1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // for input setup functions
127 #define SETUPINPUT_SCREEN_POS_START 0
128 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
129 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
130 #define SETUPINPUT_SCREEN_POS_END 13
132 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
133 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
135 #define MAX_SETUP_TEXT_INPUT_LEN 28
137 // for various menu stuff
138 #define MENU_SCREEN_START_XPOS 1
139 #define MENU_SCREEN_START_YPOS 2
140 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
141 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
142 #define MENU_TITLE1_YPOS 8
143 #define MENU_TITLE2_YPOS 46
144 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
145 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
146 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
147 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
148 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
152 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
153 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
154 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
155 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
156 MENU_INFO_FONT_TITLE))
157 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
158 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
159 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
160 MENU_SCREEN_INFO_YSTART2 - \
162 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
163 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
164 MENU_SCREEN_INFO_YSTEP)
165 #define NUM_INFO_ELEMENTS_FROM_CONF \
166 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
167 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
168 MAX_MENU_ENTRIES_ON_SCREEN)
169 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
170 MAX_INFO_ELEMENTS_ON_SCREEN), \
171 NUM_INFO_ELEMENTS_FROM_CONF)
172 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
173 #define MAX_MENU_TEXT_LENGTH_BIG 13
174 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
176 // screen gadget identifiers
177 #define SCREEN_CTRL_ID_PREV_LEVEL 0
178 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
179 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
180 #define SCREEN_CTRL_ID_LAST_LEVEL 3
181 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
182 #define SCREEN_CTRL_ID_PREV_PLAYER 5
183 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
184 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
185 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
186 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
187 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
188 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
189 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
190 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
191 #define SCREEN_CTRL_ID_SCROLL_UP 14
192 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
193 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
194 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
196 #define NUM_SCREEN_GADGETS 18
198 #define NUM_SCREEN_MENUBUTTONS 14
199 #define NUM_SCREEN_SCROLLBUTTONS 2
200 #define NUM_SCREEN_SCROLLBARS 1
201 #define NUM_SCREEN_TEXTINPUT 1
203 #define SCREEN_MASK_MAIN (1 << 0)
204 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
205 #define SCREEN_MASK_INPUT (1 << 2)
206 #define SCREEN_MASK_TOUCH (1 << 3)
207 #define SCREEN_MASK_TOUCH2 (1 << 4)
209 // graphic position and size values for buttons and scrollbars
210 #define SC_MENUBUTTON_XSIZE TILEX
211 #define SC_MENUBUTTON_YSIZE TILEY
213 #define SC_SCROLLBUTTON_XSIZE TILEX
214 #define SC_SCROLLBUTTON_YSIZE TILEY
216 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
218 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
219 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
220 SC_SCROLLBUTTON_YSIZE)
222 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
223 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
225 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
226 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
227 SC_SCROLLBUTTON_YSIZE)
229 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
230 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
231 SC_SCROLL_VERTICAL_YSIZE)
233 #define SC_BORDER_SIZE 14
236 // forward declarations of internal functions
237 static void HandleScreenGadgets(struct GadgetInfo *);
238 static void HandleSetupScreen_Generic(int, int, int, int, int);
239 static void HandleSetupScreen_Input(int, int, int, int, int);
240 static void CustomizeKeyboard(int);
241 static void ConfigureJoystick(int);
242 static void ConfigureVirtualButtons(void);
243 static void execSetupGame(void);
244 static void execSetupEngines(void);
245 static void execSetupGraphics(void);
246 static void execSetupSound(void);
247 static void execSetupTouch(void);
248 static void execSetupArtwork(void);
249 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
251 static void DrawChoosePlayerName(void);
252 static void DrawChooseLevelSet(void);
253 static void DrawChooseLevelNr(void);
254 static void DrawInfoScreen(void);
255 static void DrawSetupScreen(void);
256 static void DrawTypeName(void);
258 static void DrawInfoScreen_NotAvailable(char *, char *);
259 static void DrawInfoScreen_HelpAnim(int, int, boolean);
260 static void DrawInfoScreen_HelpText(int, int, int, int);
261 static void HandleInfoScreen_Main(int, int, int, int, int);
262 static void HandleInfoScreen_TitleScreen(int);
263 static void HandleInfoScreen_Elements(int);
264 static void HandleInfoScreen_Music(int);
265 static void HandleInfoScreen_Credits(int);
266 static void HandleInfoScreen_Program(int);
267 static void HandleInfoScreen_Version(int);
269 static void ModifyGameSpeedIfNeeded(void);
270 static void DisableVsyncIfNeeded(void);
272 static void MapScreenMenuGadgets(int);
273 static void UnmapScreenMenuGadgets(int);
274 static void MapScreenGadgets(int);
275 static void MapScreenTreeGadgets(TreeInfo *);
277 static void UpdateScreenMenuGadgets(int, boolean);
279 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
281 static int info_mode = INFO_MODE_MAIN;
282 static int setup_mode = SETUP_MODE_MAIN;
284 static TreeInfo *window_sizes = NULL;
285 static TreeInfo *window_size_current = NULL;
287 static TreeInfo *scaling_types = NULL;
288 static TreeInfo *scaling_type_current = NULL;
290 static TreeInfo *rendering_modes = NULL;
291 static TreeInfo *rendering_mode_current = NULL;
293 static TreeInfo *vsync_modes = NULL;
294 static TreeInfo *vsync_mode_current = NULL;
296 static TreeInfo *scroll_delays = NULL;
297 static TreeInfo *scroll_delay_current = NULL;
299 static TreeInfo *snapshot_modes = NULL;
300 static TreeInfo *snapshot_mode_current = NULL;
302 static TreeInfo *game_speeds_normal = NULL;
303 static TreeInfo *game_speeds_extended = NULL;
304 static TreeInfo *game_speeds = NULL;
305 static TreeInfo *game_speed_current = NULL;
307 static TreeInfo *volumes_simple = NULL;
308 static TreeInfo *volume_simple_current = NULL;
310 static TreeInfo *volumes_loops = NULL;
311 static TreeInfo *volume_loops_current = NULL;
313 static TreeInfo *volumes_music = NULL;
314 static TreeInfo *volume_music_current = NULL;
316 static TreeInfo *touch_controls = NULL;
317 static TreeInfo *touch_control_current = NULL;
319 static TreeInfo *move_distances = NULL;
320 static TreeInfo *move_distance_current = NULL;
322 static TreeInfo *drop_distances = NULL;
323 static TreeInfo *drop_distance_current = NULL;
325 static TreeInfo *transparencies = NULL;
326 static TreeInfo *transparency_current = NULL;
328 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
329 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
331 static TreeInfo *player_name = NULL;
332 static TreeInfo *player_name_current = NULL;
334 static TreeInfo *level_number = NULL;
335 static TreeInfo *level_number_current = NULL;
337 static struct ValueTextInfo window_sizes_list[] =
342 { 100, "100 % (Default)" },
355 static struct StringValueTextInfo scaling_types_list[] =
357 { SCALING_QUALITY_NEAREST, "Off" },
358 { SCALING_QUALITY_LINEAR, "Linear" },
359 { SCALING_QUALITY_BEST, "Anisotropic" },
364 static struct StringValueTextInfo rendering_modes_list[] =
366 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
367 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
369 // this mode may work under certain conditions, but does not work on Windows
370 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
372 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
377 static struct StringValueTextInfo vsync_modes_list[] =
379 { STR_VSYNC_MODE_OFF, "Off" },
380 { STR_VSYNC_MODE_NORMAL, "Normal" },
381 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
386 static struct ValueTextInfo game_speeds_list_normal[] =
397 static struct ValueTextInfo game_speeds_list_extended[] =
399 { 1000, "1 fps (Extremely Slow)" },
404 { 29, "35 fps (Original Supaplex)" },
406 { 20, "50 fps (=== Normal Speed ===)" },
407 { 16, "60 fps (60 Hz VSync Speed)" },
408 { 14, "70 fps (Maximum Supaplex)" },
412 { 1, "1000 fps (Extremely Fast)" },
417 static struct ValueTextInfo *game_speeds_list;
419 static struct ValueTextInfo scroll_delays_list[] =
421 { 0, "0 Tiles (No Scroll Delay)" },
424 { 3, "3 Tiles (Default)" },
429 { 8, "8 Tiles (Maximum Scroll Delay)"},
434 static struct StringValueTextInfo snapshot_modes_list[] =
436 { STR_SNAPSHOT_MODE_OFF, "Off" },
437 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
438 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
439 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
444 static struct ValueTextInfo volumes_list[] =
464 static struct StringValueTextInfo touch_controls_list[] =
466 { TOUCH_CONTROL_OFF, "Off" },
467 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
468 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
469 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
474 static struct ValueTextInfo distances_list[] =
489 static struct ValueTextInfo transparencies_list[] =
491 { 0, "0 % (Opaque)" },
501 { 100, "100 % (Invisible)" },
506 static struct ValueTextInfo grid_sizes_list[] =
542 static int align_xoffset = 0;
543 static int align_yoffset = 0;
545 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
546 (s) <= GAME_MODE_SETUP ? (s) : \
547 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
549 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
550 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
552 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
553 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
554 (i) <= INFO_MODE_LEVELSET ? (i) : \
557 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
558 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
559 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
560 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
561 SETUP_MODE_CHOOSE_ARTWORK : \
562 SETUP_MODE_CHOOSE_OTHER)
564 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
565 menu.draw_xoffset[GAME_MODE_INFO] : \
566 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
567 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
568 menu.draw_yoffset[GAME_MODE_INFO] : \
569 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
570 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
571 menu.extra_spacing[GAME_MODE_INFO] : \
572 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
574 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
575 menu.draw_xoffset[GAME_MODE_SETUP] : \
576 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
577 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
578 menu.draw_yoffset[GAME_MODE_SETUP] : \
579 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
580 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
581 menu.extra_spacing[GAME_MODE_SETUP] : \
582 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
584 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
585 DRAW_XOFFSET_INFO(info_mode) : \
586 (s) == GAME_MODE_SETUP ? \
587 DRAW_XOFFSET_SETUP(setup_mode) : \
588 menu.draw_xoffset[DRAW_MODE(s)])
589 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
590 DRAW_YOFFSET_INFO(info_mode) : \
591 (s) == GAME_MODE_SETUP ? \
592 DRAW_YOFFSET_SETUP(setup_mode) : \
593 menu.draw_yoffset[DRAW_MODE(s)])
594 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
595 EXTRA_SPACING_INFO(info_mode) : \
596 (s) == GAME_MODE_SETUP ? \
597 EXTRA_SPACING_SETUP(setup_mode) : \
598 menu.extra_spacing[DRAW_MODE(s)])
600 #define mSX (SX + DRAW_XOFFSET(game_status))
601 #define mSY (SY + DRAW_YOFFSET(game_status))
603 #define amSX (mSX + align_xoffset)
604 #define amSY (mSY + align_yoffset)
606 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
607 menu.list_size[game_status] : \
608 MAX_MENU_ENTRIES_ON_SCREEN)
610 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
611 NUM_MENU_ENTRIES_ON_SCREEN)
614 // title display and control definitions
616 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
617 2 * MAX_NUM_TITLE_MESSAGES)
619 #define NO_DIRECT_LEVEL_SELECT (-1)
622 static int num_title_screens = 0;
624 struct TitleControlInfo
633 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
635 // main menu display and control definitions
637 #define MAIN_CONTROL_NAME 0
638 #define MAIN_CONTROL_LEVELS 1
639 #define MAIN_CONTROL_SCORES 2
640 #define MAIN_CONTROL_EDITOR 3
641 #define MAIN_CONTROL_INFO 4
642 #define MAIN_CONTROL_GAME 5
643 #define MAIN_CONTROL_SETUP 6
644 #define MAIN_CONTROL_QUIT 7
645 #define MAIN_CONTROL_PREV_LEVEL 8
646 #define MAIN_CONTROL_NEXT_LEVEL 9
647 #define MAIN_CONTROL_FIRST_LEVEL 10
648 #define MAIN_CONTROL_LAST_LEVEL 11
649 #define MAIN_CONTROL_LEVEL_NUMBER 12
650 #define MAIN_CONTROL_LEVEL_INFO_1 13
651 #define MAIN_CONTROL_LEVEL_INFO_2 14
652 #define MAIN_CONTROL_LEVEL_NAME 15
653 #define MAIN_CONTROL_LEVEL_AUTHOR 16
654 #define MAIN_CONTROL_LEVEL_YEAR 17
655 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
656 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
657 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
658 #define MAIN_CONTROL_TITLE_1 21
659 #define MAIN_CONTROL_TITLE_2 22
660 #define MAIN_CONTROL_TITLE_3 23
662 static char str_main_text_name[10];
663 static char str_main_text_first_level[10];
664 static char str_main_text_last_level[10];
665 static char str_main_text_level_number[10];
667 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
669 static char *main_text_name = str_main_text_name;
670 static char *main_text_first_level = str_main_text_first_level;
671 static char *main_text_last_level = str_main_text_last_level;
672 static char *main_text_level_number = str_main_text_level_number;
673 static char *main_text_levels = "Levelset";
674 static char *main_text_scores = "Hall Of Fame";
675 static char *main_text_editor = "Level Creator";
676 static char *main_text_info = "Info Screen";
677 static char *main_text_game = "Start Game";
678 static char *main_text_setup = "Setup";
679 static char *main_text_quit = "Quit";
680 static char *main_text_level_name = level.name;
681 static char *main_text_level_author = level.author;
682 static char *main_text_level_year = NULL;
683 static char *main_text_level_imported_from = NULL;
684 static char *main_text_level_imported_by = NULL;
685 static char *main_text_level_tested_by = NULL;
686 static char *main_text_title_1 = NULL;
687 static char *main_text_title_2 = NULL;
688 static char *main_text_title_3 = NULL;
690 extern char debug_xsn_mode[];
692 struct MainControlInfo
696 struct MenuPosInfo *pos_button;
699 struct TextPosInfo *pos_text;
702 struct TextPosInfo *pos_input;
706 static struct MainControlInfo main_controls[] =
710 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
711 &menu.main.text.name, &main_text_name,
712 &menu.main.input.name, &setup.player_name,
716 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
717 &menu.main.text.levels, &main_text_levels,
722 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
723 &menu.main.text.scores, &main_text_scores,
728 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
729 &menu.main.text.editor, &main_text_editor,
734 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
735 &menu.main.text.info, &main_text_info,
740 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
741 &menu.main.text.game, &main_text_game,
746 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
747 &menu.main.text.setup, &main_text_setup,
752 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
753 &menu.main.text.quit, &main_text_quit,
757 MAIN_CONTROL_PREV_LEVEL,
763 MAIN_CONTROL_NEXT_LEVEL,
769 MAIN_CONTROL_FIRST_LEVEL,
771 &menu.main.text.first_level, &main_text_first_level,
775 MAIN_CONTROL_LAST_LEVEL,
777 &menu.main.text.last_level, &main_text_last_level,
781 MAIN_CONTROL_LEVEL_NUMBER,
783 &menu.main.text.level_number, &main_text_level_number,
787 MAIN_CONTROL_LEVEL_INFO_1,
789 &menu.main.text.level_info_1, NULL,
793 MAIN_CONTROL_LEVEL_INFO_2,
795 &menu.main.text.level_info_2, NULL,
799 MAIN_CONTROL_LEVEL_NAME,
801 &menu.main.text.level_name, &main_text_level_name,
805 MAIN_CONTROL_LEVEL_AUTHOR,
807 &menu.main.text.level_author, &main_text_level_author,
811 MAIN_CONTROL_LEVEL_YEAR,
813 &menu.main.text.level_year, &main_text_level_year,
817 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
819 &menu.main.text.level_imported_from, &main_text_level_imported_from,
823 MAIN_CONTROL_LEVEL_IMPORTED_BY,
825 &menu.main.text.level_imported_by, &main_text_level_imported_by,
829 MAIN_CONTROL_LEVEL_TESTED_BY,
831 &menu.main.text.level_tested_by, &main_text_level_tested_by,
835 MAIN_CONTROL_TITLE_1,
837 &menu.main.text.title_1, &main_text_title_1,
841 MAIN_CONTROL_TITLE_2,
843 &menu.main.text.title_2, &main_text_title_2,
847 MAIN_CONTROL_TITLE_3,
849 &menu.main.text.title_3, &main_text_title_3,
862 static int getTitleScreenGraphic(int nr, boolean initial)
864 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
867 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
869 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
873 static int getTitleScreenGameMode(boolean initial)
875 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
879 static int getTitleMessageGameMode(boolean initial)
881 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
884 static int getTitleAnimMode(struct TitleControlInfo *tci)
886 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
888 return base + tci->local_nr;
892 static int getTitleScreenBackground(boolean initial)
894 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
899 static int getTitleMessageBackground(int nr, boolean initial)
901 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
905 static int getTitleBackground(int nr, boolean initial, boolean is_image)
907 int base = (is_image ?
908 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
909 IMG_BACKGROUND_TITLESCREEN_1) :
910 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
911 IMG_BACKGROUND_TITLEMESSAGE_1));
912 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
913 IMG_BACKGROUND_TITLE);
914 int graphic_local = base + nr;
916 if (graphic_info[graphic_local].bitmap != NULL)
917 return graphic_local;
919 if (graphic_info[graphic_global].bitmap != NULL)
920 return graphic_global;
922 return IMG_UNDEFINED;
925 static int getTitleSound(struct TitleControlInfo *tci)
927 boolean is_image = tci->is_image;
928 int initial = tci->initial;
929 int nr = tci->local_nr;
930 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
931 int base = (is_image ?
932 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
933 SND_BACKGROUND_TITLESCREEN_1) :
934 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
935 SND_BACKGROUND_TITLEMESSAGE_1));
936 int sound_global = menu.sound[mode];
937 int sound_local = base + nr;
940 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
941 nr, initial, is_image,
942 sound_global, getSoundListEntry(sound_global)->filename,
943 sound_local, getSoundListEntry(sound_local)->filename);
946 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
949 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
952 return SND_UNDEFINED;
955 static int getTitleMusic(struct TitleControlInfo *tci)
957 boolean is_image = tci->is_image;
958 int initial = tci->initial;
959 int nr = tci->local_nr;
960 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
961 int base = (is_image ?
962 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
963 MUS_BACKGROUND_TITLESCREEN_1) :
964 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
965 MUS_BACKGROUND_TITLEMESSAGE_1));
966 int music_global = menu.music[mode];
967 int music_local = base + nr;
970 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
971 nr, initial, is_image,
972 music_global, getMusicListEntry(music_global)->filename,
973 music_local, getMusicListEntry(music_local)->filename);
976 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
979 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
982 return MUS_UNDEFINED;
985 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
987 boolean is_image = tci->is_image;
988 boolean initial = tci->initial;
989 boolean first = tci->first;
990 int nr = tci->local_nr;
991 struct TitleMessageInfo tmi;
992 struct TitleFadingInfo ti;
994 tmi = (is_image ? (initial ? (first ?
995 titlescreen_initial_first[nr] :
996 titlescreen_initial[nr])
998 titlescreen_first[nr] :
1000 : (initial ? (first ?
1001 titlemessage_initial_first[nr] :
1002 titlemessage_initial[nr])
1004 titlemessage_first[nr] :
1005 titlemessage[nr])));
1007 ti.fade_mode = tmi.fade_mode;
1008 ti.fade_delay = tmi.fade_delay;
1009 ti.post_delay = tmi.post_delay;
1010 ti.auto_delay = tmi.auto_delay;
1011 ti.auto_delay_unit = tmi.auto_delay_unit;
1016 static int compareTitleControlInfo(const void *object1, const void *object2)
1018 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1019 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1022 if (tci1->initial != tci2->initial)
1023 compare_result = (tci1->initial ? -1 : +1);
1024 else if (tci1->sort_priority != tci2->sort_priority)
1025 compare_result = tci1->sort_priority - tci2->sort_priority;
1026 else if (tci1->is_image != tci2->is_image)
1027 compare_result = (tci1->is_image ? -1 : +1);
1029 compare_result = tci1->local_nr - tci2->local_nr;
1031 return compare_result;
1034 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1036 int nr, int sort_priority)
1038 title_controls[num_title_screens].is_image = is_image;
1039 title_controls[num_title_screens].initial = initial;
1040 title_controls[num_title_screens].local_nr = nr;
1041 title_controls[num_title_screens].sort_priority = sort_priority;
1043 title_controls[num_title_screens].first = FALSE; // will be set later
1045 num_title_screens++;
1048 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1052 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1054 int graphic = getTitleScreenGraphic(i, initial);
1055 Bitmap *bitmap = graphic_info[graphic].bitmap;
1056 int sort_priority = graphic_info[graphic].sort_priority;
1059 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1062 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1064 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1065 char *filename = getLevelSetTitleMessageFilename(i, initial);
1066 int sort_priority = tmi->sort_priority;
1068 if (filename != NULL)
1069 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1073 static void InitializeTitleControls(boolean show_title_initial)
1075 num_title_screens = 0;
1077 // 1st step: initialize title screens for game start (only when starting)
1078 if (show_title_initial)
1079 InitializeTitleControls_CheckTitleInfo(TRUE);
1081 // 2nd step: initialize title screens for current level set
1082 InitializeTitleControls_CheckTitleInfo(FALSE);
1084 // sort title screens according to sort_priority and title number
1085 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1086 compareTitleControlInfo);
1088 // mark first title screen
1089 title_controls[0].first = TRUE;
1092 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1094 return (pos != NULL && pos->x != -1 && pos->y != -1);
1097 static boolean visibleTextPos(struct TextPosInfo *pos)
1099 return (pos != NULL && pos->x != -1 && pos->y != -1);
1102 static void InitializeMainControls(void)
1104 boolean local_team_mode = (!network.enabled && setup.team_mode);
1107 // set main control text values to dynamically determined values
1108 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1110 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1111 menu.main.text.first_level.size));
1112 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1113 menu.main.text.last_level.size));
1114 strcpy(main_text_level_number, int2str(level_nr,
1115 menu.main.text.level_number.size));
1117 main_text_level_year = leveldir_current->year;
1118 main_text_level_imported_from = leveldir_current->imported_from;
1119 main_text_level_imported_by = leveldir_current->imported_by;
1120 main_text_level_tested_by = leveldir_current->tested_by;
1122 main_text_title_1 = getConfigProgramTitleString();
1123 main_text_title_2 = getConfigProgramCopyrightString();
1124 main_text_title_3 = getConfigProgramCompanyString();
1126 // set main control screen positions to dynamically determined values
1127 for (i = 0; main_controls[i].nr != -1; i++)
1129 struct MainControlInfo *mci = &main_controls[i];
1131 struct MenuPosInfo *pos_button = mci->pos_button;
1132 struct TextPosInfo *pos_text = mci->pos_text;
1133 struct TextPosInfo *pos_input = mci->pos_input;
1134 char *text = (mci->text ? *mci->text : NULL);
1135 char *input = (mci->input ? *mci->input : NULL);
1136 int button_graphic = mci->button_graphic;
1137 int font_text = (pos_text ? pos_text->font : -1);
1138 int font_input = (pos_input ? pos_input->font : -1);
1140 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1141 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1142 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1143 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1144 int text_chars = (text != NULL ? strlen(text) : 0);
1145 int input_chars = (input != NULL ? strlen(input) : 0);
1148 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1150 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1151 int text_width = font_text_width * text_chars;
1152 int text_height = font_text_height;
1153 int input_width = font_input_width * input_chars;
1154 int input_height = font_input_height;
1156 if (nr == MAIN_CONTROL_NAME)
1158 menu.main.input.name.width = input_width;
1159 menu.main.input.name.height = input_height;
1162 if (pos_button != NULL) // (x/y may be -1/-1 here)
1164 pos_button->width = button_width;
1165 pos_button->height = button_height;
1168 if (pos_text != NULL) // (x/y may be -1/-1 here)
1170 // calculate text size -- needed for text alignment
1171 boolean calculate_text_size = (text != NULL);
1173 if (pos_text->width == -1 || calculate_text_size)
1174 pos_text->width = text_width;
1175 if (pos_text->height == -1 || calculate_text_size)
1176 pos_text->height = text_height;
1178 if (visibleMenuPos(pos_button))
1180 if (pos_text->x == -1)
1181 pos_text->x = pos_button->x + pos_button->width;
1182 if (pos_text->y == -1)
1184 pos_button->y + (pos_button->height - pos_text->height) / 2;
1188 if (pos_input != NULL) // (x/y may be -1/-1 here)
1190 if (visibleTextPos(pos_text))
1192 if (pos_input->x == -1)
1193 pos_input->x = pos_text->x + pos_text->width;
1194 if (pos_input->y == -1)
1195 pos_input->y = pos_text->y;
1198 if (pos_input->width == -1)
1199 pos_input->width = input_width;
1200 if (pos_input->height == -1)
1201 pos_input->height = input_height;
1206 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1207 int graphic, boolean pressed)
1209 struct GraphicInfo *g = &graphic_info[graphic];
1212 int xoffset = (pressed ? g->pressed_xoffset : 0);
1213 int yoffset = (pressed ? g->pressed_yoffset : 0);
1215 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1217 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1218 g->width, g->height, dst_x, dst_y);
1221 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1222 boolean active_input,
1223 boolean pressed_button)
1227 for (i = 0; main_controls[i].nr != -1; i++)
1229 struct MainControlInfo *mci = &main_controls[i];
1231 if (mci->nr == nr || nr == -1)
1233 struct MenuPosInfo *pos_button = mci->pos_button;
1234 struct TextPosInfo *pos_text = mci->pos_text;
1235 struct TextPosInfo *pos_input = mci->pos_input;
1236 char *text = (mci->text ? *mci->text : NULL);
1237 char *input = (mci->input ? *mci->input : NULL);
1238 int button_graphic = mci->button_graphic;
1239 int font_text = (pos_text ? pos_text->font : -1);
1240 int font_input = (pos_input ? pos_input->font : -1);
1244 button_graphic = BUTTON_ACTIVE(button_graphic);
1245 font_text = FONT_ACTIVE(font_text);
1250 font_input = FONT_ACTIVE(font_input);
1253 if (visibleMenuPos(pos_button))
1255 struct MenuPosInfo *pos = pos_button;
1256 int x = mSX + pos->x;
1257 int y = mSY + pos->y;
1259 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1260 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1263 if (visibleTextPos(pos_text) && text != NULL)
1265 struct TextPosInfo *pos = pos_text;
1266 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1267 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1270 // (check why/if this is needed)
1271 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1273 DrawText(x, y, text, font_text);
1276 if (visibleTextPos(pos_input) && input != NULL)
1278 struct TextPosInfo *pos = pos_input;
1279 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1280 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1283 // (check why/if this is needed)
1284 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1286 DrawText(x, y, input, font_input);
1292 static void DrawCursorAndText_Main(int nr, boolean active_text,
1293 boolean pressed_button)
1295 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1299 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1300 boolean pressed_button)
1302 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1306 static struct MainControlInfo *getMainControlInfo(int nr)
1310 for (i = 0; main_controls[i].nr != -1; i++)
1311 if (main_controls[i].nr == nr)
1312 return &main_controls[i];
1317 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1322 int rect_x = ALIGNED_TEXT_XPOS(rect);
1323 int rect_y = ALIGNED_TEXT_YPOS(rect);
1325 return (x >= rect_x && x < rect_x + rect->width &&
1326 y >= rect_y && y < rect_y + rect->height);
1329 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1334 int rect_x = ALIGNED_TEXT_XPOS(rect);
1335 int rect_y = ALIGNED_TEXT_YPOS(rect);
1338 Debug("screens:insideTextPosRect",
1339 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1340 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1341 (x >= rect_x && x < rect_x + rect->width &&
1342 y >= rect_y && y < rect_y + rect->height));
1345 return (x >= rect_x && x < rect_x + rect->width &&
1346 y >= rect_y && y < rect_y + rect->height);
1349 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1351 int rect_width = preview->xsize * preview->tile_size;
1352 int rect_height = preview->ysize * preview->tile_size;
1353 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1354 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1356 return (x >= rect_x && x < rect_x + rect_width &&
1357 y >= rect_y && y < rect_y + rect_height);
1360 static void AdjustScrollbar(int id, int items_max, int items_visible,
1363 struct GadgetInfo *gi = screen_gadget[id];
1365 if (item_position > items_max - items_visible)
1366 item_position = items_max - items_visible;
1368 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1369 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1370 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1373 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1375 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1379 static void clearMenuListArea(void)
1381 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1383 // correct scrollbar position if placed outside menu (playfield) area
1384 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1385 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1387 // clear menu list area, but not title or scrollbar
1388 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1389 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1392 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1394 static int cursor_array[MAX_LEV_FIELDY];
1395 int x = amSX + TILEX * xpos;
1396 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1401 cursor_array[ypos] = graphic;
1403 graphic = cursor_array[ypos];
1407 graphic = BUTTON_ACTIVE(graphic);
1409 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1410 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1413 static void initCursor(int ypos, int graphic)
1415 drawCursorExt(0, ypos, FALSE, graphic);
1418 static void drawCursor(int ypos, boolean active)
1420 drawCursorExt(0, ypos, active, -1);
1423 static void drawCursorXY(int xpos, int ypos, int graphic)
1425 drawCursorExt(xpos, ypos, FALSE, graphic);
1428 static void drawChooseTreeCursor(int ypos, boolean active)
1430 drawCursorExt(0, ypos, active, -1);
1433 static void DrawHeadline(void)
1435 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1436 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1439 static void DrawTitleScreenImage(int nr, boolean initial)
1441 int graphic = getTitleScreenGraphic(nr, initial);
1442 Bitmap *bitmap = graphic_info[graphic].bitmap;
1443 int width = graphic_info[graphic].width;
1444 int height = graphic_info[graphic].height;
1445 int src_x = graphic_info[graphic].src_x;
1446 int src_y = graphic_info[graphic].src_y;
1452 if (width > WIN_XSIZE)
1454 // image width too large for window => center image horizontally
1455 src_x = (width - WIN_XSIZE) / 2;
1459 if (height > WIN_YSIZE)
1461 // image height too large for window => center image vertically
1462 src_y = (height - WIN_YSIZE) / 2;
1466 // always display title screens centered
1467 dst_x = (WIN_XSIZE - width) / 2;
1468 dst_y = (WIN_YSIZE - height) / 2;
1470 SetDrawBackgroundMask(REDRAW_ALL);
1471 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1473 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1475 if (DrawingOnBackground(dst_x, dst_y))
1476 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1478 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1480 redraw_mask = REDRAW_ALL;
1483 static void DrawTitleScreenMessage(int nr, boolean initial)
1485 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1486 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1488 if (filename == NULL)
1491 // force TITLE font on title message screen
1492 SetFontStatus(getTitleMessageGameMode(initial));
1494 // if chars *and* width set to "-1", automatically determine width
1495 if (tmi->chars == -1 && tmi->width == -1)
1496 tmi->width = viewport.window[game_status].width;
1498 // if lines *and* height set to "-1", automatically determine height
1499 if (tmi->lines == -1 && tmi->height == -1)
1500 tmi->height = viewport.window[game_status].height;
1502 // if chars set to "-1", automatically determine by text and font width
1503 if (tmi->chars == -1)
1504 tmi->chars = tmi->width / getFontWidth(tmi->font);
1506 tmi->width = tmi->chars * getFontWidth(tmi->font);
1508 // if lines set to "-1", automatically determine by text and font height
1509 if (tmi->lines == -1)
1510 tmi->lines = tmi->height / getFontHeight(tmi->font);
1512 tmi->height = tmi->lines * getFontHeight(tmi->font);
1514 // if x set to "-1", automatically determine by width and alignment
1516 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1518 // if y set to "-1", automatically determine by height and alignment
1520 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1522 SetDrawBackgroundMask(REDRAW_ALL);
1523 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1525 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1527 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1528 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1529 tmi->autowrap, tmi->centered, tmi->parse_comments);
1534 static void DrawTitleScreen(void)
1536 KeyboardAutoRepeatOff();
1538 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1541 static boolean CheckTitleScreen(boolean levelset_has_changed)
1543 static boolean show_title_initial = TRUE;
1544 boolean show_titlescreen = FALSE;
1546 // needed to be able to skip title screen, if no image or message defined
1547 InitializeTitleControls(show_title_initial);
1549 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1550 show_titlescreen = TRUE;
1552 // show initial title images and messages only once at program start
1553 show_title_initial = FALSE;
1555 return (show_titlescreen && num_title_screens > 0);
1558 void DrawMainMenu(void)
1560 static LevelDirTree *leveldir_last_valid = NULL;
1561 boolean levelset_has_changed = FALSE;
1562 int fade_mask = REDRAW_FIELD;
1564 LimitScreenUpdates(FALSE);
1566 FadeSetLeaveScreen();
1568 // do not fade out here -- function may continue and fade on editor screen
1571 FadeMenuSoundsAndMusic();
1573 ExpireSoundLoops(FALSE);
1575 KeyboardAutoRepeatOn();
1577 audio.sound_deactivated = FALSE;
1581 // needed if last screen was the playing screen, invoked from level editor
1582 if (level_editor_test_game)
1584 CloseDoor(DOOR_CLOSE_ALL);
1586 SetGameStatus(GAME_MODE_EDITOR);
1593 // leveldir_current may be invalid (level group, parent link)
1594 if (!validLevelSeries(leveldir_current))
1595 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1597 if (leveldir_current != leveldir_last_valid)
1598 levelset_has_changed = TRUE;
1600 // store valid level series information
1601 leveldir_last_valid = leveldir_current;
1603 init_last = init; // switch to new busy animation
1605 // needed if last screen (level choice) changed graphics, sounds or music
1606 ReloadCustomArtwork(0);
1608 if (CheckTitleScreen(levelset_has_changed))
1610 SetGameStatus(GAME_MODE_TITLE);
1617 if (redraw_mask & REDRAW_ALL)
1618 fade_mask = REDRAW_ALL;
1621 fade_mask = REDRAW_ALL;
1625 // needed if different viewport properties defined for menues
1626 ChangeViewportPropertiesIfNeeded();
1628 SetDrawtoField(DRAW_TO_BACKBUFFER);
1630 // level_nr may have been set to value over handicap with level editor
1631 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1632 level_nr = leveldir_current->handicap_level;
1634 LoadLevel(level_nr);
1635 LoadScore(level_nr);
1637 SaveLevelSetup_SeriesInfo();
1639 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1640 SetDrawDeactivationMask(REDRAW_NONE);
1641 SetDrawBackgroundMask(REDRAW_FIELD);
1643 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1646 if (fade_mask == REDRAW_ALL)
1647 RedrawGlobalBorder();
1652 InitializeMainControls();
1654 DrawCursorAndText_Main(-1, FALSE, FALSE);
1655 DrawPreviewLevelInitial();
1656 DrawNetworkPlayers();
1658 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1661 if (TAPE_IS_EMPTY(tape))
1663 DrawCompleteVideoDisplay();
1665 PlayMenuSoundsAndMusic();
1667 // create gadgets for main menu screen
1668 FreeScreenGadgets();
1669 CreateScreenGadgets();
1671 // may be required if audio buttons shown on tape and changed in setup menu
1673 CreateGameButtons();
1675 // map gadgets for main menu screen
1677 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1678 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1680 // copy actual game door content to door double buffer for OpenDoor()
1681 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1682 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1684 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1686 DrawMaskedBorder(fade_mask);
1691 // update screen area with special editor door
1692 redraw_mask |= REDRAW_ALL;
1695 SetMouseCursor(CURSOR_DEFAULT);
1697 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1700 static void gotoTopLevelDir(void)
1702 // move upwards until inside (but not above) top level directory
1703 while (leveldir_current->node_parent &&
1704 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1706 // write a "path" into level tree for easy navigation to last level
1707 if (leveldir_current->node_parent->node_group->cl_first == -1)
1709 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1710 int leveldir_pos = posTreeInfo(leveldir_current);
1711 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1712 int cl_first, cl_cursor;
1714 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1715 cl_cursor = leveldir_pos - cl_first;
1717 leveldir_current->node_parent->node_group->cl_first = cl_first;
1718 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1721 leveldir_current = leveldir_current->node_parent;
1725 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1727 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1729 return (use_frame_counter ? video.frame_counter : Counter());
1732 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1733 struct TitleFadingInfo *fi)
1735 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1738 static void ResetTitleAutoDelay(unsigned int *counter_var,
1739 struct TitleFadingInfo *fi)
1741 *counter_var = getAutoDelayCounter(fi);
1744 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1746 static unsigned int title_delay = 0;
1747 static int title_screen_nr = 0;
1748 static int last_sound = -1, last_music = -1;
1749 boolean return_to_main_menu = FALSE;
1750 struct TitleControlInfo *tci;
1753 if (button == MB_MENU_INITIALIZE)
1756 title_screen_nr = 0;
1757 tci = &title_controls[title_screen_nr];
1759 SetAnimStatus(getTitleAnimMode(tci));
1761 last_sound = SND_UNDEFINED;
1762 last_music = MUS_UNDEFINED;
1764 if (num_title_screens != 0)
1766 FadeSetEnterScreen();
1768 // use individual title fading instead of global "enter screen" fading
1769 fading = getTitleFading(tci);
1772 if (game_status_last_screen == GAME_MODE_INFO)
1774 if (num_title_screens == 0)
1776 // switch game mode from title screen mode back to info screen mode
1777 SetGameStatus(GAME_MODE_INFO);
1779 // store that last screen was info screen, not main menu screen
1780 game_status_last_screen = GAME_MODE_INFO;
1782 DrawInfoScreen_NotAvailable("Title screen information:",
1783 "No title screen for this level set.");
1788 FadeMenuSoundsAndMusic();
1790 FadeOut(REDRAW_ALL);
1792 // title screens may have different window size
1793 ChangeViewportPropertiesIfNeeded();
1795 // only required to update logic for redrawing global border
1799 DrawTitleScreenImage(tci->local_nr, tci->initial);
1801 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1803 sound = getTitleSound(tci);
1804 music = getTitleMusic(tci);
1806 if (sound != last_sound)
1807 PlayMenuSoundExt(sound);
1808 if (music != last_music)
1809 PlayMenuMusicExt(music);
1814 SetMouseCursor(CURSOR_NONE);
1818 ResetTitleAutoDelay(&title_delay, &fading);
1823 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1824 button = MB_MENU_CHOICE;
1826 if (button == MB_MENU_LEAVE)
1828 return_to_main_menu = TRUE;
1830 else if (button == MB_MENU_CHOICE)
1832 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1834 SetGameStatus(GAME_MODE_INFO);
1836 info_mode = INFO_MODE_MAIN;
1845 if (title_screen_nr < num_title_screens)
1847 tci = &title_controls[title_screen_nr];
1849 SetAnimStatus(getTitleAnimMode(tci));
1851 sound = getTitleSound(tci);
1852 music = getTitleMusic(tci);
1854 if (last_sound != SND_UNDEFINED && sound != last_sound)
1855 FadeSound(last_sound);
1856 if (last_music != MUS_UNDEFINED && music != last_music)
1859 fading = getTitleFading(tci);
1861 FadeOut(REDRAW_ALL);
1864 DrawTitleScreenImage(tci->local_nr, tci->initial);
1866 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1868 sound = getTitleSound(tci);
1869 music = getTitleMusic(tci);
1871 if (sound != last_sound)
1872 PlayMenuSoundExt(sound);
1873 if (music != last_music)
1874 PlayMenuMusicExt(music);
1881 ResetTitleAutoDelay(&title_delay, &fading);
1885 FadeMenuSoundsAndMusic();
1887 return_to_main_menu = TRUE;
1891 if (return_to_main_menu)
1893 SetMouseCursor(CURSOR_DEFAULT);
1895 // force full menu screen redraw after displaying title screens
1896 redraw_mask = REDRAW_ALL;
1898 if (game_status_last_screen == GAME_MODE_INFO)
1900 SetGameStatus(GAME_MODE_INFO);
1902 info_mode = INFO_MODE_MAIN;
1906 else // default: return to main menu
1908 SetGameStatus(GAME_MODE_MAIN);
1915 static void HandleMainMenu_SelectLevel(int step, int direction,
1916 int selected_level_nr)
1918 int old_level_nr = level_nr;
1921 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1922 new_level_nr = selected_level_nr;
1924 new_level_nr = old_level_nr + step * direction;
1926 if (new_level_nr < leveldir_current->first_level)
1927 new_level_nr = leveldir_current->first_level;
1928 if (new_level_nr > leveldir_current->last_level)
1929 new_level_nr = leveldir_current->last_level;
1931 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1933 // skipping levels is only allowed when trying to skip single level
1934 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1935 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1937 leveldir_current->handicap_level++;
1938 SaveLevelSetup_SeriesInfo();
1941 new_level_nr = leveldir_current->handicap_level;
1944 if (new_level_nr != old_level_nr)
1946 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1948 PlaySound(SND_MENU_ITEM_SELECTING);
1950 level_nr = new_level_nr;
1952 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1953 int2str(level_nr, menu.main.text.level_number.size),
1954 mci->pos_text->font);
1956 LoadLevel(level_nr);
1957 DrawPreviewLevelInitial();
1961 DrawCompleteVideoDisplay();
1963 SaveLevelSetup_SeriesInfo();
1965 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1967 // force redraw of playfield area (may be reset at this point)
1968 redraw_mask |= REDRAW_FIELD;
1972 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1974 static int choice = MAIN_CONTROL_GAME;
1975 static boolean button_pressed_last = FALSE;
1976 boolean button_pressed = FALSE;
1978 int i = 0; // needed to prevent compiler warning due to bad code below
1980 if (button == MB_MENU_INITIALIZE)
1982 DrawCursorAndText_Main(choice, TRUE, FALSE);
1987 if (mx || my) // mouse input
1991 for (i = 0; main_controls[i].nr != -1; i++)
1993 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1994 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1995 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1997 pos = main_controls[i].nr;
2003 // check if level preview was clicked
2004 if (insidePreviewRect(&preview, mx - SX, my - SY))
2005 pos = MAIN_CONTROL_GAME;
2007 // handle pressed/unpressed state for active/inactive menu buttons
2008 // (if pos != -1, "i" contains index position corresponding to "pos")
2010 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2011 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2012 button_pressed = TRUE;
2014 if (button_pressed != button_pressed_last)
2016 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2019 PlaySound(SND_MENU_BUTTON_PRESSING);
2021 PlaySound(SND_MENU_BUTTON_RELEASING);
2024 else if (dx || dy) // keyboard input
2026 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2027 choice == MAIN_CONTROL_SETUP))
2028 button = MB_MENU_CHOICE;
2033 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2035 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2037 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2039 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2041 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2043 CloseDoor(DOOR_CLOSE_2);
2045 SetGameStatus(GAME_MODE_LEVELNR);
2047 DrawChooseLevelNr();
2049 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2055 PlaySound(SND_MENU_ITEM_ACTIVATING);
2057 DrawCursorAndText_Main(choice, FALSE, FALSE);
2058 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2064 if (choice != MAIN_CONTROL_INFO &&
2065 choice != MAIN_CONTROL_SETUP)
2066 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2071 PlaySound(SND_MENU_ITEM_SELECTING);
2073 if (pos == MAIN_CONTROL_NAME)
2076 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2078 // special case: menu text "name/team" clicked -- toggle team mode
2079 setup.team_mode = !setup.team_mode;
2081 InitializeMainControls();
2082 DrawCursorAndText_Main(choice, TRUE, FALSE);
2084 DrawPreviewPlayers();
2088 if (0 && setup.multiple_users) // (not used yet)
2090 CloseDoor(DOOR_CLOSE_2);
2092 SetGameStatus(GAME_MODE_NAMES);
2094 DrawChoosePlayerName();
2098 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2104 else if (pos == MAIN_CONTROL_LEVELS)
2108 CloseDoor(DOOR_CLOSE_2);
2110 SetGameStatus(GAME_MODE_LEVELS);
2112 SaveLevelSetup_LastSeries();
2113 SaveLevelSetup_SeriesInfo();
2115 if (setup.internal.choose_from_top_leveldir)
2118 DrawChooseLevelSet();
2121 else if (pos == MAIN_CONTROL_SCORES)
2123 CloseDoor(DOOR_CLOSE_2);
2125 SetGameStatus(GAME_MODE_SCORES);
2127 DrawHallOfFame(level_nr, -1);
2129 else if (pos == MAIN_CONTROL_EDITOR)
2131 if (leveldir_current->readonly &&
2132 !strEqual(setup.player_name, "Artsoft"))
2133 Request("This level is read only!", REQ_CONFIRM);
2135 CloseDoor(DOOR_CLOSE_2);
2137 SetGameStatus(GAME_MODE_EDITOR);
2139 FadeSetEnterScreen();
2143 else if (pos == MAIN_CONTROL_INFO)
2145 CloseDoor(DOOR_CLOSE_2);
2147 SetGameStatus(GAME_MODE_INFO);
2149 info_mode = INFO_MODE_MAIN;
2153 else if (pos == MAIN_CONTROL_GAME)
2155 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2157 else if (pos == MAIN_CONTROL_SETUP)
2159 CloseDoor(DOOR_CLOSE_2);
2161 SetGameStatus(GAME_MODE_SETUP);
2163 setup_mode = SETUP_MODE_MAIN;
2167 else if (pos == MAIN_CONTROL_QUIT)
2169 SaveLevelSetup_LastSeries();
2170 SaveLevelSetup_SeriesInfo();
2172 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2173 SetGameStatus(GAME_MODE_QUIT);
2178 button_pressed_last = button_pressed;
2182 // ============================================================================
2183 // info screen functions
2184 // ============================================================================
2186 static struct TokenInfo *info_info;
2187 static int num_info_info; // number of info entries shown on screen
2188 static int max_info_info; // total number of info entries in list
2190 static void execInfoTitleScreen(void)
2192 info_mode = INFO_MODE_TITLE;
2197 static void execInfoElements(void)
2199 info_mode = INFO_MODE_ELEMENTS;
2204 static void execInfoMusic(void)
2206 info_mode = INFO_MODE_MUSIC;
2211 static void execInfoCredits(void)
2213 info_mode = INFO_MODE_CREDITS;
2218 static void execInfoProgram(void)
2220 info_mode = INFO_MODE_PROGRAM;
2225 static void execInfoVersion(void)
2227 info_mode = INFO_MODE_VERSION;
2232 static void execInfoLevelSet(void)
2234 info_mode = INFO_MODE_LEVELSET;
2239 static void execExitInfo(void)
2241 SetGameStatus(GAME_MODE_MAIN);
2246 static struct TokenInfo info_info_main[] =
2248 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2249 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2250 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2251 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2252 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2253 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2254 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2255 { TYPE_EMPTY, NULL, "" },
2256 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2261 static int getMenuTextFont(int type)
2263 if (type & (TYPE_SWITCH |
2277 static struct TokenInfo *setup_info;
2278 static struct TokenInfo setup_info_input[];
2280 static struct TokenInfo *menu_info;
2282 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2283 int screen_pos, int menu_info_pos_raw,
2286 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2287 struct TokenInfo *ti = &token_info[pos];
2288 int xpos = MENU_SCREEN_START_XPOS;
2289 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2290 int font_nr = getMenuTextFont(ti->type);
2292 if (setup_mode == SETUP_MODE_INPUT)
2293 font_nr = FONT_MENU_1;
2296 font_nr = FONT_ACTIVE(font_nr);
2298 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2300 if (ti->type & ~TYPE_SKIP_ENTRY)
2301 drawCursor(screen_pos, active);
2304 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2307 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2310 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2313 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2316 static char *window_size_text;
2317 static char *scaling_type_text;
2318 static char *network_server_text;
2320 static void drawSetupValue(int, int);
2322 static void drawMenuInfoList(int first_entry, int num_page_entries,
2323 int max_page_entries)
2327 if (first_entry + num_page_entries > max_page_entries)
2330 clearMenuListArea();
2332 for (i = 0; i < num_page_entries; i++)
2334 int menu_info_pos = first_entry + i;
2335 struct TokenInfo *si = &menu_info[menu_info_pos];
2336 void *value_ptr = si->value;
2338 // set some entries to "unchangeable" according to other variables
2339 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2340 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2341 (value_ptr == &setup.sound_music && !audio.music_available) ||
2342 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2343 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2344 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2345 si->type |= TYPE_GHOSTED;
2347 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2348 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2349 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2350 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2351 else if (si->type & ~TYPE_SKIP_ENTRY)
2352 initCursor(i, IMG_MENU_BUTTON);
2354 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2356 if (si->type & TYPE_STRING)
2360 if (value_ptr == &network_server_text)
2361 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2363 if (gadget_id != -1)
2365 struct GadgetInfo *gi = screen_gadget[gadget_id];
2366 int xpos = MENU_SCREEN_START_XPOS;
2367 int ypos = MENU_SCREEN_START_YPOS + i;
2368 int x = mSX + xpos * 32;
2369 int y = mSY + ypos * 32;
2371 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2375 if (si->type & TYPE_VALUE &&
2376 menu_info == setup_info)
2377 drawSetupValue(i, menu_info_pos);
2381 static void DrawInfoScreen_Main(void)
2383 int fade_mask = REDRAW_FIELD;
2386 if (redraw_mask & REDRAW_ALL)
2387 fade_mask = REDRAW_ALL;
2390 fade_mask = REDRAW_ALL;
2393 FadeMenuSoundsAndMusic();
2395 FreeScreenGadgets();
2396 CreateScreenGadgets();
2398 // (needed after displaying title screens which disable auto repeat)
2399 KeyboardAutoRepeatOn();
2401 FadeSetLeaveScreen();
2405 // needed if different viewport properties defined for info screen
2406 ChangeViewportPropertiesIfNeeded();
2408 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2412 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2414 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2416 info_info = info_info_main;
2418 // determine maximal number of info entries that can be displayed on screen
2420 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2423 // determine maximal number of info entries available for menu of info screen
2425 for (i = 0; info_info[i].type != 0; i++)
2428 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2430 MapScreenGadgets(max_info_info);
2432 PlayMenuSoundsAndMusic();
2434 DrawMaskedBorder(fade_mask);
2439 static void changeSetupValue(int, int, int);
2441 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2442 int mode, int num_page_entries,
2443 int max_page_entries)
2445 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2446 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2447 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2448 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2449 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2450 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2451 int *num_page_entries_last = num_page_entries_all_last[game_status];
2452 int *choice_store = choice_stores[game_status];
2453 int *first_entry_store = first_entry_stores[game_status];
2454 int choice = choice_store[mode]; // starts with 0
2455 int first_entry = first_entry_store[mode]; // starts with 0
2457 int y = choice - first_entry;
2459 boolean position_set_by_scrollbar = (dx == 999);
2460 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2463 if (button == MB_MENU_INITIALIZE)
2465 // check if number of menu page entries has changed (may happen by change
2466 // of custom artwork definition value for 'list_size' for this menu screen)
2467 // (in this case, the last menu position most probably has to be corrected)
2468 if (num_page_entries != num_page_entries_last[mode])
2470 choice_store[mode] = first_entry_store[mode] = 0;
2472 choice = first_entry = 0;
2475 num_page_entries_last[mode] = num_page_entries;
2478 // advance to first valid menu entry
2479 while (choice < num_page_entries &&
2480 menu_info[choice].type & TYPE_SKIP_ENTRY)
2483 if (position_set_by_scrollbar)
2484 first_entry = first_entry_store[mode] = dy;
2486 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2487 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2489 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2491 if (choice < first_entry)
2493 choice = first_entry;
2495 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2498 else if (choice > first_entry + num_page_entries - 1)
2500 choice = first_entry + num_page_entries - 1;
2502 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2506 choice_store[mode] = choice;
2508 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2512 else if (button == MB_MENU_LEAVE)
2514 PlaySound(SND_MENU_ITEM_SELECTING);
2516 for (i = 0; i < max_page_entries; i++)
2518 if (menu_info[i].type & TYPE_LEAVE_MENU)
2520 void (*menu_callback_function)(void) = menu_info[i].value;
2524 menu_callback_function();
2526 break; // absolutely needed because function changes 'menu_info'!
2533 if (mx || my) // mouse input
2535 x = (mx - mSX) / 32;
2536 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2538 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2540 // move cursor instead of scrolling when already at start/end of list
2541 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2543 else if (dy == +1 * SCROLL_LINE &&
2544 first_entry + num_page_entries == max_page_entries)
2547 // handle scrolling screen one line or page
2549 y + dy > num_page_entries - 1)
2551 boolean redraw = FALSE;
2553 if (ABS(dy) == SCROLL_PAGE)
2554 step = num_page_entries - 1;
2556 if (dy < 0 && first_entry > 0)
2558 // scroll page/line up
2560 first_entry -= step;
2561 if (first_entry < 0)
2566 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2568 // scroll page/line down
2570 first_entry += step;
2571 if (first_entry + num_page_entries > max_page_entries)
2572 first_entry = MAX(0, max_page_entries - num_page_entries);
2579 choice += first_entry - first_entry_store[mode];
2581 if (choice < first_entry)
2583 choice = first_entry;
2585 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2588 else if (choice > first_entry + num_page_entries - 1)
2590 choice = first_entry + num_page_entries - 1;
2592 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2595 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2599 if (choice < first_entry ||
2600 choice > first_entry + num_page_entries - 1)
2601 first_entry += SIGN(dy);
2604 first_entry_store[mode] = first_entry;
2605 choice_store[mode] = choice;
2607 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2609 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2611 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2612 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2620 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2622 if (menu_info[choice].type & menu_navigation_type ||
2623 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2624 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2625 menu_info[choice].type & TYPE_PLAYER)
2626 button = MB_MENU_CHOICE;
2631 // jump to next non-empty menu entry (up or down)
2632 while (first_entry + y > 0 &&
2633 first_entry + y < max_page_entries - 1 &&
2634 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2637 if (!IN_VIS_MENU(x, y))
2639 choice += y - y_old;
2641 if (choice < first_entry)
2642 first_entry = choice;
2643 else if (choice > first_entry + num_page_entries - 1)
2644 first_entry = choice - num_page_entries + 1;
2646 if (first_entry >= 0 &&
2647 first_entry + num_page_entries <= max_page_entries)
2649 first_entry_store[mode] = first_entry;
2651 if (choice < first_entry)
2652 choice = first_entry;
2653 else if (choice > first_entry + num_page_entries - 1)
2654 choice = first_entry + num_page_entries - 1;
2656 choice_store[mode] = choice;
2658 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2660 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2662 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2663 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2670 if (!anyScrollbarGadgetActive() &&
2671 IN_VIS_MENU(x, y) &&
2672 mx < mx_right_border &&
2673 y >= 0 && y < num_page_entries)
2677 if (first_entry + y != choice &&
2678 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2680 PlaySound(SND_MENU_ITEM_ACTIVATING);
2682 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2683 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2685 choice = choice_store[mode] = first_entry + y;
2689 PlaySound(SND_MENU_ITEM_SELECTING);
2691 for (i = 0; menu_info[i].type != 0; i++)
2693 if (menu_info[i].type & TYPE_LEAVE_MENU)
2695 void (*menu_callback_function)(void) = menu_info[i].value;
2699 menu_callback_function();
2701 // absolutely needed because function changes 'menu_info'!
2709 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2711 PlaySound(SND_MENU_ITEM_SELECTING);
2713 // when selecting key headline, execute function for key value change
2714 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2715 menu_info[first_entry + y + 1].type & TYPE_KEY)
2718 // when selecting string value, execute function for list selection
2719 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2720 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2723 // when selecting string value, execute function for text input gadget
2724 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2725 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2728 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2730 void (*menu_callback_function)(void) =
2731 menu_info[first_entry + y].value;
2733 FadeSetFromType(menu_info[first_entry + y].type);
2735 menu_callback_function();
2737 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2739 void (*gadget_callback_function)(void) =
2740 menu_info[first_entry + y].value;
2742 gadget_callback_function();
2744 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2745 menu_info == setup_info)
2747 changeSetupValue(y, first_entry + y, dx);
2753 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2755 menu_info = info_info;
2757 HandleMenuScreen(mx, my, dx, dy, button,
2758 info_mode, num_info_info, max_info_info);
2761 static int getMenuFontSpacing(int spacing_height, int font_nr)
2763 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2765 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2769 static int getMenuTextSpacing(int spacing_height, int font_nr)
2771 return (getMenuFontSpacing(spacing_height, font_nr) +
2772 EXTRA_SPACING(game_status));
2775 static int getMenuTextStep(int spacing_height, int font_nr)
2777 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2780 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2782 int font_title = MENU_INFO_FONT_TITLE;
2783 int font_error = FONT_TEXT_2;
2784 int font_foot = MENU_INFO_FONT_FOOT;
2785 int spacing_title = menu.headline1_spacing_info[info_mode];
2786 int ystep_title = getMenuTextStep(spacing_title, font_title);
2787 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2788 int ystart2 = ystart1 + ystep_title;
2789 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2791 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2793 FadeOut(REDRAW_FIELD);
2798 DrawTextSCentered(ystart1, font_title, text_title);
2799 DrawTextSCentered(ystart2, font_error, text_error);
2801 DrawTextSCentered(ybottom, font_foot,
2802 "Press any key or button for info menu");
2804 FadeIn(REDRAW_FIELD);
2807 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2809 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2810 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2811 int font_title = MENU_INFO_FONT_TITLE;
2812 int font_foot = MENU_INFO_FONT_FOOT;
2813 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2814 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2815 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2816 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2817 int ystep = MENU_SCREEN_INFO_YSTEP;
2818 int element, action, direction;
2826 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2827 infoscreen_step[i] = infoscreen_frame[i] = 0;
2832 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2834 DrawTextSCentered(ybottom, font_foot,
2835 "Press any key or button for next page");
2841 while (helpanim_info[j].element != HELPANIM_LIST_END)
2843 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2848 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2857 j += infoscreen_step[i - start];
2859 element = helpanim_info[j].element;
2860 action = helpanim_info[j].action;
2861 direction = helpanim_info[j].direction;
2864 element = EL_UNKNOWN;
2866 if (action != -1 && direction != -1)
2867 graphic = el_act_dir2img(element, action, direction);
2868 else if (action != -1)
2869 graphic = el_act2img(element, action);
2870 else if (direction != -1)
2871 graphic = el_dir2img(element, direction);
2873 graphic = el2img(element);
2875 delay = helpanim_info[j++].delay;
2880 if (infoscreen_frame[i - start] == 0)
2883 infoscreen_frame[i - start] = delay - 1;
2887 sync_frame = delay - infoscreen_frame[i - start];
2888 infoscreen_frame[i - start]--;
2891 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2893 if (!infoscreen_frame[i - start])
2894 infoscreen_step[i - start] = 0;
2898 if (!infoscreen_frame[i - start])
2899 infoscreen_step[i - start]++;
2900 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2906 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2908 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2909 graphic, sync_frame, USE_MASKING);
2912 DrawInfoScreen_HelpText(element, action, direction, i - start);
2917 redraw_mask |= REDRAW_FIELD;
2922 static char *getHelpText(int element, int action, int direction)
2924 char token[MAX_LINE_LEN];
2926 strcpy(token, element_info[element].token_name);
2929 strcat(token, element_action_info[action].suffix);
2931 if (direction != -1)
2932 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2934 return getHashEntry(helptext_info, token);
2937 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2939 int font_nr = FONT_INFO_ELEMENTS;
2940 int font_width = getFontWidth(font_nr);
2941 int font_height = getFontHeight(font_nr);
2942 int yoffset = (TILEX - 2 * font_height) / 2;
2943 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2944 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2945 int ystep = TILEY + 4;
2946 int pad_left = xstart - SX;
2947 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2948 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2949 int max_lines_per_text = 2;
2952 if (action != -1 && direction != -1) // element.action.direction
2953 text = getHelpText(element, action, direction);
2955 if (text == NULL && action != -1) // element.action
2956 text = getHelpText(element, action, -1);
2958 if (text == NULL && direction != -1) // element.direction
2959 text = getHelpText(element, -1, direction);
2961 if (text == NULL) // base element
2962 text = getHelpText(element, -1, -1);
2964 if (text == NULL) // not found
2965 text = "No description available";
2967 if (strlen(text) <= max_chars_per_line) // only one line of text
2968 ystart += getFontHeight(font_nr) / 2;
2970 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2971 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2972 TRUE, FALSE, FALSE);
2975 static void DrawInfoScreen_TitleScreen(void)
2977 SetGameStatus(GAME_MODE_TITLE);
2982 void HandleInfoScreen_TitleScreen(int button)
2984 HandleTitleScreen(0, 0, 0, 0, button);
2987 static void DrawInfoScreen_Elements(void)
2989 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2991 FadeOut(REDRAW_FIELD);
2996 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2998 FadeIn(REDRAW_FIELD);
3001 void HandleInfoScreen_Elements(int button)
3003 static unsigned int info_delay = 0;
3004 static int num_anims;
3005 static int num_pages;
3007 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3010 if (button == MB_MENU_INITIALIZE)
3012 boolean new_element = TRUE;
3016 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3018 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3020 else if (new_element)
3023 new_element = FALSE;
3027 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3031 if (button == MB_MENU_LEAVE)
3033 PlaySound(SND_MENU_ITEM_SELECTING);
3035 info_mode = INFO_MODE_MAIN;
3040 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3042 if (button != MB_MENU_INITIALIZE)
3044 PlaySound(SND_MENU_ITEM_SELECTING);
3049 if (page >= num_pages)
3051 FadeMenuSoundsAndMusic();
3053 info_mode = INFO_MODE_MAIN;
3060 FadeSetNextScreen();
3062 if (button != MB_MENU_INITIALIZE)
3063 FadeOut(REDRAW_FIELD);
3065 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3067 if (button != MB_MENU_INITIALIZE)
3068 FadeIn(REDRAW_FIELD);
3072 if (DelayReached(&info_delay, GameFrameDelay))
3073 if (page < num_pages)
3074 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3076 PlayMenuSoundIfLoop();
3080 static void DrawInfoScreen_Music(void)
3082 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3084 FadeOut(REDRAW_FIELD);
3091 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3093 FadeIn(REDRAW_FIELD);
3096 void HandleInfoScreen_Music(int button)
3098 static struct MusicFileInfo *list = NULL;
3099 int font_title = MENU_INFO_FONT_TITLE;
3100 int font_head = MENU_INFO_FONT_HEAD;
3101 int font_text = MENU_INFO_FONT_TEXT;
3102 int font_foot = MENU_INFO_FONT_FOOT;
3103 int spacing_title = menu.headline1_spacing_info[info_mode];
3104 int spacing_head = menu.headline2_spacing_info[info_mode];
3105 int ystep_title = getMenuTextStep(spacing_title, font_title);
3106 int ystep_head = getMenuTextStep(spacing_head, font_head);
3107 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3108 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3110 if (button == MB_MENU_INITIALIZE)
3112 list = music_file_info;
3116 FadeMenuSoundsAndMusic();
3121 DrawTextSCentered(ystart, font_title,
3122 "No music info for this level set.");
3124 DrawTextSCentered(ybottom, font_foot,
3125 "Press any key or button for info menu");
3131 if (button == MB_MENU_LEAVE)
3133 PlaySound(SND_MENU_ITEM_SELECTING);
3135 FadeMenuSoundsAndMusic();
3137 info_mode = INFO_MODE_MAIN;
3142 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3144 if (button != MB_MENU_INITIALIZE)
3146 PlaySound(SND_MENU_ITEM_SELECTING);
3154 FadeMenuSoundsAndMusic();
3156 info_mode = INFO_MODE_MAIN;
3162 FadeMenuSoundsAndMusic();
3164 if (list != music_file_info)
3165 FadeSetNextScreen();
3167 if (button != MB_MENU_INITIALIZE)
3168 FadeOut(REDRAW_FIELD);
3175 int sound = list->music;
3177 if (sound_info[sound].loop)
3178 PlaySoundLoop(sound);
3182 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3186 int music = list->music;
3188 if (music_info[music].loop)
3189 PlayMusicLoop(music);
3193 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3196 ystart += ystep_title;
3198 if (!strEqual(list->title, UNKNOWN_NAME))
3200 if (!strEqual(list->title_header, UNKNOWN_NAME))
3202 DrawTextSCentered(ystart, font_head, list->title_header);
3203 ystart += ystep_head;
3206 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3207 ystart += ystep_head;
3210 if (!strEqual(list->artist, UNKNOWN_NAME))
3212 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3213 DrawTextSCentered(ystart, font_head, list->artist_header);
3215 DrawTextSCentered(ystart, font_head, "by");
3217 ystart += ystep_head;
3219 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3220 ystart += ystep_head;
3223 if (!strEqual(list->album, UNKNOWN_NAME))
3225 if (!strEqual(list->album_header, UNKNOWN_NAME))
3226 DrawTextSCentered(ystart, font_head, list->album_header);
3228 DrawTextSCentered(ystart, font_head, "from the album");
3230 ystart += ystep_head;
3232 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3233 ystart += ystep_head;
3236 if (!strEqual(list->year, UNKNOWN_NAME))
3238 if (!strEqual(list->year_header, UNKNOWN_NAME))
3239 DrawTextSCentered(ystart, font_head, list->year_header);
3241 DrawTextSCentered(ystart, font_head, "from the year");
3243 ystart += ystep_head;
3245 DrawTextFCentered(ystart, font_text, "%s", list->year);
3246 ystart += ystep_head;
3249 DrawTextSCentered(ybottom, FONT_TEXT_4,
3250 "Press any key or button for next page");
3252 if (button != MB_MENU_INITIALIZE)
3253 FadeIn(REDRAW_FIELD);
3256 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3257 PlaySoundLoop(list->music);
3260 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3262 int font_title = MENU_INFO_FONT_TITLE;
3263 int font_head = MENU_INFO_FONT_HEAD;
3264 int font_text = MENU_INFO_FONT_TEXT;
3265 int font_foot = MENU_INFO_FONT_FOOT;
3266 int spacing_title = menu.headline1_spacing_info[info_mode];
3267 int spacing_head = menu.headline2_spacing_info[info_mode];
3268 int spacing_para = menu.paragraph_spacing_info[info_mode];
3269 int spacing_line = menu.line_spacing_info[info_mode];
3270 int ystep_title = getMenuTextStep(spacing_title, font_title);
3271 int ystep_head = getMenuTextStep(spacing_head, font_head);
3272 int ystep_para = getMenuTextStep(spacing_para, font_text);
3273 int ystep_line = getMenuTextStep(spacing_line, font_text);
3274 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3275 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3280 DrawTextSCentered(ystart, font_title, "Credits:");
3281 ystart += ystep_title;
3285 DrawTextSCentered(ystart, font_head,
3286 "Special thanks to");
3287 ystart += ystep_head;
3288 DrawTextSCentered(ystart, font_text,
3290 ystart += ystep_head;
3291 DrawTextSCentered(ystart, font_head,
3293 ystart += ystep_head;
3294 DrawTextSCentered(ystart, font_text,
3295 "\"Boulder Dash\"");
3296 ystart += ystep_head;
3297 DrawTextSCentered(ystart, font_head,
3299 ystart += ystep_head;
3300 DrawTextSCentered(ystart, font_text,
3302 ystart += ystep_head;
3303 DrawTextSCentered(ystart, font_head,
3305 ystart += ystep_head;
3306 DrawTextSCentered(ystart, font_text,
3307 "First Star Software");
3309 else if (screen_nr == 1)
3311 DrawTextSCentered(ystart, font_head,
3312 "Special thanks to");
3313 ystart += ystep_head;
3314 DrawTextSCentered(ystart, font_text,
3315 "Klaus Heinz & Volker Wertich");
3316 ystart += ystep_head;
3317 DrawTextSCentered(ystart, font_head,
3319 ystart += ystep_head;
3320 DrawTextSCentered(ystart, font_text,
3321 "\"Emerald Mine\"");
3322 ystart += ystep_head;
3323 DrawTextSCentered(ystart, font_head,
3325 ystart += ystep_head;
3326 DrawTextSCentered(ystart, font_text,
3328 ystart += ystep_head;
3329 DrawTextSCentered(ystart, font_head,
3331 ystart += ystep_head;
3332 DrawTextSCentered(ystart, font_text,
3335 else if (screen_nr == 2)
3337 DrawTextSCentered(ystart, font_head,
3338 "Special thanks to");
3339 ystart += ystep_head;
3340 DrawTextSCentered(ystart, font_text,
3341 "Michael Stopp & Philip Jespersen");
3342 ystart += ystep_head;
3343 DrawTextSCentered(ystart, font_head,
3345 ystart += ystep_head;
3346 DrawTextSCentered(ystart, font_text,
3348 ystart += ystep_head;
3349 DrawTextSCentered(ystart, font_head,
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_text,
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_head,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3359 "Digital Integration");
3361 else if (screen_nr == 3)
3363 DrawTextSCentered(ystart, font_head,
3364 "Special thanks to");
3365 ystart += ystep_head;
3366 DrawTextSCentered(ystart, font_text,
3367 "Hiroyuki Imabayashi");
3368 ystart += ystep_head;
3369 DrawTextSCentered(ystart, font_head,
3371 ystart += ystep_head;
3372 DrawTextSCentered(ystart, font_text,
3374 ystart += ystep_head;
3375 DrawTextSCentered(ystart, font_head,
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_text,
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_head,
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_text,
3387 else if (screen_nr == 4)
3389 DrawTextSCentered(ystart, font_head,
3390 "Special thanks to");
3391 ystart += ystep_head;
3392 DrawTextSCentered(ystart, font_text,
3394 ystart += ystep_head;
3395 DrawTextSCentered(ystart, font_head,
3397 ystart += ystep_head;
3398 DrawTextSCentered(ystart, font_text,
3399 "J\xfcrgen Bonhagen");
3400 ystart += ystep_head;
3401 DrawTextSCentered(ystart, font_head,
3402 "for the continuous creation");
3403 ystart += ystep_line;
3404 DrawTextSCentered(ystart, font_head,
3405 "of outstanding level sets");
3407 else if (screen_nr == 5)
3409 DrawTextSCentered(ystart, font_head,
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_text,
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_head,
3416 "for ideas and inspiration by");
3417 ystart += ystep_head;
3418 DrawTextSCentered(ystart, font_text,
3420 ystart += ystep_para;
3422 DrawTextSCentered(ystart, font_head,
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_text,
3427 ystart += ystep_head;
3428 DrawTextSCentered(ystart, font_head,
3429 "for ideas and inspiration by");
3430 ystart += ystep_head;
3431 DrawTextSCentered(ystart, font_text,
3434 else if (screen_nr == 6)
3436 DrawTextSCentered(ystart, font_head,
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_text,
3441 ystart += ystep_head;
3442 DrawTextSCentered(ystart, font_head,
3443 "for the code base used for the");
3444 ystart += ystep_line;
3445 DrawTextSCentered(ystart, font_head,
3446 "native Emerald Mine engine");
3448 else if (screen_nr == 7)
3450 DrawTextSCentered(ystart, font_head,
3452 ystart += ystep_head;
3453 DrawTextSCentered(ystart, font_text,
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_head,
3457 "for the initial DOS port");
3458 ystart += ystep_para;
3460 DrawTextSCentered(ystart, font_head,
3462 ystart += ystep_head;
3463 DrawTextSCentered(ystart, font_text,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_head,
3467 "for some additional toons");
3469 else if (screen_nr == 8)
3471 DrawTextSCentered(ystart, font_head,
3472 "And not to forget:");
3473 ystart += ystep_head;
3474 DrawTextSCentered(ystart, font_head,
3476 ystart += ystep_head;
3477 DrawTextSCentered(ystart, font_text,
3478 "All those who contributed");
3479 ystart += ystep_line;
3480 DrawTextSCentered(ystart, font_text,
3481 "levels to this game");
3482 ystart += ystep_line;
3483 DrawTextSCentered(ystart, font_text,
3487 DrawTextSCentered(ybottom, font_foot,
3488 "Press any key or button for next page");
3491 static void DrawInfoScreen_Credits(void)
3493 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3495 FadeMenuSoundsAndMusic();
3497 FadeOut(REDRAW_FIELD);
3499 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3501 FadeIn(REDRAW_FIELD);
3504 void HandleInfoScreen_Credits(int button)
3506 static int screen_nr = 0;
3507 int num_screens = 9;
3509 if (button == MB_MENU_INITIALIZE)
3513 // DrawInfoScreen_CreditsScreen(screen_nr);
3516 if (button == MB_MENU_LEAVE)
3518 PlaySound(SND_MENU_ITEM_SELECTING);
3520 info_mode = INFO_MODE_MAIN;
3525 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3527 if (button != MB_MENU_INITIALIZE)
3529 PlaySound(SND_MENU_ITEM_SELECTING);
3534 if (screen_nr >= num_screens)
3536 FadeMenuSoundsAndMusic();
3538 info_mode = INFO_MODE_MAIN;
3545 FadeSetNextScreen();
3547 if (button != MB_MENU_INITIALIZE)
3548 FadeOut(REDRAW_FIELD);
3550 DrawInfoScreen_CreditsScreen(screen_nr);
3552 if (button != MB_MENU_INITIALIZE)
3553 FadeIn(REDRAW_FIELD);
3557 PlayMenuSoundIfLoop();
3561 static void DrawInfoScreen_Program(void)
3563 int font_title = MENU_INFO_FONT_TITLE;
3564 int font_head = MENU_INFO_FONT_HEAD;
3565 int font_text = MENU_INFO_FONT_TEXT;
3566 int font_foot = MENU_INFO_FONT_FOOT;
3567 int spacing_title = menu.headline1_spacing_info[info_mode];
3568 int spacing_head = menu.headline2_spacing_info[info_mode];
3569 int spacing_para = menu.paragraph_spacing_info[info_mode];
3570 int spacing_line = menu.line_spacing_info[info_mode];
3571 int ystep_title = getMenuTextStep(spacing_title, font_title);
3572 int ystep_head = getMenuTextStep(spacing_head, font_head);
3573 int ystep_para = getMenuTextStep(spacing_para, font_text);
3574 int ystep_line = getMenuTextStep(spacing_line, font_text);
3575 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3576 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3578 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3580 FadeOut(REDRAW_FIELD);
3585 DrawTextSCentered(ystart, font_title, "Program Information:");
3586 ystart += ystep_title;
3588 DrawTextSCentered(ystart, font_head,
3589 "This game is Freeware!");
3590 ystart += ystep_head;
3591 DrawTextSCentered(ystart, font_head,
3592 "If you like it, send e-mail to:");
3593 ystart += ystep_head;
3594 DrawTextSCentered(ystart, font_text,
3595 setup.internal.program_email);
3596 ystart += ystep_para;
3598 DrawTextSCentered(ystart, font_head,
3599 "More information and levels:");
3600 ystart += ystep_head;
3601 DrawTextSCentered(ystart, font_text,
3602 setup.internal.program_website);
3603 ystart += ystep_para;
3605 DrawTextSCentered(ystart, font_head,
3606 "If you have created new levels,");
3607 ystart += ystep_line;
3608 DrawTextSCentered(ystart, font_head,
3609 "send them to me to include them!");
3610 ystart += ystep_head;
3611 DrawTextSCentered(ystart, font_head,
3614 DrawTextSCentered(ybottom, font_foot,
3615 "Press any key or button for info menu");
3617 FadeIn(REDRAW_FIELD);
3620 void HandleInfoScreen_Program(int button)
3622 if (button == MB_MENU_LEAVE)
3624 PlaySound(SND_MENU_ITEM_SELECTING);
3626 info_mode = INFO_MODE_MAIN;
3631 else if (button == MB_MENU_CHOICE)
3633 PlaySound(SND_MENU_ITEM_SELECTING);
3635 FadeMenuSoundsAndMusic();
3637 info_mode = INFO_MODE_MAIN;
3642 PlayMenuSoundIfLoop();
3646 static void DrawInfoScreen_Version(void)
3648 int font_title = MENU_INFO_FONT_TITLE;
3649 int font_head = MENU_INFO_FONT_HEAD;
3650 int font_text = MENU_INFO_FONT_TEXT;
3651 int font_foot = MENU_INFO_FONT_FOOT;
3652 int spacing_title = menu.headline1_spacing_info[info_mode];
3653 int spacing_head = menu.headline2_spacing_info[info_mode];
3654 int spacing_para = menu.paragraph_spacing_info[info_mode];
3655 int spacing_line = menu.line_spacing_info[info_mode];
3656 int xstep = getFontWidth(font_text);
3657 int ystep_title = getMenuTextStep(spacing_title, font_title);
3658 int ystep_head = getMenuTextStep(spacing_head, font_head);
3659 int ystep_para = getMenuTextStep(spacing_para, font_text);
3660 int ystep_line = getMenuTextStep(spacing_line, font_text);
3661 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3662 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3663 int xstart1 = mSX - SX + 2 * xstep;
3664 int xstart2 = mSX - SX + 18 * xstep;
3665 int xstart3 = mSX - SX + 28 * xstep;
3666 SDL_version sdl_version_compiled;
3667 const SDL_version *sdl_version_linked;
3668 int driver_name_len = 10;
3669 SDL_version sdl_version_linked_ext;
3670 const char *driver_name = NULL;
3672 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3674 FadeOut(REDRAW_FIELD);
3679 DrawTextSCentered(ystart, font_title, "Version Information:");
3680 ystart += ystep_title;
3682 DrawTextF(xstart1, ystart, font_head, "Name");
3683 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3684 ystart += ystep_line;
3686 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3688 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3689 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3690 ystart += ystep_line;
3692 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3693 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3694 ystart += ystep_line;
3698 DrawTextF(xstart1, ystart, font_head, "Version");
3699 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3700 ystart += ystep_line;
3703 DrawTextF(xstart1, ystart, font_head, "Platform");
3704 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3706 PLATFORM_XX_BIT_STRING);
3707 ystart += ystep_line;
3709 DrawTextF(xstart1, ystart, font_head, "Target");
3710 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3711 ystart += ystep_line;
3713 DrawTextF(xstart1, ystart, font_head, "Source date");
3714 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3715 ystart += ystep_line;
3717 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3718 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3719 ystart += ystep_para;
3721 DrawTextF(xstart1, ystart, font_head, "Library");
3722 DrawTextF(xstart2, ystart, font_head, "compiled");
3723 DrawTextF(xstart3, ystart, font_head, "linked");
3724 ystart += ystep_head;
3726 SDL_VERSION(&sdl_version_compiled);
3727 SDL_GetVersion(&sdl_version_linked_ext);
3728 sdl_version_linked = &sdl_version_linked_ext;
3730 DrawTextF(xstart1, ystart, font_text, "SDL");
3731 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3732 sdl_version_compiled.major,
3733 sdl_version_compiled.minor,
3734 sdl_version_compiled.patch);
3735 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3736 sdl_version_linked->major,
3737 sdl_version_linked->minor,
3738 sdl_version_linked->patch);
3739 ystart += ystep_line;
3741 SDL_IMAGE_VERSION(&sdl_version_compiled);
3742 sdl_version_linked = IMG_Linked_Version();
3744 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3745 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3746 sdl_version_compiled.major,
3747 sdl_version_compiled.minor,
3748 sdl_version_compiled.patch);
3749 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3750 sdl_version_linked->major,
3751 sdl_version_linked->minor,
3752 sdl_version_linked->patch);
3753 ystart += ystep_line;
3755 SDL_MIXER_VERSION(&sdl_version_compiled);
3756 sdl_version_linked = Mix_Linked_Version();
3758 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3759 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3760 sdl_version_compiled.major,
3761 sdl_version_compiled.minor,
3762 sdl_version_compiled.patch);
3763 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3764 sdl_version_linked->major,
3765 sdl_version_linked->minor,
3766 sdl_version_linked->patch);
3767 ystart += ystep_line;
3769 SDL_NET_VERSION(&sdl_version_compiled);
3770 sdl_version_linked = SDLNet_Linked_Version();
3772 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3773 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3774 sdl_version_compiled.major,
3775 sdl_version_compiled.minor,
3776 sdl_version_compiled.patch);
3777 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3778 sdl_version_linked->major,
3779 sdl_version_linked->minor,
3780 sdl_version_linked->patch);
3781 ystart += ystep_para;
3783 DrawTextF(xstart1, ystart, font_head, "Driver");
3784 DrawTextF(xstart2, ystart, font_head, "Requested");
3785 DrawTextF(xstart3, ystart, font_head, "Used");
3786 ystart += ystep_head;
3789 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3791 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3792 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3793 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3794 ystart += ystep_line;
3797 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3799 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3800 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3801 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3802 ystart += ystep_line;
3805 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3807 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3808 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3809 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3811 DrawTextSCentered(ybottom, font_foot,
3812 "Press any key or button for info menu");
3814 FadeIn(REDRAW_FIELD);
3817 void HandleInfoScreen_Version(int button)
3819 if (button == MB_MENU_LEAVE)
3821 PlaySound(SND_MENU_ITEM_SELECTING);
3823 info_mode = INFO_MODE_MAIN;
3828 else if (button == MB_MENU_CHOICE)
3830 PlaySound(SND_MENU_ITEM_SELECTING);
3832 FadeMenuSoundsAndMusic();
3834 info_mode = INFO_MODE_MAIN;
3839 PlayMenuSoundIfLoop();
3843 static void DrawInfoScreen_LevelSet(void)
3845 struct TitleMessageInfo *tmi = &readme;
3846 char *filename = getLevelSetInfoFilename();
3847 char *title = "Level Set Information:";
3848 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3849 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3851 if (filename == NULL)
3853 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3858 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3860 FadeOut(REDRAW_FIELD);
3865 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3867 // if x position set to "-1", automatically determine by playfield width
3869 tmi->x = SXSIZE / 2;
3871 // if y position set to "-1", use static default value
3875 // if width set to "-1", automatically determine by playfield width
3876 if (tmi->width == -1)
3877 tmi->width = SXSIZE - 2 * TILEX;
3879 // if height set to "-1", automatically determine by playfield height
3880 if (tmi->height == -1)
3881 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3883 // if chars set to "-1", automatically determine by text and font width
3884 if (tmi->chars == -1)
3885 tmi->chars = tmi->width / getFontWidth(tmi->font);
3887 tmi->width = tmi->chars * getFontWidth(tmi->font);
3889 // if lines set to "-1", automatically determine by text and font height
3890 if (tmi->lines == -1)
3891 tmi->lines = tmi->height / getFontHeight(tmi->font);
3893 tmi->height = tmi->lines * getFontHeight(tmi->font);
3895 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3896 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3897 tmi->autowrap, tmi->centered, tmi->parse_comments);
3899 DrawTextSCentered(ybottom, FONT_TEXT_4,
3900 "Press any key or button for info menu");
3902 FadeIn(REDRAW_FIELD);
3905 static void HandleInfoScreen_LevelSet(int button)
3907 if (button == MB_MENU_LEAVE)
3909 PlaySound(SND_MENU_ITEM_SELECTING);
3911 info_mode = INFO_MODE_MAIN;
3916 else if (button == MB_MENU_CHOICE)
3918 PlaySound(SND_MENU_ITEM_SELECTING);
3920 FadeMenuSoundsAndMusic();
3922 info_mode = INFO_MODE_MAIN;
3927 PlayMenuSoundIfLoop();
3931 static void DrawInfoScreen(void)
3933 if (info_mode == INFO_MODE_TITLE)
3934 DrawInfoScreen_TitleScreen();
3935 else if (info_mode == INFO_MODE_ELEMENTS)
3936 DrawInfoScreen_Elements();
3937 else if (info_mode == INFO_MODE_MUSIC)
3938 DrawInfoScreen_Music();
3939 else if (info_mode == INFO_MODE_CREDITS)
3940 DrawInfoScreen_Credits();
3941 else if (info_mode == INFO_MODE_PROGRAM)
3942 DrawInfoScreen_Program();
3943 else if (info_mode == INFO_MODE_VERSION)
3944 DrawInfoScreen_Version();
3945 else if (info_mode == INFO_MODE_LEVELSET)
3946 DrawInfoScreen_LevelSet();
3948 DrawInfoScreen_Main();
3950 if (info_mode != INFO_MODE_MAIN &&
3951 info_mode != INFO_MODE_TITLE &&
3952 info_mode != INFO_MODE_MUSIC)
3953 PlayMenuSoundsAndMusic();
3956 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3958 if (info_mode == INFO_MODE_TITLE)
3959 HandleInfoScreen_TitleScreen(button);
3960 else if (info_mode == INFO_MODE_ELEMENTS)
3961 HandleInfoScreen_Elements(button);
3962 else if (info_mode == INFO_MODE_MUSIC)
3963 HandleInfoScreen_Music(button);
3964 else if (info_mode == INFO_MODE_CREDITS)
3965 HandleInfoScreen_Credits(button);
3966 else if (info_mode == INFO_MODE_PROGRAM)
3967 HandleInfoScreen_Program(button);
3968 else if (info_mode == INFO_MODE_VERSION)
3969 HandleInfoScreen_Version(button);
3970 else if (info_mode == INFO_MODE_LEVELSET)
3971 HandleInfoScreen_LevelSet(button);
3973 HandleInfoScreen_Main(mx, my, dx, dy, button);
3977 // ============================================================================
3978 // type name functions
3979 // ============================================================================
3981 static void HandleTypeNameExt(boolean initialize, Key key)
3983 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3984 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3985 struct TextPosInfo *pos = mci->pos_input;
3986 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
3987 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
3988 static int xpos = 0;
3989 int font_nr = pos->font;
3990 int font_active_nr = FONT_ACTIVE(font_nr);
3991 int font_width = getFontWidth(font_active_nr);
3992 char key_char = getValidConfigValueChar(getCharFromKey(key));
3993 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3994 boolean is_active = TRUE;
3996 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_active_nr);
4000 strcpy(last_player_name, setup.player_name);
4002 xpos = strlen(setup.player_name);
4004 StartTextInput(sx, sy, pos->width, pos->height);
4006 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4008 setup.player_name[xpos] = key_char;
4009 setup.player_name[xpos + 1] = 0;
4013 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4017 setup.player_name[xpos] = 0;
4019 else if (key == KSYM_Return && xpos > 0)
4025 SetGameStatus(GAME_MODE_MAIN);
4027 else if (key == KSYM_Escape)
4029 strcpy(setup.player_name, last_player_name);
4033 SetGameStatus(GAME_MODE_MAIN);
4038 pos->width = (strlen(setup.player_name) + 1) * font_width;
4039 sx = mSX + ALIGNED_TEXT_XPOS(pos);
4041 DrawText(sx, sy, setup.player_name, font_active_nr);
4042 DrawText(sx + xpos * font_width, sy, "_", font_active_nr);
4046 pos->width = strlen(setup.player_name) * font_width;
4047 sx = mSX + ALIGNED_TEXT_XPOS(pos);
4049 DrawText(sx, sy, setup.player_name, font_nr);
4055 static void DrawTypeName(void)
4057 HandleTypeNameExt(TRUE, 0);
4060 void HandleTypeName(Key key)
4062 HandleTypeNameExt(FALSE, key);
4066 // ============================================================================
4067 // tree menu functions
4068 // ============================================================================
4070 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4072 if (game_status != GAME_MODE_SETUP ||
4073 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4076 int max_text_size = 0;
4079 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4080 max_text_size = MAX(max_text_size, strlen(node->name));
4082 int num_entries = numTreeInfoInGroup(ti);
4083 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4084 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4085 int button_width = SC_MENUBUTTON_XSIZE;
4086 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4087 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4088 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4089 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4090 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4091 int align_xoffset = MAX(0, align_xoffset_raw);
4093 return align_xoffset;
4096 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4098 if (game_status != GAME_MODE_SETUP ||
4099 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4102 int num_entries = numTreeInfoInGroup(ti);
4103 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4104 int font_height = getFontHeight(FONT_TEXT_1);
4105 int text_height = font_height * num_page_entries;
4106 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4107 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4108 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4109 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4110 int align_yoffset = MAX(0, align_yoffset_raw);
4112 return align_yoffset;
4115 static void DrawChooseTree(TreeInfo **ti_ptr)
4117 int fade_mask = REDRAW_FIELD;
4120 fade_mask = REDRAW_ALL;
4122 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4124 SetGameStatus(GAME_MODE_MAIN);
4133 FreeScreenGadgets();
4134 CreateScreenGadgets();
4138 // needed if different viewport properties defined for choosing level (set)
4139 ChangeViewportPropertiesIfNeeded();
4141 if (game_status == GAME_MODE_NAMES)
4142 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4143 else if (game_status == GAME_MODE_LEVELNR)
4144 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4145 else if (game_status == GAME_MODE_LEVELS)
4146 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4150 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4152 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4153 MapScreenTreeGadgets(*ti_ptr);
4155 DrawMaskedBorder(fade_mask);
4160 static void drawChooseTreeList(int first_entry, int num_page_entries,
4163 int num_entries = numTreeInfoInGroup(ti);
4164 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4165 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4166 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4167 int font_nr = FONT_TEXT_1;
4168 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4170 char *title_string = NULL;
4171 int yoffset_sets = MENU_TITLE1_YPOS;
4172 int yoffset_setup = 16;
4173 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4174 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4176 title_string = ti->infotext;
4178 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4180 clearMenuListArea();
4182 for (i = 0; i < num_page_entries; i++)
4184 TreeInfo *node, *node_first;
4185 int entry_pos = first_entry + i;
4186 int xpos = MENU_SCREEN_START_XPOS;
4187 int ypos = MENU_SCREEN_START_YPOS + i;
4188 int startx = amSX + xpos * 32;
4189 int starty = amSY + ypos * 32;
4190 int startx_text = startx + font_xoffset;
4191 int endx_text = amSX + screen_width;
4192 int max_text_size = endx_text - startx_text;
4193 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4194 char buffer[max_buffer_len + 1];
4196 node_first = getTreeInfoFirstGroupEntry(ti);
4197 node = getTreeInfoFromPos(node_first, entry_pos);
4199 strncpy(buffer, node->name, max_buffer_len);
4200 buffer[max_buffer_len] = '\0';
4202 DrawText(startx, starty, buffer, font_nr + node->color);
4204 if (node->parent_link)
4205 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4206 else if (node->level_group)
4207 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4209 initCursor(i, IMG_MENU_BUTTON);
4212 redraw_mask |= REDRAW_FIELD;
4215 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4217 TreeInfo *node, *node_first;
4218 int x, last_redraw_mask = redraw_mask;
4219 int ypos = MENU_TITLE2_YPOS;
4220 int font_nr = FONT_TITLE_2;
4222 if (ti->type == TREE_TYPE_LEVEL_NR)
4223 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4225 if (ti->type != TREE_TYPE_LEVEL_DIR)
4228 node_first = getTreeInfoFirstGroupEntry(ti);
4229 node = getTreeInfoFromPos(node_first, entry_pos);
4231 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4233 if (node->parent_link)
4234 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4235 node->node_parent->name);
4236 else if (node->level_group)
4237 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4239 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4240 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4241 node->levels, (node->levels > 1 ? "levels" : "level"),
4244 // let BackToFront() redraw only what is needed
4245 redraw_mask = last_redraw_mask;
4246 for (x = 0; x < SCR_FIELDX; x++)
4247 MarkTileDirty(x, 1);
4250 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4253 TreeInfo *ti = *ti_ptr;
4254 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4255 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4256 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4258 int y = ti->cl_cursor;
4259 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4260 int num_entries = numTreeInfoInGroup(ti);
4261 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4262 boolean position_set_by_scrollbar = (dx == 999);
4264 if (button == MB_MENU_INITIALIZE)
4266 int num_entries = numTreeInfoInGroup(ti);
4267 int entry_pos = posTreeInfo(ti);
4269 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4270 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4272 if (ti->cl_first == -1)
4274 // only on initialization
4275 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4276 ti->cl_cursor = entry_pos - ti->cl_first;
4278 else if (ti->cl_cursor >= num_page_entries ||
4279 (num_entries > num_page_entries &&
4280 num_entries - ti->cl_first < num_page_entries))
4282 // only after change of list size (by custom graphic configuration)
4283 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4284 ti->cl_cursor = entry_pos - ti->cl_first;
4287 if (position_set_by_scrollbar)
4290 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4293 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4294 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4295 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4299 else if (button == MB_MENU_LEAVE)
4303 PlaySound(SND_MENU_ITEM_SELECTING);
4305 if (ti->node_parent)
4307 *ti_ptr = ti->node_parent;
4308 DrawChooseTree(ti_ptr);
4310 else if (game_status == GAME_MODE_SETUP)
4312 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4313 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4314 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4316 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4317 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4318 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4319 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4320 execSetupGraphics();
4321 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4322 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4323 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4325 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4326 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4327 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4328 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4329 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4330 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4331 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4332 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4339 if (game_status == GAME_MODE_LEVELNR)
4341 int new_level_nr = atoi(level_number_current->identifier);
4343 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4346 SetGameStatus(GAME_MODE_MAIN);
4354 if (mx || my) // mouse input
4356 x = (mx - amSX) / 32;
4357 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4359 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4361 // move cursor instead of scrolling when already at start/end of list
4362 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4364 else if (dy == +1 * SCROLL_LINE &&
4365 ti->cl_first + num_page_entries == num_entries)
4368 // handle scrolling screen one line or page
4369 if (ti->cl_cursor + dy < 0 ||
4370 ti->cl_cursor + dy > num_page_entries - 1)
4372 boolean redraw = FALSE;
4374 if (ABS(dy) == SCROLL_PAGE)
4375 step = num_page_entries - 1;
4377 if (dy < 0 && ti->cl_first > 0)
4379 // scroll page/line up
4381 ti->cl_first -= step;
4382 if (ti->cl_first < 0)
4387 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4389 // scroll page/line down
4391 ti->cl_first += step;
4392 if (ti->cl_first + num_page_entries > num_entries)
4393 ti->cl_first = MAX(0, num_entries - num_page_entries);
4400 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4401 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4402 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4404 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4411 // handle moving cursor one line
4412 y = ti->cl_cursor + dy;
4417 TreeInfo *node_first, *node_cursor;
4418 int entry_pos = ti->cl_first + y;
4420 node_first = getTreeInfoFirstGroupEntry(ti);
4421 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4423 if (node_cursor->node_group)
4427 PlaySound(SND_MENU_ITEM_SELECTING);
4429 node_cursor->cl_first = ti->cl_first;
4430 node_cursor->cl_cursor = ti->cl_cursor;
4431 *ti_ptr = node_cursor->node_group;
4432 DrawChooseTree(ti_ptr);
4437 else if (dx == -1 && ti->node_parent)
4441 PlaySound(SND_MENU_ITEM_SELECTING);
4443 *ti_ptr = ti->node_parent;
4444 DrawChooseTree(ti_ptr);
4449 if (!anyScrollbarGadgetActive() &&
4450 IN_VIS_MENU(x, y) &&
4451 mx < mx_right_border &&
4452 y >= 0 && y < num_page_entries)
4456 if (y != ti->cl_cursor)
4458 PlaySound(SND_MENU_ITEM_ACTIVATING);
4460 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4461 drawChooseTreeCursor(y, TRUE);
4462 drawChooseTreeInfo(ti->cl_first + y, ti);
4468 if (game_status == GAME_MODE_SETUP)
4470 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4471 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4472 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4474 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4475 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4476 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4477 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4478 execSetupGraphics();
4479 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4480 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4481 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4483 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4484 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4485 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4486 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4487 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4488 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4489 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4490 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4499 TreeInfo *node_first, *node_cursor;
4500 int entry_pos = ti->cl_first + y;
4502 PlaySound(SND_MENU_ITEM_SELECTING);
4504 node_first = getTreeInfoFirstGroupEntry(ti);
4505 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4507 if (node_cursor->node_group)
4511 node_cursor->cl_first = ti->cl_first;
4512 node_cursor->cl_cursor = ti->cl_cursor;
4513 *ti_ptr = node_cursor->node_group;
4514 DrawChooseTree(ti_ptr);
4516 else if (node_cursor->parent_link)
4520 *ti_ptr = node_cursor->node_parent;
4521 DrawChooseTree(ti_ptr);
4527 node_cursor->cl_first = ti->cl_first;
4528 node_cursor->cl_cursor = ti->cl_cursor;
4529 *ti_ptr = node_cursor;
4531 if (ti->type == TREE_TYPE_LEVEL_DIR)
4533 LoadLevelSetup_SeriesInfo();
4535 SaveLevelSetup_LastSeries();
4536 SaveLevelSetup_SeriesInfo();
4540 if (game_status == GAME_MODE_SETUP)
4542 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4543 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4544 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4546 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4547 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4548 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4549 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4550 execSetupGraphics();
4551 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4552 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4553 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4555 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4556 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4557 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4558 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4559 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4560 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4561 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4562 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4569 if (game_status == GAME_MODE_LEVELNR)
4571 int new_level_nr = atoi(level_number_current->identifier);
4573 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4576 SetGameStatus(GAME_MODE_MAIN);
4585 void DrawChoosePlayerName(void)
4589 FadeMenuSoundsAndMusic();
4591 if (player_name != NULL)
4593 freeTreeInfo(player_name);
4598 for (i = 0; i < MAX_PLAYER_NAMES; i++)
4600 boolean team_mode = (!network.enabled && setup.team_mode);
4601 int tree_type = (team_mode ? TREE_TYPE_PLAYER_TEAM : TREE_TYPE_PLAYER_NAME);
4602 TreeInfo *ti = newTreeInfo_setDefaults(tree_type);
4603 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4606 ti->node_top = &player_name;
4607 ti->sort_priority = 10000 + value;
4610 if (strEqual(global.user_names[i], EMPTY_PLAYER_NAME))
4611 ti->color = FC_BLUE;
4613 snprintf(identifier, sizeof(identifier), "%d", value);
4614 snprintf(name, sizeof(name), "%s", global.user_names[i]);
4616 setString(&ti->identifier, identifier);
4617 setString(&ti->name, name);
4618 setString(&ti->name_sorting, name);
4620 pushTreeInfo(&player_name, ti);
4623 // sort player entries by player number
4624 sortTreeInfo(&player_name);
4626 // set current player entry to selected player entry
4627 player_name_current =
4628 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4630 // if that fails, set current player name to first available name
4631 if (player_name_current == NULL)
4632 player_name_current = player_name;
4634 DrawChooseTree(&player_name_current);
4636 PlayMenuSoundsAndMusic();
4639 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4641 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4644 void DrawChooseLevelSet(void)
4646 FadeMenuSoundsAndMusic();
4648 DrawChooseTree(&leveldir_current);
4650 PlayMenuSoundsAndMusic();
4653 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4655 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4658 void DrawChooseLevelNr(void)
4662 FadeMenuSoundsAndMusic();
4664 if (level_number != NULL)
4666 freeTreeInfo(level_number);
4668 level_number = NULL;
4671 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4673 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4674 char identifier[32], name[64];
4677 // temporarily load level info to get level name
4678 LoadLevelInfoOnly(i);
4680 ti->node_top = &level_number;
4681 ti->sort_priority = 10000 + value;
4682 ti->color = (level.no_level_file ? FC_BLUE :
4683 LevelStats_getSolved(i) ? FC_GREEN :
4684 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4686 snprintf(identifier, sizeof(identifier), "%d", value);
4687 snprintf(name, sizeof(name), "%03d: %s", value,
4688 (level.no_level_file ? "(no file)" : level.name));
4690 setString(&ti->identifier, identifier);
4691 setString(&ti->name, name);
4692 setString(&ti->name_sorting, name);
4694 pushTreeInfo(&level_number, ti);
4697 // sort level number values to start with lowest level number
4698 sortTreeInfo(&level_number);
4700 // set current level number to current level number
4701 level_number_current =
4702 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4704 // if that also fails, set current level number to first available level
4705 if (level_number_current == NULL)
4706 level_number_current = level_number;
4708 DrawChooseTree(&level_number_current);
4710 PlayMenuSoundsAndMusic();
4713 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4715 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4718 void DrawHallOfFame(int level_nr, int highlight_position)
4720 int fade_mask = REDRAW_FIELD;
4723 fade_mask = REDRAW_ALL;
4726 FadeMenuSoundsAndMusic();
4728 // (this is needed when called from GameEnd() after winning a game)
4729 KeyboardAutoRepeatOn();
4731 // (this is needed when called from GameEnd() after winning a game)
4732 SetDrawDeactivationMask(REDRAW_NONE);
4733 SetDrawBackgroundMask(REDRAW_FIELD);
4735 if (highlight_position < 0)
4736 LoadScore(level_nr);
4738 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4740 FadeSetEnterScreen();
4744 // needed if different viewport properties defined for scores
4745 ChangeViewportPropertiesIfNeeded();
4747 PlayMenuSoundsAndMusic();
4749 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4751 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4753 DrawMaskedBorder(fade_mask);
4758 static void drawHallOfFameList(int level_nr, int first_entry,
4759 int highlight_position)
4763 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4766 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4767 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4768 "HighScores of Level %d", level_nr);
4770 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4772 int entry = first_entry + i;
4773 boolean active = (entry == highlight_position);
4774 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4775 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4776 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4777 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4778 int dxoff = getFontDrawOffsetX(font_nr1);
4779 int dx1 = 3 * getFontWidth(font_nr1);
4780 int dx2 = dx1 + getFontWidth(font_nr1);
4781 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4782 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4783 int sy = mSY + 64 + i * 32;
4785 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4786 DrawText(mSX + dx1, sy, ".", font_nr1);
4788 for (j = 0; j < num_dots; j++)
4789 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4791 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4792 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4794 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4797 redraw_mask |= REDRAW_FIELD;
4800 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4802 static int level_nr = 0;
4803 static int first_entry = 0;
4804 static int highlight_position = 0;
4805 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4807 if (button == MB_MENU_INITIALIZE)
4811 highlight_position = my;
4813 drawHallOfFameList(level_nr, first_entry, highlight_position);
4818 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4819 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4823 if (first_entry > 0)
4825 first_entry -= step;
4826 if (first_entry < 0)
4829 drawHallOfFameList(level_nr, first_entry, highlight_position);
4834 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4836 first_entry += step;
4837 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4838 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4840 drawHallOfFameList(level_nr, first_entry, highlight_position);
4843 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4845 PlaySound(SND_MENU_ITEM_SELECTING);
4847 FadeSound(SND_BACKGROUND_SCORES);
4849 if (button == MB_MENU_CHOICE &&
4850 game_status_last_screen == GAME_MODE_PLAYING &&
4851 setup.auto_play_next_level && setup.increment_levels &&
4852 level_nr < leveldir_current->last_level &&
4855 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4859 SetGameStatus(GAME_MODE_MAIN);
4865 if (game_status == GAME_MODE_SCORES)
4866 PlayMenuSoundIfLoop();
4870 // ============================================================================
4871 // setup screen functions
4872 // ============================================================================
4874 static struct TokenInfo *setup_info;
4875 static int num_setup_info; // number of setup entries shown on screen
4876 static int max_setup_info; // total number of setup entries in list
4878 static char *window_size_text;
4879 static char *scaling_type_text;
4880 static char *rendering_mode_text;
4881 static char *vsync_mode_text;
4882 static char *scroll_delay_text;
4883 static char *snapshot_mode_text;
4884 static char *game_speed_text;
4885 static char *network_server_text;
4886 static char *graphics_set_name;
4887 static char *sounds_set_name;
4888 static char *music_set_name;
4889 static char *volume_simple_text;
4890 static char *volume_loops_text;
4891 static char *volume_music_text;
4892 static char *touch_controls_text;
4893 static char *move_distance_text;
4894 static char *drop_distance_text;
4895 static char *transparency_text;
4896 static char *grid_size_text[2][2];
4898 static void execSetupMain(void)
4900 setup_mode = SETUP_MODE_MAIN;
4905 static void execSetupGame_setGameSpeeds(boolean update_value)
4907 if (setup.game_speed_extended)
4909 game_speeds_list = game_speeds_list_extended;
4910 game_speeds = game_speeds_extended;
4914 game_speeds_list = game_speeds_list_normal;
4915 game_speeds = game_speeds_normal;
4918 if (game_speeds == NULL)
4922 for (i = 0; game_speeds_list[i].value != -1; i++)
4924 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4925 char identifier[32], name[32];
4926 int value = game_speeds_list[i].value;
4927 char *text = game_speeds_list[i].text;
4929 ti->node_top = &game_speeds;
4930 ti->sort_priority = 10000 - value;
4932 sprintf(identifier, "%d", value);
4933 sprintf(name, "%s", text);
4935 setString(&ti->identifier, identifier);
4936 setString(&ti->name, name);
4937 setString(&ti->name_sorting, name);
4938 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4940 pushTreeInfo(&game_speeds, ti);
4943 // sort game speed values to start with slowest game speed
4944 sortTreeInfo(&game_speeds);
4946 update_value = TRUE;
4951 // set current game speed to configured game speed value
4952 game_speed_current =
4953 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4955 // if that fails, set current game speed to reliable default value
4956 if (game_speed_current == NULL)
4957 game_speed_current =
4958 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4960 // if that also fails, set current game speed to first available speed
4961 if (game_speed_current == NULL)
4962 game_speed_current = game_speeds;
4964 if (setup.game_speed_extended)
4965 game_speeds_extended = game_speeds;
4967 game_speeds_normal = game_speeds;
4970 setup.game_frame_delay = atoi(game_speed_current->identifier);
4972 // needed for displaying game speed text instead of identifier
4973 game_speed_text = game_speed_current->name;
4976 static void execSetupGame_setScrollDelays(void)
4978 if (scroll_delays == NULL)
4982 for (i = 0; scroll_delays_list[i].value != -1; i++)
4984 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4985 char identifier[32], name[32];
4986 int value = scroll_delays_list[i].value;
4987 char *text = scroll_delays_list[i].text;
4989 ti->node_top = &scroll_delays;
4990 ti->sort_priority = value;
4992 sprintf(identifier, "%d", value);
4993 sprintf(name, "%s", text);
4995 setString(&ti->identifier, identifier);
4996 setString(&ti->name, name);
4997 setString(&ti->name_sorting, name);
4998 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5000 pushTreeInfo(&scroll_delays, ti);
5003 // sort scroll delay values to start with lowest scroll delay value
5004 sortTreeInfo(&scroll_delays);
5006 // set current scroll delay value to configured scroll delay value
5007 scroll_delay_current =
5008 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5010 // if that fails, set current scroll delay to reliable default value
5011 if (scroll_delay_current == NULL)
5012 scroll_delay_current =
5013 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5015 // if that also fails, set current scroll delay to first available value
5016 if (scroll_delay_current == NULL)
5017 scroll_delay_current = scroll_delays;
5020 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5022 // needed for displaying scroll delay text instead of identifier
5023 scroll_delay_text = scroll_delay_current->name;
5026 static void execSetupGame_setSnapshotModes(void)
5028 if (snapshot_modes == NULL)
5032 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5034 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5035 char identifier[32], name[32];
5036 char *value = snapshot_modes_list[i].value;
5037 char *text = snapshot_modes_list[i].text;
5039 ti->node_top = &snapshot_modes;
5040 ti->sort_priority = i;
5042 sprintf(identifier, "%s", value);
5043 sprintf(name, "%s", text);
5045 setString(&ti->identifier, identifier);
5046 setString(&ti->name, name);
5047 setString(&ti->name_sorting, name);
5048 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5050 pushTreeInfo(&snapshot_modes, ti);
5053 // sort snapshot mode values to start with lowest snapshot mode value
5054 sortTreeInfo(&snapshot_modes);
5056 // set current snapshot mode value to configured snapshot mode value
5057 snapshot_mode_current =
5058 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5060 // if that fails, set current snapshot mode to reliable default value
5061 if (snapshot_mode_current == NULL)
5062 snapshot_mode_current =
5063 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5065 // if that also fails, set current snapshot mode to first available value
5066 if (snapshot_mode_current == NULL)
5067 snapshot_mode_current = snapshot_modes;
5070 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5072 // needed for displaying snapshot mode text instead of identifier
5073 snapshot_mode_text = snapshot_mode_current->name;
5076 static void execSetupGame_setNetworkServerText(void)
5078 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5080 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5084 strncpy(network_server_hostname, setup.network_server_hostname,
5085 MAX_SETUP_TEXT_INPUT_LEN);
5086 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5089 // needed for displaying network server text instead of identifier
5090 network_server_text = network_server_hostname;
5093 static void execSetupGame(void)
5095 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5097 execSetupGame_setGameSpeeds(FALSE);
5098 execSetupGame_setScrollDelays();
5099 execSetupGame_setSnapshotModes();
5101 execSetupGame_setNetworkServerText();
5103 setup_mode = SETUP_MODE_GAME;
5107 // check if vsync needs to be disabled for this game speed to work
5108 if (check_vsync_mode)
5109 DisableVsyncIfNeeded();
5112 static void execSetupChooseGameSpeed(void)
5114 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5119 static void execSetupChooseScrollDelay(void)
5121 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5126 static void execSetupChooseSnapshotMode(void)
5128 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5133 static void execSetupEngines(void)
5135 setup_mode = SETUP_MODE_ENGINES;
5140 static void execSetupEditor(void)
5142 setup_mode = SETUP_MODE_EDITOR;
5147 static void execSetupGraphics_setWindowSizes(boolean update_list)
5149 if (window_sizes != NULL && update_list)
5151 freeTreeInfo(window_sizes);
5153 window_sizes = NULL;
5156 if (window_sizes == NULL)
5158 boolean current_window_size_found = FALSE;
5161 for (i = 0; window_sizes_list[i].value != -1; i++)
5163 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5164 char identifier[32], name[32];
5165 int value = window_sizes_list[i].value;
5166 char *text = window_sizes_list[i].text;
5168 ti->node_top = &window_sizes;
5169 ti->sort_priority = value;
5171 sprintf(identifier, "%d", value);
5172 sprintf(name, "%s", text);
5174 setString(&ti->identifier, identifier);
5175 setString(&ti->name, name);
5176 setString(&ti->name_sorting, name);
5177 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5179 pushTreeInfo(&window_sizes, ti);
5181 if (value == setup.window_scaling_percent)
5182 current_window_size_found = TRUE;
5185 if (!current_window_size_found)
5187 // add entry for non-preset window scaling value
5189 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5190 char identifier[32], name[32];
5191 int value = setup.window_scaling_percent;
5193 ti->node_top = &window_sizes;
5194 ti->sort_priority = value;
5196 sprintf(identifier, "%d", value);
5197 sprintf(name, "%d %% (Current)", value);
5199 setString(&ti->identifier, identifier);
5200 setString(&ti->name, name);
5201 setString(&ti->name_sorting, name);
5202 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5204 pushTreeInfo(&window_sizes, ti);
5207 // sort window size values to start with lowest window size value
5208 sortTreeInfo(&window_sizes);
5210 // set current window size value to configured window size value
5211 window_size_current =
5212 getTreeInfoFromIdentifier(window_sizes,
5213 i_to_a(setup.window_scaling_percent));
5215 // if that fails, set current window size to reliable default value
5216 if (window_size_current == NULL)
5217 window_size_current =
5218 getTreeInfoFromIdentifier(window_sizes,
5219 i_to_a(STD_WINDOW_SCALING_PERCENT));
5221 // if that also fails, set current window size to first available value
5222 if (window_size_current == NULL)
5223 window_size_current = window_sizes;
5226 setup.window_scaling_percent = atoi(window_size_current->identifier);
5228 // needed for displaying window size text instead of identifier
5229 window_size_text = window_size_current->name;
5232 static void execSetupGraphics_setScalingTypes(void)
5234 if (scaling_types == NULL)
5238 for (i = 0; scaling_types_list[i].value != NULL; i++)
5240 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5241 char identifier[32], name[32];
5242 char *value = scaling_types_list[i].value;
5243 char *text = scaling_types_list[i].text;
5245 ti->node_top = &scaling_types;
5246 ti->sort_priority = i;
5248 sprintf(identifier, "%s", value);
5249 sprintf(name, "%s", text);
5251 setString(&ti->identifier, identifier);
5252 setString(&ti->name, name);
5253 setString(&ti->name_sorting, name);
5254 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5256 pushTreeInfo(&scaling_types, ti);
5259 // sort scaling type values to start with lowest scaling type value
5260 sortTreeInfo(&scaling_types);
5262 // set current scaling type value to configured scaling type value
5263 scaling_type_current =
5264 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5266 // if that fails, set current scaling type to reliable default value
5267 if (scaling_type_current == NULL)
5268 scaling_type_current =
5269 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5271 // if that also fails, set current scaling type to first available value
5272 if (scaling_type_current == NULL)
5273 scaling_type_current = scaling_types;
5276 setup.window_scaling_quality = scaling_type_current->identifier;
5278 // needed for displaying scaling type text instead of identifier
5279 scaling_type_text = scaling_type_current->name;
5282 static void execSetupGraphics_setRenderingModes(void)
5284 if (rendering_modes == NULL)
5288 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5290 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5291 char identifier[32], name[32];
5292 char *value = rendering_modes_list[i].value;
5293 char *text = rendering_modes_list[i].text;
5295 ti->node_top = &rendering_modes;
5296 ti->sort_priority = i;
5298 sprintf(identifier, "%s", value);
5299 sprintf(name, "%s", text);
5301 setString(&ti->identifier, identifier);
5302 setString(&ti->name, name);
5303 setString(&ti->name_sorting, name);
5304 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5306 pushTreeInfo(&rendering_modes, ti);
5309 // sort rendering mode values to start with lowest rendering mode value
5310 sortTreeInfo(&rendering_modes);
5312 // set current rendering mode value to configured rendering mode value
5313 rendering_mode_current =
5314 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5316 // if that fails, set current rendering mode to reliable default value
5317 if (rendering_mode_current == NULL)
5318 rendering_mode_current =
5319 getTreeInfoFromIdentifier(rendering_modes,
5320 STR_SPECIAL_RENDERING_DEFAULT);
5322 // if that also fails, set current rendering mode to first available one
5323 if (rendering_mode_current == NULL)
5324 rendering_mode_current = rendering_modes;
5327 setup.screen_rendering_mode = rendering_mode_current->identifier;
5329 // needed for displaying rendering mode text instead of identifier
5330 rendering_mode_text = rendering_mode_current->name;
5333 static void execSetupGraphics_setVsyncModes(boolean update_value)
5335 if (vsync_modes == NULL)
5339 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5341 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5342 char identifier[32], name[32];
5343 char *value = vsync_modes_list[i].value;
5344 char *text = vsync_modes_list[i].text;
5346 ti->node_top = &vsync_modes;
5347 ti->sort_priority = i;
5349 sprintf(identifier, "%s", value);
5350 sprintf(name, "%s", text);
5352 setString(&ti->identifier, identifier);
5353 setString(&ti->name, name);
5354 setString(&ti->name_sorting, name);
5355 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5357 pushTreeInfo(&vsync_modes, ti);
5360 // sort vsync mode values to start with lowest vsync mode value
5361 sortTreeInfo(&vsync_modes);
5363 update_value = TRUE;
5368 // set current vsync mode value to configured vsync mode value
5369 vsync_mode_current =
5370 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5372 // if that fails, set current vsync mode to reliable default value
5373 if (vsync_mode_current == NULL)
5374 vsync_mode_current =
5375 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5377 // if that also fails, set current vsync mode to first available one
5378 if (vsync_mode_current == NULL)
5379 vsync_mode_current = vsync_modes;
5382 setup.vsync_mode = vsync_mode_current->identifier;
5384 // needed for displaying vsync mode text instead of identifier
5385 vsync_mode_text = vsync_mode_current->name;
5388 static void execSetupGraphics(void)
5390 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5392 // update "setup.window_scaling_percent" from list selection
5393 // (in this case, window scaling was changed on setup screen)
5394 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5395 execSetupGraphics_setWindowSizes(FALSE);
5397 // update "setup.vsync_mode" from list selection
5398 // (in this case, vsync mode was changed on setup screen)
5399 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5400 execSetupGraphics_setVsyncModes(FALSE);
5402 // update list selection from "setup.window_scaling_percent"
5403 // (window scaling may have changed by resizing the window)
5404 execSetupGraphics_setWindowSizes(TRUE);
5406 // update list selection from "setup.vsync_mode"
5407 // (vsync_mode may have changed by re-creating the renderer)
5408 execSetupGraphics_setVsyncModes(TRUE);
5410 execSetupGraphics_setScalingTypes();
5411 execSetupGraphics_setRenderingModes();
5413 setup_mode = SETUP_MODE_GRAPHICS;
5417 // check if game speed is high enough for 60 Hz vsync to work
5418 if (check_game_speed)
5419 ModifyGameSpeedIfNeeded();
5421 // window scaling may have changed at this point
5422 ChangeWindowScalingIfNeeded();
5424 // window scaling quality may have changed at this point
5425 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5426 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5428 // screen rendering mode may have changed at this point
5429 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5431 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5432 int video_vsync_mode = video.vsync_mode;
5434 // screen vsync mode may have changed at this point
5435 ChangeVsyncModeIfNeeded();
5437 // check if setting vsync mode to selected value failed
5438 if (setup_vsync_mode != video_vsync_mode &&
5439 setup_vsync_mode != video.vsync_mode)
5441 // changing vsync mode to selected value failed -- reset displayed value
5442 execSetupGraphics_setVsyncModes(TRUE);
5444 Request("Setting VSync failed!", REQ_CONFIRM);
5450 static void execSetupChooseWindowSize(void)
5452 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5457 static void execSetupChooseScalingType(void)
5459 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5464 static void execSetupChooseRenderingMode(void)
5466 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5471 static void execSetupChooseVsyncMode(void)
5473 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5478 static void execSetupChooseVolumeSimple(void)
5480 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5485 static void execSetupChooseVolumeLoops(void)
5487 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5492 static void execSetupChooseVolumeMusic(void)
5494 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5499 static void execSetupSound(void)
5501 if (volumes_simple == NULL)
5503 boolean current_volume_simple_found = FALSE;
5506 for (i = 0; volumes_list[i].value != -1; i++)
5508 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5509 char identifier[32], name[32];
5510 int value = volumes_list[i].value;
5511 char *text = volumes_list[i].text;
5513 ti->node_top = &volumes_simple;
5514 ti->sort_priority = value;
5516 sprintf(identifier, "%d", value);
5517 sprintf(name, "%s", text);
5519 setString(&ti->identifier, identifier);
5520 setString(&ti->name, name);
5521 setString(&ti->name_sorting, name);
5522 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5524 pushTreeInfo(&volumes_simple, ti);
5526 if (value == setup.volume_simple)
5527 current_volume_simple_found = TRUE;
5530 if (!current_volume_simple_found)
5532 // add entry for non-preset volume value
5534 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5535 char identifier[32], name[32];
5536 int value = setup.volume_simple;
5538 ti->node_top = &volumes_simple;
5539 ti->sort_priority = value;
5541 sprintf(identifier, "%d", value);
5542 sprintf(name, "%d %% (Current)", value);
5544 setString(&ti->identifier, identifier);
5545 setString(&ti->name, name);
5546 setString(&ti->name_sorting, name);
5547 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5549 pushTreeInfo(&volumes_simple, ti);
5552 // sort volume values to start with lowest volume value
5553 sortTreeInfo(&volumes_simple);
5555 // set current volume value to configured volume value
5556 volume_simple_current =
5557 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5559 // if that fails, set current volume to reliable default value
5560 if (volume_simple_current == NULL)
5561 volume_simple_current =
5562 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5564 // if that also fails, set current volume to first available value
5565 if (volume_simple_current == NULL)
5566 volume_simple_current = volumes_simple;
5569 if (volumes_loops == NULL)
5571 boolean current_volume_loops_found = FALSE;
5574 for (i = 0; volumes_list[i].value != -1; i++)
5576 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5577 char identifier[32], name[32];
5578 int value = volumes_list[i].value;
5579 char *text = volumes_list[i].text;
5581 ti->node_top = &volumes_loops;
5582 ti->sort_priority = value;
5584 sprintf(identifier, "%d", value);
5585 sprintf(name, "%s", text);
5587 setString(&ti->identifier, identifier);
5588 setString(&ti->name, name);
5589 setString(&ti->name_sorting, name);
5590 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5592 pushTreeInfo(&volumes_loops, ti);
5594 if (value == setup.volume_loops)
5595 current_volume_loops_found = TRUE;
5598 if (!current_volume_loops_found)
5600 // add entry for non-preset volume value
5602 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5603 char identifier[32], name[32];
5604 int value = setup.volume_loops;
5606 ti->node_top = &volumes_loops;
5607 ti->sort_priority = value;
5609 sprintf(identifier, "%d", value);
5610 sprintf(name, "%d %% (Current)", value);
5612 setString(&ti->identifier, identifier);
5613 setString(&ti->name, name);
5614 setString(&ti->name_sorting, name);
5615 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5617 pushTreeInfo(&volumes_loops, ti);
5620 // sort volume values to start with lowest volume value
5621 sortTreeInfo(&volumes_loops);
5623 // set current volume value to configured volume value
5624 volume_loops_current =
5625 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5627 // if that fails, set current volume to reliable default value
5628 if (volume_loops_current == NULL)
5629 volume_loops_current =
5630 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5632 // if that also fails, set current volume to first available value
5633 if (volume_loops_current == NULL)
5634 volume_loops_current = volumes_loops;
5637 if (volumes_music == NULL)
5639 boolean current_volume_music_found = FALSE;
5642 for (i = 0; volumes_list[i].value != -1; i++)
5644 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5645 char identifier[32], name[32];
5646 int value = volumes_list[i].value;
5647 char *text = volumes_list[i].text;
5649 ti->node_top = &volumes_music;
5650 ti->sort_priority = value;
5652 sprintf(identifier, "%d", value);
5653 sprintf(name, "%s", text);
5655 setString(&ti->identifier, identifier);
5656 setString(&ti->name, name);
5657 setString(&ti->name_sorting, name);
5658 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5660 pushTreeInfo(&volumes_music, ti);
5662 if (value == setup.volume_music)
5663 current_volume_music_found = TRUE;
5666 if (!current_volume_music_found)
5668 // add entry for non-preset volume value
5670 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5671 char identifier[32], name[32];
5672 int value = setup.volume_music;
5674 ti->node_top = &volumes_music;
5675 ti->sort_priority = value;
5677 sprintf(identifier, "%d", value);
5678 sprintf(name, "%d %% (Current)", value);
5680 setString(&ti->identifier, identifier);
5681 setString(&ti->name, name);
5682 setString(&ti->name_sorting, name);
5683 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5685 pushTreeInfo(&volumes_music, ti);
5688 // sort volume values to start with lowest volume value
5689 sortTreeInfo(&volumes_music);
5691 // set current volume value to configured volume value
5692 volume_music_current =
5693 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5695 // if that fails, set current volume to reliable default value
5696 if (volume_music_current == NULL)
5697 volume_music_current =
5698 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5700 // if that also fails, set current volume to first available value
5701 if (volume_music_current == NULL)
5702 volume_music_current = volumes_music;
5705 setup.volume_simple = atoi(volume_simple_current->identifier);
5706 setup.volume_loops = atoi(volume_loops_current->identifier);
5707 setup.volume_music = atoi(volume_music_current->identifier);
5709 // needed for displaying volume text instead of identifier
5710 volume_simple_text = volume_simple_current->name;
5711 volume_loops_text = volume_loops_current->name;
5712 volume_music_text = volume_music_current->name;
5714 setup_mode = SETUP_MODE_SOUND;
5719 static void execSetupChooseTouchControls(void)
5721 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5726 static void execSetupChooseMoveDistance(void)
5728 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5733 static void execSetupChooseDropDistance(void)
5735 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5740 static void execSetupChooseTransparency(void)
5742 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5747 static void execSetupChooseGridXSize_0(void)
5749 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5754 static void execSetupChooseGridYSize_0(void)
5756 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5761 static void execSetupChooseGridXSize_1(void)
5763 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5768 static void execSetupChooseGridYSize_1(void)
5770 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5775 static void execSetupConfigureVirtualButtons(void)
5777 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5779 ConfigureVirtualButtons();
5781 setup_mode = SETUP_MODE_TOUCH;
5786 static void execSetupTouch(void)
5790 if (touch_controls == NULL)
5792 for (i = 0; touch_controls_list[i].value != NULL; i++)
5794 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5795 char identifier[32], name[32];
5796 char *value = touch_controls_list[i].value;
5797 char *text = touch_controls_list[i].text;
5799 ti->node_top = &touch_controls;
5800 ti->sort_priority = i;
5802 sprintf(identifier, "%s", value);
5803 sprintf(name, "%s", text);
5805 setString(&ti->identifier, identifier);
5806 setString(&ti->name, name);
5807 setString(&ti->name_sorting, name);
5808 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5810 pushTreeInfo(&touch_controls, ti);
5813 // sort touch control values to start with lowest touch control value
5814 sortTreeInfo(&touch_controls);
5816 // set current touch control value to configured touch control value
5817 touch_control_current =
5818 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5820 // if that fails, set current touch control to reliable default value
5821 if (touch_control_current == NULL)
5822 touch_control_current =
5823 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5825 // if that also fails, set current touch control to first available value
5826 if (touch_control_current == NULL)
5827 touch_control_current = touch_controls;
5830 if (move_distances == NULL)
5832 for (i = 0; distances_list[i].value != -1; i++)
5834 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5835 char identifier[32], name[32];
5836 int value = distances_list[i].value;
5837 char *text = distances_list[i].text;
5839 ti->node_top = &move_distances;
5840 ti->sort_priority = value;
5842 sprintf(identifier, "%d", value);
5843 sprintf(name, "%s", text);
5845 setString(&ti->identifier, identifier);
5846 setString(&ti->name, name);
5847 setString(&ti->name_sorting, name);
5848 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5850 pushTreeInfo(&move_distances, ti);
5853 // sort distance values to start with lowest distance value
5854 sortTreeInfo(&move_distances);
5856 // set current distance value to configured distance value
5857 move_distance_current =
5858 getTreeInfoFromIdentifier(move_distances,
5859 i_to_a(setup.touch.move_distance));
5861 // if that fails, set current distance to reliable default value
5862 if (move_distance_current == NULL)
5863 move_distance_current =
5864 getTreeInfoFromIdentifier(move_distances,
5865 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5867 // if that also fails, set current distance to first available value
5868 if (move_distance_current == NULL)
5869 move_distance_current = move_distances;
5872 if (drop_distances == NULL)
5874 for (i = 0; distances_list[i].value != -1; i++)
5876 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5877 char identifier[32], name[32];
5878 int value = distances_list[i].value;
5879 char *text = distances_list[i].text;
5881 ti->node_top = &drop_distances;
5882 ti->sort_priority = value;
5884 sprintf(identifier, "%d", value);
5885 sprintf(name, "%s", text);
5887 setString(&ti->identifier, identifier);
5888 setString(&ti->name, name);
5889 setString(&ti->name_sorting, name);
5890 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5892 pushTreeInfo(&drop_distances, ti);
5895 // sort distance values to start with lowest distance value
5896 sortTreeInfo(&drop_distances);
5898 // set current distance value to configured distance value
5899 drop_distance_current =
5900 getTreeInfoFromIdentifier(drop_distances,
5901 i_to_a(setup.touch.drop_distance));
5903 // if that fails, set current distance to reliable default value
5904 if (drop_distance_current == NULL)
5905 drop_distance_current =
5906 getTreeInfoFromIdentifier(drop_distances,
5907 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5909 // if that also fails, set current distance to first available value
5910 if (drop_distance_current == NULL)
5911 drop_distance_current = drop_distances;
5914 if (transparencies == NULL)
5916 for (i = 0; transparencies_list[i].value != -1; i++)
5918 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5919 char identifier[32], name[32];
5920 int value = transparencies_list[i].value;
5921 char *text = transparencies_list[i].text;
5923 ti->node_top = &transparencies;
5924 ti->sort_priority = value;
5926 sprintf(identifier, "%d", value);
5927 sprintf(name, "%s", text);
5929 setString(&ti->identifier, identifier);
5930 setString(&ti->name, name);
5931 setString(&ti->name_sorting, name);
5932 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5934 pushTreeInfo(&transparencies, ti);
5937 // sort transparency values to start with lowest transparency value
5938 sortTreeInfo(&transparencies);
5940 // set current transparency value to configured transparency value
5941 transparency_current =
5942 getTreeInfoFromIdentifier(transparencies,
5943 i_to_a(setup.touch.transparency));
5945 // if that fails, set current transparency to reliable default value
5946 if (transparency_current == NULL)
5947 transparency_current =
5948 getTreeInfoFromIdentifier(transparencies,
5949 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5951 // if that also fails, set current transparency to first available value
5952 if (transparency_current == NULL)
5953 transparency_current = transparencies;
5956 for (i = 0; i < 2; i++)
5958 for (j = 0; j < 2; j++)
5960 if (grid_sizes[i][j] == NULL)
5962 for (k = 0; grid_sizes_list[k].value != -1; k++)
5964 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5965 char identifier[32], name[32];
5966 int value = grid_sizes_list[k].value;
5967 char *text = grid_sizes_list[k].text;
5969 ti->node_top = &grid_sizes[i][j];
5970 ti->sort_priority = value;
5972 sprintf(identifier, "%d", value);
5973 sprintf(name, "%s", text);
5975 setString(&ti->identifier, identifier);
5976 setString(&ti->name, name);
5977 setString(&ti->name_sorting, name);
5978 setString(&ti->infotext,
5981 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5982 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5984 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5985 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5987 pushTreeInfo(&grid_sizes[i][j], ti);
5990 // sort grid size values to start with lowest grid size value
5991 sortTreeInfo(&grid_sizes[i][j]);
5993 // set current grid size value to configured grid size value
5994 grid_size_current[i][j] =
5995 getTreeInfoFromIdentifier(grid_sizes[i][j],
5997 setup.touch.grid_xsize[i] :
5998 setup.touch.grid_ysize[i]));
6000 // if that fails, set current grid size to reliable default value
6001 if (grid_size_current[i][j] == NULL)
6002 grid_size_current[i][j] =
6003 getTreeInfoFromIdentifier(grid_sizes[i][j],
6005 DEFAULT_GRID_XSIZE(i) :
6006 DEFAULT_GRID_YSIZE(i)));
6008 // if that also fails, set current grid size to first available value
6009 if (grid_size_current[i][j] == NULL)
6010 grid_size_current[i][j] = grid_sizes[i][j];
6015 setup.touch.control_type = touch_control_current->identifier;
6016 setup.touch.move_distance = atoi(move_distance_current->identifier);
6017 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6018 setup.touch.transparency = atoi(transparency_current->identifier);
6020 for (i = 0; i < 2; i++)
6022 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6023 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6025 if (i == GRID_ACTIVE_NR())
6027 overlay.grid_xsize = setup.touch.grid_xsize[i];
6028 overlay.grid_ysize = setup.touch.grid_ysize[i];
6032 // needed for displaying value text instead of identifier
6033 touch_controls_text = touch_control_current->name;
6034 move_distance_text = move_distance_current->name;
6035 drop_distance_text = drop_distance_current->name;
6036 transparency_text = transparency_current->name;
6038 for (i = 0; i < 2; i++)
6039 for (j = 0; j < 2; j++)
6040 grid_size_text[i][j] = grid_size_current[i][j]->name;
6042 setup_mode = SETUP_MODE_TOUCH;
6047 static void execSetupArtwork(void)
6050 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6051 artwork.gfx_current->subdir,
6052 artwork.gfx_current->fullpath,
6053 artwork.gfx_current->basepath);
6056 setup.graphics_set = artwork.gfx_current->identifier;
6057 setup.sounds_set = artwork.snd_current->identifier;
6058 setup.music_set = artwork.mus_current->identifier;
6060 // needed if last screen (setup choice) changed graphics, sounds or music
6061 ReloadCustomArtwork(0);
6063 // needed for displaying artwork name instead of artwork identifier
6064 graphics_set_name = artwork.gfx_current->name;
6065 sounds_set_name = artwork.snd_current->name;
6066 music_set_name = artwork.mus_current->name;
6068 setup_mode = SETUP_MODE_ARTWORK;
6073 static void execSetupChooseGraphics(void)
6075 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6080 static void execSetupChooseSounds(void)
6082 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6087 static void execSetupChooseMusic(void)
6089 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6094 static void execSetupInput(void)
6096 setup_mode = SETUP_MODE_INPUT;
6101 static void execSetupShortcuts(void)
6103 setup_mode = SETUP_MODE_SHORTCUTS;
6108 static void execSetupShortcuts1(void)
6110 setup_mode = SETUP_MODE_SHORTCUTS_1;
6115 static void execSetupShortcuts2(void)
6117 setup_mode = SETUP_MODE_SHORTCUTS_2;
6122 static void execSetupShortcuts3(void)
6124 setup_mode = SETUP_MODE_SHORTCUTS_3;
6129 static void execSetupShortcuts4(void)
6131 setup_mode = SETUP_MODE_SHORTCUTS_4;
6136 static void execSetupShortcuts5(void)
6138 setup_mode = SETUP_MODE_SHORTCUTS_5;
6143 static void execExitSetup(void)
6145 SetGameStatus(GAME_MODE_MAIN);
6150 static void execSaveAndExitSetup(void)
6156 static void execGadgetNetworkServer(void)
6158 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6159 struct GadgetInfo *gi = screen_gadget[gadget_id];
6161 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6162 network_server_hostname[0] = '\0';
6164 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6168 ClickOnGadget(gi, MB_LEFTBUTTON);
6171 static void ToggleNetworkModeIfNeeded(void)
6173 int font_title = FONT_TITLE_1;
6174 int font_foot = FC_BLUE;
6175 int ystart = mSY - SY + 16;
6176 int ybottom = mSY - SY + SYSIZE - 20;
6177 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6179 if (setup.network_mode == network.enabled)
6182 network.enabled = setup.network_mode;
6184 FadeOut(REDRAW_ALL);
6188 DrawTextSCentered(ystart, font_title, text);
6192 if (network.enabled)
6193 InitNetworkServer();
6195 DisconnectFromNetworkServer();
6197 DrawTextSCentered(ybottom, font_foot,
6198 "Press any key or button for setup menu");
6200 WaitForEventToContinue();
6205 static void ToggleGameSpeedsListIfNeeded(void)
6207 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6209 if (setup.game_speed_extended == using_game_speeds_extended)
6212 // try to match similar values when changing game speeds list
6213 if (setup.game_speed_extended)
6214 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6215 setup.game_frame_delay == 30 ? 29 :
6216 setup.game_frame_delay);
6218 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6219 setup.game_frame_delay == 16 ? 15 :
6220 setup.game_frame_delay >= 29 ? 30 :
6221 setup.game_frame_delay <= 10 ? 10 :
6222 setup.game_frame_delay);
6224 execSetupGame_setGameSpeeds(TRUE);
6229 static void ModifyGameSpeedIfNeeded(void)
6231 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6232 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6236 char *game_speed_text = "Fast";
6237 int game_speed_value = 15;
6239 if (setup.game_speed_extended)
6241 game_speed_text = "60 fps";
6242 game_speed_value = 16;
6245 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6247 // set game speed to existing list value that is fast enough for vsync
6248 setup.game_frame_delay = game_speed_value;
6250 execSetupGame_setGameSpeeds(TRUE);
6252 Request(message, REQ_CONFIRM);
6255 static void DisableVsyncIfNeeded(void)
6257 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6258 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6259 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6262 // disable vsync for the selected game speed to work
6263 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6265 execSetupGraphics_setVsyncModes(TRUE);
6267 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6273 void *related_value;
6274 } hide_related_entry_list[] =
6276 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6277 { &setup.game_frame_delay, &game_speed_text },
6279 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6280 { &setup.scroll_delay_value, &scroll_delay_text },
6282 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6283 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6285 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6286 { &setup.window_scaling_percent, &window_size_text },
6288 { &setup.window_scaling_quality, execSetupChooseScalingType },
6289 { &setup.window_scaling_quality, &scaling_type_text },
6291 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6292 { &setup.screen_rendering_mode, &rendering_mode_text },
6294 { &setup.vsync_mode, execSetupChooseVsyncMode },
6295 { &setup.vsync_mode, &vsync_mode_text },
6297 { &setup.graphics_set, execSetupChooseGraphics },
6298 { &setup.graphics_set, &graphics_set_name },
6300 { &setup.sounds_set, execSetupChooseSounds },
6301 { &setup.sounds_set, &sounds_set_name },
6303 { &setup.music_set, execSetupChooseMusic },
6304 { &setup.music_set, &music_set_name },
6306 { &setup.volume_simple, execSetupChooseVolumeSimple },
6307 { &setup.volume_simple, &volume_simple_text },
6309 { &setup.volume_loops, execSetupChooseVolumeLoops },
6310 { &setup.volume_loops, &volume_loops_text },
6312 { &setup.volume_music, execSetupChooseVolumeMusic },
6313 { &setup.volume_music, &volume_music_text },
6315 { &setup.touch.control_type, execSetupChooseTouchControls },
6316 { &setup.touch.control_type, &touch_controls_text },
6318 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6319 { &setup.touch.move_distance, &move_distance_text },
6321 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6322 { &setup.touch.drop_distance, &drop_distance_text },
6324 { &setup.touch.transparency, execSetupChooseTransparency },
6325 { &setup.touch.transparency, &transparency_text },
6327 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6328 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6330 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6331 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6333 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6334 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6336 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6337 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6339 { &setup.internal.menu_game, execSetupGame },
6340 { &setup.internal.menu_engines, execSetupEngines },
6341 { &setup.internal.menu_editor, execSetupEditor },
6342 { &setup.internal.menu_graphics, execSetupGraphics },
6343 { &setup.internal.menu_sound, execSetupSound },
6344 { &setup.internal.menu_artwork, execSetupArtwork },
6345 { &setup.internal.menu_input, execSetupInput },
6346 { &setup.internal.menu_touch, execSetupTouch },
6347 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6348 { &setup.internal.menu_exit, execExitSetup },
6349 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6354 void setHideRelatedSetupEntries(void)
6358 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6359 if (hideSetupEntry(hide_related_entry_list[i].value))
6360 setHideSetupEntry(hide_related_entry_list[i].related_value);
6363 static struct TokenInfo setup_info_main[] =
6365 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6366 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6367 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6368 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6369 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6370 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6371 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6372 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6373 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6374 { TYPE_EMPTY, NULL, "" },
6375 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6376 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6381 static struct TokenInfo setup_info_game[] =
6383 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6384 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6385 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6386 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6387 { TYPE_STRING, &network_server_text, "" },
6388 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6389 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6390 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6391 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6392 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6393 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6394 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6395 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6396 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6397 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6398 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6399 { TYPE_STRING, &game_speed_text, "" },
6400 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6402 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6403 { TYPE_STRING, &scroll_delay_text, "" },
6405 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6406 { TYPE_STRING, &snapshot_mode_text, "" },
6407 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6408 { TYPE_EMPTY, NULL, "" },
6409 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6414 static struct TokenInfo setup_info_engines[] =
6416 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6417 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6418 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6419 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6420 { TYPE_EMPTY, NULL, "" },
6421 { TYPE_HEADLINE, NULL, "Supaplex" },
6422 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6423 { TYPE_EMPTY, NULL, "" },
6424 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6429 static struct TokenInfo setup_info_editor[] =
6432 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6433 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6434 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6435 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6436 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6437 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6438 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6439 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6440 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6441 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6443 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6444 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6446 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6448 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6449 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6450 { TYPE_EMPTY, NULL, "" },
6452 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6453 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6454 { TYPE_EMPTY, NULL, "" },
6456 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6457 { TYPE_EMPTY, NULL, "" },
6458 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6463 static struct TokenInfo setup_info_graphics[] =
6465 #if !defined(PLATFORM_ANDROID)
6466 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6467 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6468 { TYPE_STRING, &window_size_text, "" },
6469 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6470 { TYPE_STRING, &scaling_type_text, "" },
6471 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6472 { TYPE_STRING, &rendering_mode_text, "" },
6475 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6476 { TYPE_STRING, &scroll_delay_text, "" },
6478 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6479 { TYPE_STRING, &vsync_mode_text, "" },
6480 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6481 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6482 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6483 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6484 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6485 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6486 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6487 { TYPE_EMPTY, NULL, "" },
6488 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6493 static struct TokenInfo setup_info_sound[] =
6495 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6496 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6497 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6498 { TYPE_EMPTY, NULL, "" },
6499 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6500 { TYPE_STRING, &volume_simple_text, "" },
6501 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6502 { TYPE_STRING, &volume_loops_text, "" },
6503 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6504 { TYPE_STRING, &volume_music_text, "" },
6505 { TYPE_EMPTY, NULL, "" },
6506 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6511 static struct TokenInfo setup_info_artwork[] =
6513 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6514 { TYPE_STRING, &graphics_set_name, "" },
6515 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6516 { TYPE_STRING, &sounds_set_name, "" },
6517 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6518 { TYPE_STRING, &music_set_name, "" },
6519 { TYPE_EMPTY, NULL, "" },
6520 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6521 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6522 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6523 { TYPE_EMPTY, NULL, "" },
6524 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6529 static struct TokenInfo setup_info_input[] =
6531 { TYPE_SWITCH, NULL, "Player:" },
6532 { TYPE_SWITCH, NULL, "Device:" },
6533 { TYPE_SWITCH, NULL, "" },
6534 { TYPE_SKIPPABLE, NULL, "" },
6535 { TYPE_EMPTY, NULL, "" },
6536 { TYPE_EMPTY, NULL, "" },
6537 { TYPE_EMPTY, NULL, "" },
6538 { TYPE_EMPTY, NULL, "" },
6539 { TYPE_EMPTY, NULL, "" },
6540 { TYPE_EMPTY, NULL, "" },
6541 { TYPE_EMPTY, NULL, "" },
6542 { TYPE_EMPTY, NULL, "" },
6543 { TYPE_SKIPPABLE, NULL, "" },
6544 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6549 static struct TokenInfo setup_info_touch[] =
6551 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6552 { TYPE_STRING, &touch_controls_text, "" },
6553 { TYPE_EMPTY, NULL, "" },
6554 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6559 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6561 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6562 { TYPE_STRING, &touch_controls_text, "" },
6563 { TYPE_EMPTY, NULL, "" },
6564 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6565 { TYPE_STRING, &grid_size_text[0][0], "" },
6566 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6567 { TYPE_STRING, &grid_size_text[0][1], "" },
6568 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6569 { TYPE_STRING, &transparency_text, "" },
6570 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6571 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6572 { TYPE_EMPTY, NULL, "" },
6573 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6574 { TYPE_EMPTY, NULL, "" },
6575 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6580 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6582 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6583 { TYPE_STRING, &touch_controls_text, "" },
6584 { TYPE_EMPTY, NULL, "" },
6585 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6586 { TYPE_STRING, &grid_size_text[1][0], "" },
6587 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6588 { TYPE_STRING, &grid_size_text[1][1], "" },
6589 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6590 { TYPE_STRING, &transparency_text, "" },
6591 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6592 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6593 { TYPE_EMPTY, NULL, "" },
6594 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6595 { TYPE_EMPTY, NULL, "" },
6596 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6601 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6603 setup_info_touch_virtual_buttons_0,
6604 setup_info_touch_virtual_buttons_1
6607 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6609 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6610 { TYPE_STRING, &touch_controls_text, "" },
6611 { TYPE_EMPTY, NULL, "" },
6612 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6613 { TYPE_STRING, &move_distance_text, "" },
6614 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6615 { TYPE_STRING, &drop_distance_text, "" },
6616 { TYPE_EMPTY, NULL, "" },
6617 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6622 static struct TokenInfo setup_info_shortcuts[] =
6624 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6625 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6626 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6627 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6628 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6629 { TYPE_EMPTY, NULL, "" },
6630 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6635 static struct TokenInfo setup_info_shortcuts_1[] =
6637 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6638 { TYPE_KEY, &setup.shortcut.save_game, "" },
6639 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6640 { TYPE_KEY, &setup.shortcut.load_game, "" },
6641 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6642 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6643 { TYPE_EMPTY, NULL, "" },
6644 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6645 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6646 { TYPE_EMPTY, NULL, "" },
6647 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6652 static struct TokenInfo setup_info_shortcuts_2[] =
6654 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6655 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6656 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6657 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6658 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6659 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6660 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6661 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6662 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6663 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6664 { TYPE_EMPTY, NULL, "" },
6665 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6670 static struct TokenInfo setup_info_shortcuts_3[] =
6672 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6673 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6674 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6675 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6676 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6677 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6678 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6679 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6680 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6681 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6682 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6683 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6684 { TYPE_EMPTY, NULL, "" },
6685 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6690 static struct TokenInfo setup_info_shortcuts_4[] =
6692 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6693 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6694 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6695 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6696 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6697 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6698 { TYPE_EMPTY, NULL, "" },
6699 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6704 static struct TokenInfo setup_info_shortcuts_5[] =
6706 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6707 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6708 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6709 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6710 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6711 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6712 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6713 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6714 { TYPE_EMPTY, NULL, "" },
6715 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6720 static Key getSetupKey(void)
6722 Key key = KSYM_UNDEFINED;
6723 boolean got_key_event = FALSE;
6725 while (!got_key_event)
6729 if (NextValidEvent(&event))
6733 case EVENT_KEYPRESS:
6735 key = GetEventKey((KeyEvent *)&event, TRUE);
6737 // press 'Escape' or 'Enter' to keep the existing key binding
6738 if (key == KSYM_Escape || key == KSYM_Return)
6739 key = KSYM_UNDEFINED; // keep old value
6741 got_key_event = TRUE;
6745 case EVENT_KEYRELEASE:
6746 key_joystick_mapping = 0;
6750 HandleOtherEvents(&event);
6761 static int getSetupValueFont(int type, void *value)
6763 if (type & TYPE_GHOSTED)
6764 return FONT_OPTION_OFF;
6765 else if (type & TYPE_KEY)
6766 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6767 else if (type & TYPE_STRING)
6768 return FONT_VALUE_2;
6769 else if (type & TYPE_ECS_AGA)
6770 return FONT_VALUE_1;
6771 else if (type & TYPE_BOOLEAN_STYLE)
6772 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6773 else if (type & TYPE_YES_NO_AUTO)
6774 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6775 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6776 else if (type & TYPE_PLAYER)
6777 return FONT_VALUE_1;
6779 return FONT_VALUE_1;
6782 static int getSetupValueFontNarrow(int type, int font_nr)
6784 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6785 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6786 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6790 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6792 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6793 struct TokenInfo *si = &setup_info[si_pos];
6794 boolean font_draw_xoffset_modified = FALSE;
6795 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6796 int font_draw_xoffset_old = -1;
6797 int xoffset = (scrollbar_needed ? -1 : 0);
6798 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6799 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6800 int xpos = menu_screen_value_xpos;
6801 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6802 int startx = mSX + xpos * 32;
6803 int starty = mSY + ypos * 32;
6804 int type = si->type;
6805 void *value = si->value;
6806 char *value_string = getSetupValue(type, value);
6807 int font_nr_default = getSetupValueFont(type, value);
6808 int font_width_default = getFontWidth(font_nr_default);
6809 int font_nr = font_nr_default;
6812 if (value_string == NULL)
6815 if (type & TYPE_KEY)
6817 xpos = MENU_SCREEN_START_XPOS;
6819 if (type & TYPE_QUERY)
6820 value_string = "<press key>";
6822 else if (type & TYPE_STRING)
6824 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6826 xpos = MENU_SCREEN_START_XPOS;
6828 if (strlen(value_string) > max_value_len)
6829 value_string[max_value_len] = '\0';
6831 else if (type & TYPE_YES_NO_AUTO)
6833 xpos = menu_screen_value_xpos - 1;
6835 else if (type & TYPE_PLAYER)
6837 int displayed_player_nr = *(int *)value + 1;
6839 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6842 startx = mSX + xpos * 32;
6843 starty = mSY + ypos * 32;
6845 // special check if right-side setup values moved left due to scrollbar
6846 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6848 int max_menu_text_length = 26; // maximum text length for classic menu
6849 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6850 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6851 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6852 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6853 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6855 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6857 // when using narrow font, left-shifting text "auto" not needed
6858 if (type & TYPE_YES_NO_AUTO)
6862 startx = mSX + xpos * 32;
6864 font_nr = getSetupValueFontNarrow(type, font_nr);
6868 // downward compatibility correction for Juergen Bonhagen's menu settings
6869 if (setup_mode != SETUP_MODE_INPUT)
6871 int max_menu_text_length_big = (menu_screen_value_xpos -
6872 MENU_SCREEN_START_XPOS);
6873 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6874 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6875 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6876 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6877 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6878 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6879 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6880 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6881 boolean correct_font_draw_xoffset = FALSE;
6883 if (xpos == MENU_SCREEN_START_XPOS &&
6884 startx + font1_xoffset < text_startx + text_font_xoffset)
6885 correct_font_draw_xoffset = TRUE;
6887 if (xpos == menu_screen_value_xpos &&
6888 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6889 correct_font_draw_xoffset = TRUE;
6891 // check if setup value would overlap with setup text when printed
6892 // (this can happen for extreme/wrong values for font draw offset)
6893 if (correct_font_draw_xoffset)
6895 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6896 font_draw_xoffset_modified = TRUE;
6898 if (type & TYPE_KEY)
6899 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6900 else if (!(type & TYPE_STRING))
6901 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6902 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6906 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6907 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6909 DrawText(startx, starty, value_string, font_nr);
6911 if (type & TYPE_PLAYER)
6913 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6914 int player_nr = *(int *)value;
6915 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6916 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6917 int startx2 = startx + xoff;
6918 int starty2 = starty + yoff;
6920 if (DrawingOnBackground(startx2, starty2))
6921 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6923 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6924 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6927 if (font_draw_xoffset_modified)
6928 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6931 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6933 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6934 struct TokenInfo *si = &setup_info[si_pos];
6936 if (si->type & TYPE_BOOLEAN_STYLE)
6938 *(boolean *)si->value ^= TRUE;
6940 else if (si->type & TYPE_YES_NO_AUTO)
6944 (*(int *)si->value == AUTO ? TRUE :
6945 *(int *)si->value == TRUE ? FALSE : AUTO) :
6946 (*(int *)si->value == TRUE ? AUTO :
6947 *(int *)si->value == AUTO ? FALSE : TRUE));
6949 else if (si->type & TYPE_KEY)
6953 si->type |= TYPE_QUERY;
6954 drawSetupValue(screen_pos, setup_info_pos_raw);
6955 si->type &= ~TYPE_QUERY;
6957 key = getSetupKey();
6958 if (key != KSYM_UNDEFINED)
6959 *(Key *)si->value = key;
6961 else if (si->type & TYPE_PLAYER)
6963 int player_nr = *(int *)si->value;
6968 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6970 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6973 drawSetupValue(screen_pos, setup_info_pos_raw);
6975 // fullscreen state may have changed at this point
6976 if (si->value == &setup.fullscreen)
6977 ToggleFullscreenIfNeeded();
6979 // network mode may have changed at this point
6980 if (si->value == &setup.network_mode)
6981 ToggleNetworkModeIfNeeded();
6983 // game speed list may have changed at this point
6984 if (si->value == &setup.game_speed_extended)
6985 ToggleGameSpeedsListIfNeeded();
6988 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6990 static struct TokenInfo *setup_info_final = NULL;
6995 // determine maximum list size of target list
6996 while (setup_info_orig[list_size++].type != 0);
6998 // free, allocate and clear memory for target list
6999 checked_free(setup_info_final);
7000 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7002 // copy setup info list without setup entries marked as hidden
7003 for (i = 0; setup_info_orig[i].type != 0; i++)
7005 // skip setup entries configured to be hidden
7006 if (hideSetupEntry(setup_info_orig[i].value))
7009 // skip skippable setup entries if screen is lower than usual
7010 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7011 setup_info_orig[i].type == TYPE_SKIPPABLE)
7014 setup_info_final[list_pos++] = setup_info_orig[i];
7017 return setup_info_final;
7020 static void DrawSetupScreen_Generic(void)
7022 int fade_mask = REDRAW_FIELD;
7023 boolean redraw_all = FALSE;
7024 char *title_string = NULL;
7028 fade_mask = REDRAW_ALL;
7031 FadeMenuSoundsAndMusic();
7033 FreeScreenGadgets();
7034 CreateScreenGadgets();
7036 if (redraw_mask & REDRAW_ALL)
7041 // needed if different viewport properties defined for setup screen
7042 ChangeViewportPropertiesIfNeeded();
7044 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7048 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7050 if (setup_mode == SETUP_MODE_MAIN)
7052 setup_info = setup_info_main;
7053 title_string = STR_SETUP_MAIN;
7055 else if (setup_mode == SETUP_MODE_GAME)
7057 setup_info = setup_info_game;
7058 title_string = STR_SETUP_GAME;
7060 else if (setup_mode == SETUP_MODE_ENGINES)
7062 setup_info = setup_info_engines;
7063 title_string = STR_SETUP_ENGINES;
7065 else if (setup_mode == SETUP_MODE_EDITOR)
7067 setup_info = setup_info_editor;
7068 title_string = STR_SETUP_EDITOR;
7070 else if (setup_mode == SETUP_MODE_GRAPHICS)
7072 setup_info = setup_info_graphics;
7073 title_string = STR_SETUP_GRAPHICS;
7075 else if (setup_mode == SETUP_MODE_SOUND)
7077 setup_info = setup_info_sound;
7078 title_string = STR_SETUP_SOUND;
7080 else if (setup_mode == SETUP_MODE_ARTWORK)
7082 setup_info = setup_info_artwork;
7083 title_string = STR_SETUP_ARTWORK;
7085 else if (setup_mode == SETUP_MODE_TOUCH)
7087 setup_info = setup_info_touch;
7088 title_string = STR_SETUP_TOUCH;
7090 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7091 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7092 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7093 setup_info = setup_info_touch_wipe_gestures;
7095 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7097 setup_info = setup_info_shortcuts;
7098 title_string = STR_SETUP_SHORTCUTS;
7100 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7102 setup_info = setup_info_shortcuts_1;
7103 title_string = STR_SETUP_SHORTCUTS;
7105 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7107 setup_info = setup_info_shortcuts_2;
7108 title_string = STR_SETUP_SHORTCUTS;
7110 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7112 setup_info = setup_info_shortcuts_3;
7113 title_string = STR_SETUP_SHORTCUTS;
7115 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7117 setup_info = setup_info_shortcuts_4;
7118 title_string = STR_SETUP_SHORTCUTS;
7120 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7122 setup_info = setup_info_shortcuts_5;
7123 title_string = STR_SETUP_SHORTCUTS;
7126 // use modified setup info without setup entries marked as hidden
7127 setup_info = getSetupInfoFinal(setup_info);
7129 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7131 // determine maximal number of setup entries that can be displayed on screen
7133 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7136 // determine maximal number of setup entries available for this setup screen
7138 for (i = 0; setup_info[i].type != 0; i++)
7141 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7143 MapScreenGadgets(max_setup_info);
7146 redraw_mask = fade_mask = REDRAW_ALL;
7148 DrawMaskedBorder(fade_mask);
7153 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7155 menu_info = setup_info;
7157 HandleMenuScreen(mx, my, dx, dy, button,
7158 setup_mode, num_setup_info, max_setup_info);
7161 static void DrawSetupScreen_Input(void)
7165 FadeOut(REDRAW_FIELD);
7169 setup_info = getSetupInfoFinal(setup_info_input);
7171 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7173 for (i = 0; setup_info[i].type != 0; i++)
7175 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7176 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7177 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7178 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7179 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7180 initCursor(i, IMG_MENU_BUTTON);
7182 DrawCursorAndText_Setup(i, -1, FALSE);
7185 // create gadgets for setup input menu screen
7186 FreeScreenGadgets();
7187 CreateScreenGadgets();
7189 // map gadgets for setup input menu screen
7190 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7192 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7194 FadeIn(REDRAW_FIELD);
7197 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7199 if (device_name == NULL)
7202 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7205 if (strlen(device_name) > 1)
7207 char c1 = device_name[strlen(device_name) - 1];
7208 char c2 = device_name[strlen(device_name) - 2];
7210 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7211 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7214 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7215 strlen(device_name));
7218 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7221 static struct SetupKeyboardInfo custom_key;
7228 { &custom_key.left, "Axis/Pad Left" },
7229 { &custom_key.right, "Axis/Pad Right" },
7230 { &custom_key.up, "Axis/Pad Up" },
7231 { &custom_key.down, "Axis/Pad Down" },
7232 { &custom_key.snap, "Button 1/A/X" },
7233 { &custom_key.drop, "Button 2/B/Y" }
7235 static char *joystick_name[MAX_PLAYERS] =
7242 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7243 int font_nr_info = FONT_MENU_1;
7244 int font_nr_name = FONT_VALUE_OLD;
7245 int font_nr_on = FONT_VALUE_1;
7246 int font_nr_off = FONT_VALUE_OLD;
7249 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7251 font_nr_info = FONT_MENU_2;
7252 font_nr_on = FONT_VALUE_NARROW;
7253 font_nr_off = FONT_VALUE_OLD_NARROW;
7256 custom_key = setup.input[player_nr].key;
7258 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7259 FONT_INPUT_1_ACTIVE);
7261 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7263 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7264 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7266 if (setup.input[player_nr].use_joystick)
7268 char *device_name = setup.input[player_nr].joy.device_name;
7269 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7270 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7271 char *text = joystick_name[joystick_nr];
7272 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7274 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7275 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7279 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7280 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7283 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7284 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7288 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7289 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7290 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7291 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7293 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7294 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7295 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7296 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7297 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7298 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7300 for (i = 0; i < 6; i++)
7302 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7304 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7306 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7307 (setup.input[player_nr].use_joystick ?
7309 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7313 static int input_player_nr = 0;
7315 static void HandleSetupScreen_Input_Player(int step, int direction)
7317 int old_player_nr = input_player_nr;
7320 new_player_nr = old_player_nr + step * direction;
7321 if (new_player_nr < 0)
7323 if (new_player_nr > MAX_PLAYERS - 1)
7324 new_player_nr = MAX_PLAYERS - 1;
7326 if (new_player_nr != old_player_nr)
7328 input_player_nr = new_player_nr;
7330 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7334 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7336 static int choice = 0;
7339 int pos_start = SETUPINPUT_SCREEN_POS_START;
7340 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7341 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7342 int pos_end = SETUPINPUT_SCREEN_POS_END;
7344 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7348 for (i = 0; setup_info_input[i].type != 0; i++)
7350 // adjust menu structure according to skipped setup entries
7351 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7359 if (button == MB_MENU_INITIALIZE)
7361 // input setup menu may have changed size due to graphics configuration
7362 if (choice >= pos_empty1)
7365 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7367 DrawCursorAndText_Setup(choice, -1, TRUE);
7371 else if (button == MB_MENU_LEAVE)
7373 setup_mode = SETUP_MODE_MAIN;
7380 if (mx || my) // mouse input
7382 x = (mx - mSX) / 32;
7383 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7385 else if (dx || dy) // keyboard input
7387 if (dx && choice == 0)
7388 x = (dx < 0 ? 10 : 12);
7389 else if ((dx && choice == 1) ||
7390 (dx == -1 && choice == pos_end))
7391 button = MB_MENU_CHOICE;
7395 if (y >= pos_empty1 && y <= pos_empty2)
7396 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7399 if (y == 0 && dx != 0 && button)
7401 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7403 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7404 y >= pos_start && y <= pos_end &&
7405 !(y >= pos_empty1 && y <= pos_empty2))
7411 DrawCursorAndText_Setup(choice, -1, FALSE);
7412 DrawCursorAndText_Setup(y, -1, TRUE);
7414 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7423 char *device_name = setup.input[input_player_nr].joy.device_name;
7425 if (!setup.input[input_player_nr].use_joystick)
7427 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7429 setJoystickDeviceToNr(device_name, new_device_nr);
7430 setup.input[input_player_nr].use_joystick = TRUE;
7434 int device_nr = getJoystickNrFromDeviceName(device_name);
7435 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7437 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7438 setup.input[input_player_nr].use_joystick = FALSE;
7440 setJoystickDeviceToNr(device_name, new_device_nr);
7443 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7447 if (setup.input[input_player_nr].use_joystick)
7448 ConfigureJoystick(input_player_nr);
7450 CustomizeKeyboard(input_player_nr);
7452 else if (y == pos_end)
7458 setup_mode = SETUP_MODE_MAIN;
7465 static boolean CustomizeKeyboardMain(int player_nr)
7469 boolean finished = FALSE;
7470 static struct SetupKeyboardInfo custom_key;
7475 } customize_step[] =
7477 { &custom_key.left, "Move Left" },
7478 { &custom_key.right, "Move Right" },
7479 { &custom_key.up, "Move Up" },
7480 { &custom_key.down, "Move Down" },
7481 { &custom_key.snap, "Snap Field" },
7482 { &custom_key.drop, "Drop Element" }
7484 int font_nr_old = FONT_VALUE_OLD;
7485 int font_nr_new = FONT_VALUE_1;
7486 boolean success = FALSE;
7488 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7490 font_nr_old = FONT_VALUE_OLD_NARROW;
7491 font_nr_new = FONT_VALUE_NARROW;
7494 // read existing key bindings from player setup
7495 custom_key = setup.input[player_nr].key;
7498 FadeOut(REDRAW_FIELD);
7502 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7505 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7506 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7507 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7508 "Key:", FONT_INPUT_1_ACTIVE);
7509 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7510 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7512 FadeIn(REDRAW_FIELD);
7518 if (NextValidEvent(&event))
7522 case EVENT_KEYPRESS:
7524 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7526 // press 'Escape' to abort and keep the old key bindings
7527 if (key == KSYM_Escape)
7529 FadeSkipNextFadeIn();
7536 // press 'Enter' to keep the existing key binding
7537 if (key == KSYM_Return)
7538 key = *customize_step[step_nr].key;
7540 // check if key already used
7541 for (i = 0; i < step_nr; i++)
7542 if (*customize_step[i].key == key)
7547 // got new key binding
7548 *customize_step[step_nr].key = key;
7549 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7551 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7552 getKeyNameFromKey(key), font_nr_new);
7555 // un-highlight last query
7556 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7557 customize_step[step_nr - 1].text, FONT_MENU_1);
7558 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7559 "Key:", FONT_MENU_1);
7561 // all keys configured
7570 // query next key binding
7571 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7572 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7573 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7574 "Key:", FONT_INPUT_1_ACTIVE);
7575 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7576 getKeyNameFromKey(*customize_step[step_nr].key),
7581 case EVENT_KEYRELEASE:
7582 key_joystick_mapping = 0;
7586 HandleOtherEvents(&event);
7594 // write new key bindings back to player setup, if successfully finished
7596 setup.input[player_nr].key = custom_key;
7601 void CustomizeKeyboard(int player_nr)
7603 boolean success = CustomizeKeyboardMain(player_nr);
7607 int font_nr = FONT_TITLE_1;
7608 int font_height = getFontHeight(font_nr);
7609 int ypos1 = SYSIZE / 2 - font_height * 2;
7610 int ypos2 = SYSIZE / 2 - font_height * 1;
7611 unsigned int wait_frame_delay = 0;
7612 unsigned int wait_frame_delay_value = 2000;
7614 ResetDelayCounter(&wait_frame_delay);
7618 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7619 DrawTextSCentered(ypos2, font_nr, "configured!");
7621 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7627 DrawSetupScreen_Input();
7630 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7632 #define MARKER_BUTTON 1
7633 #define MARKER_AXIS_X 2
7634 #define MARKER_AXIS_Y 3
7636 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7638 static boolean bitmaps_initialized = FALSE;
7639 boolean screen_initialized = FALSE;
7640 static Bitmap *controller, *button, *axis_x, *axis_y;
7642 boolean success = TRUE;
7643 boolean done = FALSE, next = FALSE;
7645 int alpha = 200, alpha_step = -1;
7646 int alpha_ticks = 0;
7647 char mapping[4096], temp[256];
7648 int font_name = MENU_SETUP_FONT_TITLE;
7649 int font_info = MENU_SETUP_FONT_TEXT;
7650 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7651 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7652 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7653 int ystep_name = getMenuTextStep(spacing_name, font_name);
7654 int ystep_line = getMenuTextStep(spacing_line, font_info);
7655 int ystep_para = getMenuTextStep(spacing_para, font_info);
7663 int axis, button, hat, hat_value;
7666 *step, *prev_step, steps[] =
7668 { 356, 155, MARKER_BUTTON, "a", },
7669 { 396, 122, MARKER_BUTTON, "b", },
7670 { 320, 125, MARKER_BUTTON, "x", },
7671 { 358, 95, MARKER_BUTTON, "y", },
7672 { 162, 125, MARKER_BUTTON, "back", },
7673 { 216, 125, MARKER_BUTTON, "guide", },
7674 { 271, 125, MARKER_BUTTON, "start", },
7675 { 110, 200, MARKER_BUTTON, "dpleft", },
7676 { 146, 228, MARKER_BUTTON, "dpdown", },
7677 { 178, 200, MARKER_BUTTON, "dpright", },
7678 { 146, 172, MARKER_BUTTON, "dpup", },
7679 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7680 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7681 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7682 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7683 { 73, 141, MARKER_BUTTON, "leftstick", },
7684 { 282, 210, MARKER_BUTTON, "rightstick", },
7685 { 73, 141, MARKER_AXIS_X, "leftx", },
7686 { 73, 141, MARKER_AXIS_Y, "lefty", },
7687 { 282, 210, MARKER_AXIS_X, "rightx", },
7688 { 282, 210, MARKER_AXIS_Y, "righty", },
7691 unsigned int event_frame_delay = 0;
7692 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7694 ResetDelayCounter(&event_frame_delay);
7696 if (!bitmaps_initialized)
7698 controller = LoadCustomImage("joystick/controller.png");
7699 button = LoadCustomImage("joystick/button.png");
7700 axis_x = LoadCustomImage("joystick/axis_x.png");
7701 axis_y = LoadCustomImage("joystick/axis_y.png");
7703 bitmaps_initialized = TRUE;
7706 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7709 // print info about the joystick we are watching
7710 Debug("joystick", "watching joystick %d: (%s)",
7711 SDL_JoystickInstanceID(joystick), name);
7712 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
7713 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7714 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7717 // initialize mapping with GUID and name
7718 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7720 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7721 temp, name, SDL_GetPlatform());
7723 // loop through all steps (buttons and axes), getting joystick events
7724 for (i = 0; i < SDL_arraysize(steps) && !done;)
7726 Bitmap *marker = button; // initialize with reliable default value
7729 strcpy(step->mapping, mapping);
7733 step->hat_value = -1;
7735 marker = (step->marker == MARKER_BUTTON ? button :
7736 step->marker == MARKER_AXIS_X ? axis_x :
7737 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7741 while (!done && !next)
7743 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7744 alpha_ticks = SDL_GetTicks();
7751 else if (alpha < 128)
7757 int controller_x = SX + (SXSIZE - controller->width) / 2;
7758 int controller_y = SY + ystep_line;
7760 int marker_x = controller_x + step->x;
7761 int marker_y = controller_y + step->y;
7763 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7764 int ystart2 = ystart1 + ystep_name + ystep_line;
7768 DrawTextSCentered(ystart1, font_name, name);
7770 DrawTextSCentered(ystart2, font_info,
7771 "Press buttons and move axes on");
7772 ystart2 += ystep_line;
7773 DrawTextSCentered(ystart2, font_info,
7774 "your controller when indicated.");
7775 ystart2 += ystep_line;
7776 DrawTextSCentered(ystart2, font_info,
7777 "(Your controller may look different.)");
7778 ystart2 += ystep_para;
7780 #if defined(PLATFORM_ANDROID)
7781 DrawTextSCentered(ystart2, font_info,
7782 "To correct a mistake,");
7783 ystart2 += ystep_line;
7784 DrawTextSCentered(ystart2, font_info,
7785 "press the 'back' button.");
7786 ystart2 += ystep_line;
7787 DrawTextSCentered(ystart2, font_info,
7788 "To skip a button or axis,");
7789 ystart2 += ystep_line;
7790 DrawTextSCentered(ystart2, font_info,
7791 "press the 'menu' button.");
7793 DrawTextSCentered(ystart2, font_info,
7794 "To correct a mistake,");
7795 ystart2 += ystep_line;
7796 DrawTextSCentered(ystart2, font_info,
7797 "press the 'backspace' key.");
7798 ystart2 += ystep_line;
7799 DrawTextSCentered(ystart2, font_info,
7800 "To skip a button or axis,");
7801 ystart2 += ystep_line;
7802 DrawTextSCentered(ystart2, font_info,
7803 "press the 'return' key.");
7804 ystart2 += ystep_line;
7805 DrawTextSCentered(ystart2, font_info,
7806 "To exit, press the 'escape' key.");
7809 BlitBitmapMasked(controller, drawto, 0, 0,
7810 controller->width, controller->height,
7811 controller_x, controller_y);
7813 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7814 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7816 BlitBitmapMasked(marker, drawto, 0, 0,
7817 marker->width, marker->height,
7818 marker_x, marker_y);
7820 if (!screen_initialized)
7821 FadeIn(REDRAW_FIELD);
7825 screen_initialized = TRUE;
7827 while (NextValidEvent(&event))
7831 case SDL_JOYAXISMOTION:
7832 if (event.jaxis.value > 20000 ||
7833 event.jaxis.value < -20000)
7835 for (j = 0; j < i; j++)
7836 if (steps[j].axis == event.jaxis.axis)
7841 if (step->marker != MARKER_AXIS_X &&
7842 step->marker != MARKER_AXIS_Y)
7845 step->axis = event.jaxis.axis;
7846 strcat(mapping, step->field);
7847 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7848 strcat(mapping, temp);
7856 case SDL_JOYHATMOTION:
7857 // ignore centering; we're probably just coming back
7858 // to the center from the previous item we set
7859 if (event.jhat.value == SDL_HAT_CENTERED)
7862 for (j = 0; j < i; j++)
7863 if (steps[j].hat == event.jhat.hat &&
7864 steps[j].hat_value == event.jhat.value)
7869 step->hat = event.jhat.hat;
7870 step->hat_value = event.jhat.value;
7871 strcat(mapping, step->field);
7872 snprintf(temp, sizeof(temp), ":h%u.%u,",
7873 event.jhat.hat, event.jhat.value );
7874 strcat(mapping, temp);
7881 case SDL_JOYBALLMOTION:
7884 case SDL_JOYBUTTONUP:
7885 for (j = 0; j < i; j++)
7886 if (steps[j].button == event.jbutton.button)
7891 step->button = event.jbutton.button;
7892 strcat(mapping, step->field);
7893 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7894 strcat(mapping, temp);
7901 case SDL_FINGERDOWN:
7902 case SDL_MOUSEBUTTONDOWN:
7910 if (event.key.keysym.sym == KSYM_BackSpace ||
7911 event.key.keysym.sym == KSYM_Back)
7923 prev_step = &steps[i - 1];
7924 strcpy(mapping, prev_step->mapping);
7931 if (event.key.keysym.sym == KSYM_space ||
7932 event.key.keysym.sym == KSYM_Return ||
7933 event.key.keysym.sym == KSYM_Menu)
7942 if (event.key.keysym.sym == KSYM_Escape)
7952 program.exit_function(0);
7959 // do not handle events for longer than standard frame delay period
7960 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7969 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
7972 // activate mapping for this game
7973 SDL_GameControllerAddMapping(mapping);
7975 // save mapping to personal mappings
7976 SaveSetup_AddGameControllerMapping(mapping);
7979 // wait until the last pending event was removed from event queue
7980 while (NextValidEvent(&event));
7985 static int ConfigureJoystickMain(int player_nr)
7987 char *device_name = setup.input[player_nr].joy.device_name;
7988 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7989 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7990 int success = FALSE;
7993 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7994 return JOYSTICK_NOT_AVAILABLE;
7996 if (!joystick_active || !setup.input[player_nr].use_joystick)
7997 return JOYSTICK_NOT_AVAILABLE;
8000 FadeOut(REDRAW_FIELD);
8002 // close all joystick devices (potentially opened as game controllers)
8003 for (i = 0; i < SDL_NumJoysticks(); i++)
8004 SDLCloseJoystick(i);
8006 // open joystick device as plain joystick to configure as game controller
8007 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8009 // as the joystick was successfully opened before, this should not happen
8010 if (joystick == NULL)
8013 // create new game controller mapping (buttons and axes) for joystick device
8014 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8016 // close joystick (and maybe re-open as configured game controller later)
8017 SDL_JoystickClose(joystick);
8019 // re-open all joystick devices (potentially as game controllers)
8020 for (i = 0; i < SDL_NumJoysticks(); i++)
8023 // clear all joystick input actions for all joystick devices
8024 SDLClearJoystickState();
8026 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8029 void ConfigureJoystick(int player_nr)
8031 boolean state = ConfigureJoystickMain(player_nr);
8033 if (state != JOYSTICK_NOT_CONFIGURED)
8035 boolean success = (state == JOYSTICK_CONFIGURED);
8036 char message1[MAX_OUTPUT_LINESIZE + 1];
8037 char *message2 = (success ? "configured!" : "not available!");
8038 char *device_name = setup.input[player_nr].joy.device_name;
8039 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8040 int font_nr = FONT_TITLE_1;
8041 int font_height = getFontHeight(font_nr);
8042 int ypos1 = SYSIZE / 2 - font_height * 2;
8043 int ypos2 = SYSIZE / 2 - font_height * 1;
8044 unsigned int wait_frame_delay = 0;
8045 unsigned int wait_frame_delay_value = 2000;
8047 ResetDelayCounter(&wait_frame_delay);
8051 sprintf(message1, "Joystick %d", nr);
8053 DrawTextSCentered(ypos1, font_nr, message1);
8054 DrawTextSCentered(ypos2, font_nr, message2);
8056 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8062 DrawSetupScreen_Input();
8065 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8067 if (y < video.screen_height / 3)
8069 // remap touch gadgets to access upper part of the screen
8070 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8071 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8073 else if (y > 2 * video.screen_height / 3)
8075 // remap touch gadgets to access lower part of the screen
8076 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8077 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8081 static boolean ConfigureVirtualButtonsMain(void)
8083 static char *customize_step_text[] =
8092 char grid_button[] =
8094 CHAR_GRID_BUTTON_LEFT,
8095 CHAR_GRID_BUTTON_RIGHT,
8096 CHAR_GRID_BUTTON_UP,
8097 CHAR_GRID_BUTTON_DOWN,
8098 CHAR_GRID_BUTTON_SNAP,
8099 CHAR_GRID_BUTTON_DROP
8108 int font_nr = FONT_INPUT_1_ACTIVE;
8109 int font_height = getFontHeight(font_nr);
8110 int ypos1 = SYSIZE / 2 - font_height * 2;
8111 int ypos2 = SYSIZE / 2 - font_height * 1;
8112 boolean success = FALSE;
8113 boolean finished = FALSE;
8115 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8116 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8117 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8118 boolean set_grid_button = FALSE;
8119 int nr = GRID_ACTIVE_NR();
8122 for (x = 0; x < MAX_GRID_XSIZE; x++)
8123 for (y = 0; y < MAX_GRID_YSIZE; y++)
8124 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8126 overlay.grid_button_highlight = grid_button[step_nr];
8131 FadeOut(REDRAW_FIELD);
8135 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8136 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8137 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8139 FadeIn(REDRAW_FIELD);
8141 SetOverlayShowGrid(TRUE);
8143 // map gadgets for setup touch buttons menu screen
8144 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8150 while (NextValidEvent(&event))
8152 int action = ACTION_NONE;
8154 // ---------- handle events and set the resulting action ----------
8160 UserEvent *user = (UserEvent *)&event;
8161 int id = user->value1;
8163 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8164 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8165 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8166 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8171 case EVENT_KEYPRESS:
8173 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8175 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8176 key == KSYM_BackSpace ||
8177 key == KSYM_Back ? ACTION_BACK :
8178 key == KSYM_Return ||
8180 key == KSYM_space ? ACTION_NEXT :
8185 case EVENT_KEYRELEASE:
8186 key_joystick_mapping = 0;
8189 case EVENT_BUTTONPRESS:
8190 case EVENT_BUTTONRELEASE:
8192 ButtonEvent *button = (ButtonEvent *)&event;
8194 motion_status = FALSE;
8196 if (button->type == EVENT_BUTTONPRESS)
8197 button_status = button->button;
8199 button_status = MB_RELEASED;
8201 if (HandleGadgets(button->x, button->y, button_status))
8203 // do not handle this button event anymore
8207 button->x += video.screen_xoffset;
8208 button->y += video.screen_yoffset;
8210 x = button->x * overlay.grid_xsize / video.screen_width;
8211 y = button->y * overlay.grid_ysize / video.screen_height;
8213 if (button->type == EVENT_BUTTONPRESS)
8216 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8217 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8219 set_grid_button = TRUE;
8222 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8226 case EVENT_MOTIONNOTIFY:
8228 MotionEvent *motion = (MotionEvent *)&event;
8230 motion_status = TRUE;
8232 if (HandleGadgets(motion->x, motion->y, button_status))
8234 // do not handle this button event anymore
8238 motion->x += video.screen_xoffset;
8239 motion->y += video.screen_yoffset;
8241 x = motion->x * overlay.grid_xsize / video.screen_width;
8242 y = motion->y * overlay.grid_ysize / video.screen_height;
8244 set_grid_button = TRUE;
8246 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8250 case SDL_WINDOWEVENT:
8251 HandleWindowEvent((WindowEvent *) &event);
8253 // check if device has been rotated
8254 if (nr != GRID_ACTIVE_NR())
8256 nr = GRID_ACTIVE_NR();
8258 for (x = 0; x < MAX_GRID_XSIZE; x++)
8259 for (y = 0; y < MAX_GRID_YSIZE; y++)
8260 grid_button_old[x][y] = grid_button_tmp[x][y] =
8261 overlay.grid_button[x][y];
8266 case SDL_APP_WILLENTERBACKGROUND:
8267 case SDL_APP_DIDENTERBACKGROUND:
8268 case SDL_APP_WILLENTERFOREGROUND:
8269 case SDL_APP_DIDENTERFOREGROUND:
8270 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8274 HandleOtherEvents(&event);
8278 // ---------- perform action set by handling events ----------
8280 if (action == ACTION_ESCAPE)
8282 // abort and restore the old key bindings
8284 for (x = 0; x < MAX_GRID_XSIZE; x++)
8285 for (y = 0; y < MAX_GRID_YSIZE; y++)
8286 overlay.grid_button[x][y] = grid_button_old[x][y];
8288 FadeSkipNextFadeIn();
8292 else if (action == ACTION_BACK)
8294 // keep the configured key bindings and go to previous page
8300 FadeSkipNextFadeIn();
8305 else if (action == ACTION_NEXT)
8307 // keep the configured key bindings and go to next page
8311 // all virtual buttons configured
8319 if (action != ACTION_NONE && !finished)
8321 for (x = 0; x < MAX_GRID_XSIZE; x++)
8322 for (y = 0; y < MAX_GRID_YSIZE; y++)
8323 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8325 overlay.grid_button_highlight = grid_button[step_nr];
8327 // configure next virtual button
8331 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8332 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8333 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8336 if (set_grid_button)
8338 overlay.grid_button[x][y] =
8339 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8340 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8341 grid_button_tmp[x][y]);
8343 set_grid_button = FALSE;
8350 for (x = 0; x < MAX_GRID_XSIZE; x++)
8351 for (y = 0; y < MAX_GRID_YSIZE; y++)
8352 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8354 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8356 SetOverlayShowGrid(FALSE);
8361 void ConfigureVirtualButtons(void)
8363 boolean success = ConfigureVirtualButtonsMain();
8365 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8366 SCREEN_MASK_TOUCH2);
8370 int font_nr = FONT_TITLE_1;
8371 int font_height = getFontHeight(font_nr);
8372 int ypos1 = SYSIZE / 2 - font_height * 2;
8373 int ypos2 = SYSIZE / 2 - font_height * 1;
8374 unsigned int wait_frame_delay = 0;
8375 unsigned int wait_frame_delay_value = 2000;
8377 ResetDelayCounter(&wait_frame_delay);
8381 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8382 DrawTextSCentered(ypos2, font_nr, "configured!");
8384 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8391 void DrawSetupScreen(void)
8396 if (setup_mode == SETUP_MODE_INPUT)
8397 DrawSetupScreen_Input();
8398 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8399 DrawChooseTree(&game_speed_current);
8400 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8401 DrawChooseTree(&scroll_delay_current);
8402 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8403 DrawChooseTree(&snapshot_mode_current);
8404 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8405 DrawChooseTree(&window_size_current);
8406 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8407 DrawChooseTree(&scaling_type_current);
8408 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8409 DrawChooseTree(&rendering_mode_current);
8410 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8411 DrawChooseTree(&vsync_mode_current);
8412 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8413 DrawChooseTree(&artwork.gfx_current);
8414 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8415 DrawChooseTree(&artwork.snd_current);
8416 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8417 DrawChooseTree(&artwork.mus_current);
8418 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8419 DrawChooseTree(&volume_simple_current);
8420 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8421 DrawChooseTree(&volume_loops_current);
8422 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8423 DrawChooseTree(&volume_music_current);
8424 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8425 DrawChooseTree(&touch_control_current);
8426 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8427 DrawChooseTree(&move_distance_current);
8428 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8429 DrawChooseTree(&drop_distance_current);
8430 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8431 DrawChooseTree(&transparency_current);
8432 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8433 DrawChooseTree(&grid_size_current[0][0]);
8434 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8435 DrawChooseTree(&grid_size_current[0][1]);
8436 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8437 DrawChooseTree(&grid_size_current[1][0]);
8438 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8439 DrawChooseTree(&grid_size_current[1][1]);
8441 DrawSetupScreen_Generic();
8443 PlayMenuSoundsAndMusic();
8446 void RedrawSetupScreenAfterFullscreenToggle(void)
8448 if (setup_mode == SETUP_MODE_GRAPHICS ||
8449 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8451 // update list selection from "setup.window_scaling_percent"
8452 execSetupGraphics_setWindowSizes(TRUE);
8458 void RedrawSetupScreenAfterScreenRotation(int nr)
8462 if (setup_mode == SETUP_MODE_TOUCH)
8464 // update virtual button settings (depending on screen orientation)
8467 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8469 // save already configured virtual buttons
8470 for (x = 0; x < MAX_GRID_XSIZE; x++)
8471 for (y = 0; y < MAX_GRID_YSIZE; y++)
8472 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8476 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8478 if (setup_mode == SETUP_MODE_INPUT)
8479 HandleSetupScreen_Input(mx, my, dx, dy, button);
8480 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8481 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8482 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8483 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8484 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8485 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8486 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8487 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8488 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8489 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8490 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8491 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8492 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8493 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8494 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8495 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8496 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8497 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8498 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8499 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8500 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8501 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8502 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8503 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8504 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8505 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8506 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8507 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8508 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8509 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8510 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8511 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8512 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8513 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8514 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8515 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8516 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8517 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8518 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8519 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8520 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8521 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8523 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8526 void HandleGameActions(void)
8528 if (setup.ask_on_game_over)
8531 if (game.restart_game_message != NULL)
8533 RequestRestartGame(game.restart_game_message);
8538 if (game_status != GAME_MODE_PLAYING)
8541 GameActions(); // main game loop
8543 if (tape.auto_play && !tape.playing)
8544 AutoPlayTapes(); // continue automatically playing next tape
8548 // ---------- new screen button stuff --------------------------------------
8552 int gfx_unpressed, gfx_pressed;
8553 struct MenuPosInfo *pos;
8554 boolean *check_value;
8557 unsigned int event_mask;
8558 boolean is_touch_button;
8560 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8563 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8564 &menu.main.button.prev_level, NULL,
8565 SCREEN_CTRL_ID_PREV_LEVEL,
8567 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8568 FALSE, "previous level"
8571 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8572 &menu.main.button.next_level, NULL,
8573 SCREEN_CTRL_ID_NEXT_LEVEL,
8575 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8579 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8580 &menu.main.button.first_level, NULL,
8581 SCREEN_CTRL_ID_FIRST_LEVEL,
8584 FALSE, "first level"
8587 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8588 &menu.main.button.last_level, NULL,
8589 SCREEN_CTRL_ID_LAST_LEVEL,
8595 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8596 &menu.main.button.level_number, NULL,
8597 SCREEN_CTRL_ID_LEVEL_NUMBER,
8600 FALSE, "level number"
8603 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8604 &menu.setup.button.prev_player, NULL,
8605 SCREEN_CTRL_ID_PREV_PLAYER,
8607 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8608 FALSE, "previous player"
8611 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8612 &menu.setup.button.next_player, NULL,
8613 SCREEN_CTRL_ID_NEXT_PLAYER,
8615 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8616 FALSE, "next player"
8619 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8620 &menu.main.button.insert_solution, NULL,
8621 SCREEN_CTRL_ID_INSERT_SOLUTION,
8622 SCREEN_MASK_MAIN_HAS_SOLUTION,
8624 FALSE, "insert solution tape"
8627 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8628 &menu.main.button.play_solution, NULL,
8629 SCREEN_CTRL_ID_PLAY_SOLUTION,
8630 SCREEN_MASK_MAIN_HAS_SOLUTION,
8632 FALSE, "play solution tape"
8635 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8636 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8637 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8639 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8640 FALSE, "switch ECS/AGA chipset"
8643 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8644 &menu.setup.button.touch_back, NULL,
8645 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8648 TRUE, "previous page"
8651 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8652 &menu.setup.button.touch_next, NULL,
8653 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8659 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8660 &menu.setup.button.touch_back2, NULL,
8661 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8664 TRUE, "previous page"
8667 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8668 &menu.setup.button.touch_next2, NULL,
8669 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8678 int gfx_unpressed, gfx_pressed;
8682 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8685 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8686 -1, -1, // these values are not constant, but can change at runtime
8687 SCREEN_CTRL_ID_SCROLL_UP,
8691 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8692 -1, -1, // these values are not constant, but can change at runtime
8693 SCREEN_CTRL_ID_SCROLL_DOWN,
8700 int gfx_unpressed, gfx_pressed;
8706 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8709 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8710 -1, -1, // these values are not constant, but can change at runtime
8711 -1, -1, // these values are not constant, but can change at runtime
8712 GD_TYPE_SCROLLBAR_VERTICAL,
8713 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8714 "scroll level series vertically"
8726 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8729 IMG_SETUP_INPUT_TEXT,
8730 SCREEN_CTRL_ID_NETWORK_SERVER,
8731 -1, -1, // these values are not constant, but can change at runtime
8732 MAX_SETUP_TEXT_INPUT_LEN,
8733 network_server_hostname,
8734 "Network Server Hostname / IP"
8738 static void CreateScreenMenubuttons(void)
8740 struct GadgetInfo *gi;
8741 unsigned int event_mask;
8744 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8746 struct MenuPosInfo *pos = menubutton_info[i].pos;
8747 boolean is_touch_button = menubutton_info[i].is_touch_button;
8748 boolean is_check_button = menubutton_info[i].check_value != NULL;
8749 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8750 int gfx_unpressed, gfx_pressed;
8751 int x, y, width, height;
8752 int gd_x1, gd_x2, gd_y1, gd_y2;
8753 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
8754 int id = menubutton_info[i].gadget_id;
8755 int type = GD_TYPE_NORMAL_BUTTON;
8756 boolean checked = FALSE;
8758 event_mask = menubutton_info[i].event_mask;
8760 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
8761 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
8763 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8764 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8766 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8767 gfx_pressed = menubutton_info[i].gfx_pressed;
8768 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8769 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8770 gd_x1 = graphic_info[gfx_unpressed].src_x;
8771 gd_y1 = graphic_info[gfx_unpressed].src_y;
8772 gd_x2 = graphic_info[gfx_pressed].src_x;
8773 gd_y2 = graphic_info[gfx_pressed].src_y;
8779 if (is_touch_button)
8781 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
8782 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
8785 if (is_check_button)
8787 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
8788 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
8789 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
8790 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
8792 type = GD_TYPE_CHECK_BUTTON;
8793 checked = *menubutton_info[i].check_value;
8796 gi = CreateGadget(GDI_CUSTOM_ID, id,
8797 GDI_CUSTOM_TYPE_ID, i,
8798 GDI_IMAGE_ID, gfx_unpressed,
8799 GDI_INFO_TEXT, menubutton_info[i].infotext,
8805 GDI_STATE, GD_BUTTON_UNPRESSED,
8806 GDI_CHECKED, checked,
8807 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8808 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8809 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
8810 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
8811 GDI_DIRECT_DRAW, FALSE,
8812 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
8813 GDI_EVENT_MASK, event_mask,
8814 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8818 Fail("cannot create gadget");
8820 screen_gadget[id] = gi;
8824 static void CreateScreenScrollbuttons(void)
8826 struct GadgetInfo *gi;
8827 unsigned int event_mask;
8830 // these values are not constant, but can change at runtime
8831 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8832 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8833 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8834 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8836 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8838 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8839 int gfx_unpressed, gfx_pressed;
8840 int x, y, width, height;
8841 int gd_x1, gd_x2, gd_y1, gd_y2;
8842 int id = scrollbutton_info[i].gadget_id;
8844 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8846 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8847 y = mSY + scrollbutton_info[i].y;
8848 width = SC_SCROLLBUTTON_XSIZE;
8849 height = SC_SCROLLBUTTON_YSIZE;
8851 // correct scrollbar position if placed outside menu (playfield) area
8852 if (x > SX + SC_SCROLL_UP_XPOS)
8853 x = SX + SC_SCROLL_UP_XPOS;
8855 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8856 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8857 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8859 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8860 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8861 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8862 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8863 gd_x1 = graphic_info[gfx_unpressed].src_x;
8864 gd_y1 = graphic_info[gfx_unpressed].src_y;
8865 gd_x2 = graphic_info[gfx_pressed].src_x;
8866 gd_y2 = graphic_info[gfx_pressed].src_y;
8868 gi = CreateGadget(GDI_CUSTOM_ID, id,
8869 GDI_CUSTOM_TYPE_ID, i,
8870 GDI_IMAGE_ID, gfx_unpressed,
8871 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8876 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8877 GDI_STATE, GD_BUTTON_UNPRESSED,
8878 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8879 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8880 GDI_DIRECT_DRAW, FALSE,
8881 GDI_EVENT_MASK, event_mask,
8882 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8886 Fail("cannot create gadget");
8888 screen_gadget[id] = gi;
8892 static void CreateScreenScrollbars(void)
8896 // these values are not constant, but can change at runtime
8897 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8898 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8899 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8900 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8902 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8904 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8905 int gfx_unpressed, gfx_pressed;
8906 int x, y, width, height;
8907 int gd_x1, gd_x2, gd_y1, gd_y2;
8908 struct GadgetInfo *gi;
8909 int items_max, items_visible, item_position;
8910 unsigned int event_mask;
8911 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8912 int id = scrollbar_info[i].gadget_id;
8914 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8916 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8917 y = mSY + scrollbar_info[i].y;
8918 width = scrollbar_info[i].width;
8919 height = scrollbar_info[i].height;
8921 // correct scrollbar position if placed outside menu (playfield) area
8922 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8923 x = SX + SC_SCROLL_VERTICAL_XPOS;
8925 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8926 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8928 items_max = num_page_entries;
8929 items_visible = num_page_entries;
8932 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8933 gfx_pressed = scrollbar_info[i].gfx_pressed;
8934 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8935 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8936 gd_x1 = graphic_info[gfx_unpressed].src_x;
8937 gd_y1 = graphic_info[gfx_unpressed].src_y;
8938 gd_x2 = graphic_info[gfx_pressed].src_x;
8939 gd_y2 = graphic_info[gfx_pressed].src_y;
8941 gi = CreateGadget(GDI_CUSTOM_ID, id,
8942 GDI_CUSTOM_TYPE_ID, i,
8943 GDI_IMAGE_ID, gfx_unpressed,
8944 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8949 GDI_TYPE, scrollbar_info[i].type,
8950 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8951 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8952 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8953 GDI_WHEEL_AREA_X, SX,
8954 GDI_WHEEL_AREA_Y, SY,
8955 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8956 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8957 GDI_STATE, GD_BUTTON_UNPRESSED,
8958 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8959 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8960 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8961 GDI_DIRECT_DRAW, FALSE,
8962 GDI_EVENT_MASK, event_mask,
8963 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8967 Fail("cannot create gadget");
8969 screen_gadget[id] = gi;
8973 static void CreateScreenTextInputGadgets(void)
8977 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8979 int graphic = textinput_info[i].graphic;
8980 struct GraphicInfo *gd = &graphic_info[graphic];
8981 int gd_x1 = gd->src_x;
8982 int gd_y1 = gd->src_y;
8983 int gd_x2 = gd->src_x + gd->active_xoffset;
8984 int gd_y2 = gd->src_y + gd->active_yoffset;
8985 struct GadgetInfo *gi;
8986 unsigned int event_mask;
8987 int id = textinput_info[i].gadget_id;
8988 int x = textinput_info[i].x;
8989 int y = textinput_info[i].y;
8991 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8993 gi = CreateGadget(GDI_CUSTOM_ID, id,
8994 GDI_CUSTOM_TYPE_ID, i,
8995 GDI_INFO_TEXT, textinput_info[i].infotext,
8998 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8999 GDI_TEXT_VALUE, textinput_info[i].value,
9000 GDI_TEXT_SIZE, textinput_info[i].size,
9001 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9002 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9003 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9004 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9005 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9006 GDI_DESIGN_WIDTH, gd->width,
9007 GDI_EVENT_MASK, event_mask,
9008 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9009 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9013 Fail("cannot create gadget");
9015 screen_gadget[id] = gi;
9019 void CreateScreenGadgets(void)
9021 CreateScreenMenubuttons();
9023 CreateScreenScrollbuttons();
9024 CreateScreenScrollbars();
9026 CreateScreenTextInputGadgets();
9029 void FreeScreenGadgets(void)
9033 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9034 FreeGadget(screen_gadget[i]);
9037 static void MapScreenMenuGadgets(int screen_mask)
9041 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9042 if (screen_mask & menubutton_info[i].screen_mask)
9043 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9046 static void UnmapScreenMenuGadgets(int screen_mask)
9050 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9052 if (screen_mask & menubutton_info[i].screen_mask)
9054 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9056 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9057 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9058 screen_gadget[menubutton_info[i].gadget_id]->y,
9059 screen_gadget[menubutton_info[i].gadget_id]->width,
9060 screen_gadget[menubutton_info[i].gadget_id]->height);
9065 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9068 MapScreenMenuGadgets(screen_mask);
9070 UnmapScreenMenuGadgets(screen_mask);
9073 static void MapScreenGadgets(int num_entries)
9077 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9080 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9081 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9083 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9084 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9087 static void MapScreenTreeGadgets(TreeInfo *ti)
9089 MapScreenGadgets(numTreeInfoInGroup(ti));
9092 static void HandleScreenGadgets(struct GadgetInfo *gi)
9094 int id = gi->custom_id;
9095 int button = gi->event.button;
9096 int step = (button == MB_LEFTBUTTON ? 1 :
9097 button == MB_MIDDLEBUTTON ? 5 :
9098 button == MB_RIGHTBUTTON ? 10 : 1);
9102 case SCREEN_CTRL_ID_PREV_LEVEL:
9103 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9106 case SCREEN_CTRL_ID_NEXT_LEVEL:
9107 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9110 case SCREEN_CTRL_ID_FIRST_LEVEL:
9111 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9114 case SCREEN_CTRL_ID_LAST_LEVEL:
9115 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9118 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9119 CloseDoor(DOOR_CLOSE_2);
9120 SetGameStatus(GAME_MODE_LEVELNR);
9121 DrawChooseLevelNr();
9124 case SCREEN_CTRL_ID_PREV_PLAYER:
9125 HandleSetupScreen_Input_Player(step, -1);
9128 case SCREEN_CTRL_ID_NEXT_PLAYER:
9129 HandleSetupScreen_Input_Player(step, +1);
9132 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9133 InsertSolutionTape();
9136 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9140 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9141 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9145 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9146 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9147 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9148 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9149 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9152 case SCREEN_CTRL_ID_SCROLL_UP:
9153 if (game_status == GAME_MODE_NAMES)
9154 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9155 else if (game_status == GAME_MODE_LEVELS)
9156 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9157 else if (game_status == GAME_MODE_LEVELNR)
9158 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9159 else if (game_status == GAME_MODE_SETUP)
9160 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9161 else if (game_status == GAME_MODE_INFO)
9162 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9165 case SCREEN_CTRL_ID_SCROLL_DOWN:
9166 if (game_status == GAME_MODE_NAMES)
9167 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9168 else if (game_status == GAME_MODE_LEVELS)
9169 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9170 else if (game_status == GAME_MODE_LEVELNR)
9171 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9172 else if (game_status == GAME_MODE_SETUP)
9173 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9174 else if (game_status == GAME_MODE_INFO)
9175 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9178 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9179 if (game_status == GAME_MODE_NAMES)
9180 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9181 else if (game_status == GAME_MODE_LEVELS)
9182 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9183 else if (game_status == GAME_MODE_LEVELNR)
9184 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9185 else if (game_status == GAME_MODE_SETUP)
9186 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9187 else if (game_status == GAME_MODE_INFO)
9188 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9191 case SCREEN_CTRL_ID_NETWORK_SERVER:
9193 if (!strEqual(gi->textinput.value, ""))
9195 setString(&setup.network_server_hostname, gi->textinput.value);
9197 network.server_host = setup.network_server_hostname;
9201 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9203 network.server_host = NULL;
9206 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9207 network.server_host = NULL;
9209 execSetupGame_setNetworkServerText();
9221 void DumpScreenIdentifiers(void)
9225 Print("Active screen elements on current screen:\n");
9227 for (i = 0; main_controls[i].nr != -1; i++)
9229 struct MainControlInfo *mci = &main_controls[i];
9231 if (mci->button_graphic != -1)
9233 char *token = getTokenFromImageID(mci->button_graphic);
9235 Print("- '%s'\n", token);
9242 boolean DoScreenAction(int image_id)
9246 if (game_status != GAME_MODE_MAIN)
9249 for (i = 0; main_controls[i].nr != -1; i++)
9251 struct MainControlInfo *mci = &main_controls[i];
9252 struct MenuPosInfo *pos = mci->pos_button;
9254 if (mci->button_graphic == image_id)
9256 int x = mSX + pos->x;
9257 int y = mSY + pos->y;
9259 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9268 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9270 // get tree info node of newly added level or artwork set
9271 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9272 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9274 if (tree_node_new == NULL) // should not happen
9277 // if request dialog is active, do nothing
9278 if (game.request_active)
9281 if (game_status == GAME_MODE_MAIN &&
9282 tree_type == TREE_TYPE_LEVEL_DIR)
9284 // when adding new level set in main menu, select it as current level set
9286 // change current level set to newly added level set from zip file
9287 leveldir_current = tree_node_new;
9289 // change current level number to first level of newly added level set
9290 level_nr = leveldir_current->first_level;
9292 // redraw screen to reflect changed level set
9295 // save this level set and level number as last selected level set
9296 SaveLevelSetup_LastSeries();
9297 SaveLevelSetup_SeriesInfo();
9299 else if (game_status == GAME_MODE_LEVELS &&
9300 tree_type == TREE_TYPE_LEVEL_DIR)
9302 // when adding new level set in level set menu, set cursor and update screen
9304 leveldir_current = tree_node_new;
9306 DrawChooseTree(&leveldir_current);
9308 else if (game_status == GAME_MODE_SETUP)
9310 // when adding new artwork set in setup menu, set cursor and update screen
9312 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9313 tree_type == TREE_TYPE_GRAPHICS_DIR)
9315 artwork.gfx_current = tree_node_new;
9317 DrawChooseTree(&artwork.gfx_current);
9319 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9320 tree_type == TREE_TYPE_SOUNDS_DIR)
9322 artwork.snd_current = tree_node_new;
9324 DrawChooseTree(&artwork.snd_current);
9326 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9327 tree_type == TREE_TYPE_MUSIC_DIR)
9329 artwork.mus_current = tree_node_new;
9331 DrawChooseTree(&artwork.mus_current);