1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MAC)
21 #elif defined(PLATFORM_WINDOWS)
23 #elif defined(PLATFORM_ANDROID)
25 #elif defined(PLATFORM_EMSCRIPTEN)
26 #include "emscripten.h"
32 // the additional 'b' is needed for Win32 to open files in binary mode
33 #define MODE_READ "rb"
34 #define MODE_WRITE "wb"
35 #define MODE_APPEND "ab"
37 #define DEFAULT_DEPTH 0
41 #define BLIT_INVERSE 2
42 #define BLIT_ON_BACKGROUND 3
44 // values for fullscreen status
45 #define FULLSCREEN_NOT_AVAILABLE FALSE
46 #define FULLSCREEN_AVAILABLE TRUE
48 // values for window scaling
49 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
50 #define WINDOW_SCALING_AVAILABLE TRUE
52 #define MIN_WINDOW_SCALING_PERCENT 30
53 #define STD_WINDOW_SCALING_PERCENT 100
54 #define MAX_WINDOW_SCALING_PERCENT 400
55 #define STEP_WINDOW_SCALING_PERCENT 10
57 // values for window scaling quality
58 #define SCALING_QUALITY_NEAREST "nearest"
59 #define SCALING_QUALITY_LINEAR "linear"
60 #define SCALING_QUALITY_BEST "best"
62 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
64 // values for screen rendering mode
65 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
66 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
67 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
68 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
70 #if defined(PLATFORM_EMSCRIPTEN)
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
73 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
76 #define SPECIAL_RENDERING_OFF 0
77 #define SPECIAL_RENDERING_BITMAP 1
78 #define SPECIAL_RENDERING_TARGET 2
79 #define SPECIAL_RENDERING_DOUBLE 3
81 // values for vertical screen retrace synchronization (vsync)
82 #define STR_VSYNC_MODE_OFF "off"
83 #define STR_VSYNC_MODE_NORMAL "normal"
84 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
86 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
88 #define VSYNC_MODE_OFF 0
89 #define VSYNC_MODE_NORMAL 1
90 #define VSYNC_MODE_ADAPTIVE -1
92 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
94 #define VSYNC_MODE_STR_TO_INT(s) \
95 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
96 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
99 #define VSYNC_MODE_INT_TO_STR(i) \
100 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
101 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
104 // values for network server settings
105 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
106 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
108 // values for API server settings
109 #define API_SERVER_HOSTNAME "api.artsoft.org"
110 #define API_SERVER_PORT 80
111 #define API_SERVER_METHOD "POST"
112 #define API_SERVER_URI_ADD "/api/scores/add"
113 #define API_SERVER_URI_GET "/api/scores/get"
114 #define API_SERVER_URI_GETTAPE "/api/scores/gettape"
115 #define API_SERVER_URI_RENAME "/api/players/rename"
116 #define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
119 #undef API_SERVER_HOSTNAME
120 #define API_SERVER_HOSTNAME "api-test.artsoft.org"
121 #define TEST_PREFIX "test."
123 #define TEST_PREFIX ""
126 // values for touch control
127 #define TOUCH_CONTROL_OFF "off"
128 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
129 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
130 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
132 #if defined(PLATFORM_ANDROID)
133 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
135 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
138 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
139 #define TOUCH_DROP_DISTANCE_DEFAULT 5
140 #define TOUCH_TRANSPARENCY_DEFAULT 50
142 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
143 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
145 // values for special settings for mobile devices
146 #if defined(PLATFORM_ANDROID)
147 #define HAS_TOUCH_DEVICE
148 #define USE_TOUCH_INPUT_OVERLAY
149 #define USE_COMPLETE_DISPLAY
150 #define HAS_SCREEN_KEYBOARD
151 #define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100)
154 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
155 #if !SDL_VERSION_ATLEAST(2,0,5)
156 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
157 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
158 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
161 // default input keys
162 #define DEFAULT_KEY_LEFT KSYM_Left
163 #define DEFAULT_KEY_RIGHT KSYM_Right
164 #define DEFAULT_KEY_UP KSYM_Up
165 #define DEFAULT_KEY_DOWN KSYM_Down
166 #if defined(PLATFORM_MAC)
167 #define DEFAULT_KEY_SNAP KSYM_Control_L
168 #define DEFAULT_KEY_DROP KSYM_KP_Enter
170 #define DEFAULT_KEY_SNAP KSYM_Control_L
171 #define DEFAULT_KEY_DROP KSYM_Control_R
173 #define DEFAULT_KEY_OKAY KSYM_Return
174 #define DEFAULT_KEY_CANCEL KSYM_Escape
176 // default shortcut keys
177 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
178 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
179 #define DEFAULT_KEY_RESTART_GAME KSYM_F3
180 #define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4
181 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
182 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
183 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
184 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
185 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
186 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
187 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
188 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
189 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
190 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
191 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
192 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
193 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
194 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
195 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
196 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
197 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
198 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
199 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
201 // default debug setup keys and values
202 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
203 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
204 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
205 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
206 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
207 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
208 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
209 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
210 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
211 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
213 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
214 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
215 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
216 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
217 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
218 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
219 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
220 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
221 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
222 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
224 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
226 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
227 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
229 // values for key_status
230 #define KEY_NOT_PRESSED FALSE
231 #define KEY_RELEASED FALSE
232 #define KEY_PRESSED TRUE
234 // values for button status
235 #define MB_NOT_PRESSED FALSE
236 #define MB_NOT_RELEASED TRUE
237 #define MB_RELEASED FALSE
238 #define MB_PRESSED TRUE
239 #define MB_MENU_CHOICE FALSE
240 #define MB_MENU_MARK TRUE
241 #define MB_MENU_INITIALIZE (-1)
242 #define MB_MENU_LEAVE (-2)
243 #define MB_MENU_CONTINUE (-3)
244 #define MB_LEFTBUTTON 1
245 #define MB_MIDDLEBUTTON 2
246 #define MB_RIGHTBUTTON 3
247 #define MB_WHEEL_UP 4
248 #define MB_WHEEL_DOWN 5
249 #define MB_WHEEL_LEFT 6
250 #define MB_WHEEL_RIGHT 7
251 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
252 (b) == MB_WHEEL_DOWN)
253 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
254 (b) == MB_WHEEL_RIGHT)
255 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
256 IS_WHEEL_BUTTON_HORIZONTAL(b))
257 #define DEFAULT_WHEEL_STEPS 3
259 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
260 (b) == MB_MIDDLEBUTTON ? 5 : \
261 (b) == MB_RIGHTBUTTON ? 10 : 1)
263 // values for move directions
264 #define MV_BIT_LEFT 0
265 #define MV_BIT_RIGHT 1
267 #define MV_BIT_DOWN 3
269 #define NUM_DIRECTIONS 4
271 // diagonal movement directions are used in a different contect than buttons
272 #define MV_BIT_UPLEFT 4
273 #define MV_BIT_UPRIGHT 5
274 #define MV_BIT_DOWNLEFT 6
275 #define MV_BIT_DOWNRIGHT 7
277 #define NUM_DIRECTIONS_FULL 8
279 // values for special "button" bitmasks
283 #define NUM_PLAYER_ACTIONS 6
285 // values for special "focus player" bitmasks
286 #define BIT_SET_FOCUS 6
288 // values for drawing stages for global animations
289 #define DRAW_GLOBAL_ANIM_STAGE_1 1
290 #define DRAW_GLOBAL_ANIM_STAGE_2 2
291 #define DRAW_GLOBAL_ANIM_STAGE_3 3
292 #define DRAW_GLOBAL_ANIM_STAGE_RESTART 4
294 // values for drawing target (various functions)
295 #define DRAW_TO_BACKBUFFER 0
296 #define DRAW_TO_FIELDBUFFER 1
297 #define DRAW_TO_SCREEN 2
298 #define DRAW_TO_FADE_SOURCE 3
299 #define DRAW_TO_FADE_TARGET 4
301 // values for move directions and special "button" key bitmasks
303 #define MV_LEFT (1 << MV_BIT_LEFT)
304 #define MV_RIGHT (1 << MV_BIT_RIGHT)
305 #define MV_UP (1 << MV_BIT_UP)
306 #define MV_DOWN (1 << MV_BIT_DOWN)
308 #define MV_UPLEFT (MV_UP | MV_LEFT)
309 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
310 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
311 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
313 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
314 #define MV_VERTICAL (MV_UP | MV_DOWN)
315 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
316 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
317 #define MV_NO_DIRECTION (MV_NONE)
319 #define KEY_BUTTON_1 (1 << BUTTON_1)
320 #define KEY_BUTTON_2 (1 << BUTTON_2)
321 #define KEY_BUTTON_SNAP KEY_BUTTON_1
322 #define KEY_BUTTON_DROP KEY_BUTTON_2
323 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
324 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
325 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
327 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
329 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
330 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
331 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
332 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
333 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
336 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
337 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
338 (x) == MV_UP ? MV_BIT_UP : \
339 (x) == MV_DOWN ? MV_BIT_DOWN : \
340 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
341 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
342 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
343 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
346 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
347 (x) == MV_RIGHT ? MV_LEFT : \
348 (x) == MV_UP ? MV_DOWN : \
349 (x) == MV_DOWN ? MV_UP : \
350 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
351 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
352 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
353 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
356 // values for animation mode (frame order and direction)
357 // (stored in level files -- never change existing values)
359 #define ANIM_LOOP (1 << 0)
360 #define ANIM_LINEAR (1 << 1)
361 #define ANIM_PINGPONG (1 << 2)
362 #define ANIM_PINGPONG2 (1 << 3)
363 #define ANIM_RANDOM (1 << 4)
364 #define ANIM_CE_VALUE (1 << 5)
365 #define ANIM_CE_SCORE (1 << 6)
366 #define ANIM_CE_DELAY (1 << 7)
367 #define ANIM_REVERSE (1 << 8)
368 #define ANIM_OPAQUE_PLAYER (1 << 9)
369 #define ANIM_LEVEL_NR (1 << 10)
371 // values for special (non game element) animation modes
372 // (not stored in level files -- can be changed, if needed)
373 #define ANIM_HORIZONTAL (1 << 11)
374 #define ANIM_VERTICAL (1 << 12)
375 #define ANIM_CENTERED (1 << 13)
376 #define ANIM_STATIC_PANEL (1 << 14)
377 #define ANIM_ALL (1 << 15)
378 #define ANIM_ONCE (1 << 16)
379 #define ANIM_TILED (1 << 17)
380 #define ANIM_RANDOM_STATIC (1 << 18)
382 #define ANIM_DEFAULT ANIM_LOOP
384 // values for special global animation events
385 #define ANIM_EVENT_UNDEFINED -1
386 #define ANIM_EVENT_NONE 0
387 #define ANIM_EVENT_SELF (1 << 0)
388 #define ANIM_EVENT_ANY (1 << 1)
389 #define ANIM_EVENT_CLICK (1 << 2)
390 #define ANIM_EVENT_INIT (1 << 3)
391 #define ANIM_EVENT_START (1 << 4)
392 #define ANIM_EVENT_END (1 << 5)
393 #define ANIM_EVENT_POST (1 << 6)
394 #define ANIM_EVENT_UNCLICK_ANY (1 << 7)
395 #define ANIM_EVENT_CE_CHANGE (1 << 8)
397 // event mask: bits 0-15
398 // CE number: bits 16-23
399 // anim number: bits 16-23
400 // page number: bits 24-31
401 // part number: bits 24-31
402 #define ANIM_EVENT_CE_BIT 16
403 #define ANIM_EVENT_ANIM_BIT 16
404 #define ANIM_EVENT_PAGE_BIT 24
405 #define ANIM_EVENT_PART_BIT 24
407 #define ANIM_EVENT_CE_MASK (0xff << ANIM_EVENT_CE_BIT)
408 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
409 #define ANIM_EVENT_PAGE_MASK (0xff << ANIM_EVENT_PAGE_BIT)
410 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
412 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
414 // values for special global animation event actions
415 #define ANIM_EVENT_ACTION_NONE -1
417 // values for special global animation delay types
418 #define ANIM_DELAY_UNDEFINED -1
419 #define ANIM_DELAY_NONE 0
420 #define ANIM_DELAY_INIT 1
421 #define ANIM_DELAY_ANIM 2
422 #define ANIM_DELAY_POST 3
424 // values for special global animation delay actions
425 #define ANIM_DELAY_ACTION_NONE -1
427 // values for special drawing styles and event handling
430 // values used for crumbled graphics
431 #define STYLE_ACCURATE_BORDERS (1 << 0)
432 #define STYLE_INNER_CORNERS (1 << 1)
434 // values used for game panel graphics
435 #define STYLE_REVERSE (1 << 2)
436 #define STYLE_LEFTMOST_POSITION (1 << 3)
438 // values used for global animations
439 #define STYLE_BLOCK (1 << 4)
440 #define STYLE_PASSTHROUGH (1 << 5)
441 #define STYLE_MULTIPLE_ACTIONS (1 << 6)
442 #define STYLE_CONSUME_CE_EVENT (1 << 7)
444 #define STYLE_DEFAULT STYLE_NONE
446 // values for fade mode
447 #define FADE_TYPE_NONE 0
448 #define FADE_TYPE_FADE_IN (1 << 0)
449 #define FADE_TYPE_FADE_OUT (1 << 1)
450 #define FADE_TYPE_TRANSFORM (1 << 2)
451 #define FADE_TYPE_CROSSFADE (1 << 3)
452 #define FADE_TYPE_MELT (1 << 4)
453 #define FADE_TYPE_CURTAIN (1 << 5)
454 #define FADE_TYPE_SKIP (1 << 6)
456 #define FADE_MODE_NONE (FADE_TYPE_NONE)
457 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
458 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
459 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
460 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
461 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
462 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
463 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
464 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
465 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
467 #define FADE_MODE_DEFAULT FADE_MODE_FADE
469 #define AUTO_DELAY_UNIT_MS 0
470 #define AUTO_DELAY_UNIT_FRAMES 1
472 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
474 // values for toon positions
475 #define POS_UNDEFINED -1
485 #define POS_CE_TRIGGER 9
488 // values for text alignment
489 #define ALIGN_LEFT (1 << 0)
490 #define ALIGN_RIGHT (1 << 1)
491 #define ALIGN_CENTER (1 << 2)
492 #define ALIGN_DEFAULT ALIGN_LEFT
494 #define VALIGN_TOP (1 << 0)
495 #define VALIGN_BOTTOM (1 << 1)
496 #define VALIGN_MIDDLE (1 << 2)
497 #define VALIGN_DEFAULT VALIGN_TOP
499 #define ALIGNED_XPOS(x, w, a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
500 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
501 #define ALIGNED_YPOS(y, h, v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
502 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
503 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
504 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
505 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
506 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
508 // values for redraw_mask
509 #define REDRAW_NONE (0)
510 #define REDRAW_ALL (1 << 0)
511 #define REDRAW_FIELD (1 << 1)
512 #define REDRAW_DOOR_1 (1 << 2)
513 #define REDRAW_DOOR_2 (1 << 3)
514 #define REDRAW_DOOR_3 (1 << 4)
515 #define REDRAW_FPS (1 << 5)
517 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
521 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
522 y >= gfx.sy && y < gfx.sy + gfx.sysize)
523 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
524 x < gfx.real_sx + gfx.full_sxsize && \
525 y >= gfx.real_sy && \
526 y < gfx.real_sy + gfx.full_sysize)
527 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
528 y >= gfx.dy && y < gfx.dy + gfx.dysize)
529 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
530 y >= gfx.vy && y < gfx.vy + gfx.vysize)
531 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
532 y >= gfx.ey && y < gfx.ey + gfx.eysize)
534 // values for mouse cursor
535 #define CURSOR_UNDEFINED -1
536 #define CURSOR_DEFAULT 0
537 #define CURSOR_NONE 1
538 #define CURSOR_PLAYFIELD 2
540 // fundamental game speed values
541 #define ONE_SECOND_DELAY 1000 // delay value for one second
542 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
543 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
544 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
545 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
546 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
547 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
548 #define FRAMES_PER_SECOND_SP 35
550 // maximum playfield size supported by libgame functions
551 #define MAX_PLAYFIELD_WIDTH 128
552 #define MAX_PLAYFIELD_HEIGHT 128
554 // maximum number of parallel players supported by libgame functions
555 #define MAX_PLAYERS 4
557 // maximum number of player names
558 #define MAX_PLAYER_NAMES 12
560 // maximum allowed length of player name
561 #define MAX_PLAYER_NAME_LEN 10
563 // maximum number of levels in a level set
564 #define MAX_LEVELS 1000
566 // maximum number of global animation and parts
567 #define MAX_GLOBAL_ANIMS 32
568 #define MAX_GLOBAL_ANIM_PARTS 32
570 // minimum/maximum/default x/y grid size for virtual buttons
571 #define MIN_GRID_XSIZE 3
572 #define MIN_GRID_YSIZE 3
573 #define MAX_GRID_XSIZE 32
574 #define MAX_GRID_YSIZE 32
575 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
576 video.screen_height))
577 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
578 video.screen_height))
579 #define DEFAULT_GRID_XSIZE_0 18
580 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
581 DEFAULT_GRID_XSIZE_0 * \
585 #define DEFAULT_GRID_XSIZE_1 13
586 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
587 DEFAULT_GRID_XSIZE_1 * \
592 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
593 DEFAULT_GRID_XSIZE_1)
594 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
595 DEFAULT_GRID_YSIZE_1)
597 #define GRID_ACTIVE_NR() (video.screen_width > \
598 video.screen_height ? 0 : 1)
600 // values for grid button characters for virtual buttons
601 #define CHAR_GRID_BUTTON_NONE ' '
602 #define CHAR_GRID_BUTTON_LEFT '<'
603 #define CHAR_GRID_BUTTON_RIGHT '>'
604 #define CHAR_GRID_BUTTON_UP '^'
605 #define CHAR_GRID_BUTTON_DOWN 'v'
606 #define CHAR_GRID_BUTTON_SNAP '1'
607 #define CHAR_GRID_BUTTON_DROP '2'
609 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
611 (c) == CHAR_GRID_BUTTON_RIGHT ? \
613 (c) == CHAR_GRID_BUTTON_UP ? \
615 (c) == CHAR_GRID_BUTTON_DOWN ? \
617 (c) == CHAR_GRID_BUTTON_SNAP ? \
619 (c) == CHAR_GRID_BUTTON_DROP ? \
623 // maximum number of level sets in the level set history
624 #define MAX_LEVELDIR_HISTORY 100
626 // default name for empty highscore entry
627 #define EMPTY_PLAYER_NAME "no name"
629 // default name for unknown player names
630 #define ANONYMOUS_NAME "anonymous"
632 // default for other unknown names
633 #define UNKNOWN_NAME "unknown"
635 // default name for new levels
636 #define NAMELESS_LEVEL_NAME "nameless level"
638 // default text for non-existant artwork
639 #define NOT_AVAILABLE "(not available)"
641 // default value for undefined filename
642 #define UNDEFINED_FILENAME "[NONE]"
644 // default value for undefined levelset
645 #define UNDEFINED_LEVELSET "[NONE]"
647 // default value for undefined password
648 #define UNDEFINED_PASSWORD "[undefined]"
650 // default value for undefined string parameter
651 #define ARG_UNDEFINED_STRING "[undefined]"
653 // default value for default string parameter
654 #define ARG_DEFAULT "[DEFAULT]"
656 // default values for undefined numerical parameter (as string and integer)
657 #define ARG_UNDEFINED "-1000000"
658 #define ARG_UNDEFINED_VALUE (-1000000)
660 // default value for off-screen positions
661 #define POS_OFFSCREEN (-1000000)
663 // definitions for game base path and sub-directories
665 #define BASE_PATH "."
669 #define GRAPHICS_DIRECTORY "graphics"
670 #define SOUNDS_DIRECTORY "sounds"
671 #define MUSIC_DIRECTORY "music"
672 #define LEVELS_DIRECTORY "levels"
673 #define TAPES_DIRECTORY "tapes"
674 #define SCORES_DIRECTORY "scores"
675 #define DOCS_DIRECTORY "docs"
676 #define ELEMENTS_DIRECTORY "elements"
677 #define CREDITS_DIRECTORY "credits"
678 #define PROGRAM_INFO_DIRECTORY "program"
679 #define LEVELSET_INFO_DIRECTORY "levelset"
680 #define CACHE_DIRECTORY "cache"
681 #define CONF_DIRECTORY "conf"
682 #define NETWORK_DIRECTORY "network"
683 #define USERS_DIRECTORY "users"
684 #define PERSISTENT_DIRECTORY "/persistent"
686 #define GFX_CLASSIC_SUBDIR "gfx_classic"
687 #define SND_CLASSIC_SUBDIR "snd_classic"
688 #define MUS_CLASSIC_SUBDIR "mus_classic"
690 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
691 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
692 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
694 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
695 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
696 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
698 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
700 // file names and filename extensions
701 #define LEVELSETUP_DIRECTORY "levelsetup"
702 #define SETUP_FILENAME "setup.conf"
703 #define USERSETUP_FILENAME "usersetup.conf"
704 #define AUTOSETUP_FILENAME "autosetup.conf"
705 #define LEVELSETUP_FILENAME "levelsetup.conf"
706 #define SERVERSETUP_FILENAME "serversetup.conf"
707 #define EDITORSETUP_FILENAME "editorsetup.conf"
708 #define EDITORCASCADE_FILENAME "editorcascade.conf"
709 #define HELPANIM_FILENAME "helpanim.conf"
710 #define HELPTEXT_FILENAME "helptext.conf"
711 #define LEVELINFO_FILENAME "levelinfo.conf"
712 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
713 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
714 #define MUSICINFO_FILENAME "musicinfo.conf"
715 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
716 #define LEVELTEMPLATE_FILENAME "template.level"
717 #define UPLOADED_FILENAME ".uploaded"
718 #define LEVELFILE_EXTENSION "level"
719 #define TAPEFILE_EXTENSION "tape"
720 #define SCOREFILE_EXTENSION "score"
722 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
724 #define FALLBACK_TEXT_FILENAME "fallback.txt"
726 #define STRING_PARENT_DIRECTORY ".."
727 #define STRING_TOP_DIRECTORY "/"
729 #define CHAR_PATH_SEPARATOR_UNIX '/'
730 #define CHAR_PATH_SEPARATOR_DOS '\\'
732 #define STRING_PATH_SEPARATOR_UNIX "/"
733 #define STRING_PATH_SEPARATOR_DOS "\\"
735 #define STRING_NEWLINE_UNIX "\n"
736 #define STRING_NEWLINE_DOS "\r\n"
738 #if defined(PLATFORM_WINDOWS)
739 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
740 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
741 #define STRING_NEWLINE STRING_NEWLINE_DOS
743 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
744 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
745 #define STRING_NEWLINE STRING_NEWLINE_UNIX
749 // areas in bitmap PIX_DOOR
750 // meaning in PIX_DB_DOOR: (3 PAGEs)
751 // PAGEX1: 1. buffer for DOOR_1
752 // PAGEX2: 2. buffer for DOOR_1
753 // PAGEX3: buffer for animations
755 // these values are hard-coded to be able to use them in initialization
756 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
757 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
759 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
760 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
761 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
762 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
763 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
764 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
765 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
766 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
767 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
768 #define DOOR_GFX_PAGEY1 (0)
769 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
772 // macros for version handling
773 #define VERSION_PART_1(x) ((x) / 1000000)
774 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
775 #define VERSION_PART_3(x) (((x) % 10000) / 100)
776 #define VERSION_PART_4(x) ((x) % 100)
778 #define VERSION_SUPER(x) VERSION_PART_1(x)
779 #define VERSION_MAJOR(x) VERSION_PART_2(x)
780 #define VERSION_MINOR(x) VERSION_PART_3(x)
781 #define VERSION_PATCH(x) VERSION_PART_4(x)
782 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
785 // macros for parent/child process identification
786 #if defined(PLATFORM_UNIX)
787 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
788 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
789 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
791 #define IS_PARENT_PROCESS() TRUE
792 #define IS_CHILD_PROCESS() FALSE
793 #define HAS_CHILD_PROCESS() FALSE
797 // values for artwork type
798 #define ARTWORK_TYPE_GRAPHICS 0
799 #define ARTWORK_TYPE_SOUNDS 1
800 #define ARTWORK_TYPE_MUSIC 2
802 #define NUM_ARTWORK_TYPES 3
805 // values for tree type (chosen to match artwork type)
806 #define TREE_TYPE_UNDEFINED -1
807 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
808 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
809 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
810 #define TREE_TYPE_LEVEL_DIR 3
811 #define TREE_TYPE_LEVEL_NR 4
812 #define TREE_TYPE_PLAYER_NAME 5
813 #define TREE_TYPE_SCORE_ENTRY 6
815 #define NUM_BASE_TREE_TYPES 4
816 #define NUM_TREE_TYPES 7
818 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
819 (type) == TREE_TYPE_SOUNDS_DIR || \
820 (type) == TREE_TYPE_MUSIC_DIR || \
821 (type) == TREE_TYPE_LEVEL_DIR)
823 #define INFOTEXT_UNDEFINED ""
824 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
825 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
826 #define INFOTEXT_MUSIC_DIR "Custom Music"
827 #define INFOTEXT_LEVEL_DIR "Level Sets"
828 #define INFOTEXT_LEVEL_NR "Levels"
829 #define INFOTEXT_PLAYER_NAME "Players & Teams"
830 #define INFOTEXT_SCORE_ENTRY "Hall of Fame"
832 #define BACKLINK_TEXT_MAIN ".. (main menu)"
833 #define BACKLINK_TEXT_SETUP ".. (setup menu)"
834 #define BACKLINK_TEXT_PARENT ".. (parent directory)"
835 #define BACKLINK_TEXT_BACK "back"
836 #define BACKLINK_TEXT_NEXT "next"
838 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
839 INFOTEXT_SCORE_ENTRY : \
840 (t) == TREE_TYPE_PLAYER_NAME ? \
841 INFOTEXT_PLAYER_NAME : \
842 (t) == TREE_TYPE_LEVEL_NR ? \
843 INFOTEXT_LEVEL_NR : \
844 (t) == TREE_TYPE_LEVEL_DIR ? \
845 INFOTEXT_LEVEL_DIR : \
846 (t) == TREE_TYPE_GRAPHICS_DIR ? \
847 INFOTEXT_GRAPHICS_DIR : \
848 (t) == TREE_TYPE_SOUNDS_DIR ? \
849 INFOTEXT_SOUNDS_DIR : \
850 (t) == TREE_TYPE_MUSIC_DIR ? \
851 INFOTEXT_MUSIC_DIR : \
854 #define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
855 BACKLINK_TEXT_BACK : \
856 (t) == TREE_TYPE_LEVEL_DIR ? \
857 BACKLINK_TEXT_MAIN : \
860 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
861 getUserLevelDir(NULL) : \
862 (t) == TREE_TYPE_GRAPHICS_DIR ? \
863 getUserGraphicsDir() : \
864 (t) == TREE_TYPE_SOUNDS_DIR ? \
865 getUserSoundsDir() : \
866 (t) == TREE_TYPE_MUSIC_DIR ? \
867 getUserMusicDir() : \
870 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
872 (t) == TREE_TYPE_GRAPHICS_DIR ? \
873 &artwork.gfx_first : \
874 (t) == TREE_TYPE_SOUNDS_DIR ? \
875 &artwork.snd_first : \
876 (t) == TREE_TYPE_MUSIC_DIR ? \
877 &artwork.mus_first : \
880 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
882 (t) == TREE_TYPE_GRAPHICS_DIR ? \
883 artwork.gfx_first : \
884 (t) == TREE_TYPE_SOUNDS_DIR ? \
885 artwork.snd_first : \
886 (t) == TREE_TYPE_MUSIC_DIR ? \
887 artwork.mus_first : \
890 // values for artwork handling
891 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
892 ((type) == ARTWORK_TYPE_GRAPHICS ? \
893 &(leveldir)->graphics_set : \
894 (type) == ARTWORK_TYPE_SOUNDS ? \
895 &(leveldir)->sounds_set : \
896 &(leveldir)->music_set)
898 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
899 ((type) == ARTWORK_TYPE_GRAPHICS ? \
900 (leveldir)->graphics_set : \
901 (type) == ARTWORK_TYPE_SOUNDS ? \
902 (leveldir)->sounds_set : \
903 (leveldir)->music_set)
905 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
906 ((type) == ARTWORK_TYPE_GRAPHICS ? \
907 &(leveldir)->graphics_path : \
908 (type) == ARTWORK_TYPE_SOUNDS ? \
909 &(leveldir)->sounds_path : \
910 &(leveldir)->music_path)
912 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
913 ((type) == ARTWORK_TYPE_GRAPHICS ? \
914 (leveldir)->graphics_path : \
915 (type) == ARTWORK_TYPE_SOUNDS ? \
916 (leveldir)->sounds_path : \
917 (leveldir)->music_path)
919 #define SETUP_ARTWORK_SET(setup, type) \
920 ((type) == ARTWORK_TYPE_GRAPHICS ? \
921 (setup).graphics_set : \
922 (type) == ARTWORK_TYPE_SOUNDS ? \
923 (setup).sounds_set : \
926 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
927 ((type) == ARTWORK_TYPE_GRAPHICS ? \
928 (setup).override_level_graphics : \
929 (type) == ARTWORK_TYPE_SOUNDS ? \
930 (setup).override_level_sounds : \
931 (setup).override_level_music)
933 #define GFX_OVERRIDE_ARTWORK(type) \
934 ((type) == ARTWORK_TYPE_GRAPHICS ? \
935 gfx.override_level_graphics : \
936 (type) == ARTWORK_TYPE_SOUNDS ? \
937 gfx.override_level_sounds : \
938 gfx.override_level_music)
940 #define ARTWORK_FIRST_NODE(artwork, type) \
941 ((type) == ARTWORK_TYPE_GRAPHICS ? \
942 (artwork).gfx_first : \
943 (type) == ARTWORK_TYPE_SOUNDS ? \
944 (artwork).snd_first : \
947 #define ARTWORK_CURRENT_PTR(artwork, type) \
948 ((type) == ARTWORK_TYPE_GRAPHICS ? \
949 &(artwork).gfx_current : \
950 (type) == ARTWORK_TYPE_SOUNDS ? \
951 &(artwork).snd_current : \
952 &(artwork).mus_current)
954 #define ARTWORK_CURRENT(artwork, type) \
955 ((type) == ARTWORK_TYPE_GRAPHICS ? \
956 (artwork).gfx_current : \
957 (type) == ARTWORK_TYPE_SOUNDS ? \
958 (artwork).snd_current : \
959 (artwork).mus_current)
961 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
962 ((type) == ARTWORK_TYPE_GRAPHICS ? \
963 &(artwork).gfx_current_identifier : \
964 (type) == ARTWORK_TYPE_SOUNDS ? \
965 &(artwork).snd_current_identifier : \
966 &(artwork).mus_current_identifier)
968 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
969 ((type) == ARTWORK_TYPE_GRAPHICS ? \
970 (artwork).gfx_current_identifier : \
971 (type) == ARTWORK_TYPE_SOUNDS ? \
972 (artwork).snd_current_identifier : \
973 (artwork).mus_current_identifier)
975 #define ARTWORKINFO_FILENAME(type) \
976 ((type) == ARTWORK_TYPE_GRAPHICS ? \
977 GRAPHICSINFO_FILENAME : \
978 (type) == ARTWORK_TYPE_SOUNDS ? \
979 SOUNDSINFO_FILENAME : \
980 (type) == ARTWORK_TYPE_MUSIC ? \
981 MUSICINFO_FILENAME : "")
983 #define ARTWORK_DIRECTORY(type) \
984 ((type) == ARTWORK_TYPE_GRAPHICS ? \
985 GRAPHICS_DIRECTORY : \
986 (type) == ARTWORK_TYPE_SOUNDS ? \
988 (type) == ARTWORK_TYPE_MUSIC ? \
989 MUSIC_DIRECTORY : "")
991 #define OPTIONS_ARTWORK_DIRECTORY(type) \
992 ((type) == ARTWORK_TYPE_GRAPHICS ? \
993 options.graphics_directory : \
994 (type) == ARTWORK_TYPE_SOUNDS ? \
995 options.sounds_directory : \
996 (type) == ARTWORK_TYPE_MUSIC ? \
997 options.music_directory : "")
999 #define USER_ARTWORK_DIRECTORY(type) \
1000 ((type) == ARTWORK_TYPE_GRAPHICS ? \
1001 getUserGraphicsDir() : \
1002 (type) == ARTWORK_TYPE_SOUNDS ? \
1003 getUserSoundsDir() : \
1004 (type) == ARTWORK_TYPE_MUSIC ? \
1005 getUserMusicDir() : "")
1007 #define ARTWORK_DEFAULT_SUBDIR(type) \
1008 ((type) == ARTWORK_TYPE_GRAPHICS ? \
1009 GFX_DEFAULT_SUBDIR : \
1010 (type) == ARTWORK_TYPE_SOUNDS ? \
1011 SND_DEFAULT_SUBDIR : \
1014 #define UPDATE_BUSY_STATE() \
1016 if (gfx.draw_busy_anim_function != NULL) \
1017 gfx.draw_busy_anim_function(TRUE); \
1019 #define UPDATE_BUSY_STATE_NOT_LOADING() \
1021 if (gfx.draw_busy_anim_function != NULL) \
1022 gfx.draw_busy_anim_function(FALSE); \
1026 // structure definitions
1030 char *command_basepath; // path to the program binary
1031 char *command_basename; // base filename of the program binary
1033 char *config_filename; // optional global program config filename
1035 char *maindata_path; // main game data (installation) directory
1037 char *userdata_subdir; // personal user game data directory
1038 char *userdata_path; // resulting full path to game data directory
1040 char *program_basename;
1041 char *program_title;
1044 char *icon_filename;
1046 char *cookie_prefix;
1048 char *log_filename; // filename for log messages
1049 FILE *log_file; // file handle for log files
1050 FILE *log_file_default; // default log file handle
1058 char *version_string;
1060 char *(*window_title_function)(void);
1061 void (*exit_message_function)(char *, va_list);
1062 void (*exit_function)(int);
1064 int api_thread_count;
1078 SDL_Thread *server_thread;
1079 boolean is_server_thread;
1084 boolean uses_touch_device;
1086 boolean use_api_server;
1094 char *base_directory;
1095 char *level_directory;
1096 char *graphics_directory;
1097 char *sounds_directory;
1098 char *music_directory;
1099 char *docs_directory;
1100 char *conf_directory;
1102 char *execute_command;
1103 char *tape_log_filename;
1105 char *special_flags;
1121 struct VideoSystemInfo
1124 int width, height, depth;
1125 int window_width, window_height;
1126 int display_width, display_height;
1127 int screen_width, screen_height;
1128 int screen_xoffset, screen_yoffset;
1130 boolean fullscreen_available;
1131 boolean fullscreen_enabled;
1132 boolean fullscreen_initial;
1134 boolean window_scaling_available;
1135 int window_scaling_percent;
1136 char *window_scaling_quality;
1137 int screen_rendering_mode;
1140 unsigned int frame_counter;
1141 DelayCounter frame_delay;
1145 int shifted_up_pos_last;
1146 DelayCounter shifted_up_delay;
1148 boolean initialized;
1151 struct AudioSystemInfo
1153 boolean sound_available;
1154 boolean loops_available;
1155 boolean music_available;
1157 boolean sound_enabled;
1158 boolean sound_deactivated; // for temporarily disabling sound
1167 int first_sound_channel;
1170 struct FontBitmapInfo
1174 int src_x, src_y; // start position of font characters
1175 int width, height; // width / height of font characters
1177 int offset_x; // offset to next font character
1178 int offset_y; // offset to next font character
1180 int draw_xoffset; // offset for drawing font characters
1181 int draw_yoffset; // offset for drawing font characters
1184 int num_chars_per_line;
1191 int real_sx, real_sy;
1192 int full_sxsize, full_sysize;
1193 int scrollbuffer_width, scrollbuffer_height;
1195 int game_tile_size, standard_tile_size;
1206 int win_xsize, win_ysize;
1208 int draw_deactivation_mask;
1209 int draw_background_mask;
1211 Bitmap *field_save_buffer;
1213 Bitmap *background_bitmap;
1214 int background_bitmap_mask;
1216 Bitmap *fade_bitmap_backup;
1217 Bitmap *fade_bitmap_source;
1218 Bitmap *fade_bitmap_target;
1219 Bitmap *fade_bitmap_black;
1221 int fade_border_source_status;
1222 int fade_border_target_status;
1223 Bitmap *masked_border_bitmap_ptr;
1225 Bitmap *final_screen_bitmap;
1227 boolean clipping_enabled;
1229 int clip_width, clip_height;
1231 boolean override_level_graphics;
1232 boolean override_level_sounds;
1233 boolean override_level_music;
1235 boolean draw_init_text;
1238 struct FontBitmapInfo *font_bitmap_info;
1239 int (*select_font_function)(int);
1240 int (*get_font_from_token_function)(char *);
1241 char * (*get_token_from_font_function)(int);
1243 int anim_random_frame;
1244 int anim_first_level;
1246 void (*draw_busy_anim_function)(boolean);
1247 void (*draw_global_anim_function)(int, int);
1248 void (*draw_global_border_function)(int);
1249 void (*draw_tile_cursor_function)(int, int);
1250 void (*draw_envelope_request_function)(int);
1253 int cursor_mode_override;
1254 int cursor_mode_final;
1255 int mouse_x, mouse_y;
1258 struct TileCursorInfo
1260 boolean enabled; // tile cursor generally enabled or disabled
1261 boolean active; // tile cursor activated (depending on game)
1262 boolean moving; // tile cursor moving to target position
1264 int xpos, ypos; // tile cursor level playfield position
1265 int x, y; // tile cursor current screen position
1266 int target_x, target_y; // tile cursor target screen position
1268 int sx, sy; // tile cursor screen start position
1270 boolean xsn_debug; // enable or disable XSN debugging
1275 boolean enabled; // overlay generally enabled or disabled
1276 boolean active; // overlay activated (depending on game mode)
1283 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1284 char grid_button_highlight;
1286 int grid_button_action;
1292 int nr[MAX_PLAYERS]; // joystick number for each player
1295 struct SetupJoystickInfo
1297 char *device_name; // device name of player's joystick
1299 int xleft, xmiddle, xright;
1300 int yupper, ymiddle, ylower;
1304 struct SetupKeyboardInfo
1306 Key left, right, up, down;
1310 struct SetupTouchInfo
1319 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1321 int transparency; // in percent (0 == opaque, 100 == invisible)
1322 boolean draw_outlined;
1323 boolean draw_pressed;
1325 boolean grid_initialized;
1327 boolean overlay_buttons;
1330 struct SetupInputInfo
1332 boolean use_joystick;
1333 struct SetupJoystickInfo joy;
1334 struct SetupKeyboardInfo key;
1337 struct SetupEditorInfo
1339 boolean el_boulderdash;
1340 boolean el_boulderdash_native;
1341 boolean el_emerald_mine;
1342 boolean el_emerald_mine_club;
1345 boolean el_supaplex;
1346 boolean el_diamond_caves;
1347 boolean el_dx_boulderdash;
1349 boolean el_mirror_magic;
1350 boolean el_deflektor;
1353 boolean el_steel_chars;
1357 boolean el_user_defined;
1360 boolean el_headlines;
1365 boolean show_element_token;
1367 boolean show_read_only_warning;
1369 boolean use_template_for_new_levels;
1372 struct SetupAutoSetupInfo
1374 int editor_zoom_tilesize;
1377 struct SetupLevelSetupInfo
1379 char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
1382 struct SetupEditorCascadeInfo
1385 boolean el_bd_native;
1396 boolean el_steel_chars;
1405 struct SetupShortcutInfo
1410 Key pause_before_end;
1413 Key focus_player[MAX_PLAYERS];
1414 Key focus_player_all;
1433 struct SetupSystemInfo
1435 char *sdl_renderdriver;
1436 char *sdl_videodriver;
1437 char *sdl_audiodriver;
1438 int audio_fragment_size;
1441 struct SetupInternalInfo
1443 char *program_title;
1444 char *program_version;
1445 char *program_author;
1446 char *program_email;
1447 char *program_website;
1448 char *program_copyright;
1449 char *program_company;
1451 char *program_icon_file;
1453 char *default_graphics_set;
1454 char *default_sounds_set;
1455 char *default_music_set;
1457 char *fallback_graphics_file;
1458 char *fallback_sounds_file;
1459 char *fallback_music_file;
1461 char *default_level_series;
1463 int default_window_width;
1464 int default_window_height;
1466 boolean choose_from_top_leveldir;
1467 boolean show_scaling_in_title;
1468 boolean create_user_levelset;
1469 boolean info_screens_from_main;
1472 boolean menu_engines;
1473 boolean menu_editor;
1474 boolean menu_graphics;
1476 boolean menu_artwork;
1479 boolean menu_shortcuts;
1481 boolean menu_save_and_exit;
1483 boolean menu_shortcuts_various;
1484 boolean menu_shortcuts_focus;
1485 boolean menu_shortcuts_tape;
1486 boolean menu_shortcuts_sound;
1487 boolean menu_shortcuts_snap;
1490 boolean info_elements;
1492 boolean info_credits;
1493 boolean info_program;
1494 boolean info_version;
1495 boolean info_levelset;
1499 struct SetupDebugInfo
1501 int frame_delay[10];
1502 Key frame_delay_key[10];
1503 boolean frame_delay_use_mod_key;
1504 boolean frame_delay_game_only;
1505 boolean show_frames_per_second;
1516 boolean multiple_users;
1519 boolean sound_loops;
1520 boolean sound_music;
1521 boolean sound_simple;
1523 boolean global_animations;
1524 boolean scroll_delay;
1525 boolean forced_scroll_delay;
1526 int scroll_delay_value;
1527 char *engine_snapshot_mode;
1528 int engine_snapshot_memory;
1529 boolean fade_screens;
1531 boolean autorecord_after_replay;
1532 boolean auto_pause_on_start;
1533 boolean show_titlescreen;
1534 boolean quick_doors;
1537 boolean skip_levels;
1538 boolean increment_levels;
1539 boolean auto_play_next_level;
1540 boolean count_score_after_game;
1541 boolean show_scores_after_game;
1544 int window_scaling_percent;
1545 char *window_scaling_quality;
1546 char *screen_rendering_mode;
1548 boolean ask_on_escape;
1549 boolean ask_on_escape_editor;
1550 boolean ask_on_game_over;
1551 boolean ask_on_quit_game;
1552 boolean ask_on_quit_program;
1553 boolean quick_switch;
1554 boolean input_on_focus;
1555 boolean prefer_aga_graphics;
1556 boolean prefer_lowpass_sounds;
1557 boolean prefer_extra_panel_items;
1558 boolean game_speed_extended;
1559 int game_frame_delay;
1560 boolean bd_skip_uncovering;
1561 boolean bd_skip_hatching;
1562 boolean sp_show_border_elements;
1563 boolean small_game_graphics;
1564 boolean show_load_save_buttons;
1565 boolean show_undo_redo_buttons;
1566 char *scores_in_highscore_list;
1571 int override_level_graphics; // not boolean -- can also be "AUTO"
1572 int override_level_sounds; // not boolean -- can also be "AUTO"
1573 int override_level_music; // not boolean -- can also be "AUTO"
1579 boolean network_mode;
1580 int network_player_nr;
1581 char *network_server_hostname;
1583 boolean use_api_server;
1584 char *api_server_hostname;
1585 char *api_server_password;
1586 boolean ask_for_uploading_tapes;
1587 boolean ask_for_remaining_tapes;
1588 boolean provide_uploading_tapes;
1589 boolean ask_for_using_api_server;
1590 boolean has_remaining_tapes;
1592 struct SetupAutoSetupInfo auto_setup;
1593 struct SetupLevelSetupInfo level_setup;
1595 struct SetupEditorInfo editor;
1596 struct SetupEditorCascadeInfo editor_cascade;
1597 struct SetupShortcutInfo shortcut;
1598 struct SetupInputInfo input[MAX_PLAYERS];
1599 struct SetupTouchInfo touch;
1600 struct SetupSystemInfo system;
1601 struct SetupInternalInfo internal;
1602 struct SetupDebugInfo debug;
1604 struct OptionInfo options;
1614 struct TreeInfo **node_top; // topmost node in tree
1615 struct TreeInfo *node_parent; // parent level directory info
1616 struct TreeInfo *node_group; // level group sub-directory info
1617 struct TreeInfo *next; // next level series structure node
1619 int cl_first; // internal control field for setup screen
1620 int cl_cursor; // internal control field for setup screen
1622 int type; // type of tree content
1624 // fields for "type == TREE_TYPE_LEVEL_DIR"
1626 char *subdir; // tree info sub-directory basename (may be ".")
1627 char *fullpath; // complete path relative to tree base directory
1628 char *basepath; // absolute base path of tree base directory
1629 char *identifier; // identifier string for configuration files
1630 char *name; // tree info name, as displayed in selection menues
1631 char *name_sorting; // optional sorting name for correct name sorting
1632 char *author; // level or artwork author name
1633 char *year; // optional year of creation for levels or artwork
1635 char *program_title; // optional alternative text for program title
1636 char *program_copyright; // optional alternative text for program copyright
1637 char *program_company; // optional alternative text for program company
1639 char *imported_from; // optional comment for imported levels or artwork
1640 char *imported_by; // optional comment for imported levels or artwork
1641 char *tested_by; // optional comment to name people who tested a set
1643 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1644 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1645 char *graphics_set; // optional custom graphics set (level tree only)
1646 char *sounds_set_default; // default EMC custom sounds set
1647 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1648 char *sounds_set; // optional custom sounds set (level tree only)
1649 char *music_set; // optional custom music set (level tree only)
1650 char *graphics_path; // path to optional custom graphics set (level only)
1651 char *sounds_path; // path to optional custom sounds set (level only)
1652 char *music_path; // path to optional custom music set (level only)
1654 char *level_filename; // filename of level file (for packed level file)
1655 char *level_filetype; // type of levels in level directory or level file
1657 char *special_flags; // flags for special actions performed on level file
1659 char *empty_level_name; // name pattern if level title is "nameless level"
1660 boolean force_level_name; // force also renaming non-nameless level titles
1662 int levels; // number of levels in level series
1663 int first_level; // first level number (to allow start with 0 or 1)
1664 int last_level; // last level number (automatically calculated)
1665 int sort_priority; // sort levels by 'sort_priority' and then by name
1666 int pos; // custom position information of node in tree
1668 boolean latest_engine;// force level set to use the latest game engine
1670 boolean level_group; // directory contains more level series directories
1671 boolean parent_link; // entry links back to parent directory
1672 boolean is_copy; // this entry is a copy of another entry in the tree
1673 boolean in_user_dir; // user defined levels are stored in home directory
1674 boolean user_defined; // levels in user directory and marked as "private"
1675 boolean readonly; // readonly levels can not be changed with editor
1676 boolean handicap; // level set has no handicap when set to "false"
1677 boolean time_limit; // level set has no time limit when set to "false"
1678 boolean skip_levels; // levels can be skipped when set to "true"
1680 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1681 boolean info_screens_from_main; // can invoke info screens from main menu
1683 int color; // color to use on selection screen for this level
1684 char *class_desc; // description of level series class
1685 int handicap_level; // number of the lowest unsolved level
1687 char *infotext; // optional text to describe the tree type (headline)
1690 typedef struct TreeInfo TreeInfo;
1691 typedef struct TreeInfo LevelDirTree;
1692 typedef struct TreeInfo ArtworkDirTree;
1693 typedef struct TreeInfo GraphicsDirTree;
1694 typedef struct TreeInfo SoundsDirTree;
1695 typedef struct TreeInfo MusicDirTree;
1699 GraphicsDirTree *gfx_first;
1700 GraphicsDirTree *gfx_current;
1701 SoundsDirTree *snd_first;
1702 SoundsDirTree *snd_current;
1703 MusicDirTree *mus_first;
1704 MusicDirTree *mus_current;
1706 char *gfx_current_identifier;
1707 char *snd_current_identifier;
1708 char *mus_current_identifier;
1711 struct ValueTextInfo
1717 struct StringValueTextInfo
1729 struct ConfigTypeInfo
1736 struct TokenIntPtrInfo
1746 char *default_filename;
1749 char **default_parameter; // array of file parameters
1750 char **parameter; // array of file parameters
1753 boolean fallback_to_default;
1754 boolean default_is_cloned;
1757 struct SetupFileList
1762 struct SetupFileList *next;
1767 char *source_filename; // primary key for node list
1771 struct PropertyMapping
1781 struct ArtworkListInfo
1783 int type; // type of artwork
1785 int num_file_list_entries;
1786 int num_dynamic_file_list_entries;
1787 struct FileInfo *file_list; // static artwork file array
1788 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1790 int num_suffix_list_entries;
1791 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1793 int num_base_prefixes;
1794 int num_ext1_suffixes;
1795 int num_ext2_suffixes;
1796 int num_ext3_suffixes;
1797 char **base_prefixes; // base token prefixes array
1798 char **ext1_suffixes; // property suffixes array 1
1799 char **ext2_suffixes; // property suffixes array 2
1800 char **ext3_suffixes; // property suffixes array 3
1802 int num_ignore_tokens;
1803 char **ignore_tokens; // file tokens to be ignored
1805 int num_property_mapping_entries;
1806 struct PropertyMapping *property_mapping; // mapping token -> artwork
1808 int sizeof_artwork_list_entry;
1810 struct ListNodeInfo **artwork_list; // static artwork node array
1811 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1812 struct ListNode *content_list; // dynamic artwork node list
1814 void *(*load_artwork)(char *); // constructor function
1815 void (*free_artwork)(void *); // destructor function
1835 struct RectWithBorder
1839 int min_width, min_height;
1840 int max_width, max_height;
1861 struct DoorPartPosInfo
1868 int start_step_opening;
1869 int start_step_closing;
1870 boolean draw_masked;
1877 int xoffset; // special case for tape date and time
1878 int xoffset2; // special case for tape date
1879 int yoffset; // special case for list of preview players
1882 int size; // also used for suffix ".digits"
1884 boolean draw_masked;
1885 boolean draw_player; // special case for network player buttons
1886 int sort_priority; // also used for suffix ".draw_order"
1889 int direction; // needed for panel time/health graphics
1890 int class; // needed for panel time/health graphics
1891 int style; // needed for panel time/health graphics
1893 int tile_size; // special case for list of network players
1894 int border_size; // special case for list of preview players
1895 int vertical; // special case for list of preview players
1897 boolean redefined; // redefined by custom artwork
1900 struct MouseActionInfo
1909 int music[MAX_LEVELS];
1922 // ============================================================================
1923 // exported variables
1924 // ============================================================================
1926 extern struct ProgramInfo program;
1927 extern struct NetworkInfo network;
1928 extern struct RuntimeInfo runtime;
1929 extern struct OptionInfo options;
1930 extern struct VideoSystemInfo video;
1931 extern struct AudioSystemInfo audio;
1932 extern struct GfxInfo gfx;
1933 extern struct TileCursorInfo tile_cursor;
1934 extern struct OverlayInfo overlay;
1935 extern struct ArtworkInfo artwork;
1936 extern struct JoystickInfo joystick;
1937 extern struct SetupInfo setup;
1938 extern struct UserInfo user;
1940 extern LevelDirTree *leveldir_first_all;
1941 extern LevelDirTree *leveldir_first;
1942 extern LevelDirTree *leveldir_current;
1943 extern int level_nr;
1945 extern struct LevelSetInfo levelset;
1946 extern struct LevelStats level_stats[];
1948 extern DrawWindow *window;
1949 extern DrawBuffer *backbuffer;
1950 extern DrawBuffer *drawto;
1952 extern int button_status;
1953 extern boolean motion_status;
1954 extern int wheel_steps;
1955 extern boolean keyrepeat_status;
1956 extern boolean textinput_status;
1958 extern int redraw_mask;
1960 extern int FrameCounter;
1963 // function definitions
1965 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1967 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1968 void InitRuntimeInfo(void);
1970 void SetWindowTitle(void);
1972 void InitWindowTitleFunction(char *(*window_title_function)(void));
1973 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1974 void InitExitFunction(void (*exit_function)(int));
1975 void InitPlatformDependentStuff(void);
1976 void ClosePlatformDependentStuff(void);
1978 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1979 void InitGfxTileSizeInfo(int, int);
1980 void InitGfxDoor1Info(int, int, int, int);
1981 void InitGfxDoor2Info(int, int, int, int);
1982 void InitGfxDoor3Info(int, int, int, int);
1983 void InitGfxWindowInfo(int, int);
1984 void InitGfxScrollbufferInfo(int, int);
1985 void InitGfxClipRegion(boolean, int, int, int, int);
1986 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
1987 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1988 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1989 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int, int));
1990 void InitGfxDrawEnvelopeRequestFunction(void (*draw_envelope_request_function)(int));
1991 void InitGfxCustomArtworkInfo(void);
1992 void InitGfxOtherSettings(void);
1993 void InitTileCursorInfo(void);
1994 void InitOverlayInfo(void);
1995 void SetOverlayGridSizeAndButtons(void);
1996 void SetTileCursorEnabled(boolean);
1997 void SetTileCursorActive(boolean);
1998 void SetTileCursorTargetXY(int, int);
1999 void SetTileCursorXY(int, int);
2000 void SetTileCursorSXSY(int, int);
2001 void SetOverlayEnabled(boolean);
2002 void SetOverlayActive(boolean);
2003 void SetOverlayShowGrid(boolean);
2004 boolean GetOverlayEnabled(void);
2005 boolean GetOverlayActive(void);
2006 void SetDrawDeactivationMask(int);
2007 int GetDrawDeactivationMask(void);
2008 void SetDrawBackgroundMask(int);
2009 void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
2010 void SetRedrawMaskFromArea(int, int, int, int);
2012 void LimitScreenUpdates(boolean);
2014 void InitVideoDefaults(void);
2015 void InitVideoDisplay(void);
2016 void CloseVideoDisplay(void);
2017 void InitVideoBuffer(int, int, int, boolean);
2018 void ResetBitmapAlpha(Bitmap *);
2019 Bitmap *CreateBitmapStruct(void);
2020 Bitmap *CreateBitmap(int, int, int);
2021 void ReCreateBitmap(Bitmap **, int, int);
2022 void FreeBitmap(Bitmap *);
2023 void SetBitmapAlphaNextBlit(Bitmap *, int);
2024 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
2025 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int, int);
2026 void FadeRectangle(int, int, int, int, int, int, int,
2027 void (*draw_border_function)(void));
2028 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
2029 void ClearRectangle(Bitmap *, int, int, int, int);
2030 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
2031 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
2032 boolean DrawingDeactivatedField(void);
2033 boolean DrawingDeactivated(int, int);
2034 boolean DrawingOnBackground(int, int);
2035 boolean DrawingAreaChanged(void);
2036 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
2037 void BlitTexture(Bitmap *, int, int, int, int, int, int);
2038 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
2039 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
2040 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
2041 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
2042 void DrawLines(Bitmap *, struct XY *, int, Pixel);
2043 Pixel GetPixel(Bitmap *, int, int);
2044 Pixel GetPixelFromRGB(Bitmap *, unsigned int, unsigned int, unsigned int);
2046 void KeyboardAutoRepeatOn(void);
2047 void KeyboardAutoRepeatOff(void);
2048 boolean SetVideoMode(boolean);
2049 void SetVideoFrameDelay(unsigned int);
2050 unsigned int GetVideoFrameDelay(void);
2051 boolean ChangeVideoModeIfNeeded(boolean);
2053 Bitmap *LoadImage(char *);
2054 Bitmap *LoadCustomImage(char *);
2055 void ReloadCustomImage(Bitmap *, char *);
2057 Bitmap *ZoomBitmap(Bitmap *, int, int);
2058 void ReCreateGameTileSizeBitmap(Bitmap **);
2059 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
2060 void CreateBitmapTextures(Bitmap **);
2061 void FreeBitmapTextures(Bitmap **);
2062 void ScaleBitmap(Bitmap **, int);
2064 void SetMouseCursor(int);
2065 void UpdateRawMousePosition(int, int);
2066 void UpdateMousePosition(void);
2068 void OpenAudio(void);
2069 void CloseAudio(void);
2070 void SetAudioMode(boolean);
2072 void InitEventFilter(EventFilter);
2073 boolean PendingEvent(void);
2074 void WaitEvent(Event *event);
2075 void PeekEvent(Event *event);
2076 void PumpEvents(void);
2077 void CheckQuitEvent(void);
2078 Key GetEventKey(KeyEvent *);
2079 KeyMod HandleKeyModState(Key, int);
2080 KeyMod GetKeyModState(void);
2081 KeyMod GetKeyModStateFromEvents(void);
2082 void StartTextInput(int, int, int, int);
2083 void StopTextInput(void);
2084 void PushUserEvent(int, int, int);
2085 boolean PendingEscapeKeyEvent(void);
2087 void InitJoysticks(void);
2088 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
2089 boolean CheckJoystickOpened(int);
2090 void ClearJoystickState(void);
2092 void InitEmscriptenFilesystem(void);
2093 void SyncEmscriptenFilesystem(void);