1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
242 &li.auto_exit_sokoban, FALSE
252 static struct LevelFileConfigInfo chunk_config_ELEM[] =
254 /* (these values are the same for each player) */
257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
258 &li.block_last_field, FALSE /* default case for EM levels */
262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
263 &li.sp_block_last_field, TRUE /* default case for SP levels */
267 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
268 &li.instant_relocation, FALSE
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
273 &li.can_pass_to_walkable, FALSE
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
278 &li.block_snap_field, TRUE
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
283 &li.continuous_snapping, TRUE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
288 &li.shifted_relocation, FALSE
291 /* (these values are different for each player) */
294 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
295 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
300 &li.initial_player_gravity[0], FALSE
304 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
305 &li.use_start_element[0], FALSE
309 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
310 &li.start_element[0], EL_PLAYER_1
314 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
315 &li.use_artwork_element[0], FALSE
319 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
320 &li.artwork_element[0], EL_PLAYER_1
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
325 &li.use_explosion_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
330 &li.explosion_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
335 &li.use_initial_inventory[0], FALSE
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
340 &li.initial_inventory_size[0], 1
344 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
345 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
346 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
351 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
352 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
356 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
357 &li.initial_player_gravity[1], FALSE
361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
362 &li.use_start_element[1], FALSE
366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
367 &li.start_element[1], EL_PLAYER_2
371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
372 &li.use_artwork_element[1], FALSE
376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
377 &li.artwork_element[1], EL_PLAYER_2
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
382 &li.use_explosion_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
387 &li.explosion_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
392 &li.use_initial_inventory[1], FALSE
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
397 &li.initial_inventory_size[1], 1
401 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
402 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
403 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
408 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
409 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
414 &li.initial_player_gravity[2], FALSE
418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
419 &li.use_start_element[2], FALSE
423 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
424 &li.start_element[2], EL_PLAYER_3
428 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
429 &li.use_artwork_element[2], FALSE
433 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
434 &li.artwork_element[2], EL_PLAYER_3
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
439 &li.use_explosion_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
444 &li.explosion_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
449 &li.use_initial_inventory[2], FALSE
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
454 &li.initial_inventory_size[2], 1
458 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
459 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
460 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
465 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
466 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
470 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
471 &li.initial_player_gravity[3], FALSE
475 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
476 &li.use_start_element[3], FALSE
480 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
481 &li.start_element[3], EL_PLAYER_4
485 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
486 &li.use_artwork_element[3], FALSE
490 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
491 &li.artwork_element[3], EL_PLAYER_4
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
496 &li.use_explosion_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
501 &li.explosion_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
506 &li.use_initial_inventory[3], FALSE
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
511 &li.initial_inventory_size[3], 1
515 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
516 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
517 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_EMERALD], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_DIAMOND], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_BUG], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_SPACESHIP], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_PACMAN], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_NUT], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_DYNAMITE], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_KEY], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_PEARL], 10
576 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
577 &li.score[SC_CRYSTAL], 10
582 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
583 &li.amoeba_content, EL_DIAMOND
587 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
592 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
593 &li.grow_into_diggable, TRUE
598 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
599 &li.yamyam_content, EL_ROCK, NULL,
600 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_YAMYAM], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_ROBOT], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
628 &li.time_magic_wall, 10
633 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
634 &li.game_of_life[0], 2
638 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
639 &li.game_of_life[1], 3
643 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
644 &li.game_of_life[2], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
649 &li.game_of_life[3], 3
654 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
659 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
664 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
669 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
674 EL_TIMEGATE_SWITCH, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
676 &li.time_timegate, 10
680 EL_LIGHT_SWITCH_ACTIVE, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
686 EL_SHIELD_NORMAL, -1,
687 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
688 &li.shield_normal_time, 10
691 EL_SHIELD_NORMAL, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 &li.score[SC_SHIELD], 10
697 EL_SHIELD_DEADLY, -1,
698 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
699 &li.shield_deadly_time, 10
702 EL_SHIELD_DEADLY, -1,
703 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
704 &li.score[SC_SHIELD], 10
709 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
715 &li.extra_time_score, 10
719 EL_TIME_ORB_FULL, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_orb_time, 10
724 EL_TIME_ORB_FULL, -1,
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_time_orb_bug, FALSE
731 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
732 &li.use_spring_bug, FALSE
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.android_move_time, 10
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.android_clone_time, 10
747 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
748 &li.android_clone_element[0], EL_EMPTY, NULL,
749 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
764 EL_EMC_MAGNIFIER, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.magnify_score, 10
769 EL_EMC_MAGNIFIER, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
775 EL_EMC_MAGIC_BALL, -1,
776 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
780 EL_EMC_MAGIC_BALL, -1,
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.ball_random, FALSE
785 EL_EMC_MAGIC_BALL, -1,
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
787 &li.ball_state_initial, FALSE
790 EL_EMC_MAGIC_BALL, -1,
791 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
792 &li.ball_content, EL_EMPTY, NULL,
793 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
796 /* ---------- unused values ----------------------------------------------- */
799 EL_UNKNOWN, SAVE_CONF_NEVER,
800 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
801 &li.score[SC_UNKNOWN_14], 10
804 EL_UNKNOWN, SAVE_CONF_NEVER,
805 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 &li.score[SC_UNKNOWN_15], 10
816 static struct LevelFileConfigInfo chunk_config_NOTE[] =
820 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
821 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
825 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
826 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_envelope.autowrap, FALSE
836 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
837 &xx_envelope.centered, FALSE
842 TYPE_STRING, CONF_VALUE_BYTES(1),
843 &xx_envelope.text, -1, NULL,
844 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
845 &xx_default_string_empty[0]
855 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
859 TYPE_STRING, CONF_VALUE_BYTES(1),
860 &xx_ei.description[0], -1,
861 &yy_ei.description[0],
862 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
863 &xx_default_description[0]
868 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
869 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
870 &yy_ei.properties[EP_BITFIELD_BASE_NR]
876 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
877 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
878 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
884 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
885 &xx_ei.use_gfx_element, FALSE,
886 &yy_ei.use_gfx_element
890 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
891 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
892 &yy_ei.gfx_element_initial
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
898 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
899 &yy_ei.access_direction
904 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
905 &xx_ei.collect_score_initial, 10,
906 &yy_ei.collect_score_initial
910 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
911 &xx_ei.collect_count_initial, 1,
912 &yy_ei.collect_count_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
918 &xx_ei.ce_value_fixed_initial, 0,
919 &yy_ei.ce_value_fixed_initial
923 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
924 &xx_ei.ce_value_random_initial, 0,
925 &yy_ei.ce_value_random_initial
929 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
930 &xx_ei.use_last_ce_value, FALSE,
931 &yy_ei.use_last_ce_value
936 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
937 &xx_ei.push_delay_fixed, 8,
938 &yy_ei.push_delay_fixed
942 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
943 &xx_ei.push_delay_random, 8,
944 &yy_ei.push_delay_random
948 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
949 &xx_ei.drop_delay_fixed, 0,
950 &yy_ei.drop_delay_fixed
954 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
955 &xx_ei.drop_delay_random, 0,
956 &yy_ei.drop_delay_random
960 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
961 &xx_ei.move_delay_fixed, 0,
962 &yy_ei.move_delay_fixed
966 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
967 &xx_ei.move_delay_random, 0,
968 &yy_ei.move_delay_random
973 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
974 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
979 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
980 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
981 &yy_ei.move_direction_initial
985 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
986 &xx_ei.move_stepsize, TILEX / 8,
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
993 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
994 &yy_ei.move_enter_element
998 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
999 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1000 &yy_ei.move_leave_element
1004 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1005 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1006 &yy_ei.move_leave_type
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1012 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1013 &yy_ei.slippery_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1019 &xx_ei.explosion_type, EXPLODES_3X3,
1020 &yy_ei.explosion_type
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1025 &xx_ei.explosion_delay, 16,
1026 &yy_ei.explosion_delay
1030 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1031 &xx_ei.ignition_delay, 8,
1032 &yy_ei.ignition_delay
1037 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1038 &xx_ei.content, EL_EMPTY_SPACE,
1040 &xx_num_contents, 1, 1
1043 /* ---------- "num_change_pages" must be the last entry ------------------- */
1046 -1, SAVE_CONF_ALWAYS,
1047 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1048 &xx_ei.num_change_pages, 1,
1049 &yy_ei.num_change_pages
1060 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1062 /* ---------- "current_change_page" must be the first entry --------------- */
1065 -1, SAVE_CONF_ALWAYS,
1066 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1067 &xx_current_change_page, -1
1070 /* ---------- (the remaining entries can be in any order) ----------------- */
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1075 &xx_change.can_change, FALSE
1080 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1081 &xx_event_bits[0], 0
1085 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1086 &xx_event_bits[1], 0
1091 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1092 &xx_change.trigger_player, CH_PLAYER_ANY
1096 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1097 &xx_change.trigger_side, CH_SIDE_ANY
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_change.trigger_page, CH_PAGE_ANY
1107 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1108 &xx_change.target_element, EL_EMPTY_SPACE
1113 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1114 &xx_change.delay_fixed, 0
1118 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1119 &xx_change.delay_random, 0
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1124 &xx_change.delay_frames, FRAMES_PER_SECOND
1129 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1130 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1135 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1136 &xx_change.explode, FALSE
1140 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1141 &xx_change.use_target_content, FALSE
1145 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1146 &xx_change.only_if_complete, FALSE
1150 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1151 &xx_change.use_random_replace, FALSE
1155 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1156 &xx_change.random_percentage, 100
1160 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1161 &xx_change.replace_when, CP_WHEN_EMPTY
1166 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1167 &xx_change.has_action, FALSE
1171 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1172 &xx_change.action_type, CA_NO_ACTION
1176 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1177 &xx_change.action_mode, CA_MODE_UNDEFINED
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1182 &xx_change.action_arg, CA_ARG_UNDEFINED
1187 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1188 &xx_change.action_element, EL_EMPTY_SPACE
1193 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1194 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1195 &xx_num_contents, 1, 1
1205 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1209 TYPE_STRING, CONF_VALUE_BYTES(1),
1210 &xx_ei.description[0], -1, NULL,
1211 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1212 &xx_default_description[0]
1217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1218 &xx_ei.use_gfx_element, FALSE
1222 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1223 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1228 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1229 &xx_group.choice_mode, ANIM_RANDOM
1234 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1235 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1236 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1246 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1251 &li.block_snap_field, TRUE
1255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1256 &li.continuous_snapping, TRUE
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1265 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1266 &li.use_start_element[0], FALSE
1270 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1271 &li.start_element[0], EL_PLAYER_1
1275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1276 &li.use_artwork_element[0], FALSE
1280 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1281 &li.artwork_element[0], EL_PLAYER_1
1285 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1286 &li.use_explosion_element[0], FALSE
1290 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1291 &li.explosion_element[0], EL_PLAYER_1
1306 filetype_id_list[] =
1308 { LEVEL_FILE_TYPE_RND, "RND" },
1309 { LEVEL_FILE_TYPE_BD, "BD" },
1310 { LEVEL_FILE_TYPE_EM, "EM" },
1311 { LEVEL_FILE_TYPE_SP, "SP" },
1312 { LEVEL_FILE_TYPE_DX, "DX" },
1313 { LEVEL_FILE_TYPE_SB, "SB" },
1314 { LEVEL_FILE_TYPE_DC, "DC" },
1319 /* ========================================================================= */
1320 /* level file functions */
1321 /* ========================================================================= */
1323 static boolean check_special_flags(char *flag)
1326 printf("::: '%s', '%s', '%s'\n",
1328 options.special_flags,
1329 leveldir_current->special_flags);
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1339 static struct DateInfo getCurrentDate()
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1349 date.src = DATE_SRC_CLOCK;
1354 static void resetEventFlags(struct ElementChangeInfo *change)
1358 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1359 change->has_event[i] = FALSE;
1362 static void resetEventBits()
1366 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1367 xx_event_bits[i] = 0;
1370 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1374 /* important: only change event flag if corresponding event bit is set
1375 (this is because all xx_event_bits[] values are loaded separately,
1376 and all xx_event_bits[] values are set back to zero before loading
1377 another value xx_event_bits[x] (each value representing 32 flags)) */
1379 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1380 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1381 change->has_event[i] = TRUE;
1384 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1388 /* in contrast to the above function setEventFlagsFromEventBits(), it
1389 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1390 depending on the corresponding change->has_event[i] values here, as
1391 all xx_event_bits[] values are reset in resetEventBits() before */
1393 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1394 if (change->has_event[i])
1395 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1398 static char *getDefaultElementDescription(struct ElementInfo *ei)
1400 static char description[MAX_ELEMENT_NAME_LEN + 1];
1401 char *default_description = (ei->custom_description != NULL ?
1402 ei->custom_description :
1403 ei->editor_description);
1406 /* always start with reliable default values */
1407 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1408 description[i] = '\0';
1410 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1411 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1413 return &description[0];
1416 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1418 char *default_description = getDefaultElementDescription(ei);
1421 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1422 ei->description[i] = default_description[i];
1425 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1429 for (i = 0; conf[i].data_type != -1; i++)
1431 int default_value = conf[i].default_value;
1432 int data_type = conf[i].data_type;
1433 int conf_type = conf[i].conf_type;
1434 int byte_mask = conf_type & CONF_MASK_BYTES;
1436 if (byte_mask == CONF_MASK_MULTI_BYTES)
1438 int default_num_entities = conf[i].default_num_entities;
1439 int max_num_entities = conf[i].max_num_entities;
1441 *(int *)(conf[i].num_entities) = default_num_entities;
1443 if (data_type == TYPE_STRING)
1445 char *default_string = conf[i].default_string;
1446 char *string = (char *)(conf[i].value);
1448 strncpy(string, default_string, max_num_entities);
1450 else if (data_type == TYPE_ELEMENT_LIST)
1452 int *element_array = (int *)(conf[i].value);
1455 for (j = 0; j < max_num_entities; j++)
1456 element_array[j] = default_value;
1458 else if (data_type == TYPE_CONTENT_LIST)
1460 struct Content *content = (struct Content *)(conf[i].value);
1463 for (c = 0; c < max_num_entities; c++)
1464 for (y = 0; y < 3; y++)
1465 for (x = 0; x < 3; x++)
1466 content[c].e[x][y] = default_value;
1469 else /* constant size configuration data (1, 2 or 4 bytes) */
1471 if (data_type == TYPE_BOOLEAN)
1472 *(boolean *)(conf[i].value) = default_value;
1474 *(int *) (conf[i].value) = default_value;
1479 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1483 for (i = 0; conf[i].data_type != -1; i++)
1485 int data_type = conf[i].data_type;
1486 int conf_type = conf[i].conf_type;
1487 int byte_mask = conf_type & CONF_MASK_BYTES;
1489 if (byte_mask == CONF_MASK_MULTI_BYTES)
1491 int max_num_entities = conf[i].max_num_entities;
1493 if (data_type == TYPE_STRING)
1495 char *string = (char *)(conf[i].value);
1496 char *string_copy = (char *)(conf[i].value_copy);
1498 strncpy(string_copy, string, max_num_entities);
1500 else if (data_type == TYPE_ELEMENT_LIST)
1502 int *element_array = (int *)(conf[i].value);
1503 int *element_array_copy = (int *)(conf[i].value_copy);
1506 for (j = 0; j < max_num_entities; j++)
1507 element_array_copy[j] = element_array[j];
1509 else if (data_type == TYPE_CONTENT_LIST)
1511 struct Content *content = (struct Content *)(conf[i].value);
1512 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1515 for (c = 0; c < max_num_entities; c++)
1516 for (y = 0; y < 3; y++)
1517 for (x = 0; x < 3; x++)
1518 content_copy[c].e[x][y] = content[c].e[x][y];
1521 else /* constant size configuration data (1, 2 or 4 bytes) */
1523 if (data_type == TYPE_BOOLEAN)
1524 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1526 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1531 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1535 xx_ei = *ei_from; /* copy element data into temporary buffer */
1536 yy_ei = *ei_to; /* copy element data into temporary buffer */
1538 copyConfigFromConfigList(chunk_config_CUSX_base);
1543 /* ---------- reinitialize and copy change pages ---------- */
1545 ei_to->num_change_pages = ei_from->num_change_pages;
1546 ei_to->current_change_page = ei_from->current_change_page;
1548 setElementChangePages(ei_to, ei_to->num_change_pages);
1550 for (i = 0; i < ei_to->num_change_pages; i++)
1551 ei_to->change_page[i] = ei_from->change_page[i];
1553 /* ---------- copy group element info ---------- */
1554 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1555 *ei_to->group = *ei_from->group;
1557 /* mark this custom element as modified */
1558 ei_to->modified_settings = TRUE;
1561 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1563 int change_page_size = sizeof(struct ElementChangeInfo);
1565 ei->num_change_pages = MAX(1, change_pages);
1568 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1570 if (ei->current_change_page >= ei->num_change_pages)
1571 ei->current_change_page = ei->num_change_pages - 1;
1573 ei->change = &ei->change_page[ei->current_change_page];
1576 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1578 xx_change = *change; /* copy change data into temporary buffer */
1581 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1582 xx_num_contents = 1;
1585 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1587 *change = xx_change;
1589 resetEventFlags(change);
1591 change->direct_action = 0;
1592 change->other_action = 0;
1594 change->pre_change_function = NULL;
1595 change->change_function = NULL;
1596 change->post_change_function = NULL;
1601 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1605 li = *level; /* copy level data into temporary buffer */
1606 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1607 *level = li; /* copy temporary buffer back to level data */
1609 setLevelInfoToDefaults_EM();
1610 setLevelInfoToDefaults_SP();
1612 level->native_em_level = &native_em_level;
1613 level->native_sp_level = &native_sp_level;
1615 level->file_version = FILE_VERSION_ACTUAL;
1616 level->game_version = GAME_VERSION_ACTUAL;
1618 level->creation_date = getCurrentDate();
1620 level->encoding_16bit_field = TRUE;
1621 level->encoding_16bit_yamyam = TRUE;
1622 level->encoding_16bit_amoeba = TRUE;
1624 for (x = 0; x < MAX_LEV_FIELDX; x++)
1625 for (y = 0; y < MAX_LEV_FIELDY; y++)
1626 level->field[x][y] = EL_SAND;
1628 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1629 level->name[i] = '\0';
1630 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1631 level->author[i] = '\0';
1633 strcpy(level->name, NAMELESS_LEVEL_NAME);
1634 strcpy(level->author, ANONYMOUS_NAME);
1636 level->field[0][0] = EL_PLAYER_1;
1637 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1639 BorderElement = EL_STEELWALL;
1641 /* set all bug compatibility flags to "false" => do not emulate this bug */
1642 level->use_action_after_change_bug = FALSE;
1644 if (leveldir_current)
1646 /* try to determine better author name than 'anonymous' */
1647 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1649 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1650 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1654 switch (LEVELCLASS(leveldir_current))
1656 case LEVELCLASS_TUTORIAL:
1657 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1660 case LEVELCLASS_CONTRIB:
1661 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1662 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1665 case LEVELCLASS_PRIVATE:
1666 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1667 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1671 /* keep default value */
1678 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1680 static boolean clipboard_elements_initialized = FALSE;
1683 InitElementPropertiesStatic();
1685 li = *level; /* copy level data into temporary buffer */
1686 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1687 *level = li; /* copy temporary buffer back to level data */
1689 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1692 struct ElementInfo *ei = &element_info[element];
1694 /* never initialize clipboard elements after the very first time */
1695 /* (to be able to use clipboard elements between several levels) */
1696 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1699 if (IS_ENVELOPE(element))
1701 int envelope_nr = element - EL_ENVELOPE_1;
1703 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1705 level->envelope[envelope_nr] = xx_envelope;
1708 if (IS_CUSTOM_ELEMENT(element) ||
1709 IS_GROUP_ELEMENT(element) ||
1710 IS_INTERNAL_ELEMENT(element))
1712 xx_ei = *ei; /* copy element data into temporary buffer */
1714 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1719 setElementChangePages(ei, 1);
1720 setElementChangeInfoToDefaults(ei->change);
1722 if (IS_CUSTOM_ELEMENT(element) ||
1723 IS_GROUP_ELEMENT(element) ||
1724 IS_INTERNAL_ELEMENT(element))
1726 setElementDescriptionToDefault(ei);
1728 ei->modified_settings = FALSE;
1731 if (IS_CUSTOM_ELEMENT(element) ||
1732 IS_INTERNAL_ELEMENT(element))
1734 /* internal values used in level editor */
1736 ei->access_type = 0;
1737 ei->access_layer = 0;
1738 ei->access_protected = 0;
1739 ei->walk_to_action = 0;
1740 ei->smash_targets = 0;
1743 ei->can_explode_by_fire = FALSE;
1744 ei->can_explode_smashed = FALSE;
1745 ei->can_explode_impact = FALSE;
1747 ei->current_change_page = 0;
1750 if (IS_GROUP_ELEMENT(element) ||
1751 IS_INTERNAL_ELEMENT(element))
1753 struct ElementGroupInfo *group;
1755 /* initialize memory for list of elements in group */
1756 if (ei->group == NULL)
1757 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1761 xx_group = *group; /* copy group data into temporary buffer */
1763 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1769 clipboard_elements_initialized = TRUE;
1772 static void setLevelInfoToDefaults(struct LevelInfo *level,
1773 boolean level_info_only)
1775 setLevelInfoToDefaults_Level(level);
1777 if (!level_info_only)
1778 setLevelInfoToDefaults_Elements(level);
1780 level->no_valid_file = FALSE;
1782 level->changed = FALSE;
1787 static void setLevelInfoToDefaults(struct LevelInfo *level,
1788 boolean level_info_only)
1790 static boolean clipboard_elements_initialized = FALSE;
1793 if (level_info_only)
1796 InitElementPropertiesStatic();
1798 li = *level; /* copy level data into temporary buffer */
1800 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1801 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1803 *level = li; /* copy temporary buffer back to level data */
1805 setLevelInfoToDefaults_EM();
1806 setLevelInfoToDefaults_SP();
1808 level->native_em_level = &native_em_level;
1809 level->native_sp_level = &native_sp_level;
1811 level->file_version = FILE_VERSION_ACTUAL;
1812 level->game_version = GAME_VERSION_ACTUAL;
1814 level->creation_date = getCurrentDate();
1816 level->encoding_16bit_field = TRUE;
1817 level->encoding_16bit_yamyam = TRUE;
1818 level->encoding_16bit_amoeba = TRUE;
1820 for (x = 0; x < MAX_LEV_FIELDX; x++)
1821 for (y = 0; y < MAX_LEV_FIELDY; y++)
1822 level->field[x][y] = EL_SAND;
1824 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1825 level->name[i] = '\0';
1826 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1827 level->author[i] = '\0';
1829 strcpy(level->name, NAMELESS_LEVEL_NAME);
1830 strcpy(level->author, ANONYMOUS_NAME);
1832 level->field[0][0] = EL_PLAYER_1;
1833 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1835 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1838 struct ElementInfo *ei = &element_info[element];
1840 /* never initialize clipboard elements after the very first time */
1841 /* (to be able to use clipboard elements between several levels) */
1842 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1845 if (IS_ENVELOPE(element))
1847 int envelope_nr = element - EL_ENVELOPE_1;
1849 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1851 level->envelope[envelope_nr] = xx_envelope;
1854 if (IS_CUSTOM_ELEMENT(element) ||
1855 IS_GROUP_ELEMENT(element) ||
1856 IS_INTERNAL_ELEMENT(element))
1858 xx_ei = *ei; /* copy element data into temporary buffer */
1860 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1865 setElementChangePages(ei, 1);
1866 setElementChangeInfoToDefaults(ei->change);
1868 if (IS_CUSTOM_ELEMENT(element) ||
1869 IS_GROUP_ELEMENT(element) ||
1870 IS_INTERNAL_ELEMENT(element))
1872 setElementDescriptionToDefault(ei);
1874 ei->modified_settings = FALSE;
1877 if (IS_CUSTOM_ELEMENT(element) ||
1878 IS_INTERNAL_ELEMENT(element))
1880 /* internal values used in level editor */
1882 ei->access_type = 0;
1883 ei->access_layer = 0;
1884 ei->access_protected = 0;
1885 ei->walk_to_action = 0;
1886 ei->smash_targets = 0;
1889 ei->can_explode_by_fire = FALSE;
1890 ei->can_explode_smashed = FALSE;
1891 ei->can_explode_impact = FALSE;
1893 ei->current_change_page = 0;
1896 if (IS_GROUP_ELEMENT(element) ||
1897 IS_INTERNAL_ELEMENT(element))
1899 struct ElementGroupInfo *group;
1901 /* initialize memory for list of elements in group */
1902 if (ei->group == NULL)
1903 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1907 xx_group = *group; /* copy group data into temporary buffer */
1909 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1915 clipboard_elements_initialized = TRUE;
1917 BorderElement = EL_STEELWALL;
1919 level->no_valid_file = FALSE;
1921 level->changed = FALSE;
1923 /* set all bug compatibility flags to "false" => do not emulate this bug */
1924 level->use_action_after_change_bug = FALSE;
1926 if (leveldir_current)
1928 /* try to determine better author name than 'anonymous' */
1929 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1931 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1932 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1936 switch (LEVELCLASS(leveldir_current))
1938 case LEVELCLASS_TUTORIAL:
1939 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1942 case LEVELCLASS_CONTRIB:
1943 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1944 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1947 case LEVELCLASS_PRIVATE:
1948 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1949 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1953 /* keep default value */
1962 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1964 level_file_info->nr = 0;
1965 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1966 level_file_info->packed = FALSE;
1967 level_file_info->basename = NULL;
1968 level_file_info->filename = NULL;
1971 static void ActivateLevelTemplate()
1975 /* Currently there is no special action needed to activate the template
1976 data, because 'element_info' property settings overwrite the original
1977 level data, while all other variables do not change. */
1979 /* Exception: 'from_level_template' elements in the original level playfield
1980 are overwritten with the corresponding elements at the same position in
1981 playfield from the level template. */
1983 for (x = 0; x < level.fieldx; x++)
1984 for (y = 0; y < level.fieldy; y++)
1985 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1986 level.field[x][y] = level_template.field[x][y];
1988 if (check_special_flags("load_xsb_to_ces"))
1990 struct LevelInfo level_backup = level;
1992 /* overwrite all individual level settings from template level settings */
1993 level = level_template;
1995 /* restore playfield size */
1996 level.fieldx = level_backup.fieldx;
1997 level.fieldy = level_backup.fieldy;
1999 /* restore playfield content */
2000 for (x = 0; x < level.fieldx; x++)
2001 for (y = 0; y < level.fieldy; y++)
2002 level.field[x][y] = level_backup.field[x][y];
2004 /* restore name and author from individual level */
2005 strcpy(level.name, level_backup.name);
2006 strcpy(level.author, level_backup.author);
2008 /* restore flag "use_custom_template" */
2009 level.use_custom_template = level_backup.use_custom_template;
2013 static char *getLevelFilenameFromBasename(char *basename)
2015 static char *filename = NULL;
2017 checked_free(filename);
2019 filename = getPath2(getCurrentLevelDir(), basename);
2024 static int getFileTypeFromBasename(char *basename)
2026 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
2028 static char *filename = NULL;
2029 struct stat file_status;
2031 /* ---------- try to determine file type from filename ---------- */
2033 /* check for typical filename of a Supaplex level package file */
2035 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2036 return LEVEL_FILE_TYPE_SP;
2038 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
2039 strncmp(basename, "LEVELS.D", 8) == 0))
2040 return LEVEL_FILE_TYPE_SP;
2043 /* check for typical filename of a Diamond Caves II level package file */
2044 if (strSuffixLower(basename, ".dc") ||
2045 strSuffixLower(basename, ".dc2"))
2046 return LEVEL_FILE_TYPE_DC;
2048 /* check for typical filename of a Sokoban level package file */
2049 if (strSuffixLower(basename, ".xsb") &&
2050 strchr(basename, '%') == NULL)
2051 return LEVEL_FILE_TYPE_SB;
2053 /* ---------- try to determine file type from filesize ---------- */
2055 checked_free(filename);
2056 filename = getPath2(getCurrentLevelDir(), basename);
2058 if (stat(filename, &file_status) == 0)
2060 /* check for typical filesize of a Supaplex level package file */
2061 if (file_status.st_size == 170496)
2062 return LEVEL_FILE_TYPE_SP;
2065 return LEVEL_FILE_TYPE_UNKNOWN;
2068 static boolean checkForPackageFromBasename(char *basename)
2070 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2071 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
2073 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2076 static char *getSingleLevelBasenameExt(int nr, char *extension)
2078 static char basename[MAX_FILENAME_LEN];
2081 sprintf(basename, "template.%s", extension);
2083 sprintf(basename, "%03d.%s", nr, extension);
2088 static char *getSingleLevelBasename(int nr)
2090 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2093 static char *getPackedLevelBasename(int type)
2095 static char basename[MAX_FILENAME_LEN];
2096 char *directory = getCurrentLevelDir();
2098 struct dirent *dir_entry;
2100 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
2102 if ((dir = opendir(directory)) == NULL)
2104 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
2109 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
2111 char *entry_basename = dir_entry->d_name;
2112 int entry_type = getFileTypeFromBasename(entry_basename);
2114 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
2116 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2119 strcpy(basename, entry_basename);
2131 static char *getSingleLevelFilename(int nr)
2133 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2137 static char *getPackedLevelFilename(int type)
2139 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2143 char *getDefaultLevelFilename(int nr)
2145 return getSingleLevelFilename(nr);
2149 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2153 lfi->packed = FALSE;
2154 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2155 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2159 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2160 int type, char *format, ...)
2162 static char basename[MAX_FILENAME_LEN];
2165 va_start(ap, format);
2166 vsprintf(basename, format, ap);
2170 lfi->packed = FALSE;
2171 lfi->basename = basename;
2172 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2175 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2180 lfi->basename = getPackedLevelBasename(lfi->type);
2181 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2184 static int getFiletypeFromID(char *filetype_id)
2186 char *filetype_id_lower;
2187 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2190 if (filetype_id == NULL)
2191 return LEVEL_FILE_TYPE_UNKNOWN;
2193 filetype_id_lower = getStringToLower(filetype_id);
2195 for (i = 0; filetype_id_list[i].id != NULL; i++)
2197 char *id_lower = getStringToLower(filetype_id_list[i].id);
2199 if (strEqual(filetype_id_lower, id_lower))
2200 filetype = filetype_id_list[i].filetype;
2204 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2208 free(filetype_id_lower);
2213 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2217 /* special case: level number is negative => check for level template file */
2221 /* global variable "leveldir_current" must be modified in the loop below */
2222 LevelDirTree *leveldir_current_last = leveldir_current;
2224 /* check for template level in path from current to topmost tree node */
2226 while (leveldir_current != NULL)
2228 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2229 "template.%s", LEVELFILE_EXTENSION);
2231 if (fileExists(lfi->filename))
2234 leveldir_current = leveldir_current->node_parent;
2237 /* restore global variable "leveldir_current" modified in above loop */
2238 leveldir_current = leveldir_current_last;
2242 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2243 "template.%s", LEVELFILE_EXTENSION);
2247 /* no fallback if template file not existing */
2251 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2252 if (leveldir_current->level_filename != NULL)
2254 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2256 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2257 leveldir_current->level_filename, nr);
2259 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2261 if (fileExists(lfi->filename))
2265 /* check for native Rocks'n'Diamonds level file */
2266 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2267 "%03d.%s", nr, LEVELFILE_EXTENSION);
2268 if (fileExists(lfi->filename))
2271 /* check for Emerald Mine level file (V1) */
2272 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2273 'a' + (nr / 10) % 26, '0' + nr % 10);
2274 if (fileExists(lfi->filename))
2276 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2277 'A' + (nr / 10) % 26, '0' + nr % 10);
2278 if (fileExists(lfi->filename))
2281 /* check for Emerald Mine level file (V2 to V5) */
2282 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2283 if (fileExists(lfi->filename))
2286 /* check for Emerald Mine level file (V6 / single mode) */
2287 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2288 if (fileExists(lfi->filename))
2290 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2291 if (fileExists(lfi->filename))
2294 /* check for Emerald Mine level file (V6 / teamwork mode) */
2295 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2296 if (fileExists(lfi->filename))
2298 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2299 if (fileExists(lfi->filename))
2302 /* check for various packed level file formats */
2303 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2304 if (fileExists(lfi->filename))
2307 /* no known level file found -- use default values (and fail later) */
2308 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2309 "%03d.%s", nr, LEVELFILE_EXTENSION);
2312 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2314 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2315 lfi->type = getFileTypeFromBasename(lfi->basename);
2318 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2320 /* always start with reliable default values */
2321 setFileInfoToDefaults(level_file_info);
2323 level_file_info->nr = nr; /* set requested level number */
2325 determineLevelFileInfo_Filename(level_file_info);
2326 determineLevelFileInfo_Filetype(level_file_info);
2329 /* ------------------------------------------------------------------------- */
2330 /* functions for loading R'n'D level */
2331 /* ------------------------------------------------------------------------- */
2333 int getMappedElement(int element)
2335 /* remap some (historic, now obsolete) elements */
2339 case EL_PLAYER_OBSOLETE:
2340 element = EL_PLAYER_1;
2343 case EL_KEY_OBSOLETE:
2347 case EL_EM_KEY_1_FILE_OBSOLETE:
2348 element = EL_EM_KEY_1;
2351 case EL_EM_KEY_2_FILE_OBSOLETE:
2352 element = EL_EM_KEY_2;
2355 case EL_EM_KEY_3_FILE_OBSOLETE:
2356 element = EL_EM_KEY_3;
2359 case EL_EM_KEY_4_FILE_OBSOLETE:
2360 element = EL_EM_KEY_4;
2363 case EL_ENVELOPE_OBSOLETE:
2364 element = EL_ENVELOPE_1;
2372 if (element >= NUM_FILE_ELEMENTS)
2374 Error(ERR_WARN, "invalid level element %d", element);
2376 element = EL_UNKNOWN;
2384 int getMappedElementByVersion(int element, int game_version)
2386 /* remap some elements due to certain game version */
2388 if (game_version <= VERSION_IDENT(2,2,0,0))
2390 /* map game font elements */
2391 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2392 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2393 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2394 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2397 if (game_version < VERSION_IDENT(3,0,0,0))
2399 /* map Supaplex gravity tube elements */
2400 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2401 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2402 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2403 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2410 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2412 level->file_version = getFileVersion(file);
2413 level->game_version = getFileVersion(file);
2418 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2420 level->creation_date.year = getFile16BitBE(file);
2421 level->creation_date.month = getFile8Bit(file);
2422 level->creation_date.day = getFile8Bit(file);
2424 level->creation_date.src = DATE_SRC_LEVELFILE;
2429 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2431 int initial_player_stepsize;
2432 int initial_player_gravity;
2435 level->fieldx = getFile8Bit(file);
2436 level->fieldy = getFile8Bit(file);
2438 level->time = getFile16BitBE(file);
2439 level->gems_needed = getFile16BitBE(file);
2441 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2442 level->name[i] = getFile8Bit(file);
2443 level->name[MAX_LEVEL_NAME_LEN] = 0;
2445 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2446 level->score[i] = getFile8Bit(file);
2448 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2449 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2450 for (y = 0; y < 3; y++)
2451 for (x = 0; x < 3; x++)
2452 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2454 level->amoeba_speed = getFile8Bit(file);
2455 level->time_magic_wall = getFile8Bit(file);
2456 level->time_wheel = getFile8Bit(file);
2457 level->amoeba_content = getMappedElement(getFile8Bit(file));
2459 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2462 for (i = 0; i < MAX_PLAYERS; i++)
2463 level->initial_player_stepsize[i] = initial_player_stepsize;
2465 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2467 for (i = 0; i < MAX_PLAYERS; i++)
2468 level->initial_player_gravity[i] = initial_player_gravity;
2470 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2471 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2473 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2475 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2476 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2477 level->can_move_into_acid_bits = getFile32BitBE(file);
2478 level->dont_collide_with_bits = getFile8Bit(file);
2480 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2481 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2483 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2484 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2485 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2487 level->game_engine_type = getFile8Bit(file);
2489 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2494 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2498 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2499 level->name[i] = getFile8Bit(file);
2500 level->name[MAX_LEVEL_NAME_LEN] = 0;
2505 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2509 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2510 level->author[i] = getFile8Bit(file);
2511 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2516 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2519 int chunk_size_expected = level->fieldx * level->fieldy;
2521 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2522 stored with 16-bit encoding (and should be twice as big then).
2523 Even worse, playfield data was stored 16-bit when only yamyam content
2524 contained 16-bit elements and vice versa. */
2526 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2527 chunk_size_expected *= 2;
2529 if (chunk_size_expected != chunk_size)
2531 ReadUnusedBytesFromFile(file, chunk_size);
2532 return chunk_size_expected;
2535 for (y = 0; y < level->fieldy; y++)
2536 for (x = 0; x < level->fieldx; x++)
2537 level->field[x][y] =
2538 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2543 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2546 int header_size = 4;
2547 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2548 int chunk_size_expected = header_size + content_size;
2550 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2551 stored with 16-bit encoding (and should be twice as big then).
2552 Even worse, playfield data was stored 16-bit when only yamyam content
2553 contained 16-bit elements and vice versa. */
2555 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2556 chunk_size_expected += content_size;
2558 if (chunk_size_expected != chunk_size)
2560 ReadUnusedBytesFromFile(file, chunk_size);
2561 return chunk_size_expected;
2565 level->num_yamyam_contents = getFile8Bit(file);
2569 /* correct invalid number of content fields -- should never happen */
2570 if (level->num_yamyam_contents < 1 ||
2571 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2572 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2574 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2575 for (y = 0; y < 3; y++)
2576 for (x = 0; x < 3; x++)
2577 level->yamyam_content[i].e[x][y] =
2578 getMappedElement(level->encoding_16bit_field ?
2579 getFile16BitBE(file) : getFile8Bit(file));
2583 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2587 int num_contents, content_xsize, content_ysize;
2588 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2590 element = getMappedElement(getFile16BitBE(file));
2591 num_contents = getFile8Bit(file);
2592 content_xsize = getFile8Bit(file);
2593 content_ysize = getFile8Bit(file);
2595 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2597 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2598 for (y = 0; y < 3; y++)
2599 for (x = 0; x < 3; x++)
2600 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2602 /* correct invalid number of content fields -- should never happen */
2603 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2604 num_contents = STD_ELEMENT_CONTENTS;
2606 if (element == EL_YAMYAM)
2608 level->num_yamyam_contents = num_contents;
2610 for (i = 0; i < num_contents; i++)
2611 for (y = 0; y < 3; y++)
2612 for (x = 0; x < 3; x++)
2613 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2615 else if (element == EL_BD_AMOEBA)
2617 level->amoeba_content = content_array[0][0][0];
2621 Error(ERR_WARN, "cannot load content for element '%d'", element);
2627 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2633 int chunk_size_expected;
2635 element = getMappedElement(getFile16BitBE(file));
2636 if (!IS_ENVELOPE(element))
2637 element = EL_ENVELOPE_1;
2639 envelope_nr = element - EL_ENVELOPE_1;
2641 envelope_len = getFile16BitBE(file);
2643 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2644 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2646 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2648 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2649 if (chunk_size_expected != chunk_size)
2651 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2652 return chunk_size_expected;
2655 for (i = 0; i < envelope_len; i++)
2656 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2661 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2663 int num_changed_custom_elements = getFile16BitBE(file);
2664 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2667 if (chunk_size_expected != chunk_size)
2669 ReadUnusedBytesFromFile(file, chunk_size - 2);
2670 return chunk_size_expected;
2673 for (i = 0; i < num_changed_custom_elements; i++)
2675 int element = getMappedElement(getFile16BitBE(file));
2676 int properties = getFile32BitBE(file);
2678 if (IS_CUSTOM_ELEMENT(element))
2679 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2681 Error(ERR_WARN, "invalid custom element number %d", element);
2683 /* older game versions that wrote level files with CUS1 chunks used
2684 different default push delay values (not yet stored in level file) */
2685 element_info[element].push_delay_fixed = 2;
2686 element_info[element].push_delay_random = 8;
2692 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2694 int num_changed_custom_elements = getFile16BitBE(file);
2695 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2698 if (chunk_size_expected != chunk_size)
2700 ReadUnusedBytesFromFile(file, chunk_size - 2);
2701 return chunk_size_expected;
2704 for (i = 0; i < num_changed_custom_elements; i++)
2706 int element = getMappedElement(getFile16BitBE(file));
2707 int custom_target_element = getMappedElement(getFile16BitBE(file));
2709 if (IS_CUSTOM_ELEMENT(element))
2710 element_info[element].change->target_element = custom_target_element;
2712 Error(ERR_WARN, "invalid custom element number %d", element);
2718 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2720 int num_changed_custom_elements = getFile16BitBE(file);
2721 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2724 if (chunk_size_expected != chunk_size)
2726 ReadUnusedBytesFromFile(file, chunk_size - 2);
2727 return chunk_size_expected;
2730 for (i = 0; i < num_changed_custom_elements; i++)
2732 int element = getMappedElement(getFile16BitBE(file));
2733 struct ElementInfo *ei = &element_info[element];
2734 unsigned int event_bits;
2736 if (!IS_CUSTOM_ELEMENT(element))
2738 Error(ERR_WARN, "invalid custom element number %d", element);
2740 element = EL_INTERNAL_DUMMY;
2743 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2744 ei->description[j] = getFile8Bit(file);
2745 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2747 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2749 /* some free bytes for future properties and padding */
2750 ReadUnusedBytesFromFile(file, 7);
2752 ei->use_gfx_element = getFile8Bit(file);
2753 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2755 ei->collect_score_initial = getFile8Bit(file);
2756 ei->collect_count_initial = getFile8Bit(file);
2758 ei->push_delay_fixed = getFile16BitBE(file);
2759 ei->push_delay_random = getFile16BitBE(file);
2760 ei->move_delay_fixed = getFile16BitBE(file);
2761 ei->move_delay_random = getFile16BitBE(file);
2763 ei->move_pattern = getFile16BitBE(file);
2764 ei->move_direction_initial = getFile8Bit(file);
2765 ei->move_stepsize = getFile8Bit(file);
2767 for (y = 0; y < 3; y++)
2768 for (x = 0; x < 3; x++)
2769 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2771 event_bits = getFile32BitBE(file);
2772 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2773 if (event_bits & (1 << j))
2774 ei->change->has_event[j] = TRUE;
2776 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2778 ei->change->delay_fixed = getFile16BitBE(file);
2779 ei->change->delay_random = getFile16BitBE(file);
2780 ei->change->delay_frames = getFile16BitBE(file);
2782 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2784 ei->change->explode = getFile8Bit(file);
2785 ei->change->use_target_content = getFile8Bit(file);
2786 ei->change->only_if_complete = getFile8Bit(file);
2787 ei->change->use_random_replace = getFile8Bit(file);
2789 ei->change->random_percentage = getFile8Bit(file);
2790 ei->change->replace_when = getFile8Bit(file);
2792 for (y = 0; y < 3; y++)
2793 for (x = 0; x < 3; x++)
2794 ei->change->target_content.e[x][y] =
2795 getMappedElement(getFile16BitBE(file));
2797 ei->slippery_type = getFile8Bit(file);
2799 /* some free bytes for future properties and padding */
2800 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2802 /* mark that this custom element has been modified */
2803 ei->modified_settings = TRUE;
2809 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2811 struct ElementInfo *ei;
2812 int chunk_size_expected;
2816 /* ---------- custom element base property values (96 bytes) ------------- */
2818 element = getMappedElement(getFile16BitBE(file));
2820 if (!IS_CUSTOM_ELEMENT(element))
2822 Error(ERR_WARN, "invalid custom element number %d", element);
2824 ReadUnusedBytesFromFile(file, chunk_size - 2);
2828 ei = &element_info[element];
2830 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2831 ei->description[i] = getFile8Bit(file);
2832 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2834 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2836 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2838 ei->num_change_pages = getFile8Bit(file);
2840 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2841 if (chunk_size_expected != chunk_size)
2843 ReadUnusedBytesFromFile(file, chunk_size - 43);
2844 return chunk_size_expected;
2847 ei->ce_value_fixed_initial = getFile16BitBE(file);
2848 ei->ce_value_random_initial = getFile16BitBE(file);
2849 ei->use_last_ce_value = getFile8Bit(file);
2851 ei->use_gfx_element = getFile8Bit(file);
2852 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2854 ei->collect_score_initial = getFile8Bit(file);
2855 ei->collect_count_initial = getFile8Bit(file);
2857 ei->drop_delay_fixed = getFile8Bit(file);
2858 ei->push_delay_fixed = getFile8Bit(file);
2859 ei->drop_delay_random = getFile8Bit(file);
2860 ei->push_delay_random = getFile8Bit(file);
2861 ei->move_delay_fixed = getFile16BitBE(file);
2862 ei->move_delay_random = getFile16BitBE(file);
2864 /* bits 0 - 15 of "move_pattern" ... */
2865 ei->move_pattern = getFile16BitBE(file);
2866 ei->move_direction_initial = getFile8Bit(file);
2867 ei->move_stepsize = getFile8Bit(file);
2869 ei->slippery_type = getFile8Bit(file);
2871 for (y = 0; y < 3; y++)
2872 for (x = 0; x < 3; x++)
2873 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2875 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2876 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2877 ei->move_leave_type = getFile8Bit(file);
2879 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2880 ei->move_pattern |= (getFile16BitBE(file) << 16);
2882 ei->access_direction = getFile8Bit(file);
2884 ei->explosion_delay = getFile8Bit(file);
2885 ei->ignition_delay = getFile8Bit(file);
2886 ei->explosion_type = getFile8Bit(file);
2888 /* some free bytes for future custom property values and padding */
2889 ReadUnusedBytesFromFile(file, 1);
2891 /* ---------- change page property values (48 bytes) --------------------- */
2893 setElementChangePages(ei, ei->num_change_pages);
2895 for (i = 0; i < ei->num_change_pages; i++)
2897 struct ElementChangeInfo *change = &ei->change_page[i];
2898 unsigned int event_bits;
2900 /* always start with reliable default values */
2901 setElementChangeInfoToDefaults(change);
2903 /* bits 0 - 31 of "has_event[]" ... */
2904 event_bits = getFile32BitBE(file);
2905 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2906 if (event_bits & (1 << j))
2907 change->has_event[j] = TRUE;
2909 change->target_element = getMappedElement(getFile16BitBE(file));
2911 change->delay_fixed = getFile16BitBE(file);
2912 change->delay_random = getFile16BitBE(file);
2913 change->delay_frames = getFile16BitBE(file);
2915 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2917 change->explode = getFile8Bit(file);
2918 change->use_target_content = getFile8Bit(file);
2919 change->only_if_complete = getFile8Bit(file);
2920 change->use_random_replace = getFile8Bit(file);
2922 change->random_percentage = getFile8Bit(file);
2923 change->replace_when = getFile8Bit(file);
2925 for (y = 0; y < 3; y++)
2926 for (x = 0; x < 3; x++)
2927 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2929 change->can_change = getFile8Bit(file);
2931 change->trigger_side = getFile8Bit(file);
2933 change->trigger_player = getFile8Bit(file);
2934 change->trigger_page = getFile8Bit(file);
2936 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2937 CH_PAGE_ANY : (1 << change->trigger_page));
2939 change->has_action = getFile8Bit(file);
2940 change->action_type = getFile8Bit(file);
2941 change->action_mode = getFile8Bit(file);
2942 change->action_arg = getFile16BitBE(file);
2944 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2945 event_bits = getFile8Bit(file);
2946 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2947 if (event_bits & (1 << (j - 32)))
2948 change->has_event[j] = TRUE;
2951 /* mark this custom element as modified */
2952 ei->modified_settings = TRUE;
2957 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2959 struct ElementInfo *ei;
2960 struct ElementGroupInfo *group;
2964 element = getMappedElement(getFile16BitBE(file));
2966 if (!IS_GROUP_ELEMENT(element))
2968 Error(ERR_WARN, "invalid group element number %d", element);
2970 ReadUnusedBytesFromFile(file, chunk_size - 2);
2974 ei = &element_info[element];
2976 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2977 ei->description[i] = getFile8Bit(file);
2978 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2980 group = element_info[element].group;
2982 group->num_elements = getFile8Bit(file);
2984 ei->use_gfx_element = getFile8Bit(file);
2985 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2987 group->choice_mode = getFile8Bit(file);
2989 /* some free bytes for future values and padding */
2990 ReadUnusedBytesFromFile(file, 3);
2992 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2993 group->element[i] = getMappedElement(getFile16BitBE(file));
2995 /* mark this group element as modified */
2996 element_info[element].modified_settings = TRUE;
3001 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
3002 int element, int real_element)
3004 int micro_chunk_size = 0;
3005 int conf_type = getFile8Bit(file);
3006 int byte_mask = conf_type & CONF_MASK_BYTES;
3007 boolean element_found = FALSE;
3010 micro_chunk_size += 1;
3012 if (byte_mask == CONF_MASK_MULTI_BYTES)
3014 int num_bytes = getFile16BitBE(file);
3015 byte *buffer = checked_malloc(num_bytes);
3017 ReadBytesFromFile(file, buffer, num_bytes);
3019 for (i = 0; conf[i].data_type != -1; i++)
3021 if (conf[i].element == element &&
3022 conf[i].conf_type == conf_type)
3024 int data_type = conf[i].data_type;
3025 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3026 int max_num_entities = conf[i].max_num_entities;
3028 if (num_entities > max_num_entities)
3031 "truncating number of entities for element %d from %d to %d",
3032 element, num_entities, max_num_entities);
3034 num_entities = max_num_entities;
3037 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3038 data_type == TYPE_CONTENT_LIST))
3040 /* for element and content lists, zero entities are not allowed */
3041 Error(ERR_WARN, "found empty list of entities for element %d",
3044 /* do not set "num_entities" here to prevent reading behind buffer */
3046 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
3050 *(int *)(conf[i].num_entities) = num_entities;
3053 element_found = TRUE;
3055 if (data_type == TYPE_STRING)
3057 char *string = (char *)(conf[i].value);
3060 for (j = 0; j < max_num_entities; j++)
3061 string[j] = (j < num_entities ? buffer[j] : '\0');
3063 else if (data_type == TYPE_ELEMENT_LIST)
3065 int *element_array = (int *)(conf[i].value);
3068 for (j = 0; j < num_entities; j++)
3070 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3072 else if (data_type == TYPE_CONTENT_LIST)
3074 struct Content *content= (struct Content *)(conf[i].value);
3077 for (c = 0; c < num_entities; c++)
3078 for (y = 0; y < 3; y++)
3079 for (x = 0; x < 3; x++)
3080 content[c].e[x][y] =
3081 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3084 element_found = FALSE;
3090 checked_free(buffer);
3092 micro_chunk_size += 2 + num_bytes;
3094 else /* constant size configuration data (1, 2 or 4 bytes) */
3096 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3097 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3098 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3100 for (i = 0; conf[i].data_type != -1; i++)
3102 if (conf[i].element == element &&
3103 conf[i].conf_type == conf_type)
3105 int data_type = conf[i].data_type;
3107 if (data_type == TYPE_ELEMENT)
3108 value = getMappedElement(value);
3110 if (data_type == TYPE_BOOLEAN)
3111 *(boolean *)(conf[i].value) = value;
3113 *(int *) (conf[i].value) = value;
3115 element_found = TRUE;
3121 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3126 char *error_conf_chunk_bytes =
3127 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3128 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3129 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3130 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3131 int error_element = real_element;
3133 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3134 error_conf_chunk_bytes, error_conf_chunk_token,
3135 error_element, EL_NAME(error_element));
3138 return micro_chunk_size;
3141 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
3143 int real_chunk_size = 0;
3145 li = *level; /* copy level data into temporary buffer */
3149 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3151 if (real_chunk_size >= chunk_size)
3155 *level = li; /* copy temporary buffer back to level data */
3157 return real_chunk_size;
3160 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
3162 int real_chunk_size = 0;
3164 li = *level; /* copy level data into temporary buffer */
3168 int element = getMappedElement(getFile16BitBE(file));
3170 real_chunk_size += 2;
3171 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3173 if (real_chunk_size >= chunk_size)
3177 *level = li; /* copy temporary buffer back to level data */
3179 return real_chunk_size;
3182 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
3184 int real_chunk_size = 0;
3186 li = *level; /* copy level data into temporary buffer */
3190 int element = getMappedElement(getFile16BitBE(file));
3192 real_chunk_size += 2;
3193 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3195 if (real_chunk_size >= chunk_size)
3199 *level = li; /* copy temporary buffer back to level data */
3201 return real_chunk_size;
3204 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3206 int element = getMappedElement(getFile16BitBE(file));
3207 int envelope_nr = element - EL_ENVELOPE_1;
3208 int real_chunk_size = 2;
3212 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3215 if (real_chunk_size >= chunk_size)
3219 level->envelope[envelope_nr] = xx_envelope;
3221 return real_chunk_size;
3224 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3226 int element = getMappedElement(getFile16BitBE(file));
3227 int real_chunk_size = 2;
3228 struct ElementInfo *ei = &element_info[element];
3231 xx_ei = *ei; /* copy element data into temporary buffer */
3233 xx_ei.num_change_pages = -1;
3237 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3239 if (xx_ei.num_change_pages != -1)
3242 if (real_chunk_size >= chunk_size)
3248 if (ei->num_change_pages == -1)
3250 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3253 ei->num_change_pages = 1;
3255 setElementChangePages(ei, 1);
3256 setElementChangeInfoToDefaults(ei->change);
3258 return real_chunk_size;
3261 /* initialize number of change pages stored for this custom element */
3262 setElementChangePages(ei, ei->num_change_pages);
3263 for (i = 0; i < ei->num_change_pages; i++)
3264 setElementChangeInfoToDefaults(&ei->change_page[i]);
3266 /* start with reading properties for the first change page */
3267 xx_current_change_page = 0;
3271 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3273 xx_change = *change; /* copy change data into temporary buffer */
3275 resetEventBits(); /* reset bits; change page might have changed */
3277 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3280 *change = xx_change;
3282 setEventFlagsFromEventBits(change);
3284 if (real_chunk_size >= chunk_size)
3288 return real_chunk_size;
3291 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3293 int element = getMappedElement(getFile16BitBE(file));
3294 int real_chunk_size = 2;
3295 struct ElementInfo *ei = &element_info[element];
3296 struct ElementGroupInfo *group = ei->group;
3298 xx_ei = *ei; /* copy element data into temporary buffer */
3299 xx_group = *group; /* copy group data into temporary buffer */
3303 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3306 if (real_chunk_size >= chunk_size)
3313 return real_chunk_size;
3316 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3317 struct LevelFileInfo *level_file_info,
3318 boolean level_info_only)
3320 char *filename = level_file_info->filename;
3321 char cookie[MAX_LINE_LEN];
3322 char chunk_name[CHUNK_ID_LEN + 1];
3326 if (!(file = fopen(filename, MODE_READ)))
3328 level->no_valid_file = TRUE;
3331 if (!level_info_only)
3332 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3334 if (level != &level_template)
3335 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3341 getFileChunkBE(file, chunk_name, NULL);
3342 if (strEqual(chunk_name, "RND1"))
3344 getFile32BitBE(file); /* not used */
3346 getFileChunkBE(file, chunk_name, NULL);
3347 if (!strEqual(chunk_name, "CAVE"))
3349 level->no_valid_file = TRUE;
3351 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3356 else /* check for pre-2.0 file format with cookie string */
3358 strcpy(cookie, chunk_name);
3359 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3360 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3361 cookie[strlen(cookie) - 1] = '\0';
3363 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3365 level->no_valid_file = TRUE;
3367 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3372 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3374 level->no_valid_file = TRUE;
3376 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3381 /* pre-2.0 level files have no game version, so use file version here */
3382 level->game_version = level->file_version;
3385 if (level->file_version < FILE_VERSION_1_2)
3387 /* level files from versions before 1.2.0 without chunk structure */
3388 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3389 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3397 int (*loader)(FILE *, int, struct LevelInfo *);
3401 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3402 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3403 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3404 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3405 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3406 { "INFO", -1, LoadLevel_INFO },
3407 { "BODY", -1, LoadLevel_BODY },
3408 { "CONT", -1, LoadLevel_CONT },
3409 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3410 { "CNT3", -1, LoadLevel_CNT3 },
3411 { "CUS1", -1, LoadLevel_CUS1 },
3412 { "CUS2", -1, LoadLevel_CUS2 },
3413 { "CUS3", -1, LoadLevel_CUS3 },
3414 { "CUS4", -1, LoadLevel_CUS4 },
3415 { "GRP1", -1, LoadLevel_GRP1 },
3416 { "CONF", -1, LoadLevel_CONF },
3417 { "ELEM", -1, LoadLevel_ELEM },
3418 { "NOTE", -1, LoadLevel_NOTE },
3419 { "CUSX", -1, LoadLevel_CUSX },
3420 { "GRPX", -1, LoadLevel_GRPX },
3425 while (getFileChunkBE(file, chunk_name, &chunk_size))
3429 while (chunk_info[i].name != NULL &&
3430 !strEqual(chunk_name, chunk_info[i].name))
3433 if (chunk_info[i].name == NULL)
3435 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3436 chunk_name, filename);
3437 ReadUnusedBytesFromFile(file, chunk_size);
3439 else if (chunk_info[i].size != -1 &&
3440 chunk_info[i].size != chunk_size)
3442 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3443 chunk_size, chunk_name, filename);
3444 ReadUnusedBytesFromFile(file, chunk_size);
3448 /* call function to load this level chunk */
3449 int chunk_size_expected =
3450 (chunk_info[i].loader)(file, chunk_size, level);
3452 /* the size of some chunks cannot be checked before reading other
3453 chunks first (like "HEAD" and "BODY") that contain some header
3454 information, so check them here */
3455 if (chunk_size_expected != chunk_size)
3457 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3458 chunk_size, chunk_name, filename);
3467 /* ------------------------------------------------------------------------- */
3468 /* functions for loading EM level */
3469 /* ------------------------------------------------------------------------- */
3473 static int map_em_element_yam(int element)
3477 case 0x00: return EL_EMPTY;
3478 case 0x01: return EL_EMERALD;
3479 case 0x02: return EL_DIAMOND;
3480 case 0x03: return EL_ROCK;
3481 case 0x04: return EL_ROBOT;
3482 case 0x05: return EL_SPACESHIP_UP;
3483 case 0x06: return EL_BOMB;
3484 case 0x07: return EL_BUG_UP;
3485 case 0x08: return EL_AMOEBA_DROP;
3486 case 0x09: return EL_NUT;
3487 case 0x0a: return EL_YAMYAM;
3488 case 0x0b: return EL_QUICKSAND_FULL;
3489 case 0x0c: return EL_SAND;
3490 case 0x0d: return EL_WALL_SLIPPERY;
3491 case 0x0e: return EL_STEELWALL;
3492 case 0x0f: return EL_WALL;
3493 case 0x10: return EL_EM_KEY_1;
3494 case 0x11: return EL_EM_KEY_2;
3495 case 0x12: return EL_EM_KEY_4;
3496 case 0x13: return EL_EM_KEY_3;
3497 case 0x14: return EL_MAGIC_WALL;
3498 case 0x15: return EL_ROBOT_WHEEL;
3499 case 0x16: return EL_DYNAMITE;
3501 case 0x17: return EL_EM_KEY_1; /* EMC */
3502 case 0x18: return EL_BUG_UP; /* EMC */
3503 case 0x1a: return EL_DIAMOND; /* EMC */
3504 case 0x1b: return EL_EMERALD; /* EMC */
3505 case 0x25: return EL_NUT; /* EMC */
3506 case 0x80: return EL_EMPTY; /* EMC */
3507 case 0x85: return EL_EM_KEY_1; /* EMC */
3508 case 0x86: return EL_EM_KEY_2; /* EMC */
3509 case 0x87: return EL_EM_KEY_4; /* EMC */
3510 case 0x88: return EL_EM_KEY_3; /* EMC */
3511 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3512 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3513 case 0xaf: return EL_DYNAMITE; /* EMC */
3514 case 0xbd: return EL_SAND; /* EMC */
3517 Error(ERR_WARN, "invalid level element %d", element);
3522 static int map_em_element_field(int element)
3524 if (element >= 0xc8 && element <= 0xe1)
3525 return EL_CHAR_A + (element - 0xc8);
3526 else if (element >= 0xe2 && element <= 0xeb)
3527 return EL_CHAR_0 + (element - 0xe2);
3531 case 0x00: return EL_ROCK;
3532 case 0x01: return EL_ROCK; /* EMC */
3533 case 0x02: return EL_DIAMOND;
3534 case 0x03: return EL_DIAMOND;
3535 case 0x04: return EL_ROBOT;
3536 case 0x05: return EL_ROBOT; /* EMC */
3537 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3538 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3539 case 0x08: return EL_SPACESHIP_UP;
3540 case 0x09: return EL_SPACESHIP_RIGHT;
3541 case 0x0a: return EL_SPACESHIP_DOWN;
3542 case 0x0b: return EL_SPACESHIP_LEFT;
3543 case 0x0c: return EL_SPACESHIP_UP;
3544 case 0x0d: return EL_SPACESHIP_RIGHT;
3545 case 0x0e: return EL_SPACESHIP_DOWN;
3546 case 0x0f: return EL_SPACESHIP_LEFT;
3548 case 0x10: return EL_BOMB;
3549 case 0x11: return EL_BOMB; /* EMC */
3550 case 0x12: return EL_EMERALD;
3551 case 0x13: return EL_EMERALD;
3552 case 0x14: return EL_BUG_UP;
3553 case 0x15: return EL_BUG_RIGHT;
3554 case 0x16: return EL_BUG_DOWN;
3555 case 0x17: return EL_BUG_LEFT;
3556 case 0x18: return EL_BUG_UP;
3557 case 0x19: return EL_BUG_RIGHT;
3558 case 0x1a: return EL_BUG_DOWN;
3559 case 0x1b: return EL_BUG_LEFT;
3560 case 0x1c: return EL_AMOEBA_DROP;
3561 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3562 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3563 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3565 case 0x20: return EL_ROCK;
3566 case 0x21: return EL_BOMB; /* EMC */
3567 case 0x22: return EL_DIAMOND; /* EMC */
3568 case 0x23: return EL_EMERALD; /* EMC */
3569 case 0x24: return EL_MAGIC_WALL;
3570 case 0x25: return EL_NUT;
3571 case 0x26: return EL_NUT; /* EMC */
3572 case 0x27: return EL_NUT; /* EMC */
3574 /* looks like magic wheel, but is _always_ activated */
3575 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3577 case 0x29: return EL_YAMYAM; /* up */
3578 case 0x2a: return EL_YAMYAM; /* down */
3579 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3580 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3581 case 0x2d: return EL_QUICKSAND_FULL;
3582 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3583 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3585 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3586 case 0x31: return EL_SAND; /* EMC */
3587 case 0x32: return EL_SAND; /* EMC */
3588 case 0x33: return EL_SAND; /* EMC */
3589 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3590 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3591 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3592 case 0x37: return EL_SAND; /* EMC */
3593 case 0x38: return EL_ROCK; /* EMC */
3594 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3595 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3596 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3597 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3598 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3599 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3600 case 0x3f: return EL_ACID_POOL_BOTTOM;
3602 case 0x40: return EL_EXIT_OPEN; /* 1 */
3603 case 0x41: return EL_EXIT_OPEN; /* 2 */
3604 case 0x42: return EL_EXIT_OPEN; /* 3 */
3605 case 0x43: return EL_BALLOON; /* EMC */
3606 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3607 case 0x45: return EL_SPRING; /* EMC */
3608 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3609 case 0x47: return EL_SPRING; /* left */ /* EMC */
3610 case 0x48: return EL_SPRING; /* right */ /* EMC */
3611 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3612 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3613 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3614 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3615 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3616 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3617 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3619 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3620 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3621 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3622 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3623 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3624 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3625 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3626 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3627 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3628 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3629 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3630 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3631 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3632 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3633 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3634 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3636 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3637 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3638 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3639 case 0x63: return EL_SPRING; /* left */ /* EMC */
3640 case 0x64: return EL_SPRING; /* right */ /* EMC */
3641 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3642 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3643 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3644 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3645 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3646 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3647 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3648 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3649 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3650 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3651 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3653 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3654 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3655 case 0x72: return EL_NUT; /* left */ /* EMC */
3656 case 0x73: return EL_SAND; /* EMC (? "nut") */
3657 case 0x74: return EL_STEELWALL;
3658 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3659 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3660 case 0x77: return EL_BOMB; /* left */ /* EMC */
3661 case 0x78: return EL_BOMB; /* right */ /* EMC */
3662 case 0x79: return EL_ROCK; /* left */ /* EMC */
3663 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3664 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3665 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3666 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3667 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3668 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3670 case 0x80: return EL_EMPTY;
3671 case 0x81: return EL_WALL_SLIPPERY;
3672 case 0x82: return EL_SAND;
3673 case 0x83: return EL_STEELWALL;
3674 case 0x84: return EL_WALL;
3675 case 0x85: return EL_EM_KEY_1;
3676 case 0x86: return EL_EM_KEY_2;
3677 case 0x87: return EL_EM_KEY_4;
3678 case 0x88: return EL_EM_KEY_3;
3679 case 0x89: return EL_EM_GATE_1;
3680 case 0x8a: return EL_EM_GATE_2;
3681 case 0x8b: return EL_EM_GATE_4;
3682 case 0x8c: return EL_EM_GATE_3;
3683 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3684 case 0x8e: return EL_EM_GATE_1_GRAY;
3685 case 0x8f: return EL_EM_GATE_2_GRAY;
3687 case 0x90: return EL_EM_GATE_4_GRAY;
3688 case 0x91: return EL_EM_GATE_3_GRAY;
3689 case 0x92: return EL_MAGIC_WALL;
3690 case 0x93: return EL_ROBOT_WHEEL;
3691 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3692 case 0x95: return EL_ACID_POOL_TOPLEFT;
3693 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3694 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3695 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3696 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3697 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3698 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3699 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3700 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3701 case 0x9e: return EL_EXIT_CLOSED;
3702 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3704 /* looks like normal sand, but behaves like wall */
3705 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3706 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3707 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3708 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3709 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3710 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3711 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3712 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3713 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3714 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3715 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3716 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3717 case 0xac: return EL_CHAR_COMMA; /* EMC */
3718 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3719 case 0xae: return EL_CHAR_MINUS; /* EMC */
3720 case 0xaf: return EL_DYNAMITE;
3722 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3723 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3724 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3725 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3726 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3727 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3728 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3729 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3730 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3731 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3732 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3733 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3734 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3735 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3736 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3737 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3739 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3740 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3741 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3742 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3743 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3744 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3745 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3746 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3748 /* characters: see above */
3750 case 0xec: return EL_CHAR_PERIOD;
3751 case 0xed: return EL_CHAR_EXCLAM;
3752 case 0xee: return EL_CHAR_COLON;
3753 case 0xef: return EL_CHAR_QUESTION;
3755 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3756 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3757 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3758 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3759 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3760 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3761 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3762 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3764 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3765 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3766 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3767 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3768 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3769 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3771 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3772 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3775 /* should never happen (all 8-bit value cases should be handled) */
3776 Error(ERR_WARN, "invalid level element %d", element);
3781 #define EM_LEVEL_SIZE 2106
3782 #define EM_LEVEL_XSIZE 64
3783 #define EM_LEVEL_YSIZE 32
3785 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3786 struct LevelFileInfo *level_file_info)
3788 char *filename = level_file_info->filename;
3790 unsigned char leveldata[EM_LEVEL_SIZE];
3791 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3792 int nr = level_file_info->nr;
3795 if (!(file = fopen(filename, MODE_READ)))
3797 level->no_valid_file = TRUE;
3799 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3804 for (i = 0; i < EM_LEVEL_SIZE; i++)
3805 leveldata[i] = fgetc(file);
3809 /* check if level data is crypted by testing against known starting bytes
3810 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3812 if ((leveldata[0] == 0xf1 ||
3813 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3815 unsigned char code0 = 0x65;
3816 unsigned char code1 = 0x11;
3818 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3819 leveldata[0] = 0xf1;
3821 /* decode crypted level data */
3823 for (i = 0; i < EM_LEVEL_SIZE; i++)
3825 leveldata[i] ^= code0;
3826 leveldata[i] -= code1;
3828 code0 = (code0 + 7) & 0xff;
3832 level->fieldx = EM_LEVEL_XSIZE;
3833 level->fieldy = EM_LEVEL_YSIZE;
3835 level->time = header[46] * 10;
3836 level->gems_needed = header[47];
3838 /* The original Emerald Mine levels have their level number stored
3839 at the second byte of the level file...
3840 Do not trust this information at other level files, e.g. EMC,
3841 but correct it anyway (normally the first row is completely
3842 steel wall, so the correction does not hurt anyway). */
3844 if (leveldata[1] == nr)
3845 leveldata[1] = leveldata[2]; /* correct level number field */
3847 sprintf(level->name, "Level %d", nr); /* set level name */
3849 level->score[SC_EMERALD] = header[36];
3850 level->score[SC_DIAMOND] = header[37];
3851 level->score[SC_ROBOT] = header[38];
3852 level->score[SC_SPACESHIP] = header[39];
3853 level->score[SC_BUG] = header[40];
3854 level->score[SC_YAMYAM] = header[41];
3855 level->score[SC_NUT] = header[42];
3856 level->score[SC_DYNAMITE] = header[43];
3857 level->score[SC_TIME_BONUS] = header[44];
3859 level->num_yamyam_contents = 4;
3861 for (i = 0; i < level->num_yamyam_contents; i++)
3862 for (y = 0; y < 3; y++)
3863 for (x = 0; x < 3; x++)
3864 level->yamyam_content[i].e[x][y] =
3865 map_em_element_yam(header[i * 9 + y * 3 + x]);
3867 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3868 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3869 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3870 level->amoeba_content = EL_DIAMOND;
3872 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3874 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3876 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3877 new_element = EL_AMOEBA_WET;
3879 level->field[x][y] = new_element;
3882 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3883 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3884 level->field[x][y] = EL_PLAYER_1;
3886 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3887 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3888 level->field[x][y] = EL_PLAYER_2;
3893 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3895 static int ball_xy[8][2] =
3906 struct LevelInfo_EM *level_em = level->native_em_level;
3907 struct LEVEL *lev = level_em->lev;
3908 struct PLAYER **ply = level_em->ply;
3911 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3912 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3914 lev->time_seconds = level->time;
3915 lev->required_initial = level->gems_needed;
3917 lev->emerald_score = level->score[SC_EMERALD];
3918 lev->diamond_score = level->score[SC_DIAMOND];
3919 lev->alien_score = level->score[SC_ROBOT];
3920 lev->tank_score = level->score[SC_SPACESHIP];
3921 lev->bug_score = level->score[SC_BUG];
3922 lev->eater_score = level->score[SC_YAMYAM];
3923 lev->nut_score = level->score[SC_NUT];
3924 lev->dynamite_score = level->score[SC_DYNAMITE];
3925 lev->key_score = level->score[SC_KEY];
3926 lev->exit_score = level->score[SC_TIME_BONUS];
3928 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3929 for (y = 0; y < 3; y++)
3930 for (x = 0; x < 3; x++)
3931 lev->eater_array[i][y * 3 + x] =
3932 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3934 lev->amoeba_time = level->amoeba_speed;
3935 lev->wonderwall_time_initial = level->time_magic_wall;
3936 lev->wheel_time = level->time_wheel;
3938 lev->android_move_time = level->android_move_time;
3939 lev->android_clone_time = level->android_clone_time;
3940 lev->ball_random = level->ball_random;
3941 lev->ball_state_initial = level->ball_state_initial;
3942 lev->ball_time = level->ball_time;
3943 lev->num_ball_arrays = level->num_ball_contents;
3945 lev->lenses_score = level->lenses_score;
3946 lev->magnify_score = level->magnify_score;
3947 lev->slurp_score = level->slurp_score;
3949 lev->lenses_time = level->lenses_time;
3950 lev->magnify_time = level->magnify_time;
3952 lev->wind_direction_initial =
3953 map_direction_RND_to_EM(level->wind_direction_initial);
3954 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3955 lev->wind_time : 0);
3957 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3958 for (j = 0; j < 8; j++)
3959 lev->ball_array[i][j] =
3960 map_element_RND_to_EM(level->
3961 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3963 map_android_clone_elements_RND_to_EM(level);
3965 /* first fill the complete playfield with the default border element */
3966 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3967 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3968 level_em->cave[x][y] = ZBORDER;
3970 if (BorderElement == EL_STEELWALL)
3972 for (y = 0; y < lev->height + 2; y++)
3973 for (x = 0; x < lev->width + 2; x++)
3974 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3977 /* then copy the real level contents from level file into the playfield */
3978 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3980 int new_element = map_element_RND_to_EM(level->field[x][y]);
3981 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3982 int xx = x + 1 + offset;
3983 int yy = y + 1 + offset;
3985 if (level->field[x][y] == EL_AMOEBA_DEAD)
3986 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3988 level_em->cave[xx][yy] = new_element;
3991 for (i = 0; i < MAX_PLAYERS; i++)
3993 ply[i]->x_initial = 0;
3994 ply[i]->y_initial = 0;
3997 /* initialize player positions and delete players from the playfield */
3998 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
4000 if (ELEM_IS_PLAYER(level->field[x][y]))
4002 int player_nr = GET_PLAYER_NR(level->field[x][y]);
4003 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
4004 int xx = x + 1 + offset;
4005 int yy = y + 1 + offset;
4007 ply[player_nr]->x_initial = xx;
4008 ply[player_nr]->y_initial = yy;
4010 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
4014 if (BorderElement == EL_STEELWALL)
4021 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4023 static int ball_xy[8][2] =
4034 struct LevelInfo_EM *level_em = level->native_em_level;
4035 struct LEVEL *lev = level_em->lev;
4036 struct PLAYER **ply = level_em->ply;
4039 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
4040 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
4042 level->time = lev->time_seconds;
4043 level->gems_needed = lev->required_initial;
4045 sprintf(level->name, "Level %d", level->file_info.nr);
4047 level->score[SC_EMERALD] = lev->emerald_score;
4048 level->score[SC_DIAMOND] = lev->diamond_score;
4049 level->score[SC_ROBOT] = lev->alien_score;
4050 level->score[SC_SPACESHIP] = lev->tank_score;
4051 level->score[SC_BUG] = lev->bug_score;
4052 level->score[SC_YAMYAM] = lev->eater_score;
4053 level->score[SC_NUT] = lev->nut_score;
4054 level->score[SC_DYNAMITE] = lev->dynamite_score;
4055 level->score[SC_KEY] = lev->key_score;
4056 level->score[SC_TIME_BONUS] = lev->exit_score;
4058 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
4060 for (i = 0; i < level->num_yamyam_contents; i++)
4061 for (y = 0; y < 3; y++)
4062 for (x = 0; x < 3; x++)
4063 level->yamyam_content[i].e[x][y] =
4064 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
4066 level->amoeba_speed = lev->amoeba_time;
4067 level->time_magic_wall = lev->wonderwall_time_initial;
4068 level->time_wheel = lev->wheel_time;
4070 level->android_move_time = lev->android_move_time;
4071 level->android_clone_time = lev->android_clone_time;
4072 level->ball_random = lev->ball_random;
4073 level->ball_state_initial = lev->ball_state_initial;
4074 level->ball_time = lev->ball_time;
4075 level->num_ball_contents = lev->num_ball_arrays;
4077 level->lenses_score = lev->lenses_score;
4078 level->magnify_score = lev->magnify_score;
4079 level->slurp_score = lev->slurp_score;
4081 level->lenses_time = lev->lenses_time;
4082 level->magnify_time = lev->magnify_time;
4084 level->wind_direction_initial =
4085 map_direction_EM_to_RND(lev->wind_direction_initial);
4087 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4088 for (j = 0; j < 8; j++)
4089 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4090 map_element_EM_to_RND(lev->ball_array[i][j]);
4092 map_android_clone_elements_EM_to_RND(level);
4094 /* convert the playfield (some elements need special treatment) */
4095 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4097 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
4099 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4100 new_element = EL_AMOEBA_DEAD;
4102 level->field[x][y] = new_element;
4105 for (i = 0; i < MAX_PLAYERS; i++)
4107 /* in case of all players set to the same field, use the first player */
4108 int nr = MAX_PLAYERS - i - 1;
4109 int jx = ply[nr]->x_initial - 1;
4110 int jy = ply[nr]->y_initial - 1;
4112 if (jx != -1 && jy != -1)
4113 level->field[jx][jy] = EL_PLAYER_1 + nr;
4118 /* ------------------------------------------------------------------------- */
4119 /* functions for loading SP level */
4120 /* ------------------------------------------------------------------------- */
4124 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
4125 #define SP_LEVEL_SIZE 1536
4126 #define SP_LEVEL_XSIZE 60
4127 #define SP_LEVEL_YSIZE 24
4128 #define SP_LEVEL_NAME_LEN 23
4130 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
4133 int initial_player_gravity;
4134 int num_special_ports;
4137 /* for details of the Supaplex level format, see Herman Perk's Supaplex
4138 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
4140 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
4141 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4143 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4145 int element_old = fgetc(file);
4148 if (element_old <= 0x27)
4149 element_new = getMappedElement(EL_SP_START + element_old);
4150 else if (element_old == 0x28)
4151 element_new = EL_INVISIBLE_WALL;
4154 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
4155 Error(ERR_WARN, "invalid level element %d", element_old);
4157 element_new = EL_UNKNOWN;
4160 level->field[x][y] = element_new;
4164 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4166 /* initial gravity: 1 == "on", anything else (0) == "off" */
4167 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
4169 for (i = 0; i < MAX_PLAYERS; i++)
4170 level->initial_player_gravity[i] = initial_player_gravity;
4172 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4174 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
4175 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4176 level->name[i] = fgetc(file);
4177 level->name[SP_LEVEL_NAME_LEN] = '\0';
4179 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
4180 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4182 /* number of infotrons needed; 0 means that Supaplex will count the total
4183 amount of infotrons in the level and use the low byte of that number
4184 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
4185 level->gems_needed = fgetc(file);
4187 /* number of special ("gravity") port entries below (maximum 10 allowed) */
4188 num_special_ports = fgetc(file);
4190 /* database of properties of up to 10 special ports (6 bytes per port) */
4191 for (i = 0; i < 10; i++)
4193 int port_location, port_x, port_y, port_element;
4196 /* high and low byte of the location of a special port; if (x, y) are the
4197 coordinates of a port in the field and (0, 0) is the top-left corner,
4198 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4199 of what may be expected: Supaplex works with a game field in memory
4200 which is 2 bytes per tile) */
4201 port_location = getFile16BitBE(file);
4203 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4204 gravity = fgetc(file);
4206 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4207 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4209 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4210 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4212 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4214 if (i >= num_special_ports)
4217 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4218 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4220 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4221 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4223 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4229 port_element = level->field[port_x][port_y];
4231 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4232 port_element > EL_SP_GRAVITY_PORT_UP)
4234 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4239 /* change previous (wrong) gravity inverting special port to either
4240 gravity enabling special port or gravity disabling special port */
4241 level->field[port_x][port_y] +=
4242 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4243 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4246 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4248 /* change special gravity ports without database entries to normal ports */
4249 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4250 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4251 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4252 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4253 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4255 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4256 if (level->gems_needed == 0)
4258 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4259 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4260 if (level->field[x][y] == EL_SP_INFOTRON)
4261 level->gems_needed++;
4263 level->gems_needed &= 0xff; /* only use low byte -- see above */
4266 level->fieldx = SP_LEVEL_XSIZE;
4267 level->fieldy = SP_LEVEL_YSIZE;
4269 level->time = 0; /* no time limit */
4270 level->amoeba_speed = 0;
4271 level->time_magic_wall = 0;
4272 level->time_wheel = 0;
4273 level->amoeba_content = EL_EMPTY;
4276 /* original Supaplex does not use score values -- use default values */
4278 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4279 level->score[i] = 0;
4282 /* there are no yamyams in supaplex levels */
4283 for (i = 0; i < level->num_yamyam_contents; i++)
4284 for (y = 0; y < 3; y++)
4285 for (x = 0; x < 3; x++)
4286 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4289 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4290 struct LevelFileInfo *level_file_info,
4291 boolean level_info_only)
4293 char *filename = level_file_info->filename;
4295 int nr = level_file_info->nr - leveldir_current->first_level;
4297 char name_first, name_last;
4298 struct LevelInfo multipart_level;
4299 int multipart_xpos, multipart_ypos;
4300 boolean is_multipart_level;
4301 boolean is_first_part;
4302 boolean reading_multipart_level = FALSE;
4303 boolean use_empty_level = FALSE;
4305 if (!(file = fopen(filename, MODE_READ)))
4307 level->no_valid_file = TRUE;
4309 if (!level_info_only)
4310 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4315 /* position file stream to the requested level inside the level package */
4316 if (level_file_info->packed &&
4317 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4319 level->no_valid_file = TRUE;
4321 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4326 /* there exist Supaplex level package files with multi-part levels which
4327 can be detected as follows: instead of leading and trailing dashes ('-')
4328 to pad the level name, they have leading and trailing numbers which are
4329 the x and y coordinations of the current part of the multi-part level;
4330 if there are '?' characters instead of numbers on the left or right side
4331 of the level name, the multi-part level consists of only horizontal or
4334 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4336 LoadLevelFromFileStream_SP(file, level, l);
4338 /* check if this level is a part of a bigger multi-part level */
4340 name_first = level->name[0];
4341 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4343 is_multipart_level =
4344 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4345 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4348 ((name_first == '?' || name_first == '1') &&
4349 (name_last == '?' || name_last == '1'));
4351 /* correct leading multipart level meta information in level name */
4352 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4353 level->name[i] = '-';
4355 /* correct trailing multipart level meta information in level name */
4356 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4357 level->name[i] = '-';
4359 /* ---------- check for normal single level ---------- */
4361 if (!reading_multipart_level && !is_multipart_level)
4363 /* the current level is simply a normal single-part level, and we are
4364 not reading a multi-part level yet, so return the level as it is */
4369 /* ---------- check for empty level (unused multi-part) ---------- */
4371 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4373 /* this is a part of a multi-part level, but not the first part
4374 (and we are not already reading parts of a multi-part level);
4375 in this case, use an empty level instead of the single part */
4377 use_empty_level = TRUE;
4382 /* ---------- check for finished multi-part level ---------- */
4384 if (reading_multipart_level &&
4385 (!is_multipart_level ||
4386 !strEqual(level->name, multipart_level.name)))
4388 /* we are already reading parts of a multi-part level, but this level is
4389 either not a multi-part level, or a part of a different multi-part
4390 level; in both cases, the multi-part level seems to be complete */
4395 /* ---------- here we have one part of a multi-part level ---------- */
4397 reading_multipart_level = TRUE;
4399 if (is_first_part) /* start with first part of new multi-part level */
4401 /* copy level info structure from first part */
4402 multipart_level = *level;
4404 /* clear playfield of new multi-part level */
4405 for (y = 0; y < MAX_LEV_FIELDY; y++)
4406 for (x = 0; x < MAX_LEV_FIELDX; x++)
4407 multipart_level.field[x][y] = EL_EMPTY;
4410 if (name_first == '?')
4412 if (name_last == '?')
4415 multipart_xpos = (int)(name_first - '0');
4416 multipart_ypos = (int)(name_last - '0');
4419 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4420 multipart_xpos, multipart_ypos, multipart_level.name);
4423 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4424 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4426 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4431 multipart_level.fieldx = MAX(multipart_level.fieldx,
4432 multipart_xpos * SP_LEVEL_XSIZE);
4433 multipart_level.fieldy = MAX(multipart_level.fieldy,
4434 multipart_ypos * SP_LEVEL_YSIZE);
4436 /* copy level part at the right position of multi-part level */
4437 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4439 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4441 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4442 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4444 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4451 if (use_empty_level)
4453 setLevelInfoToDefaults(level);
4455 level->fieldx = SP_LEVEL_XSIZE;
4456 level->fieldy = SP_LEVEL_YSIZE;
4458 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4459 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4460 level->field[x][y] = EL_EMPTY;
4462 strcpy(level->name, "-------- EMPTY --------");
4464 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4467 if (reading_multipart_level)
4468 *level = multipart_level;
4473 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4475 struct LevelInfo_SP *level_sp = level->native_sp_level;
4476 LevelInfoType *header = &level_sp->header;
4479 level_sp->width = level->fieldx;
4480 level_sp->height = level->fieldy;
4482 for (x = 0; x < level->fieldx; x++)
4483 for (y = 0; y < level->fieldy; y++)
4484 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4486 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4488 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4489 header->LevelTitle[i] = level->name[i];
4490 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4492 header->InfotronsNeeded = level->gems_needed;
4494 header->SpecialPortCount = 0;
4496 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4498 boolean gravity_port_found = FALSE;
4499 boolean gravity_port_valid = FALSE;
4500 int gravity_port_flag;
4501 int gravity_port_base_element;
4502 int element = level->field[x][y];
4504 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4505 element <= EL_SP_GRAVITY_ON_PORT_UP)
4507 gravity_port_found = TRUE;
4508 gravity_port_valid = TRUE;
4509 gravity_port_flag = 1;
4510 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4512 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4513 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4515 gravity_port_found = TRUE;
4516 gravity_port_valid = TRUE;
4517 gravity_port_flag = 0;
4518 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4520 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4521 element <= EL_SP_GRAVITY_PORT_UP)
4523 /* change R'n'D style gravity inverting special port to normal port
4524 (there are no gravity inverting ports in native Supaplex engine) */
4526 gravity_port_found = TRUE;
4527 gravity_port_valid = FALSE;
4528 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4531 if (gravity_port_found)
4533 if (gravity_port_valid &&
4534 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4536 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4538 port->PortLocation = (y * level->fieldx + x) * 2;
4539 port->Gravity = gravity_port_flag;
4541 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4543 header->SpecialPortCount++;
4547 /* change special gravity port to normal port */
4549 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4552 level_sp->playfield[x][y] = element - EL_SP_START;
4557 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4559 struct LevelInfo_SP *level_sp = level->native_sp_level;
4560 LevelInfoType *header = &level_sp->header;
4563 level->fieldx = level_sp->width;
4564 level->fieldy = level_sp->height;
4566 for (x = 0; x < level->fieldx; x++)
4568 for (y = 0; y < level->fieldy; y++)
4570 int element_old = level_sp->playfield[x][y];
4571 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4573 if (element_new == EL_UNKNOWN)
4574 Error(ERR_WARN, "invalid element %d at position %d, %d",
4577 level->field[x][y] = element_new;
4581 for (i = 0; i < MAX_PLAYERS; i++)
4582 level->initial_player_gravity[i] =
4583 (header->InitialGravity == 1 ? TRUE : FALSE);
4585 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4586 level->name[i] = header->LevelTitle[i];
4587 level->name[SP_LEVEL_NAME_LEN] = '\0';
4589 level->gems_needed = header->InfotronsNeeded;
4591 for (i = 0; i < header->SpecialPortCount; i++)
4593 SpecialPortType *port = &header->SpecialPort[i];
4594 int port_location = port->PortLocation;
4595 int gravity = port->Gravity;
4596 int port_x, port_y, port_element;
4598 port_x = (port_location / 2) % level->fieldx;
4599 port_y = (port_location / 2) / level->fieldx;
4601 if (port_x < 0 || port_x >= level->fieldx ||
4602 port_y < 0 || port_y >= level->fieldy)
4604 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4610 port_element = level->field[port_x][port_y];
4612 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4613 port_element > EL_SP_GRAVITY_PORT_UP)
4615 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4620 /* change previous (wrong) gravity inverting special port to either
4621 gravity enabling special port or gravity disabling special port */
4622 level->field[port_x][port_y] +=
4623 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4624 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4627 /* change special gravity ports without database entries to normal ports */
4628 for (x = 0; x < level->fieldx; x++)
4629 for (y = 0; y < level->fieldy; y++)
4630 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4631 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4632 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4634 level->time = 0; /* no time limit */
4635 level->amoeba_speed = 0;
4636 level->time_magic_wall = 0;
4637 level->time_wheel = 0;
4638 level->amoeba_content = EL_EMPTY;
4641 /* original Supaplex does not use score values -- use default values */
4643 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4644 level->score[i] = 0;
4647 /* there are no yamyams in supaplex levels */
4648 for (i = 0; i < level->num_yamyam_contents; i++)
4649 for (x = 0; x < 3; x++)
4650 for (y = 0; y < 3; y++)
4651 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4654 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4656 struct LevelInfo_SP *level_sp = level->native_sp_level;
4657 struct DemoInfo_SP *demo = &level_sp->demo;
4660 /* always start with reliable default values */
4661 demo->is_available = FALSE;
4664 if (TAPE_IS_EMPTY(tape))
4667 demo->level_nr = tape.level_nr; /* (currently not used) */
4669 level_sp->header.DemoRandomSeed = tape.random_seed;
4672 for (i = 0; i < tape.length; i++)
4674 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4675 int demo_repeat = tape.pos[i].delay;
4677 for (j = 0; j < demo_repeat / 16; j++)
4678 demo->data[demo->length++] = 0xf0 | demo_action;
4680 if (demo_repeat % 16)
4681 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4684 demo->data[demo->length++] = 0xff;
4686 demo->is_available = TRUE;
4689 static void setTapeInfoToDefaults();
4691 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4693 struct LevelInfo_SP *level_sp = level->native_sp_level;
4694 struct DemoInfo_SP *demo = &level_sp->demo;
4695 char *filename = level->file_info.filename;
4698 /* always start with reliable default values */
4699 setTapeInfoToDefaults();
4701 if (!demo->is_available)
4704 tape.level_nr = demo->level_nr; /* (currently not used) */
4705 tape.length = demo->length - 1; /* without "end of demo" byte */
4706 tape.random_seed = level_sp->header.DemoRandomSeed;
4708 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4710 for (i = 0; i < demo->length - 1; i++)
4712 int demo_action = demo->data[i] & 0x0f;
4713 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4715 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4716 tape.pos[i].delay = demo_repeat + 1;
4719 tape.length_seconds = GetTapeLength();
4723 /* ------------------------------------------------------------------------- */
4724 /* functions for loading DC level */
4725 /* ------------------------------------------------------------------------- */
4727 #define DC_LEVEL_HEADER_SIZE 344
4729 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4731 static int last_data_encoded;
4735 int diff_hi, diff_lo;
4736 int data_hi, data_lo;
4737 unsigned short data_decoded;
4741 last_data_encoded = 0;
4748 diff = data_encoded - last_data_encoded;
4749 diff_hi = diff & ~0xff;
4750 diff_lo = diff & 0xff;
4754 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4755 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4756 data_hi = data_hi & 0xff00;
4758 data_decoded = data_hi | data_lo;
4760 last_data_encoded = data_encoded;
4762 offset1 = (offset1 + 1) % 31;
4763 offset2 = offset2 & 0xff;
4765 return data_decoded;
4768 int getMappedElement_DC(int element)
4776 /* 0x0117 - 0x036e: (?) */
4779 /* 0x042d - 0x0684: (?) */
4795 element = EL_CRYSTAL;
4798 case 0x0e77: /* quicksand (boulder) */
4799 element = EL_QUICKSAND_FAST_FULL;
4802 case 0x0e99: /* slow quicksand (boulder) */
4803 element = EL_QUICKSAND_FULL;
4807 element = EL_EM_EXIT_OPEN;
4811 element = EL_EM_EXIT_CLOSED;
4815 element = EL_EM_STEEL_EXIT_OPEN;
4819 element = EL_EM_STEEL_EXIT_CLOSED;
4822 case 0x0f4f: /* dynamite (lit 1) */
4823 element = EL_EM_DYNAMITE_ACTIVE;
4826 case 0x0f57: /* dynamite (lit 2) */
4827 element = EL_EM_DYNAMITE_ACTIVE;
4830 case 0x0f5f: /* dynamite (lit 3) */
4831 element = EL_EM_DYNAMITE_ACTIVE;
4834 case 0x0f67: /* dynamite (lit 4) */
4835 element = EL_EM_DYNAMITE_ACTIVE;
4842 element = EL_AMOEBA_WET;
4846 element = EL_AMOEBA_DROP;
4850 element = EL_DC_MAGIC_WALL;
4854 element = EL_SPACESHIP_UP;
4858 element = EL_SPACESHIP_DOWN;
4862 element = EL_SPACESHIP_LEFT;
4866 element = EL_SPACESHIP_RIGHT;
4870 element = EL_BUG_UP;
4874 element = EL_BUG_DOWN;
4878 element = EL_BUG_LEFT;
4882 element = EL_BUG_RIGHT;
4886 element = EL_MOLE_UP;
4890 element = EL_MOLE_DOWN;
4894 element = EL_MOLE_LEFT;
4898 element = EL_MOLE_RIGHT;
4906 element = EL_YAMYAM;
4910 element = EL_SWITCHGATE_OPEN;
4914 element = EL_SWITCHGATE_CLOSED;
4918 element = EL_DC_SWITCHGATE_SWITCH_UP;
4922 element = EL_TIMEGATE_CLOSED;
4925 case 0x144c: /* conveyor belt switch (green) */
4926 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4929 case 0x144f: /* conveyor belt switch (red) */
4930 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4933 case 0x1452: /* conveyor belt switch (blue) */
4934 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4938 element = EL_CONVEYOR_BELT_3_MIDDLE;
4942 element = EL_CONVEYOR_BELT_3_LEFT;
4946 element = EL_CONVEYOR_BELT_3_RIGHT;
4950 element = EL_CONVEYOR_BELT_1_MIDDLE;
4954 element = EL_CONVEYOR_BELT_1_LEFT;
4958 element = EL_CONVEYOR_BELT_1_RIGHT;
4962 element = EL_CONVEYOR_BELT_4_MIDDLE;
4966 element = EL_CONVEYOR_BELT_4_LEFT;
4970 element = EL_CONVEYOR_BELT_4_RIGHT;
4974 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4978 element = EL_EXPANDABLE_WALL_VERTICAL;
4982 element = EL_EXPANDABLE_WALL_ANY;
4985 case 0x14ce: /* growing steel wall (left/right) */
4986 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4989 case 0x14df: /* growing steel wall (up/down) */
4990 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4993 case 0x14e8: /* growing steel wall (up/down/left/right) */
4994 element = EL_EXPANDABLE_STEELWALL_ANY;
4998 element = EL_SHIELD_DEADLY;
5002 element = EL_EXTRA_TIME;
5010 element = EL_EMPTY_SPACE;
5013 case 0x1578: /* quicksand (empty) */
5014 element = EL_QUICKSAND_FAST_EMPTY;
5017 case 0x1579: /* slow quicksand (empty) */
5018 element = EL_QUICKSAND_EMPTY;
5021 /* 0x157c - 0x158b: */
5024 /* 0x1590 - 0x159f: */
5025 /* EL_DC_LANDMINE */
5028 element = EL_EM_DYNAMITE;
5031 case 0x15a1: /* key (red) */
5032 element = EL_EM_KEY_1;
5035 case 0x15a2: /* key (yellow) */
5036 element = EL_EM_KEY_2;
5039 case 0x15a3: /* key (blue) */
5040 element = EL_EM_KEY_4;
5043 case 0x15a4: /* key (green) */
5044 element = EL_EM_KEY_3;
5047 case 0x15a5: /* key (white) */
5048 element = EL_DC_KEY_WHITE;
5052 element = EL_WALL_SLIPPERY;
5059 case 0x15a8: /* wall (not round) */
5063 case 0x15a9: /* (blue) */
5064 element = EL_CHAR_A;
5067 case 0x15aa: /* (blue) */
5068 element = EL_CHAR_B;
5071 case 0x15ab: /* (blue) */
5072 element = EL_CHAR_C;
5075 case 0x15ac: /* (blue) */
5076 element = EL_CHAR_D;
5079 case 0x15ad: /* (blue) */
5080 element = EL_CHAR_E;
5083 case 0x15ae: /* (blue) */
5084 element = EL_CHAR_F;
5087 case 0x15af: /* (blue) */
5088 element = EL_CHAR_G;
5091 case 0x15b0: /* (blue) */
5092 element = EL_CHAR_H;
5095 case 0x15b1: /* (blue) */
5096 element = EL_CHAR_I;
5099 case 0x15b2: /* (blue) */
5100 element = EL_CHAR_J;
5103 case 0x15b3: /* (blue) */
5104 element = EL_CHAR_K;
5107 case 0x15b4: /* (blue) */
5108 element = EL_CHAR_L;
5111 case 0x15b5: /* (blue) */
5112 element = EL_CHAR_M;
5115 case 0x15b6: /* (blue) */
5116 element = EL_CHAR_N;
5119 case 0x15b7: /* (blue) */
5120 element = EL_CHAR_O;
5123 case 0x15b8: /* (blue) */
5124 element = EL_CHAR_P;
5127 case 0x15b9: /* (blue) */
5128 element = EL_CHAR_Q;
5131 case 0x15ba: /* (blue) */
5132 element = EL_CHAR_R;
5135 case 0x15bb: /* (blue) */
5136 element = EL_CHAR_S;
5139 case 0x15bc: /* (blue) */
5140 element = EL_CHAR_T;
5143 case 0x15bd: /* (blue) */
5144 element = EL_CHAR_U;
5147 case 0x15be: /* (blue) */
5148 element = EL_CHAR_V;
5151 case 0x15bf: /* (blue) */
5152 element = EL_CHAR_W;
5155 case 0x15c0: /* (blue) */
5156 element = EL_CHAR_X;
5159 case 0x15c1: /* (blue) */
5160 element = EL_CHAR_Y;
5163 case 0x15c2: /* (blue) */
5164 element = EL_CHAR_Z;
5167 case 0x15c3: /* (blue) */
5168 element = EL_CHAR_AUMLAUT;
5171 case 0x15c4: /* (blue) */
5172 element = EL_CHAR_OUMLAUT;
5175 case 0x15c5: /* (blue) */
5176 element = EL_CHAR_UUMLAUT;
5179 case 0x15c6: /* (blue) */
5180 element = EL_CHAR_0;
5183 case 0x15c7: /* (blue) */
5184 element = EL_CHAR_1;
5187 case 0x15c8: /* (blue) */
5188 element = EL_CHAR_2;
5191 case 0x15c9: /* (blue) */
5192 element = EL_CHAR_3;
5195 case 0x15ca: /* (blue) */
5196 element = EL_CHAR_4;
5199 case 0x15cb: /* (blue) */
5200 element = EL_CHAR_5;
5203 case 0x15cc: /* (blue) */
5204 element = EL_CHAR_6;
5207 case 0x15cd: /* (blue) */
5208 element = EL_CHAR_7;
5211 case 0x15ce: /* (blue) */
5212 element = EL_CHAR_8;
5215 case 0x15cf: /* (blue) */
5216 element = EL_CHAR_9;
5219 case 0x15d0: /* (blue) */
5220 element = EL_CHAR_PERIOD;
5223 case 0x15d1: /* (blue) */
5224 element = EL_CHAR_EXCLAM;
5227 case 0x15d2: /* (blue) */
5228 element = EL_CHAR_COLON;
5231 case 0x15d3: /* (blue) */
5232 element = EL_CHAR_LESS;
5235 case 0x15d4: /* (blue) */
5236 element = EL_CHAR_GREATER;
5239 case 0x15d5: /* (blue) */
5240 element = EL_CHAR_QUESTION;
5243 case 0x15d6: /* (blue) */
5244 element = EL_CHAR_COPYRIGHT;
5247 case 0x15d7: /* (blue) */
5248 element = EL_CHAR_UP;
5251 case 0x15d8: /* (blue) */
5252 element = EL_CHAR_DOWN;
5255 case 0x15d9: /* (blue) */
5256 element = EL_CHAR_BUTTON;
5259 case 0x15da: /* (blue) */
5260 element = EL_CHAR_PLUS;
5263 case 0x15db: /* (blue) */
5264 element = EL_CHAR_MINUS;
5267 case 0x15dc: /* (blue) */
5268 element = EL_CHAR_APOSTROPHE;
5271 case 0x15dd: /* (blue) */
5272 element = EL_CHAR_PARENLEFT;
5275 case 0x15de: /* (blue) */
5276 element = EL_CHAR_PARENRIGHT;
5279 case 0x15df: /* (green) */
5280 element = EL_CHAR_A;
5283 case 0x15e0: /* (green) */
5284 element = EL_CHAR_B;
5287 case 0x15e1: /* (green) */
5288 element = EL_CHAR_C;
5291 case 0x15e2: /* (green) */
5292 element = EL_CHAR_D;
5295 case 0x15e3: /* (green) */
5296 element = EL_CHAR_E;
5299 case 0x15e4: /* (green) */
5300 element = EL_CHAR_F;
5303 case 0x15e5: /* (green) */
5304 element = EL_CHAR_G;
5307 case 0x15e6: /* (green) */
5308 element = EL_CHAR_H;
5311 case 0x15e7: /* (green) */
5312 element = EL_CHAR_I;
5315 case 0x15e8: /* (green) */
5316 element = EL_CHAR_J;
5319 case 0x15e9: /* (green) */
5320 element = EL_CHAR_K;
5323 case 0x15ea: /* (green) */
5324 element = EL_CHAR_L;
5327 case 0x15eb: /* (green) */
5328 element = EL_CHAR_M;
5331 case 0x15ec: /* (green) */
5332 element = EL_CHAR_N;
5335 case 0x15ed: /* (green) */
5336 element = EL_CHAR_O;
5339 case 0x15ee: /* (green) */
5340 element = EL_CHAR_P;
5343 case 0x15ef: /* (green) */
5344 element = EL_CHAR_Q;
5347 case 0x15f0: /* (green) */
5348 element = EL_CHAR_R;
5351 case 0x15f1: /* (green) */
5352 element = EL_CHAR_S;
5355 case 0x15f2: /* (green) */
5356 element = EL_CHAR_T;
5359 case 0x15f3: /* (green) */
5360 element = EL_CHAR_U;
5363 case 0x15f4: /* (green) */
5364 element = EL_CHAR_V;
5367 case 0x15f5: /* (green) */
5368 element = EL_CHAR_W;
5371 case 0x15f6: /* (green) */
5372 element = EL_CHAR_X;
5375 case 0x15f7: /* (green) */
5376 element = EL_CHAR_Y;
5379 case 0x15f8: /* (green) */
5380 element = EL_CHAR_Z;
5383 case 0x15f9: /* (green) */
5384 element = EL_CHAR_AUMLAUT;
5387 case 0x15fa: /* (green) */
5388 element = EL_CHAR_OUMLAUT;
5391 case 0x15fb: /* (green) */
5392 element = EL_CHAR_UUMLAUT;
5395 case 0x15fc: /* (green) */
5396 element = EL_CHAR_0;
5399 case 0x15fd: /* (green) */
5400 element = EL_CHAR_1;
5403 case 0x15fe: /* (green) */
5404 element = EL_CHAR_2;
5407 case 0x15ff: /* (green) */
5408 element = EL_CHAR_3;
5411 case 0x1600: /* (green) */
5412 element = EL_CHAR_4;
5415 case 0x1601: /* (green) */
5416 element = EL_CHAR_5;
5419 case 0x1602: /* (green) */
5420 element = EL_CHAR_6;
5423 case 0x1603: /* (green) */
5424 element = EL_CHAR_7;
5427 case 0x1604: /* (green) */
5428 element = EL_CHAR_8;
5431 case 0x1605: /* (green) */
5432 element = EL_CHAR_9;
5435 case 0x1606: /* (green) */
5436 element = EL_CHAR_PERIOD;
5439 case 0x1607: /* (green) */
5440 element = EL_CHAR_EXCLAM;
5443 case 0x1608: /* (green) */
5444 element = EL_CHAR_COLON;
5447 case 0x1609: /* (green) */
5448 element = EL_CHAR_LESS;
5451 case 0x160a: /* (green) */
5452 element = EL_CHAR_GREATER;
5455 case 0x160b: /* (green) */
5456 element = EL_CHAR_QUESTION;
5459 case 0x160c: /* (green) */
5460 element = EL_CHAR_COPYRIGHT;
5463 case 0x160d: /* (green) */
5464 element = EL_CHAR_UP;
5467 case 0x160e: /* (green) */
5468 element = EL_CHAR_DOWN;
5471 case 0x160f: /* (green) */
5472 element = EL_CHAR_BUTTON;
5475 case 0x1610: /* (green) */
5476 element = EL_CHAR_PLUS;
5479 case 0x1611: /* (green) */
5480 element = EL_CHAR_MINUS;
5483 case 0x1612: /* (green) */
5484 element = EL_CHAR_APOSTROPHE;
5487 case 0x1613: /* (green) */
5488 element = EL_CHAR_PARENLEFT;
5491 case 0x1614: /* (green) */
5492 element = EL_CHAR_PARENRIGHT;
5495 case 0x1615: /* (blue steel) */
5496 element = EL_STEEL_CHAR_A;
5499 case 0x1616: /* (blue steel) */
5500 element = EL_STEEL_CHAR_B;
5503 case 0x1617: /* (blue steel) */
5504 element = EL_STEEL_CHAR_C;
5507 case 0x1618: /* (blue steel) */
5508 element = EL_STEEL_CHAR_D;
5511 case 0x1619: /* (blue steel) */
5512 element = EL_STEEL_CHAR_E;
5515 case 0x161a: /* (blue steel) */
5516 element = EL_STEEL_CHAR_F;
5519 case 0x161b: /* (blue steel) */
5520 element = EL_STEEL_CHAR_G;
5523 case 0x161c: /* (blue steel) */
5524 element = EL_STEEL_CHAR_H;
5527 case 0x161d: /* (blue steel) */
5528 element = EL_STEEL_CHAR_I;
5531 case 0x161e: /* (blue steel) */
5532 element = EL_STEEL_CHAR_J;
5535 case 0x161f: /* (blue steel) */
5536 element = EL_STEEL_CHAR_K;
5539 case 0x1620: /* (blue steel) */
5540 element = EL_STEEL_CHAR_L;
5543 case 0x1621: /* (blue steel) */
5544 element = EL_STEEL_CHAR_M;
5547 case 0x1622: /* (blue steel) */
5548 element = EL_STEEL_CHAR_N;
5551 case 0x1623: /* (blue steel) */
5552 element = EL_STEEL_CHAR_O;
5555 case 0x1624: /* (blue steel) */
5556 element = EL_STEEL_CHAR_P;
5559 case 0x1625: /* (blue steel) */
5560 element = EL_STEEL_CHAR_Q;
5563 case 0x1626: /* (blue steel) */
5564 element = EL_STEEL_CHAR_R;
5567 case 0x1627: /* (blue steel) */
5568 element = EL_STEEL_CHAR_S;
5571 case 0x1628: /* (blue steel) */
5572 element = EL_STEEL_CHAR_T;
5575 case 0x1629: /* (blue steel) */
5576 element = EL_STEEL_CHAR_U;
5579 case 0x162a: /* (blue steel) */
5580 element = EL_STEEL_CHAR_V;
5583 case 0x162b: /* (blue steel) */
5584 element = EL_STEEL_CHAR_W;
5587 case 0x162c: /* (blue steel) */
5588 element = EL_STEEL_CHAR_X;
5591 case 0x162d: /* (blue steel) */
5592 element = EL_STEEL_CHAR_Y;
5595 case 0x162e: /* (blue steel) */
5596 element = EL_STEEL_CHAR_Z;
5599 case 0x162f: /* (blue steel) */
5600 element = EL_STEEL_CHAR_AUMLAUT;
5603 case 0x1630: /* (blue steel) */
5604 element = EL_STEEL_CHAR_OUMLAUT;
5607 case 0x1631: /* (blue steel) */
5608 element = EL_STEEL_CHAR_UUMLAUT;
5611 case 0x1632: /* (blue steel) */
5612 element = EL_STEEL_CHAR_0;
5615 case 0x1633: /* (blue steel) */
5616 element = EL_STEEL_CHAR_1;
5619 case 0x1634: /* (blue steel) */
5620 element = EL_STEEL_CHAR_2;
5623 case 0x1635: /* (blue steel) */
5624 element = EL_STEEL_CHAR_3;
5627 case 0x1636: /* (blue steel) */
5628 element = EL_STEEL_CHAR_4;
5631 case 0x1637: /* (blue steel) */
5632 element = EL_STEEL_CHAR_5;
5635 case 0x1638: /* (blue steel) */
5636 element = EL_STEEL_CHAR_6;
5639 case 0x1639: /* (blue steel) */
5640 element = EL_STEEL_CHAR_7;
5643 case 0x163a: /* (blue steel) */
5644 element = EL_STEEL_CHAR_8;
5647 case 0x163b: /* (blue steel) */
5648 element = EL_STEEL_CHAR_9;
5651 case 0x163c: /* (blue steel) */
5652 element = EL_STEEL_CHAR_PERIOD;
5655 case 0x163d: /* (blue steel) */
5656 element = EL_STEEL_CHAR_EXCLAM;
5659 case 0x163e: /* (blue steel) */
5660 element = EL_STEEL_CHAR_COLON;
5663 case 0x163f: /* (blue steel) */
5664 element = EL_STEEL_CHAR_LESS;
5667 case 0x1640: /* (blue steel) */
5668 element = EL_STEEL_CHAR_GREATER;
5671 case 0x1641: /* (blue steel) */
5672 element = EL_STEEL_CHAR_QUESTION;
5675 case 0x1642: /* (blue steel) */
5676 element = EL_STEEL_CHAR_COPYRIGHT;
5679 case 0x1643: /* (blue steel) */
5680 element = EL_STEEL_CHAR_UP;
5683 case 0x1644: /* (blue steel) */
5684 element = EL_STEEL_CHAR_DOWN;
5687 case 0x1645: /* (blue steel) */
5688 element = EL_STEEL_CHAR_BUTTON;
5691 case 0x1646: /* (blue steel) */
5692 element = EL_STEEL_CHAR_PLUS;
5695 case 0x1647: /* (blue steel) */
5696 element = EL_STEEL_CHAR_MINUS;
5699 case 0x1648: /* (blue steel) */
5700 element = EL_STEEL_CHAR_APOSTROPHE;
5703 case 0x1649: /* (blue steel) */
5704 element = EL_STEEL_CHAR_PARENLEFT;
5707 case 0x164a: /* (blue steel) */
5708 element = EL_STEEL_CHAR_PARENRIGHT;
5711 case 0x164b: /* (green steel) */
5712 element = EL_STEEL_CHAR_A;
5715 case 0x164c: /* (green steel) */
5716 element = EL_STEEL_CHAR_B;
5719 case 0x164d: /* (green steel) */
5720 element = EL_STEEL_CHAR_C;
5723 case 0x164e: /* (green steel) */
5724 element = EL_STEEL_CHAR_D;
5727 case 0x164f: /* (green steel) */
5728 element = EL_STEEL_CHAR_E;
5731 case 0x1650: /* (green steel) */
5732 element = EL_STEEL_CHAR_F;
5735 case 0x1651: /* (green steel) */
5736 element = EL_STEEL_CHAR_G;
5739 case 0x1652: /* (green steel) */
5740 element = EL_STEEL_CHAR_H;
5743 case 0x1653: /* (green steel) */
5744 element = EL_STEEL_CHAR_I;
5747 case 0x1654: /* (green steel) */
5748 element = EL_STEEL_CHAR_J;
5751 case 0x1655: /* (green steel) */
5752 element = EL_STEEL_CHAR_K;
5755 case 0x1656: /* (green steel) */
5756 element = EL_STEEL_CHAR_L;
5759 case 0x1657: /* (green steel) */
5760 element = EL_STEEL_CHAR_M;
5763 case 0x1658: /* (green steel) */
5764 element = EL_STEEL_CHAR_N;
5767 case 0x1659: /* (green steel) */
5768 element = EL_STEEL_CHAR_O;
5771 case 0x165a: /* (green steel) */
5772 element = EL_STEEL_CHAR_P;
5775 case 0x165b: /* (green steel) */
5776 element = EL_STEEL_CHAR_Q;
5779 case 0x165c: /* (green steel) */
5780 element = EL_STEEL_CHAR_R;
5783 case 0x165d: /* (green steel) */
5784 element = EL_STEEL_CHAR_S;
5787 case 0x165e: /* (green steel) */
5788 element = EL_STEEL_CHAR_T;
5791 case 0x165f: /* (green steel) */
5792 element = EL_STEEL_CHAR_U;
5795 case 0x1660: /* (green steel) */
5796 element = EL_STEEL_CHAR_V;
5799 case 0x1661: /* (green steel) */
5800 element = EL_STEEL_CHAR_W;
5803 case 0x1662: /* (green steel) */
5804 element = EL_STEEL_CHAR_X;
5807 case 0x1663: /* (green steel) */
5808 element = EL_STEEL_CHAR_Y;
5811 case 0x1664: /* (green steel) */
5812 element = EL_STEEL_CHAR_Z;
5815 case 0x1665: /* (green steel) */
5816 element = EL_STEEL_CHAR_AUMLAUT;
5819 case 0x1666: /* (green steel) */
5820 element = EL_STEEL_CHAR_OUMLAUT;
5823 case 0x1667: /* (green steel) */
5824 element = EL_STEEL_CHAR_UUMLAUT;
5827 case 0x1668: /* (green steel) */
5828 element = EL_STEEL_CHAR_0;
5831 case 0x1669: /* (green steel) */
5832 element = EL_STEEL_CHAR_1;
5835 case 0x166a: /* (green steel) */
5836 element = EL_STEEL_CHAR_2;
5839 case 0x166b: /* (green steel) */
5840 element = EL_STEEL_CHAR_3;
5843 case 0x166c: /* (green steel) */
5844 element = EL_STEEL_CHAR_4;
5847 case 0x166d: /* (green steel) */
5848 element = EL_STEEL_CHAR_5;
5851 case 0x166e: /* (green steel) */
5852 element = EL_STEEL_CHAR_6;
5855 case 0x166f: /* (green steel) */
5856 element = EL_STEEL_CHAR_7;
5859 case 0x1670: /* (green steel) */
5860 element = EL_STEEL_CHAR_8;
5863 case 0x1671: /* (green steel) */
5864 element = EL_STEEL_CHAR_9;
5867 case 0x1672: /* (green steel) */
5868 element = EL_STEEL_CHAR_PERIOD;
5871 case 0x1673: /* (green steel) */
5872 element = EL_STEEL_CHAR_EXCLAM;
5875 case 0x1674: /* (green steel) */
5876 element = EL_STEEL_CHAR_COLON;
5879 case 0x1675: /* (green steel) */
5880 element = EL_STEEL_CHAR_LESS;
5883 case 0x1676: /* (green steel) */
5884 element = EL_STEEL_CHAR_GREATER;
5887 case 0x1677: /* (green steel) */
5888 element = EL_STEEL_CHAR_QUESTION;
5891 case 0x1678: /* (green steel) */
5892 element = EL_STEEL_CHAR_COPYRIGHT;
5895 case 0x1679: /* (green steel) */
5896 element = EL_STEEL_CHAR_UP;
5899 case 0x167a: /* (green steel) */
5900 element = EL_STEEL_CHAR_DOWN;
5903 case 0x167b: /* (green steel) */
5904 element = EL_STEEL_CHAR_BUTTON;
5907 case 0x167c: /* (green steel) */
5908 element = EL_STEEL_CHAR_PLUS;
5911 case 0x167d: /* (green steel) */
5912 element = EL_STEEL_CHAR_MINUS;
5915 case 0x167e: /* (green steel) */
5916 element = EL_STEEL_CHAR_APOSTROPHE;
5919 case 0x167f: /* (green steel) */
5920 element = EL_STEEL_CHAR_PARENLEFT;
5923 case 0x1680: /* (green steel) */
5924 element = EL_STEEL_CHAR_PARENRIGHT;
5927 case 0x1681: /* gate (red) */
5928 element = EL_EM_GATE_1;
5931 case 0x1682: /* secret gate (red) */
5932 element = EL_GATE_1_GRAY;
5935 case 0x1683: /* gate (yellow) */
5936 element = EL_EM_GATE_2;
5939 case 0x1684: /* secret gate (yellow) */
5940 element = EL_GATE_2_GRAY;
5943 case 0x1685: /* gate (blue) */
5944 element = EL_EM_GATE_4;
5947 case 0x1686: /* secret gate (blue) */
5948 element = EL_GATE_4_GRAY;
5951 case 0x1687: /* gate (green) */
5952 element = EL_EM_GATE_3;
5955 case 0x1688: /* secret gate (green) */
5956 element = EL_GATE_3_GRAY;
5959 case 0x1689: /* gate (white) */
5960 element = EL_DC_GATE_WHITE;
5963 case 0x168a: /* secret gate (white) */
5964 element = EL_DC_GATE_WHITE_GRAY;
5967 case 0x168b: /* secret gate (no key) */
5968 element = EL_DC_GATE_FAKE_GRAY;
5972 element = EL_ROBOT_WHEEL;
5976 element = EL_DC_TIMEGATE_SWITCH;
5980 element = EL_ACID_POOL_BOTTOM;
5984 element = EL_ACID_POOL_TOPLEFT;
5988 element = EL_ACID_POOL_TOPRIGHT;
5992 element = EL_ACID_POOL_BOTTOMLEFT;
5996 element = EL_ACID_POOL_BOTTOMRIGHT;
6000 element = EL_STEELWALL;
6004 element = EL_STEELWALL_SLIPPERY;
6007 case 0x1695: /* steel wall (not round) */
6008 element = EL_STEELWALL;
6011 case 0x1696: /* steel wall (left) */
6012 element = EL_DC_STEELWALL_1_LEFT;
6015 case 0x1697: /* steel wall (bottom) */
6016 element = EL_DC_STEELWALL_1_BOTTOM;
6019 case 0x1698: /* steel wall (right) */
6020 element = EL_DC_STEELWALL_1_RIGHT;
6023 case 0x1699: /* steel wall (top) */
6024 element = EL_DC_STEELWALL_1_TOP;
6027 case 0x169a: /* steel wall (left/bottom) */
6028 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
6031 case 0x169b: /* steel wall (right/bottom) */
6032 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
6035 case 0x169c: /* steel wall (right/top) */
6036 element = EL_DC_STEELWALL_1_TOPRIGHT;
6039 case 0x169d: /* steel wall (left/top) */
6040 element = EL_DC_STEELWALL_1_TOPLEFT;
6043 case 0x169e: /* steel wall (right/bottom small) */
6044 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
6047 case 0x169f: /* steel wall (left/bottom small) */
6048 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
6051 case 0x16a0: /* steel wall (right/top small) */
6052 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
6055 case 0x16a1: /* steel wall (left/top small) */
6056 element = EL_DC_STEELWALL_1_TOPLEFT_2;
6059 case 0x16a2: /* steel wall (left/right) */
6060 element = EL_DC_STEELWALL_1_VERTICAL;
6063 case 0x16a3: /* steel wall (top/bottom) */
6064 element = EL_DC_STEELWALL_1_HORIZONTAL;
6067 case 0x16a4: /* steel wall 2 (left end) */
6068 element = EL_DC_STEELWALL_2_LEFT;
6071 case 0x16a5: /* steel wall 2 (right end) */
6072 element = EL_DC_STEELWALL_2_RIGHT;
6075 case 0x16a6: /* steel wall 2 (top end) */
6076 element = EL_DC_STEELWALL_2_TOP;
6079 case 0x16a7: /* steel wall 2 (bottom end) */
6080 element = EL_DC_STEELWALL_2_BOTTOM;
6083 case 0x16a8: /* steel wall 2 (left/right) */
6084 element = EL_DC_STEELWALL_2_HORIZONTAL;
6087 case 0x16a9: /* steel wall 2 (up/down) */
6088 element = EL_DC_STEELWALL_2_VERTICAL;
6091 case 0x16aa: /* steel wall 2 (mid) */
6092 element = EL_DC_STEELWALL_2_MIDDLE;
6096 element = EL_SIGN_EXCLAMATION;
6100 element = EL_SIGN_RADIOACTIVITY;
6104 element = EL_SIGN_STOP;
6108 element = EL_SIGN_WHEELCHAIR;
6112 element = EL_SIGN_PARKING;
6116 element = EL_SIGN_NO_ENTRY;
6120 element = EL_SIGN_HEART;
6124 element = EL_SIGN_GIVE_WAY;
6128 element = EL_SIGN_ENTRY_FORBIDDEN;
6132 element = EL_SIGN_EMERGENCY_EXIT;
6136 element = EL_SIGN_YIN_YANG;
6140 element = EL_WALL_EMERALD;
6144 element = EL_WALL_DIAMOND;
6148 element = EL_WALL_PEARL;
6152 element = EL_WALL_CRYSTAL;
6156 element = EL_INVISIBLE_WALL;
6160 element = EL_INVISIBLE_STEELWALL;
6163 /* 0x16bc - 0x16cb: */
6164 /* EL_INVISIBLE_SAND */
6167 element = EL_LIGHT_SWITCH;
6171 element = EL_ENVELOPE_1;
6175 if (element >= 0x0117 && element <= 0x036e) /* (?) */
6176 element = EL_DIAMOND;
6177 else if (element >= 0x042d && element <= 0x0684) /* (?) */
6178 element = EL_EMERALD;
6179 else if (element >= 0x157c && element <= 0x158b)
6181 else if (element >= 0x1590 && element <= 0x159f)
6182 element = EL_DC_LANDMINE;
6183 else if (element >= 0x16bc && element <= 0x16cb)
6184 element = EL_INVISIBLE_SAND;
6187 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
6188 element = EL_UNKNOWN;
6193 return getMappedElement(element);
6198 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
6201 byte header[DC_LEVEL_HEADER_SIZE];
6203 int envelope_header_pos = 62;
6204 int envelope_content_pos = 94;
6205 int level_name_pos = 251;
6206 int level_author_pos = 292;
6207 int envelope_header_len;
6208 int envelope_content_len;
6210 int level_author_len;
6212 int num_yamyam_contents;
6215 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6217 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6219 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6221 header[i * 2 + 0] = header_word >> 8;
6222 header[i * 2 + 1] = header_word & 0xff;
6225 /* read some values from level header to check level decoding integrity */
6226 fieldx = header[6] | (header[7] << 8);
6227 fieldy = header[8] | (header[9] << 8);
6228 num_yamyam_contents = header[60] | (header[61] << 8);
6230 /* do some simple sanity checks to ensure that level was correctly decoded */
6231 if (fieldx < 1 || fieldx > 256 ||
6232 fieldy < 1 || fieldy > 256 ||
6233 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6235 level->no_valid_file = TRUE;
6237 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
6242 /* maximum envelope header size is 31 bytes */
6243 envelope_header_len = header[envelope_header_pos];
6244 /* maximum envelope content size is 110 (156?) bytes */
6245 envelope_content_len = header[envelope_content_pos];
6247 /* maximum level title size is 40 bytes */
6248 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6249 /* maximum level author size is 30 (51?) bytes */
6250 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6254 for (i = 0; i < envelope_header_len; i++)
6255 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6256 level->envelope[0].text[envelope_size++] =
6257 header[envelope_header_pos + 1 + i];
6259 if (envelope_header_len > 0 && envelope_content_len > 0)
6261 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6262 level->envelope[0].text[envelope_size++] = '\n';
6263 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6264 level->envelope[0].text[envelope_size++] = '\n';
6267 for (i = 0; i < envelope_content_len; i++)
6268 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6269 level->envelope[0].text[envelope_size++] =
6270 header[envelope_content_pos + 1 + i];
6272 level->envelope[0].text[envelope_size] = '\0';
6274 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6275 level->envelope[0].ysize = 10;
6276 level->envelope[0].autowrap = TRUE;
6277 level->envelope[0].centered = TRUE;
6279 for (i = 0; i < level_name_len; i++)
6280 level->name[i] = header[level_name_pos + 1 + i];
6281 level->name[level_name_len] = '\0';
6283 for (i = 0; i < level_author_len; i++)
6284 level->author[i] = header[level_author_pos + 1 + i];
6285 level->author[level_author_len] = '\0';
6287 num_yamyam_contents = header[60] | (header[61] << 8);
6288 level->num_yamyam_contents =
6289 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6291 for (i = 0; i < num_yamyam_contents; i++)
6293 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6295 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6297 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6299 int element_dc = word;
6302 if (i < MAX_ELEMENT_CONTENTS)
6303 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6307 fieldx = header[6] | (header[7] << 8);
6308 fieldy = header[8] | (header[9] << 8);
6309 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6310 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6312 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6314 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6316 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6318 int element_dc = word;
6321 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6322 level->field[x][y] = getMappedElement_DC(element_dc);
6325 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6326 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6327 level->field[x][y] = EL_PLAYER_1;
6329 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6330 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6331 level->field[x][y] = EL_PLAYER_2;
6333 level->gems_needed = header[18] | (header[19] << 8);
6335 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6336 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6337 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6338 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6339 level->score[SC_NUT] = header[28] | (header[29] << 8);
6340 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6341 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6342 level->score[SC_BUG] = header[34] | (header[35] << 8);
6343 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6344 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6345 level->score[SC_KEY] = header[40] | (header[41] << 8);
6346 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6348 level->time = header[44] | (header[45] << 8);
6350 level->amoeba_speed = header[46] | (header[47] << 8);
6351 level->time_light = header[48] | (header[49] << 8);
6352 level->time_timegate = header[50] | (header[51] << 8);
6353 level->time_wheel = header[52] | (header[53] << 8);
6354 level->time_magic_wall = header[54] | (header[55] << 8);
6355 level->extra_time = header[56] | (header[57] << 8);
6356 level->shield_normal_time = header[58] | (header[59] << 8);
6358 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6359 can slip down from flat walls, like normal walls and steel walls */
6360 level->em_slippery_gems = TRUE;
6363 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6364 not necessarily in a rectangular way -- fill with invisible steel wall */
6366 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6368 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6371 if ((x == 0 || x == level->fieldx - 1 ||
6372 y == 0 || y == level->fieldy - 1) &&
6373 level->field[x][y] == EL_EMPTY)
6374 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6376 if ((x == 0 || x == level->fieldx - 1 ||
6377 y == 0 || y == level->fieldy - 1) &&
6378 level->field[x][y] == EL_EMPTY)
6379 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6380 level->field, level->fieldx, level->fieldy);
6386 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6387 struct LevelFileInfo *level_file_info,
6388 boolean level_info_only)
6390 char *filename = level_file_info->filename;
6392 int num_magic_bytes = 8;
6393 char magic_bytes[num_magic_bytes + 1];
6394 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6396 if (!(file = fopen(filename, MODE_READ)))
6398 level->no_valid_file = TRUE;
6400 if (!level_info_only)
6401 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6406 // fseek(file, 0x0000, SEEK_SET);
6408 if (level_file_info->packed)
6410 /* read "magic bytes" from start of file */
6411 fgets(magic_bytes, num_magic_bytes + 1, file);
6413 /* check "magic bytes" for correct file format */
6414 if (!strPrefix(magic_bytes, "DC2"))
6416 level->no_valid_file = TRUE;
6418 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6424 if (strPrefix(magic_bytes, "DC2Win95") ||
6425 strPrefix(magic_bytes, "DC2Win98"))
6427 int position_first_level = 0x00fa;
6428 int extra_bytes = 4;
6431 /* advance file stream to first level inside the level package */
6432 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6434 /* each block of level data is followed by block of non-level data */
6435 num_levels_to_skip *= 2;
6437 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6438 while (num_levels_to_skip >= 0)
6440 /* advance file stream to next level inside the level package */
6441 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6443 level->no_valid_file = TRUE;
6445 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6451 /* skip apparently unused extra bytes following each level */
6452 ReadUnusedBytesFromFile(file, extra_bytes);
6454 /* read size of next level in level package */
6455 skip_bytes = getFile32BitLE(file);
6457 num_levels_to_skip--;
6462 level->no_valid_file = TRUE;
6464 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6471 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6478 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6479 struct LevelFileInfo *level_file_info)
6481 char *filename = level_file_info->filename;
6484 int nr = level_file_info->nr - leveldir_current->first_level;
6486 byte header[DC_LEVEL_HEADER_SIZE];
6488 int envelope_header_pos = 62;
6489 int envelope_content_pos = 94;
6490 int level_name_pos = 251;
6491 int level_author_pos = 292;
6492 int envelope_header_len;
6493 int envelope_content_len;
6495 int level_author_len;
6497 int num_yamyam_contents;
6500 if (!(file = fopen(filename, MODE_READ)))
6502 level->no_valid_file = TRUE;
6504 if (!level_info_only)
6505 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6511 /* position file stream to the requested level inside the level package */
6512 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6514 level->no_valid_file = TRUE;
6516 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6522 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6524 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6526 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6528 header[i * 2 + 0] = header_word >> 8;
6529 header[i * 2 + 1] = header_word & 0xff;
6532 /* read some values from level header to check level decoding integrity */
6533 fieldx = header[6] | (header[7] << 8);
6534 fieldy = header[8] | (header[9] << 8);
6535 num_yamyam_contents = header[60] | (header[61] << 8);
6537 /* do some simple sanity checks to ensure that level was correctly decoded */
6538 if (fieldx < 1 || fieldx > 256 ||
6539 fieldy < 1 || fieldy > 256 ||
6540 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6542 level->no_valid_file = TRUE;
6544 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6550 /* maximum envelope header size is 31 bytes */
6551 envelope_header_len = header[envelope_header_pos];
6552 /* maximum envelope content size is 110 (156?) bytes */
6553 envelope_content_len = header[envelope_content_pos];
6555 /* maximum level title size is 40 bytes */
6556 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6557 /* maximum level author size is 30 (51?) bytes */
6558 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6562 for (i = 0; i < envelope_header_len; i++)
6563 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6564 level->envelope[0].text[envelope_size++] =
6565 header[envelope_header_pos + 1 + i];
6567 if (envelope_header_len > 0 && envelope_content_len > 0)
6569 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6570 level->envelope[0].text[envelope_size++] = '\n';
6571 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6572 level->envelope[0].text[envelope_size++] = '\n';
6575 for (i = 0; i < envelope_content_len; i++)
6576 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6577 level->envelope[0].text[envelope_size++] =
6578 header[envelope_content_pos + 1 + i];
6580 level->envelope[0].text[envelope_size] = '\0';
6582 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6583 level->envelope[0].ysize = 10;
6584 level->envelope[0].autowrap = TRUE;
6585 level->envelope[0].centered = TRUE;
6587 for (i = 0; i < level_name_len; i++)
6588 level->name[i] = header[level_name_pos + 1 + i];
6589 level->name[level_name_len] = '\0';
6591 for (i = 0; i < level_author_len; i++)
6592 level->author[i] = header[level_author_pos + 1 + i];
6593 level->author[level_author_len] = '\0';
6595 num_yamyam_contents = header[60] | (header[61] << 8);
6596 level->num_yamyam_contents =
6597 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6599 for (i = 0; i < num_yamyam_contents; i++)
6601 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6603 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6605 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6607 int element_dc = word;
6610 if (i < MAX_ELEMENT_CONTENTS)
6611 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6615 fieldx = header[6] | (header[7] << 8);
6616 fieldy = header[8] | (header[9] << 8);
6617 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6618 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6620 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6622 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6624 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6626 int element_dc = word;
6629 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6630 level->field[x][y] = getMappedElement_DC(element_dc);
6633 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6634 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6635 level->field[x][y] = EL_PLAYER_1;
6637 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6638 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6639 level->field[x][y] = EL_PLAYER_2;
6641 level->gems_needed = header[18] | (header[19] << 8);
6643 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6644 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6645 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6646 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6647 level->score[SC_NUT] = header[28] | (header[29] << 8);
6648 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6649 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6650 level->score[SC_BUG] = header[34] | (header[35] << 8);
6651 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6652 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6653 level->score[SC_KEY] = header[40] | (header[41] << 8);
6654 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6656 level->time = header[44] | (header[45] << 8);
6658 level->amoeba_speed = header[46] | (header[47] << 8);
6659 level->time_light = header[48] | (header[49] << 8);
6660 level->time_timegate = header[50] | (header[51] << 8);
6661 level->time_wheel = header[52] | (header[53] << 8);
6662 level->time_magic_wall = header[54] | (header[55] << 8);
6663 level->extra_time = header[56] | (header[57] << 8);
6664 level->shield_normal_time = header[58] | (header[59] << 8);
6668 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6669 can slip down from flat walls, like normal walls and steel walls */
6670 level->em_slippery_gems = TRUE;
6673 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6674 not necessarily in a rectangular way -- fill with invisible steel wall */
6676 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6678 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6681 if ((x == 0 || x == level->fieldx - 1 ||
6682 y == 0 || y == level->fieldy - 1) &&
6683 level->field[x][y] == EL_EMPTY)
6684 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6686 if ((x == 0 || x == level->fieldx - 1 ||
6687 y == 0 || y == level->fieldy - 1) &&
6688 level->field[x][y] == EL_EMPTY)
6689 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6690 level->field, level->fieldx, level->fieldy);
6699 /* ------------------------------------------------------------------------- */
6700 /* functions for loading SB level */
6701 /* ------------------------------------------------------------------------- */
6703 int getMappedElement_SB(int element_ascii, boolean use_ces)
6711 sb_element_mapping[] =
6713 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6714 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6715 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6716 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6717 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6718 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6719 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6721 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6723 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
6731 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6732 if (element_ascii == sb_element_mapping[i].ascii)
6733 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6735 return EL_UNDEFINED;
6738 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6739 struct LevelFileInfo *level_file_info,
6740 boolean level_info_only)
6742 char *filename = level_file_info->filename;
6743 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6744 char last_comment[MAX_LINE_LEN];
6745 char level_name[MAX_LINE_LEN];
6748 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6749 boolean read_continued_line = FALSE;
6750 boolean reading_playfield = FALSE;
6751 boolean got_valid_playfield_line = FALSE;
6752 boolean invalid_playfield_char = FALSE;
6753 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6754 int file_level_nr = 0;
6756 int x = 0, y = 0; /* initialized to make compilers happy */
6759 printf("::: looking for level number %d [%d]\n",
6760 level_file_info->nr, num_levels_to_skip);
6763 last_comment[0] = '\0';
6764 level_name[0] = '\0';
6766 if (!(file = fopen(filename, MODE_READ)))
6768 level->no_valid_file = TRUE;
6770 if (!level_info_only)
6771 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6778 /* level successfully read, but next level may follow here */
6779 if (!got_valid_playfield_line && reading_playfield)
6782 printf("::: read complete playfield\n");
6785 /* read playfield from single level file -- skip remaining file */
6786 if (!level_file_info->packed)
6789 if (file_level_nr >= num_levels_to_skip)
6794 last_comment[0] = '\0';
6795 level_name[0] = '\0';
6797 reading_playfield = FALSE;
6800 got_valid_playfield_line = FALSE;
6802 /* read next line of input file */
6803 if (!fgets(line, MAX_LINE_LEN, file))
6806 /* check if line was completely read and is terminated by line break */
6807 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6810 /* cut trailing line break (this can be newline and/or carriage return) */
6811 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6812 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6815 /* copy raw input line for later use (mainly debugging output) */
6816 strcpy(line_raw, line);
6818 if (read_continued_line)
6820 /* append new line to existing line, if there is enough space */
6821 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6822 strcat(previous_line, line_ptr);
6824 strcpy(line, previous_line); /* copy storage buffer to line */
6826 read_continued_line = FALSE;
6829 /* if the last character is '\', continue at next line */
6830 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6832 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6833 strcpy(previous_line, line); /* copy line to storage buffer */
6835 read_continued_line = TRUE;
6840 /* skip empty lines */
6841 if (line[0] == '\0')
6844 /* extract comment text from comment line */
6847 for (line_ptr = line; *line_ptr; line_ptr++)
6848 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6851 strcpy(last_comment, line_ptr);
6854 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6860 /* extract level title text from line containing level title */
6861 if (line[0] == '\'')
6863 strcpy(level_name, &line[1]);
6865 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6866 level_name[strlen(level_name) - 1] = '\0';
6869 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6875 /* skip lines containing only spaces (or empty lines) */
6876 for (line_ptr = line; *line_ptr; line_ptr++)
6877 if (*line_ptr != ' ')
6879 if (*line_ptr == '\0')
6882 /* at this point, we have found a line containing part of a playfield */
6885 printf("::: found playfield row in line %d\n", line_nr);
6888 got_valid_playfield_line = TRUE;
6890 if (!reading_playfield)
6892 reading_playfield = TRUE;
6893 invalid_playfield_char = FALSE;
6895 for (x = 0; x < MAX_LEV_FIELDX; x++)
6896 for (y = 0; y < MAX_LEV_FIELDY; y++)
6897 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6902 /* start with topmost tile row */
6906 /* skip playfield line if larger row than allowed */
6907 if (y >= MAX_LEV_FIELDY)
6910 /* start with leftmost tile column */
6913 /* read playfield elements from line */
6914 for (line_ptr = line; *line_ptr; line_ptr++)
6916 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6918 /* stop parsing playfield line if larger column than allowed */
6919 if (x >= MAX_LEV_FIELDX)
6922 if (mapped_sb_element == EL_UNDEFINED)
6924 invalid_playfield_char = TRUE;
6929 level->field[x][y] = mapped_sb_element;
6931 /* continue with next tile column */
6934 level->fieldx = MAX(x, level->fieldx);
6937 if (invalid_playfield_char)
6939 /* if first playfield line, treat invalid lines as comment lines */
6941 reading_playfield = FALSE;
6946 /* continue with next tile row */
6954 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6955 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6957 if (!reading_playfield)
6959 level->no_valid_file = TRUE;
6961 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6966 if (*level_name != '\0')
6968 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6969 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6972 printf(":1: level name: '%s'\n", level->name);
6975 else if (*last_comment != '\0')
6977 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6978 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6981 printf(":2: level name: '%s'\n", level->name);
6986 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6989 /* set all empty fields beyond the border walls to invisible steel wall */
6990 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6992 if ((x == 0 || x == level->fieldx - 1 ||
6993 y == 0 || y == level->fieldy - 1) &&
6994 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6995 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6996 level->field, level->fieldx, level->fieldy);
6999 /* set special level settings for Sokoban levels */
7002 level->use_step_counter = TRUE;
7004 if (load_xsb_to_ces)
7007 /* !!! special global settings can now be set in level template !!! */
7009 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
7012 /* fill smaller playfields with padding "beyond border wall" elements */
7013 if (level->fieldx < SCR_FIELDX ||
7014 level->fieldy < SCR_FIELDY)
7016 short field[level->fieldx][level->fieldy];
7017 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
7018 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
7019 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
7020 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
7022 /* copy old playfield (which is smaller than the visible area) */
7023 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7024 field[x][y] = level->field[x][y];
7026 /* fill new, larger playfield with "beyond border wall" elements */
7027 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
7028 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
7030 /* copy the old playfield to the middle of the new playfield */
7031 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7032 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
7034 level->fieldx = new_fieldx;
7035 level->fieldy = new_fieldy;
7038 level->use_custom_template = TRUE;
7043 /* ------------------------------------------------------------------------- */
7044 /* functions for handling native levels */
7045 /* ------------------------------------------------------------------------- */
7047 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
7048 struct LevelFileInfo *level_file_info,
7049 boolean level_info_only)
7051 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
7052 level->no_valid_file = TRUE;
7055 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
7056 struct LevelFileInfo *level_file_info,
7057 boolean level_info_only)
7061 /* determine position of requested level inside level package */
7062 if (level_file_info->packed)
7063 pos = level_file_info->nr - leveldir_current->first_level;
7065 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
7066 level->no_valid_file = TRUE;
7069 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
7071 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7072 CopyNativeLevel_RND_to_EM(level);
7073 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7074 CopyNativeLevel_RND_to_SP(level);
7077 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
7079 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7080 CopyNativeLevel_EM_to_RND(level);
7081 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7082 CopyNativeLevel_SP_to_RND(level);
7085 void SaveNativeLevel(struct LevelInfo *level)
7087 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7089 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
7090 char *filename = getLevelFilenameFromBasename(basename);
7092 CopyNativeLevel_RND_to_SP(level);
7093 CopyNativeTape_RND_to_SP(level);
7095 SaveNativeLevel_SP(filename);
7100 /* ------------------------------------------------------------------------- */
7101 /* functions for loading generic level */
7102 /* ------------------------------------------------------------------------- */
7104 static void LoadLevelFromFileInfo(struct LevelInfo *level,
7105 struct LevelFileInfo *level_file_info,
7106 boolean level_info_only)
7108 /* always start with reliable default values */
7109 setLevelInfoToDefaults(level, level_info_only);
7111 switch (level_file_info->type)
7113 case LEVEL_FILE_TYPE_RND:
7114 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7117 case LEVEL_FILE_TYPE_EM:
7118 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
7119 level->game_engine_type = GAME_ENGINE_TYPE_EM;
7122 case LEVEL_FILE_TYPE_SP:
7123 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
7124 level->game_engine_type = GAME_ENGINE_TYPE_SP;
7127 case LEVEL_FILE_TYPE_DC:
7128 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
7131 case LEVEL_FILE_TYPE_SB:
7132 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
7136 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7140 /* if level file is invalid, restore level structure to default values */
7141 if (level->no_valid_file)
7142 setLevelInfoToDefaults(level, level_info_only);
7144 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
7145 level->game_engine_type = GAME_ENGINE_TYPE_RND;
7147 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
7148 CopyNativeLevel_Native_to_RND(level);
7151 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
7153 static struct LevelFileInfo level_file_info;
7155 /* always start with reliable default values */
7156 setFileInfoToDefaults(&level_file_info);
7158 level_file_info.nr = 0; /* unknown level number */
7159 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
7160 level_file_info.filename = filename;
7162 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
7165 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
7169 if (leveldir_current == NULL) /* only when dumping level */
7172 /* all engine modifications also valid for levels which use latest engine */
7173 if (level->game_version < VERSION_IDENT(3,2,0,5))
7175 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7176 level->score[SC_TIME_BONUS] /= 10;
7180 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
7183 if (leveldir_current->latest_engine)
7185 /* ---------- use latest game engine ----------------------------------- */
7187 /* For all levels which are forced to use the latest game engine version
7188 (normally all but user contributed, private and undefined levels), set
7189 the game engine version to the actual version; this allows for actual
7190 corrections in the game engine to take effect for existing, converted
7191 levels (from "classic" or other existing games) to make the emulation
7192 of the corresponding game more accurate, while (hopefully) not breaking
7193 existing levels created from other players. */
7195 level->game_version = GAME_VERSION_ACTUAL;
7197 /* Set special EM style gems behaviour: EM style gems slip down from
7198 normal, steel and growing wall. As this is a more fundamental change,
7199 it seems better to set the default behaviour to "off" (as it is more
7200 natural) and make it configurable in the level editor (as a property
7201 of gem style elements). Already existing converted levels (neither
7202 private nor contributed levels) are changed to the new behaviour. */
7204 if (level->file_version < FILE_VERSION_2_0)
7205 level->em_slippery_gems = TRUE;
7210 /* ---------- use game engine the level was created with ----------------- */
7212 /* For all levels which are not forced to use the latest game engine
7213 version (normally user contributed, private and undefined levels),
7214 use the version of the game engine the levels were created for.
7216 Since 2.0.1, the game engine version is now directly stored
7217 in the level file (chunk "VERS"), so there is no need anymore
7218 to set the game version from the file version (except for old,
7219 pre-2.0 levels, where the game version is still taken from the
7220 file format version used to store the level -- see above). */
7222 /* player was faster than enemies in 1.0.0 and before */
7223 if (level->file_version == FILE_VERSION_1_0)
7224 for (i = 0; i < MAX_PLAYERS; i++)
7225 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7227 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
7228 if (level->game_version == VERSION_IDENT(2,0,1,0))
7229 level->em_slippery_gems = TRUE;
7231 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
7232 if (level->game_version < VERSION_IDENT(2,2,0,0))
7233 level->use_spring_bug = TRUE;
7235 if (level->game_version < VERSION_IDENT(3,2,0,5))
7237 /* time orb caused limited time in endless time levels before 3.2.0-5 */
7238 level->use_time_orb_bug = TRUE;
7240 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
7241 level->block_snap_field = FALSE;
7243 /* extra time score was same value as time left score before 3.2.0-5 */
7244 level->extra_time_score = level->score[SC_TIME_BONUS];
7247 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7248 level->score[SC_TIME_BONUS] /= 10;
7252 if (level->game_version < VERSION_IDENT(3,2,0,7))
7254 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
7255 level->continuous_snapping = FALSE;
7258 /* only few elements were able to actively move into acid before 3.1.0 */
7259 /* trigger settings did not exist before 3.1.0; set to default "any" */
7260 if (level->game_version < VERSION_IDENT(3,1,0,0))
7262 /* correct "can move into acid" settings (all zero in old levels) */
7264 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
7265 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
7267 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7268 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7269 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7270 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7272 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7273 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7275 /* correct trigger settings (stored as zero == "none" in old levels) */
7277 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7279 int element = EL_CUSTOM_START + i;
7280 struct ElementInfo *ei = &element_info[element];
7282 for (j = 0; j < ei->num_change_pages; j++)
7284 struct ElementChangeInfo *change = &ei->change_page[j];
7286 change->trigger_player = CH_PLAYER_ANY;
7287 change->trigger_page = CH_PAGE_ANY;
7292 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7294 int element = EL_CUSTOM_256;
7295 struct ElementInfo *ei = &element_info[element];
7296 struct ElementChangeInfo *change = &ei->change_page[0];
7298 /* This is needed to fix a problem that was caused by a bugfix in function
7299 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7300 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7301 not replace walkable elements, but instead just placed the player on it,
7302 without placing the Sokoban field under the player). Unfortunately, this
7303 breaks "Snake Bite" style levels when the snake is halfway through a door
7304 that just closes (the snake head is still alive and can be moved in this
7305 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7306 player (without Sokoban element) which then gets killed as designed). */
7308 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7309 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7310 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7311 change->target_element = EL_PLAYER_1;
7315 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7316 if (level->game_version < VERSION_IDENT(3,2,5,0))
7318 /* This is needed to fix a problem that was caused by a bugfix in function
7319 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7320 corrects the behaviour when a custom element changes to another custom
7321 element with a higher element number that has change actions defined.
7322 Normally, only one change per frame is allowed for custom elements.
7323 Therefore, it is checked if a custom element already changed in the
7324 current frame; if it did, subsequent changes are suppressed.
7325 Unfortunately, this is only checked for element changes, but not for
7326 change actions, which are still executed. As the function above loops
7327 through all custom elements from lower to higher, an element change
7328 resulting in a lower CE number won't be checked again, while a target
7329 element with a higher number will also be checked, and potential change
7330 actions will get executed for this CE, too (which is wrong), while
7331 further changes are ignored (which is correct). As this bugfix breaks
7332 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7333 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7334 behaviour for existing levels and tapes that make use of this bug */
7336 level->use_action_after_change_bug = TRUE;
7339 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7340 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7342 int element = EL_CUSTOM_16;
7343 struct ElementInfo *ei = &element_info[element];
7345 /* This is needed to fix a problem that was caused by a bugfix in function
7346 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7347 corrects the behaviour when a custom element changes to another custom
7348 element with a higher element number that has change actions defined.
7349 Normally, only one change per frame is allowed for custom elements.
7350 Therefore, it is checked if a custom element already changed in the
7351 current frame; if it did, subsequent changes are suppressed.
7352 Unfortunately, this is only checked for element changes, but not for
7353 change actions, which are still executed. As the function above loops
7354 through all custom elements from lower to higher, an element change
7355 resulting in a lower CE number won't be checked again, while a target
7356 element with a higher number will also be checked, and potential change
7357 actions will get executed for this CE, too (which is wrong), while
7358 further changes are ignored (which is correct). As this bugfix breaks
7359 Zelda II (but no other levels), allow the previous, incorrect behaviour
7360 for this outstanding level set to not break the game or existing tapes */
7362 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7363 strncmp(ei->description, "scanline - row 1", 16) == 0)
7364 level->use_action_after_change_bug = TRUE;
7368 /* not centering level after relocating player was default only in 3.2.3 */
7369 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7370 level->shifted_relocation = TRUE;
7372 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7373 if (level->game_version < VERSION_IDENT(3,2,6,0))
7374 level->em_explodes_by_fire = TRUE;
7377 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7381 /* map custom element change events that have changed in newer versions
7382 (these following values were accidentally changed in version 3.0.1)
7383 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7384 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7386 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7388 int element = EL_CUSTOM_START + i;
7390 /* order of checking and copying events to be mapped is important */
7391 /* (do not change the start and end value -- they are constant) */
7392 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7394 if (HAS_CHANGE_EVENT(element, j - 2))
7396 SET_CHANGE_EVENT(element, j - 2, FALSE);
7397 SET_CHANGE_EVENT(element, j, TRUE);
7401 /* order of checking and copying events to be mapped is important */
7402 /* (do not change the start and end value -- they are constant) */
7403 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7405 if (HAS_CHANGE_EVENT(element, j - 1))
7407 SET_CHANGE_EVENT(element, j - 1, FALSE);
7408 SET_CHANGE_EVENT(element, j, TRUE);
7414 /* initialize "can_change" field for old levels with only one change page */
7415 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7417 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7419 int element = EL_CUSTOM_START + i;
7421 if (CAN_CHANGE(element))
7422 element_info[element].change->can_change = TRUE;
7426 /* correct custom element values (for old levels without these options) */
7427 if (level->game_version < VERSION_IDENT(3,1,1,0))
7429 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7431 int element = EL_CUSTOM_START + i;
7432 struct ElementInfo *ei = &element_info[element];
7434 if (ei->access_direction == MV_NO_DIRECTION)
7435 ei->access_direction = MV_ALL_DIRECTIONS;
7439 /* correct custom element values (fix invalid values for all versions) */
7442 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7444 int element = EL_CUSTOM_START + i;
7445 struct ElementInfo *ei = &element_info[element];
7447 for (j = 0; j < ei->num_change_pages; j++)
7449 struct ElementChangeInfo *change = &ei->change_page[j];
7451 if (change->trigger_player == CH_PLAYER_NONE)
7452 change->trigger_player = CH_PLAYER_ANY;
7454 if (change->trigger_side == CH_SIDE_NONE)
7455 change->trigger_side = CH_SIDE_ANY;
7460 /* initialize "can_explode" field for old levels which did not store this */
7461 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7462 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7464 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7466 int element = EL_CUSTOM_START + i;
7468 if (EXPLODES_1X1_OLD(element))
7469 element_info[element].explosion_type = EXPLODES_1X1;
7471 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7472 EXPLODES_SMASHED(element) ||
7473 EXPLODES_IMPACT(element)));
7477 /* correct previously hard-coded move delay values for maze runner style */
7478 if (level->game_version < VERSION_IDENT(3,1,1,0))
7480 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7482 int element = EL_CUSTOM_START + i;
7484 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7486 /* previously hard-coded and therefore ignored */
7487 element_info[element].move_delay_fixed = 9;
7488 element_info[element].move_delay_random = 0;
7493 /* map elements that have changed in newer versions */
7494 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7495 level->game_version);
7496 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7497 for (x = 0; x < 3; x++)
7498 for (y = 0; y < 3; y++)
7499 level->yamyam_content[i].e[x][y] =
7500 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7501 level->game_version);
7503 /* initialize element properties for level editor etc. */
7504 InitElementPropertiesEngine(level->game_version);
7505 InitElementPropertiesAfterLoading(level->game_version);
7506 InitElementPropertiesGfxElement();
7509 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7513 /* map elements that have changed in newer versions */
7514 for (y = 0; y < level->fieldy; y++)
7515 for (x = 0; x < level->fieldx; x++)
7516 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7517 level->game_version);
7519 /* copy elements to runtime playfield array */
7520 for (x = 0; x < MAX_LEV_FIELDX; x++)
7521 for (y = 0; y < MAX_LEV_FIELDY; y++)
7522 Feld[x][y] = level->field[x][y];
7524 /* initialize level size variables for faster access */
7525 lev_fieldx = level->fieldx;
7526 lev_fieldy = level->fieldy;
7528 /* determine border element for this level */
7529 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7530 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7535 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7537 struct LevelFileInfo *level_file_info = &level->file_info;
7539 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7540 CopyNativeLevel_RND_to_Native(level);
7543 void LoadLevelTemplate(int nr)
7547 setLevelFileInfo(&level_template.file_info, nr);
7548 filename = level_template.file_info.filename;
7550 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7552 LoadLevel_InitVersion(&level_template, filename);
7553 LoadLevel_InitElements(&level_template, filename);
7555 ActivateLevelTemplate();
7558 void LoadLevel(int nr)
7562 setLevelFileInfo(&level.file_info, nr);
7563 filename = level.file_info.filename;
7565 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
7567 if (level.use_custom_template)
7568 LoadLevelTemplate(-1);
7570 LoadLevel_InitVersion(&level, filename);
7571 LoadLevel_InitElements(&level, filename);
7572 LoadLevel_InitPlayfield(&level, filename);
7574 LoadLevel_InitNativeEngines(&level, filename);
7577 void LoadLevelInfoOnly(int nr)
7581 setLevelFileInfo(&level.file_info, nr);
7582 filename = level.file_info.filename;
7584 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
7587 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7591 chunk_size += putFileVersion(file, level->file_version);
7592 chunk_size += putFileVersion(file, level->game_version);
7597 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7601 chunk_size += putFile16BitBE(file, level->creation_date.year);
7602 chunk_size += putFile8Bit(file, level->creation_date.month);
7603 chunk_size += putFile8Bit(file, level->creation_date.day);
7609 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7613 putFile8Bit(file, level->fieldx);
7614 putFile8Bit(file, level->fieldy);
7616 putFile16BitBE(file, level->time);
7617 putFile16BitBE(file, level->gems_needed);
7619 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7620 putFile8Bit(file, level->name[i]);
7622 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7623 putFile8Bit(file, level->score[i]);
7625 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7626 for (y = 0; y < 3; y++)
7627 for (x = 0; x < 3; x++)
7628 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7629 level->yamyam_content[i].e[x][y]));
7630 putFile8Bit(file, level->amoeba_speed);
7631 putFile8Bit(file, level->time_magic_wall);
7632 putFile8Bit(file, level->time_wheel);
7633 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7634 level->amoeba_content));
7635 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7636 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7637 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7638 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7640 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7642 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7643 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7644 putFile32BitBE(file, level->can_move_into_acid_bits);
7645 putFile8Bit(file, level->dont_collide_with_bits);
7647 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7648 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7650 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7651 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7652 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7654 putFile8Bit(file, level->game_engine_type);
7656 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7660 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7665 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7666 chunk_size += putFile8Bit(file, level->name[i]);
7671 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7676 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7677 chunk_size += putFile8Bit(file, level->author[i]);
7683 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7688 for (y = 0; y < level->fieldy; y++)
7689 for (x = 0; x < level->fieldx; x++)
7690 if (level->encoding_16bit_field)
7691 chunk_size += putFile16BitBE(file, level->field[x][y]);
7693 chunk_size += putFile8Bit(file, level->field[x][y]);
7699 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7704 for (y = 0; y < level->fieldy; y++)
7705 for (x = 0; x < level->fieldx; x++)
7706 chunk_size += putFile16BitBE(file, level->field[x][y]);
7712 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7716 putFile8Bit(file, EL_YAMYAM);
7717 putFile8Bit(file, level->num_yamyam_contents);
7718 putFile8Bit(file, 0);
7719 putFile8Bit(file, 0);
7721 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7722 for (y = 0; y < 3; y++)
7723 for (x = 0; x < 3; x++)
7724 if (level->encoding_16bit_field)
7725 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7727 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7732 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7735 int num_contents, content_xsize, content_ysize;
7736 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7738 if (element == EL_YAMYAM)
7740 num_contents = level->num_yamyam_contents;
7744 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7745 for (y = 0; y < 3; y++)
7746 for (x = 0; x < 3; x++)
7747 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7749 else if (element == EL_BD_AMOEBA)
7755 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7756 for (y = 0; y < 3; y++)
7757 for (x = 0; x < 3; x++)
7758 content_array[i][x][y] = EL_EMPTY;
7759 content_array[0][0][0] = level->amoeba_content;
7763 /* chunk header already written -- write empty chunk data */
7764 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7766 Error(ERR_WARN, "cannot save content for element '%d'", element);
7770 putFile16BitBE(file, element);
7771 putFile8Bit(file, num_contents);
7772 putFile8Bit(file, content_xsize);
7773 putFile8Bit(file, content_ysize);
7775 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7777 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7778 for (y = 0; y < 3; y++)
7779 for (x = 0; x < 3; x++)
7780 putFile16BitBE(file, content_array[i][x][y]);
7785 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7787 int envelope_nr = element - EL_ENVELOPE_1;
7788 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7792 chunk_size += putFile16BitBE(file, element);
7793 chunk_size += putFile16BitBE(file, envelope_len);
7794 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7795 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7797 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7798 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7800 for (i = 0; i < envelope_len; i++)
7801 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7808 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7809 int num_changed_custom_elements)
7813 putFile16BitBE(file, num_changed_custom_elements);
7815 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7817 int element = EL_CUSTOM_START + i;
7819 struct ElementInfo *ei = &element_info[element];
7821 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7823 if (check < num_changed_custom_elements)
7825 putFile16BitBE(file, element);
7826 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7833 if (check != num_changed_custom_elements) /* should not happen */
7834 Error(ERR_WARN, "inconsistent number of custom element properties");
7839 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7840 int num_changed_custom_elements)
7844 putFile16BitBE(file, num_changed_custom_elements);
7846 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7848 int element = EL_CUSTOM_START + i;
7850 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7852 if (check < num_changed_custom_elements)
7854 putFile16BitBE(file, element);
7855 putFile16BitBE(file, element_info[element].change->target_element);
7862 if (check != num_changed_custom_elements) /* should not happen */
7863 Error(ERR_WARN, "inconsistent number of custom target elements");
7868 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7869 int num_changed_custom_elements)
7871 int i, j, x, y, check = 0;
7873 putFile16BitBE(file, num_changed_custom_elements);
7875 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7877 int element = EL_CUSTOM_START + i;
7878 struct ElementInfo *ei = &element_info[element];
7880 if (ei->modified_settings)
7882 if (check < num_changed_custom_elements)
7884 putFile16BitBE(file, element);
7886 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7887 putFile8Bit(file, ei->description[j]);
7889 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7891 /* some free bytes for future properties and padding */
7892 WriteUnusedBytesToFile(file, 7);
7894 putFile8Bit(file, ei->use_gfx_element);
7895 putFile16BitBE(file, ei->gfx_element_initial);
7897 putFile8Bit(file, ei->collect_score_initial);
7898 putFile8Bit(file, ei->collect_count_initial);
7900 putFile16BitBE(file, ei->push_delay_fixed);
7901 putFile16BitBE(file, ei->push_delay_random);
7902 putFile16BitBE(file, ei->move_delay_fixed);
7903 putFile16BitBE(file, ei->move_delay_random);
7905 putFile16BitBE(file, ei->move_pattern);
7906 putFile8Bit(file, ei->move_direction_initial);
7907 putFile8Bit(file, ei->move_stepsize);
7909 for (y = 0; y < 3; y++)
7910 for (x = 0; x < 3; x++)
7911 putFile16BitBE(file, ei->content.e[x][y]);
7913 putFile32BitBE(file, ei->change->events);
7915 putFile16BitBE(file, ei->change->target_element);
7917 putFile16BitBE(file, ei->change->delay_fixed);
7918 putFile16BitBE(file, ei->change->delay_random);
7919 putFile16BitBE(file, ei->change->delay_frames);
7921 putFile16BitBE(file, ei->change->initial_trigger_element);
7923 putFile8Bit(file, ei->change->explode);
7924 putFile8Bit(file, ei->change->use_target_content);
7925 putFile8Bit(file, ei->change->only_if_complete);
7926 putFile8Bit(file, ei->change->use_random_replace);
7928 putFile8Bit(file, ei->change->random_percentage);
7929 putFile8Bit(file, ei->change->replace_when);
7931 for (y = 0; y < 3; y++)
7932 for (x = 0; x < 3; x++)
7933 putFile16BitBE(file, ei->change->content.e[x][y]);
7935 putFile8Bit(file, ei->slippery_type);
7937 /* some free bytes for future properties and padding */
7938 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7945 if (check != num_changed_custom_elements) /* should not happen */
7946 Error(ERR_WARN, "inconsistent number of custom element properties");
7951 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7953 struct ElementInfo *ei = &element_info[element];
7956 /* ---------- custom element base property values (96 bytes) ------------- */
7958 putFile16BitBE(file, element);
7960 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7961 putFile8Bit(file, ei->description[i]);
7963 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7965 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7967 putFile8Bit(file, ei->num_change_pages);
7969 putFile16BitBE(file, ei->ce_value_fixed_initial);
7970 putFile16BitBE(file, ei->ce_value_random_initial);
7971 putFile8Bit(file, ei->use_last_ce_value);
7973 putFile8Bit(file, ei->use_gfx_element);
7974 putFile16BitBE(file, ei->gfx_element_initial);
7976 putFile8Bit(file, ei->collect_score_initial);
7977 putFile8Bit(file, ei->collect_count_initial);
7979 putFile8Bit(file, ei->drop_delay_fixed);
7980 putFile8Bit(file, ei->push_delay_fixed);
7981 putFile8Bit(file, ei->drop_delay_random);
7982 putFile8Bit(file, ei->push_delay_random);
7983 putFile16BitBE(file, ei->move_delay_fixed);
7984 putFile16BitBE(file, ei->move_delay_random);
7986 /* bits 0 - 15 of "move_pattern" ... */
7987 putFile16BitBE(file, ei->move_pattern & 0xffff);
7988 putFile8Bit(file, ei->move_direction_initial);
7989 putFile8Bit(file, ei->move_stepsize);
7991 putFile8Bit(file, ei->slippery_type);
7993 for (y = 0; y < 3; y++)
7994 for (x = 0; x < 3; x++)
7995 putFile16BitBE(file, ei->content.e[x][y]);
7997 putFile16BitBE(file, ei->move_enter_element);
7998 putFile16BitBE(file, ei->move_leave_element);
7999 putFile8Bit(file, ei->move_leave_type);
8001 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
8002 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
8004 putFile8Bit(file, ei->access_direction);
8006 putFile8Bit(file, ei->explosion_delay);
8007 putFile8Bit(file, ei->ignition_delay);
8008 putFile8Bit(file, ei->explosion_type);
8010 /* some free bytes for future custom property values and padding */
8011 WriteUnusedBytesToFile(file, 1);
8013 /* ---------- change page property values (48 bytes) --------------------- */
8015 for (i = 0; i < ei->num_change_pages; i++)
8017 struct ElementChangeInfo *change = &ei->change_page[i];
8018 unsigned int event_bits;
8020 /* bits 0 - 31 of "has_event[]" ... */
8022 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
8023 if (change->has_event[j])
8024 event_bits |= (1 << j);
8025 putFile32BitBE(file, event_bits);
8027 putFile16BitBE(file, change->target_element);
8029 putFile16BitBE(file, change->delay_fixed);
8030 putFile16BitBE(file, change->delay_random);
8031 putFile16BitBE(file, change->delay_frames);
8033 putFile16BitBE(file, change->initial_trigger_element);
8035 putFile8Bit(file, change->explode);
8036 putFile8Bit(file, change->use_target_content);
8037 putFile8Bit(file, change->only_if_complete);
8038 putFile8Bit(file, change->use_random_replace);
8040 putFile8Bit(file, change->random_percentage);
8041 putFile8Bit(file, change->replace_when);
8043 for (y = 0; y < 3; y++)
8044 for (x = 0; x < 3; x++)
8045 putFile16BitBE(file, change->target_content.e[x][y]);
8047 putFile8Bit(file, change->can_change);
8049 putFile8Bit(file, change->trigger_side);
8051 putFile8Bit(file, change->trigger_player);
8052 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
8053 log_2(change->trigger_page)));
8055 putFile8Bit(file, change->has_action);
8056 putFile8Bit(file, change->action_type);
8057 putFile8Bit(file, change->action_mode);
8058 putFile16BitBE(file, change->action_arg);
8060 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
8062 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
8063 if (change->has_event[j])
8064 event_bits |= (1 << (j - 32));
8065 putFile8Bit(file, event_bits);
8071 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
8073 struct ElementInfo *ei = &element_info[element];
8074 struct ElementGroupInfo *group = ei->group;
8077 putFile16BitBE(file, element);
8079 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8080 putFile8Bit(file, ei->description[i]);
8082 putFile8Bit(file, group->num_elements);
8084 putFile8Bit(file, ei->use_gfx_element);
8085 putFile16BitBE(file, ei->gfx_element_initial);
8087 putFile8Bit(file, group->choice_mode);
8089 /* some free bytes for future values and padding */
8090 WriteUnusedBytesToFile(file, 3);
8092 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
8093 putFile16BitBE(file, group->element[i]);
8097 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
8098 boolean write_element)
8100 int save_type = entry->save_type;
8101 int data_type = entry->data_type;
8102 int conf_type = entry->conf_type;
8103 int byte_mask = conf_type & CONF_MASK_BYTES;
8104 int element = entry->element;
8105 int default_value = entry->default_value;
8107 boolean modified = FALSE;
8109 if (byte_mask != CONF_MASK_MULTI_BYTES)
8111 void *value_ptr = entry->value;
8112 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
8115 /* check if any settings have been modified before saving them */
8116 if (value != default_value)
8119 /* do not save if explicitly told or if unmodified default settings */
8120 if ((save_type == SAVE_CONF_NEVER) ||
8121 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8125 num_bytes += putFile16BitBE(file, element);
8127 num_bytes += putFile8Bit(file, conf_type);
8128 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
8129 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
8130 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
8133 else if (data_type == TYPE_STRING)
8135 char *default_string = entry->default_string;
8136 char *string = (char *)(entry->value);
8137 int string_length = strlen(string);
8140 /* check if any settings have been modified before saving them */
8141 if (!strEqual(string, default_string))
8144 /* do not save if explicitly told or if unmodified default settings */
8145 if ((save_type == SAVE_CONF_NEVER) ||
8146 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8150 num_bytes += putFile16BitBE(file, element);
8152 num_bytes += putFile8Bit(file, conf_type);
8153 num_bytes += putFile16BitBE(file, string_length);
8155 for (i = 0; i < string_length; i++)
8156 num_bytes += putFile8Bit(file, string[i]);
8158 else if (data_type == TYPE_ELEMENT_LIST)
8160 int *element_array = (int *)(entry->value);
8161 int num_elements = *(int *)(entry->num_entities);
8164 /* check if any settings have been modified before saving them */
8165 for (i = 0; i < num_elements; i++)
8166 if (element_array[i] != default_value)
8169 /* do not save if explicitly told or if unmodified default settings */
8170 if ((save_type == SAVE_CONF_NEVER) ||
8171 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8175 num_bytes += putFile16BitBE(file, element);
8177 num_bytes += putFile8Bit(file, conf_type);
8178 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
8180 for (i = 0; i < num_elements; i++)
8181 num_bytes += putFile16BitBE(file, element_array[i]);
8183 else if (data_type == TYPE_CONTENT_LIST)
8185 struct Content *content = (struct Content *)(entry->value);
8186 int num_contents = *(int *)(entry->num_entities);
8189 /* check if any settings have been modified before saving them */
8190 for (i = 0; i < num_contents; i++)
8191 for (y = 0; y < 3; y++)
8192 for (x = 0; x < 3; x++)
8193 if (content[i].e[x][y] != default_value)
8196 /* do not save if explicitly told or if unmodified default settings */
8197 if ((save_type == SAVE_CONF_NEVER) ||
8198 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8202 num_bytes += putFile16BitBE(file, element);
8204 num_bytes += putFile8Bit(file, conf_type);
8205 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
8207 for (i = 0; i < num_contents; i++)
8208 for (y = 0; y < 3; y++)
8209 for (x = 0; x < 3; x++)
8210 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
8216 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8221 li = *level; /* copy level data into temporary buffer */
8223 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8224 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8229 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8234 li = *level; /* copy level data into temporary buffer */
8236 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8237 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8242 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8244 int envelope_nr = element - EL_ENVELOPE_1;
8248 chunk_size += putFile16BitBE(file, element);
8250 /* copy envelope data into temporary buffer */
8251 xx_envelope = level->envelope[envelope_nr];
8253 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8254 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8259 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8261 struct ElementInfo *ei = &element_info[element];
8265 chunk_size += putFile16BitBE(file, element);
8267 xx_ei = *ei; /* copy element data into temporary buffer */
8269 /* set default description string for this specific element */
8270 strcpy(xx_default_description, getDefaultElementDescription(ei));
8273 /* set (fixed) number of content areas (may be wrong by broken level file) */
8274 /* (this is now directly corrected for broken level files after loading) */
8275 xx_num_contents = 1;
8278 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8279 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8281 for (i = 0; i < ei->num_change_pages; i++)
8283 struct ElementChangeInfo *change = &ei->change_page[i];
8285 xx_current_change_page = i;
8287 xx_change = *change; /* copy change data into temporary buffer */
8290 setEventBitsFromEventFlags(change);
8292 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8293 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8300 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8302 struct ElementInfo *ei = &element_info[element];
8303 struct ElementGroupInfo *group = ei->group;
8307 chunk_size += putFile16BitBE(file, element);
8309 xx_ei = *ei; /* copy element data into temporary buffer */
8310 xx_group = *group; /* copy group data into temporary buffer */
8312 /* set default description string for this specific element */
8313 strcpy(xx_default_description, getDefaultElementDescription(ei));
8315 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8316 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8321 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8327 if (!(file = fopen(filename, MODE_WRITE)))
8329 Error(ERR_WARN, "cannot save level file '%s'", filename);
8333 level->file_version = FILE_VERSION_ACTUAL;
8334 level->game_version = GAME_VERSION_ACTUAL;
8336 level->creation_date = getCurrentDate();
8338 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8339 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8341 chunk_size = SaveLevel_VERS(NULL, level);
8342 putFileChunkBE(file, "VERS", chunk_size);
8343 SaveLevel_VERS(file, level);
8345 chunk_size = SaveLevel_DATE(NULL, level);
8346 putFileChunkBE(file, "DATE", chunk_size);
8347 SaveLevel_DATE(file, level);
8349 chunk_size = SaveLevel_NAME(NULL, level);
8350 putFileChunkBE(file, "NAME", chunk_size);
8351 SaveLevel_NAME(file, level);
8353 chunk_size = SaveLevel_AUTH(NULL, level);
8354 putFileChunkBE(file, "AUTH", chunk_size);
8355 SaveLevel_AUTH(file, level);
8357 chunk_size = SaveLevel_INFO(NULL, level);
8358 putFileChunkBE(file, "INFO", chunk_size);
8359 SaveLevel_INFO(file, level);
8361 chunk_size = SaveLevel_BODY(NULL, level);
8362 putFileChunkBE(file, "BODY", chunk_size);
8363 SaveLevel_BODY(file, level);
8365 chunk_size = SaveLevel_ELEM(NULL, level);
8366 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8368 putFileChunkBE(file, "ELEM", chunk_size);
8369 SaveLevel_ELEM(file, level);
8372 for (i = 0; i < NUM_ENVELOPES; i++)
8374 int element = EL_ENVELOPE_1 + i;
8376 chunk_size = SaveLevel_NOTE(NULL, level, element);
8377 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8379 putFileChunkBE(file, "NOTE", chunk_size);
8380 SaveLevel_NOTE(file, level, element);
8384 /* if not using template level, check for non-default custom/group elements */
8385 if (!level->use_custom_template)
8387 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8389 int element = EL_CUSTOM_START + i;
8391 chunk_size = SaveLevel_CUSX(NULL, level, element);
8392 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8394 putFileChunkBE(file, "CUSX", chunk_size);
8395 SaveLevel_CUSX(file, level, element);
8399 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8401 int element = EL_GROUP_START + i;
8403 chunk_size = SaveLevel_GRPX(NULL, level, element);
8404 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8406 putFileChunkBE(file, "GRPX", chunk_size);
8407 SaveLevel_GRPX(file, level, element);
8414 SetFilePermissions(filename, PERMS_PRIVATE);
8417 void SaveLevel(int nr)
8419 char *filename = getDefaultLevelFilename(nr);
8421 SaveLevelFromFilename(&level, filename);
8424 void SaveLevelTemplate()
8426 char *filename = getDefaultLevelFilename(-1);
8428 SaveLevelFromFilename(&level, filename);
8431 boolean SaveLevelChecked(int nr)
8433 char *filename = getDefaultLevelFilename(nr);
8434 boolean new_level = !fileExists(filename);
8435 boolean level_saved = FALSE;
8437 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8442 Request("Level saved !", REQ_CONFIRM);
8450 void DumpLevel(struct LevelInfo *level)
8452 if (level->no_valid_file)
8454 Error(ERR_WARN, "cannot dump -- no valid level file found");
8459 printf_line("-", 79);
8460 printf("Level xxx (file version %08d, game version %08d)\n",
8461 level->file_version, level->game_version);
8462 printf_line("-", 79);
8464 printf("Level author: '%s'\n", level->author);
8465 printf("Level title: '%s'\n", level->name);
8467 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8469 printf("Level time: %d seconds\n", level->time);
8470 printf("Gems needed: %d\n", level->gems_needed);
8472 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8473 printf("Time for wheel: %d seconds\n", level->time_wheel);
8474 printf("Time for light: %d seconds\n", level->time_light);
8475 printf("Time for timegate: %d seconds\n", level->time_timegate);
8477 printf("Amoeba speed: %d\n", level->amoeba_speed);
8480 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8481 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8482 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8483 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8484 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8486 printf_line("-", 79);
8490 /* ========================================================================= */
8491 /* tape file functions */
8492 /* ========================================================================= */
8494 static void setTapeInfoToDefaults()
8498 /* always start with reliable default values (empty tape) */
8501 /* default values (also for pre-1.2 tapes) with only the first player */
8502 tape.player_participates[0] = TRUE;
8503 for (i = 1; i < MAX_PLAYERS; i++)
8504 tape.player_participates[i] = FALSE;
8506 /* at least one (default: the first) player participates in every tape */
8507 tape.num_participating_players = 1;
8509 tape.level_nr = level_nr;
8511 tape.changed = FALSE;
8513 tape.recording = FALSE;
8514 tape.playing = FALSE;
8515 tape.pausing = FALSE;
8517 tape.no_valid_file = FALSE;
8520 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8522 tape->file_version = getFileVersion(file);
8523 tape->game_version = getFileVersion(file);
8528 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8532 tape->random_seed = getFile32BitBE(file);
8533 tape->date = getFile32BitBE(file);
8534 tape->length = getFile32BitBE(file);
8536 /* read header fields that are new since version 1.2 */
8537 if (tape->file_version >= FILE_VERSION_1_2)
8539 byte store_participating_players = getFile8Bit(file);
8542 /* since version 1.2, tapes store which players participate in the tape */
8543 tape->num_participating_players = 0;
8544 for (i = 0; i < MAX_PLAYERS; i++)
8546 tape->player_participates[i] = FALSE;
8548 if (store_participating_players & (1 << i))
8550 tape->player_participates[i] = TRUE;
8551 tape->num_participating_players++;
8555 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8557 engine_version = getFileVersion(file);
8558 if (engine_version > 0)
8559 tape->engine_version = engine_version;
8561 tape->engine_version = tape->game_version;
8567 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8569 int level_identifier_size;
8572 level_identifier_size = getFile16BitBE(file);
8574 tape->level_identifier =
8575 checked_realloc(tape->level_identifier, level_identifier_size);
8577 for (i = 0; i < level_identifier_size; i++)
8578 tape->level_identifier[i] = getFile8Bit(file);
8580 tape->level_nr = getFile16BitBE(file);
8582 chunk_size = 2 + level_identifier_size + 2;
8587 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8590 int chunk_size_expected =
8591 (tape->num_participating_players + 1) * tape->length;
8593 if (chunk_size_expected != chunk_size)
8595 ReadUnusedBytesFromFile(file, chunk_size);
8596 return chunk_size_expected;
8599 for (i = 0; i < tape->length; i++)
8601 if (i >= MAX_TAPE_LEN)
8604 for (j = 0; j < MAX_PLAYERS; j++)
8606 tape->pos[i].action[j] = MV_NONE;
8608 if (tape->player_participates[j])
8609 tape->pos[i].action[j] = getFile8Bit(file);
8612 tape->pos[i].delay = getFile8Bit(file);
8614 if (tape->file_version == FILE_VERSION_1_0)
8616 /* eliminate possible diagonal moves in old tapes */
8617 /* this is only for backward compatibility */
8619 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8620 byte action = tape->pos[i].action[0];
8621 int k, num_moves = 0;
8623 for (k = 0; k<4; k++)
8625 if (action & joy_dir[k])
8627 tape->pos[i + num_moves].action[0] = joy_dir[k];
8629 tape->pos[i + num_moves].delay = 0;
8638 tape->length += num_moves;
8641 else if (tape->file_version < FILE_VERSION_2_0)
8643 /* convert pre-2.0 tapes to new tape format */
8645 if (tape->pos[i].delay > 1)
8648 tape->pos[i + 1] = tape->pos[i];
8649 tape->pos[i + 1].delay = 1;
8652 for (j = 0; j < MAX_PLAYERS; j++)
8653 tape->pos[i].action[j] = MV_NONE;
8654 tape->pos[i].delay--;
8665 if (i != tape->length)
8666 chunk_size = (tape->num_participating_players + 1) * i;
8671 void LoadTape_SokobanSolution(char *filename)
8674 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8676 if (!(file = fopen(filename, MODE_READ)))
8678 tape.no_valid_file = TRUE;
8685 unsigned char c = fgetc(file);
8694 tape.pos[tape.length].action[0] = MV_UP;
8695 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8701 tape.pos[tape.length].action[0] = MV_DOWN;
8702 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8708 tape.pos[tape.length].action[0] = MV_LEFT;
8709 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8715 tape.pos[tape.length].action[0] = MV_RIGHT;
8716 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8724 /* ignore white-space characters */
8728 tape.no_valid_file = TRUE;
8730 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
8738 if (tape.no_valid_file)
8741 tape.length_seconds = GetTapeLength();
8744 void LoadTapeFromFilename(char *filename)
8746 char cookie[MAX_LINE_LEN];
8747 char chunk_name[CHUNK_ID_LEN + 1];
8751 /* always start with reliable default values */
8752 setTapeInfoToDefaults();
8754 if (strSuffix(filename, ".sln"))
8756 LoadTape_SokobanSolution(filename);
8761 if (!(file = fopen(filename, MODE_READ)))
8763 tape.no_valid_file = TRUE;
8768 getFileChunkBE(file, chunk_name, NULL);
8769 if (strEqual(chunk_name, "RND1"))
8771 getFile32BitBE(file); /* not used */
8773 getFileChunkBE(file, chunk_name, NULL);
8774 if (!strEqual(chunk_name, "TAPE"))
8776 tape.no_valid_file = TRUE;
8778 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8783 else /* check for pre-2.0 file format with cookie string */
8785 strcpy(cookie, chunk_name);
8786 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8787 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8788 cookie[strlen(cookie) - 1] = '\0';
8790 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8792 tape.no_valid_file = TRUE;
8794 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8799 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8801 tape.no_valid_file = TRUE;
8803 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8809 /* pre-2.0 tape files have no game version, so use file version here */
8810 tape.game_version = tape.file_version;
8813 if (tape.file_version < FILE_VERSION_1_2)
8815 /* tape files from versions before 1.2.0 without chunk structure */
8816 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8817 LoadTape_BODY(file, 2 * tape.length, &tape);
8825 int (*loader)(FILE *, int, struct TapeInfo *);
8829 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8830 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8831 { "INFO", -1, LoadTape_INFO },
8832 { "BODY", -1, LoadTape_BODY },
8836 while (getFileChunkBE(file, chunk_name, &chunk_size))
8840 while (chunk_info[i].name != NULL &&
8841 !strEqual(chunk_name, chunk_info[i].name))
8844 if (chunk_info[i].name == NULL)
8846 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8847 chunk_name, filename);
8848 ReadUnusedBytesFromFile(file, chunk_size);
8850 else if (chunk_info[i].size != -1 &&
8851 chunk_info[i].size != chunk_size)
8853 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8854 chunk_size, chunk_name, filename);
8855 ReadUnusedBytesFromFile(file, chunk_size);
8859 /* call function to load this tape chunk */
8860 int chunk_size_expected =
8861 (chunk_info[i].loader)(file, chunk_size, &tape);
8863 /* the size of some chunks cannot be checked before reading other
8864 chunks first (like "HEAD" and "BODY") that contain some header
8865 information, so check them here */
8866 if (chunk_size_expected != chunk_size)
8868 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8869 chunk_size, chunk_name, filename);
8877 tape.length_seconds = GetTapeLength();
8880 printf("::: tape file version: %d\n", tape.file_version);
8881 printf("::: tape game version: %d\n", tape.game_version);
8882 printf("::: tape engine version: %d\n", tape.engine_version);
8886 void LoadTape(int nr)
8888 char *filename = getTapeFilename(nr);
8890 LoadTapeFromFilename(filename);
8893 void LoadSolutionTape(int nr)
8895 char *filename = getSolutionTapeFilename(nr);
8897 LoadTapeFromFilename(filename);
8900 if (TAPE_IS_EMPTY(tape) &&
8901 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8902 level.native_sp_level->demo.is_available)
8903 CopyNativeTape_SP_to_RND(&level);
8907 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8909 putFileVersion(file, tape->file_version);
8910 putFileVersion(file, tape->game_version);
8913 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8916 byte store_participating_players = 0;
8918 /* set bits for participating players for compact storage */
8919 for (i = 0; i < MAX_PLAYERS; i++)
8920 if (tape->player_participates[i])
8921 store_participating_players |= (1 << i);
8923 putFile32BitBE(file, tape->random_seed);
8924 putFile32BitBE(file, tape->date);
8925 putFile32BitBE(file, tape->length);
8927 putFile8Bit(file, store_participating_players);
8929 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8930 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8932 putFileVersion(file, tape->engine_version);
8935 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8937 int level_identifier_size = strlen(tape->level_identifier) + 1;
8940 putFile16BitBE(file, level_identifier_size);
8942 for (i = 0; i < level_identifier_size; i++)
8943 putFile8Bit(file, tape->level_identifier[i]);
8945 putFile16BitBE(file, tape->level_nr);
8948 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8952 for (i = 0; i < tape->length; i++)
8954 for (j = 0; j < MAX_PLAYERS; j++)
8955 if (tape->player_participates[j])
8956 putFile8Bit(file, tape->pos[i].action[j]);
8958 putFile8Bit(file, tape->pos[i].delay);
8962 void SaveTape(int nr)
8964 char *filename = getTapeFilename(nr);
8967 boolean new_tape = TRUE;
8969 int num_participating_players = 0;
8970 int info_chunk_size;
8971 int body_chunk_size;
8974 InitTapeDirectory(leveldir_current->subdir);
8977 /* if a tape still exists, ask to overwrite it */
8978 if (fileExists(filename))
8981 if (!Request("Replace old tape ?", REQ_ASK))
8986 if (!(file = fopen(filename, MODE_WRITE)))
8988 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8992 tape.file_version = FILE_VERSION_ACTUAL;
8993 tape.game_version = GAME_VERSION_ACTUAL;
8995 /* count number of participating players */
8996 for (i = 0; i < MAX_PLAYERS; i++)
8997 if (tape.player_participates[i])
8998 num_participating_players++;
9000 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
9001 body_chunk_size = (num_participating_players + 1) * tape.length;
9003 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9004 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
9006 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
9007 SaveTape_VERS(file, &tape);
9009 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
9010 SaveTape_HEAD(file, &tape);
9012 putFileChunkBE(file, "INFO", info_chunk_size);
9013 SaveTape_INFO(file, &tape);
9015 putFileChunkBE(file, "BODY", body_chunk_size);
9016 SaveTape_BODY(file, &tape);
9020 SetFilePermissions(filename, PERMS_PRIVATE);
9022 tape.changed = FALSE;
9026 Request("Tape saved !", REQ_CONFIRM);
9030 boolean SaveTapeChecked(int nr)
9032 char *filename = getTapeFilename(nr);
9033 boolean new_tape = !fileExists(filename);
9034 boolean tape_saved = FALSE;
9036 if (new_tape || Request("Replace old tape ?", REQ_ASK))
9041 Request("Tape saved !", REQ_CONFIRM);
9049 void DumpTape(struct TapeInfo *tape)
9051 int tape_frame_counter;
9054 if (tape->no_valid_file)
9056 Error(ERR_WARN, "cannot dump -- no valid tape file found");
9061 printf_line("-", 79);
9062 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
9063 tape->level_nr, tape->file_version, tape->game_version);
9064 printf(" (effective engine version %08d)\n",
9065 tape->engine_version);
9066 printf("Level series identifier: '%s'\n", tape->level_identifier);
9067 printf_line("-", 79);
9069 tape_frame_counter = 0;
9071 for (i = 0; i < tape->length; i++)
9073 if (i >= MAX_TAPE_LEN)
9076 printf("%04d: ", i);
9078 for (j = 0; j < MAX_PLAYERS; j++)
9080 if (tape->player_participates[j])
9082 int action = tape->pos[i].action[j];
9084 printf("%d:%02x ", j, action);
9085 printf("[%c%c%c%c|%c%c] - ",
9086 (action & JOY_LEFT ? '<' : ' '),
9087 (action & JOY_RIGHT ? '>' : ' '),
9088 (action & JOY_UP ? '^' : ' '),
9089 (action & JOY_DOWN ? 'v' : ' '),
9090 (action & JOY_BUTTON_1 ? '1' : ' '),
9091 (action & JOY_BUTTON_2 ? '2' : ' '));
9095 printf("(%03d) ", tape->pos[i].delay);
9096 printf("[%05d]\n", tape_frame_counter);
9098 tape_frame_counter += tape->pos[i].delay;
9101 printf_line("-", 79);
9105 /* ========================================================================= */
9106 /* score file functions */
9107 /* ========================================================================= */
9109 void LoadScore(int nr)
9112 char *filename = getScoreFilename(nr);
9113 char cookie[MAX_LINE_LEN];
9114 char line[MAX_LINE_LEN];
9118 /* always start with reliable default values */
9119 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9121 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
9122 highscore[i].Score = 0;
9125 if (!(file = fopen(filename, MODE_READ)))
9128 /* check file identifier */
9129 fgets(cookie, MAX_LINE_LEN, file);
9130 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9131 cookie[strlen(cookie) - 1] = '\0';
9133 if (!checkCookieString(cookie, SCORE_COOKIE))
9135 Error(ERR_WARN, "unknown format of score file '%s'", filename);
9140 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9142 fscanf(file, "%d", &highscore[i].Score);
9143 fgets(line, MAX_LINE_LEN, file);
9145 if (line[strlen(line) - 1] == '\n')
9146 line[strlen(line) - 1] = '\0';
9148 for (line_ptr = line; *line_ptr; line_ptr++)
9150 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9152 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
9153 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
9162 void SaveScore(int nr)
9165 char *filename = getScoreFilename(nr);
9168 InitScoreDirectory(leveldir_current->subdir);
9170 if (!(file = fopen(filename, MODE_WRITE)))
9172 Error(ERR_WARN, "cannot save score for level %d", nr);
9176 fprintf(file, "%s\n\n", SCORE_COOKIE);
9178 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9179 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
9183 SetFilePermissions(filename, PERMS_PUBLIC);
9187 /* ========================================================================= */
9188 /* setup file functions */
9189 /* ========================================================================= */
9191 #define TOKEN_STR_PLAYER_PREFIX "player_"
9194 #define SETUP_TOKEN_PLAYER_NAME 0
9195 #define SETUP_TOKEN_SOUND 1
9196 #define SETUP_TOKEN_SOUND_LOOPS 2
9197 #define SETUP_TOKEN_SOUND_MUSIC 3
9198 #define SETUP_TOKEN_SOUND_SIMPLE 4
9199 #define SETUP_TOKEN_TOONS 5
9200 #define SETUP_TOKEN_SCROLL_DELAY 6
9201 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
9202 #define SETUP_TOKEN_SOFT_SCROLLING 8
9203 #define SETUP_TOKEN_FADE_SCREENS 9
9204 #define SETUP_TOKEN_AUTORECORD 10
9205 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
9206 #define SETUP_TOKEN_QUICK_DOORS 12
9207 #define SETUP_TOKEN_TEAM_MODE 13
9208 #define SETUP_TOKEN_HANDICAP 14
9209 #define SETUP_TOKEN_SKIP_LEVELS 15
9210 #define SETUP_TOKEN_TIME_LIMIT 16
9211 #define SETUP_TOKEN_FULLSCREEN 17
9212 #define SETUP_TOKEN_FULLSCREEN_MODE 18
9213 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
9214 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
9215 #define SETUP_TOKEN_QUICK_SWITCH 21
9216 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
9217 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
9218 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
9219 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
9220 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS 26
9221 #define SETUP_TOKEN_GRAPHICS_SET 27
9222 #define SETUP_TOKEN_SOUNDS_SET 28
9223 #define SETUP_TOKEN_MUSIC_SET 29
9224 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 30
9225 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 31
9226 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 32
9228 #define NUM_GLOBAL_SETUP_TOKENS 33
9231 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
9232 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
9233 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
9234 #define SETUP_TOKEN_EDITOR_EL_MORE 3
9235 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
9236 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
9237 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
9238 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
9239 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
9240 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
9241 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
9242 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
9243 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
9244 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
9245 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
9246 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
9247 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
9249 #define NUM_EDITOR_SETUP_TOKENS 17
9251 /* editor cascade setup */
9252 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
9253 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
9254 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
9255 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
9256 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
9257 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
9258 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
9259 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
9260 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
9261 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
9262 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
9263 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
9264 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
9265 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
9266 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
9268 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
9270 /* shortcut setup */
9271 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
9272 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
9273 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
9274 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
9275 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
9276 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
9277 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
9278 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
9279 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
9280 #define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
9281 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
9282 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
9283 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
9284 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
9285 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
9286 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
9287 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
9288 #define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
9289 #define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
9290 #define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
9291 #define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
9293 #define NUM_SHORTCUT_SETUP_TOKENS 21
9296 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
9297 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
9298 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
9299 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
9300 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
9301 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
9302 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
9303 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
9304 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
9305 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
9306 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
9307 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
9308 #define SETUP_TOKEN_PLAYER_KEY_UP 12
9309 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
9310 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
9311 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
9313 #define NUM_PLAYER_SETUP_TOKENS 16
9316 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
9317 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
9318 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
9320 #define NUM_SYSTEM_SETUP_TOKENS 3
9323 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
9325 #define NUM_OPTIONS_SETUP_TOKENS 1
9328 static struct SetupInfo si;
9329 static struct SetupEditorInfo sei;
9330 static struct SetupEditorCascadeInfo seci;
9331 static struct SetupShortcutInfo ssi;
9332 static struct SetupInputInfo sii;
9333 static struct SetupSystemInfo syi;
9334 static struct OptionInfo soi;
9336 static struct TokenInfo global_setup_tokens[] =
9338 { TYPE_STRING, &si.player_name, "player_name" },
9339 { TYPE_SWITCH, &si.sound, "sound" },
9340 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
9341 { TYPE_SWITCH, &si.sound_music, "background_music" },
9342 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
9343 { TYPE_SWITCH, &si.toons, "toons" },
9344 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
9345 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
9346 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
9347 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
9348 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
9349 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
9350 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
9351 { TYPE_SWITCH, &si.team_mode, "team_mode" },
9352 { TYPE_SWITCH, &si.handicap, "handicap" },
9353 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
9354 { TYPE_SWITCH, &si.time_limit, "time_limit" },
9355 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
9356 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
9357 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
9358 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
9359 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
9360 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
9361 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
9362 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
9363 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
9364 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
9365 { TYPE_STRING, &si.graphics_set, "graphics_set" },
9366 { TYPE_STRING, &si.sounds_set, "sounds_set" },
9367 { TYPE_STRING, &si.music_set, "music_set" },
9368 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
9369 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
9370 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
9373 static boolean not_used = FALSE;
9374 static struct TokenInfo editor_setup_tokens[] =
9377 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9378 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9379 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9380 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9381 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9382 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9383 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9384 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9386 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9387 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9388 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9389 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9390 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9391 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9392 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9393 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9395 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9396 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9397 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9399 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9401 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9403 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9404 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9405 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9406 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9407 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9410 static struct TokenInfo editor_cascade_setup_tokens[] =
9412 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9413 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9414 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9415 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9416 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9417 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9418 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9419 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9420 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9421 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9422 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9423 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9424 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9425 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9426 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9429 static struct TokenInfo shortcut_setup_tokens[] =
9431 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9432 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9433 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9434 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9435 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9436 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9437 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9438 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9439 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
9440 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
9441 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
9442 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
9443 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
9444 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
9445 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
9446 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
9447 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
9448 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
9449 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
9450 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
9451 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
9454 static struct TokenInfo player_setup_tokens[] =
9456 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9457 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9458 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9459 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9460 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9461 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9462 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9463 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9464 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9465 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9466 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9467 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9468 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9469 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9470 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9471 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9474 static struct TokenInfo system_setup_tokens[] =
9476 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9477 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9478 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9481 static struct TokenInfo options_setup_tokens[] =
9483 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9486 static char *get_corrected_login_name(char *login_name)
9488 /* needed because player name must be a fixed length string */
9489 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9491 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9492 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9494 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9495 if (strchr(login_name_new, ' '))
9496 *strchr(login_name_new, ' ') = '\0';
9498 return login_name_new;
9501 static void setSetupInfoToDefaults(struct SetupInfo *si)
9505 si->player_name = get_corrected_login_name(getLoginName());
9508 si->sound_loops = TRUE;
9509 si->sound_music = TRUE;
9510 si->sound_simple = TRUE;
9512 si->scroll_delay = TRUE;
9513 si->scroll_delay_value = STD_SCROLL_DELAY;
9514 si->soft_scrolling = TRUE;
9515 si->fade_screens = TRUE;
9516 si->autorecord = TRUE;
9517 si->show_titlescreen = TRUE;
9518 si->quick_doors = FALSE;
9519 si->team_mode = FALSE;
9520 si->handicap = TRUE;
9521 si->skip_levels = TRUE;
9522 si->time_limit = TRUE;
9523 si->fullscreen = FALSE;
9524 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9525 si->ask_on_escape = TRUE;
9526 si->ask_on_escape_editor = TRUE;
9527 si->quick_switch = FALSE;
9528 si->input_on_focus = FALSE;
9529 si->prefer_aga_graphics = TRUE;
9530 si->game_frame_delay = GAME_FRAME_DELAY;
9531 si->sp_show_border_elements = FALSE;
9532 si->small_game_graphics = FALSE;
9534 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9535 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9536 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9537 si->override_level_graphics = FALSE;
9538 si->override_level_sounds = FALSE;
9539 si->override_level_music = FALSE;
9541 si->editor.el_boulderdash = TRUE;
9542 si->editor.el_emerald_mine = TRUE;
9543 si->editor.el_emerald_mine_club = TRUE;
9544 si->editor.el_more = TRUE;
9545 si->editor.el_sokoban = TRUE;
9546 si->editor.el_supaplex = TRUE;
9547 si->editor.el_diamond_caves = TRUE;
9548 si->editor.el_dx_boulderdash = TRUE;
9549 si->editor.el_chars = TRUE;
9550 si->editor.el_steel_chars = TRUE;
9551 si->editor.el_custom = TRUE;
9553 si->editor.el_headlines = TRUE;
9554 si->editor.el_user_defined = FALSE;
9555 si->editor.el_dynamic = TRUE;
9557 si->editor.show_element_token = FALSE;
9559 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9560 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9561 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9563 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9564 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9565 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9566 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9567 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9569 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
9570 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
9571 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
9572 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
9573 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
9574 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
9576 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
9577 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
9578 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
9580 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
9581 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
9582 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
9583 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
9585 for (i = 0; i < MAX_PLAYERS; i++)
9587 si->input[i].use_joystick = FALSE;
9588 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9589 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9590 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9591 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9592 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9593 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9594 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9595 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9596 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9597 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9598 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9599 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9600 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9601 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9602 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9605 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9606 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9607 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9609 si->options.verbose = FALSE;
9611 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9613 si->handicap = FALSE;
9614 si->fullscreen = TRUE;
9615 si->override_level_graphics = AUTO;
9616 si->override_level_sounds = AUTO;
9617 si->override_level_music = AUTO;
9621 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9623 si->editor_cascade.el_bd = TRUE;
9624 si->editor_cascade.el_em = TRUE;
9625 si->editor_cascade.el_emc = TRUE;
9626 si->editor_cascade.el_rnd = TRUE;
9627 si->editor_cascade.el_sb = TRUE;
9628 si->editor_cascade.el_sp = TRUE;
9629 si->editor_cascade.el_dc = TRUE;
9630 si->editor_cascade.el_dx = TRUE;
9632 si->editor_cascade.el_chars = FALSE;
9633 si->editor_cascade.el_steel_chars = FALSE;
9634 si->editor_cascade.el_ce = FALSE;
9635 si->editor_cascade.el_ge = FALSE;
9636 si->editor_cascade.el_ref = FALSE;
9637 si->editor_cascade.el_user = FALSE;
9638 si->editor_cascade.el_dynamic = FALSE;
9641 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9645 if (!setup_file_hash)
9650 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9651 setSetupInfo(global_setup_tokens, i,
9652 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9657 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9658 setSetupInfo(editor_setup_tokens, i,
9659 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9662 /* shortcut setup */
9663 ssi = setup.shortcut;
9664 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9665 setSetupInfo(shortcut_setup_tokens, i,
9666 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9667 setup.shortcut = ssi;
9670 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9674 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9676 sii = setup.input[pnr];
9677 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9679 char full_token[100];
9681 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9682 setSetupInfo(player_setup_tokens, i,
9683 getHashEntry(setup_file_hash, full_token));
9685 setup.input[pnr] = sii;
9690 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9691 setSetupInfo(system_setup_tokens, i,
9692 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9696 soi = setup.options;
9697 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9698 setSetupInfo(options_setup_tokens, i,
9699 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9700 setup.options = soi;
9703 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9707 if (!setup_file_hash)
9710 /* editor cascade setup */
9711 seci = setup.editor_cascade;
9712 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9713 setSetupInfo(editor_cascade_setup_tokens, i,
9714 getHashEntry(setup_file_hash,
9715 editor_cascade_setup_tokens[i].text));
9716 setup.editor_cascade = seci;
9721 char *filename = getSetupFilename();
9722 SetupFileHash *setup_file_hash = NULL;
9724 /* always start with reliable default values */
9725 setSetupInfoToDefaults(&setup);
9727 setup_file_hash = loadSetupFileHash(filename);
9729 if (setup_file_hash)
9731 char *player_name_new;
9733 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9734 decodeSetupFileHash(setup_file_hash);
9736 freeSetupFileHash(setup_file_hash);
9738 /* needed to work around problems with fixed length strings */
9739 player_name_new = get_corrected_login_name(setup.player_name);
9740 free(setup.player_name);
9741 setup.player_name = player_name_new;
9743 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9744 if (setup.scroll_delay == FALSE)
9746 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9747 setup.scroll_delay = TRUE; /* now always "on" */
9750 /* make sure that scroll delay value stays inside valid range */
9751 setup.scroll_delay_value =
9752 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9755 Error(ERR_WARN, "using default setup values");
9758 void LoadSetup_EditorCascade()
9760 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9761 SetupFileHash *setup_file_hash = NULL;
9763 /* always start with reliable default values */
9764 setSetupInfoToDefaults_EditorCascade(&setup);
9766 setup_file_hash = loadSetupFileHash(filename);
9768 if (setup_file_hash)
9770 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9771 decodeSetupFileHash_EditorCascade(setup_file_hash);
9773 freeSetupFileHash(setup_file_hash);
9781 char *filename = getSetupFilename();
9785 InitUserDataDirectory();
9787 if (!(file = fopen(filename, MODE_WRITE)))
9789 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9793 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9794 getCookie("SETUP")));
9795 fprintf(file, "\n");
9799 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9801 /* just to make things nicer :) */
9802 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9803 i == SETUP_TOKEN_GRAPHICS_SET)
9804 fprintf(file, "\n");
9806 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9811 fprintf(file, "\n");
9812 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9813 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9815 /* shortcut setup */
9816 ssi = setup.shortcut;
9817 fprintf(file, "\n");
9818 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9819 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9822 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9826 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9827 fprintf(file, "\n");
9829 sii = setup.input[pnr];
9830 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9831 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9836 fprintf(file, "\n");
9837 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9838 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9841 soi = setup.options;
9842 fprintf(file, "\n");
9843 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9844 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9848 SetFilePermissions(filename, PERMS_PRIVATE);
9851 void SaveSetup_EditorCascade()
9853 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9857 InitUserDataDirectory();
9859 if (!(file = fopen(filename, MODE_WRITE)))
9861 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9866 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9867 getCookie("SETUP")));
9868 fprintf(file, "\n");
9870 seci = setup.editor_cascade;
9871 fprintf(file, "\n");
9872 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9873 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9877 SetFilePermissions(filename, PERMS_PRIVATE);
9882 void LoadCustomElementDescriptions()
9884 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9885 SetupFileHash *setup_file_hash;
9888 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9890 if (element_info[i].custom_description != NULL)
9892 free(element_info[i].custom_description);
9893 element_info[i].custom_description = NULL;
9897 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9900 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9902 char *token = getStringCat2(element_info[i].token_name, ".name");
9903 char *value = getHashEntry(setup_file_hash, token);
9906 element_info[i].custom_description = getStringCopy(value);
9911 freeSetupFileHash(setup_file_hash);
9914 static int getElementFromToken(char *token)
9917 char *value = getHashEntry(element_token_hash, token);
9924 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9925 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9926 if (strEqual(token, element_info[i].token_name))
9930 Error(ERR_WARN, "unknown element token '%s'", token);
9932 return EL_UNDEFINED;
9935 static int get_token_parameter_value(char *token, char *value_raw)
9939 if (token == NULL || value_raw == NULL)
9940 return ARG_UNDEFINED_VALUE;
9942 suffix = strrchr(token, '.');
9947 if (strEqual(suffix, ".element"))
9948 return getElementFromToken(value_raw);
9952 if (strncmp(suffix, ".font", 5) == 0)
9956 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9957 for (i = 0; i < NUM_FONTS; i++)
9958 if (strEqual(value_raw, font_info[i].token_name))
9961 /* if font not found, use reliable default value */
9962 return FONT_INITIAL_1;
9966 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9967 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9970 void InitMenuDesignSettings_Static()
9973 static SetupFileHash *image_config_hash = NULL;
9978 if (image_config_hash == NULL)
9980 image_config_hash = newSetupFileHash();
9982 for (i = 0; image_config[i].token != NULL; i++)
9983 setHashEntry(image_config_hash,
9984 image_config[i].token,
9985 image_config[i].value);
9990 /* always start with reliable default values from static default config */
9991 for (i = 0; image_config_vars[i].token != NULL; i++)
9993 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9996 *image_config_vars[i].value =
9997 get_token_parameter_value(image_config_vars[i].token, value);
10004 /* always start with reliable default values from static default config */
10005 for (i = 0; image_config_vars[i].token != NULL; i++)
10006 for (j = 0; image_config[j].token != NULL; j++)
10007 if (strEqual(image_config_vars[i].token, image_config[j].token))
10008 *image_config_vars[i].value =
10009 get_token_parameter_value(image_config_vars[i].token,
10010 image_config[j].value);
10014 static void InitMenuDesignSettings_SpecialPreProcessing()
10018 /* the following initializes hierarchical values from static configuration */
10020 /* special case: initialize "ARG_DEFAULT" values in static default config */
10021 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
10022 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
10023 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
10024 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
10025 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
10026 titlemessage_default.fade_mode = title_default.fade_mode;
10027 titlemessage_default.fade_delay = title_default.fade_delay;
10028 titlemessage_default.post_delay = title_default.post_delay;
10029 titlemessage_default.auto_delay = title_default.auto_delay;
10031 /* special case: initialize "ARG_DEFAULT" values in static default config */
10032 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
10033 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
10035 titlemessage_initial[i] = titlemessage_initial_default;
10036 titlemessage[i] = titlemessage_default;
10039 /* special case: initialize "ARG_DEFAULT" values in static default config */
10040 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
10041 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10043 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
10044 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
10047 /* special case: initialize "ARG_DEFAULT" values in static default config */
10048 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
10049 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10051 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
10052 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
10053 if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */
10054 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
10058 static void InitMenuDesignSettings_SpecialPostProcessing()
10060 /* special case: initialize later added SETUP list size from LEVELS value */
10061 if (menu.list_size[GAME_MODE_SETUP] == -1)
10062 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
10065 static void LoadMenuDesignSettingsFromFilename(char *filename)
10067 static struct TitleMessageInfo tmi;
10068 static struct TokenInfo titlemessage_tokens[] =
10070 { TYPE_INTEGER, &tmi.x, ".x" },
10071 { TYPE_INTEGER, &tmi.y, ".y" },
10072 { TYPE_INTEGER, &tmi.width, ".width" },
10073 { TYPE_INTEGER, &tmi.height, ".height" },
10074 { TYPE_INTEGER, &tmi.chars, ".chars" },
10075 { TYPE_INTEGER, &tmi.lines, ".lines" },
10076 { TYPE_INTEGER, &tmi.align, ".align" },
10077 { TYPE_INTEGER, &tmi.valign, ".valign" },
10078 { TYPE_INTEGER, &tmi.font, ".font" },
10079 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
10080 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
10081 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
10082 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
10083 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
10084 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
10085 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
10086 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
10092 struct TitleMessageInfo *array;
10095 titlemessage_arrays[] =
10097 { titlemessage_initial, "[titlemessage_initial]" },
10098 { titlemessage, "[titlemessage]" },
10102 SetupFileHash *setup_file_hash;
10106 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
10109 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
10112 /* the following initializes hierarchical values from dynamic configuration */
10114 /* special case: initialize with default values that may be overwritten */
10115 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
10116 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10118 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
10119 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
10120 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
10122 if (value_1 != NULL)
10123 menu.draw_xoffset[i] = get_integer_from_string(value_1);
10124 if (value_2 != NULL)
10125 menu.draw_yoffset[i] = get_integer_from_string(value_2);
10126 if (value_3 != NULL)
10127 menu.list_size[i] = get_integer_from_string(value_3);
10130 /* special case: initialize with default values that may be overwritten */
10131 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
10132 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
10134 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
10135 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
10137 if (value_1 != NULL)
10138 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
10139 if (value_2 != NULL)
10140 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
10143 /* special case: initialize with default values that may be overwritten */
10144 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
10145 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
10147 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
10148 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
10150 if (value_1 != NULL)
10151 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
10152 if (value_2 != NULL)
10153 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
10156 /* special case: initialize with default values that may be overwritten */
10157 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
10158 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10160 char *token_1 = "menu.enter_screen.fade_mode";
10161 char *token_2 = "menu.enter_screen.fade_delay";
10162 char *token_3 = "menu.enter_screen.post_delay";
10163 char *token_4 = "menu.leave_screen.fade_mode";
10164 char *token_5 = "menu.leave_screen.fade_delay";
10165 char *token_6 = "menu.leave_screen.post_delay";
10166 char *value_1 = getHashEntry(setup_file_hash, token_1);
10167 char *value_2 = getHashEntry(setup_file_hash, token_2);
10168 char *value_3 = getHashEntry(setup_file_hash, token_3);
10169 char *value_4 = getHashEntry(setup_file_hash, token_4);
10170 char *value_5 = getHashEntry(setup_file_hash, token_5);
10171 char *value_6 = getHashEntry(setup_file_hash, token_6);
10173 if (value_1 != NULL)
10174 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
10176 if (value_2 != NULL)
10177 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
10179 if (value_3 != NULL)
10180 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
10182 if (value_4 != NULL)
10183 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
10185 if (value_5 != NULL)
10186 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
10188 if (value_6 != NULL)
10189 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
10193 /* special case: initialize with default values that may be overwritten */
10194 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
10195 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10197 char *token_1 = "viewport.playfield.x";
10198 char *token_2 = "viewport.playfield.y";
10199 char *token_3 = "viewport.playfield.width";
10200 char *token_4 = "viewport.playfield.height";
10201 char *token_5 = "viewport.playfield.border_size";
10202 char *token_6 = "viewport.door_1.x";
10203 char *token_7 = "viewport.door_1.y";
10204 char *token_8 = "viewport.door_2.x";
10205 char *token_9 = "viewport.door_2.y";
10206 char *value_1 = getHashEntry(setup_file_hash, token_1);
10207 char *value_2 = getHashEntry(setup_file_hash, token_2);
10208 char *value_3 = getHashEntry(setup_file_hash, token_3);
10209 char *value_4 = getHashEntry(setup_file_hash, token_4);
10210 char *value_5 = getHashEntry(setup_file_hash, token_5);
10211 char *value_6 = getHashEntry(setup_file_hash, token_6);
10212 char *value_7 = getHashEntry(setup_file_hash, token_7);
10213 char *value_8 = getHashEntry(setup_file_hash, token_8);
10214 char *value_9 = getHashEntry(setup_file_hash, token_9);
10216 if (value_1 != NULL)
10217 viewport.playfield[i].x = get_token_parameter_value(token_1, value_1);
10218 if (value_2 != NULL)
10219 viewport.playfield[i].y = get_token_parameter_value(token_2, value_2);
10220 if (value_3 != NULL)
10221 viewport.playfield[i].width = get_token_parameter_value(token_3, value_3);
10222 if (value_4 != NULL)
10223 viewport.playfield[i].height = get_token_parameter_value(token_4,value_4);
10224 if (value_5 != NULL)
10225 viewport.playfield[i].border_size = get_token_parameter_value(token_5,
10227 if (value_6 != NULL)
10228 viewport.door_1[i].x = get_token_parameter_value(token_6, value_6);
10229 if (value_7 != NULL)
10230 viewport.door_1[i].y = get_token_parameter_value(token_7, value_7);
10231 if (value_8 != NULL)
10232 viewport.door_2[i].x = get_token_parameter_value(token_8, value_8);
10233 if (value_9 != NULL)
10234 viewport.door_2[i].y = get_token_parameter_value(token_9, value_9);
10237 /* special case: initialize with default values that may be overwritten */
10238 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
10239 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
10241 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
10242 char *base_token = titlemessage_arrays[i].text;
10244 for (j = 0; titlemessage_tokens[j].type != -1; j++)
10246 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
10247 char *value = getHashEntry(setup_file_hash, token);
10251 int parameter_value = get_token_parameter_value(token, value);
10253 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
10257 if (titlemessage_tokens[j].type == TYPE_INTEGER)
10258 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
10260 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
10270 /* read (and overwrite with) values that may be specified in config file */
10271 for (i = 0; image_config_vars[i].token != NULL; i++)
10273 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
10275 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
10276 if (value != NULL && !strEqual(value, ARG_DEFAULT))
10277 *image_config_vars[i].value =
10278 get_token_parameter_value(image_config_vars[i].token, value);
10281 freeSetupFileHash(setup_file_hash);
10284 void LoadMenuDesignSettings()
10286 char *filename_base = UNDEFINED_FILENAME, *filename_local;
10288 InitMenuDesignSettings_Static();
10289 InitMenuDesignSettings_SpecialPreProcessing();
10292 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
10294 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
10297 /* first look for special settings configured in level series config */
10298 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
10300 if (fileExists(filename_base))
10301 LoadMenuDesignSettingsFromFilename(filename_base);
10304 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
10306 if (filename_local != NULL && !strEqual(filename_base, filename_local))
10307 LoadMenuDesignSettingsFromFilename(filename_local);
10309 InitMenuDesignSettings_SpecialPostProcessing();
10312 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
10314 char *filename = getEditorSetupFilename();
10315 SetupFileList *setup_file_list, *list;
10316 SetupFileHash *element_hash;
10317 int num_unknown_tokens = 0;
10320 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
10323 element_hash = newSetupFileHash();
10325 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10326 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10328 /* determined size may be larger than needed (due to unknown elements) */
10330 for (list = setup_file_list; list != NULL; list = list->next)
10333 /* add space for up to 3 more elements for padding that may be needed */
10334 *num_elements += 3;
10336 /* free memory for old list of elements, if needed */
10337 checked_free(*elements);
10339 /* allocate memory for new list of elements */
10340 *elements = checked_malloc(*num_elements * sizeof(int));
10343 for (list = setup_file_list; list != NULL; list = list->next)
10345 char *value = getHashEntry(element_hash, list->token);
10347 if (value == NULL) /* try to find obsolete token mapping */
10349 char *mapped_token = get_mapped_token(list->token);
10351 if (mapped_token != NULL)
10353 value = getHashEntry(element_hash, mapped_token);
10355 free(mapped_token);
10361 (*elements)[(*num_elements)++] = atoi(value);
10365 if (num_unknown_tokens == 0)
10367 Error(ERR_INFO_LINE, "-");
10368 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10369 Error(ERR_INFO, "- config file: '%s'", filename);
10371 num_unknown_tokens++;
10374 Error(ERR_INFO, "- token: '%s'", list->token);
10378 if (num_unknown_tokens > 0)
10379 Error(ERR_INFO_LINE, "-");
10381 while (*num_elements % 4) /* pad with empty elements, if needed */
10382 (*elements)[(*num_elements)++] = EL_EMPTY;
10384 freeSetupFileList(setup_file_list);
10385 freeSetupFileHash(element_hash);
10388 for (i = 0; i < *num_elements; i++)
10389 printf("editor: element '%s' [%d]\n",
10390 element_info[(*elements)[i]].token_name, (*elements)[i]);
10394 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
10397 SetupFileHash *setup_file_hash = NULL;
10398 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
10399 char *filename_music, *filename_prefix, *filename_info;
10405 token_to_value_ptr[] =
10407 { "title_header", &tmp_music_file_info.title_header },
10408 { "artist_header", &tmp_music_file_info.artist_header },
10409 { "album_header", &tmp_music_file_info.album_header },
10410 { "year_header", &tmp_music_file_info.year_header },
10412 { "title", &tmp_music_file_info.title },
10413 { "artist", &tmp_music_file_info.artist },
10414 { "album", &tmp_music_file_info.album },
10415 { "year", &tmp_music_file_info.year },
10421 filename_music = (is_sound ? getCustomSoundFilename(basename) :
10422 getCustomMusicFilename(basename));
10424 if (filename_music == NULL)
10427 /* ---------- try to replace file extension ---------- */
10429 filename_prefix = getStringCopy(filename_music);
10430 if (strrchr(filename_prefix, '.') != NULL)
10431 *strrchr(filename_prefix, '.') = '\0';
10432 filename_info = getStringCat2(filename_prefix, ".txt");
10435 printf("trying to load file '%s'...\n", filename_info);
10438 if (fileExists(filename_info))
10439 setup_file_hash = loadSetupFileHash(filename_info);
10441 free(filename_prefix);
10442 free(filename_info);
10444 if (setup_file_hash == NULL)
10446 /* ---------- try to add file extension ---------- */
10448 filename_prefix = getStringCopy(filename_music);
10449 filename_info = getStringCat2(filename_prefix, ".txt");
10452 printf("trying to load file '%s'...\n", filename_info);
10455 if (fileExists(filename_info))
10456 setup_file_hash = loadSetupFileHash(filename_info);
10458 free(filename_prefix);
10459 free(filename_info);
10462 if (setup_file_hash == NULL)
10465 /* ---------- music file info found ---------- */
10467 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10469 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10471 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10473 *token_to_value_ptr[i].value_ptr =
10474 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10477 tmp_music_file_info.basename = getStringCopy(basename);
10478 tmp_music_file_info.music = music;
10479 tmp_music_file_info.is_sound = is_sound;
10481 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10482 *new_music_file_info = tmp_music_file_info;
10484 return new_music_file_info;
10487 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10489 return get_music_file_info_ext(basename, music, FALSE);
10492 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10494 return get_music_file_info_ext(basename, sound, TRUE);
10497 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10498 char *basename, boolean is_sound)
10500 for (; list != NULL; list = list->next)
10501 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10507 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10509 return music_info_listed_ext(list, basename, FALSE);
10512 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10514 return music_info_listed_ext(list, basename, TRUE);
10517 void LoadMusicInfo()
10519 char *music_directory = getCustomMusicDirectory();
10520 int num_music = getMusicListSize();
10521 int num_music_noconf = 0;
10522 int num_sounds = getSoundListSize();
10524 struct dirent *dir_entry;
10525 struct FileInfo *music, *sound;
10526 struct MusicFileInfo *next, **new;
10529 while (music_file_info != NULL)
10531 next = music_file_info->next;
10533 checked_free(music_file_info->basename);
10535 checked_free(music_file_info->title_header);
10536 checked_free(music_file_info->artist_header);
10537 checked_free(music_file_info->album_header);
10538 checked_free(music_file_info->year_header);
10540 checked_free(music_file_info->title);
10541 checked_free(music_file_info->artist);
10542 checked_free(music_file_info->album);
10543 checked_free(music_file_info->year);
10545 free(music_file_info);
10547 music_file_info = next;
10550 new = &music_file_info;
10552 for (i = 0; i < num_music; i++)
10554 music = getMusicListEntry(i);
10556 if (music->filename == NULL)
10559 if (strEqual(music->filename, UNDEFINED_FILENAME))
10562 /* a configured file may be not recognized as music */
10563 if (!FileIsMusic(music->filename))
10567 printf("::: -> '%s' (configured)\n", music->filename);
10570 if (!music_info_listed(music_file_info, music->filename))
10572 *new = get_music_file_info(music->filename, i);
10575 printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename);
10578 new = &(*new)->next;
10582 if ((dir = opendir(music_directory)) == NULL)
10584 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10588 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10590 char *basename = dir_entry->d_name;
10591 boolean music_already_used = FALSE;
10594 /* skip all music files that are configured in music config file */
10595 for (i = 0; i < num_music; i++)
10597 music = getMusicListEntry(i);
10599 if (music->filename == NULL)
10602 if (strEqual(basename, music->filename))
10604 music_already_used = TRUE;
10609 if (music_already_used)
10612 if (!FileIsMusic(basename))
10616 printf("::: -> '%s' (found in directory)\n", basename);
10619 if (!music_info_listed(music_file_info, basename))
10621 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10624 printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename);
10627 new = &(*new)->next;
10630 num_music_noconf++;
10635 for (i = 0; i < num_sounds; i++)
10637 sound = getSoundListEntry(i);
10639 if (sound->filename == NULL)
10642 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10645 /* a configured file may be not recognized as sound */
10646 if (!FileIsSound(sound->filename))
10650 printf("::: -> '%s' (configured)\n", sound->filename);
10653 if (!sound_info_listed(music_file_info, sound->filename))
10655 *new = get_sound_file_info(sound->filename, i);
10657 new = &(*new)->next;
10662 for (next = music_file_info; next != NULL; next = next->next)
10663 printf("::: title == '%s'\n", next->title);
10667 void add_helpanim_entry(int element, int action, int direction, int delay,
10668 int *num_list_entries)
10670 struct HelpAnimInfo *new_list_entry;
10671 (*num_list_entries)++;
10674 checked_realloc(helpanim_info,
10675 *num_list_entries * sizeof(struct HelpAnimInfo));
10676 new_list_entry = &helpanim_info[*num_list_entries - 1];
10678 new_list_entry->element = element;
10679 new_list_entry->action = action;
10680 new_list_entry->direction = direction;
10681 new_list_entry->delay = delay;
10684 void print_unknown_token(char *filename, char *token, int token_nr)
10688 Error(ERR_INFO_LINE, "-");
10689 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10690 Error(ERR_INFO, "- config file: '%s'", filename);
10693 Error(ERR_INFO, "- token: '%s'", token);
10696 void print_unknown_token_end(int token_nr)
10699 Error(ERR_INFO_LINE, "-");
10702 void LoadHelpAnimInfo()
10704 char *filename = getHelpAnimFilename();
10705 SetupFileList *setup_file_list = NULL, *list;
10706 SetupFileHash *element_hash, *action_hash, *direction_hash;
10707 int num_list_entries = 0;
10708 int num_unknown_tokens = 0;
10711 if (fileExists(filename))
10712 setup_file_list = loadSetupFileList(filename);
10714 if (setup_file_list == NULL)
10716 /* use reliable default values from static configuration */
10717 SetupFileList *insert_ptr;
10719 insert_ptr = setup_file_list =
10720 newSetupFileList(helpanim_config[0].token,
10721 helpanim_config[0].value);
10723 for (i = 1; helpanim_config[i].token; i++)
10724 insert_ptr = addListEntry(insert_ptr,
10725 helpanim_config[i].token,
10726 helpanim_config[i].value);
10729 element_hash = newSetupFileHash();
10730 action_hash = newSetupFileHash();
10731 direction_hash = newSetupFileHash();
10733 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10734 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10736 for (i = 0; i < NUM_ACTIONS; i++)
10737 setHashEntry(action_hash, element_action_info[i].suffix,
10738 i_to_a(element_action_info[i].value));
10740 /* do not store direction index (bit) here, but direction value! */
10741 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10742 setHashEntry(direction_hash, element_direction_info[i].suffix,
10743 i_to_a(1 << element_direction_info[i].value));
10745 for (list = setup_file_list; list != NULL; list = list->next)
10747 char *element_token, *action_token, *direction_token;
10748 char *element_value, *action_value, *direction_value;
10749 int delay = atoi(list->value);
10751 if (strEqual(list->token, "end"))
10753 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10758 /* first try to break element into element/action/direction parts;
10759 if this does not work, also accept combined "element[.act][.dir]"
10760 elements (like "dynamite.active"), which are unique elements */
10762 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10764 element_value = getHashEntry(element_hash, list->token);
10765 if (element_value != NULL) /* element found */
10766 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10767 &num_list_entries);
10770 /* no further suffixes found -- this is not an element */
10771 print_unknown_token(filename, list->token, num_unknown_tokens++);
10777 /* token has format "<prefix>.<something>" */
10779 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10780 direction_token = action_token; /* ... or direction */
10782 element_token = getStringCopy(list->token);
10783 *strchr(element_token, '.') = '\0';
10785 element_value = getHashEntry(element_hash, element_token);
10787 if (element_value == NULL) /* this is no element */
10789 element_value = getHashEntry(element_hash, list->token);
10790 if (element_value != NULL) /* combined element found */
10791 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10792 &num_list_entries);
10794 print_unknown_token(filename, list->token, num_unknown_tokens++);
10796 free(element_token);
10801 action_value = getHashEntry(action_hash, action_token);
10803 if (action_value != NULL) /* action found */
10805 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10806 &num_list_entries);
10808 free(element_token);
10813 direction_value = getHashEntry(direction_hash, direction_token);
10815 if (direction_value != NULL) /* direction found */
10817 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10818 &num_list_entries);
10820 free(element_token);
10825 if (strchr(action_token + 1, '.') == NULL)
10827 /* no further suffixes found -- this is not an action nor direction */
10829 element_value = getHashEntry(element_hash, list->token);
10830 if (element_value != NULL) /* combined element found */
10831 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10832 &num_list_entries);
10834 print_unknown_token(filename, list->token, num_unknown_tokens++);
10836 free(element_token);
10841 /* token has format "<prefix>.<suffix>.<something>" */
10843 direction_token = strchr(action_token + 1, '.');
10845 action_token = getStringCopy(action_token);
10846 *strchr(action_token + 1, '.') = '\0';
10848 action_value = getHashEntry(action_hash, action_token);
10850 if (action_value == NULL) /* this is no action */
10852 element_value = getHashEntry(element_hash, list->token);
10853 if (element_value != NULL) /* combined element found */
10854 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10855 &num_list_entries);
10857 print_unknown_token(filename, list->token, num_unknown_tokens++);
10859 free(element_token);
10860 free(action_token);
10865 direction_value = getHashEntry(direction_hash, direction_token);
10867 if (direction_value != NULL) /* direction found */
10869 add_helpanim_entry(atoi(element_value), atoi(action_value),
10870 atoi(direction_value), delay, &num_list_entries);
10872 free(element_token);
10873 free(action_token);
10878 /* this is no direction */
10880 element_value = getHashEntry(element_hash, list->token);
10881 if (element_value != NULL) /* combined element found */
10882 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10883 &num_list_entries);
10885 print_unknown_token(filename, list->token, num_unknown_tokens++);
10887 free(element_token);
10888 free(action_token);
10891 print_unknown_token_end(num_unknown_tokens);
10893 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10894 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10896 freeSetupFileList(setup_file_list);
10897 freeSetupFileHash(element_hash);
10898 freeSetupFileHash(action_hash);
10899 freeSetupFileHash(direction_hash);
10902 for (i = 0; i < num_list_entries; i++)
10903 printf("::: '%s': %d, %d, %d => %d\n",
10904 EL_NAME(helpanim_info[i].element),
10905 helpanim_info[i].element,
10906 helpanim_info[i].action,
10907 helpanim_info[i].direction,
10908 helpanim_info[i].delay);
10912 void LoadHelpTextInfo()
10914 char *filename = getHelpTextFilename();
10917 if (helptext_info != NULL)
10919 freeSetupFileHash(helptext_info);
10920 helptext_info = NULL;
10923 if (fileExists(filename))
10924 helptext_info = loadSetupFileHash(filename);
10926 if (helptext_info == NULL)
10928 /* use reliable default values from static configuration */
10929 helptext_info = newSetupFileHash();
10931 for (i = 0; helptext_config[i].token; i++)
10932 setHashEntry(helptext_info,
10933 helptext_config[i].token,
10934 helptext_config[i].value);
10938 BEGIN_HASH_ITERATION(helptext_info, itr)
10940 printf("::: '%s' => '%s'\n",
10941 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10943 END_HASH_ITERATION(hash, itr)
10948 /* ------------------------------------------------------------------------- */
10949 /* convert levels */
10950 /* ------------------------------------------------------------------------- */
10952 #define MAX_NUM_CONVERT_LEVELS 1000
10954 void ConvertLevels()
10956 static LevelDirTree *convert_leveldir = NULL;
10957 static int convert_level_nr = -1;
10958 static int num_levels_handled = 0;
10959 static int num_levels_converted = 0;
10960 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10963 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10964 global.convert_leveldir);
10966 if (convert_leveldir == NULL)
10967 Error(ERR_EXIT, "no such level identifier: '%s'",
10968 global.convert_leveldir);
10970 leveldir_current = convert_leveldir;
10972 if (global.convert_level_nr != -1)
10974 convert_leveldir->first_level = global.convert_level_nr;
10975 convert_leveldir->last_level = global.convert_level_nr;
10978 convert_level_nr = convert_leveldir->first_level;
10980 printf_line("=", 79);
10981 printf("Converting levels\n");
10982 printf_line("-", 79);
10983 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10984 printf("Level series name: '%s'\n", convert_leveldir->name);
10985 printf("Level series author: '%s'\n", convert_leveldir->author);
10986 printf("Number of levels: %d\n", convert_leveldir->levels);
10987 printf_line("=", 79);
10990 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10991 levels_failed[i] = FALSE;
10993 while (convert_level_nr <= convert_leveldir->last_level)
10995 char *level_filename;
10998 level_nr = convert_level_nr++;
11000 printf("Level %03d: ", level_nr);
11002 LoadLevel(level_nr);
11003 if (level.no_valid_file)
11005 printf("(no level)\n");
11009 printf("converting level ... ");
11011 level_filename = getDefaultLevelFilename(level_nr);
11012 new_level = !fileExists(level_filename);
11016 SaveLevel(level_nr);
11018 num_levels_converted++;
11020 printf("converted.\n");
11024 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
11025 levels_failed[level_nr] = TRUE;
11027 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
11030 num_levels_handled++;
11034 printf_line("=", 79);
11035 printf("Number of levels handled: %d\n", num_levels_handled);
11036 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
11037 (num_levels_handled ?
11038 num_levels_converted * 100 / num_levels_handled : 0));
11039 printf_line("-", 79);
11040 printf("Summary (for automatic parsing by scripts):\n");
11041 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
11042 convert_leveldir->identifier, num_levels_converted,
11043 num_levels_handled,
11044 (num_levels_handled ?
11045 num_levels_converted * 100 / num_levels_handled : 0));
11047 if (num_levels_handled != num_levels_converted)
11049 printf(", FAILED:");
11050 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11051 if (levels_failed[i])
11052 printf(" %03d", i);
11056 printf_line("=", 79);
11058 CloseAllAndExit(0);
11062 /* ------------------------------------------------------------------------- */
11063 /* create and save images for use in level sketches (raw BMP format) */
11064 /* ------------------------------------------------------------------------- */
11066 void CreateLevelSketchImages()
11068 #if defined(TARGET_SDL)
11073 InitElementPropertiesGfxElement();
11075 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
11076 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
11078 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11080 Bitmap *src_bitmap;
11082 int element = getMappedElement(i);
11083 int graphic = el2edimg(element);
11084 char basename1[16];
11085 char basename2[16];
11089 sprintf(basename1, "%03d.bmp", i);
11090 sprintf(basename2, "%03ds.bmp", i);
11092 filename1 = getPath2(global.create_images_dir, basename1);
11093 filename2 = getPath2(global.create_images_dir, basename2);
11095 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
11096 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
11099 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
11100 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
11102 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
11103 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
11105 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
11106 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
11112 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
11115 FreeBitmap(bitmap1);
11116 FreeBitmap(bitmap2);
11121 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
11123 CloseAllAndExit(0);
11128 /* ------------------------------------------------------------------------- */
11129 /* create and save images for custom and group elements (raw BMP format) */
11130 /* ------------------------------------------------------------------------- */
11132 void CreateCustomElementImages()
11134 #if defined(TARGET_SDL)
11135 char *filename = "graphics.classic/RocksCE.bmp";
11137 Bitmap *src_bitmap;
11138 int dummy_graphic = IMG_CUSTOM_99;
11139 int yoffset_ce = 0;
11140 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
11144 bitmap = CreateBitmap(TILEX * 16 * 2,
11145 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
11148 getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
11150 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
11157 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
11158 TILEX * x, TILEY * y + yoffset_ce);
11160 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
11162 TILEX * x + TILEX * 16,
11163 TILEY * y + yoffset_ce);
11165 for (j = 2; j >= 0; j--)
11169 BlitBitmap(src_bitmap, bitmap,
11170 TILEX + c * 7, 0, 6, 10,
11171 TILEX * x + 6 + j * 7,
11172 TILEY * y + 11 + yoffset_ce);
11174 BlitBitmap(src_bitmap, bitmap,
11175 TILEX + c * 8, TILEY, 6, 10,
11176 TILEX * 16 + TILEX * x + 6 + j * 8,
11177 TILEY * y + 10 + yoffset_ce);
11183 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
11190 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
11191 TILEX * x, TILEY * y + yoffset_ge);
11193 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
11195 TILEX * x + TILEX * 16,
11196 TILEY * y + yoffset_ge);
11198 for (j = 1; j >= 0; j--)
11202 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
11203 TILEX * x + 6 + j * 10,
11204 TILEY * y + 11 + yoffset_ge);
11206 BlitBitmap(src_bitmap, bitmap,
11207 TILEX + c * 8, TILEY + 12, 6, 10,
11208 TILEX * 16 + TILEX * x + 10 + j * 8,
11209 TILEY * y + 10 + yoffset_ge);
11215 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
11216 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
11218 FreeBitmap(bitmap);
11220 CloseAllAndExit(0);
11225 void CreateLevelSketchImages_TEST()
11227 void CreateCustomElementImages()