1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
69 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
70 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
71 #define STD_LEV_FIELDX 64
72 #define STD_LEV_FIELDY 32
73 #define MAX_LEV_FIELDX 128
74 #define MAX_LEV_FIELDY 128
79 #define MIN(a,b) ((a) < (b) ? (a) : (b))
82 #define MAX(a,b) ((a) > (b) ? (a) : (b))
85 #define ABS(a) ((a) < 0 ? -(a) : (a))
88 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
91 #define SCREENX(a) ((a) - scroll_x)
92 #define SCREENY(a) ((a) - scroll_y)
93 #define LEVELX(a) ((a) + scroll_x)
94 #define LEVELY(a) ((a) + scroll_y)
95 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
96 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
97 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
99 #define EP_BIT_AMOEBALIVE (1<<0)
100 #define EP_BIT_AMOEBOID (1<<1)
101 #define EP_BIT_SCHLUESSEL (1<<2)
102 #define EP_BIT_PFORTE (1<<3)
103 #define EP_BIT_SOLID (1<<4)
104 #define EP_BIT_MASSIV (1<<5)
105 #define EP_BIT_SLIPPERY (1<<6)
106 #define EP_BIT_ENEMY (1<<7)
107 #define EP_BIT_MAUER (1<<8)
108 #define EP_BIT_CAN_FALL (1<<9)
109 #define EP_BIT_CAN_SMASH (1<<10)
110 #define EP_BIT_CAN_CHANGE (1<<11)
111 #define EP_BIT_CAN_MOVE (1<<12)
112 #define EP_BIT_COULD_MOVE (1<<13)
113 #define EP_BIT_DONT_TOUCH (1<<14)
114 #define EP_BIT_DONT_GO_TO (1<<15)
115 #define EP_BIT_MAMPF2 (1<<16)
116 #define EP_BIT_CHAR (1<<17)
117 #define EP_BIT_BD_ELEMENT (1<<18)
118 #define EP_BIT_SB_ELEMENT (1<<19)
119 #define EP_BIT_GEM (1<<20)
120 #define EP_BIT_INACTIVE (1<<21)
121 #define EP_BIT_EXPLOSIVE (1<<22)
122 #define EP_BIT_MAMPF3 (1<<23)
123 #define EP_BIT_PUSHABLE (1<<24)
124 #define EP_BIT_PLAYER (1<<25)
126 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
127 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
128 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
129 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
130 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
131 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
132 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
133 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
134 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
135 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
136 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
137 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
138 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
139 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
140 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
141 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
142 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
143 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
144 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
145 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
146 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
147 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
148 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
149 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
150 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
151 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
153 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
155 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
156 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
158 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
159 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
161 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
162 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
163 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
164 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
165 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
167 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
169 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
170 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
171 #define TIMESIZE (TimeLeft * 100 / level.time)
172 #define TAPE_IS_EMPTY(x) ((x).length == 0)
173 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
175 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
177 /* Pixmaps with Xpm or X11 Bitmap files */
182 #define PIX_BIGFONT 4
183 #define PIX_SMALLFONT 5
184 /* Pixmaps without them */
185 #define PIX_DB_BACK 6
186 #define PIX_DB_DOOR 7
187 #define PIX_DB_FIELD 8
189 #define NUM_PICTURES 6
190 #define NUM_PIXMAPS 9
192 /* boundaries of arrays etc. */
193 #define MAX_NAMELEN (10+1)
194 #define MAX_LEVNAMLEN 32
195 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
196 #define MAX_LEVDIR_ENTRIES 100
197 #define MAX_SCORE_ENTRIES 100
198 #define MAX_ELEMENTS 512
199 #define MAX_NUM_AMOEBA 100
201 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
203 /* fundamental game speed values */
204 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
205 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
206 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
210 char Name[MAX_NAMELEN];
219 char *base_directory;
220 char *level_directory;
226 struct SetupJoystickInfo
229 int xleft, xmiddle, xright;
230 int yupper, ymiddle, ylower;
235 struct SetupKeyboardInfo
245 struct SetupInputInfo
247 boolean use_joystick;
248 struct SetupJoystickInfo joy;
249 struct SetupKeyboardInfo key;
259 boolean sound_simple;
261 boolean double_buffering;
262 boolean direct_draw; /* !double_buffering (redundant!) */
263 boolean scroll_delay;
264 boolean soft_scrolling;
270 struct SetupInputInfo input[MAX_PLAYERS];
277 struct SetupFileList *next;
282 boolean present; /* player present in level playfield */
283 boolean connected; /* player connected (locally or via network) */
284 boolean active; /* player (present && connected) */
286 int index_nr, client_nr, element_nr;
288 byte action; /* action from local input device */
289 byte effective_action; /* action aknowledged from network server
290 or summarized over all configured input
291 devices when in single player mode */
293 int joystick_fd; /* file descriptor of player's joystick */
295 int jx,jy, last_jx,last_jy;
296 int MovDir, MovPos, GfxPos;
300 boolean gone, LevelSolved, GameOver;
303 unsigned long move_delay;
306 unsigned long push_delay;
307 unsigned long push_delay_value;
309 int frame_reset_delay;
311 unsigned long actual_frame_counter;
314 int gems_still_needed;
315 int sokobanfields_still_needed;
316 int lights_still_needed;
317 int friends_still_needed;
320 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
329 char name[MAX_LEVNAMLEN];
330 int score[LEVEL_SCORE_ELEMENTS];
331 int mampfer_inhalt[4][3][3];
344 boolean user_defined;
351 unsigned long random_seed;
353 unsigned long counter;
354 unsigned long length;
355 unsigned long length_seconds;
356 unsigned int delay_played;
357 boolean pause_before_death;
358 boolean recording, playing, pausing;
359 boolean fast_forward;
361 boolean player_participates[MAX_PLAYERS];
364 byte action[MAX_PLAYERS];
369 extern Display *display;
370 extern Visual *visual;
372 extern Window window;
373 extern GC gc, clip_gc[], tile_clip_gc;
375 extern Pixmap clipmask[], tile_clipmask[];
377 #ifdef USE_XPM_LIBRARY
378 extern XpmAttributes xpm_att[];
381 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
382 extern Colormap cmap;
384 extern int sound_pipe[2];
385 extern int sound_device;
386 extern char *sound_device_name;
387 extern int joystick_device;
388 extern char *joystick_device_name[];
390 extern char *program_name;
392 extern int game_status;
393 extern boolean network_playing;
394 extern int button_status;
395 extern boolean motion_status;
396 extern int key_joystick_mapping;
397 extern int global_joystick_status, joystick_status;
398 extern int sound_status;
399 extern boolean sound_loops_allowed;
401 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
402 extern int redraw_x1, redraw_y1;
403 extern int redraw_mask;
404 extern int redraw_tiles;
406 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
407 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
408 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
409 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
410 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
411 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
412 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
413 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
414 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
415 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
416 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
417 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
418 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
419 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
421 extern int level_nr, leveldir_nr, num_leveldirs;
422 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
424 extern int FX,FY, ScrollStepSize;
425 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
426 extern int GameFrameDelay;
427 extern int FfwdFrameDelay;
428 extern int MoveSpeed;
429 extern int BX1,BY1, BX2,BY2;
430 extern int ZX,ZY, ExitX,ExitY;
431 extern int AllPlayersGone;
432 extern int FrameCounter, TimeFrames, TimeLeft;
433 extern int MampferNr, SiebAktiv;
435 extern boolean network_player_action_received;
437 extern struct LevelDirInfo leveldir[];
438 extern struct LevelInfo level;
439 extern struct PlayerInfo stored_player[], *local_player;
440 extern struct HiScore highscore[];
441 extern struct TapeInfo tape;
442 extern struct SoundInfo Sound[];
443 extern struct JoystickInfo joystick[];
444 extern struct OptionInfo options;
445 extern struct SetupInfo setup;
446 extern struct SetupFileList *setup_list;
447 extern struct SetupFileList *level_setup_list;
449 extern char *sound_name[];
450 extern int background_loop[];
451 extern int num_bg_loops;
454 /* often used screen positions */
457 #define REAL_SX (SX-2)
458 #define REAL_SY (SY-2)
465 #define MINI_TILEX (TILEX/2)
466 #define MINI_TILEY (TILEY/2)
467 #define MICRO_TILEX (TILEX/8)
468 #define MICRO_TILEY (TILEY/8)
469 #define MIDPOSX (SCR_FIELDX/2)
470 #define MIDPOSY (SCR_FIELDY/2)
471 #define SXSIZE (SCR_FIELDX*TILEX)
472 #define SYSIZE (SCR_FIELDY*TILEY)
473 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
474 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
477 #define VXSIZE DXSIZE
479 #define FULL_SXSIZE (2+SXSIZE+2)
480 #define FULL_SYSIZE (2+SYSIZE+2)
481 #define MICROLEV_XPOS (SX+4*32+16)
482 #define MICROLEV_YPOS (SX+12*32)
483 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
484 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
485 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
486 #define FONT1_XSIZE 32
487 #define FONT1_YSIZE 32
488 #define FONT2_XSIZE 14
489 #define FONT2_YSIZE 14
490 #define FONT3_XSIZE 11
491 #define FONT3_YSIZE 14
492 #define FONT4_XSIZE 16
493 #define FONT4_YSIZE 16
495 #define GFX_STARTX SX
496 #define GFX_STARTY SY
497 #define MINI_GFX_STARTX SX
498 #define MINI_GFX_STARTY 424
499 #define MICRO_GFX_STARTX SX
500 #define MICRO_GFX_STARTY 536
501 #define GFX_PER_LINE 16
502 #define MINI_GFX_PER_LINE 32
503 #define MICRO_GFX_PER_LINE 128
504 #define HEROES_PER_LINE 16
505 #define FONT_CHARS_PER_LINE 16
506 #define FONT_LINES_PER_FONT 4
509 ** 0 - 255: real elements, stored in level file
510 ** 256 - 511: flag elements, only used at runtime
512 /* "real" level elements */
513 #define EL_LEERRAUM 0
514 #define EL_ERDREICH 1
515 #define EL_MAUERWERK 2
516 #define EL_FELSBODEN 3
517 #define EL_FELSBROCKEN 4
518 #define EL_SCHLUESSEL 5
519 #define EL_EDELSTEIN 6
520 #define EL_AUSGANG_ZU 7
521 #define EL_SPIELFIGUR 8
523 #define EL_FLIEGER 10
524 #define EL_MAMPFER 11
527 #define EL_DIAMANT 14
528 #define EL_AMOEBE_TOT 15
529 #define EL_MORAST_LEER 16
530 #define EL_MORAST_VOLL 17
531 #define EL_TROPFEN 18
533 #define EL_SIEB_LEER 20
534 #define EL_SIEB_VOLL 21
535 #define EL_SALZSAEURE 22
536 #define EL_AMOEBE_NASS 23
537 #define EL_AMOEBE_NORM 24
538 #define EL_KOKOSNUSS 25
540 #define EL_LIFE_ASYNC 27
541 #define EL_DYNAMIT 28
542 #define EL_BADEWANNE 29
543 #define EL_ABLENK_AUS 30
544 #define EL_ABLENK_EIN 31
545 #define EL_SCHLUESSEL1 32
546 #define EL_SCHLUESSEL2 33
547 #define EL_SCHLUESSEL3 34
548 #define EL_SCHLUESSEL4 35
549 #define EL_PFORTE1 36
550 #define EL_PFORTE2 37
551 #define EL_PFORTE3 38
552 #define EL_PFORTE4 39
553 #define EL_PFORTE1X 40
554 #define EL_PFORTE2X 41
555 #define EL_PFORTE3X 42
556 #define EL_PFORTE4X 43
557 #define EL_DYNAMIT_AUS 44
559 #define EL_UNSICHTBAR 46
560 #define EL_BIRNE_AUS 47
561 #define EL_BIRNE_EIN 48
562 #define EL_ERZ_EDEL 49
563 #define EL_ERZ_DIAM 50
564 #define EL_AMOEBE_VOLL 51
565 #define EL_AMOEBE_BD 52
566 #define EL_ZEIT_VOLL 53
567 #define EL_ZEIT_LEER 54
568 #define EL_MAUER_LEBT 55
569 #define EL_EDELSTEIN_BD 56
570 #define EL_EDELSTEIN_GELB 57
571 #define EL_ERZ_EDEL_BD 58
572 #define EL_ERZ_EDEL_GELB 59
573 #define EL_MAMPFER2 60
574 #define EL_SIEB2_LEER 61
575 #define EL_SIEB2_VOLL 62
576 #define EL_DYNABOMB 63
577 #define EL_DYNABOMB_NR 64
578 #define EL_DYNABOMB_SZ 65
579 #define EL_DYNABOMB_XL 66
580 #define EL_SOKOBAN_OBJEKT 67
581 #define EL_SOKOBAN_FELD_LEER 68
582 #define EL_SOKOBAN_FELD_VOLL 69
583 #define EL_BUTTERFLY_R 70
584 #define EL_BUTTERFLY_O 71
585 #define EL_BUTTERFLY_L 72
586 #define EL_BUTTERFLY_U 73
587 #define EL_FIREFLY_R 74
588 #define EL_FIREFLY_O 75
589 #define EL_FIREFLY_L 76
590 #define EL_FIREFLY_U 77
591 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
592 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
593 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
594 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
595 #define EL_FIREFLY_1 EL_FIREFLY_L
596 #define EL_FIREFLY_2 EL_FIREFLY_U
597 #define EL_FIREFLY_3 EL_FIREFLY_R
598 #define EL_FIREFLY_4 EL_FIREFLY_O
599 #define EL_BUTTERFLY 78
600 #define EL_FIREFLY 79
601 #define EL_SPIELER1 80
602 #define EL_SPIELER2 81
603 #define EL_SPIELER3 82
604 #define EL_SPIELER4 83
605 #define EL_KAEFER_R 84
606 #define EL_KAEFER_O 85
607 #define EL_KAEFER_L 86
608 #define EL_KAEFER_U 87
609 #define EL_FLIEGER_R 88
610 #define EL_FLIEGER_O 89
611 #define EL_FLIEGER_L 90
612 #define EL_FLIEGER_U 91
613 #define EL_PACMAN_R 92
614 #define EL_PACMAN_O 93
615 #define EL_PACMAN_L 94
616 #define EL_PACMAN_U 95
617 #define EL_EDELSTEIN_ROT 96
618 #define EL_EDELSTEIN_LILA 97
619 #define EL_ERZ_EDEL_ROT 98
620 #define EL_ERZ_EDEL_LILA 99
621 #define EL_BADEWANNE1 100
622 #define EL_BADEWANNE2 101
623 #define EL_BADEWANNE3 102
624 #define EL_BADEWANNE4 103
625 #define EL_BADEWANNE5 104
626 #define EL_SIEB_TOT 105
627 #define EL_AUSGANG_ACT 106
628 #define EL_AUSGANG_AUF 107
629 #define EL_SIEB2_TOT 108
630 #define EL_AMOEBA2DIAM 109
631 #define EL_MAULWURF 110
632 #define EL_PINGUIN 111
634 #define EL_PFEIL_L 113
635 #define EL_PFEIL_R 114
636 #define EL_PFEIL_O 115
637 #define EL_PFEIL_U 116
638 #define EL_SCHWEIN 117
639 #define EL_DRACHE 118
641 #define EL_UNUSED_119 119
643 #define EL_CHAR_START 120
644 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
645 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
646 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
647 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
648 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
649 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
650 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
651 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
652 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
653 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
654 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
655 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
656 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
657 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
658 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
659 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
660 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
661 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
662 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
663 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
664 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
665 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
666 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
667 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
668 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
669 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
670 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
671 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
672 #define EL_CHAR_END (EL_CHAR_START+79)
674 #define EL_MAUER_X 200
675 #define EL_MAUER_Y 201
676 #define EL_MAUER_XY 202
678 #define EL_UNUSED_200 203
680 #define EL_UNUSED_255 255
682 /* "unreal" runtime elements */
683 #define EL_BLOCKED 300
684 #define EL_EXPLODING 301
685 #define EL_CRACKINGNUT 302
686 #define EL_BLURB_LEFT 303
687 #define EL_BLURB_RIGHT 304
688 #define EL_AMOEBING 305
689 #define EL_MAUERND 306
690 #define EL_BURNING 307
691 #define EL_PLAYER_IS_LEAVING 308
694 ** 0 - 255: graphics from "RocksScreen"
695 ** 256 - 511: graphics from "RocksFont"
696 ** 512 - 767: graphics from "RocksHeroes"
699 #define GFX_START_ROCKSSCREEN 0
700 #define GFX_END_ROCKSSCREEN 255
701 #define GFX_START_ROCKSFONT 256
702 #define GFX_END_ROCKSFONT 511
703 #define GFX_START_ROCKSHEROES 512
704 #define GFX_END_ROCKSHEROES 767
706 #define NUM_TILES 768
708 /* graphics from "RocksScreen" */
710 #define GFX_LEERRAUM (-1)
711 #define GFX_ERDREICH 0
712 #define GFX_ERDENRAND 1
713 #define GFX_MORAST_LEER 2
714 #define GFX_MORAST_VOLL 3
716 #define GFX_MAUERWERK 5
717 #define GFX_FELSBODEN 6
718 #define GFX_EDELSTEIN 8
719 #define GFX_DIAMANT 10
720 #define GFX_FELSBROCKEN 12
722 #define GFX_BADEWANNE1 16
723 #define GFX_SALZSAEURE 17
724 #define GFX_BADEWANNE2 18
725 #define GFX_UNSICHTBAR 19
726 #define GFX_SCHLUESSEL1 20
727 #define GFX_SCHLUESSEL2 21
728 #define GFX_SCHLUESSEL3 22
729 #define GFX_SCHLUESSEL4 23
731 #define GFX_LIFE_ASYNC 25
732 #define GFX_BADEWANNE 26
734 #define GFX_KOKOSNUSS 28
735 #define GFX_CRACKINGNUT 29
737 #define GFX_BADEWANNE3 32
738 #define GFX_BADEWANNE4 33
739 #define GFX_BADEWANNE5 34
740 #define GFX_SMILEY 35
741 #define GFX_PFORTE1 36
742 #define GFX_PFORTE2 37
743 #define GFX_PFORTE3 38
744 #define GFX_PFORTE4 39
745 #define GFX_PFORTE1X 40
746 #define GFX_PFORTE2X 41
747 #define GFX_PFORTE3X 42
748 #define GFX_PFORTE4X 43
750 #define GFX_DYNAMIT_AUS 48
751 #define GFX_DYNAMIT 49
752 #define GFX_FLIEGER 56
753 #define GFX_FLIEGER_R 56
754 #define GFX_FLIEGER_O 57
755 #define GFX_FLIEGER_L 58
756 #define GFX_FLIEGER_U 59
758 #define GFX_EXPLOSION 64
759 #define GFX_KAEFER 72
760 #define GFX_KAEFER_R 72
761 #define GFX_KAEFER_O 73
762 #define GFX_KAEFER_L 74
763 #define GFX_KAEFER_U 75
765 #define GFX_MAMPFER 80
767 #define GFX_PACMAN 88
768 #define GFX_PACMAN_R 88
769 #define GFX_PACMAN_O 89
770 #define GFX_PACMAN_L 90
771 #define GFX_PACMAN_U 91
773 #define GFX_ABLENK 96
774 #define GFX_ABLENK_EIN GFX_ABLENK
775 #define GFX_ABLENK_AUS GFX_ABLENK
776 #define GFX_AMOEBE_NASS 100
777 #define GFX_TROPFEN 101
778 #define GFX_AMOEBING GFX_TROPFEN
779 #define GFX_AMOEBE_LEBT 104
780 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
781 #define GFX_AMOEBE_TOT 108
782 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
784 #define GFX_BIRNE_AUS 112
785 #define GFX_BIRNE_EIN 113
786 #define GFX_ZEIT_VOLL 114
787 #define GFX_ZEIT_LEER 115
788 #define GFX_SPIELER1 116
789 #define GFX_SPIELER2 117
790 #define GFX_SPIELER3 118
791 #define GFX_SPIELER4 119
792 #define GFX_AMOEBE_VOLL 120
793 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
794 #define GFX_SOKOBAN_OBJEKT 121
795 #define GFX_SOKOBAN_FELD_LEER 122
796 #define GFX_SOKOBAN_FELD_VOLL 123
797 #define GFX_GEBLUBBER 124
799 #define GFX_SIEB_LEER 128
800 #define GFX_SIEB_VOLL GFX_SIEB_LEER
801 #define GFX_SIEB_TOT GFX_SIEB_LEER
802 #define GFX_ERZ_EDEL 132
803 #define GFX_ERZ_DIAM 133
804 #define GFX_ERZ_EDEL_ROT 134
805 #define GFX_ERZ_EDEL_LILA 135
806 #define GFX_ERZ_EDEL_GELB 136
807 #define GFX_ERZ_EDEL_BD 137
808 #define GFX_EDELSTEIN_GELB 138
809 #define GFX_KUGEL_ROT 140
810 #define GFX_KUGEL_BLAU 141
811 #define GFX_KUGEL_GELB 142
812 #define GFX_KUGEL_GRAU 143
814 #define GFX_PINGUIN 144
815 #define GFX_MAULWURF 145
816 #define GFX_SCHWEIN 146
817 #define GFX_DRACHE 147
818 #define GFX_MAUER_XY 148
819 #define GFX_MAUER_X 149
820 #define GFX_MAUER_Y 150
821 #define GFX_EDELSTEIN_ROT 152
822 #define GFX_EDELSTEIN_LILA 154
823 #define GFX_DYNABOMB_XL 156
824 #define GFX_SONDE 159
826 #define GFX_EDELSTEIN_BD 163
827 #define GFX_MAUER_RIGHT 165
828 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
829 #define GFX_MAUER_R 167
830 #define GFX_MAUER_LEFT 168
831 #define GFX_MAUER_L1 GFX_MAUER_LEFT
832 #define GFX_MAUER_L 170
833 #define GFX_MAUER_LEBT 171
834 #define GFX_SIEB2_LEER 172
835 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
836 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
838 #define GFX_AUSGANG_ZU 176
839 #define GFX_AUSGANG_ACT 177
840 #define GFX_AUSGANG_AUF 180
841 #define GFX_MAMPFER2 184
842 #define GFX_DYNABOMB 188
843 #define GFX_DYNABOMB_NR 188
844 #define GFX_DYNABOMB_SZ 191
846 #define GFX_PFEIL_L 192
847 #define GFX_PFEIL_R 193
848 #define GFX_PFEIL_O 194
849 #define GFX_PFEIL_U 195
850 #define GFX_BUTTERFLY 196
851 #define GFX_FIREFLY 198
852 #define GFX_BUTTERFLY_R 200
853 #define GFX_BUTTERFLY_O 201
854 #define GFX_BUTTERFLY_L 202
855 #define GFX_BUTTERFLY_U 203
856 #define GFX_FIREFLY_R 204
857 #define GFX_FIREFLY_O 205
858 #define GFX_FIREFLY_L 206
859 #define GFX_FIREFLY_U 207
861 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
862 #define GFX_SPIELFIGUR GFX_SPIELER1
865 /* graphics from "RocksHeroes" */
867 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
868 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
869 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
870 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
871 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
872 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
873 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
874 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
875 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
876 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
877 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
878 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
879 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
880 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
881 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
882 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
883 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
884 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
885 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
886 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
887 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
888 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
889 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
890 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
891 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
892 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
894 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
895 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
896 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
897 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
898 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
899 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
900 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
901 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
902 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
903 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
904 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
905 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
906 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
907 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
908 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
909 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
910 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
911 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
912 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
913 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
914 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
915 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
916 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
917 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
918 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
920 /* graphics from "RocksFont" */
921 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
922 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
923 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
924 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
925 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
926 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
927 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
928 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
929 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
930 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
931 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
932 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
933 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
934 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
935 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
936 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
937 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
938 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
939 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
940 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
941 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
942 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
943 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
944 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
945 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
946 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
947 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
948 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
949 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
950 #define GFX_CHAR_END (GFX_CHAR_START+79)
952 /* the names of the sounds */
953 #define SND_ALCHEMY 0
955 #define SND_ANTIGRAV 2
961 #define SND_CZARDASZ 8
965 #define SND_HALLOFFAME 12
968 #define SND_KABUMM 15
970 #define SND_KLAPPER 17
973 #define SND_KLUMPF 20
977 #define SND_LACHEN 24
980 #define SND_NETWORK 27
982 #define SND_OEFFNEN 29
988 #define SND_RHYTHMLOOP 35
989 #define SND_ROAAAR 36
992 #define SND_SCHLOPP 39
993 #define SND_SCHLURF 40
994 #define SND_SCHRFF 41
995 #define SND_SCHWIRR 42
998 #define SND_SPROING 45
999 #define SND_TWILIGHT 46
1000 #define SND_TYGER 47
1001 #define SND_VOYAGER 48
1002 #define SND_WARNTON 49
1003 #define SND_WHOOSH 50
1004 #define SND_ZISCH 51
1006 #define NUM_SOUNDS 52
1008 /* default input keys */
1009 #define KEY_UNDEFINDED XK_VoidSymbol
1010 #define DEFAULT_KEY_LEFT XK_Left
1011 #define DEFAULT_KEY_RIGHT XK_Right
1012 #define DEFAULT_KEY_UP XK_Up
1013 #define DEFAULT_KEY_DOWN XK_Down
1014 #define DEFAULT_KEY_SNAP XK_Shift_L
1015 #define DEFAULT_KEY_BOMB XK_Shift_R
1016 #define DEFAULT_KEY_OKAY XK_Return
1017 #define DEFAULT_KEY_CANCEL XK_Escape
1019 /* directions for moving */
1020 #define MV_NO_MOVING 0
1021 #define MV_LEFT (1<<0)
1022 #define MV_RIGHT (1<<1)
1023 #define MV_UP (1<<2)
1024 #define MV_DOWN (1<<3)
1034 #define FC_SPECIAL1 4
1035 #define FC_SPECIAL2 5
1037 /* values for game_status */
1042 #define HELPSCREEN 4
1043 #define CHOOSELEVEL 5
1045 #define HALLOFFAME 7
1047 #define SETUPINPUT 9
1048 #define CALIBRATION 10
1051 #define GAME_DIR "."
1054 #define BASE_PATH GAME_DIR
1056 #define GRAPHICS_DIRECTORY "graphics"
1057 #define SOUNDS_DIRECTORY "sounds"
1058 #define LEVELS_DIRECTORY "levels"
1059 #define TAPES_DIRECTORY "tapes"
1060 #define SCORES_DIRECTORY "scores"
1062 #define VERSION_STRING "1.2.0"
1063 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1064 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1065 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1067 /* default name for empty highscore entry */
1068 #define EMPTY_PLAYER_NAME "no name"
1070 /* values for button_status */
1071 #define MB_NOT_PRESSED FALSE
1072 #define MB_RELEASED FALSE
1073 #define MB_PRESSED TRUE
1074 #define MB_MENU_CHOICE FALSE
1075 #define MB_MENU_MARK TRUE
1076 #define MB_MENU_INITIALIZE (-1)
1086 /* values for redraw_mask */
1087 #define REDRAW_ALL (1L<<0)
1088 #define REDRAW_FIELD (1L<<1)
1089 #define REDRAW_TILES (1L<<2)
1090 #define REDRAW_DOOR_1 (1L<<3)
1091 #define REDRAW_VIDEO_1 (1L<<4)
1092 #define REDRAW_VIDEO_2 (1L<<5)
1093 #define REDRAW_VIDEO_3 (1L<<6)
1094 #define REDRAW_MICROLEV (1L<<7)
1095 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1096 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1097 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1098 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1099 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1101 /* areas in pixmap PIX_DOOR */
1102 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1103 PAGEX1: 1. buffer for DOOR_1
1104 PAGEX2: 2. buffer for DOOR_1
1105 PAGEX3: buffer for animations
1108 #define DOOR_GFX_PAGESIZE DXSIZE
1109 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1110 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1111 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1112 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1113 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1114 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1115 #define DOOR_GFX_PAGEY1 0
1116 #define DOOR_GFX_PAGEY2 DYSIZE
1118 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1119 #define ANIM_NORMAL 0
1120 #define ANIM_OSCILLATE 1
1121 #define ANIM_REVERSE 2