1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSoundServer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
57 if (options.serveronly)
59 #if defined(PLATFORM_UNIX)
60 NetworkServer(options.server_port, options.serveronly);
62 Error(ERR_WARN, "networking only supported in Unix version");
64 exit(0); /* never reached */
67 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
68 PROGRAM_TITLE_STRING, getWindowTitleString(),
69 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
70 MSDOS_POINTER_FILENAME,
71 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
75 InitArtworkInfo(); /* needed before loading gfx, sound & music */
80 InitRND(NEW_RANDOMIZE);
83 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
86 InitEventFilter(FilterMouseMotionEvents);
89 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
92 InitGadgets(); /* needs to know number of level series */
93 InitSound(); /* needs to know current level directory */
105 LoadSetup(); /* global setup info */
108 void InitPlayerInfo()
112 /* choose default local player */
113 local_player = &stored_player[0];
115 for (i=0; i<MAX_PLAYERS; i++)
116 stored_player[i].connected = FALSE;
118 local_player->connected = TRUE;
123 LoadLevelInfo(); /* global level info */
124 LoadLevelSetup_LastSeries(); /* last played series info */
125 LoadLevelSetup_SeriesInfo(); /* last played level info */
128 void InitArtworkInfo()
133 void InitNetworkServer()
135 #if defined(PLATFORM_UNIX)
139 if (!options.network)
142 #if defined(PLATFORM_UNIX)
143 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
145 if (!ConnectToServer(options.server_host, options.server_port))
146 Error(ERR_EXIT, "cannot connect to network game server");
148 SendToServer_PlayerName(setup.player_name);
149 SendToServer_ProtocolVersion();
152 SendToServer_NrWanted(nr_wanted);
156 static void ReloadCustomSounds()
161 printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
166 InitSoundList(NUM_SOUNDS);
167 for(i=0; i<NUM_SOUNDS; i++)
168 LoadSoundToList(sound_name[i], i);
171 static void ReloadCustomMusic()
174 printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
182 static void InitSoundServer()
185 SetAudioReloadFunctions(ReloadCustomSounds, ReloadCustomMusic);
190 static void InitSound()
192 InitReloadSounds(artwork.snd_current->name);
193 InitReloadMusic(artwork.mus_current->name);
196 static void InitTileClipmasks()
198 #if defined(TARGET_X11)
199 XGCValues clip_gc_values;
200 unsigned long clip_gc_valuemask;
202 #if defined(TARGET_X11_NATIVE)
210 tile_needs_clipping[] =
212 { GFX_SPIELER1_UP, 4 },
213 { GFX_SPIELER1_DOWN, 4 },
214 { GFX_SPIELER1_LEFT, 4 },
215 { GFX_SPIELER1_RIGHT, 4 },
216 { GFX_SPIELER1_PUSH_LEFT, 4 },
217 { GFX_SPIELER1_PUSH_RIGHT, 4 },
218 { GFX_SPIELER2_UP, 4 },
219 { GFX_SPIELER2_DOWN, 4 },
220 { GFX_SPIELER2_LEFT, 4 },
221 { GFX_SPIELER2_RIGHT, 4 },
222 { GFX_SPIELER2_PUSH_LEFT, 4 },
223 { GFX_SPIELER2_PUSH_RIGHT, 4 },
224 { GFX_SPIELER3_UP, 4 },
225 { GFX_SPIELER3_DOWN, 4 },
226 { GFX_SPIELER3_LEFT, 4 },
227 { GFX_SPIELER3_RIGHT, 4 },
228 { GFX_SPIELER3_PUSH_LEFT, 4 },
229 { GFX_SPIELER3_PUSH_RIGHT, 4 },
230 { GFX_SPIELER4_UP, 4 },
231 { GFX_SPIELER4_DOWN, 4 },
232 { GFX_SPIELER4_LEFT, 4 },
233 { GFX_SPIELER4_RIGHT, 4 },
234 { GFX_SPIELER4_PUSH_LEFT, 4 },
235 { GFX_SPIELER4_PUSH_RIGHT, 4 },
236 { GFX_SP_MURPHY, 1 },
237 { GFX_MURPHY_GO_LEFT, 3 },
238 { GFX_MURPHY_GO_RIGHT, 3 },
239 { GFX_MURPHY_SNAP_UP, 1 },
240 { GFX_MURPHY_SNAP_DOWN, 1 },
241 { GFX_MURPHY_SNAP_RIGHT, 1 },
242 { GFX_MURPHY_SNAP_LEFT, 1 },
243 { GFX_MURPHY_PUSH_RIGHT, 1 },
244 { GFX_MURPHY_PUSH_LEFT, 1 },
245 { GFX_GEBLUBBER, 4 },
248 { GFX_EXPLOSION, 8 },
249 { GFX_SOKOBAN_OBJEKT, 1 },
250 { GFX_FUNKELN_BLAU, 3 },
251 { GFX_FUNKELN_WEISS, 3 },
252 { GFX2_SHIELD_PASSIVE, 3 },
253 { GFX2_SHIELD_ACTIVE, 3 },
256 #endif /* TARGET_X11_NATIVE */
257 #endif /* TARGET_X11 */
261 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
262 for(i=0; i<NUM_TILES; i++)
263 tile_clipmask[i] = None;
265 #if defined(TARGET_X11)
266 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
267 often very slow when preparing a masked XCopyArea() for big Pixmaps.
268 To prevent this, create small (tile-sized) mask Pixmaps which will then
269 be set much faster with XSetClipOrigin() and speed things up a lot. */
271 clip_gc_values.graphics_exposures = False;
272 clip_gc_valuemask = GCGraphicsExposures;
274 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
276 for(i=0; i<NUM_BITMAPS; i++)
278 if (pix[i]->clip_mask)
280 clip_gc_values.graphics_exposures = False;
281 clip_gc_values.clip_mask = pix[i]->clip_mask;
282 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
283 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
284 clip_gc_valuemask, &clip_gc_values);
288 #if defined(TARGET_X11_NATIVE)
290 /* create graphic context structures needed for clipping */
291 clip_gc_values.graphics_exposures = False;
292 clip_gc_valuemask = GCGraphicsExposures;
294 XCreateGC(display, pix[PIX_BACK]->clip_mask,
295 clip_gc_valuemask, &clip_gc_values);
297 /* create only those clipping Pixmaps we really need */
298 for(i=0; tile_needs_clipping[i].start>=0; i++)
302 for(j=0; j<tile_needs_clipping[i].count; j++)
304 int tile = tile_needs_clipping[i].start + j;
310 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
311 src_pixmap = pix[pixmap_nr]->clip_mask;
313 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
316 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
317 src_x, src_y, TILEX, TILEY, 0, 0);
321 XFreeGC(display, copy_clipmask_gc);
323 #endif /* TARGET_X11_NATIVE */
324 #endif /* TARGET_X11 */
327 void FreeTileClipmasks()
329 #if defined(TARGET_X11)
332 for(i=0; i<NUM_TILES; i++)
334 if (tile_clipmask[i] != None)
336 XFreePixmap(display, tile_clipmask[i]);
337 tile_clipmask[i] = None;
342 XFreeGC(display, tile_clip_gc);
345 for(i=0; i<NUM_BITMAPS; i++)
347 if (pix[i]->stored_clip_gc)
349 XFreeGC(display, pix[i]->stored_clip_gc);
350 pix[i]->stored_clip_gc = None;
353 #endif /* TARGET_X11 */
360 /* initialize some global variables */
361 global.frames_per_second = 0;
362 global.fps_slowdown = FALSE;
363 global.fps_slowdown_factor = 1;
365 /* initialize screen properties */
366 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
367 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
368 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
369 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
370 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
372 /* create additional image buffers for double-buffering */
373 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
374 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
376 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
378 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
380 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
381 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
382 #if defined(PLATFORM_MSDOS)
383 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
386 DrawInitText("Loading graphics:",120,FC_GREEN);
388 for(i=0; i<NUM_PICTURES; i++)
390 if (i != PIX_SMALLFONT)
392 DrawInitText(image_filename[i], 150, FC_YELLOW);
394 pix[i] = LoadCustomImage(image_filename[i]);
398 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
403 void InitGfxBackground()
408 fieldbuffer = pix[PIX_DB_FIELD];
409 SetDrawtoField(DRAW_BACKBUFFER);
411 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
412 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
413 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
415 for(x=0; x<MAX_BUF_XSIZE; x++)
416 for(y=0; y<MAX_BUF_YSIZE; y++)
419 redraw_mask = REDRAW_ALL;
422 void ReloadCustomArtwork()
424 if (artwork.graphics_set_current != artwork.gfx_current->name)
428 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
430 for(i=0; i<NUM_PICTURES; i++)
432 DrawInitText(image_filename[i], 150, FC_YELLOW);
433 ReloadCustomImage(pix[i], image_filename[i]);
440 SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
442 artwork.graphics_set_current = artwork.gfx_current->name;
445 if (artwork.sounds_set_current != artwork.snd_current->name)
447 InitReloadSounds(artwork.snd_current->name);
449 artwork.sounds_set_current = artwork.snd_current->name;
452 if (artwork.music_set_current != artwork.mus_current->name)
454 InitReloadMusic(artwork.mus_current->name);
456 artwork.music_set_current = artwork.mus_current->name;
462 CreateLevelEditorGadgets();
466 CreateScreenGadgets();
469 void InitElementProperties()
473 static int ep_amoebalive[] =
480 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
482 static int ep_amoeboid[] =
490 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
492 static int ep_schluessel[] =
503 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
505 static int ep_pforte[] =
524 EL_SWITCHGATE_CLOSED,
539 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
541 static int ep_solid[] =
561 EL_QUICKSAND_FILLING,
562 EL_QUICKSAND_EMPTYING,
567 EL_MAGIC_WALL_BD_OFF,
568 EL_MAGIC_WALL_BD_EMPTY,
569 EL_MAGIC_WALL_BD_FULL,
570 EL_MAGIC_WALL_BD_DEAD,
597 EL_BELT1_SWITCH_LEFT,
598 EL_BELT1_SWITCH_MIDDLE,
599 EL_BELT1_SWITCH_RIGHT,
600 EL_BELT2_SWITCH_LEFT,
601 EL_BELT2_SWITCH_MIDDLE,
602 EL_BELT2_SWITCH_RIGHT,
603 EL_BELT3_SWITCH_LEFT,
604 EL_BELT3_SWITCH_MIDDLE,
605 EL_BELT3_SWITCH_RIGHT,
606 EL_BELT4_SWITCH_LEFT,
607 EL_BELT4_SWITCH_MIDDLE,
608 EL_BELT4_SWITCH_RIGHT,
609 EL_SWITCHGATE_SWITCH_1,
610 EL_SWITCHGATE_SWITCH_2,
613 EL_TIMEGATE_SWITCH_OFF,
614 EL_TIMEGATE_SWITCH_ON,
616 EL_SIGN_RADIOACTIVITY,
655 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
657 static int ep_massive[] =
683 EL_SWITCHGATE_CLOSED,
698 EL_BELT1_SWITCH_LEFT,
699 EL_BELT1_SWITCH_MIDDLE,
700 EL_BELT1_SWITCH_RIGHT,
701 EL_BELT2_SWITCH_LEFT,
702 EL_BELT2_SWITCH_MIDDLE,
703 EL_BELT2_SWITCH_RIGHT,
704 EL_BELT3_SWITCH_LEFT,
705 EL_BELT3_SWITCH_MIDDLE,
706 EL_BELT3_SWITCH_RIGHT,
707 EL_BELT4_SWITCH_LEFT,
708 EL_BELT4_SWITCH_MIDDLE,
709 EL_BELT4_SWITCH_RIGHT,
713 EL_SIGN_RADIOACTIVITY,
742 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
744 static int ep_slippery[] =
779 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
781 static int ep_enemy[] =
794 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
796 static int ep_mauer[] =
859 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
861 static int ep_can_fall[] =
876 EL_MAGIC_WALL_BD_FULL,
887 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
889 static int ep_can_smash[] =
920 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
922 static int ep_can_change[] =
933 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
935 static int ep_can_move[] =
955 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
957 static int ep_could_move[] =
980 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
982 static int ep_dont_touch[] =
989 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
991 static int ep_dont_go_to[] =
1009 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1011 static int ep_mampf2[] =
1036 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1038 static int ep_bd_element[] =
1047 EL_MAGIC_WALL_BD_OFF,
1065 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1067 static int ep_sb_element[] =
1072 EL_SOKOBAN_FELD_LEER,
1073 EL_SOKOBAN_FELD_VOLL,
1077 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1079 static int ep_gem[] =
1088 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1090 static int ep_inactive[] =
1127 EL_DYNAMITE_INACTIVE,
1139 EL_SOKOBAN_FELD_LEER,
1140 EL_SOKOBAN_FELD_VOLL,
1150 EL_MAGIC_WALL_BD_OFF,
1151 EL_MAGIC_WALL_BD_DEAD,
1187 EL_BELT1_SWITCH_LEFT,
1188 EL_BELT1_SWITCH_MIDDLE,
1189 EL_BELT1_SWITCH_RIGHT,
1190 EL_BELT2_SWITCH_LEFT,
1191 EL_BELT2_SWITCH_MIDDLE,
1192 EL_BELT2_SWITCH_RIGHT,
1193 EL_BELT3_SWITCH_LEFT,
1194 EL_BELT3_SWITCH_MIDDLE,
1195 EL_BELT3_SWITCH_RIGHT,
1196 EL_BELT4_SWITCH_LEFT,
1197 EL_BELT4_SWITCH_MIDDLE,
1198 EL_BELT4_SWITCH_RIGHT,
1199 EL_SIGN_EXCLAMATION,
1200 EL_SIGN_RADIOACTIVITY,
1212 EL_EMC_STEEL_WALL_1,
1213 EL_EMC_STEEL_WALL_2,
1214 EL_EMC_STEEL_WALL_3,
1215 EL_EMC_STEEL_WALL_4,
1225 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1227 static int ep_explosive[] =
1231 EL_DYNAMITE_INACTIVE,
1232 EL_DYNABOMB_ACTIVE_1,
1233 EL_DYNABOMB_ACTIVE_2,
1234 EL_DYNABOMB_ACTIVE_3,
1235 EL_DYNABOMB_ACTIVE_4,
1252 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1254 static int ep_mampf3[] =
1265 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1267 static int ep_pushable[] =
1274 EL_SOKOBAN_FELD_VOLL,
1284 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1286 static int ep_player[] =
1294 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1296 static int ep_has_content[] =
1304 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1306 static int ep_eatable[] =
1314 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1316 static int ep_sp_element[] =
1358 /* additional elements that appeared in newer Supaplex levels */
1360 /* more than one murphy in a level results in an inactive clone */
1363 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1365 static int ep_quick_gate[] =
1389 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1391 static int ep_over_player[] =
1416 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1418 static int ep_active_bomb[] =
1421 EL_DYNABOMB_ACTIVE_1,
1422 EL_DYNABOMB_ACTIVE_2,
1423 EL_DYNABOMB_ACTIVE_3,
1424 EL_DYNABOMB_ACTIVE_4
1426 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1428 static int ep_belt[] =
1443 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1445 static int ep_belt_switch[] =
1447 EL_BELT1_SWITCH_LEFT,
1448 EL_BELT1_SWITCH_MIDDLE,
1449 EL_BELT1_SWITCH_RIGHT,
1450 EL_BELT2_SWITCH_LEFT,
1451 EL_BELT2_SWITCH_MIDDLE,
1452 EL_BELT2_SWITCH_RIGHT,
1453 EL_BELT3_SWITCH_LEFT,
1454 EL_BELT3_SWITCH_MIDDLE,
1455 EL_BELT3_SWITCH_RIGHT,
1456 EL_BELT4_SWITCH_LEFT,
1457 EL_BELT4_SWITCH_MIDDLE,
1458 EL_BELT4_SWITCH_RIGHT,
1460 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1462 static int ep_tube[] =
1476 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1478 static long ep1_bit[] =
1512 static long ep2_bit[] =
1518 static int *ep1_array[] =
1552 static int *ep2_array[] =
1558 static int *ep1_num[] =
1585 &ep_has_content_num,
1589 &ep_over_player_num,
1592 static int *ep2_num[] =
1595 &ep_belt_switch_num,
1598 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1599 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1601 for(i=0; i<MAX_ELEMENTS; i++)
1603 Elementeigenschaften1[i] = 0;
1604 Elementeigenschaften2[i] = 0;
1607 for(i=0; i<num_properties1; i++)
1608 for(j=0; j<*(ep1_num[i]); j++)
1609 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1610 for(i=0; i<num_properties2; i++)
1611 for(j=0; j<*(ep2_num[i]); j++)
1612 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1614 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1615 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1618 void CloseAllAndExit(int exit_value)
1625 CloseAudio(); /* called after freeing sounds (needed for SDL) */
1627 FreeTileClipmasks();
1628 for(i=0; i<NUM_BITMAPS; i++)
1631 CloseVideoDisplay();
1632 ClosePlatformDependantStuff();