1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSound(void);
49 static void InitGfx(void);
50 static void InitGfxBackground(void);
51 static void InitGadgets(void);
52 static void InitElementProperties(void);
56 if (options.serveronly)
58 #if defined(PLATFORM_UNIX)
59 NetworkServer(options.server_port, options.serveronly);
61 Error(ERR_WARN, "networking only supported in Unix version");
63 exit(0); /* never reached */
66 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67 PROGRAM_TITLE_STRING, getWindowTitleString(),
68 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69 MSDOS_POINTER_FILENAME,
70 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
78 InitRND(NEW_RANDOMIZE);
81 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
84 InitEventFilter(FilterMouseMotionEvents);
88 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
91 InitGadgets(); /* needs to know number of level series */
103 LoadSetup(); /* global setup info */
106 void InitPlayerInfo()
110 /* choose default local player */
111 local_player = &stored_player[0];
113 for (i=0; i<MAX_PLAYERS; i++)
114 stored_player[i].connected = FALSE;
116 local_player->connected = TRUE;
121 LoadLevelInfo(); /* global level info */
122 LoadLevelSetup_LastSeries(); /* last played series info */
123 LoadLevelSetup_SeriesInfo(); /* last played level info */
126 void InitArtworkInfo()
131 void InitNetworkServer()
133 #if defined(PLATFORM_UNIX)
137 if (!options.network)
140 #if defined(PLATFORM_UNIX)
141 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
143 if (!ConnectToServer(options.server_host, options.server_port))
144 Error(ERR_EXIT, "cannot connect to network game server");
146 SendToServer_PlayerName(setup.player_name);
147 SendToServer_ProtocolVersion();
150 SendToServer_NrWanted(nr_wanted);
160 for(i=0; i<NUM_SOUNDS; i++)
162 if (!LoadSound(sound_name[i]))
164 audio.sound_available = FALSE;
165 audio.loops_available = FALSE;
166 audio.sound_enabled = FALSE;
172 num_bg_loops = LoadMusic();
177 void InitTileClipmasks()
179 #if defined(TARGET_X11)
181 XGCValues clip_gc_values;
182 unsigned long clip_gc_valuemask;
185 #if defined(TARGET_X11_NATIVE)
191 tile_needs_clipping[] =
193 { GFX_SPIELER1_UP, 4 },
194 { GFX_SPIELER1_DOWN, 4 },
195 { GFX_SPIELER1_LEFT, 4 },
196 { GFX_SPIELER1_RIGHT, 4 },
197 { GFX_SPIELER1_PUSH_LEFT, 4 },
198 { GFX_SPIELER1_PUSH_RIGHT, 4 },
199 { GFX_SPIELER2_UP, 4 },
200 { GFX_SPIELER2_DOWN, 4 },
201 { GFX_SPIELER2_LEFT, 4 },
202 { GFX_SPIELER2_RIGHT, 4 },
203 { GFX_SPIELER2_PUSH_LEFT, 4 },
204 { GFX_SPIELER2_PUSH_RIGHT, 4 },
205 { GFX_SPIELER3_UP, 4 },
206 { GFX_SPIELER3_DOWN, 4 },
207 { GFX_SPIELER3_LEFT, 4 },
208 { GFX_SPIELER3_RIGHT, 4 },
209 { GFX_SPIELER3_PUSH_LEFT, 4 },
210 { GFX_SPIELER3_PUSH_RIGHT, 4 },
211 { GFX_SPIELER4_UP, 4 },
212 { GFX_SPIELER4_DOWN, 4 },
213 { GFX_SPIELER4_LEFT, 4 },
214 { GFX_SPIELER4_RIGHT, 4 },
215 { GFX_SPIELER4_PUSH_LEFT, 4 },
216 { GFX_SPIELER4_PUSH_RIGHT, 4 },
217 { GFX_SP_MURPHY, 1 },
218 { GFX_MURPHY_GO_LEFT, 3 },
219 { GFX_MURPHY_GO_RIGHT, 3 },
220 { GFX_MURPHY_SNAP_UP, 1 },
221 { GFX_MURPHY_SNAP_DOWN, 1 },
222 { GFX_MURPHY_SNAP_RIGHT, 1 },
223 { GFX_MURPHY_SNAP_LEFT, 1 },
224 { GFX_MURPHY_PUSH_RIGHT, 1 },
225 { GFX_MURPHY_PUSH_LEFT, 1 },
226 { GFX_GEBLUBBER, 4 },
229 { GFX_EXPLOSION, 8 },
230 { GFX_SOKOBAN_OBJEKT, 1 },
231 { GFX_FUNKELN_BLAU, 3 },
232 { GFX_FUNKELN_WEISS, 3 },
233 { GFX2_SHIELD_PASSIVE, 3 },
234 { GFX2_SHIELD_ACTIVE, 3 },
241 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
242 for(i=0; i<NUM_TILES; i++)
243 tile_clipmask[i] = None;
245 #if defined(TARGET_X11)
246 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
247 often very slow when preparing a masked XCopyArea() for big Pixmaps.
248 To prevent this, create small (tile-sized) mask Pixmaps which will then
249 be set much faster with XSetClipOrigin() and speed things up a lot. */
251 /* create graphic context structures needed for clipping */
252 clip_gc_values.graphics_exposures = False;
253 clip_gc_valuemask = GCGraphicsExposures;
255 XCreateGC(display, pix[PIX_BACK]->clip_mask,
256 clip_gc_valuemask, &clip_gc_values);
258 clip_gc_values.graphics_exposures = False;
259 clip_gc_valuemask = GCGraphicsExposures;
261 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
263 for(i=0; i<NUM_BITMAPS; i++)
265 if (pix[i]->clip_mask)
267 clip_gc_values.graphics_exposures = False;
268 clip_gc_values.clip_mask = pix[i]->clip_mask;
269 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
270 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
271 clip_gc_valuemask,&clip_gc_values);
275 #if defined(TARGET_X11_NATIVE)
276 /* create only those clipping Pixmaps we really need */
277 for(i=0; tile_needs_clipping[i].start>=0; i++)
281 for(j=0; j<tile_needs_clipping[i].count; j++)
283 int tile = tile_needs_clipping[i].start + j;
289 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
290 src_pixmap = pix[pixmap_nr]->clip_mask;
292 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
295 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
296 src_x, src_y, TILEX, TILEY, 0, 0);
299 #endif /* TARGET_X11_NATIVE */
300 #endif /* TARGET_X11 */
307 /* initialize some global variables */
308 global.frames_per_second = 0;
309 global.fps_slowdown = FALSE;
310 global.fps_slowdown_factor = 1;
312 /* initialize screen properties */
313 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
314 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
315 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
316 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
317 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
319 /* create additional image buffers for double-buffering */
320 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
321 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
323 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
325 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
327 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
328 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
329 #if defined(PLATFORM_MSDOS)
330 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
333 DrawInitText("Loading graphics:",120,FC_GREEN);
335 for(i=0; i<NUM_PICTURES; i++)
337 if (i != PIX_SMALLFONT)
339 DrawInitText(image_filename[i], 150, FC_YELLOW);
341 pix[i] = LoadCustomImage(image_filename[i]);
345 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
350 void InitGfxBackground()
355 fieldbuffer = pix[PIX_DB_FIELD];
356 SetDrawtoField(DRAW_BACKBUFFER);
358 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
359 ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
360 ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
362 for(x=0; x<MAX_BUF_XSIZE; x++)
363 for(y=0; y<MAX_BUF_YSIZE; y++)
366 redraw_mask = REDRAW_ALL;
371 CreateLevelEditorGadgets();
375 CreateScreenGadgets();
378 void InitElementProperties()
382 static int ep_amoebalive[] =
389 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
391 static int ep_amoeboid[] =
399 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
401 static int ep_schluessel[] =
412 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
414 static int ep_pforte[] =
433 EL_SWITCHGATE_CLOSED,
448 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
450 static int ep_solid[] =
470 EL_QUICKSAND_FILLING,
471 EL_QUICKSAND_EMPTYING,
476 EL_MAGIC_WALL_BD_OFF,
477 EL_MAGIC_WALL_BD_EMPTY,
478 EL_MAGIC_WALL_BD_FULL,
479 EL_MAGIC_WALL_BD_DEAD,
506 EL_BELT1_SWITCH_LEFT,
507 EL_BELT1_SWITCH_MIDDLE,
508 EL_BELT1_SWITCH_RIGHT,
509 EL_BELT2_SWITCH_LEFT,
510 EL_BELT2_SWITCH_MIDDLE,
511 EL_BELT2_SWITCH_RIGHT,
512 EL_BELT3_SWITCH_LEFT,
513 EL_BELT3_SWITCH_MIDDLE,
514 EL_BELT3_SWITCH_RIGHT,
515 EL_BELT4_SWITCH_LEFT,
516 EL_BELT4_SWITCH_MIDDLE,
517 EL_BELT4_SWITCH_RIGHT,
518 EL_SWITCHGATE_SWITCH_1,
519 EL_SWITCHGATE_SWITCH_2,
522 EL_TIMEGATE_SWITCH_OFF,
523 EL_TIMEGATE_SWITCH_ON,
525 EL_SIGN_RADIOACTIVITY,
564 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
566 static int ep_massive[] =
592 EL_SWITCHGATE_CLOSED,
607 EL_BELT1_SWITCH_LEFT,
608 EL_BELT1_SWITCH_MIDDLE,
609 EL_BELT1_SWITCH_RIGHT,
610 EL_BELT2_SWITCH_LEFT,
611 EL_BELT2_SWITCH_MIDDLE,
612 EL_BELT2_SWITCH_RIGHT,
613 EL_BELT3_SWITCH_LEFT,
614 EL_BELT3_SWITCH_MIDDLE,
615 EL_BELT3_SWITCH_RIGHT,
616 EL_BELT4_SWITCH_LEFT,
617 EL_BELT4_SWITCH_MIDDLE,
618 EL_BELT4_SWITCH_RIGHT,
622 EL_SIGN_RADIOACTIVITY,
651 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
653 static int ep_slippery[] =
688 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
690 static int ep_enemy[] =
703 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
705 static int ep_mauer[] =
768 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
770 static int ep_can_fall[] =
785 EL_MAGIC_WALL_BD_FULL,
796 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
798 static int ep_can_smash[] =
829 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
831 static int ep_can_change[] =
842 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
844 static int ep_can_move[] =
864 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
866 static int ep_could_move[] =
889 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
891 static int ep_dont_touch[] =
898 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
900 static int ep_dont_go_to[] =
918 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
920 static int ep_mampf2[] =
945 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
947 static int ep_bd_element[] =
956 EL_MAGIC_WALL_BD_OFF,
974 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
976 static int ep_sb_element[] =
981 EL_SOKOBAN_FELD_LEER,
982 EL_SOKOBAN_FELD_VOLL,
986 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
988 static int ep_gem[] =
997 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
999 static int ep_inactive[] =
1036 EL_DYNAMITE_INACTIVE,
1048 EL_SOKOBAN_FELD_LEER,
1049 EL_SOKOBAN_FELD_VOLL,
1059 EL_MAGIC_WALL_BD_OFF,
1060 EL_MAGIC_WALL_BD_DEAD,
1096 EL_BELT1_SWITCH_LEFT,
1097 EL_BELT1_SWITCH_MIDDLE,
1098 EL_BELT1_SWITCH_RIGHT,
1099 EL_BELT2_SWITCH_LEFT,
1100 EL_BELT2_SWITCH_MIDDLE,
1101 EL_BELT2_SWITCH_RIGHT,
1102 EL_BELT3_SWITCH_LEFT,
1103 EL_BELT3_SWITCH_MIDDLE,
1104 EL_BELT3_SWITCH_RIGHT,
1105 EL_BELT4_SWITCH_LEFT,
1106 EL_BELT4_SWITCH_MIDDLE,
1107 EL_BELT4_SWITCH_RIGHT,
1108 EL_SIGN_EXCLAMATION,
1109 EL_SIGN_RADIOACTIVITY,
1121 EL_EMC_STEEL_WALL_1,
1122 EL_EMC_STEEL_WALL_2,
1123 EL_EMC_STEEL_WALL_3,
1124 EL_EMC_STEEL_WALL_4,
1134 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1136 static int ep_explosive[] =
1140 EL_DYNAMITE_INACTIVE,
1141 EL_DYNABOMB_ACTIVE_1,
1142 EL_DYNABOMB_ACTIVE_2,
1143 EL_DYNABOMB_ACTIVE_3,
1144 EL_DYNABOMB_ACTIVE_4,
1161 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1163 static int ep_mampf3[] =
1174 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1176 static int ep_pushable[] =
1183 EL_SOKOBAN_FELD_VOLL,
1193 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1195 static int ep_player[] =
1203 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1205 static int ep_has_content[] =
1213 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1215 static int ep_eatable[] =
1223 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1225 static int ep_sp_element[] =
1267 /* additional elements that appeared in newer Supaplex levels */
1269 /* more than one murphy in a level results in an inactive clone */
1272 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1274 static int ep_quick_gate[] =
1298 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1300 static int ep_over_player[] =
1325 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1327 static int ep_active_bomb[] =
1330 EL_DYNABOMB_ACTIVE_1,
1331 EL_DYNABOMB_ACTIVE_2,
1332 EL_DYNABOMB_ACTIVE_3,
1333 EL_DYNABOMB_ACTIVE_4
1335 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1337 static int ep_belt[] =
1352 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1354 static int ep_belt_switch[] =
1356 EL_BELT1_SWITCH_LEFT,
1357 EL_BELT1_SWITCH_MIDDLE,
1358 EL_BELT1_SWITCH_RIGHT,
1359 EL_BELT2_SWITCH_LEFT,
1360 EL_BELT2_SWITCH_MIDDLE,
1361 EL_BELT2_SWITCH_RIGHT,
1362 EL_BELT3_SWITCH_LEFT,
1363 EL_BELT3_SWITCH_MIDDLE,
1364 EL_BELT3_SWITCH_RIGHT,
1365 EL_BELT4_SWITCH_LEFT,
1366 EL_BELT4_SWITCH_MIDDLE,
1367 EL_BELT4_SWITCH_RIGHT,
1369 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1371 static int ep_tube[] =
1385 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1387 static long ep1_bit[] =
1421 static long ep2_bit[] =
1427 static int *ep1_array[] =
1461 static int *ep2_array[] =
1467 static int *ep1_num[] =
1494 &ep_has_content_num,
1498 &ep_over_player_num,
1501 static int *ep2_num[] =
1504 &ep_belt_switch_num,
1507 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1508 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1510 for(i=0; i<MAX_ELEMENTS; i++)
1512 Elementeigenschaften1[i] = 0;
1513 Elementeigenschaften2[i] = 0;
1516 for(i=0; i<num_properties1; i++)
1517 for(j=0; j<*(ep1_num[i]); j++)
1518 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1519 for(i=0; i<num_properties2; i++)
1520 for(j=0; j<*(ep2_num[i]); j++)
1521 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1523 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1524 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1527 void CloseAllAndExit(int exit_value)
1532 FreeSounds(NUM_SOUNDS);
1535 for(i=0; i<NUM_BITMAPS; i++)
1538 CloseVideoDisplay();
1539 ClosePlatformDependantStuff();