1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
30 extern unsigned char get_ascii(KeySym);
35 int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
37 int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
40 DrawText(x1,y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
41 DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL, FC_RED);
47 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
55 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
56 DrawText(SX + 6*32, SY + 2*32, setup.alias_name, FS_BIG, FC_RED);
57 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
58 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
59 (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
60 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
61 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
62 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
63 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
64 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
65 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
67 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
70 DrawGraphic(0,i,GFX_KUGEL_BLAU);
71 DrawGraphic(10,3,GFX_PFEIL_L);
72 DrawGraphic(14,3,GFX_PFEIL_R);
74 DrawText(SX+56, SY+326, "A Game by Artsoft Entertainment",
77 if (leveldir[leveldir_nr].name)
79 int len = strlen(leveldir[leveldir_nr].name);
80 int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
83 DrawText(lxpos,lypos,leveldir[leveldir_nr].name,FS_SMALL,FC_SPECIAL2);
88 HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
91 if (TAPE_IS_EMPTY(tape))
93 DrawCompleteVideoDisplay();
95 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
98 XAutoRepeatOn(display);
101 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
103 static int choice = 3;
104 static int redraw = TRUE;
105 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
107 if (redraw || button == MB_MENU_INITIALIZE)
109 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
113 if (button == MB_MENU_INITIALIZE)
120 x = (dx<0 ? 11 : 15);
137 if (!mx && !my && !dx && !dy)
143 if (y==4 && ((x==11 && level_nr>0) ||
144 (x==15 && level_nr<leveldir[leveldir_nr].levels-1)) &&
147 static long level_delay = 0;
148 int step = (button==1 ? 1 : button==2 ? 5 : 10);
149 int new_level_nr, old_level_nr = level_nr;
151 new_level_nr = level_nr + (x==11 ? -step : +step);
154 if (new_level_nr>leveldir[leveldir_nr].levels-1)
155 new_level_nr = leveldir[leveldir_nr].levels-1;
157 if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
160 level_nr = new_level_nr;
162 DrawTextExt(drawto,gc,SX+11*32,SY+3*32,
163 int2str(level_nr,3), FS_BIG,FC_RED);
164 DrawTextExt(window,gc,SX+11*32,SY+3*32,
165 int2str(level_nr,3), FS_BIG,FC_RED);
168 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
172 DrawCompleteVideoDisplay();
174 /* needed because DrawMicroLevel() takes some time */
176 XSync(display,FALSE);
177 DelayReached(&level_delay,0); /* reset delay counter */
179 else if (x==1 && y>=3 && y<=10)
185 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
186 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
194 game_status = TYPENAME;
195 HandleTypeName(strlen(setup.alias_name),0);
201 game_status = CHOOSELEVEL;
208 game_status = HALLOFFAME;
213 game_status = LEVELED;
214 if (leveldir[leveldir_nr].readonly)
215 Request("This level is read only !",REQ_CONFIRM);
220 game_status = HELPSCREEN;
225 if (setup.autorecord)
226 TapeStartRecording();
229 SendToServer_StartPlaying();
232 game_status = PLAYING;
244 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
245 game_status = EXITGAME;
255 if (game_status==MAINMENU)
259 #define MAX_HELPSCREEN_ELS 10
263 static long helpscreen_state;
264 static int helpscreen_step[MAX_HELPSCREEN_ELS];
265 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
266 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
267 static int helpscreen_action[] =
269 GFX_SPIELER1_DOWN,4,2,
271 GFX_SPIELER1_LEFT,4,2,
272 GFX_SPIELER1_RIGHT,4,2,
273 GFX_SPIELER1_PUSH_LEFT,4,2,
274 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
275 GFX_ERDREICH,1,100, HA_NEXT,
276 GFX_LEERRAUM,1,100, HA_NEXT,
277 GFX_MORAST_LEER,1,100, HA_NEXT,
278 GFX_BETON,1,100, HA_NEXT,
279 GFX_MAUERWERK,1,100, HA_NEXT,
280 GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
281 GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
282 GFX_UNSICHTBAR,1,100, HA_NEXT,
283 GFX_FELSBODEN,1,100, HA_NEXT,
284 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
285 GFX_EDELSTEIN,2,5, HA_NEXT,
286 GFX_DIAMANT,2,5, HA_NEXT,
287 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
288 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
289 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
290 GFX_FELSBROCKEN,4,5, HA_NEXT,
291 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
292 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
293 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
294 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
295 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
296 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
297 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
298 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
299 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
300 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
301 GFX_GEBLUBBER,4,4, HA_NEXT,
302 GFX_SCHLUESSEL1,4,25, HA_NEXT,
303 GFX_PFORTE1,4,25, HA_NEXT,
304 GFX_PFORTE1X,4,25, HA_NEXT,
305 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
306 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
307 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
308 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
309 GFX_LEERRAUM,1,10, HA_NEXT,
310 GFX_DYNABOMB_NR,1,100, HA_NEXT,
311 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
312 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
313 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
314 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
315 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
316 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
317 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
318 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
319 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
320 GFX_BUTTERFLY,2,2, HA_NEXT,
321 GFX_FIREFLY,2,2, HA_NEXT,
322 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
323 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
324 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
325 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
326 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
327 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
328 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
329 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
330 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
331 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
332 GFX_MAULWURF_DOWN,4,2,
334 GFX_MAULWURF_LEFT,4,2,
335 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
336 GFX_PINGUIN_DOWN,4,2,
338 GFX_PINGUIN_LEFT,4,2,
339 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
340 GFX_SCHWEIN_DOWN,4,2,
342 GFX_SCHWEIN_LEFT,4,2,
343 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
347 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
348 GFX_SONDE_START,8,1, HA_NEXT,
349 GFX_ABLENK,4,1, HA_NEXT,
350 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
351 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
352 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
353 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
354 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
355 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
356 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
357 GFX_DIAMANT,1,10, HA_NEXT,
358 GFX_LIFE,1,100, HA_NEXT,
359 GFX_LIFE_ASYNC,1,100, HA_NEXT,
360 GFX_SIEB_LEER,4,2, HA_NEXT,
361 GFX_SIEB2_LEER,4,2, HA_NEXT,
362 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
363 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
364 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
365 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
366 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
369 static char *helpscreen_eltext[][2] =
371 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
372 {"Normal sand:", "You can dig through it"},
373 {"Empty field:", "You can walk through it"},
374 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
375 {"Massive Wall:", "Nothing can go through it"},
376 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
377 {"Growing Wall: Grows to the left or", "right if there is an empty field"},
378 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
379 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
380 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
381 {"Emerald: You must collect enough of","them to finish a level"},
382 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
383 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
384 {"Colorful Gems:", "Seem to behave like Emeralds"},
385 {"Rock: Smashes several things;", "Can be moved by the player"},
386 {"Bomb: You can move it, but be", "careful when dropping it"},
387 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
388 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
389 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
390 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
391 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
392 {"Acid: Things that fall in are gone", "forever (including our hero)"},
393 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
394 {"Door: Can be opened by the key", "with the same color"},
395 {"Door: You have to find out the", "right color of the key for it"},
396 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
397 {"Dynamite: This one explodes after", "a few seconds"},
398 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
399 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
400 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
401 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
402 {"Bug: Moves at the right side", "of walls; don't touch it!"},
403 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
404 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
405 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
406 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
407 {"Cruncher (BD style):", "Eats almost everything"},
408 {"Robot: Tries to kill the player", ""},
409 {"The mole: You must guide him savely","to the exit; he will follow you"},
410 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
411 {"The Pig: Harmless, but eats all", "gems it can get"},
412 {"The Dragon: Breathes fire,", "especially to some monsters"},
413 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
414 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
415 {"Light Bulb: All of them must be", "switched on to finish a level"},
416 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
417 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
418 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
419 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
420 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
421 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
422 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
423 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
424 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
425 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
426 {"Exit door: Opens if you have enough","emeralds to finish the level"},
427 {"Open exit door: Enter here to leave","the level and exit the actual game"},
429 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
431 static char *helpscreen_music[][3] =
433 { "Alchemy", "Ian Boddy", "Drive" },
434 { "The Chase", "Propaganda", "A Secret Wish" },
435 { "Network 23", "Tangerine Dream", "Exit" },
436 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
437 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
438 { "Voyager", "The Alan Parsons Project","Pyramid" },
439 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
441 static int helpscreen_musicpos;
443 void DrawHelpScreenElAction(int start)
447 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
449 while(helpscreen_action[j] != HA_END)
451 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
453 else if (i<start || helpscreen_delay[i-start])
455 if (i>=start && helpscreen_delay[i-start])
456 helpscreen_delay[i-start]--;
458 while(helpscreen_action[j] != HA_NEXT)
465 j += 3*helpscreen_step[i-start];
466 graphic = helpscreen_action[j++];
468 if (helpscreen_frame[i-start])
470 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
471 helpscreen_frame[i-start]--;
476 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
479 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
481 if (helpscreen_action[j] == HA_NEXT)
483 if (!helpscreen_frame[i-start])
484 helpscreen_step[i-start] = 0;
488 if (!helpscreen_frame[i-start])
489 helpscreen_step[i-start]++;
490 while(helpscreen_action[j] != HA_NEXT)
495 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
506 void DrawHelpScreenElText(int start)
509 int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
510 char text[FULL_SXSIZE/FONT2_XSIZE+10];
515 sprintf(text,"The game elements:");
516 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
517 text,FS_SMALL,FC_GREEN);
519 for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
521 DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
522 helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
523 DrawText(xstart,ystart+(i-start)*ystep+16,
524 helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
527 sprintf(text,"Press any key or button for next page");
528 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
529 text,FS_SMALL,FC_BLUE);
532 void DrawHelpScreenMusicText(int num)
534 int ystart = 150, ystep = 30;
535 char text[FULL_SXSIZE/FONT2_XSIZE+10];
541 sprintf(text,"The game background music loops:");
542 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
543 text,FS_SMALL,FC_GREEN);
545 sprintf(text,"Excerpt from");
546 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
547 text,FS_SMALL,FC_YELLOW);
548 sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
549 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
550 text,FS_SMALL,FC_RED);
552 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
553 text,FS_SMALL,FC_YELLOW);
554 sprintf(text,"%s",helpscreen_music[num][1]);
555 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
556 text,FS_SMALL,FC_RED);
557 sprintf(text,"from the album");
558 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
559 text,FS_SMALL,FC_YELLOW);
560 sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
561 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
562 text,FS_SMALL,FC_RED);
564 sprintf(text,"Press any key or button for next page");
565 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
566 text,FS_SMALL,FC_BLUE);
568 PlaySoundLoop(background_loop[num]);
571 void DrawHelpScreenCreditsText()
573 int ystart = 150, ystep = 30;
574 char text[FULL_SXSIZE/FONT2_XSIZE+10];
580 sprintf(text,"Program information:");
581 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
582 text,FS_SMALL,FC_GREEN);
584 sprintf(text,"This game is Freeware!");
585 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
586 text,FS_SMALL,FC_YELLOW);
587 sprintf(text,"If you like it, send e-mail to:");
588 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
589 text,FS_SMALL,FC_YELLOW);
590 sprintf(text,"aeglos@valinor.owl.de");
591 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
592 text,FS_SMALL,FC_RED);
593 sprintf(text,"or SnailMail to:");
594 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
595 text,FS_SMALL,FC_YELLOW);
596 sprintf(text,"Holger Schemel");
597 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
598 text,FS_SMALL,FC_RED);
599 sprintf(text,"Sennehof 28");
600 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
601 text,FS_SMALL,FC_RED);
602 sprintf(text,"33659 Bielefeld");
603 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
604 text,FS_SMALL,FC_RED);
605 sprintf(text,"Germany");
606 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
607 text,FS_SMALL,FC_RED);
609 sprintf(text,"If you have created new levels,");
610 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
611 text,FS_SMALL,FC_YELLOW);
612 sprintf(text,"send them to me to include them!");
613 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
614 text,FS_SMALL,FC_YELLOW);
616 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
617 text,FS_SMALL,FC_YELLOW);
619 sprintf(text,"Press any key or button for main menu");
620 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
621 text,FS_SMALL,FC_BLUE);
624 void DrawHelpScreen()
628 CloseDoor(DOOR_CLOSE_2);
630 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
631 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
632 helpscreen_musicpos = 0;
633 helpscreen_state = 0;
634 DrawHelpScreenElText(0);
635 DrawHelpScreenElAction(0);
639 PlaySoundLoop(SND_RHYTHMLOOP);
642 void HandleHelpScreen(int button)
644 static long hs_delay = 0;
645 int num_helpscreen_els_pages =
646 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
647 int button_released = !button;
652 if (helpscreen_state<num_helpscreen_els_pages-1)
654 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
655 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
657 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
658 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
660 else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
663 DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
665 else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
668 DrawHelpScreenCreditsText();
674 game_status = MAINMENU;
679 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
681 if (helpscreen_state<num_helpscreen_els_pages)
682 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
690 void HandleTypeName(int newxpos, KeySym key)
692 static int xpos = 0, ypos = 2;
698 DrawText(SX+6*32, SY+ypos*32, setup.alias_name, FS_BIG, FC_YELLOW);
699 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
704 if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
707 if (key>=XK_A && key<=XK_Z)
708 ascii = 'A'+(char)(key-XK_A);
709 if (key>=XK_a && key<=XK_z)
710 ascii = 'a'+(char)(key-XK_a);
712 if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
715 setup.alias_name[xpos] = ascii;
716 setup.alias_name[xpos+1] = 0;
718 DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
719 setup.alias_name,FS_BIG,FC_YELLOW);
720 DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
721 setup.alias_name,FS_BIG,FC_YELLOW);
722 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
724 else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
727 setup.alias_name[xpos] = 0;
728 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
729 DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
731 else if (key==XK_Return && xpos>0)
733 DrawText(SX+6*32,SY+ypos*32,setup.alias_name,FS_BIG,FC_RED);
734 DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
737 game_status = MAINMENU;
743 void DrawChooseLevel()
747 CloseDoor(DOOR_CLOSE_2);
750 DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
751 for(i=0;i<num_leveldirs;i++)
753 DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
754 DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
759 HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
762 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
764 static int choice = 3;
765 static int redraw = TRUE;
766 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
768 if (button == MB_MENU_INITIALIZE)
771 choice = leveldir_nr + 3;
776 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
780 if (button == MB_MENU_INITIALIZE)
795 else if (y>num_leveldirs+2)
799 if (!mx && !my && !dx && !dy)
805 if (x==1 && y>=3 && y<=num_leveldirs+2)
811 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
812 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
820 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
827 game_status = MAINMENU;
835 if (game_status==CHOOSELEVEL)
839 void DrawHallOfFame(int pos)
844 CloseDoor(DOOR_CLOSE_2);
849 DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
850 sprintf(txt,"HighScores of Level %d",level_nr);
851 DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
854 DrawText(SX,SY+64+y*32,".................",FS_BIG,
855 (y==pos ? FC_RED : FC_GREEN));
856 DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
857 (y==pos ? FC_RED : FC_GREEN));
858 DrawText(SX+12*32,SY+64+y*32,
859 int2str(highscore[y].Score,5),FS_BIG,
860 (y==pos ? FC_RED : FC_GREEN));
865 PlaySound(SND_HALLOFFAME);
868 void HandleHallOfFame(int button)
870 int button_released = !button;
874 FadeSound(SND_HALLOFFAME);
875 game_status = MAINMENU;
883 void DrawSetupScreen()
892 { &setup.sound, "Sound:", },
893 { &setup.sound_loops, " Sound Loops:" },
894 { &setup.sound_music, " Game Music:" },
895 { &setup.toons, "Toons:" },
896 { &setup.double_buffering, "Buffered gfx:" },
897 { &setup.scroll_delay, "Scroll Delay:" },
898 { &setup.soft_scrolling, "Soft Scroll.:" },
899 { &setup.fading, "Fading:" },
900 { &setup.quick_doors, "Quick Doors:" },
901 { &setup.autorecord, "Auto-Record:" },
902 { &setup.team_mode, "Team-Mode:" },
903 { NULL, "Input Devices" },
906 { NULL, "Save and exit" }
909 CloseDoor(DOOR_CLOSE_2);
911 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
913 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
915 int base = i - SETUP_SCREEN_POS_START;
917 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
919 DrawGraphic(0,i,GFX_KUGEL_BLAU);
920 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
923 if (setup_info[base].value)
925 int setting_value = *setup_info[base].value;
927 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
928 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
934 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
937 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
939 static int choice = 3;
940 static int redraw = TRUE;
941 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
942 int pos_start = SETUP_SCREEN_POS_START + 1;
943 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
944 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
945 int pos_end = SETUP_SCREEN_POS_END + 1;
947 if (button == MB_MENU_INITIALIZE)
952 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
956 if (button == MB_MENU_INITIALIZE)
969 if (y >= pos_empty1 && y <= pos_empty2)
970 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
974 else if (y > pos_end)
978 if (!mx && !my && !dx && !dy)
984 if (x==1 && y >= pos_start && y <= pos_end &&
985 !(y >= pos_empty1 && y <= pos_empty2))
991 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
992 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1000 if (y==3 && sound_status==SOUND_AVAILABLE)
1004 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1005 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1006 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1007 setup.sound_loops = FALSE;
1008 setup.sound_music = FALSE;
1011 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1012 setup.sound = !setup.sound;
1014 else if (y==4 && sound_loops_allowed)
1016 if (setup.sound_loops)
1017 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1020 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1021 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1024 setup.sound_loops = !setup.sound_loops;
1026 else if (y==5 && sound_loops_allowed)
1028 if (setup.sound_music)
1029 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1032 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1033 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1036 setup.sound_music = !setup.sound_music;
1041 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1043 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1044 setup.toons = !setup.toons;
1048 if (setup.double_buffering)
1049 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1051 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1052 setup.double_buffering = !setup.double_buffering;
1053 setup.direct_draw = !setup.double_buffering;
1057 if (setup.scroll_delay)
1058 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1060 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1061 setup.scroll_delay = !setup.scroll_delay;
1065 if (setup.soft_scrolling)
1066 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1068 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1069 setup.soft_scrolling = !setup.soft_scrolling;
1074 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1076 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1077 setup.fading = !setup.fading;
1081 if (setup.quick_doors)
1082 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1084 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1085 setup.quick_doors = !setup.quick_doors;
1089 if (setup.autorecord)
1090 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1092 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1093 setup.autorecord = !setup.autorecord;
1097 if (setup.team_mode)
1098 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1100 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1101 setup.team_mode = !setup.team_mode;
1105 game_status = SETUPINPUT;
1106 DrawSetupInputScreen();
1109 else if (y==pos_end-1 || y==pos_end)
1121 game_status = MAINMENU;
1129 if (game_status==SETUP)
1133 void DrawSetupInputScreen()
1136 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1138 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1139 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1140 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1141 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1142 DrawGraphic(10, 2, GFX_PFEIL_L);
1143 DrawGraphic(12, 2, GFX_PFEIL_R);
1145 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1146 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1147 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1151 HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
1154 static int getJoystickNrFromDeviceName(char *device_name)
1157 int joystick_nr = 0;
1159 if (device_name == NULL || device_name[0] == '\0')
1162 c = device_name[strlen(device_name) - 1];
1164 if (c >= '0' && c <= '9')
1165 joystick_nr = (int)(c - '0');
1167 if (joystick_nr < 0 || joystick_nr >= MAX_PLAYERS)
1173 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1175 if (device_name == NULL)
1178 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1181 if (strlen(device_name) > 1)
1183 char c1 = device_name[strlen(device_name) - 1];
1184 char c2 = device_name[strlen(device_name) - 2];
1186 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1187 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1190 strcpy(device_name, joystick_device_name[device_nr]);
1193 static void drawPlayerSetupInputInfo(int player_nr)
1196 static struct SetupKeyboardInfo custom_key;
1203 { &custom_key.left, "Joystick Left" },
1204 { &custom_key.right, "Joystick Right" },
1205 { &custom_key.up, "Joystick Up" },
1206 { &custom_key.down, "Joystick Down" },
1207 { &custom_key.snap, "Button 1" },
1208 { &custom_key.bomb, "Button 2" }
1210 static char *joystick_name[MAX_PLAYERS] =
1218 custom_key = setup.input[player_nr].key;
1220 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1221 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1223 if (setup.input[player_nr].use_joystick)
1225 char *device_name = setup.input[player_nr].joy.device_name;
1227 DrawText(SX+8*32, SY+3*32,
1228 joystick_name[getJoystickNrFromDeviceName(device_name)],
1230 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1234 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1235 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1238 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1239 DrawGraphic(1, 6, GFX_PFEIL_L);
1240 DrawGraphic(1, 7, GFX_PFEIL_R);
1241 DrawGraphic(1, 8, GFX_PFEIL_O);
1242 DrawGraphic(1, 9, GFX_PFEIL_U);
1243 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1244 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1245 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1246 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1247 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1248 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1252 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1254 DrawText(SX + 3*32, SY + ypos*32,
1255 " ", FS_BIG, FC_YELLOW);
1256 DrawText(SX + 3*32, SY + ypos*32,
1257 (setup.input[player_nr].use_joystick ?
1259 getKeyNameFromKeySym(*custom[i].keysym)),
1264 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1266 static int choice = 3;
1267 static int player_nr = 0;
1268 static int redraw = TRUE;
1269 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1270 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1271 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1272 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1273 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1275 if (button == MB_MENU_INITIALIZE)
1277 drawPlayerSetupInputInfo(player_nr);
1283 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1287 if (button == MB_MENU_INITIALIZE)
1292 if (dx && choice == 3)
1294 x = (dx < 0 ? 11 : 13);
1297 else if (dx && choice == 4)
1299 button = MB_MENU_CHOICE;
1311 if (y >= pos_empty1 && y <= pos_empty2)
1312 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1316 else if (y > pos_end)
1320 if (!mx && !my && !dx && !dy)
1326 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1328 static long delay = 0;
1330 if (!DelayReached(&delay, 150))
1333 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1335 drawPlayerSetupInputInfo(player_nr);
1337 else if (x==1 && y >= pos_start && y <= pos_end &&
1338 !(y >= pos_empty1 && y <= pos_empty2))
1344 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1345 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1353 char *device_name = setup.input[player_nr].joy.device_name;
1355 if (!setup.input[player_nr].use_joystick)
1357 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1359 setJoystickDeviceToNr(device_name, new_device_nr);
1360 setup.input[player_nr].use_joystick = TRUE;
1364 int device_nr = getJoystickNrFromDeviceName(device_name);
1365 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1367 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1368 setup.input[player_nr].use_joystick = FALSE;
1370 setJoystickDeviceToNr(device_name, new_device_nr);
1380 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1381 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1383 if (setup.input[player_nr].use_joystick)
1385 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1386 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1388 setup.input[player_nr].use_joystick = FALSE;
1392 setup.input[player_nr].use_joystick = TRUE;
1393 setup.input[player_nr].joystick_nr = one_joystick_nr;
1397 drawPlayerSetupInputInfo(player_nr);
1401 if (setup.input[player_nr].use_joystick)
1404 CalibrateJoystick(player_nr);
1407 CustomizeKeyboard(player_nr);
1411 else if (y == pos_end)
1415 game_status = SETUP;
1425 if (game_status == SETUPINPUT)
1429 void CustomizeKeyboard(int player_nr)
1433 boolean finished = FALSE;
1434 static struct SetupKeyboardInfo custom_key;
1439 } customize_step[] =
1441 { &custom_key.left, "Move Left" },
1442 { &custom_key.right, "Move Right" },
1443 { &custom_key.up, "Move Up" },
1444 { &custom_key.down, "Move Down" },
1445 { &custom_key.snap, "Snap Field" },
1446 { &custom_key.bomb, "Place Bomb" }
1449 /* read existing key bindings from player setup */
1450 custom_key = setup.input[player_nr].key;
1453 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1459 DrawText(SX, SY + (2+2*step_nr)*32,
1460 customize_step[step_nr].text, FS_BIG, FC_RED);
1461 DrawText(SX, SY + (2+2*step_nr+1)*32,
1462 "Key:", FS_BIG, FC_RED);
1463 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1464 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1469 if (XPending(display)) /* got event from X server */
1473 XNextEvent(display, &event);
1479 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1480 ((XKeyEvent *)&event)->state);
1482 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1488 /* press 'Enter' to keep the existing key binding */
1489 if (key == XK_Return || step_nr == 6)
1490 key = *customize_step[step_nr].keysym;
1492 /* check if key already used */
1493 for (i=0; i<step_nr; i++)
1494 if (*customize_step[i].keysym == key)
1499 /* got new key binding */
1500 *customize_step[step_nr].keysym = key;
1501 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1502 " ", FS_BIG, FC_YELLOW);
1503 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1504 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1507 /* un-highlight last query */
1508 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1509 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1510 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1511 "Key:", FS_BIG, FC_GREEN);
1513 /* press 'Enter' to leave */
1516 DrawText(SX + 16, SY + 15*32+16,
1517 "Press Enter", FS_BIG, FC_YELLOW);
1521 /* query next key binding */
1522 DrawText(SX, SY+(2+2*step_nr)*32,
1523 customize_step[step_nr].text, FS_BIG, FC_RED);
1524 DrawText(SX, SY+(2+2*step_nr+1)*32,
1525 "Key:", FS_BIG, FC_RED);
1526 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1527 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1533 key_joystick_mapping = 0;
1537 HandleOtherEvents(&event);
1545 /* don't eat all CPU time */
1549 /* write new key bindings back to player setup */
1550 setup.input[player_nr].key = custom_key;
1553 DrawSetupInputScreen();
1556 void CalibrateJoystick(int player_nr)
1559 struct joystick joy_ctrl;
1561 struct joystick_control
1573 int joystick_fd = stored_player[player_nr].joystick_fd;
1574 int new_joystick_xleft = 128, new_joystick_xright = 128;
1575 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1576 int new_joystick_xmiddle, new_joystick_ymiddle;
1577 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1578 boolean check[3][3];
1579 int check_remaining = 3 * 3;
1583 if (joystick_status == JOYSTICK_OFF)
1586 if (!setup.input[player_nr].use_joystick || joystick_fd < 0)
1590 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
1591 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
1592 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
1593 DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
1594 DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
1600 check[x][y] = FALSE;
1601 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1605 joy = Joystick(player_nr);
1606 last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
1607 last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
1608 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1613 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1615 joy_ctrl.buttons = 0;
1618 while(Joystick(player_nr) & JOY_BUTTON);
1624 if (XPending(display)) /* got event from X server */
1628 XNextEvent(display, &event);
1633 switch(XLookupKeysym((XKeyEvent *)&event,
1634 ((XKeyEvent *)&event)->state))
1637 if (check_remaining == 0)
1651 key_joystick_mapping = 0;
1655 HandleOtherEvents(&event);
1660 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1662 joystick_status = JOYSTICK_OFF;
1666 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1667 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1668 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1669 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1671 new_joystick_xmiddle =
1672 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1673 new_joystick_ymiddle =
1674 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1676 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1677 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1678 setup.input[player_nr].joy.xright = new_joystick_xright;
1679 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1680 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1681 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1683 CheckJoystickData();
1685 joy = Joystick(player_nr);
1687 if (joy & JOY_BUTTON && check_remaining == 0)
1690 x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
1691 y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
1693 if (x != last_x || y != last_y)
1695 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1696 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1701 if (check_remaining > 0 && !check[x+1][y+1])
1703 check[x+1][y+1] = TRUE;
1708 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1709 setup.input[player_nr].joy.xleft,
1710 setup.input[player_nr].joy.xmiddle,
1711 setup.input[player_nr].joy.xright);
1712 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1713 setup.input[player_nr].joy.yupper,
1714 setup.input[player_nr].joy.ymiddle,
1715 setup.input[player_nr].joy.ylower);
1722 /* don't eat all CPU time */
1728 DrawSetupInputScreen();
1729 while(Joystick(player_nr) & JOY_BUTTON);
1735 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1736 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1739 DrawSetupInputScreen();
1746 void CalibrateJoystick_OLD()
1749 struct joystick joy_ctrl;
1751 struct joystick_control
1763 int joystick_nr = setup.input[0].joystick_nr;
1764 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1765 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1767 if (joystick_status == JOYSTICK_OFF)
1772 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1773 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1774 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1778 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1780 joy_ctrl.buttons = 0;
1782 while(Joystick() & JOY_BUTTON);
1784 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1786 while(!joy_ctrl.buttons)
1789 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1791 joystick_status=JOYSTICK_OFF;
1797 new_joystick_xleft = joy_ctrl.x;
1798 new_joystick_yupper = joy_ctrl.y;
1801 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1802 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1803 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1807 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1809 joy_ctrl.buttons = 0;
1811 while(Joystick() & JOY_BUTTON);
1813 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1815 while(!joy_ctrl.buttons)
1818 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1820 joystick_status=JOYSTICK_OFF;
1826 new_joystick_xright = joy_ctrl.x;
1827 new_joystick_ylower = joy_ctrl.y;
1830 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1831 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1835 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1837 joy_ctrl.buttons = 0;
1839 while(Joystick() & JOY_BUTTON);
1841 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1843 while(!joy_ctrl.buttons)
1846 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1848 joystick_status=JOYSTICK_OFF;
1854 new_joystick_xmiddle = joy_ctrl.x;
1855 new_joystick_ymiddle = joy_ctrl.y;
1857 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1858 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1859 setup.input[player_nr].joy.xright = new_joystick_xright;
1860 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1861 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1862 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1864 CheckJoystickData();
1867 while(Joystick() & JOY_BUTTON);
1875 joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
1880 DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1881 DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
1882 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1885 for(clear_keybuf();!keypressed(););
1886 install_joystick(JOY_TYPE_2PADS);
1889 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1890 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1891 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1894 for(clear_keybuf();!keypressed(););
1895 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1898 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1899 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1900 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1903 for(clear_keybuf();!keypressed(););
1904 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1911 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1912 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1922 void HandleGameActions()
1924 if (game_status != PLAYING)
1927 if (local_player->LevelSolved)
1930 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
1938 void HandleVideoButtons(int mx, int my, int button)
1940 if (game_status != MAINMENU && game_status != PLAYING)
1943 switch(CheckVideoButtons(mx,my,button))
1945 case BUTTON_VIDEO_EJECT:
1947 if (TAPE_IS_EMPTY(tape))
1950 if (TAPE_IS_EMPTY(tape))
1951 Request("No tape for this level !",REQ_CONFIRM);
1956 SaveTape(tape.level_nr);
1959 DrawCompleteVideoDisplay();
1962 case BUTTON_VIDEO_STOP:
1966 case BUTTON_VIDEO_PAUSE:
1970 case BUTTON_VIDEO_REC:
1971 if (TAPE_IS_STOPPED(tape))
1973 TapeStartRecording();
1975 if (options.network)
1976 SendToServer_StartPlaying();
1979 game_status = PLAYING;
1983 else if (tape.pausing)
1985 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
1987 tape.pos[tape.counter].delay = tape.delay_played;
1988 tape.playing = FALSE;
1989 tape.recording = TRUE;
1990 tape.changed = TRUE;
1992 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
1999 case BUTTON_VIDEO_PLAY:
2000 if (TAPE_IS_EMPTY(tape))
2003 if (TAPE_IS_STOPPED(tape))
2007 game_status = PLAYING;
2010 else if (tape.playing)
2012 if (tape.pausing) /* PAUSE -> PLAY */
2014 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
2016 tape.fast_forward = TRUE;
2017 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2019 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
2021 tape.pause_before_death = TRUE;
2022 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
2024 else /* -> NORMAL PLAY */
2026 tape.fast_forward = FALSE;
2027 tape.pause_before_death = FALSE;
2028 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
2040 void HandleSoundButtons(int mx, int my, int button)
2042 if (game_status != PLAYING)
2045 switch(CheckSoundButtons(mx,my,button))
2047 case BUTTON_SOUND_MUSIC:
2048 if (setup.sound_music)
2050 setup.sound_music = FALSE;
2051 FadeSound(background_loop[level_nr % num_bg_loops]);
2052 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2054 else if (sound_loops_allowed)
2056 setup.sound = setup.sound_music = TRUE;
2057 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2058 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2061 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2064 case BUTTON_SOUND_LOOPS:
2065 if (setup.sound_loops)
2067 setup.sound_loops = FALSE;
2068 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2070 else if (sound_loops_allowed)
2072 setup.sound = setup.sound_loops = TRUE;
2073 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2076 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2079 case BUTTON_SOUND_SIMPLE:
2080 if (setup.sound_simple)
2082 setup.sound_simple = FALSE;
2083 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2085 else if (sound_status==SOUND_AVAILABLE)
2087 setup.sound = setup.sound_simple = TRUE;
2088 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2091 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2101 void HandleGameButtons(int mx, int my, int button)
2103 if (game_status != PLAYING)
2106 switch(CheckGameButtons(mx,my,button))
2108 case BUTTON_GAME_STOP:
2111 CloseDoor(DOOR_CLOSE_1);
2112 game_status = MAINMENU;
2117 if (Request("Do you really want to quit the game ?",
2118 REQ_ASK | REQ_STAY_CLOSED))
2120 if (options.network)
2121 SendToServer_StopPlaying();
2124 game_status = MAINMENU;
2129 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2132 case BUTTON_GAME_PAUSE:
2133 if (options.network)
2136 SendToServer_ContinuePlaying();
2138 SendToServer_PausePlaying();
2144 case BUTTON_GAME_PLAY:
2147 if (options.network)
2148 SendToServer_ContinuePlaying();
2151 tape.pausing = FALSE;
2152 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);