1 #ifndef GAME_SP_EXPORT_H
2 #define GAME_SP_EXPORT_H
4 /* ========================================================================= */
5 /* functions and definitions exported from game_sp to main program */
6 /* ========================================================================= */
8 /* ------------------------------------------------------------------------- */
9 /* constant definitions */
10 /* ------------------------------------------------------------------------- */
12 #define SP_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
13 #define SP_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
15 #define SP_NUM_LEVELS_PER_PACKAGE 111
17 #define SP_PLAYFIELD_WIDTH 60
18 #define SP_PLAYFIELD_HEIGHT 24
19 #define SP_LEVEL_NAME_LEN 23
20 #define SP_MAX_SPECIAL_PORTS 10
22 #define SP_HEADER_SIZE 96
23 #define SP_PLAYFIELD_SIZE (SP_PLAYFIELD_WIDTH * \
25 #define SP_LEVEL_SIZE (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE)
28 #define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2)
29 #define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2)
32 #define SP_FRAMES_PER_SECOND 35
33 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
36 /* ------------------------------------------------------------------------- */
37 /* data structure definitions */
38 /* ------------------------------------------------------------------------- */
40 #ifndef HAS_SpecialPortType
44 short PortLocation; // = 2*(x+(y*60)) /* big endian format */
46 int PortLocation; // = 2*(x+(y*60))
48 byte Gravity; // 1 = turn on, anything else (0) = turn off
49 byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
50 byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
53 #define HAS_SpecialPortType
56 #ifndef HAS_LevelInfoType
60 byte InitialGravity; // 1=on, anything else (0) = off
61 byte Version; // SpeedFixVersion XOR &H20
63 byte InitialFreezeZonks; // 2=on, anything else (0) = off. (1=off too!)
66 // Number of Infotrons needed. 0 means that Supaplex will count the total
67 // amount of Infotrons in the level, and use the low byte of that number.
68 // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!)
69 byte SpecialPortCount; // Maximum 10 allowed!
70 SpecialPortType SpecialPort[10];
71 byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
72 byte CheckSumByte; // = CheckSum XOR SpeedByte
74 short DemoRandomSeed; /* little endian format */
79 #define HAS_LevelInfoType
94 boolean is_available; /* structure contains valid demo */
96 int level_nr; /* number of corresponding level */
98 int length; /* number of demo entries */
99 byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */
104 LevelInfoType header;
105 byte header_raw_bytes[SP_HEADER_SIZE];
109 byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
111 struct DemoInfo_SP demo;
114 struct GraphicInfo_SP
118 int src_offset_x, src_offset_y;
119 int dst_offset_x, dst_offset_y;
122 Bitmap *crumbled_bitmap;
123 int crumbled_src_x, crumbled_src_y;
124 int crumbled_border_size;
126 boolean has_crumbled_graphics;
127 boolean preserve_background;
129 int unique_identifier; /* used to identify needed screen updates */
132 struct EngineSnapshotInfo_SP
134 struct GameInfo_SP game_sp;
138 /* ------------------------------------------------------------------------- */
139 /* exported functions */
140 /* ------------------------------------------------------------------------- */
142 extern struct GlobalInfo_SP global_sp_info;
143 extern struct GameInfo_SP game_sp_info;
144 extern struct LevelInfo_SP native_sp_level;
145 extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
146 extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
147 extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
149 extern void sp_open_all();
150 extern void sp_close_all();
152 extern void InitGameEngine_SP();
153 extern void GameActions_SP(byte *, boolean);
155 extern unsigned int InitEngineRandom_SP(long);
157 extern void setLevelInfoToDefaults_SP();
158 extern void copyInternalEngineVars_SP();
159 extern boolean LoadNativeLevel_SP(char *, int);
161 extern void BackToFront_SP(void);
162 extern void BlitScreenToBitmap_SP(Bitmap *);
163 extern void RedrawPlayfield_SP(boolean);
164 extern void DrawGameDoorValues_SP();
166 extern void LoadEngineSnapshotValues_SP();
167 extern void SaveEngineSnapshotValues_SP();
169 extern int map_key_RND_to_SP(int);
170 extern int map_key_SP_to_RND(int);
172 #endif /* GAME_SP_EXPORT_H */