1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
444 if (graphic_info[graphic].bitmap == NULL)
447 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448 el2img(element) != -1)
450 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
453 /* if the base graphic ("emerald", for example) has been redefined,
454 but not the action graphic ("emerald.falling", for example), do not
455 use an existing (in this case considered obsolete) action graphic
456 anymore, but use the automatically determined default graphic */
457 if (base_redefined && !act_dir_redefined)
462 action = ACTION_DEFAULT;
467 element_info[element].direction_crumbled[action][direction] = graphic;
469 element_info[element].crumbled[action] = graphic;
474 element_info[element].direction_graphic[action][direction] = graphic;
476 element_info[element].graphic[action] = graphic;
480 /* initialize normal element/graphic mapping from dynamic configuration */
481 for (i = 0; i < num_property_mappings; i++)
483 int element = property_mapping[i].base_index;
484 int action = property_mapping[i].ext1_index;
485 int direction = property_mapping[i].ext2_index;
486 int special = property_mapping[i].ext3_index;
487 int graphic = property_mapping[i].artwork_index;
488 boolean crumbled = FALSE;
490 if (special == GFX_SPECIAL_ARG_CRUMBLED)
496 if (graphic_info[graphic].bitmap == NULL)
499 if (element >= MAX_NUM_ELEMENTS || special != -1)
503 action = ACTION_DEFAULT;
508 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509 element_info[element].direction_crumbled[action][dir] = -1;
512 element_info[element].direction_crumbled[action][direction] = graphic;
514 element_info[element].crumbled[action] = graphic;
519 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520 element_info[element].direction_graphic[action][dir] = -1;
523 element_info[element].direction_graphic[action][direction] = graphic;
525 element_info[element].graphic[action] = graphic;
529 /* now copy all graphics that are defined to be cloned from other graphics */
530 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
532 int graphic = element_info[i].graphic[ACTION_DEFAULT];
533 int crumbled_like, diggable_like;
538 crumbled_like = graphic_info[graphic].crumbled_like;
539 diggable_like = graphic_info[graphic].diggable_like;
541 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
543 for (act = 0; act < NUM_ACTIONS; act++)
544 element_info[i].crumbled[act] =
545 element_info[crumbled_like].crumbled[act];
546 for (act = 0; act < NUM_ACTIONS; act++)
547 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548 element_info[i].direction_crumbled[act][dir] =
549 element_info[crumbled_like].direction_crumbled[act][dir];
552 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
554 element_info[i].graphic[ACTION_DIGGING] =
555 element_info[diggable_like].graphic[ACTION_DIGGING];
556 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
563 /* now set all undefined/invalid graphics to -1 to set to default after it */
564 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
566 for (act = 0; act < NUM_ACTIONS; act++)
570 graphic = element_info[i].graphic[act];
571 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572 element_info[i].graphic[act] = -1;
574 graphic = element_info[i].crumbled[act];
575 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576 element_info[i].crumbled[act] = -1;
578 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
580 graphic = element_info[i].direction_graphic[act][dir];
581 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582 element_info[i].direction_graphic[act][dir] = -1;
584 graphic = element_info[i].direction_crumbled[act][dir];
585 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586 element_info[i].direction_crumbled[act][dir] = -1;
592 /* now set all '-1' values to element specific default values */
593 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
595 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597 int default_direction_graphic[NUM_DIRECTIONS];
598 int default_direction_crumbled[NUM_DIRECTIONS];
600 if (default_graphic == -1)
601 default_graphic = IMG_CHAR_QUESTION;
602 if (default_crumbled == -1)
603 default_crumbled = IMG_EMPTY;
605 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
607 default_direction_graphic[dir] =
608 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609 default_direction_crumbled[dir] =
610 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
612 if (default_direction_graphic[dir] == -1)
613 default_direction_graphic[dir] = default_graphic;
614 if (default_direction_crumbled[dir] == -1)
615 default_direction_crumbled[dir] = default_crumbled;
618 for (act = 0; act < NUM_ACTIONS; act++)
620 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
621 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
622 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624 act == ACTION_TURNING_FROM_RIGHT ||
625 act == ACTION_TURNING_FROM_UP ||
626 act == ACTION_TURNING_FROM_DOWN);
628 /* generic default action graphic (defined by "[default]" directive) */
629 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
632 /* look for special default action graphic (classic game specific) */
633 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
640 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
648 /* !!! make this better !!! */
649 if (i == EL_EMPTY_SPACE)
651 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
656 if (default_action_graphic == -1)
657 default_action_graphic = default_graphic;
658 if (default_action_crumbled == -1)
659 default_action_crumbled = default_crumbled;
661 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
663 int default_action_direction_graphic = element_info[i].graphic[act];
664 int default_action_direction_crumbled = element_info[i].crumbled[act];
666 /* no graphic for current action -- use default direction graphic */
667 if (default_action_direction_graphic == -1)
668 default_action_direction_graphic =
669 (act_remove ? IMG_EMPTY :
671 element_info[i].direction_graphic[ACTION_TURNING][dir] :
672 default_direction_graphic[dir]);
673 if (default_action_direction_crumbled == -1)
674 default_action_direction_crumbled =
675 (act_remove ? IMG_EMPTY :
677 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678 default_direction_crumbled[dir]);
680 if (element_info[i].direction_graphic[act][dir] == -1)
681 element_info[i].direction_graphic[act][dir] =
682 default_action_direction_graphic;
683 if (element_info[i].direction_crumbled[act][dir] == -1)
684 element_info[i].direction_crumbled[act][dir] =
685 default_action_direction_crumbled;
688 /* no graphic for this specific action -- use default action graphic */
689 if (element_info[i].graphic[act] == -1)
690 element_info[i].graphic[act] =
691 (act_remove ? IMG_EMPTY :
692 act_turning ? element_info[i].graphic[ACTION_TURNING] :
693 default_action_graphic);
694 if (element_info[i].crumbled[act] == -1)
695 element_info[i].crumbled[act] =
696 (act_remove ? IMG_EMPTY :
697 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698 default_action_crumbled);
703 /* set animation mode to "none" for each graphic with only 1 frame */
704 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
706 for (act = 0; act < NUM_ACTIONS; act++)
708 int graphic = element_info[i].graphic[act];
709 int crumbled = element_info[i].crumbled[act];
711 if (graphic_info[graphic].anim_frames == 1)
712 graphic_info[graphic].anim_mode = ANIM_NONE;
713 if (graphic_info[crumbled].anim_frames == 1)
714 graphic_info[crumbled].anim_mode = ANIM_NONE;
716 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
718 graphic = element_info[i].direction_graphic[act][dir];
719 crumbled = element_info[i].direction_crumbled[act][dir];
721 if (graphic_info[graphic].anim_frames == 1)
722 graphic_info[graphic].anim_mode = ANIM_NONE;
723 if (graphic_info[crumbled].anim_frames == 1)
724 graphic_info[crumbled].anim_mode = ANIM_NONE;
734 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
736 i != EL_CHAR_QUESTION)
737 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738 element_info[i].token_name, i);
744 void InitElementSpecialGraphicInfo()
746 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747 int num_property_mappings = getImageListPropertyMappingSize();
750 /* always start with reliable default values */
751 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753 element_info[i].special_graphic[j] =
754 element_info[i].graphic[ACTION_DEFAULT];
756 /* initialize special element/graphic mapping from static configuration */
757 for (i = 0; element_to_special_graphic[i].element > -1; i++)
759 int element = element_to_special_graphic[i].element;
760 int special = element_to_special_graphic[i].special;
761 int graphic = element_to_special_graphic[i].graphic;
762 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763 boolean special_redefined = getImageListEntry(graphic)->redefined;
765 /* if the base graphic ("emerald", for example) has been redefined,
766 but not the special graphic ("emerald.EDITOR", for example), do not
767 use an existing (in this case considered obsolete) special graphic
768 anymore, but use the automatically created (down-scaled) graphic */
769 if (base_redefined && !special_redefined)
772 element_info[element].special_graphic[special] = graphic;
775 /* initialize special element/graphic mapping from dynamic configuration */
776 for (i = 0; i < num_property_mappings; i++)
778 int element = property_mapping[i].base_index;
779 int special = property_mapping[i].ext3_index;
780 int graphic = property_mapping[i].artwork_index;
782 if (element >= MAX_NUM_ELEMENTS)
785 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786 element_info[element].special_graphic[special] = graphic;
790 /* now set all undefined/invalid graphics to default */
791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794 element_info[i].special_graphic[j] =
795 element_info[i].graphic[ACTION_DEFAULT];
799 static int get_element_from_token(char *token)
803 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804 if (strcmp(element_info[i].token_name, token) == 0)
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
812 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813 int parameter[NUM_GFX_ARGS];
814 int anim_frames_per_row = 1, anim_frames_per_col = 1;
815 int anim_frames_per_line = 1;
818 /* get integer values from string parameters */
819 for (i = 0; i < NUM_GFX_ARGS; i++)
822 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823 image_config_suffix[i].type);
825 if (image_config_suffix[i].type == TYPE_TOKEN)
826 parameter[i] = get_element_from_token(parameter_raw[i]);
829 graphic_info[graphic].bitmap = src_bitmap;
831 /* start with reliable default values */
832 graphic_info[graphic].src_x = 0;
833 graphic_info[graphic].src_y = 0;
834 graphic_info[graphic].width = TILEX;
835 graphic_info[graphic].height = TILEY;
836 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
837 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
838 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
839 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
840 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
841 graphic_info[graphic].anim_delay_fixed = 0;
842 graphic_info[graphic].anim_delay_random = 0;
843 graphic_info[graphic].post_delay_fixed = 0;
844 graphic_info[graphic].post_delay_random = 0;
846 /* optional x and y tile position of animation frame sequence */
847 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
852 /* optional x and y pixel position of animation frame sequence */
853 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
858 /* optional width and height of each animation frame */
859 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
866 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
867 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
870 /* correct x or y offset dependent of vertical or horizontal frame order */
871 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
873 graphic_info[graphic].offset_y =
874 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876 anim_frames_per_line = anim_frames_per_col;
878 else /* frames are ordered horizontally */
880 graphic_info[graphic].offset_x =
881 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883 anim_frames_per_line = anim_frames_per_row;
886 /* optionally, the x and y offset of frames can be specified directly */
887 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
892 /* automatically determine correct number of frames, if not defined */
893 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896 graphic_info[graphic].anim_frames = anim_frames_per_row;
897 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_col;
900 graphic_info[graphic].anim_frames = 1;
902 graphic_info[graphic].anim_frames_per_line =
903 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
906 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
908 graphic_info[graphic].anim_delay = 1;
910 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
912 if (graphic_info[graphic].anim_frames == 1)
913 graphic_info[graphic].anim_mode = ANIM_NONE;
916 /* automatically determine correct start frame, if not defined */
917 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].anim_start_frame = 0;
919 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920 graphic_info[graphic].anim_start_frame =
921 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
923 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
925 /* animation synchronized with global frame counter, not move position */
926 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
928 /* optional element for cloning crumble graphics */
929 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
932 /* optional element for cloning digging graphics */
933 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
936 /* optional border size for "crumbling" diggable graphics */
937 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
940 /* this is only used for player "boring" and "sleeping" actions */
941 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942 graphic_info[graphic].anim_delay_fixed =
943 parameter[GFX_ARG_ANIM_DELAY_FIXED];
944 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945 graphic_info[graphic].anim_delay_random =
946 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948 graphic_info[graphic].post_delay_fixed =
949 parameter[GFX_ARG_POST_DELAY_FIXED];
950 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951 graphic_info[graphic].post_delay_random =
952 parameter[GFX_ARG_POST_DELAY_RANDOM];
954 /* this is only used for toon animations */
955 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
958 /* this is only used for drawing font characters */
959 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
962 /* this is only used for drawing envelope graphics */
963 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
966 static void InitGraphicInfo()
968 int fallback_graphic = IMG_CHAR_EXCLAM;
969 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971 int num_images = getImageListSize();
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975 static boolean clipmasks_initialized = FALSE;
977 XGCValues clip_gc_values;
978 unsigned long clip_gc_valuemask;
979 GC copy_clipmask_gc = None;
982 checked_free(graphic_info);
984 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
987 printf("::: graphic_info: %d entries\n", num_images);
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991 if (clipmasks_initialized)
993 for (i = 0; i < num_images; i++)
995 if (graphic_info[i].clip_mask)
996 XFreePixmap(display, graphic_info[i].clip_mask);
997 if (graphic_info[i].clip_gc)
998 XFreeGC(display, graphic_info[i].clip_gc);
1000 graphic_info[i].clip_mask = None;
1001 graphic_info[i].clip_gc = None;
1006 for (i = 0; i < num_images; i++)
1008 struct FileInfo *image = getImageListEntry(i);
1011 int first_frame, last_frame;
1014 printf("::: image: '%s' [%d]\n", image->token, i);
1018 printf("::: image # %d: '%s' ['%s']\n",
1020 getTokenFromImageID(i));
1023 set_graphic_parameters(i, image->parameter);
1025 /* now check if no animation frames are outside of the loaded image */
1027 if (graphic_info[i].bitmap == NULL)
1028 continue; /* skip check for optional images that are undefined */
1031 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032 if (src_x < 0 || src_y < 0 ||
1033 src_x + TILEX > src_bitmap->width ||
1034 src_y + TILEY > src_bitmap->height)
1036 Error(ERR_RETURN_LINE, "-");
1037 Error(ERR_RETURN, "warning: error found in config file:");
1038 Error(ERR_RETURN, "- config file: '%s'",
1039 getImageConfigFilename());
1040 Error(ERR_RETURN, "- config token: '%s'",
1041 getTokenFromImageID(i));
1042 Error(ERR_RETURN, "- image file: '%s'",
1043 src_bitmap->source_filename);
1045 "error: first animation frame out of bounds (%d, %d)",
1047 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1049 if (i == fallback_graphic)
1050 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1052 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053 Error(ERR_RETURN_LINE, "-");
1055 set_graphic_parameters(i, fallback_image->default_parameter);
1056 graphic_info[i].bitmap = fallback_bitmap;
1059 last_frame = graphic_info[i].anim_frames - 1;
1060 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061 if (src_x < 0 || src_y < 0 ||
1062 src_x + TILEX > src_bitmap->width ||
1063 src_y + TILEY > src_bitmap->height)
1065 Error(ERR_RETURN_LINE, "-");
1066 Error(ERR_RETURN, "warning: error found in config file:");
1067 Error(ERR_RETURN, "- config file: '%s'",
1068 getImageConfigFilename());
1069 Error(ERR_RETURN, "- config token: '%s'",
1070 getTokenFromImageID(i));
1071 Error(ERR_RETURN, "- image file: '%s'",
1072 src_bitmap->source_filename);
1074 "error: last animation frame (%d) out of bounds (%d, %d)",
1075 last_frame, src_x, src_y);
1076 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1078 if (i == fallback_graphic)
1079 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1081 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082 Error(ERR_RETURN_LINE, "-");
1084 set_graphic_parameters(i, fallback_image->default_parameter);
1085 graphic_info[i].bitmap = fallback_bitmap;
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089 /* currently we need only a tile clip mask from the first frame */
1090 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1092 if (copy_clipmask_gc == None)
1094 clip_gc_values.graphics_exposures = False;
1095 clip_gc_valuemask = GCGraphicsExposures;
1096 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097 clip_gc_valuemask, &clip_gc_values);
1100 graphic_info[i].clip_mask =
1101 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1103 src_pixmap = src_bitmap->clip_mask;
1104 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1107 clip_gc_values.graphics_exposures = False;
1108 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1111 graphic_info[i].clip_gc =
1112 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117 if (copy_clipmask_gc)
1118 XFreeGC(display, copy_clipmask_gc);
1120 clipmasks_initialized = TRUE;
1124 static void InitElementSoundInfo()
1126 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127 int num_property_mappings = getSoundListPropertyMappingSize();
1130 /* set values to -1 to identify later as "uninitialized" values */
1131 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132 for (act = 0; act < NUM_ACTIONS; act++)
1133 element_info[i].sound[act] = -1;
1135 /* initialize element/sound mapping from static configuration */
1136 for (i = 0; element_to_sound[i].element > -1; i++)
1138 int element = element_to_sound[i].element;
1139 int action = element_to_sound[i].action;
1140 int sound = element_to_sound[i].sound;
1141 boolean is_class = element_to_sound[i].is_class;
1144 action = ACTION_DEFAULT;
1147 element_info[element].sound[action] = sound;
1149 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150 if (strcmp(element_info[j].class_name,
1151 element_info[element].class_name) == 0)
1152 element_info[j].sound[action] = sound;
1155 /* initialize element class/sound mapping from dynamic configuration */
1156 for (i = 0; i < num_property_mappings; i++)
1158 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159 int action = property_mapping[i].ext1_index;
1160 int sound = property_mapping[i].artwork_index;
1162 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1166 action = ACTION_DEFAULT;
1168 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169 if (strcmp(element_info[j].class_name,
1170 element_info[element_class].class_name) == 0)
1171 element_info[j].sound[action] = sound;
1174 /* initialize element/sound mapping from dynamic configuration */
1175 for (i = 0; i < num_property_mappings; i++)
1177 int element = property_mapping[i].base_index;
1178 int action = property_mapping[i].ext1_index;
1179 int sound = property_mapping[i].artwork_index;
1181 if (element >= MAX_NUM_ELEMENTS)
1185 action = ACTION_DEFAULT;
1187 element_info[element].sound[action] = sound;
1190 /* now set all '-1' values to element specific default values */
1191 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1193 for (act = 0; act < NUM_ACTIONS; act++)
1195 /* generic default action sound (defined by "[default]" directive) */
1196 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1198 /* look for special default action sound (classic game specific) */
1199 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1206 /* !!! there's no such thing as a "default action sound" !!! */
1208 /* look for element specific default sound (independent from action) */
1209 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1213 /* no sound for this specific action -- use default action sound */
1214 if (element_info[i].sound[act] == -1)
1215 element_info[i].sound[act] = default_action_sound;
1220 static void InitGameModeSoundInfo()
1224 /* set values to -1 to identify later as "uninitialized" values */
1225 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1228 /* initialize gamemode/sound mapping from static configuration */
1229 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1231 int gamemode = gamemode_to_sound[i].gamemode;
1232 int sound = gamemode_to_sound[i].sound;
1235 gamemode = GAME_MODE_DEFAULT;
1237 menu.sound[gamemode] = sound;
1240 /* now set all '-1' values to levelset specific default values */
1241 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242 if (menu.sound[i] == -1)
1243 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1247 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248 if (menu.sound[i] != -1)
1249 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1255 int parameter[NUM_SND_ARGS];
1258 /* get integer values from string parameters */
1259 for (i = 0; i < NUM_SND_ARGS; i++)
1261 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262 sound_config_suffix[i].type);
1264 /* explicit loop mode setting in configuration overrides default value */
1265 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1269 static void InitSoundInfo()
1272 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273 int num_property_mappings = getSoundListPropertyMappingSize();
1275 int *sound_effect_properties;
1276 int num_sounds = getSoundListSize();
1279 checked_free(sound_info);
1281 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1284 /* initialize sound effect for all elements to "no sound" */
1285 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286 for (j = 0; j < NUM_ACTIONS; j++)
1287 element_info[i].sound[j] = SND_UNDEFINED;
1289 for (i = 0; i < num_sounds; i++)
1291 struct FileInfo *sound = getSoundListEntry(i);
1292 int len_effect_text = strlen(sound->token);
1294 sound_effect_properties[i] = ACTION_OTHER;
1295 sound_info[i].loop = FALSE; /* default: play sound only once */
1298 printf("::: sound %d: '%s'\n", i, sound->token);
1301 /* determine all loop sounds and identify certain sound classes */
1303 for (j = 0; element_action_info[j].suffix; j++)
1305 int len_action_text = strlen(element_action_info[j].suffix);
1307 if (len_action_text < len_effect_text &&
1308 strcmp(&sound->token[len_effect_text - len_action_text],
1309 element_action_info[j].suffix) == 0)
1311 sound_effect_properties[i] = element_action_info[j].value;
1312 sound_info[i].loop = element_action_info[j].is_loop_sound;
1319 if (strcmp(sound->token, "custom_42") == 0)
1320 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1323 /* associate elements and some selected sound actions */
1325 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1327 if (element_info[j].class_name)
1329 int len_class_text = strlen(element_info[j].class_name);
1331 if (len_class_text + 1 < len_effect_text &&
1332 strncmp(sound->token,
1333 element_info[j].class_name, len_class_text) == 0 &&
1334 sound->token[len_class_text] == '.')
1336 int sound_action_value = sound_effect_properties[i];
1338 element_info[j].sound[sound_action_value] = i;
1343 set_sound_parameters(i, sound->parameter);
1346 free(sound_effect_properties);
1349 /* !!! now handled in InitElementSoundInfo() !!! */
1350 /* initialize element/sound mapping from dynamic configuration */
1351 for (i = 0; i < num_property_mappings; i++)
1353 int element = property_mapping[i].base_index;
1354 int action = property_mapping[i].ext1_index;
1355 int sound = property_mapping[i].artwork_index;
1358 action = ACTION_DEFAULT;
1360 printf("::: %d: %d, %d, %d ['%s']\n",
1361 i, element, action, sound, element_info[element].token_name);
1363 element_info[element].sound[action] = sound;
1370 int element = EL_CUSTOM_11;
1373 while (element_action_info[j].suffix)
1375 printf("element %d, sound action '%s' == %d\n",
1376 element, element_action_info[j].suffix,
1377 element_info[element].sound[j]);
1382 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1388 int element = EL_SAND;
1389 int sound_action = ACTION_DIGGING;
1392 while (element_action_info[j].suffix)
1394 if (element_action_info[j].value == sound_action)
1395 printf("element %d, sound action '%s' == %d\n",
1396 element, element_action_info[j].suffix,
1397 element_info[element].sound[sound_action]);
1404 static void InitGameModeMusicInfo()
1406 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407 int num_property_mappings = getMusicListPropertyMappingSize();
1408 int default_levelset_music = -1;
1411 /* set values to -1 to identify later as "uninitialized" values */
1412 for (i = 0; i < MAX_LEVELS; i++)
1413 levelset.music[i] = -1;
1414 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1417 /* initialize gamemode/music mapping from static configuration */
1418 for (i = 0; gamemode_to_music[i].music > -1; i++)
1420 int gamemode = gamemode_to_music[i].gamemode;
1421 int music = gamemode_to_music[i].music;
1424 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1428 gamemode = GAME_MODE_DEFAULT;
1430 menu.music[gamemode] = music;
1433 /* initialize gamemode/music mapping from dynamic configuration */
1434 for (i = 0; i < num_property_mappings; i++)
1436 int prefix = property_mapping[i].base_index;
1437 int gamemode = property_mapping[i].ext1_index;
1438 int level = property_mapping[i].ext2_index;
1439 int music = property_mapping[i].artwork_index;
1442 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443 prefix, gamemode, level, music);
1446 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1450 gamemode = GAME_MODE_DEFAULT;
1452 /* level specific music only allowed for in-game music */
1453 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454 gamemode = GAME_MODE_PLAYING;
1459 default_levelset_music = music;
1462 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463 levelset.music[level] = music;
1464 if (gamemode != GAME_MODE_PLAYING)
1465 menu.music[gamemode] = music;
1468 /* now set all '-1' values to menu specific default values */
1469 /* (undefined values of "levelset.music[]" might stay at "-1" to
1470 allow dynamic selection of music files from music directory!) */
1471 for (i = 0; i < MAX_LEVELS; i++)
1472 if (levelset.music[i] == -1)
1473 levelset.music[i] = default_levelset_music;
1474 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475 if (menu.music[i] == -1)
1476 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1480 for (i = 0; i < MAX_LEVELS; i++)
1481 if (levelset.music[i] != -1)
1482 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484 if (menu.music[i] != -1)
1485 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1489 static void set_music_parameters(int music, char **parameter_raw)
1491 int parameter[NUM_MUS_ARGS];
1494 /* get integer values from string parameters */
1495 for (i = 0; i < NUM_MUS_ARGS; i++)
1497 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498 music_config_suffix[i].type);
1500 /* explicit loop mode setting in configuration overrides default value */
1501 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1505 static void InitMusicInfo()
1507 int num_music = getMusicListSize();
1510 checked_free(music_info);
1512 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1514 for (i = 0; i < num_music; i++)
1516 struct FileInfo *music = getMusicListEntry(i);
1517 int len_music_text = strlen(music->token);
1519 music_info[i].loop = TRUE; /* default: play music in loop mode */
1521 /* determine all loop music */
1523 for (j = 0; music_prefix_info[j].prefix; j++)
1525 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1527 if (len_prefix_text < len_music_text &&
1528 strncmp(music->token,
1529 music_prefix_info[j].prefix, len_prefix_text) == 0)
1531 music_info[i].loop = music_prefix_info[j].is_loop_music;
1537 set_music_parameters(i, music->parameter);
1541 static void ReinitializeGraphics()
1543 InitGraphicInfo(); /* graphic properties mapping */
1544 InitElementGraphicInfo(); /* element game graphic mapping */
1545 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1547 InitElementSmallImages(); /* create editor and preview images */
1548 InitFontGraphicInfo(); /* initialize text drawing functions */
1550 SetMainBackgroundImage(IMG_BACKGROUND);
1551 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1557 static void ReinitializeSounds()
1559 InitSoundInfo(); /* sound properties mapping */
1560 InitElementSoundInfo(); /* element game sound mapping */
1561 InitGameModeSoundInfo(); /* game mode sound mapping */
1563 InitPlayLevelSound(); /* internal game sound settings */
1566 static void ReinitializeMusic()
1568 InitMusicInfo(); /* music properties mapping */
1569 InitGameModeMusicInfo(); /* game mode music mapping */
1572 void InitElementPropertiesStatic()
1574 static int ep_diggable[] =
1579 EL_SP_BUGGY_BASE_ACTIVATING,
1582 EL_INVISIBLE_SAND_ACTIVE,
1584 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1588 EL_SP_BUGGY_BASE_ACTIVE,
1593 static int ep_collectible_only[] =
1610 EL_DYNABOMB_INCREASE_NUMBER,
1611 EL_DYNABOMB_INCREASE_SIZE,
1612 EL_DYNABOMB_INCREASE_POWER,
1629 static int ep_dont_run_into[] =
1631 /* same elements as in 'ep_dont_touch' */
1637 /* same elements as in 'ep_dont_collide_with' */
1649 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1653 EL_SP_BUGGY_BASE_ACTIVE,
1658 static int ep_dont_collide_with[] =
1660 /* same elements as in 'ep_dont_touch' */
1676 static int ep_dont_touch[] =
1685 static int ep_indestructible[] =
1689 EL_ACID_POOL_TOPLEFT,
1690 EL_ACID_POOL_TOPRIGHT,
1691 EL_ACID_POOL_BOTTOMLEFT,
1692 EL_ACID_POOL_BOTTOM,
1693 EL_ACID_POOL_BOTTOMRIGHT,
1694 EL_SP_HARDWARE_GRAY,
1695 EL_SP_HARDWARE_GREEN,
1696 EL_SP_HARDWARE_BLUE,
1698 EL_SP_HARDWARE_YELLOW,
1699 EL_SP_HARDWARE_BASE_1,
1700 EL_SP_HARDWARE_BASE_2,
1701 EL_SP_HARDWARE_BASE_3,
1702 EL_SP_HARDWARE_BASE_4,
1703 EL_SP_HARDWARE_BASE_5,
1704 EL_SP_HARDWARE_BASE_6,
1705 EL_INVISIBLE_STEELWALL,
1706 EL_INVISIBLE_STEELWALL_ACTIVE,
1707 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1708 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1709 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1710 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1711 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1712 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1713 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1714 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1715 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1716 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1717 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1718 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1720 EL_LIGHT_SWITCH_ACTIVE,
1721 EL_SIGN_EXCLAMATION,
1722 EL_SIGN_RADIOACTIVITY,
1733 EL_STEELWALL_SLIPPERY,
1756 EL_SWITCHGATE_OPENING,
1757 EL_SWITCHGATE_CLOSED,
1758 EL_SWITCHGATE_CLOSING,
1760 EL_SWITCHGATE_SWITCH_UP,
1761 EL_SWITCHGATE_SWITCH_DOWN,
1764 EL_TIMEGATE_OPENING,
1766 EL_TIMEGATE_CLOSING,
1769 EL_TIMEGATE_SWITCH_ACTIVE,
1774 EL_TUBE_VERTICAL_LEFT,
1775 EL_TUBE_VERTICAL_RIGHT,
1776 EL_TUBE_HORIZONTAL_UP,
1777 EL_TUBE_HORIZONTAL_DOWN,
1785 static int ep_slippery[] =
1799 EL_ROBOT_WHEEL_ACTIVE,
1805 EL_ACID_POOL_TOPLEFT,
1806 EL_ACID_POOL_TOPRIGHT,
1816 EL_STEELWALL_SLIPPERY,
1822 static int ep_can_change[] =
1827 static int ep_can_move[] =
1849 static int ep_can_fall[] =
1864 EL_BD_MAGIC_WALL_FULL,
1877 static int ep_can_smash_player[] =
1902 static int ep_can_smash_enemies[] =
1910 static int ep_can_smash_everything[] =
1918 static int ep_can_explode_by_fire[] =
1920 /* same elements as in 'ep_can_explode_impact' */
1925 /* same elements as in 'ep_can_explode_smashed' */
1934 EL_DYNABOMB_PLAYER_1_ACTIVE,
1935 EL_DYNABOMB_PLAYER_2_ACTIVE,
1936 EL_DYNABOMB_PLAYER_3_ACTIVE,
1937 EL_DYNABOMB_PLAYER_4_ACTIVE,
1938 EL_DYNABOMB_INCREASE_NUMBER,
1939 EL_DYNABOMB_INCREASE_SIZE,
1940 EL_DYNABOMB_INCREASE_POWER,
1941 EL_SP_DISK_RED_ACTIVE,
1951 static int ep_can_explode_smashed[] =
1953 /* same elements as in 'ep_can_explode_impact' */
1966 static int ep_can_explode_impact[] =
1974 static int ep_walkable_over[] =
1978 EL_SOKOBAN_FIELD_EMPTY,
1996 static int ep_walkable_inside[] =
2001 EL_TUBE_VERTICAL_LEFT,
2002 EL_TUBE_VERTICAL_RIGHT,
2003 EL_TUBE_HORIZONTAL_UP,
2004 EL_TUBE_HORIZONTAL_DOWN,
2012 static int ep_walkable_under[] =
2017 static int ep_passable_over[] =
2032 static int ep_passable_inside[] =
2038 EL_SP_PORT_HORIZONTAL,
2039 EL_SP_PORT_VERTICAL,
2041 EL_SP_GRAVITY_PORT_LEFT,
2042 EL_SP_GRAVITY_PORT_RIGHT,
2043 EL_SP_GRAVITY_PORT_UP,
2044 EL_SP_GRAVITY_PORT_DOWN,
2048 static int ep_passable_under[] =
2053 static int ep_droppable[] =
2058 static int ep_can_explode_1x1[] =
2063 static int ep_pushable[] =
2075 EL_SOKOBAN_FIELD_FULL,
2082 static int ep_can_explode_dyna[] =
2087 static int ep_player[] =
2097 static int ep_can_pass_magic_wall[] =
2110 static int ep_switchable[] =
2114 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2115 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2116 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2117 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2118 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2119 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2120 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2121 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2122 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2123 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2124 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2125 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2126 EL_SWITCHGATE_SWITCH_UP,
2127 EL_SWITCHGATE_SWITCH_DOWN,
2129 EL_LIGHT_SWITCH_ACTIVE,
2131 EL_BALLOON_SWITCH_LEFT,
2132 EL_BALLOON_SWITCH_RIGHT,
2133 EL_BALLOON_SWITCH_UP,
2134 EL_BALLOON_SWITCH_DOWN,
2135 EL_BALLOON_SWITCH_ANY,
2141 static int ep_bd_element[] =
2170 static int ep_sp_element[] =
2172 /* should always be valid */
2181 EL_SP_HARDWARE_GRAY,
2189 EL_SP_GRAVITY_PORT_RIGHT,
2190 EL_SP_GRAVITY_PORT_DOWN,
2191 EL_SP_GRAVITY_PORT_LEFT,
2192 EL_SP_GRAVITY_PORT_UP,
2197 EL_SP_PORT_VERTICAL,
2198 EL_SP_PORT_HORIZONTAL,
2204 EL_SP_HARDWARE_BASE_1,
2205 EL_SP_HARDWARE_GREEN,
2206 EL_SP_HARDWARE_BLUE,
2208 EL_SP_HARDWARE_YELLOW,
2209 EL_SP_HARDWARE_BASE_2,
2210 EL_SP_HARDWARE_BASE_3,
2211 EL_SP_HARDWARE_BASE_4,
2212 EL_SP_HARDWARE_BASE_5,
2213 EL_SP_HARDWARE_BASE_6,
2216 /* additional elements that appeared in newer Supaplex levels */
2218 /* more than one murphy in a level results in an inactive clone */
2220 /* runtime elements*/
2221 EL_SP_DISK_RED_ACTIVE,
2222 EL_SP_TERMINAL_ACTIVE,
2223 EL_SP_BUGGY_BASE_ACTIVATING,
2224 EL_SP_BUGGY_BASE_ACTIVE,
2230 static int ep_sb_element[] =
2235 EL_SOKOBAN_FIELD_EMPTY,
2236 EL_SOKOBAN_FIELD_FULL,
2238 EL_INVISIBLE_STEELWALL,
2242 static int ep_gem[] =
2253 static int ep_food_dark_yamyam[] =
2280 static int ep_food_penguin[] =
2293 static int ep_food_pig[] =
2304 static int ep_historic_wall[] =
2329 EL_EXPANDABLE_WALL_HORIZONTAL,
2330 EL_EXPANDABLE_WALL_VERTICAL,
2331 EL_EXPANDABLE_WALL_ANY,
2332 EL_EXPANDABLE_WALL_GROWING,
2339 EL_SP_HARDWARE_GRAY,
2340 EL_SP_HARDWARE_GREEN,
2341 EL_SP_HARDWARE_BLUE,
2343 EL_SP_HARDWARE_YELLOW,
2344 EL_SP_HARDWARE_BASE_1,
2345 EL_SP_HARDWARE_BASE_2,
2346 EL_SP_HARDWARE_BASE_3,
2347 EL_SP_HARDWARE_BASE_4,
2348 EL_SP_HARDWARE_BASE_5,
2349 EL_SP_HARDWARE_BASE_6,
2351 EL_SP_TERMINAL_ACTIVE,
2354 EL_INVISIBLE_STEELWALL,
2355 EL_INVISIBLE_STEELWALL_ACTIVE,
2357 EL_INVISIBLE_WALL_ACTIVE,
2358 EL_STEELWALL_SLIPPERY,
2374 static int ep_historic_solid[] =
2378 EL_EXPANDABLE_WALL_HORIZONTAL,
2379 EL_EXPANDABLE_WALL_VERTICAL,
2380 EL_EXPANDABLE_WALL_ANY,
2393 EL_QUICKSAND_FILLING,
2394 EL_QUICKSAND_EMPTYING,
2396 EL_MAGIC_WALL_ACTIVE,
2397 EL_MAGIC_WALL_EMPTYING,
2398 EL_MAGIC_WALL_FILLING,
2402 EL_BD_MAGIC_WALL_ACTIVE,
2403 EL_BD_MAGIC_WALL_EMPTYING,
2404 EL_BD_MAGIC_WALL_FULL,
2405 EL_BD_MAGIC_WALL_FILLING,
2406 EL_BD_MAGIC_WALL_DEAD,
2415 EL_SP_TERMINAL_ACTIVE,
2419 EL_INVISIBLE_WALL_ACTIVE,
2420 EL_SWITCHGATE_SWITCH_UP,
2421 EL_SWITCHGATE_SWITCH_DOWN,
2423 EL_TIMEGATE_SWITCH_ACTIVE,
2435 /* the following elements are a direct copy of "indestructible" elements,
2436 except "EL_ACID", which is "indestructible", but not "solid"! */
2441 EL_ACID_POOL_TOPLEFT,
2442 EL_ACID_POOL_TOPRIGHT,
2443 EL_ACID_POOL_BOTTOMLEFT,
2444 EL_ACID_POOL_BOTTOM,
2445 EL_ACID_POOL_BOTTOMRIGHT,
2446 EL_SP_HARDWARE_GRAY,
2447 EL_SP_HARDWARE_GREEN,
2448 EL_SP_HARDWARE_BLUE,
2450 EL_SP_HARDWARE_YELLOW,
2451 EL_SP_HARDWARE_BASE_1,
2452 EL_SP_HARDWARE_BASE_2,
2453 EL_SP_HARDWARE_BASE_3,
2454 EL_SP_HARDWARE_BASE_4,
2455 EL_SP_HARDWARE_BASE_5,
2456 EL_SP_HARDWARE_BASE_6,
2457 EL_INVISIBLE_STEELWALL,
2458 EL_INVISIBLE_STEELWALL_ACTIVE,
2459 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2460 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2461 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2462 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2463 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2464 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2465 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2466 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2467 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2468 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2469 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2470 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2472 EL_LIGHT_SWITCH_ACTIVE,
2473 EL_SIGN_EXCLAMATION,
2474 EL_SIGN_RADIOACTIVITY,
2485 EL_STEELWALL_SLIPPERY,
2508 EL_SWITCHGATE_OPENING,
2509 EL_SWITCHGATE_CLOSED,
2510 EL_SWITCHGATE_CLOSING,
2512 EL_TIMEGATE_OPENING,
2514 EL_TIMEGATE_CLOSING,
2518 EL_TUBE_VERTICAL_LEFT,
2519 EL_TUBE_VERTICAL_RIGHT,
2520 EL_TUBE_HORIZONTAL_UP,
2521 EL_TUBE_HORIZONTAL_DOWN,
2529 static int ep_classic_enemy[] =
2545 static int ep_belt[] =
2547 EL_CONVEYOR_BELT_1_LEFT,
2548 EL_CONVEYOR_BELT_1_MIDDLE,
2549 EL_CONVEYOR_BELT_1_RIGHT,
2550 EL_CONVEYOR_BELT_2_LEFT,
2551 EL_CONVEYOR_BELT_2_MIDDLE,
2552 EL_CONVEYOR_BELT_2_RIGHT,
2553 EL_CONVEYOR_BELT_3_LEFT,
2554 EL_CONVEYOR_BELT_3_MIDDLE,
2555 EL_CONVEYOR_BELT_3_RIGHT,
2556 EL_CONVEYOR_BELT_4_LEFT,
2557 EL_CONVEYOR_BELT_4_MIDDLE,
2558 EL_CONVEYOR_BELT_4_RIGHT,
2562 static int ep_belt_active[] =
2564 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2565 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2566 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2567 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2568 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2569 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2570 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2571 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2572 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2573 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2574 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2575 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2579 static int ep_belt_switch[] =
2581 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2582 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2583 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2584 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2585 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2586 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2587 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2588 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2589 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2590 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2591 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2592 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2596 static int ep_tube[] =
2603 EL_TUBE_HORIZONTAL_UP,
2604 EL_TUBE_HORIZONTAL_DOWN,
2606 EL_TUBE_VERTICAL_LEFT,
2607 EL_TUBE_VERTICAL_RIGHT,
2612 static int ep_keygate[] =
2633 static int ep_amoeboid[] =
2643 static int ep_amoebalive[] =
2652 static int ep_has_content[] =
2662 static int ep_active_bomb[] =
2665 EL_DYNABOMB_PLAYER_1_ACTIVE,
2666 EL_DYNABOMB_PLAYER_2_ACTIVE,
2667 EL_DYNABOMB_PLAYER_3_ACTIVE,
2668 EL_DYNABOMB_PLAYER_4_ACTIVE,
2669 EL_SP_DISK_RED_ACTIVE,
2673 static int ep_inactive[] =
2710 EL_INVISIBLE_STEELWALL,
2718 EL_WALL_EMERALD_YELLOW,
2719 EL_DYNABOMB_INCREASE_NUMBER,
2720 EL_DYNABOMB_INCREASE_SIZE,
2721 EL_DYNABOMB_INCREASE_POWER,
2725 EL_SOKOBAN_FIELD_EMPTY,
2726 EL_SOKOBAN_FIELD_FULL,
2727 EL_WALL_EMERALD_RED,
2728 EL_WALL_EMERALD_PURPLE,
2729 EL_ACID_POOL_TOPLEFT,
2730 EL_ACID_POOL_TOPRIGHT,
2731 EL_ACID_POOL_BOTTOMLEFT,
2732 EL_ACID_POOL_BOTTOM,
2733 EL_ACID_POOL_BOTTOMRIGHT,
2737 EL_BD_MAGIC_WALL_DEAD,
2738 EL_AMOEBA_TO_DIAMOND,
2746 EL_SP_GRAVITY_PORT_RIGHT,
2747 EL_SP_GRAVITY_PORT_DOWN,
2748 EL_SP_GRAVITY_PORT_LEFT,
2749 EL_SP_GRAVITY_PORT_UP,
2750 EL_SP_PORT_HORIZONTAL,
2751 EL_SP_PORT_VERTICAL,
2762 EL_SP_HARDWARE_GRAY,
2763 EL_SP_HARDWARE_GREEN,
2764 EL_SP_HARDWARE_BLUE,
2766 EL_SP_HARDWARE_YELLOW,
2767 EL_SP_HARDWARE_BASE_1,
2768 EL_SP_HARDWARE_BASE_2,
2769 EL_SP_HARDWARE_BASE_3,
2770 EL_SP_HARDWARE_BASE_4,
2771 EL_SP_HARDWARE_BASE_5,
2772 EL_SP_HARDWARE_BASE_6,
2773 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2774 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2775 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2776 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2777 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2778 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2779 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2780 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2781 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2782 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2783 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2784 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2785 EL_SIGN_EXCLAMATION,
2786 EL_SIGN_RADIOACTIVITY,
2797 EL_STEELWALL_SLIPPERY,
2813 static int ep_em_slippery_wall[] =
2818 static int ep_gfx_crumbled[] =
2831 } element_properties[] =
2833 { ep_diggable, EP_DIGGABLE },
2834 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
2835 { ep_dont_run_into, EP_DONT_RUN_INTO },
2836 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
2837 { ep_dont_touch, EP_DONT_TOUCH },
2838 { ep_indestructible, EP_INDESTRUCTIBLE },
2839 { ep_slippery, EP_SLIPPERY },
2840 { ep_can_change, EP_CAN_CHANGE },
2841 { ep_can_move, EP_CAN_MOVE },
2842 { ep_can_fall, EP_CAN_FALL },
2843 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
2844 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
2845 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
2846 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
2847 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
2848 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
2849 { ep_walkable_over, EP_WALKABLE_OVER },
2850 { ep_walkable_inside, EP_WALKABLE_INSIDE },
2851 { ep_walkable_under, EP_WALKABLE_UNDER },
2852 { ep_passable_over, EP_PASSABLE_OVER },
2853 { ep_passable_inside, EP_PASSABLE_INSIDE },
2854 { ep_passable_under, EP_PASSABLE_UNDER },
2855 { ep_droppable, EP_DROPPABLE },
2856 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
2857 { ep_pushable, EP_PUSHABLE },
2858 { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
2860 { ep_player, EP_PLAYER },
2861 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
2862 { ep_switchable, EP_SWITCHABLE },
2863 { ep_bd_element, EP_BD_ELEMENT },
2864 { ep_sp_element, EP_SP_ELEMENT },
2865 { ep_sb_element, EP_SB_ELEMENT },
2867 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
2868 { ep_food_penguin, EP_FOOD_PENGUIN },
2869 { ep_food_pig, EP_FOOD_PIG },
2870 { ep_historic_wall, EP_HISTORIC_WALL },
2871 { ep_historic_solid, EP_HISTORIC_SOLID },
2872 { ep_classic_enemy, EP_CLASSIC_ENEMY },
2873 { ep_belt, EP_BELT },
2874 { ep_belt_active, EP_BELT_ACTIVE },
2875 { ep_belt_switch, EP_BELT_SWITCH },
2876 { ep_tube, EP_TUBE },
2877 { ep_keygate, EP_KEYGATE },
2878 { ep_amoeboid, EP_AMOEBOID },
2879 { ep_amoebalive, EP_AMOEBALIVE },
2880 { ep_has_content, EP_HAS_CONTENT },
2881 { ep_active_bomb, EP_ACTIVE_BOMB },
2882 { ep_inactive, EP_INACTIVE },
2884 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
2886 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
2891 static int copy_properties[][5] =
2895 EL_BUG_LEFT, EL_BUG_RIGHT,
2896 EL_BUG_UP, EL_BUG_DOWN
2900 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
2901 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
2905 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
2906 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
2910 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
2911 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
2915 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
2916 EL_PACMAN_UP, EL_PACMAN_DOWN
2926 /* always start with reliable default values (element has no properties) */
2927 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2928 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
2929 SET_PROPERTY(i, j, FALSE);
2931 /* set all base element properties from above array definitions */
2932 for (i = 0; element_properties[i].elements != NULL; i++)
2933 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
2934 SET_PROPERTY((element_properties[i].elements)[j],
2935 element_properties[i].property, TRUE);
2937 /* copy properties to some elements that are only stored in level file */
2938 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
2939 for (j = 0; copy_properties[j][0] != -1; j++)
2940 if (HAS_PROPERTY(copy_properties[j][0], i))
2941 for (k = 1; k <= 4; k++)
2942 SET_PROPERTY(copy_properties[j][k], i, TRUE);
2945 void InitElementPropertiesEngine(int engine_version)
2948 static int active_properties[] =
2953 EP_DONT_COLLIDE_WITH,
2957 EP_CAN_PASS_MAGIC_WALL,
2962 EP_CAN_EXPLODE_BY_FIRE,
2975 EP_EM_SLIPPERY_WALL,
2979 static int no_wall_properties[] =
2982 EP_COLLECTIBLE_ONLY,
2984 EP_DONT_COLLIDE_WITH,
2987 EP_CAN_SMASH_PLAYER,
2988 EP_CAN_SMASH_ENEMIES,
2989 EP_CAN_SMASH_EVERYTHING,
2994 EP_FOOD_DARK_YAMYAM,
3010 InitElementPropertiesStatic();
3013 /* set all special, combined or engine dependent element properties */
3014 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3017 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3018 SET_PROPERTY(i, j, FALSE);
3021 /* ---------- INACTIVE ------------------------------------------------- */
3022 if (i >= EL_CHAR_START && i <= EL_CHAR_END)
3023 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3025 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3026 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3027 IS_WALKABLE_INSIDE(i) ||
3028 IS_WALKABLE_UNDER(i)));
3030 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3031 IS_PASSABLE_INSIDE(i) ||
3032 IS_PASSABLE_UNDER(i)));
3034 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3035 IS_PASSABLE_OVER(i)));
3037 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3038 IS_PASSABLE_INSIDE(i)));
3040 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3041 IS_PASSABLE_UNDER(i)));
3043 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3046 /* ---------- COLLECTIBLE ---------------------------------------------- */
3047 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3050 /* ---------- SNAPPABLE ------------------------------------------------ */
3051 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3052 IS_COLLECTIBLE(i) ||
3056 /* ---------- WALL ----------------------------------------------------- */
3057 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3059 for (j = 0; no_wall_properties[j] != -1; j++)
3060 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3061 i >= EL_FIRST_RUNTIME_UNREAL)
3062 SET_PROPERTY(i, EP_WALL, FALSE);
3064 if (IS_HISTORIC_WALL(i))
3065 SET_PROPERTY(i, EP_WALL, TRUE);
3067 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3068 if (engine_version < VERSION_IDENT(2,2,0,0))
3069 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3071 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3073 !IS_COLLECTIBLE(i)));
3075 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3077 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3078 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3080 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3081 IS_INDESTRUCTIBLE(i)));
3083 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3085 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3086 else if (engine_version < VERSION_IDENT(2,2,0,0))
3087 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3089 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3090 !IS_WALKABLE_OVER(i) &&
3091 !IS_WALKABLE_UNDER(i)));
3093 if (IS_CUSTOM_ELEMENT(i))
3095 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3097 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3098 if (DONT_COLLIDE_WITH(i))
3099 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3101 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3102 if (CAN_SMASH_EVERYTHING(i))
3103 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3104 if (CAN_SMASH_ENEMIES(i))
3105 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3108 /* ---------- CAN_SMASH ------------------------------------------------ */
3109 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3110 CAN_SMASH_ENEMIES(i) ||
3111 CAN_SMASH_EVERYTHING(i)));
3113 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3114 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3115 CAN_EXPLODE_SMASHED(i) ||
3116 CAN_EXPLODE_IMPACT(i)));
3118 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3119 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3120 !CAN_EXPLODE_1X1(i) &&
3121 !CAN_EXPLODE_DYNA(i)));
3123 if (i == EL_CUSTOM_START + 253)
3124 printf("::: %d, %d, %d -> %d\n",
3127 CAN_EXPLODE_DYNA(i),
3131 /* ---------- CAN_CHANGE ----------------------------------------------- */
3132 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3133 for (j = 0; j < element_info[i].num_change_pages; j++)
3134 if (element_info[i].change_page[j].can_change)
3135 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3137 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3138 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3139 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3143 /* determine inactive elements (used for engine main loop optimization) */
3144 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3146 boolean active = FALSE;
3148 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3150 if (HAS_PROPERTY(i, j))
3156 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3161 /* dynamically adjust element properties according to game engine version */
3163 static int ep_em_slippery_wall[] =
3168 EL_EXPANDABLE_WALL_HORIZONTAL,
3169 EL_EXPANDABLE_WALL_VERTICAL,
3170 EL_EXPANDABLE_WALL_ANY,
3174 /* special EM style gems behaviour */
3175 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3176 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3177 level.em_slippery_gems);
3179 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3180 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3181 (level.em_slippery_gems &&
3182 engine_version > VERSION_IDENT(2,0,1,0)));
3186 /* set default push delay values (corrected since version 3.0.7-1) */
3187 if (engine_version < VERSION_IDENT(3,0,7,1))
3189 game.default_push_delay_fixed = 2;
3190 game.default_push_delay_random = 8;
3194 game.default_push_delay_fixed = 8;
3195 game.default_push_delay_random = 8;
3198 /* set uninitialized push delay values of custom elements in older levels */
3199 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3201 int element = EL_CUSTOM_START + i;
3203 if (element_info[element].push_delay_fixed == -1)
3204 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3205 if (element_info[element].push_delay_random == -1)
3206 element_info[element].push_delay_random = game.default_push_delay_random;
3210 /* this is needed because some graphics depend on element properties */
3211 if (game_status == GAME_MODE_PLAYING)
3212 InitElementGraphicInfo();
3215 static void InitGlobal()
3217 global.autoplay_leveldir = NULL;
3219 global.frames_per_second = 0;
3220 global.fps_slowdown = FALSE;
3221 global.fps_slowdown_factor = 1;
3224 void Execute_Command(char *command)
3228 if (strcmp(command, "print graphicsinfo.conf") == 0)
3230 printf("# You can configure additional/alternative image files here.\n");
3231 printf("# (The entries below are default and therefore commented out.)\n");
3233 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3235 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3238 for (i = 0; image_config[i].token != NULL; i++)
3239 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3240 image_config[i].value));
3244 else if (strcmp(command, "print soundsinfo.conf") == 0)
3246 printf("# You can configure additional/alternative sound files here.\n");
3247 printf("# (The entries below are default and therefore commented out.)\n");
3249 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3251 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3254 for (i = 0; sound_config[i].token != NULL; i++)
3255 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3256 sound_config[i].value));
3260 else if (strcmp(command, "print musicinfo.conf") == 0)
3262 printf("# You can configure additional/alternative music files here.\n");
3263 printf("# (The entries below are default and therefore commented out.)\n");
3265 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3267 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3270 for (i = 0; music_config[i].token != NULL; i++)
3271 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3272 music_config[i].value));
3276 else if (strcmp(command, "print editorsetup.conf") == 0)
3278 printf("# You can configure your personal editor element list here.\n");
3279 printf("# (The entries below are default and therefore commented out.)\n");
3282 PrintEditorElementList();
3286 else if (strcmp(command, "print helpanim.conf") == 0)
3288 printf("# You can configure different element help animations here.\n");
3289 printf("# (The entries below are default and therefore commented out.)\n");
3292 for (i = 0; helpanim_config[i].token != NULL; i++)
3294 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3295 helpanim_config[i].value));
3297 if (strcmp(helpanim_config[i].token, "end") == 0)
3303 else if (strcmp(command, "print helptext.conf") == 0)
3305 printf("# You can configure different element help text here.\n");
3306 printf("# (The entries below are default and therefore commented out.)\n");
3309 for (i = 0; helptext_config[i].token != NULL; i++)
3310 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3311 helptext_config[i].value));
3315 else if (strncmp(command, "dump level ", 11) == 0)
3317 char *filename = &command[11];
3319 if (access(filename, F_OK) != 0)
3320 Error(ERR_EXIT, "cannot open file '%s'", filename);
3322 LoadLevelFromFilename(&level, filename);
3327 else if (strncmp(command, "dump tape ", 10) == 0)
3329 char *filename = &command[10];
3331 if (access(filename, F_OK) != 0)
3332 Error(ERR_EXIT, "cannot open file '%s'", filename);
3334 LoadTapeFromFilename(filename);
3339 else if (strncmp(command, "autoplay ", 9) == 0)
3341 char *str_copy = getStringCopy(&command[9]);
3342 char *str_ptr = strchr(str_copy, ' ');
3344 global.autoplay_leveldir = str_copy;
3345 global.autoplay_level_nr = -1;
3347 if (str_ptr != NULL)
3349 *str_ptr++ = '\0'; /* terminate leveldir string */
3350 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3355 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3359 static void InitSetup()
3361 LoadSetup(); /* global setup info */
3363 /* set some options from setup file */
3365 if (setup.options.verbose)
3366 options.verbose = TRUE;
3369 static void InitPlayerInfo()
3373 /* choose default local player */
3374 local_player = &stored_player[0];
3376 for (i = 0; i < MAX_PLAYERS; i++)
3377 stored_player[i].connected = FALSE;
3379 local_player->connected = TRUE;
3382 static void InitArtworkInfo()
3387 static char *get_string_in_brackets(char *string)
3389 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3391 sprintf(string_in_brackets, "[%s]", string);
3393 return string_in_brackets;
3396 static char *get_level_id_suffix(int id_nr)
3398 char *id_suffix = checked_malloc(1 + 3 + 1);
3400 if (id_nr < 0 || id_nr > 999)
3403 sprintf(id_suffix, ".%03d", id_nr);
3409 static char *get_element_class_token(int element)
3411 char *element_class_name = element_info[element].class_name;
3412 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3414 sprintf(element_class_token, "[%s]", element_class_name);
3416 return element_class_token;
3419 static char *get_action_class_token(int action)
3421 char *action_class_name = &element_action_info[action].suffix[1];
3422 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3424 sprintf(action_class_token, "[%s]", action_class_name);
3426 return action_class_token;
3430 static void InitArtworkConfig()
3432 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3433 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3434 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3435 static char *action_id_suffix[NUM_ACTIONS + 1];
3436 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3437 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3438 static char *level_id_suffix[MAX_LEVELS + 1];
3439 static char *dummy[1] = { NULL };
3440 static char *ignore_generic_tokens[] =
3446 static char **ignore_image_tokens;
3447 static char **ignore_sound_tokens;
3448 static char **ignore_music_tokens;
3449 int num_ignore_generic_tokens;
3450 int num_ignore_image_tokens;
3451 int num_ignore_sound_tokens;
3452 int num_ignore_music_tokens;
3455 /* dynamically determine list of generic tokens to be ignored */
3456 num_ignore_generic_tokens = 0;
3457 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3458 num_ignore_generic_tokens++;
3460 /* dynamically determine list of image tokens to be ignored */
3461 num_ignore_image_tokens = num_ignore_generic_tokens;
3462 for (i = 0; image_config_vars[i].token != NULL; i++)
3463 num_ignore_image_tokens++;
3464 ignore_image_tokens =
3465 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3466 for (i = 0; i < num_ignore_generic_tokens; i++)
3467 ignore_image_tokens[i] = ignore_generic_tokens[i];
3468 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3469 ignore_image_tokens[num_ignore_generic_tokens + i] =
3470 image_config_vars[i].token;
3471 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3473 /* dynamically determine list of sound tokens to be ignored */
3474 num_ignore_sound_tokens = num_ignore_generic_tokens;
3475 ignore_sound_tokens =
3476 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3477 for (i = 0; i < num_ignore_generic_tokens; i++)
3478 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3479 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3481 /* dynamically determine list of music tokens to be ignored */
3482 num_ignore_music_tokens = num_ignore_generic_tokens;
3483 ignore_music_tokens =
3484 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3485 for (i = 0; i < num_ignore_generic_tokens; i++)
3486 ignore_music_tokens[i] = ignore_generic_tokens[i];
3487 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3489 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3490 image_id_prefix[i] = element_info[i].token_name;
3491 for (i = 0; i < NUM_FONTS; i++)
3492 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3493 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3495 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3496 sound_id_prefix[i] = element_info[i].token_name;
3497 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3498 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3499 get_string_in_brackets(element_info[i].class_name);
3500 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3502 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3503 music_id_prefix[i] = music_prefix_info[i].prefix;
3504 music_id_prefix[MAX_LEVELS] = NULL;
3506 for (i = 0; i < NUM_ACTIONS; i++)
3507 action_id_suffix[i] = element_action_info[i].suffix;
3508 action_id_suffix[NUM_ACTIONS] = NULL;
3510 for (i = 0; i < NUM_DIRECTIONS; i++)
3511 direction_id_suffix[i] = element_direction_info[i].suffix;
3512 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3514 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3515 special_id_suffix[i] = special_suffix_info[i].suffix;
3516 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3518 for (i = 0; i < MAX_LEVELS; i++)
3519 level_id_suffix[i] = get_level_id_suffix(i);
3520 level_id_suffix[MAX_LEVELS] = NULL;
3522 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3523 image_id_prefix, action_id_suffix, direction_id_suffix,
3524 special_id_suffix, ignore_image_tokens);
3525 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3526 sound_id_prefix, action_id_suffix, dummy,
3527 special_id_suffix, ignore_sound_tokens);
3528 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3529 music_id_prefix, special_id_suffix, level_id_suffix,
3530 dummy, ignore_music_tokens);
3533 static void InitMixer()
3541 char *filename_font_initial = NULL;
3542 Bitmap *bitmap_font_initial = NULL;
3545 /* determine settings for initial font (for displaying startup messages) */
3546 for (i = 0; image_config[i].token != NULL; i++)
3548 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3550 char font_token[128];
3553 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3554 len_font_token = strlen(font_token);
3556 if (strcmp(image_config[i].token, font_token) == 0)
3557 filename_font_initial = image_config[i].value;
3558 else if (strlen(image_config[i].token) > len_font_token &&
3559 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3561 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3562 font_initial[j].src_x = atoi(image_config[i].value);
3563 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3564 font_initial[j].src_y = atoi(image_config[i].value);
3565 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3566 font_initial[j].width = atoi(image_config[i].value);
3567 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3568 font_initial[j].height = atoi(image_config[i].value);
3573 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3575 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3576 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3579 if (filename_font_initial == NULL) /* should not happen */
3580 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3582 /* create additional image buffers for double-buffering */
3583 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3584 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3586 /* initialize screen properties */
3587 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3588 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3590 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3591 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3592 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3594 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3596 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3597 font_initial[j].bitmap = bitmap_font_initial;
3599 InitFontGraphicInfo();
3601 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3602 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3604 DrawInitText("Loading graphics:", 120, FC_GREEN);
3606 InitTileClipmasks();
3609 void InitGfxBackground()
3613 drawto = backbuffer;
3614 fieldbuffer = bitmap_db_field;
3615 SetDrawtoField(DRAW_BACKBUFFER);
3617 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3618 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3619 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3620 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3622 for (x = 0; x < MAX_BUF_XSIZE; x++)
3623 for (y = 0; y < MAX_BUF_YSIZE; y++)
3626 redraw_mask = REDRAW_ALL;
3629 static void InitLevelInfo()
3631 LoadLevelInfo(); /* global level info */
3632 LoadLevelSetup_LastSeries(); /* last played series info */
3633 LoadLevelSetup_SeriesInfo(); /* last played level info */
3636 void InitLevelArtworkInfo()
3638 LoadLevelArtworkInfo();
3641 static void InitImages()
3644 setLevelArtworkDir(artwork.gfx_first);
3648 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3649 leveldir_current->identifier,
3650 artwork.gfx_current_identifier,
3651 artwork.gfx_current->identifier,
3652 leveldir_current->graphics_set,
3653 leveldir_current->graphics_path);
3656 ReloadCustomImages();
3658 LoadCustomElementDescriptions();
3659 LoadSpecialMenuDesignSettings();
3661 ReinitializeGraphics();
3664 static void InitSound(char *identifier)
3666 if (identifier == NULL)
3667 identifier = artwork.snd_current->identifier;
3670 /* set artwork path to send it to the sound server process */
3671 setLevelArtworkDir(artwork.snd_first);
3674 InitReloadCustomSounds(identifier);
3675 ReinitializeSounds();
3678 static void InitMusic(char *identifier)
3680 if (identifier == NULL)
3681 identifier = artwork.mus_current->identifier;
3684 /* set artwork path to send it to the sound server process */
3685 setLevelArtworkDir(artwork.mus_first);
3688 InitReloadCustomMusic(identifier);
3689 ReinitializeMusic();
3692 void InitNetworkServer()
3694 #if defined(PLATFORM_UNIX)
3698 if (!options.network)
3701 #if defined(PLATFORM_UNIX)
3702 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3704 if (!ConnectToServer(options.server_host, options.server_port))
3705 Error(ERR_EXIT, "cannot connect to network game server");
3707 SendToServer_PlayerName(setup.player_name);
3708 SendToServer_ProtocolVersion();
3711 SendToServer_NrWanted(nr_wanted);
3715 static char *getNewArtworkIdentifier(int type)
3717 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3718 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3719 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3720 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3721 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3722 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3723 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3724 char *leveldir_identifier = leveldir_current->identifier;
3726 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3727 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3729 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3731 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3732 char *artwork_current_identifier;
3733 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3735 /* leveldir_current may be invalid (level group, parent link) */
3736 if (!validLevelSeries(leveldir_current))
3739 /* 1st step: determine artwork set to be activated in descending order:
3740 --------------------------------------------------------------------
3741 1. setup artwork (when configured to override everything else)
3742 2. artwork set configured in "levelinfo.conf" of current level set
3743 (artwork in level directory will have priority when loading later)
3744 3. artwork in level directory (stored in artwork sub-directory)
3745 4. setup artwork (currently configured in setup menu) */
3747 if (setup_override_artwork)
3748 artwork_current_identifier = setup_artwork_set;
3749 else if (leveldir_artwork_set != NULL)
3750 artwork_current_identifier = leveldir_artwork_set;
3751 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3752 artwork_current_identifier = leveldir_identifier;
3754 artwork_current_identifier = setup_artwork_set;
3757 /* 2nd step: check if it is really needed to reload artwork set
3758 ------------------------------------------------------------ */
3761 if (type == ARTWORK_TYPE_GRAPHICS)
3762 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3763 artwork_new_identifier,
3764 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3765 artwork_current_identifier,
3766 leveldir_current->graphics_set,
3767 leveldir_current->identifier);
3770 /* ---------- reload if level set and also artwork set has changed ------- */
3771 if (leveldir_current_identifier[type] != leveldir_identifier &&
3772 (last_has_level_artwork_set[type] || has_level_artwork_set))
3773 artwork_new_identifier = artwork_current_identifier;
3775 leveldir_current_identifier[type] = leveldir_identifier;
3776 last_has_level_artwork_set[type] = has_level_artwork_set;
3779 if (type == ARTWORK_TYPE_GRAPHICS)
3780 printf("::: 1: '%s'\n", artwork_new_identifier);
3783 /* ---------- reload if "override artwork" setting has changed ----------- */
3784 if (last_override_level_artwork[type] != setup_override_artwork)
3785 artwork_new_identifier = artwork_current_identifier;
3787 last_override_level_artwork[type] = setup_override_artwork;
3790 if (type == ARTWORK_TYPE_GRAPHICS)
3791 printf("::: 2: '%s'\n", artwork_new_identifier);
3794 /* ---------- reload if current artwork identifier has changed ----------- */
3795 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3796 artwork_current_identifier) != 0)
3797 artwork_new_identifier = artwork_current_identifier;
3799 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3802 if (type == ARTWORK_TYPE_GRAPHICS)
3803 printf("::: 3: '%s'\n", artwork_new_identifier);
3806 /* ---------- do not reload directly after starting ---------------------- */
3807 if (!initialized[type])
3808 artwork_new_identifier = NULL;
3810 initialized[type] = TRUE;
3813 if (type == ARTWORK_TYPE_GRAPHICS)
3814 printf("::: 4: '%s'\n", artwork_new_identifier);
3818 if (type == ARTWORK_TYPE_GRAPHICS)
3819 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
3820 artwork.gfx_current_identifier, artwork_current_identifier,
3821 artwork.gfx_current->identifier, leveldir_current->graphics_set,
3822 artwork_new_identifier);
3825 return artwork_new_identifier;
3828 void ReloadCustomArtwork(int force_reload)
3830 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
3831 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
3832 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
3833 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
3834 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
3835 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
3836 boolean redraw_screen = FALSE;
3838 if (gfx_new_identifier != NULL || force_reload_gfx)
3841 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
3842 artwork.gfx_current_identifier,
3844 artwork.gfx_current->identifier,
3845 leveldir_current->graphics_set);
3848 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3853 printf("... '%s'\n",
3854 leveldir_current->graphics_set);
3857 FreeTileClipmasks();
3858 InitTileClipmasks();
3860 redraw_screen = TRUE;
3863 if (snd_new_identifier != NULL || force_reload_snd)
3865 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3867 InitSound(snd_new_identifier);
3869 redraw_screen = TRUE;
3872 if (mus_new_identifier != NULL || force_reload_mus)
3874 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3876 InitMusic(mus_new_identifier);
3878 redraw_screen = TRUE;
3883 InitGfxBackground();
3885 /* force redraw of (open or closed) door graphics */
3886 SetDoorState(DOOR_OPEN_ALL);
3887 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
3891 void KeyboardAutoRepeatOffUnlessAutoplay()
3893 if (global.autoplay_leveldir == NULL)
3894 KeyboardAutoRepeatOff();
3898 /* ========================================================================= */
3900 /* ========================================================================= */
3904 InitGlobal(); /* initialize some global variables */
3906 if (options.execute_command)
3907 Execute_Command(options.execute_command);
3909 if (options.serveronly)
3911 #if defined(PLATFORM_UNIX)
3912 NetworkServer(options.server_port, options.serveronly);
3914 Error(ERR_WARN, "networking only supported in Unix version");
3916 exit(0); /* never reached */
3922 InitArtworkInfo(); /* needed before loading gfx, sound & music */
3923 InitArtworkConfig(); /* needed before forking sound child process */
3928 InitRND(NEW_RANDOMIZE);
3929 InitSimpleRND(NEW_RANDOMIZE);
3934 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
3937 InitEventFilter(FilterMouseMotionEvents);
3939 InitElementPropertiesStatic();
3940 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
3945 InitLevelArtworkInfo();
3947 InitImages(); /* needs to know current level directory */
3948 InitSound(NULL); /* needs to know current level directory */
3949 InitMusic(NULL); /* needs to know current level directory */
3951 InitGfxBackground();
3953 if (global.autoplay_leveldir)
3959 game_status = GAME_MODE_MAIN;
3963 InitNetworkServer();
3966 void CloseAllAndExit(int exit_value)
3971 CloseAudio(); /* called after freeing sounds (needed for SDL) */
3974 FreeTileClipmasks();
3976 CloseVideoDisplay();
3977 ClosePlatformDependentStuff();