);
2251 delay = helpanim_info[j++].delay;
2256 if (infoscreen_frame[i - start] == 0)
2259 infoscreen_frame[i - start] = delay - 1;
2263 sync_frame = delay - infoscreen_frame[i - start];
2264 infoscreen_frame[i - start]--;
2267 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2269 if (!infoscreen_frame[i - start])
2270 infoscreen_step[i - start] = 0;
2274 if (!infoscreen_frame[i - start])
2275 infoscreen_step[i - start]++;
2276 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2282 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2284 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2285 graphic, sync_frame, USE_MASKING);
2288 DrawInfoScreen_HelpText(element, action, direction, i - start);
2293 redraw_mask |= REDRAW_FIELD;
2298 static char *getHelpText(int element, int action, int direction)
2300 char token[MAX_LINE_LEN];
2302 strcpy(token, element_info[element].token_name);
2305 strcat(token, element_action_info[action].suffix);
2307 if (direction != -1)
2308 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2310 return getHashEntry(helptext_info, token);
2313 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2316 int font_nr = FONT_INFO_ELEMENTS;
2318 int font_nr = FONT_LEVEL_NUMBER;
2320 int font_width = getFontWidth(font_nr);
2321 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2322 int sy = mSY + 65 + 2 * 32 + 1;
2323 int ystep = TILEY + 4;
2324 int pad_x = sx - SX;
2325 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2326 int max_lines_per_text = 2;
2329 if (action != -1 && direction != -1) /* element.action.direction */
2330 text = getHelpText(element, action, direction);
2332 if (text == NULL && action != -1) /* element.action */
2333 text = getHelpText(element, action, -1);
2335 if (text == NULL && direction != -1) /* element.direction */
2336 text = getHelpText(element, -1, direction);
2338 if (text == NULL) /* base element */
2339 text = getHelpText(element, -1, -1);
2341 if (text == NULL) /* not found */
2342 text = "No description available";
2344 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2345 sy += getFontHeight(font_nr) / 2;
2348 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2349 max_chars_per_line, -1, max_lines_per_text, -1,
2350 TRUE, FALSE, FALSE);
2352 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2353 max_chars_per_line, max_lines_per_text);
2357 void DrawInfoScreen_TitleScreen()
2362 void HandleInfoScreen_TitleScreen(int button)
2364 HandleTitleScreen(0, 0, 0, 0, button);
2367 void DrawInfoScreen_Elements()
2369 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2371 FadeOut(REDRAW_FIELD);
2376 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2378 FadeIn(REDRAW_FIELD);
2383 void HandleInfoScreen_Elements(int button)
2385 static unsigned long info_delay = 0;
2386 static int num_anims;
2387 static int num_pages;
2389 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2392 if (button == MB_MENU_INITIALIZE)
2394 boolean new_element = TRUE;
2398 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2400 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2402 else if (new_element)
2405 new_element = FALSE;
2409 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2413 if (button == MB_MENU_LEAVE)
2415 PlaySound(SND_MENU_ITEM_SELECTING);
2417 info_mode = INFO_MODE_MAIN;
2422 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2424 if (button != MB_MENU_INITIALIZE)
2426 PlaySound(SND_MENU_ITEM_SELECTING);
2431 if (page >= num_pages)
2433 FadeSoundsAndMusic();
2434 FadeOut(REDRAW_FIELD);
2436 info_mode = INFO_MODE_MAIN;
2437 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2442 if (button != MB_MENU_INITIALIZE)
2443 FadeCrossSaveBackbuffer();
2445 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2447 if (button != MB_MENU_INITIALIZE)
2448 FadeCross(REDRAW_FIELD);
2452 if (DelayReached(&info_delay, GameFrameDelay))
2453 if (page < num_pages)
2454 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2456 PlayMenuSoundIfLoop();
2460 void DrawInfoScreen_Music()
2462 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2464 FadeOut(REDRAW_FIELD);
2471 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2473 FadeIn(REDRAW_FIELD);
2476 void HandleInfoScreen_Music(int button)
2478 static struct MusicFileInfo *list = NULL;
2479 int ystart1 = mSY - SY + 100;
2480 int ystart2 = mSY - SY + 150;
2481 int ybottom = mSY - SY + SYSIZE - 20;
2484 if (button == MB_MENU_INITIALIZE)
2486 list = music_file_info;
2490 FadeSoundsAndMusic();
2495 DrawTextSCentered(ystart1, FONT_TEXT_1,
2496 "No music info for this level set.");
2498 DrawTextSCentered(ybottom, FONT_TEXT_4,
2499 "Press any key or button for info menu");
2505 if (button == MB_MENU_LEAVE)
2507 PlaySound(SND_MENU_ITEM_SELECTING);
2509 FadeSoundsAndMusic();
2511 info_mode = INFO_MODE_MAIN;
2516 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2520 if (button != MB_MENU_INITIALIZE)
2522 PlaySound(SND_MENU_ITEM_SELECTING);
2530 FadeSoundsAndMusic();
2531 FadeOut(REDRAW_FIELD);
2533 info_mode = INFO_MODE_MAIN;
2534 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2539 FadeSoundsAndMusic();
2541 if (button != MB_MENU_INITIALIZE)
2542 FadeCrossSaveBackbuffer();
2549 int sound = list->music;
2551 if (sound_info[sound].loop)
2552 PlaySoundLoop(sound);
2556 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2560 PlayMusic(list->music);
2562 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2565 if (!strEqual(list->title, UNKNOWN_NAME))
2567 if (!strEqual(list->title_header, UNKNOWN_NAME))
2568 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2570 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2573 if (!strEqual(list->artist, UNKNOWN_NAME))
2575 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2576 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2578 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2580 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2583 if (!strEqual(list->album, UNKNOWN_NAME))
2585 if (!strEqual(list->album_header, UNKNOWN_NAME))
2586 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2588 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2590 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2593 if (!strEqual(list->year, UNKNOWN_NAME))
2595 if (!strEqual(list->year_header, UNKNOWN_NAME))
2596 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2598 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2600 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2603 DrawTextSCentered(ybottom, FONT_TEXT_4,
2604 "Press any key or button for next page");
2606 if (button != MB_MENU_INITIALIZE)
2607 FadeCross(REDRAW_FIELD);
2610 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2611 PlaySoundLoop(list->music);
2614 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2616 int ystart1 = mSY - SY + 100;
2617 int ystart2 = mSY - SY + 150;
2618 int ybottom = mSY - SY + SYSIZE - 20;
2627 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2631 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2632 "Special thanks to");
2633 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2635 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2637 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2638 "\"Boulder Dash\"");
2639 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2641 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2643 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2645 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2646 "First Star Software");
2648 else if (screen_nr == 1)
2650 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2651 "Special thanks to");
2652 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2653 "Klaus Heinz & Volker Wertich");
2654 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2656 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2657 "\"Emerald Mine\"");
2658 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2660 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2662 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2664 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2667 else if (screen_nr == 2)
2669 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2670 "Special thanks to");
2671 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2672 "Michael Stopp & Philip Jespersen");
2673 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2675 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2677 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2679 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2681 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2683 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2684 "Digital Integration");
2686 else if (screen_nr == 3)
2688 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2689 "Special thanks to");
2690 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2691 "Hiroyuki Imabayashi");
2692 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2694 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2696 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2698 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2700 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2702 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2705 else if (screen_nr == 4)
2707 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2708 "Special thanks to");
2709 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2711 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2713 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2714 "Jürgen Bonhagen");
2715 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2716 "for the continuous creation");
2717 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2718 "of outstanding level sets");
2720 else if (screen_nr == 5)
2722 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2724 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2726 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2727 "for ideas and inspiration by");
2728 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2731 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2733 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2735 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2736 "for ideas and inspiration by");
2737 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2740 else if (screen_nr == 6)
2742 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2744 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2746 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2747 "for the new Emerald Mine engine");
2749 else if (screen_nr == 7)
2751 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2753 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2755 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2756 "for the initial DOS port");
2758 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2760 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2762 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2763 "for some additional toons");
2765 else if (screen_nr == 8)
2767 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2768 "And not to forget:");
2769 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2771 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2772 "All those who contributed");
2773 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2774 "levels to this game");
2775 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2785 DrawTextSCentered(ybottom, FONT_TEXT_4,
2786 "Press any key or button for next page");
2791 void DrawInfoScreen_Credits()
2793 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2795 FadeSoundsAndMusic();
2797 FadeOut(REDRAW_FIELD);
2799 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2801 FadeIn(REDRAW_FIELD);
2804 void HandleInfoScreen_Credits(int button)
2806 static int screen_nr = 0;
2808 if (button == MB_MENU_INITIALIZE)
2812 DrawInfoScreen_CreditsScreen(screen_nr);
2814 else if (button == MB_MENU_LEAVE)
2816 PlaySound(SND_MENU_ITEM_SELECTING);
2818 info_mode = INFO_MODE_MAIN;
2823 else if (button == MB_MENU_CHOICE)
2825 boolean show_screen;
2827 PlaySound(SND_MENU_ITEM_SELECTING);
2831 FadeCrossSaveBackbuffer();
2833 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2837 FadeCross(REDRAW_FIELD);
2841 FadeSoundsAndMusic();
2842 FadeOut(REDRAW_FIELD);
2844 info_mode = INFO_MODE_MAIN;
2845 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2850 PlayMenuSoundIfLoop();
2854 void DrawInfoScreen_Program()
2856 int ystart1 = mSY - SY + 100;
2857 int ystart2 = mSY - SY + 150;
2858 int ybottom = mSY - SY + SYSIZE - 20;
2861 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2863 FadeOut(REDRAW_FIELD);
2868 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2870 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2871 "This game is Freeware!");
2872 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2873 "If you like it, send e-mail to:");
2874 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2875 PROGRAM_EMAIL_STRING);
2876 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2877 "or SnailMail to:");
2878 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2880 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2881 "Detmolder Strasse 189");
2882 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2884 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2886 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2887 "More information and levels:");
2888 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2889 PROGRAM_WEBSITE_STRING);
2890 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2891 "If you have created new levels,");
2892 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2893 "send them to me to include them!");
2894 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2897 DrawTextSCentered(ybottom, FONT_TEXT_4,
2898 "Press any key or button for info menu");
2900 FadeIn(REDRAW_FIELD);
2903 void HandleInfoScreen_Program(int button)
2905 if (button == MB_MENU_LEAVE)
2907 PlaySound(SND_MENU_ITEM_SELECTING);
2909 info_mode = INFO_MODE_MAIN;
2914 else if (button == MB_MENU_CHOICE)
2916 PlaySound(SND_MENU_ITEM_SELECTING);
2918 FadeSoundsAndMusic();
2919 FadeOut(REDRAW_FIELD);
2921 info_mode = INFO_MODE_MAIN;
2922 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2926 PlayMenuSoundIfLoop();
2930 void DrawInfoScreen_Version()
2932 int font_header = FONT_TEXT_3;
2933 int font_text = FONT_TEXT_2;
2934 int xstep = getFontWidth(font_text);
2935 int ystep = getFontHeight(font_text);
2936 int ystart1 = mSY - SY + 100;
2937 int ystart2 = mSY - SY + 150;
2938 int ybottom = mSY - SY + SYSIZE - 20;
2939 int xstart1 = mSX + 2 * xstep;
2940 int xstart2 = mSX + 19 * xstep;
2941 #if defined(TARGET_SDL)
2942 int xstart3 = mSX + 29 * xstep;
2943 SDL_version sdl_version_compiled;
2944 const SDL_version *sdl_version_linked;
2945 int driver_name_len = 8;
2946 char driver_name[driver_name_len];
2949 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2951 FadeOut(REDRAW_FIELD);
2956 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2958 DrawTextF(xstart1, ystart2, font_header, "Name");
2959 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2962 DrawTextF(xstart1, ystart2, font_header, "Version");
2963 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2966 DrawTextF(xstart1, ystart2, font_header, "Platform");
2967 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2970 DrawTextF(xstart1, ystart2, font_header, "Target");
2971 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2974 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2975 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2977 #if defined(TARGET_SDL)
2978 ystart2 += 3 * ystep;
2979 DrawTextF(xstart1, ystart2, font_header, "Library");
2980 DrawTextF(xstart2, ystart2, font_header, "compiled");
2981 DrawTextF(xstart3, ystart2, font_header, "linked");
2983 SDL_VERSION(&sdl_version_compiled);
2984 sdl_version_linked = SDL_Linked_Version();
2986 ystart2 += 2 * ystep;
2987 DrawTextF(xstart1, ystart2, font_text, "SDL");
2988 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2989 sdl_version_compiled.major,
2990 sdl_version_compiled.minor,
2991 sdl_version_compiled.patch);
2992 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2993 sdl_version_linked->major,
2994 sdl_version_linked->minor,
2995 sdl_version_linked->patch);
2997 SDL_IMAGE_VERSION(&sdl_version_compiled);
2998 sdl_version_linked = IMG_Linked_Version();
3001 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3002 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3003 sdl_version_compiled.major,
3004 sdl_version_compiled.minor,
3005 sdl_version_compiled.patch);
3006 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3007 sdl_version_linked->major,
3008 sdl_version_linked->minor,
3009 sdl_version_linked->patch);
3011 SDL_MIXER_VERSION(&sdl_version_compiled);
3012 sdl_version_linked = Mix_Linked_Version();
3015 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3016 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3017 sdl_version_compiled.major,
3018 sdl_version_compiled.minor,
3019 sdl_version_compiled.patch);
3020 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3021 sdl_version_linked->major,
3022 sdl_version_linked->minor,
3023 sdl_version_linked->patch);
3025 SDL_NET_VERSION(&sdl_version_compiled);
3026 sdl_version_linked = SDLNet_Linked_Version();
3029 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3030 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3031 sdl_version_compiled.major,
3032 sdl_version_compiled.minor,
3033 sdl_version_compiled.patch);
3034 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3035 sdl_version_linked->major,
3036 sdl_version_linked->minor,
3037 sdl_version_linked->patch);
3039 ystart2 += 3 * ystep;
3040 DrawTextF(xstart1, ystart2, font_header, "Driver");
3041 DrawTextF(xstart2, ystart2, font_header, "Requested");
3042 DrawTextF(xstart3, ystart2, font_header, "Used");
3044 SDL_VideoDriverName(driver_name, driver_name_len);
3046 ystart2 += 2 * ystep;
3047 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3048 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3049 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3051 SDL_AudioDriverName(driver_name, driver_name_len);
3054 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3055 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3056 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3059 DrawTextSCentered(ybottom, FONT_TEXT_4,
3060 "Press any key or button for info menu");
3062 FadeIn(REDRAW_FIELD);
3065 void HandleInfoScreen_Version(int button)
3067 if (button == MB_MENU_LEAVE)
3069 PlaySound(SND_MENU_ITEM_SELECTING);
3071 info_mode = INFO_MODE_MAIN;
3076 else if (button == MB_MENU_CHOICE)
3078 PlaySound(SND_MENU_ITEM_SELECTING);
3080 FadeSoundsAndMusic();
3081 FadeOut(REDRAW_FIELD);
3083 info_mode = INFO_MODE_MAIN;
3084 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3088 PlayMenuSoundIfLoop();
3092 void DrawInfoScreen_LevelSet()
3094 int ystart1 = mSY - SY + 100;
3095 int ystart2 = mSY - SY + 150;
3096 int ybottom = mSY - SY + SYSIZE - 20;
3097 char *filename = getLevelSetInfoFilename();
3099 int font_nr = FONT_INFO_LEVELSET;
3101 int font_nr = FONT_LEVEL_NUMBER;
3103 int font_width = getFontWidth(font_nr);
3104 int font_height = getFontHeight(font_nr);
3107 int sx = mSX + pad_x;
3108 int sy = mSY + pad_y;
3109 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
3110 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
3112 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3114 FadeOut(REDRAW_FIELD);
3119 DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
3121 DrawTextSCentered(ybottom, FONT_TEXT_4,
3122 "Press any key or button for info menu");
3124 if (filename != NULL)
3125 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
3126 max_lines_per_screen, -1, TRUE, FALSE, TRUE);
3128 DrawTextSCentered(ystart2, FONT_TEXT_2,
3129 "No information for this level set.");
3131 FadeIn(REDRAW_FIELD);
3134 void HandleInfoScreen_LevelSet(int button)
3136 if (button == MB_MENU_LEAVE)
3138 PlaySound(SND_MENU_ITEM_SELECTING);
3140 info_mode = INFO_MODE_MAIN;
3145 else if (button == MB_MENU_CHOICE)
3147 PlaySound(SND_MENU_ITEM_SELECTING);
3149 FadeSoundsAndMusic();
3150 FadeOut(REDRAW_FIELD);
3152 info_mode = INFO_MODE_MAIN;
3153 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3157 PlayMenuSoundIfLoop();
3161 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3163 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3165 if (info_mode == INFO_MODE_TITLE)
3166 DrawInfoScreen_TitleScreen();
3167 else if (info_mode == INFO_MODE_ELEMENTS)
3168 DrawInfoScreen_Elements();
3169 else if (info_mode == INFO_MODE_MUSIC)
3170 DrawInfoScreen_Music();
3171 else if (info_mode == INFO_MODE_CREDITS)
3172 DrawInfoScreen_Credits();
3173 else if (info_mode == INFO_MODE_PROGRAM)
3174 DrawInfoScreen_Program();
3175 else if (info_mode == INFO_MODE_VERSION)
3176 DrawInfoScreen_Version();
3177 else if (info_mode == INFO_MODE_LEVELSET)
3178 DrawInfoScreen_LevelSet();
3180 DrawInfoScreen_Main(redraw_mask, do_fading);
3182 if (info_mode != INFO_MODE_MAIN &&
3183 info_mode != INFO_MODE_TITLE &&
3184 info_mode != INFO_MODE_MUSIC)
3191 void DrawAndFadeInInfoScreen(int redraw_mask)
3193 DrawInfoScreenExt(redraw_mask, TRUE);
3196 void DrawInfoScreen()
3198 DrawInfoScreenExt(REDRAW_ALL, FALSE);
3201 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3203 if (info_mode == INFO_MODE_TITLE)
3204 HandleInfoScreen_TitleScreen(button);
3205 else if (info_mode == INFO_MODE_ELEMENTS)
3206 HandleInfoScreen_Elements(button);
3207 else if (info_mode == INFO_MODE_MUSIC)
3208 HandleInfoScreen_Music(button);
3209 else if (info_mode == INFO_MODE_CREDITS)
3210 HandleInfoScreen_Credits(button);
3211 else if (info_mode == INFO_MODE_PROGRAM)
3212 HandleInfoScreen_Program(button);
3213 else if (info_mode == INFO_MODE_VERSION)
3214 HandleInfoScreen_Version(button);
3215 else if (info_mode == INFO_MODE_LEVELSET)
3216 HandleInfoScreen_LevelSet(button);
3218 HandleInfoScreen_Main(mx, my, dx, dy, button);
3224 /* ========================================================================= */
3225 /* type name functions */
3226 /* ========================================================================= */
3228 void HandleTypeName(int newxpos, Key key)
3230 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3231 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3233 struct TextPosInfo *pos = mci->pos_input;
3234 int startx = mSX + ALIGNED_MENU_XPOS(pos);
3235 int starty = mSY + ALIGNED_MENU_YPOS(pos);
3238 static int xpos = 0;
3240 static int xpos = 0, ypos = 2;
3242 int font_nr = pos->font;
3243 int font_active_nr = FONT_ACTIVE(font_nr);
3244 int font_width = getFontWidth(font_active_nr);
3247 int startx = mSX + mci->pos_input->x;
3248 int starty = mSY + mci->pos_input->y;
3251 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3252 int startx = mSX + 32 + name_width;
3253 int starty = mSY + ypos * 32;
3255 char key_char = getValidConfigValueChar(getCharFromKey(key));
3256 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3257 boolean is_active = TRUE;
3259 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3263 strcpy(last_player_name, setup.player_name);
3268 /* add one character width for added cursor character */
3269 pos->width += font_width;
3270 startx = mSX + ALIGNED_MENU_XPOS(pos);
3272 DrawText(startx, starty, setup.player_name, font_active_nr);
3273 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3276 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3278 setup.player_name[xpos] = key_char;
3279 setup.player_name[xpos + 1] = 0;
3284 /* add one character width for added name text character */
3285 pos->width += font_width;
3286 startx = mSX + ALIGNED_MENU_XPOS(pos);
3288 DrawText(startx, starty, setup.player_name, font_active_nr);
3289 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3292 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3296 setup.player_name[xpos] = 0;
3299 /* remove one character width for removed name text character */
3300 pos->width -= font_width;
3301 startx = mSX + ALIGNED_MENU_XPOS(pos);
3303 DrawText(startx, starty, setup.player_name, font_active_nr);
3304 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3307 else if (key == KSYM_Return && xpos > 0)
3310 /* remove one character width for removed cursor text character */
3311 pos->width -= font_width;
3312 startx = mSX + ALIGNED_MENU_XPOS(pos);
3314 DrawText(startx, starty, setup.player_name, font_nr);
3315 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3322 game_status = GAME_MODE_MAIN;
3324 else if (key == KSYM_Escape)
3326 strcpy(setup.player_name, last_player_name);
3330 game_status = GAME_MODE_MAIN;
3335 pos->width = (strlen(setup.player_name) + 1) * font_width;
3336 startx = mSX + ALIGNED_MENU_XPOS(pos);
3338 DrawText(startx, starty, setup.player_name, font_active_nr);
3339 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3343 pos->width = strlen(setup.player_name) * font_width;
3344 startx = mSX + ALIGNED_MENU_XPOS(pos);
3346 DrawText(startx, starty, setup.player_name, font_nr);
3351 /* ========================================================================= */
3352 /* tree menu functions */
3353 /* ========================================================================= */
3355 static void DrawChooseTree(TreeInfo **ti_ptr)
3359 FreeScreenGadgets();
3360 CreateScreenGadgets();
3362 CloseDoor(DOOR_CLOSE_2);
3366 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3367 MapScreenTreeGadgets(*ti_ptr);
3373 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3375 struct GadgetInfo *gi = screen_gadget[id];
3376 int items_max, items_visible, item_position;
3378 items_max = numTreeInfoInGroup(ti);
3379 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3380 item_position = first_entry;
3382 if (item_position > items_max - items_visible)
3383 item_position = items_max - items_visible;
3385 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3386 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3387 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3390 static void drawChooseTreeList(int first_entry, int num_page_entries,
3394 char *title_string = NULL;
3395 int yoffset_sets = MENU_TITLE1_YPOS;
3396 int yoffset_setup = 16;
3397 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3399 int last_game_status = game_status; /* save current game status */
3401 title_string = ti->infotext;
3403 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3405 /* force LEVELS font on artwork setup screen */
3406 game_status = GAME_MODE_LEVELS;
3409 /* clear tree list area, but not title or scrollbar */
3410 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3411 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3412 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3414 /* clear tree list area, but not title or scrollbar */
3415 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3416 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3417 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3420 for (i = 0; i < num_page_entries; i++)
3422 TreeInfo *node, *node_first;
3423 int entry_pos = first_entry + i;
3424 int xpos = MENU_SCREEN_START_XPOS;
3425 int ypos = MENU_SCREEN_START_YPOS + i;
3426 int startx = mSX + xpos * 32;
3427 int starty = mSY + ypos * 32;
3428 int font_nr = FONT_TEXT_1;
3429 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3430 int startx_text = startx + font_xoffset;
3431 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3432 int text_size = startx_scrollbar - startx_text;
3433 int max_buffer_len = text_size / getFontWidth(font_nr);
3434 char buffer[max_buffer_len + 1];
3436 node_first = getTreeInfoFirstGroupEntry(ti);
3437 node = getTreeInfoFromPos(node_first, entry_pos);
3439 strncpy(buffer, node->name, max_buffer_len);
3440 buffer[max_buffer_len] = '\0';
3442 DrawText(startx, starty, buffer, font_nr + node->color);
3444 if (node->parent_link)
3445 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3446 else if (node->level_group)
3447 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3449 initCursor(i, IMG_MENU_BUTTON);
3452 game_status = last_game_status; /* restore current game status */
3454 redraw_mask |= REDRAW_FIELD;
3457 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3459 TreeInfo *node, *node_first;
3460 int x, last_redraw_mask = redraw_mask;
3461 int ypos = MENU_TITLE2_YPOS;
3462 int font_nr = FONT_TITLE_2;
3464 if (ti->type != TREE_TYPE_LEVEL_DIR)
3467 node_first = getTreeInfoFirstGroupEntry(ti);
3468 node = getTreeInfoFromPos(node_first, entry_pos);
3470 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3472 if (node->parent_link)
3473 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3475 else if (node->level_group)
3476 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3478 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3479 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3480 node->levels, node->class_desc);
3482 /* let BackToFront() redraw only what is needed */
3483 redraw_mask = last_redraw_mask | REDRAW_TILES;
3484 for (x = 0; x < SCR_FIELDX; x++)
3485 MarkTileDirty(x, 1);
3488 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3491 TreeInfo *ti = *ti_ptr;
3493 int y = ti->cl_cursor;
3494 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3495 int num_entries = numTreeInfoInGroup(ti);
3496 int num_page_entries;
3497 int last_game_status = game_status; /* save current game status */
3498 boolean position_set_by_scrollbar = (dx == 999);
3500 /* force LEVELS draw offset on choose level and artwork setup screen */
3501 game_status = GAME_MODE_LEVELS;
3503 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3504 num_page_entries = num_entries;
3506 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3508 game_status = last_game_status; /* restore current game status */
3510 if (button == MB_MENU_INITIALIZE)
3512 int num_entries = numTreeInfoInGroup(ti);
3513 int entry_pos = posTreeInfo(ti);
3515 if (ti->cl_first == -1)
3517 /* only on initialization */
3518 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3519 ti->cl_cursor = entry_pos - ti->cl_first;
3521 else if (ti->cl_cursor >= num_page_entries ||
3522 (num_entries > num_page_entries &&
3523 num_entries - ti->cl_first < num_page_entries))
3525 /* only after change of list size (by custom graphic configuration) */
3526 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3527 ti->cl_cursor = entry_pos - ti->cl_first;
3530 if (position_set_by_scrollbar)
3533 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3536 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3537 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3538 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3542 else if (button == MB_MENU_LEAVE)
3544 PlaySound(SND_MENU_ITEM_SELECTING);
3546 if (ti->node_parent)
3548 *ti_ptr = ti->node_parent;
3549 DrawChooseTree(ti_ptr);
3551 else if (game_status == GAME_MODE_SETUP)
3553 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3555 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3556 execSetupGraphics();
3562 game_status = GAME_MODE_MAIN;
3569 if (mx || my) /* mouse input */
3571 int last_game_status = game_status; /* save current game status */
3573 /* force LEVELS draw offset on artwork setup screen */
3574 game_status = GAME_MODE_LEVELS;
3576 x = (mx - mSX) / 32;
3577 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3579 game_status = last_game_status; /* restore current game status */
3581 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3583 /* move cursor instead of scrolling when already at start/end of list */
3584 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3586 else if (dy == +1 * SCROLL_LINE &&
3587 ti->cl_first + num_page_entries == num_entries)
3590 /* handle scrolling screen one line or page */
3591 if (ti->cl_cursor + dy < 0 ||
3592 ti->cl_cursor + dy > num_page_entries - 1)
3594 if (ABS(dy) == SCROLL_PAGE)
3595 step = num_page_entries - 1;
3597 if (dy < 0 && ti->cl_first > 0)
3599 /* scroll page/line up */
3601 ti->cl_first -= step;
3602 if (ti->cl_first < 0)
3605 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3606 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3607 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3609 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3612 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3614 /* scroll page/line down */
3616 ti->cl_first += step;
3617 if (ti->cl_first + num_page_entries > num_entries)
3618 ti->cl_first = MAX(0, num_entries - num_page_entries);
3620 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3621 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3622 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3624 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3631 /* handle moving cursor one line */
3632 y = ti->cl_cursor + dy;
3637 TreeInfo *node_first, *node_cursor;
3638 int entry_pos = ti->cl_first + y;
3640 node_first = getTreeInfoFirstGroupEntry(ti);
3641 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3643 if (node_cursor->node_group)
3645 PlaySound(SND_MENU_ITEM_SELECTING);
3647 node_cursor->cl_first = ti->cl_first;
3648 node_cursor->cl_cursor = ti->cl_cursor;
3649 *ti_ptr = node_cursor->node_group;
3650 DrawChooseTree(ti_ptr);
3655 else if (dx == -1 && ti->node_parent)
3657 PlaySound(SND_MENU_ITEM_SELECTING);
3659 *ti_ptr = ti->node_parent;
3660 DrawChooseTree(ti_ptr);
3665 if (!anyScrollbarGadgetActive() &&
3666 IN_VIS_FIELD(x, y) &&
3667 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3668 y >= 0 && y < num_page_entries)
3672 if (y != ti->cl_cursor)
3674 PlaySound(SND_MENU_ITEM_ACTIVATING);
3676 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3677 drawChooseTreeCursor(y, TRUE);
3678 drawChooseTreeInfo(ti->cl_first + y, ti);
3685 TreeInfo *node_first, *node_cursor;
3686 int entry_pos = ti->cl_first + y;
3688 PlaySound(SND_MENU_ITEM_SELECTING);
3690 node_first = getTreeInfoFirstGroupEntry(ti);
3691 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3693 if (node_cursor->node_group)
3695 node_cursor->cl_first = ti->cl_first;
3696 node_cursor->cl_cursor = ti->cl_cursor;
3697 *ti_ptr = node_cursor->node_group;
3698 DrawChooseTree(ti_ptr);
3700 else if (node_cursor->parent_link)
3702 *ti_ptr = node_cursor->node_parent;
3703 DrawChooseTree(ti_ptr);
3707 node_cursor->cl_first = ti->cl_first;
3708 node_cursor->cl_cursor = ti->cl_cursor;
3709 *ti_ptr = node_cursor;
3711 if (ti->type == TREE_TYPE_LEVEL_DIR)
3713 LoadLevelSetup_SeriesInfo();
3715 SaveLevelSetup_LastSeries();
3716 SaveLevelSetup_SeriesInfo();
3720 if (game_status == GAME_MODE_SETUP)
3722 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3724 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3725 execSetupGraphics();
3731 game_status = GAME_MODE_MAIN;
3739 void DrawChooseLevel()
3741 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3743 DrawChooseTree(&leveldir_current);
3749 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3751 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3756 void DrawHallOfFame(int highlight_position)
3759 FadeSoundsAndMusic();
3761 /* (this is needed when called from GameEnd() after winning a game) */
3762 KeyboardAutoRepeatOn();
3765 /* (this is needed when called from GameEnd() after winning a game) */
3766 SetDrawDeactivationMask(REDRAW_NONE);
3767 SetDrawBackgroundMask(REDRAW_FIELD);
3769 CloseDoor(DOOR_CLOSE_2);
3771 if (highlight_position < 0)
3772 LoadScore(level_nr);
3774 FadeOut(REDRAW_FIELD);
3781 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3783 FadeIn(REDRAW_FIELD);
3786 static void drawHallOfFameList(int first_entry, int highlight_position)
3790 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3793 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3794 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3795 "HighScores of Level %d", level_nr);
3797 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3799 int entry = first_entry + i;
3800 boolean active = (entry == highlight_position);
3801 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3802 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3803 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3804 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3805 int dx1 = 3 * getFontWidth(font_nr1);
3806 int dx2 = dx1 + getFontWidth(font_nr1);
3807 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3808 int sy = mSY + 64 + i * 32;
3810 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3811 DrawText(mSX + dx1, sy, ".", font_nr1);
3812 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3814 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3815 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3817 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3820 redraw_mask |= REDRAW_FIELD;
3823 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3825 static int first_entry = 0;
3826 static int highlight_position = 0;
3827 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3829 if (button == MB_MENU_INITIALIZE)
3832 highlight_position = mx;
3833 drawHallOfFameList(first_entry, highlight_position);
3838 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3839 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3843 if (first_entry > 0)
3845 first_entry -= step;
3846 if (first_entry < 0)
3849 drawHallOfFameList(first_entry, highlight_position);
3854 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3856 first_entry += step;
3857 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3858 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3860 drawHallOfFameList(first_entry, highlight_position);
3863 else if (button == MB_MENU_LEAVE)
3865 PlaySound(SND_MENU_ITEM_SELECTING);
3867 FadeSound(SND_BACKGROUND_SCORES);
3869 game_status = GAME_MODE_MAIN;
3873 else if (button == MB_MENU_CHOICE)
3875 PlaySound(SND_MENU_ITEM_SELECTING);
3877 FadeSound(SND_BACKGROUND_SCORES);
3878 FadeOut(REDRAW_FIELD);
3880 game_status = GAME_MODE_MAIN;
3882 DrawAndFadeInMainMenu(REDRAW_FIELD);
3885 if (game_status == GAME_MODE_SCORES)
3886 PlayMenuSoundIfLoop();
3892 /* ========================================================================= */
3893 /* setup screen functions */
3894 /* ========================================================================= */
3896 static struct TokenInfo *setup_info;
3897 static int num_setup_info;
3899 static char *screen_mode_text;
3900 static char *game_speed_text;
3901 static char *graphics_set_name;
3902 static char *sounds_set_name;
3903 static char *music_set_name;
3905 static void execSetupMain()
3907 setup_mode = SETUP_MODE_MAIN;
3911 static void execSetupGame()
3913 if (game_speeds == NULL)
3917 for (i = 0; game_speeds_list[i].value != -1; i++)
3919 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3920 char identifier[32], name[32];
3921 int value = game_speeds_list[i].value;
3922 char *text = game_speeds_list[i].text;
3924 ti->node_top = &game_speeds;
3925 ti->sort_priority = 10000 - value;
3927 sprintf(identifier, "%d", value);
3928 sprintf(name, "%s", text);
3930 setString(&ti->identifier, identifier);
3931 setString(&ti->name, name);
3932 setString(&ti->name_sorting, name);
3933 setString(&ti->infotext, "Game Speed");
3935 pushTreeInfo(&game_speeds, ti);
3938 /* sort game speed values to start with slowest game speed */
3939 sortTreeInfo(&game_speeds);
3941 /* set current game speed to configured game speed value */
3942 game_speed_current =
3943 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3945 /* if that fails, set current game speed to reliable default value */
3946 if (game_speed_current == NULL)
3947 game_speed_current =
3948 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3950 /* if that also fails, set current game speed to first available speed */
3951 if (game_speed_current == NULL)
3952 game_speed_current = game_speeds;
3955 setup.game_frame_delay = atoi(game_speed_current->identifier);
3957 /* needed for displaying game speed text instead of identifier */
3958 game_speed_text = game_speed_current->name;
3960 setup_mode = SETUP_MODE_GAME;
3964 static void execSetupChooseGameSpeed()
3966 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3970 static void execSetupEditor()
3972 setup_mode = SETUP_MODE_EDITOR;
3976 static void execSetupGraphics()
3978 if (video.fullscreen_available && screen_modes == NULL)
3982 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3984 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3985 char identifier[32], name[32];
3986 int x = video.fullscreen_modes[i].width;
3987 int y = video.fullscreen_modes[i].height;
3990 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3992 ti->node_top = &screen_modes;
3993 ti->sort_priority = x * 10000 + y;
3995 sprintf(identifier, "%dx%d", x, y);
3996 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3998 setString(&ti->identifier, identifier);
3999 setString(&ti->name, name);
4000 setString(&ti->name_sorting, name);
4001 setString(&ti->infotext, "Fullscreen Mode");
4003 pushTreeInfo(&screen_modes, ti);
4006 /* sort fullscreen modes to start with lowest available screen resolution */
4007 sortTreeInfo(&screen_modes);
4009 /* set current screen mode for fullscreen mode to configured setup value */
4010 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4011 setup.fullscreen_mode);
4013 /* if that fails, set current screen mode to reliable default value */
4014 if (screen_mode_current == NULL)
4015 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4016 DEFAULT_FULLSCREEN_MODE);
4018 /* if that also fails, set current screen mode to first available mode */
4019 if (screen_mode_current == NULL)
4020 screen_mode_current = screen_modes;
4022 if (screen_mode_current == NULL)
4023 video.fullscreen_available = FALSE;
4026 if (video.fullscreen_available)
4028 setup.fullscreen_mode = screen_mode_current->identifier;
4030 /* needed for displaying screen mode name instead of identifier */
4031 screen_mode_text = screen_mode_current->name;
4034 setup_mode = SETUP_MODE_GRAPHICS;
4038 static void execSetupChooseScreenMode()
4040 if (!video.fullscreen_available)
4043 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4047 static void execSetupSound()
4049 setup_mode = SETUP_MODE_SOUND;
4053 static void execSetupArtwork()
4055 setup.graphics_set = artwork.gfx_current->identifier;
4056 setup.sounds_set = artwork.snd_current->identifier;
4057 setup.music_set = artwork.mus_current->identifier;
4059 /* needed if last screen (setup choice) changed graphics, sounds or music */
4060 ReloadCustomArtwork(0);
4062 /* needed for displaying artwork name instead of artwork identifier */
4063 graphics_set_name = artwork.gfx_current->name;
4064 sounds_set_name = artwork.snd_current->name;
4065 music_set_name = artwork.mus_current->name;
4067 setup_mode = SETUP_MODE_ARTWORK;
4071 static void execSetupChooseGraphics()
4073 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4077 static void execSetupChooseSounds()
4079 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4083 static void execSetupChooseMusic()
4085 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4089 static void execSetupInput()
4091 setup_mode = SETUP_MODE_INPUT;
4095 static void execSetupShortcut1()
4097 setup_mode = SETUP_MODE_SHORTCUT_1;
4101 static void execSetupShortcut2()
4103 setup_mode = SETUP_MODE_SHORTCUT_2;
4107 static void execExitSetup()
4109 game_status = GAME_MODE_MAIN;
4113 static void execSaveAndExitSetup()
4119 static struct TokenInfo setup_info_main[] =
4121 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4122 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4123 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4124 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4125 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4126 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4127 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
4128 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
4129 { TYPE_EMPTY, NULL, "" },
4130 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4131 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4136 static struct TokenInfo setup_info_game[] =
4138 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4139 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4140 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4141 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4142 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4143 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4144 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4145 { TYPE_STRING, &game_speed_text, "" },
4146 { TYPE_EMPTY, NULL, "" },
4147 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4152 static struct TokenInfo setup_info_editor[] =
4155 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4156 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4157 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4158 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4159 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4160 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4161 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4162 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4164 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4165 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4166 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4168 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4170 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4171 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4172 { TYPE_EMPTY, NULL, "" },
4174 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4175 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4176 { TYPE_EMPTY, NULL, "" },
4178 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4179 { TYPE_EMPTY, NULL, "" },
4180 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4185 static struct TokenInfo setup_info_graphics[] =
4187 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4188 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4189 { TYPE_STRING, &screen_mode_text, "" },
4190 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
4192 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4193 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4195 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4196 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4197 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4198 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4199 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4200 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4201 { TYPE_EMPTY, NULL, "" },
4202 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4207 static struct TokenInfo setup_info_sound[] =
4209 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4210 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4211 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4212 { TYPE_EMPTY, NULL, "" },
4213 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4218 static struct TokenInfo setup_info_artwork[] =
4220 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4221 { TYPE_STRING, &graphics_set_name, "" },
4222 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4223 { TYPE_STRING, &sounds_set_name, "" },
4224 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4225 { TYPE_STRING, &music_set_name, "" },
4226 { TYPE_EMPTY, NULL, "" },
4228 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4229 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4230 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4232 { TYPE_STRING, NULL, "Override Level Artwork:"},
4233 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4234 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4235 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4237 { TYPE_EMPTY, NULL, "" },
4238 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4243 static struct TokenInfo setup_info_input[] =
4245 { TYPE_SWITCH, NULL, "Player:" },
4246 { TYPE_SWITCH, NULL, "Device:" },
4247 { TYPE_ENTER_MENU, NULL, "" },
4248 { TYPE_EMPTY, NULL, "" },
4249 { TYPE_EMPTY, NULL, "" },
4250 { TYPE_EMPTY, NULL, "" },
4251 { TYPE_EMPTY, NULL, "" },
4252 { TYPE_EMPTY, NULL, "" },
4253 { TYPE_EMPTY, NULL, "" },
4254 { TYPE_EMPTY, NULL, "" },
4255 { TYPE_EMPTY, NULL, "" },
4256 { TYPE_EMPTY, NULL, "" },
4257 { TYPE_EMPTY, NULL, "" },
4258 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4263 static struct TokenInfo setup_info_shortcut_1[] =
4265 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4266 { TYPE_KEY, &setup.shortcut.save_game, "" },
4267 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4268 { TYPE_KEY, &setup.shortcut.load_game, "" },
4269 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4270 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4271 { TYPE_EMPTY, NULL, "" },
4272 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4273 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4274 { TYPE_EMPTY, NULL, "" },
4275 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4280 static struct TokenInfo setup_info_shortcut_2[] =
4282 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4283 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4284 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4285 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4286 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4287 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4288 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4289 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4290 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4291 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4292 { TYPE_EMPTY, NULL, "" },
4293 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4298 static Key getSetupKey()
4300 Key key = KSYM_UNDEFINED;
4301 boolean got_key_event = FALSE;
4303 while (!got_key_event)
4305 if (PendingEvent()) /* got event */
4313 case EVENT_KEYPRESS:
4315 key = GetEventKey((KeyEvent *)&event, TRUE);
4317 /* press 'Escape' or 'Enter' to keep the existing key binding */
4318 if (key == KSYM_Escape || key == KSYM_Return)
4319 key = KSYM_UNDEFINED; /* keep old value */
4321 got_key_event = TRUE;
4325 case EVENT_KEYRELEASE:
4326 key_joystick_mapping = 0;
4330 HandleOtherEvents(&event);
4338 /* don't eat all CPU time */
4345 static int getSetupTextFont(int type)
4347 if (type & (TYPE_SWITCH |
4358 static int getSetupValueFont(int type, void *value)
4360 if (type & TYPE_KEY)
4361 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4362 else if (type & TYPE_STRING)
4363 return FONT_VALUE_2;
4364 else if (type & TYPE_ECS_AGA)
4365 return FONT_VALUE_1;
4366 else if (type & TYPE_BOOLEAN_STYLE)
4367 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4369 return FONT_VALUE_1;
4372 static void drawSetupValue(int pos)
4374 boolean font_draw_xoffset_modified = FALSE;
4375 int font_draw_xoffset_old = -1;
4376 int xpos = MENU_SCREEN_VALUE_XPOS;
4377 int ypos = MENU_SCREEN_START_YPOS + pos;
4378 int startx = mSX + xpos * 32;
4379 int starty = mSY + ypos * 32;
4380 int font_nr, font_width;
4381 int type = setup_info[pos].type;
4382 void *value = setup_info[pos].value;
4383 char *value_string = getSetupValue(type, value);
4386 if (value_string == NULL)
4389 if (type & TYPE_KEY)
4391 xpos = MENU_SCREEN_START_XPOS;
4393 if (type & TYPE_QUERY)
4395 value_string = "<press key>";
4398 else if (type & TYPE_STRING)
4400 int max_value_len = (SCR_FIELDX - 2) * 2;
4402 xpos = MENU_SCREEN_START_XPOS;
4404 if (strlen(value_string) > max_value_len)
4405 value_string[max_value_len] = '\0';
4408 startx = mSX + xpos * 32;
4409 starty = mSY + ypos * 32;
4410 font_nr = getSetupValueFont(type, value);
4411 font_width = getFontWidth(font_nr);
4413 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4414 if (setup_mode != SETUP_MODE_INPUT)
4416 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4417 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4418 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4419 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4420 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4421 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4422 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4423 boolean correct_font_draw_xoffset = FALSE;
4425 if (xpos == MENU_SCREEN_START_XPOS &&
4426 startx + font1_xoffset < text_startx + text_font_xoffset)
4427 correct_font_draw_xoffset = TRUE;
4429 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4430 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4431 correct_font_draw_xoffset = TRUE;
4433 /* check if setup value would overlap with setup text when printed */
4434 /* (this can happen for extreme/wrong values for font draw offset) */
4435 if (correct_font_draw_xoffset)
4437 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4438 font_draw_xoffset_modified = TRUE;
4440 if (type & TYPE_KEY)
4441 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4442 else if (!(type & TYPE_STRING))
4443 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4444 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4448 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4449 DrawText(startx + i * font_width, starty, " ", font_nr);
4451 DrawText(startx, starty, value_string, font_nr);
4453 if (font_draw_xoffset_modified)
4454 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4457 static void changeSetupValue(int pos)
4459 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4461 *(boolean *)setup_info[pos].value ^= TRUE;
4463 else if (setup_info[pos].type & TYPE_KEY)
4467 setup_info[pos].type |= TYPE_QUERY;
4468 drawSetupValue(pos);
4469 setup_info[pos].type &= ~TYPE_QUERY;
4471 key = getSetupKey();
4472 if (key != KSYM_UNDEFINED)
4473 *(Key *)setup_info[pos].value = key;
4476 drawSetupValue(pos);
4479 static void DrawCursorAndText_Setup(int pos, boolean active)
4481 int xpos = MENU_SCREEN_START_XPOS;
4482 int ypos = MENU_SCREEN_START_YPOS + pos;
4483 int font_nr = getSetupTextFont(setup_info[pos].type);
4485 if (setup_info == setup_info_input)
4486 font_nr = FONT_MENU_1;
4489 font_nr = FONT_ACTIVE(font_nr);
4491 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4493 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4494 drawCursor(pos, active);
4497 static void DrawSetupScreen_Generic()
4499 char *title_string = NULL;
4503 CloseDoor(DOOR_CLOSE_2);
4507 if (setup_mode == SETUP_MODE_MAIN)
4509 setup_info = setup_info_main;
4510 title_string = "Setup";
4512 else if (setup_mode == SETUP_MODE_GAME)
4514 setup_info = setup_info_game;
4515 title_string = "Setup Game";
4517 else if (setup_mode == SETUP_MODE_EDITOR)
4519 setup_info = setup_info_editor;
4520 title_string = "Setup Editor";
4522 else if (setup_mode == SETUP_MODE_GRAPHICS)
4524 setup_info = setup_info_graphics;
4525 title_string = "Setup Graphics";
4527 else if (setup_mode == SETUP_MODE_SOUND)
4529 setup_info = setup_info_sound;
4530 title_string = "Setup Sound";
4532 else if (setup_mode == SETUP_MODE_ARTWORK)
4534 setup_info = setup_info_artwork;
4535 title_string = "Custom Artwork";
4537 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4539 setup_info = setup_info_shortcut_1;
4540 title_string = "Setup Shortcuts";
4542 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4544 setup_info = setup_info_shortcut_2;
4545 title_string = "Setup Shortcuts";
4548 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4551 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4553 void *value_ptr = setup_info[i].value;
4556 int xpos = MENU_SCREEN_START_XPOS;
4557 int ypos = MENU_SCREEN_START_YPOS + i;
4561 /* set some entries to "unchangeable" according to other variables */
4562 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4563 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4564 (value_ptr == &setup.sound_music && !audio.music_available) ||
4565 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4566 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4567 setup_info[i].type |= TYPE_GHOSTED;
4569 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4570 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4571 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4572 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4573 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4574 initCursor(i, IMG_MENU_BUTTON);
4577 DrawCursorAndText_Setup(i, FALSE);
4579 font_nr = getSetupTextFont(setup_info[i].type);
4581 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4584 if (setup_info[i].type & TYPE_VALUE)
4591 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4592 "Joysticks deactivated in setup menu");
4597 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4600 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4602 static int choice_store[MAX_SETUP_MODES];
4603 int choice = choice_store[setup_mode]; /* always starts with 0 */
4607 if (button == MB_MENU_INITIALIZE)
4609 /* advance to first valid menu entry */
4610 while (choice < num_setup_info &&
4611 setup_info[choice].type & TYPE_SKIP_ENTRY)
4613 choice_store[setup_mode] = choice;
4616 DrawCursorAndText_Setup(choice, TRUE);
4618 drawCursor(choice, TRUE);
4623 else if (button == MB_MENU_LEAVE)
4625 PlaySound(SND_MENU_ITEM_SELECTING);
4627 for (y = 0; y < num_setup_info; y++)
4629 if (setup_info[y].type & TYPE_LEAVE_MENU)
4631 void (*menu_callback_function)(void) = setup_info[y].value;
4633 menu_callback_function();
4635 break; /* absolutely needed because function changes 'setup_info'! */
4642 if (mx || my) /* mouse input */
4644 x = (mx - mSX) / 32;
4645 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4647 else if (dx || dy) /* keyboard input */
4651 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4653 if (setup_info[choice].type & menu_navigation_type ||
4654 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4655 button = MB_MENU_CHOICE;
4660 /* jump to next non-empty menu entry (up or down) */
4661 while (y > 0 && y < num_setup_info - 1 &&
4662 setup_info[y].type & TYPE_SKIP_ENTRY)
4666 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4670 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4672 PlaySound(SND_MENU_ITEM_ACTIVATING);
4675 DrawCursorAndText_Setup(choice, FALSE);
4676 DrawCursorAndText_Setup(y, TRUE);
4678 drawCursor(choice, FALSE);
4679 drawCursor(y, TRUE);
4682 choice = choice_store[setup_mode] = y;
4685 else if (!(setup_info[y].type & TYPE_GHOSTED))
4687 PlaySound(SND_MENU_ITEM_SELECTING);
4689 /* when selecting key headline, execute function for key value change */
4690 if (setup_info[y].type & TYPE_KEYTEXT &&
4691 setup_info[y + 1].type & TYPE_KEY)
4694 /* when selecting string value, execute function for list selection */
4695 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4696 setup_info[y - 1].type & TYPE_ENTER_LIST)
4699 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4701 void (*menu_callback_function)(void) = setup_info[y].value;
4703 menu_callback_function();
4707 if (setup_info[y].type & TYPE_VALUE)
4708 changeSetupValue(y);
4714 void DrawSetupScreen_Input()
4723 setup_info = setup_info_input;
4726 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4729 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4731 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4732 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4733 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4734 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4735 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4736 initCursor(i, IMG_MENU_BUTTON);
4738 DrawCursorAndText_Setup(i, FALSE);
4741 initCursor(0, IMG_MENU_BUTTON);
4742 initCursor(1, IMG_MENU_BUTTON);
4743 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
4744 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4746 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4747 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4748 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4752 DeactivateJoystickForCalibration();
4755 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4756 "Joysticks deactivated on this screen");
4759 /* create gadgets for setup input menu screen */
4760 FreeScreenGadgets();
4761 CreateScreenGadgets();
4763 /* map gadgets for setup input menu screen */
4764 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4766 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4771 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4773 if (device_name == NULL)
4776 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4779 if (strlen(device_name) > 1)
4781 char c1 = device_name[strlen(device_name) - 1];
4782 char c2 = device_name[strlen(device_name) - 2];
4784 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4785 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4788 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4789 strlen(device_name));
4792 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4795 static struct SetupKeyboardInfo custom_key;
4802 { &custom_key.left, "Joystick Left" },
4803 { &custom_key.right, "Joystick Right" },
4804 { &custom_key.up, "Joystick Up" },
4805 { &custom_key.down, "Joystick Down" },
4806 { &custom_key.snap, "Button 1" },
4807 { &custom_key.drop, "Button 2" }
4809 static char *joystick_name[MAX_PLAYERS] =
4816 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4820 custom_key = setup.input[player_nr].key;
4822 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4823 FONT_INPUT_1_ACTIVE);
4825 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4827 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4828 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4830 if (setup.input[player_nr].use_joystick)
4832 char *device_name = setup.input[player_nr].joy.device_name;
4833 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4834 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4836 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4837 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4841 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4842 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4845 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4847 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4848 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4849 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4850 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4852 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4853 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4854 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4855 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4856 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4857 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4859 for (i = 0; i < 6; i++)
4861 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4863 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4865 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4866 (setup.input[player_nr].use_joystick ?
4868 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4872 static int input_player_nr = 0;
4874 void HandleSetupScreen_Input_Player(int step, int direction)
4876 int old_player_nr = input_player_nr;
4879 new_player_nr = old_player_nr + step * direction;
4880 if (new_player_nr < 0)
4882 if (new_player_nr > MAX_PLAYERS - 1)
4883 new_player_nr = MAX_PLAYERS - 1;
4885 if (new_player_nr != old_player_nr)
4887 input_player_nr = new_player_nr;
4889 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4893 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4895 static int choice = 0;
4898 int pos_start = SETUPINPUT_SCREEN_POS_START;
4899 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4900 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4901 int pos_end = SETUPINPUT_SCREEN_POS_END;
4903 if (button == MB_MENU_INITIALIZE)
4905 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4908 DrawCursorAndText_Setup(choice, TRUE);
4910 drawCursor(choice, TRUE);
4915 else if (button == MB_MENU_LEAVE)
4917 setup_mode = SETUP_MODE_MAIN;
4924 if (mx || my) /* mouse input */
4926 x = (mx - mSX) / 32;
4927 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4929 else if (dx || dy) /* keyboard input */
4931 if (dx && choice == 0)
4932 x = (dx < 0 ? 10 : 12);
4933 else if ((dx && choice == 1) ||
4934 (dx == +1 && choice == 2) ||
4935 (dx == -1 && choice == pos_end))
4936 button = MB_MENU_CHOICE;
4940 if (y >= pos_empty1 && y <= pos_empty2)
4941 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4944 if (y == 0 && dx != 0 && button)
4946 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4948 else if (IN_VIS_FIELD(x, y) &&
4949 y >= pos_start && y <= pos_end &&
4950 !(y >= pos_empty1 && y <= pos_empty2))
4957 DrawCursorAndText_Setup(choice, FALSE);
4958 DrawCursorAndText_Setup(y, TRUE);
4960 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4962 drawCursor(choice, FALSE);
4963 drawCursor(y, TRUE);
4973 char *device_name = setup.input[input_player_nr].joy.device_name;
4975 if (!setup.input[input_player_nr].use_joystick)
4977 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4979 setJoystickDeviceToNr(device_name, new_device_nr);
4980 setup.input[input_player_nr].use_joystick = TRUE;
4984 int device_nr = getJoystickNrFromDeviceName(device_name);
4985 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4987 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4988 setup.input[input_player_nr].use_joystick = FALSE;
4990 setJoystickDeviceToNr(device_name, new_device_nr);
4993 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4997 if (setup.input[input_player_nr].use_joystick)
5000 CalibrateJoystick(input_player_nr);
5003 CustomizeKeyboard(input_player_nr);
5005 else if (y == pos_end)
5009 setup_mode = SETUP_MODE_MAIN;
5016 void CustomizeKeyboard(int player_nr)
5020 boolean finished = FALSE;
5021 static struct SetupKeyboardInfo custom_key;
5026 } customize_step[] =
5028 { &custom_key.left, "Move Left" },
5029 { &custom_key.right, "Move Right" },
5030 { &custom_key.up, "Move Up" },
5031 { &custom_key.down, "Move Down" },
5032 { &custom_key.snap, "Snap Field" },
5033 { &custom_key.drop, "Drop Element" }
5036 /* read existing key bindings from player setup */
5037 custom_key = setup.input[player_nr].key;
5041 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5047 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5048 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5049 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5050 "Key:", FONT_INPUT_1_ACTIVE);
5051 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5052 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5056 if (PendingEvent()) /* got event */
5064 case EVENT_KEYPRESS:
5066 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5068 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5074 /* all keys configured -- wait for "Escape" or "Return" key */
5078 /* press 'Enter' to keep the existing key binding */
5079 if (key == KSYM_Return)
5080 key = *customize_step[step_nr].key;
5082 /* check if key already used */
5083 for (i = 0; i < step_nr; i++)
5084 if (*customize_step[i].key == key)
5089 /* got new key binding */
5090 *customize_step[step_nr].key = key;
5091 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5093 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5094 getKeyNameFromKey(key), FONT_VALUE_1);
5097 /* un-highlight last query */
5098 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5099 customize_step[step_nr - 1].text, FONT_MENU_1);
5100 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5101 "Key:", FONT_MENU_1);
5103 /* press 'Enter' to leave */
5106 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5107 "Press Enter", FONT_TITLE_1);
5111 /* query next key binding */
5112 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5113 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5114 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5115 "Key:", FONT_INPUT_1_ACTIVE);
5116 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5117 getKeyNameFromKey(*customize_step[step_nr].key),
5122 case EVENT_KEYRELEASE:
5123 key_joystick_mapping = 0;
5127 HandleOtherEvents(&event);
5135 /* don't eat all CPU time */
5139 /* write new key bindings back to player setup */
5140 setup.input[player_nr].key = custom_key;
5143 DrawSetupScreen_Input();
5146 static boolean CalibrateJoystickMain(int player_nr)
5148 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5149 int new_joystick_xright = JOYSTICK_XMIDDLE;
5150 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5151 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5152 int new_joystick_xmiddle, new_joystick_ymiddle;
5154 int joystick_fd = joystick.fd[player_nr];
5155 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5156 boolean check[3][3];
5157 int check_remaining = 3 * 3;
5162 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5165 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5170 for (y = 0; y < 3; y++)
5172 for (x = 0; x < 3; x++)
5174 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5175 check[x][y] = FALSE;
5179 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5180 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5181 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5182 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5183 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5184 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5185 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5187 joy_value = Joystick(player_nr);
5188 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5189 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5191 /* eventually uncalibrated center position (joystick could be uncentered) */
5192 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5195 new_joystick_xmiddle = joy_x;
5196 new_joystick_ymiddle = joy_y;
5198 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5201 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5206 if (PendingEvent()) /* got event */
5214 case EVENT_KEYPRESS:
5215 switch (GetEventKey((KeyEvent *)&event, TRUE))
5218 if (check_remaining == 0)
5231 case EVENT_KEYRELEASE:
5232 key_joystick_mapping = 0;
5236 HandleOtherEvents(&event);
5241 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5244 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5245 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5246 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5247 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5249 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5250 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5251 setup.input[player_nr].joy.xright = new_joystick_xright;
5252 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5253 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5254 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5256 CheckJoystickData();
5258 joy_value = Joystick(player_nr);
5260 if (joy_value & JOY_BUTTON && check_remaining == 0)
5263 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5264 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5266 if (x != last_x || y != last_y)
5268 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5269 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5274 if (check_remaining > 0 && !check[x+1][y+1])
5276 check[x+1][y+1] = TRUE;
5282 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5283 setup.input[player_nr].joy.xleft,
5284 setup.input[player_nr].joy.xmiddle,
5285 setup.input[player_nr].joy.xright);
5286 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5287 setup.input[player_nr].joy.yupper,
5288 setup.input[player_nr].joy.ymiddle,
5289 setup.input[player_nr].joy.ylower);
5298 /* don't eat all CPU time */
5302 /* calibrated center position (joystick should now be centered) */
5303 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5306 new_joystick_xmiddle = joy_x;
5307 new_joystick_ymiddle = joy_y;
5312 DrawSetupScreen_Input();
5315 /* wait until the last pressed button was released */
5316 while (Joystick(player_nr) & JOY_BUTTON)
5318 if (PendingEvent()) /* got event */
5323 HandleOtherEvents(&event);
5332 void CalibrateJoystick(int player_nr)
5334 if (!CalibrateJoystickMain(player_nr))
5336 char *device_name = setup.input[player_nr].joy.device_name;
5337 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5338 int xpos = mSX - SX;
5339 int ypos = mSY - SY;
5343 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5344 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5347 Delay(2000); /* show error message for a short time */
5353 DrawSetupScreen_Input();
5357 void DrawSetupScreen()
5359 DeactivateJoystick();
5361 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5363 if (setup_mode == SETUP_MODE_INPUT)
5364 DrawSetupScreen_Input();
5365 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5366 DrawChooseTree(&game_speed_current);
5367 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5368 DrawChooseTree(&screen_mode_current);
5369 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5370 DrawChooseTree(&artwork.gfx_current);
5371 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5372 DrawChooseTree(&artwork.snd_current);
5373 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5374 DrawChooseTree(&artwork.mus_current);
5376 DrawSetupScreen_Generic();
5382 void RedrawSetupScreenAfterFullscreenToggle()
5384 if (setup_mode == SETUP_MODE_GRAPHICS)
5388 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5390 if (setup_mode == SETUP_MODE_INPUT)
5391 HandleSetupScreen_Input(mx, my, dx, dy, button);
5392 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5393 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5394 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5395 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5396 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5397 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5398 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5399 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5400 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5401 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5403 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5408 void HandleGameActions()
5410 if (game_status != GAME_MODE_PLAYING)
5413 GameActions(); /* main game loop */
5415 if (tape.auto_play && !tape.playing)
5416 AutoPlayTape(); /* continue automatically playing next tape */
5420 /* ---------- new screen button stuff -------------------------------------- */
5422 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5427 case SCREEN_CTRL_ID_PREV_LEVEL:
5428 *x = mSX + menu.main.button.prev_level.x;
5429 *y = mSY + menu.main.button.prev_level.y;
5432 case SCREEN_CTRL_ID_NEXT_LEVEL:
5433 *x = mSX + menu.main.button.next_level.x;
5434 *y = mSY + menu.main.button.next_level.y;
5437 case SCREEN_CTRL_ID_PREV_LEVEL:
5438 *x = mSX + TILEX * getPrevlevelButtonPos();
5439 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5442 case SCREEN_CTRL_ID_NEXT_LEVEL:
5443 *x = mSX + TILEX * getNextLevelButtonPos();
5444 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5448 case SCREEN_CTRL_ID_PREV_PLAYER:
5449 *x = mSX + TILEX * 10;
5450 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5453 case SCREEN_CTRL_ID_NEXT_PLAYER:
5454 *x = mSX + TILEX * 12;
5455 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5459 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5465 int gfx_unpressed, gfx_pressed;
5466 void (*get_gadget_position)(int *, int *, int);
5470 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5473 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5474 getScreenMenuButtonPos,
5475 SCREEN_CTRL_ID_PREV_LEVEL,
5480 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5481 getScreenMenuButtonPos,
5482 SCREEN_CTRL_ID_NEXT_LEVEL,
5487 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5488 getScreenMenuButtonPos,
5489 SCREEN_CTRL_ID_PREV_PLAYER,
5494 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5495 getScreenMenuButtonPos,
5496 SCREEN_CTRL_ID_NEXT_PLAYER,
5504 int gfx_unpressed, gfx_pressed;
5508 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5511 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5512 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5513 SCREEN_CTRL_ID_SCROLL_UP,
5517 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5518 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5519 SCREEN_CTRL_ID_SCROLL_DOWN,
5526 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5527 Bitmap **gfx_unpressed, **gfx_pressed;
5529 int gfx_unpressed, gfx_pressed;
5536 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5539 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5540 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5542 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5544 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5545 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5546 GD_TYPE_SCROLLBAR_VERTICAL,
5547 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5548 "scroll level series vertically"
5552 static void CreateScreenMenubuttons()
5554 struct GadgetInfo *gi;
5555 unsigned long event_mask;
5558 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5560 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5561 int gfx_unpressed, gfx_pressed;
5562 int x, y, width, height;
5563 int gd_x1, gd_x2, gd_y1, gd_y2;
5564 int id = menubutton_info[i].gadget_id;
5566 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5568 menubutton_info[i].get_gadget_position(&x, &y, id);
5570 width = SC_MENUBUTTON_XSIZE;
5571 height = SC_MENUBUTTON_YSIZE;
5573 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5574 gfx_pressed = menubutton_info[i].gfx_pressed;
5575 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5576 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5577 gd_x1 = graphic_info[gfx_unpressed].src_x;
5578 gd_y1 = graphic_info[gfx_unpressed].src_y;
5579 gd_x2 = graphic_info[gfx_pressed].src_x;
5580 gd_y2 = graphic_info[gfx_pressed].src_y;
5582 gi = CreateGadget(GDI_CUSTOM_ID, id,
5583 GDI_CUSTOM_TYPE_ID, i,
5584 GDI_INFO_TEXT, menubutton_info[i].infotext,
5589 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5590 GDI_STATE, GD_BUTTON_UNPRESSED,
5591 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5592 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5593 GDI_DIRECT_DRAW, FALSE,
5594 GDI_EVENT_MASK, event_mask,
5595 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5599 Error(ERR_EXIT, "cannot create gadget");
5601 screen_gadget[id] = gi;
5605 static void CreateScreenScrollbuttons()
5607 struct GadgetInfo *gi;
5608 unsigned long event_mask;
5611 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5613 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5614 int gfx_unpressed, gfx_pressed;
5615 int x, y, width, height;
5616 int gd_x1, gd_x2, gd_y1, gd_y2;
5617 int id = scrollbutton_info[i].gadget_id;
5619 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5621 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5622 y = mSY + scrollbutton_info[i].y;
5623 width = SC_SCROLLBUTTON_XSIZE;
5624 height = SC_SCROLLBUTTON_YSIZE;
5626 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5627 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5628 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5630 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5631 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5632 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5633 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5634 gd_x1 = graphic_info[gfx_unpressed].src_x;
5635 gd_y1 = graphic_info[gfx_unpressed].src_y;
5636 gd_x2 = graphic_info[gfx_pressed].src_x;
5637 gd_y2 = graphic_info[gfx_pressed].src_y;
5639 gi = CreateGadget(GDI_CUSTOM_ID, id,
5640 GDI_CUSTOM_TYPE_ID, i,
5641 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5646 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5647 GDI_STATE, GD_BUTTON_UNPRESSED,
5648 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5649 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5650 GDI_DIRECT_DRAW, FALSE,
5651 GDI_EVENT_MASK, event_mask,
5652 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5656 Error(ERR_EXIT, "cannot create gadget");
5658 screen_gadget[id] = gi;
5662 static void CreateScreenScrollbars()
5666 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5668 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5669 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5670 int gfx_unpressed, gfx_pressed;
5672 int x, y, width, height;
5673 int gd_x1, gd_x2, gd_y1, gd_y2;
5674 struct GadgetInfo *gi;
5675 int items_max, items_visible, item_position;
5676 unsigned long event_mask;
5677 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5678 int id = scrollbar_info[i].gadget_id;
5680 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5682 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5683 y = mSY + scrollbar_info[i].y;
5684 width = scrollbar_info[i].width;
5685 height = scrollbar_info[i].height;
5687 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5688 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5690 items_max = num_page_entries;
5691 items_visible = num_page_entries;
5694 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5695 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5696 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5702 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5703 gfx_pressed = scrollbar_info[i].gfx_pressed;
5704 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5705 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5706 gd_x1 = graphic_info[gfx_unpressed].src_x;
5707 gd_y1 = graphic_info[gfx_unpressed].src_y;
5708 gd_x2 = graphic_info[gfx_pressed].src_x;
5709 gd_y2 = graphic_info[gfx_pressed].src_y;
5712 gi = CreateGadget(GDI_CUSTOM_ID, id,
5713 GDI_CUSTOM_TYPE_ID, i,
5714 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5719 GDI_TYPE, scrollbar_info[i].type,
5720 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5721 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5722 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5724 GDI_WHEEL_AREA_X, SX,
5725 GDI_WHEEL_AREA_Y, SY,
5726 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5727 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5729 GDI_WHEEL_AREA_X, 0,
5730 GDI_WHEEL_AREA_Y, 0,
5731 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5732 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5734 GDI_STATE, GD_BUTTON_UNPRESSED,
5735 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5736 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5737 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5738 GDI_DIRECT_DRAW, FALSE,
5739 GDI_EVENT_MASK, event_mask,
5740 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5744 Error(ERR_EXIT, "cannot create gadget");
5746 screen_gadget[id] = gi;
5750 void CreateScreenGadgets()
5752 int last_game_status = game_status; /* save current game status */
5754 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5757 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5759 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5761 /* copy pointers to clip mask and GC */
5762 scrollbar_bitmap[i]->clip_mask =
5763 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5764 scrollbar_bitmap[i]->stored_clip_gc =
5765 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5767 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5768 scrollbar_bitmap[i],
5769 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5770 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5771 TILEX, TILEY, 0, 0);
5775 CreateScreenMenubuttons();
5777 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5778 game_status = GAME_MODE_LEVELS;
5780 CreateScreenScrollbuttons();
5781 CreateScreenScrollbars();
5783 game_status = last_game_status; /* restore current game status */
5786 void FreeScreenGadgets()
5790 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5791 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5793 /* prevent freeing clip mask and GC twice */
5794 scrollbar_bitmap[i]->clip_mask = None;
5795 scrollbar_bitmap[i]->stored_clip_gc = None;
5797 FreeBitmap(scrollbar_bitmap[i]);
5801 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5802 FreeGadget(screen_gadget[i]);
5805 void MapScreenMenuGadgets(int screen_mask)
5809 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5810 if (screen_mask & menubutton_info[i].screen_mask)
5811 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5814 void MapScreenTreeGadgets(TreeInfo *ti)
5816 int num_entries = numTreeInfoInGroup(ti);
5819 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5822 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5823 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5825 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5826 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5829 static void HandleScreenGadgets(struct GadgetInfo *gi)
5831 int id = gi->custom_id;
5832 int button = gi->event.button;
5833 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5837 case SCREEN_CTRL_ID_PREV_LEVEL:
5838 HandleMainMenu_SelectLevel(step, -1);
5841 case SCREEN_CTRL_ID_NEXT_LEVEL:
5842 HandleMainMenu_SelectLevel(step, +1);
5845 case SCREEN_CTRL_ID_PREV_PLAYER:
5846 HandleSetupScreen_Input_Player(step, -1);
5849 case SCREEN_CTRL_ID_NEXT_PLAYER:
5850 HandleSetupScreen_Input_Player(step, +1);
5853 case SCREEN_CTRL_ID_SCROLL_UP:
5854 if (game_status == GAME_MODE_LEVELS)
5855 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5856 else if (game_status == GAME_MODE_SETUP)
5857 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5860 case SCREEN_CTRL_ID_SCROLL_DOWN:
5861 if (game_status == GAME_MODE_LEVELS)
5862 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5863 else if (game_status == GAME_MODE_SETUP)
5864 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5867 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5868 if (game_status == GAME_MODE_LEVELS)
5869 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5870 else if (game_status == GAME_MODE_SETUP)
5871 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);