1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_RENDERING 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } rendering_modes_list[] =
279 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
280 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
282 // this mode may work under certain conditions, but does not work on Windows
283 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
285 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
294 } game_speeds_list[] =
303 { 1000, "1/1s (Extremely Slow)" },
308 { 29, "1/35s (Original Supaplex)" },
310 { 20, "1/50s (Normal Speed)" },
311 { 14, "1/70s (Maximum Supaplex)" },
315 { 1, "1/1000s (Extremely Fast)" },
325 } scroll_delays_list[] =
327 { 0, "0 Tiles (No Scroll Delay)" },
330 { 3, "3 Tiles (Default)" },
335 { 8, "8 Tiles (Maximum Scroll Delay)"},
344 } snapshot_modes_list[] =
346 { STR_SNAPSHOT_MODE_OFF, "Off" },
347 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
348 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
349 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
382 } touch_controls_list[] =
384 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
385 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
409 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
410 (s) <= GAME_MODE_SETUP ? (s) : \
411 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
412 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
414 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
415 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
416 (i) <= INFO_MODE_LEVELSET ? (i) : \
419 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
420 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
421 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
422 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
423 SETUP_MODE_CHOOSE_ARTWORK : \
424 SETUP_MODE_CHOOSE_OTHER)
426 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
427 menu.draw_xoffset[GAME_MODE_INFO] : \
428 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
429 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
430 menu.draw_yoffset[GAME_MODE_INFO] : \
431 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
433 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
434 menu.draw_xoffset[GAME_MODE_SETUP] : \
435 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
436 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
437 menu.draw_yoffset[GAME_MODE_SETUP] : \
438 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
440 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
441 DRAW_XOFFSET_INFO(info_mode) : \
442 (s) == GAME_MODE_SETUP ? \
443 DRAW_XOFFSET_SETUP(setup_mode) : \
444 menu.draw_xoffset[DRAW_MODE(s)])
445 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
446 DRAW_YOFFSET_INFO(info_mode) : \
447 (s) == GAME_MODE_SETUP ? \
448 DRAW_YOFFSET_SETUP(setup_mode) : \
449 menu.draw_yoffset[DRAW_MODE(s)])
451 #define mSX (SX + DRAW_XOFFSET(game_status))
452 #define mSY (SY + DRAW_YOFFSET(game_status))
454 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
455 menu.list_size[game_status] : \
456 MAX_MENU_ENTRIES_ON_SCREEN)
458 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
459 NUM_MENU_ENTRIES_ON_SCREEN)
462 /* title display and control definitions */
464 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
465 2 * MAX_NUM_TITLE_MESSAGES)
467 #define NO_DIRECT_LEVEL_SELECT (-1)
470 static int num_title_screens = 0;
472 struct TitleControlInfo
481 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
483 /* main menu display and control definitions */
485 #define MAIN_CONTROL_NAME 0
486 #define MAIN_CONTROL_LEVELS 1
487 #define MAIN_CONTROL_SCORES 2
488 #define MAIN_CONTROL_EDITOR 3
489 #define MAIN_CONTROL_INFO 4
490 #define MAIN_CONTROL_GAME 5
491 #define MAIN_CONTROL_SETUP 6
492 #define MAIN_CONTROL_QUIT 7
493 #define MAIN_CONTROL_PREV_LEVEL 8
494 #define MAIN_CONTROL_NEXT_LEVEL 9
495 #define MAIN_CONTROL_FIRST_LEVEL 10
496 #define MAIN_CONTROL_LAST_LEVEL 11
497 #define MAIN_CONTROL_LEVEL_NUMBER 12
498 #define MAIN_CONTROL_LEVEL_INFO_1 13
499 #define MAIN_CONTROL_LEVEL_INFO_2 14
500 #define MAIN_CONTROL_LEVEL_NAME 15
501 #define MAIN_CONTROL_LEVEL_AUTHOR 16
502 #define MAIN_CONTROL_LEVEL_YEAR 17
503 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
504 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
505 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
506 #define MAIN_CONTROL_TITLE_1 21
507 #define MAIN_CONTROL_TITLE_2 22
508 #define MAIN_CONTROL_TITLE_3 23
510 static char str_main_text_name[10];
511 static char str_main_text_first_level[10];
512 static char str_main_text_last_level[10];
513 static char str_main_text_level_number[10];
515 static char *main_text_name = str_main_text_name;
516 static char *main_text_first_level = str_main_text_first_level;
517 static char *main_text_last_level = str_main_text_last_level;
518 static char *main_text_level_number = str_main_text_level_number;
519 static char *main_text_levels = "Levelset";
520 static char *main_text_scores = "Hall Of Fame";
521 static char *main_text_editor = "Level Creator";
522 static char *main_text_info = "Info Screen";
523 static char *main_text_game = "Start Game";
524 static char *main_text_setup = "Setup";
525 static char *main_text_quit = "Quit";
526 static char *main_text_level_name = level.name;
527 static char *main_text_level_author = level.author;
528 static char *main_text_level_year = NULL;
529 static char *main_text_level_imported_from = NULL;
530 static char *main_text_level_imported_by = NULL;
531 static char *main_text_level_tested_by = NULL;
533 struct MainControlInfo
537 struct MenuPosInfo *pos_button;
540 struct TextPosInfo *pos_text;
543 struct TextPosInfo *pos_input;
547 static struct MainControlInfo main_controls[] =
551 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
552 &menu.main.text.name, &main_text_name,
553 &menu.main.input.name, &setup.player_name,
557 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
558 &menu.main.text.levels, &main_text_levels,
563 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
564 &menu.main.text.scores, &main_text_scores,
569 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
570 &menu.main.text.editor, &main_text_editor,
575 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
576 &menu.main.text.info, &main_text_info,
581 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
582 &menu.main.text.game, &main_text_game,
587 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
588 &menu.main.text.setup, &main_text_setup,
593 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
594 &menu.main.text.quit, &main_text_quit,
598 /* (these two buttons are real gadgets) */
600 MAIN_CONTROL_PREV_LEVEL,
601 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
606 MAIN_CONTROL_NEXT_LEVEL,
607 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
613 MAIN_CONTROL_FIRST_LEVEL,
615 &menu.main.text.first_level, &main_text_first_level,
619 MAIN_CONTROL_LAST_LEVEL,
621 &menu.main.text.last_level, &main_text_last_level,
625 MAIN_CONTROL_LEVEL_NUMBER,
627 &menu.main.text.level_number, &main_text_level_number,
631 MAIN_CONTROL_LEVEL_INFO_1,
633 &menu.main.text.level_info_1, NULL,
637 MAIN_CONTROL_LEVEL_INFO_2,
639 &menu.main.text.level_info_2, NULL,
643 MAIN_CONTROL_LEVEL_NAME,
645 &menu.main.text.level_name, &main_text_level_name,
649 MAIN_CONTROL_LEVEL_AUTHOR,
651 &menu.main.text.level_author, &main_text_level_author,
655 MAIN_CONTROL_LEVEL_YEAR,
657 &menu.main.text.level_year, &main_text_level_year,
661 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
663 &menu.main.text.level_imported_from, &main_text_level_imported_from,
667 MAIN_CONTROL_LEVEL_IMPORTED_BY,
669 &menu.main.text.level_imported_by, &main_text_level_imported_by,
673 MAIN_CONTROL_LEVEL_TESTED_BY,
675 &menu.main.text.level_tested_by, &main_text_level_tested_by,
679 MAIN_CONTROL_TITLE_1,
681 &menu.main.text.title_1, &setup.internal.program_title,
685 MAIN_CONTROL_TITLE_2,
687 &menu.main.text.title_2, &setup.internal.program_copyright,
691 MAIN_CONTROL_TITLE_3,
693 &menu.main.text.title_3, &setup.internal.program_company,
706 static int getTitleScreenGraphic(int nr, boolean initial)
708 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
711 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
713 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
717 static int getTitleScreenGameMode(boolean initial)
719 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
723 static int getTitleMessageGameMode(boolean initial)
725 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
728 static int getTitleAnimMode(struct TitleControlInfo *tci)
730 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
732 return base + tci->local_nr;
736 static int getTitleScreenBackground(boolean initial)
738 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
743 static int getTitleMessageBackground(int nr, boolean initial)
745 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
749 static int getTitleBackground(int nr, boolean initial, boolean is_image)
751 int base = (is_image ?
752 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
753 IMG_BACKGROUND_TITLESCREEN_1) :
754 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755 IMG_BACKGROUND_TITLEMESSAGE_1));
756 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
757 IMG_BACKGROUND_TITLE);
758 int graphic_local = base + nr;
760 if (graphic_info[graphic_local].bitmap != NULL)
761 return graphic_local;
763 if (graphic_info[graphic_global].bitmap != NULL)
764 return graphic_global;
766 return IMG_UNDEFINED;
769 static int getTitleSound(struct TitleControlInfo *tci)
771 boolean is_image = tci->is_image;
772 int initial = tci->initial;
773 int nr = tci->local_nr;
774 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
775 int base = (is_image ?
776 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
777 SND_BACKGROUND_TITLESCREEN_1) :
778 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
779 SND_BACKGROUND_TITLEMESSAGE_1));
780 int sound_global = menu.sound[mode];
781 int sound_local = base + nr;
784 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
785 nr, initial, is_image,
786 sound_global, getSoundListEntry(sound_global)->filename,
787 sound_local, getSoundListEntry(sound_local)->filename);
790 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
793 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
796 return SND_UNDEFINED;
799 static int getTitleMusic(struct TitleControlInfo *tci)
801 boolean is_image = tci->is_image;
802 int initial = tci->initial;
803 int nr = tci->local_nr;
804 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
805 int base = (is_image ?
806 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
807 MUS_BACKGROUND_TITLESCREEN_1) :
808 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
809 MUS_BACKGROUND_TITLEMESSAGE_1));
810 int music_global = menu.music[mode];
811 int music_local = base + nr;
814 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
815 nr, initial, is_image,
816 music_global, getMusicListEntry(music_global)->filename,
817 music_local, getMusicListEntry(music_local)->filename);
820 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
823 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
826 return MUS_UNDEFINED;
829 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
831 boolean is_image = tci->is_image;
832 boolean initial = tci->initial;
833 boolean first = tci->first;
834 int nr = tci->local_nr;
835 struct TitleMessageInfo tmi;
836 struct TitleFadingInfo ti;
838 tmi = (is_image ? (initial ? (first ?
839 titlescreen_initial_first[nr] :
840 titlescreen_initial[nr])
842 titlescreen_first[nr] :
844 : (initial ? (first ?
845 titlemessage_initial_first[nr] :
846 titlemessage_initial[nr])
848 titlemessage_first[nr] :
851 ti.fade_mode = tmi.fade_mode;
852 ti.fade_delay = tmi.fade_delay;
853 ti.post_delay = tmi.post_delay;
854 ti.auto_delay = tmi.auto_delay;
859 static int compareTitleControlInfo(const void *object1, const void *object2)
861 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
862 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
865 if (tci1->initial != tci2->initial)
866 compare_result = (tci1->initial ? -1 : +1);
867 else if (tci1->sort_priority != tci2->sort_priority)
868 compare_result = tci1->sort_priority - tci2->sort_priority;
869 else if (tci1->is_image != tci2->is_image)
870 compare_result = (tci1->is_image ? -1 : +1);
872 compare_result = tci1->local_nr - tci2->local_nr;
874 return compare_result;
877 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
879 int nr, int sort_priority)
881 title_controls[num_title_screens].is_image = is_image;
882 title_controls[num_title_screens].initial = initial;
883 title_controls[num_title_screens].local_nr = nr;
884 title_controls[num_title_screens].sort_priority = sort_priority;
886 title_controls[num_title_screens].first = FALSE; /* will be set later */
891 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
895 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
897 int graphic = getTitleScreenGraphic(i, initial);
898 Bitmap *bitmap = graphic_info[graphic].bitmap;
899 int sort_priority = graphic_info[graphic].sort_priority;
902 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
905 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
907 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
908 char *filename = getLevelSetTitleMessageFilename(i, initial);
909 int sort_priority = tmi->sort_priority;
911 if (filename != NULL)
912 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
916 static void InitializeTitleControls(boolean show_title_initial)
918 num_title_screens = 0;
920 /* 1st step: initialize title screens for game start (only when starting) */
921 if (show_title_initial)
922 InitializeTitleControls_CheckTitleInfo(TRUE);
924 /* 2nd step: initialize title screens for current level set */
925 InitializeTitleControls_CheckTitleInfo(FALSE);
927 /* sort title screens according to sort_priority and title number */
928 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
929 compareTitleControlInfo);
931 /* mark first title screen */
932 title_controls[0].first = TRUE;
935 static boolean visibleMenuPos(struct MenuPosInfo *pos)
937 return (pos != NULL && pos->x != -1 && pos->y != -1);
940 static boolean visibleTextPos(struct TextPosInfo *pos)
942 return (pos != NULL && pos->x != -1 && pos->y != -1);
945 static void InitializeMainControls()
947 boolean local_team_mode = (!options.network && setup.team_mode);
950 /* set main control text values to dynamically determined values */
951 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
953 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
954 menu.main.text.first_level.size));
955 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
956 menu.main.text.last_level.size));
957 strcpy(main_text_level_number, int2str(level_nr,
958 menu.main.text.level_number.size));
960 main_text_level_year = leveldir_current->year;
961 main_text_level_imported_from = leveldir_current->imported_from;
962 main_text_level_imported_by = leveldir_current->imported_by;
963 main_text_level_tested_by = leveldir_current->tested_by;
965 /* set main control screen positions to dynamically determined values */
966 for (i = 0; main_controls[i].nr != -1; i++)
968 struct MainControlInfo *mci = &main_controls[i];
970 struct MenuPosInfo *pos_button = mci->pos_button;
971 struct TextPosInfo *pos_text = mci->pos_text;
972 struct TextPosInfo *pos_input = mci->pos_input;
973 char *text = (mci->text ? *mci->text : NULL);
974 char *input = (mci->input ? *mci->input : NULL);
975 int button_graphic = mci->button_graphic;
976 int font_text = (pos_text ? pos_text->font : -1);
977 int font_input = (pos_input ? pos_input->font : -1);
979 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
980 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
981 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
982 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
983 int text_chars = (text != NULL ? strlen(text) : 0);
984 int input_chars = (input != NULL ? strlen(input) : 0);
987 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
989 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
990 int text_width = font_text_width * text_chars;
991 int text_height = font_text_height;
992 int input_width = font_input_width * input_chars;
993 int input_height = font_input_height;
995 if (nr == MAIN_CONTROL_NAME)
997 menu.main.input.name.width = input_width;
998 menu.main.input.name.height = input_height;
1001 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1003 pos_button->width = button_width;
1004 pos_button->height = button_height;
1007 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1009 /* calculate size for non-clickable text -- needed for text alignment */
1010 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1012 if (pos_text->width == -1 || calculate_text_size)
1013 pos_text->width = text_width;
1014 if (pos_text->height == -1 || calculate_text_size)
1015 pos_text->height = text_height;
1017 if (visibleMenuPos(pos_button))
1019 if (pos_text->x == -1)
1020 pos_text->x = pos_button->x + pos_button->width;
1021 if (pos_text->y == -1)
1023 pos_button->y + (pos_button->height - pos_text->height) / 2;
1027 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1029 if (visibleTextPos(pos_text))
1031 if (pos_input->x == -1)
1032 pos_input->x = pos_text->x + pos_text->width;
1033 if (pos_input->y == -1)
1034 pos_input->y = pos_text->y;
1037 if (pos_input->width == -1)
1038 pos_input->width = input_width;
1039 if (pos_input->height == -1)
1040 pos_input->height = input_height;
1045 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1046 int graphic, boolean pressed)
1048 struct GraphicInfo *g = &graphic_info[graphic];
1051 int xoffset = (pressed ? g->pressed_xoffset : 0);
1052 int yoffset = (pressed ? g->pressed_yoffset : 0);
1054 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1056 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1057 g->width, g->height, dst_x, dst_y);
1060 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1061 boolean active_input,
1062 boolean pressed_button)
1066 for (i = 0; main_controls[i].nr != -1; i++)
1068 struct MainControlInfo *mci = &main_controls[i];
1070 if (mci->nr == nr || nr == -1)
1072 struct MenuPosInfo *pos_button = mci->pos_button;
1073 struct TextPosInfo *pos_text = mci->pos_text;
1074 struct TextPosInfo *pos_input = mci->pos_input;
1075 char *text = (mci->text ? *mci->text : NULL);
1076 char *input = (mci->input ? *mci->input : NULL);
1077 int button_graphic = mci->button_graphic;
1078 int font_text = (pos_text ? pos_text->font : -1);
1079 int font_input = (pos_input ? pos_input->font : -1);
1083 button_graphic = BUTTON_ACTIVE(button_graphic);
1084 font_text = FONT_ACTIVE(font_text);
1089 font_input = FONT_ACTIVE(font_input);
1092 if (visibleMenuPos(pos_button))
1094 struct MenuPosInfo *pos = pos_button;
1095 int x = mSX + pos->x;
1096 int y = mSY + pos->y;
1098 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1099 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1102 if (visibleTextPos(pos_text) && text != NULL)
1104 struct TextPosInfo *pos = pos_text;
1105 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1106 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1109 /* (check why/if this is needed) */
1110 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1112 DrawText(x, y, text, font_text);
1115 if (visibleTextPos(pos_input) && input != NULL)
1117 struct TextPosInfo *pos = pos_input;
1118 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1119 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1122 /* (check why/if this is needed) */
1123 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1125 DrawText(x, y, input, font_input);
1131 static void DrawCursorAndText_Main(int nr, boolean active_text,
1132 boolean pressed_button)
1134 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1138 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1139 boolean pressed_button)
1141 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1145 static struct MainControlInfo *getMainControlInfo(int nr)
1149 for (i = 0; main_controls[i].nr != -1; i++)
1150 if (main_controls[i].nr == nr)
1151 return &main_controls[i];
1156 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1161 int rect_x = ALIGNED_TEXT_XPOS(rect);
1162 int rect_y = ALIGNED_TEXT_YPOS(rect);
1164 return (x >= rect_x && x < rect_x + rect->width &&
1165 y >= rect_y && y < rect_y + rect->height);
1168 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1173 int rect_x = ALIGNED_TEXT_XPOS(rect);
1174 int rect_y = ALIGNED_TEXT_YPOS(rect);
1177 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1178 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1179 (x >= rect_x && x < rect_x + rect->width &&
1180 y >= rect_y && y < rect_y + rect->height));
1183 return (x >= rect_x && x < rect_x + rect->width &&
1184 y >= rect_y && y < rect_y + rect->height);
1187 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1189 int rect_width = preview->xsize * preview->tile_size;
1190 int rect_height = preview->ysize * preview->tile_size;
1191 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1192 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1194 return (x >= rect_x && x < rect_x + rect_width &&
1195 y >= rect_y && y < rect_y + rect_height);
1198 static void AdjustScrollbar(int id, int items_max, int items_visible,
1201 struct GadgetInfo *gi = screen_gadget[id];
1203 if (item_position > items_max - items_visible)
1204 item_position = items_max - items_visible;
1206 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1207 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1208 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1211 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1213 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1217 static void clearMenuListArea()
1219 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1221 /* correct scrollbar position if placed outside menu (playfield) area */
1222 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1223 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1225 /* clear menu list area, but not title or scrollbar */
1226 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1227 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1230 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1232 static int cursor_array[MAX_LEV_FIELDY];
1233 int x = mSX + TILEX * xpos;
1234 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1239 cursor_array[ypos] = graphic;
1241 graphic = cursor_array[ypos];
1245 graphic = BUTTON_ACTIVE(graphic);
1247 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1248 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1251 static void initCursor(int ypos, int graphic)
1253 drawCursorExt(0, ypos, FALSE, graphic);
1256 static void drawCursor(int ypos, boolean active)
1258 drawCursorExt(0, ypos, active, -1);
1261 static void drawCursorXY(int xpos, int ypos, int graphic)
1263 drawCursorExt(xpos, ypos, FALSE, graphic);
1266 static void drawChooseTreeCursor(int ypos, boolean active)
1268 drawCursorExt(0, ypos, active, -1);
1273 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1274 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1275 setup.internal.program_copyright);
1278 void DrawTitleScreenImage(int nr, boolean initial)
1280 int graphic = getTitleScreenGraphic(nr, initial);
1281 Bitmap *bitmap = graphic_info[graphic].bitmap;
1282 int width = graphic_info[graphic].width;
1283 int height = graphic_info[graphic].height;
1284 int src_x = graphic_info[graphic].src_x;
1285 int src_y = graphic_info[graphic].src_y;
1291 if (width > WIN_XSIZE)
1293 /* image width too large for window => center image horizontally */
1294 src_x = (width - WIN_XSIZE) / 2;
1298 if (height > WIN_YSIZE)
1300 /* image height too large for window => center image vertically */
1301 src_y = (height - WIN_YSIZE) / 2;
1305 /* always display title screens centered */
1306 dst_x = (WIN_XSIZE - width) / 2;
1307 dst_y = (WIN_YSIZE - height) / 2;
1309 SetDrawBackgroundMask(REDRAW_ALL);
1310 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1312 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1314 if (DrawingOnBackground(dst_x, dst_y))
1315 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1317 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1319 redraw_mask = REDRAW_ALL;
1322 void DrawTitleScreenMessage(int nr, boolean initial)
1324 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1325 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1327 if (filename == NULL)
1330 /* force TITLE font on title message screen */
1331 SetFontStatus(getTitleMessageGameMode(initial));
1333 /* if chars *and* width set to "-1", automatically determine width */
1334 if (tmi->chars == -1 && tmi->width == -1)
1335 tmi->width = viewport.window[game_status].width;
1337 /* if lines *and* height set to "-1", automatically determine height */
1338 if (tmi->lines == -1 && tmi->height == -1)
1339 tmi->height = viewport.window[game_status].height;
1341 /* if chars set to "-1", automatically determine by text and font width */
1342 if (tmi->chars == -1)
1343 tmi->chars = tmi->width / getFontWidth(tmi->font);
1345 tmi->width = tmi->chars * getFontWidth(tmi->font);
1347 /* if lines set to "-1", automatically determine by text and font height */
1348 if (tmi->lines == -1)
1349 tmi->lines = tmi->height / getFontHeight(tmi->font);
1351 tmi->height = tmi->lines * getFontHeight(tmi->font);
1353 /* if x set to "-1", automatically determine by width and alignment */
1355 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1357 /* if y set to "-1", automatically determine by height and alignment */
1359 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1361 SetDrawBackgroundMask(REDRAW_ALL);
1362 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1364 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1366 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1367 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1368 tmi->autowrap, tmi->centered, tmi->parse_comments);
1373 void DrawTitleScreen()
1375 KeyboardAutoRepeatOff();
1377 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1380 boolean CheckTitleScreen(boolean levelset_has_changed)
1382 static boolean show_title_initial = TRUE;
1383 boolean show_titlescreen = FALSE;
1385 /* needed to be able to skip title screen, if no image or message defined */
1386 InitializeTitleControls(show_title_initial);
1388 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1389 show_titlescreen = TRUE;
1391 /* show initial title images and messages only once at program start */
1392 show_title_initial = FALSE;
1394 return (show_titlescreen && num_title_screens > 0);
1399 static LevelDirTree *leveldir_last_valid = NULL;
1400 boolean levelset_has_changed = FALSE;
1401 int fade_mask = REDRAW_FIELD;
1403 LimitScreenUpdates(FALSE);
1405 FadeSetLeaveScreen();
1407 /* do not fade out here -- function may continue and fade on editor screen */
1410 FadeSoundsAndMusic();
1412 ExpireSoundLoops(FALSE);
1414 KeyboardAutoRepeatOn();
1417 audio.sound_deactivated = FALSE;
1421 /* needed if last screen was the playing screen, invoked from level editor */
1422 if (level_editor_test_game)
1424 CloseDoor(DOOR_CLOSE_ALL);
1426 SetGameStatus(GAME_MODE_EDITOR);
1433 /* needed if last screen was the setup screen and fullscreen state changed */
1434 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1435 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1437 /* leveldir_current may be invalid (level group, parent link) */
1438 if (!validLevelSeries(leveldir_current))
1439 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1441 if (leveldir_current != leveldir_last_valid)
1442 levelset_has_changed = TRUE;
1444 /* store valid level series information */
1445 leveldir_last_valid = leveldir_current;
1447 init_last = init; /* switch to new busy animation */
1449 /* needed if last screen (level choice) changed graphics, sounds or music */
1450 ReloadCustomArtwork(0);
1452 if (CheckTitleScreen(levelset_has_changed))
1454 game_status_last_screen = GAME_MODE_MAIN;
1456 SetGameStatus(GAME_MODE_TITLE);
1463 if (redraw_mask & REDRAW_ALL)
1464 fade_mask = REDRAW_ALL;
1466 if (CheckIfGlobalBorderHasChanged())
1467 fade_mask = REDRAW_ALL;
1471 /* needed if different viewport properties defined for menues */
1472 ChangeViewportPropertiesIfNeeded();
1474 SetDrawtoField(DRAW_TO_BACKBUFFER);
1476 /* level_nr may have been set to value over handicap with level editor */
1477 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1478 level_nr = leveldir_current->handicap_level;
1480 LoadLevel(level_nr);
1481 LoadScore(level_nr);
1483 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1484 SetDrawDeactivationMask(REDRAW_NONE);
1485 SetDrawBackgroundMask(REDRAW_FIELD);
1487 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1490 if (fade_mask == REDRAW_ALL)
1491 RedrawGlobalBorder();
1496 InitializeMainControls();
1498 DrawCursorAndText_Main(-1, FALSE, FALSE);
1499 DrawPreviewLevelInitial();
1501 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1504 if (TAPE_IS_EMPTY(tape))
1506 DrawCompleteVideoDisplay();
1511 /* create gadgets for main menu screen */
1512 FreeScreenGadgets();
1513 CreateScreenGadgets();
1515 /* map gadgets for main menu screen */
1517 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1519 /* copy actual game door content to door double buffer for OpenDoor() */
1520 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1521 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1523 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1525 DrawMaskedBorder(fade_mask);
1530 /* update screen area with special editor door */
1531 redraw_mask |= REDRAW_ALL;
1534 SetMouseCursor(CURSOR_DEFAULT);
1536 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1539 static void gotoTopLevelDir()
1541 /* move upwards until inside (but not above) top level directory */
1542 while (leveldir_current->node_parent &&
1543 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1545 /* write a "path" into level tree for easy navigation to last level */
1546 if (leveldir_current->node_parent->node_group->cl_first == -1)
1548 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1549 int leveldir_pos = posTreeInfo(leveldir_current);
1550 int num_page_entries;
1551 int cl_first, cl_cursor;
1553 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1554 num_page_entries = num_leveldirs;
1556 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1558 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1559 cl_cursor = leveldir_pos - cl_first;
1561 leveldir_current->node_parent->node_group->cl_first = cl_first;
1562 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1565 leveldir_current = leveldir_current->node_parent;
1569 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1571 static unsigned int title_delay = 0;
1572 static int title_screen_nr = 0;
1573 static int last_sound = -1, last_music = -1;
1574 boolean return_to_main_menu = FALSE;
1575 struct TitleControlInfo *tci;
1578 if (button == MB_MENU_INITIALIZE)
1581 title_screen_nr = 0;
1582 tci = &title_controls[title_screen_nr];
1584 SetAnimStatus(getTitleAnimMode(tci));
1586 last_sound = SND_UNDEFINED;
1587 last_music = MUS_UNDEFINED;
1589 if (num_title_screens != 0)
1591 FadeSetEnterScreen();
1593 /* use individual title fading instead of global "enter screen" fading */
1594 fading = getTitleFading(tci);
1597 if (game_status_last_screen == GAME_MODE_INFO)
1599 if (num_title_screens == 0)
1601 /* switch game mode from title screen mode back to info screen mode */
1602 SetGameStatus(GAME_MODE_INFO);
1604 DrawInfoScreen_NotAvailable("Title screen information:",
1605 "No title screen for this level set.");
1609 FadeSoundsAndMusic();
1612 FadeOut(REDRAW_ALL);
1614 /* title screens may have different window size */
1615 ChangeViewportPropertiesIfNeeded();
1617 /* only required to update logic for redrawing global border */
1621 DrawTitleScreenImage(tci->local_nr, tci->initial);
1623 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1625 sound = getTitleSound(tci);
1626 music = getTitleMusic(tci);
1628 if (sound != last_sound)
1629 PlayMenuSoundExt(sound);
1630 if (music != last_music)
1631 PlayMenuMusicExt(music);
1636 SetMouseCursor(CURSOR_NONE);
1640 DelayReached(&title_delay, 0); /* reset delay counter */
1645 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1646 button = MB_MENU_CHOICE;
1648 if (button == MB_MENU_LEAVE)
1650 return_to_main_menu = TRUE;
1652 else if (button == MB_MENU_CHOICE)
1654 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1656 SetGameStatus(GAME_MODE_INFO);
1658 info_mode = INFO_MODE_MAIN;
1667 if (title_screen_nr < num_title_screens)
1669 tci = &title_controls[title_screen_nr];
1671 SetAnimStatus(getTitleAnimMode(tci));
1673 sound = getTitleSound(tci);
1674 music = getTitleMusic(tci);
1676 if (last_sound != SND_UNDEFINED && sound != last_sound)
1677 FadeSound(last_sound);
1678 if (last_music != MUS_UNDEFINED && music != last_music)
1681 fading = getTitleFading(tci);
1683 FadeOut(REDRAW_ALL);
1686 DrawTitleScreenImage(tci->local_nr, tci->initial);
1688 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1690 sound = getTitleSound(tci);
1691 music = getTitleMusic(tci);
1693 if (sound != last_sound)
1694 PlayMenuSoundExt(sound);
1695 if (music != last_music)
1696 PlayMenuMusicExt(music);
1703 DelayReached(&title_delay, 0); /* reset delay counter */
1707 FadeSoundsAndMusic();
1709 return_to_main_menu = TRUE;
1713 if (return_to_main_menu)
1715 SetMouseCursor(CURSOR_DEFAULT);
1717 /* force full menu screen redraw after displaying title screens */
1718 redraw_mask = REDRAW_ALL;
1720 if (game_status_last_screen == GAME_MODE_INFO)
1722 SetGameStatus(GAME_MODE_INFO);
1724 info_mode = INFO_MODE_MAIN;
1728 else /* default: return to main menu */
1730 SetGameStatus(GAME_MODE_MAIN);
1737 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1739 int old_level_nr = level_nr;
1742 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1743 new_level_nr = selected_level_nr;
1745 new_level_nr = old_level_nr + step * direction;
1747 if (new_level_nr < leveldir_current->first_level)
1748 new_level_nr = leveldir_current->first_level;
1749 if (new_level_nr > leveldir_current->last_level)
1750 new_level_nr = leveldir_current->last_level;
1752 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1754 /* skipping levels is only allowed when trying to skip single level */
1755 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1756 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1758 leveldir_current->handicap_level++;
1759 SaveLevelSetup_SeriesInfo();
1762 new_level_nr = leveldir_current->handicap_level;
1765 if (new_level_nr != old_level_nr)
1767 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1769 PlaySound(SND_MENU_ITEM_SELECTING);
1771 level_nr = new_level_nr;
1773 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1774 int2str(level_nr, menu.main.text.level_number.size),
1775 mci->pos_text->font);
1777 LoadLevel(level_nr);
1778 DrawPreviewLevelInitial();
1782 DrawCompleteVideoDisplay();
1784 /* needed because DrawPreviewLevelInitial() takes some time */
1786 /* SyncDisplay(); */
1790 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1792 static int choice = MAIN_CONTROL_GAME;
1793 static boolean button_pressed_last = FALSE;
1794 boolean button_pressed = FALSE;
1798 if (button == MB_MENU_INITIALIZE)
1800 DrawCursorAndText_Main(choice, TRUE, FALSE);
1805 if (mx || my) /* mouse input */
1809 for (i = 0; main_controls[i].nr != -1; i++)
1811 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1812 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1813 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1815 pos = main_controls[i].nr;
1821 /* check if level preview was clicked */
1822 if (insidePreviewRect(&preview, mx - SX, my - SY))
1823 pos = MAIN_CONTROL_GAME;
1825 // handle pressed/unpressed state for active/inactive menu buttons
1826 // (if pos != -1, "i" contains index position corresponding to "pos")
1828 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1829 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1830 button_pressed = TRUE;
1832 if (button_pressed != button_pressed_last)
1834 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1837 PlaySound(SND_MENU_BUTTON_PRESSING);
1839 PlaySound(SND_MENU_BUTTON_RELEASING);
1842 else if (dx || dy) /* keyboard input */
1844 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1845 choice == MAIN_CONTROL_SETUP))
1846 button = MB_MENU_CHOICE;
1851 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1853 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1855 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1857 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1859 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1861 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1863 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1865 CloseDoor(DOOR_CLOSE_2);
1867 SetGameStatus(GAME_MODE_LEVELNR);
1869 DrawChooseLevelNr();
1871 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1877 PlaySound(SND_MENU_ITEM_ACTIVATING);
1879 DrawCursorAndText_Main(choice, FALSE, FALSE);
1880 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1887 PlaySound(SND_MENU_ITEM_SELECTING);
1889 if (pos == MAIN_CONTROL_NAME)
1891 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1893 HandleTypeName(strlen(setup.player_name), 0);
1895 else if (pos == MAIN_CONTROL_LEVELS)
1899 CloseDoor(DOOR_CLOSE_2);
1901 SetGameStatus(GAME_MODE_LEVELS);
1903 SaveLevelSetup_LastSeries();
1904 SaveLevelSetup_SeriesInfo();
1906 if (setup.internal.choose_from_top_leveldir)
1909 DrawChooseLevelSet();
1912 else if (pos == MAIN_CONTROL_SCORES)
1914 CloseDoor(DOOR_CLOSE_2);
1916 SetGameStatus(GAME_MODE_SCORES);
1920 else if (pos == MAIN_CONTROL_EDITOR)
1922 if (leveldir_current->readonly &&
1923 !strEqual(setup.player_name, "Artsoft"))
1924 Request("This level is read only!", REQ_CONFIRM);
1926 CloseDoor(DOOR_CLOSE_2);
1928 SetGameStatus(GAME_MODE_EDITOR);
1930 FadeSetEnterScreen();
1934 else if (pos == MAIN_CONTROL_INFO)
1936 CloseDoor(DOOR_CLOSE_2);
1938 SetGameStatus(GAME_MODE_INFO);
1940 info_mode = INFO_MODE_MAIN;
1944 else if (pos == MAIN_CONTROL_GAME)
1946 StartGameActions(options.network, setup.autorecord, level.random_seed);
1948 else if (pos == MAIN_CONTROL_SETUP)
1950 CloseDoor(DOOR_CLOSE_2);
1952 SetGameStatus(GAME_MODE_SETUP);
1954 setup_mode = SETUP_MODE_MAIN;
1958 else if (pos == MAIN_CONTROL_QUIT)
1960 SaveLevelSetup_LastSeries();
1961 SaveLevelSetup_SeriesInfo();
1963 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1964 SetGameStatus(GAME_MODE_QUIT);
1969 button_pressed_last = button_pressed;
1973 /* ========================================================================= */
1974 /* info screen functions */
1975 /* ========================================================================= */
1977 static struct TokenInfo *info_info;
1978 static int num_info_info; /* number of info entries shown on screen */
1979 static int max_info_info; /* total number of info entries in list */
1981 static void execInfoTitleScreen()
1983 info_mode = INFO_MODE_TITLE;
1988 static void execInfoElements()
1990 info_mode = INFO_MODE_ELEMENTS;
1995 static void execInfoMusic()
1997 info_mode = INFO_MODE_MUSIC;
2002 static void execInfoCredits()
2004 info_mode = INFO_MODE_CREDITS;
2009 static void execInfoProgram()
2011 info_mode = INFO_MODE_PROGRAM;
2016 static void execInfoVersion()
2018 info_mode = INFO_MODE_VERSION;
2023 static void execInfoLevelSet()
2025 info_mode = INFO_MODE_LEVELSET;
2030 static void execExitInfo()
2032 SetGameStatus(GAME_MODE_MAIN);
2037 static struct TokenInfo info_info_main[] =
2039 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2040 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2041 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2042 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2043 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2044 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2045 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2046 { TYPE_EMPTY, NULL, "" },
2047 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2052 static int getMenuTextFont(int type)
2054 if (type & (TYPE_SWITCH |
2066 static struct TokenInfo *setup_info;
2067 static struct TokenInfo setup_info_input[];
2069 static struct TokenInfo *menu_info;
2071 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2072 int screen_pos, int menu_info_pos_raw,
2075 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2076 struct TokenInfo *ti = &token_info[pos];
2077 int xpos = MENU_SCREEN_START_XPOS;
2078 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2079 int font_nr = getMenuTextFont(ti->type);
2081 if (token_info == setup_info_input)
2082 font_nr = FONT_MENU_1;
2085 font_nr = FONT_ACTIVE(font_nr);
2087 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2089 if (ti->type & ~TYPE_SKIP_ENTRY)
2090 drawCursor(screen_pos, active);
2093 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2096 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2099 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2102 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2105 static char *window_size_text;
2106 static char *scaling_type_text;
2108 static void drawSetupValue(int, int);
2110 static void drawMenuInfoList(int first_entry, int num_page_entries,
2111 int max_page_entries)
2115 if (first_entry + num_page_entries > max_page_entries)
2118 clearMenuListArea();
2120 for (i = 0; i < num_page_entries; i++)
2122 int menu_info_pos = first_entry + i;
2123 struct TokenInfo *si = &menu_info[menu_info_pos];
2124 void *value_ptr = si->value;
2126 /* set some entries to "unchangeable" according to other variables */
2127 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2128 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2129 (value_ptr == &setup.sound_music && !audio.music_available) ||
2130 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2131 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2132 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2133 si->type |= TYPE_GHOSTED;
2135 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2136 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2137 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2138 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2139 else if (si->type & ~TYPE_SKIP_ENTRY)
2140 initCursor(i, IMG_MENU_BUTTON);
2142 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2144 if (si->type & TYPE_VALUE &&
2145 menu_info == setup_info)
2146 drawSetupValue(i, menu_info_pos);
2150 static void DrawInfoScreen_Main()
2152 int fade_mask = REDRAW_FIELD;
2155 if (redraw_mask & REDRAW_ALL)
2156 fade_mask = REDRAW_ALL;
2158 if (CheckIfGlobalBorderHasChanged())
2159 fade_mask = REDRAW_ALL;
2162 FadeSoundsAndMusic();
2164 FreeScreenGadgets();
2165 CreateScreenGadgets();
2167 /* (needed after displaying title screens which disable auto repeat) */
2168 KeyboardAutoRepeatOn();
2170 FadeSetLeaveScreen();
2174 /* needed if different viewport properties defined for info screen */
2175 ChangeViewportPropertiesIfNeeded();
2177 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2181 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2183 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2185 info_info = info_info_main;
2187 // determine maximal number of info entries that can be displayed on screen
2189 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2192 // determine maximal number of info entries available for menu of info screen
2194 for (i = 0; info_info[i].type != 0; i++)
2197 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2199 MapScreenGadgets(max_info_info);
2204 DrawMaskedBorder(fade_mask);
2209 static void changeSetupValue(int, int, int);
2211 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2212 int mode, int num_page_entries, int max_page_entries)
2214 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2215 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2216 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2217 int *num_page_entries_last = num_page_entries_all_last[game_status];
2218 int *choice_store = choice_stores[game_status];
2219 int *first_entry_store = first_entry_stores[game_status];
2220 int choice = choice_store[mode]; /* starts with 0 */
2221 int first_entry = first_entry_store[mode]; /* starts with 0 */
2223 int y = choice - first_entry;
2225 boolean position_set_by_scrollbar = (dx == 999);
2226 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2229 if (button == MB_MENU_INITIALIZE)
2231 // check if number of menu page entries has changed (may happen by change
2232 // of custom artwork definition value for 'list_size' for this menu screen)
2233 // (in this case, the last menu position most probably has to be corrected)
2234 if (num_page_entries != num_page_entries_last[mode])
2236 choice_store[mode] = first_entry_store[mode] = 0;
2238 choice = first_entry = 0;
2241 num_page_entries_last[mode] = num_page_entries;
2244 /* advance to first valid menu entry */
2245 while (choice < num_page_entries &&
2246 menu_info[choice].type & TYPE_SKIP_ENTRY)
2249 if (position_set_by_scrollbar)
2250 first_entry = first_entry_store[mode] = dy;
2252 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2253 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2255 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2257 if (choice < first_entry)
2259 choice = first_entry;
2261 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2264 else if (choice > first_entry + num_page_entries - 1)
2266 choice = first_entry + num_page_entries - 1;
2268 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2272 choice_store[mode] = choice;
2274 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2278 else if (button == MB_MENU_LEAVE)
2280 PlaySound(SND_MENU_ITEM_SELECTING);
2282 for (i = 0; i < max_page_entries; i++)
2284 if (menu_info[i].type & TYPE_LEAVE_MENU)
2286 void (*menu_callback_function)(void) = menu_info[i].value;
2290 menu_callback_function();
2292 break; /* absolutely needed because function changes 'menu_info'! */
2299 if (mx || my) /* mouse input */
2301 x = (mx - mSX) / 32;
2302 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2304 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2306 /* move cursor instead of scrolling when already at start/end of list */
2307 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2309 else if (dy == +1 * SCROLL_LINE &&
2310 first_entry + num_page_entries == max_page_entries)
2313 /* handle scrolling screen one line or page */
2315 y + dy > num_page_entries - 1)
2317 boolean redraw = FALSE;
2319 if (ABS(dy) == SCROLL_PAGE)
2320 step = num_page_entries - 1;
2322 if (dy < 0 && first_entry > 0)
2324 /* scroll page/line up */
2326 first_entry -= step;
2327 if (first_entry < 0)
2332 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2334 /* scroll page/line down */
2336 first_entry += step;
2337 if (first_entry + num_page_entries > max_page_entries)
2338 first_entry = MAX(0, max_page_entries - num_page_entries);
2345 choice += first_entry - first_entry_store[mode];
2347 if (choice < first_entry)
2349 choice = first_entry;
2351 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2354 else if (choice > first_entry + num_page_entries - 1)
2356 choice = first_entry + num_page_entries - 1;
2358 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2361 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2365 if (choice < first_entry ||
2366 choice > first_entry + num_page_entries - 1)
2367 first_entry += SIGN(dy);
2370 first_entry_store[mode] = first_entry;
2371 choice_store[mode] = choice;
2373 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2375 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2377 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2378 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2386 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2388 if (menu_info[choice].type & menu_navigation_type ||
2389 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2390 menu_info[choice].type & TYPE_YES_NO_AUTO)
2391 button = MB_MENU_CHOICE;
2396 /* jump to next non-empty menu entry (up or down) */
2397 while (first_entry + y > 0 &&
2398 first_entry + y < max_page_entries - 1 &&
2399 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2402 if (!IN_VIS_MENU(x, y))
2404 choice += y - y_old;
2406 if (choice < first_entry)
2407 first_entry = choice;
2408 else if (choice > first_entry + num_page_entries - 1)
2409 first_entry = choice - num_page_entries + 1;
2411 if (first_entry >= 0 &&
2412 first_entry + num_page_entries <= max_page_entries)
2414 first_entry_store[mode] = first_entry;
2416 if (choice < first_entry)
2417 choice = first_entry;
2418 else if (choice > first_entry + num_page_entries - 1)
2419 choice = first_entry + num_page_entries - 1;
2421 choice_store[mode] = choice;
2423 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2425 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2427 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2428 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2435 if (!anyScrollbarGadgetActive() &&
2436 IN_VIS_MENU(x, y) &&
2437 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2438 y >= 0 && y < num_page_entries)
2442 if (first_entry + y != choice &&
2443 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2445 PlaySound(SND_MENU_ITEM_ACTIVATING);
2447 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2448 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2450 choice = choice_store[mode] = first_entry + y;
2453 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2455 PlaySound(SND_MENU_ITEM_SELECTING);
2457 /* when selecting key headline, execute function for key value change */
2458 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2459 menu_info[first_entry + y + 1].type & TYPE_KEY)
2462 /* when selecting string value, execute function for list selection */
2463 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2464 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2467 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2469 void (*menu_callback_function)(void) =
2470 menu_info[first_entry + y].value;
2472 FadeSetFromType(menu_info[first_entry + y].type);
2474 menu_callback_function();
2476 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2477 menu_info == setup_info)
2479 changeSetupValue(y, first_entry + y, dx);
2485 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2487 menu_info = info_info;
2489 HandleMenuScreen(mx, my, dx, dy, button,
2490 info_mode, num_info_info, max_info_info);
2493 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2495 int ystart1 = mSY - SY + 100;
2496 int ystart2 = mSY - SY + 150;
2497 int ybottom = mSY - SY + SYSIZE - 20;
2499 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2501 FadeOut(REDRAW_FIELD);
2506 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2507 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2509 DrawTextSCentered(ybottom, FONT_TEXT_4,
2510 "Press any key or button for info menu");
2512 FadeIn(REDRAW_FIELD);
2515 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2517 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2518 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2519 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2520 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2521 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2522 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2523 int ystep = MENU_SCREEN_INFO_YSTEP;
2524 int element, action, direction;
2532 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2533 infoscreen_step[i] = infoscreen_frame[i] = 0;
2538 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2540 DrawTextSCentered(ybottom, FONT_TEXT_4,
2541 "Press any key or button for next page");
2547 while (helpanim_info[j].element != HELPANIM_LIST_END)
2549 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2554 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2563 j += infoscreen_step[i - start];
2565 element = helpanim_info[j].element;
2566 action = helpanim_info[j].action;
2567 direction = helpanim_info[j].direction;
2570 element = EL_UNKNOWN;
2572 if (action != -1 && direction != -1)
2573 graphic = el_act_dir2img(element, action, direction);
2574 else if (action != -1)
2575 graphic = el_act2img(element, action);
2576 else if (direction != -1)
2577 graphic = el_dir2img(element, direction);
2579 graphic = el2img(element);
2581 delay = helpanim_info[j++].delay;
2586 if (infoscreen_frame[i - start] == 0)
2589 infoscreen_frame[i - start] = delay - 1;
2593 sync_frame = delay - infoscreen_frame[i - start];
2594 infoscreen_frame[i - start]--;
2597 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2599 if (!infoscreen_frame[i - start])
2600 infoscreen_step[i - start] = 0;
2604 if (!infoscreen_frame[i - start])
2605 infoscreen_step[i - start]++;
2606 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2612 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2614 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2615 graphic, sync_frame, USE_MASKING);
2618 DrawInfoScreen_HelpText(element, action, direction, i - start);
2623 redraw_mask |= REDRAW_FIELD;
2628 static char *getHelpText(int element, int action, int direction)
2630 char token[MAX_LINE_LEN];
2632 strcpy(token, element_info[element].token_name);
2635 strcat(token, element_action_info[action].suffix);
2637 if (direction != -1)
2638 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2640 return getHashEntry(helptext_info, token);
2643 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2645 int font_nr = FONT_INFO_ELEMENTS;
2646 int font_width = getFontWidth(font_nr);
2647 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2648 int sy = mSY + 65 + 2 * 32 + 1;
2649 int ystep = TILEY + 4;
2650 int pad_x = sx - SX;
2651 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2652 int max_lines_per_text = 2;
2655 if (action != -1 && direction != -1) /* element.action.direction */
2656 text = getHelpText(element, action, direction);
2658 if (text == NULL && action != -1) /* element.action */
2659 text = getHelpText(element, action, -1);
2661 if (text == NULL && direction != -1) /* element.direction */
2662 text = getHelpText(element, -1, direction);
2664 if (text == NULL) /* base element */
2665 text = getHelpText(element, -1, -1);
2667 if (text == NULL) /* not found */
2668 text = "No description available";
2670 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2671 sy += getFontHeight(font_nr) / 2;
2673 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2674 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2675 TRUE, FALSE, FALSE);
2678 void DrawInfoScreen_TitleScreen()
2680 game_status_last_screen = GAME_MODE_INFO;
2682 SetGameStatus(GAME_MODE_TITLE);
2687 void HandleInfoScreen_TitleScreen(int button)
2689 HandleTitleScreen(0, 0, 0, 0, button);
2692 void DrawInfoScreen_Elements()
2694 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2696 FadeOut(REDRAW_FIELD);
2701 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2703 FadeIn(REDRAW_FIELD);
2706 void HandleInfoScreen_Elements(int button)
2708 static unsigned int info_delay = 0;
2709 static int num_anims;
2710 static int num_pages;
2712 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2715 if (button == MB_MENU_INITIALIZE)
2717 boolean new_element = TRUE;
2721 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2723 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2725 else if (new_element)
2728 new_element = FALSE;
2732 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2736 if (button == MB_MENU_LEAVE)
2738 PlaySound(SND_MENU_ITEM_SELECTING);
2740 info_mode = INFO_MODE_MAIN;
2745 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2747 if (button != MB_MENU_INITIALIZE)
2749 PlaySound(SND_MENU_ITEM_SELECTING);
2754 if (page >= num_pages)
2756 FadeSoundsAndMusic();
2758 info_mode = INFO_MODE_MAIN;
2765 FadeSetNextScreen();
2767 if (button != MB_MENU_INITIALIZE)
2768 FadeOut(REDRAW_FIELD);
2770 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2772 if (button != MB_MENU_INITIALIZE)
2773 FadeIn(REDRAW_FIELD);
2777 if (DelayReached(&info_delay, GameFrameDelay))
2778 if (page < num_pages)
2779 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2781 PlayMenuSoundIfLoop();
2785 void DrawInfoScreen_Music()
2787 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2789 FadeOut(REDRAW_FIELD);
2796 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2798 FadeIn(REDRAW_FIELD);
2801 void HandleInfoScreen_Music(int button)
2803 static struct MusicFileInfo *list = NULL;
2804 int ystart1 = mSY - SY + 100;
2805 int ystart2 = mSY - SY + 150;
2806 int ybottom = mSY - SY + SYSIZE - 20;
2809 if (button == MB_MENU_INITIALIZE)
2811 list = music_file_info;
2815 FadeSoundsAndMusic();
2820 DrawTextSCentered(ystart1, FONT_TEXT_1,
2821 "No music info for this level set.");
2823 DrawTextSCentered(ybottom, FONT_TEXT_4,
2824 "Press any key or button for info menu");
2830 if (button == MB_MENU_LEAVE)
2832 PlaySound(SND_MENU_ITEM_SELECTING);
2834 FadeSoundsAndMusic();
2836 info_mode = INFO_MODE_MAIN;
2841 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2845 if (button != MB_MENU_INITIALIZE)
2847 PlaySound(SND_MENU_ITEM_SELECTING);
2855 FadeSoundsAndMusic();
2857 info_mode = INFO_MODE_MAIN;
2863 FadeSoundsAndMusic();
2865 if (list != music_file_info)
2866 FadeSetNextScreen();
2868 if (button != MB_MENU_INITIALIZE)
2869 FadeOut(REDRAW_FIELD);
2876 int sound = list->music;
2878 if (sound_info[sound].loop)
2879 PlaySoundLoop(sound);
2883 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2887 PlayMusic(list->music);
2889 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2892 if (!strEqual(list->title, UNKNOWN_NAME))
2894 if (!strEqual(list->title_header, UNKNOWN_NAME))
2895 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2897 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2900 if (!strEqual(list->artist, UNKNOWN_NAME))
2902 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2903 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2905 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2907 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2910 if (!strEqual(list->album, UNKNOWN_NAME))
2912 if (!strEqual(list->album_header, UNKNOWN_NAME))
2913 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2915 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2917 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2920 if (!strEqual(list->year, UNKNOWN_NAME))
2922 if (!strEqual(list->year_header, UNKNOWN_NAME))
2923 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2925 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2927 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2930 DrawTextSCentered(ybottom, FONT_TEXT_4,
2931 "Press any key or button for next page");
2933 if (button != MB_MENU_INITIALIZE)
2934 FadeIn(REDRAW_FIELD);
2937 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2938 PlaySoundLoop(list->music);
2941 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2943 int ystart1 = mSY - SY + 100;
2944 int ystart2 = mSY - SY + 150;
2945 int ybottom = mSY - SY + SYSIZE - 20;
2951 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2955 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2956 "Special thanks to");
2957 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2959 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2961 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2962 "\"Boulder Dash\"");
2963 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2965 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2967 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2969 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2970 "First Star Software");
2972 else if (screen_nr == 1)
2974 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2975 "Special thanks to");
2976 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2977 "Klaus Heinz & Volker Wertich");
2978 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2980 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2981 "\"Emerald Mine\"");
2982 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2984 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2986 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2988 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2991 else if (screen_nr == 2)
2993 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2994 "Special thanks to");
2995 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2996 "Michael Stopp & Philip Jespersen");
2997 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2999 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3001 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3003 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3005 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3007 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3008 "Digital Integration");
3010 else if (screen_nr == 3)
3012 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3013 "Special thanks to");
3014 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3015 "Hiroyuki Imabayashi");
3016 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3018 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3020 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3022 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3024 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3026 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3029 else if (screen_nr == 4)
3031 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3032 "Special thanks to");
3033 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3035 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3037 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3038 "J\xfcrgen Bonhagen");
3039 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3040 "for the continuous creation");
3041 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3042 "of outstanding level sets");
3044 else if (screen_nr == 5)
3046 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3048 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3050 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3051 "for ideas and inspiration by");
3052 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3055 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3057 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3059 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3060 "for ideas and inspiration by");
3061 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3064 else if (screen_nr == 6)
3066 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3068 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3071 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3072 "for the code base used for the");
3073 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3074 "native Emerald Mine engine");
3076 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3077 "for the new Emerald Mine engine");
3080 else if (screen_nr == 7)
3082 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3084 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3086 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3087 "for the initial DOS port");
3089 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3091 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3093 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3094 "for some additional toons");
3096 else if (screen_nr == 8)
3098 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3099 "And not to forget:");
3100 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3102 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3103 "All those who contributed");
3104 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3105 "levels to this game");
3106 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3110 DrawTextSCentered(ybottom, FONT_TEXT_4,
3111 "Press any key or button for next page");
3114 void DrawInfoScreen_Credits()
3116 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3118 FadeSoundsAndMusic();
3120 FadeOut(REDRAW_FIELD);
3122 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3124 FadeIn(REDRAW_FIELD);
3127 void HandleInfoScreen_Credits(int button)
3129 static int screen_nr = 0;
3130 int num_screens = 9;
3132 if (button == MB_MENU_INITIALIZE)
3136 // DrawInfoScreen_CreditsScreen(screen_nr);
3139 if (button == MB_MENU_LEAVE)
3141 PlaySound(SND_MENU_ITEM_SELECTING);
3143 info_mode = INFO_MODE_MAIN;
3148 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3150 if (button != MB_MENU_INITIALIZE)
3152 PlaySound(SND_MENU_ITEM_SELECTING);
3157 if (screen_nr >= num_screens)
3159 FadeSoundsAndMusic();
3161 info_mode = INFO_MODE_MAIN;
3168 FadeSetNextScreen();
3170 if (button != MB_MENU_INITIALIZE)
3171 FadeOut(REDRAW_FIELD);
3173 DrawInfoScreen_CreditsScreen(screen_nr);
3175 if (button != MB_MENU_INITIALIZE)
3176 FadeIn(REDRAW_FIELD);
3180 PlayMenuSoundIfLoop();
3184 void DrawInfoScreen_Program()
3186 int ystart1 = mSY - SY + 100;
3187 int ystart2 = mSY - SY + 150;
3188 int ybottom = mSY - SY + SYSIZE - 20;
3191 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3193 FadeOut(REDRAW_FIELD);
3198 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3200 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3201 "This game is Freeware!");
3202 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3203 "If you like it, send e-mail to:");
3204 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3205 setup.internal.program_email);
3206 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3207 "More information and levels:");
3208 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3209 setup.internal.program_website);
3210 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3211 "If you have created new levels,");
3212 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3213 "send them to me to include them!");
3214 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3217 DrawTextSCentered(ybottom, FONT_TEXT_4,
3218 "Press any key or button for info menu");
3220 FadeIn(REDRAW_FIELD);
3223 void HandleInfoScreen_Program(int button)
3225 if (button == MB_MENU_LEAVE)
3227 PlaySound(SND_MENU_ITEM_SELECTING);
3229 info_mode = INFO_MODE_MAIN;
3234 else if (button == MB_MENU_CHOICE)
3236 PlaySound(SND_MENU_ITEM_SELECTING);
3238 FadeSoundsAndMusic();
3240 info_mode = INFO_MODE_MAIN;
3245 PlayMenuSoundIfLoop();
3249 void DrawInfoScreen_Version()
3251 int font_header = FONT_TEXT_3;
3252 int font_text = FONT_TEXT_2;
3253 int xstep = getFontWidth(font_text);
3254 int ystep = getFontHeight(font_text);
3255 int ystart1 = mSY - SY + 100;
3256 int ystart2 = mSY - SY + 150;
3257 int ybottom = mSY - SY + SYSIZE - 20;
3258 int xstart1 = mSX - SX + 2 * xstep;
3259 int xstart2 = mSX - SX + 18 * xstep;
3260 int xstart3 = mSX - SX + 28 * xstep;
3261 SDL_version sdl_version_compiled;
3262 const SDL_version *sdl_version_linked;
3263 int driver_name_len = 10;
3264 #if defined(TARGET_SDL2)
3265 SDL_version sdl_version_linked_ext;
3266 const char *driver_name = NULL;
3268 char driver_name[driver_name_len];
3271 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3273 FadeOut(REDRAW_FIELD);
3278 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3280 DrawTextF(xstart1, ystart2, font_header, "Name");
3281 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3284 DrawTextF(xstart1, ystart2, font_header, "Version");
3285 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3288 DrawTextF(xstart1, ystart2, font_header, "Platform");
3289 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3292 DrawTextF(xstart1, ystart2, font_header, "Target");
3293 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3296 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3297 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3299 ystart2 += 3 * ystep;
3300 DrawTextF(xstart1, ystart2, font_header, "Library");
3301 DrawTextF(xstart2, ystart2, font_header, "compiled");
3302 DrawTextF(xstart3, ystart2, font_header, "linked");
3304 SDL_VERSION(&sdl_version_compiled);
3305 #if defined(TARGET_SDL2)
3306 SDL_GetVersion(&sdl_version_linked_ext);
3307 sdl_version_linked = &sdl_version_linked_ext;
3309 sdl_version_linked = SDL_Linked_Version();
3312 ystart2 += 2 * ystep;
3313 DrawTextF(xstart1, ystart2, font_text, "SDL");
3314 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3315 sdl_version_compiled.major,
3316 sdl_version_compiled.minor,
3317 sdl_version_compiled.patch);
3318 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3319 sdl_version_linked->major,
3320 sdl_version_linked->minor,
3321 sdl_version_linked->patch);
3323 SDL_IMAGE_VERSION(&sdl_version_compiled);
3324 sdl_version_linked = IMG_Linked_Version();
3327 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3328 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3329 sdl_version_compiled.major,
3330 sdl_version_compiled.minor,
3331 sdl_version_compiled.patch);
3332 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3333 sdl_version_linked->major,
3334 sdl_version_linked->minor,
3335 sdl_version_linked->patch);
3337 SDL_MIXER_VERSION(&sdl_version_compiled);
3338 sdl_version_linked = Mix_Linked_Version();
3341 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3342 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3343 sdl_version_compiled.major,
3344 sdl_version_compiled.minor,
3345 sdl_version_compiled.patch);
3346 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3347 sdl_version_linked->major,
3348 sdl_version_linked->minor,
3349 sdl_version_linked->patch);
3351 SDL_NET_VERSION(&sdl_version_compiled);
3352 sdl_version_linked = SDLNet_Linked_Version();
3355 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3356 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3357 sdl_version_compiled.major,
3358 sdl_version_compiled.minor,
3359 sdl_version_compiled.patch);
3360 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3361 sdl_version_linked->major,
3362 sdl_version_linked->minor,
3363 sdl_version_linked->patch);
3365 ystart2 += 3 * ystep;
3366 DrawTextF(xstart1, ystart2, font_header, "Driver");
3367 DrawTextF(xstart2, ystart2, font_header, "Requested");
3368 DrawTextF(xstart3, ystart2, font_header, "Used");
3370 #if defined(TARGET_SDL2)
3371 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3373 SDL_VideoDriverName(driver_name, driver_name_len);
3376 ystart2 += 2 * ystep;
3377 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3378 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3379 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3381 #if defined(TARGET_SDL2)
3382 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3384 SDL_AudioDriverName(driver_name, driver_name_len);
3388 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3389 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3390 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3392 DrawTextSCentered(ybottom, FONT_TEXT_4,
3393 "Press any key or button for info menu");
3395 FadeIn(REDRAW_FIELD);
3398 void HandleInfoScreen_Version(int button)
3400 if (button == MB_MENU_LEAVE)
3402 PlaySound(SND_MENU_ITEM_SELECTING);
3404 info_mode = INFO_MODE_MAIN;
3409 else if (button == MB_MENU_CHOICE)
3411 PlaySound(SND_MENU_ITEM_SELECTING);
3413 FadeSoundsAndMusic();
3415 info_mode = INFO_MODE_MAIN;
3420 PlayMenuSoundIfLoop();
3424 void DrawInfoScreen_LevelSet()
3426 struct TitleMessageInfo *tmi = &readme;
3427 char *filename = getLevelSetInfoFilename();
3428 char *title = "Level Set Information:";
3429 int ystart1 = mSY - SY + 100;
3430 int ybottom = mSY - SY + SYSIZE - 20;
3432 if (filename == NULL)
3434 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3439 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3441 FadeOut(REDRAW_FIELD);
3446 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3448 /* if x position set to "-1", automatically determine by playfield width */
3450 tmi->x = SXSIZE / 2;
3452 /* if y position set to "-1", use static default value */
3456 /* if width set to "-1", automatically determine by playfield width */
3457 if (tmi->width == -1)
3458 tmi->width = SXSIZE - 2 * TILEX;
3460 /* if height set to "-1", automatically determine by playfield height */
3461 if (tmi->height == -1)
3462 tmi->height = SYSIZE - 20 - tmi->y - 10;
3464 /* if chars set to "-1", automatically determine by text and font width */
3465 if (tmi->chars == -1)
3466 tmi->chars = tmi->width / getFontWidth(tmi->font);
3468 tmi->width = tmi->chars * getFontWidth(tmi->font);
3470 /* if lines set to "-1", automatically determine by text and font height */
3471 if (tmi->lines == -1)
3472 tmi->lines = tmi->height / getFontHeight(tmi->font);
3474 tmi->height = tmi->lines * getFontHeight(tmi->font);
3476 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3477 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3478 tmi->autowrap, tmi->centered, tmi->parse_comments);
3480 DrawTextSCentered(ybottom, FONT_TEXT_4,
3481 "Press any key or button for info menu");
3483 FadeIn(REDRAW_FIELD);
3486 void HandleInfoScreen_LevelSet(int button)
3488 if (button == MB_MENU_LEAVE)
3490 PlaySound(SND_MENU_ITEM_SELECTING);
3492 info_mode = INFO_MODE_MAIN;
3497 else if (button == MB_MENU_CHOICE)
3499 PlaySound(SND_MENU_ITEM_SELECTING);
3501 FadeSoundsAndMusic();
3503 info_mode = INFO_MODE_MAIN;
3508 PlayMenuSoundIfLoop();
3512 static void DrawInfoScreen()
3514 if (info_mode == INFO_MODE_TITLE)
3515 DrawInfoScreen_TitleScreen();
3516 else if (info_mode == INFO_MODE_ELEMENTS)
3517 DrawInfoScreen_Elements();
3518 else if (info_mode == INFO_MODE_MUSIC)
3519 DrawInfoScreen_Music();
3520 else if (info_mode == INFO_MODE_CREDITS)
3521 DrawInfoScreen_Credits();
3522 else if (info_mode == INFO_MODE_PROGRAM)
3523 DrawInfoScreen_Program();
3524 else if (info_mode == INFO_MODE_VERSION)
3525 DrawInfoScreen_Version();
3526 else if (info_mode == INFO_MODE_LEVELSET)
3527 DrawInfoScreen_LevelSet();
3529 DrawInfoScreen_Main();
3531 if (info_mode != INFO_MODE_MAIN &&
3532 info_mode != INFO_MODE_TITLE &&
3533 info_mode != INFO_MODE_MUSIC)
3540 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3542 if (info_mode == INFO_MODE_TITLE)
3543 HandleInfoScreen_TitleScreen(button);
3544 else if (info_mode == INFO_MODE_ELEMENTS)
3545 HandleInfoScreen_Elements(button);
3546 else if (info_mode == INFO_MODE_MUSIC)
3547 HandleInfoScreen_Music(button);
3548 else if (info_mode == INFO_MODE_CREDITS)
3549 HandleInfoScreen_Credits(button);
3550 else if (info_mode == INFO_MODE_PROGRAM)
3551 HandleInfoScreen_Program(button);
3552 else if (info_mode == INFO_MODE_VERSION)
3553 HandleInfoScreen_Version(button);
3554 else if (info_mode == INFO_MODE_LEVELSET)
3555 HandleInfoScreen_LevelSet(button);
3557 HandleInfoScreen_Main(mx, my, dx, dy, button);
3561 /* ========================================================================= */
3562 /* type name functions */
3563 /* ========================================================================= */
3565 void HandleTypeName(int newxpos, Key key)
3567 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3568 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3569 struct TextPosInfo *pos = mci->pos_input;
3570 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3571 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3572 static int xpos = 0;
3573 int font_nr = pos->font;
3574 int font_active_nr = FONT_ACTIVE(font_nr);
3575 int font_width = getFontWidth(font_active_nr);
3576 char key_char = getValidConfigValueChar(getCharFromKey(key));
3577 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3578 boolean is_active = TRUE;
3580 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3584 strcpy(last_player_name, setup.player_name);
3588 StartTextInput(startx, starty, pos->width, pos->height);
3590 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3592 setup.player_name[xpos] = key_char;
3593 setup.player_name[xpos + 1] = 0;
3597 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3601 setup.player_name[xpos] = 0;
3603 else if (key == KSYM_Return && xpos > 0)
3609 SetGameStatus(GAME_MODE_MAIN);
3611 else if (key == KSYM_Escape)
3613 strcpy(setup.player_name, last_player_name);
3617 SetGameStatus(GAME_MODE_MAIN);
3622 pos->width = (strlen(setup.player_name) + 1) * font_width;
3623 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3625 DrawText(startx, starty, setup.player_name, font_active_nr);
3626 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3630 pos->width = strlen(setup.player_name) * font_width;
3631 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3633 DrawText(startx, starty, setup.player_name, font_nr);
3640 /* ========================================================================= */
3641 /* tree menu functions */
3642 /* ========================================================================= */
3644 static void DrawChooseTree(TreeInfo **ti_ptr)
3646 int fade_mask = REDRAW_FIELD;
3648 if (CheckIfGlobalBorderHasChanged())
3649 fade_mask = REDRAW_ALL;
3651 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3653 SetGameStatus(GAME_MODE_MAIN);
3662 FreeScreenGadgets();
3663 CreateScreenGadgets();
3667 /* needed if different viewport properties defined for choosing level (set) */
3668 ChangeViewportPropertiesIfNeeded();
3670 if (game_status == GAME_MODE_LEVELNR)
3671 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3672 else if (game_status == GAME_MODE_LEVELS)
3673 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3677 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3679 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3680 MapScreenTreeGadgets(*ti_ptr);
3682 DrawMaskedBorder(fade_mask);
3687 static void drawChooseTreeList(int first_entry, int num_page_entries,
3691 char *title_string = NULL;
3692 int yoffset_sets = MENU_TITLE1_YPOS;
3693 int yoffset_setup = 16;
3694 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3695 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3697 title_string = ti->infotext;
3699 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3701 clearMenuListArea();
3703 for (i = 0; i < num_page_entries; i++)
3705 TreeInfo *node, *node_first;
3706 int entry_pos = first_entry + i;
3707 int xpos = MENU_SCREEN_START_XPOS;
3708 int ypos = MENU_SCREEN_START_YPOS + i;
3709 int startx = mSX + xpos * 32;
3710 int starty = mSY + ypos * 32;
3711 int font_nr = FONT_TEXT_1;
3712 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3713 int startx_text = startx + font_xoffset;
3714 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3715 int text_size = startx_scrollbar - startx_text;
3716 int max_buffer_len = text_size / getFontWidth(font_nr);
3717 char buffer[max_buffer_len + 1];
3719 node_first = getTreeInfoFirstGroupEntry(ti);
3720 node = getTreeInfoFromPos(node_first, entry_pos);
3722 strncpy(buffer, node->name, max_buffer_len);
3723 buffer[max_buffer_len] = '\0';
3725 DrawText(startx, starty, buffer, font_nr + node->color);
3727 if (node->parent_link)
3728 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3729 else if (node->level_group)
3730 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3732 initCursor(i, IMG_MENU_BUTTON);
3735 redraw_mask |= REDRAW_FIELD;
3738 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3740 TreeInfo *node, *node_first;
3741 int x, last_redraw_mask = redraw_mask;
3742 int ypos = MENU_TITLE2_YPOS;
3743 int font_nr = FONT_TITLE_2;
3745 if (ti->type == TREE_TYPE_LEVEL_NR)
3746 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3748 if (ti->type != TREE_TYPE_LEVEL_DIR)
3751 node_first = getTreeInfoFirstGroupEntry(ti);
3752 node = getTreeInfoFromPos(node_first, entry_pos);
3754 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3756 if (node->parent_link)
3757 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3758 node->node_parent->name);
3759 else if (node->level_group)
3760 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3762 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3763 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3764 node->levels, (node->levels > 1 ? "levels" : "level"),
3767 /* let BackToFront() redraw only what is needed */
3768 redraw_mask = last_redraw_mask;
3769 for (x = 0; x < SCR_FIELDX; x++)
3770 MarkTileDirty(x, 1);
3773 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3776 TreeInfo *ti = *ti_ptr;
3778 int y = ti->cl_cursor;
3779 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3780 int num_entries = numTreeInfoInGroup(ti);
3781 int num_page_entries;
3782 boolean position_set_by_scrollbar = (dx == 999);
3784 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3785 num_page_entries = num_entries;
3787 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3789 if (button == MB_MENU_INITIALIZE)
3791 int num_entries = numTreeInfoInGroup(ti);
3792 int entry_pos = posTreeInfo(ti);
3794 if (ti->cl_first == -1)
3796 /* only on initialization */
3797 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3798 ti->cl_cursor = entry_pos - ti->cl_first;
3800 else if (ti->cl_cursor >= num_page_entries ||
3801 (num_entries > num_page_entries &&
3802 num_entries - ti->cl_first < num_page_entries))
3804 /* only after change of list size (by custom graphic configuration) */
3805 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3806 ti->cl_cursor = entry_pos - ti->cl_first;
3809 if (position_set_by_scrollbar)
3812 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3815 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3816 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3817 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3821 else if (button == MB_MENU_LEAVE)
3825 PlaySound(SND_MENU_ITEM_SELECTING);
3827 if (ti->node_parent)
3829 *ti_ptr = ti->node_parent;
3830 DrawChooseTree(ti_ptr);
3832 else if (game_status == GAME_MODE_SETUP)
3834 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3835 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3836 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3838 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3839 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3840 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3841 execSetupGraphics();
3842 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3843 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3844 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3846 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3847 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3848 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3855 if (game_status == GAME_MODE_LEVELNR)
3857 int new_level_nr = atoi(level_number_current->identifier);
3859 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3862 SetGameStatus(GAME_MODE_MAIN);
3870 if (mx || my) /* mouse input */
3872 x = (mx - mSX) / 32;
3873 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3875 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3877 /* move cursor instead of scrolling when already at start/end of list */
3878 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3880 else if (dy == +1 * SCROLL_LINE &&
3881 ti->cl_first + num_page_entries == num_entries)
3884 /* handle scrolling screen one line or page */
3885 if (ti->cl_cursor + dy < 0 ||
3886 ti->cl_cursor + dy > num_page_entries - 1)
3888 boolean redraw = FALSE;
3890 if (ABS(dy) == SCROLL_PAGE)
3891 step = num_page_entries - 1;
3893 if (dy < 0 && ti->cl_first > 0)
3895 /* scroll page/line up */
3897 ti->cl_first -= step;
3898 if (ti->cl_first < 0)
3903 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3905 /* scroll page/line down */
3907 ti->cl_first += step;
3908 if (ti->cl_first + num_page_entries > num_entries)
3909 ti->cl_first = MAX(0, num_entries - num_page_entries);
3916 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3917 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3918 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3920 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3927 /* handle moving cursor one line */
3928 y = ti->cl_cursor + dy;
3933 TreeInfo *node_first, *node_cursor;
3934 int entry_pos = ti->cl_first + y;
3936 node_first = getTreeInfoFirstGroupEntry(ti);
3937 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3939 if (node_cursor->node_group)
3943 PlaySound(SND_MENU_ITEM_SELECTING);
3945 node_cursor->cl_first = ti->cl_first;
3946 node_cursor->cl_cursor = ti->cl_cursor;
3947 *ti_ptr = node_cursor->node_group;
3948 DrawChooseTree(ti_ptr);
3953 else if (dx == -1 && ti->node_parent)
3957 PlaySound(SND_MENU_ITEM_SELECTING);
3959 *ti_ptr = ti->node_parent;
3960 DrawChooseTree(ti_ptr);
3965 if (!anyScrollbarGadgetActive() &&
3966 IN_VIS_MENU(x, y) &&
3967 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3968 y >= 0 && y < num_page_entries)
3972 if (y != ti->cl_cursor)
3974 PlaySound(SND_MENU_ITEM_ACTIVATING);
3976 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3977 drawChooseTreeCursor(y, TRUE);
3978 drawChooseTreeInfo(ti->cl_first + y, ti);
3985 TreeInfo *node_first, *node_cursor;
3986 int entry_pos = ti->cl_first + y;
3988 PlaySound(SND_MENU_ITEM_SELECTING);
3990 node_first = getTreeInfoFirstGroupEntry(ti);
3991 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3993 if (node_cursor->node_group)
3997 node_cursor->cl_first = ti->cl_first;
3998 node_cursor->cl_cursor = ti->cl_cursor;
3999 *ti_ptr = node_cursor->node_group;
4000 DrawChooseTree(ti_ptr);
4002 else if (node_cursor->parent_link)
4006 *ti_ptr = node_cursor->node_parent;
4007 DrawChooseTree(ti_ptr);
4013 node_cursor->cl_first = ti->cl_first;
4014 node_cursor->cl_cursor = ti->cl_cursor;
4015 *ti_ptr = node_cursor;
4017 if (ti->type == TREE_TYPE_LEVEL_DIR)
4019 LoadLevelSetup_SeriesInfo();
4021 SaveLevelSetup_LastSeries();
4022 SaveLevelSetup_SeriesInfo();
4026 if (game_status == GAME_MODE_SETUP)
4028 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4029 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4030 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4032 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4033 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4034 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4035 execSetupGraphics();
4036 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4037 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4038 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4040 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4041 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4042 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4049 if (game_status == GAME_MODE_LEVELNR)
4051 int new_level_nr = atoi(level_number_current->identifier);
4053 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4056 SetGameStatus(GAME_MODE_MAIN);
4065 void DrawChooseLevelSet()
4067 FadeSoundsAndMusic();
4069 DrawChooseTree(&leveldir_current);
4075 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4077 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4080 void DrawChooseLevelNr()
4084 FadeSoundsAndMusic();
4086 if (level_number != NULL)
4088 freeTreeInfo(level_number);
4090 level_number = NULL;
4093 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4095 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4096 char identifier[32], name[32];
4099 /* temporarily load level info to get level name */
4100 LoadLevelInfoOnly(i);
4102 ti->node_top = &level_number;
4103 ti->sort_priority = 10000 + value;
4104 ti->color = (level.no_valid_file ? FC_BLUE :
4105 LevelStats_getSolved(i) ? FC_GREEN :
4106 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4108 sprintf(identifier, "%d", value);
4109 sprintf(name, "%03d: %s", value,
4110 (level.no_valid_file ? "(no file)" : level.name));
4112 setString(&ti->identifier, identifier);
4113 setString(&ti->name, name);
4114 setString(&ti->name_sorting, name);
4116 pushTreeInfo(&level_number, ti);
4119 /* sort level number values to start with lowest level number */
4120 sortTreeInfo(&level_number);
4122 /* set current level number to current level number */
4123 level_number_current =
4124 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4126 /* if that also fails, set current level number to first available level */
4127 if (level_number_current == NULL)
4128 level_number_current = level_number;
4130 DrawChooseTree(&level_number_current);
4136 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4138 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4141 void DrawHallOfFame(int highlight_position)
4143 int fade_mask = REDRAW_FIELD;
4145 if (CheckIfGlobalBorderHasChanged())
4146 fade_mask = REDRAW_ALL;
4149 FadeSoundsAndMusic();
4151 /* (this is needed when called from GameEnd() after winning a game) */
4152 KeyboardAutoRepeatOn();
4155 /* (this is needed when called from GameEnd() after winning a game) */
4156 SetDrawDeactivationMask(REDRAW_NONE);
4157 SetDrawBackgroundMask(REDRAW_FIELD);
4159 if (highlight_position < 0)
4160 LoadScore(level_nr);
4162 FadeSetEnterScreen();
4166 /* needed if different viewport properties defined for scores */
4167 ChangeViewportPropertiesIfNeeded();
4172 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4174 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4176 DrawMaskedBorder(fade_mask);
4181 static void drawHallOfFameList(int first_entry, int highlight_position)
4185 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4188 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4189 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4190 "HighScores of Level %d", level_nr);
4192 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4194 int entry = first_entry + i;
4195 boolean active = (entry == highlight_position);
4196 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4197 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4198 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4199 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4200 int dxoff = getFontDrawOffsetX(font_nr1);
4201 int dx1 = 3 * getFontWidth(font_nr1);
4202 int dx2 = dx1 + getFontWidth(font_nr1);
4203 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4204 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4205 int sy = mSY + 64 + i * 32;
4207 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4208 DrawText(mSX + dx1, sy, ".", font_nr1);
4210 for (j = 0; j < num_dots; j++)
4211 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4213 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4214 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4216 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4219 redraw_mask |= REDRAW_FIELD;
4222 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4224 static int first_entry = 0;
4225 static int highlight_position = 0;
4226 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4228 if (button == MB_MENU_INITIALIZE)
4231 highlight_position = mx;
4232 drawHallOfFameList(first_entry, highlight_position);
4237 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4238 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4242 if (first_entry > 0)
4244 first_entry -= step;
4245 if (first_entry < 0)
4248 drawHallOfFameList(first_entry, highlight_position);
4253 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4255 first_entry += step;
4256 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4257 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4259 drawHallOfFameList(first_entry, highlight_position);
4262 else if (button == MB_MENU_LEAVE)
4264 PlaySound(SND_MENU_ITEM_SELECTING);
4266 FadeSound(SND_BACKGROUND_SCORES);
4268 SetGameStatus(GAME_MODE_MAIN);
4272 else if (button == MB_MENU_CHOICE)
4274 PlaySound(SND_MENU_ITEM_SELECTING);
4276 FadeSound(SND_BACKGROUND_SCORES);
4278 SetGameStatus(GAME_MODE_MAIN);
4283 if (game_status == GAME_MODE_SCORES)
4284 PlayMenuSoundIfLoop();
4288 /* ========================================================================= */
4289 /* setup screen functions */
4290 /* ========================================================================= */
4292 static struct TokenInfo *setup_info;
4293 static int num_setup_info; /* number of setup entries shown on screen */
4294 static int max_setup_info; /* total number of setup entries in list */
4296 static char *window_size_text;
4297 static char *scaling_type_text;
4298 static char *rendering_mode_text;
4299 static char *scroll_delay_text;
4300 static char *snapshot_mode_text;
4301 static char *game_speed_text;
4302 static char *graphics_set_name;
4303 static char *sounds_set_name;
4304 static char *music_set_name;
4305 static char *volume_simple_text;
4306 static char *volume_loops_text;
4307 static char *volume_music_text;
4308 static char *touch_controls_text;
4309 static char *move_distance_text;
4310 static char *drop_distance_text;
4312 static void execSetupMain()
4314 setup_mode = SETUP_MODE_MAIN;
4319 static void execSetupGame_setGameSpeeds()
4321 if (game_speeds == NULL)
4325 for (i = 0; game_speeds_list[i].value != -1; i++)
4327 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4328 char identifier[32], name[32];
4329 int value = game_speeds_list[i].value;
4330 char *text = game_speeds_list[i].text;
4332 ti->node_top = &game_speeds;
4333 ti->sort_priority = 10000 - value;
4335 sprintf(identifier, "%d", value);
4336 sprintf(name, "%s", text);
4338 setString(&ti->identifier, identifier);
4339 setString(&ti->name, name);
4340 setString(&ti->name_sorting, name);
4341 setString(&ti->infotext, "Game Speed");
4343 pushTreeInfo(&game_speeds, ti);
4346 /* sort game speed values to start with slowest game speed */
4347 sortTreeInfo(&game_speeds);
4349 /* set current game speed to configured game speed value */
4350 game_speed_current =
4351 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4353 /* if that fails, set current game speed to reliable default value */
4354 if (game_speed_current == NULL)
4355 game_speed_current =
4356 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4358 /* if that also fails, set current game speed to first available speed */
4359 if (game_speed_current == NULL)
4360 game_speed_current = game_speeds;
4363 setup.game_frame_delay = atoi(game_speed_current->identifier);
4365 /* needed for displaying game speed text instead of identifier */
4366 game_speed_text = game_speed_current->name;
4369 static void execSetupGame_setScrollDelays()
4371 if (scroll_delays == NULL)
4375 for (i = 0; scroll_delays_list[i].value != -1; i++)
4377 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4378 char identifier[32], name[32];
4379 int value = scroll_delays_list[i].value;
4380 char *text = scroll_delays_list[i].text;
4382 ti->node_top = &scroll_delays;
4383 ti->sort_priority = value;
4385 sprintf(identifier, "%d", value);
4386 sprintf(name, "%s", text);
4388 setString(&ti->identifier, identifier);
4389 setString(&ti->name, name);
4390 setString(&ti->name_sorting, name);
4391 setString(&ti->infotext, "Scroll Delay");
4393 pushTreeInfo(&scroll_delays, ti);
4396 /* sort scroll delay values to start with lowest scroll delay value */
4397 sortTreeInfo(&scroll_delays);
4399 /* set current scroll delay value to configured scroll delay value */
4400 scroll_delay_current =
4401 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4403 /* if that fails, set current scroll delay to reliable default value */
4404 if (scroll_delay_current == NULL)
4405 scroll_delay_current =
4406 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4408 /* if that also fails, set current scroll delay to first available value */
4409 if (scroll_delay_current == NULL)
4410 scroll_delay_current = scroll_delays;
4413 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4415 /* needed for displaying scroll delay text instead of identifier */
4416 scroll_delay_text = scroll_delay_current->name;
4419 static void execSetupGame_setSnapshotModes()
4421 if (snapshot_modes == NULL)
4425 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4427 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4428 char identifier[32], name[32];
4429 char *value = snapshot_modes_list[i].value;
4430 char *text = snapshot_modes_list[i].text;
4432 ti->node_top = &snapshot_modes;
4433 ti->sort_priority = i;
4435 sprintf(identifier, "%s", value);
4436 sprintf(name, "%s", text);
4438 setString(&ti->identifier, identifier);
4439 setString(&ti->name, name);
4440 setString(&ti->name_sorting, name);
4441 setString(&ti->infotext, "Snapshot Mode");
4443 pushTreeInfo(&snapshot_modes, ti);
4446 /* sort snapshot mode values to start with lowest snapshot mode value */
4447 sortTreeInfo(&snapshot_modes);
4449 /* set current snapshot mode value to configured snapshot mode value */
4450 snapshot_mode_current =
4451 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4453 /* if that fails, set current snapshot mode to reliable default value */
4454 if (snapshot_mode_current == NULL)
4455 snapshot_mode_current =
4456 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4458 /* if that also fails, set current snapshot mode to first available value */
4459 if (snapshot_mode_current == NULL)
4460 snapshot_mode_current = snapshot_modes;
4463 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4465 /* needed for displaying snapshot mode text instead of identifier */
4466 snapshot_mode_text = snapshot_mode_current->name;
4469 static void execSetupGame()
4471 execSetupGame_setGameSpeeds();
4472 execSetupGame_setScrollDelays();
4473 execSetupGame_setSnapshotModes();
4475 setup_mode = SETUP_MODE_GAME;
4480 static void execSetupChooseGameSpeed()
4482 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4487 static void execSetupChooseScrollDelay()
4489 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4494 static void execSetupChooseSnapshotMode()
4496 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4501 static void execSetupEditor()
4503 setup_mode = SETUP_MODE_EDITOR;
4508 static void execSetupGraphics_setWindowSizes(boolean update_list)
4510 if (window_sizes != NULL && update_list)
4512 freeTreeInfo(window_sizes);
4514 window_sizes = NULL;
4517 if (window_sizes == NULL)
4519 boolean current_window_size_found = FALSE;
4522 for (i = 0; window_sizes_list[i].value != -1; i++)
4524 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4525 char identifier[32], name[32];
4526 int value = window_sizes_list[i].value;
4527 char *text = window_sizes_list[i].text;
4529 ti->node_top = &window_sizes;
4530 ti->sort_priority = value;
4532 sprintf(identifier, "%d", value);
4533 sprintf(name, "%s", text);
4535 setString(&ti->identifier, identifier);
4536 setString(&ti->name, name);
4537 setString(&ti->name_sorting, name);
4538 setString(&ti->infotext, "Window Scaling");
4540 pushTreeInfo(&window_sizes, ti);
4542 if (value == setup.window_scaling_percent)
4543 current_window_size_found = TRUE;
4546 if (!current_window_size_found)
4548 // add entry for non-preset window scaling value
4550 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4551 char identifier[32], name[32];
4552 int value = setup.window_scaling_percent;
4554 ti->node_top = &window_sizes;
4555 ti->sort_priority = value;
4557 sprintf(identifier, "%d", value);
4558 sprintf(name, "%d %% (Current)", value);
4560 setString(&ti->identifier, identifier);
4561 setString(&ti->name, name);
4562 setString(&ti->name_sorting, name);
4563 setString(&ti->infotext, "Window Scaling");
4565 pushTreeInfo(&window_sizes, ti);
4568 /* sort window size values to start with lowest window size value */
4569 sortTreeInfo(&window_sizes);
4571 /* set current window size value to configured window size value */
4572 window_size_current =
4573 getTreeInfoFromIdentifier(window_sizes,
4574 i_to_a(setup.window_scaling_percent));
4576 /* if that fails, set current window size to reliable default value */
4577 if (window_size_current == NULL)
4578 window_size_current =
4579 getTreeInfoFromIdentifier(window_sizes,
4580 i_to_a(STD_WINDOW_SCALING_PERCENT));
4582 /* if that also fails, set current window size to first available value */
4583 if (window_size_current == NULL)
4584 window_size_current = window_sizes;
4587 setup.window_scaling_percent = atoi(window_size_current->identifier);
4589 /* needed for displaying window size text instead of identifier */
4590 window_size_text = window_size_current->name;
4593 static void execSetupGraphics_setScalingTypes()
4595 if (scaling_types == NULL)
4599 for (i = 0; scaling_types_list[i].value != NULL; i++)
4601 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4602 char identifier[32], name[32];
4603 char *value = scaling_types_list[i].value;
4604 char *text = scaling_types_list[i].text;
4606 ti->node_top = &scaling_types;
4607 ti->sort_priority = i;
4609 sprintf(identifier, "%s", value);
4610 sprintf(name, "%s", text);
4612 setString(&ti->identifier, identifier);
4613 setString(&ti->name, name);
4614 setString(&ti->name_sorting, name);
4615 setString(&ti->infotext, "Anti-Aliasing");
4617 pushTreeInfo(&scaling_types, ti);
4620 /* sort scaling type values to start with lowest scaling type value */
4621 sortTreeInfo(&scaling_types);
4623 /* set current scaling type value to configured scaling type value */
4624 scaling_type_current =
4625 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4627 /* if that fails, set current scaling type to reliable default value */
4628 if (scaling_type_current == NULL)
4629 scaling_type_current =
4630 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4632 /* if that also fails, set current scaling type to first available value */
4633 if (scaling_type_current == NULL)
4634 scaling_type_current = scaling_types;
4637 setup.window_scaling_quality = scaling_type_current->identifier;
4639 /* needed for displaying scaling type text instead of identifier */
4640 scaling_type_text = scaling_type_current->name;
4643 static void execSetupGraphics_setRenderingModes()
4645 if (rendering_modes == NULL)
4649 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4651 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4652 char identifier[32], name[32];
4653 char *value = rendering_modes_list[i].value;
4654 char *text = rendering_modes_list[i].text;
4656 ti->node_top = &rendering_modes;
4657 ti->sort_priority = i;
4659 sprintf(identifier, "%s", value);
4660 sprintf(name, "%s", text);
4662 setString(&ti->identifier, identifier);
4663 setString(&ti->name, name);
4664 setString(&ti->name_sorting, name);
4665 setString(&ti->infotext, "Special Rendering");
4667 pushTreeInfo(&rendering_modes, ti);
4670 /* sort rendering mode values to start with lowest rendering mode value */
4671 sortTreeInfo(&rendering_modes);
4673 /* set current rendering mode value to configured rendering mode value */
4674 rendering_mode_current =
4675 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4677 /* if that fails, set current rendering mode to reliable default value */
4678 if (rendering_mode_current == NULL)
4679 rendering_mode_current =
4680 getTreeInfoFromIdentifier(rendering_modes,
4681 STR_SPECIAL_RENDERING_DEFAULT);
4683 /* if that also fails, set current rendering mode to first available one */
4684 if (rendering_mode_current == NULL)
4685 rendering_mode_current = rendering_modes;
4688 setup.screen_rendering_mode = rendering_mode_current->identifier;
4690 /* needed for displaying rendering mode text instead of identifier */
4691 rendering_mode_text = rendering_mode_current->name;
4694 static void execSetupGraphics()
4696 // update "setup.window_scaling_percent" from list selection
4697 // (in this case, window scaling was changed on setup screen)
4698 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4699 execSetupGraphics_setWindowSizes(FALSE);
4701 // update list selection from "setup.window_scaling_percent"
4702 // (window scaling may have changed by resizing the window)
4703 execSetupGraphics_setWindowSizes(TRUE);
4705 execSetupGraphics_setScalingTypes();
4706 execSetupGraphics_setRenderingModes();
4708 setup_mode = SETUP_MODE_GRAPHICS;
4712 #if defined(TARGET_SDL2)
4713 // window scaling may have changed at this point
4714 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4716 // window scaling quality may have changed at this point
4717 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4718 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4720 // screen rendering mode may have changed at this point
4721 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4725 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4726 static void execSetupChooseWindowSize()
4728 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4733 static void execSetupChooseScalingType()
4735 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4740 static void execSetupChooseRenderingMode()
4742 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4748 static void execSetupChooseVolumeSimple()
4750 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4755 static void execSetupChooseVolumeLoops()
4757 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4762 static void execSetupChooseVolumeMusic()
4764 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4769 static void execSetupSound()
4771 if (volumes_simple == NULL)
4773 boolean current_volume_simple_found = FALSE;
4776 for (i = 0; volumes_list[i].value != -1; i++)
4778 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4779 char identifier[32], name[32];
4780 int value = volumes_list[i].value;
4781 char *text = volumes_list[i].text;
4783 ti->node_top = &volumes_simple;
4784 ti->sort_priority = value;
4786 sprintf(identifier, "%d", value);
4787 sprintf(name, "%s", text);
4789 setString(&ti->identifier, identifier);
4790 setString(&ti->name, name);
4791 setString(&ti->name_sorting, name);
4792 setString(&ti->infotext, "Sound Volume");
4794 pushTreeInfo(&volumes_simple, ti);
4796 if (value == setup.volume_simple)
4797 current_volume_simple_found = TRUE;
4800 if (!current_volume_simple_found)
4802 // add entry for non-preset volume value
4804 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4805 char identifier[32], name[32];
4806 int value = setup.volume_simple;
4808 ti->node_top = &volumes_simple;
4809 ti->sort_priority = value;
4811 sprintf(identifier, "%d", value);
4812 sprintf(name, "%d %% (Current)", value);
4814 setString(&ti->identifier, identifier);
4815 setString(&ti->name, name);
4816 setString(&ti->name_sorting, name);
4817 setString(&ti->infotext, "Sound Volume");
4819 pushTreeInfo(&volumes_simple, ti);
4822 /* sort volume values to start with lowest volume value */
4823 sortTreeInfo(&volumes_simple);
4825 /* set current volume value to configured volume value */
4826 volume_simple_current =
4827 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4829 /* if that fails, set current volume to reliable default value */
4830 if (volume_simple_current == NULL)
4831 volume_simple_current =
4832 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4834 /* if that also fails, set current volume to first available value */
4835 if (volume_simple_current == NULL)
4836 volume_simple_current = volumes_simple;
4839 if (volumes_loops == NULL)
4841 boolean current_volume_loops_found = FALSE;
4844 for (i = 0; volumes_list[i].value != -1; i++)
4846 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4847 char identifier[32], name[32];
4848 int value = volumes_list[i].value;
4849 char *text = volumes_list[i].text;
4851 ti->node_top = &volumes_loops;
4852 ti->sort_priority = value;
4854 sprintf(identifier, "%d", value);
4855 sprintf(name, "%s", text);
4857 setString(&ti->identifier, identifier);
4858 setString(&ti->name, name);
4859 setString(&ti->name_sorting, name);
4860 setString(&ti->infotext, "Loops Volume");
4862 pushTreeInfo(&volumes_loops, ti);
4864 if (value == setup.volume_loops)
4865 current_volume_loops_found = TRUE;
4868 if (!current_volume_loops_found)
4870 // add entry for non-preset volume value
4872 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4873 char identifier[32], name[32];
4874 int value = setup.volume_loops;
4876 ti->node_top = &volumes_loops;
4877 ti->sort_priority = value;
4879 sprintf(identifier, "%d", value);
4880 sprintf(name, "%d %% (Current)", value);
4882 setString(&ti->identifier, identifier);
4883 setString(&ti->name, name);
4884 setString(&ti->name_sorting, name);
4885 setString(&ti->infotext, "Loops Volume");
4887 pushTreeInfo(&volumes_loops, ti);
4890 /* sort volume values to start with lowest volume value */
4891 sortTreeInfo(&volumes_loops);
4893 /* set current volume value to configured volume value */
4894 volume_loops_current =
4895 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4897 /* if that fails, set current volume to reliable default value */
4898 if (volume_loops_current == NULL)
4899 volume_loops_current =
4900 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4902 /* if that also fails, set current volume to first available value */
4903 if (volume_loops_current == NULL)
4904 volume_loops_current = volumes_loops;
4907 if (volumes_music == NULL)
4909 boolean current_volume_music_found = FALSE;
4912 for (i = 0; volumes_list[i].value != -1; i++)
4914 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4915 char identifier[32], name[32];
4916 int value = volumes_list[i].value;
4917 char *text = volumes_list[i].text;
4919 ti->node_top = &volumes_music;
4920 ti->sort_priority = value;
4922 sprintf(identifier, "%d", value);
4923 sprintf(name, "%s", text);
4925 setString(&ti->identifier, identifier);
4926 setString(&ti->name, name);
4927 setString(&ti->name_sorting, name);
4928 setString(&ti->infotext, "Music Volume");
4930 pushTreeInfo(&volumes_music, ti);
4932 if (value == setup.volume_music)
4933 current_volume_music_found = TRUE;
4936 if (!current_volume_music_found)
4938 // add entry for non-preset volume value
4940 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4941 char identifier[32], name[32];
4942 int value = setup.volume_music;
4944 ti->node_top = &volumes_music;
4945 ti->sort_priority = value;
4947 sprintf(identifier, "%d", value);
4948 sprintf(name, "%d %% (Current)", value);
4950 setString(&ti->identifier, identifier);
4951 setString(&ti->name, name);
4952 setString(&ti->name_sorting, name);
4953 setString(&ti->infotext, "Music Volume");
4955 pushTreeInfo(&volumes_music, ti);
4958 /* sort volume values to start with lowest volume value */
4959 sortTreeInfo(&volumes_music);
4961 /* set current volume value to configured volume value */
4962 volume_music_current =
4963 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4965 /* if that fails, set current volume to reliable default value */
4966 if (volume_music_current == NULL)
4967 volume_music_current =
4968 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4970 /* if that also fails, set current volume to first available value */
4971 if (volume_music_current == NULL)
4972 volume_music_current = volumes_music;
4975 setup.volume_simple = atoi(volume_simple_current->identifier);
4976 setup.volume_loops = atoi(volume_loops_current->identifier);
4977 setup.volume_music = atoi(volume_music_current->identifier);
4979 /* needed for displaying volume text instead of identifier */
4980 volume_simple_text = volume_simple_current->name;
4981 volume_loops_text = volume_loops_current->name;
4982 volume_music_text = volume_music_current->name;
4984 setup_mode = SETUP_MODE_SOUND;
4989 static void execSetupChooseTouchControls()
4991 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4996 static void execSetupChooseMoveDistance()
4998 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5003 static void execSetupChooseDropDistance()
5005 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5010 static void execSetupTouch()
5012 if (touch_controls == NULL)
5016 for (i = 0; touch_controls_list[i].value != NULL; i++)
5018 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5019 char identifier[32], name[32];
5020 char *value = touch_controls_list[i].value;
5021 char *text = touch_controls_list[i].text;
5023 ti->node_top = &touch_controls;
5024 ti->sort_priority = i;
5026 sprintf(identifier, "%s", value);
5027 sprintf(name, "%s", text);
5029 setString(&ti->identifier, identifier);
5030 setString(&ti->name, name);
5031 setString(&ti->name_sorting, name);
5032 setString(&ti->infotext, "Control Type");
5034 pushTreeInfo(&touch_controls, ti);
5037 /* sort touch control values to start with lowest touch control value */
5038 sortTreeInfo(&touch_controls);
5040 /* set current touch control value to configured touch control value */
5041 touch_control_current =
5042 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5044 /* if that fails, set current touch control to reliable default value */
5045 if (touch_control_current == NULL)
5046 touch_control_current =
5047 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5049 /* if that also fails, set current touch control to first available value */
5050 if (touch_control_current == NULL)
5051 touch_control_current = touch_controls;
5054 if (move_distances == NULL)
5058 for (i = 0; distances_list[i].value != -1; i++)
5060 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5061 char identifier[32], name[32];
5062 int value = distances_list[i].value;
5063 char *text = distances_list[i].text;
5065 ti->node_top = &move_distances;
5066 ti->sort_priority = value;
5068 sprintf(identifier, "%d", value);
5069 sprintf(name, "%s", text);
5071 setString(&ti->identifier, identifier);
5072 setString(&ti->name, name);
5073 setString(&ti->name_sorting, name);
5074 setString(&ti->infotext, "Move Distance");
5076 pushTreeInfo(&move_distances, ti);
5079 /* sort distance values to start with lowest distance value */
5080 sortTreeInfo(&move_distances);
5082 /* set current distance value to configured distance value */
5083 move_distance_current =
5084 getTreeInfoFromIdentifier(move_distances,
5085 i_to_a(setup.touch.move_distance));
5087 /* if that fails, set current distance to reliable default value */
5088 if (move_distance_current == NULL)
5089 move_distance_current =
5090 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5092 /* if that also fails, set current distance to first available value */
5093 if (move_distance_current == NULL)
5094 move_distance_current = move_distances;
5097 if (drop_distances == NULL)
5101 for (i = 0; distances_list[i].value != -1; i++)
5103 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5104 char identifier[32], name[32];
5105 int value = distances_list[i].value;
5106 char *text = distances_list[i].text;
5108 ti->node_top = &drop_distances;
5109 ti->sort_priority = value;
5111 sprintf(identifier, "%d", value);
5112 sprintf(name, "%s", text);
5114 setString(&ti->identifier, identifier);
5115 setString(&ti->name, name);
5116 setString(&ti->name_sorting, name);
5117 setString(&ti->infotext, "Drop Distance");
5119 pushTreeInfo(&drop_distances, ti);
5122 /* sort distance values to start with lowest distance value */
5123 sortTreeInfo(&drop_distances);
5125 /* set current distance value to configured distance value */
5126 drop_distance_current =
5127 getTreeInfoFromIdentifier(drop_distances,
5128 i_to_a(setup.touch.drop_distance));
5130 /* if that fails, set current distance to reliable default value */
5131 if (drop_distance_current == NULL)
5132 drop_distance_current =
5133 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5135 /* if that also fails, set current distance to first available value */
5136 if (drop_distance_current == NULL)
5137 drop_distance_current = drop_distances;
5140 setup.touch.control_type = touch_control_current->identifier;
5141 setup.touch.move_distance = atoi(move_distance_current->identifier);
5142 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5144 /* needed for displaying volume text instead of identifier */
5145 touch_controls_text = touch_control_current->name;
5146 move_distance_text = move_distance_current->name;
5147 drop_distance_text = drop_distance_current->name;
5149 setup_mode = SETUP_MODE_TOUCH;
5154 static void execSetupArtwork()
5157 printf("::: '%s', '%s', '%s'\n",
5158 artwork.gfx_current->subdir,
5159 artwork.gfx_current->fullpath,
5160 artwork.gfx_current->basepath);
5163 setup.graphics_set = artwork.gfx_current->identifier;
5164 setup.sounds_set = artwork.snd_current->identifier;
5165 setup.music_set = artwork.mus_current->identifier;
5167 /* needed if last screen (setup choice) changed graphics, sounds or music */
5168 ReloadCustomArtwork(0);
5170 /* needed for displaying artwork name instead of artwork identifier */
5171 graphics_set_name = artwork.gfx_current->name;
5172 sounds_set_name = artwork.snd_current->name;
5173 music_set_name = artwork.mus_current->name;
5175 setup_mode = SETUP_MODE_ARTWORK;
5180 static void execSetupChooseGraphics()
5182 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5187 static void execSetupChooseSounds()
5189 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5194 static void execSetupChooseMusic()
5196 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5201 #if !defined(PLATFORM_ANDROID)
5202 static void execSetupInput()
5204 setup_mode = SETUP_MODE_INPUT;
5210 static void execSetupShortcuts()
5212 setup_mode = SETUP_MODE_SHORTCUTS;
5217 static void execSetupShortcuts1()
5219 setup_mode = SETUP_MODE_SHORTCUTS_1;
5224 static void execSetupShortcuts2()
5226 setup_mode = SETUP_MODE_SHORTCUTS_2;
5231 static void execSetupShortcuts3()
5233 setup_mode = SETUP_MODE_SHORTCUTS_3;
5238 static void execSetupShortcuts4()
5240 setup_mode = SETUP_MODE_SHORTCUTS_4;
5245 static void execSetupShortcuts5()
5247 setup_mode = SETUP_MODE_SHORTCUTS_5;
5252 static void execExitSetup()
5254 SetGameStatus(GAME_MODE_MAIN);
5259 static void execSaveAndExitSetup()
5265 static struct TokenInfo setup_info_main[] =
5267 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5268 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5269 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5270 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5271 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5272 #if !defined(PLATFORM_ANDROID)
5273 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5274 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5276 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5278 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5279 { TYPE_EMPTY, NULL, "" },
5280 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5281 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5286 static struct TokenInfo setup_info_game[] =
5288 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5289 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5290 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5291 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5292 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5293 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5294 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5295 { TYPE_STRING, &game_speed_text, "" },
5297 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5298 { TYPE_STRING, &scroll_delay_text, "" },
5300 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5301 { TYPE_STRING, &snapshot_mode_text, "" },
5302 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5303 { TYPE_EMPTY, NULL, "" },
5304 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5309 static struct TokenInfo setup_info_editor[] =
5312 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5313 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5314 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5315 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5316 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5317 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5318 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5319 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5321 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5322 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5323 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5325 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5327 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5328 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5329 { TYPE_EMPTY, NULL, "" },
5331 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5332 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5333 { TYPE_EMPTY, NULL, "" },
5335 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5336 { TYPE_EMPTY, NULL, "" },
5337 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5342 static struct TokenInfo setup_info_graphics[] =
5344 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5345 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5346 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5347 { TYPE_STRING, &window_size_text, "" },
5348 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5349 { TYPE_STRING, &scaling_type_text, "" },
5350 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5351 { TYPE_STRING, &rendering_mode_text, "" },
5354 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5355 { TYPE_STRING, &scroll_delay_text, "" },
5357 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5358 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5359 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5360 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5361 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5362 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5363 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5364 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5365 { TYPE_EMPTY, NULL, "" },
5366 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5371 static struct TokenInfo setup_info_sound[] =
5373 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5374 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5375 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5376 { TYPE_EMPTY, NULL, "" },
5377 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5378 { TYPE_STRING, &volume_simple_text, "" },
5379 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5380 { TYPE_STRING, &volume_loops_text, "" },
5381 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5382 { TYPE_STRING, &volume_music_text, "" },
5383 { TYPE_EMPTY, NULL, "" },
5384 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5389 static struct TokenInfo setup_info_artwork[] =
5391 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5392 { TYPE_STRING, &graphics_set_name, "" },
5393 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5394 { TYPE_STRING, &sounds_set_name, "" },
5395 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5396 { TYPE_STRING, &music_set_name, "" },
5397 { TYPE_EMPTY, NULL, "" },
5398 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5399 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5400 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5401 { TYPE_EMPTY, NULL, "" },
5402 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5407 static struct TokenInfo setup_info_input[] =
5409 { TYPE_SWITCH, NULL, "Player:" },
5410 { TYPE_SWITCH, NULL, "Device:" },
5411 { TYPE_ENTER_MENU, NULL, "" },
5412 { TYPE_EMPTY, NULL, "" },
5413 { TYPE_EMPTY, NULL, "" },
5414 { TYPE_EMPTY, NULL, "" },
5415 { TYPE_EMPTY, NULL, "" },
5416 { TYPE_EMPTY, NULL, "" },
5417 { TYPE_EMPTY, NULL, "" },
5418 { TYPE_EMPTY, NULL, "" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_EMPTY, NULL, "" },
5421 { TYPE_EMPTY, NULL, "" },
5422 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5427 static struct TokenInfo setup_info_touch[] =
5429 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5430 { TYPE_STRING, &touch_controls_text, "" },
5431 { TYPE_EMPTY, NULL, "" },
5432 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5433 { TYPE_STRING, &move_distance_text, "" },
5434 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5435 { TYPE_STRING, &drop_distance_text, "" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5442 static struct TokenInfo setup_info_shortcuts[] =
5444 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5445 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5446 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5447 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5448 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5449 { TYPE_EMPTY, NULL, "" },
5450 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5455 static struct TokenInfo setup_info_shortcuts_1[] =
5457 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5458 { TYPE_KEY, &setup.shortcut.save_game, "" },
5459 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5460 { TYPE_KEY, &setup.shortcut.load_game, "" },
5461 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5462 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5463 { TYPE_EMPTY, NULL, "" },
5464 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5465 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5466 { TYPE_EMPTY, NULL, "" },
5467 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5472 static struct TokenInfo setup_info_shortcuts_2[] =
5474 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5475 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5476 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5477 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5478 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5479 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5480 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5481 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5482 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5483 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5484 { TYPE_EMPTY, NULL, "" },
5485 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5490 static struct TokenInfo setup_info_shortcuts_3[] =
5492 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5493 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5494 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5495 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5496 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5497 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5498 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5499 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5500 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5501 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5502 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5503 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5504 { TYPE_EMPTY, NULL, "" },
5505 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5510 static struct TokenInfo setup_info_shortcuts_4[] =
5512 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5513 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5514 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5515 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5516 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5517 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5518 { TYPE_EMPTY, NULL, "" },
5519 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5524 static struct TokenInfo setup_info_shortcuts_5[] =
5526 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5527 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5528 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5529 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5530 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5531 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5532 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5533 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5534 { TYPE_EMPTY, NULL, "" },
5535 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5540 static Key getSetupKey()
5542 Key key = KSYM_UNDEFINED;
5543 boolean got_key_event = FALSE;
5545 while (!got_key_event)
5547 if (PendingEvent()) /* got event */
5555 case EVENT_KEYPRESS:
5557 key = GetEventKey((KeyEvent *)&event, TRUE);
5559 /* press 'Escape' or 'Enter' to keep the existing key binding */
5560 if (key == KSYM_Escape || key == KSYM_Return)
5561 key = KSYM_UNDEFINED; /* keep old value */
5563 got_key_event = TRUE;
5567 case EVENT_KEYRELEASE:
5568 key_joystick_mapping = 0;
5572 HandleOtherEvents(&event);
5583 static int getSetupValueFont(int type, void *value)
5585 if (type & TYPE_KEY)
5586 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5587 else if (type & TYPE_STRING)
5588 return FONT_VALUE_2;
5589 else if (type & TYPE_ECS_AGA)
5590 return FONT_VALUE_1;
5591 else if (type & TYPE_BOOLEAN_STYLE)
5592 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5593 else if (type & TYPE_YES_NO_AUTO)
5594 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5595 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5597 return FONT_VALUE_1;
5600 static int getSetupValueFontNarrow(int type, int font_nr)
5602 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5603 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5604 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5608 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5610 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5611 struct TokenInfo *si = &setup_info[si_pos];
5612 boolean font_draw_xoffset_modified = FALSE;
5613 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5614 int font_draw_xoffset_old = -1;
5615 int xoffset = (scrollbar_needed ? -1 : 0);
5616 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5617 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5618 int xpos = menu_screen_value_xpos;
5619 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5620 int startx = mSX + xpos * 32;
5621 int starty = mSY + ypos * 32;
5622 int font_nr, font_nr_default, font_width_default;
5623 int type = si->type;
5624 void *value = si->value;
5625 char *value_string = getSetupValue(type, value);
5628 if (value_string == NULL)
5631 if (type & TYPE_KEY)
5633 xpos = MENU_SCREEN_START_XPOS;
5635 if (type & TYPE_QUERY)
5636 value_string = "<press key>";
5638 else if (type & TYPE_STRING)
5640 int max_value_len = (SCR_FIELDX - 2) * 2;
5642 xpos = MENU_SCREEN_START_XPOS;
5644 if (strlen(value_string) > max_value_len)
5645 value_string[max_value_len] = '\0';
5647 else if (type & TYPE_YES_NO_AUTO)
5649 xpos = menu_screen_value_xpos - 1;
5652 startx = mSX + xpos * 32;
5653 starty = mSY + ypos * 32;
5654 font_nr_default = getSetupValueFont(type, value);
5655 font_width_default = getFontWidth(font_nr_default);
5657 font_nr = font_nr_default;
5659 // special check if right-side setup values moved left due to scrollbar
5660 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5662 int max_menu_text_length = 26; // maximum text length for classic menu
5663 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5664 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5665 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5666 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5667 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5669 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5672 startx = mSX + xpos * 32;
5674 font_nr = getSetupValueFontNarrow(type, font_nr);
5678 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5679 if (setup_mode != SETUP_MODE_INPUT)
5681 int max_menu_text_length_big = (menu_screen_value_xpos -
5682 MENU_SCREEN_START_XPOS);
5683 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5684 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5685 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5686 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5687 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5688 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5689 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5690 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5691 boolean correct_font_draw_xoffset = FALSE;
5693 if (xpos == MENU_SCREEN_START_XPOS &&
5694 startx + font1_xoffset < text_startx + text_font_xoffset)
5695 correct_font_draw_xoffset = TRUE;
5697 if (xpos == menu_screen_value_xpos &&
5698 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5699 correct_font_draw_xoffset = TRUE;
5701 /* check if setup value would overlap with setup text when printed */
5702 /* (this can happen for extreme/wrong values for font draw offset) */
5703 if (correct_font_draw_xoffset)
5705 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5706 font_draw_xoffset_modified = TRUE;
5708 if (type & TYPE_KEY)
5709 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5710 else if (!(type & TYPE_STRING))
5711 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5712 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5716 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5717 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5719 DrawText(startx, starty, value_string, font_nr);
5721 if (font_draw_xoffset_modified)
5722 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5725 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5727 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5728 struct TokenInfo *si = &setup_info[si_pos];
5730 if (si->type & TYPE_BOOLEAN_STYLE)
5732 *(boolean *)si->value ^= TRUE;
5734 else if (si->type & TYPE_YES_NO_AUTO)
5738 (*(int *)si->value == AUTO ? TRUE :
5739 *(int *)si->value == TRUE ? FALSE : AUTO) :
5740 (*(int *)si->value == TRUE ? AUTO :
5741 *(int *)si->value == AUTO ? FALSE : TRUE));
5743 else if (si->type & TYPE_KEY)
5747 si->type |= TYPE_QUERY;
5748 drawSetupValue(screen_pos, setup_info_pos_raw);
5749 si->type &= ~TYPE_QUERY;
5751 key = getSetupKey();
5752 if (key != KSYM_UNDEFINED)
5753 *(Key *)si->value = key;
5756 drawSetupValue(screen_pos, setup_info_pos_raw);
5758 // fullscreen state may have changed at this point
5759 if (si->value == &setup.fullscreen)
5760 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5763 static void DrawSetupScreen_Generic()
5765 int fade_mask = REDRAW_FIELD;
5766 boolean redraw_all = FALSE;
5767 char *title_string = NULL;
5770 if (CheckIfGlobalBorderHasChanged())
5771 fade_mask = REDRAW_ALL;
5774 FadeSoundsAndMusic();
5776 FreeScreenGadgets();
5777 CreateScreenGadgets();
5779 if (redraw_mask & REDRAW_ALL)
5784 /* needed if different viewport properties defined for setup screen */
5785 ChangeViewportPropertiesIfNeeded();
5787 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5791 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5793 if (setup_mode == SETUP_MODE_MAIN)
5795 setup_info = setup_info_main;
5796 title_string = "Setup";
5798 else if (setup_mode == SETUP_MODE_GAME)
5800 setup_info = setup_info_game;
5801 title_string = "Setup Game";
5803 else if (setup_mode == SETUP_MODE_EDITOR)
5805 setup_info = setup_info_editor;
5806 title_string = "Setup Editor";
5808 else if (setup_mode == SETUP_MODE_GRAPHICS)
5810 setup_info = setup_info_graphics;
5811 title_string = "Setup Graphics";
5813 else if (setup_mode == SETUP_MODE_SOUND)
5815 setup_info = setup_info_sound;
5816 title_string = "Setup Sound";
5818 else if (setup_mode == SETUP_MODE_ARTWORK)
5820 setup_info = setup_info_artwork;
5821 title_string = "Custom Artwork";
5823 else if (setup_mode == SETUP_MODE_TOUCH)
5825 setup_info = setup_info_touch;
5826 title_string = "Setup Touch Ctrls";
5828 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5830 setup_info = setup_info_shortcuts;
5831 title_string = "Setup Shortcuts";
5833 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5835 setup_info = setup_info_shortcuts_1;
5836 title_string = "Setup Shortcuts";
5838 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5840 setup_info = setup_info_shortcuts_2;
5841 title_string = "Setup Shortcuts";
5843 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5845 setup_info = setup_info_shortcuts_3;
5846 title_string = "Setup Shortcuts";
5848 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5850 setup_info = setup_info_shortcuts_4;
5851 title_string = "Setup Shortcuts";
5853 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5855 setup_info = setup_info_shortcuts_5;
5856 title_string = "Setup Shortcuts";
5859 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5861 // determine maximal number of setup entries that can be displayed on screen
5863 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5866 // determine maximal number of setup entries available for this setup screen
5868 for (i = 0; setup_info[i].type != 0; i++)
5871 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5873 MapScreenGadgets(max_setup_info);
5876 redraw_mask = fade_mask = REDRAW_ALL;
5878 DrawMaskedBorder(fade_mask);
5883 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5885 menu_info = setup_info;
5887 HandleMenuScreen(mx, my, dx, dy, button,
5888 setup_mode, num_setup_info, max_setup_info);
5891 void DrawSetupScreen_Input()
5895 FadeOut(REDRAW_FIELD);
5899 setup_info = setup_info_input;
5901 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5903 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5904 "Joysticks deactivated on this screen");
5906 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5908 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5909 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5910 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5911 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5912 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5913 initCursor(i, IMG_MENU_BUTTON);
5915 DrawCursorAndText_Setup(i, -1, FALSE);
5918 /* create gadgets for setup input menu screen */
5919 FreeScreenGadgets();
5920 CreateScreenGadgets();
5922 /* map gadgets for setup input menu screen */
5923 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5925 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5927 FadeIn(REDRAW_FIELD);
5930 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5932 if (device_name == NULL)
5935 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5938 if (strlen(device_name) > 1)
5940 char c1 = device_name[strlen(device_name) - 1];
5941 char c2 = device_name[strlen(device_name) - 2];
5943 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5944 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5947 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5948 strlen(device_name));
5951 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5954 static struct SetupKeyboardInfo custom_key;
5961 { &custom_key.left, "Joystick Left" },
5962 { &custom_key.right, "Joystick Right" },
5963 { &custom_key.up, "Joystick Up" },
5964 { &custom_key.down, "Joystick Down" },
5965 { &custom_key.snap, "Button 1" },
5966 { &custom_key.drop, "Button 2" }
5968 static char *joystick_name[MAX_PLAYERS] =
5975 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5979 custom_key = setup.input[player_nr].key;
5981 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5982 FONT_INPUT_1_ACTIVE);
5984 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5986 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5987 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5989 if (setup.input[player_nr].use_joystick)
5991 char *device_name = setup.input[player_nr].joy.device_name;
5992 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5993 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5995 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5996 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6000 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6001 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6004 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6006 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6007 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6008 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6009 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6011 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6012 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6013 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6014 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6015 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6016 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6018 for (i = 0; i < 6; i++)
6020 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6022 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6024 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6025 (setup.input[player_nr].use_joystick ?
6027 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6031 static int input_player_nr = 0;
6033 void HandleSetupScreen_Input_Player(int step, int direction)
6035 int old_player_nr = input_player_nr;
6038 new_player_nr = old_player_nr + step * direction;
6039 if (new_player_nr < 0)
6041 if (new_player_nr > MAX_PLAYERS - 1)
6042 new_player_nr = MAX_PLAYERS - 1;
6044 if (new_player_nr != old_player_nr)
6046 input_player_nr = new_player_nr;
6048 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6052 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6054 static int choice = 0;
6057 int pos_start = SETUPINPUT_SCREEN_POS_START;
6058 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6059 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6060 int pos_end = SETUPINPUT_SCREEN_POS_END;
6062 if (button == MB_MENU_INITIALIZE)
6064 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6066 DrawCursorAndText_Setup(choice, -1, TRUE);
6070 else if (button == MB_MENU_LEAVE)
6072 setup_mode = SETUP_MODE_MAIN;
6079 if (mx || my) /* mouse input */
6081 x = (mx - mSX) / 32;
6082 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6084 else if (dx || dy) /* keyboard input */
6086 if (dx && choice == 0)
6087 x = (dx < 0 ? 10 : 12);
6088 else if ((dx && choice == 1) ||
6089 (dx == +1 && choice == 2) ||
6090 (dx == -1 && choice == pos_end))
6091 button = MB_MENU_CHOICE;
6095 if (y >= pos_empty1 && y <= pos_empty2)
6096 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6099 if (y == 0 && dx != 0 && button)
6101 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6103 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6104 y >= pos_start && y <= pos_end &&
6105 !(y >= pos_empty1 && y <= pos_empty2))
6111 DrawCursorAndText_Setup(choice, -1, FALSE);
6112 DrawCursorAndText_Setup(y, -1, TRUE);
6114 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6123 char *device_name = setup.input[input_player_nr].joy.device_name;
6125 if (!setup.input[input_player_nr].use_joystick)
6127 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6129 setJoystickDeviceToNr(device_name, new_device_nr);
6130 setup.input[input_player_nr].use_joystick = TRUE;
6134 int device_nr = getJoystickNrFromDeviceName(device_name);
6135 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6137 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6138 setup.input[input_player_nr].use_joystick = FALSE;
6140 setJoystickDeviceToNr(device_name, new_device_nr);
6143 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6147 if (setup.input[input_player_nr].use_joystick)
6150 CalibrateJoystick(input_player_nr);
6153 CustomizeKeyboard(input_player_nr);
6155 else if (y == pos_end)
6161 setup_mode = SETUP_MODE_MAIN;
6168 void CustomizeKeyboard(int player_nr)
6172 boolean finished = FALSE;
6173 static struct SetupKeyboardInfo custom_key;
6178 } customize_step[] =
6180 { &custom_key.left, "Move Left" },
6181 { &custom_key.right, "Move Right" },
6182 { &custom_key.up, "Move Up" },
6183 { &custom_key.down, "Move Down" },
6184 { &custom_key.snap, "Snap Field" },
6185 { &custom_key.drop, "Drop Element" }
6188 /* read existing key bindings from player setup */
6189 custom_key = setup.input[player_nr].key;
6192 FadeOut(REDRAW_FIELD);
6196 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6199 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6200 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6201 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6202 "Key:", FONT_INPUT_1_ACTIVE);
6203 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6204 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6206 FadeIn(REDRAW_FIELD);
6210 if (PendingEvent()) /* got event */
6218 case EVENT_KEYPRESS:
6220 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6222 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6224 if (key == KSYM_Escape)
6225 FadeSkipNextFadeIn();
6231 /* all keys configured -- wait for "Escape" or "Return" key */
6235 /* press 'Enter' to keep the existing key binding */
6236 if (key == KSYM_Return)
6237 key = *customize_step[step_nr].key;
6239 /* check if key already used */
6240 for (i = 0; i < step_nr; i++)
6241 if (*customize_step[i].key == key)
6246 /* got new key binding */
6247 *customize_step[step_nr].key = key;
6248 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6250 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6251 getKeyNameFromKey(key), FONT_VALUE_1);
6254 /* un-highlight last query */
6255 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6256 customize_step[step_nr - 1].text, FONT_MENU_1);
6257 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6258 "Key:", FONT_MENU_1);
6260 /* press 'Enter' to leave */
6263 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6264 "Press Enter", FONT_TITLE_1);
6268 /* query next key binding */
6269 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6270 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6271 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6272 "Key:", FONT_INPUT_1_ACTIVE);
6273 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6274 getKeyNameFromKey(*customize_step[step_nr].key),
6279 case EVENT_KEYRELEASE:
6280 key_joystick_mapping = 0;
6284 HandleOtherEvents(&event);
6292 /* write new key bindings back to player setup */
6293 setup.input[player_nr].key = custom_key;
6295 DrawSetupScreen_Input();
6298 static boolean CalibrateJoystickMain(int player_nr)
6300 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6301 int new_joystick_xright = JOYSTICK_XMIDDLE;
6302 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6303 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6304 int new_joystick_xmiddle, new_joystick_ymiddle;
6306 int joystick_fd = joystick.fd[player_nr];
6307 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6308 boolean check[3][3];
6309 int check_remaining = 3 * 3;
6314 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6317 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6321 FadeOut(REDRAW_FIELD);
6325 for (y = 0; y < 3; y++)
6327 for (x = 0; x < 3; x++)
6329 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6330 check[x][y] = FALSE;
6334 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6335 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6336 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6337 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6338 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6339 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6340 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6342 joy_value = Joystick(player_nr);
6343 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6344 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6346 /* eventually uncalibrated center position (joystick could be uncentered) */
6347 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6350 new_joystick_xmiddle = joy_x;
6351 new_joystick_ymiddle = joy_y;
6353 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6355 FadeIn(REDRAW_FIELD);
6357 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6361 if (PendingEvent()) /* got event */
6369 case EVENT_KEYPRESS:
6370 switch (GetEventKey((KeyEvent *)&event, TRUE))
6373 if (check_remaining == 0)
6378 FadeSkipNextFadeIn();
6387 case EVENT_KEYRELEASE:
6388 key_joystick_mapping = 0;
6392 HandleOtherEvents(&event);
6397 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6400 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6401 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6402 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6403 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6405 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6406 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6407 setup.input[player_nr].joy.xright = new_joystick_xright;
6408 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6409 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6410 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6412 CheckJoystickData();
6414 joy_value = Joystick(player_nr);
6416 if (joy_value & JOY_BUTTON && check_remaining == 0)
6419 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6420 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6422 if (x != last_x || y != last_y)
6424 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6425 IMG_MENU_CALIBRATE_YELLOW, 0);
6426 DrawFixedGraphic(xpos + x, ypos + y,
6427 IMG_MENU_CALIBRATE_RED, 0);
6432 if (check_remaining > 0 && !check[x+1][y+1])
6434 check[x+1][y+1] = TRUE;
6442 /* calibrated center position (joystick should now be centered) */
6443 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6446 new_joystick_xmiddle = joy_x;
6447 new_joystick_ymiddle = joy_y;
6449 /* wait until the last pressed button was released */
6450 while (Joystick(player_nr) & JOY_BUTTON)
6452 if (PendingEvent()) /* got event */
6457 HandleOtherEvents(&event);
6466 void CalibrateJoystick(int player_nr)
6468 if (!CalibrateJoystickMain(player_nr))
6470 char *device_name = setup.input[player_nr].joy.device_name;
6471 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6472 int xpos = mSX - SX;
6473 int ypos = mSY - SY;
6477 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6478 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6481 Delay(2000); /* show error message for a short time */
6486 DrawSetupScreen_Input();
6489 void DrawSetupScreen()
6491 DeactivateJoystick();
6493 if (setup_mode == SETUP_MODE_INPUT)
6494 DrawSetupScreen_Input();
6495 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6496 DrawChooseTree(&game_speed_current);
6497 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6498 DrawChooseTree(&scroll_delay_current);
6499 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6500 DrawChooseTree(&snapshot_mode_current);
6501 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6502 DrawChooseTree(&window_size_current);
6503 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6504 DrawChooseTree(&scaling_type_current);
6505 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6506 DrawChooseTree(&rendering_mode_current);
6507 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6508 DrawChooseTree(&artwork.gfx_current);
6509 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6510 DrawChooseTree(&artwork.snd_current);
6511 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6512 DrawChooseTree(&artwork.mus_current);
6513 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6514 DrawChooseTree(&volume_simple_current);
6515 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6516 DrawChooseTree(&volume_loops_current);
6517 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6518 DrawChooseTree(&volume_music_current);
6519 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6520 DrawChooseTree(&touch_control_current);
6521 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6522 DrawChooseTree(&move_distance_current);
6523 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6524 DrawChooseTree(&drop_distance_current);
6526 DrawSetupScreen_Generic();
6532 void RedrawSetupScreenAfterFullscreenToggle()
6534 if (setup_mode == SETUP_MODE_GRAPHICS ||
6535 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6537 // update list selection from "setup.window_scaling_percent"
6538 execSetupGraphics_setWindowSizes(TRUE);
6544 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6546 if (setup_mode == SETUP_MODE_INPUT)
6547 HandleSetupScreen_Input(mx, my, dx, dy, button);
6548 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6549 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6550 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6551 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6552 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6553 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6554 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6555 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6556 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6557 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6558 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6559 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6560 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6561 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6562 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6563 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6564 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6565 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6566 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6567 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6568 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6569 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6570 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6571 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6572 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6573 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6574 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6575 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6576 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6577 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6579 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6582 void HandleGameActions()
6584 if (game_status != GAME_MODE_PLAYING)
6587 GameActions(); /* main game loop */
6589 if (tape.auto_play && !tape.playing)
6590 AutoPlayTape(); /* continue automatically playing next tape */
6594 /* ---------- new screen button stuff -------------------------------------- */
6596 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6600 case SCREEN_CTRL_ID_PREV_LEVEL:
6601 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6602 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6605 case SCREEN_CTRL_ID_NEXT_LEVEL:
6606 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6607 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6610 case SCREEN_CTRL_ID_PREV_PLAYER:
6611 *x = mSX + TILEX * 10;
6612 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6615 case SCREEN_CTRL_ID_NEXT_PLAYER:
6616 *x = mSX + TILEX * 12;
6617 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6621 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6627 int gfx_unpressed, gfx_pressed;
6628 void (*get_gadget_position)(int *, int *, int);
6632 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6635 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6636 getScreenMenuButtonPos,
6637 SCREEN_CTRL_ID_PREV_LEVEL,
6642 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6643 getScreenMenuButtonPos,
6644 SCREEN_CTRL_ID_NEXT_LEVEL,
6649 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6650 getScreenMenuButtonPos,
6651 SCREEN_CTRL_ID_PREV_PLAYER,
6656 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6657 getScreenMenuButtonPos,
6658 SCREEN_CTRL_ID_NEXT_PLAYER,
6666 int gfx_unpressed, gfx_pressed;
6670 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6673 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6674 -1, -1, /* these values are not constant, but can change at runtime */
6675 SCREEN_CTRL_ID_SCROLL_UP,
6679 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6680 -1, -1, /* these values are not constant, but can change at runtime */
6681 SCREEN_CTRL_ID_SCROLL_DOWN,
6688 int gfx_unpressed, gfx_pressed;
6694 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6697 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6698 -1, -1, /* these values are not constant, but can change at runtime */
6699 -1, -1, /* these values are not constant, but can change at runtime */
6700 GD_TYPE_SCROLLBAR_VERTICAL,
6701 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6702 "scroll level series vertically"
6706 static void CreateScreenMenubuttons()
6708 struct GadgetInfo *gi;
6709 unsigned int event_mask;
6712 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6714 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6715 int gfx_unpressed, gfx_pressed;
6716 int x, y, width, height;
6717 int gd_x1, gd_x2, gd_y1, gd_y2;
6718 int id = menubutton_info[i].gadget_id;
6720 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6722 menubutton_info[i].get_gadget_position(&x, &y, id);
6724 width = SC_MENUBUTTON_XSIZE;
6725 height = SC_MENUBUTTON_YSIZE;
6727 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6728 gfx_pressed = menubutton_info[i].gfx_pressed;
6729 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6730 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6731 gd_x1 = graphic_info[gfx_unpressed].src_x;
6732 gd_y1 = graphic_info[gfx_unpressed].src_y;
6733 gd_x2 = graphic_info[gfx_pressed].src_x;
6734 gd_y2 = graphic_info[gfx_pressed].src_y;
6736 gi = CreateGadget(GDI_CUSTOM_ID, id,
6737 GDI_CUSTOM_TYPE_ID, i,
6738 GDI_INFO_TEXT, menubutton_info[i].infotext,
6743 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6744 GDI_STATE, GD_BUTTON_UNPRESSED,
6745 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6746 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6747 GDI_DIRECT_DRAW, FALSE,
6748 GDI_EVENT_MASK, event_mask,
6749 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6753 Error(ERR_EXIT, "cannot create gadget");
6755 screen_gadget[id] = gi;
6759 static void CreateScreenScrollbuttons()
6761 struct GadgetInfo *gi;
6762 unsigned int event_mask;
6765 /* these values are not constant, but can change at runtime */
6766 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6767 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6768 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6769 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6771 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6773 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6774 int gfx_unpressed, gfx_pressed;
6775 int x, y, width, height;
6776 int gd_x1, gd_x2, gd_y1, gd_y2;
6777 int id = scrollbutton_info[i].gadget_id;
6779 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6781 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6782 y = mSY + scrollbutton_info[i].y;
6783 width = SC_SCROLLBUTTON_XSIZE;
6784 height = SC_SCROLLBUTTON_YSIZE;
6786 /* correct scrollbar position if placed outside menu (playfield) area */
6787 if (x > SX + SC_SCROLL_UP_XPOS)
6788 x = SX + SC_SCROLL_UP_XPOS;
6790 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6791 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6792 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6794 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6795 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6796 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6797 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6798 gd_x1 = graphic_info[gfx_unpressed].src_x;
6799 gd_y1 = graphic_info[gfx_unpressed].src_y;
6800 gd_x2 = graphic_info[gfx_pressed].src_x;
6801 gd_y2 = graphic_info[gfx_pressed].src_y;
6803 gi = CreateGadget(GDI_CUSTOM_ID, id,
6804 GDI_CUSTOM_TYPE_ID, i,
6805 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6810 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6811 GDI_STATE, GD_BUTTON_UNPRESSED,
6812 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6813 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6814 GDI_DIRECT_DRAW, FALSE,
6815 GDI_EVENT_MASK, event_mask,
6816 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6820 Error(ERR_EXIT, "cannot create gadget");
6822 screen_gadget[id] = gi;
6826 static void CreateScreenScrollbars()
6830 /* these values are not constant, but can change at runtime */
6831 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6832 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6833 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6834 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6836 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6838 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6839 int gfx_unpressed, gfx_pressed;
6840 int x, y, width, height;
6841 int gd_x1, gd_x2, gd_y1, gd_y2;
6842 struct GadgetInfo *gi;
6843 int items_max, items_visible, item_position;
6844 unsigned int event_mask;
6845 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6846 int id = scrollbar_info[i].gadget_id;
6848 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6850 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6851 y = mSY + scrollbar_info[i].y;
6852 width = scrollbar_info[i].width;
6853 height = scrollbar_info[i].height;
6855 /* correct scrollbar position if placed outside menu (playfield) area */
6856 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6857 x = SX + SC_SCROLL_VERTICAL_XPOS;
6859 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6860 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6862 items_max = num_page_entries;
6863 items_visible = num_page_entries;
6866 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6867 gfx_pressed = scrollbar_info[i].gfx_pressed;
6868 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6869 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6870 gd_x1 = graphic_info[gfx_unpressed].src_x;
6871 gd_y1 = graphic_info[gfx_unpressed].src_y;
6872 gd_x2 = graphic_info[gfx_pressed].src_x;
6873 gd_y2 = graphic_info[gfx_pressed].src_y;
6875 gi = CreateGadget(GDI_CUSTOM_ID, id,
6876 GDI_CUSTOM_TYPE_ID, i,
6877 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6882 GDI_TYPE, scrollbar_info[i].type,
6883 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6884 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6885 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6886 GDI_WHEEL_AREA_X, SX,
6887 GDI_WHEEL_AREA_Y, SY,
6888 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6889 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6890 GDI_STATE, GD_BUTTON_UNPRESSED,
6891 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6892 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6893 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6894 GDI_DIRECT_DRAW, FALSE,
6895 GDI_EVENT_MASK, event_mask,
6896 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6900 Error(ERR_EXIT, "cannot create gadget");
6902 screen_gadget[id] = gi;
6906 void CreateScreenGadgets()
6908 CreateScreenMenubuttons();
6910 CreateScreenScrollbuttons();
6911 CreateScreenScrollbars();
6914 void FreeScreenGadgets()
6918 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6919 FreeGadget(screen_gadget[i]);
6922 void MapScreenMenuGadgets(int screen_mask)
6926 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6927 if (screen_mask & menubutton_info[i].screen_mask)
6928 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6931 void MapScreenGadgets(int num_entries)
6935 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6938 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6939 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6941 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6942 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6945 void MapScreenTreeGadgets(TreeInfo *ti)
6947 MapScreenGadgets(numTreeInfoInGroup(ti));
6950 static void HandleScreenGadgets(struct GadgetInfo *gi)
6952 int id = gi->custom_id;
6953 int button = gi->event.button;
6954 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6958 case SCREEN_CTRL_ID_PREV_LEVEL:
6959 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6962 case SCREEN_CTRL_ID_NEXT_LEVEL:
6963 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6966 case SCREEN_CTRL_ID_PREV_PLAYER:
6967 HandleSetupScreen_Input_Player(step, -1);
6970 case SCREEN_CTRL_ID_NEXT_PLAYER:
6971 HandleSetupScreen_Input_Player(step, +1);
6974 case SCREEN_CTRL_ID_SCROLL_UP:
6975 if (game_status == GAME_MODE_LEVELS)
6976 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6977 else if (game_status == GAME_MODE_LEVELNR)
6978 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6979 else if (game_status == GAME_MODE_SETUP)
6980 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6981 else if (game_status == GAME_MODE_INFO)
6982 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6985 case SCREEN_CTRL_ID_SCROLL_DOWN:
6986 if (game_status == GAME_MODE_LEVELS)
6987 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6988 else if (game_status == GAME_MODE_LEVELNR)
6989 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6990 else if (game_status == GAME_MODE_SETUP)
6991 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6992 else if (game_status == GAME_MODE_INFO)
6993 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6996 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6997 if (game_status == GAME_MODE_LEVELS)
6998 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6999 else if (game_status == GAME_MODE_LEVELNR)
7000 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7001 else if (game_status == GAME_MODE_SETUP)
7002 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7003 else if (game_status == GAME_MODE_INFO)
7004 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);