1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
180 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
181 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
182 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
183 MENU_SCREEN_INFO_YSTART - \
185 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
186 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
187 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
188 MAX_INFO_ELEMENTS_ON_SCREEN)
189 #define STD_INFO_ELEMENTS_ON_SCREEN 10
190 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
191 MENU_SCREEN_INFO_YSTEP)
192 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN,\
193 DYN_INFO_ELEMENTS_ON_SCREEN)
194 #define NUM_INFO_ELEMENTS_FROM_CONF \
195 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
196 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
197 DEFAULT_INFO_ELEMENTS)
198 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF,\
200 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
201 #define MAX_MENU_TEXT_LENGTH_BIG 13
202 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
204 // screen gadget identifiers
205 #define SCREEN_CTRL_ID_PREV_LEVEL 0
206 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
207 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
208 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
209 #define SCREEN_CTRL_ID_PREV_SCORE 4
210 #define SCREEN_CTRL_ID_NEXT_SCORE 5
211 #define SCREEN_CTRL_ID_PLAY_TAPE 6
212 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
213 #define SCREEN_CTRL_ID_LAST_LEVEL 8
214 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
215 #define SCREEN_CTRL_ID_PREV_PLAYER 10
216 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
217 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
218 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
219 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
220 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
221 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
222 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
223 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
224 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
226 #define NUM_SCREEN_MENUBUTTONS 20
228 #define SCREEN_CTRL_ID_SCROLL_UP 20
229 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
230 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
231 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
233 #define NUM_SCREEN_GADGETS 24
235 #define NUM_SCREEN_SCROLLBUTTONS 2
236 #define NUM_SCREEN_SCROLLBARS 1
237 #define NUM_SCREEN_TEXTINPUT 1
239 #define SCREEN_MASK_MAIN (1 << 0)
240 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
241 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
242 #define SCREEN_MASK_INPUT (1 << 3)
243 #define SCREEN_MASK_TOUCH (1 << 4)
244 #define SCREEN_MASK_TOUCH2 (1 << 5)
245 #define SCREEN_MASK_SCORES (1 << 6)
246 #define SCREEN_MASK_SCORES_INFO (1 << 7)
248 // graphic position and size values for buttons and scrollbars
249 #define SC_MENUBUTTON_XSIZE TILEX
250 #define SC_MENUBUTTON_YSIZE TILEY
252 #define SC_SCROLLBUTTON_XSIZE TILEX
253 #define SC_SCROLLBUTTON_YSIZE TILEY
255 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
257 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
258 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
259 SC_SCROLLBUTTON_YSIZE)
261 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
262 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
264 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
265 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
266 SC_SCROLLBUTTON_YSIZE)
268 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
269 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
270 SC_SCROLL_VERTICAL_YSIZE)
272 #define SC_BORDER_SIZE 14
275 // forward declarations of internal functions
276 static void HandleScreenGadgets(struct GadgetInfo *);
277 static void HandleSetupScreen_Generic(int, int, int, int, int);
278 static void HandleSetupScreen_Input(int, int, int, int, int);
279 static void CustomizeKeyboard(int);
280 static void ConfigureJoystick(int);
281 static void ConfigureVirtualButtons(void);
282 static void execSetupGame(void);
283 static void execSetupEngines(void);
284 static void execSetupGraphics(void);
285 static void execSetupSound(void);
286 static void execSetupTouch(void);
287 static void execSetupArtwork(void);
288 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
290 static void DrawChoosePlayerName(void);
291 static void DrawChooseLevelSet(void);
292 static void DrawChooseLevelNr(void);
293 static void DrawScoreInfo(int);
294 static void DrawScoreInfo_Content(int);
295 static void DrawInfoScreen(void);
296 static void DrawSetupScreen(void);
297 static void DrawTypeName(void);
299 static void DrawInfoScreen_NotAvailable(char *, char *);
300 static void DrawInfoScreen_HelpAnim(int, int, boolean);
301 static void DrawInfoScreen_HelpText(int, int, int, int);
302 static void HandleInfoScreen_Main(int, int, int, int, int);
303 static void HandleInfoScreen_TitleScreen(int, int, int);
304 static void HandleInfoScreen_Elements(int, int, int);
305 static void HandleInfoScreen_Music(int, int, int);
306 static void HandleInfoScreen_Version(int);
307 static void HandleInfoScreen_Generic(int, int, int);
309 static void ModifyGameSpeedIfNeeded(void);
310 static void DisableVsyncIfNeeded(void);
312 static void RedrawScreenMenuGadgets(int);
313 static void MapScreenMenuGadgets(int);
314 static void UnmapScreenMenuGadgets(int);
315 static void MapScreenGadgets(int);
316 static void UnmapScreenGadgets(void);
317 static void MapScreenTreeGadgets(TreeInfo *);
318 static void UnmapScreenTreeGadgets(void);
320 static void UpdateScreenMenuGadgets(int, boolean);
321 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
322 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
324 static boolean OfferUploadTapes(void);
325 static void execOfferUploadTapes(void);
327 static void DrawHallOfFame_setScoreEntries(void);
328 static void HandleHallOfFame_SelectLevel(int, int);
329 static char *getHallOfFameRankText(int, int);
330 static char *getHallOfFameScoreText(int, int);
331 static char *getInfoScreenTitle_Generic(void);
332 static int getInfoScreenBackgroundImage_Generic(void);
333 static int getInfoScreenBackgroundSound_Generic(void);
334 static int getInfoScreenBackgroundMusic_Generic(void);
336 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
338 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
340 static int info_mode = INFO_MODE_MAIN;
341 static int setup_mode = SETUP_MODE_MAIN;
343 static boolean info_screens_from_main = FALSE;
345 static TreeInfo *window_sizes = NULL;
346 static TreeInfo *window_size_current = NULL;
348 static TreeInfo *scaling_types = NULL;
349 static TreeInfo *scaling_type_current = NULL;
351 static TreeInfo *rendering_modes = NULL;
352 static TreeInfo *rendering_mode_current = NULL;
354 static TreeInfo *vsync_modes = NULL;
355 static TreeInfo *vsync_mode_current = NULL;
357 static TreeInfo *scroll_delays = NULL;
358 static TreeInfo *scroll_delay_current = NULL;
360 static TreeInfo *snapshot_modes = NULL;
361 static TreeInfo *snapshot_mode_current = NULL;
363 static TreeInfo *scores_types = NULL;
364 static TreeInfo *scores_type_current = NULL;
366 static TreeInfo *game_speeds_normal = NULL;
367 static TreeInfo *game_speeds_extended = NULL;
368 static TreeInfo *game_speeds = NULL;
369 static TreeInfo *game_speed_current = NULL;
371 static TreeInfo *volumes_simple = NULL;
372 static TreeInfo *volume_simple_current = NULL;
374 static TreeInfo *volumes_loops = NULL;
375 static TreeInfo *volume_loops_current = NULL;
377 static TreeInfo *volumes_music = NULL;
378 static TreeInfo *volume_music_current = NULL;
380 static TreeInfo *touch_controls = NULL;
381 static TreeInfo *touch_control_current = NULL;
383 static TreeInfo *move_distances = NULL;
384 static TreeInfo *move_distance_current = NULL;
386 static TreeInfo *drop_distances = NULL;
387 static TreeInfo *drop_distance_current = NULL;
389 static TreeInfo *transparencies = NULL;
390 static TreeInfo *transparency_current = NULL;
392 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
393 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
395 static TreeInfo *player_name = NULL;
396 static TreeInfo *player_name_current = NULL;
398 static TreeInfo *level_number = NULL;
399 static TreeInfo *level_number_current = NULL;
401 static TreeInfo *score_entries = NULL;
402 static TreeInfo *score_entry_current = NULL;
404 static struct ValueTextInfo window_sizes_list[] =
409 { 100, "100 % (Default)" },
422 static struct StringValueTextInfo scaling_types_list[] =
424 { SCALING_QUALITY_NEAREST, "Off" },
425 { SCALING_QUALITY_LINEAR, "Linear" },
426 { SCALING_QUALITY_BEST, "Anisotropic" },
431 static struct StringValueTextInfo rendering_modes_list[] =
433 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
434 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
436 // this mode may work under certain conditions, but does not work on Windows
437 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
439 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
444 static struct StringValueTextInfo vsync_modes_list[] =
446 { STR_VSYNC_MODE_OFF, "Off" },
447 { STR_VSYNC_MODE_NORMAL, "Normal" },
448 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
453 static struct StringValueTextInfo scores_types_list[] =
455 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
456 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
457 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
462 static struct ValueTextInfo game_speeds_list_normal[] =
473 static struct ValueTextInfo game_speeds_list_extended[] =
475 { 1000, "1 fps (Extremely Slow)" },
480 { 29, "35 fps (Original Supaplex)" },
482 { 20, "50 fps (=== Normal Speed ===)" },
483 { 16, "60 fps (60 Hz VSync Speed)" },
484 { 14, "70 fps (Maximum Supaplex)" },
488 { 1, "1000 fps (Extremely Fast)" },
493 static struct ValueTextInfo *game_speeds_list;
495 static struct ValueTextInfo scroll_delays_list[] =
497 { 0, "0 Tiles (No Scroll Delay)" },
500 { 3, "3 Tiles (Default)" },
505 { 8, "8 Tiles (Maximum Scroll Delay)"},
510 static struct StringValueTextInfo snapshot_modes_list[] =
512 { STR_SNAPSHOT_MODE_OFF, "Off" },
513 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
514 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
515 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
520 static struct ValueTextInfo volumes_list[] =
540 static struct StringValueTextInfo touch_controls_list[] =
542 { TOUCH_CONTROL_OFF, "Off" },
543 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
544 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
545 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
550 static struct ValueTextInfo distances_list[] =
565 static struct ValueTextInfo transparencies_list[] =
567 { 0, "0 % (Opaque)" },
577 { 100, "100 % (Invisible)" },
582 static struct ValueTextInfo grid_sizes_list[] =
618 static int align_xoffset = 0;
619 static int align_yoffset = 0;
621 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
622 (s) <= GAME_MODE_SETUP ? (s) : \
623 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
625 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
626 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
628 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
629 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
630 (i) <= INFO_MODE_LEVELSET ? (i) : \
633 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
634 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
635 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
636 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
637 SETUP_MODE_CHOOSE_ARTWORK : \
638 SETUP_MODE_CHOOSE_OTHER)
640 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
641 menu.draw_xoffset[GAME_MODE_INFO] : \
642 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
643 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
644 menu.draw_yoffset[GAME_MODE_INFO] : \
645 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
646 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
647 menu.extra_spacing[GAME_MODE_INFO] : \
648 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
650 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
651 menu.draw_xoffset[GAME_MODE_SETUP] : \
652 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
653 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
654 menu.draw_yoffset[GAME_MODE_SETUP] : \
655 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
656 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
657 menu.extra_spacing[GAME_MODE_SETUP] : \
658 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
660 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
662 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
664 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
665 DRAW_XOFFSET_INFO(info_mode) : \
666 (s) == GAME_MODE_SETUP ? \
667 DRAW_XOFFSET_SETUP(setup_mode) : \
668 menu.draw_xoffset[DRAW_MODE(s)])
669 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
670 DRAW_YOFFSET_INFO(info_mode) : \
671 (s) == GAME_MODE_SETUP ? \
672 DRAW_YOFFSET_SETUP(setup_mode) : \
673 menu.draw_yoffset[DRAW_MODE(s)])
674 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
675 EXTRA_SPACING_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? \
677 EXTRA_SPACING_SETUP(setup_mode) : \
678 (s) == GAME_MODE_SCORES ? \
679 EXTRA_SPACING_SCORES(info_mode) : \
680 menu.extra_spacing[DRAW_MODE(s)])
682 #define mSX (SX + DRAW_XOFFSET(game_status))
683 #define mSY (SY + DRAW_YOFFSET(game_status))
685 #define amSX (mSX + align_xoffset)
686 #define amSY (mSY + align_yoffset)
688 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
689 menu.list_size[game_status] : \
690 MAX_MENU_ENTRIES_ON_SCREEN)
692 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
693 NUM_MENU_ENTRIES_ON_SCREEN)
696 // title display and control definitions
698 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
699 2 * MAX_NUM_TITLE_MESSAGES)
701 #define NO_DIRECT_LEVEL_SELECT (-1)
704 static int num_title_screens = 0;
706 struct TitleControlInfo
715 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
718 // main menu display and control definitions
720 #define MAIN_CONTROL_NAME 0
721 #define MAIN_CONTROL_LEVELS 1
722 #define MAIN_CONTROL_SCORES 2
723 #define MAIN_CONTROL_EDITOR 3
724 #define MAIN_CONTROL_INFO 4
725 #define MAIN_CONTROL_GAME 5
726 #define MAIN_CONTROL_SETUP 6
727 #define MAIN_CONTROL_QUIT 7
728 #define MAIN_CONTROL_PREV_LEVEL 8
729 #define MAIN_CONTROL_NEXT_LEVEL 9
730 #define MAIN_CONTROL_FIRST_LEVEL 10
731 #define MAIN_CONTROL_LAST_LEVEL 11
732 #define MAIN_CONTROL_LEVEL_NUMBER 12
733 #define MAIN_CONTROL_LEVEL_INFO_1 13
734 #define MAIN_CONTROL_LEVEL_INFO_2 14
735 #define MAIN_CONTROL_LEVEL_NAME 15
736 #define MAIN_CONTROL_LEVEL_AUTHOR 16
737 #define MAIN_CONTROL_LEVEL_YEAR 17
738 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
739 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
740 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
741 #define MAIN_CONTROL_TITLE_1 21
742 #define MAIN_CONTROL_TITLE_2 22
743 #define MAIN_CONTROL_TITLE_3 23
745 static char str_main_text_name[10];
746 static char str_main_text_first_level[10];
747 static char str_main_text_last_level[10];
748 static char str_main_text_level_number[10];
750 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
752 static char *main_text_name = str_main_text_name;
753 static char *main_text_first_level = str_main_text_first_level;
754 static char *main_text_last_level = str_main_text_last_level;
755 static char *main_text_level_number = str_main_text_level_number;
756 static char *main_text_levels = "Levelset";
757 static char *main_text_scores = "Hall Of Fame";
758 static char *main_text_editor = "Level Creator";
759 static char *main_text_info = "Info Screen";
760 static char *main_text_game = "Start Game";
761 static char *main_text_setup = "Setup";
762 static char *main_text_quit = "Quit";
763 static char *main_text_level_name = level.name;
764 static char *main_text_level_author = level.author;
765 static char *main_text_level_year = NULL;
766 static char *main_text_level_imported_from = NULL;
767 static char *main_text_level_imported_by = NULL;
768 static char *main_text_level_tested_by = NULL;
769 static char *main_text_title_1 = NULL;
770 static char *main_text_title_2 = NULL;
771 static char *main_text_title_3 = NULL;
773 extern char debug_xsn_mode[];
775 struct MainControlInfo
779 struct MenuPosInfo *pos_button;
782 struct TextPosInfo *pos_text;
785 struct TextPosInfo *pos_input;
789 static struct MainControlInfo main_controls[] =
793 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
794 &menu.main.text.name, &main_text_name,
795 &menu.main.input.name, &setup.player_name,
799 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
800 &menu.main.text.levels, &main_text_levels,
805 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
806 &menu.main.text.scores, &main_text_scores,
811 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
812 &menu.main.text.editor, &main_text_editor,
817 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
818 &menu.main.text.info, &main_text_info,
823 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
824 &menu.main.text.game, &main_text_game,
829 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
830 &menu.main.text.setup, &main_text_setup,
835 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
836 &menu.main.text.quit, &main_text_quit,
840 MAIN_CONTROL_PREV_LEVEL,
846 MAIN_CONTROL_NEXT_LEVEL,
852 MAIN_CONTROL_FIRST_LEVEL,
854 &menu.main.text.first_level, &main_text_first_level,
858 MAIN_CONTROL_LAST_LEVEL,
860 &menu.main.text.last_level, &main_text_last_level,
864 MAIN_CONTROL_LEVEL_NUMBER,
866 &menu.main.text.level_number, &main_text_level_number,
870 MAIN_CONTROL_LEVEL_INFO_1,
872 &menu.main.text.level_info_1, NULL,
876 MAIN_CONTROL_LEVEL_INFO_2,
878 &menu.main.text.level_info_2, NULL,
882 MAIN_CONTROL_LEVEL_NAME,
884 &menu.main.text.level_name, &main_text_level_name,
888 MAIN_CONTROL_LEVEL_AUTHOR,
890 &menu.main.text.level_author, &main_text_level_author,
894 MAIN_CONTROL_LEVEL_YEAR,
896 &menu.main.text.level_year, &main_text_level_year,
900 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
902 &menu.main.text.level_imported_from, &main_text_level_imported_from,
906 MAIN_CONTROL_LEVEL_IMPORTED_BY,
908 &menu.main.text.level_imported_by, &main_text_level_imported_by,
912 MAIN_CONTROL_LEVEL_TESTED_BY,
914 &menu.main.text.level_tested_by, &main_text_level_tested_by,
918 MAIN_CONTROL_TITLE_1,
920 &menu.main.text.title_1, &main_text_title_1,
924 MAIN_CONTROL_TITLE_2,
926 &menu.main.text.title_2, &main_text_title_2,
930 MAIN_CONTROL_TITLE_3,
932 &menu.main.text.title_3, &main_text_title_3,
945 static boolean hasLevelSetInfo(void)
947 return (getLevelSetInfoFilename(0) != NULL);
950 static int getTitleScreenGraphic(int nr, boolean initial)
952 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
955 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
957 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
961 static int getTitleScreenGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleMessageGameMode(boolean initial)
969 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
972 static int getTitleAnimMode(struct TitleControlInfo *tci)
974 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
976 return base + tci->local_nr;
980 static int getTitleScreenBackground(boolean initial)
982 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleMessageBackground(int nr, boolean initial)
989 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
993 static int getTitleBackground(int nr, boolean initial, boolean is_image)
995 int base = (is_image ?
996 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
997 IMG_BACKGROUND_TITLESCREEN_1) :
998 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
999 IMG_BACKGROUND_TITLEMESSAGE_1));
1000 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1001 IMG_BACKGROUND_TITLE);
1002 int graphic_local = base + nr;
1004 if (graphic_info[graphic_local].bitmap != NULL)
1005 return graphic_local;
1007 if (graphic_info[graphic_global].bitmap != NULL)
1008 return graphic_global;
1010 return IMG_UNDEFINED;
1013 static int getTitleSound(struct TitleControlInfo *tci)
1015 boolean is_image = tci->is_image;
1016 int initial = tci->initial;
1017 int nr = tci->local_nr;
1018 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1019 int base = (is_image ?
1020 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1021 SND_BACKGROUND_TITLESCREEN_1) :
1022 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1023 SND_BACKGROUND_TITLEMESSAGE_1));
1024 int sound_global = menu.sound[mode];
1025 int sound_local = base + nr;
1028 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1029 nr, initial, is_image,
1030 sound_global, getSoundListEntry(sound_global)->filename,
1031 sound_local, getSoundListEntry(sound_local)->filename);
1034 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1037 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1038 return sound_global;
1040 return SND_UNDEFINED;
1043 static int getTitleMusic(struct TitleControlInfo *tci)
1045 boolean is_image = tci->is_image;
1046 int initial = tci->initial;
1047 int nr = tci->local_nr;
1048 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1049 int base = (is_image ?
1050 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1051 MUS_BACKGROUND_TITLESCREEN_1) :
1052 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1053 MUS_BACKGROUND_TITLEMESSAGE_1));
1054 int music_global = menu.music[mode];
1055 int music_local = base + nr;
1058 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1059 nr, initial, is_image,
1060 music_global, getMusicListEntry(music_global)->filename,
1061 music_local, getMusicListEntry(music_local)->filename);
1064 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1067 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1068 return music_global;
1070 return MUS_UNDEFINED;
1073 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1075 boolean is_image = tci->is_image;
1076 boolean initial = tci->initial;
1077 boolean first = tci->first;
1078 int nr = tci->local_nr;
1079 struct TitleMessageInfo tmi;
1080 struct TitleFadingInfo ti;
1082 tmi = (is_image ? (initial ? (first ?
1083 titlescreen_initial_first[nr] :
1084 titlescreen_initial[nr])
1086 titlescreen_first[nr] :
1088 : (initial ? (first ?
1089 titlemessage_initial_first[nr] :
1090 titlemessage_initial[nr])
1092 titlemessage_first[nr] :
1093 titlemessage[nr])));
1095 ti.fade_mode = tmi.fade_mode;
1096 ti.fade_delay = tmi.fade_delay;
1097 ti.post_delay = tmi.post_delay;
1098 ti.auto_delay = tmi.auto_delay;
1099 ti.auto_delay_unit = tmi.auto_delay_unit;
1104 static int compareTitleControlInfo(const void *object1, const void *object2)
1106 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1107 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1110 if (tci1->initial != tci2->initial)
1111 compare_result = (tci1->initial ? -1 : +1);
1112 else if (tci1->sort_priority != tci2->sort_priority)
1113 compare_result = tci1->sort_priority - tci2->sort_priority;
1114 else if (tci1->is_image != tci2->is_image)
1115 compare_result = (tci1->is_image ? -1 : +1);
1117 compare_result = tci1->local_nr - tci2->local_nr;
1119 return compare_result;
1122 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1124 int nr, int sort_priority)
1126 title_controls[num_title_screens].is_image = is_image;
1127 title_controls[num_title_screens].initial = initial;
1128 title_controls[num_title_screens].local_nr = nr;
1129 title_controls[num_title_screens].sort_priority = sort_priority;
1131 title_controls[num_title_screens].first = FALSE; // will be set later
1133 num_title_screens++;
1136 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1140 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1142 int graphic = getTitleScreenGraphic(i, initial);
1143 Bitmap *bitmap = graphic_info[graphic].bitmap;
1144 int sort_priority = graphic_info[graphic].sort_priority;
1147 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1150 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1152 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1153 char *filename = getLevelSetTitleMessageFilename(i, initial);
1154 int sort_priority = tmi->sort_priority;
1156 if (filename != NULL)
1157 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1161 static void InitializeTitleControls(boolean show_title_initial)
1163 num_title_screens = 0;
1165 // 1st step: initialize title screens for game start (only when starting)
1166 if (show_title_initial)
1167 InitializeTitleControls_CheckTitleInfo(TRUE);
1169 // 2nd step: initialize title screens for current level set
1170 InitializeTitleControls_CheckTitleInfo(FALSE);
1172 // sort title screens according to sort_priority and title number
1173 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1174 compareTitleControlInfo);
1176 // mark first title screen
1177 title_controls[0].first = TRUE;
1180 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1182 return (pos != NULL && pos->x != -1 && pos->y != -1);
1185 static boolean visibleTextPos(struct TextPosInfo *pos)
1187 return (pos != NULL && pos->x != -1 && pos->y != -1);
1190 static void InitializeMainControls(void)
1192 boolean local_team_mode = (!network.enabled && setup.team_mode);
1195 // set main control text values to dynamically determined values
1196 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1198 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1199 menu.main.text.first_level.size));
1200 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1201 menu.main.text.last_level.size));
1202 strcpy(main_text_level_number, int2str(level_nr,
1203 menu.main.text.level_number.size));
1205 main_text_level_year = leveldir_current->year;
1206 main_text_level_imported_from = leveldir_current->imported_from;
1207 main_text_level_imported_by = leveldir_current->imported_by;
1208 main_text_level_tested_by = leveldir_current->tested_by;
1210 main_text_title_1 = getConfigProgramTitleString();
1211 main_text_title_2 = getConfigProgramCopyrightString();
1212 main_text_title_3 = getConfigProgramCompanyString();
1214 // set main control screen positions to dynamically determined values
1215 for (i = 0; main_controls[i].nr != -1; i++)
1217 struct MainControlInfo *mci = &main_controls[i];
1219 struct MenuPosInfo *pos_button = mci->pos_button;
1220 struct TextPosInfo *pos_text = mci->pos_text;
1221 struct TextPosInfo *pos_input = mci->pos_input;
1222 char *text = (mci->text ? *mci->text : NULL);
1223 char *input = (mci->input ? *mci->input : NULL);
1224 int button_graphic = mci->button_graphic;
1225 int font_text = (pos_text ? pos_text->font : -1);
1226 int font_input = (pos_input ? pos_input->font : -1);
1228 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1229 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1230 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1231 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1232 int text_chars = (text != NULL ? strlen(text) : 0);
1233 int input_chars = (input != NULL ? strlen(input) : 0);
1236 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1238 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1239 int text_width = font_text_width * text_chars;
1240 int text_height = font_text_height;
1241 int input_width = font_input_width * input_chars;
1242 int input_height = font_input_height;
1244 if (nr == MAIN_CONTROL_NAME)
1246 menu.main.input.name.width = input_width;
1247 menu.main.input.name.height = input_height;
1250 if (pos_button != NULL) // (x/y may be -1/-1 here)
1252 pos_button->width = button_width;
1253 pos_button->height = button_height;
1256 if (pos_text != NULL) // (x/y may be -1/-1 here)
1258 // calculate text size -- needed for text alignment
1259 boolean calculate_text_size = (text != NULL);
1261 if (pos_text->width == -1 || calculate_text_size)
1262 pos_text->width = text_width;
1263 if (pos_text->height == -1 || calculate_text_size)
1264 pos_text->height = text_height;
1266 if (visibleMenuPos(pos_button))
1268 if (pos_text->x == -1)
1269 pos_text->x = pos_button->x + pos_button->width;
1270 if (pos_text->y == -1)
1272 pos_button->y + (pos_button->height - pos_text->height) / 2;
1276 if (pos_input != NULL) // (x/y may be -1/-1 here)
1278 if (visibleTextPos(pos_text))
1280 if (pos_input->x == -1)
1281 pos_input->x = pos_text->x + pos_text->width;
1282 if (pos_input->y == -1)
1283 pos_input->y = pos_text->y;
1286 if (pos_input->width == -1)
1287 pos_input->width = input_width;
1288 if (pos_input->height == -1)
1289 pos_input->height = input_height;
1294 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1295 int graphic, boolean pressed)
1297 struct GraphicInfo *g = &graphic_info[graphic];
1300 int xoffset = (pressed ? g->pressed_xoffset : 0);
1301 int yoffset = (pressed ? g->pressed_yoffset : 0);
1303 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1305 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1306 g->width, g->height, dst_x, dst_y);
1309 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1310 boolean active_input,
1311 boolean pressed_button)
1315 for (i = 0; main_controls[i].nr != -1; i++)
1317 struct MainControlInfo *mci = &main_controls[i];
1319 if (mci->nr == nr || nr == -1)
1321 struct MenuPosInfo *pos_button = mci->pos_button;
1322 struct TextPosInfo *pos_text = mci->pos_text;
1323 struct TextPosInfo *pos_input = mci->pos_input;
1324 char *text = (mci->text ? *mci->text : NULL);
1325 char *input = (mci->input ? *mci->input : NULL);
1326 int button_graphic = mci->button_graphic;
1327 int font_text = (pos_text ? pos_text->font : -1);
1328 int font_input = (pos_input ? pos_input->font : -1);
1332 button_graphic = BUTTON_ACTIVE(button_graphic);
1333 font_text = FONT_ACTIVE(font_text);
1338 font_input = FONT_ACTIVE(font_input);
1341 if (visibleMenuPos(pos_button))
1343 struct MenuPosInfo *pos = pos_button;
1344 int x = mSX + pos->x;
1345 int y = mSY + pos->y;
1347 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1348 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1351 if (visibleTextPos(pos_text) && text != NULL)
1353 struct TextPosInfo *pos = pos_text;
1354 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1355 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1358 // (check why/if this is needed)
1359 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1361 DrawText(x, y, text, font_text);
1364 if (visibleTextPos(pos_input) && input != NULL)
1366 struct TextPosInfo *pos = pos_input;
1367 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1368 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1371 // (check why/if this is needed)
1372 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1374 DrawText(x, y, input, font_input);
1380 static void DrawCursorAndText_Main(int nr, boolean active_text,
1381 boolean pressed_button)
1383 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1387 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1388 boolean pressed_button)
1390 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1394 static struct MainControlInfo *getMainControlInfo(int nr)
1398 for (i = 0; main_controls[i].nr != -1; i++)
1399 if (main_controls[i].nr == nr)
1400 return &main_controls[i];
1405 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1410 int rect_x = ALIGNED_TEXT_XPOS(rect);
1411 int rect_y = ALIGNED_TEXT_YPOS(rect);
1413 return (x >= rect_x && x < rect_x + rect->width &&
1414 y >= rect_y && y < rect_y + rect->height);
1417 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1422 int rect_x = ALIGNED_TEXT_XPOS(rect);
1423 int rect_y = ALIGNED_TEXT_YPOS(rect);
1426 Debug("screens:insideTextPosRect",
1427 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1428 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1429 (x >= rect_x && x < rect_x + rect->width &&
1430 y >= rect_y && y < rect_y + rect->height));
1433 return (x >= rect_x && x < rect_x + rect->width &&
1434 y >= rect_y && y < rect_y + rect->height);
1437 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1439 int rect_width = preview->xsize * preview->tile_size;
1440 int rect_height = preview->ysize * preview->tile_size;
1441 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1442 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1444 return (x >= rect_x && x < rect_x + rect_width &&
1445 y >= rect_y && y < rect_y + rect_height);
1448 static void AdjustScrollbar(int id, int items_max, int items_visible,
1451 struct GadgetInfo *gi = screen_gadget[id];
1453 if (item_position > items_max - items_visible)
1454 item_position = items_max - items_visible;
1456 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1457 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1458 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1461 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1463 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1467 static void clearMenuListArea(void)
1469 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1471 // correct scrollbar position if placed outside menu (playfield) area
1472 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1473 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1475 // clear menu list area, but not title or scrollbar
1476 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1477 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1479 // special compatibility handling for "Snake Bite" graphics set
1480 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1481 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1482 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1485 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1487 static int cursor_array[MAX_LEV_FIELDY];
1488 int x = amSX + TILEX * xpos;
1489 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1494 cursor_array[ypos] = graphic;
1496 graphic = cursor_array[ypos];
1500 graphic = BUTTON_ACTIVE(graphic);
1502 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1503 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1506 static void initCursor(int ypos, int graphic)
1508 drawCursorExt(0, ypos, FALSE, graphic);
1511 static void drawCursor(int ypos, boolean active)
1513 drawCursorExt(0, ypos, active, -1);
1516 static void drawCursorXY(int xpos, int ypos, int graphic)
1518 drawCursorExt(xpos, ypos, FALSE, graphic);
1521 static void drawChooseTreeCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static int getChooseTreeEditFont(boolean active)
1528 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1531 static int getChooseTreeEditXPos(int pos)
1533 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1534 int xoffset = (has_scrollbar ? -1 : 0);
1535 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1536 int sx = amSX + xpos * TILEX;
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1540 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1543 static int getChooseTreeEditYPos(int ypos_raw)
1545 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1546 int sy = amSY + ypos * TILEY;
1551 static int getChooseTreeEditXPosReal(int pos)
1553 int xpos = getChooseTreeEditXPos(pos);
1554 int font_nr = getChooseTreeEditFont(FALSE);
1555 int font_xoffset = getFontDrawOffsetX(font_nr);
1557 return xpos + font_xoffset;
1560 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1562 int sx = getChooseTreeEditXPos(POS_LEFT);
1563 int sy = getChooseTreeEditYPos(ypos_raw);
1564 int font_nr = getChooseTreeEditFont(active);
1566 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1569 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1570 int use_global_screens)
1572 char *info_text_title_1 = getInfoScreenTitle_Generic();
1573 char info_text_title_2[MAX_LINE_LEN + 1];
1575 if (num_screens > 1)
1577 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1581 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1582 int text_format_len = strlen(text_format) - strlen("%s");
1583 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1584 int max_name_len = max_text_len - text_format_len;
1585 char name_cut[max_name_len];
1586 char *name_full = (use_global_screens ? getProgramTitleString() :
1587 leveldir_current->name);
1589 snprintf(name_cut, max_name_len, "%s", name_full);
1590 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1593 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1594 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1597 static void DrawTitleScreenImage(int nr, boolean initial)
1599 int graphic = getTitleScreenGraphic(nr, initial);
1600 Bitmap *bitmap = graphic_info[graphic].bitmap;
1601 int draw_masked = graphic_info[graphic].draw_masked;
1602 int width = graphic_info[graphic].width;
1603 int height = graphic_info[graphic].height;
1604 int src_x = graphic_info[graphic].src_x;
1605 int src_y = graphic_info[graphic].src_y;
1611 if (width > WIN_XSIZE)
1613 // image width too large for window => center image horizontally
1614 src_x = (width - WIN_XSIZE) / 2;
1618 if (height > WIN_YSIZE)
1620 // image height too large for window => center image vertically
1621 src_y = (height - WIN_YSIZE) / 2;
1625 // always display title screens centered
1626 dst_x = (WIN_XSIZE - width) / 2;
1627 dst_y = (WIN_YSIZE - height) / 2;
1629 SetDrawBackgroundMask(REDRAW_ALL);
1630 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1632 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1634 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1635 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1637 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1639 redraw_mask = REDRAW_ALL;
1642 static void DrawTitleScreenMessage(int nr, boolean initial)
1644 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1645 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1647 if (filename == NULL)
1650 // force TITLE font on title message screen
1651 SetFontStatus(getTitleMessageGameMode(initial));
1653 // if chars *and* width set to "-1", automatically determine width
1654 if (tmi->chars == -1 && tmi->width == -1)
1655 tmi->width = viewport.window[game_status].width;
1657 // if lines *and* height set to "-1", automatically determine height
1658 if (tmi->lines == -1 && tmi->height == -1)
1659 tmi->height = viewport.window[game_status].height;
1661 // if chars set to "-1", automatically determine by text and font width
1662 if (tmi->chars == -1)
1663 tmi->chars = tmi->width / getFontWidth(tmi->font);
1665 tmi->width = tmi->chars * getFontWidth(tmi->font);
1667 // if lines set to "-1", automatically determine by text and font height
1668 if (tmi->lines == -1)
1669 tmi->lines = tmi->height / getFontHeight(tmi->font);
1671 tmi->height = tmi->lines * getFontHeight(tmi->font);
1673 // if x set to "-1", automatically determine by width and alignment
1675 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1677 // if y set to "-1", automatically determine by height and alignment
1679 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1681 SetDrawBackgroundMask(REDRAW_ALL);
1682 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1684 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1686 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1687 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1688 tmi->autowrap, tmi->centered, tmi->parse_comments);
1693 static void DrawTitleScreen(void)
1695 KeyboardAutoRepeatOff();
1697 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1700 static boolean CheckTitleScreen(boolean levelset_has_changed)
1702 static boolean show_title_initial = TRUE;
1703 boolean show_titlescreen = FALSE;
1705 // needed to be able to skip title screen, if no image or message defined
1706 InitializeTitleControls(show_title_initial);
1708 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1709 show_titlescreen = TRUE;
1711 // show initial title images and messages only once at program start
1712 show_title_initial = FALSE;
1714 return (show_titlescreen && num_title_screens > 0);
1717 void DrawMainMenu(void)
1719 static LevelDirTree *leveldir_last_valid = NULL;
1720 boolean levelset_has_changed = FALSE;
1721 int fade_mask = REDRAW_FIELD;
1723 LimitScreenUpdates(FALSE);
1725 FadeSetLeaveScreen();
1727 // do not fade out here -- function may continue and fade on editor screen
1730 FadeMenuSoundsAndMusic();
1732 ExpireSoundLoops(FALSE);
1734 KeyboardAutoRepeatOn();
1736 audio.sound_deactivated = FALSE;
1740 // needed if last screen was the playing screen, invoked from level editor
1741 if (level_editor_test_game)
1743 CloseDoor(DOOR_CLOSE_ALL);
1745 SetGameStatus(GAME_MODE_EDITOR);
1752 // needed if last screen was the playing screen, invoked from hall of fame
1753 if (score_info_tape_play)
1755 CloseDoor(DOOR_CLOSE_ALL);
1757 SetGameStatus(GAME_MODE_SCOREINFO);
1759 DrawScoreInfo(scores.last_entry_nr);
1764 // reset flag to continue playing next level from hall of fame
1765 scores.continue_playing = FALSE;
1767 // leveldir_current may be invalid (level group, parent link, node copy)
1768 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1770 if (leveldir_current != leveldir_last_valid)
1772 // level setup config may have been loaded to "last played" tree node copy,
1773 // but "leveldir_current" now points to the "original" level set tree node,
1774 // in which case "handicap_level" may still default to the first level
1775 LoadLevelSetup_SeriesInfo();
1777 UpdateLastPlayedLevels_TreeInfo();
1779 levelset_has_changed = TRUE;
1782 // store valid level series information
1783 leveldir_last_valid = leveldir_current;
1785 // needed if last screen (level choice) changed graphics, sounds or music
1786 ReloadCustomArtwork(0);
1788 if (CheckTitleScreen(levelset_has_changed))
1790 SetGameStatus(GAME_MODE_TITLE);
1797 if (redraw_mask & REDRAW_ALL)
1798 fade_mask = REDRAW_ALL;
1801 fade_mask = REDRAW_ALL;
1805 // needed if different viewport properties defined for menues
1806 ChangeViewportPropertiesIfNeeded();
1808 SetDrawtoField(DRAW_TO_BACKBUFFER);
1810 // level_nr may have been set to value over handicap with level editor
1811 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1812 level_nr = leveldir_current->handicap_level;
1814 LoadLevel(level_nr);
1815 LoadScore(level_nr);
1817 SaveLevelSetup_SeriesInfo();
1819 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1820 SetDrawDeactivationMask(REDRAW_NONE);
1821 SetDrawBackgroundMask(REDRAW_FIELD);
1823 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1826 if (fade_mask == REDRAW_ALL)
1827 RedrawGlobalBorder();
1832 InitializeMainControls();
1834 DrawCursorAndText_Main(-1, FALSE, FALSE);
1835 DrawPreviewLevelInitial();
1836 DrawNetworkPlayers();
1838 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1841 if (TAPE_IS_EMPTY(tape))
1843 DrawCompleteVideoDisplay();
1845 PlayMenuSoundsAndMusic();
1847 // create gadgets for main menu screen
1848 FreeScreenGadgets();
1849 CreateScreenGadgets();
1851 // may be required if audio buttons shown on tape and changed in setup menu
1853 CreateGameButtons();
1855 // map gadgets for main menu screen
1857 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1858 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1859 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1861 // copy actual game door content to door double buffer for OpenDoor()
1862 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1863 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1865 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1867 DrawMaskedBorder(fade_mask);
1872 // update screen area with special editor door
1873 redraw_mask |= REDRAW_ALL;
1876 SetMouseCursor(CURSOR_DEFAULT);
1878 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1880 SyncEmscriptenFilesystem();
1882 // needed once after program start or after user change
1883 CheckApiServerTasks();
1886 static void gotoTopLevelDir(void)
1888 // move upwards until inside (but not above) top level directory
1889 while (leveldir_current->node_parent &&
1890 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1892 // write a "path" into level tree for easy navigation to last level
1893 if (leveldir_current->node_parent->node_group->cl_first == -1)
1895 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1896 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1897 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1898 int cl_first, cl_cursor;
1900 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1901 cl_cursor = leveldir_pos - cl_first;
1903 leveldir_current->node_parent->node_group->cl_first = cl_first;
1904 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1907 leveldir_current = leveldir_current->node_parent;
1911 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1913 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1915 return (use_frame_counter ? video.frame_counter : Counter());
1918 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1919 struct TitleFadingInfo *fi)
1921 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1924 static void ResetTitleAutoDelay(unsigned int *counter_var,
1925 struct TitleFadingInfo *fi)
1927 *counter_var = getAutoDelayCounter(fi);
1930 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1932 static unsigned int title_delay = 0;
1933 static int title_screen_nr = 0;
1934 static int last_sound = -1, last_music = -1;
1935 boolean return_to_main_menu = FALSE;
1936 struct TitleControlInfo *tci;
1939 if (button == MB_MENU_INITIALIZE)
1942 title_screen_nr = 0;
1943 tci = &title_controls[title_screen_nr];
1945 SetAnimStatus(getTitleAnimMode(tci));
1947 last_sound = SND_UNDEFINED;
1948 last_music = MUS_UNDEFINED;
1950 if (num_title_screens != 0)
1952 FadeSetEnterScreen();
1954 // use individual title fading instead of global "enter screen" fading
1955 fading = getTitleFading(tci);
1958 if (game_status_last_screen == GAME_MODE_INFO)
1960 if (num_title_screens == 0)
1962 // switch game mode from title screen mode back to info screen mode
1963 SetGameStatus(GAME_MODE_INFO);
1965 // store that last screen was info screen, not main menu screen
1966 game_status_last_screen = GAME_MODE_INFO;
1968 DrawInfoScreen_NotAvailable("Title screen information:",
1969 "No title screen for this level set.");
1974 FadeMenuSoundsAndMusic();
1976 FadeOut(REDRAW_ALL);
1978 // title screens may have different window size
1979 ChangeViewportPropertiesIfNeeded();
1981 // only required to update logic for redrawing global border
1985 DrawTitleScreenImage(tci->local_nr, tci->initial);
1987 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1989 sound = getTitleSound(tci);
1990 music = getTitleMusic(tci);
1992 if (sound != last_sound)
1993 PlayMenuSoundExt(sound);
1994 if (music != last_music)
1995 PlayMenuMusicExt(music);
2000 SetMouseCursor(CURSOR_NONE);
2004 ResetTitleAutoDelay(&title_delay, &fading);
2009 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2010 button = MB_MENU_CHOICE;
2012 if (button == MB_MENU_LEAVE)
2014 return_to_main_menu = TRUE;
2016 else if (button == MB_MENU_CHOICE || dx)
2018 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2020 SetGameStatus(GAME_MODE_INFO);
2022 info_mode = INFO_MODE_MAIN;
2030 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2032 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2034 tci = &title_controls[title_screen_nr];
2036 SetAnimStatus(getTitleAnimMode(tci));
2038 sound = getTitleSound(tci);
2039 music = getTitleMusic(tci);
2041 if (last_sound != SND_UNDEFINED && sound != last_sound)
2042 FadeSound(last_sound);
2043 if (last_music != MUS_UNDEFINED && music != last_music)
2046 fading = getTitleFading(tci);
2048 FadeOut(REDRAW_ALL);
2051 DrawTitleScreenImage(tci->local_nr, tci->initial);
2053 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2055 sound = getTitleSound(tci);
2056 music = getTitleMusic(tci);
2058 if (sound != last_sound)
2059 PlayMenuSoundExt(sound);
2060 if (music != last_music)
2061 PlayMenuMusicExt(music);
2068 ResetTitleAutoDelay(&title_delay, &fading);
2072 FadeMenuSoundsAndMusic();
2074 return_to_main_menu = TRUE;
2078 if (return_to_main_menu)
2080 SetMouseCursor(CURSOR_DEFAULT);
2082 // force full menu screen redraw after displaying title screens
2083 redraw_mask = REDRAW_ALL;
2085 if (game_status_last_screen == GAME_MODE_INFO)
2087 SetGameStatus(GAME_MODE_INFO);
2089 info_mode = INFO_MODE_MAIN;
2093 else // default: return to main menu
2095 SetGameStatus(GAME_MODE_MAIN);
2102 static void HandleMainMenu_ToggleTeamMode(void)
2104 setup.team_mode = !setup.team_mode;
2106 InitializeMainControls();
2107 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2109 DrawPreviewPlayers();
2112 static void HandleMainMenu_SelectLevel(int step, int direction,
2113 int selected_level_nr)
2115 int old_level_nr = level_nr;
2118 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2119 new_level_nr = selected_level_nr;
2121 new_level_nr = old_level_nr + step * direction;
2123 if (new_level_nr < leveldir_current->first_level)
2124 new_level_nr = leveldir_current->first_level;
2125 if (new_level_nr > leveldir_current->last_level)
2126 new_level_nr = leveldir_current->last_level;
2128 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2130 // skipping levels is only allowed when trying to skip single level
2131 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2132 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2134 leveldir_current->handicap_level++;
2135 SaveLevelSetup_SeriesInfo();
2138 new_level_nr = leveldir_current->handicap_level;
2141 if (new_level_nr != old_level_nr)
2143 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2145 PlaySound(SND_MENU_ITEM_SELECTING);
2147 level_nr = new_level_nr;
2149 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2150 int2str(level_nr, menu.main.text.level_number.size),
2151 mci->pos_text->font);
2153 LoadLevel(level_nr);
2154 DrawPreviewLevelInitial();
2158 DrawCompleteVideoDisplay();
2160 SaveLevelSetup_SeriesInfo();
2162 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2164 // force redraw of playfield area (may be reset at this point)
2165 redraw_mask |= REDRAW_FIELD;
2169 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2171 static int choice = MAIN_CONTROL_GAME;
2172 static boolean button_pressed_last = FALSE;
2173 boolean button_pressed = FALSE;
2175 int i = 0; // needed to prevent compiler warning due to bad code below
2177 if (button == MB_MENU_INITIALIZE)
2179 DrawCursorAndText_Main(choice, TRUE, FALSE);
2184 if (mx || my) // mouse input
2188 for (i = 0; main_controls[i].nr != -1; i++)
2190 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2191 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2192 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2194 pos = main_controls[i].nr;
2200 // check if level preview was clicked
2201 if (insidePreviewRect(&preview, mx - SX, my - SY))
2202 pos = MAIN_CONTROL_GAME;
2204 // handle pressed/unpressed state for active/inactive menu buttons
2205 // (if pos != -1, "i" contains index position corresponding to "pos")
2207 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2208 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2209 button_pressed = TRUE;
2211 if (button_pressed != button_pressed_last)
2213 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2216 PlaySound(SND_MENU_BUTTON_PRESSING);
2218 PlaySound(SND_MENU_BUTTON_RELEASING);
2221 else if (dx || dy) // keyboard input
2223 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2224 choice == MAIN_CONTROL_SETUP))
2225 button = MB_MENU_CHOICE;
2230 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2232 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2234 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2236 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2238 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2240 CloseDoor(DOOR_CLOSE_2);
2242 SetGameStatus(GAME_MODE_LEVELNR);
2244 DrawChooseLevelNr();
2246 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2252 PlaySound(SND_MENU_ITEM_ACTIVATING);
2254 DrawCursorAndText_Main(choice, FALSE, FALSE);
2255 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2261 if (choice == MAIN_CONTROL_NAME)
2263 // special case: cursor left or right pressed -- toggle team mode
2264 HandleMainMenu_ToggleTeamMode();
2266 else if (choice != MAIN_CONTROL_INFO &&
2267 choice != MAIN_CONTROL_SETUP)
2269 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2275 PlaySound(SND_MENU_ITEM_SELECTING);
2277 if (pos == MAIN_CONTROL_NAME)
2280 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2282 // special case: menu text "name/team" clicked -- toggle team mode
2283 HandleMainMenu_ToggleTeamMode();
2287 if (setup.multiple_users)
2289 CloseDoor(DOOR_CLOSE_2);
2291 SetGameStatus(GAME_MODE_NAMES);
2293 DrawChoosePlayerName();
2297 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2303 else if (pos == MAIN_CONTROL_LEVELS)
2307 CloseDoor(DOOR_CLOSE_2);
2309 SetGameStatus(GAME_MODE_LEVELS);
2311 SaveLevelSetup_LastSeries();
2312 SaveLevelSetup_SeriesInfo();
2314 // restore level set if chosen from "last played level set" menu
2315 RestoreLastPlayedLevels(&leveldir_current);
2317 if (setup.internal.choose_from_top_leveldir)
2320 DrawChooseLevelSet();
2323 else if (pos == MAIN_CONTROL_SCORES)
2325 CloseDoor(DOOR_CLOSE_2);
2327 SetGameStatus(GAME_MODE_SCORES);
2329 DrawHallOfFame(level_nr);
2331 else if (pos == MAIN_CONTROL_EDITOR)
2333 if (leveldir_current->readonly &&
2334 setup.editor.show_read_only_warning)
2335 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2337 CloseDoor(DOOR_CLOSE_ALL);
2339 SetGameStatus(GAME_MODE_EDITOR);
2341 FadeSetEnterScreen();
2345 else if (pos == MAIN_CONTROL_INFO)
2347 CloseDoor(DOOR_CLOSE_2);
2349 SetGameStatus(GAME_MODE_INFO);
2351 info_mode = INFO_MODE_MAIN;
2355 else if (pos == MAIN_CONTROL_GAME)
2357 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2359 else if (pos == MAIN_CONTROL_SETUP)
2361 CloseDoor(DOOR_CLOSE_2);
2363 SetGameStatus(GAME_MODE_SETUP);
2365 setup_mode = SETUP_MODE_MAIN;
2369 else if (pos == MAIN_CONTROL_QUIT)
2371 SaveLevelSetup_LastSeries();
2372 SaveLevelSetup_SeriesInfo();
2374 #if defined(PLATFORM_EMSCRIPTEN)
2375 Request("Close the browser window to quit!", REQ_CONFIRM);
2377 if (!setup.ask_on_quit_program ||
2378 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2379 SetGameStatus(GAME_MODE_QUIT);
2385 button_pressed_last = button_pressed;
2389 // ============================================================================
2390 // info screen functions
2391 // ============================================================================
2393 static struct TokenInfo *info_info;
2394 static int num_info_info; // number of info entries shown on screen
2395 static int max_info_info; // total number of info entries in list
2397 static void execInfoTitleScreen(void)
2399 info_mode = INFO_MODE_TITLE;
2404 static void execInfoElements(void)
2406 info_mode = INFO_MODE_ELEMENTS;
2411 static void execInfoMusic(void)
2413 info_mode = INFO_MODE_MUSIC;
2418 static void execInfoCredits(void)
2420 info_mode = INFO_MODE_CREDITS;
2425 static void execInfoProgram(void)
2427 info_mode = INFO_MODE_PROGRAM;
2432 static void execInfoVersion(void)
2434 info_mode = INFO_MODE_VERSION;
2439 static void execInfoLevelSet(void)
2441 info_mode = INFO_MODE_LEVELSET;
2446 static void execExitInfo(void)
2448 SetGameStatus(GAME_MODE_MAIN);
2453 static struct TokenInfo info_info_main[] =
2455 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2456 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2457 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2458 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2459 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2460 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2461 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2462 { TYPE_EMPTY, NULL, "" },
2463 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2468 static int getMenuTextFont(int type)
2470 if (type & (TYPE_SWITCH |
2484 static struct TokenInfo *setup_info;
2485 static struct TokenInfo setup_info_input[];
2487 static struct TokenInfo *menu_info;
2489 static void PlayInfoSound(void)
2491 int info_sound = getInfoScreenBackgroundSound_Generic();
2492 char *next_sound = getSoundInfoEntryFilename(info_sound);
2494 if (next_sound != NULL)
2495 PlayMenuSoundExt(info_sound);
2500 static void PlayInfoSoundIfLoop(void)
2502 int info_sound = getInfoScreenBackgroundSound_Generic();
2503 char *next_sound = getSoundInfoEntryFilename(info_sound);
2505 if (next_sound != NULL)
2506 PlayMenuSoundIfLoopExt(info_sound);
2508 PlayMenuSoundIfLoop();
2511 static void PlayInfoMusic(void)
2513 int info_music = getInfoScreenBackgroundMusic_Generic();
2514 char *curr_music = getCurrentlyPlayingMusicFilename();
2515 char *next_music = getMusicInfoEntryFilename(info_music);
2517 if (next_music != NULL)
2519 // play music if info screen music differs from current music
2520 if (!strEqual(curr_music, next_music))
2521 PlayMenuMusicExt(info_music);
2525 // only needed if info screen was directly invoked from main menu
2530 static void PlayInfoSoundsAndMusic(void)
2536 static void FadeInfoSounds(void)
2541 static void FadeInfoMusic(void)
2543 int info_music = getInfoScreenBackgroundMusic_Generic();
2544 char *curr_music = getCurrentlyPlayingMusicFilename();
2545 char *next_music = getMusicInfoEntryFilename(info_music);
2547 if (next_music != NULL)
2549 // fade music if info screen music differs from current music
2550 if (!strEqual(curr_music, next_music))
2555 static void FadeInfoSoundsAndMusic(void)
2561 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2562 int screen_pos, int menu_info_pos_raw,
2565 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2566 struct TokenInfo *ti = &token_info[pos];
2567 int xpos = MENU_SCREEN_START_XPOS;
2568 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2569 int font_nr = getMenuTextFont(ti->type);
2571 if (setup_mode == SETUP_MODE_INPUT)
2572 font_nr = FONT_MENU_1;
2575 font_nr = FONT_ACTIVE(font_nr);
2577 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2579 if (ti->type & ~TYPE_SKIP_ENTRY)
2580 drawCursor(screen_pos, active);
2583 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2586 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2589 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2592 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2595 static char *window_size_text;
2596 static char *scaling_type_text;
2597 static char *network_server_text;
2599 static void drawSetupValue(int, int);
2601 static void drawMenuInfoList(int first_entry, int num_page_entries,
2602 int max_page_entries)
2606 if (first_entry + num_page_entries > max_page_entries)
2609 clearMenuListArea();
2611 for (i = 0; i < num_page_entries; i++)
2613 int menu_info_pos = first_entry + i;
2614 struct TokenInfo *si = &menu_info[menu_info_pos];
2615 void *value_ptr = si->value;
2617 // set some entries to "unchangeable" according to other variables
2618 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2619 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2620 (value_ptr == &setup.sound_music && !audio.music_available) ||
2621 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2622 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2623 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2624 si->type |= TYPE_GHOSTED;
2626 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2627 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2628 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2629 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2630 else if (si->type & ~TYPE_SKIP_ENTRY)
2631 initCursor(i, IMG_MENU_BUTTON);
2633 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2635 if (si->type & TYPE_STRING)
2639 if (value_ptr == &network_server_text)
2640 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2642 if (gadget_id != -1)
2644 struct GadgetInfo *gi = screen_gadget[gadget_id];
2645 int xpos = MENU_SCREEN_START_XPOS;
2646 int ypos = MENU_SCREEN_START_YPOS + i;
2647 int x = mSX + xpos * 32;
2648 int y = mSY + ypos * 32;
2650 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2654 if (si->type & TYPE_VALUE &&
2655 menu_info == setup_info)
2656 drawSetupValue(i, menu_info_pos);
2660 static void DrawInfoScreen_Main(void)
2662 int fade_mask = REDRAW_FIELD;
2665 // (needed after displaying info sub-screens directly from main menu)
2666 if (info_screens_from_main)
2668 info_screens_from_main = FALSE;
2670 SetGameStatus(GAME_MODE_MAIN);
2677 if (redraw_mask & REDRAW_ALL)
2678 fade_mask = REDRAW_ALL;
2681 fade_mask = REDRAW_ALL;
2684 FadeMenuSoundsAndMusic();
2686 FreeScreenGadgets();
2687 CreateScreenGadgets();
2689 // (needed after displaying title screens which disable auto repeat)
2690 KeyboardAutoRepeatOn();
2692 FadeSetLeaveScreen();
2696 // needed if different viewport properties defined for info screen
2697 ChangeViewportPropertiesIfNeeded();
2699 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2703 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2705 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2707 info_info = info_info_main;
2709 // use modified info screen info without info screen entries marked as hidden
2710 info_info = getSetupInfoFinal(info_info);
2712 // determine maximal number of info entries that can be displayed on screen
2714 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2717 // determine maximal number of info entries available for menu of info screen
2719 for (i = 0; info_info[i].type != 0; i++)
2722 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2724 MapScreenGadgets(max_info_info);
2726 PlayMenuSoundsAndMusic();
2728 DrawMaskedBorder(fade_mask);
2733 static void changeSetupValue(int, int, int);
2735 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2736 int mode, int num_page_entries,
2737 int max_page_entries)
2739 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2740 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2741 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2742 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2743 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2744 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2745 int *num_page_entries_last = num_page_entries_all_last[game_status];
2746 int *choice_store = choice_stores[game_status];
2747 int *first_entry_store = first_entry_stores[game_status];
2748 int choice = choice_store[mode]; // starts with 0
2749 int first_entry = first_entry_store[mode]; // starts with 0
2751 int y = choice - first_entry;
2753 boolean position_set_by_scrollbar = (dx == 999);
2754 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2757 if (button == MB_MENU_INITIALIZE)
2759 // check if number of menu page entries has changed (may happen by change
2760 // of custom artwork definition value for 'list_size' for this menu screen)
2761 // (in this case, the last menu position most probably has to be corrected)
2762 if (num_page_entries != num_page_entries_last[mode])
2764 choice_store[mode] = first_entry_store[mode] = 0;
2766 choice = first_entry = 0;
2769 num_page_entries_last[mode] = num_page_entries;
2772 // advance to first valid menu entry
2773 while (choice < num_page_entries &&
2774 menu_info[choice].type & TYPE_SKIP_ENTRY)
2777 if (position_set_by_scrollbar)
2778 first_entry = first_entry_store[mode] = dy;
2780 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2781 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2783 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2785 if (choice < first_entry)
2787 choice = first_entry;
2789 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2792 else if (choice > first_entry + num_page_entries - 1)
2794 choice = first_entry + num_page_entries - 1;
2796 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2800 choice_store[mode] = choice;
2802 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2806 else if (button == MB_MENU_LEAVE)
2808 PlaySound(SND_MENU_ITEM_SELECTING);
2810 for (i = 0; i < max_page_entries; i++)
2812 if (menu_info[i].type & TYPE_LEAVE_MENU)
2814 void (*menu_callback_function)(void) = menu_info[i].value;
2818 menu_callback_function();
2820 break; // absolutely needed because function changes 'menu_info'!
2827 if (mx || my) // mouse input
2829 x = (mx - mSX) / 32;
2830 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2832 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2834 // move cursor instead of scrolling when already at start/end of list
2835 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2837 else if (dy == +1 * SCROLL_LINE &&
2838 first_entry + num_page_entries == max_page_entries)
2841 // handle scrolling screen one line or page
2843 y + dy > num_page_entries - 1)
2845 boolean redraw = FALSE;
2847 if (ABS(dy) == SCROLL_PAGE)
2848 step = num_page_entries - 1;
2850 if (dy < 0 && first_entry > 0)
2852 // scroll page/line up
2854 first_entry -= step;
2855 if (first_entry < 0)
2860 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2862 // scroll page/line down
2864 first_entry += step;
2865 if (first_entry + num_page_entries > max_page_entries)
2866 first_entry = MAX(0, max_page_entries - num_page_entries);
2873 choice += first_entry - first_entry_store[mode];
2875 if (choice < first_entry)
2877 choice = first_entry;
2879 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2882 else if (choice > first_entry + num_page_entries - 1)
2884 choice = first_entry + num_page_entries - 1;
2886 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2889 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2893 if (choice < first_entry ||
2894 choice > first_entry + num_page_entries - 1)
2895 first_entry += SIGN(dy);
2898 first_entry_store[mode] = first_entry;
2899 choice_store[mode] = choice;
2901 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2903 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2905 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2906 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2914 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2916 if (menu_info[choice].type & menu_navigation_type ||
2917 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2918 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2919 menu_info[choice].type & TYPE_PLAYER)
2920 button = MB_MENU_CHOICE;
2925 // jump to next non-empty menu entry (up or down)
2926 while (first_entry + y > 0 &&
2927 first_entry + y < max_page_entries - 1 &&
2928 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2931 if (!IN_VIS_MENU(x, y))
2933 choice += y - y_old;
2935 if (choice < first_entry)
2936 first_entry = choice;
2937 else if (choice > first_entry + num_page_entries - 1)
2938 first_entry = choice - num_page_entries + 1;
2940 if (first_entry >= 0 &&
2941 first_entry + num_page_entries <= max_page_entries)
2943 first_entry_store[mode] = first_entry;
2945 if (choice < first_entry)
2946 choice = first_entry;
2947 else if (choice > first_entry + num_page_entries - 1)
2948 choice = first_entry + num_page_entries - 1;
2950 choice_store[mode] = choice;
2952 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2954 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2956 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2957 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2964 if (!anyScrollbarGadgetActive() &&
2965 IN_VIS_MENU(x, y) &&
2966 mx < mx_right_border &&
2967 y >= 0 && y < num_page_entries)
2971 if (first_entry + y != choice &&
2972 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2974 PlaySound(SND_MENU_ITEM_ACTIVATING);
2976 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2977 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2979 choice = choice_store[mode] = first_entry + y;
2983 PlaySound(SND_MENU_ITEM_SELECTING);
2985 for (i = 0; menu_info[i].type != 0; i++)
2987 if (menu_info[i].type & TYPE_LEAVE_MENU)
2989 void (*menu_callback_function)(void) = menu_info[i].value;
2993 menu_callback_function();
2995 // absolutely needed because function changes 'menu_info'!
3003 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3005 PlaySound(SND_MENU_ITEM_SELECTING);
3007 // when selecting key headline, execute function for key value change
3008 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3009 menu_info[first_entry + y + 1].type & TYPE_KEY)
3012 // when selecting string value, execute function for list selection
3013 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3014 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3017 // when selecting string value, execute function for text input gadget
3018 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3019 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3022 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3024 void (*menu_callback_function)(void) =
3025 menu_info[first_entry + y].value;
3027 FadeSetFromType(menu_info[first_entry + y].type);
3029 menu_callback_function();
3031 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3033 void (*gadget_callback_function)(void) =
3034 menu_info[first_entry + y].value;
3036 gadget_callback_function();
3038 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3039 menu_info == setup_info)
3041 changeSetupValue(y, first_entry + y, dx);
3047 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3049 menu_info = info_info;
3051 HandleMenuScreen(mx, my, dx, dy, button,
3052 info_mode, num_info_info, max_info_info);
3055 static int getMenuFontSpacing(int spacing_height, int font_nr)
3057 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3059 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3063 static int getMenuTextSpacing(int spacing_height, int font_nr)
3065 return (getMenuFontSpacing(spacing_height, font_nr) +
3066 EXTRA_SPACING(game_status));
3069 static int getMenuTextStep(int spacing_height, int font_nr)
3071 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3074 static int getHeadlineSpacing(void)
3076 // special compatibility handling for "R'n'D jue 2022" game editions
3077 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3078 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3079 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3080 menu.headline1_spacing_info[info_mode]);
3081 int font = MENU_INFO_FONT_TITLE;
3083 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3086 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3088 int font_error = FONT_TEXT_2;
3089 int font_foot = MENU_INFO_FONT_FOOT;
3090 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3091 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3093 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3095 FadeOut(REDRAW_FIELD);
3099 DrawInfoScreen_Headline(0, 1, FALSE);
3101 DrawTextSCentered(ystart, font_error, text_error);
3102 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3104 FadeIn(REDRAW_FIELD);
3107 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3109 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3110 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3111 int font_foot = MENU_INFO_FONT_FOOT;
3112 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3113 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3114 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3115 int ystep = MENU_SCREEN_INFO_YSTEP;
3116 int element, action, direction;
3124 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3125 infoscreen_step[i] = infoscreen_frame[i] = 0;
3127 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3133 while (helpanim_info[j].element != HELPANIM_LIST_END)
3135 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3140 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3149 j += infoscreen_step[i - start];
3151 element = helpanim_info[j].element;
3152 action = helpanim_info[j].action;
3153 direction = helpanim_info[j].direction;
3156 element = EL_UNKNOWN;
3158 if (action != -1 && direction != -1)
3159 graphic = el_act_dir2img(element, action, direction);
3160 else if (action != -1)
3161 graphic = el_act2img(element, action);
3162 else if (direction != -1)
3163 graphic = el_dir2img(element, direction);
3165 graphic = el2img(element);
3167 delay = helpanim_info[j++].delay;
3172 if (infoscreen_frame[i - start] == 0)
3175 infoscreen_frame[i - start] = delay - 1;
3179 sync_frame = delay - infoscreen_frame[i - start];
3180 infoscreen_frame[i - start]--;
3183 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3185 if (!infoscreen_frame[i - start])
3186 infoscreen_step[i - start] = 0;
3190 if (!infoscreen_frame[i - start])
3191 infoscreen_step[i - start]++;
3192 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3198 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
3200 DrawFixedGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
3201 graphic, sync_frame, USE_MASKING);
3204 DrawInfoScreen_HelpText(element, action, direction, i - start);
3209 redraw_mask |= REDRAW_FIELD;
3214 static char *getHelpText(int element, int action, int direction)
3216 char token[MAX_LINE_LEN];
3218 strcpy(token, element_info[element].token_name);
3221 strcat(token, element_action_info[action].suffix);
3223 if (direction != -1)
3224 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3226 return getHashEntry(helptext_info, token);
3229 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3231 int font_nr = FONT_INFO_ELEMENTS;
3232 int font_width = getFontWidth(font_nr);
3233 int font_height = getFontHeight(font_nr);
3234 int yoffset = (TILEX - 2 * font_height) / 2;
3235 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3236 int ystart = mSY + MENU_SCREEN_INFO_YSTART + yoffset + getHeadlineSpacing();
3237 int ystep = TILEY + 4;
3238 int pad_left = xstart - SX;
3239 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3240 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3241 int max_lines_per_text = 2;
3244 if (action != -1 && direction != -1) // element.action.direction
3245 text = getHelpText(element, action, direction);
3247 if (text == NULL && action != -1) // element.action
3248 text = getHelpText(element, action, -1);
3250 if (text == NULL && direction != -1) // element.direction
3251 text = getHelpText(element, -1, direction);
3253 if (text == NULL) // base element
3254 text = getHelpText(element, -1, -1);
3256 if (text == NULL) // not found
3257 text = "No description available";
3259 if (strlen(text) <= max_chars_per_line) // only one line of text
3260 ystart += getFontHeight(font_nr) / 2;
3262 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3263 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3264 TRUE, FALSE, FALSE);
3267 static void DrawInfoScreen_TitleScreen(void)
3269 SetGameStatus(GAME_MODE_TITLE);
3274 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3276 HandleTitleScreen(0, 0, dx, dy, button);
3279 static void DrawInfoScreen_Elements(void)
3281 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3283 FadeInfoSoundsAndMusic();
3285 FadeOut(REDRAW_FIELD);
3290 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3292 PlayInfoSoundsAndMusic();
3294 FadeIn(REDRAW_FIELD);
3297 void HandleInfoScreen_Elements(int dx, int dy, int button)
3299 static DelayCounter info_delay = { 0 };
3300 static int num_anims;
3301 static int num_pages;
3303 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3306 info_delay.value = GameFrameDelay;
3308 if (button == MB_MENU_INITIALIZE)
3310 boolean new_element = TRUE;
3314 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3316 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3318 else if (new_element)
3321 new_element = FALSE;
3325 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3329 if (button == MB_MENU_LEAVE)
3331 PlaySound(SND_MENU_ITEM_SELECTING);
3333 info_mode = INFO_MODE_MAIN;
3338 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3340 if (button != MB_MENU_INITIALIZE)
3342 PlaySound(SND_MENU_ITEM_SELECTING);
3344 page += (dx < 0 ? -1 : +1);
3347 if (page < 0 || page >= num_pages)
3349 FadeInfoSoundsAndMusic();
3351 info_mode = INFO_MODE_MAIN;
3357 if (button != MB_MENU_INITIALIZE)
3358 FadeSetNextScreen();
3360 if (button != MB_MENU_INITIALIZE)
3361 FadeOut(REDRAW_FIELD);
3365 DrawInfoScreen_Headline(page, num_pages, TRUE);
3366 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3368 if (button != MB_MENU_INITIALIZE)
3369 FadeIn(REDRAW_FIELD);
3373 if (DelayReached(&info_delay))
3374 if (page < num_pages)
3375 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3377 PlayInfoSoundIfLoop();
3381 static void DrawInfoScreen_Music(void)
3383 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3385 FadeOut(REDRAW_FIELD);
3389 DrawInfoScreen_Headline(0, 1, TRUE);
3393 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3395 FadeIn(REDRAW_FIELD);
3398 void HandleInfoScreen_Music(int dx, int dy, int button)
3400 static struct MusicFileInfo *list = NULL;
3401 static int num_screens = 0;
3402 static int screen_nr = 0;
3403 int font_title = MENU_INFO_FONT_TITLE;
3404 int font_head = MENU_INFO_FONT_HEAD;
3405 int font_text = MENU_INFO_FONT_TEXT;
3406 int font_foot = MENU_INFO_FONT_FOOT;
3407 int spacing_head = menu.headline2_spacing_info[info_mode];
3408 int ystep_head = getMenuTextStep(spacing_head, font_head);
3409 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3410 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3412 if (button == MB_MENU_INITIALIZE)
3414 struct MusicFileInfo *list_ptr = music_file_info;
3419 while (list_ptr != NULL)
3421 list_ptr = list_ptr->next;
3425 list = music_file_info;
3429 FadeMenuSoundsAndMusic();
3433 DrawInfoScreen_Headline(0, 1, TRUE);
3435 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3436 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3442 if (button == MB_MENU_LEAVE)
3444 PlaySound(SND_MENU_ITEM_SELECTING);
3446 FadeMenuSoundsAndMusic();
3448 info_mode = INFO_MODE_MAIN;
3453 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3455 if (button != MB_MENU_INITIALIZE)
3457 PlaySound(SND_MENU_ITEM_SELECTING);
3461 list = (dx < 0 ? list->prev : list->next);
3462 screen_nr += (dx < 0 ? -1 : +1);
3468 FadeMenuSoundsAndMusic();
3470 info_mode = INFO_MODE_MAIN;
3476 FadeMenuSoundsAndMusic();
3478 if (list != music_file_info)
3479 FadeSetNextScreen();
3481 if (button != MB_MENU_INITIALIZE)
3482 FadeOut(REDRAW_FIELD);
3486 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3490 int sound = list->music;
3492 if (IS_LOOP_SOUND(sound))
3493 PlaySoundLoop(sound);
3499 int music = list->music;
3501 if (IS_LOOP_MUSIC(music))
3502 PlayMusicLoop(music);
3507 if (!strEqual(list->title, UNKNOWN_NAME))
3509 if (!strEqual(list->title_header, UNKNOWN_NAME))
3510 DrawTextSCentered(ystart, font_head, list->title_header);
3512 DrawTextSCentered(ystart, font_head, "Track");
3514 ystart += ystep_head;
3516 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3517 ystart += ystep_head;
3520 if (!strEqual(list->artist, UNKNOWN_NAME))
3522 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3523 DrawTextSCentered(ystart, font_head, list->artist_header);
3525 DrawTextSCentered(ystart, font_head, "by");
3527 ystart += ystep_head;
3529 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3530 ystart += ystep_head;
3533 if (!strEqual(list->album, UNKNOWN_NAME))
3535 if (!strEqual(list->album_header, UNKNOWN_NAME))
3536 DrawTextSCentered(ystart, font_head, list->album_header);
3538 DrawTextSCentered(ystart, font_head, "from the album");
3540 ystart += ystep_head;
3542 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3543 ystart += ystep_head;
3546 if (!strEqual(list->year, UNKNOWN_NAME))
3548 if (!strEqual(list->year_header, UNKNOWN_NAME))
3549 DrawTextSCentered(ystart, font_head, list->year_header);
3551 DrawTextSCentered(ystart, font_head, "from the year");
3553 ystart += ystep_head;
3555 DrawTextFCentered(ystart, font_text, "%s", list->year);
3556 ystart += ystep_head;
3559 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3561 if (button != MB_MENU_INITIALIZE)
3562 FadeIn(REDRAW_FIELD);
3565 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3566 PlaySoundLoop(list->music);
3569 static void DrawInfoScreen_Version(void)
3571 int font_head = MENU_INFO_FONT_HEAD;
3572 int font_text = MENU_INFO_FONT_TEXT;
3573 int font_foot = MENU_INFO_FONT_FOOT;
3574 int spacing_head = menu.headline2_spacing_info[info_mode];
3575 int spacing_para = menu.paragraph_spacing_info[info_mode];
3576 int spacing_line = menu.line_spacing_info[info_mode];
3577 int xstep = getFontWidth(font_text);
3578 int ystep_head = getMenuTextStep(spacing_head, font_head);
3579 int ystep_para = getMenuTextStep(spacing_para, font_text);
3580 int ystep_line = getMenuTextStep(spacing_line, font_text);
3581 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3582 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3583 int xstart1 = mSX - SX + 2 * xstep;
3584 int xstart2 = mSX - SX + 18 * xstep;
3585 int xstart3 = mSX - SX + 28 * xstep;
3586 SDL_version sdl_version_compiled;
3587 const SDL_version *sdl_version_linked;
3588 int driver_name_len = 10;
3589 SDL_version sdl_version_linked_ext;
3590 const char *driver_name = NULL;
3592 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3594 FadeInfoSoundsAndMusic();
3596 FadeOut(REDRAW_FIELD);
3600 DrawInfoScreen_Headline(0, 1, TRUE);
3602 DrawTextF(xstart1, ystart, font_head, "Name");
3603 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3604 ystart += ystep_line;
3606 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3608 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3609 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3610 ystart += ystep_line;
3612 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3613 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3614 ystart += ystep_line;
3618 DrawTextF(xstart1, ystart, font_head, "Version");
3619 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3620 ystart += ystep_line;
3623 DrawTextF(xstart1, ystart, font_head, "Platform");
3624 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3626 PLATFORM_XX_BIT_STRING);
3627 ystart += ystep_line;
3629 DrawTextF(xstart1, ystart, font_head, "Target");
3630 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3631 ystart += ystep_line;
3633 DrawTextF(xstart1, ystart, font_head, "Source date");
3634 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3635 ystart += ystep_line;
3637 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3638 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3639 ystart += ystep_para;
3641 DrawTextF(xstart1, ystart, font_head, "Library");
3642 DrawTextF(xstart2, ystart, font_head, "compiled");
3643 DrawTextF(xstart3, ystart, font_head, "linked");
3644 ystart += ystep_head;
3646 SDL_VERSION(&sdl_version_compiled);
3647 SDL_GetVersion(&sdl_version_linked_ext);
3648 sdl_version_linked = &sdl_version_linked_ext;
3650 DrawTextF(xstart1, ystart, font_text, "SDL");
3651 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3652 sdl_version_compiled.major,
3653 sdl_version_compiled.minor,
3654 sdl_version_compiled.patch);
3655 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3656 sdl_version_linked->major,
3657 sdl_version_linked->minor,
3658 sdl_version_linked->patch);
3659 ystart += ystep_line;
3661 SDL_IMAGE_VERSION(&sdl_version_compiled);
3662 sdl_version_linked = IMG_Linked_Version();
3664 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3665 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3666 sdl_version_compiled.major,
3667 sdl_version_compiled.minor,
3668 sdl_version_compiled.patch);
3669 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3670 sdl_version_linked->major,
3671 sdl_version_linked->minor,
3672 sdl_version_linked->patch);
3673 ystart += ystep_line;
3675 SDL_MIXER_VERSION(&sdl_version_compiled);
3676 sdl_version_linked = Mix_Linked_Version();
3678 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3679 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3680 sdl_version_compiled.major,
3681 sdl_version_compiled.minor,
3682 sdl_version_compiled.patch);
3683 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3684 sdl_version_linked->major,
3685 sdl_version_linked->minor,
3686 sdl_version_linked->patch);
3687 ystart += ystep_line;
3689 SDL_NET_VERSION(&sdl_version_compiled);
3690 sdl_version_linked = SDLNet_Linked_Version();
3692 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3693 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3694 sdl_version_compiled.major,
3695 sdl_version_compiled.minor,
3696 sdl_version_compiled.patch);
3697 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3698 sdl_version_linked->major,
3699 sdl_version_linked->minor,
3700 sdl_version_linked->patch);
3701 ystart += ystep_para;
3703 DrawTextF(xstart1, ystart, font_head, "Driver");
3704 DrawTextF(xstart2, ystart, font_head, "Requested");
3705 DrawTextF(xstart3, ystart, font_head, "Used");
3706 ystart += ystep_head;
3709 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3711 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3712 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3713 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3714 ystart += ystep_line;
3717 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3719 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3720 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3721 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3722 ystart += ystep_line;
3725 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3727 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3728 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3729 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3731 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3733 PlayInfoSoundsAndMusic();
3735 FadeIn(REDRAW_FIELD);
3738 void HandleInfoScreen_Version(int button)
3740 if (button == MB_MENU_LEAVE)
3742 PlaySound(SND_MENU_ITEM_SELECTING);
3744 info_mode = INFO_MODE_MAIN;
3749 else if (button == MB_MENU_CHOICE)
3751 PlaySound(SND_MENU_ITEM_SELECTING);
3753 FadeMenuSoundsAndMusic();
3755 info_mode = INFO_MODE_MAIN;
3760 PlayMenuSoundIfLoop();
3764 static char *getInfoScreenTitle_Generic(void)
3766 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3767 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3768 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3769 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3770 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3771 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3772 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3773 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3777 static int getInfoScreenBackgroundImage_Generic(void)
3779 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3780 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3781 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3782 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3783 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3784 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3785 IMG_BACKGROUND_INFO);
3788 static int getInfoScreenBackgroundSound_Generic(void)
3790 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3791 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3792 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3793 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3794 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3795 SND_BACKGROUND_INFO);
3798 static int getInfoScreenBackgroundMusic_Generic(void)
3800 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3801 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3802 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3803 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3804 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3805 MUS_BACKGROUND_INFO);
3808 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3810 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3811 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3812 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3816 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3817 int use_global_screens)
3819 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3820 int font_text = MENU_INFO_FONT_TEXT;
3821 int font_foot = MENU_INFO_FONT_FOOT;
3822 int spacing_line = menu.line_spacing_info[info_mode];
3823 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3827 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3829 if (info_mode == INFO_MODE_CREDITS ||
3830 info_mode == INFO_MODE_PROGRAM)
3833 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3834 int chars = width / getFontWidth(font_text);
3835 int lines = height / getFontHeight(font_text);
3836 int padx = (width - chars * getFontWidth(font_text)) / 2;
3837 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3838 int xstart = mSX + padx;
3839 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3840 boolean autowrap = FALSE;
3841 boolean centered = TRUE;
3842 boolean parse_comments = TRUE;
3844 DrawTextFile(xstart, ystart,
3845 filename, font_text, chars, -1, lines, line_spacing, -1,
3846 autowrap, centered, parse_comments);
3848 else if (info_mode == INFO_MODE_LEVELSET)
3850 struct TitleMessageInfo *tmi = &readme;
3852 // if x position set to "-1", automatically determine by playfield width
3854 tmi->x = SXSIZE / 2;
3856 // if y position set to "-1", use static default value
3858 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3860 // if width set to "-1", automatically determine by playfield width
3861 if (tmi->width == -1)
3862 tmi->width = SXSIZE - 2 * TILEX;
3864 // if height set to "-1", automatically determine by playfield height
3865 if (tmi->height == -1)
3866 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3868 // if chars set to "-1", automatically determine by text and font width
3869 if (tmi->chars == -1)
3870 tmi->chars = tmi->width / getFontWidth(tmi->font);
3872 tmi->width = tmi->chars * getFontWidth(tmi->font);
3874 // if lines set to "-1", automatically determine by text and font height
3875 if (tmi->lines == -1)
3876 tmi->lines = tmi->height / getFontHeight(tmi->font);
3878 tmi->height = tmi->lines * getFontHeight(tmi->font);
3880 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3881 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3882 tmi->autowrap, tmi->centered, tmi->parse_comments);
3885 boolean last_screen = (screen_nr == num_screens - 1);
3886 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3888 DrawTextSCentered(ybottom, font_foot, text_foot);
3891 static void DrawInfoScreen_Generic(void)
3893 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3895 FadeInfoSoundsAndMusic();
3897 FadeOut(REDRAW_FIELD);
3899 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3901 PlayInfoSoundsAndMusic();
3903 FadeIn(REDRAW_FIELD);
3906 void HandleInfoScreen_Generic(int dx, int dy, int button)
3908 static char *text_no_info = "";
3909 static int num_screens = 0;
3910 static int screen_nr = 0;
3911 static boolean use_global_screens = FALSE;
3913 if (button == MB_MENU_INITIALIZE)
3918 if (info_mode == INFO_MODE_CREDITS)
3922 for (i = 0; i < 2; i++)
3924 use_global_screens = i; // check for "FALSE", then "TRUE"
3926 // determine number of (global or level set specific) credits screens
3927 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3930 if (num_screens > 0)
3934 text_no_info = "No credits available.";
3936 else if (info_mode == INFO_MODE_PROGRAM)
3938 use_global_screens = TRUE;
3940 // determine number of program info screens
3941 while (getProgramInfoFilename(num_screens) != NULL)
3944 text_no_info = "No program info available.";
3946 else if (info_mode == INFO_MODE_LEVELSET)
3948 use_global_screens = FALSE;
3950 // determine number of levelset info screens
3951 while (getLevelSetInfoFilename(num_screens) != NULL)
3954 text_no_info = "No level set info available.";
3957 if (num_screens == 0)
3959 int font_title = MENU_INFO_FONT_TITLE;
3960 int font_foot = MENU_INFO_FONT_FOOT;
3961 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3962 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3966 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3968 DrawTextSCentered(ystart, font_title, text_no_info);
3969 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3974 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3976 else if (button == MB_MENU_LEAVE)
3978 PlaySound(SND_MENU_ITEM_SELECTING);
3980 info_mode = INFO_MODE_MAIN;
3983 else if (button == MB_MENU_CHOICE || dx)
3985 PlaySound(SND_MENU_ITEM_SELECTING);
3987 screen_nr += (dx < 0 ? -1 : +1);
3989 if (screen_nr < 0 || screen_nr >= num_screens)
3991 FadeInfoSoundsAndMusic();
3993 info_mode = INFO_MODE_MAIN;
3998 FadeSetNextScreen();
4000 FadeOut(REDRAW_FIELD);
4002 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4004 FadeIn(REDRAW_FIELD);
4009 PlayInfoSoundIfLoop();
4013 static void DrawInfoScreen(void)
4015 if (info_mode == INFO_MODE_TITLE)
4016 DrawInfoScreen_TitleScreen();
4017 else if (info_mode == INFO_MODE_ELEMENTS)
4018 DrawInfoScreen_Elements();
4019 else if (info_mode == INFO_MODE_MUSIC)
4020 DrawInfoScreen_Music();
4021 else if (info_mode == INFO_MODE_CREDITS)
4022 DrawInfoScreen_Generic();
4023 else if (info_mode == INFO_MODE_PROGRAM)
4024 DrawInfoScreen_Generic();
4025 else if (info_mode == INFO_MODE_VERSION)
4026 DrawInfoScreen_Version();
4027 else if (info_mode == INFO_MODE_LEVELSET)
4028 DrawInfoScreen_Generic();
4030 DrawInfoScreen_Main();
4033 void DrawInfoScreen_FromMainMenu(int nr)
4035 int fade_mask = REDRAW_FIELD;
4037 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4040 CloseDoor(DOOR_CLOSE_2);
4042 SetGameStatus(GAME_MODE_INFO);
4045 info_screens_from_main = TRUE;
4047 if (redraw_mask & REDRAW_ALL)
4048 fade_mask = REDRAW_ALL;
4051 fade_mask = REDRAW_ALL;
4054 FadeMenuSoundsAndMusic();
4056 FadeSetEnterScreen();
4060 FadeSkipNextFadeOut();
4062 // needed if different viewport properties defined for info screen
4063 ChangeViewportPropertiesIfNeeded();
4065 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4070 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4072 if (info_mode == INFO_MODE_TITLE)
4073 HandleInfoScreen_TitleScreen(dx, dy, button);
4074 else if (info_mode == INFO_MODE_ELEMENTS)
4075 HandleInfoScreen_Elements(dx, dy, button);
4076 else if (info_mode == INFO_MODE_MUSIC)
4077 HandleInfoScreen_Music(dx, dy, button);
4078 else if (info_mode == INFO_MODE_CREDITS)
4079 HandleInfoScreen_Generic(dx, dy, button);
4080 else if (info_mode == INFO_MODE_PROGRAM)
4081 HandleInfoScreen_Generic(dx, dy, button);
4082 else if (info_mode == INFO_MODE_VERSION)
4083 HandleInfoScreen_Version(button);
4084 else if (info_mode == INFO_MODE_LEVELSET)
4085 HandleInfoScreen_Generic(dx, dy, button);
4087 HandleInfoScreen_Main(mx, my, dx, dy, button);
4091 // ============================================================================
4092 // type name functions
4093 // ============================================================================
4095 static TreeInfo *type_name_node = NULL;
4096 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4097 static int type_name_nr = 0;
4099 static int getPlayerNameColor(char *name)
4101 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4104 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4107 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4108 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4109 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4110 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4111 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4112 int font_width = getFontWidth(font_nr);
4113 int font_xoffset = getFontDrawOffsetX(font_nr);
4114 int font_yoffset = getFontDrawOffsetY(font_nr);
4115 int font_sx = sx + font_xoffset;
4116 int font_sy = sy + font_yoffset;
4118 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4120 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4122 pos->width = strlen(text) * font_width;
4123 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4125 DrawText(sx, sy, text, font_nr);
4128 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4130 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4132 *pos = *mci->pos_input;
4134 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4136 TreeInfo *ti = player_name_current;
4137 int first_entry = ti->cl_first;
4138 int entry_pos = first_entry + ti->cl_cursor;
4139 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4140 int xpos = MENU_SCREEN_START_XPOS;
4141 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4143 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4144 type_name_nr = entry_pos;
4146 strcpy(name, type_name_node->name);
4150 pos->width = MAX_PLAYER_NAME_LEN * 32;
4154 type_name_nr = user.nr;
4156 strcpy(name, setup.player_name);
4159 strcpy(type_name_last, name);
4161 if (strEqual(name, EMPTY_PLAYER_NAME))
4164 *xpos = strlen(name);
4167 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4169 // change name of edited user in global list of user names
4170 setString(&global.user_names[type_name_nr], name);
4172 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4174 TreeInfo *node = type_name_node;
4176 // change name of edited user in local menu tree structure
4177 setString(&node->name, name);
4178 setString(&node->name_sorting, name);
4180 node->color = getPlayerNameColor(name);
4181 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4185 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4188 boolean reset_setup = strEqual(name, "");
4189 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4190 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4193 strcpy(name, type_name_last);
4195 if (strEqual(name, ""))
4196 strcpy(name, EMPTY_PLAYER_NAME);
4198 setTypeNameValues_Name(name, pos);
4200 // if player name not changed, no further action required
4201 if (strEqual(name, type_name_last))
4204 // redraw player name before (possibly) opening request dialogs
4205 drawTypeNameText(name, pos, FALSE);
4207 int last_user_nr = user.nr;
4209 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4211 // save setup of currently active user (may differ from edited user)
4214 // temporarily change active user to edited user
4215 user.nr = type_name_nr;
4218 Request("Use current setup values for the new player?", REQ_ASK))
4220 // use current setup values for new user, but create new player UUID
4221 setup.player_uuid = getStringCopy(getUUID());
4225 // load setup for existing user (or start with defaults for new user)
4230 char *setup_filename = getSetupFilename();
4231 boolean setup_exists = fileExists(setup_filename);
4233 // change name of edited user in setup structure
4234 strcpy(setup.player_name, name);
4236 // save setup of edited user
4239 // change name of edited user on score server
4240 ApiRenamePlayerAsThread();
4242 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4246 if (Request("Reset setup values for this player?", REQ_ASK))
4248 // remove setup config file
4249 unlink(setup_filename);
4251 // set player name to default player name
4254 // update player name used by name typing functions
4255 strcpy(name, setup.player_name);
4257 setTypeNameValues_Name(name, pos);
4260 else if (remove_user && type_name_nr != 0)
4262 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4264 char *user_dir = getUserGameDataDir();
4265 char *user_dir_removed =
4266 getStringCat3WithSeparator(user_dir, "REMOVED",
4267 getCurrentTimestamp(), ".");
4269 if (rename(user_dir, user_dir_removed) != 0)
4270 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4272 checked_free(user_dir_removed);
4275 else if (create_user && type_name_nr != 0 && !setup_exists)
4277 if (Request("Create empty level set for the new player?", REQ_ASK))
4279 char *levelset_subdir = getNewUserLevelSubdir();
4281 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4283 AddUserLevelSetToLevelInfo(levelset_subdir);
4285 LevelDirTree *leveldir_current_last = leveldir_current;
4287 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4290 // set level number of newly created level set to default value
4291 LoadLevelSetup_SeriesInfo();
4293 // set newly created level set as current level set for new user
4294 SaveLevelSetup_LastSeries();
4295 SaveLevelSetup_SeriesInfo();
4297 leveldir_current = leveldir_current_last;
4301 Request("Creating new level set failed!", REQ_CONFIRM);
4306 // restore currently active user
4307 user.nr = last_user_nr;
4309 // restore setup of currently active user
4312 // restore last level set of currently active user
4313 LoadLevelSetup_LastSeries();
4314 LoadLevelSetup_SeriesInfo();
4318 static void HandleTypeNameExt(boolean initialize, Key key)
4320 static struct TextPosInfo pos_name = { 0 };
4321 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4322 static int xpos = 0;
4323 struct TextPosInfo *pos = &pos_name;
4324 char key_char = getValidConfigValueChar(getCharFromKey(key));
4325 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4326 boolean active = TRUE;
4330 getTypeNameValues(name, pos, &xpos);
4332 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4333 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4335 StartTextInput(sx, sy, pos->width, pos->height);
4337 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4339 name[xpos] = key_char;
4344 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4350 else if (key == KSYM_Return || key == KSYM_Escape)
4352 boolean changed = (key == KSYM_Return);
4356 setTypeNameValues(name, pos, changed);
4361 drawTypeNameText(name, pos, active);
4365 SetGameStatus(game_status_last_screen);
4367 if (game_status == GAME_MODE_MAIN)
4368 InitializeMainControls();
4372 static void DrawTypeName(void)
4374 HandleTypeNameExt(TRUE, 0);
4377 void HandleTypeName(Key key)
4379 HandleTypeNameExt(FALSE, key);
4383 // ============================================================================
4384 // tree menu functions
4385 // ============================================================================
4387 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4389 if (game_status != GAME_MODE_SETUP ||
4390 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4393 int max_text_size = 0;
4396 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4397 max_text_size = MAX(max_text_size, strlen(node->name));
4399 int num_entries = numTreeInfoInGroup(ti);
4400 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4401 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4402 int text_width = max_text_size * getFontWidth(font_nr);
4403 int button_width = SC_MENUBUTTON_XSIZE;
4404 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4405 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4406 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4407 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4408 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4409 int align_xoffset = MAX(0, align_xoffset_raw);
4411 return align_xoffset;
4414 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4416 if (game_status != GAME_MODE_SETUP ||
4417 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4420 int num_entries = numTreeInfoInGroup(ti);
4421 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4422 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4423 int font_height = getFontHeight(font_nr);
4424 int text_height = font_height * num_page_entries;
4425 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4426 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4427 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4428 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4429 int align_yoffset = MAX(0, align_yoffset_raw);
4431 return align_yoffset;
4434 static void StartPlayingFromHallOfFame(void)
4436 level_nr = scores.next_level_nr;
4437 LoadLevel(level_nr);
4439 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4442 static void DrawChooseTree(TreeInfo **ti_ptr)
4444 int fade_mask = REDRAW_FIELD;
4445 boolean restart_music = (game_status != game_status_last_screen &&
4446 game_status_last_screen != GAME_MODE_SCOREINFO);
4448 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4449 game_status_last_screen == GAME_MODE_PLAYING);
4452 fade_mask = REDRAW_ALL;
4454 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4456 if (game_status == GAME_MODE_SETUP)
4460 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4462 StartPlayingFromHallOfFame();
4466 SetGameStatus(GAME_MODE_MAIN);
4476 FreeScreenGadgets();
4477 CreateScreenGadgets();
4480 FadeMenuSoundsAndMusic();
4484 // needed if different viewport properties defined for this screen
4485 ChangeViewportPropertiesIfNeeded();
4487 if (game_status == GAME_MODE_NAMES)
4488 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4489 else if (game_status == GAME_MODE_LEVELNR)
4490 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4491 else if (game_status == GAME_MODE_LEVELS)
4492 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4493 else if (game_status == GAME_MODE_SCORES)
4494 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4498 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4500 // map gadgets for high score screen
4501 if (game_status == GAME_MODE_SCORES)
4502 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4504 MapScreenTreeGadgets(*ti_ptr);
4506 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4508 DrawMaskedBorder(fade_mask);
4511 PlayMenuSoundsAndMusic();
4516 static int getChooseTreeFont(TreeInfo *node, boolean active)
4518 if (game_status == GAME_MODE_SCORES)
4519 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4521 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4524 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4526 int num_entries = numTreeInfoInGroup(ti);
4527 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4528 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4529 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4530 int first_entry = ti->cl_first;
4531 int entry_pos = first_entry + y;
4532 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4533 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4534 int font_nr = getChooseTreeFont(node, active);
4535 int font_xoffset = getFontDrawOffsetX(font_nr);
4536 int xpos = MENU_SCREEN_START_XPOS;
4537 int ypos = MENU_SCREEN_START_YPOS + y;
4538 int startdx = xpos * 32;
4539 int startdy = ypos * 32;
4540 int startx = amSX + startdx;
4541 int starty = amSY + startdy;
4542 int startx_text = startx + font_xoffset;
4543 int endx_text = amSX + screen_width;
4544 int max_text_size = endx_text - startx_text;
4545 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4546 char buffer[max_buffer_len + 1];
4548 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4550 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4551 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4552 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4553 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4554 int font_size_1 = getFontWidth(font_nr1);
4555 int font_size_3 = getFontWidth(font_nr3);
4556 int font_size_4 = getFontWidth(font_nr4);
4557 int text_size_1 = 4 * font_size_1;
4558 int text_size_4 = 5 * font_size_4;
4559 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4561 int dx3 = text_size_1;
4562 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4563 int num_dots = (dx4 - dx3) / font_size_3;
4564 int startx1 = startx + dx1;
4565 int startx3 = startx + dx3;
4566 int startx4 = startx + dx4;
4567 int pos = node->pos;
4568 char *pos_text = getHallOfFameRankText(pos, 3);
4571 DrawText(startx1, starty, pos_text, font_nr1);
4573 for (i = 0; i < num_dots; i++)
4574 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4576 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4577 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4579 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4583 strncpy(buffer, node->name, max_buffer_len);
4584 buffer[max_buffer_len] = '\0';
4586 DrawText(startx, starty, buffer, font_nr);
4590 static void drawChooseTreeHeadExt(int type, char *title_string)
4592 int yoffset_sets = MENU_TITLE1_YPOS;
4593 int yoffset_setup = 16;
4594 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4595 type == TREE_TYPE_LEVEL_DIR ||
4596 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4598 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4601 static void drawChooseTreeHead(TreeInfo *ti)
4603 drawChooseTreeHeadExt(ti->type, ti->infotext);
4606 static void drawChooseTreeList(TreeInfo *ti)
4608 int first_entry = ti->cl_first;
4609 int num_entries = numTreeInfoInGroup(ti);
4610 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4613 clearMenuListArea();
4615 for (i = 0; i < num_page_entries; i++)
4617 TreeInfo *node, *node_first;
4618 int entry_pos = first_entry + i;
4620 node_first = getTreeInfoFirstGroupEntry(ti);
4621 node = getTreeInfoFromPos(node_first, entry_pos);
4623 drawChooseTreeText(ti, i, FALSE);
4625 if (node->parent_link)
4626 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4627 else if (node->level_group)
4628 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4630 initCursor(i, IMG_MENU_BUTTON);
4632 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4633 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4635 if (game_status == GAME_MODE_NAMES)
4636 drawChooseTreeEdit(i, FALSE);
4639 redraw_mask |= REDRAW_FIELD;
4642 static void drawChooseTreeInfo(TreeInfo *ti)
4644 int entry_pos = ti->cl_first + ti->cl_cursor;
4645 int last_redraw_mask = redraw_mask;
4646 int ypos = MENU_TITLE2_YPOS;
4647 int font_nr = FONT_TITLE_2;
4650 if (ti->type == TREE_TYPE_LEVEL_NR)
4651 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4653 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4654 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4655 scores.last_level_nr);
4657 if (ti->type != TREE_TYPE_LEVEL_DIR)
4660 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4661 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4663 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4665 if (node->parent_link)
4666 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4667 node->node_parent->name);
4668 else if (node->level_group)
4669 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4671 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4672 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4673 node->levels, (node->levels > 1 ? "levels" : "level"),
4676 // let BackToFront() redraw only what is needed
4677 redraw_mask = last_redraw_mask;
4678 for (x = 0; x < SCR_FIELDX; x++)
4679 MarkTileDirty(x, 1);
4682 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4684 drawChooseTreeCursor(ti->cl_cursor, active);
4685 drawChooseTreeText(ti, ti->cl_cursor, active);
4688 static void drawChooseTreeScreen(TreeInfo *ti)
4690 drawChooseTreeHead(ti);
4691 drawChooseTreeList(ti);
4692 drawChooseTreeInfo(ti);
4693 drawChooseTreeCursorAndText(ti, TRUE);
4695 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4697 // scroll bar and buttons may just have been added after reloading scores
4698 if (game_status == GAME_MODE_SCORES)
4699 MapScreenTreeGadgets(ti);
4702 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4704 int score_pos = scores.last_added;
4706 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4707 score_pos = scores.last_entry_nr;
4709 // set current tree entry to last added score entry
4710 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4712 // if that fails, set current tree entry to first entry (back link)
4713 if (*ti_ptr == NULL)
4714 *ti_ptr = score_entries->node_group;
4716 int num_entries = numTreeInfoInGroup(*ti_ptr);
4717 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4718 int pos_score = getPosFromTreeInfo(*ti_ptr);
4719 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4720 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4722 (*ti_ptr)->cl_first = pos_first;
4723 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4728 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4731 TreeInfo *ti = *ti_ptr;
4732 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4733 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4734 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4735 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4736 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4738 int y = (ti != NULL ? ti->cl_cursor : 0);
4739 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4740 int num_entries = numTreeInfoInGroup(ti);
4741 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4742 boolean position_set_by_scrollbar = (dx == 999);
4744 if (game_status == GAME_MODE_SCORES)
4746 if (server_scores.updated)
4748 // reload scores, using updated server score cache file
4749 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4751 server_scores.updated = FALSE;
4753 DrawHallOfFame_setScoreEntries();
4755 ti = setHallOfFameActiveEntry(ti_ptr);
4757 if (button != MB_MENU_INITIALIZE)
4758 drawChooseTreeScreen(ti);
4762 if (button == MB_MENU_INITIALIZE)
4764 int num_entries = numTreeInfoInGroup(ti);
4765 int entry_pos = getPosFromTreeInfo(ti);
4767 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4768 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4770 if (game_status == GAME_MODE_SCORES)
4772 ti = setHallOfFameActiveEntry(ti_ptr);
4774 else if (ti->cl_first == -1)
4776 // only on initialization
4777 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4778 ti->cl_cursor = entry_pos - ti->cl_first;
4781 else if (ti->cl_cursor >= num_page_entries ||
4782 (num_entries > num_page_entries &&
4783 num_entries - ti->cl_first < num_page_entries))
4785 // only after change of list size (by custom graphic configuration)
4786 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4787 ti->cl_cursor = entry_pos - ti->cl_first;
4790 if (position_set_by_scrollbar)
4793 drawChooseTreeScreen(ti);
4797 else if (button == MB_MENU_LEAVE)
4799 if (game_status != GAME_MODE_SCORES)
4802 PlaySound(SND_MENU_ITEM_SELECTING);
4804 if (ti->node_parent)
4806 *ti_ptr = ti->node_parent;
4807 DrawChooseTree(ti_ptr);
4809 else if (game_status == GAME_MODE_SETUP)
4811 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4812 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4813 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4814 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4816 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4817 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4818 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4819 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4820 execSetupGraphics();
4821 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4822 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4823 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4825 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4826 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4827 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4828 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4829 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4830 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4831 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4832 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4839 if (game_status == GAME_MODE_LEVELNR)
4841 int new_level_nr = atoi(level_number_current->identifier);
4843 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4846 SetGameStatus(GAME_MODE_MAIN);
4854 #if defined(PLATFORM_ANDROID)
4855 // directly continue when touching the screen after playing
4856 if ((mx || my) && scores.continue_on_return)
4858 // ignore touch events until released
4863 // any mouse click or cursor key stops leaving scores by "Return" key
4864 if ((mx || my || dx || dy) && scores.continue_on_return)
4866 scores.continue_on_return = FALSE;
4867 level_nr = scores.last_level_nr;
4868 LoadLevel(level_nr);
4871 if (mx || my) // mouse input
4873 x = (mx - amSX) / 32;
4874 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4876 if (game_status == GAME_MODE_NAMES)
4877 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4879 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4881 // move cursor instead of scrolling when already at start/end of list
4882 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4884 else if (dy == +1 * SCROLL_LINE &&
4885 ti->cl_first + num_page_entries == num_entries)
4888 // handle scrolling screen one line or page
4889 if (ti->cl_cursor + dy < 0 ||
4890 ti->cl_cursor + dy > num_page_entries - 1)
4892 boolean redraw = FALSE;
4894 if (ABS(dy) == SCROLL_PAGE)
4895 step = num_page_entries - 1;
4897 if (dy < 0 && ti->cl_first > 0)
4899 // scroll page/line up
4901 ti->cl_first -= step;
4902 if (ti->cl_first < 0)
4907 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4909 // scroll page/line down
4911 ti->cl_first += step;
4912 if (ti->cl_first + num_page_entries > num_entries)
4913 ti->cl_first = MAX(0, num_entries - num_page_entries);
4919 drawChooseTreeScreen(ti);
4924 // handle moving cursor one line
4925 y = ti->cl_cursor + dy;
4928 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4930 HandleHallOfFame_SelectLevel(1, dx);
4936 TreeInfo *node_first, *node_cursor;
4937 int entry_pos = ti->cl_first + y;
4939 node_first = getTreeInfoFirstGroupEntry(ti);
4940 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4942 if (node_cursor->node_group)
4946 PlaySound(SND_MENU_ITEM_SELECTING);
4948 node_cursor->cl_first = ti->cl_first;
4949 node_cursor->cl_cursor = ti->cl_cursor;
4951 *ti_ptr = node_cursor->node_group;
4952 DrawChooseTree(ti_ptr);
4957 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4959 if (game_status != GAME_MODE_SCORES)
4962 PlaySound(SND_MENU_ITEM_SELECTING);
4964 *ti_ptr = ti->node_parent;
4965 DrawChooseTree(ti_ptr);
4970 if (!anyScrollbarGadgetActive() &&
4971 IN_VIS_MENU(x, y) &&
4972 mx < mx_right_border &&
4973 y >= 0 && y < num_page_entries)
4977 if (game_status == GAME_MODE_NAMES)
4979 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4980 drawChooseTreeEdit(y, TRUE);
4983 if (y != ti->cl_cursor)
4985 PlaySound(SND_MENU_ITEM_ACTIVATING);
4987 drawChooseTreeCursorAndText(ti, FALSE);
4991 drawChooseTreeCursorAndText(ti, TRUE);
4993 drawChooseTreeInfo(ti);
4997 if (game_status == GAME_MODE_SETUP)
4999 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5000 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5001 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5002 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5004 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5005 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5006 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5007 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5008 execSetupGraphics();
5009 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5010 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5011 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5013 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5014 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5015 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5016 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5017 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5018 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5019 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5020 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5029 TreeInfo *node_first, *node_cursor;
5030 int entry_pos = ti->cl_first + y;
5032 PlaySound(SND_MENU_ITEM_SELECTING);
5034 node_first = getTreeInfoFirstGroupEntry(ti);
5035 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5037 if (node_cursor->node_group)
5041 node_cursor->cl_first = ti->cl_first;
5042 node_cursor->cl_cursor = ti->cl_cursor;
5044 *ti_ptr = node_cursor->node_group;
5045 DrawChooseTree(ti_ptr);
5047 else if (node_cursor->parent_link)
5049 if (game_status != GAME_MODE_SCORES)
5052 *ti_ptr = node_cursor->node_parent;
5053 DrawChooseTree(ti_ptr);
5057 if (game_status != GAME_MODE_SCORES)
5060 node_cursor->cl_first = ti->cl_first;
5061 node_cursor->cl_cursor = ti->cl_cursor;
5063 *ti_ptr = node_cursor;
5065 if (ti->type == TREE_TYPE_LEVEL_DIR)
5067 LoadLevelSetup_SeriesInfo();
5069 SaveLevelSetup_LastSeries();
5070 SaveLevelSetup_SeriesInfo();
5074 if (game_status == GAME_MODE_SETUP)
5076 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5077 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5078 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5079 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5081 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5082 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5083 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5084 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5085 execSetupGraphics();
5086 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5087 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5088 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5090 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5091 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5092 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5093 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5094 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5095 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5096 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5097 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5104 if (game_status == GAME_MODE_LEVELNR)
5106 int new_level_nr = atoi(level_number_current->identifier);
5108 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5110 else if (game_status == GAME_MODE_LEVELS)
5112 // store level set if chosen from "last played level set" menu
5113 StoreLastPlayedLevels(leveldir_current);
5115 else if (game_status == GAME_MODE_NAMES)
5117 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5119 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5126 // change active user to selected user
5127 user.nr = entry_pos;
5129 // save number of new active user
5132 // load setup of new active user
5135 // load last level set of new active user
5136 LoadLevelSetup_LastSeries();
5137 LoadLevelSetup_SeriesInfo();
5139 // update list of last played level sets
5140 UpdateLastPlayedLevels_TreeInfo();
5144 ToggleFullscreenIfNeeded();
5145 ChangeWindowScalingIfNeeded();
5147 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5148 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5149 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5151 else if (game_status == GAME_MODE_SCORES)
5153 if (scores.continue_playing && scores.continue_on_return)
5155 StartPlayingFromHallOfFame();
5159 else if (!scores.continue_on_return)
5161 SetGameStatus(GAME_MODE_SCOREINFO);
5163 DrawScoreInfo(node_cursor->pos);
5169 SetGameStatus(GAME_MODE_MAIN);
5177 if (game_status == GAME_MODE_SCORES)
5178 PlayMenuSoundIfLoop();
5181 void DrawChoosePlayerName(void)
5185 if (player_name != NULL)
5187 freeTreeInfo(player_name);
5192 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5194 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5195 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5198 ti->node_top = &player_name;
5199 ti->sort_priority = 10000 + value;
5200 ti->color = getPlayerNameColor(global.user_names[i]);
5202 snprintf(identifier, sizeof(identifier), "%d", value);
5203 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5205 setString(&ti->identifier, identifier);
5206 setString(&ti->name, name);
5207 setString(&ti->name_sorting, name);
5209 pushTreeInfo(&player_name, ti);
5212 // sort player entries by player number
5213 sortTreeInfo(&player_name);
5215 // set current player entry to selected player entry
5216 player_name_current =
5217 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5219 // if that fails, set current player name to first available name
5220 if (player_name_current == NULL)
5221 player_name_current = player_name;
5223 // set text size for main name input (also used on name selection screen)
5224 InitializeMainControls();
5226 DrawChooseTree(&player_name_current);
5229 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5231 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5234 void DrawChooseLevelSet(void)
5236 DrawChooseTree(&leveldir_current);
5239 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5241 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5244 void DrawChooseLevelNr(void)
5248 if (level_number != NULL)
5250 freeTreeInfo(level_number);
5252 level_number = NULL;
5255 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5257 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5258 char identifier[32], name[64];
5261 // temporarily load level info to get level name
5262 LoadLevelInfoOnly(i);
5264 ti->node_top = &level_number;
5265 ti->sort_priority = 10000 + value;
5266 ti->color = (level.no_level_file ? FC_BLUE :
5267 LevelStats_getSolved(i) ? FC_GREEN :
5268 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5270 snprintf(identifier, sizeof(identifier), "%d", value);
5271 snprintf(name, sizeof(name), "%03d: %s", value,
5272 (level.no_level_file ? "(no file)" : level.name));
5274 setString(&ti->identifier, identifier);
5275 setString(&ti->name, name);
5276 setString(&ti->name_sorting, name);
5278 pushTreeInfo(&level_number, ti);
5281 // sort level number values to start with lowest level number
5282 sortTreeInfo(&level_number);
5284 // set current level number to current level number
5285 level_number_current =
5286 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5288 // if that also fails, set current level number to first available level
5289 if (level_number_current == NULL)
5290 level_number_current = level_number;
5292 DrawChooseTree(&level_number_current);
5295 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5297 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5300 static void DrawHallOfFame_setScoreEntries(void)
5302 int max_empty_entries = 10; // at least show "top ten" list, if empty
5303 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5304 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5305 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5308 if (score_entries != NULL)
5310 freeTreeInfo(score_entries);
5312 score_entries = NULL;
5315 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5317 // do not add empty score entries if off-screen
5318 if (scores.entry[i].score == 0 &&
5319 scores.entry[i].time == 0 &&
5320 i >= min_score_entries)
5323 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5324 char identifier[32], name[64];
5327 ti->node_top = &score_entries;
5328 ti->sort_priority = 10000 + value;
5329 ti->color = FC_YELLOW;
5332 snprintf(identifier, sizeof(identifier), "%d", value);
5333 snprintf(name, sizeof(name), "%03d.", value + 1);
5335 setString(&ti->identifier, identifier);
5336 setString(&ti->name, name);
5337 setString(&ti->name_sorting, name);
5339 pushTreeInfo(&score_entries, ti);
5342 // sort score entries to start with highest score entry
5343 sortTreeInfo(&score_entries);
5345 // add top tree node to create back link to main menu
5346 score_entries = addTopTreeInfoNode(score_entries);
5348 // set current score entry to last added or highest score entry
5349 score_entry_current =
5350 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5352 // if that fails, set current score entry to first valid score entry
5353 if (score_entry_current == NULL)
5354 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5356 if (score_entries != NULL && scores.continue_playing)
5357 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5360 void DrawHallOfFame(int nr)
5362 scores.last_level_nr = nr;
5364 // (this is needed when called from GameEnd() after winning a game)
5365 KeyboardAutoRepeatOn();
5367 // (this is needed when called from GameEnd() after winning a game)
5368 SetDrawDeactivationMask(REDRAW_NONE);
5369 SetDrawBackgroundMask(REDRAW_FIELD);
5371 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5373 DrawHallOfFame_setScoreEntries();
5375 if (scores.last_added >= 0)
5376 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5378 FadeSetEnterScreen();
5380 DrawChooseTree(&score_entry_current);
5383 static char *getHallOfFameRankText(int nr, int size)
5385 static char rank_text[10];
5386 boolean forced = (scores.force_last_added && nr == scores.last_added);
5387 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5389 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5394 static char *getHallOfFameTimeText(int nr)
5396 static char score_text[10];
5397 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5398 int mm = (time_seconds / 60) % 60;
5399 int ss = (time_seconds % 60);
5401 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5406 static char *getHallOfFameScoreText(int nr, int size)
5408 if (!level.rate_time_over_score)
5409 return int2str(scores.entry[nr].score, size); // show normal score
5410 else if (level.use_step_counter)
5411 return int2str(scores.entry[nr].time, size); // show number of steps
5413 return getHallOfFameTimeText(nr); // show playing time
5416 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5418 static char tape_date[MAX_ISO_DATE_LEN + 1];
5421 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5422 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5423 return entry->tape_date;
5425 for (i = 0, j = 0; i < 8; i++, j++)
5427 tape_date[j] = entry->tape_basename[i];
5429 if (i == 3 || i == 5)
5430 tape_date[++j] = '-';
5433 tape_date[MAX_ISO_DATE_LEN] = '\0';
5438 static void HandleHallOfFame_SelectLevel(int step, int direction)
5440 int old_level_nr = scores.last_level_nr;
5441 int new_level_nr = old_level_nr + step * direction;
5443 if (new_level_nr < leveldir_current->first_level)
5444 new_level_nr = leveldir_current->first_level;
5445 if (new_level_nr > leveldir_current->last_level)
5446 new_level_nr = leveldir_current->last_level;
5448 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5449 new_level_nr = leveldir_current->handicap_level;
5451 if (new_level_nr != old_level_nr)
5453 PlaySound(SND_MENU_ITEM_SELECTING);
5455 scores.last_level_nr = level_nr = new_level_nr;
5456 scores.last_entry_nr = 0;
5458 LoadLevel(level_nr);
5459 LoadLocalAndServerScore(level_nr, TRUE);
5461 DrawHallOfFame_setScoreEntries();
5463 if (game_status == GAME_MODE_SCORES)
5465 // force remapping optional gadgets (especially scroll bar)
5466 UnmapScreenTreeGadgets();
5468 // redraw complete high score screen, as sub-title has changed
5471 // redraw level selection buttons (which have just been erased)
5472 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5474 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5478 DrawScoreInfo_Content(scores.last_entry_nr);
5481 SaveLevelSetup_SeriesInfo();
5485 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5487 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5490 static void DrawScoreInfo_Content(int entry_nr)
5492 struct ScoreEntry *entry = &scores.entry[entry_nr];
5493 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5494 char *tape_date = getHallOfFameTapeDateText(entry);
5495 int font_head = MENU_INFO_FONT_HEAD;
5496 int font_text = MENU_INFO_FONT_TEXT;
5497 int font_foot = MENU_INFO_FONT_FOOT;
5498 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5499 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5500 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5501 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5502 int xstep = getFontWidth(font_text);
5503 int ystep_para = getMenuTextStep(spacing_para, font_text);
5504 int ystep_line = getMenuTextStep(spacing_line, font_text);
5505 int xstart = mSX - SX + spacing_left;
5506 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5507 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5508 int xstart1 = xstart + xstep;
5509 int xstart2 = xstart + xstep * 12;
5510 int select_x = SX + xstart1;
5511 int select_y1, select_y2;
5513 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5514 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5515 int font_width = getFontWidth(font_text);
5516 int font_height = getFontHeight(font_text);
5517 int tape_date_width = getTextWidth(tape_date, font_text);
5518 int pad_left = xstart2;
5519 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5520 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5521 int max_lines_per_text = 5;
5526 // redraw level selection buttons (which have just been erased)
5527 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5529 drawChooseTreeHead(score_entries);
5530 drawChooseTreeInfo(score_entries);
5532 DrawTextF(xstart1, ystart, font_head, "Level Set");
5533 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5534 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5535 TRUE, FALSE, FALSE);
5536 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5538 DrawTextF(xstart1, ystart, font_head, "Level");
5539 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5540 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5541 TRUE, FALSE, FALSE);
5542 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5544 select_y1 = SY + ystart;
5545 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5547 DrawTextF(xstart1, ystart, font_head, "Rank");
5548 DrawTextF(xstart2, ystart, font_text, pos_text);
5549 ystart += ystep_line;
5551 DrawTextF(xstart1, ystart, font_head, "Player");
5552 DrawTextF(xstart2, ystart, font_text, entry->name);
5553 ystart += ystep_line;
5555 if (level.use_step_counter)
5557 DrawTextF(xstart1, ystart, font_head, "Steps");
5558 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5559 ystart += ystep_line;
5563 DrawTextF(xstart1, ystart, font_head, "Time");
5564 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5565 ystart += ystep_line;
5568 if (!level.rate_time_over_score || entry->score > 0)
5570 DrawTextF(xstart1, ystart, font_head, "Score");
5571 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5572 ystart += ystep_line;
5575 ystart += ystep_line;
5577 play_x = SX + xstart2 + tape_date_width + font_width;
5578 play_y = SY + ystart + (font_height - play_height) / 2;
5580 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5581 DrawTextF(xstart2, ystart, font_text, tape_date);
5582 ystart += ystep_line;
5584 DrawTextF(xstart1, ystart, font_head, "Platform");
5585 DrawTextF(xstart2, ystart, font_text, entry->platform);
5586 ystart += ystep_line;
5588 DrawTextF(xstart1, ystart, font_head, "Version");
5589 DrawTextF(xstart2, ystart, font_text, entry->version);
5590 ystart += ystep_line;
5592 DrawTextF(xstart1, ystart, font_head, "Country");
5593 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5594 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5595 TRUE, FALSE, FALSE);
5596 ystart += ystep_line;
5598 select_y2 = SY + ystart;
5600 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5602 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5603 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5606 static void DrawScoreInfo(int entry_nr)
5608 scores.last_entry_nr = entry_nr;
5609 score_info_tape_play = FALSE;
5613 FreeScreenGadgets();
5614 CreateScreenGadgets();
5616 FadeOut(REDRAW_FIELD);
5618 // needed if different viewport properties defined after playing score tape
5619 ChangeViewportPropertiesIfNeeded();
5621 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5622 SetDrawDeactivationMask(REDRAW_NONE);
5623 SetDrawBackgroundMask(REDRAW_FIELD);
5625 // needed if different background image defined after playing score tape
5626 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5627 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5629 // special compatibility handling for "Snake Bite" graphics set
5630 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5631 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5632 gfx.full_sxsize, gfx.full_sysize - 64);
5634 DrawScoreInfo_Content(entry_nr);
5636 // map gadgets for score info screen
5637 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5639 FadeIn(REDRAW_FIELD);
5642 static void HandleScoreInfo_SelectScore(int step, int direction)
5644 int old_entry_nr = scores.last_entry_nr;
5645 int new_entry_nr = old_entry_nr + step * direction;
5646 int num_nodes = numTreeInfoInGroup(score_entry_current);
5647 int num_entries = num_nodes - 1; // score nodes only, without back link
5649 if (new_entry_nr < 0)
5651 if (new_entry_nr > num_entries - 1)
5652 new_entry_nr = num_entries - 1;
5654 if (new_entry_nr != old_entry_nr)
5656 scores.last_entry_nr = new_entry_nr;
5658 DrawScoreInfo_Content(new_entry_nr);
5662 static void HandleScoreInfo_PlayTape(void)
5664 if (!PlayScoreTape(scores.last_entry_nr))
5666 DrawScoreInfo_Content(scores.last_entry_nr);
5668 FadeIn(REDRAW_FIELD);
5672 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5674 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5675 boolean button_is_valid = (mx >= 0 && my >= 0);
5676 boolean button_screen_clicked = (button_action && button_is_valid);
5678 if (server_scores.updated)
5680 // reload scores, using updated server score cache file
5681 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5683 server_scores.updated = FALSE;
5685 DrawHallOfFame_setScoreEntries();
5687 DrawScoreInfo_Content(scores.last_entry_nr);
5690 if (button_screen_clicked)
5692 PlaySound(SND_MENU_ITEM_SELECTING);
5694 SetGameStatus(GAME_MODE_SCORES);
5696 DrawHallOfFame(scores.last_level_nr);
5700 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5704 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5709 // ============================================================================
5710 // setup screen functions
5711 // ============================================================================
5713 static struct TokenInfo *setup_info;
5714 static int num_setup_info; // number of setup entries shown on screen
5715 static int max_setup_info; // total number of setup entries in list
5717 static char *window_size_text;
5718 static char *scaling_type_text;
5719 static char *rendering_mode_text;
5720 static char *vsync_mode_text;
5721 static char *scroll_delay_text;
5722 static char *snapshot_mode_text;
5723 static char *game_speed_text;
5724 static char *scores_type_text;
5725 static char *network_server_text;
5726 static char *graphics_set_name;
5727 static char *sounds_set_name;
5728 static char *music_set_name;
5729 static char *volume_simple_text;
5730 static char *volume_loops_text;
5731 static char *volume_music_text;
5732 static char *touch_controls_text;
5733 static char *move_distance_text;
5734 static char *drop_distance_text;
5735 static char *transparency_text;
5736 static char *grid_size_text[2][2];
5738 static void execSetupMain(void)
5740 setup_mode = SETUP_MODE_MAIN;
5745 static void execSetupGame_setScoresType(void)
5747 if (scores_types == NULL)
5751 for (i = 0; scores_types_list[i].value != NULL; i++)
5753 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5754 char identifier[32], name[32];
5755 char *value = scores_types_list[i].value;
5756 char *text = scores_types_list[i].text;
5758 ti->node_top = &scores_types;
5759 ti->sort_priority = i;
5761 sprintf(identifier, "%s", value);
5762 sprintf(name, "%s", text);
5764 setString(&ti->identifier, identifier);
5765 setString(&ti->name, name);
5766 setString(&ti->name_sorting, name);
5767 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5769 pushTreeInfo(&scores_types, ti);
5772 // sort scores type values to start with lowest scores type value
5773 sortTreeInfo(&scores_types);
5775 // set current scores type value to configured scores type value
5776 scores_type_current =
5777 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5779 // if that fails, set current scores type to reliable default value
5780 if (scores_type_current == NULL)
5781 scores_type_current =
5782 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5784 // if that also fails, set current scores type to first available value
5785 if (scores_type_current == NULL)
5786 scores_type_current = scores_types;
5789 setup.scores_in_highscore_list = scores_type_current->identifier;
5791 // needed for displaying scores type text instead of identifier
5792 scores_type_text = scores_type_current->name;
5795 static void execSetupGame_setGameSpeeds(boolean update_value)
5797 if (setup.game_speed_extended)
5799 game_speeds_list = game_speeds_list_extended;
5800 game_speeds = game_speeds_extended;
5804 game_speeds_list = game_speeds_list_normal;
5805 game_speeds = game_speeds_normal;
5808 if (game_speeds == NULL)
5812 for (i = 0; game_speeds_list[i].value != -1; i++)
5814 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5815 char identifier[32], name[32];
5816 int value = game_speeds_list[i].value;
5817 char *text = game_speeds_list[i].text;
5819 ti->node_top = &game_speeds;
5820 ti->sort_priority = 10000 - value;
5822 sprintf(identifier, "%d", value);
5823 sprintf(name, "%s", text);
5825 setString(&ti->identifier, identifier);
5826 setString(&ti->name, name);
5827 setString(&ti->name_sorting, name);
5828 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5830 pushTreeInfo(&game_speeds, ti);
5833 // sort game speed values to start with slowest game speed
5834 sortTreeInfo(&game_speeds);
5836 update_value = TRUE;
5841 // set current game speed to configured game speed value
5842 game_speed_current =
5843 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5845 // if that fails, set current game speed to reliable default value
5846 if (game_speed_current == NULL)
5847 game_speed_current =
5848 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5850 // if that also fails, set current game speed to first available speed
5851 if (game_speed_current == NULL)
5852 game_speed_current = game_speeds;
5854 if (setup.game_speed_extended)
5855 game_speeds_extended = game_speeds;
5857 game_speeds_normal = game_speeds;
5860 setup.game_frame_delay = atoi(game_speed_current->identifier);
5862 // needed for displaying game speed text instead of identifier
5863 game_speed_text = game_speed_current->name;
5866 static void execSetupGame_setScrollDelays(void)
5868 if (scroll_delays == NULL)
5872 for (i = 0; scroll_delays_list[i].value != -1; i++)
5874 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5875 char identifier[32], name[32];
5876 int value = scroll_delays_list[i].value;
5877 char *text = scroll_delays_list[i].text;
5879 ti->node_top = &scroll_delays;
5880 ti->sort_priority = value;
5882 sprintf(identifier, "%d", value);
5883 sprintf(name, "%s", text);
5885 setString(&ti->identifier, identifier);
5886 setString(&ti->name, name);
5887 setString(&ti->name_sorting, name);
5888 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5890 pushTreeInfo(&scroll_delays, ti);
5893 // sort scroll delay values to start with lowest scroll delay value
5894 sortTreeInfo(&scroll_delays);
5896 // set current scroll delay value to configured scroll delay value
5897 scroll_delay_current =
5898 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5900 // if that fails, set current scroll delay to reliable default value
5901 if (scroll_delay_current == NULL)
5902 scroll_delay_current =
5903 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5905 // if that also fails, set current scroll delay to first available value
5906 if (scroll_delay_current == NULL)
5907 scroll_delay_current = scroll_delays;
5910 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5912 // needed for displaying scroll delay text instead of identifier
5913 scroll_delay_text = scroll_delay_current->name;
5916 static void execSetupGame_setSnapshotModes(void)
5918 if (snapshot_modes == NULL)
5922 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5924 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5925 char identifier[32], name[32];
5926 char *value = snapshot_modes_list[i].value;
5927 char *text = snapshot_modes_list[i].text;
5929 ti->node_top = &snapshot_modes;
5930 ti->sort_priority = i;
5932 sprintf(identifier, "%s", value);
5933 sprintf(name, "%s", text);
5935 setString(&ti->identifier, identifier);
5936 setString(&ti->name, name);
5937 setString(&ti->name_sorting, name);
5938 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5940 pushTreeInfo(&snapshot_modes, ti);
5943 // sort snapshot mode values to start with lowest snapshot mode value
5944 sortTreeInfo(&snapshot_modes);
5946 // set current snapshot mode value to configured snapshot mode value
5947 snapshot_mode_current =
5948 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5950 // if that fails, set current snapshot mode to reliable default value
5951 if (snapshot_mode_current == NULL)
5952 snapshot_mode_current =
5953 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5955 // if that also fails, set current snapshot mode to first available value
5956 if (snapshot_mode_current == NULL)
5957 snapshot_mode_current = snapshot_modes;
5960 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5962 // needed for displaying snapshot mode text instead of identifier
5963 snapshot_mode_text = snapshot_mode_current->name;
5966 static void execSetupGame_setNetworkServerText(void)
5968 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5970 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5974 strncpy(network_server_hostname, setup.network_server_hostname,
5975 MAX_SETUP_TEXT_INPUT_LEN);
5976 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5979 // needed for displaying network server text instead of identifier
5980 network_server_text = network_server_hostname;
5983 static void execSetupGame(void)
5985 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5987 execSetupGame_setGameSpeeds(FALSE);
5988 execSetupGame_setScoresType();
5989 execSetupGame_setScrollDelays();
5990 execSetupGame_setSnapshotModes();
5992 execSetupGame_setNetworkServerText();
5994 if (!setup.provide_uploading_tapes)
5995 setHideSetupEntry(execOfferUploadTapes);
5997 setup_mode = SETUP_MODE_GAME;
6001 // check if vsync needs to be disabled for this game speed to work
6002 if (check_vsync_mode)
6003 DisableVsyncIfNeeded();
6006 static void execSetupChooseScoresType(void)
6008 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6013 static void execSetupChooseGameSpeed(void)
6015 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6020 static void execSetupChooseScrollDelay(void)
6022 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6027 static void execSetupChooseSnapshotMode(void)
6029 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6034 static void execSetupEngines(void)
6036 setup_mode = SETUP_MODE_ENGINES;
6041 static void execSetupEditor(void)
6043 setup_mode = SETUP_MODE_EDITOR;
6048 static void execSetupGraphics_setWindowSizes(boolean update_list)
6050 if (window_sizes != NULL && update_list)
6052 freeTreeInfo(window_sizes);
6054 window_sizes = NULL;
6057 if (window_sizes == NULL)
6059 boolean current_window_size_found = FALSE;
6062 for (i = 0; window_sizes_list[i].value != -1; i++)
6064 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6065 char identifier[32], name[32];
6066 int value = window_sizes_list[i].value;
6067 char *text = window_sizes_list[i].text;
6069 ti->node_top = &window_sizes;
6070 ti->sort_priority = value;
6072 sprintf(identifier, "%d", value);
6073 sprintf(name, "%s", text);
6075 setString(&ti->identifier, identifier);
6076 setString(&ti->name, name);
6077 setString(&ti->name_sorting, name);
6078 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6080 pushTreeInfo(&window_sizes, ti);
6082 if (value == setup.window_scaling_percent)
6083 current_window_size_found = TRUE;
6086 if (!current_window_size_found)
6088 // add entry for non-preset window scaling value
6090 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6091 char identifier[32], name[32];
6092 int value = setup.window_scaling_percent;
6094 ti->node_top = &window_sizes;
6095 ti->sort_priority = value;
6097 sprintf(identifier, "%d", value);
6098 sprintf(name, "%d %% (Current)", value);
6100 setString(&ti->identifier, identifier);
6101 setString(&ti->name, name);
6102 setString(&ti->name_sorting, name);
6103 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6105 pushTreeInfo(&window_sizes, ti);
6108 // sort window size values to start with lowest window size value
6109 sortTreeInfo(&window_sizes);
6111 // set current window size value to configured window size value
6112 window_size_current =
6113 getTreeInfoFromIdentifier(window_sizes,
6114 i_to_a(setup.window_scaling_percent));
6116 // if that fails, set current window size to reliable default value
6117 if (window_size_current == NULL)
6118 window_size_current =
6119 getTreeInfoFromIdentifier(window_sizes,
6120 i_to_a(STD_WINDOW_SCALING_PERCENT));
6122 // if that also fails, set current window size to first available value
6123 if (window_size_current == NULL)
6124 window_size_current = window_sizes;
6127 setup.window_scaling_percent = atoi(window_size_current->identifier);
6129 // needed for displaying window size text instead of identifier
6130 window_size_text = window_size_current->name;
6133 static void execSetupGraphics_setScalingTypes(void)
6135 if (scaling_types == NULL)
6139 for (i = 0; scaling_types_list[i].value != NULL; i++)
6141 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6142 char identifier[32], name[32];
6143 char *value = scaling_types_list[i].value;
6144 char *text = scaling_types_list[i].text;
6146 ti->node_top = &scaling_types;
6147 ti->sort_priority = i;
6149 sprintf(identifier, "%s", value);
6150 sprintf(name, "%s", text);
6152 setString(&ti->identifier, identifier);
6153 setString(&ti->name, name);
6154 setString(&ti->name_sorting, name);
6155 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6157 pushTreeInfo(&scaling_types, ti);
6160 // sort scaling type values to start with lowest scaling type value
6161 sortTreeInfo(&scaling_types);
6163 // set current scaling type value to configured scaling type value
6164 scaling_type_current =
6165 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6167 // if that fails, set current scaling type to reliable default value
6168 if (scaling_type_current == NULL)
6169 scaling_type_current =
6170 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6172 // if that also fails, set current scaling type to first available value
6173 if (scaling_type_current == NULL)
6174 scaling_type_current = scaling_types;
6177 setup.window_scaling_quality = scaling_type_current->identifier;
6179 // needed for displaying scaling type text instead of identifier
6180 scaling_type_text = scaling_type_current->name;
6183 static void execSetupGraphics_setRenderingModes(void)
6185 if (rendering_modes == NULL)
6189 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6191 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6192 char identifier[32], name[32];
6193 char *value = rendering_modes_list[i].value;
6194 char *text = rendering_modes_list[i].text;
6196 ti->node_top = &rendering_modes;
6197 ti->sort_priority = i;
6199 sprintf(identifier, "%s", value);
6200 sprintf(name, "%s", text);
6202 setString(&ti->identifier, identifier);
6203 setString(&ti->name, name);
6204 setString(&ti->name_sorting, name);
6205 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6207 pushTreeInfo(&rendering_modes, ti);
6210 // sort rendering mode values to start with lowest rendering mode value
6211 sortTreeInfo(&rendering_modes);
6213 // set current rendering mode value to configured rendering mode value
6214 rendering_mode_current =
6215 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6217 // if that fails, set current rendering mode to reliable default value
6218 if (rendering_mode_current == NULL)
6219 rendering_mode_current =
6220 getTreeInfoFromIdentifier(rendering_modes,
6221 STR_SPECIAL_RENDERING_DEFAULT);
6223 // if that also fails, set current rendering mode to first available one
6224 if (rendering_mode_current == NULL)
6225 rendering_mode_current = rendering_modes;
6228 setup.screen_rendering_mode = rendering_mode_current->identifier;
6230 // needed for displaying rendering mode text instead of identifier
6231 rendering_mode_text = rendering_mode_current->name;
6234 static void execSetupGraphics_setVsyncModes(boolean update_value)
6236 if (vsync_modes == NULL)
6240 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6242 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6243 char identifier[32], name[32];
6244 char *value = vsync_modes_list[i].value;
6245 char *text = vsync_modes_list[i].text;
6247 ti->node_top = &vsync_modes;
6248 ti->sort_priority = i;
6250 sprintf(identifier, "%s", value);
6251 sprintf(name, "%s", text);
6253 setString(&ti->identifier, identifier);
6254 setString(&ti->name, name);
6255 setString(&ti->name_sorting, name);
6256 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6258 pushTreeInfo(&vsync_modes, ti);
6261 // sort vsync mode values to start with lowest vsync mode value
6262 sortTreeInfo(&vsync_modes);
6264 update_value = TRUE;
6269 // set current vsync mode value to configured vsync mode value
6270 vsync_mode_current =
6271 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6273 // if that fails, set current vsync mode to reliable default value
6274 if (vsync_mode_current == NULL)
6275 vsync_mode_current =
6276 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6278 // if that also fails, set current vsync mode to first available one
6279 if (vsync_mode_current == NULL)
6280 vsync_mode_current = vsync_modes;
6283 setup.vsync_mode = vsync_mode_current->identifier;
6285 // needed for displaying vsync mode text instead of identifier
6286 vsync_mode_text = vsync_mode_current->name;
6289 static void execSetupGraphics(void)
6291 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6293 // update "setup.window_scaling_percent" from list selection
6294 // (in this case, window scaling was changed on setup screen)
6295 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6296 execSetupGraphics_setWindowSizes(FALSE);
6298 // update "setup.vsync_mode" from list selection
6299 // (in this case, vsync mode was changed on setup screen)
6300 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6301 execSetupGraphics_setVsyncModes(FALSE);
6303 // update list selection from "setup.window_scaling_percent"
6304 // (window scaling may have changed by resizing the window)
6305 execSetupGraphics_setWindowSizes(TRUE);
6307 // update list selection from "setup.vsync_mode"
6308 // (vsync_mode may have changed by re-creating the renderer)
6309 execSetupGraphics_setVsyncModes(TRUE);
6311 execSetupGraphics_setScalingTypes();
6312 execSetupGraphics_setRenderingModes();
6314 setup_mode = SETUP_MODE_GRAPHICS;
6318 // check if game speed is high enough for 60 Hz vsync to work
6319 if (check_game_speed)
6320 ModifyGameSpeedIfNeeded();
6322 // window scaling may have changed at this point
6323 ChangeWindowScalingIfNeeded();
6325 // window scaling quality may have changed at this point
6326 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6327 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6329 // screen rendering mode may have changed at this point
6330 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6332 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6333 int video_vsync_mode = video.vsync_mode;
6335 // screen vsync mode may have changed at this point
6336 ChangeVsyncModeIfNeeded();
6338 // check if setting vsync mode to selected value failed
6339 if (setup_vsync_mode != video_vsync_mode &&
6340 setup_vsync_mode != video.vsync_mode)
6342 // changing vsync mode to selected value failed -- reset displayed value
6343 execSetupGraphics_setVsyncModes(TRUE);
6345 Request("Setting VSync failed!", REQ_CONFIRM);
6351 static void execSetupChooseWindowSize(void)
6353 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6358 static void execSetupChooseScalingType(void)
6360 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6365 static void execSetupChooseRenderingMode(void)
6367 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6372 static void execSetupChooseVsyncMode(void)
6374 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6379 static void execSetupChooseVolumeSimple(void)
6381 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6386 static void execSetupChooseVolumeLoops(void)
6388 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6393 static void execSetupChooseVolumeMusic(void)
6395 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6400 static void execSetupSound(void)
6402 if (volumes_simple == NULL)
6404 boolean current_volume_simple_found = FALSE;
6407 for (i = 0; volumes_list[i].value != -1; i++)
6409 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6410 char identifier[32], name[32];
6411 int value = volumes_list[i].value;
6412 char *text = volumes_list[i].text;
6414 ti->node_top = &volumes_simple;
6415 ti->sort_priority = value;
6417 sprintf(identifier, "%d", value);
6418 sprintf(name, "%s", text);
6420 setString(&ti->identifier, identifier);
6421 setString(&ti->name, name);
6422 setString(&ti->name_sorting, name);
6423 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6425 pushTreeInfo(&volumes_simple, ti);
6427 if (value == setup.volume_simple)
6428 current_volume_simple_found = TRUE;
6431 if (!current_volume_simple_found)
6433 // add entry for non-preset volume value
6435 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6436 char identifier[32], name[32];
6437 int value = setup.volume_simple;
6439 ti->node_top = &volumes_simple;
6440 ti->sort_priority = value;
6442 sprintf(identifier, "%d", value);
6443 sprintf(name, "%d %% (Current)", value);
6445 setString(&ti->identifier, identifier);
6446 setString(&ti->name, name);
6447 setString(&ti->name_sorting, name);
6448 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6450 pushTreeInfo(&volumes_simple, ti);
6453 // sort volume values to start with lowest volume value
6454 sortTreeInfo(&volumes_simple);
6456 // set current volume value to configured volume value
6457 volume_simple_current =
6458 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6460 // if that fails, set current volume to reliable default value
6461 if (volume_simple_current == NULL)
6462 volume_simple_current =
6463 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6465 // if that also fails, set current volume to first available value
6466 if (volume_simple_current == NULL)
6467 volume_simple_current = volumes_simple;
6470 if (volumes_loops == NULL)
6472 boolean current_volume_loops_found = FALSE;
6475 for (i = 0; volumes_list[i].value != -1; i++)
6477 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6478 char identifier[32], name[32];
6479 int value = volumes_list[i].value;
6480 char *text = volumes_list[i].text;
6482 ti->node_top = &volumes_loops;
6483 ti->sort_priority = value;
6485 sprintf(identifier, "%d", value);
6486 sprintf(name, "%s", text);
6488 setString(&ti->identifier, identifier);
6489 setString(&ti->name, name);
6490 setString(&ti->name_sorting, name);
6491 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6493 pushTreeInfo(&volumes_loops, ti);
6495 if (value == setup.volume_loops)
6496 current_volume_loops_found = TRUE;
6499 if (!current_volume_loops_found)
6501 // add entry for non-preset volume value
6503 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6504 char identifier[32], name[32];
6505 int value = setup.volume_loops;
6507 ti->node_top = &volumes_loops;
6508 ti->sort_priority = value;
6510 sprintf(identifier, "%d", value);
6511 sprintf(name, "%d %% (Current)", value);
6513 setString(&ti->identifier, identifier);
6514 setString(&ti->name, name);
6515 setString(&ti->name_sorting, name);
6516 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6518 pushTreeInfo(&volumes_loops, ti);
6521 // sort volume values to start with lowest volume value
6522 sortTreeInfo(&volumes_loops);
6524 // set current volume value to configured volume value
6525 volume_loops_current =
6526 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6528 // if that fails, set current volume to reliable default value
6529 if (volume_loops_current == NULL)
6530 volume_loops_current =
6531 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6533 // if that also fails, set current volume to first available value
6534 if (volume_loops_current == NULL)
6535 volume_loops_current = volumes_loops;
6538 if (volumes_music == NULL)
6540 boolean current_volume_music_found = FALSE;
6543 for (i = 0; volumes_list[i].value != -1; i++)
6545 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6546 char identifier[32], name[32];
6547 int value = volumes_list[i].value;
6548 char *text = volumes_list[i].text;
6550 ti->node_top = &volumes_music;
6551 ti->sort_priority = value;
6553 sprintf(identifier, "%d", value);
6554 sprintf(name, "%s", text);
6556 setString(&ti->identifier, identifier);
6557 setString(&ti->name, name);
6558 setString(&ti->name_sorting, name);
6559 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6561 pushTreeInfo(&volumes_music, ti);
6563 if (value == setup.volume_music)
6564 current_volume_music_found = TRUE;
6567 if (!current_volume_music_found)
6569 // add entry for non-preset volume value
6571 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6572 char identifier[32], name[32];
6573 int value = setup.volume_music;
6575 ti->node_top = &volumes_music;
6576 ti->sort_priority = value;
6578 sprintf(identifier, "%d", value);
6579 sprintf(name, "%d %% (Current)", value);
6581 setString(&ti->identifier, identifier);
6582 setString(&ti->name, name);
6583 setString(&ti->name_sorting, name);
6584 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6586 pushTreeInfo(&volumes_music, ti);
6589 // sort volume values to start with lowest volume value
6590 sortTreeInfo(&volumes_music);
6592 // set current volume value to configured volume value
6593 volume_music_current =
6594 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6596 // if that fails, set current volume to reliable default value
6597 if (volume_music_current == NULL)
6598 volume_music_current =
6599 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6601 // if that also fails, set current volume to first available value
6602 if (volume_music_current == NULL)
6603 volume_music_current = volumes_music;
6606 setup.volume_simple = atoi(volume_simple_current->identifier);
6607 setup.volume_loops = atoi(volume_loops_current->identifier);
6608 setup.volume_music = atoi(volume_music_current->identifier);
6610 // needed for displaying volume text instead of identifier
6611 volume_simple_text = volume_simple_current->name;
6612 volume_loops_text = volume_loops_current->name;
6613 volume_music_text = volume_music_current->name;
6615 setup_mode = SETUP_MODE_SOUND;
6620 static void execSetupChooseTouchControls(void)
6622 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6627 static void execSetupChooseMoveDistance(void)
6629 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6634 static void execSetupChooseDropDistance(void)
6636 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6641 static void execSetupChooseTransparency(void)
6643 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6648 static void execSetupChooseGridXSize_0(void)
6650 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6655 static void execSetupChooseGridYSize_0(void)
6657 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6662 static void execSetupChooseGridXSize_1(void)
6664 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6669 static void execSetupChooseGridYSize_1(void)
6671 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6676 static void execSetupConfigureVirtualButtons(void)
6678 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6680 ConfigureVirtualButtons();
6682 setup_mode = SETUP_MODE_TOUCH;
6687 static void execSetupTouch(void)
6691 if (touch_controls == NULL)
6693 for (i = 0; touch_controls_list[i].value != NULL; i++)
6695 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6696 char identifier[32], name[32];
6697 char *value = touch_controls_list[i].value;
6698 char *text = touch_controls_list[i].text;
6700 ti->node_top = &touch_controls;
6701 ti->sort_priority = i;
6703 sprintf(identifier, "%s", value);
6704 sprintf(name, "%s", text);
6706 setString(&ti->identifier, identifier);
6707 setString(&ti->name, name);
6708 setString(&ti->name_sorting, name);
6709 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6711 pushTreeInfo(&touch_controls, ti);
6714 // sort touch control values to start with lowest touch control value
6715 sortTreeInfo(&touch_controls);
6717 // set current touch control value to configured touch control value
6718 touch_control_current =
6719 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6721 // if that fails, set current touch control to reliable default value
6722 if (touch_control_current == NULL)
6723 touch_control_current =
6724 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6726 // if that also fails, set current touch control to first available value
6727 if (touch_control_current == NULL)
6728 touch_control_current = touch_controls;
6731 if (move_distances == NULL)
6733 for (i = 0; distances_list[i].value != -1; i++)
6735 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6736 char identifier[32], name[32];
6737 int value = distances_list[i].value;
6738 char *text = distances_list[i].text;
6740 ti->node_top = &move_distances;
6741 ti->sort_priority = value;
6743 sprintf(identifier, "%d", value);
6744 sprintf(name, "%s", text);
6746 setString(&ti->identifier, identifier);
6747 setString(&ti->name, name);
6748 setString(&ti->name_sorting, name);
6749 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6751 pushTreeInfo(&move_distances, ti);
6754 // sort distance values to start with lowest distance value
6755 sortTreeInfo(&move_distances);
6757 // set current distance value to configured distance value
6758 move_distance_current =
6759 getTreeInfoFromIdentifier(move_distances,
6760 i_to_a(setup.touch.move_distance));
6762 // if that fails, set current distance to reliable default value
6763 if (move_distance_current == NULL)
6764 move_distance_current =
6765 getTreeInfoFromIdentifier(move_distances,
6766 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6768 // if that also fails, set current distance to first available value
6769 if (move_distance_current == NULL)
6770 move_distance_current = move_distances;
6773 if (drop_distances == NULL)
6775 for (i = 0; distances_list[i].value != -1; i++)
6777 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6778 char identifier[32], name[32];
6779 int value = distances_list[i].value;
6780 char *text = distances_list[i].text;
6782 ti->node_top = &drop_distances;
6783 ti->sort_priority = value;
6785 sprintf(identifier, "%d", value);
6786 sprintf(name, "%s", text);
6788 setString(&ti->identifier, identifier);
6789 setString(&ti->name, name);
6790 setString(&ti->name_sorting, name);
6791 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6793 pushTreeInfo(&drop_distances, ti);
6796 // sort distance values to start with lowest distance value
6797 sortTreeInfo(&drop_distances);
6799 // set current distance value to configured distance value
6800 drop_distance_current =
6801 getTreeInfoFromIdentifier(drop_distances,
6802 i_to_a(setup.touch.drop_distance));
6804 // if that fails, set current distance to reliable default value
6805 if (drop_distance_current == NULL)
6806 drop_distance_current =
6807 getTreeInfoFromIdentifier(drop_distances,
6808 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6810 // if that also fails, set current distance to first available value
6811 if (drop_distance_current == NULL)
6812 drop_distance_current = drop_distances;
6815 if (transparencies == NULL)
6817 for (i = 0; transparencies_list[i].value != -1; i++)
6819 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6820 char identifier[32], name[32];
6821 int value = transparencies_list[i].value;
6822 char *text = transparencies_list[i].text;
6824 ti->node_top = &transparencies;
6825 ti->sort_priority = value;
6827 sprintf(identifier, "%d", value);
6828 sprintf(name, "%s", text);
6830 setString(&ti->identifier, identifier);
6831 setString(&ti->name, name);
6832 setString(&ti->name_sorting, name);
6833 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6835 pushTreeInfo(&transparencies, ti);
6838 // sort transparency values to start with lowest transparency value
6839 sortTreeInfo(&transparencies);
6841 // set current transparency value to configured transparency value
6842 transparency_current =
6843 getTreeInfoFromIdentifier(transparencies,
6844 i_to_a(setup.touch.transparency));
6846 // if that fails, set current transparency to reliable default value
6847 if (transparency_current == NULL)
6848 transparency_current =
6849 getTreeInfoFromIdentifier(transparencies,
6850 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6852 // if that also fails, set current transparency to first available value
6853 if (transparency_current == NULL)
6854 transparency_current = transparencies;
6857 for (i = 0; i < 2; i++)
6859 for (j = 0; j < 2; j++)
6861 if (grid_sizes[i][j] == NULL)
6863 for (k = 0; grid_sizes_list[k].value != -1; k++)
6865 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6866 char identifier[32], name[32];
6867 int value = grid_sizes_list[k].value;
6868 char *text = grid_sizes_list[k].text;
6870 ti->node_top = &grid_sizes[i][j];
6871 ti->sort_priority = value;
6873 sprintf(identifier, "%d", value);
6874 sprintf(name, "%s", text);
6876 setString(&ti->identifier, identifier);
6877 setString(&ti->name, name);
6878 setString(&ti->name_sorting, name);
6879 setString(&ti->infotext,
6882 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6883 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6885 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6886 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6888 pushTreeInfo(&grid_sizes[i][j], ti);
6891 // sort grid size values to start with lowest grid size value
6892 sortTreeInfo(&grid_sizes[i][j]);
6894 // set current grid size value to configured grid size value
6895 grid_size_current[i][j] =
6896 getTreeInfoFromIdentifier(grid_sizes[i][j],
6898 setup.touch.grid_xsize[i] :
6899 setup.touch.grid_ysize[i]));
6901 // if that fails, set current grid size to reliable default value
6902 if (grid_size_current[i][j] == NULL)
6903 grid_size_current[i][j] =
6904 getTreeInfoFromIdentifier(grid_sizes[i][j],
6906 DEFAULT_GRID_XSIZE(i) :
6907 DEFAULT_GRID_YSIZE(i)));
6909 // if that also fails, set current grid size to first available value
6910 if (grid_size_current[i][j] == NULL)
6911 grid_size_current[i][j] = grid_sizes[i][j];
6916 setup.touch.control_type = touch_control_current->identifier;
6917 setup.touch.move_distance = atoi(move_distance_current->identifier);
6918 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6919 setup.touch.transparency = atoi(transparency_current->identifier);
6921 for (i = 0; i < 2; i++)
6923 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6924 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6926 if (i == GRID_ACTIVE_NR())
6928 overlay.grid_xsize = setup.touch.grid_xsize[i];
6929 overlay.grid_ysize = setup.touch.grid_ysize[i];
6933 // needed for displaying value text instead of identifier
6934 touch_controls_text = touch_control_current->name;
6935 move_distance_text = move_distance_current->name;
6936 drop_distance_text = drop_distance_current->name;
6937 transparency_text = transparency_current->name;
6939 for (i = 0; i < 2; i++)
6940 for (j = 0; j < 2; j++)
6941 grid_size_text[i][j] = grid_size_current[i][j]->name;
6943 setup_mode = SETUP_MODE_TOUCH;
6948 static void execSetupArtwork(void)
6950 static ArtworkDirTree *gfx_last_valid = NULL;
6951 static ArtworkDirTree *snd_last_valid = NULL;
6952 static ArtworkDirTree *mus_last_valid = NULL;
6954 // current artwork directory may be invalid (level group, parent link)
6955 if (!validLevelSeries(artwork.gfx_current))
6956 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6957 if (!validLevelSeries(artwork.snd_current))
6958 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6959 if (!validLevelSeries(artwork.mus_current))
6960 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6962 // store valid artwork directory information
6963 gfx_last_valid = artwork.gfx_current;
6964 snd_last_valid = artwork.snd_current;
6965 mus_last_valid = artwork.mus_current;
6968 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6969 artwork.gfx_current->subdir,
6970 artwork.gfx_current->fullpath,
6971 artwork.gfx_current->basepath);
6974 setup.graphics_set = artwork.gfx_current->identifier;
6975 setup.sounds_set = artwork.snd_current->identifier;
6976 setup.music_set = artwork.mus_current->identifier;
6978 // needed if last screen (setup choice) changed graphics, sounds or music
6979 ReloadCustomArtwork(0);
6981 // needed for displaying artwork name instead of artwork identifier
6982 graphics_set_name = artwork.gfx_current->name;
6983 sounds_set_name = artwork.snd_current->name;
6984 music_set_name = artwork.mus_current->name;
6986 setup_mode = SETUP_MODE_ARTWORK;
6991 static void execSetupChooseGraphics(void)
6993 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6998 static void execSetupChooseSounds(void)
7000 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7005 static void execSetupChooseMusic(void)
7007 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7012 static void execSetupInput(void)
7014 setup_mode = SETUP_MODE_INPUT;
7019 static void execSetupShortcuts(void)
7021 setup_mode = SETUP_MODE_SHORTCUTS;
7026 static void execSetupShortcuts1(void)
7028 setup_mode = SETUP_MODE_SHORTCUTS_1;
7033 static void execSetupShortcuts2(void)
7035 setup_mode = SETUP_MODE_SHORTCUTS_2;
7040 static void execSetupShortcuts3(void)
7042 setup_mode = SETUP_MODE_SHORTCUTS_3;
7047 static void execSetupShortcuts4(void)
7049 setup_mode = SETUP_MODE_SHORTCUTS_4;
7054 static void execSetupShortcuts5(void)
7056 setup_mode = SETUP_MODE_SHORTCUTS_5;
7061 static void execExitSetup(void)
7063 SetGameStatus(GAME_MODE_MAIN);
7068 static void execSaveAndExitSetup(void)
7074 static void execGadgetNetworkServer(void)
7076 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7077 struct GadgetInfo *gi = screen_gadget[gadget_id];
7079 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7080 network_server_hostname[0] = '\0';
7082 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7086 ClickOnGadget(gi, MB_LEFTBUTTON);
7089 static void execOfferUploadTapes(void)
7094 static void ToggleNetworkModeIfNeeded(void)
7096 int font_title = FONT_TITLE_1;
7097 int font_foot = FC_BLUE;
7098 int ystart = mSY - SY + 16;
7099 int ybottom = mSY - SY + SYSIZE - 20;
7100 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7102 if (setup.network_mode == network.enabled)
7105 network.enabled = setup.network_mode;
7107 FadeOut(REDRAW_ALL);
7111 DrawTextSCentered(ystart, font_title, text);
7115 if (network.enabled)
7116 InitNetworkServer();
7118 DisconnectFromNetworkServer();
7120 DrawTextSCentered(ybottom, font_foot,
7121 "Press any key or button for setup menu");
7123 WaitForEventToContinue();
7128 static void ToggleGameSpeedsListIfNeeded(void)
7130 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7132 if (setup.game_speed_extended == using_game_speeds_extended)
7135 // try to match similar values when changing game speeds list
7136 if (setup.game_speed_extended)
7137 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7138 setup.game_frame_delay == 30 ? 29 :
7139 setup.game_frame_delay);
7141 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7142 setup.game_frame_delay == 16 ? 15 :
7143 setup.game_frame_delay >= 29 ? 30 :
7144 setup.game_frame_delay <= 10 ? 10 :
7145 setup.game_frame_delay);
7147 execSetupGame_setGameSpeeds(TRUE);
7152 static void ToggleUseApiServerIfNeeded(void)
7154 if (runtime.use_api_server == setup.use_api_server)
7157 runtime.use_api_server = setup.use_api_server;
7159 if (runtime.use_api_server)
7161 if (setup.has_remaining_tapes)
7162 setup.ask_for_uploading_tapes = TRUE;
7164 CheckApiServerTasks();
7168 static void ModifyGameSpeedIfNeeded(void)
7170 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7171 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7175 char *game_speed_text = "Fast";
7176 int game_speed_value = 15;
7178 if (setup.game_speed_extended)
7180 game_speed_text = "60 fps";
7181 game_speed_value = 16;
7184 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7186 // set game speed to existing list value that is fast enough for vsync
7187 setup.game_frame_delay = game_speed_value;
7189 execSetupGame_setGameSpeeds(TRUE);
7191 Request(message, REQ_CONFIRM);
7194 static void DisableVsyncIfNeeded(void)
7196 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7197 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7198 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7201 // disable vsync for the selected game speed to work
7202 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7204 execSetupGraphics_setVsyncModes(TRUE);
7206 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7212 void *related_value;
7213 } hide_related_entry_list[] =
7215 { &setup.network_server_hostname, execGadgetNetworkServer },
7216 { &setup.network_server_hostname, &network_server_text },
7218 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7219 { &setup.scores_in_highscore_list, &scores_type_text },
7221 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7222 { &setup.game_frame_delay, &game_speed_text },
7224 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7225 { &setup.scroll_delay_value, &scroll_delay_text },
7227 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7228 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7230 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7231 { &setup.window_scaling_percent, &window_size_text },
7233 { &setup.window_scaling_quality, execSetupChooseScalingType },
7234 { &setup.window_scaling_quality, &scaling_type_text },
7236 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7237 { &setup.screen_rendering_mode, &rendering_mode_text },
7239 { &setup.vsync_mode, execSetupChooseVsyncMode },
7240 { &setup.vsync_mode, &vsync_mode_text },
7242 { &setup.graphics_set, execSetupChooseGraphics },
7243 { &setup.graphics_set, &graphics_set_name },
7245 { &setup.sounds_set, execSetupChooseSounds },
7246 { &setup.sounds_set, &sounds_set_name },
7248 { &setup.music_set, execSetupChooseMusic },
7249 { &setup.music_set, &music_set_name },
7251 { &setup.volume_simple, execSetupChooseVolumeSimple },
7252 { &setup.volume_simple, &volume_simple_text },
7254 { &setup.volume_loops, execSetupChooseVolumeLoops },
7255 { &setup.volume_loops, &volume_loops_text },
7257 { &setup.volume_music, execSetupChooseVolumeMusic },
7258 { &setup.volume_music, &volume_music_text },
7260 { &setup.touch.control_type, execSetupChooseTouchControls },
7261 { &setup.touch.control_type, &touch_controls_text },
7263 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7264 { &setup.touch.move_distance, &move_distance_text },
7266 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7267 { &setup.touch.drop_distance, &drop_distance_text },
7269 { &setup.touch.transparency, execSetupChooseTransparency },
7270 { &setup.touch.transparency, &transparency_text },
7272 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7273 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7275 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7276 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7278 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7279 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7281 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7282 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7284 { &setup.internal.menu_game, execSetupGame },
7285 { &setup.internal.menu_engines, execSetupEngines },
7286 { &setup.internal.menu_editor, execSetupEditor },
7287 { &setup.internal.menu_graphics, execSetupGraphics },
7288 { &setup.internal.menu_sound, execSetupSound },
7289 { &setup.internal.menu_artwork, execSetupArtwork },
7290 { &setup.internal.menu_input, execSetupInput },
7291 { &setup.internal.menu_touch, execSetupTouch },
7292 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7293 { &setup.internal.menu_exit, execExitSetup },
7294 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7296 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7297 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7298 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7299 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7300 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7302 { &setup.internal.info_title, execInfoTitleScreen },
7303 { &setup.internal.info_elements, execInfoElements },
7304 { &setup.internal.info_music, execInfoMusic },
7305 { &setup.internal.info_credits, execInfoCredits },
7306 { &setup.internal.info_program, execInfoProgram },
7307 { &setup.internal.info_version, execInfoVersion },
7308 { &setup.internal.info_levelset, execInfoLevelSet },
7309 { &setup.internal.info_exit, execExitInfo },
7314 void setHideRelatedSetupEntries(void)
7318 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7319 if (hideSetupEntry(hide_related_entry_list[i].value))
7320 setHideSetupEntry(hide_related_entry_list[i].related_value);
7323 static struct TokenInfo setup_info_main[] =
7325 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7326 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7327 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7328 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7329 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7330 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7331 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7332 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7333 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7334 { TYPE_EMPTY, NULL, "" },
7335 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7336 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7341 static struct TokenInfo setup_info_game[] =
7343 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7344 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7345 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7346 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7347 { TYPE_STRING, &network_server_text, "" },
7348 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7349 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7350 { TYPE_STRING, &scores_type_text, "" },
7351 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7352 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7353 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7354 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7355 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7356 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7357 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7358 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7359 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7360 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7361 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7362 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7363 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7364 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7365 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7366 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7367 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7368 { TYPE_STRING, &game_speed_text, "" },
7369 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7371 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7372 { TYPE_STRING, &scroll_delay_text, "" },
7374 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7375 { TYPE_STRING, &snapshot_mode_text, "" },
7376 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7377 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7378 { TYPE_EMPTY, NULL, "" },
7379 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7384 static struct TokenInfo setup_info_engines[] =
7386 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7387 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7388 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7389 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7390 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7391 { TYPE_EMPTY, NULL, "" },
7392 { TYPE_HEADLINE, NULL, "Supaplex" },
7393 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7394 { TYPE_EMPTY, NULL, "" },
7395 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7400 static struct TokenInfo setup_info_editor[] =
7403 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7404 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7405 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7406 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7407 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7408 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7409 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7410 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7411 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7412 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7414 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7415 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7417 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7419 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7420 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7421 { TYPE_EMPTY, NULL, "" },
7423 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7424 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7425 { TYPE_EMPTY, NULL, "" },
7427 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7428 { TYPE_EMPTY, NULL, "" },
7429 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7430 { TYPE_EMPTY, NULL, "" },
7431 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7436 static struct TokenInfo setup_info_graphics[] =
7438 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7439 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7440 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7441 { TYPE_STRING, &window_size_text, "" },
7442 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7443 { TYPE_STRING, &scaling_type_text, "" },
7444 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7445 { TYPE_STRING, &rendering_mode_text, "" },
7448 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7449 { TYPE_STRING, &scroll_delay_text, "" },
7451 #if !defined(PLATFORM_EMSCRIPTEN)
7452 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7453 { TYPE_STRING, &vsync_mode_text, "" },
7455 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7456 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7457 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7458 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7459 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7460 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7461 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7462 { TYPE_EMPTY, NULL, "" },
7463 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7468 static struct TokenInfo setup_info_sound[] =
7470 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7471 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7472 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7473 { TYPE_EMPTY, NULL, "" },
7474 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7475 { TYPE_STRING, &volume_simple_text, "" },
7476 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7477 { TYPE_STRING, &volume_loops_text, "" },
7478 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7479 { TYPE_STRING, &volume_music_text, "" },
7480 { TYPE_EMPTY, NULL, "" },
7481 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7486 static struct TokenInfo setup_info_artwork[] =
7488 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7489 { TYPE_STRING, &graphics_set_name, "" },
7490 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7491 { TYPE_STRING, &sounds_set_name, "" },
7492 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7493 { TYPE_STRING, &music_set_name, "" },
7494 { TYPE_EMPTY, NULL, "" },
7495 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7496 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7497 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7498 { TYPE_EMPTY, NULL, "" },
7499 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7504 static struct TokenInfo setup_info_input[] =
7506 { TYPE_SWITCH, NULL, "Player:" },
7507 { TYPE_SWITCH, NULL, "Device:" },
7508 { TYPE_SWITCH, NULL, "" },
7509 { TYPE_SKIPPABLE, NULL, "" },
7510 { TYPE_EMPTY, NULL, "" },
7511 { TYPE_EMPTY, NULL, "" },
7512 { TYPE_EMPTY, NULL, "" },
7513 { TYPE_EMPTY, NULL, "" },
7514 { TYPE_EMPTY, NULL, "" },
7515 { TYPE_EMPTY, NULL, "" },
7516 { TYPE_EMPTY, NULL, "" },
7517 { TYPE_EMPTY, NULL, "" },
7518 { TYPE_SKIPPABLE, NULL, "" },
7519 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7524 static struct TokenInfo setup_info_touch[] =
7526 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7527 { TYPE_STRING, &touch_controls_text, "" },
7528 { TYPE_EMPTY, NULL, "" },
7529 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7534 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7536 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7537 { TYPE_STRING, &touch_controls_text, "" },
7538 { TYPE_EMPTY, NULL, "" },
7539 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7540 { TYPE_STRING, &grid_size_text[0][0], "" },
7541 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7542 { TYPE_STRING, &grid_size_text[0][1], "" },
7543 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7544 { TYPE_STRING, &transparency_text, "" },
7545 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7546 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7547 { TYPE_EMPTY, NULL, "" },
7548 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7549 { TYPE_EMPTY, NULL, "" },
7550 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7555 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7557 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7558 { TYPE_STRING, &touch_controls_text, "" },
7559 { TYPE_EMPTY, NULL, "" },
7560 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7561 { TYPE_STRING, &grid_size_text[1][0], "" },
7562 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7563 { TYPE_STRING, &grid_size_text[1][1], "" },
7564 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7565 { TYPE_STRING, &transparency_text, "" },
7566 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7567 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7568 { TYPE_EMPTY, NULL, "" },
7569 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7570 { TYPE_EMPTY, NULL, "" },
7571 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7576 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7578 setup_info_touch_virtual_buttons_0,
7579 setup_info_touch_virtual_buttons_1
7582 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7584 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7585 { TYPE_STRING, &touch_controls_text, "" },
7586 { TYPE_EMPTY, NULL, "" },
7587 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7588 { TYPE_STRING, &move_distance_text, "" },
7589 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7590 { TYPE_STRING, &drop_distance_text, "" },
7591 { TYPE_EMPTY, NULL, "" },
7592 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7597 static struct TokenInfo setup_info_shortcuts[] =
7599 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7600 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7601 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7602 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7603 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7604 { TYPE_EMPTY, NULL, "" },
7605 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7610 static struct TokenInfo setup_info_shortcuts_1[] =
7612 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7613 { TYPE_KEY, &setup.shortcut.save_game, "" },
7614 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7615 { TYPE_KEY, &setup.shortcut.load_game, "" },
7616 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7617 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7618 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7619 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7620 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7621 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7622 { TYPE_EMPTY, NULL, "" },
7623 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7624 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7625 { TYPE_EMPTY, NULL, "" },
7626 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7631 static struct TokenInfo setup_info_shortcuts_2[] =
7633 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7634 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7635 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7636 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7637 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7638 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7639 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7640 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7641 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7642 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7643 { TYPE_EMPTY, NULL, "" },
7644 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7649 static struct TokenInfo setup_info_shortcuts_3[] =
7651 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7652 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7653 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7654 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7655 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7656 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7657 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7658 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7659 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7660 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7661 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7662 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7663 { TYPE_EMPTY, NULL, "" },
7664 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7669 static struct TokenInfo setup_info_shortcuts_4[] =
7671 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7672 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7673 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7674 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7675 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7676 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7677 { TYPE_EMPTY, NULL, "" },
7678 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7683 static struct TokenInfo setup_info_shortcuts_5[] =
7685 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7686 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7687 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7688 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7689 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7690 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7691 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7692 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7693 { TYPE_EMPTY, NULL, "" },
7694 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7699 static Key getSetupKey(void)
7701 Key key = KSYM_UNDEFINED;
7702 boolean got_key_event = FALSE;
7704 while (!got_key_event)
7708 if (NextValidEvent(&event))
7712 case EVENT_KEYPRESS:
7714 key = GetEventKey((KeyEvent *)&event);
7716 // press 'Escape' or 'Enter' to keep the existing key binding
7717 if (key == KSYM_Escape || key == KSYM_Return)
7718 key = KSYM_UNDEFINED; // keep old value
7720 got_key_event = TRUE;
7724 case EVENT_KEYRELEASE:
7725 key_joystick_mapping = 0;
7729 HandleOtherEvents(&event);
7740 static int getSetupValueFont(int type, void *value)
7742 if (type & TYPE_GHOSTED)
7743 return FONT_OPTION_OFF;
7744 else if (type & TYPE_KEY)
7745 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7746 else if (type & TYPE_STRING)
7747 return FONT_VALUE_2;
7748 else if (type & TYPE_ECS_AGA)
7749 return FONT_VALUE_1;
7750 else if (type & TYPE_BOOLEAN_STYLE)
7751 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7752 else if (type & TYPE_YES_NO_AUTO)
7753 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7754 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7755 else if (type & TYPE_PLAYER)
7756 return FONT_VALUE_1;
7758 return FONT_VALUE_1;
7761 static int getSetupValueFontNarrow(int type, int font_nr)
7763 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7764 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7765 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7769 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7771 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7772 struct TokenInfo *si = &setup_info[si_pos];
7773 boolean font_draw_xoffset_modified = FALSE;
7774 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7775 int font_draw_xoffset_old = -1;
7776 int xoffset = (scrollbar_needed ? -1 : 0);
7777 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7778 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7779 int xpos = menu_screen_value_xpos;
7780 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7781 int startx = mSX + xpos * 32;
7782 int starty = mSY + ypos * 32;
7783 int type = si->type;
7784 void *value = si->value;
7785 char *value_string = getSetupValue(type, value);
7786 int font_nr_default = getSetupValueFont(type, value);
7787 int font_width_default = getFontWidth(font_nr_default);
7788 int font_nr = font_nr_default;
7791 if (value_string == NULL)
7794 if (type & TYPE_KEY)
7796 xpos = MENU_SCREEN_START_XPOS;
7798 if (type & TYPE_QUERY)
7799 value_string = "<press key>";
7801 else if (type & TYPE_STRING)
7803 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7805 xpos = MENU_SCREEN_START_XPOS;
7807 if (strlen(value_string) > max_value_len)
7808 value_string[max_value_len] = '\0';
7810 else if (type & TYPE_YES_NO_AUTO)
7812 xpos = menu_screen_value_xpos - 1;
7814 else if (type & TYPE_PLAYER)
7816 int displayed_player_nr = *(int *)value + 1;
7818 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7821 startx = mSX + xpos * 32;
7822 starty = mSY + ypos * 32;
7824 // special check if right-side setup values moved left due to scrollbar
7825 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7827 int max_menu_text_length = 26; // maximum text length for classic menu
7828 int font_xoffset = getFontDrawOffsetX(font_nr);
7829 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7830 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7831 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7832 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7834 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7836 // when using narrow font, left-shifting text "auto" not needed
7837 if (type & TYPE_YES_NO_AUTO)
7841 startx = mSX + xpos * 32;
7843 font_nr = getSetupValueFontNarrow(type, font_nr);
7847 // downward compatibility correction for Juergen Bonhagen's menu settings
7848 if (setup_mode != SETUP_MODE_INPUT)
7850 int max_menu_text_length_big = (menu_screen_value_xpos -
7851 MENU_SCREEN_START_XPOS);
7852 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7853 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7854 int font1_xoffset = getFontDrawOffsetX(font_nr);
7855 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7856 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7857 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7858 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7859 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7860 boolean correct_font_draw_xoffset = FALSE;
7862 if (xpos == MENU_SCREEN_START_XPOS &&
7863 startx + font1_xoffset < text_startx + text_font_xoffset)
7864 correct_font_draw_xoffset = TRUE;
7866 if (xpos == menu_screen_value_xpos &&
7867 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7868 correct_font_draw_xoffset = TRUE;
7870 // check if setup value would overlap with setup text when printed
7871 // (this can happen for extreme/wrong values for font draw offset)
7872 if (correct_font_draw_xoffset)
7874 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7875 font_draw_xoffset_modified = TRUE;
7877 if (type & TYPE_KEY)
7878 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7879 else if (!(type & TYPE_STRING))
7880 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7881 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7885 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7886 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7888 DrawText(startx, starty, value_string, font_nr);
7890 if (type & TYPE_PLAYER)
7892 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7893 int player_nr = *(int *)value;
7894 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7895 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7896 int startx2 = startx + xoff;
7897 int starty2 = starty + yoff;
7899 if (DrawingOnBackground(startx2, starty2))
7900 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7902 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7903 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7906 if (font_draw_xoffset_modified)
7907 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7910 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7912 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7913 struct TokenInfo *si = &setup_info[si_pos];
7915 if (si->type & TYPE_BOOLEAN_STYLE)
7917 *(boolean *)si->value ^= TRUE;
7919 else if (si->type & TYPE_YES_NO_AUTO)
7923 (*(int *)si->value == AUTO ? TRUE :
7924 *(int *)si->value == TRUE ? FALSE : AUTO) :
7925 (*(int *)si->value == TRUE ? AUTO :
7926 *(int *)si->value == AUTO ? FALSE : TRUE));
7928 else if (si->type & TYPE_KEY)
7932 si->type |= TYPE_QUERY;
7933 drawSetupValue(screen_pos, setup_info_pos_raw);
7934 si->type &= ~TYPE_QUERY;
7936 key = getSetupKey();
7937 if (key != KSYM_UNDEFINED)
7938 *(Key *)si->value = key;
7940 else if (si->type & TYPE_PLAYER)
7942 int player_nr = *(int *)si->value;
7947 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7949 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7952 drawSetupValue(screen_pos, setup_info_pos_raw);
7954 // fullscreen state may have changed at this point
7955 if (si->value == &setup.fullscreen)
7956 ToggleFullscreenIfNeeded();
7958 // network mode may have changed at this point
7959 if (si->value == &setup.network_mode)
7960 ToggleNetworkModeIfNeeded();
7962 // API server mode may have changed at this point
7963 if (si->value == &setup.use_api_server)
7964 ToggleUseApiServerIfNeeded();
7966 // game speed list may have changed at this point
7967 if (si->value == &setup.game_speed_extended)
7968 ToggleGameSpeedsListIfNeeded();
7971 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7973 static struct TokenInfo *setup_info_final = NULL;
7978 // determine maximum list size of target list
7979 while (setup_info_orig[list_size++].type != 0);
7981 // free, allocate and clear memory for target list
7982 checked_free(setup_info_final);
7983 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7985 // copy setup info list without setup entries marked as hidden
7986 for (i = 0; setup_info_orig[i].type != 0; i++)
7988 // skip setup entries configured to be hidden
7989 if (hideSetupEntry(setup_info_orig[i].value))
7992 // skip skippable setup entries if screen is lower than usual
7993 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7994 setup_info_orig[i].type == TYPE_SKIPPABLE)
7997 setup_info_final[list_pos++] = setup_info_orig[i];
8000 return setup_info_final;
8003 static void DrawSetupScreen_Generic(void)
8005 int fade_mask = REDRAW_FIELD;
8006 boolean redraw_all = FALSE;
8007 char *title_string = NULL;
8011 fade_mask = REDRAW_ALL;
8014 FadeMenuSoundsAndMusic();
8016 FreeScreenGadgets();
8017 CreateScreenGadgets();
8019 if (redraw_mask & REDRAW_ALL)
8024 // needed if different viewport properties defined for setup screen
8025 ChangeViewportPropertiesIfNeeded();
8027 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8031 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8033 if (setup_mode == SETUP_MODE_MAIN)
8035 setup_info = setup_info_main;
8036 title_string = STR_SETUP_MAIN;
8038 else if (setup_mode == SETUP_MODE_GAME)
8040 setup_info = setup_info_game;
8041 title_string = STR_SETUP_GAME;
8043 else if (setup_mode == SETUP_MODE_ENGINES)
8045 setup_info = setup_info_engines;
8046 title_string = STR_SETUP_ENGINES;
8048 else if (setup_mode == SETUP_MODE_EDITOR)
8050 setup_info = setup_info_editor;
8051 title_string = STR_SETUP_EDITOR;
8053 else if (setup_mode == SETUP_MODE_GRAPHICS)
8055 setup_info = setup_info_graphics;
8056 title_string = STR_SETUP_GRAPHICS;
8058 else if (setup_mode == SETUP_MODE_SOUND)
8060 setup_info = setup_info_sound;
8061 title_string = STR_SETUP_SOUND;
8063 else if (setup_mode == SETUP_MODE_ARTWORK)
8065 setup_info = setup_info_artwork;
8066 title_string = STR_SETUP_ARTWORK;
8068 else if (setup_mode == SETUP_MODE_TOUCH)
8070 setup_info = setup_info_touch;
8071 title_string = STR_SETUP_TOUCH;
8073 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8074 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8075 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8076 setup_info = setup_info_touch_wipe_gestures;
8078 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8080 setup_info = setup_info_shortcuts;
8081 title_string = STR_SETUP_SHORTCUTS;
8083 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8085 setup_info = setup_info_shortcuts_1;
8086 title_string = STR_SETUP_SHORTCUTS;
8088 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8090 setup_info = setup_info_shortcuts_2;
8091 title_string = STR_SETUP_SHORTCUTS;
8093 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8095 setup_info = setup_info_shortcuts_3;
8096 title_string = STR_SETUP_SHORTCUTS;
8098 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8100 setup_info = setup_info_shortcuts_4;
8101 title_string = STR_SETUP_SHORTCUTS;
8103 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8105 setup_info = setup_info_shortcuts_5;
8106 title_string = STR_SETUP_SHORTCUTS;
8109 // use modified setup info without setup entries marked as hidden
8110 setup_info = getSetupInfoFinal(setup_info);
8112 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8114 // determine maximal number of setup entries that can be displayed on screen
8116 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8119 // determine maximal number of setup entries available for this setup screen
8121 for (i = 0; setup_info[i].type != 0; i++)
8124 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8126 MapScreenGadgets(max_setup_info);
8129 redraw_mask = fade_mask = REDRAW_ALL;
8131 DrawMaskedBorder(fade_mask);
8136 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8138 menu_info = setup_info;
8140 HandleMenuScreen(mx, my, dx, dy, button,
8141 setup_mode, num_setup_info, max_setup_info);
8144 static void DrawSetupScreen_Input(void)
8148 FadeOut(REDRAW_FIELD);
8152 setup_info = getSetupInfoFinal(setup_info_input);
8154 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8156 for (i = 0; setup_info[i].type != 0; i++)
8158 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8159 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8160 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8161 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8162 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8163 initCursor(i, IMG_MENU_BUTTON);
8165 DrawCursorAndText_Setup(i, -1, FALSE);
8168 // create gadgets for setup input menu screen
8169 FreeScreenGadgets();
8170 CreateScreenGadgets();
8172 // map gadgets for setup input menu screen
8173 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8175 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8177 FadeIn(REDRAW_FIELD);
8180 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8182 if (device_name == NULL)
8185 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8188 if (strlen(device_name) > 1)
8190 char c1 = device_name[strlen(device_name) - 1];
8191 char c2 = device_name[strlen(device_name) - 2];
8193 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8194 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8197 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8198 strlen(device_name));
8201 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8204 static struct SetupKeyboardInfo custom_key;
8211 { &custom_key.left, "Axis/Pad Left" },
8212 { &custom_key.right, "Axis/Pad Right" },
8213 { &custom_key.up, "Axis/Pad Up" },
8214 { &custom_key.down, "Axis/Pad Down" },
8215 { &custom_key.snap, "Button 1/A/X" },
8216 { &custom_key.drop, "Button 2/B/Y" }
8218 static char *joystick_name[MAX_PLAYERS] =
8225 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8226 int font_nr_info = FONT_MENU_1;
8227 int font_nr_name = FONT_VALUE_OLD;
8228 int font_nr_on = FONT_VALUE_1;
8229 int font_nr_off = FONT_VALUE_OLD;
8232 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8234 font_nr_info = FONT_MENU_2;
8235 font_nr_on = FONT_VALUE_NARROW;
8236 font_nr_off = FONT_VALUE_OLD_NARROW;
8239 custom_key = setup.input[player_nr].key;
8241 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8242 FONT_INPUT_1_ACTIVE);
8244 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8246 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8247 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8249 if (setup.input[player_nr].use_joystick)
8251 char *device_name = setup.input[player_nr].joy.device_name;
8252 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8253 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8254 char *text = joystick_name[joystick_nr];
8255 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8257 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8258 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8262 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8263 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8266 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8267 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8271 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8272 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8273 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8274 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8276 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8277 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8278 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8279 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8280 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8281 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8283 for (i = 0; i < 6; i++)
8285 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8287 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8289 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8290 (setup.input[player_nr].use_joystick ?
8292 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8296 static int input_player_nr = 0;
8298 static void HandleSetupScreen_Input_Player(int step, int direction)
8300 int old_player_nr = input_player_nr;
8303 new_player_nr = old_player_nr + step * direction;
8304 if (new_player_nr < 0)
8306 if (new_player_nr > MAX_PLAYERS - 1)
8307 new_player_nr = MAX_PLAYERS - 1;
8309 if (new_player_nr != old_player_nr)
8311 input_player_nr = new_player_nr;
8313 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8317 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8319 static int choice = 0;
8322 int pos_start = SETUPINPUT_SCREEN_POS_START;
8323 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8324 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8325 int pos_end = SETUPINPUT_SCREEN_POS_END;
8327 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8331 for (i = 0; setup_info_input[i].type != 0; i++)
8333 // adjust menu structure according to skipped setup entries
8334 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8342 if (button == MB_MENU_INITIALIZE)
8344 // input setup menu may have changed size due to graphics configuration
8345 if (choice >= pos_empty1)
8348 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8350 DrawCursorAndText_Setup(choice, -1, TRUE);
8354 else if (button == MB_MENU_LEAVE)
8356 setup_mode = SETUP_MODE_MAIN;
8363 if (mx || my) // mouse input
8365 x = (mx - mSX) / 32;
8366 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8368 else if (dx || dy) // keyboard input
8370 if (dx && choice == 0)
8371 x = (dx < 0 ? 10 : 12);
8372 else if ((dx && choice == 1) ||
8373 (dx == -1 && choice == pos_end))
8374 button = MB_MENU_CHOICE;
8378 if (y >= pos_empty1 && y <= pos_empty2)
8379 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8382 if (y == 0 && dx != 0 && button)
8384 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8386 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8387 y >= pos_start && y <= pos_end &&
8388 !(y >= pos_empty1 && y <= pos_empty2))
8394 DrawCursorAndText_Setup(choice, -1, FALSE);
8395 DrawCursorAndText_Setup(y, -1, TRUE);
8397 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8406 char *device_name = setup.input[input_player_nr].joy.device_name;
8408 if (!setup.input[input_player_nr].use_joystick)
8410 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8412 setJoystickDeviceToNr(device_name, new_device_nr);
8413 setup.input[input_player_nr].use_joystick = TRUE;
8417 int device_nr = getJoystickNrFromDeviceName(device_name);
8418 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8420 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8421 setup.input[input_player_nr].use_joystick = FALSE;
8423 setJoystickDeviceToNr(device_name, new_device_nr);
8426 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8430 if (setup.input[input_player_nr].use_joystick)
8431 ConfigureJoystick(input_player_nr);
8433 CustomizeKeyboard(input_player_nr);
8435 else if (y == pos_end)
8441 setup_mode = SETUP_MODE_MAIN;
8448 static boolean CustomizeKeyboardMain(int player_nr)
8452 boolean finished = FALSE;
8453 static struct SetupKeyboardInfo custom_key;
8458 } customize_step[] =
8460 { &custom_key.left, "Move Left" },
8461 { &custom_key.right, "Move Right" },
8462 { &custom_key.up, "Move Up" },
8463 { &custom_key.down, "Move Down" },
8464 { &custom_key.snap, "Snap Field" },
8465 { &custom_key.drop, "Drop Element" }
8467 int font_nr_old = FONT_VALUE_OLD;
8468 int font_nr_new = FONT_VALUE_1;
8469 boolean success = FALSE;
8471 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8473 font_nr_old = FONT_VALUE_OLD_NARROW;
8474 font_nr_new = FONT_VALUE_NARROW;
8477 // read existing key bindings from player setup
8478 custom_key = setup.input[player_nr].key;
8481 FadeOut(REDRAW_FIELD);
8485 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8488 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8489 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8490 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8491 "Key:", FONT_INPUT_1_ACTIVE);
8492 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8493 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8495 FadeIn(REDRAW_FIELD);
8500 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8502 // reset frame delay counter directly after updating screen
8503 ResetDelayCounter(&event_frame_delay);
8505 while (NextValidEvent(&event))
8509 case EVENT_KEYPRESS:
8511 Key key = GetEventKey((KeyEvent *)&event);
8513 // press 'Escape' to abort and keep the old key bindings
8514 if (key == KSYM_Escape)
8516 FadeSkipNextFadeIn();
8523 // press 'Enter' to keep the existing key binding
8524 if (key == KSYM_Return)
8525 key = *customize_step[step_nr].key;
8527 // check if key already used
8528 for (i = 0; i < step_nr; i++)
8529 if (*customize_step[i].key == key)
8534 // got new key binding
8535 *customize_step[step_nr].key = key;
8536 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8538 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8539 getKeyNameFromKey(key), font_nr_new);
8542 // un-highlight last query
8543 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8544 customize_step[step_nr - 1].text, FONT_MENU_1);
8545 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8546 "Key:", FONT_MENU_1);
8548 // all keys configured
8557 // query next key binding
8558 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8559 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8560 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8561 "Key:", FONT_INPUT_1_ACTIVE);
8562 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8563 getKeyNameFromKey(*customize_step[step_nr].key),
8568 case EVENT_KEYRELEASE:
8569 key_joystick_mapping = 0;
8573 HandleOtherEvents(&event);
8577 // do not handle events for longer than standard frame delay period
8578 if (DelayReached(&event_frame_delay))
8585 // write new key bindings back to player setup, if successfully finished
8587 setup.input[player_nr].key = custom_key;
8592 void CustomizeKeyboard(int player_nr)
8594 boolean success = CustomizeKeyboardMain(player_nr);
8598 int font_nr = FONT_TITLE_1;
8599 int font_height = getFontHeight(font_nr);
8600 int ypos1 = SYSIZE / 2 - font_height * 2;
8601 int ypos2 = SYSIZE / 2 - font_height * 1;
8602 DelayCounter wait_frame_delay = { 2000 };
8604 ResetDelayCounter(&wait_frame_delay);
8608 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8609 DrawTextSCentered(ypos2, font_nr, "configured!");
8611 while (!DelayReached(&wait_frame_delay))
8617 DrawSetupScreen_Input();
8620 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8622 #define MARKER_BUTTON 1
8623 #define MARKER_AXIS_X 2
8624 #define MARKER_AXIS_Y 3
8626 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8628 static boolean bitmaps_initialized = FALSE;
8629 boolean screen_initialized = FALSE;
8630 static Bitmap *controller, *button, *axis_x, *axis_y;
8632 boolean success = TRUE;
8633 boolean done = FALSE, next = FALSE;
8635 int alpha = 200, alpha_step = -1;
8636 int alpha_ticks = 0;
8637 char mapping[4096], temp[256];
8638 int font_name = MENU_SETUP_FONT_TITLE;
8639 int font_info = MENU_SETUP_FONT_TEXT;
8640 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8641 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8642 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8643 int ystep_name = getMenuTextStep(spacing_name, font_name);
8644 int ystep_line = getMenuTextStep(spacing_line, font_info);
8645 int ystep_para = getMenuTextStep(spacing_para, font_info);
8653 int axis, button, hat, hat_value;
8656 *step, *prev_step, steps[] =
8658 { 356, 155, MARKER_BUTTON, "a", },
8659 { 396, 122, MARKER_BUTTON, "b", },
8660 { 320, 125, MARKER_BUTTON, "x", },
8661 { 358, 95, MARKER_BUTTON, "y", },
8662 { 162, 125, MARKER_BUTTON, "back", },
8663 { 216, 125, MARKER_BUTTON, "guide", },
8664 { 271, 125, MARKER_BUTTON, "start", },
8665 { 110, 200, MARKER_BUTTON, "dpleft", },
8666 { 146, 228, MARKER_BUTTON, "dpdown", },
8667 { 178, 200, MARKER_BUTTON, "dpright", },
8668 { 146, 172, MARKER_BUTTON, "dpup", },
8669 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8670 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8671 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8672 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8673 { 73, 141, MARKER_BUTTON, "leftstick", },
8674 { 282, 210, MARKER_BUTTON, "rightstick", },
8675 { 73, 141, MARKER_AXIS_X, "leftx", },
8676 { 73, 141, MARKER_AXIS_Y, "lefty", },
8677 { 282, 210, MARKER_AXIS_X, "rightx", },
8678 { 282, 210, MARKER_AXIS_Y, "righty", },
8681 if (!bitmaps_initialized)
8683 controller = LoadCustomImage("joystick/controller.png");
8684 button = LoadCustomImage("joystick/button.png");
8685 axis_x = LoadCustomImage("joystick/axis_x.png");
8686 axis_y = LoadCustomImage("joystick/axis_y.png");
8688 bitmaps_initialized = TRUE;
8691 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8694 // print info about the joystick we are watching
8695 Debug("joystick", "watching joystick %d: (%s)",
8696 SDL_JoystickInstanceID(joystick), name);
8697 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8698 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8699 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8702 // initialize mapping with GUID and name
8703 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8705 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8706 temp, name, SDL_GetPlatform());
8708 // loop through all steps (buttons and axes), getting joystick events
8709 for (i = 0; i < SDL_arraysize(steps) && !done;)
8711 Bitmap *marker = button; // initialize with reliable default value
8714 strcpy(step->mapping, mapping);
8718 step->hat_value = -1;
8720 marker = (step->marker == MARKER_BUTTON ? button :
8721 step->marker == MARKER_AXIS_X ? axis_x :
8722 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8726 while (!done && !next)
8728 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8729 alpha_ticks = SDL_GetTicks();
8736 else if (alpha < 128)
8742 int controller_x = SX + (SXSIZE - controller->width) / 2;
8743 int controller_y = SY + ystep_line;
8745 int marker_x = controller_x + step->x;
8746 int marker_y = controller_y + step->y;
8748 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8749 int ystart2 = ystart1 + ystep_name + ystep_line;
8753 DrawTextSCentered(ystart1, font_name, name);
8755 DrawTextSCentered(ystart2, font_info,
8756 "Press buttons and move axes on");
8757 ystart2 += ystep_line;
8758 DrawTextSCentered(ystart2, font_info,
8759 "your controller when indicated.");
8760 ystart2 += ystep_line;
8761 DrawTextSCentered(ystart2, font_info,
8762 "(Your controller may look different.)");
8763 ystart2 += ystep_para;
8765 #if defined(PLATFORM_ANDROID)
8766 DrawTextSCentered(ystart2, font_info,
8767 "To correct a mistake,");
8768 ystart2 += ystep_line;
8769 DrawTextSCentered(ystart2, font_info,
8770 "press the 'back' button.");
8771 ystart2 += ystep_line;
8772 DrawTextSCentered(ystart2, font_info,
8773 "To skip a button or axis,");
8774 ystart2 += ystep_line;
8775 DrawTextSCentered(ystart2, font_info,
8776 "press the 'menu' button.");
8778 DrawTextSCentered(ystart2, font_info,
8779 "To correct a mistake,");
8780 ystart2 += ystep_line;
8781 DrawTextSCentered(ystart2, font_info,
8782 "press the 'backspace' key.");
8783 ystart2 += ystep_line;
8784 DrawTextSCentered(ystart2, font_info,
8785 "To skip a button or axis,");
8786 ystart2 += ystep_line;
8787 DrawTextSCentered(ystart2, font_info,
8788 "press the 'return' key.");
8789 ystart2 += ystep_line;
8790 DrawTextSCentered(ystart2, font_info,
8791 "To exit, press the 'escape' key.");
8794 BlitBitmapMasked(controller, drawto, 0, 0,
8795 controller->width, controller->height,
8796 controller_x, controller_y);
8798 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8799 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8801 BlitBitmapMasked(marker, drawto, 0, 0,
8802 marker->width, marker->height,
8803 marker_x, marker_y);
8805 if (!screen_initialized)
8806 FadeIn(REDRAW_FIELD);
8810 screen_initialized = TRUE;
8812 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8814 // reset frame delay counter directly after updating screen
8815 ResetDelayCounter(&event_frame_delay);
8817 while (NextValidEvent(&event))
8821 case SDL_JOYAXISMOTION:
8822 if (event.jaxis.value > 20000 ||
8823 event.jaxis.value < -20000)
8825 for (j = 0; j < i; j++)
8826 if (steps[j].axis == event.jaxis.axis)
8831 if (step->marker != MARKER_AXIS_X &&
8832 step->marker != MARKER_AXIS_Y)
8835 step->axis = event.jaxis.axis;
8836 strcat(mapping, step->field);
8837 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8838 strcat(mapping, temp);
8846 case SDL_JOYHATMOTION:
8847 // ignore centering; we're probably just coming back
8848 // to the center from the previous item we set
8849 if (event.jhat.value == SDL_HAT_CENTERED)
8852 for (j = 0; j < i; j++)
8853 if (steps[j].hat == event.jhat.hat &&
8854 steps[j].hat_value == event.jhat.value)
8859 step->hat = event.jhat.hat;
8860 step->hat_value = event.jhat.value;
8861 strcat(mapping, step->field);
8862 snprintf(temp, sizeof(temp), ":h%u.%u,",
8863 event.jhat.hat, event.jhat.value );
8864 strcat(mapping, temp);
8871 case SDL_JOYBALLMOTION:
8874 case SDL_JOYBUTTONUP:
8875 for (j = 0; j < i; j++)
8876 if (steps[j].button == event.jbutton.button)
8881 step->button = event.jbutton.button;
8882 strcat(mapping, step->field);
8883 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8884 strcat(mapping, temp);
8891 case SDL_FINGERDOWN:
8892 case SDL_MOUSEBUTTONDOWN:
8900 if (event.key.keysym.sym == KSYM_BackSpace ||
8901 event.key.keysym.sym == KSYM_Back)
8913 prev_step = &steps[i - 1];
8914 strcpy(mapping, prev_step->mapping);
8921 if (event.key.keysym.sym == KSYM_space ||
8922 event.key.keysym.sym == KSYM_Return ||
8923 event.key.keysym.sym == KSYM_Menu)
8932 if (event.key.keysym.sym == KSYM_Escape)
8942 program.exit_function(0);
8949 // do not handle events for longer than standard frame delay period
8950 if (DelayReached(&event_frame_delay))
8959 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8962 // activate mapping for this game
8963 SDL_GameControllerAddMapping(mapping);
8965 // save mapping to personal mappings
8966 SaveSetup_AddGameControllerMapping(mapping);
8969 // wait until the last pending event was removed from event queue
8970 while (NextValidEvent(&event));
8975 static int ConfigureJoystickMain(int player_nr)
8977 char *device_name = setup.input[player_nr].joy.device_name;
8978 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8979 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8980 int success = FALSE;
8983 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8984 return JOYSTICK_NOT_AVAILABLE;
8986 if (!joystick_active || !setup.input[player_nr].use_joystick)
8987 return JOYSTICK_NOT_AVAILABLE;
8990 FadeOut(REDRAW_FIELD);
8992 // close all joystick devices (potentially opened as game controllers)
8993 for (i = 0; i < SDL_NumJoysticks(); i++)
8994 SDLCloseJoystick(i);
8996 // open joystick device as plain joystick to configure as game controller
8997 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8999 // as the joystick was successfully opened before, this should not happen
9000 if (joystick == NULL)
9003 // create new game controller mapping (buttons and axes) for joystick device
9004 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9006 // close joystick (and maybe re-open as configured game controller later)
9007 SDL_JoystickClose(joystick);
9009 // re-open all joystick devices (potentially as game controllers)
9010 for (i = 0; i < SDL_NumJoysticks(); i++)
9013 // clear all joystick input actions for all joystick devices
9014 SDLClearJoystickState();
9016 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9019 void ConfigureJoystick(int player_nr)
9021 boolean state = ConfigureJoystickMain(player_nr);
9023 if (state != JOYSTICK_NOT_CONFIGURED)
9025 boolean success = (state == JOYSTICK_CONFIGURED);
9026 char message1[MAX_OUTPUT_LINESIZE + 1];
9027 char *message2 = (success ? "configured!" : "not available!");
9028 char *device_name = setup.input[player_nr].joy.device_name;
9029 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9030 int font_nr = FONT_TITLE_1;
9031 int font_height = getFontHeight(font_nr);
9032 int ypos1 = SYSIZE / 2 - font_height * 2;
9033 int ypos2 = SYSIZE / 2 - font_height * 1;
9034 DelayCounter wait_frame_delay = { 2000 };
9036 ResetDelayCounter(&wait_frame_delay);
9040 sprintf(message1, "Joystick %d", nr);
9042 DrawTextSCentered(ypos1, font_nr, message1);
9043 DrawTextSCentered(ypos2, font_nr, message2);
9045 while (!DelayReached(&wait_frame_delay))
9051 DrawSetupScreen_Input();
9054 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9056 if (y < video.screen_height / 3)
9058 // remap touch gadgets to access upper part of the screen
9059 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9060 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9062 else if (y > 2 * video.screen_height / 3)
9064 // remap touch gadgets to access lower part of the screen
9065 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9066 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9070 static boolean ConfigureVirtualButtonsMain(void)
9072 static char *customize_step_text[] =
9081 char grid_button[] =
9083 CHAR_GRID_BUTTON_LEFT,
9084 CHAR_GRID_BUTTON_RIGHT,
9085 CHAR_GRID_BUTTON_UP,
9086 CHAR_GRID_BUTTON_DOWN,
9087 CHAR_GRID_BUTTON_SNAP,
9088 CHAR_GRID_BUTTON_DROP
9097 int font_nr = FONT_INPUT_1_ACTIVE;
9098 int font_height = getFontHeight(font_nr);
9099 int ypos1 = SYSIZE / 2 - font_height * 2;
9100 int ypos2 = SYSIZE / 2 - font_height * 1;
9101 boolean success = FALSE;
9102 boolean finished = FALSE;
9104 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9105 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9106 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9107 boolean set_grid_button = FALSE;
9108 int nr = GRID_ACTIVE_NR();
9111 for (x = 0; x < MAX_GRID_XSIZE; x++)
9112 for (y = 0; y < MAX_GRID_YSIZE; y++)
9113 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9115 overlay.grid_button_highlight = grid_button[step_nr];
9120 FadeOut(REDRAW_FIELD);
9124 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9125 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9126 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9128 FadeIn(REDRAW_FIELD);
9130 SetOverlayShowGrid(TRUE);
9132 // map gadgets for setup touch buttons menu screen
9133 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9139 while (NextValidEvent(&event))
9141 int action = ACTION_NONE;
9143 // ---------- handle events and set the resulting action ----------
9149 UserEvent *user = (UserEvent *)&event;
9150 int id = user->value1;
9152 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9153 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9154 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9155 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9160 case EVENT_KEYPRESS:
9162 Key key = GetEventKey((KeyEvent *)&event);
9164 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9165 key == KSYM_BackSpace ||
9166 key == KSYM_Back ? ACTION_BACK :
9167 key == KSYM_Return ||
9169 key == KSYM_space ? ACTION_NEXT :
9174 case EVENT_KEYRELEASE:
9175 key_joystick_mapping = 0;
9178 case EVENT_BUTTONPRESS:
9179 case EVENT_BUTTONRELEASE:
9181 ButtonEvent *button = (ButtonEvent *)&event;
9183 motion_status = FALSE;
9185 if (button->type == EVENT_BUTTONPRESS)
9186 button_status = button->button;
9188 button_status = MB_RELEASED;
9190 if (HandleGadgets(button->x, button->y, button_status))
9192 // do not handle this button event anymore
9196 button->x += video.screen_xoffset;
9197 button->y += video.screen_yoffset;
9199 x = button->x * overlay.grid_xsize / video.screen_width;
9200 y = button->y * overlay.grid_ysize / video.screen_height;
9202 if (button->type == EVENT_BUTTONPRESS)
9205 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9206 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9208 set_grid_button = TRUE;
9211 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9215 case EVENT_MOTIONNOTIFY:
9217 MotionEvent *motion = (MotionEvent *)&event;
9219 motion_status = TRUE;
9221 if (HandleGadgets(motion->x, motion->y, button_status))
9223 // do not handle this button event anymore
9227 motion->x += video.screen_xoffset;
9228 motion->y += video.screen_yoffset;
9230 x = motion->x * overlay.grid_xsize / video.screen_width;
9231 y = motion->y * overlay.grid_ysize / video.screen_height;
9233 set_grid_button = TRUE;
9235 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9239 case SDL_WINDOWEVENT:
9240 HandleWindowEvent((WindowEvent *) &event);
9242 // check if device has been rotated
9243 if (nr != GRID_ACTIVE_NR())
9245 nr = GRID_ACTIVE_NR();
9247 for (x = 0; x < MAX_GRID_XSIZE; x++)
9248 for (y = 0; y < MAX_GRID_YSIZE; y++)
9249 grid_button_old[x][y] = grid_button_tmp[x][y] =
9250 overlay.grid_button[x][y];
9255 case SDL_APP_WILLENTERBACKGROUND:
9256 case SDL_APP_DIDENTERBACKGROUND:
9257 case SDL_APP_WILLENTERFOREGROUND:
9258 case SDL_APP_DIDENTERFOREGROUND:
9259 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9263 HandleOtherEvents(&event);
9267 // ---------- perform action set by handling events ----------
9269 if (action == ACTION_ESCAPE)
9271 // abort and restore the old key bindings
9273 for (x = 0; x < MAX_GRID_XSIZE; x++)
9274 for (y = 0; y < MAX_GRID_YSIZE; y++)
9275 overlay.grid_button[x][y] = grid_button_old[x][y];
9277 FadeSkipNextFadeIn();
9281 else if (action == ACTION_BACK)
9283 // keep the configured key bindings and go to previous page
9289 FadeSkipNextFadeIn();
9294 else if (action == ACTION_NEXT)
9296 // keep the configured key bindings and go to next page
9300 // all virtual buttons configured
9308 if (action != ACTION_NONE && !finished)
9310 for (x = 0; x < MAX_GRID_XSIZE; x++)
9311 for (y = 0; y < MAX_GRID_YSIZE; y++)
9312 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9314 overlay.grid_button_highlight = grid_button[step_nr];
9316 // configure next virtual button
9320 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9321 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9322 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9325 if (set_grid_button)
9327 overlay.grid_button[x][y] =
9328 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9329 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9330 grid_button_tmp[x][y]);
9332 set_grid_button = FALSE;
9339 for (x = 0; x < MAX_GRID_XSIZE; x++)
9340 for (y = 0; y < MAX_GRID_YSIZE; y++)
9341 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9343 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9345 SetOverlayShowGrid(FALSE);
9350 void ConfigureVirtualButtons(void)
9352 boolean success = ConfigureVirtualButtonsMain();
9354 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9355 SCREEN_MASK_TOUCH2);
9359 int font_nr = FONT_TITLE_1;
9360 int font_height = getFontHeight(font_nr);
9361 int ypos1 = SYSIZE / 2 - font_height * 2;
9362 int ypos2 = SYSIZE / 2 - font_height * 1;
9363 DelayCounter wait_frame_delay = { 2000 };
9365 ResetDelayCounter(&wait_frame_delay);
9369 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9370 DrawTextSCentered(ypos2, font_nr, "configured!");
9372 while (!DelayReached(&wait_frame_delay))
9379 void DrawSetupScreen(void)
9384 if (setup_mode == SETUP_MODE_INPUT)
9385 DrawSetupScreen_Input();
9386 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9387 DrawChooseTree(&scores_type_current);
9388 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9389 DrawChooseTree(&game_speed_current);
9390 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9391 DrawChooseTree(&scroll_delay_current);
9392 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9393 DrawChooseTree(&snapshot_mode_current);
9394 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9395 DrawChooseTree(&window_size_current);
9396 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9397 DrawChooseTree(&scaling_type_current);
9398 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9399 DrawChooseTree(&rendering_mode_current);
9400 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9401 DrawChooseTree(&vsync_mode_current);
9402 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9403 DrawChooseTree(&artwork.gfx_current);
9404 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9405 DrawChooseTree(&artwork.snd_current);
9406 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9407 DrawChooseTree(&artwork.mus_current);
9408 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9409 DrawChooseTree(&volume_simple_current);
9410 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9411 DrawChooseTree(&volume_loops_current);
9412 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9413 DrawChooseTree(&volume_music_current);
9414 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9415 DrawChooseTree(&touch_control_current);
9416 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9417 DrawChooseTree(&move_distance_current);
9418 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9419 DrawChooseTree(&drop_distance_current);
9420 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9421 DrawChooseTree(&transparency_current);
9422 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9423 DrawChooseTree(&grid_size_current[0][0]);
9424 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9425 DrawChooseTree(&grid_size_current[0][1]);
9426 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9427 DrawChooseTree(&grid_size_current[1][0]);
9428 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9429 DrawChooseTree(&grid_size_current[1][1]);
9431 DrawSetupScreen_Generic();
9433 PlayMenuSoundsAndMusic();
9436 void RedrawSetupScreenAfterFullscreenToggle(void)
9438 if (setup_mode == SETUP_MODE_GRAPHICS ||
9439 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9441 // update list selection from "setup.window_scaling_percent"
9442 execSetupGraphics_setWindowSizes(TRUE);
9448 void RedrawSetupScreenAfterScreenRotation(int nr)
9452 if (setup_mode == SETUP_MODE_TOUCH)
9454 // update virtual button settings (depending on screen orientation)
9457 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9459 // save already configured virtual buttons
9460 for (x = 0; x < MAX_GRID_XSIZE; x++)
9461 for (y = 0; y < MAX_GRID_YSIZE; y++)
9462 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9466 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9468 if (setup_mode == SETUP_MODE_INPUT)
9469 HandleSetupScreen_Input(mx, my, dx, dy, button);
9470 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9471 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9472 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9473 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9474 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9475 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9476 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9477 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9478 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9479 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9480 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9481 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9482 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9483 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9484 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9485 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9486 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9487 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9488 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9489 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9490 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9491 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9492 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9493 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9494 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9495 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9496 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9497 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9498 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9499 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9500 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9501 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9502 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9503 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9504 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9505 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9506 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9507 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9508 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9509 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9510 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9511 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9512 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9513 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9515 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9518 void HandleGameActions(void)
9520 if (setup.ask_on_game_over)
9523 if (game.restart_game_message != NULL)
9525 RequestRestartGame(game.restart_game_message);
9530 if (game_status != GAME_MODE_PLAYING)
9533 GameActions(); // main game loop
9535 if (tape.auto_play && !tape.playing)
9536 AutoPlayTapesContinue(); // continue automatically playing next tape
9540 // ---------- new screen button stuff --------------------------------------
9544 int gfx_unpressed, gfx_pressed, gfx_active;
9545 struct MenuPosInfo *pos;
9546 boolean *check_value;
9549 unsigned int event_mask;
9550 boolean is_touch_button;
9552 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9555 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9556 &menu.main.button.prev_level, NULL,
9557 SCREEN_CTRL_ID_PREV_LEVEL,
9559 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9560 FALSE, "previous level"
9563 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9564 &menu.main.button.next_level, NULL,
9565 SCREEN_CTRL_ID_NEXT_LEVEL,
9567 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9571 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9572 &menu.scores.button.prev_level, NULL,
9573 SCREEN_CTRL_ID_PREV_LEVEL2,
9574 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9575 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9576 FALSE, "previous level"
9579 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9580 &menu.scores.button.next_level, NULL,
9581 SCREEN_CTRL_ID_NEXT_LEVEL2,
9582 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9583 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9587 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9588 &menu.scores.button.prev_score, NULL,
9589 SCREEN_CTRL_ID_PREV_SCORE,
9590 SCREEN_MASK_SCORES_INFO,
9591 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9592 FALSE, "previous score"
9595 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9596 &menu.scores.button.next_score, NULL,
9597 SCREEN_CTRL_ID_NEXT_SCORE,
9598 SCREEN_MASK_SCORES_INFO,
9599 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9603 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9604 &menu.scores.button.play_tape, NULL,
9605 SCREEN_CTRL_ID_PLAY_TAPE,
9606 SCREEN_MASK_SCORES_INFO,
9611 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9612 &menu.main.button.first_level, NULL,
9613 SCREEN_CTRL_ID_FIRST_LEVEL,
9616 FALSE, "first level"
9619 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9620 &menu.main.button.last_level, NULL,
9621 SCREEN_CTRL_ID_LAST_LEVEL,
9627 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9628 &menu.main.button.level_number, NULL,
9629 SCREEN_CTRL_ID_LEVEL_NUMBER,
9632 FALSE, "level number"
9635 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9636 &menu.setup.button.prev_player, NULL,
9637 SCREEN_CTRL_ID_PREV_PLAYER,
9639 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9640 FALSE, "previous player"
9643 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9644 &menu.setup.button.next_player, NULL,
9645 SCREEN_CTRL_ID_NEXT_PLAYER,
9647 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9648 FALSE, "next player"
9651 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9652 &menu.main.button.insert_solution, NULL,
9653 SCREEN_CTRL_ID_INSERT_SOLUTION,
9654 SCREEN_MASK_MAIN_HAS_SOLUTION,
9656 FALSE, "insert solution tape"
9659 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9660 &menu.main.button.play_solution, NULL,
9661 SCREEN_CTRL_ID_PLAY_SOLUTION,
9662 SCREEN_MASK_MAIN_HAS_SOLUTION,
9664 FALSE, "play solution tape"
9667 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE, -1,
9668 &menu.main.button.levelset_info, NULL,
9669 SCREEN_CTRL_ID_LEVELSET_INFO,
9670 SCREEN_MASK_MAIN_HAS_SET_INFO,
9672 FALSE, "show level set info"
9675 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9676 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9677 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9679 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9680 FALSE, "switch ECS/AGA chipset"
9683 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9684 &menu.setup.button.touch_back, NULL,
9685 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9688 TRUE, "previous page"
9691 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9692 &menu.setup.button.touch_next, NULL,
9693 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9699 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9700 &menu.setup.button.touch_back2, NULL,
9701 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9704 TRUE, "previous page"
9707 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9708 &menu.setup.button.touch_next2, NULL,
9709 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9718 int gfx_unpressed, gfx_pressed;
9722 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9725 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9726 -1, -1, // these values are not constant, but can change at runtime
9727 SCREEN_CTRL_ID_SCROLL_UP,
9731 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9732 -1, -1, // these values are not constant, but can change at runtime
9733 SCREEN_CTRL_ID_SCROLL_DOWN,
9740 int gfx_unpressed, gfx_pressed;
9746 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9749 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9750 -1, -1, // these values are not constant, but can change at runtime
9751 -1, -1, // these values are not constant, but can change at runtime
9752 GD_TYPE_SCROLLBAR_VERTICAL,
9753 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9754 "scroll level series vertically"
9766 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9769 IMG_SETUP_INPUT_TEXT,
9770 SCREEN_CTRL_ID_NETWORK_SERVER,
9771 -1, -1, // these values are not constant, but can change at runtime
9772 MAX_SETUP_TEXT_INPUT_LEN,
9773 network_server_hostname,
9774 "Network Server Hostname / IP"
9778 static void CreateScreenMenubuttons(void)
9780 struct GadgetInfo *gi;
9781 unsigned int event_mask;
9784 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9786 struct MenuPosInfo *pos = menubutton_info[i].pos;
9787 int screen_mask = menubutton_info[i].screen_mask;
9788 boolean is_touch_button = menubutton_info[i].is_touch_button;
9789 boolean is_check_button = menubutton_info[i].check_value != NULL;
9790 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9791 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9792 menubutton_info[i].gfx_unpressed);
9793 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9794 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9795 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9796 int gfx_unpressed, gfx_pressed;
9797 int gfx_unpressed_alt, gfx_pressed_alt;
9798 int x, y, width, height;
9799 int gd_x1, gd_x2, gd_y1, gd_y2;
9800 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9801 int id = menubutton_info[i].gadget_id;
9802 int type = GD_TYPE_NORMAL_BUTTON;
9803 boolean checked = FALSE;
9805 // do not use touch buttons if overlay touch buttons are disabled
9806 if (is_touch_button && !setup.touch.overlay_buttons)
9809 event_mask = menubutton_info[i].event_mask;
9811 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9812 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9814 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9815 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9817 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9818 gfx_pressed = menubutton_info[i].gfx_pressed;
9819 gfx_unpressed_alt = gfx_unpressed;
9820 gfx_pressed_alt = gfx_pressed;
9824 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9826 type = GD_TYPE_CHECK_BUTTON_2;
9828 if (menubutton_info[i].check_value != NULL)
9829 checked = *menubutton_info[i].check_value;
9832 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9833 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9834 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9835 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9837 gd_x1 = graphic_info[gfx_unpressed].src_x;
9838 gd_y1 = graphic_info[gfx_unpressed].src_y;
9839 gd_x2 = graphic_info[gfx_pressed].src_x;
9840 gd_y2 = graphic_info[gfx_pressed].src_y;
9842 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9843 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9844 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9845 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9847 if (has_gfx_pressed)
9849 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9850 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9853 if (is_check_button)
9855 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9856 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9857 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9858 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9860 type = GD_TYPE_CHECK_BUTTON;
9862 if (menubutton_info[i].check_value != NULL)
9863 checked = *menubutton_info[i].check_value;
9866 if (is_score_button)
9868 // if x/y set to -1, dynamically place buttons next to title text
9869 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9871 // special compatibility handling for "Snake Bite" graphics set
9872 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9873 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9875 // use "SX" here to center buttons (ignore horizontal draw offset)
9877 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9878 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9879 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9880 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9882 // use "mSY" here to place buttons (respect vertical draw offset)
9884 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9885 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9888 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9890 if (pos->x == -1 && pos->y == -1)
9892 // use "SX" here to place button (ignore draw offsets)
9893 x = SX + SXSIZE - 2 * TILESIZE;
9894 y = SY + SYSIZE - 2 * TILESIZE;
9896 // special compatibility handling for "BD2K3" graphics set
9897 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9898 x = SX + TILESIZE + MINI_TILESIZE;
9900 // special compatibility handling for "jue0" graphics set
9901 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9903 x = SX + SXSIZE - 4 * TILESIZE;
9904 y = SY + SYSIZE - 3 * TILESIZE;
9909 gi = CreateGadget(GDI_CUSTOM_ID, id,
9910 GDI_CUSTOM_TYPE_ID, i,
9911 GDI_IMAGE_ID, gfx_unpressed,
9912 GDI_INFO_TEXT, menubutton_info[i].infotext,
9918 GDI_STATE, GD_BUTTON_UNPRESSED,
9919 GDI_CHECKED, checked,
9920 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9921 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9922 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
9923 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
9924 GDI_DIRECT_DRAW, FALSE,
9925 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9926 GDI_EVENT_MASK, event_mask,
9927 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9931 Fail("cannot create gadget");
9933 screen_gadget[id] = gi;
9937 static void CreateScreenScrollbuttons(void)
9939 struct GadgetInfo *gi;
9940 unsigned int event_mask;
9943 // these values are not constant, but can change at runtime
9944 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9945 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9946 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9947 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9949 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9951 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9952 int gfx_unpressed, gfx_pressed;
9953 int x, y, width, height;
9954 int gd_x1, gd_x2, gd_y1, gd_y2;
9955 int id = scrollbutton_info[i].gadget_id;
9957 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9959 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9960 y = mSY + scrollbutton_info[i].y;
9961 width = SC_SCROLLBUTTON_XSIZE;
9962 height = SC_SCROLLBUTTON_YSIZE;
9964 // correct scrollbar position if placed outside menu (playfield) area
9965 if (x > SX + SC_SCROLL_UP_XPOS)
9966 x = SX + SC_SCROLL_UP_XPOS;
9968 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9969 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9970 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9972 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9973 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9974 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9975 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9976 gd_x1 = graphic_info[gfx_unpressed].src_x;
9977 gd_y1 = graphic_info[gfx_unpressed].src_y;
9978 gd_x2 = graphic_info[gfx_pressed].src_x;
9979 gd_y2 = graphic_info[gfx_pressed].src_y;
9981 gi = CreateGadget(GDI_CUSTOM_ID, id,
9982 GDI_CUSTOM_TYPE_ID, i,
9983 GDI_IMAGE_ID, gfx_unpressed,
9984 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9989 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9990 GDI_STATE, GD_BUTTON_UNPRESSED,
9991 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9992 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9993 GDI_DIRECT_DRAW, FALSE,
9994 GDI_EVENT_MASK, event_mask,
9995 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9999 Fail("cannot create gadget");
10001 screen_gadget[id] = gi;
10005 static void CreateScreenScrollbars(void)
10009 // these values are not constant, but can change at runtime
10010 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10011 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10012 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10013 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10015 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10017 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10018 int gfx_unpressed, gfx_pressed;
10019 int x, y, width, height;
10020 int gd_x1, gd_x2, gd_y1, gd_y2;
10021 struct GadgetInfo *gi;
10022 int items_max, items_visible, item_position;
10023 unsigned int event_mask;
10024 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10025 int id = scrollbar_info[i].gadget_id;
10027 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10029 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10030 y = mSY + scrollbar_info[i].y;
10031 width = scrollbar_info[i].width;
10032 height = scrollbar_info[i].height;
10034 // correct scrollbar position if placed outside menu (playfield) area
10035 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10036 x = SX + SC_SCROLL_VERTICAL_XPOS;
10038 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10039 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10041 items_max = num_page_entries;
10042 items_visible = num_page_entries;
10045 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10046 gfx_pressed = scrollbar_info[i].gfx_pressed;
10047 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10048 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10049 gd_x1 = graphic_info[gfx_unpressed].src_x;
10050 gd_y1 = graphic_info[gfx_unpressed].src_y;
10051 gd_x2 = graphic_info[gfx_pressed].src_x;
10052 gd_y2 = graphic_info[gfx_pressed].src_y;
10054 gi = CreateGadget(GDI_CUSTOM_ID, id,
10055 GDI_CUSTOM_TYPE_ID, i,
10056 GDI_IMAGE_ID, gfx_unpressed,
10057 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10061 GDI_HEIGHT, height,
10062 GDI_TYPE, scrollbar_info[i].type,
10063 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10064 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10065 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10066 GDI_WHEEL_AREA_X, SX,
10067 GDI_WHEEL_AREA_Y, SY,
10068 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10069 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10070 GDI_STATE, GD_BUTTON_UNPRESSED,
10071 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10072 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10073 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10074 GDI_DIRECT_DRAW, FALSE,
10075 GDI_EVENT_MASK, event_mask,
10076 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10080 Fail("cannot create gadget");
10082 screen_gadget[id] = gi;
10086 static void CreateScreenTextInputGadgets(void)
10090 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10092 int graphic = textinput_info[i].graphic;
10093 struct GraphicInfo *gd = &graphic_info[graphic];
10094 int gd_x1 = gd->src_x;
10095 int gd_y1 = gd->src_y;
10096 int gd_x2 = gd->src_x + gd->active_xoffset;
10097 int gd_y2 = gd->src_y + gd->active_yoffset;
10098 struct GadgetInfo *gi;
10099 unsigned int event_mask;
10100 int id = textinput_info[i].gadget_id;
10101 int x = textinput_info[i].x;
10102 int y = textinput_info[i].y;
10104 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10106 gi = CreateGadget(GDI_CUSTOM_ID, id,
10107 GDI_CUSTOM_TYPE_ID, i,
10108 GDI_INFO_TEXT, textinput_info[i].infotext,
10111 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10112 GDI_TEXT_VALUE, textinput_info[i].value,
10113 GDI_TEXT_SIZE, textinput_info[i].size,
10114 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10115 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10116 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10117 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10118 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10119 GDI_DESIGN_WIDTH, gd->width,
10120 GDI_EVENT_MASK, event_mask,
10121 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10122 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10126 Fail("cannot create gadget");
10128 screen_gadget[id] = gi;
10132 void CreateScreenGadgets(void)
10134 CreateScreenMenubuttons();
10136 CreateScreenScrollbuttons();
10137 CreateScreenScrollbars();
10139 CreateScreenTextInputGadgets();
10142 void FreeScreenGadgets(void)
10146 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10147 FreeGadget(screen_gadget[i]);
10150 static void RedrawScreenMenuGadgets(int screen_mask)
10154 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10155 if (screen_mask & menubutton_info[i].screen_mask)
10156 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10159 static void MapScreenMenuGadgets(int screen_mask)
10163 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10164 if (screen_mask & menubutton_info[i].screen_mask)
10165 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10168 static void UnmapScreenMenuGadgets(int screen_mask)
10172 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10174 if (screen_mask & menubutton_info[i].screen_mask)
10176 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10178 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10179 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10180 screen_gadget[menubutton_info[i].gadget_id]->y,
10181 screen_gadget[menubutton_info[i].gadget_id]->width,
10182 screen_gadget[menubutton_info[i].gadget_id]->height);
10187 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10190 MapScreenMenuGadgets(screen_mask);
10192 UnmapScreenMenuGadgets(screen_mask);
10195 static void MapScreenGadgets(int num_entries)
10199 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10202 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10203 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10205 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10206 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10209 static void UnmapScreenGadgets()
10213 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10214 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10216 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10217 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10220 static void MapScreenTreeGadgets(TreeInfo *ti)
10222 MapScreenGadgets(numTreeInfoInGroup(ti));
10225 static void UnmapScreenTreeGadgets(void)
10227 UnmapScreenGadgets();
10230 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10232 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10233 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10234 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10235 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10237 if (pos_1->x == -1 && pos_1->y == -1)
10238 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10240 if (pos_2->x == -1 && pos_2->y == -1)
10241 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10244 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10246 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10247 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10249 // set gadget position dynamically, pre-defined or off-screen
10250 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10251 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10253 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10254 MapGadget(gi); // (needed if deactivated on last score page)
10257 static void HandleScreenGadgets(struct GadgetInfo *gi)
10259 int id = gi->custom_id;
10260 int button = gi->event.button;
10261 int step = (button == MB_LEFTBUTTON ? 1 :
10262 button == MB_MIDDLEBUTTON ? 5 :
10263 button == MB_RIGHTBUTTON ? 10 : 1);
10267 case SCREEN_CTRL_ID_PREV_LEVEL:
10268 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10271 case SCREEN_CTRL_ID_NEXT_LEVEL:
10272 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10275 case SCREEN_CTRL_ID_PREV_LEVEL2:
10276 HandleHallOfFame_SelectLevel(step, -1);
10279 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10280 HandleHallOfFame_SelectLevel(step, +1);
10283 case SCREEN_CTRL_ID_PREV_SCORE:
10284 HandleScoreInfo_SelectScore(step, -1);
10287 case SCREEN_CTRL_ID_NEXT_SCORE:
10288 HandleScoreInfo_SelectScore(step, +1);
10291 case SCREEN_CTRL_ID_PLAY_TAPE:
10292 HandleScoreInfo_PlayTape();
10295 case SCREEN_CTRL_ID_FIRST_LEVEL:
10296 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10299 case SCREEN_CTRL_ID_LAST_LEVEL:
10300 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10303 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10304 CloseDoor(DOOR_CLOSE_2);
10305 SetGameStatus(GAME_MODE_LEVELNR);
10306 DrawChooseLevelNr();
10309 case SCREEN_CTRL_ID_PREV_PLAYER:
10310 HandleSetupScreen_Input_Player(step, -1);
10313 case SCREEN_CTRL_ID_NEXT_PLAYER:
10314 HandleSetupScreen_Input_Player(step, +1);
10317 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10318 InsertSolutionTape();
10321 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10322 PlaySolutionTape();
10325 case SCREEN_CTRL_ID_LEVELSET_INFO:
10326 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10329 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10330 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10334 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10335 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10336 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10337 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10338 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10341 case SCREEN_CTRL_ID_SCROLL_UP:
10342 if (game_status == GAME_MODE_NAMES)
10343 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10344 else if (game_status == GAME_MODE_LEVELS)
10345 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10346 else if (game_status == GAME_MODE_LEVELNR)
10347 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10348 else if (game_status == GAME_MODE_SETUP)
10349 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10350 else if (game_status == GAME_MODE_INFO)
10351 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10352 else if (game_status == GAME_MODE_SCORES)
10353 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10356 case SCREEN_CTRL_ID_SCROLL_DOWN:
10357 if (game_status == GAME_MODE_NAMES)
10358 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10359 else if (game_status == GAME_MODE_LEVELS)
10360 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10361 else if (game_status == GAME_MODE_LEVELNR)
10362 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10363 else if (game_status == GAME_MODE_SETUP)
10364 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10365 else if (game_status == GAME_MODE_INFO)
10366 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10367 else if (game_status == GAME_MODE_SCORES)
10368 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10371 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10372 if (game_status == GAME_MODE_NAMES)
10373 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10374 else if (game_status == GAME_MODE_LEVELS)
10375 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10376 else if (game_status == GAME_MODE_LEVELNR)
10377 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10378 else if (game_status == GAME_MODE_SETUP)
10379 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10380 else if (game_status == GAME_MODE_INFO)
10381 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10382 else if (game_status == GAME_MODE_SCORES)
10383 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10386 case SCREEN_CTRL_ID_NETWORK_SERVER:
10388 if (!strEqual(gi->textinput.value, ""))
10390 setString(&setup.network_server_hostname, gi->textinput.value);
10392 network.server_host = setup.network_server_hostname;
10396 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10398 network.server_host = NULL;
10401 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10402 network.server_host = NULL;
10404 execSetupGame_setNetworkServerText();
10416 void HandleScreenGadgetKeys(Key key)
10418 if (key == setup.shortcut.tape_play)
10419 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10422 void DumpScreenIdentifiers(void)
10426 Print("Active screen elements on current screen:\n");
10428 for (i = 0; main_controls[i].nr != -1; i++)
10430 struct MainControlInfo *mci = &main_controls[i];
10432 if (mci->button_graphic != -1)
10434 char *token = getTokenFromImageID(mci->button_graphic);
10436 Print("- '%s'\n", token);
10443 boolean DoScreenAction(int image_id)
10447 if (game_status != GAME_MODE_MAIN)
10450 for (i = 0; main_controls[i].nr != -1; i++)
10452 struct MainControlInfo *mci = &main_controls[i];
10453 struct MenuPosInfo *pos = mci->pos_button;
10455 if (mci->button_graphic == image_id)
10457 int x = mSX + pos->x;
10458 int y = mSY + pos->y;
10460 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10469 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10471 // get tree info node of newly added level or artwork set
10472 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10473 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10475 if (tree_node_new == NULL) // should not happen
10478 // if request dialog is active, do nothing
10479 if (game.request_active)
10482 if (game_status == GAME_MODE_MAIN &&
10483 tree_type == TREE_TYPE_LEVEL_DIR)
10485 // when adding new level set in main menu, select it as current level set
10487 // change current level set to newly added level set from zip file
10488 leveldir_current = tree_node_new;
10490 // change current level number to first level of newly added level set
10491 level_nr = leveldir_current->first_level;
10493 // redraw screen to reflect changed level set
10496 // save this level set and level number as last selected level set
10497 SaveLevelSetup_LastSeries();
10498 SaveLevelSetup_SeriesInfo();
10500 else if (game_status == GAME_MODE_LEVELS &&
10501 tree_type == TREE_TYPE_LEVEL_DIR)
10503 // when adding new level set in level set menu, set cursor and update screen
10505 leveldir_current = tree_node_new;
10507 DrawChooseTree(&leveldir_current);
10509 else if (game_status == GAME_MODE_SETUP)
10511 // when adding new artwork set in setup menu, set cursor and update screen
10513 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10514 tree_type == TREE_TYPE_GRAPHICS_DIR)
10516 artwork.gfx_current = tree_node_new;
10518 DrawChooseTree(&artwork.gfx_current);
10520 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10521 tree_type == TREE_TYPE_SOUNDS_DIR)
10523 artwork.snd_current = tree_node_new;
10525 DrawChooseTree(&artwork.snd_current);
10527 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10528 tree_type == TREE_TYPE_MUSIC_DIR)
10530 artwork.mus_current = tree_node_new;
10532 DrawChooseTree(&artwork.mus_current);
10537 static int UploadTapes(void)
10539 SetGameStatus(GAME_MODE_LOADING);
10541 FadeSetEnterScreen();
10542 FadeOut(REDRAW_ALL);
10544 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10546 FadeIn(REDRAW_ALL);
10548 DrawInitTextHead("Uploading tapes");
10550 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10551 global.autoplay_leveldir = "ALL";
10552 global.autoplay_all = TRUE;
10554 int num_tapes_uploaded = AutoPlayTapes();
10556 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10557 global.autoplay_leveldir = NULL;
10558 global.autoplay_all = FALSE;
10560 SetGameStatus(GAME_MODE_MAIN);
10564 return num_tapes_uploaded;
10567 static boolean OfferUploadTapes(void)
10569 if (!Request(setup.has_remaining_tapes ?
10570 "Upload missing tapes to the high score server now?" :
10571 "Upload all your tapes to the high score server now?", REQ_ASK))
10574 // when uploading tapes, make sure that high score server is enabled
10575 runtime.use_api_server = setup.use_api_server = TRUE;
10577 int num_tapes_uploaded = UploadTapes();
10580 if (num_tapes_uploaded < 0)
10582 num_tapes_uploaded = -num_tapes_uploaded - 1;
10584 if (num_tapes_uploaded == 0)
10585 sprintf(message, "Upload failed! No tapes uploaded!");
10586 else if (num_tapes_uploaded == 1)
10587 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10589 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10590 num_tapes_uploaded);
10592 Request(message, REQ_CONFIRM);
10594 // if uploading tapes failed, add tape upload entry to setup menu
10595 setup.provide_uploading_tapes = TRUE;
10596 setup.has_remaining_tapes = TRUE;
10598 SaveSetup_ServerSetup();
10603 if (num_tapes_uploaded == 0)
10604 sprintf(message, "No tapes uploaded!");
10605 else if (num_tapes_uploaded == 1)
10606 sprintf(message, "1 tape uploaded!");
10608 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10610 Request(message, REQ_CONFIRM);
10612 if (num_tapes_uploaded > 0)
10613 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10615 // after all tapes have been uploaded, remove entry from setup menu
10616 setup.provide_uploading_tapes = FALSE;
10617 setup.has_remaining_tapes = FALSE;
10619 SaveSetup_ServerSetup();
10624 static void CheckUploadTapes(void)
10626 if (!setup.ask_for_uploading_tapes)
10629 // after asking for uploading tapes, do not ask again
10630 setup.ask_for_uploading_tapes = FALSE;
10631 setup.ask_for_remaining_tapes = FALSE;
10633 if (directoryExists(getTapeDir(NULL)))
10635 boolean tapes_uploaded = OfferUploadTapes();
10637 if (!tapes_uploaded)
10639 Request(setup.has_remaining_tapes ?
10640 "You can upload missing tapes from the setup menu later!" :
10641 "You can upload your tapes from the setup menu later!",
10647 // if tapes directory does not exist yet, never offer uploading all tapes
10648 setup.provide_uploading_tapes = FALSE;
10651 SaveSetup_ServerSetup();
10654 static void UpgradePlayerUUID(void)
10656 ApiResetUUIDAsThread(getUUID());
10659 static void CheckUpgradePlayerUUID(void)
10661 if (setup.player_version > 1)
10664 UpgradePlayerUUID();
10667 void CheckApiServerTasks(void)
10669 // check if the player's UUID has to be upgraded
10670 CheckUpgradePlayerUUID();
10672 // check if there are any tapes to be uploaded
10673 CheckUploadTapes();