1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1994-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #if defined(PLATFORM_MACOSX)
23 #elif defined(PLATFORM_WIN32)
25 #elif defined(PLATFORM_MSDOS)
29 #if defined(TARGET_SDL)
31 #elif defined(TARGET_X11)
36 /* the additional 'b' is needed for Win32 to open files in binary mode */
37 #define MODE_READ "rb"
38 #define MODE_WRITE "wb"
39 #define MODE_APPEND "ab"
41 #define DEFAULT_DEPTH 0
45 #define BLIT_INVERSE 2
46 #define BLIT_ON_BACKGROUND 3
48 #define FULLSCREEN_NOT_AVAILABLE FALSE
49 #define FULLSCREEN_AVAILABLE TRUE
51 /* default input keys */
52 #define DEFAULT_KEY_LEFT KSYM_Left
53 #define DEFAULT_KEY_RIGHT KSYM_Right
54 #define DEFAULT_KEY_UP KSYM_Up
55 #define DEFAULT_KEY_DOWN KSYM_Down
56 #if defined(PLATFORM_MACOSX)
57 #define DEFAULT_KEY_SNAP KSYM_Control_L
58 #define DEFAULT_KEY_DROP KSYM_KP_Enter
60 #define DEFAULT_KEY_SNAP KSYM_Control_L
61 #define DEFAULT_KEY_DROP KSYM_Control_R
63 #define DEFAULT_KEY_OKAY KSYM_Return
64 #define DEFAULT_KEY_CANCEL KSYM_Escape
66 /* default shortcut keys */
67 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
68 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
69 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
71 /* values for key_status */
72 #define KEY_NOT_PRESSED FALSE
73 #define KEY_RELEASED FALSE
74 #define KEY_PRESSED TRUE
76 /* values for button status */
77 #define MB_NOT_PRESSED FALSE
78 #define MB_NOT_RELEASED TRUE
79 #define MB_RELEASED FALSE
80 #define MB_PRESSED TRUE
81 #define MB_MENU_CHOICE FALSE
82 #define MB_MENU_MARK TRUE
83 #define MB_MENU_INITIALIZE (-1)
84 #define MB_MENU_LEAVE (-2)
85 #define MB_LEFTBUTTON 1
86 #define MB_MIDDLEBUTTON 2
87 #define MB_RIGHTBUTTON 3
90 /* values for move directions */
92 #define MV_BIT_RIGHT 1
96 #define NUM_DIRECTIONS 4
98 /* values for special "button" bitmasks */
102 /* values for move directions and special "button" key bitmasks */
103 #define MV_NO_MOVING 0
104 #define MV_LEFT (1 << MV_BIT_LEFT)
105 #define MV_RIGHT (1 << MV_BIT_RIGHT)
106 #define MV_UP (1 << MV_BIT_UP)
107 #define MV_DOWN (1 << MV_BIT_DOWN)
109 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
110 #define MV_VERTICAL (MV_UP | MV_DOWN)
111 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
112 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
113 #define MV_NO_DIRECTIONS (MV_NO_MOVING)
115 #define KEY_BUTTON_1 (1 << BUTTON_1)
116 #define KEY_BUTTON_2 (1 << BUTTON_2)
117 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
118 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
119 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
121 #define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
122 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
123 (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
125 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
126 (x) == MV_RIGHT ? MV_LEFT : \
127 (x) == MV_UP ? MV_DOWN : \
128 (x) == MV_DOWN ? MV_UP : MV_NO_MOVING)
131 /* values for animation mode (frame order and direction) */
133 #define ANIM_LOOP (1 << 0)
134 #define ANIM_LINEAR (1 << 1)
135 #define ANIM_PINGPONG (1 << 2)
136 #define ANIM_PINGPONG2 (1 << 3)
137 #define ANIM_RANDOM (1 << 4)
138 #define ANIM_REVERSE (1 << 5)
140 /* values for special (non game element) animation modes */
141 #define ANIM_HORIZONTAL (1 << 6)
142 #define ANIM_VERTICAL (1 << 7)
144 #define ANIM_DEFAULT ANIM_LOOP
146 /* values for redraw_mask */
147 #define REDRAW_NONE (0)
148 #define REDRAW_ALL (1 << 0)
149 #define REDRAW_FIELD (1 << 1)
150 #define REDRAW_TILES (1 << 2)
151 #define REDRAW_DOOR_1 (1 << 3)
152 #define REDRAW_VIDEO_1 (1 << 4)
153 #define REDRAW_VIDEO_2 (1 << 5)
154 #define REDRAW_VIDEO_3 (1 << 6)
155 #define REDRAW_MICROLEVEL (1 << 7)
156 #define REDRAW_MICROLABEL (1 << 8)
157 #define REDRAW_FROM_BACKBUFFER (1 << 9)
158 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
161 #define REDRAW_DOOR_3 (1 << 10)
162 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
165 #define REDRAW_MAIN (REDRAW_FIELD | \
168 #define REDRAW_FPS (1 << 11)
169 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
171 #define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
172 y >= gfx.sy && y < gfx.sy + gfx.sysize)
173 #define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
174 y >= gfx.dy && y < gfx.dy + gfx.dysize)
175 #define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
176 y >= gfx.vy && y < gfx.vy + gfx.vysize)
178 /* values for mouse cursor */
179 #define CURSOR_DEFAULT 0
180 #define CURSOR_PLAYFIELD 1
183 /* maximum number of parallel players supported by libgame functions */
184 #define MAX_PLAYERS 4
186 /* maximum allowed length of player name */
187 #define MAX_PLAYER_NAME_LEN 10
189 /* default name for empty highscore entry */
190 #define EMPTY_PLAYER_NAME "no name"
192 /* default name for unknown player names */
193 #define ANONYMOUS_NAME "anonymous"
195 /* default for other unknown names */
196 #define UNKNOWN_NAME "unknown"
198 /* default name for new levels */
199 #define NAMELESS_LEVEL_NAME "nameless level"
201 /* default text for non-existant artwork */
202 #define NOT_AVAILABLE "(not available)"
204 /* default value for undefined filename */
205 #define UNDEFINED_FILENAME "[NONE]"
207 /* default value for undefined parameter */
208 #define ARG_DEFAULT "[DEFAULT]"
210 /* default values for undefined configuration file parameters */
211 #define ARG_UNDEFINED "-1000000"
212 #define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
214 /* definitions for game sub-directories */
216 #define RO_GAME_DIR "."
220 #define RW_GAME_DIR "."
223 #define RO_BASE_PATH RO_GAME_DIR
224 #define RW_BASE_PATH RW_GAME_DIR
226 /* directory names */
227 #define GRAPHICS_DIRECTORY "graphics"
228 #define SOUNDS_DIRECTORY "sounds"
229 #define MUSIC_DIRECTORY "music"
230 #define LEVELS_DIRECTORY "levels"
231 #define TAPES_DIRECTORY "tapes"
232 #define SCORES_DIRECTORY "scores"
233 #define DOCS_DIRECTORY "docs"
235 #if !defined(PLATFORM_MSDOS)
236 #define GFX_CLASSIC_SUBDIR "gfx_classic"
237 #define SND_CLASSIC_SUBDIR "snd_classic"
238 #define MUS_CLASSIC_SUBDIR "mus_classic"
240 #define GFX_CLASSIC_SUBDIR "gfx_orig"
241 #define SND_CLASSIC_SUBDIR "snd_orig"
242 #define MUS_CLASSIC_SUBDIR "mus_orig"
245 /* file names and filename extensions */
246 #if !defined(PLATFORM_MSDOS)
247 #define LEVELSETUP_DIRECTORY "levelsetup"
248 #define SETUP_FILENAME "setup.conf"
249 #define LEVELSETUP_FILENAME "levelsetup.conf"
250 #define EDITORSETUP_FILENAME "editorsetup.conf"
251 #define HELPANIM_FILENAME "helpanim.conf"
252 #define HELPTEXT_FILENAME "helptext.conf"
253 #define LEVELINFO_FILENAME "levelinfo.conf"
254 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
255 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
256 #define MUSICINFO_FILENAME "musicinfo.conf"
257 #define LEVELFILE_EXTENSION "level"
258 #define TAPEFILE_EXTENSION "tape"
259 #define SCOREFILE_EXTENSION "score"
261 #define LEVELSETUP_DIRECTORY "lvlsetup"
262 #define SETUP_FILENAME "setup.cnf"
263 #define LEVELSETUP_FILENAME "lvlsetup.cnf"
264 #define EDITORSETUP_FILENAME "edsetup.cnf"
265 #define HELPANIM_FILENAME "helpanim.cnf"
266 #define HELPTEXT_FILENAME "helptext.cnf"
267 #define LEVELINFO_FILENAME "lvlinfo.cnf"
268 #define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
269 #define SOUNDSINFO_FILENAME "sndinfo.cnf"
270 #define MUSICINFO_FILENAME "musinfo.cnf"
271 #define LEVELFILE_EXTENSION "lvl"
272 #define TAPEFILE_EXTENSION "tap"
273 #define SCOREFILE_EXTENSION "sco"
277 /* areas in bitmap PIX_DOOR */
278 /* meaning in PIX_DB_DOOR: (3 PAGEs)
279 PAGEX1: 1. buffer for DOOR_1
280 PAGEX2: 2. buffer for DOOR_1
281 PAGEX3: buffer for animations
284 /* these values are hard-coded to be able to use them in initialization */
285 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
286 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
288 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
289 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
290 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
291 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
292 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
293 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
294 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
295 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
296 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
297 #define DOOR_GFX_PAGEY1 (0)
298 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
301 /* macros for version handling */
302 #define VERSION_MAJOR(x) ((x) / 1000000)
303 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
304 #define VERSION_PATCH(x) (((x) % 10000) / 100)
305 #define VERSION_BUILD(x) ((x) % 100)
306 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
309 /* macros for parent/child process identification */
310 #if defined(PLATFORM_UNIX)
311 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
312 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
313 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
315 #define IS_PARENT_PROCESS() TRUE
316 #define IS_CHILD_PROCESS() FALSE
317 #define HAS_CHILD_PROCESS() FALSE
321 /* values for artwork type */
322 #define ARTWORK_TYPE_GRAPHICS 0
323 #define ARTWORK_TYPE_SOUNDS 1
324 #define ARTWORK_TYPE_MUSIC 2
326 #define NUM_ARTWORK_TYPES 3
329 /* values for tree type (chosen to match artwork type) */
330 #define TREE_TYPE_UNDEFINED -1
331 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
332 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
333 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
334 #define TREE_TYPE_LEVEL_DIR 3
336 #define NUM_TREE_TYPES 4
339 /* values for artwork handling */
340 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
341 ((type) == ARTWORK_TYPE_GRAPHICS ? \
342 &(leveldir)->graphics_set : \
343 (type) == ARTWORK_TYPE_SOUNDS ? \
344 &(leveldir)->sounds_set : \
345 &(leveldir)->music_set)
347 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
348 ((type) == ARTWORK_TYPE_GRAPHICS ? \
349 (leveldir)->graphics_set : \
350 (type) == ARTWORK_TYPE_SOUNDS ? \
351 (leveldir)->sounds_set : \
352 (leveldir)->music_set)
354 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
355 ((type) == ARTWORK_TYPE_GRAPHICS ? \
356 &(leveldir)->graphics_path : \
357 (type) == ARTWORK_TYPE_SOUNDS ? \
358 &(leveldir)->sounds_path : \
359 &(leveldir)->music_path)
361 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
362 ((type) == ARTWORK_TYPE_GRAPHICS ? \
363 (leveldir)->graphics_path : \
364 (type) == ARTWORK_TYPE_SOUNDS ? \
365 (leveldir)->sounds_path : \
366 (leveldir)->music_path)
368 #define SETUP_ARTWORK_SET(setup, type) \
369 ((type) == ARTWORK_TYPE_GRAPHICS ? \
370 (setup).graphics_set : \
371 (type) == ARTWORK_TYPE_SOUNDS ? \
372 (setup).sounds_set : \
375 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
376 ((type) == ARTWORK_TYPE_GRAPHICS ? \
377 (setup).override_level_graphics : \
378 (type) == ARTWORK_TYPE_SOUNDS ? \
379 (setup).override_level_sounds : \
380 (setup).override_level_music)
382 #define ARTWORK_FIRST_NODE(artwork, type) \
383 ((type) == ARTWORK_TYPE_GRAPHICS ? \
384 (artwork).gfx_first : \
385 (type) == ARTWORK_TYPE_SOUNDS ? \
386 (artwork).snd_first : \
389 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
390 ((type) == ARTWORK_TYPE_GRAPHICS ? \
391 &(artwork).gfx_current_identifier : \
392 (type) == ARTWORK_TYPE_SOUNDS ? \
393 &(artwork).snd_current_identifier : \
394 &(artwork).mus_current_identifier)
396 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
397 ((type) == ARTWORK_TYPE_GRAPHICS ? \
398 (artwork).gfx_current_identifier : \
399 (type) == ARTWORK_TYPE_SOUNDS ? \
400 (artwork).snd_current_identifier : \
401 (artwork).mus_current_identifier)
403 #define ARTWORKINFO_FILENAME(type) \
404 ((type) == ARTWORK_TYPE_GRAPHICS ? \
405 GRAPHICSINFO_FILENAME : \
406 (type) == ARTWORK_TYPE_SOUNDS ? \
407 SOUNDSINFO_FILENAME : \
408 (type) == ARTWORK_TYPE_MUSIC ? \
409 MUSICINFO_FILENAME : "")
411 #define ARTWORK_DIRECTORY(type) \
412 ((type) == ARTWORK_TYPE_GRAPHICS ? \
413 GRAPHICS_DIRECTORY : \
414 (type) == ARTWORK_TYPE_SOUNDS ? \
416 (type) == ARTWORK_TYPE_MUSIC ? \
417 MUSIC_DIRECTORY : "")
419 #define OPTIONS_ARTWORK_DIRECTORY(type) \
420 ((type) == ARTWORK_TYPE_GRAPHICS ? \
421 options.graphics_directory : \
422 (type) == ARTWORK_TYPE_SOUNDS ? \
423 options.sounds_directory : \
424 (type) == ARTWORK_TYPE_MUSIC ? \
425 options.music_directory : "")
428 /* type definitions */
429 typedef int (*EventFilter)(const Event *);
432 /* structure definitions */
436 char *command_basepath; /* directory that contains the program */
437 char *command_basename; /* base filename of the program binary */
438 char *userdata_directory; /* personal user data directory */
444 char *x11_icon_filename;
445 char *x11_iconmask_filename;
446 char *msdos_cursor_filename;
449 char *filename_prefix; /* prefix to cut off from DOS filenames */
455 void (*exit_function)(int);
464 char *ro_base_directory;
465 char *rw_base_directory;
466 char *level_directory;
467 char *graphics_directory;
468 char *sounds_directory;
469 char *music_directory;
470 char *docs_directory;
471 char *execute_command;
479 struct VideoSystemInfo
482 int width, height, depth;
483 boolean fullscreen_available;
484 boolean fullscreen_enabled;
487 struct AudioSystemInfo
489 boolean sound_available;
490 boolean loops_available;
491 boolean music_available;
493 boolean sound_enabled;
494 boolean sound_deactivated; /* for temporarily disabling sound */
503 int first_sound_channel;
506 struct FontBitmapInfo
509 int src_x, src_y; /* start position of animation frames */
510 int width, height; /* width/height of each animation frame */
511 int draw_x, draw_y; /* offset for drawing font characters */
513 int num_chars_per_line;
515 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
516 Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
524 int real_sx, real_sy;
525 int full_sxsize, full_sysize;
526 int scrollbuffer_width, scrollbuffer_height;
534 int draw_deactivation_mask;
535 int draw_background_mask;
537 Bitmap *field_save_buffer;
539 Bitmap *background_bitmap;
540 int background_bitmap_mask;
543 struct FontBitmapInfo *font_bitmap_info;
544 int (*select_font_function)(int);
546 int anim_random_frame;
552 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
555 struct SetupJoystickInfo
557 char *device_name; /* device name of player's joystick */
559 int xleft, xmiddle, xright;
560 int yupper, ymiddle, ylower;
564 struct SetupKeyboardInfo
566 Key left, right, up, down;
570 struct SetupInputInfo
572 boolean use_joystick;
573 struct SetupJoystickInfo joy;
574 struct SetupKeyboardInfo key;
577 struct SetupEditorInfo
579 boolean el_boulderdash;
580 boolean el_emerald_mine;
581 boolean el_emerald_mine_club;
585 boolean el_diamond_caves;
586 boolean el_dx_boulderdash;
589 boolean el_custom_more;
590 boolean el_user_defined;
592 boolean el_headlines;
595 struct SetupShortcutInfo
602 struct SetupSystemInfo
604 char *sdl_audiodriver;
605 int audio_fragment_size;
615 boolean sound_simple;
617 boolean double_buffering;
618 boolean direct_draw; /* !double_buffering (redundant!) */
619 boolean scroll_delay;
620 boolean soft_scrolling;
629 boolean ask_on_escape;
634 boolean override_level_graphics;
635 boolean override_level_sounds;
636 boolean override_level_music;
638 struct SetupEditorInfo editor;
639 struct SetupShortcutInfo shortcut;
640 struct SetupInputInfo input[MAX_PLAYERS];
641 struct SetupSystemInfo system;
642 struct OptionInfo options;
647 struct TreeInfo **node_top; /* topmost node in tree */
648 struct TreeInfo *node_parent; /* parent level directory info */
649 struct TreeInfo *node_group; /* level group sub-directory info */
650 struct TreeInfo *next; /* next level series structure node */
652 int cl_first; /* internal control field for setup screen */
653 int cl_cursor; /* internal control field for setup screen */
655 int type; /* type of tree content */
657 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
659 char *subdir; /* tree info sub-directory basename (may be ".") */
660 char *fullpath; /* complete path relative to tree base directory */
661 char *basepath; /* absolute base path of tree base directory */
662 char *identifier; /* identifier string for configuration files */
663 char *name; /* tree info name, as displayed in selection menues */
664 char *name_sorting; /* optional sorting name for correct name sorting */
665 char *author; /* level or artwork author name */
666 char *imported_from; /* optional comment for imported levels or artwork */
667 char *imported_by; /* optional comment for imported levels or artwork */
669 char *graphics_set; /* optional custom graphics set (level tree only) */
670 char *sounds_set; /* optional custom sounds set (level tree only) */
671 char *music_set; /* optional custom music set (level tree only) */
672 char *graphics_path; /* path to optional custom graphics set (level only) */
673 char *sounds_path; /* path to optional custom sounds set (level only) */
674 char *music_path; /* path to optional custom music set (level only) */
676 char *level_filename; /* filename of level file (for packed level file) */
677 char *level_filetype; /* type of levels in level directory or level file */
679 int levels; /* number of levels in level series */
680 int first_level; /* first level number (to allow start with 0 or 1) */
681 int last_level; /* last level number (automatically calculated) */
682 int sort_priority; /* sort levels by 'sort_priority' and then by name */
684 boolean latest_engine;/* force level set to use the latest game engine */
686 boolean level_group; /* directory contains more level series directories */
687 boolean parent_link; /* entry links back to parent directory */
688 boolean in_user_dir; /* user defined levels are stored in home directory */
689 boolean user_defined; /* levels in user directory and marked as "private" */
690 boolean readonly; /* readonly levels can not be changed with editor */
691 boolean handicap; /* level set has no handicap when set to "false" */
692 boolean skip_levels; /* levels can be skipped when set to "true" */
694 int color; /* color to use on selection screen for this level */
695 char *class_desc; /* description of level series class */
696 int handicap_level; /* number of the lowest unsolved level */
699 typedef struct TreeInfo TreeInfo;
700 typedef struct TreeInfo LevelDirTree;
701 typedef struct TreeInfo ArtworkDirTree;
702 typedef struct TreeInfo GraphicsDirTree;
703 typedef struct TreeInfo SoundsDirTree;
704 typedef struct TreeInfo MusicDirTree;
708 GraphicsDirTree *gfx_first;
709 GraphicsDirTree *gfx_current;
710 SoundsDirTree *snd_first;
711 SoundsDirTree *snd_current;
712 MusicDirTree *mus_first;
713 MusicDirTree *mus_current;
715 char *gfx_current_identifier;
716 char *snd_current_identifier;
717 char *mus_current_identifier;
732 struct ConfigTypeInfo
739 struct TokenIntPtrInfo
749 char *default_filename;
752 char **default_parameter; /* array of file parameters */
753 char **parameter; /* array of file parameters */
756 boolean fallback_to_default;
764 struct SetupFileList *next;
769 char *source_filename; /* primary key for node list */
773 struct PropertyMapping
783 struct ArtworkListInfo
785 int type; /* type of artwork */
787 int num_file_list_entries;
788 int num_dynamic_file_list_entries;
789 struct FileInfo *file_list; /* static artwork file array */
790 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
792 int num_suffix_list_entries;
793 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
795 int num_base_prefixes;
796 int num_ext1_suffixes;
797 int num_ext2_suffixes;
798 int num_ext3_suffixes;
799 char **base_prefixes; /* base token prefixes array */
800 char **ext1_suffixes; /* property suffixes array 1 */
801 char **ext2_suffixes; /* property suffixes array 2 */
802 char **ext3_suffixes; /* property suffixes array 3 */
804 int num_ignore_tokens;
805 char **ignore_tokens; /* file tokens to be ignored */
807 int num_property_mapping_entries;
808 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
810 int sizeof_artwork_list_entry;
812 struct ListNodeInfo **artwork_list; /* static artwork node array */
813 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
814 struct ListNode *content_list; /* dynamic artwork node list */
816 void *(*load_artwork)(char *); /* constructor function */
817 void (*free_artwork)(void *); /* destructor function */
821 /* ========================================================================= */
822 /* exported variables */
823 /* ========================================================================= */
825 extern struct ProgramInfo program;
826 extern struct OptionInfo options;
827 extern struct VideoSystemInfo video;
828 extern struct AudioSystemInfo audio;
829 extern struct GfxInfo gfx;
830 extern struct AnimInfo anim;
831 extern struct ArtworkInfo artwork;
832 extern struct JoystickInfo joystick;
833 extern struct SetupInfo setup;
835 extern LevelDirTree *leveldir_first;
836 extern LevelDirTree *leveldir_current;
839 extern Display *display;
840 extern Visual *visual;
842 extern Colormap cmap;
844 extern DrawWindow *window;
845 extern DrawBuffer *backbuffer;
846 extern DrawBuffer *drawto;
848 extern int button_status;
849 extern boolean motion_status;
851 extern int redraw_mask;
852 extern int redraw_tiles;
854 extern int FrameCounter;
857 /* function definitions */
859 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
860 char *, char *, char *, int);
862 void InitExitFunction(void (*exit_function)(int));
863 void InitPlatformDependentStuff(void);
864 void ClosePlatformDependentStuff(void);
866 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
867 void InitGfxDoor1Info(int, int, int, int);
868 void InitGfxDoor2Info(int, int, int, int);
869 void InitGfxScrollbufferInfo(int, int);
870 void SetDrawDeactivationMask(int);
871 void SetDrawBackgroundMask(int);
872 void SetMainBackgroundBitmap(Bitmap *);
873 void SetDoorBackgroundBitmap(Bitmap *);
875 inline void InitVideoDisplay(void);
876 inline void CloseVideoDisplay(void);
877 inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
878 inline Bitmap *CreateBitmapStruct(void);
879 inline Bitmap *CreateBitmap(int, int, int);
880 inline void FreeBitmap(Bitmap *);
881 inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
882 inline void FillRectangle(Bitmap *, int, int, int, int, Pixel);
883 inline void ClearRectangle(Bitmap *, int, int, int, int);
884 inline void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
885 inline void SetClipMask(Bitmap *, GC, Pixmap);
886 inline void SetClipOrigin(Bitmap *, GC, int, int);
887 inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
888 inline boolean DrawingOnBackground(int, int);
889 inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int,
891 inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
892 inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
893 inline Pixel GetPixel(Bitmap *, int, int);
894 inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
895 inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
897 inline void FlushDisplay(void);
898 inline void SyncDisplay(void);
899 inline void KeyboardAutoRepeatOn(void);
900 inline void KeyboardAutoRepeatOff(void);
901 inline boolean PointerInWindow(DrawWindow *);
902 inline boolean SetVideoMode(boolean);
903 inline boolean ChangeVideoModeIfNeeded(boolean);
905 Bitmap *LoadImage(char *);
906 Bitmap *LoadCustomImage(char *);
907 void ReloadCustomImage(Bitmap *, char *);
909 Bitmap *ZoomBitmap(Bitmap *, int, int);
910 void CreateBitmapWithSmallBitmaps(Bitmap *, int);
912 void SetMouseCursor(int);
914 inline void OpenAudio(void);
915 inline void CloseAudio(void);
916 inline void SetAudioMode(boolean);
918 inline void InitEventFilter(EventFilter);
919 inline boolean PendingEvent(void);
920 inline void NextEvent(Event *event);
921 inline void PeekEvent(Event *event);
922 inline Key GetEventKey(KeyEvent *, boolean);
923 inline KeyMod HandleKeyModState(Key, int);
924 inline KeyMod GetKeyModState();
925 inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
927 inline void InitJoysticks();
928 inline boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
930 #endif /* SYSTEM_H */