1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END 16
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END 15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN 15
45 extern unsigned char get_ascii(KeySym);
50 int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
52 DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
53 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
59 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
61 /* needed if last screen was the playing screen, invoked from level editor */
62 if (level_editor_test_game)
64 game_status = LEVELED;
69 /* needed if last screen was the level editor */
70 UnmapLevelEditorGadgets();
78 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
79 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
80 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
81 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
82 (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
83 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
84 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
85 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
86 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
87 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
88 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
90 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
92 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
93 leveldir[leveldir_nr].first_level,
94 leveldir[leveldir_nr].last_level);
96 if (leveldir[leveldir_nr].readonly)
98 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
99 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
103 DrawGraphic(0, i, GFX_KUGEL_BLAU);
104 DrawGraphic(10, 3, GFX_PFEIL_L);
105 DrawGraphic(14, 3, GFX_PFEIL_R);
107 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
110 if (leveldir[leveldir_nr].name)
112 int len = strlen(leveldir[leveldir_nr].name);
113 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
114 int lypos = SY + 352;
116 DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
121 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
124 if (TAPE_IS_EMPTY(tape))
126 DrawCompleteVideoDisplay();
128 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
131 XAutoRepeatOn(display);
134 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
136 static int choice = 3;
137 static int redraw = TRUE;
138 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
140 if (redraw || button == MB_MENU_INITIALIZE)
142 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
146 if (button == MB_MENU_INITIALIZE)
151 if (dx && choice == 4)
153 x = (dx < 0 ? 11 : 15);
170 if (!mx && !my && !dx && !dy)
176 if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
177 (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
180 static unsigned long level_delay = 0;
181 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
182 int new_level_nr, old_level_nr = level_nr;
183 int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
185 new_level_nr = level_nr + (x == 11 ? -step : +step);
186 if (new_level_nr < leveldir[leveldir_nr].first_level)
187 new_level_nr = leveldir[leveldir_nr].first_level;
188 if (new_level_nr > leveldir[leveldir_nr].last_level)
189 new_level_nr = leveldir[leveldir_nr].last_level;
191 if (old_level_nr == new_level_nr ||
192 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
195 level_nr = new_level_nr;
197 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
198 int2str(level_nr, 3), FS_BIG, font_color);
199 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
200 int2str(level_nr, 3), FS_BIG, font_color);
203 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
207 DrawCompleteVideoDisplay();
209 /* needed because DrawMicroLevel() takes some time */
211 XSync(display, FALSE);
212 DelayReached(&level_delay, 0); /* reset delay counter */
214 else if (x == 1 && y >= 3 && y <= 10)
220 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
221 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
229 game_status = TYPENAME;
230 HandleTypeName(strlen(setup.player_name), 0);
236 game_status = CHOOSELEVEL;
243 game_status = HALLOFFAME;
248 if (leveldir[leveldir_nr].readonly)
249 Request("This level is read only !", REQ_CONFIRM);
250 game_status = LEVELED;
255 game_status = HELPSCREEN;
260 if (setup.autorecord)
261 TapeStartRecording();
265 SendToServer_StartPlaying();
269 game_status = PLAYING;
281 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
282 game_status = EXITGAME;
292 if (game_status == MAINMENU)
296 #define MAX_HELPSCREEN_ELS 10
300 static long helpscreen_state;
301 static int helpscreen_step[MAX_HELPSCREEN_ELS];
302 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
303 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
304 static int helpscreen_action[] =
306 GFX_SPIELER1_DOWN,4,2,
308 GFX_SPIELER1_LEFT,4,2,
309 GFX_SPIELER1_RIGHT,4,2,
310 GFX_SPIELER1_PUSH_LEFT,4,2,
311 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
312 GFX_ERDREICH,1,100, HA_NEXT,
313 GFX_LEERRAUM,1,100, HA_NEXT,
314 GFX_MORAST_LEER,1,100, HA_NEXT,
315 GFX_BETON,1,100, HA_NEXT,
316 GFX_MAUERWERK,1,100, HA_NEXT,
317 GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
318 GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
319 GFX_UNSICHTBAR,1,100, HA_NEXT,
320 GFX_FELSBODEN,1,100, HA_NEXT,
321 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
322 GFX_EDELSTEIN,2,5, HA_NEXT,
323 GFX_DIAMANT,2,5, HA_NEXT,
324 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
325 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
326 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
327 GFX_FELSBROCKEN,4,5, HA_NEXT,
328 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
329 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
330 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
331 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
332 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
333 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
334 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
335 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
336 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
337 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
338 GFX_GEBLUBBER,4,4, HA_NEXT,
339 GFX_SCHLUESSEL1,4,25, HA_NEXT,
340 GFX_PFORTE1,4,25, HA_NEXT,
341 GFX_PFORTE1X,4,25, HA_NEXT,
342 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
343 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
344 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
345 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
346 GFX_LEERRAUM,1,10, HA_NEXT,
347 GFX_DYNABOMB_NR,1,100, HA_NEXT,
348 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
349 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
350 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
351 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
352 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
353 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
354 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
355 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
356 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
357 GFX_BUTTERFLY,2,2, HA_NEXT,
358 GFX_FIREFLY,2,2, HA_NEXT,
359 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
360 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
361 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
362 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
363 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
364 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
365 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
366 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
367 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
368 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
369 GFX_MAULWURF_DOWN,4,2,
371 GFX_MAULWURF_LEFT,4,2,
372 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
373 GFX_PINGUIN_DOWN,4,2,
375 GFX_PINGUIN_LEFT,4,2,
376 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
377 GFX_SCHWEIN_DOWN,4,2,
379 GFX_SCHWEIN_LEFT,4,2,
380 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
384 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
385 GFX_SONDE_START,8,1, HA_NEXT,
386 GFX_ABLENK,4,1, HA_NEXT,
387 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
388 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
389 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
390 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
391 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
392 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
393 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
394 GFX_DIAMANT,1,10, HA_NEXT,
395 GFX_LIFE,1,100, HA_NEXT,
396 GFX_LIFE_ASYNC,1,100, HA_NEXT,
397 GFX_SIEB_INAKTIV,4,2, HA_NEXT,
398 GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
399 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
400 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
401 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
402 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
403 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
406 static char *helpscreen_eltext[][2] =
408 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
409 {"Normal sand:", "You can dig through it"},
410 {"Empty field:", "You can walk through it"},
411 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
412 {"Massive Wall:", "Nothing can go through it"},
413 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
414 {"Growing Wall: Grows to the left or", "right if there is an empty field"},
415 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
416 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
417 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
418 {"Emerald: You must collect enough of","them to finish a level"},
419 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
420 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
421 {"Colorful Gems:", "Seem to behave like Emeralds"},
422 {"Rock: Smashes several things;", "Can be moved by the player"},
423 {"Bomb: You can move it, but be", "careful when dropping it"},
424 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
425 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
426 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
427 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
428 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
429 {"Acid: Things that fall in are gone", "forever (including our hero)"},
430 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
431 {"Door: Can be opened by the key", "with the same color"},
432 {"Door: You have to find out the", "right color of the key for it"},
433 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
434 {"Dynamite: This one explodes after", "a few seconds"},
435 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
436 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
437 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
438 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
439 {"Bug: Moves at the right side", "of walls; don't touch it!"},
440 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
441 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
442 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
443 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
444 {"Cruncher (BD style):", "Eats almost everything"},
445 {"Robot: Tries to kill the player", ""},
446 {"The mole: You must guide him savely","to the exit; he will follow you"},
447 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
448 {"The Pig: Harmless, but eats all", "gems it can get"},
449 {"The Dragon: Breathes fire,", "especially to some monsters"},
450 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
451 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
452 {"Light Bulb: All of them must be", "switched on to finish a level"},
453 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
454 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
455 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
456 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
457 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
458 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
459 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
460 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
461 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
462 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
463 {"Exit door: Opens if you have enough","emeralds to finish the level"},
464 {"Open exit door: Enter here to leave","the level and exit the actual game"},
466 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
468 static char *helpscreen_music[][3] =
470 { "Alchemy", "Ian Boddy", "Drive" },
471 { "The Chase", "Propaganda", "A Secret Wish" },
472 { "Network 23", "Tangerine Dream", "Exit" },
473 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
474 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
475 { "Voyager", "The Alan Parsons Project","Pyramid" },
476 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
478 static int helpscreen_musicpos;
480 void DrawHelpScreenElAction(int start)
484 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
486 while(helpscreen_action[j] != HA_END)
488 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
490 else if (i<start || helpscreen_delay[i-start])
492 if (i>=start && helpscreen_delay[i-start])
493 helpscreen_delay[i-start]--;
495 while(helpscreen_action[j] != HA_NEXT)
502 j += 3*helpscreen_step[i-start];
503 graphic = helpscreen_action[j++];
505 if (helpscreen_frame[i-start])
507 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
508 helpscreen_frame[i-start]--;
513 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
516 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
518 if (helpscreen_action[j] == HA_NEXT)
520 if (!helpscreen_frame[i-start])
521 helpscreen_step[i-start] = 0;
525 if (!helpscreen_frame[i-start])
526 helpscreen_step[i-start]++;
527 while(helpscreen_action[j] != HA_NEXT)
532 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
543 void DrawHelpScreenElText(int start)
546 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
547 int ybottom = SYSIZE - 20;
552 DrawTextFCentered(100, FC_GREEN, "The game elements:");
554 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
557 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
558 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
559 DrawText(xstart, ystart + (i - start) * ystep + 16,
560 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
563 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
566 void DrawHelpScreenMusicText(int num)
568 int ystart = 150, ystep = 30;
569 int ybottom = SYSIZE - 20;
575 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
577 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
579 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
580 helpscreen_music[num][0]);
581 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
583 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
584 "%s", helpscreen_music[num][1]);
585 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
587 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
588 helpscreen_music[num][2]);
590 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
592 PlaySoundLoop(background_loop[num]);
595 void DrawHelpScreenCreditsText()
597 int ystart = 150, ystep = 30;
598 int ybottom = SYSIZE - 20;
604 DrawTextFCentered(100, FC_GREEN,
606 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
607 "DOS/Windows port of the game:");
608 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
610 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
611 "Additional toons:");
612 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
614 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
615 "...and many thanks to all contributors");
616 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
619 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
622 void DrawHelpScreenContactText()
624 int ystart = 150, ystep = 30;
625 int ybottom = SYSIZE - 20;
630 DrawTextFCentered(100, FC_GREEN, "Program information:");
632 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
633 "This game is Freeware!");
634 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
635 "If you like it, send e-mail to:");
636 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
637 "aeglos@valinor.owl.de");
638 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
640 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
642 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
644 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
646 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
649 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
650 "If you have created new levels,");
651 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
652 "send them to me to include them!");
653 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
656 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
659 void DrawHelpScreen()
663 CloseDoor(DOOR_CLOSE_2);
665 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
666 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
667 helpscreen_musicpos = 0;
668 helpscreen_state = 0;
669 DrawHelpScreenElText(0);
670 DrawHelpScreenElAction(0);
674 PlaySoundLoop(SND_RHYTHMLOOP);
677 void HandleHelpScreen(int button)
679 static unsigned long hs_delay = 0;
680 int num_helpscreen_els_pages =
681 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
682 int button_released = !button;
687 if (helpscreen_state < num_helpscreen_els_pages - 1)
689 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
690 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
692 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
693 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
695 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
698 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
700 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
703 DrawHelpScreenCreditsText();
705 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
708 DrawHelpScreenContactText();
714 game_status = MAINMENU;
719 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
721 if (helpscreen_state<num_helpscreen_els_pages)
722 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
730 void HandleTypeName(int newxpos, KeySym key)
732 static int xpos = 0, ypos = 2;
737 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
738 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
742 if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
743 xpos < MAX_NAMELEN - 1)
747 if (key >= XK_A && key <= XK_Z)
748 ascii = 'A' + (char)(key - XK_A);
750 ascii = 'a' + (char)(key - XK_a);
752 setup.player_name[xpos] = ascii;
753 setup.player_name[xpos + 1] = 0;
755 DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
756 setup.player_name, FS_BIG, FC_YELLOW);
757 DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
758 setup.player_name, FS_BIG, FC_YELLOW);
759 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
761 else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
764 setup.player_name[xpos] = 0;
765 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
766 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
768 else if (key == XK_Return && xpos > 0)
770 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
771 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
774 game_status = MAINMENU;
780 void DrawChooseLevel()
782 CloseDoor(DOOR_CLOSE_2);
786 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
789 static void drawChooseLevelList(int first_entry, int num_page_entries)
792 char buffer[SCR_FIELDX];
795 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
797 for(i=0; i<num_page_entries; i++)
799 strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
800 buffer[SCR_FIELDX - 1] = '\0';
801 DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
802 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
806 DrawGraphic(0, 1, GFX_PFEIL_O);
808 if (first_entry + num_page_entries < num_leveldirs)
809 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
812 static void drawChooseLevelInfo(int leveldir_nr)
814 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
815 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
816 leveldir[leveldir_nr].levels,
817 leveldir[leveldir_nr].readonly ? "readonly" : "writable");
820 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
822 static int choice = 3;
823 static int first_entry = 0;
824 static unsigned long choose_delay = 0;
825 static int redraw = TRUE;
826 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
827 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
828 int num_page_entries;
830 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
831 num_page_entries = num_leveldirs;
833 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
835 if (button == MB_MENU_INITIALIZE)
838 choice = leveldir_nr + 3 - first_entry;
840 if (choice > num_page_entries + 2)
842 choice = num_page_entries + 2;
843 first_entry = num_leveldirs - num_page_entries;
846 drawChooseLevelList(first_entry, num_page_entries);
847 drawChooseLevelInfo(leveldir_nr);
852 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
856 if (button == MB_MENU_INITIALIZE)
870 if (x == 1 && y == 2)
872 if (first_entry > 0 &&
873 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
882 drawChooseLevelList(first_entry, num_page_entries);
883 drawChooseLevelInfo(first_entry);
884 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
888 else if (x == 1 && y > num_page_entries + 2)
890 if (first_entry + num_page_entries < num_leveldirs &&
891 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
897 if (first_entry + num_page_entries > num_leveldirs)
898 first_entry = num_leveldirs - num_page_entries;
900 drawChooseLevelList(first_entry, num_page_entries);
901 drawChooseLevelInfo(first_entry + num_page_entries - 1);
902 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
907 if (!mx && !my && !dx && !dy)
913 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
919 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
920 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
921 drawChooseLevelInfo(first_entry + y - 3);
927 leveldir_nr = first_entry + y - 3;
929 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
934 game_status = MAINMENU;
942 if (game_status == CHOOSELEVEL)
946 void DrawHallOfFame(int highlight_position)
950 CloseDoor(DOOR_CLOSE_2);
952 if (highlight_position < 0)
957 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
958 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
960 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
962 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
963 (i == highlight_position ? FC_RED : FC_GREEN));
964 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
965 (i == highlight_position ? FC_RED : FC_GREEN));
966 DrawText(SX + 12 * 32, SY + 64 + i * 32,
967 int2str(highscore[i].Score, 5), FS_BIG,
968 (i == highlight_position ? FC_RED : FC_GREEN));
973 PlaySound(SND_HALLOFFAME);
976 void HandleHallOfFame(int button)
978 int button_released = !button;
982 FadeSound(SND_HALLOFFAME);
983 game_status = MAINMENU;
991 void DrawSetupScreen()
1000 { &setup.sound, "Sound:", },
1001 { &setup.sound_loops, " Sound Loops:" },
1002 { &setup.sound_music, " Game Music:" },
1003 { &setup.toons, "Toons:" },
1004 { &setup.double_buffering, "Buffered gfx:" },
1005 { &setup.scroll_delay, "Scroll Delay:" },
1006 { &setup.soft_scrolling, "Soft Scroll.:" },
1007 { &setup.fading, "Fading:" },
1008 { &setup.quick_doors, "Quick Doors:" },
1009 { &setup.autorecord, "Auto-Record:" },
1010 { &setup.team_mode, "Team-Mode:" },
1011 { NULL, "Input Devices" },
1014 { NULL, "Save and exit" }
1017 CloseDoor(DOOR_CLOSE_2);
1019 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
1021 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1023 int base = i - SETUP_SCREEN_POS_START;
1025 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1027 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1028 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1031 if (setup_info[base].value)
1033 int setting_value = *setup_info[base].value;
1035 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1036 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1042 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1045 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1047 static int choice = 3;
1048 static int redraw = TRUE;
1049 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1050 int pos_start = SETUP_SCREEN_POS_START + 1;
1051 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1052 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1053 int pos_end = SETUP_SCREEN_POS_END + 1;
1055 if (button == MB_MENU_INITIALIZE)
1060 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1064 if (button == MB_MENU_INITIALIZE)
1077 if (y >= pos_empty1 && y <= pos_empty2)
1078 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1082 else if (y > pos_end)
1086 if (!mx && !my && !dx && !dy)
1092 if (x==1 && y >= pos_start && y <= pos_end &&
1093 !(y >= pos_empty1 && y <= pos_empty2))
1099 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1100 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1108 if (y==3 && sound_status==SOUND_AVAILABLE)
1112 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1113 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1114 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1115 setup.sound_loops = FALSE;
1116 setup.sound_music = FALSE;
1119 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1120 setup.sound = !setup.sound;
1122 else if (y==4 && sound_loops_allowed)
1124 if (setup.sound_loops)
1125 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1128 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1129 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1132 setup.sound_loops = !setup.sound_loops;
1134 else if (y==5 && sound_loops_allowed)
1136 if (setup.sound_music)
1137 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1140 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1141 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1144 setup.sound_music = !setup.sound_music;
1149 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1151 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1152 setup.toons = !setup.toons;
1157 if (setup.double_buffering)
1158 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1160 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1161 setup.double_buffering = !setup.double_buffering;
1162 setup.direct_draw = !setup.double_buffering;
1164 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1165 setup.double_buffering = TRUE;
1166 setup.direct_draw = !setup.double_buffering;
1171 if (setup.scroll_delay)
1172 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1174 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1175 setup.scroll_delay = !setup.scroll_delay;
1179 if (setup.soft_scrolling)
1180 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1182 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1183 setup.soft_scrolling = !setup.soft_scrolling;
1188 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1190 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1191 setup.fading = !setup.fading;
1195 if (setup.quick_doors)
1196 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1198 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1199 setup.quick_doors = !setup.quick_doors;
1203 if (setup.autorecord)
1204 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1206 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1207 setup.autorecord = !setup.autorecord;
1211 if (setup.team_mode)
1212 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1214 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1215 setup.team_mode = !setup.team_mode;
1219 game_status = SETUPINPUT;
1220 DrawSetupInputScreen();
1223 else if (y==pos_end-1 || y==pos_end)
1234 save_joystick_data(JOYSTICK_FILENAME);
1240 game_status = MAINMENU;
1248 if (game_status==SETUP)
1252 void DrawSetupInputScreen()
1255 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1257 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1258 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1259 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1260 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1261 DrawGraphic(10, 2, GFX_PFEIL_L);
1262 DrawGraphic(12, 2, GFX_PFEIL_R);
1264 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1265 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1266 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1268 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1269 "Joysticks deactivated on this screen");
1271 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1276 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1278 if (device_name == NULL)
1281 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1284 if (strlen(device_name) > 1)
1286 char c1 = device_name[strlen(device_name) - 1];
1287 char c2 = device_name[strlen(device_name) - 2];
1289 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1290 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1293 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1296 static void drawPlayerSetupInputInfo(int player_nr)
1299 static struct SetupKeyboardInfo custom_key;
1306 { &custom_key.left, "Joystick Left" },
1307 { &custom_key.right, "Joystick Right" },
1308 { &custom_key.up, "Joystick Up" },
1309 { &custom_key.down, "Joystick Down" },
1310 { &custom_key.snap, "Button 1" },
1311 { &custom_key.bomb, "Button 2" }
1313 static char *joystick_name[MAX_PLAYERS] =
1321 custom_key = setup.input[player_nr].key;
1323 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1324 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1326 if (setup.input[player_nr].use_joystick)
1328 char *device_name = setup.input[player_nr].joy.device_name;
1330 DrawText(SX+8*32, SY+3*32,
1331 joystick_name[getJoystickNrFromDeviceName(device_name)],
1333 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1337 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1338 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1341 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1342 DrawGraphic(1, 6, GFX_PFEIL_L);
1343 DrawGraphic(1, 7, GFX_PFEIL_R);
1344 DrawGraphic(1, 8, GFX_PFEIL_O);
1345 DrawGraphic(1, 9, GFX_PFEIL_U);
1346 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1347 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1348 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1349 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1350 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1351 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1355 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1357 DrawText(SX + 3*32, SY + ypos*32,
1358 " ", FS_BIG, FC_YELLOW);
1359 DrawText(SX + 3*32, SY + ypos*32,
1360 (setup.input[player_nr].use_joystick ?
1362 getKeyNameFromKeySym(*custom[i].keysym)),
1367 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1369 static int choice = 3;
1370 static int player_nr = 0;
1371 static int redraw = TRUE;
1372 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1373 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1374 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1375 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1376 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1378 if (button == MB_MENU_INITIALIZE)
1380 drawPlayerSetupInputInfo(player_nr);
1386 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1390 if (button == MB_MENU_INITIALIZE)
1395 if (dx && choice == 3)
1397 x = (dx < 0 ? 11 : 13);
1400 else if (dx && choice == 4)
1402 button = MB_MENU_CHOICE;
1414 if (y >= pos_empty1 && y <= pos_empty2)
1415 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1419 else if (y > pos_end)
1423 if (!mx && !my && !dx && !dy)
1429 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1431 static unsigned long delay = 0;
1433 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1436 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1438 drawPlayerSetupInputInfo(player_nr);
1440 else if (x==1 && y >= pos_start && y <= pos_end &&
1441 !(y >= pos_empty1 && y <= pos_empty2))
1447 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1448 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1456 char *device_name = setup.input[player_nr].joy.device_name;
1458 if (!setup.input[player_nr].use_joystick)
1460 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1462 setJoystickDeviceToNr(device_name, new_device_nr);
1463 setup.input[player_nr].use_joystick = TRUE;
1467 int device_nr = getJoystickNrFromDeviceName(device_name);
1468 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1470 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1471 setup.input[player_nr].use_joystick = FALSE;
1473 setJoystickDeviceToNr(device_name, new_device_nr);
1483 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1484 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1486 if (setup.input[player_nr].use_joystick)
1488 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1489 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1491 setup.input[player_nr].use_joystick = FALSE;
1495 setup.input[player_nr].use_joystick = TRUE;
1496 setup.input[player_nr].joystick_nr = one_joystick_nr;
1500 drawPlayerSetupInputInfo(player_nr);
1504 if (setup.input[player_nr].use_joystick)
1507 game_status = CALIBRATION;
1508 CalibrateJoystick(player_nr);
1509 game_status = SETUPINPUT;
1512 CustomizeKeyboard(player_nr);
1516 else if (y == pos_end)
1520 game_status = SETUP;
1530 if (game_status == SETUPINPUT)
1534 void CustomizeKeyboard(int player_nr)
1538 boolean finished = FALSE;
1539 static struct SetupKeyboardInfo custom_key;
1544 } customize_step[] =
1546 { &custom_key.left, "Move Left" },
1547 { &custom_key.right, "Move Right" },
1548 { &custom_key.up, "Move Up" },
1549 { &custom_key.down, "Move Down" },
1550 { &custom_key.snap, "Snap Field" },
1551 { &custom_key.bomb, "Place Bomb" }
1554 /* read existing key bindings from player setup */
1555 custom_key = setup.input[player_nr].key;
1558 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1564 DrawText(SX, SY + (2+2*step_nr)*32,
1565 customize_step[step_nr].text, FS_BIG, FC_RED);
1566 DrawText(SX, SY + (2+2*step_nr+1)*32,
1567 "Key:", FS_BIG, FC_RED);
1568 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1569 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1574 if (XPending(display)) /* got event from X server */
1578 XNextEvent(display, &event);
1584 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1585 ((XKeyEvent *)&event)->state);
1587 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1593 /* press 'Enter' to keep the existing key binding */
1594 if (key == XK_Return || step_nr == 6)
1595 key = *customize_step[step_nr].keysym;
1597 /* check if key already used */
1598 for (i=0; i<step_nr; i++)
1599 if (*customize_step[i].keysym == key)
1604 /* got new key binding */
1605 *customize_step[step_nr].keysym = key;
1606 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1607 " ", FS_BIG, FC_YELLOW);
1608 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1609 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1612 /* un-highlight last query */
1613 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1614 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1615 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1616 "Key:", FS_BIG, FC_GREEN);
1618 /* press 'Enter' to leave */
1621 DrawText(SX + 16, SY + 15*32+16,
1622 "Press Enter", FS_BIG, FC_YELLOW);
1626 /* query next key binding */
1627 DrawText(SX, SY+(2+2*step_nr)*32,
1628 customize_step[step_nr].text, FS_BIG, FC_RED);
1629 DrawText(SX, SY+(2+2*step_nr+1)*32,
1630 "Key:", FS_BIG, FC_RED);
1631 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1632 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1638 key_joystick_mapping = 0;
1642 HandleOtherEvents(&event);
1650 /* don't eat all CPU time */
1654 /* write new key bindings back to player setup */
1655 setup.input[player_nr].key = custom_key;
1658 DrawSetupInputScreen();
1661 void CalibrateJoystick(int player_nr)
1664 struct joystick joy_ctrl;
1666 struct joystick_control
1675 int new_joystick_xleft = 128, new_joystick_xright = 128;
1676 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1677 int new_joystick_xmiddle, new_joystick_ymiddle;
1679 int calibration_step = 1;
1682 int joystick_fd = stored_player[player_nr].joystick_fd;
1683 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1684 boolean check[3][3];
1685 int check_remaining;
1689 if (joystick_status == JOYSTICK_OFF ||
1691 !setup.input[player_nr].use_joystick)
1697 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1698 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1699 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
1700 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
1701 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1702 check_remaining = 3 * 3;
1704 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1705 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1706 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
1707 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1708 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1709 check_remaining = 0;
1716 check[x][y] = FALSE;
1717 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1721 joy_value = Joystick(player_nr);
1722 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1723 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1724 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1729 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1731 joy_ctrl.buttons = 0;
1734 while(Joystick(player_nr) & JOY_BUTTON);
1740 if (XPending(display)) /* got event from X server */
1744 XNextEvent(display, &event);
1749 switch(XLookupKeysym((XKeyEvent *)&event,
1750 ((XKeyEvent *)&event)->state))
1753 if (check_remaining == 0)
1767 key_joystick_mapping = 0;
1771 HandleOtherEvents(&event);
1777 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1779 joystick_status = JOYSTICK_OFF;
1783 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1784 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1785 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1786 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1788 new_joystick_xmiddle =
1789 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1790 new_joystick_ymiddle =
1791 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1793 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1794 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1795 setup.input[player_nr].joy.xright = new_joystick_xright;
1796 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1797 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1798 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1800 CheckJoystickData();
1803 joy_value = Joystick(player_nr);
1805 if (joy_value & JOY_BUTTON && check_remaining == 0)
1810 if (calibration_step == 1)
1815 else if (calibrate_joystick(joystick_fd) != 0)
1817 joystick_status = JOYSTICK_OFF;
1821 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1826 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1827 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1829 if (calibration_step == 2)
1830 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
1832 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1834 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1835 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1839 while(Joystick(player_nr) & JOY_BUTTON)
1845 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1846 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1848 if (x != last_x || y != last_y)
1851 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1853 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1855 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1860 if (check_remaining > 0 && !check[x+1][y+1])
1862 check[x+1][y+1] = TRUE;
1867 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1868 setup.input[player_nr].joy.xleft,
1869 setup.input[player_nr].joy.xmiddle,
1870 setup.input[player_nr].joy.xright);
1871 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1872 setup.input[player_nr].joy.yupper,
1873 setup.input[player_nr].joy.ymiddle,
1874 setup.input[player_nr].joy.ylower);
1882 /* don't eat all CPU time */
1888 DrawSetupInputScreen();
1889 while(Joystick(player_nr) & JOY_BUTTON);
1895 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
1896 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
1899 DrawSetupInputScreen();
1906 void CalibrateJoystick_OLD()
1909 struct joystick joy_ctrl;
1911 struct joystick_control
1923 int joystick_nr = setup.input[0].joystick_nr;
1924 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1925 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1927 if (joystick_status == JOYSTICK_OFF)
1932 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1933 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1934 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1938 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1940 joy_ctrl.buttons = 0;
1942 while(Joystick() & JOY_BUTTON);
1944 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1946 while(!joy_ctrl.buttons)
1949 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1951 joystick_status=JOYSTICK_OFF;
1957 new_joystick_xleft = joy_ctrl.x;
1958 new_joystick_yupper = joy_ctrl.y;
1961 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1962 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1963 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1967 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1969 joy_ctrl.buttons = 0;
1971 while(Joystick() & JOY_BUTTON);
1973 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1975 while(!joy_ctrl.buttons)
1978 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1980 joystick_status=JOYSTICK_OFF;
1986 new_joystick_xright = joy_ctrl.x;
1987 new_joystick_ylower = joy_ctrl.y;
1990 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1991 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1995 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1997 joy_ctrl.buttons = 0;
1999 while(Joystick() & JOY_BUTTON);
2001 while(!(joy_ctrl.b1 || joy_ctrl.b2))
2003 while(!joy_ctrl.buttons)
2006 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
2008 joystick_status=JOYSTICK_OFF;
2014 new_joystick_xmiddle = joy_ctrl.x;
2015 new_joystick_ymiddle = joy_ctrl.y;
2017 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2018 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2019 setup.input[player_nr].joy.xright = new_joystick_xright;
2020 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2021 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2022 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2024 CheckJoystickData();
2027 while(Joystick() & JOY_BUTTON);
2035 joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
2040 DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
2041 DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
2042 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2045 for(clear_keybuf();!keypressed(););
2046 install_joystick(JOY_TYPE_2PADS);
2049 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2050 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
2051 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2054 for(clear_keybuf();!keypressed(););
2055 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2058 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2059 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
2060 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2063 for(clear_keybuf();!keypressed(););
2064 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2071 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
2072 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
2082 void HandleGameActions()
2084 if (game_status != PLAYING)
2087 if (local_player->LevelSolved)
2090 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2098 void HandleVideoButtons(int mx, int my, int button)
2100 if (game_status != MAINMENU && game_status != PLAYING)
2103 switch(CheckVideoButtons(mx,my,button))
2105 case BUTTON_VIDEO_EJECT:
2107 if (TAPE_IS_EMPTY(tape))
2110 if (TAPE_IS_EMPTY(tape))
2111 Request("No tape for this level !",REQ_CONFIRM);
2116 SaveTape(tape.level_nr);
2119 DrawCompleteVideoDisplay();
2122 case BUTTON_VIDEO_STOP:
2126 case BUTTON_VIDEO_PAUSE:
2130 case BUTTON_VIDEO_REC:
2131 if (TAPE_IS_STOPPED(tape))
2133 TapeStartRecording();
2136 if (options.network)
2137 SendToServer_StartPlaying();
2141 game_status = PLAYING;
2145 else if (tape.pausing)
2147 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
2149 tape.pos[tape.counter].delay = tape.delay_played;
2150 tape.playing = FALSE;
2151 tape.recording = TRUE;
2152 tape.changed = TRUE;
2154 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
2161 case BUTTON_VIDEO_PLAY:
2162 if (TAPE_IS_EMPTY(tape))
2165 if (TAPE_IS_STOPPED(tape))
2169 game_status = PLAYING;
2172 else if (tape.playing)
2174 if (tape.pausing) /* PAUSE -> PLAY */
2176 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
2178 tape.fast_forward = TRUE;
2179 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2181 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
2183 tape.pause_before_death = TRUE;
2184 DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
2186 else /* -> NORMAL PLAY */
2188 tape.fast_forward = FALSE;
2189 tape.pause_before_death = FALSE;
2190 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
2202 void HandleSoundButtons(int mx, int my, int button)
2204 if (game_status != PLAYING)
2207 switch(CheckSoundButtons(mx,my,button))
2209 case BUTTON_SOUND_MUSIC:
2210 if (setup.sound_music)
2212 setup.sound_music = FALSE;
2213 FadeSound(background_loop[level_nr % num_bg_loops]);
2214 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2216 else if (sound_loops_allowed)
2218 setup.sound = setup.sound_music = TRUE;
2219 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2220 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2223 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2226 case BUTTON_SOUND_LOOPS:
2227 if (setup.sound_loops)
2229 setup.sound_loops = FALSE;
2230 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2232 else if (sound_loops_allowed)
2234 setup.sound = setup.sound_loops = TRUE;
2235 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2238 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2241 case BUTTON_SOUND_SIMPLE:
2242 if (setup.sound_simple)
2244 setup.sound_simple = FALSE;
2245 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2247 else if (sound_status==SOUND_AVAILABLE)
2249 setup.sound = setup.sound_simple = TRUE;
2250 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2253 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2263 void HandleGameButtons(int mx, int my, int button)
2265 if (game_status != PLAYING)
2268 switch(CheckGameButtons(mx,my,button))
2270 case BUTTON_GAME_STOP:
2273 CloseDoor(DOOR_CLOSE_1);
2274 game_status = MAINMENU;
2279 if (Request("Do you really want to quit the game ?",
2280 REQ_ASK | REQ_STAY_CLOSED))
2283 if (options.network)
2284 SendToServer_StopPlaying();
2288 game_status = MAINMENU;
2293 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2296 case BUTTON_GAME_PAUSE:
2297 if (options.network)
2301 SendToServer_ContinuePlaying();
2303 SendToServer_PausePlaying();
2310 case BUTTON_GAME_PLAY:
2314 if (options.network)
2315 SendToServer_ContinuePlaying();
2319 tape.pausing = FALSE;
2320 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);