1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
33 #if !defined(PLATFORM_MSDOS)
37 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
38 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
43 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
44 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
45 #define MIN_LEV_FIELDX 3
46 #define MIN_LEV_FIELDY 3
47 #define STD_LEV_FIELDX 64
48 #define STD_LEV_FIELDY 32
49 #define MAX_LEV_FIELDX 128
50 #define MAX_LEV_FIELDY 128
52 #define SCREENX(a) ((a) - scroll_x)
53 #define SCREENY(a) ((a) - scroll_y)
54 #define LEVELX(a) ((a) + scroll_x)
55 #define LEVELY(a) ((a) + scroll_y)
56 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
57 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
58 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
60 /* values for 'Elementeigenschaften1' */
61 #define EP_BIT_AMOEBALIVE (1 << 0)
62 #define EP_BIT_AMOEBOID (1 << 1)
63 #define EP_BIT_SCHLUESSEL (1 << 2)
64 #define EP_BIT_PFORTE (1 << 3)
65 #define EP_BIT_SOLID (1 << 4)
66 #define EP_BIT_MASSIVE (1 << 5)
67 #define EP_BIT_SLIPPERY (1 << 6)
68 #define EP_BIT_ENEMY (1 << 7)
69 #define EP_BIT_MAUER (1 << 8)
70 #define EP_BIT_CAN_FALL (1 << 9)
71 #define EP_BIT_CAN_SMASH (1 << 10)
72 #define EP_BIT_CAN_CHANGE (1 << 11)
73 #define EP_BIT_CAN_MOVE (1 << 12)
74 #define EP_BIT_COULD_MOVE (1 << 13)
75 #define EP_BIT_DONT_TOUCH (1 << 14)
76 #define EP_BIT_DONT_GO_TO (1 << 15)
77 #define EP_BIT_MAMPF2 (1 << 16)
78 #define EP_BIT_CHAR (1 << 17)
79 #define EP_BIT_BD_ELEMENT (1 << 18)
80 #define EP_BIT_SB_ELEMENT (1 << 19)
81 #define EP_BIT_GEM (1 << 20)
82 #define EP_BIT_INACTIVE (1 << 21)
83 #define EP_BIT_EXPLOSIVE (1 << 22)
84 #define EP_BIT_MAMPF3 (1 << 23)
85 #define EP_BIT_PUSHABLE (1 << 24)
86 #define EP_BIT_PLAYER (1 << 25)
87 #define EP_BIT_HAS_CONTENT (1 << 26)
88 #define EP_BIT_EATABLE (1 << 27)
89 #define EP_BIT_SP_ELEMENT (1 << 28)
90 #define EP_BIT_QUICK_GATE (1 << 29)
91 #define EP_BIT_OVER_PLAYER (1 << 30)
92 #define EP_BIT_ACTIVE_BOMB (1 << 31)
94 /* values for 'Elementeigenschaften2' */
95 #define EP_BIT_BELT (1 << 0)
96 #define EP_BIT_BELT_SWITCH (1 << 1)
97 #define EP_BIT_TUBE (1 << 2)
98 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
100 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
101 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
102 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
103 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
104 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
105 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
106 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
107 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
108 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
109 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
110 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
111 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
112 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
113 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
114 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
115 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
116 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
117 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
118 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
119 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
120 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
121 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
122 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
123 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
124 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
125 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
126 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
127 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
128 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
129 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
130 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
131 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
132 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
133 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
134 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
135 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
137 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
139 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
140 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
142 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
143 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
144 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
146 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
147 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
148 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
149 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
150 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
151 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
153 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
154 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
156 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
157 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
158 #define TAPE_IS_EMPTY(x) ((x).length == 0)
159 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
161 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
162 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
163 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
164 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
165 PROTECTED_FIELD(x, y))
167 /* Bitmaps with graphic file */
175 #define PIX_BIGFONT 7
176 #define PIX_SMALLFONT 8
177 #define PIX_MEDIUMFONT 9
178 /* Bitmaps without graphic file */
179 #define PIX_DB_DOOR 10
180 #define PIX_DB_FIELD 11
182 #define NUM_PICTURES 10
183 #define NUM_BITMAPS 12
185 /* boundaries of arrays etc. */
186 #define MAX_LEVEL_NAME_LEN 32
187 #define MAX_LEVEL_AUTHOR_LEN 32
188 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
189 #define MAX_SCORE_ENTRIES 100
190 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
191 #define MAX_NUM_AMOEBA 100
193 /* values for elements with content */
194 #define MIN_ELEMENT_CONTENTS 1
195 #define STD_ELEMENT_CONTENTS 4
196 #define MAX_ELEMENT_CONTENTS 8
198 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
200 /* fundamental game speed values */
201 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
202 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
203 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
204 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
205 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
209 char Name[MAX_PLAYER_NAME_LEN + 1];
215 boolean present; /* player present in level playfield */
216 boolean connected; /* player connected (locally or via network) */
217 boolean active; /* player (present && connected) */
219 int index_nr, client_nr, element_nr;
221 byte action; /* action from local input device */
222 byte effective_action; /* action acknowledged from network server
223 or summarized over all configured input
224 devices when in single player mode */
225 byte programmed_action; /* action forced by game itself (like moving
226 through doors); overrides other actions */
228 int jx,jy, last_jx,last_jy;
229 int MovDir, MovPos, GfxPos;
234 boolean LevelSolved, GameOver;
237 unsigned long move_delay;
238 int move_delay_value;
243 unsigned long push_delay;
244 unsigned long push_delay_value;
246 int frame_reset_delay;
248 unsigned long actual_frame_counter;
251 int gems_still_needed;
252 int sokobanfields_still_needed;
253 int lights_still_needed;
254 int friends_still_needed;
257 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
258 int shield_passive_time_left;
259 int shield_active_time_left;
264 int file_version; /* file format version the level is stored with */
265 int game_version; /* game engine version the level was created with */
266 boolean encoding_16bit_field; /* level contains 16-bit elements */
267 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
268 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
274 char name[MAX_LEVEL_NAME_LEN + 1];
275 char author[MAX_LEVEL_AUTHOR_LEN + 1];
276 int score[LEVEL_SCORE_ELEMENTS];
277 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
278 int num_yam_contents;
285 boolean double_speed;
287 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
292 int file_version; /* file format version the tape is stored with */
293 int game_version; /* game engine version the tape was created with */
296 unsigned long random_seed;
298 unsigned long counter;
299 unsigned long length;
300 unsigned long length_seconds;
301 unsigned int delay_played;
302 boolean pause_before_death;
303 boolean recording, playing, pausing;
304 boolean fast_forward;
306 boolean player_participates[MAX_PLAYERS];
307 int num_participating_players;
310 byte action[MAX_PLAYERS];
320 boolean magic_wall_active;
321 int magic_wall_time_left;
323 int timegate_time_left;
328 boolean explosions_delayed;
333 float frames_per_second;
334 boolean fps_slowdown;
335 int fps_slowdown_factor;
338 extern GC tile_clip_gc;
339 extern Bitmap *pix[];
340 extern Pixmap tile_clipmask[];
341 extern DrawBuffer *fieldbuffer;
342 extern DrawBuffer *drawto_field;
344 extern int game_status;
345 extern boolean level_editor_test_game;
346 extern boolean network_playing;
348 extern int key_joystick_mapping;
350 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
351 extern int redraw_x1, redraw_y1;
353 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
354 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
355 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
356 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
357 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
358 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
359 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
360 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
361 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
362 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
363 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
364 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
365 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
366 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
367 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
368 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
370 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
372 extern int FX,FY, ScrollStepSize;
373 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
374 extern int BorderElement;
375 extern int GameFrameDelay;
376 extern int FfwdFrameDelay;
377 extern int BX1,BY1, BX2,BY2;
378 extern int SBX_Left, SBX_Right;
379 extern int SBY_Upper, SBY_Lower;
380 extern int ZX,ZY, ExitX,ExitY;
381 extern int AllPlayersGone;
383 extern int TimeFrames, TimePlayed, TimeLeft;
384 extern boolean SiebAktiv;
385 extern int SiebCount;
387 extern boolean network_player_action_received;
389 extern struct LevelInfo level;
390 extern struct PlayerInfo stored_player[], *local_player;
391 extern struct HiScore highscore[];
392 extern struct TapeInfo tape;
393 extern struct GameInfo game;
394 extern struct GlobalInfo global;
396 extern char *sound_name[];
397 extern int background_loop[];
398 extern int num_bg_loops;
399 extern char *element_info[];
400 extern int num_element_info;
402 /* often used screen positions */
405 #define REAL_SX (SX - 2)
406 #define REAL_SY (SY - 2)
415 #define MINI_TILEX (TILEX / 2)
416 #define MINI_TILEY (TILEY / 2)
417 #define MICRO_TILEX (TILEX / 8)
418 #define MICRO_TILEY (TILEY / 8)
419 #define MIDPOSX (SCR_FIELDX / 2)
420 #define MIDPOSY (SCR_FIELDY / 2)
421 #define SXSIZE (SCR_FIELDX * TILEX)
422 #define SYSIZE (SCR_FIELDY * TILEY)
423 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
424 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
427 #define VXSIZE DXSIZE
429 #define EXSIZE DXSIZE
430 #define EYSIZE (VXSIZE + 44)
431 #define FULL_SXSIZE (2 + SXSIZE + 2)
432 #define FULL_SYSIZE (2 + SYSIZE + 2)
433 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
434 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
435 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
436 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
437 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
439 #define GFX_STARTX SX
440 #define GFX_STARTY SY
441 #define MINI_GFX_STARTX SX
442 #define MINI_GFX_STARTY 424
443 #define MICRO_GFX_STARTX SX
444 #define MICRO_GFX_STARTY 536
445 #define GFX_PER_LINE 16
446 #define MINI_GFX_PER_LINE 32
447 #define MICRO_GFX_PER_LINE 128
449 #define HEROES_PER_LINE 16
451 #define MINI_SP_STARTX 0
452 #define MINI_SP_STARTY 352
453 #define MICRO_SP_STARTX 0
454 #define MICRO_SP_STARTY 448
455 #define SP_PER_LINE 16
456 #define MINI_SP_PER_LINE 16
457 #define MICRO_SP_PER_LINE 64
459 #define MINI_DC_STARTX 256
460 #define MINI_DC_STARTY 256
461 #define MICRO_DC_STARTX 384
462 #define MICRO_DC_STARTY 384
463 #define DC_PER_LINE 16
464 #define MINI_DC_PER_LINE 16
465 #define MICRO_DC_PER_LINE 16
467 #define MINI_MORE_STARTX 256
468 #define MINI_MORE_STARTY 256
469 #define MICRO_MORE_STARTX 384
470 #define MICRO_MORE_STARTY 384
471 #define MORE_PER_LINE 16
472 #define MINI_MORE_PER_LINE 16
473 #define MICRO_MORE_PER_LINE 16
476 ** 0 - 499: real elements, stored in level file
477 ** 500 - 699: flag elements, only used at runtime
479 /* "real" level elements */
480 #define EL_LEERRAUM 0
481 #define EL_ERDREICH 1
482 #define EL_MAUERWERK 2
483 #define EL_FELSBODEN 3
484 #define EL_FELSBROCKEN 4
485 #define EL_SCHLUESSEL 5
486 #define EL_EDELSTEIN 6
487 #define EL_AUSGANG_ZU 7
488 #define EL_SPIELFIGUR 8
490 #define EL_FLIEGER 10
491 #define EL_MAMPFER 11
494 #define EL_DIAMANT 14
495 #define EL_AMOEBE_TOT 15
496 #define EL_MORAST_LEER 16
497 #define EL_MORAST_VOLL 17
498 #define EL_TROPFEN 18
500 #define EL_MAGIC_WALL_OFF 20
501 #define EL_SPEED_PILL 21
502 #define EL_SALZSAEURE 22
503 #define EL_AMOEBE_NASS 23
504 #define EL_AMOEBE_NORM 24
505 #define EL_KOKOSNUSS 25
507 #define EL_LIFE_ASYNC 27
508 #define EL_DYNAMITE_ACTIVE 28
509 #define EL_BADEWANNE 29
510 #define EL_ABLENK_AUS 30
511 #define EL_ABLENK_EIN 31
512 #define EL_SCHLUESSEL1 32
513 #define EL_SCHLUESSEL2 33
514 #define EL_SCHLUESSEL3 34
515 #define EL_SCHLUESSEL4 35
516 #define EL_PFORTE1 36
517 #define EL_PFORTE2 37
518 #define EL_PFORTE3 38
519 #define EL_PFORTE4 39
520 #define EL_PFORTE1X 40
521 #define EL_PFORTE2X 41
522 #define EL_PFORTE3X 42
523 #define EL_PFORTE4X 43
524 #define EL_DYNAMITE_INACTIVE 44
526 #define EL_UNSICHTBAR 46
527 #define EL_BIRNE_AUS 47
528 #define EL_BIRNE_EIN 48
529 #define EL_ERZ_EDEL 49
530 #define EL_ERZ_DIAM 50
531 #define EL_AMOEBE_VOLL 51
532 #define EL_AMOEBE_BD 52
533 #define EL_ZEIT_VOLL 53
534 #define EL_ZEIT_LEER 54
535 #define EL_MAUER_LEBT 55
536 #define EL_EDELSTEIN_BD 56
537 #define EL_EDELSTEIN_GELB 57
538 #define EL_ERZ_EDEL_BD 58
539 #define EL_ERZ_EDEL_GELB 59
540 #define EL_MAMPFER2 60
541 #define EL_MAGIC_WALL_BD_OFF 61
542 #define EL_INVISIBLE_STEEL 62
544 #define EL_UNUSED_63 63
546 #define EL_DYNABOMB_NR 64
547 #define EL_DYNABOMB_SZ 65
548 #define EL_DYNABOMB_XL 66
549 #define EL_SOKOBAN_OBJEKT 67
550 #define EL_SOKOBAN_FELD_LEER 68
551 #define EL_SOKOBAN_FELD_VOLL 69
552 #define EL_BUTTERFLY_RIGHT 70
553 #define EL_BUTTERFLY_UP 71
554 #define EL_BUTTERFLY_LEFT 72
555 #define EL_BUTTERFLY_DOWN 73
556 #define EL_FIREFLY_RIGHT 74
557 #define EL_FIREFLY_UP 75
558 #define EL_FIREFLY_LEFT 76
559 #define EL_FIREFLY_DOWN 77
560 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
561 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
562 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
563 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
564 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
565 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
566 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
567 #define EL_FIREFLY_4 EL_FIREFLY_UP
568 #define EL_BUTTERFLY 78
569 #define EL_FIREFLY 79
570 #define EL_SPIELER1 80
571 #define EL_SPIELER2 81
572 #define EL_SPIELER3 82
573 #define EL_SPIELER4 83
574 #define EL_KAEFER_RIGHT 84
575 #define EL_KAEFER_UP 85
576 #define EL_KAEFER_LEFT 86
577 #define EL_KAEFER_DOWN 87
578 #define EL_FLIEGER_RIGHT 88
579 #define EL_FLIEGER_UP 89
580 #define EL_FLIEGER_LEFT 90
581 #define EL_FLIEGER_DOWN 91
582 #define EL_PACMAN_RIGHT 92
583 #define EL_PACMAN_UP 93
584 #define EL_PACMAN_LEFT 94
585 #define EL_PACMAN_DOWN 95
586 #define EL_EDELSTEIN_ROT 96
587 #define EL_EDELSTEIN_LILA 97
588 #define EL_ERZ_EDEL_ROT 98
589 #define EL_ERZ_EDEL_LILA 99
590 #define EL_BADEWANNE1 100
591 #define EL_BADEWANNE2 101
592 #define EL_BADEWANNE3 102
593 #define EL_BADEWANNE4 103
594 #define EL_BADEWANNE5 104
595 #define EL_BD_WALL 105
596 #define EL_BD_ROCK 106
597 #define EL_AUSGANG_AUF 107
598 #define EL_BLACK_ORB 108
599 #define EL_AMOEBA2DIAM 109
601 #define EL_PINGUIN 111
603 #define EL_PFEIL_LEFT 113
604 #define EL_PFEIL_RIGHT 114
605 #define EL_PFEIL_UP 115
606 #define EL_PFEIL_DOWN 116
607 #define EL_SCHWEIN 117
608 #define EL_DRACHE 118
610 #define EL_EM_KEY_1_FILE 119
612 #define EL_CHAR_START 120
613 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
614 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
615 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
616 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
617 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
618 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
619 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
620 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
621 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
622 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
623 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
624 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
625 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
626 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
627 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
628 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
629 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
630 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
631 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
632 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
633 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
634 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
635 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
636 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
637 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
638 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
639 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
640 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
641 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
642 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
643 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
644 #define EL_CHAR_END (EL_CHAR_START+79)
646 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
647 (x) == 'Ö' ? EL_CHAR_OE : \
648 (x) == 'Ü' ? EL_CHAR_UE : \
649 EL_CHAR_A + (x) - 'A')
651 #define EL_MAUER_X 200
652 #define EL_MAUER_Y 201
653 #define EL_MAUER_XY 202
655 #define EL_EM_GATE_1 203
656 #define EL_EM_GATE_2 204
657 #define EL_EM_GATE_3 205
658 #define EL_EM_GATE_4 206
660 #define EL_EM_KEY_2_FILE 207
661 #define EL_EM_KEY_3_FILE 208
662 #define EL_EM_KEY_4_FILE 209
664 #define EL_SP_START 210
665 #define EL_SP_EMPTY (EL_SP_START + 0)
666 #define EL_SP_ZONK (EL_SP_START + 1)
667 #define EL_SP_BASE (EL_SP_START + 2)
668 #define EL_SP_MURPHY (EL_SP_START + 3)
669 #define EL_SP_INFOTRON (EL_SP_START + 4)
670 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
671 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
672 #define EL_SP_EXIT (EL_SP_START + 7)
673 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
674 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
675 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
676 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
677 #define EL_SP_PORT1_UP (EL_SP_START + 12)
678 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
679 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
680 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
681 #define EL_SP_PORT2_UP (EL_SP_START + 16)
682 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
683 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
684 #define EL_SP_TERMINAL (EL_SP_START + 19)
685 #define EL_SP_DISK_RED (EL_SP_START + 20)
686 #define EL_SP_PORT_Y (EL_SP_START + 21)
687 #define EL_SP_PORT_X (EL_SP_START + 22)
688 #define EL_SP_PORT_XY (EL_SP_START + 23)
689 #define EL_SP_ELECTRON (EL_SP_START + 24)
690 #define EL_SP_BUG (EL_SP_START + 25)
691 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
692 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
693 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
694 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
695 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
696 #define EL_SP_HARD_RED (EL_SP_START + 31)
697 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
698 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
699 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
700 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
701 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
702 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
703 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
704 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
705 #define EL_SP_END (EL_SP_START + 39)
707 #define EL_EM_GATE_1X 250
708 #define EL_EM_GATE_2X 251
709 #define EL_EM_GATE_3X 252
710 #define EL_EM_GATE_4X 253
712 #define EL_UNUSED_254 254
713 #define EL_UNUSED_255 255
716 #define EL_CRYSTAL 257
717 #define EL_WALL_PEARL 258
718 #define EL_WALL_CRYSTAL 259
719 #define EL_DOOR_WHITE 260
720 #define EL_DOOR_WHITE_GRAY 261
721 #define EL_KEY_WHITE 262
722 #define EL_SHIELD_PASSIVE 263
723 #define EL_EXTRA_TIME 264
724 #define EL_SWITCHGATE_OPEN 265
725 #define EL_SWITCHGATE_CLOSED 266
726 #define EL_SWITCHGATE_SWITCH_1 267
727 #define EL_SWITCHGATE_SWITCH_2 268
729 #define EL_UNUSED_269 269
730 #define EL_UNUSED_270 270
732 #define EL_BELT1_LEFT 271
733 #define EL_BELT1_MIDDLE 272
734 #define EL_BELT1_RIGHT 273
735 #define EL_BELT1_SWITCH_LEFT 274
736 #define EL_BELT1_SWITCH_MIDDLE 275
737 #define EL_BELT1_SWITCH_RIGHT 276
738 #define EL_BELT2_LEFT 277
739 #define EL_BELT2_MIDDLE 278
740 #define EL_BELT2_RIGHT 279
741 #define EL_BELT2_SWITCH_LEFT 280
742 #define EL_BELT2_SWITCH_MIDDLE 281
743 #define EL_BELT2_SWITCH_RIGHT 282
744 #define EL_BELT3_LEFT 283
745 #define EL_BELT3_MIDDLE 284
746 #define EL_BELT3_RIGHT 285
747 #define EL_BELT3_SWITCH_LEFT 286
748 #define EL_BELT3_SWITCH_MIDDLE 287
749 #define EL_BELT3_SWITCH_RIGHT 288
750 #define EL_BELT4_LEFT 289
751 #define EL_BELT4_MIDDLE 290
752 #define EL_BELT4_RIGHT 291
753 #define EL_BELT4_SWITCH_LEFT 292
754 #define EL_BELT4_SWITCH_MIDDLE 293
755 #define EL_BELT4_SWITCH_RIGHT 294
756 #define EL_LANDMINE 295
757 #define EL_ENVELOPE 296
758 #define EL_LIGHT_SWITCH_OFF 297
759 #define EL_LIGHT_SWITCH_ON 298
760 #define EL_SIGN_EXCLAMATION 299
761 #define EL_SIGN_RADIOACTIVITY 300
762 #define EL_SIGN_STOP 301
763 #define EL_SIGN_WHEELCHAIR 302
764 #define EL_SIGN_PARKING 303
765 #define EL_SIGN_ONEWAY 304
766 #define EL_SIGN_HEART 305
767 #define EL_SIGN_TRIANGLE 306
768 #define EL_SIGN_ROUND 307
769 #define EL_SIGN_EXIT 308
770 #define EL_SIGN_YINYANG 309
771 #define EL_SIGN_OTHER 310
772 #define EL_MOLE_LEFT 311
773 #define EL_MOLE_RIGHT 312
774 #define EL_MOLE_UP 313
775 #define EL_MOLE_DOWN 314
776 #define EL_STEEL_SLANTED 315
777 #define EL_SAND_INVISIBLE 316
778 #define EL_DX_UNKNOWN_15 317
779 #define EL_DX_UNKNOWN_42 318
781 #define EL_UNUSED_319 319
782 #define EL_UNUSED_320 320
784 #define EL_SHIELD_ACTIVE 321
785 #define EL_TIMEGATE_OPEN 322
786 #define EL_TIMEGATE_CLOSED 323
787 #define EL_TIMEGATE_SWITCH_ON 324
788 #define EL_TIMEGATE_SWITCH_OFF 325
790 #define EL_BALLOON 326
791 #define EL_BALLOON_SEND_LEFT 327
792 #define EL_BALLOON_SEND_RIGHT 328
793 #define EL_BALLOON_SEND_UP 329
794 #define EL_BALLOON_SEND_DOWN 330
795 #define EL_BALLOON_SEND_ANY 331
797 #define EL_EMC_STEEL_WALL_1 332
798 #define EL_EMC_STEEL_WALL_2 333
799 #define EL_EMC_STEEL_WALL_3 334
800 #define EL_EMC_STEEL_WALL_4 335
801 #define EL_EMC_WALL_1 336
802 #define EL_EMC_WALL_2 337
803 #define EL_EMC_WALL_3 338
804 #define EL_EMC_WALL_4 339
805 #define EL_EMC_WALL_5 340
806 #define EL_EMC_WALL_6 341
807 #define EL_EMC_WALL_7 342
808 #define EL_EMC_WALL_8 343
810 #define EL_TUBE_CROSS 344
811 #define EL_TUBE_VERTICAL 345
812 #define EL_TUBE_HORIZONTAL 346
813 #define EL_TUBE_VERT_LEFT 347
814 #define EL_TUBE_VERT_RIGHT 348
815 #define EL_TUBE_HORIZ_UP 349
816 #define EL_TUBE_HORIZ_DOWN 350
817 #define EL_TUBE_LEFT_UP 351
818 #define EL_TUBE_LEFT_DOWN 352
819 #define EL_TUBE_RIGHT_UP 353
820 #define EL_TUBE_RIGHT_DOWN 354
821 #define EL_SPRING 355
822 #define EL_TRAP_INACTIVE 356
823 #define EL_DX_SUPABOMB 357
825 /* "real" (and therefore drawable) runtime elements */
826 #define EL_FIRST_RUNTIME_EL 500
828 #define EL_MAGIC_WALL_EMPTY 500
829 #define EL_MAGIC_WALL_BD_EMPTY 501
830 #define EL_MAGIC_WALL_FULL 502
831 #define EL_MAGIC_WALL_BD_FULL 503
832 #define EL_MAGIC_WALL_DEAD 504
833 #define EL_MAGIC_WALL_BD_DEAD 505
834 #define EL_AUSGANG_ACT 506
835 #define EL_SP_TERMINAL_ACTIVE 507
836 #define EL_SP_BUG_ACTIVE 508
837 #define EL_EM_KEY_1 509
838 #define EL_EM_KEY_2 510
839 #define EL_EM_KEY_3 511
840 #define EL_EM_KEY_4 512
841 #define EL_DYNABOMB_ACTIVE_1 513
842 #define EL_DYNABOMB_ACTIVE_2 514
843 #define EL_DYNABOMB_ACTIVE_3 515
844 #define EL_DYNABOMB_ACTIVE_4 516
845 #define EL_SWITCHGATE_OPENING 517
846 #define EL_SWITCHGATE_CLOSING 518
847 #define EL_TIMEGATE_OPENING 519
848 #define EL_TIMEGATE_CLOSING 520
849 #define EL_PEARL_BREAKING 521
850 #define EL_TRAP_ACTIVE 522
851 #define EL_SPRING_MOVING 523
852 #define EL_SP_MURPHY_CLONE 524
853 #define EL_QUICKSAND_EMPTYING 525
854 #define EL_MAGIC_WALL_EMPTYING 526
855 #define EL_MAGIC_WALL_BD_EMPTYING 527
856 #define EL_AMOEBA_DRIPPING 528
858 /* "unreal" (and therefore not drawable) runtime elements */
859 #define EL_BLOCKED 600
860 #define EL_EXPLODING 601
861 #define EL_CRACKINGNUT 602
862 #define EL_BLURB_LEFT 603
863 #define EL_BLURB_RIGHT 604
864 #define EL_AMOEBING 605
865 #define EL_DEAMOEBING 606
866 #define EL_MAUERND 607
867 #define EL_BURNING 608
868 #define EL_PLAYER_IS_LEAVING 609
869 #define EL_QUICKSAND_FILLING 610
870 #define EL_MAGIC_WALL_FILLING 611
871 #define EL_MAGIC_WALL_BD_FILLING 612
874 ** 0 - 255: graphics from "RocksScreen"
875 ** 256 - 511: graphics from "RocksFont"
876 ** 512 - 767: graphics from "RocksHeroes"
877 ** 768 - 1023: graphics from "RocksSP"
878 ** 1024 - 1279: graphics from "RocksDC"
879 ** 1280 - 1535: graphics from "RocksMore"
882 #define GFX_START_ROCKSSCREEN 0
883 #define GFX_END_ROCKSSCREEN 255
884 #define GFX_START_ROCKSFONT 256
885 #define GFX_END_ROCKSFONT 511
886 #define GFX_START_ROCKSHEROES 512
887 #define GFX_END_ROCKSHEROES 767
888 #define GFX_START_ROCKSSP 768
889 #define GFX_END_ROCKSSP 1023
890 #define GFX_START_ROCKSDC 1024
891 #define GFX_END_ROCKSDC 1279
892 #define GFX_START_ROCKSMORE 1280
893 #define GFX_END_ROCKSMORE 1535
895 #define NUM_TILES 1536
897 /* graphics from "RocksScreen" */
899 #define GFX_LEERRAUM (-1)
900 #define GFX_ERDREICH 0
901 #define GFX_ERDENRAND 1
902 #define GFX_MORAST_LEER 2
903 #define GFX_MORAST_VOLL 3
905 #define GFX_MAUERWERK 5
906 #define GFX_FELSBODEN 6
907 #define GFX_EDELSTEIN 8
908 #define GFX_DIAMANT 10
909 #define GFX_FELSBROCKEN 12
911 #define GFX_BADEWANNE1 16
912 #define GFX_SALZSAEURE 17
913 #define GFX_BADEWANNE2 18
916 #define GFX_UNSICHTBAR 19
919 #define GFX_SCHLUESSEL1 20
920 #define GFX_SCHLUESSEL2 21
921 #define GFX_SCHLUESSEL3 22
922 #define GFX_SCHLUESSEL4 23
924 #define GFX_LIFE_ASYNC 25
925 #define GFX_BADEWANNE 26
927 #define GFX_KOKOSNUSS 28
928 #define GFX_CRACKINGNUT 29
930 #define GFX_BADEWANNE3 32
931 #define GFX_BADEWANNE4 33
932 #define GFX_BADEWANNE5 34
933 #define GFX_SMILEY 35
934 #define GFX_PFORTE1 36
935 #define GFX_PFORTE2 37
936 #define GFX_PFORTE3 38
937 #define GFX_PFORTE4 39
938 #define GFX_PFORTE1X 40
939 #define GFX_PFORTE2X 41
940 #define GFX_PFORTE3X 42
941 #define GFX_PFORTE4X 43
943 #define GFX_DYNAMIT_AUS 48
944 #define GFX_DYNAMIT 49
945 #define GFX_FLIEGER 56
946 #define GFX_FLIEGER_RIGHT 56
947 #define GFX_FLIEGER_UP 57
948 #define GFX_FLIEGER_LEFT 58
949 #define GFX_FLIEGER_DOWN 59
951 #define GFX_EXPLOSION 64
952 #define GFX_KAEFER 72
953 #define GFX_KAEFER_RIGHT 72
954 #define GFX_KAEFER_UP 73
955 #define GFX_KAEFER_LEFT 74
956 #define GFX_KAEFER_DOWN 75
958 #define GFX_MAMPFER 80
960 #define GFX_PACMAN 88
961 #define GFX_PACMAN_RIGHT 88
962 #define GFX_PACMAN_UP 89
963 #define GFX_PACMAN_LEFT 90
964 #define GFX_PACMAN_DOWN 91
966 #define GFX_ABLENK 96
967 #define GFX_ABLENK_EIN GFX_ABLENK
968 #define GFX_ABLENK_AUS GFX_ABLENK
969 #define GFX_AMOEBE_NASS 100
970 #define GFX_TROPFEN 101
971 #define GFX_AMOEBING GFX_TROPFEN
972 #define GFX_AMOEBE_LEBT 104
973 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
974 #define GFX_AMOEBE_TOT 108
975 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
977 #define GFX_BIRNE_AUS 112
978 #define GFX_BIRNE_EIN 113
979 #define GFX_ZEIT_VOLL 114
980 #define GFX_ZEIT_LEER 115
981 #define GFX_SPIELER1 116
982 #define GFX_SPIELER2 117
983 #define GFX_SPIELER3 118
984 #define GFX_SPIELER4 119
985 #define GFX_AMOEBE_VOLL 120
986 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
987 #define GFX_SOKOBAN_OBJEKT 121
988 #define GFX_SOKOBAN_FELD_LEER 122
989 #define GFX_SOKOBAN_FELD_VOLL 123
990 #define GFX_GEBLUBBER 124
992 #define GFX_MAGIC_WALL_OFF 128
993 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
994 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
995 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
996 #define GFX_ERZ_EDEL 132
997 #define GFX_ERZ_DIAM 133
998 #define GFX_ERZ_EDEL_ROT 134
999 #define GFX_ERZ_EDEL_LILA 135
1000 #define GFX_ERZ_EDEL_GELB 136
1001 #define GFX_ERZ_EDEL_BD 137
1002 #define GFX_EDELSTEIN_GELB 138
1003 #define GFX_KUGEL_ROT 140
1004 #define GFX_KUGEL_BLAU 141
1005 #define GFX_KUGEL_GELB 142
1006 #define GFX_KUGEL_GRAU 143
1008 #define GFX_PINGUIN 144
1009 #define GFX_MOLE 145
1010 #define GFX_SCHWEIN 146
1011 #define GFX_DRACHE 147
1012 #define GFX_MAUER_XY 148
1013 #define GFX_MAUER_X 149
1014 #define GFX_MAUER_Y 150
1015 #define GFX_EDELSTEIN_ROT 152
1016 #define GFX_EDELSTEIN_LILA 154
1017 #define GFX_DYNABOMB_XL 156
1018 #define GFX_BLACK_ORB 157
1019 #define GFX_SPEED_PILL 158
1020 #define GFX_SONDE 159
1021 /* Zeile 10 (160) */
1022 #define GFX_EDELSTEIN_BD 163
1023 #define GFX_MAUER_RIGHT 165
1024 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1025 #define GFX_MAUER_R 167
1026 #define GFX_MAUER_LEFT 168
1027 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1028 #define GFX_MAUER_L 170
1029 #define GFX_MAUER_LEBT 171
1030 #define GFX_MAGIC_WALL_BD_OFF 172
1031 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1032 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
1033 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
1034 /* Zeile 11 (176) */
1035 #define GFX_AUSGANG_ZU 176
1036 #define GFX_AUSGANG_ACT 177
1037 #define GFX_AUSGANG_AUF 180
1038 #define GFX_MAMPFER2 184
1039 #define GFX_DYNABOMB 188
1040 #define GFX_DYNABOMB_NR 188
1041 #define GFX_DYNABOMB_SZ 191
1042 /* Zeile 12 (192) */
1043 #define GFX_PFEIL_LEFT 192
1044 #define GFX_PFEIL_RIGHT 193
1045 #define GFX_PFEIL_UP 194
1046 #define GFX_PFEIL_DOWN 195
1047 #define GFX_BUTTERFLY 196
1048 #define GFX_FIREFLY 198
1049 #define GFX_BUTTERFLY_RIGHT 200
1050 #define GFX_BUTTERFLY_UP 201
1051 #define GFX_BUTTERFLY_LEFT 202
1052 #define GFX_BUTTERFLY_DOWN 203
1053 #define GFX_FIREFLY_RIGHT 204
1054 #define GFX_FIREFLY_UP 205
1055 #define GFX_FIREFLY_LEFT 206
1056 #define GFX_FIREFLY_DOWN 207
1058 /* only available as size MINI_TILE */
1059 #define GFX_VSTEEL_UPPER_LEFT 208
1060 #define GFX_VSTEEL_UPPER_RIGHT 209
1061 #define GFX_VSTEEL_LOWER_LEFT 210
1062 #define GFX_VSTEEL_LOWER_RIGHT 211
1063 #define GFX_VSTEEL_HORIZONTAL 212
1064 #define GFX_VSTEEL_VERTICAL 213
1065 #define GFX_ISTEEL_UPPER_LEFT 214
1066 #define GFX_ISTEEL_UPPER_RIGHT 215
1067 #define GFX_ISTEEL_LOWER_LEFT 216
1068 #define GFX_ISTEEL_LOWER_RIGHT 217
1069 #define GFX_ISTEEL_HORIZONTAL 218
1070 #define GFX_ISTEEL_VERTICAL 219
1072 /* elements with graphics borrowed from other elements */
1073 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1074 #define GFX_SPIELFIGUR GFX_SPIELER1
1076 /* graphics from "RocksHeroes" */
1077 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1078 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1079 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1080 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1081 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1082 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1083 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1084 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1085 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1086 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1087 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1088 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1089 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1090 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1091 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1092 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1093 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1094 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1095 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1096 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1097 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1098 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1099 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1100 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1101 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1102 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1103 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1104 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1106 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1107 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1108 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1109 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1110 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1111 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1112 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1113 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1114 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1116 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1117 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1118 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1119 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1121 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1122 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1123 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1124 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1125 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1126 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1127 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1128 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1129 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1130 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1131 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1132 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1134 /* graphics from "RocksSP" */
1135 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1137 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1139 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1140 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1141 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1142 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1143 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1144 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1145 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1146 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1147 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1148 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1149 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1150 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1151 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1152 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1153 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1154 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1155 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1156 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1157 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1158 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1159 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1160 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1161 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1162 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1163 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1164 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1165 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1166 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1167 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1168 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1169 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1170 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1171 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1172 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1173 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1174 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1175 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1176 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1178 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1179 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1180 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1181 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1182 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1183 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1185 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1187 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1188 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1189 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1190 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1191 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1192 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1193 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1194 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1195 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1196 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1197 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1198 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1200 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1201 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1202 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1203 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1204 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1205 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1206 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1207 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1208 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1209 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1211 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1212 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1213 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1214 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1215 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1216 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1217 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1218 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1220 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1221 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1222 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1224 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1226 /* graphics from "RocksDC" */
1227 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1228 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1229 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1230 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1231 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1232 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1233 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1234 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1235 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1236 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1237 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1238 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1239 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1240 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1241 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1242 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1243 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1244 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1245 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1246 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1247 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1248 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1249 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1250 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1252 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1253 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1254 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1255 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1256 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1258 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1259 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1260 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1261 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1262 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1264 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1265 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1266 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1267 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1268 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1269 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1270 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1271 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1272 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1273 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1274 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1275 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1276 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1277 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1278 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1279 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1280 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1282 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1283 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1284 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1285 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1286 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1287 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1288 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1289 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1290 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1291 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1292 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1293 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1295 /* graphics from "RocksMore" */
1296 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1297 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1298 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1299 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1300 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1301 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1302 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1303 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1304 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1305 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1306 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1307 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1308 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1309 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1310 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1311 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1312 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1313 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1314 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1315 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1316 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1317 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1318 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1319 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1320 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1321 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1322 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1324 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1325 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1326 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1327 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1328 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1330 /* graphics from "RocksFont" */
1331 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1332 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1333 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1334 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1335 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1336 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1337 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1338 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1339 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1340 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1341 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1342 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1343 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1344 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1345 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1346 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1347 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1348 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1349 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1350 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1351 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1352 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1353 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1354 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1355 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1356 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1357 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1358 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1359 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1360 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1362 /* new elements which still have no graphic */
1363 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1364 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1365 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1366 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1367 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1368 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1369 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1370 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1371 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1372 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1373 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1374 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1375 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1376 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1377 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1380 /* the names of the sounds */
1381 #define SND_AMOEBE 0
1382 #define SND_ANTIGRAV 1
1383 #define SND_AUTSCH 2
1390 #define SND_HALLOFFAME 9
1393 #define SND_KABUMM 12
1395 #define SND_KLAPPER 14
1396 #define SND_KLING 15
1397 #define SND_KLOPF 16
1398 #define SND_KLUMPF 17
1399 #define SND_KNACK 18
1400 #define SND_KNURK 19
1401 #define SND_KRACH 20
1402 #define SND_LACHEN 21
1403 #define SND_LASER 22
1406 #define SND_OEFFNEN 25
1407 #define SND_PLING 26
1409 #define SND_PUSCH 28
1410 #define SND_QUIEK 29
1411 #define SND_QUIRK 30
1412 #define SND_RHYTHMLOOP 31
1413 #define SND_ROAAAR 32
1414 #define SND_ROEHR 33
1415 #define SND_RUMMS 34
1416 #define SND_SCHLOPP 35
1417 #define SND_SCHLURF 36
1418 #define SND_SCHRFF 37
1419 #define SND_SCHWIRR 38
1421 #define SND_SLURP 40
1422 #define SND_SPROING 41
1423 #define SND_WARNTON 42
1424 #define SND_WHOOSH 43
1425 #define SND_ZISCH 44
1426 #define SND_SP_BASE 45
1427 #define SND_SP_INFOTRON 46
1428 #define SND_SP_ZONKDOWN 47
1429 #define SND_SP_ZONKPUSH 48
1430 #define SND_SP_BUG 49
1431 #define SND_SP_BOOM 50
1432 #define SND_SP_BOOOM 51
1433 #define SND_SP_EXIT 52
1434 #define SND_EMPTY 53
1437 #define NUM_SOUNDS 55
1439 /* values for game_status */
1444 #define HELPSCREEN 4
1445 #define CHOOSELEVEL 5
1447 #define HALLOFFAME 7
1450 #define PROGRAM_VERSION_MAJOR 2
1451 #define PROGRAM_VERSION_MINOR 0
1452 #define PROGRAM_VERSION_PATCH 2
1453 #define PROGRAM_VERSION_STRING "2.0.2"
1455 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1456 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1457 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
1458 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1459 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1460 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1461 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1462 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1463 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
1464 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
1465 #define FILENAME_PREFIX "Rocks"
1467 #define X11_ICON_FILENAME "rocks_icon.xbm"
1468 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1469 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1471 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1472 ** currently supported/known file version numbers:
1474 ** 1.2 (still in use)
1475 ** 1.4 (still in use)
1478 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
1479 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
1480 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
1481 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
1483 /* file version does not change for every program version, but is changed
1484 when new features are introduced that are incompatible with older file
1485 versions, so that they can be treated accordingly */
1486 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1488 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1489 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1490 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1491 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1493 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1494 PROGRAM_VERSION_MINOR, \
1495 PROGRAM_VERSION_PATCH)
1497 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1498 #define ANIM_NORMAL 0
1499 #define ANIM_OSCILLATE 1
1500 #define ANIM_REVERSE 2
1502 /* values for game_emulation */
1504 #define EMU_BOULDERDASH 1
1505 #define EMU_SOKOBAN 2
1506 #define EMU_SUPAPLEX 3