1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
35 #include "conf_act.c" /* include auto-generated data structure definitions */
38 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
39 #define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
42 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static struct GraphicInfo anim_initial;
45 static int copy_properties[][5] =
49 EL_BUG_LEFT, EL_BUG_RIGHT,
50 EL_BUG_UP, EL_BUG_DOWN
54 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
55 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
59 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
60 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
64 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
65 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
69 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
70 EL_PACMAN_UP, EL_PACMAN_DOWN
74 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
75 EL_YAMYAM_UP, EL_YAMYAM_DOWN
79 EL_MOLE_LEFT, EL_MOLE_RIGHT,
80 EL_MOLE_UP, EL_MOLE_DOWN
91 struct GraphicInfo *graphic_info_last = graphic_info;
93 static unsigned int action_delay = 0;
94 unsigned int action_delay_value = GameFrameDelay;
95 int sync_frame = FrameCounter;
98 if (game_status != GAME_MODE_LOADING)
101 if (anim_initial.bitmap == NULL || window == NULL)
104 if (!DelayReached(&action_delay, action_delay_value))
109 static unsigned int last_counter = -1;
110 unsigned int current_counter = Counter();
111 unsigned int delay = current_counter - last_counter;
113 if (last_counter != -1 && delay > action_delay_value + 5)
114 printf("::: DrawInitAnim: DELAY TOO LONG: %ld\n", delay);
116 last_counter = current_counter;
120 x = ALIGNED_TEXT_XPOS(&init_last.busy);
121 y = ALIGNED_TEXT_YPOS(&init_last.busy);
123 graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
127 static boolean done = FALSE;
130 printf("::: %d, %d, %d, %d => %d, %d [%d, %d] [%d, %d]\n",
131 init.busy.x, init.busy.y,
132 init.busy.align, init.busy.valign,
134 graphic_info[graphic].width,
135 graphic_info[graphic].height,
136 sync_frame, anim_initial.anim_delay);
142 if (sync_frame % anim_initial.anim_delay == 0)
147 int width = graphic_info[graphic].width;
148 int height = graphic_info[graphic].height;
149 int frame = getGraphicAnimationFrame(graphic, sync_frame);
151 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
152 BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
154 /* !!! this can only draw TILEX/TILEY size animations !!! */
155 DrawGraphicAnimationExt(window, x, y, graphic, sync_frame, NO_MASKING);
159 graphic_info = graphic_info_last;
166 FreeLevelEditorGadgets();
175 static boolean gadgets_initialized = FALSE;
177 if (gadgets_initialized)
180 CreateLevelEditorGadgets();
184 CreateScreenGadgets();
186 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
188 gadgets_initialized = TRUE;
191 inline void InitElementSmallImagesScaledUp(int graphic)
194 struct FileInfo *fi = getImageListEntryFromImageID(graphic);
196 printf("::: '%s' -> '%s'\n", fi->token, fi->filename);
199 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
202 void InitElementSmallImages()
204 static int special_graphics[] =
206 IMG_EDITOR_ELEMENT_BORDER,
207 IMG_EDITOR_ELEMENT_BORDER_INPUT,
208 IMG_EDITOR_CASCADE_LIST,
209 IMG_EDITOR_CASCADE_LIST_ACTIVE,
212 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
213 int num_property_mappings = getImageListPropertyMappingSize();
216 /* initialize normal images from static configuration */
217 for (i = 0; element_to_graphic[i].element > -1; i++)
218 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
220 /* initialize special images from static configuration */
221 for (i = 0; element_to_special_graphic[i].element > -1; i++)
222 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
224 /* initialize images from dynamic configuration (may be elements or other) */
225 for (i = 0; i < num_property_mappings; i++)
226 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
228 /* initialize special images from above list (non-element images) */
229 for (i = 0; special_graphics[i] > -1; i++)
230 InitElementSmallImagesScaledUp(special_graphics[i]);
233 void InitScaledImages()
237 /* scale normal images from static configuration, if not already scaled */
238 for (i = 0; i < NUM_IMAGE_FILES; i++)
239 ScaleImage(i, graphic_info[i].scale_up_factor);
243 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
244 void SetBitmaps_EM(Bitmap **em_bitmap)
246 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
247 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
252 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
253 void SetBitmaps_SP(Bitmap **sp_bitmap)
255 *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap;
259 static int getFontBitmapID(int font_nr)
263 /* (special case: do not use special font for GAME_MODE_LOADING) */
264 if (game_status >= GAME_MODE_TITLE_INITIAL &&
265 game_status <= GAME_MODE_PSEUDO_PREVIEW)
266 special = game_status;
267 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
268 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
278 font_info[font_nr].token_name,
279 special_suffix_info[special].suffix);
284 return font_info[font_nr].special_bitmap_id[special];
289 static int getFontFromToken(char *token)
292 char *value = getHashEntry(font_token_hash, token);
299 /* !!! OPTIMIZE THIS BY USING HASH !!! */
300 for (i = 0; i < NUM_FONTS; i++)
301 if (strEqual(token, font_info[i].token_name))
305 /* if font not found, use reliable default value */
306 return FONT_INITIAL_1;
309 void InitFontGraphicInfo()
311 static struct FontBitmapInfo *font_bitmap_info = NULL;
312 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
313 int num_property_mappings = getImageListPropertyMappingSize();
314 int num_font_bitmaps = NUM_FONTS;
317 if (graphic_info == NULL) /* still at startup phase */
319 InitFontInfo(font_initial, NUM_INITIAL_FONTS,
320 getFontBitmapID, getFontFromToken);
325 /* ---------- initialize font graphic definitions ---------- */
327 /* always start with reliable default values (normal font graphics) */
328 for (i = 0; i < NUM_FONTS; i++)
329 font_info[i].graphic = IMG_FONT_INITIAL_1;
331 /* initialize normal font/graphic mapping from static configuration */
332 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
334 int font_nr = font_to_graphic[i].font_nr;
335 int special = font_to_graphic[i].special;
336 int graphic = font_to_graphic[i].graphic;
341 font_info[font_nr].graphic = graphic;
344 /* always start with reliable default values (special font graphics) */
345 for (i = 0; i < NUM_FONTS; i++)
347 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
349 font_info[i].special_graphic[j] = font_info[i].graphic;
350 font_info[i].special_bitmap_id[j] = i;
354 /* initialize special font/graphic mapping from static configuration */
355 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
357 int font_nr = font_to_graphic[i].font_nr;
358 int special = font_to_graphic[i].special;
359 int graphic = font_to_graphic[i].graphic;
360 int base_graphic = font2baseimg(font_nr);
362 if (IS_SPECIAL_GFX_ARG(special))
364 boolean base_redefined =
365 getImageListEntryFromImageID(base_graphic)->redefined;
366 boolean special_redefined =
367 getImageListEntryFromImageID(graphic)->redefined;
368 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
370 /* if the base font ("font.title_1", for example) has been redefined,
371 but not the special font ("font.title_1.LEVELS", for example), do not
372 use an existing (in this case considered obsolete) special font
373 anymore, but use the automatically determined default font */
374 /* special case: cloned special fonts must be explicitly redefined,
375 but are not automatically redefined by redefining base font */
376 if (base_redefined && !special_redefined && !special_cloned)
379 font_info[font_nr].special_graphic[special] = graphic;
380 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
385 /* initialize special font/graphic mapping from dynamic configuration */
386 for (i = 0; i < num_property_mappings; i++)
388 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
389 int special = property_mapping[i].ext3_index;
390 int graphic = property_mapping[i].artwork_index;
395 if (IS_SPECIAL_GFX_ARG(special))
397 font_info[font_nr].special_graphic[special] = graphic;
398 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
403 /* correct special font/graphic mapping for cloned fonts for downwards
404 compatibility of PREVIEW fonts -- this is only needed for implicit
405 redefinition of special font by redefined base font, and only if other
406 fonts are cloned from this special font (like in the "Zelda" level set) */
407 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
409 int font_nr = font_to_graphic[i].font_nr;
410 int special = font_to_graphic[i].special;
411 int graphic = font_to_graphic[i].graphic;
413 if (IS_SPECIAL_GFX_ARG(special))
415 boolean special_redefined =
416 getImageListEntryFromImageID(graphic)->redefined;
417 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
419 if (special_cloned && !special_redefined)
423 for (j = 0; font_to_graphic[j].font_nr > -1; j++)
425 int font_nr2 = font_to_graphic[j].font_nr;
426 int special2 = font_to_graphic[j].special;
427 int graphic2 = font_to_graphic[j].graphic;
429 if (IS_SPECIAL_GFX_ARG(special2) &&
430 graphic2 == graphic_info[graphic].clone_from)
432 font_info[font_nr].special_graphic[special] =
433 font_info[font_nr2].special_graphic[special2];
434 font_info[font_nr].special_bitmap_id[special] =
435 font_info[font_nr2].special_bitmap_id[special2];
442 /* reset non-redefined ".active" font graphics if normal font is redefined */
443 /* (this different treatment is needed because normal and active fonts are
444 independently defined ("active" is not a property of font definitions!) */
445 for (i = 0; i < NUM_FONTS; i++)
447 int font_nr_base = i;
448 int font_nr_active = FONT_ACTIVE(font_nr_base);
450 /* check only those fonts with exist as normal and ".active" variant */
451 if (font_nr_base != font_nr_active)
453 int base_graphic = font_info[font_nr_base].graphic;
454 int active_graphic = font_info[font_nr_active].graphic;
455 boolean base_redefined =
456 getImageListEntryFromImageID(base_graphic)->redefined;
457 boolean active_redefined =
458 getImageListEntryFromImageID(active_graphic)->redefined;
460 /* if the base font ("font.menu_1", for example) has been redefined,
461 but not the active font ("font.menu_1.active", for example), do not
462 use an existing (in this case considered obsolete) active font
463 anymore, but use the automatically determined default font */
464 if (base_redefined && !active_redefined)
465 font_info[font_nr_active].graphic = base_graphic;
467 /* now also check each "special" font (which may be the same as above) */
468 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
470 int base_graphic = font_info[font_nr_base].special_graphic[j];
471 int active_graphic = font_info[font_nr_active].special_graphic[j];
472 boolean base_redefined =
473 getImageListEntryFromImageID(base_graphic)->redefined;
474 boolean active_redefined =
475 getImageListEntryFromImageID(active_graphic)->redefined;
477 /* same as above, but check special graphic definitions, for example:
478 redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
479 if (base_redefined && !active_redefined)
481 font_info[font_nr_active].special_graphic[j] =
482 font_info[font_nr_base].special_graphic[j];
483 font_info[font_nr_active].special_bitmap_id[j] =
484 font_info[font_nr_base].special_bitmap_id[j];
490 /* ---------- initialize font bitmap array ---------- */
492 if (font_bitmap_info != NULL)
493 FreeFontInfo(font_bitmap_info);
496 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
498 /* ---------- initialize font bitmap definitions ---------- */
500 for (i = 0; i < NUM_FONTS; i++)
502 if (i < NUM_INITIAL_FONTS)
504 font_bitmap_info[i] = font_initial[i];
508 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
510 int font_bitmap_id = font_info[i].special_bitmap_id[j];
511 int graphic = font_info[i].special_graphic[j];
513 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
514 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
516 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
517 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
520 /* copy font relevant information from graphics information */
521 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
522 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
523 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
524 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
525 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
527 font_bitmap_info[font_bitmap_id].draw_xoffset =
528 graphic_info[graphic].draw_xoffset;
529 font_bitmap_info[font_bitmap_id].draw_yoffset =
530 graphic_info[graphic].draw_yoffset;
532 font_bitmap_info[font_bitmap_id].num_chars =
533 graphic_info[graphic].anim_frames;
534 font_bitmap_info[font_bitmap_id].num_chars_per_line =
535 graphic_info[graphic].anim_frames_per_line;
539 InitFontInfo(font_bitmap_info, num_font_bitmaps,
540 getFontBitmapID, getFontFromToken);
543 void InitElementGraphicInfo()
545 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
546 int num_property_mappings = getImageListPropertyMappingSize();
549 if (graphic_info == NULL) /* still at startup phase */
552 /* set values to -1 to identify later as "uninitialized" values */
553 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
555 for (act = 0; act < NUM_ACTIONS; act++)
557 element_info[i].graphic[act] = -1;
558 element_info[i].crumbled[act] = -1;
560 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
562 element_info[i].direction_graphic[act][dir] = -1;
563 element_info[i].direction_crumbled[act][dir] = -1;
570 /* initialize normal element/graphic mapping from static configuration */
571 for (i = 0; element_to_graphic[i].element > -1; i++)
573 int element = element_to_graphic[i].element;
574 int action = element_to_graphic[i].action;
575 int direction = element_to_graphic[i].direction;
576 boolean crumbled = element_to_graphic[i].crumbled;
577 int graphic = element_to_graphic[i].graphic;
578 int base_graphic = el2baseimg(element);
580 if (graphic_info[graphic].bitmap == NULL)
583 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
586 boolean base_redefined =
587 getImageListEntryFromImageID(base_graphic)->redefined;
588 boolean act_dir_redefined =
589 getImageListEntryFromImageID(graphic)->redefined;
591 /* if the base graphic ("emerald", for example) has been redefined,
592 but not the action graphic ("emerald.falling", for example), do not
593 use an existing (in this case considered obsolete) action graphic
594 anymore, but use the automatically determined default graphic */
595 if (base_redefined && !act_dir_redefined)
600 action = ACTION_DEFAULT;
605 element_info[element].direction_crumbled[action][direction] = graphic;
607 element_info[element].crumbled[action] = graphic;
612 element_info[element].direction_graphic[action][direction] = graphic;
614 element_info[element].graphic[action] = graphic;
618 /* initialize normal element/graphic mapping from dynamic configuration */
619 for (i = 0; i < num_property_mappings; i++)
621 int element = property_mapping[i].base_index;
622 int action = property_mapping[i].ext1_index;
623 int direction = property_mapping[i].ext2_index;
624 int special = property_mapping[i].ext3_index;
625 int graphic = property_mapping[i].artwork_index;
626 boolean crumbled = FALSE;
629 if ((element == EL_EM_DYNAMITE ||
630 element == EL_EM_DYNAMITE_ACTIVE) &&
631 action == ACTION_ACTIVE &&
632 (special == GFX_SPECIAL_ARG_EDITOR ||
633 special == GFX_SPECIAL_ARG_PANEL))
634 printf("::: DYNAMIC: %d, %d, %d -> %d\n",
635 element, action, special, graphic);
638 if (special == GFX_SPECIAL_ARG_CRUMBLED)
644 if (graphic_info[graphic].bitmap == NULL)
647 if (element >= MAX_NUM_ELEMENTS || special != -1)
651 action = ACTION_DEFAULT;
656 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
657 element_info[element].direction_crumbled[action][dir] = -1;
660 element_info[element].direction_crumbled[action][direction] = graphic;
662 element_info[element].crumbled[action] = graphic;
667 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
668 element_info[element].direction_graphic[action][dir] = -1;
671 element_info[element].direction_graphic[action][direction] = graphic;
673 element_info[element].graphic[action] = graphic;
677 /* now copy all graphics that are defined to be cloned from other graphics */
678 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
680 int graphic = element_info[i].graphic[ACTION_DEFAULT];
681 int crumbled_like, diggable_like;
686 crumbled_like = graphic_info[graphic].crumbled_like;
687 diggable_like = graphic_info[graphic].diggable_like;
689 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
691 for (act = 0; act < NUM_ACTIONS; act++)
692 element_info[i].crumbled[act] =
693 element_info[crumbled_like].crumbled[act];
694 for (act = 0; act < NUM_ACTIONS; act++)
695 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
696 element_info[i].direction_crumbled[act][dir] =
697 element_info[crumbled_like].direction_crumbled[act][dir];
700 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
702 element_info[i].graphic[ACTION_DIGGING] =
703 element_info[diggable_like].graphic[ACTION_DIGGING];
704 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
705 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
706 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
711 /* set hardcoded definitions for some runtime elements without graphic */
712 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
716 /* set hardcoded definitions for some internal elements without graphic */
717 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
719 if (IS_EDITOR_CASCADE_INACTIVE(i))
720 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
721 else if (IS_EDITOR_CASCADE_ACTIVE(i))
722 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
726 /* now set all undefined/invalid graphics to -1 to set to default after it */
727 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
729 for (act = 0; act < NUM_ACTIONS; act++)
733 graphic = element_info[i].graphic[act];
734 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
735 element_info[i].graphic[act] = -1;
737 graphic = element_info[i].crumbled[act];
738 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
739 element_info[i].crumbled[act] = -1;
741 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
743 graphic = element_info[i].direction_graphic[act][dir];
744 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
745 element_info[i].direction_graphic[act][dir] = -1;
747 graphic = element_info[i].direction_crumbled[act][dir];
748 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
749 element_info[i].direction_crumbled[act][dir] = -1;
756 /* adjust graphics with 2nd tile for movement according to direction
757 (do this before correcting '-1' values to minimize calculations) */
758 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
760 for (act = 0; act < NUM_ACTIONS; act++)
762 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
764 int graphic = element_info[i].direction_graphic[act][dir];
765 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
767 if (act == ACTION_FALLING) /* special case */
768 graphic = element_info[i].graphic[act];
771 graphic_info[graphic].double_movement &&
772 graphic_info[graphic].swap_double_tiles != 0)
774 struct GraphicInfo *g = &graphic_info[graphic];
775 int src_x_front = g->src_x;
776 int src_y_front = g->src_y;
777 int src_x_back = g->src_x + g->offset2_x;
778 int src_y_back = g->src_y + g->offset2_y;
779 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
781 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
782 src_y_front < src_y_back);
783 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
784 boolean swap_movement_tiles_autodetected =
785 (!frames_are_ordered_diagonally &&
786 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
787 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
788 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
789 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
792 /* swap frontside and backside graphic tile coordinates, if needed */
793 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
795 /* get current (wrong) backside tile coordinates */
796 getFixedGraphicSourceExt(graphic, 0, &dummy,
797 &src_x_back, &src_y_back, TRUE);
799 /* set frontside tile coordinates to backside tile coordinates */
800 g->src_x = src_x_back;
801 g->src_y = src_y_back;
803 /* invert tile offset to point to new backside tile coordinates */
807 /* do not swap front and backside tiles again after correction */
808 g->swap_double_tiles = 0;
817 /* now set all '-1' values to element specific default values */
818 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
820 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
821 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
822 int default_direction_graphic[NUM_DIRECTIONS_FULL];
823 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
825 if (default_graphic == -1)
826 default_graphic = IMG_UNKNOWN;
828 if (default_crumbled == -1)
829 default_crumbled = default_graphic;
831 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
832 if (default_crumbled == -1)
833 default_crumbled = IMG_EMPTY;
836 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
838 default_direction_graphic[dir] =
839 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
840 default_direction_crumbled[dir] =
841 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
843 if (default_direction_graphic[dir] == -1)
844 default_direction_graphic[dir] = default_graphic;
846 if (default_direction_crumbled[dir] == -1)
847 default_direction_crumbled[dir] = default_direction_graphic[dir];
849 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
850 if (default_direction_crumbled[dir] == -1)
851 default_direction_crumbled[dir] = default_crumbled;
855 for (act = 0; act < NUM_ACTIONS; act++)
857 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
858 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
859 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
860 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
861 act == ACTION_TURNING_FROM_RIGHT ||
862 act == ACTION_TURNING_FROM_UP ||
863 act == ACTION_TURNING_FROM_DOWN);
865 /* generic default action graphic (defined by "[default]" directive) */
866 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
867 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
868 int default_remove_graphic = IMG_EMPTY;
870 if (act_remove && default_action_graphic != -1)
871 default_remove_graphic = default_action_graphic;
873 /* look for special default action graphic (classic game specific) */
874 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
875 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
876 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
877 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
878 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
879 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
881 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
882 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
883 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
884 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
885 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
886 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
889 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
890 /* !!! make this better !!! */
891 if (i == EL_EMPTY_SPACE)
893 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
894 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
898 if (default_action_graphic == -1)
899 default_action_graphic = default_graphic;
901 if (default_action_crumbled == -1)
902 default_action_crumbled = default_action_graphic;
904 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
905 if (default_action_crumbled == -1)
906 default_action_crumbled = default_crumbled;
909 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
911 /* use action graphic as the default direction graphic, if undefined */
912 int default_action_direction_graphic = element_info[i].graphic[act];
913 int default_action_direction_crumbled = element_info[i].crumbled[act];
915 /* no graphic for current action -- use default direction graphic */
916 if (default_action_direction_graphic == -1)
917 default_action_direction_graphic =
918 (act_remove ? default_remove_graphic :
920 element_info[i].direction_graphic[ACTION_TURNING][dir] :
921 default_action_graphic != default_graphic ?
922 default_action_graphic :
923 default_direction_graphic[dir]);
925 if (element_info[i].direction_graphic[act][dir] == -1)
926 element_info[i].direction_graphic[act][dir] =
927 default_action_direction_graphic;
930 if (default_action_direction_crumbled == -1)
931 default_action_direction_crumbled =
932 element_info[i].direction_graphic[act][dir];
934 if (default_action_direction_crumbled == -1)
935 default_action_direction_crumbled =
936 (act_remove ? default_remove_graphic :
938 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
939 default_action_crumbled != default_crumbled ?
940 default_action_crumbled :
941 default_direction_crumbled[dir]);
944 if (element_info[i].direction_crumbled[act][dir] == -1)
945 element_info[i].direction_crumbled[act][dir] =
946 default_action_direction_crumbled;
949 /* no graphic for this specific action -- use default action graphic */
950 if (element_info[i].graphic[act] == -1)
951 element_info[i].graphic[act] =
952 (act_remove ? default_remove_graphic :
953 act_turning ? element_info[i].graphic[ACTION_TURNING] :
954 default_action_graphic);
956 if (element_info[i].crumbled[act] == -1)
957 element_info[i].crumbled[act] = element_info[i].graphic[act];
959 if (element_info[i].crumbled[act] == -1)
960 element_info[i].crumbled[act] =
961 (act_remove ? default_remove_graphic :
962 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
963 default_action_crumbled);
971 /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
972 /* set animation mode to "none" for each graphic with only 1 frame */
973 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
975 for (act = 0; act < NUM_ACTIONS; act++)
977 int graphic = element_info[i].graphic[act];
978 int crumbled = element_info[i].crumbled[act];
980 if (graphic_info[graphic].anim_frames == 1)
981 graphic_info[graphic].anim_mode = ANIM_NONE;
982 if (graphic_info[crumbled].anim_frames == 1)
983 graphic_info[crumbled].anim_mode = ANIM_NONE;
985 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
987 graphic = element_info[i].direction_graphic[act][dir];
988 crumbled = element_info[i].direction_crumbled[act][dir];
990 if (graphic_info[graphic].anim_frames == 1)
991 graphic_info[graphic].anim_mode = ANIM_NONE;
992 if (graphic_info[crumbled].anim_frames == 1)
993 graphic_info[crumbled].anim_mode = ANIM_NONE;
1001 if (options.verbose)
1003 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1004 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
1006 Error(ERR_INFO, "warning: no graphic for element '%s' (%d)",
1007 element_info[i].token_name, i);
1013 void InitElementSpecialGraphicInfo()
1015 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
1016 int num_property_mappings = getImageListPropertyMappingSize();
1019 /* always start with reliable default values */
1020 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1021 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1022 element_info[i].special_graphic[j] =
1023 element_info[i].graphic[ACTION_DEFAULT];
1025 /* initialize special element/graphic mapping from static configuration */
1026 for (i = 0; element_to_special_graphic[i].element > -1; i++)
1028 int element = element_to_special_graphic[i].element;
1029 int special = element_to_special_graphic[i].special;
1030 int graphic = element_to_special_graphic[i].graphic;
1031 int base_graphic = el2baseimg(element);
1032 boolean base_redefined =
1033 getImageListEntryFromImageID(base_graphic)->redefined;
1034 boolean special_redefined =
1035 getImageListEntryFromImageID(graphic)->redefined;
1038 if ((element == EL_EM_DYNAMITE ||
1039 element == EL_EM_DYNAMITE_ACTIVE) &&
1040 (special == GFX_SPECIAL_ARG_EDITOR ||
1041 special == GFX_SPECIAL_ARG_PANEL))
1042 printf("::: SPECIAL STATIC: %d, %d -> %d\n",
1043 element, special, graphic);
1046 /* if the base graphic ("emerald", for example) has been redefined,
1047 but not the special graphic ("emerald.EDITOR", for example), do not
1048 use an existing (in this case considered obsolete) special graphic
1049 anymore, but use the automatically created (down-scaled) graphic */
1050 if (base_redefined && !special_redefined)
1053 element_info[element].special_graphic[special] = graphic;
1056 /* initialize special element/graphic mapping from dynamic configuration */
1057 for (i = 0; i < num_property_mappings; i++)
1059 int element = property_mapping[i].base_index;
1060 int action = property_mapping[i].ext1_index;
1061 int direction = property_mapping[i].ext2_index;
1062 int special = property_mapping[i].ext3_index;
1063 int graphic = property_mapping[i].artwork_index;
1066 if ((element == EL_EM_DYNAMITE ||
1067 element == EL_EM_DYNAMITE_ACTIVE ||
1068 element == EL_CONVEYOR_BELT_1_MIDDLE ||
1069 element == EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE) &&
1070 (special == GFX_SPECIAL_ARG_EDITOR ||
1071 special == GFX_SPECIAL_ARG_PANEL))
1072 printf("::: SPECIAL DYNAMIC: %d, %d -> %d [%d]\n",
1073 element, special, graphic, property_mapping[i].ext1_index);
1077 if (element == EL_CONVEYOR_BELT_1_MIDDLE &&
1078 action == ACTION_ACTIVE)
1080 element = EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE;
1086 if (element == EL_MAGIC_WALL &&
1087 action == ACTION_ACTIVE)
1089 element = EL_MAGIC_WALL_ACTIVE;
1095 /* for action ".active", replace element with active element, if exists */
1096 if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
1098 element = ELEMENT_ACTIVE(element);
1103 if (element >= MAX_NUM_ELEMENTS)
1106 /* do not change special graphic if action or direction was specified */
1107 if (action != -1 || direction != -1)
1110 if (IS_SPECIAL_GFX_ARG(special))
1111 element_info[element].special_graphic[special] = graphic;
1114 /* now set all undefined/invalid graphics to default */
1115 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1116 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1117 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
1118 element_info[i].special_graphic[j] =
1119 element_info[i].graphic[ACTION_DEFAULT];
1122 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
1124 if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
1125 return get_parameter_value(value_raw, suffix, type);
1127 if (strEqual(value_raw, ARG_UNDEFINED))
1128 return ARG_UNDEFINED_VALUE;
1130 if (type == TYPE_ELEMENT)
1132 char *value = getHashEntry(element_token_hash, value_raw);
1134 return (value != NULL ? atoi(value) : EL_UNDEFINED);
1136 else if (type == TYPE_GRAPHIC)
1138 char *value = getHashEntry(graphic_token_hash, value_raw);
1140 return (value != NULL ? atoi(value) : IMG_UNDEFINED);
1146 static int get_scaled_graphic_width(int graphic)
1148 int original_width = getOriginalImageWidthFromImageID(graphic);
1149 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1151 return original_width * scale_up_factor;
1154 static int get_scaled_graphic_height(int graphic)
1156 int original_height = getOriginalImageHeightFromImageID(graphic);
1157 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1159 return original_height * scale_up_factor;
1162 static void set_graphic_parameters_ext(int graphic, int *parameter,
1165 struct GraphicInfo *g = &graphic_info[graphic];
1166 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1167 int anim_frames_per_line = 1;
1169 /* always start with reliable default values */
1170 g->src_image_width = 0;
1171 g->src_image_height = 0;
1174 g->width = TILEX; /* default for element graphics */
1175 g->height = TILEY; /* default for element graphics */
1176 g->offset_x = 0; /* one or both of these values ... */
1177 g->offset_y = 0; /* ... will be corrected later */
1178 g->offset2_x = 0; /* one or both of these values ... */
1179 g->offset2_y = 0; /* ... will be corrected later */
1180 g->swap_double_tiles = -1; /* auto-detect tile swapping */
1181 g->crumbled_like = -1; /* do not use clone element */
1182 g->diggable_like = -1; /* do not use clone element */
1183 g->border_size = TILEX / 8; /* "CRUMBLED" border size */
1184 g->scale_up_factor = 1; /* default: no scaling up */
1185 g->clone_from = -1; /* do not use clone graphic */
1186 g->anim_delay_fixed = 0;
1187 g->anim_delay_random = 0;
1188 g->post_delay_fixed = 0;
1189 g->post_delay_random = 0;
1190 g->fade_mode = FADE_MODE_DEFAULT;
1194 g->align = ALIGN_CENTER; /* default for title screens */
1195 g->valign = VALIGN_MIDDLE; /* default for title screens */
1196 g->sort_priority = 0; /* default for title screens */
1198 g->style = STYLE_DEFAULT;
1200 g->bitmap = src_bitmap;
1203 /* optional zoom factor for scaling up the image to a larger size */
1204 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1205 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1206 if (g->scale_up_factor < 1)
1207 g->scale_up_factor = 1; /* no scaling */
1211 if (g->use_image_size)
1213 /* set new default bitmap size (with scaling, but without small images) */
1214 g->width = get_scaled_graphic_width(graphic);
1215 g->height = get_scaled_graphic_height(graphic);
1219 /* optional x and y tile position of animation frame sequence */
1220 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1221 g->src_x = parameter[GFX_ARG_XPOS] * TILEX;
1222 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1223 g->src_y = parameter[GFX_ARG_YPOS] * TILEY;
1225 /* optional x and y pixel position of animation frame sequence */
1226 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1227 g->src_x = parameter[GFX_ARG_X];
1228 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1229 g->src_y = parameter[GFX_ARG_Y];
1231 /* optional width and height of each animation frame */
1232 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1233 g->width = parameter[GFX_ARG_WIDTH];
1234 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1235 g->height = parameter[GFX_ARG_HEIGHT];
1241 Error(ERR_INFO_LINE, "-");
1242 Error(ERR_WARN, "invalid value %d for '%s.width' (fallback done to %d)",
1243 g->width, getTokenFromImageID(graphic), TILEX);
1244 Error(ERR_INFO_LINE, "-");
1246 g->width = TILEX; /* will be checked to be inside bitmap later */
1251 Error(ERR_INFO_LINE, "-");
1252 Error(ERR_WARN, "invalid value %d for '%s.height' (fallback done to %d)",
1253 g->height, getTokenFromImageID(graphic), TILEY);
1254 Error(ERR_INFO_LINE, "-");
1256 g->height = TILEY; /* will be checked to be inside bitmap later */
1261 /* optional zoom factor for scaling up the image to a larger size */
1262 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1263 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1264 if (g->scale_up_factor < 1)
1265 g->scale_up_factor = 1; /* no scaling */
1270 /* get final bitmap size (with scaling, but without small images) */
1271 int src_image_width = get_scaled_graphic_width(graphic);
1272 int src_image_height = get_scaled_graphic_height(graphic);
1274 if (src_image_width == 0 || src_image_height == 0)
1276 /* only happens when loaded outside artwork system (like "global.busy") */
1277 src_image_width = src_bitmap->width;
1278 src_image_height = src_bitmap->height;
1281 anim_frames_per_row = src_image_width / g->width;
1282 anim_frames_per_col = src_image_height / g->height;
1284 g->src_image_width = src_image_width;
1285 g->src_image_height = src_image_height;
1288 /* correct x or y offset dependent of vertical or horizontal frame order */
1289 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1291 g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1292 parameter[GFX_ARG_OFFSET] : g->height);
1293 anim_frames_per_line = anim_frames_per_col;
1295 else /* frames are ordered horizontally */
1297 g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1298 parameter[GFX_ARG_OFFSET] : g->width);
1299 anim_frames_per_line = anim_frames_per_row;
1302 /* optionally, the x and y offset of frames can be specified directly */
1303 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1304 g->offset_x = parameter[GFX_ARG_XOFFSET];
1305 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1306 g->offset_y = parameter[GFX_ARG_YOFFSET];
1308 /* optionally, moving animations may have separate start and end graphics */
1309 g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1311 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1312 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1314 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1315 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1316 g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1317 parameter[GFX_ARG_2ND_OFFSET] : g->height);
1318 else /* frames are ordered horizontally */
1319 g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1320 parameter[GFX_ARG_2ND_OFFSET] : g->width);
1322 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1323 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1324 g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1325 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1326 g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1328 /* optionally, the second movement tile can be specified as start tile */
1329 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1330 g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1332 /* automatically determine correct number of frames, if not defined */
1333 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1334 g->anim_frames = parameter[GFX_ARG_FRAMES];
1335 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1336 g->anim_frames = anim_frames_per_row;
1337 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1338 g->anim_frames = anim_frames_per_col;
1342 if (g->anim_frames == 0) /* frames must be at least 1 */
1345 g->anim_frames_per_line =
1346 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1347 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1349 g->anim_delay = parameter[GFX_ARG_DELAY];
1350 if (g->anim_delay == 0) /* delay must be at least 1 */
1353 g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
1355 if (g->anim_frames == 1)
1356 g->anim_mode = ANIM_NONE;
1359 /* automatically determine correct start frame, if not defined */
1360 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1361 g->anim_start_frame = 0;
1362 else if (g->anim_mode & ANIM_REVERSE)
1363 g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1365 g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
1367 /* animation synchronized with global frame counter, not move position */
1368 g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1370 /* optional element for cloning crumble graphics */
1371 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1372 g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1374 /* optional element for cloning digging graphics */
1375 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1376 g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1378 /* optional border size for "crumbling" diggable graphics */
1379 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1380 g->border_size = parameter[GFX_ARG_BORDER_SIZE];
1382 /* this is only used for player "boring" and "sleeping" actions */
1383 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1384 g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
1385 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1386 g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1387 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1388 g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
1389 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1390 g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
1392 /* this is only used for toon animations */
1393 g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
1394 g->step_delay = parameter[GFX_ARG_STEP_DELAY];
1396 /* this is only used for drawing font characters */
1397 g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1398 g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1400 /* this is only used for drawing envelope graphics */
1401 g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1403 /* optional graphic for cloning all graphics settings */
1404 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1405 g->clone_from = parameter[GFX_ARG_CLONE_FROM];
1407 /* optional settings for drawing title screens and title messages */
1408 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1409 g->fade_mode = parameter[GFX_ARG_FADE_MODE];
1410 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1411 g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
1412 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1413 g->post_delay = parameter[GFX_ARG_POST_DELAY];
1414 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1415 g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1416 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1417 g->align = parameter[GFX_ARG_ALIGN];
1418 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1419 g->valign = parameter[GFX_ARG_VALIGN];
1420 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1421 g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1423 if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
1424 g->class = parameter[GFX_ARG_CLASS];
1425 if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
1426 g->style = parameter[GFX_ARG_STYLE];
1428 /* this is only used for drawing menu buttons and text */
1429 g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
1430 g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
1431 g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
1432 g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
1435 static void set_graphic_parameters(int graphic)
1438 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1439 char **parameter_raw = image->parameter;
1440 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
1441 int parameter[NUM_GFX_ARGS];
1444 /* if fallback to default artwork is done, also use the default parameters */
1445 if (image->fallback_to_default)
1446 parameter_raw = image->default_parameter;
1448 /* get integer values from string parameters */
1449 for (i = 0; i < NUM_GFX_ARGS; i++)
1450 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1451 image_config_suffix[i].token,
1452 image_config_suffix[i].type);
1454 set_graphic_parameters_ext(graphic, parameter, src_bitmap);
1458 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1459 char **parameter_raw = image->parameter;
1460 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
1461 int parameter[NUM_GFX_ARGS];
1462 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1463 int anim_frames_per_line = 1;
1466 /* if fallback to default artwork is done, also use the default parameters */
1467 if (image->fallback_to_default)
1468 parameter_raw = image->default_parameter;
1470 /* get integer values from string parameters */
1471 for (i = 0; i < NUM_GFX_ARGS; i++)
1472 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1473 image_config_suffix[i].token,
1474 image_config_suffix[i].type);
1476 graphic_info[graphic].bitmap = src_bitmap;
1478 /* always start with reliable default values */
1479 graphic_info[graphic].src_image_width = 0;
1480 graphic_info[graphic].src_image_height = 0;
1481 graphic_info[graphic].src_x = 0;
1482 graphic_info[graphic].src_y = 0;
1483 graphic_info[graphic].width = TILEX; /* default for element graphics */
1484 graphic_info[graphic].height = TILEY; /* default for element graphics */
1485 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
1486 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
1487 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
1488 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
1489 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
1490 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
1491 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
1492 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
1493 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
1494 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
1495 graphic_info[graphic].anim_delay_fixed = 0;
1496 graphic_info[graphic].anim_delay_random = 0;
1497 graphic_info[graphic].post_delay_fixed = 0;
1498 graphic_info[graphic].post_delay_random = 0;
1499 graphic_info[graphic].fade_mode = FADE_MODE_DEFAULT;
1500 graphic_info[graphic].fade_delay = -1;
1501 graphic_info[graphic].post_delay = -1;
1502 graphic_info[graphic].auto_delay = -1;
1503 graphic_info[graphic].align = ALIGN_CENTER; /* default for title screens */
1504 graphic_info[graphic].valign = VALIGN_MIDDLE; /* default for title screens */
1505 graphic_info[graphic].sort_priority = 0; /* default for title screens */
1508 /* optional zoom factor for scaling up the image to a larger size */
1509 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1510 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1511 if (graphic_info[graphic].scale_up_factor < 1)
1512 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1516 if (graphic_info[graphic].use_image_size)
1518 /* set new default bitmap size (with scaling, but without small images) */
1519 graphic_info[graphic].width = get_scaled_graphic_width(graphic);
1520 graphic_info[graphic].height = get_scaled_graphic_height(graphic);
1524 /* optional x and y tile position of animation frame sequence */
1525 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1526 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1527 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1528 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1530 /* optional x and y pixel position of animation frame sequence */
1531 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1532 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
1533 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1534 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
1536 /* optional width and height of each animation frame */
1537 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1538 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
1539 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1540 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
1543 /* optional zoom factor for scaling up the image to a larger size */
1544 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1545 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1546 if (graphic_info[graphic].scale_up_factor < 1)
1547 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1552 /* get final bitmap size (with scaling, but without small images) */
1553 int src_image_width = get_scaled_graphic_width(graphic);
1554 int src_image_height = get_scaled_graphic_height(graphic);
1556 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
1557 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
1559 graphic_info[graphic].src_image_width = src_image_width;
1560 graphic_info[graphic].src_image_height = src_image_height;
1563 /* correct x or y offset dependent of vertical or horizontal frame order */
1564 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1566 graphic_info[graphic].offset_y =
1567 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1568 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
1569 anim_frames_per_line = anim_frames_per_col;
1571 else /* frames are ordered horizontally */
1573 graphic_info[graphic].offset_x =
1574 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1575 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
1576 anim_frames_per_line = anim_frames_per_row;
1579 /* optionally, the x and y offset of frames can be specified directly */
1580 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1581 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
1582 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1583 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
1585 /* optionally, moving animations may have separate start and end graphics */
1586 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1588 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1589 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1591 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1592 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1593 graphic_info[graphic].offset2_y =
1594 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1595 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
1596 else /* frames are ordered horizontally */
1597 graphic_info[graphic].offset2_x =
1598 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1599 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
1601 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1602 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1603 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1604 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1605 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1607 /* optionally, the second movement tile can be specified as start tile */
1608 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1609 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1611 /* automatically determine correct number of frames, if not defined */
1612 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1613 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
1614 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1615 graphic_info[graphic].anim_frames = anim_frames_per_row;
1616 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1617 graphic_info[graphic].anim_frames = anim_frames_per_col;
1619 graphic_info[graphic].anim_frames = 1;
1621 if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
1622 graphic_info[graphic].anim_frames = 1;
1624 graphic_info[graphic].anim_frames_per_line =
1625 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1626 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1628 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1629 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1630 graphic_info[graphic].anim_delay = 1;
1632 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1634 if (graphic_info[graphic].anim_frames == 1)
1635 graphic_info[graphic].anim_mode = ANIM_NONE;
1638 /* automatically determine correct start frame, if not defined */
1639 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1640 graphic_info[graphic].anim_start_frame = 0;
1641 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1642 graphic_info[graphic].anim_start_frame =
1643 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1645 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1647 /* animation synchronized with global frame counter, not move position */
1648 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1650 /* optional element for cloning crumble graphics */
1651 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1652 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1654 /* optional element for cloning digging graphics */
1655 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1656 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1658 /* optional border size for "crumbling" diggable graphics */
1659 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1660 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1662 /* this is only used for player "boring" and "sleeping" actions */
1663 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1664 graphic_info[graphic].anim_delay_fixed =
1665 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1666 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1667 graphic_info[graphic].anim_delay_random =
1668 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1669 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1670 graphic_info[graphic].post_delay_fixed =
1671 parameter[GFX_ARG_POST_DELAY_FIXED];
1672 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1673 graphic_info[graphic].post_delay_random =
1674 parameter[GFX_ARG_POST_DELAY_RANDOM];
1676 /* this is only used for toon animations */
1677 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1678 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1680 /* this is only used for drawing font characters */
1681 graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1682 graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1684 /* this is only used for drawing envelope graphics */
1685 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1687 /* optional graphic for cloning all graphics settings */
1688 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1689 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1691 /* optional settings for drawing title screens and title messages */
1692 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1693 graphic_info[graphic].fade_mode = parameter[GFX_ARG_FADE_MODE];
1694 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1695 graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
1696 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1697 graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
1698 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1699 graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1700 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1701 graphic_info[graphic].align = parameter[GFX_ARG_ALIGN];
1702 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1703 graphic_info[graphic].valign = parameter[GFX_ARG_VALIGN];
1704 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1705 graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1708 UPDATE_BUSY_STATE();
1711 static void set_cloned_graphic_parameters(int graphic)
1713 int fallback_graphic = IMG_CHAR_EXCLAM;
1714 int max_num_images = getImageListSize();
1715 int clone_graphic = graphic_info[graphic].clone_from;
1716 int num_references_followed = 1;
1718 while (graphic_info[clone_graphic].clone_from != -1 &&
1719 num_references_followed < max_num_images)
1721 clone_graphic = graphic_info[clone_graphic].clone_from;
1723 num_references_followed++;
1726 if (num_references_followed >= max_num_images)
1728 Error(ERR_INFO_LINE, "-");
1729 Error(ERR_INFO, "warning: error found in config file:");
1730 Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
1731 Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic));
1732 Error(ERR_INFO, "error: loop discovered when resolving cloned graphics");
1733 Error(ERR_INFO, "custom graphic rejected for this element/action");
1735 if (graphic == fallback_graphic)
1736 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1738 Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
1739 Error(ERR_INFO_LINE, "-");
1741 graphic_info[graphic] = graphic_info[fallback_graphic];
1745 graphic_info[graphic] = graphic_info[clone_graphic];
1746 graphic_info[graphic].clone_from = clone_graphic;
1750 static void InitGraphicInfo()
1752 int fallback_graphic = IMG_CHAR_EXCLAM;
1753 int num_images = getImageListSize();
1756 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1757 static boolean clipmasks_initialized = FALSE;
1759 XGCValues clip_gc_values;
1760 unsigned int clip_gc_valuemask;
1761 GC copy_clipmask_gc = None;
1764 /* use image size as default values for width and height for these images */
1765 static int full_size_graphics[] =
1770 IMG_BACKGROUND_ENVELOPE_1,
1771 IMG_BACKGROUND_ENVELOPE_2,
1772 IMG_BACKGROUND_ENVELOPE_3,
1773 IMG_BACKGROUND_ENVELOPE_4,
1776 IMG_BACKGROUND_TITLE_INITIAL,
1777 IMG_BACKGROUND_TITLE,
1778 IMG_BACKGROUND_MAIN,
1779 IMG_BACKGROUND_LEVELS,
1780 IMG_BACKGROUND_LEVELNR,
1781 IMG_BACKGROUND_SCORES,
1782 IMG_BACKGROUND_EDITOR,
1783 IMG_BACKGROUND_INFO,
1784 IMG_BACKGROUND_INFO_ELEMENTS,
1785 IMG_BACKGROUND_INFO_MUSIC,
1786 IMG_BACKGROUND_INFO_CREDITS,
1787 IMG_BACKGROUND_INFO_PROGRAM,
1788 IMG_BACKGROUND_INFO_LEVELSET,
1789 IMG_BACKGROUND_SETUP,
1790 IMG_BACKGROUND_DOOR,
1791 IMG_BACKGROUND_TAPE,
1792 IMG_BACKGROUND_PANEL,
1794 IMG_TITLESCREEN_INITIAL_1,
1795 IMG_TITLESCREEN_INITIAL_2,
1796 IMG_TITLESCREEN_INITIAL_3,
1797 IMG_TITLESCREEN_INITIAL_4,
1798 IMG_TITLESCREEN_INITIAL_5,
1808 checked_free(graphic_info);
1810 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1813 /* initialize "use_image_size" flag with default value */
1814 for (i = 0; i < num_images; i++)
1815 graphic_info[i].use_image_size = FALSE;
1817 /* initialize "use_image_size" flag from static configuration above */
1818 for (i = 0; full_size_graphics[i] != -1; i++)
1819 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1822 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1823 if (clipmasks_initialized)
1825 for (i = 0; i < num_images; i++)
1827 if (graphic_info[i].clip_mask)
1828 XFreePixmap(display, graphic_info[i].clip_mask);
1829 if (graphic_info[i].clip_gc)
1830 XFreeGC(display, graphic_info[i].clip_gc);
1832 graphic_info[i].clip_mask = None;
1833 graphic_info[i].clip_gc = None;
1838 /* first set all graphic paramaters ... */
1839 for (i = 0; i < num_images; i++)
1840 set_graphic_parameters(i);
1842 /* ... then copy these parameters for cloned graphics */
1843 for (i = 0; i < num_images; i++)
1844 if (graphic_info[i].clone_from != -1)
1845 set_cloned_graphic_parameters(i);
1847 for (i = 0; i < num_images; i++)
1852 int first_frame, last_frame;
1853 int src_bitmap_width, src_bitmap_height;
1855 /* now check if no animation frames are outside of the loaded image */
1857 if (graphic_info[i].bitmap == NULL)
1858 continue; /* skip check for optional images that are undefined */
1860 /* get image size (this can differ from the standard element tile size!) */
1861 width = graphic_info[i].width;
1862 height = graphic_info[i].height;
1864 /* get final bitmap size (with scaling, but without small images) */
1865 src_bitmap_width = graphic_info[i].src_image_width;
1866 src_bitmap_height = graphic_info[i].src_image_height;
1868 /* check if first animation frame is inside specified bitmap */
1871 getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1874 /* this avoids calculating wrong start position for out-of-bounds frame */
1875 src_x = graphic_info[i].src_x;
1876 src_y = graphic_info[i].src_y;
1879 if (src_x < 0 || src_y < 0 ||
1880 src_x + width > src_bitmap_width ||
1881 src_y + height > src_bitmap_height)
1883 Error(ERR_INFO_LINE, "-");
1884 Error(ERR_INFO, "warning: error found in config file:");
1885 Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
1886 Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
1887 Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
1889 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1890 src_x, src_y, src_bitmap_width, src_bitmap_height);
1891 Error(ERR_INFO, "custom graphic rejected for this element/action");
1893 if (i == fallback_graphic)
1894 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1896 Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
1897 Error(ERR_INFO_LINE, "-");
1899 graphic_info[i] = graphic_info[fallback_graphic];
1902 /* check if last animation frame is inside specified bitmap */
1904 last_frame = graphic_info[i].anim_frames - 1;
1905 getFixedGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1907 if (src_x < 0 || src_y < 0 ||
1908 src_x + width > src_bitmap_width ||
1909 src_y + height > src_bitmap_height)
1911 Error(ERR_INFO_LINE, "-");
1912 Error(ERR_INFO, "warning: error found in config file:");
1913 Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
1914 Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
1915 Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
1917 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1918 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1919 Error(ERR_INFO, "::: %d, %d", width, height);
1920 Error(ERR_INFO, "custom graphic rejected for this element/action");
1922 if (i == fallback_graphic)
1923 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1925 Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
1926 Error(ERR_INFO_LINE, "-");
1928 graphic_info[i] = graphic_info[fallback_graphic];
1931 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1932 /* currently we only need a tile clip mask from the first frame */
1933 getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1935 if (copy_clipmask_gc == None)
1937 clip_gc_values.graphics_exposures = False;
1938 clip_gc_valuemask = GCGraphicsExposures;
1939 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1940 clip_gc_valuemask, &clip_gc_values);
1943 graphic_info[i].clip_mask =
1944 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1946 src_pixmap = src_bitmap->clip_mask;
1947 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1948 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1950 clip_gc_values.graphics_exposures = False;
1951 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1952 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1954 graphic_info[i].clip_gc =
1955 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1959 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1960 if (copy_clipmask_gc)
1961 XFreeGC(display, copy_clipmask_gc);
1963 clipmasks_initialized = TRUE;
1967 static void InitGraphicCompatibilityInfo()
1969 struct FileInfo *fi_global_door =
1970 getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
1971 int num_images = getImageListSize();
1974 /* the following compatibility handling is needed for the following case:
1975 versions up to 3.3.0.0 used one large bitmap "global.door" for various
1976 graphics mainly used for door and panel graphics, like editor, tape and
1977 in-game buttons with hard-coded bitmap positions and button sizes; as
1978 these graphics now have individual definitions, redefining "global.door"
1979 to change all these graphics at once like before does not work anymore
1980 (because all those individual definitions still have their default values);
1981 to solve this, remap all those individual definitions that are not
1982 redefined to the new bitmap of "global.door" if it was redefined */
1984 /* special compatibility handling if image "global.door" was redefined */
1985 if (fi_global_door->redefined)
1987 for (i = 0; i < num_images; i++)
1989 struct FileInfo *fi = getImageListEntryFromImageID(i);
1991 /* process only those images that still use the default settings */
1994 /* process all images which default to same image as "global.door" */
1995 if (strEqual(fi->default_filename, fi_global_door->default_filename))
1997 // printf("::: special treatment needed for token '%s'\n", fi->token);
1999 graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2009 int *width, *height;
2014 { IMG_DOOR_1_WING_LEFT, &door_1.width, &door_1.height, FALSE },
2015 { IMG_DOOR_1_WING_RIGHT, &door_1.width, &door_1.height, TRUE },
2016 { IMG_DOOR_2_WING_LEFT, &door_2.width, &door_2.height, FALSE },
2017 { IMG_DOOR_2_WING_RIGHT, &door_2.width, &door_2.height, TRUE },
2019 { 0, NULL, NULL, FALSE }
2022 for (i = 0; doors[i].graphic != 0; i++)
2024 int graphic = doors[i].graphic;
2025 int *width = doors[i].width;
2026 int *height = doors[i].height;
2027 boolean right_wing = doors[i].right_wing;
2029 struct FileInfo *fi = getImageListEntryFromImageID(graphic);
2030 struct GraphicInfo *g = &graphic_info[graphic];
2036 // correct start position for right wing of "standard" door graphic
2038 g->src_x += g->width - *width;
2044 g->height = *height;
2050 for (i = 0; i < num_images; i++)
2052 struct FileInfo *fi = getImageListEntryFromImageID(i);
2054 if (i == IMG_GLOBAL_DOOR)
2056 printf("::: %s, %s, %d\n",
2057 fi->default_filename,
2065 static void InitElementSoundInfo()
2067 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
2068 int num_property_mappings = getSoundListPropertyMappingSize();
2071 /* set values to -1 to identify later as "uninitialized" values */
2072 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2073 for (act = 0; act < NUM_ACTIONS; act++)
2074 element_info[i].sound[act] = -1;
2076 /* initialize element/sound mapping from static configuration */
2077 for (i = 0; element_to_sound[i].element > -1; i++)
2079 int element = element_to_sound[i].element;
2080 int action = element_to_sound[i].action;
2081 int sound = element_to_sound[i].sound;
2082 boolean is_class = element_to_sound[i].is_class;
2085 action = ACTION_DEFAULT;
2088 element_info[element].sound[action] = sound;
2090 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2091 if (strEqual(element_info[j].class_name,
2092 element_info[element].class_name))
2093 element_info[j].sound[action] = sound;
2096 /* initialize element class/sound mapping from dynamic configuration */
2097 for (i = 0; i < num_property_mappings; i++)
2099 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
2100 int action = property_mapping[i].ext1_index;
2101 int sound = property_mapping[i].artwork_index;
2103 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
2107 action = ACTION_DEFAULT;
2109 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2110 if (strEqual(element_info[j].class_name,
2111 element_info[element_class].class_name))
2112 element_info[j].sound[action] = sound;
2115 /* initialize element/sound mapping from dynamic configuration */
2116 for (i = 0; i < num_property_mappings; i++)
2118 int element = property_mapping[i].base_index;
2119 int action = property_mapping[i].ext1_index;
2120 int sound = property_mapping[i].artwork_index;
2122 if (element >= MAX_NUM_ELEMENTS)
2126 action = ACTION_DEFAULT;
2128 element_info[element].sound[action] = sound;
2131 /* now set all '-1' values to element specific default values */
2132 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2134 for (act = 0; act < NUM_ACTIONS; act++)
2136 /* generic default action sound (defined by "[default]" directive) */
2137 int default_action_sound = element_info[EL_DEFAULT].sound[act];
2139 /* look for special default action sound (classic game specific) */
2140 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
2141 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
2142 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
2143 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
2144 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
2145 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
2147 /* !!! there's no such thing as a "default action sound" !!! */
2149 /* look for element specific default sound (independent from action) */
2150 if (element_info[i].sound[ACTION_DEFAULT] != -1)
2151 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
2155 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
2156 /* !!! make this better !!! */
2157 if (i == EL_EMPTY_SPACE)
2158 default_action_sound = element_info[EL_DEFAULT].sound[act];
2161 /* no sound for this specific action -- use default action sound */
2162 if (element_info[i].sound[act] == -1)
2163 element_info[i].sound[act] = default_action_sound;
2167 /* copy sound settings to some elements that are only stored in level file
2168 in native R'n'D levels, but are used by game engine in native EM levels */
2169 for (i = 0; copy_properties[i][0] != -1; i++)
2170 for (j = 1; j <= 4; j++)
2171 for (act = 0; act < NUM_ACTIONS; act++)
2172 element_info[copy_properties[i][j]].sound[act] =
2173 element_info[copy_properties[i][0]].sound[act];
2176 static void InitGameModeSoundInfo()
2180 /* set values to -1 to identify later as "uninitialized" values */
2181 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2184 /* initialize gamemode/sound mapping from static configuration */
2185 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
2187 int gamemode = gamemode_to_sound[i].gamemode;
2188 int sound = gamemode_to_sound[i].sound;
2191 gamemode = GAME_MODE_DEFAULT;
2193 menu.sound[gamemode] = sound;
2196 /* now set all '-1' values to levelset specific default values */
2197 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2198 if (menu.sound[i] == -1)
2199 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
2202 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2203 if (menu.sound[i] != -1)
2204 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
2208 static void set_sound_parameters(int sound, char **parameter_raw)
2210 int parameter[NUM_SND_ARGS];
2213 /* get integer values from string parameters */
2214 for (i = 0; i < NUM_SND_ARGS; i++)
2216 get_parameter_value(parameter_raw[i],
2217 sound_config_suffix[i].token,
2218 sound_config_suffix[i].type);
2220 /* explicit loop mode setting in configuration overrides default value */
2221 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2222 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
2224 /* sound volume to change the original volume when loading the sound file */
2225 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
2227 /* sound priority to give certain sounds a higher or lower priority */
2228 sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
2231 static void InitSoundInfo()
2233 int *sound_effect_properties;
2234 int num_sounds = getSoundListSize();
2237 checked_free(sound_info);
2239 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
2240 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
2242 /* initialize sound effect for all elements to "no sound" */
2243 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2244 for (j = 0; j < NUM_ACTIONS; j++)
2245 element_info[i].sound[j] = SND_UNDEFINED;
2247 for (i = 0; i < num_sounds; i++)
2249 struct FileInfo *sound = getSoundListEntry(i);
2250 int len_effect_text = strlen(sound->token);
2252 sound_effect_properties[i] = ACTION_OTHER;
2253 sound_info[i].loop = FALSE; /* default: play sound only once */
2256 printf("::: sound %d: '%s'\n", i, sound->token);
2259 /* determine all loop sounds and identify certain sound classes */
2261 for (j = 0; element_action_info[j].suffix; j++)
2263 int len_action_text = strlen(element_action_info[j].suffix);
2265 if (len_action_text < len_effect_text &&
2266 strEqual(&sound->token[len_effect_text - len_action_text],
2267 element_action_info[j].suffix))
2269 sound_effect_properties[i] = element_action_info[j].value;
2270 sound_info[i].loop = element_action_info[j].is_loop_sound;
2276 /* associate elements and some selected sound actions */
2278 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2280 if (element_info[j].class_name)
2282 int len_class_text = strlen(element_info[j].class_name);
2284 if (len_class_text + 1 < len_effect_text &&
2285 strncmp(sound->token,
2286 element_info[j].class_name, len_class_text) == 0 &&
2287 sound->token[len_class_text] == '.')
2289 int sound_action_value = sound_effect_properties[i];
2291 element_info[j].sound[sound_action_value] = i;
2296 set_sound_parameters(i, sound->parameter);
2299 free(sound_effect_properties);
2302 static void InitGameModeMusicInfo()
2304 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
2305 int num_property_mappings = getMusicListPropertyMappingSize();
2306 int default_levelset_music = -1;
2309 /* set values to -1 to identify later as "uninitialized" values */
2310 for (i = 0; i < MAX_LEVELS; i++)
2311 levelset.music[i] = -1;
2312 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2315 /* initialize gamemode/music mapping from static configuration */
2316 for (i = 0; gamemode_to_music[i].music > -1; i++)
2318 int gamemode = gamemode_to_music[i].gamemode;
2319 int music = gamemode_to_music[i].music;
2322 printf("::: gamemode == %d, music == %d\n", gamemode, music);
2326 gamemode = GAME_MODE_DEFAULT;
2328 menu.music[gamemode] = music;
2331 /* initialize gamemode/music mapping from dynamic configuration */
2332 for (i = 0; i < num_property_mappings; i++)
2334 int prefix = property_mapping[i].base_index;
2335 int gamemode = property_mapping[i].ext1_index;
2336 int level = property_mapping[i].ext2_index;
2337 int music = property_mapping[i].artwork_index;
2340 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
2341 prefix, gamemode, level, music);
2344 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
2348 gamemode = GAME_MODE_DEFAULT;
2350 /* level specific music only allowed for in-game music */
2351 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
2352 gamemode = GAME_MODE_PLAYING;
2357 default_levelset_music = music;
2360 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
2361 levelset.music[level] = music;
2362 if (gamemode != GAME_MODE_PLAYING)
2363 menu.music[gamemode] = music;
2366 /* now set all '-1' values to menu specific default values */
2367 /* (undefined values of "levelset.music[]" might stay at "-1" to
2368 allow dynamic selection of music files from music directory!) */
2369 for (i = 0; i < MAX_LEVELS; i++)
2370 if (levelset.music[i] == -1)
2371 levelset.music[i] = default_levelset_music;
2372 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2373 if (menu.music[i] == -1)
2374 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
2377 for (i = 0; i < MAX_LEVELS; i++)
2378 if (levelset.music[i] != -1)
2379 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
2380 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2381 if (menu.music[i] != -1)
2382 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
2386 static void set_music_parameters(int music, char **parameter_raw)
2388 int parameter[NUM_MUS_ARGS];
2391 /* get integer values from string parameters */
2392 for (i = 0; i < NUM_MUS_ARGS; i++)
2394 get_parameter_value(parameter_raw[i],
2395 music_config_suffix[i].token,
2396 music_config_suffix[i].type);
2398 /* explicit loop mode setting in configuration overrides default value */
2399 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2400 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
2403 static void InitMusicInfo()
2405 int num_music = getMusicListSize();
2408 checked_free(music_info);
2410 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
2412 for (i = 0; i < num_music; i++)
2414 struct FileInfo *music = getMusicListEntry(i);
2415 int len_music_text = strlen(music->token);
2417 music_info[i].loop = TRUE; /* default: play music in loop mode */
2419 /* determine all loop music */
2421 for (j = 0; music_prefix_info[j].prefix; j++)
2423 int len_prefix_text = strlen(music_prefix_info[j].prefix);
2425 if (len_prefix_text < len_music_text &&
2426 strncmp(music->token,
2427 music_prefix_info[j].prefix, len_prefix_text) == 0)
2429 music_info[i].loop = music_prefix_info[j].is_loop_music;
2435 set_music_parameters(i, music->parameter);
2439 static void ReinitializeGraphics()
2441 print_timestamp_init("ReinitializeGraphics");
2443 InitGraphicInfo(); /* graphic properties mapping */
2444 print_timestamp_time("InitGraphicInfo");
2445 InitElementGraphicInfo(); /* element game graphic mapping */
2446 print_timestamp_time("InitElementGraphicInfo");
2447 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
2448 print_timestamp_time("InitElementSpecialGraphicInfo");
2450 InitElementSmallImages(); /* scale elements to all needed sizes */
2451 print_timestamp_time("InitElementSmallImages");
2452 InitScaledImages(); /* scale all other images, if needed */
2453 print_timestamp_time("InitScaledImages");
2454 InitFontGraphicInfo(); /* initialize text drawing functions */
2455 print_timestamp_time("InitFontGraphicInfo");
2457 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
2458 print_timestamp_time("InitGraphicInfo_EM");
2460 InitGraphicCompatibilityInfo();
2461 print_timestamp_time("InitGraphicCompatibilityInfo");
2463 SetMainBackgroundImage(IMG_BACKGROUND);
2464 print_timestamp_time("SetMainBackgroundImage");
2465 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
2466 print_timestamp_time("SetDoorBackgroundImage");
2469 print_timestamp_time("InitGadgets");
2471 print_timestamp_time("InitToons");
2473 print_timestamp_done("ReinitializeGraphics");
2476 static void ReinitializeSounds()
2478 InitSoundInfo(); /* sound properties mapping */
2479 InitElementSoundInfo(); /* element game sound mapping */
2480 InitGameModeSoundInfo(); /* game mode sound mapping */
2482 InitPlayLevelSound(); /* internal game sound settings */
2485 static void ReinitializeMusic()
2487 InitMusicInfo(); /* music properties mapping */
2488 InitGameModeMusicInfo(); /* game mode music mapping */
2491 static int get_special_property_bit(int element, int property_bit_nr)
2493 struct PropertyBitInfo
2499 static struct PropertyBitInfo pb_can_move_into_acid[] =
2501 /* the player may be able fall into acid when gravity is activated */
2506 { EL_SP_MURPHY, 0 },
2507 { EL_SOKOBAN_FIELD_PLAYER, 0 },
2509 /* all elements that can move may be able to also move into acid */
2512 { EL_BUG_RIGHT, 1 },
2515 { EL_SPACESHIP, 2 },
2516 { EL_SPACESHIP_LEFT, 2 },
2517 { EL_SPACESHIP_RIGHT, 2 },
2518 { EL_SPACESHIP_UP, 2 },
2519 { EL_SPACESHIP_DOWN, 2 },
2520 { EL_BD_BUTTERFLY, 3 },
2521 { EL_BD_BUTTERFLY_LEFT, 3 },
2522 { EL_BD_BUTTERFLY_RIGHT, 3 },
2523 { EL_BD_BUTTERFLY_UP, 3 },
2524 { EL_BD_BUTTERFLY_DOWN, 3 },
2525 { EL_BD_FIREFLY, 4 },
2526 { EL_BD_FIREFLY_LEFT, 4 },
2527 { EL_BD_FIREFLY_RIGHT, 4 },
2528 { EL_BD_FIREFLY_UP, 4 },
2529 { EL_BD_FIREFLY_DOWN, 4 },
2531 { EL_YAMYAM_LEFT, 5 },
2532 { EL_YAMYAM_RIGHT, 5 },
2533 { EL_YAMYAM_UP, 5 },
2534 { EL_YAMYAM_DOWN, 5 },
2535 { EL_DARK_YAMYAM, 6 },
2538 { EL_PACMAN_LEFT, 8 },
2539 { EL_PACMAN_RIGHT, 8 },
2540 { EL_PACMAN_UP, 8 },
2541 { EL_PACMAN_DOWN, 8 },
2543 { EL_MOLE_LEFT, 9 },
2544 { EL_MOLE_RIGHT, 9 },
2546 { EL_MOLE_DOWN, 9 },
2550 { EL_SATELLITE, 13 },
2551 { EL_SP_SNIKSNAK, 14 },
2552 { EL_SP_ELECTRON, 15 },
2555 { EL_EMC_ANDROID, 18 },
2560 static struct PropertyBitInfo pb_dont_collide_with[] =
2562 { EL_SP_SNIKSNAK, 0 },
2563 { EL_SP_ELECTRON, 1 },
2571 struct PropertyBitInfo *pb_info;
2574 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
2575 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
2580 struct PropertyBitInfo *pb_info = NULL;
2583 for (i = 0; pb_definition[i].bit_nr != -1; i++)
2584 if (pb_definition[i].bit_nr == property_bit_nr)
2585 pb_info = pb_definition[i].pb_info;
2587 if (pb_info == NULL)
2590 for (i = 0; pb_info[i].element != -1; i++)
2591 if (pb_info[i].element == element)
2592 return pb_info[i].bit_nr;
2597 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
2598 boolean property_value)
2600 int bit_nr = get_special_property_bit(element, property_bit_nr);
2605 *bitfield |= (1 << bit_nr);
2607 *bitfield &= ~(1 << bit_nr);
2611 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
2613 int bit_nr = get_special_property_bit(element, property_bit_nr);
2616 return ((*bitfield & (1 << bit_nr)) != 0);
2621 static void ResolveGroupElementExt(int group_element, int recursion_depth)
2623 static int group_nr;
2624 static struct ElementGroupInfo *group;
2625 struct ElementGroupInfo *actual_group = element_info[group_element].group;
2628 if (actual_group == NULL) /* not yet initialized */
2631 if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
2633 Error(ERR_WARN, "recursion too deep when resolving group element %d",
2634 group_element - EL_GROUP_START + 1);
2636 /* replace element which caused too deep recursion by question mark */
2637 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
2642 if (recursion_depth == 0) /* initialization */
2644 group = actual_group;
2645 group_nr = GROUP_NR(group_element);
2647 group->num_elements_resolved = 0;
2648 group->choice_pos = 0;
2650 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2651 element_info[i].in_group[group_nr] = FALSE;
2654 for (i = 0; i < actual_group->num_elements; i++)
2656 int element = actual_group->element[i];
2658 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
2661 if (IS_GROUP_ELEMENT(element))
2662 ResolveGroupElementExt(element, recursion_depth + 1);
2665 group->element_resolved[group->num_elements_resolved++] = element;
2666 element_info[element].in_group[group_nr] = TRUE;
2671 void ResolveGroupElement(int group_element)
2673 ResolveGroupElementExt(group_element, 0);
2676 void InitElementPropertiesStatic()
2678 static boolean clipboard_elements_initialized = FALSE;
2680 static int ep_diggable[] =
2685 EL_SP_BUGGY_BASE_ACTIVATING,
2688 EL_INVISIBLE_SAND_ACTIVE,
2691 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
2692 /* (if amoeba can grow into anything diggable, maybe keep these out) */
2697 EL_SP_BUGGY_BASE_ACTIVE,
2704 static int ep_collectible_only[] =
2726 EL_DYNABOMB_INCREASE_NUMBER,
2727 EL_DYNABOMB_INCREASE_SIZE,
2728 EL_DYNABOMB_INCREASE_POWER,
2746 /* !!! handle separately !!! */
2747 EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
2753 static int ep_dont_run_into[] =
2755 /* same elements as in 'ep_dont_touch' */
2761 /* same elements as in 'ep_dont_collide_with' */
2773 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
2778 EL_SP_BUGGY_BASE_ACTIVE,
2785 static int ep_dont_collide_with[] =
2787 /* same elements as in 'ep_dont_touch' */
2804 static int ep_dont_touch[] =
2814 static int ep_indestructible[] =
2818 EL_ACID_POOL_TOPLEFT,
2819 EL_ACID_POOL_TOPRIGHT,
2820 EL_ACID_POOL_BOTTOMLEFT,
2821 EL_ACID_POOL_BOTTOM,
2822 EL_ACID_POOL_BOTTOMRIGHT,
2823 EL_SP_HARDWARE_GRAY,
2824 EL_SP_HARDWARE_GREEN,
2825 EL_SP_HARDWARE_BLUE,
2827 EL_SP_HARDWARE_YELLOW,
2828 EL_SP_HARDWARE_BASE_1,
2829 EL_SP_HARDWARE_BASE_2,
2830 EL_SP_HARDWARE_BASE_3,
2831 EL_SP_HARDWARE_BASE_4,
2832 EL_SP_HARDWARE_BASE_5,
2833 EL_SP_HARDWARE_BASE_6,
2834 EL_INVISIBLE_STEELWALL,
2835 EL_INVISIBLE_STEELWALL_ACTIVE,
2836 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2837 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2838 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2839 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2840 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2841 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2842 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2843 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2844 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2845 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2846 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2847 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2849 EL_LIGHT_SWITCH_ACTIVE,
2850 EL_SIGN_EXCLAMATION,
2851 EL_SIGN_RADIOACTIVITY,
2858 EL_SIGN_ENTRY_FORBIDDEN,
2859 EL_SIGN_EMERGENCY_EXIT,
2867 EL_STEEL_EXIT_CLOSED,
2869 EL_STEEL_EXIT_OPENING,
2870 EL_STEEL_EXIT_CLOSING,
2871 EL_EM_STEEL_EXIT_CLOSED,
2872 EL_EM_STEEL_EXIT_OPEN,
2873 EL_EM_STEEL_EXIT_OPENING,
2874 EL_EM_STEEL_EXIT_CLOSING,
2875 EL_DC_STEELWALL_1_LEFT,
2876 EL_DC_STEELWALL_1_RIGHT,
2877 EL_DC_STEELWALL_1_TOP,
2878 EL_DC_STEELWALL_1_BOTTOM,
2879 EL_DC_STEELWALL_1_HORIZONTAL,
2880 EL_DC_STEELWALL_1_VERTICAL,
2881 EL_DC_STEELWALL_1_TOPLEFT,
2882 EL_DC_STEELWALL_1_TOPRIGHT,
2883 EL_DC_STEELWALL_1_BOTTOMLEFT,
2884 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2885 EL_DC_STEELWALL_1_TOPLEFT_2,
2886 EL_DC_STEELWALL_1_TOPRIGHT_2,
2887 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2888 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2889 EL_DC_STEELWALL_2_LEFT,
2890 EL_DC_STEELWALL_2_RIGHT,
2891 EL_DC_STEELWALL_2_TOP,
2892 EL_DC_STEELWALL_2_BOTTOM,
2893 EL_DC_STEELWALL_2_HORIZONTAL,
2894 EL_DC_STEELWALL_2_VERTICAL,
2895 EL_DC_STEELWALL_2_MIDDLE,
2896 EL_DC_STEELWALL_2_SINGLE,
2897 EL_STEELWALL_SLIPPERY,
2911 EL_GATE_1_GRAY_ACTIVE,
2912 EL_GATE_2_GRAY_ACTIVE,
2913 EL_GATE_3_GRAY_ACTIVE,
2914 EL_GATE_4_GRAY_ACTIVE,
2923 EL_EM_GATE_1_GRAY_ACTIVE,
2924 EL_EM_GATE_2_GRAY_ACTIVE,
2925 EL_EM_GATE_3_GRAY_ACTIVE,
2926 EL_EM_GATE_4_GRAY_ACTIVE,
2935 EL_EMC_GATE_5_GRAY_ACTIVE,
2936 EL_EMC_GATE_6_GRAY_ACTIVE,
2937 EL_EMC_GATE_7_GRAY_ACTIVE,
2938 EL_EMC_GATE_8_GRAY_ACTIVE,
2940 EL_DC_GATE_WHITE_GRAY,
2941 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2942 EL_DC_GATE_FAKE_GRAY,
2944 EL_SWITCHGATE_OPENING,
2945 EL_SWITCHGATE_CLOSED,
2946 EL_SWITCHGATE_CLOSING,
2948 EL_DC_SWITCHGATE_SWITCH_UP,
2949 EL_DC_SWITCHGATE_SWITCH_DOWN,
2952 EL_TIMEGATE_OPENING,
2954 EL_TIMEGATE_CLOSING,
2956 EL_DC_TIMEGATE_SWITCH,
2957 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2962 EL_TUBE_VERTICAL_LEFT,
2963 EL_TUBE_VERTICAL_RIGHT,
2964 EL_TUBE_HORIZONTAL_UP,
2965 EL_TUBE_HORIZONTAL_DOWN,
2970 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2971 EL_EXPANDABLE_STEELWALL_VERTICAL,
2972 EL_EXPANDABLE_STEELWALL_ANY,
2977 static int ep_slippery[] =
2991 EL_ROBOT_WHEEL_ACTIVE,
2997 EL_ACID_POOL_TOPLEFT,
2998 EL_ACID_POOL_TOPRIGHT,
3008 EL_STEELWALL_SLIPPERY,
3011 EL_EMC_WALL_SLIPPERY_1,
3012 EL_EMC_WALL_SLIPPERY_2,
3013 EL_EMC_WALL_SLIPPERY_3,
3014 EL_EMC_WALL_SLIPPERY_4,
3016 EL_EMC_MAGIC_BALL_ACTIVE,
3021 static int ep_can_change[] =
3026 static int ep_can_move[] =
3028 /* same elements as in 'pb_can_move_into_acid' */
3051 static int ep_can_fall[] =
3065 EL_QUICKSAND_FAST_FULL,
3067 EL_BD_MAGIC_WALL_FULL,
3068 EL_DC_MAGIC_WALL_FULL,
3082 static int ep_can_smash_player[] =
3108 static int ep_can_smash_enemies[] =
3117 static int ep_can_smash_everything[] =
3126 static int ep_explodes_by_fire[] =
3128 /* same elements as in 'ep_explodes_impact' */
3133 /* same elements as in 'ep_explodes_smashed' */
3143 EL_EM_DYNAMITE_ACTIVE,
3144 EL_DYNABOMB_PLAYER_1_ACTIVE,
3145 EL_DYNABOMB_PLAYER_2_ACTIVE,
3146 EL_DYNABOMB_PLAYER_3_ACTIVE,
3147 EL_DYNABOMB_PLAYER_4_ACTIVE,
3148 EL_DYNABOMB_INCREASE_NUMBER,
3149 EL_DYNABOMB_INCREASE_SIZE,
3150 EL_DYNABOMB_INCREASE_POWER,
3151 EL_SP_DISK_RED_ACTIVE,
3165 static int ep_explodes_smashed[] =
3167 /* same elements as in 'ep_explodes_impact' */
3181 static int ep_explodes_impact[] =
3190 static int ep_walkable_over[] =
3194 EL_SOKOBAN_FIELD_EMPTY,
3203 EL_EM_STEEL_EXIT_OPEN,
3205 EL_EM_STEEL_EXIT_OPENING,
3215 EL_GATE_1_GRAY_ACTIVE,
3216 EL_GATE_2_GRAY_ACTIVE,
3217 EL_GATE_3_GRAY_ACTIVE,
3218 EL_GATE_4_GRAY_ACTIVE,
3226 static int ep_walkable_inside[] =
3231 EL_TUBE_VERTICAL_LEFT,
3232 EL_TUBE_VERTICAL_RIGHT,
3233 EL_TUBE_HORIZONTAL_UP,
3234 EL_TUBE_HORIZONTAL_DOWN,
3243 static int ep_walkable_under[] =
3248 static int ep_passable_over[] =
3258 EL_EM_GATE_1_GRAY_ACTIVE,
3259 EL_EM_GATE_2_GRAY_ACTIVE,
3260 EL_EM_GATE_3_GRAY_ACTIVE,
3261 EL_EM_GATE_4_GRAY_ACTIVE,
3270 EL_EMC_GATE_5_GRAY_ACTIVE,
3271 EL_EMC_GATE_6_GRAY_ACTIVE,
3272 EL_EMC_GATE_7_GRAY_ACTIVE,
3273 EL_EMC_GATE_8_GRAY_ACTIVE,
3275 EL_DC_GATE_WHITE_GRAY,
3276 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3283 static int ep_passable_inside[] =
3289 EL_SP_PORT_HORIZONTAL,
3290 EL_SP_PORT_VERTICAL,
3292 EL_SP_GRAVITY_PORT_LEFT,
3293 EL_SP_GRAVITY_PORT_RIGHT,
3294 EL_SP_GRAVITY_PORT_UP,
3295 EL_SP_GRAVITY_PORT_DOWN,
3296 EL_SP_GRAVITY_ON_PORT_LEFT,
3297 EL_SP_GRAVITY_ON_PORT_RIGHT,
3298 EL_SP_GRAVITY_ON_PORT_UP,
3299 EL_SP_GRAVITY_ON_PORT_DOWN,
3300 EL_SP_GRAVITY_OFF_PORT_LEFT,
3301 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3302 EL_SP_GRAVITY_OFF_PORT_UP,
3303 EL_SP_GRAVITY_OFF_PORT_DOWN,
3308 static int ep_passable_under[] =
3313 static int ep_droppable[] =
3318 static int ep_explodes_1x1_old[] =
3323 static int ep_pushable[] =
3335 EL_SOKOBAN_FIELD_FULL,
3344 static int ep_explodes_cross_old[] =
3349 static int ep_protected[] =
3351 /* same elements as in 'ep_walkable_inside' */
3355 EL_TUBE_VERTICAL_LEFT,
3356 EL_TUBE_VERTICAL_RIGHT,
3357 EL_TUBE_HORIZONTAL_UP,
3358 EL_TUBE_HORIZONTAL_DOWN,
3364 /* same elements as in 'ep_passable_over' */
3373 EL_EM_GATE_1_GRAY_ACTIVE,
3374 EL_EM_GATE_2_GRAY_ACTIVE,
3375 EL_EM_GATE_3_GRAY_ACTIVE,
3376 EL_EM_GATE_4_GRAY_ACTIVE,
3385 EL_EMC_GATE_5_GRAY_ACTIVE,
3386 EL_EMC_GATE_6_GRAY_ACTIVE,
3387 EL_EMC_GATE_7_GRAY_ACTIVE,
3388 EL_EMC_GATE_8_GRAY_ACTIVE,
3390 EL_DC_GATE_WHITE_GRAY,
3391 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3395 /* same elements as in 'ep_passable_inside' */
3400 EL_SP_PORT_HORIZONTAL,
3401 EL_SP_PORT_VERTICAL,
3403 EL_SP_GRAVITY_PORT_LEFT,
3404 EL_SP_GRAVITY_PORT_RIGHT,
3405 EL_SP_GRAVITY_PORT_UP,
3406 EL_SP_GRAVITY_PORT_DOWN,
3407 EL_SP_GRAVITY_ON_PORT_LEFT,
3408 EL_SP_GRAVITY_ON_PORT_RIGHT,
3409 EL_SP_GRAVITY_ON_PORT_UP,
3410 EL_SP_GRAVITY_ON_PORT_DOWN,
3411 EL_SP_GRAVITY_OFF_PORT_LEFT,
3412 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3413 EL_SP_GRAVITY_OFF_PORT_UP,
3414 EL_SP_GRAVITY_OFF_PORT_DOWN,
3419 static int ep_throwable[] =
3424 static int ep_can_explode[] =
3426 /* same elements as in 'ep_explodes_impact' */
3431 /* same elements as in 'ep_explodes_smashed' */
3437 /* elements that can explode by explosion or by dragonfire */
3441 EL_EM_DYNAMITE_ACTIVE,
3442 EL_DYNABOMB_PLAYER_1_ACTIVE,
3443 EL_DYNABOMB_PLAYER_2_ACTIVE,
3444 EL_DYNABOMB_PLAYER_3_ACTIVE,
3445 EL_DYNABOMB_PLAYER_4_ACTIVE,
3446 EL_DYNABOMB_INCREASE_NUMBER,
3447 EL_DYNABOMB_INCREASE_SIZE,
3448 EL_DYNABOMB_INCREASE_POWER,
3449 EL_SP_DISK_RED_ACTIVE,
3457 /* elements that can explode only by explosion */
3463 static int ep_gravity_reachable[] =
3469 EL_INVISIBLE_SAND_ACTIVE,
3474 EL_SP_PORT_HORIZONTAL,
3475 EL_SP_PORT_VERTICAL,
3477 EL_SP_GRAVITY_PORT_LEFT,
3478 EL_SP_GRAVITY_PORT_RIGHT,
3479 EL_SP_GRAVITY_PORT_UP,
3480 EL_SP_GRAVITY_PORT_DOWN,
3481 EL_SP_GRAVITY_ON_PORT_LEFT,
3482 EL_SP_GRAVITY_ON_PORT_RIGHT,
3483 EL_SP_GRAVITY_ON_PORT_UP,
3484 EL_SP_GRAVITY_ON_PORT_DOWN,
3485 EL_SP_GRAVITY_OFF_PORT_LEFT,
3486 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3487 EL_SP_GRAVITY_OFF_PORT_UP,
3488 EL_SP_GRAVITY_OFF_PORT_DOWN,
3494 static int ep_player[] =
3501 EL_SOKOBAN_FIELD_PLAYER,
3507 static int ep_can_pass_magic_wall[] =
3521 static int ep_can_pass_dc_magic_wall[] =
3537 static int ep_switchable[] =
3541 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3542 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3543 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3544 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3545 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3546 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3547 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3548 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3549 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3550 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3551 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3552 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3553 EL_SWITCHGATE_SWITCH_UP,
3554 EL_SWITCHGATE_SWITCH_DOWN,
3555 EL_DC_SWITCHGATE_SWITCH_UP,
3556 EL_DC_SWITCHGATE_SWITCH_DOWN,
3558 EL_LIGHT_SWITCH_ACTIVE,
3560 EL_DC_TIMEGATE_SWITCH,
3561 EL_BALLOON_SWITCH_LEFT,
3562 EL_BALLOON_SWITCH_RIGHT,
3563 EL_BALLOON_SWITCH_UP,
3564 EL_BALLOON_SWITCH_DOWN,
3565 EL_BALLOON_SWITCH_ANY,
3566 EL_BALLOON_SWITCH_NONE,
3569 EL_EMC_MAGIC_BALL_SWITCH,
3570 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
3575 static int ep_bd_element[] =
3609 static int ep_sp_element[] =
3611 /* should always be valid */
3614 /* standard classic Supaplex elements */
3621 EL_SP_HARDWARE_GRAY,
3629 EL_SP_GRAVITY_PORT_RIGHT,
3630 EL_SP_GRAVITY_PORT_DOWN,
3631 EL_SP_GRAVITY_PORT_LEFT,
3632 EL_SP_GRAVITY_PORT_UP,
3637 EL_SP_PORT_VERTICAL,
3638 EL_SP_PORT_HORIZONTAL,
3644 EL_SP_HARDWARE_BASE_1,
3645 EL_SP_HARDWARE_GREEN,
3646 EL_SP_HARDWARE_BLUE,
3648 EL_SP_HARDWARE_YELLOW,
3649 EL_SP_HARDWARE_BASE_2,
3650 EL_SP_HARDWARE_BASE_3,
3651 EL_SP_HARDWARE_BASE_4,
3652 EL_SP_HARDWARE_BASE_5,
3653 EL_SP_HARDWARE_BASE_6,
3657 /* additional elements that appeared in newer Supaplex levels */
3660 /* additional gravity port elements (not switching, but setting gravity) */
3661 EL_SP_GRAVITY_ON_PORT_LEFT,
3662 EL_SP_GRAVITY_ON_PORT_RIGHT,
3663 EL_SP_GRAVITY_ON_PORT_UP,
3664 EL_SP_GRAVITY_ON_PORT_DOWN,
3665 EL_SP_GRAVITY_OFF_PORT_LEFT,
3666 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3667 EL_SP_GRAVITY_OFF_PORT_UP,
3668 EL_SP_GRAVITY_OFF_PORT_DOWN,
3670 /* more than one Murphy in a level results in an inactive clone */
3673 /* runtime Supaplex elements */
3674 EL_SP_DISK_RED_ACTIVE,
3675 EL_SP_TERMINAL_ACTIVE,
3676 EL_SP_BUGGY_BASE_ACTIVATING,
3677 EL_SP_BUGGY_BASE_ACTIVE,
3684 static int ep_sb_element[] =
3689 EL_SOKOBAN_FIELD_EMPTY,
3690 EL_SOKOBAN_FIELD_FULL,
3691 EL_SOKOBAN_FIELD_PLAYER,
3696 EL_INVISIBLE_STEELWALL,
3701 static int ep_gem[] =
3713 static int ep_food_dark_yamyam[] =
3741 static int ep_food_penguin[] =
3755 static int ep_food_pig[] =
3767 static int ep_historic_wall[] =
3778 EL_GATE_1_GRAY_ACTIVE,
3779 EL_GATE_2_GRAY_ACTIVE,
3780 EL_GATE_3_GRAY_ACTIVE,
3781 EL_GATE_4_GRAY_ACTIVE,
3790 EL_EM_GATE_1_GRAY_ACTIVE,
3791 EL_EM_GATE_2_GRAY_ACTIVE,
3792 EL_EM_GATE_3_GRAY_ACTIVE,
3793 EL_EM_GATE_4_GRAY_ACTIVE,
3800 EL_EXPANDABLE_WALL_HORIZONTAL,
3801 EL_EXPANDABLE_WALL_VERTICAL,
3802 EL_EXPANDABLE_WALL_ANY,
3803 EL_EXPANDABLE_WALL_GROWING,
3804 EL_BD_EXPANDABLE_WALL,
3811 EL_SP_HARDWARE_GRAY,
3812 EL_SP_HARDWARE_GREEN,
3813 EL_SP_HARDWARE_BLUE,
3815 EL_SP_HARDWARE_YELLOW,
3816 EL_SP_HARDWARE_BASE_1,
3817 EL_SP_HARDWARE_BASE_2,
3818 EL_SP_HARDWARE_BASE_3,
3819 EL_SP_HARDWARE_BASE_4,
3820 EL_SP_HARDWARE_BASE_5,
3821 EL_SP_HARDWARE_BASE_6,
3823 EL_SP_TERMINAL_ACTIVE,
3826 EL_INVISIBLE_STEELWALL,
3827 EL_INVISIBLE_STEELWALL_ACTIVE,
3829 EL_INVISIBLE_WALL_ACTIVE,
3830 EL_STEELWALL_SLIPPERY,
3847 static int ep_historic_solid[] =
3851 EL_EXPANDABLE_WALL_HORIZONTAL,
3852 EL_EXPANDABLE_WALL_VERTICAL,
3853 EL_EXPANDABLE_WALL_ANY,
3854 EL_BD_EXPANDABLE_WALL,
3867 EL_QUICKSAND_FILLING,
3868 EL_QUICKSAND_EMPTYING,
3870 EL_MAGIC_WALL_ACTIVE,
3871 EL_MAGIC_WALL_EMPTYING,
3872 EL_MAGIC_WALL_FILLING,
3876 EL_BD_MAGIC_WALL_ACTIVE,
3877 EL_BD_MAGIC_WALL_EMPTYING,
3878 EL_BD_MAGIC_WALL_FULL,
3879 EL_BD_MAGIC_WALL_FILLING,
3880 EL_BD_MAGIC_WALL_DEAD,
3889 EL_SP_TERMINAL_ACTIVE,
3893 EL_INVISIBLE_WALL_ACTIVE,
3894 EL_SWITCHGATE_SWITCH_UP,
3895 EL_SWITCHGATE_SWITCH_DOWN,
3896 EL_DC_SWITCHGATE_SWITCH_UP,
3897 EL_DC_SWITCHGATE_SWITCH_DOWN,
3899 EL_TIMEGATE_SWITCH_ACTIVE,
3900 EL_DC_TIMEGATE_SWITCH,
3901 EL_DC_TIMEGATE_SWITCH_ACTIVE,
3913 /* the following elements are a direct copy of "indestructible" elements,
3914 except "EL_ACID", which is "indestructible", but not "solid"! */
3919 EL_ACID_POOL_TOPLEFT,
3920 EL_ACID_POOL_TOPRIGHT,
3921 EL_ACID_POOL_BOTTOMLEFT,
3922 EL_ACID_POOL_BOTTOM,
3923 EL_ACID_POOL_BOTTOMRIGHT,
3924 EL_SP_HARDWARE_GRAY,
3925 EL_SP_HARDWARE_GREEN,
3926 EL_SP_HARDWARE_BLUE,
3928 EL_SP_HARDWARE_YELLOW,
3929 EL_SP_HARDWARE_BASE_1,
3930 EL_SP_HARDWARE_BASE_2,
3931 EL_SP_HARDWARE_BASE_3,
3932 EL_SP_HARDWARE_BASE_4,
3933 EL_SP_HARDWARE_BASE_5,
3934 EL_SP_HARDWARE_BASE_6,
3935 EL_INVISIBLE_STEELWALL,
3936 EL_INVISIBLE_STEELWALL_ACTIVE,
3937 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3938 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3939 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3940 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3941 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3942 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3943 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3944 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3945 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3946 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3947 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3948 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3950 EL_LIGHT_SWITCH_ACTIVE,
3951 EL_SIGN_EXCLAMATION,
3952 EL_SIGN_RADIOACTIVITY,
3959 EL_SIGN_ENTRY_FORBIDDEN,
3960 EL_SIGN_EMERGENCY_EXIT,
3968 EL_STEEL_EXIT_CLOSED,
3970 EL_DC_STEELWALL_1_LEFT,
3971 EL_DC_STEELWALL_1_RIGHT,
3972 EL_DC_STEELWALL_1_TOP,
3973 EL_DC_STEELWALL_1_BOTTOM,
3974 EL_DC_STEELWALL_1_HORIZONTAL,
3975 EL_DC_STEELWALL_1_VERTICAL,
3976 EL_DC_STEELWALL_1_TOPLEFT,
3977 EL_DC_STEELWALL_1_TOPRIGHT,
3978 EL_DC_STEELWALL_1_BOTTOMLEFT,
3979 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3980 EL_DC_STEELWALL_1_TOPLEFT_2,
3981 EL_DC_STEELWALL_1_TOPRIGHT_2,
3982 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3983 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3984 EL_DC_STEELWALL_2_LEFT,
3985 EL_DC_STEELWALL_2_RIGHT,
3986 EL_DC_STEELWALL_2_TOP,
3987 EL_DC_STEELWALL_2_BOTTOM,
3988 EL_DC_STEELWALL_2_HORIZONTAL,
3989 EL_DC_STEELWALL_2_VERTICAL,
3990 EL_DC_STEELWALL_2_MIDDLE,
3991 EL_DC_STEELWALL_2_SINGLE,
3992 EL_STEELWALL_SLIPPERY,
4006 EL_GATE_1_GRAY_ACTIVE,
4007 EL_GATE_2_GRAY_ACTIVE,
4008 EL_GATE_3_GRAY_ACTIVE,
4009 EL_GATE_4_GRAY_ACTIVE,
4018 EL_EM_GATE_1_GRAY_ACTIVE,
4019 EL_EM_GATE_2_GRAY_ACTIVE,
4020 EL_EM_GATE_3_GRAY_ACTIVE,
4021 EL_EM_GATE_4_GRAY_ACTIVE,
4023 EL_SWITCHGATE_OPENING,
4024 EL_SWITCHGATE_CLOSED,
4025 EL_SWITCHGATE_CLOSING,
4027 EL_TIMEGATE_OPENING,
4029 EL_TIMEGATE_CLOSING,
4033 EL_TUBE_VERTICAL_LEFT,
4034 EL_TUBE_VERTICAL_RIGHT,
4035 EL_TUBE_HORIZONTAL_UP,
4036 EL_TUBE_HORIZONTAL_DOWN,
4045 static int ep_classic_enemy[] =
4062 static int ep_belt[] =
4064 EL_CONVEYOR_BELT_1_LEFT,
4065 EL_CONVEYOR_BELT_1_MIDDLE,
4066 EL_CONVEYOR_BELT_1_RIGHT,
4067 EL_CONVEYOR_BELT_2_LEFT,
4068 EL_CONVEYOR_BELT_2_MIDDLE,
4069 EL_CONVEYOR_BELT_2_RIGHT,
4070 EL_CONVEYOR_BELT_3_LEFT,
4071 EL_CONVEYOR_BELT_3_MIDDLE,
4072 EL_CONVEYOR_BELT_3_RIGHT,
4073 EL_CONVEYOR_BELT_4_LEFT,
4074 EL_CONVEYOR_BELT_4_MIDDLE,
4075 EL_CONVEYOR_BELT_4_RIGHT,
4080 static int ep_belt_active[] =
4082 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
4083 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
4084 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
4085 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
4086 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
4087 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
4088 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
4089 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
4090 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
4091 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
4092 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
4093 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
4098 static int ep_belt_switch[] =
4100 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4101 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4102 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4103 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4104 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4105 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4106 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4107 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4108 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4109 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4110 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4111 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4116 static int ep_tube[] =
4123 EL_TUBE_HORIZONTAL_UP,
4124 EL_TUBE_HORIZONTAL_DOWN,
4126 EL_TUBE_VERTICAL_LEFT,
4127 EL_TUBE_VERTICAL_RIGHT,
4133 static int ep_acid_pool[] =
4135 EL_ACID_POOL_TOPLEFT,
4136 EL_ACID_POOL_TOPRIGHT,
4137 EL_ACID_POOL_BOTTOMLEFT,
4138 EL_ACID_POOL_BOTTOM,
4139 EL_ACID_POOL_BOTTOMRIGHT,
4144 static int ep_keygate[] =
4154 EL_GATE_1_GRAY_ACTIVE,
4155 EL_GATE_2_GRAY_ACTIVE,
4156 EL_GATE_3_GRAY_ACTIVE,
4157 EL_GATE_4_GRAY_ACTIVE,
4166 EL_EM_GATE_1_GRAY_ACTIVE,
4167 EL_EM_GATE_2_GRAY_ACTIVE,
4168 EL_EM_GATE_3_GRAY_ACTIVE,
4169 EL_EM_GATE_4_GRAY_ACTIVE,
4178 EL_EMC_GATE_5_GRAY_ACTIVE,
4179 EL_EMC_GATE_6_GRAY_ACTIVE,
4180 EL_EMC_GATE_7_GRAY_ACTIVE,
4181 EL_EMC_GATE_8_GRAY_ACTIVE,
4183 EL_DC_GATE_WHITE_GRAY,
4184 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4189 static int ep_amoeboid[] =
4201 static int ep_amoebalive[] =
4212 static int ep_has_editor_content[] =
4218 EL_SOKOBAN_FIELD_PLAYER,
4235 static int ep_can_turn_each_move[] =
4237 /* !!! do something with this one !!! */
4241 static int ep_can_grow[] =
4255 static int ep_active_bomb[] =
4258 EL_EM_DYNAMITE_ACTIVE,
4259 EL_DYNABOMB_PLAYER_1_ACTIVE,
4260 EL_DYNABOMB_PLAYER_2_ACTIVE,
4261 EL_DYNABOMB_PLAYER_3_ACTIVE,
4262 EL_DYNABOMB_PLAYER_4_ACTIVE,
4263 EL_SP_DISK_RED_ACTIVE,
4268 static int ep_inactive[] =
4278 EL_QUICKSAND_FAST_EMPTY,
4301 EL_GATE_1_GRAY_ACTIVE,
4302 EL_GATE_2_GRAY_ACTIVE,
4303 EL_GATE_3_GRAY_ACTIVE,
4304 EL_GATE_4_GRAY_ACTIVE,
4313 EL_EM_GATE_1_GRAY_ACTIVE,
4314 EL_EM_GATE_2_GRAY_ACTIVE,
4315 EL_EM_GATE_3_GRAY_ACTIVE,
4316 EL_EM_GATE_4_GRAY_ACTIVE,
4325 EL_EMC_GATE_5_GRAY_ACTIVE,
4326 EL_EMC_GATE_6_GRAY_ACTIVE,
4327 EL_EMC_GATE_7_GRAY_ACTIVE,
4328 EL_EMC_GATE_8_GRAY_ACTIVE,
4330 EL_DC_GATE_WHITE_GRAY,
4331 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4332 EL_DC_GATE_FAKE_GRAY,
4335 EL_INVISIBLE_STEELWALL,
4343 EL_WALL_EMERALD_YELLOW,
4344 EL_DYNABOMB_INCREASE_NUMBER,
4345 EL_DYNABOMB_INCREASE_SIZE,
4346 EL_DYNABOMB_INCREASE_POWER,
4350 EL_SOKOBAN_FIELD_EMPTY,
4351 EL_SOKOBAN_FIELD_FULL,
4352 EL_WALL_EMERALD_RED,
4353 EL_WALL_EMERALD_PURPLE,
4354 EL_ACID_POOL_TOPLEFT,
4355 EL_ACID_POOL_TOPRIGHT,
4356 EL_ACID_POOL_BOTTOMLEFT,
4357 EL_ACID_POOL_BOTTOM,
4358 EL_ACID_POOL_BOTTOMRIGHT,
4362 EL_BD_MAGIC_WALL_DEAD,
4364 EL_DC_MAGIC_WALL_DEAD,
4365 EL_AMOEBA_TO_DIAMOND,
4373 EL_SP_GRAVITY_PORT_RIGHT,
4374 EL_SP_GRAVITY_PORT_DOWN,
4375 EL_SP_GRAVITY_PORT_LEFT,
4376 EL_SP_GRAVITY_PORT_UP,
4377 EL_SP_PORT_HORIZONTAL,
4378 EL_SP_PORT_VERTICAL,
4389 EL_SP_HARDWARE_GRAY,
4390 EL_SP_HARDWARE_GREEN,
4391 EL_SP_HARDWARE_BLUE,
4393 EL_SP_HARDWARE_YELLOW,
4394 EL_SP_HARDWARE_BASE_1,
4395 EL_SP_HARDWARE_BASE_2,
4396 EL_SP_HARDWARE_BASE_3,
4397 EL_SP_HARDWARE_BASE_4,
4398 EL_SP_HARDWARE_BASE_5,
4399 EL_SP_HARDWARE_BASE_6,
4400 EL_SP_GRAVITY_ON_PORT_LEFT,
4401 EL_SP_GRAVITY_ON_PORT_RIGHT,
4402 EL_SP_GRAVITY_ON_PORT_UP,
4403 EL_SP_GRAVITY_ON_PORT_DOWN,
4404 EL_SP_GRAVITY_OFF_PORT_LEFT,
4405 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4406 EL_SP_GRAVITY_OFF_PORT_UP,
4407 EL_SP_GRAVITY_OFF_PORT_DOWN,
4408 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4409 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4410 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4411 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4412 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4413 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4414 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4415 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4416 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4417 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4418 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4419 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4420 EL_SIGN_EXCLAMATION,
4421 EL_SIGN_RADIOACTIVITY,
4428 EL_SIGN_ENTRY_FORBIDDEN,
4429 EL_SIGN_EMERGENCY_EXIT,
4437 EL_DC_STEELWALL_1_LEFT,
4438 EL_DC_STEELWALL_1_RIGHT,
4439 EL_DC_STEELWALL_1_TOP,
4440 EL_DC_STEELWALL_1_BOTTOM,
4441 EL_DC_STEELWALL_1_HORIZONTAL,
4442 EL_DC_STEELWALL_1_VERTICAL,
4443 EL_DC_STEELWALL_1_TOPLEFT,
4444 EL_DC_STEELWALL_1_TOPRIGHT,
4445 EL_DC_STEELWALL_1_BOTTOMLEFT,
4446 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4447 EL_DC_STEELWALL_1_TOPLEFT_2,
4448 EL_DC_STEELWALL_1_TOPRIGHT_2,
4449 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4450 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4451 EL_DC_STEELWALL_2_LEFT,
4452 EL_DC_STEELWALL_2_RIGHT,
4453 EL_DC_STEELWALL_2_TOP,
4454 EL_DC_STEELWALL_2_BOTTOM,
4455 EL_DC_STEELWALL_2_HORIZONTAL,
4456 EL_DC_STEELWALL_2_VERTICAL,
4457 EL_DC_STEELWALL_2_MIDDLE,
4458 EL_DC_STEELWALL_2_SINGLE,
4459 EL_STEELWALL_SLIPPERY,
4464 EL_EMC_WALL_SLIPPERY_1,
4465 EL_EMC_WALL_SLIPPERY_2,
4466 EL_EMC_WALL_SLIPPERY_3,
4467 EL_EMC_WALL_SLIPPERY_4,
4488 static int ep_em_slippery_wall[] =
4493 static int ep_gfx_crumbled[] =
4504 static int ep_editor_cascade_active[] =
4506 EL_INTERNAL_CASCADE_BD_ACTIVE,
4507 EL_INTERNAL_CASCADE_EM_ACTIVE,
4508 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4509 EL_INTERNAL_CASCADE_RND_ACTIVE,
4510 EL_INTERNAL_CASCADE_SB_ACTIVE,
4511 EL_INTERNAL_CASCADE_SP_ACTIVE,
4512 EL_INTERNAL_CASCADE_DC_ACTIVE,
4513 EL_INTERNAL_CASCADE_DX_ACTIVE,
4514 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4515 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4516 EL_INTERNAL_CASCADE_CE_ACTIVE,
4517 EL_INTERNAL_CASCADE_GE_ACTIVE,
4518 EL_INTERNAL_CASCADE_REF_ACTIVE,
4519 EL_INTERNAL_CASCADE_USER_ACTIVE,
4520 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4525 static int ep_editor_cascade_inactive[] =
4527 EL_INTERNAL_CASCADE_BD,
4528 EL_INTERNAL_CASCADE_EM,
4529 EL_INTERNAL_CASCADE_EMC,
4530 EL_INTERNAL_CASCADE_RND,
4531 EL_INTERNAL_CASCADE_SB,
4532 EL_INTERNAL_CASCADE_SP,
4533 EL_INTERNAL_CASCADE_DC,
4534 EL_INTERNAL_CASCADE_DX,
4535 EL_INTERNAL_CASCADE_CHARS,
4536 EL_INTERNAL_CASCADE_STEEL_CHARS,
4537 EL_INTERNAL_CASCADE_CE,
4538 EL_INTERNAL_CASCADE_GE,
4539 EL_INTERNAL_CASCADE_REF,
4540 EL_INTERNAL_CASCADE_USER,
4541 EL_INTERNAL_CASCADE_DYNAMIC,
4546 static int ep_obsolete[] =
4550 EL_EM_KEY_1_FILE_OBSOLETE,
4551 EL_EM_KEY_2_FILE_OBSOLETE,
4552 EL_EM_KEY_3_FILE_OBSOLETE,
4553 EL_EM_KEY_4_FILE_OBSOLETE,
4554 EL_ENVELOPE_OBSOLETE,
4563 } element_properties[] =
4565 { ep_diggable, EP_DIGGABLE },
4566 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
4567 { ep_dont_run_into, EP_DONT_RUN_INTO },
4568 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
4569 { ep_dont_touch, EP_DONT_TOUCH },
4570 { ep_indestructible, EP_INDESTRUCTIBLE },
4571 { ep_slippery, EP_SLIPPERY },
4572 { ep_can_change, EP_CAN_CHANGE },
4573 { ep_can_move, EP_CAN_MOVE },
4574 { ep_can_fall, EP_CAN_FALL },
4575 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
4576 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
4577 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
4578 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
4579 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
4580 { ep_explodes_impact, EP_EXPLODES_IMPACT },
4581 { ep_walkable_over, EP_WALKABLE_OVER },
4582 { ep_walkable_inside, EP_WALKABLE_INSIDE },
4583 { ep_walkable_under, EP_WALKABLE_UNDER },
4584 { ep_passable_over, EP_PASSABLE_OVER },
4585 { ep_passable_inside, EP_PASSABLE_INSIDE },
4586 { ep_passable_under, EP_PASSABLE_UNDER },
4587 { ep_droppable, EP_DROPPABLE },
4588 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
4589 { ep_pushable, EP_PUSHABLE },
4590 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
4591 { ep_protected, EP_PROTECTED },
4592 { ep_throwable, EP_THROWABLE },
4593 { ep_can_explode, EP_CAN_EXPLODE },
4594 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
4596 { ep_player, EP_PLAYER },
4597 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
4598 { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
4599 { ep_switchable, EP_SWITCHABLE },
4600 { ep_bd_element, EP_BD_ELEMENT },
4601 { ep_sp_element, EP_SP_ELEMENT },
4602 { ep_sb_element, EP_SB_ELEMENT },
4604 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
4605 { ep_food_penguin, EP_FOOD_PENGUIN },
4606 { ep_food_pig, EP_FOOD_PIG },
4607 { ep_historic_wall, EP_HISTORIC_WALL },
4608 { ep_historic_solid, EP_HISTORIC_SOLID },
4609 { ep_classic_enemy, EP_CLASSIC_ENEMY },
4610 { ep_belt, EP_BELT },
4611 { ep_belt_active, EP_BELT_ACTIVE },
4612 { ep_belt_switch, EP_BELT_SWITCH },
4613 { ep_tube, EP_TUBE },
4614 { ep_acid_pool, EP_ACID_POOL },
4615 { ep_keygate, EP_KEYGATE },
4616 { ep_amoeboid, EP_AMOEBOID },
4617 { ep_amoebalive, EP_AMOEBALIVE },
4618 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
4619 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
4620 { ep_can_grow, EP_CAN_GROW },
4621 { ep_active_bomb, EP_ACTIVE_BOMB },
4622 { ep_inactive, EP_INACTIVE },
4624 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
4626 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
4628 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
4629 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
4631 { ep_obsolete, EP_OBSOLETE },
4638 /* always start with reliable default values (element has no properties) */
4639 /* (but never initialize clipboard elements after the very first time) */
4640 /* (to be able to use clipboard elements between several levels) */
4641 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4642 if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
4643 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
4644 SET_PROPERTY(i, j, FALSE);
4646 /* set all base element properties from above array definitions */
4647 for (i = 0; element_properties[i].elements != NULL; i++)
4648 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
4649 SET_PROPERTY((element_properties[i].elements)[j],
4650 element_properties[i].property, TRUE);
4652 /* copy properties to some elements that are only stored in level file */
4653 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
4654 for (j = 0; copy_properties[j][0] != -1; j++)
4655 if (HAS_PROPERTY(copy_properties[j][0], i))
4656 for (k = 1; k <= 4; k++)
4657 SET_PROPERTY(copy_properties[j][k], i, TRUE);
4659 /* set static element properties that are not listed in array definitions */
4660 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
4661 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
4663 clipboard_elements_initialized = TRUE;
4666 void InitElementPropertiesEngine(int engine_version)
4668 static int no_wall_properties[] =
4671 EP_COLLECTIBLE_ONLY,
4673 EP_DONT_COLLIDE_WITH,
4676 EP_CAN_SMASH_PLAYER,
4677 EP_CAN_SMASH_ENEMIES,
4678 EP_CAN_SMASH_EVERYTHING,
4683 EP_FOOD_DARK_YAMYAM,
4699 /* important: after initialization in InitElementPropertiesStatic(), the
4700 elements are not again initialized to a default value; therefore all
4701 changes have to make sure that they leave the element with a defined
4702 property (which means that conditional property changes must be set to
4703 a reliable default value before) */
4705 /* resolve group elements */
4706 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4707 ResolveGroupElement(EL_GROUP_START + i);
4709 /* set all special, combined or engine dependent element properties */
4710 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4712 /* do not change (already initialized) clipboard elements here */
4713 if (IS_CLIPBOARD_ELEMENT(i))
4716 /* ---------- INACTIVE ------------------------------------------------- */
4717 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4718 i <= EL_CHAR_END) ||
4719 (i >= EL_STEEL_CHAR_START &&
4720 i <= EL_STEEL_CHAR_END)));
4722 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
4723 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4724 IS_WALKABLE_INSIDE(i) ||
4725 IS_WALKABLE_UNDER(i)));
4727 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4728 IS_PASSABLE_INSIDE(i) ||
4729 IS_PASSABLE_UNDER(i)));
4731 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4732 IS_PASSABLE_OVER(i)));
4734 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4735 IS_PASSABLE_INSIDE(i)));
4737 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4738 IS_PASSABLE_UNDER(i)));
4740 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4743 /* ---------- COLLECTIBLE ---------------------------------------------- */
4744 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4748 /* ---------- SNAPPABLE ------------------------------------------------ */
4749 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4750 IS_COLLECTIBLE(i) ||
4754 /* ---------- WALL ----------------------------------------------------- */
4755 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
4757 for (j = 0; no_wall_properties[j] != -1; j++)
4758 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4759 i >= EL_FIRST_RUNTIME_UNREAL)
4760 SET_PROPERTY(i, EP_WALL, FALSE);
4762 if (IS_HISTORIC_WALL(i))
4763 SET_PROPERTY(i, EP_WALL, TRUE);
4765 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
4766 if (engine_version < VERSION_IDENT(2,2,0,0))
4767 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4769 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4771 !IS_COLLECTIBLE(i)));
4773 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
4774 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4775 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4777 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
4778 IS_INDESTRUCTIBLE(i)));
4780 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
4782 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4783 else if (engine_version < VERSION_IDENT(2,2,0,0))
4784 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4786 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4790 if (IS_CUSTOM_ELEMENT(i))
4792 /* these are additional properties which are initially false when set */
4794 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
4796 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4797 if (DONT_COLLIDE_WITH(i))
4798 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4800 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
4801 if (CAN_SMASH_EVERYTHING(i))
4802 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4803 if (CAN_SMASH_ENEMIES(i))
4804 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4807 /* ---------- CAN_SMASH ------------------------------------------------ */
4808 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4809 CAN_SMASH_ENEMIES(i) ||
4810 CAN_SMASH_EVERYTHING(i)));
4812 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
4813 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4814 EXPLODES_BY_FIRE(i)));
4816 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
4817 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4818 EXPLODES_SMASHED(i)));
4820 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
4821 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4822 EXPLODES_IMPACT(i)));
4824 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
4825 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4827 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
4828 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4829 i == EL_BLACK_ORB));
4831 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
4832 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
4834 IS_CUSTOM_ELEMENT(i)));
4836 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
4837 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4838 i == EL_SP_ELECTRON));
4840 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
4841 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4842 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4843 getMoveIntoAcidProperty(&level, i));
4845 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
4846 if (MAYBE_DONT_COLLIDE_WITH(i))
4847 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4848 getDontCollideWithProperty(&level, i));
4850 /* ---------- SP_PORT -------------------------------------------------- */
4851 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4852 IS_PASSABLE_INSIDE(i)));
4854 /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
4855 for (j = 0; j < level.num_android_clone_elements; j++)
4856 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4858 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4860 /* ---------- CAN_CHANGE ----------------------------------------------- */
4861 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
4862 for (j = 0; j < element_info[i].num_change_pages; j++)
4863 if (element_info[i].change_page[j].can_change)
4864 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4866 /* ---------- HAS_ACTION ----------------------------------------------- */
4867 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
4868 for (j = 0; j < element_info[i].num_change_pages; j++)
4869 if (element_info[i].change_page[j].has_action)
4870 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4872 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
4873 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4876 /* ---------- GFX_CRUMBLED --------------------------------------------- */
4878 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4879 element_info[i].crumbled[ACTION_DEFAULT] !=
4880 element_info[i].graphic[ACTION_DEFAULT]);
4882 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
4883 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4884 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
4887 /* ---------- EDITOR_CASCADE ------------------------------------------- */
4888 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4889 IS_EDITOR_CASCADE_INACTIVE(i)));
4892 /* dynamically adjust element properties according to game engine version */
4894 static int ep_em_slippery_wall[] =
4899 EL_EXPANDABLE_WALL_HORIZONTAL,
4900 EL_EXPANDABLE_WALL_VERTICAL,
4901 EL_EXPANDABLE_WALL_ANY,
4902 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4903 EL_EXPANDABLE_STEELWALL_VERTICAL,
4904 EL_EXPANDABLE_STEELWALL_ANY,
4905 EL_EXPANDABLE_STEELWALL_GROWING,
4909 static int ep_em_explodes_by_fire[] =
4912 EL_EM_DYNAMITE_ACTIVE,
4917 /* special EM style gems behaviour */
4918 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4919 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4920 level.em_slippery_gems);
4922 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
4923 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4924 (level.em_slippery_gems &&
4925 engine_version > VERSION_IDENT(2,0,1,0)));
4927 /* special EM style explosion behaviour regarding chain reactions */
4928 for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
4929 SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
4930 level.em_explodes_by_fire);
4933 /* this is needed because some graphics depend on element properties */
4934 if (game_status == GAME_MODE_PLAYING)
4935 InitElementGraphicInfo();
4938 void InitElementPropertiesAfterLoading(int engine_version)
4942 /* set some other uninitialized values of custom elements in older levels */
4943 if (engine_version < VERSION_IDENT(3,1,0,0))
4945 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4947 int element = EL_CUSTOM_START + i;
4949 element_info[element].access_direction = MV_ALL_DIRECTIONS;
4951 element_info[element].explosion_delay = 17;
4952 element_info[element].ignition_delay = 8;
4957 void InitElementPropertiesGfxElement()
4961 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4963 struct ElementInfo *ei = &element_info[i];
4965 ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
4969 static void InitGlobal()
4974 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4976 /* check if element_name_info entry defined for each element in "main.h" */
4977 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4978 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
4980 element_info[i].token_name = element_name_info[i].token_name;
4981 element_info[i].class_name = element_name_info[i].class_name;
4982 element_info[i].editor_description= element_name_info[i].editor_description;
4985 printf("%04d: %s\n", i, element_name_info[i].token_name);
4989 /* create hash from image config list */
4990 image_config_hash = newSetupFileHash();
4991 for (i = 0; image_config[i].token != NULL; i++)
4992 setHashEntry(image_config_hash,
4993 image_config[i].token,
4994 image_config[i].value);
4996 /* create hash from element token list */
4997 element_token_hash = newSetupFileHash();
4998 for (i = 0; element_name_info[i].token_name != NULL; i++)
4999 setHashEntry(element_token_hash,
5000 element_name_info[i].token_name,
5003 /* create hash from graphic token list */
5004 graphic_token_hash = newSetupFileHash();
5005 for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
5006 if (strSuffix(image_config[i].value, ".png") ||
5007 strSuffix(image_config[i].value, ".pcx") ||
5008 strSuffix(image_config[i].value, ".wav") ||
5009 strEqual(image_config[i].value, UNDEFINED_FILENAME))
5010 setHashEntry(graphic_token_hash,
5011 image_config[i].token,
5012 int2str(graphic++, 0));
5014 /* create hash from font token list */
5015 font_token_hash = newSetupFileHash();
5016 for (i = 0; font_info[i].token_name != NULL; i++)
5017 setHashEntry(font_token_hash,
5018 font_info[i].token_name,
5021 /* always start with reliable default values (all elements) */
5022 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5023 ActiveElement[i] = i;
5025 /* now add all entries that have an active state (active elements) */
5026 for (i = 0; element_with_active_state[i].element != -1; i++)
5028 int element = element_with_active_state[i].element;
5029 int element_active = element_with_active_state[i].element_active;
5031 ActiveElement[element] = element_active;
5034 /* always start with reliable default values (all buttons) */
5035 for (i = 0; i < NUM_IMAGE_FILES; i++)
5036 ActiveButton[i] = i;
5038 /* now add all entries that have an active state (active buttons) */
5039 for (i = 0; button_with_active_state[i].button != -1; i++)
5041 int button = button_with_active_state[i].button;
5042 int button_active = button_with_active_state[i].button_active;
5044 ActiveButton[button] = button_active;
5047 /* always start with reliable default values (all fonts) */
5048 for (i = 0; i < NUM_FONTS; i++)
5051 /* now add all entries that have an active state (active fonts) */
5052 for (i = 0; font_with_active_state[i].font_nr != -1; i++)
5054 int font = font_with_active_state[i].font_nr;
5055 int font_active = font_with_active_state[i].font_nr_active;
5057 ActiveFont[font] = font_active;
5060 global.autoplay_leveldir = NULL;
5061 global.convert_leveldir = NULL;
5062 global.create_images_dir = NULL;
5064 global.frames_per_second = 0;
5065 global.fps_slowdown = FALSE;
5066 global.fps_slowdown_factor = 1;
5068 global.border_status = GAME_MODE_MAIN;
5070 global.fading_status = GAME_MODE_MAIN;
5071 global.fading_type = TYPE_ENTER_MENU;
5074 global.use_envelope_request = FALSE;
5077 void Execute_Command(char *command)
5081 if (strEqual(command, "print graphicsinfo.conf"))
5083 printf("# You can configure additional/alternative image files here.\n");
5084 printf("# (The entries below are default and therefore commented out.)\n");
5086 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
5088 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5091 for (i = 0; image_config[i].token != NULL; i++)
5092 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
5093 image_config[i].value));
5097 else if (strEqual(command, "print soundsinfo.conf"))
5099 printf("# You can configure additional/alternative sound files here.\n");
5100 printf("# (The entries below are default and therefore commented out.)\n");
5102 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
5104 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5107 for (i = 0; sound_config[i].token != NULL; i++)
5108 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
5109 sound_config[i].value));
5113 else if (strEqual(command, "print musicinfo.conf"))
5115 printf("# You can configure additional/alternative music files here.\n");
5116 printf("# (The entries below are default and therefore commented out.)\n");
5118 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
5120 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5123 for (i = 0; music_config[i].token != NULL; i++)
5124 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
5125 music_config[i].value));
5129 else if (strEqual(command, "print editorsetup.conf"))
5131 printf("# You can configure your personal editor element list here.\n");
5132 printf("# (The entries below are default and therefore commented out.)\n");
5135 /* this is needed to be able to check element list for cascade elements */
5136 InitElementPropertiesStatic();
5137 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5139 PrintEditorElementList();
5143 else if (strEqual(command, "print helpanim.conf"))
5145 printf("# You can configure different element help animations here.\n");
5146 printf("# (The entries below are default and therefore commented out.)\n");
5149 for (i = 0; helpanim_config[i].token != NULL; i++)
5151 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
5152 helpanim_config[i].value));
5154 if (strEqual(helpanim_config[i].token, "end"))
5160 else if (strEqual(command, "print helptext.conf"))
5162 printf("# You can configure different element help text here.\n");
5163 printf("# (The entries below are default and therefore commented out.)\n");
5166 for (i = 0; helptext_config[i].token != NULL; i++)
5167 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
5168 helptext_config[i].value));
5172 else if (strPrefix(command, "dump level "))
5174 char *filename = &command[11];
5176 if (!fileExists(filename))
5177 Error(ERR_EXIT, "cannot open file '%s'", filename);
5179 LoadLevelFromFilename(&level, filename);
5184 else if (strPrefix(command, "dump tape "))
5186 char *filename = &command[10];
5188 if (!fileExists(filename))
5189 Error(ERR_EXIT, "cannot open file '%s'", filename);
5191 LoadTapeFromFilename(filename);
5196 else if (strPrefix(command, "autoplay "))
5198 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
5200 while (*str_ptr != '\0') /* continue parsing string */
5202 /* cut leading whitespace from string, replace it by string terminator */
5203 while (*str_ptr == ' ' || *str_ptr == '\t')
5206 if (*str_ptr == '\0') /* end of string reached */
5209 if (global.autoplay_leveldir == NULL) /* read level set string */
5211 global.autoplay_leveldir = str_ptr;
5212 global.autoplay_all = TRUE; /* default: play all tapes */
5214 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5215 global.autoplay_level[i] = FALSE;
5217 else /* read level number string */
5219 int level_nr = atoi(str_ptr); /* get level_nr value */
5221 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5222 global.autoplay_level[level_nr] = TRUE;
5224 global.autoplay_all = FALSE;
5227 /* advance string pointer to the next whitespace (or end of string) */
5228 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5232 else if (strPrefix(command, "convert "))
5234 char *str_copy = getStringCopy(strchr(command, ' ') + 1);
5235 char *str_ptr = strchr(str_copy, ' ');
5237 global.convert_leveldir = str_copy;
5238 global.convert_level_nr = -1;
5240 if (str_ptr != NULL) /* level number follows */
5242 *str_ptr++ = '\0'; /* terminate leveldir string */
5243 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
5246 else if (strPrefix(command, "create images "))
5248 #if defined(TARGET_SDL)
5249 global.create_images_dir = getStringCopy(&command[14]);
5251 if (access(global.create_images_dir, W_OK) != 0)
5252 Error(ERR_EXIT, "image target directory '%s' not found or not writable",
5253 global.create_images_dir);
5255 Error(ERR_EXIT, "command only available for SDL target");
5260 #if defined(TARGET_SDL2)
5261 else if (strEqual(command, "SDL_ListModes"))
5263 SDL_Init(SDL_INIT_VIDEO);
5265 int num_displays = SDL_GetNumVideoDisplays();
5267 // check if there are any displays available
5268 if (num_displays < 0)
5270 printf("No displays available: %s\n", SDL_GetError());
5275 for (i = 0; i < num_displays; i++)
5277 int num_modes = SDL_GetNumDisplayModes(i);
5280 printf("Available display modes for display %d:\n", i);
5282 // check if there are any display modes available for this display
5285 printf("No display modes available for display %d: %s\n",
5291 for (j = 0; j < num_modes; j++)
5293 SDL_DisplayMode mode;
5295 if (SDL_GetDisplayMode(i, j, &mode) < 0)
5297 printf("Cannot get display mode %d for display %d: %s\n",
5298 j, i, SDL_GetError());
5303 printf("- %d x %d\n", mode.w, mode.h);
5309 #elif defined(TARGET_SDL)
5310 else if (strEqual(command, "SDL_ListModes"))
5315 SDL_Init(SDL_INIT_VIDEO);
5317 /* get available fullscreen/hardware modes */
5318 modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
5320 /* check if there are any modes available */
5323 printf("No modes available!\n");
5328 /* check if our resolution is restricted */
5329 if (modes == (SDL_Rect **)-1)
5331 printf("All resolutions available.\n");
5335 printf("Available display modes:\n");
5337 for (i = 0; modes[i]; i++)
5338 printf("- %d x %d\n", modes[i]->w, modes[i]->h);
5348 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
5352 static void InitSetup()
5354 LoadSetup(); /* global setup info */
5356 /* set some options from setup file */
5358 if (setup.options.verbose)
5359 options.verbose = TRUE;
5362 static void InitGameInfo()
5364 game.restart_level = FALSE;
5367 static void InitPlayerInfo()
5371 /* choose default local player */
5372 local_player = &stored_player[0];
5374 for (i = 0; i < MAX_PLAYERS; i++)
5375 stored_player[i].connected = FALSE;
5377 local_player->connected = TRUE;
5380 static void InitArtworkInfo()
5385 static char *get_string_in_brackets(char *string)
5387 char *string_in_brackets = checked_malloc(strlen(string) + 3);
5389 sprintf(string_in_brackets, "[%s]", string);
5391 return string_in_brackets;
5394 static char *get_level_id_suffix(int id_nr)
5396 char *id_suffix = checked_malloc(1 + 3 + 1);
5398 if (id_nr < 0 || id_nr > 999)
5401 sprintf(id_suffix, ".%03d", id_nr);
5407 static char *get_element_class_token(int element)
5409 char *element_class_name = element_info[element].class_name;
5410 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
5412 sprintf(element_class_token, "[%s]", element_class_name);
5414 return element_class_token;
5417 static char *get_action_class_token(int action)
5419 char *action_class_name = &element_action_info[action].suffix[1];
5420 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
5422 sprintf(action_class_token, "[%s]", action_class_name);
5424 return action_class_token;
5428 static void InitArtworkConfig()
5430 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
5431 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
5432 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
5433 static char *action_id_suffix[NUM_ACTIONS + 1];
5434 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
5435 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
5436 static char *level_id_suffix[MAX_LEVELS + 1];
5437 static char *dummy[1] = { NULL };
5438 static char *ignore_generic_tokens[] =
5444 static char **ignore_image_tokens;
5445 static char **ignore_sound_tokens;
5446 static char **ignore_music_tokens;
5447 int num_ignore_generic_tokens;
5448 int num_ignore_image_tokens;
5449 int num_ignore_sound_tokens;
5450 int num_ignore_music_tokens;
5453 /* dynamically determine list of generic tokens to be ignored */
5454 num_ignore_generic_tokens = 0;
5455 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
5456 num_ignore_generic_tokens++;
5458 /* dynamically determine list of image tokens to be ignored */
5459 num_ignore_image_tokens = num_ignore_generic_tokens;
5460 for (i = 0; image_config_vars[i].token != NULL; i++)
5461 num_ignore_image_tokens++;
5462 ignore_image_tokens =
5463 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
5464 for (i = 0; i < num_ignore_generic_tokens; i++)
5465 ignore_image_tokens[i] = ignore_generic_tokens[i];
5466 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
5467 ignore_image_tokens[num_ignore_generic_tokens + i] =
5468 image_config_vars[i].token;
5469 ignore_image_tokens[num_ignore_image_tokens] = NULL;
5471 /* dynamically determine list of sound tokens to be ignored */
5472 num_ignore_sound_tokens = num_ignore_generic_tokens;
5473 ignore_sound_tokens =
5474 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
5475 for (i = 0; i < num_ignore_generic_tokens; i++)
5476 ignore_sound_tokens[i] = ignore_generic_tokens[i];
5477 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
5479 /* dynamically determine list of music tokens to be ignored */
5480 num_ignore_music_tokens = num_ignore_generic_tokens;
5481 ignore_music_tokens =
5482 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
5483 for (i = 0; i < num_ignore_generic_tokens; i++)
5484 ignore_music_tokens[i] = ignore_generic_tokens[i];
5485 ignore_music_tokens[num_ignore_music_tokens] = NULL;
5487 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5488 image_id_prefix[i] = element_info[i].token_name;
5489 for (i = 0; i < NUM_FONTS; i++)
5490 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
5491 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
5493 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5494 sound_id_prefix[i] = element_info[i].token_name;
5495 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5496 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
5497 get_string_in_brackets(element_info[i].class_name);
5498 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
5500 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
5501 music_id_prefix[i] = music_prefix_info[i].prefix;
5502 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
5504 for (i = 0; i < NUM_ACTIONS; i++)
5505 action_id_suffix[i] = element_action_info[i].suffix;
5506 action_id_suffix[NUM_ACTIONS] = NULL;
5508 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5509 direction_id_suffix[i] = element_direction_info[i].suffix;
5510 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
5512 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5513 special_id_suffix[i] = special_suffix_info[i].suffix;
5514 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
5516 for (i = 0; i < MAX_LEVELS; i++)
5517 level_id_suffix[i] = get_level_id_suffix(i);
5518 level_id_suffix[MAX_LEVELS] = NULL;
5520 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
5521 image_id_prefix, action_id_suffix, direction_id_suffix,
5522 special_id_suffix, ignore_image_tokens);
5523 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
5524 sound_id_prefix, action_id_suffix, dummy,
5525 special_id_suffix, ignore_sound_tokens);
5526 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
5527 music_id_prefix, special_id_suffix, level_id_suffix,
5528 dummy, ignore_music_tokens);
5531 static void InitMixer()
5538 void InitGfxBuffers()
5540 /* create additional image buffers for double-buffering and cross-fading */
5541 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
5542 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
5543 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH);
5544 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH);
5545 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
5546 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
5548 /* initialize screen properties */
5549 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
5550 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
5552 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
5553 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
5554 InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
5555 InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
5556 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
5557 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
5559 InitGfxBuffers_EM();
5560 InitGfxBuffers_SP();
5565 struct GraphicInfo *graphic_info_last = graphic_info;
5566 char *filename_font_initial = NULL;
5567 char *filename_anim_initial = NULL;
5568 Bitmap *bitmap_font_initial = NULL;
5572 /* determine settings for initial font (for displaying startup messages) */
5573 for (i = 0; image_config[i].token != NULL; i++)
5575 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5577 char font_token[128];
5580 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
5581 len_font_token = strlen(font_token);
5583 if (strEqual(image_config[i].token, font_token))
5584 filename_font_initial = image_config[i].value;
5585 else if (strlen(image_config[i].token) > len_font_token &&
5586 strncmp(image_config[i].token, font_token, len_font_token) == 0)
5588 if (strEqual(&image_config[i].token[len_font_token], ".x"))
5589 font_initial[j].src_x = atoi(image_config[i].value);
5590 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
5591 font_initial[j].src_y = atoi(image_config[i].value);
5592 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
5593 font_initial[j].width = atoi(image_config[i].value);
5594 else if (strEqual(&image_config[i].token[len_font_token], ".height"))
5595 font_initial[j].height = atoi(image_config[i].value);
5600 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5602 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
5603 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
5606 if (filename_font_initial == NULL) /* should not happen */
5607 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
5610 InitGfxCustomArtworkInfo();
5612 bitmap_font_initial = LoadCustomImage(filename_font_initial);
5614 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5615 font_initial[j].bitmap = bitmap_font_initial;
5617 InitFontGraphicInfo();
5619 font_height = getFontHeight(FC_RED);
5622 DrawInitTextAlways(getWindowTitleString(), 20, FC_YELLOW);
5624 DrawInitTextAlways(getProgramInitString(), 20, FC_YELLOW);
5626 DrawInitTextAlways(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
5627 DrawInitTextAlways(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height,
5630 DrawInitTextAlways("Loading graphics", 120, FC_GREEN);
5634 /* initialize busy animation with default values */
5635 int parameter[NUM_GFX_ARGS];
5636 for (i = 0; i < NUM_GFX_ARGS; i++)
5637 parameter[i] = get_graphic_parameter_value(image_config_suffix[i].value,
5638 image_config_suffix[i].token,
5639 image_config_suffix[i].type);
5641 for (i = 0; i < NUM_GFX_ARGS; i++)
5642 printf("::: '%s' => %d\n", image_config_suffix[i].token, parameter[i]);
5646 /* determine settings for busy animation (when displaying startup messages) */
5647 for (i = 0; image_config[i].token != NULL; i++)
5649 char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY;
5650 int len_anim_token = strlen(anim_token);
5652 if (strEqual(image_config[i].token, anim_token))
5653 filename_anim_initial = image_config[i].value;
5654 else if (strlen(image_config[i].token) > len_anim_token &&
5655 strncmp(image_config[i].token, anim_token, len_anim_token) == 0)
5658 for (j = 0; image_config_suffix[j].token != NULL; j++)
5660 if (strEqual(&image_config[i].token[len_anim_token],
5661 image_config_suffix[j].token))
5663 get_graphic_parameter_value(image_config[i].value,
5664 image_config_suffix[j].token,
5665 image_config_suffix[j].type);
5668 if (strEqual(&image_config[i].token[len_anim_token], ".x"))
5669 anim_initial.src_x = atoi(image_config[i].value);
5670 else if (strEqual(&image_config[i].token[len_anim_token], ".y"))
5671 anim_initial.src_y = atoi(image_config[i].value);
5672 else if (strEqual(&image_config[i].token[len_anim_token], ".width"))
5673 anim_initial.width = atoi(image_config[i].value);
5674 else if (strEqual(&image_config[i].token[len_anim_token], ".height"))
5675 anim_initial.height = atoi(image_config[i].value);
5676 else if (strEqual(&image_config[i].token[len_anim_token], ".frames"))
5677 anim_initial.anim_frames = atoi(image_config[i].value);
5678 else if (strEqual(&image_config[i].token[len_anim_token],
5679 ".frames_per_line"))
5680 anim_initial.anim_frames_per_line = atoi(image_config[i].value);
5681 else if (strEqual(&image_config[i].token[len_anim_token], ".delay"))
5682 anim_initial.anim_delay = atoi(image_config[i].value);
5687 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
5688 filename_anim_initial = "loading.pcx";
5690 parameter[GFX_ARG_X] = 0;
5691 parameter[GFX_ARG_Y] = 0;
5692 parameter[GFX_ARG_WIDTH] = 128;
5693 parameter[GFX_ARG_HEIGHT] = 40;
5694 parameter[GFX_ARG_FRAMES] = 32;
5695 parameter[GFX_ARG_DELAY] = 4;
5696 parameter[GFX_ARG_FRAMES_PER_LINE] = ARG_UNDEFINED_VALUE;
5699 if (filename_anim_initial == NULL) /* should not happen */
5700 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
5702 anim_initial.bitmap = LoadCustomImage(filename_anim_initial);
5704 graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
5706 set_graphic_parameters_ext(0, parameter, anim_initial.bitmap);
5709 printf("::: INIT_GFX: anim_frames_per_line == %d [%d / %d] [%d, %d]\n",
5710 graphic_info[0].anim_frames_per_line,
5711 get_scaled_graphic_width(0),
5712 graphic_info[0].width,
5713 getOriginalImageWidthFromImageID(0),
5714 graphic_info[0].scale_up_factor);
5717 graphic_info = graphic_info_last;
5719 init.busy.width = anim_initial.width;
5720 init.busy.height = anim_initial.height;
5722 InitMenuDesignSettings_Static();
5723 InitGfxDrawBusyAnimFunction(DrawInitAnim);
5725 /* use copy of busy animation to prevent change while reloading artwork */
5730 void RedrawBackground()
5732 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
5733 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
5735 redraw_mask = REDRAW_ALL;
5738 void InitGfxBackground()
5742 fieldbuffer = bitmap_db_field;
5743 SetDrawtoField(DRAW_BACKBUFFER);
5746 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
5750 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
5751 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
5754 for (x = 0; x < MAX_BUF_XSIZE; x++)
5755 for (y = 0; y < MAX_BUF_YSIZE; y++)
5758 redraw_mask = REDRAW_ALL;
5761 static void InitLevelInfo()
5763 LoadLevelInfo(); /* global level info */
5764 LoadLevelSetup_LastSeries(); /* last played series info */
5765 LoadLevelSetup_SeriesInfo(); /* last played level info */
5768 static void InitLevelArtworkInfo()
5770 LoadLevelArtworkInfo();
5773 static void InitImages()
5775 print_timestamp_init("InitImages");
5778 printf("::: leveldir_current->identifier == '%s'\n",
5779 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5780 printf("::: leveldir_current->graphics_path == '%s'\n",
5781 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5782 printf("::: leveldir_current->graphics_set == '%s'\n",
5783 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5784 printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
5785 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5788 setLevelArtworkDir(artwork.gfx_first);
5791 printf("::: leveldir_current->identifier == '%s'\n",
5792 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5793 printf("::: leveldir_current->graphics_path == '%s'\n",
5794 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5795 printf("::: leveldir_current->graphics_set == '%s'\n",
5796 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5797 printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
5798 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5802 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
5803 leveldir_current->identifier,
5804 artwork.gfx_current_identifier,
5805 artwork.gfx_current->identifier,
5806 leveldir_current->graphics_set,
5807 leveldir_current->graphics_path);
5810 UPDATE_BUSY_STATE();
5812 ReloadCustomImages();
5813 print_timestamp_time("ReloadCustomImages");
5815 UPDATE_BUSY_STATE();
5817 LoadCustomElementDescriptions();
5818 print_timestamp_time("LoadCustomElementDescriptions");
5820 UPDATE_BUSY_STATE();
5822 LoadMenuDesignSettings();
5823 print_timestamp_time("LoadMenuDesignSettings");
5825 UPDATE_BUSY_STATE();
5827 ReinitializeGraphics();
5828 print_timestamp_time("ReinitializeGraphics");
5830 UPDATE_BUSY_STATE();
5832 print_timestamp_done("InitImages");
5835 static void InitSound(char *identifier)
5837 print_timestamp_init("InitSound");
5839 if (identifier == NULL)
5840 identifier = artwork.snd_current->identifier;
5842 /* set artwork path to send it to the sound server process */
5843 setLevelArtworkDir(artwork.snd_first);
5845 InitReloadCustomSounds(identifier);
5846 print_timestamp_time("InitReloadCustomSounds");
5848 ReinitializeSounds();
5849 print_timestamp_time("ReinitializeSounds");
5851 print_timestamp_done("InitSound");
5854 static void InitMusic(char *identifier)
5856 print_timestamp_init("InitMusic");
5858 if (identifier == NULL)
5859 identifier = artwork.mus_current->identifier;
5861 /* set artwork path to send it to the sound server process */
5862 setLevelArtworkDir(artwork.mus_first);
5864 InitReloadCustomMusic(identifier);
5865 print_timestamp_time("InitReloadCustomMusic");
5867 ReinitializeMusic();
5868 print_timestamp_time("ReinitializeMusic");
5870 print_timestamp_done("InitMusic");
5873 void InitNetworkServer()
5875 #if defined(NETWORK_AVALIABLE)
5879 if (!options.network)
5882 #if defined(NETWORK_AVALIABLE)
5883 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
5885 if (!ConnectToServer(options.server_host, options.server_port))
5886 Error(ERR_EXIT, "cannot connect to network game server");
5888 SendToServer_PlayerName(setup.player_name);
5889 SendToServer_ProtocolVersion();
5892 SendToServer_NrWanted(nr_wanted);
5896 static boolean CheckArtworkConfigForCustomElements(char *filename)
5898 SetupFileHash *setup_file_hash;
5899 boolean redefined_ce_found = FALSE;
5901 /* !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!! */
5903 if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
5905 BEGIN_HASH_ITERATION(setup_file_hash, itr)
5907 char *token = HASH_ITERATION_TOKEN(itr);
5909 if (strPrefix(token, "custom_"))
5911 redefined_ce_found = TRUE;
5916 END_HASH_ITERATION(setup_file_hash, itr)
5918 freeSetupFileHash(setup_file_hash);
5921 return redefined_ce_found;
5924 static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
5926 char *filename_base, *filename_local;
5927 boolean redefined_ce_found = FALSE;
5929 setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
5932 printf("::: leveldir_current->identifier == '%s'\n",
5933 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5934 printf("::: leveldir_current->graphics_path == '%s'\n",
5935 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5936 printf("::: leveldir_current->graphics_set == '%s'\n",
5937 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5938 printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
5939 leveldir_current == NULL ? "[NULL]" :
5940 LEVELDIR_ARTWORK_SET(leveldir_current, type));
5943 /* first look for special artwork configured in level series config */
5944 filename_base = getCustomArtworkLevelConfigFilename(type);
5947 printf("::: filename_base == '%s'\n", filename_base);
5950 if (fileExists(filename_base))
5951 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
5953 filename_local = getCustomArtworkConfigFilename(type);
5956 printf("::: filename_local == '%s'\n", filename_local);
5959 if (filename_local != NULL && !strEqual(filename_base, filename_local))
5960 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
5963 printf("::: redefined_ce_found == %d\n", redefined_ce_found);
5966 return redefined_ce_found;
5969 static void InitOverrideArtwork()
5971 boolean redefined_ce_found = FALSE;
5973 /* to check if this level set redefines any CEs, do not use overriding */
5974 gfx.override_level_graphics = FALSE;
5975 gfx.override_level_sounds = FALSE;
5976 gfx.override_level_music = FALSE;
5978 /* now check if this level set has definitions for custom elements */
5979 if (setup.override_level_graphics == AUTO ||
5980 setup.override_level_sounds == AUTO ||
5981 setup.override_level_music == AUTO)
5982 redefined_ce_found =
5983 (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
5984 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
5985 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
5988 printf("::: redefined_ce_found == %d\n", redefined_ce_found);
5991 if (redefined_ce_found)
5993 /* this level set has CE definitions: change "AUTO" to "FALSE" */
5994 gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
5995 gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
5996 gfx.override_level_music = (setup.override_level_music == TRUE);
6000 /* this level set has no CE definitions: change "AUTO" to "TRUE" */
6001 gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
6002 gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
6003 gfx.override_level_music = (setup.override_level_music != FALSE);
6007 printf("::: => %d, %d, %d\n",
6008 gfx.override_level_graphics,
6009 gfx.override_level_sounds,
6010 gfx.override_level_music);
6014 static char *getNewArtworkIdentifier(int type)
6016 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
6017 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
6018 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
6019 static boolean initialized[3] = { FALSE, FALSE, FALSE };
6020 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
6022 boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
6024 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
6026 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
6027 char *leveldir_identifier = leveldir_current->identifier;
6029 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
6030 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
6032 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
6034 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
6035 char *artwork_current_identifier;
6036 char *artwork_new_identifier = NULL; /* default: nothing has changed */
6038 /* leveldir_current may be invalid (level group, parent link) */
6039 if (!validLevelSeries(leveldir_current))
6042 /* 1st step: determine artwork set to be activated in descending order:
6043 --------------------------------------------------------------------
6044 1. setup artwork (when configured to override everything else)
6045 2. artwork set configured in "levelinfo.conf" of current level set
6046 (artwork in level directory will have priority when loading later)
6047 3. artwork in level directory (stored in artwork sub-directory)
6048 4. setup artwork (currently configured in setup menu) */
6050 if (setup_override_artwork)
6051 artwork_current_identifier = setup_artwork_set;
6052 else if (leveldir_artwork_set != NULL)
6053 artwork_current_identifier = leveldir_artwork_set;
6054 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
6055 artwork_current_identifier = leveldir_identifier;
6057 artwork_current_identifier = setup_artwork_set;
6060 /* 2nd step: check if it is really needed to reload artwork set
6061 ------------------------------------------------------------ */
6064 if (type == ARTWORK_TYPE_GRAPHICS)
6065 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
6066 artwork_new_identifier,
6067 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
6068 artwork_current_identifier,
6069 leveldir_current->graphics_set,
6070 leveldir_current->identifier);
6073 /* ---------- reload if level set and also artwork set has changed ------- */
6074 if (leveldir_current_identifier[type] != leveldir_identifier &&
6075 (last_has_level_artwork_set[type] || has_level_artwork_set))
6076 artwork_new_identifier = artwork_current_identifier;
6078 leveldir_current_identifier[type] = leveldir_identifier;
6079 last_has_level_artwork_set[type] = has_level_artwork_set;
6082 if (type == ARTWORK_TYPE_GRAPHICS)
6083 printf("::: 1: '%s'\n", artwork_new_identifier);
6086 /* ---------- reload if "override artwork" setting has changed ----------- */
6087 if (last_override_level_artwork[type] != setup_override_artwork)
6088 artwork_new_identifier = artwork_current_identifier;
6090 last_override_level_artwork[type] = setup_override_artwork;
6093 if (type == ARTWORK_TYPE_GRAPHICS)
6094 printf("::: 2: '%s'\n", artwork_new_identifier);
6097 /* ---------- reload if current artwork identifier has changed ----------- */
6098 if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
6099 artwork_current_identifier))
6100 artwork_new_identifier = artwork_current_identifier;
6102 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
6105 if (type == ARTWORK_TYPE_GRAPHICS)
6106 printf("::: 3: '%s'\n", artwork_new_identifier);
6109 /* ---------- do not reload directly after starting ---------------------- */
6110 if (!initialized[type])
6111 artwork_new_identifier = NULL;
6113 initialized[type] = TRUE;
6116 if (type == ARTWORK_TYPE_GRAPHICS)
6117 printf("::: 4: '%s'\n", artwork_new_identifier);
6121 if (type == ARTWORK_TYPE_GRAPHICS)
6122 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
6123 artwork.gfx_current_identifier, artwork_current_identifier,
6124 artwork.gfx_current->identifier, leveldir_current->graphics_set,
6125 artwork_new_identifier);
6128 return artwork_new_identifier;
6131 void ReloadCustomArtwork(int force_reload)
6133 int last_game_status = game_status; /* save current game status */
6134 char *gfx_new_identifier;
6135 char *snd_new_identifier;
6136 char *mus_new_identifier;
6137 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
6138 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
6139 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
6140 boolean reload_needed;
6142 InitOverrideArtwork();
6144 force_reload_gfx |= AdjustGraphicsForEMC();
6146 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6147 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6148 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6150 reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
6151 snd_new_identifier != NULL || force_reload_snd ||
6152 mus_new_identifier != NULL || force_reload_mus);
6157 print_timestamp_init("ReloadCustomArtwork");
6159 game_status = GAME_MODE_LOADING;
6161 FadeOut(REDRAW_ALL);
6164 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6166 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
6168 print_timestamp_time("ClearRectangle");
6171 printf("::: fading in ... %d\n", fading.fade_mode);
6175 printf("::: done\n");
6178 if (gfx_new_identifier != NULL || force_reload_gfx)
6181 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
6182 artwork.gfx_current_identifier,
6184 artwork.gfx_current->identifier,
6185 leveldir_current->graphics_set);
6189 print_timestamp_time("InitImages");
6192 if (snd_new_identifier != NULL || force_reload_snd)
6194 InitSound(snd_new_identifier);
6195 print_timestamp_time("InitSound");
6198 if (mus_new_identifier != NULL || force_reload_mus)
6200 InitMusic(mus_new_identifier);
6201 print_timestamp_time("InitMusic");
6204 game_status = last_game_status; /* restore current game status */
6206 init_last = init; /* switch to new busy animation */
6209 printf("::: ----------------DELAY 1 ...\n");
6214 printf("::: FadeOut @ ReloadCustomArtwork ...\n");
6216 FadeOut(REDRAW_ALL);
6218 printf("::: FadeOut @ ReloadCustomArtwork done\n");
6223 /* force redraw of (open or closed) door graphics */
6224 SetDoorState(DOOR_OPEN_ALL);
6225 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
6230 FadeSetEnterScreen();
6231 FadeSkipNextFadeOut();
6232 // FadeSetDisabled();
6237 fading = fading_none;
6242 redraw_mask = REDRAW_ALL;
6245 print_timestamp_done("ReloadCustomArtwork");
6247 LimitScreenUpdates(FALSE);
6250 void KeyboardAutoRepeatOffUnlessAutoplay()
6252 if (global.autoplay_leveldir == NULL)
6253 KeyboardAutoRepeatOff();
6256 void DisplayExitMessage(char *format, va_list ap)
6258 // check if draw buffer and fonts for exit message are already available
6259 if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
6262 int font_1 = FC_RED;
6263 int font_2 = FC_YELLOW;
6264 int font_3 = FC_BLUE;
6265 int font_width = getFontWidth(font_2);
6266 int font_height = getFontHeight(font_2);
6269 int sxsize = WIN_XSIZE - 2 * sx;
6270 int sysize = WIN_YSIZE - 2 * sy;
6271 int line_length = sxsize / font_width;
6272 int max_lines = sysize / font_height;
6273 int num_lines_printed;
6277 gfx.sxsize = sxsize;
6278 gfx.sysize = sysize;
6282 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6284 DrawTextSCentered(sy, font_1, "Fatal error:");
6285 sy += 3 * font_height;;
6288 DrawTextBufferVA(sx, sy, format, ap, font_2,
6289 line_length, line_length, max_lines,
6290 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6291 sy += (num_lines_printed + 3) * font_height;
6293 DrawTextSCentered(sy, font_1, "For details, see the following error file:");
6294 sy += 3 * font_height;
6297 DrawTextBuffer(sx, sy, program.error_filename, font_2,
6298 line_length, line_length, max_lines,
6299 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6301 DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
6303 redraw_mask = REDRAW_ALL;
6307 /* deactivate toons on error message screen */
6308 setup.toons = FALSE;
6310 WaitForEventToContinue();
6314 /* ========================================================================= */
6316 /* ========================================================================= */
6320 print_timestamp_init("OpenAll");
6322 game_status = GAME_MODE_LOADING;
6328 InitGlobal(); /* initialize some global variables */
6330 print_timestamp_time("[init global stuff]");
6332 if (options.execute_command)
6333 Execute_Command(options.execute_command);
6335 if (options.serveronly)
6337 #if defined(PLATFORM_UNIX)
6338 NetworkServer(options.server_port, options.serveronly);
6340 Error(ERR_WARN, "networking only supported in Unix version");
6343 exit(0); /* never reached, server loops forever */
6348 print_timestamp_time("[init setup/config stuff (1)]");
6351 print_timestamp_time("[init setup/config stuff (2)]");
6353 print_timestamp_time("[init setup/config stuff (3)]");
6354 InitArtworkInfo(); /* needed before loading gfx, sound & music */
6355 print_timestamp_time("[init setup/config stuff (4)]");
6356 InitArtworkConfig(); /* needed before forking sound child process */
6357 print_timestamp_time("[init setup/config stuff (5)]");
6359 print_timestamp_time("[init setup/config stuff (6)]");
6365 InitRND(NEW_RANDOMIZE);
6366 InitSimpleRandom(NEW_RANDOMIZE);
6370 print_timestamp_time("[init setup/config stuff]");
6373 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
6375 InitEventFilter(FilterEvents);
6377 print_timestamp_time("[init video stuff]");
6379 InitElementPropertiesStatic();
6380 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
6381 InitElementPropertiesGfxElement();
6383 print_timestamp_time("[init element properties stuff]");
6387 print_timestamp_time("InitGfx");
6390 print_timestamp_time("InitLevelInfo");
6392 InitLevelArtworkInfo();
6393 print_timestamp_time("InitLevelArtworkInfo");
6395 InitOverrideArtwork(); /* needs to know current level directory */
6396 print_timestamp_time("InitOverrideArtwork");
6398 InitImages(); /* needs to know current level directory */
6399 print_timestamp_time("InitImages");
6401 InitSound(NULL); /* needs to know current level directory */
6402 print_timestamp_time("InitSound");
6404 InitMusic(NULL); /* needs to know current level directory */
6405 print_timestamp_time("InitMusic");
6407 InitGfxBackground();
6417 if (global.autoplay_leveldir)
6422 else if (global.convert_leveldir)
6427 else if (global.create_images_dir)
6429 CreateLevelSketchImages();
6433 game_status = GAME_MODE_MAIN;
6436 FadeSetEnterScreen();
6437 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
6438 FadeSkipNextFadeOut();
6439 // FadeSetDisabled();
6441 fading = fading_none;
6444 print_timestamp_time("[post-artwork]");
6446 print_timestamp_done("OpenAll");
6450 InitNetworkServer();
6453 Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
6455 Error(ERR_DEBUG, "::: SDL_GetPrefPath() == '%s'",
6456 SDL_GetPrefPath("artsoft", "rocksndiamonds"));
6457 #if defined(PLATFORM_ANDROID)
6458 Error(ERR_DEBUG, "::: SDL_AndroidGetInternalStoragePath() == '%s'",
6459 SDL_AndroidGetInternalStoragePath());
6460 Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStoragePath() == '%s'",
6461 SDL_AndroidGetExternalStoragePath());
6462 Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStorageState() == '%s'",
6463 (SDL_AndroidGetExternalStorageState() ==
6464 SDL_ANDROID_EXTERNAL_STORAGE_READ ? "read" :
6465 SDL_AndroidGetExternalStorageState() ==
6466 SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "write" : "not available"));
6471 void CloseAllAndExit(int exit_value)
6476 CloseAudio(); /* called after freeing sounds (needed for SDL) */
6488 #if defined(TARGET_SDL)
6489 #if defined(TARGET_SDL2)
6491 // set a flag to tell the network server thread to quit and wait for it
6492 // using SDL_WaitThread()
6494 if (network_server) /* terminate network server */
6495 SDL_KillThread(server_thread);
6499 CloseVideoDisplay();
6500 ClosePlatformDependentStuff();
6502 if (exit_value != 0)
6504 /* fall back to default level set (current set may have caused an error) */
6505 SaveLevelSetup_LastSeries_Deactivate();
6507 /* tell user where to find error log file which may contain more details */
6508 // (error notification now directly displayed on screen inside R'n'D
6509 // NotifyUserAboutErrorFile(); /* currently only works for Windows */