1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
29 #include "conf_gfx.h" // include auto-generated data structure definitions
30 #include "conf_snd.h" // include auto-generated data structure definitions
31 #include "conf_mus.h" // include auto-generated data structure definitions
34 #define IMG_UNDEFINED (-1)
35 #define IMG_EMPTY IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START IMG_CUSTOM_1
43 #define SND_UNDEFINED (-1)
44 #define MUS_UNDEFINED (-1)
46 #define WIN_XSIZE_DEFAULT 672
47 #define WIN_YSIZE_DEFAULT 560
49 #define SCR_FIELDX_DEFAULT 17
50 #define SCR_FIELDY_DEFAULT 17
52 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
55 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX 3
58 #define MIN_LEV_FIELDY 3
59 #define STD_LEV_FIELDX 64
60 #define STD_LEV_FIELDY 32
61 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
64 #define MIN_SCROLL_DELAY 0
65 #define STD_SCROLL_DELAY 3
66 #define MAX_SCROLL_DELAY 8
68 #define SCREENX(a) ((a) - scroll_x)
69 #define SCREENY(a) ((a) - scroll_y)
70 #define LEVELX(a) ((a) + scroll_x)
71 #define LEVELY(a) ((a) + scroll_y)
73 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
74 (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
76 ((x) >= (xmin) && (x) <= (xmax) && \
77 (y) >= (ymin) && (y) <= (ymax))
79 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
87 #define EP_COLLECTIBLE_ONLY 1
88 #define EP_DONT_RUN_INTO 2
89 #define EP_DONT_COLLIDE_WITH 3
90 #define EP_DONT_TOUCH 4
91 #define EP_INDESTRUCTIBLE 5
93 #define EP_CAN_CHANGE 7
96 #define EP_CAN_SMASH_PLAYER 10
97 #define EP_CAN_SMASH_ENEMIES 11
98 #define EP_CAN_SMASH_EVERYTHING 12
99 #define EP_EXPLODES_BY_FIRE 13
100 #define EP_EXPLODES_SMASHED 14
101 #define EP_EXPLODES_IMPACT 15
102 #define EP_WALKABLE_OVER 16
103 #define EP_WALKABLE_INSIDE 17
104 #define EP_WALKABLE_UNDER 18
105 #define EP_PASSABLE_OVER 19
106 #define EP_PASSABLE_INSIDE 20
107 #define EP_PASSABLE_UNDER 21
108 #define EP_DROPPABLE 22
109 #define EP_EXPLODES_1X1_OLD 23
110 #define EP_PUSHABLE 24
111 #define EP_EXPLODES_CROSS_OLD 25
112 #define EP_PROTECTED 26
113 #define EP_CAN_MOVE_INTO_ACID 27
114 #define EP_THROWABLE 28
115 #define EP_CAN_EXPLODE 29
116 #define EP_GRAVITY_REACHABLE 30
117 #define EP_DONT_GET_HIT_BY 31
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_EMPTY_SPACE 32
123 #define EP_CAN_PASS_MAGIC_WALL 34
124 #define EP_CAN_PASS_DC_MAGIC_WALL 35
125 #define EP_SWITCHABLE 36
126 #define EP_BD_ELEMENT 37
127 #define EP_SP_ELEMENT 38
128 #define EP_SB_ELEMENT 39
130 #define EP_FOOD_DARK_YAMYAM 41
131 #define EP_FOOD_PENGUIN 42
132 #define EP_FOOD_PIG 43
133 #define EP_HISTORIC_WALL 44
134 #define EP_HISTORIC_SOLID 45
135 #define EP_CLASSIC_ENEMY 46
137 #define EP_BELT_ACTIVE 48
138 #define EP_BELT_SWITCH 49
140 #define EP_ACID_POOL 51
141 #define EP_KEYGATE 52
142 #define EP_AMOEBOID 53
143 #define EP_AMOEBALIVE 54
144 #define EP_HAS_EDITOR_CONTENT 55
145 #define EP_CAN_TURN_EACH_MOVE 56
146 #define EP_CAN_GROW 57
147 #define EP_ACTIVE_BOMB 58
148 #define EP_INACTIVE 59
150 // values for special configurable properties (depending on level settings)
151 #define EP_EM_SLIPPERY_WALL 60
153 // values for special graphics properties (no effect on game engine)
154 #define EP_GFX_CRUMBLED 61
156 // values for derived properties (determined from properties above)
157 #define EP_ACCESSIBLE_OVER 62
158 #define EP_ACCESSIBLE_INSIDE 63
159 #define EP_ACCESSIBLE_UNDER 64
160 #define EP_WALKABLE 65
161 #define EP_PASSABLE 66
162 #define EP_ACCESSIBLE 67
163 #define EP_COLLECTIBLE 68
164 #define EP_SNAPPABLE 69
166 #define EP_SOLID_FOR_PUSHING 71
167 #define EP_DRAGONFIRE_PROOF 72
168 #define EP_EXPLOSION_PROOF 73
169 #define EP_CAN_SMASH 74
170 #define EP_EXPLODES_3X3_OLD 75
171 #define EP_CAN_EXPLODE_BY_FIRE 76
172 #define EP_CAN_EXPLODE_SMASHED 77
173 #define EP_CAN_EXPLODE_IMPACT 78
174 #define EP_SP_PORT 79
175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 80
176 #define EP_CAN_EXPLODE_BY_EXPLOSION 81
177 #define EP_COULD_MOVE_INTO_ACID 82
178 #define EP_MAYBE_DONT_COLLIDE_WITH 83
179 #define EP_CAN_BE_CLONED_BY_ANDROID 84
181 // values for internal purpose only (level editor)
182 #define EP_WALK_TO_OBJECT 85
184 #define EP_EDITOR_CASCADE 87
185 #define EP_EDITOR_CASCADE_ACTIVE 88
186 #define EP_EDITOR_CASCADE_INACTIVE 89
188 // values for internal purpose only (game engine)
189 #define EP_HAS_ACTION 90
190 #define EP_CAN_CHANGE_OR_HAS_ACTION 91
192 // values for internal purpose only (other)
193 #define EP_OBSOLETE 92
195 #define NUM_ELEMENT_PROPERTIES 93
197 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
198 #define EP_BITFIELD_BASE_NR 0
200 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
201 #define EP_BITMASK_DEFAULT 0
203 #define PROPERTY_BIT(p) (1u << ((p) % 32))
204 #define PROPERTY_VAR(e, p) (element_info[e].properties[(p) / 32])
205 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
206 #define SET_PROPERTY(e, p, v) ((v) ? \
207 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
208 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
211 // values for change events for custom elements (stored in level file)
213 #define CE_TOUCHED_BY_PLAYER 1
214 #define CE_PRESSED_BY_PLAYER 2
215 #define CE_PUSHED_BY_PLAYER 3
216 #define CE_DROPPED_BY_PLAYER 4
217 #define CE_HITTING_SOMETHING 5
220 #define CE_TOUCHING_X 8
221 #define CE_CHANGE_OF_X 9
222 #define CE_EXPLOSION_OF_X 10
223 #define CE_PLAYER_TOUCHES_X 11
224 #define CE_PLAYER_PRESSES_X 12
225 #define CE_PLAYER_PUSHES_X 13
226 #define CE_PLAYER_COLLECTS_X 14
227 #define CE_PLAYER_DROPS_X 15
228 #define CE_VALUE_GETS_ZERO 16
229 #define CE_VALUE_GETS_ZERO_OF_X 17
230 #define CE_BY_OTHER_ACTION 18
231 #define CE_BY_DIRECT_ACTION 19
232 #define CE_PLAYER_DIGS_X 20
233 #define CE_ENTERED_BY_PLAYER 21
234 #define CE_LEFT_BY_PLAYER 22
235 #define CE_PLAYER_ENTERS_X 23
236 #define CE_PLAYER_LEAVES_X 24
237 #define CE_SWITCHED 25
238 #define CE_SWITCH_OF_X 26
239 #define CE_HIT_BY_SOMETHING 27
240 #define CE_HITTING_X 28
241 #define CE_HIT_BY_X 29
242 #define CE_BLOCKED 30
243 #define CE_SWITCHED_BY_PLAYER 31
244 #define CE_PLAYER_SWITCHES_X 32
245 #define CE_SNAPPED_BY_PLAYER 33
246 #define CE_PLAYER_SNAPS_X 34
247 #define CE_MOVE_OF_X 35
248 #define CE_DIGGING_X 36
249 #define CE_CREATION_OF_X 37
250 #define CE_SCORE_GETS_ZERO 38
251 #define CE_SCORE_GETS_ZERO_OF_X 39
252 #define CE_VALUE_CHANGES 40
253 #define CE_VALUE_CHANGES_OF_X 41
254 #define CE_SCORE_CHANGES 42
255 #define CE_SCORE_CHANGES_OF_X 43
256 #define CE_CLICKED_BY_MOUSE 44
257 #define CE_PRESSED_BY_MOUSE 45
258 #define CE_MOUSE_CLICKED_ON_X 46
259 #define CE_MOUSE_PRESSED_ON_X 47
260 #define CE_NEXT_TO_PLAYER 48
261 #define CE_NEXT_TO_X 49
262 #define CE_PLAYER_NEXT_TO_X 50
264 #define NUM_CHANGE_EVENTS 51
266 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
268 #define CE_HEADLINE_SPECIAL_EVENTS 250
269 #define CE_UNDEFINED 255
271 #define CE_BITMASK_DEFAULT 0
273 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
274 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
276 #define CH_EVENT_VAR(e, c) (element_info[e].change->has_event[c])
277 #define CH_ANY_EVENT_VAR(e, c) (element_info[e].has_change_event[c])
279 #define PAGE_HAS_CHANGE_EVENT(p, c) ((p)->has_event[c])
280 #define HAS_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && \
282 #define HAS_ANY_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && \
283 CH_ANY_EVENT_VAR(e, c))
285 #define SET_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? \
286 CH_EVENT_VAR(e, c) = (v) : 0)
287 #define SET_ANY_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? \
288 CH_ANY_EVENT_VAR(e, c) = (v) : 0)
290 // values for player bitmasks
291 #define PLAYER_BITS_NONE 0
292 #define PLAYER_BITS_1 (1 << 0)
293 #define PLAYER_BITS_2 (1 << 1)
294 #define PLAYER_BITS_3 (1 << 2)
295 #define PLAYER_BITS_4 (1 << 3)
296 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
300 #define PLAYER_BITS_TRIGGER (1 << 4)
301 #define PLAYER_BITS_ACTION (1 << 5)
303 // values for move directions (bits 0 - 3: basic move directions)
304 #define MV_BIT_PREVIOUS 4
305 #define MV_BIT_TRIGGER 5
306 #define MV_BIT_TRIGGER_BACK 6
307 #define MV_BIT_NORMAL MV_BIT_TRIGGER
308 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
310 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
311 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
312 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
313 #define MV_NORMAL (1 << MV_BIT_NORMAL)
314 #define MV_REVERSE (1 << MV_BIT_REVERSE)
316 // values for move stepsize
317 #define STEPSIZE_NOT_MOVING 0
318 #define STEPSIZE_VERY_SLOW 1
319 #define STEPSIZE_SLOW 2
320 #define STEPSIZE_NORMAL 4
321 #define STEPSIZE_FAST 8
322 #define STEPSIZE_VERY_FAST 16
323 #define STEPSIZE_EVEN_FASTER 32
324 #define STEPSIZE_SLOWER 50 // (symbolic value only)
325 #define STEPSIZE_FASTER 200 // (symbolic value only)
326 #define STEPSIZE_RESET 100 // (symbolic value only)
328 // values for change side for custom elements
329 #define CH_SIDE_NONE MV_NONE
330 #define CH_SIDE_LEFT MV_LEFT
331 #define CH_SIDE_RIGHT MV_RIGHT
332 #define CH_SIDE_TOP MV_UP
333 #define CH_SIDE_BOTTOM MV_DOWN
334 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
335 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
336 #define CH_SIDE_ANY MV_ANY_DIRECTION
338 #define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
339 (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
340 (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
343 // values for change player for custom elements
344 #define CH_PLAYER_NONE PLAYER_BITS_NONE
345 #define CH_PLAYER_1 PLAYER_BITS_1
346 #define CH_PLAYER_2 PLAYER_BITS_2
347 #define CH_PLAYER_3 PLAYER_BITS_3
348 #define CH_PLAYER_4 PLAYER_BITS_4
349 #define CH_PLAYER_ANY PLAYER_BITS_ANY
351 // values for change page for custom elements
352 #define CH_PAGE_ANY_FILE (0xff)
353 #define CH_PAGE_ANY (0xffffffff)
355 // values for change power for custom elements
356 #define CP_WHEN_EMPTY 0
357 #define CP_WHEN_DIGGABLE 1
358 #define CP_WHEN_DESTRUCTIBLE 2
359 #define CP_WHEN_COLLECTIBLE 3
360 #define CP_WHEN_REMOVABLE 4
361 #define CP_WHEN_WALKABLE 5
363 // values for change actions for custom elements (stored in level file)
364 #define CA_NO_ACTION 0
365 #define CA_EXIT_PLAYER 1
366 #define CA_KILL_PLAYER 2
367 #define CA_MOVE_PLAYER 3
368 #define CA_RESTART_LEVEL 4
369 #define CA_SHOW_ENVELOPE 5
370 #define CA_SET_LEVEL_TIME 6
371 #define CA_SET_LEVEL_GEMS 7
372 #define CA_SET_LEVEL_SCORE 8
373 #define CA_SET_LEVEL_WIND 9
374 #define CA_SET_PLAYER_GRAVITY 10
375 #define CA_SET_PLAYER_KEYS 11
376 #define CA_SET_PLAYER_SPEED 12
377 #define CA_SET_PLAYER_SHIELD 13
378 #define CA_SET_PLAYER_ARTWORK 14
379 #define CA_SET_CE_SCORE 15
380 #define CA_SET_CE_VALUE 16
381 #define CA_SET_ENGINE_SCAN_MODE 17
382 #define CA_SET_PLAYER_INVENTORY 18
383 #define CA_SET_CE_ARTWORK 19
384 #define CA_SET_LEVEL_RANDOM_SEED 20
385 #define CA_MOVE_PLAYER_NEW 21
387 #define CA_HEADLINE_LEVEL_ACTIONS 250
388 #define CA_HEADLINE_PLAYER_ACTIONS 251
389 #define CA_HEADLINE_CE_ACTIONS 252
390 #define CA_HEADLINE_ENGINE_ACTIONS 253
391 #define CA_UNDEFINED 255
393 // values for change action mode for custom elements
394 #define CA_MODE_UNDEFINED 0
395 #define CA_MODE_SET 1
396 #define CA_MODE_ADD 2
397 #define CA_MODE_SUBTRACT 3
398 #define CA_MODE_MULTIPLY 4
399 #define CA_MODE_DIVIDE 5
400 #define CA_MODE_MODULO 6
402 // values for change action parameters for custom elements
415 #define CA_ARG_100 100
416 #define CA_ARG_1000 1000
417 #define CA_ARG_MAX 9999
418 #define CA_ARG_PLAYER 10000
419 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
420 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
421 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
422 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
423 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
424 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
425 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
426 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
427 #define CA_ARG_NUMBER 11000
428 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
429 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
430 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
431 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
432 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
433 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
434 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
435 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
436 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
437 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
438 #define CA_ARG_ELEMENT 12000
439 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
440 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
441 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
442 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
443 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
444 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
445 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
446 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
447 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
448 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
449 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
450 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
451 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
452 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
453 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
454 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
455 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
456 #define CA_ARG_SPEED 13000
457 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
458 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
459 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
460 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
461 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
462 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
463 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
464 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
465 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
466 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
467 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
468 #define CA_ARG_GRAVITY 14000
469 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
470 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
471 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
472 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
473 #define CA_ARG_DIRECTION 15000
474 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
475 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
476 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
477 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
478 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
479 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
480 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
481 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
482 #define CA_ARG_SHIELD 16000
483 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
484 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
485 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
486 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
487 #define CA_ARG_SCAN_MODE 17000
488 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
489 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
490 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
491 #define CA_ARG_INVENTORY 18000
492 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
493 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
494 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
495 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
496 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
497 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
498 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
499 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
500 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
501 #define CA_ARG_UNDEFINED 65535
503 // values for custom move patterns (bits 0 - 3: basic move directions)
504 #define MV_BIT_TOWARDS_PLAYER 4
505 #define MV_BIT_AWAY_FROM_PLAYER 5
506 #define MV_BIT_ALONG_LEFT_SIDE 6
507 #define MV_BIT_ALONG_RIGHT_SIDE 7
508 #define MV_BIT_TURNING_LEFT 8
509 #define MV_BIT_TURNING_RIGHT 9
510 #define MV_BIT_WHEN_PUSHED 10
511 #define MV_BIT_MAZE_RUNNER 11
512 #define MV_BIT_MAZE_HUNTER 12
513 #define MV_BIT_WHEN_DROPPED 13
514 #define MV_BIT_TURNING_LEFT_RIGHT 14
515 #define MV_BIT_TURNING_RIGHT_LEFT 15
516 #define MV_BIT_TURNING_RANDOM 16
517 #define MV_BIT_WIND_DIRECTION 17
519 // values for custom move patterns
520 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
521 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
522 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
523 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
524 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
525 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
526 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
527 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
528 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
529 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
530 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
531 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
532 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
533 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
534 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
536 // values for initial move direction
537 #define MV_START_NONE (MV_NONE)
538 #define MV_START_AUTOMATIC (MV_NONE)
539 #define MV_START_LEFT (MV_LEFT)
540 #define MV_START_RIGHT (MV_RIGHT)
541 #define MV_START_UP (MV_UP)
542 #define MV_START_DOWN (MV_DOWN)
543 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
544 #define MV_START_PREVIOUS (MV_PREVIOUS)
546 // values for elements left behind by custom elements
547 #define LEAVE_TYPE_UNLIMITED 0
548 #define LEAVE_TYPE_LIMITED 1
550 // values for slippery property for custom elements
551 #define SLIPPERY_ANY_RANDOM 0
552 #define SLIPPERY_ANY_LEFT_RIGHT 1
553 #define SLIPPERY_ANY_RIGHT_LEFT 2
554 #define SLIPPERY_ONLY_LEFT 3
555 #define SLIPPERY_ONLY_RIGHT 4
557 // values for explosion type for custom elements
558 #define EXPLODES_3X3 0
559 #define EXPLODES_1X1 1
560 #define EXPLODES_CROSS 2
562 // macros for configurable properties
563 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
564 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
565 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
566 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
567 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
568 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
569 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
570 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
571 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
572 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
573 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
574 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
575 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
576 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
577 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
578 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
579 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
580 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
581 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
582 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
583 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
584 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
585 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
586 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
587 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
588 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
589 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
590 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
591 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
592 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
593 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
594 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
596 // macros for special configurable properties
597 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
599 // macros for special graphics properties
600 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
602 // macros for pre-defined properties
603 #define IS_EMPTY_SPACE(e) HAS_PROPERTY(e, EP_EMPTY_SPACE)
604 #define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
605 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
606 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
607 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
608 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
609 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
610 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
611 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
612 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
613 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
614 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
615 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
616 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
617 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
618 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
619 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
620 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
621 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
622 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
623 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
624 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
625 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
626 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
627 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
628 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
629 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
630 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
632 // macros for derived properties
633 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
634 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
635 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
636 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
637 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
638 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
639 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
640 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
641 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
642 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
643 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
644 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
645 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
646 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
647 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
648 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
649 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
650 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
651 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
652 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
653 #define CAN_EXPLODE_BY_EXPLOSION(e) \
654 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
655 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
656 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
657 #define CAN_BE_CLONED_BY_ANDROID(e) \
658 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
660 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
661 #define IS_EDITOR_CASCADE_ACTIVE(e) \
662 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
663 #define IS_EDITOR_CASCADE_INACTIVE(e) \
664 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
666 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
667 #define CAN_CHANGE_OR_HAS_ACTION(e) \
668 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
670 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
672 #define IS_EMPTY(e) IS_EMPTY_SPACE(e)
673 #define IS_EMPTY_ELEMENT(e) IS_EMPTY_SPACE(e)
675 // special macros used in game engine
676 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
677 (e) <= NUM_FILE_ELEMENTS)
679 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
680 (e) <= NUM_DRAWABLE_ELEMENTS)
682 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
683 (e) <= NUM_RUNTIME_ELEMENTS)
685 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
686 (e) <= MAX_NUM_ELEMENTS)
688 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
689 (e) <= EL_CUSTOM_END)
691 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
694 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
695 (e) <= EL_INTERNAL_CLIPBOARD_END)
697 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
698 (e) <= EL_INTERNAL_END)
700 #define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
703 #define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
706 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
707 (e) <= EL_MM_MCDUFFIN_END)
709 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
710 (e) <= EL_DF_LASER_END)
712 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
713 (e) <= EL_MM_WALL_END) || \
714 ((e) >= EL_DF_WALL_START && \
715 (e) <= EL_DF_WALL_END))
717 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
718 (e) <= EL_DF_WALL_END)
720 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
721 (e) == EL_MM_WOODEN_WALL || \
722 (e) == EL_MM_ICE_WALL || \
723 (e) == EL_MM_AMOEBA_WALL || \
724 (e) == EL_DF_STEEL_WALL || \
725 (e) == EL_DF_WOODEN_WALL)
727 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
728 (e) <= EL_ENVELOPE_4)
730 #define IS_MM_ENVELOPE(e) ((e) >= EL_MM_ENVELOPE_1 && \
731 (e) <= EL_MM_ENVELOPE_4)
733 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
734 (e) == EL_BALLOON_SWITCH_LEFT || \
735 (e) == EL_BALLOON_SWITCH_RIGHT || \
736 (e) == EL_BALLOON_SWITCH_UP || \
737 (e) == EL_BALLOON_SWITCH_DOWN || \
738 (e) == EL_BALLOON_SWITCH_ANY || \
739 (e) == EL_BALLOON_SWITCH_NONE)
741 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
743 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
745 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
747 #define IS_KEY(e) (IS_RND_KEY(e) || \
750 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
751 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
752 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
753 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
754 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
755 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
757 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
759 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
761 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
762 (e) <= EL_EMC_GATE_8)
763 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
764 #define IS_GATE(e) (IS_RND_GATE(e) || \
768 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
769 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
770 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
771 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
772 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
773 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
775 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
776 (e) <= EL_GATE_4_GRAY)
777 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
778 (e) <= EL_GATE_4_GRAY_ACTIVE)
779 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
780 (e) <= EL_EM_GATE_4_GRAY)
781 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
782 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
783 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
784 (e) <= EL_EMC_GATE_8_GRAY)
785 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
786 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
787 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
788 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
790 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
791 IS_EM_GATE_GRAY(e) || \
792 IS_EMC_GATE_GRAY(e) || \
794 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
795 IS_EM_GATE_GRAY_ACTIVE(e) || \
796 IS_EMC_GATE_GRAY_ACTIVE(e) || \
797 IS_DC_GATE_GRAY_ACTIVE(e))
798 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
799 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
800 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
801 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
802 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
803 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
804 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
805 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
806 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
808 #define RND_ENVELOPE_NR(e) ((e) - EL_ENVELOPE_1)
809 #define MM_ENVELOPE_NR(e) ((e) - EL_MM_ENVELOPE_1)
810 #define ENVELOPE_NR(e) (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) : \
813 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
815 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
816 (e) <= EL_EMC_WALL_3)
817 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
818 (e) == EL_SP_CHIP_LEFT || \
819 (e) == EL_SP_CHIP_RIGHT || \
820 (e) == EL_SP_CHIP_TOP || \
821 (e) == EL_SP_CHIP_BOTTOM)
822 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
823 (e) == EL_SP_HARDWARE_BASE_2 || \
824 (e) == EL_SP_HARDWARE_BASE_3 || \
825 (e) == EL_SP_HARDWARE_BASE_4 || \
826 (e) == EL_SP_HARDWARE_BASE_5 || \
827 (e) == EL_SP_HARDWARE_BASE_6)
829 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
830 (e) <= EL_DC_STEELWALL_2_SINGLE)
832 // !!! IMPROVE THIS !!!
833 #define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
835 #define MM_WALL_BASE(e) ((e) & 0xfff0)
836 #define MM_WALL_BITS(e) ((e) & 0x000f)
838 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
840 // !!! CHECK THIS !!!
842 #define TILE_GFX_ELEMENT(x, y) \
843 (GfxElement[x][y] != EL_UNDEFINED && \
844 Tile[x][y] != EL_EXPLOSION ? \
845 GfxElement[x][y] : Tile[x][y])
847 #define TILE_GFX_ELEMENT(x, y) \
848 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
849 Tile[x][y] != EL_EXPLOSION ? \
850 GfxElement[x][y] : Tile[x][y])
853 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
854 // (solution: add separate "use sound of element" to level file and editor)
856 #define SND_ELEMENT(e) GFX_ELEMENT(e)
858 #define SND_ELEMENT(e) (e)
861 #define GROUP_NR(e) ((e) - EL_GROUP_START)
862 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
863 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
865 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
866 (ge == EL_ANY_ELEMENT ? TRUE : \
867 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
869 #define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
871 #define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
872 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
874 #define IS_MOVING(x, y) (MovPos[x][y] != 0)
875 #define IS_FALLING(x, y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
876 #define IS_BLOCKED(x, y) (Tile[x][y] == EL_BLOCKED)
878 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
880 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
881 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
882 (e) == EL_EMERALD ? EL_DIAMOND : \
883 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
884 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
885 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
887 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
888 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
890 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
891 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
892 (e) == EL_EMERALD ? EL_DIAMOND : \
893 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
894 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
895 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
896 (e) == EL_PEARL ? EL_BOMB : \
897 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
899 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
900 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
901 #define TAPE_IS_EMPTY(x) ((x).length == 0)
902 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
904 #define PLAYERINFO(x, y) (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
905 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
907 #define ENEMY_PROTECTED_FIELD(x, y) (IS_PROTECTED(Tile[x][y]) || \
908 IS_PROTECTED(Back[x][y]))
909 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
910 #define PLAYER_ENEMY_PROTECTED(x, y) (SHIELD_ON(PLAYERINFO(x, y)) || \
911 ENEMY_PROTECTED_FIELD(x, y))
912 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
913 EXPLOSION_PROTECTED_FIELD(x, y))
915 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
916 (p)->switch_x == (x) && (p)->switch_y == (y))
918 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
919 (p)->drop_x == (x) && (p)->drop_y == (y))
921 #define PLAYER_NR_GFX(g, i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
923 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
926 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
928 #define GET_EMPTY_ELEMENT(i) ((i) == 0 ? EL_EMPTY_SPACE : \
929 EL_EMPTY_SPACE_1 + (i) - 1)
931 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
932 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
933 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
935 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
938 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
939 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
940 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
941 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
943 #define IS_LOOP_SOUND(s) ((s) >= 0 && sound_info[s].loop)
944 #define IS_LOOP_MUSIC(s) ((s) < 0 || music_info[s].loop)
946 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
948 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
950 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
951 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
952 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
953 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
955 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
956 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
957 (d) == MV_LEFT ? "MV_LEFT" : \
958 (d) == MV_RIGHT ? "MV_RIGHT" : \
959 (d) == MV_UP ? "MV_UP" : \
960 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
962 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
963 #define BUTTON_ACTIVE(b) (ActiveButton[b])
964 #define FONT_ACTIVE(f) (ActiveFont[f])
966 // fundamental game speed values
967 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
968 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
970 // boundaries of arrays etc.
971 #define MAX_LEVEL_NAME_LEN 32
972 #define MAX_LEVEL_AUTHOR_LEN 32
973 #define MAX_ELEMENT_NAME_LEN 32
974 #define MAX_TAPES_PER_SET 1024
975 #define MAX_SCORE_ENTRIES 100
976 #define MAX_NUM_TITLE_IMAGES 5
977 #define MAX_NUM_TITLE_MESSAGES 5
979 #define MAX_NUM_AMOEBA 100
981 #define NUM_ENVELOPES 4
982 #define MIN_ENVELOPE_XSIZE 1
983 #define MIN_ENVELOPE_YSIZE 1
984 #define MAX_ENVELOPE_XSIZE 30
985 #define MAX_ENVELOPE_YSIZE 20
986 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
987 #define MIN_CHANGE_PAGES 1
988 #define MAX_CHANGE_PAGES 32
989 #define MIN_ELEMENTS_IN_GROUP 1
990 #define MAX_ELEMENTS_IN_GROUP 16
991 #define MIN_ANDROID_ELEMENTS 1
992 #define MAX_ANDROID_ELEMENTS 32
993 #define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
995 #define MAX_ISO_DATE_LEN 10
996 #define MAX_PLATFORM_TEXT_LEN 16
997 #define MAX_VERSION_TEXT_LEN 16
998 #define MAX_COUNTRY_CODE_LEN 2
999 #define MAX_COUNTRY_NAME_LEN 64
1001 // values for elements with content
1002 #define MIN_ELEMENT_CONTENTS 1
1003 #define STD_ELEMENT_CONTENTS 4
1004 #define MAX_ELEMENT_CONTENTS 8
1006 #define MIN_MM_BALL_CONTENTS 1
1007 #define STD_MM_BALL_CONTENTS 8
1008 #define MAX_MM_BALL_CONTENTS 16
1010 // values for initial player inventory
1011 #define MIN_INITIAL_INVENTORY_SIZE 1
1012 #define MAX_INITIAL_INVENTORY_SIZE 8
1014 // often used screen positions
1016 #define TILEX TILESIZE
1017 #define TILEY TILESIZE
1018 #define TILEX_VAR TILESIZE_VAR
1019 #define TILEY_VAR TILESIZE_VAR
1020 #define MINI_TILESIZE (TILESIZE / 2)
1021 #define MINI_TILEX MINI_TILESIZE
1022 #define MINI_TILEY MINI_TILESIZE
1023 #define MICRO_TILESIZE (TILESIZE / 8)
1024 #define MICRO_TILEX MICRO_TILESIZE
1025 #define MICRO_TILEY MICRO_TILESIZE
1026 #define MIDPOSX (SCR_FIELDX / 2)
1027 #define MIDPOSY (SCR_FIELDY / 2)
1028 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1029 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1031 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1032 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1033 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1034 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1035 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1036 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1038 // values for GfxRedraw
1039 #define GFX_REDRAW_NONE (0)
1040 #define GFX_REDRAW_TILE (1 << 0)
1041 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1042 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1043 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1045 // score for elements
1046 #define SC_EMERALD 0
1047 #define SC_DIAMOND 1
1049 #define SC_SPACESHIP 3
1054 #define SC_DYNAMITE 8
1056 #define SC_TIME_BONUS 10
1057 #define SC_CRYSTAL 11
1059 #define SC_SHIELD 13
1060 #define SC_ELEM_BONUS 14
1061 #define SC_UNKNOWN_15 15
1063 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1066 // "real" level file elements
1067 #define EL_UNDEFINED -1
1069 #define EL_EMPTY_SPACE 0
1070 #define EL_EMPTY EL_EMPTY_SPACE
1073 #define EL_WALL_SLIPPERY 3
1075 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1076 #define EL_EMERALD 6
1077 #define EL_EXIT_CLOSED 7
1078 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1080 #define EL_SPACESHIP 10
1081 #define EL_YAMYAM 11
1083 #define EL_STEELWALL 13
1084 #define EL_DIAMOND 14
1085 #define EL_AMOEBA_DEAD 15
1086 #define EL_QUICKSAND_EMPTY 16
1087 #define EL_QUICKSAND_FULL 17
1088 #define EL_AMOEBA_DROP 18
1090 #define EL_MAGIC_WALL 20
1091 #define EL_SPEED_PILL 21
1093 #define EL_AMOEBA_WET 23
1094 #define EL_AMOEBA_DRY 24
1096 #define EL_GAME_OF_LIFE 26
1097 #define EL_BIOMAZE 27
1098 #define EL_DYNAMITE_ACTIVE 28
1099 #define EL_STONEBLOCK 29
1100 #define EL_ROBOT_WHEEL 30
1101 #define EL_ROBOT_WHEEL_ACTIVE 31
1106 #define EL_GATE_1 36
1107 #define EL_GATE_2 37
1108 #define EL_GATE_3 38
1109 #define EL_GATE_4 39
1110 #define EL_GATE_1_GRAY 40
1111 #define EL_GATE_2_GRAY 41
1112 #define EL_GATE_3_GRAY 42
1113 #define EL_GATE_4_GRAY 43
1114 #define EL_DYNAMITE 44
1115 #define EL_PACMAN 45
1116 #define EL_INVISIBLE_WALL 46
1118 #define EL_LAMP_ACTIVE 48
1119 #define EL_WALL_EMERALD 49
1120 #define EL_WALL_DIAMOND 50
1121 #define EL_AMOEBA_FULL 51
1122 #define EL_BD_AMOEBA 52
1123 #define EL_TIME_ORB_FULL 53
1124 #define EL_TIME_ORB_EMPTY 54
1125 #define EL_EXPANDABLE_WALL 55
1126 #define EL_BD_DIAMOND 56
1127 #define EL_EMERALD_YELLOW 57
1128 #define EL_WALL_BD_DIAMOND 58
1129 #define EL_WALL_EMERALD_YELLOW 59
1130 #define EL_DARK_YAMYAM 60
1131 #define EL_BD_MAGIC_WALL 61
1132 #define EL_INVISIBLE_STEELWALL 62
1133 #define EL_SOKOBAN_FIELD_PLAYER 63
1134 #define EL_DYNABOMB_INCREASE_NUMBER 64
1135 #define EL_DYNABOMB_INCREASE_SIZE 65
1136 #define EL_DYNABOMB_INCREASE_POWER 66
1137 #define EL_SOKOBAN_OBJECT 67
1138 #define EL_SOKOBAN_FIELD_EMPTY 68
1139 #define EL_SOKOBAN_FIELD_FULL 69
1140 #define EL_BD_BUTTERFLY_RIGHT 70
1141 #define EL_BD_BUTTERFLY_UP 71
1142 #define EL_BD_BUTTERFLY_LEFT 72
1143 #define EL_BD_BUTTERFLY_DOWN 73
1144 #define EL_BD_FIREFLY_RIGHT 74
1145 #define EL_BD_FIREFLY_UP 75
1146 #define EL_BD_FIREFLY_LEFT 76
1147 #define EL_BD_FIREFLY_DOWN 77
1148 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1149 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1150 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1151 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1152 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1153 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1154 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1155 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1156 #define EL_BD_BUTTERFLY 78
1157 #define EL_BD_FIREFLY 79
1158 #define EL_PLAYER_1 80
1159 #define EL_PLAYER_2 81
1160 #define EL_PLAYER_3 82
1161 #define EL_PLAYER_4 83
1162 #define EL_BUG_RIGHT 84
1163 #define EL_BUG_UP 85
1164 #define EL_BUG_LEFT 86
1165 #define EL_BUG_DOWN 87
1166 #define EL_SPACESHIP_RIGHT 88
1167 #define EL_SPACESHIP_UP 89
1168 #define EL_SPACESHIP_LEFT 90
1169 #define EL_SPACESHIP_DOWN 91
1170 #define EL_PACMAN_RIGHT 92
1171 #define EL_PACMAN_UP 93
1172 #define EL_PACMAN_LEFT 94
1173 #define EL_PACMAN_DOWN 95
1174 #define EL_EMERALD_RED 96
1175 #define EL_EMERALD_PURPLE 97
1176 #define EL_WALL_EMERALD_RED 98
1177 #define EL_WALL_EMERALD_PURPLE 99
1178 #define EL_ACID_POOL_TOPLEFT 100
1179 #define EL_ACID_POOL_TOPRIGHT 101
1180 #define EL_ACID_POOL_BOTTOMLEFT 102
1181 #define EL_ACID_POOL_BOTTOM 103
1182 #define EL_ACID_POOL_BOTTOMRIGHT 104
1183 #define EL_BD_WALL 105
1184 #define EL_BD_ROCK 106
1185 #define EL_EXIT_OPEN 107
1186 #define EL_BLACK_ORB 108
1187 #define EL_AMOEBA_TO_DIAMOND 109
1189 #define EL_PENGUIN 111
1190 #define EL_SATELLITE 112
1191 #define EL_ARROW_LEFT 113
1192 #define EL_ARROW_RIGHT 114
1193 #define EL_ARROW_UP 115
1194 #define EL_ARROW_DOWN 116
1196 #define EL_DRAGON 118
1198 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1200 #define EL_CHAR_START 120
1201 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1202 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1204 #include "conf_chr.h" // include auto-generated data structure definitions
1206 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1207 #define EL_CHAR_END (EL_CHAR_START + 79)
1209 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1211 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1212 #define EL_EXPANDABLE_WALL_VERTICAL 201
1213 #define EL_EXPANDABLE_WALL_ANY 202
1215 #define EL_EM_GATE_1 203
1216 #define EL_EM_GATE_2 204
1217 #define EL_EM_GATE_3 205
1218 #define EL_EM_GATE_4 206
1220 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1221 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1222 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1224 #define EL_SP_START 210
1225 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1226 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1227 #define EL_SP_ZONK (EL_SP_START + 1)
1228 #define EL_SP_BASE (EL_SP_START + 2)
1229 #define EL_SP_MURPHY (EL_SP_START + 3)
1230 #define EL_SP_INFOTRON (EL_SP_START + 4)
1231 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1232 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1233 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1234 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1235 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1236 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1237 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1238 #define EL_SP_PORT_UP (EL_SP_START + 12)
1239 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1240 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1241 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1242 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1243 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1244 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1245 #define EL_SP_TERMINAL (EL_SP_START + 19)
1246 #define EL_SP_DISK_RED (EL_SP_START + 20)
1247 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1248 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1249 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1250 #define EL_SP_ELECTRON (EL_SP_START + 24)
1251 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1252 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1253 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1254 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1255 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1256 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1257 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1258 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1259 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1260 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1261 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1262 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1263 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1264 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1265 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1266 #define EL_SP_END (EL_SP_START + 39)
1268 #define EL_EM_GATE_1_GRAY 250
1269 #define EL_EM_GATE_2_GRAY 251
1270 #define EL_EM_GATE_3_GRAY 252
1271 #define EL_EM_GATE_4_GRAY 253
1273 #define EL_EM_DYNAMITE 254
1274 #define EL_EM_DYNAMITE_ACTIVE 255
1276 #define EL_PEARL 256
1277 #define EL_CRYSTAL 257
1278 #define EL_WALL_PEARL 258
1279 #define EL_WALL_CRYSTAL 259
1280 #define EL_DC_GATE_WHITE 260
1281 #define EL_DC_GATE_WHITE_GRAY 261
1282 #define EL_DC_KEY_WHITE 262
1283 #define EL_SHIELD_NORMAL 263
1284 #define EL_EXTRA_TIME 264
1285 #define EL_SWITCHGATE_OPEN 265
1286 #define EL_SWITCHGATE_CLOSED 266
1287 #define EL_SWITCHGATE_SWITCH_UP 267
1288 #define EL_SWITCHGATE_SWITCH_DOWN 268
1290 #define EL_UNUSED_269 269
1291 #define EL_UNUSED_270 270
1293 #define EL_CONVEYOR_BELT_1_LEFT 271
1294 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1295 #define EL_CONVEYOR_BELT_1_RIGHT 273
1296 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1297 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1298 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1299 #define EL_CONVEYOR_BELT_2_LEFT 277
1300 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1301 #define EL_CONVEYOR_BELT_2_RIGHT 279
1302 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1303 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1304 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1305 #define EL_CONVEYOR_BELT_3_LEFT 283
1306 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1307 #define EL_CONVEYOR_BELT_3_RIGHT 285
1308 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1309 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1310 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1311 #define EL_CONVEYOR_BELT_4_LEFT 289
1312 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1313 #define EL_CONVEYOR_BELT_4_RIGHT 291
1314 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1315 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1316 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1317 #define EL_LANDMINE 295
1318 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1319 #define EL_LIGHT_SWITCH 297
1320 #define EL_LIGHT_SWITCH_ACTIVE 298
1321 #define EL_SIGN_EXCLAMATION 299
1322 #define EL_SIGN_RADIOACTIVITY 300
1323 #define EL_SIGN_STOP 301
1324 #define EL_SIGN_WHEELCHAIR 302
1325 #define EL_SIGN_PARKING 303
1326 #define EL_SIGN_NO_ENTRY 304
1327 #define EL_SIGN_UNUSED_1 305
1328 #define EL_SIGN_GIVE_WAY 306
1329 #define EL_SIGN_ENTRY_FORBIDDEN 307
1330 #define EL_SIGN_EMERGENCY_EXIT 308
1331 #define EL_SIGN_YIN_YANG 309
1332 #define EL_SIGN_UNUSED_2 310
1333 #define EL_MOLE_LEFT 311
1334 #define EL_MOLE_RIGHT 312
1335 #define EL_MOLE_UP 313
1336 #define EL_MOLE_DOWN 314
1337 #define EL_STEELWALL_SLIPPERY 315
1338 #define EL_INVISIBLE_SAND 316
1339 #define EL_DX_UNKNOWN_15 317
1340 #define EL_DX_UNKNOWN_42 318
1342 #define EL_UNUSED_319 319
1343 #define EL_UNUSED_320 320
1345 #define EL_SHIELD_DEADLY 321
1346 #define EL_TIMEGATE_OPEN 322
1347 #define EL_TIMEGATE_CLOSED 323
1348 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1349 #define EL_TIMEGATE_SWITCH 325
1351 #define EL_BALLOON 326
1352 #define EL_BALLOON_SWITCH_LEFT 327
1353 #define EL_BALLOON_SWITCH_RIGHT 328
1354 #define EL_BALLOON_SWITCH_UP 329
1355 #define EL_BALLOON_SWITCH_DOWN 330
1356 #define EL_BALLOON_SWITCH_ANY 331
1358 #define EL_EMC_STEELWALL_1 332
1359 #define EL_EMC_STEELWALL_2 333
1360 #define EL_EMC_STEELWALL_3 334
1361 #define EL_EMC_STEELWALL_4 335
1362 #define EL_EMC_WALL_1 336
1363 #define EL_EMC_WALL_2 337
1364 #define EL_EMC_WALL_3 338
1365 #define EL_EMC_WALL_4 339
1366 #define EL_EMC_WALL_5 340
1367 #define EL_EMC_WALL_6 341
1368 #define EL_EMC_WALL_7 342
1369 #define EL_EMC_WALL_8 343
1371 #define EL_TUBE_ANY 344
1372 #define EL_TUBE_VERTICAL 345
1373 #define EL_TUBE_HORIZONTAL 346
1374 #define EL_TUBE_VERTICAL_LEFT 347
1375 #define EL_TUBE_VERTICAL_RIGHT 348
1376 #define EL_TUBE_HORIZONTAL_UP 349
1377 #define EL_TUBE_HORIZONTAL_DOWN 350
1378 #define EL_TUBE_LEFT_UP 351
1379 #define EL_TUBE_LEFT_DOWN 352
1380 #define EL_TUBE_RIGHT_UP 353
1381 #define EL_TUBE_RIGHT_DOWN 354
1382 #define EL_SPRING 355
1384 #define EL_DX_SUPABOMB 357
1386 #define EL_UNUSED_358 358
1387 #define EL_UNUSED_359 359
1389 // ---------- begin of custom elements section --------------------------------
1390 #define EL_CUSTOM_START 360
1392 #include "conf_cus.h" // include auto-generated data structure definitions
1394 #define NUM_CUSTOM_ELEMENTS 256
1395 #define EL_CUSTOM_END 615
1396 // ---------- end of custom elements section ----------------------------------
1398 #define EL_EM_KEY_1 616
1399 #define EL_EM_KEY_2 617
1400 #define EL_EM_KEY_3 618
1401 #define EL_EM_KEY_4 619
1402 #define EL_ENVELOPE_1 620
1403 #define EL_ENVELOPE_2 621
1404 #define EL_ENVELOPE_3 622
1405 #define EL_ENVELOPE_4 623
1407 // ---------- begin of group elements section ---------------------------------
1408 #define EL_GROUP_START 624
1410 #include "conf_grp.h" // include auto-generated data structure definitions
1412 #define NUM_GROUP_ELEMENTS 32
1413 #define EL_GROUP_END 655
1414 // ---------- end of group elements section -----------------------------------
1416 #define EL_UNKNOWN 656
1417 #define EL_TRIGGER_ELEMENT 657
1418 #define EL_TRIGGER_PLAYER 658
1420 // SP style elements
1421 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1422 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1423 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1424 #define EL_SP_GRAVITY_ON_PORT_UP 662
1425 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1426 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1427 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1428 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1430 // EMC style elements
1431 #define EL_BALLOON_SWITCH_NONE 667
1432 #define EL_EMC_GATE_5 668
1433 #define EL_EMC_GATE_6 669
1434 #define EL_EMC_GATE_7 670
1435 #define EL_EMC_GATE_8 671
1436 #define EL_EMC_GATE_5_GRAY 672
1437 #define EL_EMC_GATE_6_GRAY 673
1438 #define EL_EMC_GATE_7_GRAY 674
1439 #define EL_EMC_GATE_8_GRAY 675
1440 #define EL_EMC_KEY_5 676
1441 #define EL_EMC_KEY_6 677
1442 #define EL_EMC_KEY_7 678
1443 #define EL_EMC_KEY_8 679
1444 #define EL_EMC_ANDROID 680
1445 #define EL_EMC_GRASS 681
1446 #define EL_EMC_MAGIC_BALL 682
1447 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1448 #define EL_EMC_MAGIC_BALL_SWITCH 684
1449 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1450 #define EL_EMC_SPRING_BUMPER 686
1451 #define EL_EMC_PLANT 687
1452 #define EL_EMC_LENSES 688
1453 #define EL_EMC_MAGNIFIER 689
1454 #define EL_EMC_WALL_9 690
1455 #define EL_EMC_WALL_10 691
1456 #define EL_EMC_WALL_11 692
1457 #define EL_EMC_WALL_12 693
1458 #define EL_EMC_WALL_13 694
1459 #define EL_EMC_WALL_14 695
1460 #define EL_EMC_WALL_15 696
1461 #define EL_EMC_WALL_16 697
1462 #define EL_EMC_WALL_SLIPPERY_1 698
1463 #define EL_EMC_WALL_SLIPPERY_2 699
1464 #define EL_EMC_WALL_SLIPPERY_3 700
1465 #define EL_EMC_WALL_SLIPPERY_4 701
1466 #define EL_EMC_FAKE_GRASS 702
1467 #define EL_EMC_FAKE_ACID 703
1468 #define EL_EMC_DRIPPER 704
1470 #define EL_TRIGGER_CE_VALUE 705
1471 #define EL_TRIGGER_CE_SCORE 706
1472 #define EL_CURRENT_CE_VALUE 707
1473 #define EL_CURRENT_CE_SCORE 708
1475 #define EL_YAMYAM_LEFT 709
1476 #define EL_YAMYAM_RIGHT 710
1477 #define EL_YAMYAM_UP 711
1478 #define EL_YAMYAM_DOWN 712
1480 #define EL_BD_EXPANDABLE_WALL 713
1482 #define EL_PREV_CE_8 714
1483 #define EL_PREV_CE_7 715
1484 #define EL_PREV_CE_6 716
1485 #define EL_PREV_CE_5 717
1486 #define EL_PREV_CE_4 718
1487 #define EL_PREV_CE_3 719
1488 #define EL_PREV_CE_2 720
1489 #define EL_PREV_CE_1 721
1491 #define EL_NEXT_CE_1 723
1492 #define EL_NEXT_CE_2 724
1493 #define EL_NEXT_CE_3 725
1494 #define EL_NEXT_CE_4 726
1495 #define EL_NEXT_CE_5 727
1496 #define EL_NEXT_CE_6 728
1497 #define EL_NEXT_CE_7 729
1498 #define EL_NEXT_CE_8 730
1499 #define EL_ANY_ELEMENT 731
1501 #define EL_STEEL_CHAR_START 732
1502 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1503 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1505 // (auto-generated data structure definitions included with normal chars)
1507 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1508 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1510 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1512 #define EL_SPERMS 812
1513 #define EL_BULLET 813
1514 #define EL_HEART 814
1515 #define EL_CROSS 815
1516 #define EL_FRANKIE 816
1517 #define EL_SIGN_SPERMS 817
1518 #define EL_SIGN_BULLET 818
1519 #define EL_SIGN_HEART 819
1520 #define EL_SIGN_CROSS 820
1521 #define EL_SIGN_FRANKIE 821
1523 #define EL_STEEL_EXIT_CLOSED 822
1524 #define EL_STEEL_EXIT_OPEN 823
1526 #define EL_DC_STEELWALL_1_LEFT 824
1527 #define EL_DC_STEELWALL_1_RIGHT 825
1528 #define EL_DC_STEELWALL_1_TOP 826
1529 #define EL_DC_STEELWALL_1_BOTTOM 827
1530 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1531 #define EL_DC_STEELWALL_1_VERTICAL 829
1532 #define EL_DC_STEELWALL_1_TOPLEFT 830
1533 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1534 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1535 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1536 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1537 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1538 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1539 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1541 #define EL_DC_STEELWALL_2_LEFT 838
1542 #define EL_DC_STEELWALL_2_RIGHT 839
1543 #define EL_DC_STEELWALL_2_TOP 840
1544 #define EL_DC_STEELWALL_2_BOTTOM 841
1545 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1546 #define EL_DC_STEELWALL_2_VERTICAL 843
1547 #define EL_DC_STEELWALL_2_MIDDLE 844
1548 #define EL_DC_STEELWALL_2_SINGLE 845
1550 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1551 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1552 #define EL_DC_TIMEGATE_SWITCH 848
1553 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1555 #define EL_DC_LANDMINE 850
1557 #define EL_EXPANDABLE_STEELWALL 851
1558 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1559 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1560 #define EL_EXPANDABLE_STEELWALL_ANY 854
1562 #define EL_EM_EXIT_CLOSED 855
1563 #define EL_EM_EXIT_OPEN 856
1564 #define EL_EM_STEEL_EXIT_CLOSED 857
1565 #define EL_EM_STEEL_EXIT_OPEN 858
1567 #define EL_DC_GATE_FAKE_GRAY 859
1569 #define EL_DC_MAGIC_WALL 860
1571 #define EL_QUICKSAND_FAST_EMPTY 861
1572 #define EL_QUICKSAND_FAST_FULL 862
1574 #define EL_FROM_LEVEL_TEMPLATE 863
1576 #define EL_MM_START 864
1577 #define EL_MM_START_1 EL_MM_START
1579 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1580 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1581 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1582 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1583 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1584 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1585 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1586 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1587 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1588 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1589 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1590 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1591 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1592 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1593 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1594 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1595 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1596 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1597 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1598 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1599 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1600 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1601 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1602 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1603 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1604 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1605 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1606 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1607 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1608 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1609 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1610 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1611 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1612 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1613 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1614 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1615 #define EL_MM_KETTLE (EL_MM_START + 29)
1616 #define EL_MM_BOMB (EL_MM_START + 30)
1617 #define EL_MM_PRISM (EL_MM_START + 31)
1618 #define EL_MM_WALL_START (EL_MM_START + 32)
1619 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1620 #define EL_MM_WALL_00 EL_MM_WALL_START
1621 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1622 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1623 #define EL_MM_WALL_15 (EL_MM_START + 47)
1624 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1625 #define EL_MM_WALL_16 (EL_MM_START + 48)
1626 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1627 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1628 #define EL_MM_WALL_31 (EL_MM_START + 63)
1629 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1630 #define EL_MM_WALL_32 (EL_MM_START + 64)
1631 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1632 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1633 #define EL_MM_WALL_47 (EL_MM_START + 79)
1634 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1635 #define EL_MM_WALL_48 (EL_MM_START + 80)
1636 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1637 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1638 #define EL_MM_WALL_63 (EL_MM_START + 95)
1639 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1640 #define EL_MM_WALL_END EL_MM_WALL_63
1641 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1642 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1643 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1644 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1645 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1646 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1647 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1648 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1649 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1650 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1651 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1652 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1653 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1654 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1655 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1656 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1657 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1658 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1659 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1660 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1661 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1662 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1663 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1664 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1665 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1666 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1667 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1668 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1669 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1670 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1671 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1672 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1673 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1674 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1675 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1676 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1677 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1678 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1679 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1680 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1681 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1682 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1683 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1684 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1685 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1686 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1687 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1688 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1689 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1690 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1691 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1692 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1693 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1694 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1695 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1696 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1697 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1698 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1699 #define EL_MM_KEY (EL_MM_START + 144)
1700 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1701 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1702 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1703 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1704 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1705 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1706 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1707 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1708 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1709 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1710 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1711 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1712 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1713 #define EL_MM_ENVELOPE_1 (EL_MM_START + 156)
1714 #define EL_MM_ENVELOPE_2 (EL_MM_START + 157)
1715 #define EL_MM_ENVELOPE_3 (EL_MM_START + 158)
1716 #define EL_MM_ENVELOPE_4 (EL_MM_START + 159)
1718 #define EL_MM_END_1 (EL_MM_START + 159)
1719 #define EL_MM_START_2 (EL_MM_START + 160)
1721 #define EL_DF_START EL_MM_START_2
1722 #define EL_DF_START2 (EL_DF_START - 240)
1724 #define EL_DF_MIRROR_START EL_DF_START
1725 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1726 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1727 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1728 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1729 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1730 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1731 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1732 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1733 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1734 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1735 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1736 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1737 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1738 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1739 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1740 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1741 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1743 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1744 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1745 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1746 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1747 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1748 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1749 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1750 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1751 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1752 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1754 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1755 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1756 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1757 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1758 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1759 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1760 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1761 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1762 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1763 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1765 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1766 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1767 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1769 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1770 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1771 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1773 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1774 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1776 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1777 #define EL_DF_CELL (EL_DF_START2 + 305)
1778 #define EL_DF_MINE (EL_DF_START2 + 306)
1779 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1781 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1782 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1783 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1784 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1785 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1786 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1788 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1789 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1790 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1791 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1792 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1793 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1795 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1796 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1797 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1798 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1799 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1800 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1801 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1802 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1803 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1804 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1806 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1807 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1808 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1809 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1810 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1811 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1812 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1813 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1814 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1815 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1816 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1817 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1818 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1819 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1820 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1821 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1822 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1823 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1825 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1826 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1827 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1828 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1829 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1830 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1831 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1832 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1833 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1834 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1836 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1837 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1838 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1839 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1840 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1841 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1842 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1843 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1844 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1845 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1847 #define EL_DF_END (EL_DF_START2 + 355)
1849 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1850 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1851 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1852 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1853 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1854 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1855 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1856 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1857 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1858 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1859 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1860 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1861 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1862 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1863 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1864 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1865 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1866 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1867 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1868 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1869 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1870 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1871 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1872 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1873 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1874 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1875 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1876 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1877 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1878 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1879 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1880 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1881 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1882 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1883 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1884 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1885 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1886 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1887 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1888 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1889 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1890 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1891 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1892 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1893 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1894 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1895 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1896 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1897 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1898 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1899 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1900 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1901 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1902 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1903 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1904 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1905 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1906 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1907 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1908 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1909 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1910 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1911 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1912 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1913 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1914 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1915 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1916 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1917 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1918 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1919 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1920 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1922 #define EL_MM_MCDUFFIN 1204
1923 #define EL_MM_PACMAN 1205
1924 #define EL_MM_FUSE 1206
1925 #define EL_MM_STEEL_WALL 1207
1926 #define EL_MM_WOODEN_WALL 1208
1927 #define EL_MM_ICE_WALL 1209
1928 #define EL_MM_AMOEBA_WALL 1210
1929 #define EL_DF_LASER 1211
1930 #define EL_DF_RECEIVER 1212
1931 #define EL_DF_STEEL_WALL 1213
1932 #define EL_DF_WOODEN_WALL 1214
1934 #define EL_MM_END_2 (EL_DF_START2 + 430)
1935 #define EL_MM_END EL_MM_END_2
1937 #define EL_SPRING_LEFT 1215
1938 #define EL_SPRING_RIGHT 1216
1940 // ---------- begin of empty space elements section ---------------------------
1941 #define EL_EMPTY_SPACE_START 1217
1943 #include "conf_emp.h" // include auto-generated data structure definitions
1945 #define NUM_EMPTY_SPACE_ELEMENTS 16
1946 #define NUM_EMPTY_ELEMENTS_ALL (NUM_EMPTY_SPACE_ELEMENTS + 1)
1947 #define EL_EMPTY_SPACE_END 1232
1948 // ---------- end of empty space elements section -----------------------------
1950 #define NUM_FILE_ELEMENTS 1233
1953 // "real" (and therefore drawable) runtime elements
1954 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1956 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1957 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1958 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1959 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1960 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1961 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1962 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1963 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1964 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1965 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1966 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1967 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1968 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1969 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1970 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1971 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1972 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1973 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1974 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1975 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1976 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1977 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1978 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1979 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1980 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1981 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1982 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1983 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1984 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1985 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1986 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1987 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1988 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1989 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1990 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1991 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1992 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1993 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1994 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1995 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1996 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1997 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1998 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1999 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
2000 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
2001 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
2002 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
2003 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
2004 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
2005 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
2006 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
2007 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
2008 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
2009 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
2010 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
2011 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
2012 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
2013 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
2014 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
2015 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
2016 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
2017 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
2018 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
2019 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
2020 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
2021 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
2022 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
2023 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
2024 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
2025 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
2026 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
2027 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
2028 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
2029 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
2030 #define EL_MM_GRAY_BALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 74)
2031 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 75)
2032 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 76)
2033 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 77)
2034 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 78)
2035 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 79)
2036 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 80)
2037 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 81)
2038 #define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
2039 #define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 83)
2041 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 84)
2043 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
2044 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
2046 // "unreal" (and therefore not drawable) runtime elements
2047 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
2049 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
2050 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
2051 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
2052 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
2053 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
2054 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
2055 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
2056 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
2057 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
2058 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2059 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
2060 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2061 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2062 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2063 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2064 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2065 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2066 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2067 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2068 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2069 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2070 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2071 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2072 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2074 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2076 // dummy elements (never used as game elements, only used as graphics)
2077 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2079 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2080 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2081 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2082 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2083 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2084 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2085 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2086 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2087 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2088 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2089 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2090 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2091 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2092 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2093 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2094 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2095 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2096 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2097 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2098 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2099 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2100 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2101 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2102 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2103 #define EL_DEFAULT (EL_FIRST_DUMMY + 24)
2104 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 25)
2105 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 26)
2106 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 27)
2107 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 28)
2108 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 29)
2109 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 30)
2110 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 31)
2111 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 32)
2112 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 33)
2113 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 34)
2114 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 35)
2115 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 36)
2117 // internal elements (only used for internal purposes like copying)
2118 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 37)
2120 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2121 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2122 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2123 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2125 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2126 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2127 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
2128 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
2129 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
2130 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
2131 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
2132 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
2133 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
2134 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
2135 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
2136 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
2137 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
2138 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
2139 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
2140 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
2141 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
2142 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
2143 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
2144 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
2145 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
2146 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
2147 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
2148 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2149 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
2150 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
2151 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
2152 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
2153 #define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 32)
2154 #define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 33)
2155 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 34)
2156 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 35)
2157 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 36)
2158 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 37)
2159 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 38)
2160 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 39)
2162 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2163 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2164 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2165 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 39)
2167 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 40)
2170 // values for graphics/sounds action types
2187 ACTION_DEACTIVATING,
2216 ACTION_TURNING_FROM_LEFT,
2217 ACTION_TURNING_FROM_RIGHT,
2218 ACTION_TURNING_FROM_UP,
2219 ACTION_TURNING_FROM_DOWN,
2220 ACTION_SMASHED_BY_ROCK,
2221 ACTION_SMASHED_BY_SPRING,
2295 #define ACTION_BORING_LAST ACTION_BORING_10
2296 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2299 // values for special image configuration suffixes (must match game mode)
2302 GFX_SPECIAL_ARG_DEFAULT = 0,
2303 GFX_SPECIAL_ARG_LOADING_INITIAL,
2304 GFX_SPECIAL_ARG_LOADING,
2305 GFX_SPECIAL_ARG_TITLE_INITIAL,
2306 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2307 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2308 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2309 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2310 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2311 GFX_SPECIAL_ARG_TITLE,
2312 GFX_SPECIAL_ARG_TITLE_1,
2313 GFX_SPECIAL_ARG_TITLE_2,
2314 GFX_SPECIAL_ARG_TITLE_3,
2315 GFX_SPECIAL_ARG_TITLE_4,
2316 GFX_SPECIAL_ARG_TITLE_5,
2317 GFX_SPECIAL_ARG_MAIN,
2318 GFX_SPECIAL_ARG_NAMES,
2319 GFX_SPECIAL_ARG_LEVELS,
2320 GFX_SPECIAL_ARG_LEVELNR,
2321 GFX_SPECIAL_ARG_SCORES,
2322 GFX_SPECIAL_ARG_SCOREINFO,
2323 GFX_SPECIAL_ARG_EDITOR,
2324 GFX_SPECIAL_ARG_INFO,
2325 GFX_SPECIAL_ARG_SETUP,
2326 GFX_SPECIAL_ARG_PLAYING,
2327 GFX_SPECIAL_ARG_DOOR,
2328 GFX_SPECIAL_ARG_TAPE,
2329 GFX_SPECIAL_ARG_PANEL,
2330 GFX_SPECIAL_ARG_PREVIEW,
2331 GFX_SPECIAL_ARG_CRUMBLED,
2332 GFX_SPECIAL_ARG_MAINONLY,
2333 GFX_SPECIAL_ARG_NAMESONLY,
2334 GFX_SPECIAL_ARG_SCORESONLY,
2335 GFX_SPECIAL_ARG_TYPENAME,
2336 GFX_SPECIAL_ARG_TYPENAMES,
2337 GFX_SPECIAL_ARG_SUBMENU,
2338 GFX_SPECIAL_ARG_MENU,
2339 GFX_SPECIAL_ARG_TOONS,
2340 GFX_SPECIAL_ARG_SCORESOLD,
2341 GFX_SPECIAL_ARG_SCORESNEW,
2342 GFX_SPECIAL_ARG_NO_TITLE,
2343 GFX_SPECIAL_ARG_FADING,
2344 GFX_SPECIAL_ARG_RESTARTING,
2345 GFX_SPECIAL_ARG_QUIT,
2347 NUM_SPECIAL_GFX_ARGS
2350 // these additional definitions are currently only used for draw offsets
2353 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2354 GFX_SPECIAL_ARG_INFO_TITLE,
2355 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2356 GFX_SPECIAL_ARG_INFO_MUSIC,
2357 GFX_SPECIAL_ARG_INFO_CREDITS,
2358 GFX_SPECIAL_ARG_INFO_PROGRAM,
2359 GFX_SPECIAL_ARG_INFO_VERSION,
2360 GFX_SPECIAL_ARG_INFO_LEVELSET,
2362 NUM_SPECIAL_GFX_INFO_ARGS
2365 // these additional definitions are currently only used for draw offsets
2366 // (must match SETUP_MODE_* values as defined in src/screens.c)
2367 // (should also match corresponding entries in src/conf_gfx.c)
2370 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2371 GFX_SPECIAL_ARG_SETUP_GAME,
2372 GFX_SPECIAL_ARG_SETUP_ENGINES,
2373 GFX_SPECIAL_ARG_SETUP_EDITOR,
2374 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2375 GFX_SPECIAL_ARG_SETUP_SOUND,
2376 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2377 GFX_SPECIAL_ARG_SETUP_INPUT,
2378 GFX_SPECIAL_ARG_SETUP_TOUCH,
2379 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2380 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2381 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2382 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2383 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2384 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2385 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2386 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2388 NUM_SPECIAL_GFX_SETUP_ARGS
2391 // values for image configuration suffixes
2404 GFX_ARG_2ND_MOVEMENT_TILE,
2405 GFX_ARG_2ND_VERTICAL,
2407 GFX_ARG_2ND_XOFFSET,
2408 GFX_ARG_2ND_YOFFSET,
2409 GFX_ARG_2ND_SWAP_TILES,
2411 GFX_ARG_FRAMES_PER_LINE,
2412 GFX_ARG_START_FRAME,
2415 GFX_ARG_GLOBAL_SYNC,
2416 GFX_ARG_GLOBAL_ANIM_SYNC,
2417 GFX_ARG_CRUMBLED_LIKE,
2418 GFX_ARG_DIGGABLE_LIKE,
2419 GFX_ARG_BORDER_SIZE,
2420 GFX_ARG_STEP_OFFSET,
2421 GFX_ARG_STEP_XOFFSET,
2422 GFX_ARG_STEP_YOFFSET,
2426 GFX_ARG_DRAW_XOFFSET,
2427 GFX_ARG_DRAW_YOFFSET,
2428 GFX_ARG_DRAW_MASKED,
2430 GFX_ARG_INIT_DELAY_FIXED,
2431 GFX_ARG_INIT_DELAY_RANDOM,
2432 GFX_ARG_INIT_DELAY_ACTION,
2433 GFX_ARG_ANIM_DELAY_FIXED,
2434 GFX_ARG_ANIM_DELAY_RANDOM,
2435 GFX_ARG_ANIM_DELAY_ACTION,
2436 GFX_ARG_POST_DELAY_FIXED,
2437 GFX_ARG_POST_DELAY_RANDOM,
2438 GFX_ARG_POST_DELAY_ACTION,
2440 GFX_ARG_INIT_EVENT_ACTION,
2442 GFX_ARG_ANIM_EVENT_ACTION,
2444 GFX_ARG_SCALE_UP_FACTOR,
2451 GFX_ARG_AUTO_DELAY_UNIT,
2454 GFX_ARG_SORT_PRIORITY,
2457 GFX_ARG_ACTIVE_XOFFSET,
2458 GFX_ARG_ACTIVE_YOFFSET,
2459 GFX_ARG_PRESSED_XOFFSET,
2460 GFX_ARG_PRESSED_YOFFSET,
2461 GFX_ARG_STACKED_XFACTOR,
2462 GFX_ARG_STACKED_YFACTOR,
2463 GFX_ARG_STACKED_XOFFSET,
2464 GFX_ARG_STACKED_YOFFSET,
2469 // values for sound configuration suffixes
2472 SND_ARG_MODE_LOOP = 0,
2479 // values for music configuration suffixes
2482 MUS_ARG_MODE_LOOP = 0,
2487 // values for font configuration (definitions must match those from main.c)
2490 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2491 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2492 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2493 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2513 FONT_INPUT_1_ACTIVE,
2514 FONT_INPUT_2_ACTIVE,
2517 FONT_OPTION_OFF_NARROW,
2519 FONT_OPTION_ON_NARROW,
2523 FONT_VALUE_OLD_NARROW,
2526 FONT_LEVEL_NUMBER_ACTIVE,
2532 FONT_MAIN_NETWORK_PLAYERS,
2537 #define NUM_INITIAL_FONTS 4
2539 // values for toon animation configuration
2540 #define MAX_NUM_TOONS 20
2542 // values for global animation configuration (must match those from main.c)
2543 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2544 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2545 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2546 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2548 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2549 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2550 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2551 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2553 #define GLOBAL_ANIM_ID_PART_FIRST 0
2554 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2555 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2557 // values for global border graphics
2558 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2559 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2561 // values for game_status (must match special image configuration suffixes)
2562 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2563 #define GAME_MODE_LOADING_INITIAL GFX_SPECIAL_ARG_LOADING_INITIAL
2564 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2565 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2566 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2567 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2568 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2569 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2570 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2571 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2572 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2573 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2574 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2575 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2576 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2577 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2578 #define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
2579 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2580 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2581 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2582 #define GAME_MODE_SCOREINFO GFX_SPECIAL_ARG_SCOREINFO
2583 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2584 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2585 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2586 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2587 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2588 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2589 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2590 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2591 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2592 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2593 #define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
2594 #define GAME_MODE_PSEUDO_SCORESONLY GFX_SPECIAL_ARG_SCORESONLY
2595 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2596 #define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
2597 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
2598 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
2599 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
2600 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
2601 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
2602 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
2603 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
2604 #define GAME_MODE_PSEUDO_RESTARTING GFX_SPECIAL_ARG_RESTARTING
2605 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
2607 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
2609 // special definitions currently only used for custom artwork configuration
2610 #define MUSIC_PREFIX_BACKGROUND 0
2611 #define NUM_MUSIC_PREFIXES 1
2613 // definitions for demo animation lists
2614 #define HELPANIM_LIST_NEXT -1
2615 #define HELPANIM_LIST_END -999
2618 // program information and versioning definitions
2619 #define PROGRAM_VERSION_SUPER 4
2620 #define PROGRAM_VERSION_MAJOR 3
2621 #define PROGRAM_VERSION_MINOR 5
2622 #define PROGRAM_VERSION_PATCH 3
2623 #define PROGRAM_VERSION_EXTRA ""
2625 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2626 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2627 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2628 #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
2629 #define PROGRAM_COPYRIGHT_STRING "1995-2023 by Holger Schemel"
2630 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2632 #define PROGRAM_ICON_FILENAME "icons/icon.png"
2634 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2636 #define USERDATA_DIRECTORY_OTHER "userdata"
2638 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2639 ** currently supported/known file version numbers:
2641 ** 1.2 (still in use)
2642 ** 1.4 (still in use)
2645 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2646 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2647 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2648 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2649 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2651 /* file version does not change for every program version, but is changed
2652 when new features are introduced that are incompatible with older file
2653 versions, so that they can be treated accordingly */
2654 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2656 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2657 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2658 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2659 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2660 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2662 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2663 PROGRAM_VERSION_MAJOR, \
2664 PROGRAM_VERSION_MINOR, \
2665 PROGRAM_VERSION_PATCH)
2667 // values for game_emulation
2669 #define EMU_BOULDERDASH 1
2670 #define EMU_UNUSED_2 2
2671 #define EMU_SUPAPLEX 3
2673 // values for level file type identifier
2674 #define LEVEL_FILE_TYPE_UNKNOWN 0
2675 #define LEVEL_FILE_TYPE_RND 1
2676 #define LEVEL_FILE_TYPE_BD 2
2677 #define LEVEL_FILE_TYPE_EM 3
2678 #define LEVEL_FILE_TYPE_SP 4
2679 #define LEVEL_FILE_TYPE_DX 5
2680 #define LEVEL_FILE_TYPE_SB 6
2681 #define LEVEL_FILE_TYPE_DC 7
2682 #define LEVEL_FILE_TYPE_MM 8
2684 #define NUM_LEVEL_FILE_TYPES 9
2686 // values for game engine type identifier
2687 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2688 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2689 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2690 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2691 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2693 #define NUM_ENGINE_TYPES 4
2695 // values for automatically playing tapes
2696 #define AUTOPLAY_NONE 0
2697 #define AUTOPLAY_PLAY (1 << 0)
2698 #define AUTOPLAY_FFWD (1 << 1)
2699 #define AUTOPLAY_WARP (1 << 2)
2700 #define AUTOPLAY_TEST (1 << 3)
2701 #define AUTOPLAY_SAVE (1 << 4)
2702 #define AUTOPLAY_UPLOAD (1 << 5)
2703 #define AUTOPLAY_FIX (1 << 6)
2704 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2706 #define AUTOPLAY_MODE_NONE 0
2707 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2708 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2709 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2710 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2711 #define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2712 #define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2713 #define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2714 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2719 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2720 boolean draw_masked_when_fading;
2723 struct RequestButtonInfo
2725 struct TextPosInfo yes;
2726 struct TextPosInfo no;
2727 struct TextPosInfo confirm;
2729 struct TextPosInfo player_1;
2730 struct TextPosInfo player_2;
2731 struct TextPosInfo player_3;
2732 struct TextPosInfo player_4;
2734 struct TextPosInfo touch_yes;
2735 struct TextPosInfo touch_no;
2736 struct TextPosInfo touch_confirm;
2739 struct MenuMainButtonInfo
2741 struct MenuPosInfo name;
2742 struct MenuPosInfo levels;
2743 struct MenuPosInfo scores;
2744 struct MenuPosInfo editor;
2745 struct MenuPosInfo info;
2746 struct MenuPosInfo game;
2747 struct MenuPosInfo setup;
2748 struct MenuPosInfo quit;
2750 struct MenuPosInfo prev_level;
2751 struct MenuPosInfo next_level;
2753 struct MenuPosInfo first_level;
2754 struct MenuPosInfo last_level;
2755 struct MenuPosInfo level_number;
2757 struct MenuPosInfo insert_solution;
2758 struct MenuPosInfo play_solution;
2760 struct MenuPosInfo levelset_info;
2761 struct MenuPosInfo switch_ecs_aga;
2764 struct MenuMainTextInfo
2766 struct TextPosInfo name;
2767 struct TextPosInfo levels;
2768 struct TextPosInfo scores;
2769 struct TextPosInfo editor;
2770 struct TextPosInfo info;
2771 struct TextPosInfo game;
2772 struct TextPosInfo setup;
2773 struct TextPosInfo quit;
2775 struct TextPosInfo first_level;
2776 struct TextPosInfo last_level;
2777 struct TextPosInfo level_number;
2778 struct TextPosInfo level_info_1;
2779 struct TextPosInfo level_info_2;
2780 struct TextPosInfo level_name;
2781 struct TextPosInfo level_author;
2782 struct TextPosInfo level_year;
2783 struct TextPosInfo level_imported_from;
2784 struct TextPosInfo level_imported_by;
2785 struct TextPosInfo level_tested_by;
2786 struct TextPosInfo title_1;
2787 struct TextPosInfo title_2;
2788 struct TextPosInfo title_3;
2791 struct MenuMainInputInfo
2793 struct TextPosInfo name;
2798 struct MenuMainButtonInfo button;
2799 struct MenuMainTextInfo text;
2800 struct MenuMainInputInfo input;
2802 struct TextPosInfo preview_players;
2803 struct TextPosInfo network_players;
2806 struct MenuSetupButtonInfo
2808 struct MenuPosInfo prev_player;
2809 struct MenuPosInfo next_player;
2811 struct MenuPosInfo touch_back;
2812 struct MenuPosInfo touch_next;
2813 struct MenuPosInfo touch_back2;
2814 struct MenuPosInfo touch_next2;
2817 struct MenuSetupInfo
2819 struct MenuSetupButtonInfo button;
2822 struct MenuScoresButtonInfo
2824 struct MenuPosInfo prev_level;
2825 struct MenuPosInfo next_level;
2826 struct MenuPosInfo prev_score;
2827 struct MenuPosInfo next_score;
2828 struct MenuPosInfo play_tape;
2831 struct MenuScoresInfo
2833 struct MenuScoresButtonInfo button;
2836 struct TitleFadingInfo
2842 int auto_delay_unit;
2845 struct TitleMessageInfo
2854 boolean parse_comments;
2861 int auto_delay_unit;
2866 struct MenuPosInfo busy_initial;
2867 struct MenuPosInfo busy;
2868 struct MenuPosInfo busy_playfield;
2873 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2874 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2875 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2876 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2877 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2878 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2880 int scrollbar_xoffset;
2882 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2884 int list_size[NUM_SPECIAL_GFX_ARGS];
2885 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2886 int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2887 int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2889 int left_spacing[NUM_SPECIAL_GFX_ARGS];
2890 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2891 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2892 int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2893 int right_spacing[NUM_SPECIAL_GFX_ARGS];
2894 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2895 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2896 int top_spacing[NUM_SPECIAL_GFX_ARGS];
2897 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2898 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2899 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2900 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2901 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2903 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2904 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2905 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2906 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2907 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2908 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2909 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2910 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2911 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2912 int line_spacing[NUM_SPECIAL_GFX_ARGS];
2913 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2914 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2915 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2916 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2917 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2919 struct TitleFadingInfo enter_menu;
2920 struct TitleFadingInfo leave_menu;
2921 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2922 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2923 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2925 int sound[NUM_SPECIAL_GFX_ARGS];
2926 int music[NUM_SPECIAL_GFX_ARGS];
2928 struct MenuMainInfo main;
2929 struct MenuSetupInfo setup;
2930 struct MenuScoresInfo scores;
2935 struct DoorPartPosInfo part_1;
2936 struct DoorPartPosInfo part_2;
2937 struct DoorPartPosInfo part_3;
2938 struct DoorPartPosInfo part_4;
2939 struct DoorPartPosInfo part_5;
2940 struct DoorPartPosInfo part_6;
2941 struct DoorPartPosInfo part_7;
2942 struct DoorPartPosInfo part_8;
2944 struct DoorPartPosInfo panel;
2956 struct RequestButtonInfo button;
2969 boolean wrap_single_words;
2982 int xoffset, yoffset;
2988 boolean redefined; // redefined by custom artwork
2991 struct EditorTabsInfo
3002 struct EditorSettingsInfo
3004 struct MenuPosInfo headline;
3006 struct XY element_graphic;
3007 struct XY element_name;
3009 struct EditorTabsInfo tabs;
3014 struct EditorGadgetInfo
3023 struct Rect separator_line;
3026 struct EditorButtonInfo
3028 struct XYTileSize prev_level;
3029 struct XYTileSize next_level;
3031 struct XYTileSize properties;
3032 struct XYTileSize element_left;
3033 struct XYTileSize element_middle;
3034 struct XYTileSize element_right;
3035 struct XYTileSize palette;
3037 struct XYTileSize draw_single;
3038 struct XYTileSize draw_connected;
3039 struct XYTileSize draw_line;
3040 struct XYTileSize draw_arc;
3041 struct XYTileSize draw_rectangle;
3042 struct XYTileSize draw_filled_box;
3043 struct XYTileSize rotate_up;
3044 struct XYTileSize draw_text;
3045 struct XYTileSize flood_fill;
3046 struct XYTileSize rotate_left;
3047 struct XYTileSize zoom_level;
3048 struct XYTileSize rotate_right;
3049 struct XYTileSize draw_random;
3050 struct XYTileSize grab_brush;
3051 struct XYTileSize rotate_down;
3052 struct XYTileSize pick_element;
3054 struct XYTileSize ce_copy_from;
3055 struct XYTileSize ce_copy_to;
3056 struct XYTileSize ce_swap;
3057 struct XYTileSize ce_copy;
3058 struct XYTileSize ce_paste;
3060 struct XYTileSize undo;
3061 struct XYTileSize conf;
3062 struct XYTileSize save;
3063 struct XYTileSize clear;
3064 struct XYTileSize test;
3065 struct XYTileSize exit;
3068 struct EditorInputInfo
3070 struct XY level_number;
3073 struct EditorPaletteInfo
3078 boolean show_as_separate_screen;
3079 boolean show_on_element_buttons;
3081 struct XYTileSize element_left;
3082 struct XYTileSize element_middle;
3083 struct XYTileSize element_right;
3086 struct EditorDrawingAreaInfo
3093 struct EditorSettingsInfo settings;
3094 struct EditorGadgetInfo gadget;
3095 struct EditorButtonInfo button;
3096 struct EditorInputInfo input;
3097 struct EditorPaletteInfo palette;
3098 struct EditorDrawingAreaInfo drawingarea;
3103 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3104 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3105 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3106 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3111 char tape_basename[MAX_FILENAME_LEN + 1];
3112 char name[MAX_PLAYER_NAME_LEN + 1];
3114 int time; // time (in frames) or steps played
3116 // additional score information for score info screen
3118 char tape_date[MAX_ISO_DATE_LEN + 1];
3119 char platform[MAX_PLATFORM_TEXT_LEN + 1];
3120 char version[MAX_VERSION_TEXT_LEN + 1];
3121 char country_code[MAX_COUNTRY_CODE_LEN + 1];
3122 char country_name[MAX_COUNTRY_NAME_LEN + 1];
3127 int file_version; // file format version the score is stored with
3128 int game_version; // game release version the score was created with
3130 char level_identifier[MAX_FILENAME_LEN + 1];
3135 int last_added_local;
3142 boolean tape_downloaded;
3143 boolean force_last_added;
3144 boolean continue_playing;
3145 boolean continue_on_return;
3147 struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3163 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3166 struct LevelFileInfo
3190 struct LevelFileInfo file_info;
3192 int game_engine_type;
3194 // level stored in native format for the alternative native game engines
3195 struct LevelInfo_EM *native_em_level;
3196 struct LevelInfo_SP *native_sp_level;
3197 struct LevelInfo_MM *native_mm_level;
3199 int file_version; // file format version the level is stored with
3200 int game_version; // game release version the level was created with
3202 struct DateInfo creation_date;
3204 boolean encoding_16bit_field; // level contains 16-bit elements
3205 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3206 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3210 int time; // available time (seconds)
3212 boolean auto_count_gems;
3213 boolean rate_time_over_score;
3215 char name[MAX_LEVEL_NAME_LEN + 1];
3216 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3220 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3222 int score[LEVEL_SCORE_ELEMENTS];
3224 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3225 int num_yamyam_contents;
3230 int game_of_life[4];
3233 int time_magic_wall;
3238 int shield_normal_time;
3239 int shield_deadly_time;
3244 int extra_time_score;
3246 int start_element[MAX_PLAYERS];
3247 boolean use_start_element[MAX_PLAYERS];
3249 int artwork_element[MAX_PLAYERS];
3250 boolean use_artwork_element[MAX_PLAYERS];
3252 int explosion_element[MAX_PLAYERS];
3253 boolean use_explosion_element[MAX_PLAYERS];
3255 // values for the new EMC elements
3256 int android_move_time;
3257 int android_clone_time;
3258 boolean ball_random;
3259 boolean ball_active_initial;
3266 int wind_direction_initial;
3268 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3269 int num_ball_contents;
3271 int num_android_clone_elements;
3272 int android_clone_element[MAX_ANDROID_ELEMENTS];
3274 int can_move_into_acid_bits; // bitfield to store property for elements
3275 int dont_collide_with_bits; // bitfield to store property for elements
3277 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3278 boolean initial_player_gravity[MAX_PLAYERS];
3280 boolean use_initial_inventory[MAX_PLAYERS];
3281 int initial_inventory_size[MAX_PLAYERS];
3282 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3284 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3285 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3286 boolean use_spring_bug; // for compatibility with old levels
3287 boolean use_time_orb_bug; // for compatibility with old levels
3288 boolean use_life_bugs; // for compatibility with old levels
3289 boolean instant_relocation; // no visual delay when relocating player
3290 boolean shifted_relocation; // no level centering when relocating player
3291 boolean lazy_relocation; // only redraw off-screen player relocation
3292 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3293 boolean grow_into_diggable; // amoeba can grow into anything diggable
3294 boolean sb_fields_needed; // all Sokoban fields must be solved
3295 boolean sb_objects_needed; // all Sokoban objects must be solved
3296 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3297 boolean solved_by_one_player; // level is solved if one player enters exit
3298 boolean finish_dig_collect; // only finished dig/collect triggers ce action
3299 boolean keep_walkable_ce; // keep walkable CE if it changes to the player
3301 boolean continuous_snapping; // repeated snapping without releasing key
3302 boolean block_snap_field; // snapping blocks field to show animation
3303 boolean block_last_field; // player blocks previous field while moving
3304 boolean sp_block_last_field; // player blocks previous field while moving
3306 // values for MM/DF elements
3307 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3308 boolean df_laser_red, df_laser_green, df_laser_blue;
3314 int num_mm_ball_contents;
3315 int mm_ball_choice_mode;
3316 int mm_ball_content[MAX_MM_BALL_CONTENTS];
3317 boolean rotate_mm_ball_content;
3318 boolean explode_mm_ball;
3320 // ('int' instead of 'boolean' because used as selectbox value in editor)
3321 int use_step_counter; // count steps instead of seconds for level
3323 int time_score_base; // use time score for 1 or 10 seconds/steps
3325 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3327 boolean use_custom_template; // use custom properties from template file
3329 boolean file_has_custom_elements; // set when level file contains CEs
3331 boolean no_valid_file; // set when level file missing or invalid
3332 boolean no_level_file; // set when falling back to level template
3334 boolean changed; // set when level was changed in the editor
3336 // runtime flags to handle bugs in old levels (not stored in level file)
3337 boolean use_action_after_change_bug;
3340 struct NetworkLevelInfo
3342 char *leveldir_identifier; // network levelset identifier
3344 struct LevelFileInfo file_info; // file info for level file
3345 struct LevelFileInfo tmpl_info; // file info for level template
3347 boolean use_network_level_files; // use levels from network server
3348 boolean use_custom_template; // use CEs from level template
3353 char *autoplay_leveldir;
3354 int autoplay_level[MAX_TAPES_PER_SET];
3356 boolean autoplay_all;
3357 time_t autoplay_time;
3359 char *patchtapes_mode;
3360 char *patchtapes_leveldir;
3361 int patchtapes_level[MAX_TAPES_PER_SET];
3362 boolean patchtapes_all;
3364 char *convert_leveldir;
3365 int convert_level_nr;
3367 char *dumplevel_leveldir;
3368 int dumplevel_level_nr;
3370 char *dumptape_leveldir;
3371 int dumptape_level_nr;
3373 char *create_sketch_images_dir;
3374 char *create_collect_images_dir;
3378 float frames_per_second;
3379 boolean show_frames_per_second;
3381 // global values for fading screens and masking borders
3384 // values for global animations
3386 int anim_status_next;
3388 boolean use_envelope_request;
3393 struct ElementChangeInfo
3395 boolean can_change; // use or ignore this change info
3397 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3399 int trigger_player; // player triggering change
3400 int trigger_side; // side triggering change
3401 int trigger_page; // page triggering change
3403 int target_element; // target element after change
3405 int delay_fixed; // added frame delay before changed (fixed)
3406 int delay_random; // added frame delay before changed (random)
3407 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3409 int initial_trigger_element; // initial element triggering change
3411 struct Content target_content;// elements for extended change target
3412 boolean use_target_content; // use extended change target
3413 boolean only_if_complete; // only use complete target content
3414 boolean use_random_replace; // use random value for replacing elements
3415 int random_percentage; // random value for replacing elements
3416 int replace_when; // type of elements that can be replaced
3418 boolean explode; // explode instead of change
3420 boolean has_action; // execute action on specified condition
3421 int action_type; // type of action
3422 int action_mode; // mode of action
3423 int action_arg; // parameter of action
3424 int action_element; // element related to action
3426 // ---------- internal values used at runtime when playing ----------
3428 int trigger_element; // element triggering change
3430 /* functions that are called before, while and after the change of an
3431 element -- currently only used for non-custom elements */
3432 void (*pre_change_function)(int x, int y);
3433 void (*change_function)(int x, int y);
3434 void (*post_change_function)(int x, int y);
3436 short actual_trigger_element; // element that actually triggered change
3437 int actual_trigger_side; // element side that triggered the change
3438 int actual_trigger_player; // player which actually triggered change
3439 int actual_trigger_player_bits; // player bits of triggering players
3440 int actual_trigger_ce_value; // CE value of element that triggered change
3441 int actual_trigger_ce_score; // CE score of element that triggered change
3443 boolean can_change_or_has_action; // can_change | has_action
3445 // ---------- internal values used in level editor ----------
3447 int direct_action; // change triggered by actions on element
3448 int other_action; // change triggered by other element actions
3451 struct ElementGroupInfo
3453 int num_elements; // number of elements in this group
3454 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3456 int choice_mode; // how to choose element from group
3458 // ---------- internal values used at runtime when playing ----------
3460 /* the following is the same as above, but with recursively resolved group
3461 elements (group elements may also contain further group elements!) */
3462 int num_elements_resolved;
3463 short element_resolved[NUM_FILE_ELEMENTS];
3465 int choice_pos; // current element choice position
3468 struct ElementNameInfo
3470 // ---------- token and description strings ----------
3472 char *token_name; // element token used in config files
3473 char *class_name; // element class used in config files
3474 char *editor_description; // pre-defined description for level editor
3479 // ---------- token and description strings ----------
3481 char *token_name; // element token used in config files
3482 char *class_name; // element class used in config files
3483 char *editor_description; // pre-defined description for level editor
3484 char *custom_description; // alternative description from config file
3485 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
3487 // ---------- graphic and sound definitions ----------
3489 int graphic[NUM_ACTIONS]; // default graphics for several actions
3490 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3491 // special graphics for left/right/up/down
3493 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
3494 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3495 // crumbled graphics for left/right/up/down
3497 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3498 // special graphics for certain screens
3500 int sound[NUM_ACTIONS]; // default sounds for several actions
3502 // ---------- special element property values ----------
3504 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
3506 boolean use_gfx_element; // use custom graphic element
3507 int gfx_element_initial; // initial optional custom graphic element
3509 int access_direction; // accessible from which direction
3511 int collect_score_initial; // initial score value for collecting
3512 int collect_count_initial; // initial count value for collecting
3514 int ce_value_fixed_initial; // initial value for custom variable (fix)
3515 int ce_value_random_initial; // initial value for custom variable (rnd)
3516 boolean use_last_ce_value; // use value from element before change
3518 int push_delay_fixed; // constant delay before pushing
3519 int push_delay_random; // additional random delay before pushing
3520 int drop_delay_fixed; // constant delay after dropping
3521 int drop_delay_random; // additional random delay after dropping
3522 int move_delay_fixed; // constant delay after moving
3523 int move_delay_random; // additional random delay after moving
3524 int step_delay_fixed; // constant delay while moving
3525 int step_delay_random; // additional random delay while moving
3527 int move_pattern; // direction movable element moves to
3528 int move_direction_initial; // initial direction element moves to
3529 int move_stepsize; // step size element moves with
3531 int move_enter_element; // element that can be entered (and removed)
3532 int move_leave_element; // element that can be left behind
3533 int move_leave_type; // change (limited) or leave (unlimited)
3535 int slippery_type; // how/where other elements slip away
3537 struct Content content; // new elements after explosion
3539 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
3540 int explosion_delay; // duration of explosion of this element
3541 int ignition_delay; // delay for explosion by other explosion
3543 struct ElementChangeInfo *change_page; // actual list of change pages
3544 struct ElementChangeInfo *change; // pointer to current change page
3546 int num_change_pages; // actual number of change pages
3547 int current_change_page; // currently edited change page
3549 struct ElementGroupInfo *group; // pointer to element group info
3551 // ---------- internal values used at runtime when playing ----------
3553 boolean has_change_event[NUM_CHANGE_EVENTS];
3555 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3556 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3558 boolean in_group[NUM_GROUP_ELEMENTS];
3560 int gfx_element; // runtime optional custom graphic element
3562 int collect_score; // runtime score value for collecting
3564 // count of this element on playfield, calculated after each frame
3567 // ---------- internal values used in level editor ----------
3569 int access_type; // walkable or passable
3570 int access_layer; // accessible over/inside/under
3571 int access_protected; // protection against deadly elements
3572 int walk_to_action; // diggable/collectible/pushable
3573 int smash_targets; // can smash player/enemies/everything
3574 int deadliness; // deadly when running/colliding/touching
3576 boolean can_explode_by_fire; // element explodes by fire
3577 boolean can_explode_smashed; // element explodes when smashed
3578 boolean can_explode_impact; // element explodes on impact
3580 boolean modified_settings; // set for all modified custom elements
3585 char *token_name; // font token used in config files
3587 int graphic; // default graphic for this font
3588 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3589 // special graphics for certain screens
3590 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3591 // internal bitmap ID for special graphics
3594 struct GlobalAnimNameInfo
3596 char *token_name; // global animation token in config files
3599 struct GlobalAnimInfo
3601 char *token_name; // global animation token in config files
3603 // global animation graphic and control definitions
3604 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3606 // global animation sound and music definitions
3607 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3608 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3611 struct GlobalAnimEventListInfo
3614 int num_event_values;
3617 struct GlobalAnimEventInfo
3619 struct GlobalAnimEventListInfo **event_list;
3620 int num_event_lists;
3625 Bitmap **bitmaps; // bitmaps in all required sizes
3626 Bitmap *bitmap; // bitmap in default size
3628 int src_image_width; // scaled bitmap size, but w/o small images
3629 int src_image_height; // scaled bitmap size, but w/o small images
3631 int src_x, src_y; // start position of animation frames
3632 int width, height; // width/height of each animation frame
3634 int offset_x, offset_y; // x/y offset to next animation frame
3635 int offset2_x, offset2_y; // x/y offset to second movement tile
3637 boolean double_movement; // animation has second movement tile
3638 int swap_double_tiles; // explicitely force or forbid tile swapping
3641 int anim_frames_per_line;
3642 int anim_start_frame;
3643 int anim_delay; // important: delay of 1 means "no delay"!
3646 boolean anim_global_sync;
3647 boolean anim_global_anim_sync;
3649 int crumbled_like; // element for cloning crumble graphics
3650 int diggable_like; // element for cloning digging graphics
3652 int border_size; // border size for "crumbled" graphics
3654 int scale_up_factor; // optional factor for scaling image up
3655 int tile_size; // optional explicitly defined tile size
3657 int clone_from; // graphic for cloning *all* settings
3659 int init_delay_fixed; // optional initial delay values for global
3660 int init_delay_random; // animations (pause interval before start)
3661 int init_delay_action; // optional action called on animation start
3662 int anim_delay_fixed; // optional delay values for bored/sleeping
3663 int anim_delay_random; // and global animations (animation length)
3664 int anim_delay_action; // optional action called on animation end
3665 int post_delay_fixed; // optional delay values after bored/global
3666 int post_delay_random; // animations (pause before next animation)
3667 int post_delay_action; // optional action called after post delay
3669 int init_event; // optional event triggering animation start
3670 int init_event_action; // optional action called on animation start
3671 int anim_event; // optional event triggering animation end
3672 int anim_event_action; // optional action called on animation end
3674 int step_offset; // optional step offset of toon animations
3675 int step_xoffset; // optional step offset of toon animations
3676 int step_yoffset; // optional step offset of toon animations
3677 int step_delay; // optional step delay of toon animations
3678 int direction; // optional move direction of toon animations
3679 int position; // optional draw position of toon animations
3680 int x; // optional draw position of toon animations
3681 int y; // optional draw position of toon animations
3683 int draw_xoffset; // optional offset for drawing font chars
3684 int draw_yoffset; // optional offset for drawing font chars
3686 int draw_masked; // optional setting for drawing envelope gfx
3687 int draw_order; // optional draw order for global animations
3689 int fade_mode; // optional setting for drawing title screens
3690 int fade_delay; // optional setting for drawing title screens
3691 int post_delay; // optional setting for drawing title screens
3692 int auto_delay; // optional setting for drawing title screens
3693 int auto_delay_unit; // optional setting for drawing title screens
3694 int align, valign; // optional setting for drawing title screens
3695 int sort_priority; // optional setting for drawing title screens
3702 int pressed_xoffset;
3703 int pressed_yoffset;
3705 int stacked_xfactor;
3706 int stacked_yfactor;
3707 int stacked_xoffset;
3708 int stacked_yoffset;
3710 boolean use_image_size; // use image size as default width and height
3725 struct MusicPrefixInfo
3728 boolean is_loop_music;
3731 struct MusicFileInfo
3736 char *artist_header;
3749 struct MusicFileInfo *prev, *next;
3752 struct ElementActionInfo
3756 boolean is_loop_sound;
3759 struct ElementDirectionInfo
3765 struct SpecialSuffixInfo
3781 extern Bitmap *bitmap_db_field;
3782 extern Bitmap *bitmap_db_door_1;
3783 extern Bitmap *bitmap_db_door_2;
3784 extern Bitmap *bitmap_db_store_1;
3785 extern Bitmap *bitmap_db_store_2;
3786 extern DrawBuffer *fieldbuffer;
3787 extern DrawBuffer *drawto_field;
3789 extern int game_status;
3790 extern int game_status_last_screen;
3791 extern boolean level_editor_test_game;
3792 extern boolean score_info_tape_play;
3793 extern boolean network_playing;
3795 extern int key_joystick_mapping;
3797 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3798 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3799 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3800 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3801 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3802 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3803 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3804 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3805 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3806 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3807 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3808 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3809 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3810 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3811 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3812 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3813 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3814 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3815 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3816 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3817 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3818 extern short AmoebaCnt[MAX_NUM_AMOEBA];
3819 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
3820 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3821 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3822 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3823 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3824 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3826 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3827 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3828 extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3829 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3830 extern int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3831 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3832 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3833 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3835 extern int ActiveElement[MAX_NUM_ELEMENTS];
3836 extern int ActiveButton[NUM_IMAGE_FILES];
3837 extern int ActiveFont[NUM_FONTS];
3839 extern int lev_fieldx, lev_fieldy;
3840 extern int scroll_x, scroll_y;
3842 extern int WIN_XSIZE, WIN_YSIZE;
3843 extern int SCR_FIELDX, SCR_FIELDY;
3844 extern int REAL_SX, REAL_SY;
3849 extern int dDX, dDY;
3850 extern int FULL_SXSIZE, FULL_SYSIZE;
3851 extern int SXSIZE, SYSIZE;
3852 extern int DXSIZE, DYSIZE;
3853 extern int VXSIZE, VYSIZE;
3854 extern int EXSIZE, EYSIZE;
3855 extern int TILESIZE_VAR;
3857 extern int FADE_SX, FADE_SY;
3858 extern int FADE_SXSIZE, FADE_SYSIZE;
3861 extern int ScrollStepSize;
3862 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3863 extern int BorderElement;
3864 extern int MenuFrameDelay;
3865 extern int GameFrameDelay;
3866 extern int FfwdFrameDelay;
3867 extern int BX1, BY1;
3868 extern int BX2, BY2;
3869 extern int SBX_Left, SBX_Right;
3870 extern int SBY_Upper, SBY_Lower;
3872 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3874 extern boolean network_player_action_received;
3876 extern int graphics_action_mapping[];
3878 extern struct LevelInfo level, level_template;
3879 extern struct ScoreInfo scores, server_scores;
3880 extern struct TapeInfo tape;
3881 extern struct GlobalInfo global;
3882 extern struct BorderInfo border;
3883 extern struct ViewportInfo viewport;
3884 extern struct TitleFadingInfo fading;
3885 extern struct TitleFadingInfo fading_none;
3886 extern struct TitleFadingInfo title_initial_first_default;
3887 extern struct TitleFadingInfo title_initial_default;
3888 extern struct TitleFadingInfo title_first_default;
3889 extern struct TitleFadingInfo title_default;
3890 extern struct TitleMessageInfo titlescreen_initial_first_default;
3891 extern struct TitleMessageInfo titlescreen_initial_first[];
3892 extern struct TitleMessageInfo titlescreen_initial_default;
3893 extern struct TitleMessageInfo titlescreen_initial[];
3894 extern struct TitleMessageInfo titlescreen_first_default;
3895 extern struct TitleMessageInfo titlescreen_first[];
3896 extern struct TitleMessageInfo titlescreen_default;
3897 extern struct TitleMessageInfo titlescreen[];
3898 extern struct TitleMessageInfo titlemessage_initial_first_default;
3899 extern struct TitleMessageInfo titlemessage_initial_first[];
3900 extern struct TitleMessageInfo titlemessage_initial_default;
3901 extern struct TitleMessageInfo titlemessage_initial[];
3902 extern struct TitleMessageInfo titlemessage_first_default;
3903 extern struct TitleMessageInfo titlemessage_first[];
3904 extern struct TitleMessageInfo titlemessage_default;
3905 extern struct TitleMessageInfo titlemessage[];
3906 extern struct TitleMessageInfo readme;
3907 extern struct InitInfo init, init_last;
3908 extern struct MenuInfo menu;
3909 extern struct DoorInfo door_1, door_2;
3910 extern struct RequestInfo request;
3911 extern struct PreviewInfo preview;
3912 extern struct EditorInfo editor;
3913 extern struct ElementInfo element_info[];
3914 extern struct ElementNameInfo element_name_info[];
3915 extern struct ElementActionInfo element_action_info[];
3916 extern struct ElementDirectionInfo element_direction_info[];
3917 extern struct SpecialSuffixInfo special_suffix_info[];
3918 extern struct TokenIntPtrInfo image_config_vars[];
3919 extern struct FontInfo font_info[];
3920 extern struct GlobalAnimInfo global_anim_info[];
3921 extern struct GlobalAnimNameInfo global_anim_name_info[];
3922 extern struct GlobalAnimEventInfo global_anim_event_info;
3923 extern struct MusicPrefixInfo music_prefix_info[];
3924 extern struct GraphicInfo *graphic_info;
3925 extern struct SoundInfo *sound_info;
3926 extern struct MusicInfo *music_info;
3927 extern struct MusicFileInfo *music_file_info;
3928 extern struct HelpAnimInfo *helpanim_info;
3929 extern SetupFileHash *helptext_info;
3930 extern SetupFileHash *image_config_hash;
3931 extern SetupFileHash *element_token_hash;
3932 extern SetupFileHash *graphic_token_hash;
3933 extern SetupFileHash *font_token_hash;
3934 extern SetupFileHash *hide_setup_hash;
3935 extern SetupFileHash *anim_url_hash;
3936 extern struct ConfigTypeInfo image_config_suffix[];
3937 extern struct ConfigTypeInfo sound_config_suffix[];
3938 extern struct ConfigTypeInfo music_config_suffix[];
3939 extern struct ConfigInfo image_config[];
3940 extern struct ConfigInfo sound_config[];
3941 extern struct ConfigInfo music_config[];
3942 extern struct ConfigInfo helpanim_config[];
3943 extern struct ConfigInfo helptext_config[];