1 // ----------------------------------------------------------------------------
3 // ----------------------------------------------------------------------------
5 #ifndef DDSCROLLBUFFER_H
6 #define DDSCROLLBUFFER_H
11 extern long mScrollX, mScrollY;
12 extern long mScrollX_last, mScrollY_last;
15 extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2];
17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
23 extern void InitScrollPlayfield();
24 extern void UpdatePlayfield();
25 extern void RestorePlayfield();
27 extern void DDScrollBuffer_ScrollTo(int X, int Y);
28 extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
29 extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS);
31 #endif /* DDSCROLLBUFFER_H */