1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
188 &li.use_step_counter, FALSE
193 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
194 &li.wind_direction_initial, MV_NONE
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
200 &li.em_slippery_gems, FALSE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
206 &li.use_custom_template, FALSE
211 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
212 &li.can_move_into_acid_bits, ~0 /* default: everything can */
217 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
218 &li.dont_collide_with_bits, ~0 /* default: always deadly */
223 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
224 &li.score[SC_TIME_BONUS], 1
234 static struct LevelFileConfigInfo chunk_config_ELEM[] =
236 /* (these values are the same for each player) */
239 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
240 &li.block_last_field, FALSE /* default case for EM levels */
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
245 &li.sp_block_last_field, TRUE /* default case for SP levels */
249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
250 &li.instant_relocation, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
255 &li.can_pass_to_walkable, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
260 &li.block_snap_field, TRUE
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
265 &li.continuous_snapping, TRUE
268 /* (these values are different for each player) */
271 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
272 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
277 &li.initial_player_gravity[0], FALSE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
282 &li.use_start_element[0], FALSE
286 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
287 &li.start_element[0], EL_PLAYER_1
291 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
292 &li.use_artwork_element[0], FALSE
296 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
297 &li.artwork_element[0], EL_PLAYER_1
301 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
302 &li.use_explosion_element[0], FALSE
306 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
307 &li.explosion_element[0], EL_PLAYER_1
312 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
313 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
318 &li.initial_player_gravity[1], FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
323 &li.use_start_element[1], FALSE
327 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
328 &li.start_element[1], EL_PLAYER_2
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
333 &li.use_artwork_element[1], FALSE
337 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
338 &li.artwork_element[1], EL_PLAYER_2
342 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
343 &li.use_explosion_element[1], FALSE
347 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
348 &li.explosion_element[1], EL_PLAYER_2
353 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
354 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
358 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
359 &li.initial_player_gravity[2], FALSE
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
364 &li.use_start_element[2], FALSE
368 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
369 &li.start_element[2], EL_PLAYER_3
373 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
374 &li.use_artwork_element[2], FALSE
378 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
379 &li.artwork_element[2], EL_PLAYER_3
383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
384 &li.use_explosion_element[2], FALSE
388 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
389 &li.explosion_element[2], EL_PLAYER_3
394 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
395 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
399 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
400 &li.initial_player_gravity[3], FALSE
404 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
405 &li.use_start_element[3], FALSE
409 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
410 &li.start_element[3], EL_PLAYER_4
414 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
415 &li.use_artwork_element[3], FALSE
419 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
420 &li.artwork_element[3], EL_PLAYER_4
424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
425 &li.use_explosion_element[3], FALSE
429 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
430 &li.explosion_element[3], EL_PLAYER_4
435 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
436 &li.score[SC_EMERALD], 10
441 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
442 &li.score[SC_DIAMOND], 10
447 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
448 &li.score[SC_BUG], 10
453 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
454 &li.score[SC_SPACESHIP], 10
459 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
460 &li.score[SC_PACMAN], 10
465 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
466 &li.score[SC_NUT], 10
471 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
472 &li.score[SC_DYNAMITE], 10
477 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
478 &li.score[SC_KEY], 10
483 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
484 &li.score[SC_PEARL], 10
489 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
490 &li.score[SC_CRYSTAL], 10
495 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
496 &li.amoeba_content, EL_DIAMOND
500 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
506 &li.grow_into_diggable, TRUE
511 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
512 &li.yamyam_content, EL_ROCK, NULL,
513 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
517 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
518 &li.score[SC_YAMYAM], 10
523 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
524 &li.score[SC_ROBOT], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.time_magic_wall, 10
546 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
547 &li.game_of_life[0], 2
551 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
552 &li.game_of_life[1], 3
556 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
557 &li.game_of_life[2], 3
561 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
562 &li.game_of_life[3], 3
567 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
572 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
577 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
582 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
587 EL_TIMEGATE_SWITCH, -1,
588 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
589 &li.time_timegate, 10
593 EL_LIGHT_SWITCH_ACTIVE, -1,
594 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 EL_SHIELD_NORMAL, -1,
600 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
601 &li.shield_normal_time, 10
604 EL_SHIELD_NORMAL, -1,
605 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
606 &li.score[SC_SHIELD], 10
610 EL_SHIELD_DEADLY, -1,
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.shield_deadly_time, 10
615 EL_SHIELD_DEADLY, -1,
616 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
617 &li.score[SC_SHIELD], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 &li.extra_time_score, 10
632 EL_TIME_ORB_FULL, -1,
633 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 &li.time_orb_time, 10
637 EL_TIME_ORB_FULL, -1,
638 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
639 &li.use_time_orb_bug, FALSE
644 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
645 &li.use_spring_bug, FALSE
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.android_move_time, 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
656 &li.android_clone_time, 10
660 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
661 &li.android_clone_element[0], EL_EMPTY, NULL,
662 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
677 EL_EMC_MAGNIFIER, -1,
678 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
679 &li.magnify_score, 10
682 EL_EMC_MAGNIFIER, -1,
683 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
688 EL_EMC_MAGIC_BALL, -1,
689 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_EMC_MAGIC_BALL, -1,
694 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
695 &li.ball_random, FALSE
698 EL_EMC_MAGIC_BALL, -1,
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
700 &li.ball_state_initial, FALSE
703 EL_EMC_MAGIC_BALL, -1,
704 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
705 &li.ball_content, EL_EMPTY, NULL,
706 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
709 /* ---------- unused values ----------------------------------------------- */
712 EL_UNKNOWN, SAVE_CONF_NEVER,
713 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 &li.score[SC_UNKNOWN_14], 10
717 EL_UNKNOWN, SAVE_CONF_NEVER,
718 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
719 &li.score[SC_UNKNOWN_15], 10
729 static struct LevelFileConfigInfo chunk_config_NOTE[] =
733 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
734 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
738 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
739 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
744 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
745 &xx_envelope.autowrap, FALSE
749 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
750 &xx_envelope.centered, FALSE
755 TYPE_STRING, CONF_VALUE_BYTES(1),
756 &xx_envelope.text, -1, NULL,
757 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
758 &xx_default_string_empty[0]
768 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
772 TYPE_STRING, CONF_VALUE_BYTES(1),
773 &xx_ei.description[0], -1,
774 &yy_ei.description[0],
775 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
776 &xx_default_description[0]
781 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
782 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
783 &yy_ei.properties[EP_BITFIELD_BASE_NR]
789 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
790 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
791 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
797 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
798 &xx_ei.use_gfx_element, FALSE,
799 &yy_ei.use_gfx_element
803 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
804 &xx_ei.gfx_element, EL_EMPTY_SPACE,
810 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
811 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
812 &yy_ei.access_direction
817 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
818 &xx_ei.collect_score_initial, 10,
819 &yy_ei.collect_score_initial
823 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
824 &xx_ei.collect_count_initial, 1,
825 &yy_ei.collect_count_initial
830 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
831 &xx_ei.ce_value_fixed_initial, 0,
832 &yy_ei.ce_value_fixed_initial
836 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
837 &xx_ei.ce_value_random_initial, 0,
838 &yy_ei.ce_value_random_initial
842 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
843 &xx_ei.use_last_ce_value, FALSE,
844 &yy_ei.use_last_ce_value
849 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
850 &xx_ei.push_delay_fixed, 8,
851 &yy_ei.push_delay_fixed
855 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
856 &xx_ei.push_delay_random, 8,
857 &yy_ei.push_delay_random
861 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
862 &xx_ei.drop_delay_fixed, 0,
863 &yy_ei.drop_delay_fixed
867 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
868 &xx_ei.drop_delay_random, 0,
869 &yy_ei.drop_delay_random
873 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
874 &xx_ei.move_delay_fixed, 0,
875 &yy_ei.move_delay_fixed
879 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
880 &xx_ei.move_delay_random, 0,
881 &yy_ei.move_delay_random
886 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
887 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
892 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
893 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
894 &yy_ei.move_direction_initial
898 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
899 &xx_ei.move_stepsize, TILEX / 8,
905 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
906 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
907 &yy_ei.move_enter_element
911 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
912 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
913 &yy_ei.move_leave_element
917 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
918 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
919 &yy_ei.move_leave_type
924 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
925 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
931 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
932 &xx_ei.explosion_type, EXPLODES_3X3,
933 &yy_ei.explosion_type
937 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
938 &xx_ei.explosion_delay, 16,
939 &yy_ei.explosion_delay
943 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
944 &xx_ei.ignition_delay, 8,
945 &yy_ei.ignition_delay
950 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
951 &xx_ei.content, EL_EMPTY_SPACE,
953 &xx_num_contents, 1, 1
956 /* ---------- "num_change_pages" must be the last entry ------------------- */
959 -1, SAVE_CONF_ALWAYS,
960 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
961 &xx_ei.num_change_pages, 1,
962 &yy_ei.num_change_pages
973 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
975 /* ---------- "current_change_page" must be the first entry --------------- */
978 -1, SAVE_CONF_ALWAYS,
979 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
980 &xx_current_change_page, -1
983 /* ---------- (the remaining entries can be in any order) ----------------- */
987 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
988 &xx_change.can_change, FALSE
993 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
998 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1004 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1005 &xx_change.trigger_player, CH_PLAYER_ANY
1009 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1010 &xx_change.trigger_side, CH_SIDE_ANY
1014 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1015 &xx_change.trigger_page, CH_PAGE_ANY
1020 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1021 &xx_change.target_element, EL_EMPTY_SPACE
1026 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1027 &xx_change.delay_fixed, 0
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1032 &xx_change.delay_random, 0
1036 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1037 &xx_change.delay_frames, FRAMES_PER_SECOND
1042 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1043 &xx_change.trigger_element, EL_EMPTY_SPACE
1048 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1049 &xx_change.explode, FALSE
1053 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1054 &xx_change.use_target_content, FALSE
1058 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1059 &xx_change.only_if_complete, FALSE
1063 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1064 &xx_change.use_random_replace, FALSE
1068 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1069 &xx_change.random_percentage, 100
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1074 &xx_change.replace_when, CP_WHEN_EMPTY
1079 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1080 &xx_change.has_action, FALSE
1084 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1085 &xx_change.action_type, CA_NO_ACTION
1089 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1090 &xx_change.action_mode, CA_MODE_UNDEFINED
1094 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1095 &xx_change.action_arg, CA_ARG_UNDEFINED
1100 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1101 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1102 &xx_num_contents, 1, 1
1112 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1116 TYPE_STRING, CONF_VALUE_BYTES(1),
1117 &xx_ei.description[0], -1, NULL,
1118 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1119 &xx_default_description[0]
1124 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1125 &xx_ei.use_gfx_element, FALSE
1129 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1130 &xx_ei.gfx_element, EL_EMPTY_SPACE
1135 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1136 &xx_group.choice_mode, ANIM_RANDOM
1141 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1142 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1143 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1153 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1157 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1158 &li.block_snap_field, TRUE
1162 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1163 &li.continuous_snapping, TRUE
1167 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1168 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1172 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1173 &li.use_start_element[0], FALSE
1177 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1178 &li.start_element[0], EL_PLAYER_1
1182 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1183 &li.use_artwork_element[0], FALSE
1187 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1188 &li.artwork_element[0], EL_PLAYER_1
1192 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1193 &li.use_explosion_element[0], FALSE
1197 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1198 &li.explosion_element[0], EL_PLAYER_1
1213 filetype_id_list[] =
1215 { LEVEL_FILE_TYPE_RND, "RND" },
1216 { LEVEL_FILE_TYPE_BD, "BD" },
1217 { LEVEL_FILE_TYPE_EM, "EM" },
1218 { LEVEL_FILE_TYPE_SP, "SP" },
1219 { LEVEL_FILE_TYPE_DX, "DX" },
1220 { LEVEL_FILE_TYPE_SB, "SB" },
1221 { LEVEL_FILE_TYPE_DC, "DC" },
1226 /* ========================================================================= */
1227 /* level file functions */
1228 /* ========================================================================= */
1230 static struct DateInfo getCurrentDate()
1232 time_t epoch_seconds = time(NULL);
1233 struct tm *now = localtime(&epoch_seconds);
1234 struct DateInfo date;
1236 date.year = now->tm_year + 1900;
1237 date.month = now->tm_mon + 1;
1238 date.day = now->tm_mday;
1243 static void resetEventFlags(struct ElementChangeInfo *change)
1247 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1248 change->has_event[i] = FALSE;
1251 static void resetEventBits()
1255 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1256 xx_event_bits[i] = 0;
1259 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1263 /* important: only change event flag if corresponding event bit is set
1264 (this is because all xx_event_bits[] values are loaded separately,
1265 and all xx_event_bits[] values are set back to zero before loading
1266 another value xx_event_bits[x] (each value representing 32 flags)) */
1268 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1269 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1270 change->has_event[i] = TRUE;
1273 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1277 /* in contrast to the above function setEventFlagsFromEventBits(), it
1278 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1279 depending on the corresponding change->has_event[i] values here, as
1280 all xx_event_bits[] values are reset in resetEventBits() before */
1282 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1283 if (change->has_event[i])
1284 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1287 static char *getDefaultElementDescription(struct ElementInfo *ei)
1289 static char description[MAX_ELEMENT_NAME_LEN + 1];
1290 char *default_description = (ei->custom_description != NULL ?
1291 ei->custom_description :
1292 ei->editor_description);
1295 /* always start with reliable default values */
1296 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1297 description[i] = '\0';
1299 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1300 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1302 return &description[0];
1305 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1307 char *default_description = getDefaultElementDescription(ei);
1310 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1311 ei->description[i] = default_description[i];
1314 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1318 for (i = 0; conf[i].data_type != -1; i++)
1320 int default_value = conf[i].default_value;
1321 int data_type = conf[i].data_type;
1322 int conf_type = conf[i].conf_type;
1323 int byte_mask = conf_type & CONF_MASK_BYTES;
1325 if (byte_mask == CONF_MASK_MULTI_BYTES)
1327 int default_num_entities = conf[i].default_num_entities;
1328 int max_num_entities = conf[i].max_num_entities;
1330 *(int *)(conf[i].num_entities) = default_num_entities;
1332 if (data_type == TYPE_STRING)
1334 char *default_string = conf[i].default_string;
1335 char *string = (char *)(conf[i].value);
1337 strncpy(string, default_string, max_num_entities);
1339 else if (data_type == TYPE_ELEMENT_LIST)
1341 int *element_array = (int *)(conf[i].value);
1344 for (j = 0; j < max_num_entities; j++)
1345 element_array[j] = default_value;
1347 else if (data_type == TYPE_CONTENT_LIST)
1349 struct Content *content = (struct Content *)(conf[i].value);
1352 for (c = 0; c < max_num_entities; c++)
1353 for (y = 0; y < 3; y++)
1354 for (x = 0; x < 3; x++)
1355 content[c].e[x][y] = default_value;
1358 else /* constant size configuration data (1, 2 or 4 bytes) */
1360 if (data_type == TYPE_BOOLEAN)
1361 *(boolean *)(conf[i].value) = default_value;
1363 *(int *) (conf[i].value) = default_value;
1368 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1372 for (i = 0; conf[i].data_type != -1; i++)
1374 int data_type = conf[i].data_type;
1375 int conf_type = conf[i].conf_type;
1376 int byte_mask = conf_type & CONF_MASK_BYTES;
1378 if (byte_mask == CONF_MASK_MULTI_BYTES)
1380 int max_num_entities = conf[i].max_num_entities;
1382 if (data_type == TYPE_STRING)
1384 char *string = (char *)(conf[i].value);
1385 char *string_copy = (char *)(conf[i].value_copy);
1387 strncpy(string_copy, string, max_num_entities);
1389 else if (data_type == TYPE_ELEMENT_LIST)
1391 int *element_array = (int *)(conf[i].value);
1392 int *element_array_copy = (int *)(conf[i].value_copy);
1395 for (j = 0; j < max_num_entities; j++)
1396 element_array_copy[j] = element_array[j];
1398 else if (data_type == TYPE_CONTENT_LIST)
1400 struct Content *content = (struct Content *)(conf[i].value);
1401 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1404 for (c = 0; c < max_num_entities; c++)
1405 for (y = 0; y < 3; y++)
1406 for (x = 0; x < 3; x++)
1407 content_copy[c].e[x][y] = content[c].e[x][y];
1410 else /* constant size configuration data (1, 2 or 4 bytes) */
1412 if (data_type == TYPE_BOOLEAN)
1413 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1415 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1420 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1424 xx_ei = *ei_from; /* copy element data into temporary buffer */
1425 yy_ei = *ei_to; /* copy element data into temporary buffer */
1427 copyConfigFromConfigList(chunk_config_CUSX_base);
1432 /* ---------- reinitialize and copy change pages ---------- */
1434 ei_to->num_change_pages = ei_from->num_change_pages;
1435 ei_to->current_change_page = ei_from->current_change_page;
1437 setElementChangePages(ei_to, ei_to->num_change_pages);
1439 for (i = 0; i < ei_to->num_change_pages; i++)
1440 ei_to->change_page[i] = ei_from->change_page[i];
1442 /* ---------- copy group element info ---------- */
1443 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1444 *ei_to->group = *ei_from->group;
1446 /* mark this custom element as modified */
1447 ei_to->modified_settings = TRUE;
1450 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1452 int change_page_size = sizeof(struct ElementChangeInfo);
1454 ei->num_change_pages = MAX(1, change_pages);
1457 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1459 if (ei->current_change_page >= ei->num_change_pages)
1460 ei->current_change_page = ei->num_change_pages - 1;
1462 ei->change = &ei->change_page[ei->current_change_page];
1465 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1467 xx_change = *change; /* copy change data into temporary buffer */
1470 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1471 xx_num_contents = 1;
1474 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1476 *change = xx_change;
1478 resetEventFlags(change);
1480 change->direct_action = 0;
1481 change->other_action = 0;
1483 change->pre_change_function = NULL;
1484 change->change_function = NULL;
1485 change->post_change_function = NULL;
1488 static void setLevelInfoToDefaults(struct LevelInfo *level)
1490 static boolean clipboard_elements_initialized = FALSE;
1493 InitElementPropertiesStatic();
1495 li = *level; /* copy level data into temporary buffer */
1497 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1498 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1500 *level = li; /* copy temporary buffer back to level data */
1502 setLevelInfoToDefaults_EM();
1504 level->native_em_level = &native_em_level;
1506 level->file_version = FILE_VERSION_ACTUAL;
1507 level->game_version = GAME_VERSION_ACTUAL;
1509 level->creation_date = getCurrentDate();
1511 level->encoding_16bit_field = TRUE;
1512 level->encoding_16bit_yamyam = TRUE;
1513 level->encoding_16bit_amoeba = TRUE;
1515 for (x = 0; x < MAX_LEV_FIELDX; x++)
1516 for (y = 0; y < MAX_LEV_FIELDY; y++)
1517 level->field[x][y] = EL_SAND;
1519 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1520 level->name[i] = '\0';
1521 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1522 level->author[i] = '\0';
1524 strcpy(level->name, NAMELESS_LEVEL_NAME);
1525 strcpy(level->author, ANONYMOUS_NAME);
1527 level->field[0][0] = EL_PLAYER_1;
1528 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1530 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1533 struct ElementInfo *ei = &element_info[element];
1535 /* never initialize clipboard elements after the very first time */
1536 /* (to be able to use clipboard elements between several levels) */
1537 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1540 if (IS_ENVELOPE(element))
1542 int envelope_nr = element - EL_ENVELOPE_1;
1544 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1546 level->envelope[envelope_nr] = xx_envelope;
1549 if (IS_CUSTOM_ELEMENT(element) ||
1550 IS_GROUP_ELEMENT(element) ||
1551 IS_INTERNAL_ELEMENT(element))
1553 xx_ei = *ei; /* copy element data into temporary buffer */
1555 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1560 setElementChangePages(ei, 1);
1561 setElementChangeInfoToDefaults(ei->change);
1563 if (IS_CUSTOM_ELEMENT(element) ||
1564 IS_GROUP_ELEMENT(element) ||
1565 IS_INTERNAL_ELEMENT(element))
1567 setElementDescriptionToDefault(ei);
1569 ei->modified_settings = FALSE;
1572 if (IS_CUSTOM_ELEMENT(element) ||
1573 IS_INTERNAL_ELEMENT(element))
1575 /* internal values used in level editor */
1577 ei->access_type = 0;
1578 ei->access_layer = 0;
1579 ei->access_protected = 0;
1580 ei->walk_to_action = 0;
1581 ei->smash_targets = 0;
1584 ei->can_explode_by_fire = FALSE;
1585 ei->can_explode_smashed = FALSE;
1586 ei->can_explode_impact = FALSE;
1588 ei->current_change_page = 0;
1591 if (IS_GROUP_ELEMENT(element) ||
1592 IS_INTERNAL_ELEMENT(element))
1594 struct ElementGroupInfo *group;
1596 /* initialize memory for list of elements in group */
1597 if (ei->group == NULL)
1598 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1602 xx_group = *group; /* copy group data into temporary buffer */
1604 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1610 clipboard_elements_initialized = TRUE;
1612 BorderElement = EL_STEELWALL;
1614 level->no_valid_file = FALSE;
1616 level->changed = FALSE;
1618 if (leveldir_current == NULL) /* only when dumping level */
1621 /* try to determine better author name than 'anonymous' */
1622 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1624 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1625 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1629 switch (LEVELCLASS(leveldir_current))
1631 case LEVELCLASS_TUTORIAL:
1632 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1635 case LEVELCLASS_CONTRIB:
1636 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1637 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1640 case LEVELCLASS_PRIVATE:
1641 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1642 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1646 /* keep default value */
1652 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1654 level_file_info->nr = 0;
1655 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1656 level_file_info->packed = FALSE;
1657 level_file_info->basename = NULL;
1658 level_file_info->filename = NULL;
1661 static void ActivateLevelTemplate()
1663 /* Currently there is no special action needed to activate the template
1664 data, because 'element_info' property settings overwrite the original
1665 level data, while all other variables do not change. */
1668 static char *getLevelFilenameFromBasename(char *basename)
1670 static char *filename = NULL;
1672 checked_free(filename);
1674 filename = getPath2(getCurrentLevelDir(), basename);
1679 static int getFileTypeFromBasename(char *basename)
1681 static char *filename = NULL;
1682 struct stat file_status;
1684 /* ---------- try to determine file type from filename ---------- */
1686 /* check for typical filename of a Supaplex level package file */
1687 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1688 strncmp(basename, "LEVELS.D", 8) == 0))
1689 return LEVEL_FILE_TYPE_SP;
1691 /* ---------- try to determine file type from filesize ---------- */
1693 checked_free(filename);
1694 filename = getPath2(getCurrentLevelDir(), basename);
1696 if (stat(filename, &file_status) == 0)
1698 /* check for typical filesize of a Supaplex level package file */
1699 if (file_status.st_size == 170496)
1700 return LEVEL_FILE_TYPE_SP;
1703 return LEVEL_FILE_TYPE_UNKNOWN;
1706 static char *getSingleLevelBasename(int nr)
1708 static char basename[MAX_FILENAME_LEN];
1711 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1713 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1718 static char *getPackedLevelBasename(int type)
1720 static char basename[MAX_FILENAME_LEN];
1721 char *directory = getCurrentLevelDir();
1723 struct dirent *dir_entry;
1725 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1727 if ((dir = opendir(directory)) == NULL)
1729 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1734 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1736 char *entry_basename = dir_entry->d_name;
1737 int entry_type = getFileTypeFromBasename(entry_basename);
1739 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1741 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1744 strcpy(basename, entry_basename);
1756 static char *getSingleLevelFilename(int nr)
1758 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1762 static char *getPackedLevelFilename(int type)
1764 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1768 char *getDefaultLevelFilename(int nr)
1770 return getSingleLevelFilename(nr);
1774 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1778 lfi->packed = FALSE;
1779 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1780 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1784 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1785 int type, char *format, ...)
1787 static char basename[MAX_FILENAME_LEN];
1790 va_start(ap, format);
1791 vsprintf(basename, format, ap);
1795 lfi->packed = FALSE;
1796 lfi->basename = basename;
1797 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1800 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1805 lfi->basename = getPackedLevelBasename(lfi->type);
1806 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1809 static int getFiletypeFromID(char *filetype_id)
1811 char *filetype_id_lower;
1812 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1815 if (filetype_id == NULL)
1816 return LEVEL_FILE_TYPE_UNKNOWN;
1818 filetype_id_lower = getStringToLower(filetype_id);
1820 for (i = 0; filetype_id_list[i].id != NULL; i++)
1822 char *id_lower = getStringToLower(filetype_id_list[i].id);
1824 if (strEqual(filetype_id_lower, id_lower))
1825 filetype = filetype_id_list[i].filetype;
1829 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1833 free(filetype_id_lower);
1838 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1842 /* special case: level number is negative => check for level template file */
1845 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1846 "template.%s", LEVELFILE_EXTENSION);
1848 /* no fallback if template file not existing */
1852 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1853 if (leveldir_current->level_filename != NULL)
1855 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1857 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1858 leveldir_current->level_filename, nr);
1859 if (fileExists(lfi->filename))
1863 /* check for native Rocks'n'Diamonds level file */
1864 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1865 "%03d.%s", nr, LEVELFILE_EXTENSION);
1866 if (fileExists(lfi->filename))
1869 /* check for Emerald Mine level file (V1) */
1870 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1871 'a' + (nr / 10) % 26, '0' + nr % 10);
1872 if (fileExists(lfi->filename))
1874 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1875 'A' + (nr / 10) % 26, '0' + nr % 10);
1876 if (fileExists(lfi->filename))
1879 /* check for Emerald Mine level file (V2 to V5) */
1880 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1881 if (fileExists(lfi->filename))
1884 /* check for Emerald Mine level file (V6 / single mode) */
1885 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1886 if (fileExists(lfi->filename))
1888 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1889 if (fileExists(lfi->filename))
1892 /* check for Emerald Mine level file (V6 / teamwork mode) */
1893 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1894 if (fileExists(lfi->filename))
1896 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1897 if (fileExists(lfi->filename))
1900 /* check for various packed level file formats */
1901 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1902 if (fileExists(lfi->filename))
1905 /* no known level file found -- use default values (and fail later) */
1906 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1907 "%03d.%s", nr, LEVELFILE_EXTENSION);
1910 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1912 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1913 lfi->type = getFileTypeFromBasename(lfi->basename);
1916 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1918 /* always start with reliable default values */
1919 setFileInfoToDefaults(level_file_info);
1921 level_file_info->nr = nr; /* set requested level number */
1923 determineLevelFileInfo_Filename(level_file_info);
1924 determineLevelFileInfo_Filetype(level_file_info);
1927 /* ------------------------------------------------------------------------- */
1928 /* functions for loading R'n'D level */
1929 /* ------------------------------------------------------------------------- */
1931 int getMappedElement(int element)
1933 /* remap some (historic, now obsolete) elements */
1937 case EL_PLAYER_OBSOLETE:
1938 element = EL_PLAYER_1;
1941 case EL_KEY_OBSOLETE:
1944 case EL_EM_KEY_1_FILE_OBSOLETE:
1945 element = EL_EM_KEY_1;
1948 case EL_EM_KEY_2_FILE_OBSOLETE:
1949 element = EL_EM_KEY_2;
1952 case EL_EM_KEY_3_FILE_OBSOLETE:
1953 element = EL_EM_KEY_3;
1956 case EL_EM_KEY_4_FILE_OBSOLETE:
1957 element = EL_EM_KEY_4;
1960 case EL_ENVELOPE_OBSOLETE:
1961 element = EL_ENVELOPE_1;
1969 if (element >= NUM_FILE_ELEMENTS)
1971 Error(ERR_WARN, "invalid level element %d", element);
1973 element = EL_UNKNOWN;
1981 int getMappedElementByVersion(int element, int game_version)
1983 /* remap some elements due to certain game version */
1985 if (game_version <= VERSION_IDENT(2,2,0,0))
1987 /* map game font elements */
1988 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1989 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1990 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1991 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1994 if (game_version < VERSION_IDENT(3,0,0,0))
1996 /* map Supaplex gravity tube elements */
1997 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1998 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1999 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2000 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2007 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2009 level->file_version = getFileVersion(file);
2010 level->game_version = getFileVersion(file);
2015 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2017 level->creation_date.year = getFile16BitBE(file);
2018 level->creation_date.month = getFile8Bit(file);
2019 level->creation_date.day = getFile8Bit(file);
2024 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2026 int initial_player_stepsize;
2027 int initial_player_gravity;
2030 level->fieldx = getFile8Bit(file);
2031 level->fieldy = getFile8Bit(file);
2033 level->time = getFile16BitBE(file);
2034 level->gems_needed = getFile16BitBE(file);
2036 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2037 level->name[i] = getFile8Bit(file);
2038 level->name[MAX_LEVEL_NAME_LEN] = 0;
2040 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2041 level->score[i] = getFile8Bit(file);
2043 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2044 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2045 for (y = 0; y < 3; y++)
2046 for (x = 0; x < 3; x++)
2047 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2049 level->amoeba_speed = getFile8Bit(file);
2050 level->time_magic_wall = getFile8Bit(file);
2051 level->time_wheel = getFile8Bit(file);
2052 level->amoeba_content = getMappedElement(getFile8Bit(file));
2054 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2057 for (i = 0; i < MAX_PLAYERS; i++)
2058 level->initial_player_stepsize[i] = initial_player_stepsize;
2060 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2062 for (i = 0; i < MAX_PLAYERS; i++)
2063 level->initial_player_gravity[i] = initial_player_gravity;
2065 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2066 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2068 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2070 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2071 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2072 level->can_move_into_acid_bits = getFile32BitBE(file);
2073 level->dont_collide_with_bits = getFile8Bit(file);
2075 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2076 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2078 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2079 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2080 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2082 level->game_engine_type = getFile8Bit(file);
2084 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2089 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2093 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2094 level->name[i] = getFile8Bit(file);
2095 level->name[MAX_LEVEL_NAME_LEN] = 0;
2100 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2104 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2105 level->author[i] = getFile8Bit(file);
2106 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2111 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2114 int chunk_size_expected = level->fieldx * level->fieldy;
2116 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2117 stored with 16-bit encoding (and should be twice as big then).
2118 Even worse, playfield data was stored 16-bit when only yamyam content
2119 contained 16-bit elements and vice versa. */
2121 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2122 chunk_size_expected *= 2;
2124 if (chunk_size_expected != chunk_size)
2126 ReadUnusedBytesFromFile(file, chunk_size);
2127 return chunk_size_expected;
2130 for (y = 0; y < level->fieldy; y++)
2131 for (x = 0; x < level->fieldx; x++)
2132 level->field[x][y] =
2133 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2138 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2141 int header_size = 4;
2142 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2143 int chunk_size_expected = header_size + content_size;
2145 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2146 stored with 16-bit encoding (and should be twice as big then).
2147 Even worse, playfield data was stored 16-bit when only yamyam content
2148 contained 16-bit elements and vice versa. */
2150 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2151 chunk_size_expected += content_size;
2153 if (chunk_size_expected != chunk_size)
2155 ReadUnusedBytesFromFile(file, chunk_size);
2156 return chunk_size_expected;
2160 level->num_yamyam_contents = getFile8Bit(file);
2164 /* correct invalid number of content fields -- should never happen */
2165 if (level->num_yamyam_contents < 1 ||
2166 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2167 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2169 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2170 for (y = 0; y < 3; y++)
2171 for (x = 0; x < 3; x++)
2172 level->yamyam_content[i].e[x][y] =
2173 getMappedElement(level->encoding_16bit_field ?
2174 getFile16BitBE(file) : getFile8Bit(file));
2178 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2182 int num_contents, content_xsize, content_ysize;
2183 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2185 element = getMappedElement(getFile16BitBE(file));
2186 num_contents = getFile8Bit(file);
2187 content_xsize = getFile8Bit(file);
2188 content_ysize = getFile8Bit(file);
2190 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2192 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2193 for (y = 0; y < 3; y++)
2194 for (x = 0; x < 3; x++)
2195 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2197 /* correct invalid number of content fields -- should never happen */
2198 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2199 num_contents = STD_ELEMENT_CONTENTS;
2201 if (element == EL_YAMYAM)
2203 level->num_yamyam_contents = num_contents;
2205 for (i = 0; i < num_contents; i++)
2206 for (y = 0; y < 3; y++)
2207 for (x = 0; x < 3; x++)
2208 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2210 else if (element == EL_BD_AMOEBA)
2212 level->amoeba_content = content_array[0][0][0];
2216 Error(ERR_WARN, "cannot load content for element '%d'", element);
2222 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2228 int chunk_size_expected;
2230 element = getMappedElement(getFile16BitBE(file));
2231 if (!IS_ENVELOPE(element))
2232 element = EL_ENVELOPE_1;
2234 envelope_nr = element - EL_ENVELOPE_1;
2236 envelope_len = getFile16BitBE(file);
2238 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2239 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2241 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2243 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2244 if (chunk_size_expected != chunk_size)
2246 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2247 return chunk_size_expected;
2250 for (i = 0; i < envelope_len; i++)
2251 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2256 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2258 int num_changed_custom_elements = getFile16BitBE(file);
2259 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2262 if (chunk_size_expected != chunk_size)
2264 ReadUnusedBytesFromFile(file, chunk_size - 2);
2265 return chunk_size_expected;
2268 for (i = 0; i < num_changed_custom_elements; i++)
2270 int element = getMappedElement(getFile16BitBE(file));
2271 int properties = getFile32BitBE(file);
2273 if (IS_CUSTOM_ELEMENT(element))
2274 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2276 Error(ERR_WARN, "invalid custom element number %d", element);
2278 /* older game versions that wrote level files with CUS1 chunks used
2279 different default push delay values (not yet stored in level file) */
2280 element_info[element].push_delay_fixed = 2;
2281 element_info[element].push_delay_random = 8;
2287 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2289 int num_changed_custom_elements = getFile16BitBE(file);
2290 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2293 if (chunk_size_expected != chunk_size)
2295 ReadUnusedBytesFromFile(file, chunk_size - 2);
2296 return chunk_size_expected;
2299 for (i = 0; i < num_changed_custom_elements; i++)
2301 int element = getMappedElement(getFile16BitBE(file));
2302 int custom_target_element = getMappedElement(getFile16BitBE(file));
2304 if (IS_CUSTOM_ELEMENT(element))
2305 element_info[element].change->target_element = custom_target_element;
2307 Error(ERR_WARN, "invalid custom element number %d", element);
2313 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2315 int num_changed_custom_elements = getFile16BitBE(file);
2316 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2319 if (chunk_size_expected != chunk_size)
2321 ReadUnusedBytesFromFile(file, chunk_size - 2);
2322 return chunk_size_expected;
2325 for (i = 0; i < num_changed_custom_elements; i++)
2327 int element = getMappedElement(getFile16BitBE(file));
2328 struct ElementInfo *ei = &element_info[element];
2329 unsigned int event_bits;
2331 if (!IS_CUSTOM_ELEMENT(element))
2333 Error(ERR_WARN, "invalid custom element number %d", element);
2335 element = EL_INTERNAL_DUMMY;
2338 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2339 ei->description[j] = getFile8Bit(file);
2340 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2342 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2344 /* some free bytes for future properties and padding */
2345 ReadUnusedBytesFromFile(file, 7);
2347 ei->use_gfx_element = getFile8Bit(file);
2348 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2350 ei->collect_score_initial = getFile8Bit(file);
2351 ei->collect_count_initial = getFile8Bit(file);
2353 ei->push_delay_fixed = getFile16BitBE(file);
2354 ei->push_delay_random = getFile16BitBE(file);
2355 ei->move_delay_fixed = getFile16BitBE(file);
2356 ei->move_delay_random = getFile16BitBE(file);
2358 ei->move_pattern = getFile16BitBE(file);
2359 ei->move_direction_initial = getFile8Bit(file);
2360 ei->move_stepsize = getFile8Bit(file);
2362 for (y = 0; y < 3; y++)
2363 for (x = 0; x < 3; x++)
2364 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2366 event_bits = getFile32BitBE(file);
2367 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2368 if (event_bits & (1 << j))
2369 ei->change->has_event[j] = TRUE;
2371 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2373 ei->change->delay_fixed = getFile16BitBE(file);
2374 ei->change->delay_random = getFile16BitBE(file);
2375 ei->change->delay_frames = getFile16BitBE(file);
2377 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2379 ei->change->explode = getFile8Bit(file);
2380 ei->change->use_target_content = getFile8Bit(file);
2381 ei->change->only_if_complete = getFile8Bit(file);
2382 ei->change->use_random_replace = getFile8Bit(file);
2384 ei->change->random_percentage = getFile8Bit(file);
2385 ei->change->replace_when = getFile8Bit(file);
2387 for (y = 0; y < 3; y++)
2388 for (x = 0; x < 3; x++)
2389 ei->change->target_content.e[x][y] =
2390 getMappedElement(getFile16BitBE(file));
2392 ei->slippery_type = getFile8Bit(file);
2394 /* some free bytes for future properties and padding */
2395 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2397 /* mark that this custom element has been modified */
2398 ei->modified_settings = TRUE;
2404 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2406 struct ElementInfo *ei;
2407 int chunk_size_expected;
2411 /* ---------- custom element base property values (96 bytes) ------------- */
2413 element = getMappedElement(getFile16BitBE(file));
2415 if (!IS_CUSTOM_ELEMENT(element))
2417 Error(ERR_WARN, "invalid custom element number %d", element);
2419 ReadUnusedBytesFromFile(file, chunk_size - 2);
2423 ei = &element_info[element];
2425 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2426 ei->description[i] = getFile8Bit(file);
2427 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2429 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2431 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2433 ei->num_change_pages = getFile8Bit(file);
2435 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2436 if (chunk_size_expected != chunk_size)
2438 ReadUnusedBytesFromFile(file, chunk_size - 43);
2439 return chunk_size_expected;
2442 ei->ce_value_fixed_initial = getFile16BitBE(file);
2443 ei->ce_value_random_initial = getFile16BitBE(file);
2444 ei->use_last_ce_value = getFile8Bit(file);
2446 ei->use_gfx_element = getFile8Bit(file);
2447 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2449 ei->collect_score_initial = getFile8Bit(file);
2450 ei->collect_count_initial = getFile8Bit(file);
2452 ei->drop_delay_fixed = getFile8Bit(file);
2453 ei->push_delay_fixed = getFile8Bit(file);
2454 ei->drop_delay_random = getFile8Bit(file);
2455 ei->push_delay_random = getFile8Bit(file);
2456 ei->move_delay_fixed = getFile16BitBE(file);
2457 ei->move_delay_random = getFile16BitBE(file);
2459 /* bits 0 - 15 of "move_pattern" ... */
2460 ei->move_pattern = getFile16BitBE(file);
2461 ei->move_direction_initial = getFile8Bit(file);
2462 ei->move_stepsize = getFile8Bit(file);
2464 ei->slippery_type = getFile8Bit(file);
2466 for (y = 0; y < 3; y++)
2467 for (x = 0; x < 3; x++)
2468 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2470 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2471 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2472 ei->move_leave_type = getFile8Bit(file);
2474 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2475 ei->move_pattern |= (getFile16BitBE(file) << 16);
2477 ei->access_direction = getFile8Bit(file);
2479 ei->explosion_delay = getFile8Bit(file);
2480 ei->ignition_delay = getFile8Bit(file);
2481 ei->explosion_type = getFile8Bit(file);
2483 /* some free bytes for future custom property values and padding */
2484 ReadUnusedBytesFromFile(file, 1);
2486 /* ---------- change page property values (48 bytes) --------------------- */
2488 setElementChangePages(ei, ei->num_change_pages);
2490 for (i = 0; i < ei->num_change_pages; i++)
2492 struct ElementChangeInfo *change = &ei->change_page[i];
2493 unsigned int event_bits;
2495 /* always start with reliable default values */
2496 setElementChangeInfoToDefaults(change);
2498 /* bits 0 - 31 of "has_event[]" ... */
2499 event_bits = getFile32BitBE(file);
2500 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2501 if (event_bits & (1 << j))
2502 change->has_event[j] = TRUE;
2504 change->target_element = getMappedElement(getFile16BitBE(file));
2506 change->delay_fixed = getFile16BitBE(file);
2507 change->delay_random = getFile16BitBE(file);
2508 change->delay_frames = getFile16BitBE(file);
2510 change->trigger_element = getMappedElement(getFile16BitBE(file));
2512 change->explode = getFile8Bit(file);
2513 change->use_target_content = getFile8Bit(file);
2514 change->only_if_complete = getFile8Bit(file);
2515 change->use_random_replace = getFile8Bit(file);
2517 change->random_percentage = getFile8Bit(file);
2518 change->replace_when = getFile8Bit(file);
2520 for (y = 0; y < 3; y++)
2521 for (x = 0; x < 3; x++)
2522 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2524 change->can_change = getFile8Bit(file);
2526 change->trigger_side = getFile8Bit(file);
2528 change->trigger_player = getFile8Bit(file);
2529 change->trigger_page = getFile8Bit(file);
2531 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2532 CH_PAGE_ANY : (1 << change->trigger_page));
2534 change->has_action = getFile8Bit(file);
2535 change->action_type = getFile8Bit(file);
2536 change->action_mode = getFile8Bit(file);
2537 change->action_arg = getFile16BitBE(file);
2539 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2540 event_bits = getFile8Bit(file);
2541 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2542 if (event_bits & (1 << (j - 32)))
2543 change->has_event[j] = TRUE;
2546 /* mark this custom element as modified */
2547 ei->modified_settings = TRUE;
2552 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2554 struct ElementInfo *ei;
2555 struct ElementGroupInfo *group;
2559 element = getMappedElement(getFile16BitBE(file));
2561 if (!IS_GROUP_ELEMENT(element))
2563 Error(ERR_WARN, "invalid group element number %d", element);
2565 ReadUnusedBytesFromFile(file, chunk_size - 2);
2569 ei = &element_info[element];
2571 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2572 ei->description[i] = getFile8Bit(file);
2573 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2575 group = element_info[element].group;
2577 group->num_elements = getFile8Bit(file);
2579 ei->use_gfx_element = getFile8Bit(file);
2580 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2582 group->choice_mode = getFile8Bit(file);
2584 /* some free bytes for future values and padding */
2585 ReadUnusedBytesFromFile(file, 3);
2587 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2588 group->element[i] = getMappedElement(getFile16BitBE(file));
2590 /* mark this group element as modified */
2591 element_info[element].modified_settings = TRUE;
2596 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2597 int element, int real_element)
2599 int micro_chunk_size = 0;
2600 int conf_type = getFile8Bit(file);
2601 int byte_mask = conf_type & CONF_MASK_BYTES;
2602 boolean element_found = FALSE;
2605 micro_chunk_size += 1;
2607 if (byte_mask == CONF_MASK_MULTI_BYTES)
2609 int num_bytes = getFile16BitBE(file);
2610 byte *buffer = checked_malloc(num_bytes);
2612 ReadBytesFromFile(file, buffer, num_bytes);
2614 for (i = 0; conf[i].data_type != -1; i++)
2616 if (conf[i].element == element &&
2617 conf[i].conf_type == conf_type)
2619 int data_type = conf[i].data_type;
2620 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2621 int max_num_entities = conf[i].max_num_entities;
2623 if (num_entities > max_num_entities)
2626 "truncating number of entities for element %d from %d to %d",
2627 element, num_entities, max_num_entities);
2629 num_entities = max_num_entities;
2632 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2633 data_type == TYPE_CONTENT_LIST))
2635 /* for element and content lists, zero entities are not allowed */
2636 Error(ERR_WARN, "found empty list of entities for element %d",
2639 /* do not set "num_entities" here to prevent reading behind buffer */
2641 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2645 *(int *)(conf[i].num_entities) = num_entities;
2648 element_found = TRUE;
2650 if (data_type == TYPE_STRING)
2652 char *string = (char *)(conf[i].value);
2655 for (j = 0; j < max_num_entities; j++)
2656 string[j] = (j < num_entities ? buffer[j] : '\0');
2658 else if (data_type == TYPE_ELEMENT_LIST)
2660 int *element_array = (int *)(conf[i].value);
2663 for (j = 0; j < num_entities; j++)
2665 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2667 else if (data_type == TYPE_CONTENT_LIST)
2669 struct Content *content= (struct Content *)(conf[i].value);
2672 for (c = 0; c < num_entities; c++)
2673 for (y = 0; y < 3; y++)
2674 for (x = 0; x < 3; x++)
2675 content[c].e[x][y] =
2676 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2679 element_found = FALSE;
2685 checked_free(buffer);
2687 micro_chunk_size += 2 + num_bytes;
2689 else /* constant size configuration data (1, 2 or 4 bytes) */
2691 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2692 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2693 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2695 for (i = 0; conf[i].data_type != -1; i++)
2697 if (conf[i].element == element &&
2698 conf[i].conf_type == conf_type)
2700 int data_type = conf[i].data_type;
2702 if (data_type == TYPE_ELEMENT)
2703 value = getMappedElement(value);
2705 if (data_type == TYPE_BOOLEAN)
2706 *(boolean *)(conf[i].value) = value;
2708 *(int *) (conf[i].value) = value;
2710 element_found = TRUE;
2716 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2721 char *error_conf_chunk_bytes =
2722 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2723 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2724 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2725 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2726 int error_element = real_element;
2728 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2729 error_conf_chunk_bytes, error_conf_chunk_token,
2730 error_element, EL_NAME(error_element));
2733 return micro_chunk_size;
2736 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2738 int real_chunk_size = 0;
2740 li = *level; /* copy level data into temporary buffer */
2744 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2746 if (real_chunk_size >= chunk_size)
2750 *level = li; /* copy temporary buffer back to level data */
2752 return real_chunk_size;
2755 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2757 int real_chunk_size = 0;
2759 li = *level; /* copy level data into temporary buffer */
2763 int element = getMappedElement(getFile16BitBE(file));
2765 real_chunk_size += 2;
2766 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2768 if (real_chunk_size >= chunk_size)
2772 *level = li; /* copy temporary buffer back to level data */
2774 return real_chunk_size;
2777 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2779 int real_chunk_size = 0;
2781 li = *level; /* copy level data into temporary buffer */
2785 int element = getMappedElement(getFile16BitBE(file));
2787 real_chunk_size += 2;
2788 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2790 if (real_chunk_size >= chunk_size)
2794 *level = li; /* copy temporary buffer back to level data */
2796 return real_chunk_size;
2799 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2801 int element = getMappedElement(getFile16BitBE(file));
2802 int envelope_nr = element - EL_ENVELOPE_1;
2803 int real_chunk_size = 2;
2807 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2810 if (real_chunk_size >= chunk_size)
2814 level->envelope[envelope_nr] = xx_envelope;
2816 return real_chunk_size;
2819 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2821 int element = getMappedElement(getFile16BitBE(file));
2822 int real_chunk_size = 2;
2823 struct ElementInfo *ei = &element_info[element];
2826 xx_ei = *ei; /* copy element data into temporary buffer */
2828 xx_ei.num_change_pages = -1;
2832 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2834 if (xx_ei.num_change_pages != -1)
2837 if (real_chunk_size >= chunk_size)
2843 if (ei->num_change_pages == -1)
2845 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2848 ei->num_change_pages = 1;
2850 setElementChangePages(ei, 1);
2851 setElementChangeInfoToDefaults(ei->change);
2853 return real_chunk_size;
2856 /* initialize number of change pages stored for this custom element */
2857 setElementChangePages(ei, ei->num_change_pages);
2858 for (i = 0; i < ei->num_change_pages; i++)
2859 setElementChangeInfoToDefaults(&ei->change_page[i]);
2861 /* start with reading properties for the first change page */
2862 xx_current_change_page = 0;
2866 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2868 xx_change = *change; /* copy change data into temporary buffer */
2870 resetEventBits(); /* reset bits; change page might have changed */
2872 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2875 *change = xx_change;
2877 setEventFlagsFromEventBits(change);
2879 if (real_chunk_size >= chunk_size)
2883 return real_chunk_size;
2886 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2888 int element = getMappedElement(getFile16BitBE(file));
2889 int real_chunk_size = 2;
2890 struct ElementInfo *ei = &element_info[element];
2891 struct ElementGroupInfo *group = ei->group;
2893 xx_ei = *ei; /* copy element data into temporary buffer */
2894 xx_group = *group; /* copy group data into temporary buffer */
2898 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2901 if (real_chunk_size >= chunk_size)
2908 return real_chunk_size;
2911 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
2912 struct LevelFileInfo *level_file_info)
2914 char *filename = level_file_info->filename;
2915 char cookie[MAX_LINE_LEN];
2916 char chunk_name[CHUNK_ID_LEN + 1];
2920 if (!(file = fopen(filename, MODE_READ)))
2922 level->no_valid_file = TRUE;
2924 if (level != &level_template)
2925 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2930 getFileChunkBE(file, chunk_name, NULL);
2931 if (strEqual(chunk_name, "RND1"))
2933 getFile32BitBE(file); /* not used */
2935 getFileChunkBE(file, chunk_name, NULL);
2936 if (!strEqual(chunk_name, "CAVE"))
2938 level->no_valid_file = TRUE;
2940 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2945 else /* check for pre-2.0 file format with cookie string */
2947 strcpy(cookie, chunk_name);
2948 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2949 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2950 cookie[strlen(cookie) - 1] = '\0';
2952 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
2954 level->no_valid_file = TRUE;
2956 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2961 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
2963 level->no_valid_file = TRUE;
2965 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
2970 /* pre-2.0 level files have no game version, so use file version here */
2971 level->game_version = level->file_version;
2974 if (level->file_version < FILE_VERSION_1_2)
2976 /* level files from versions before 1.2.0 without chunk structure */
2977 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
2978 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
2986 int (*loader)(FILE *, int, struct LevelInfo *);
2990 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
2991 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
2992 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
2993 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
2994 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
2995 { "INFO", -1, LoadLevel_INFO },
2996 { "BODY", -1, LoadLevel_BODY },
2997 { "CONT", -1, LoadLevel_CONT },
2998 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
2999 { "CNT3", -1, LoadLevel_CNT3 },
3000 { "CUS1", -1, LoadLevel_CUS1 },
3001 { "CUS2", -1, LoadLevel_CUS2 },
3002 { "CUS3", -1, LoadLevel_CUS3 },
3003 { "CUS4", -1, LoadLevel_CUS4 },
3004 { "GRP1", -1, LoadLevel_GRP1 },
3005 { "CONF", -1, LoadLevel_CONF },
3006 { "ELEM", -1, LoadLevel_ELEM },
3007 { "NOTE", -1, LoadLevel_NOTE },
3008 { "CUSX", -1, LoadLevel_CUSX },
3009 { "GRPX", -1, LoadLevel_GRPX },
3014 while (getFileChunkBE(file, chunk_name, &chunk_size))
3018 while (chunk_info[i].name != NULL &&
3019 !strEqual(chunk_name, chunk_info[i].name))
3022 if (chunk_info[i].name == NULL)
3024 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3025 chunk_name, filename);
3026 ReadUnusedBytesFromFile(file, chunk_size);
3028 else if (chunk_info[i].size != -1 &&
3029 chunk_info[i].size != chunk_size)
3031 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3032 chunk_size, chunk_name, filename);
3033 ReadUnusedBytesFromFile(file, chunk_size);
3037 /* call function to load this level chunk */
3038 int chunk_size_expected =
3039 (chunk_info[i].loader)(file, chunk_size, level);
3041 /* the size of some chunks cannot be checked before reading other
3042 chunks first (like "HEAD" and "BODY") that contain some header
3043 information, so check them here */
3044 if (chunk_size_expected != chunk_size)
3046 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3047 chunk_size, chunk_name, filename);
3056 /* ------------------------------------------------------------------------- */
3057 /* functions for loading EM level */
3058 /* ------------------------------------------------------------------------- */
3062 static int map_em_element_yam(int element)
3066 case 0x00: return EL_EMPTY;
3067 case 0x01: return EL_EMERALD;
3068 case 0x02: return EL_DIAMOND;
3069 case 0x03: return EL_ROCK;
3070 case 0x04: return EL_ROBOT;
3071 case 0x05: return EL_SPACESHIP_UP;
3072 case 0x06: return EL_BOMB;
3073 case 0x07: return EL_BUG_UP;
3074 case 0x08: return EL_AMOEBA_DROP;
3075 case 0x09: return EL_NUT;
3076 case 0x0a: return EL_YAMYAM;
3077 case 0x0b: return EL_QUICKSAND_FULL;
3078 case 0x0c: return EL_SAND;
3079 case 0x0d: return EL_WALL_SLIPPERY;
3080 case 0x0e: return EL_STEELWALL;
3081 case 0x0f: return EL_WALL;
3082 case 0x10: return EL_EM_KEY_1;
3083 case 0x11: return EL_EM_KEY_2;
3084 case 0x12: return EL_EM_KEY_4;
3085 case 0x13: return EL_EM_KEY_3;
3086 case 0x14: return EL_MAGIC_WALL;
3087 case 0x15: return EL_ROBOT_WHEEL;
3088 case 0x16: return EL_DYNAMITE;
3090 case 0x17: return EL_EM_KEY_1; /* EMC */
3091 case 0x18: return EL_BUG_UP; /* EMC */
3092 case 0x1a: return EL_DIAMOND; /* EMC */
3093 case 0x1b: return EL_EMERALD; /* EMC */
3094 case 0x25: return EL_NUT; /* EMC */
3095 case 0x80: return EL_EMPTY; /* EMC */
3096 case 0x85: return EL_EM_KEY_1; /* EMC */
3097 case 0x86: return EL_EM_KEY_2; /* EMC */
3098 case 0x87: return EL_EM_KEY_4; /* EMC */
3099 case 0x88: return EL_EM_KEY_3; /* EMC */
3100 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3101 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3102 case 0xaf: return EL_DYNAMITE; /* EMC */
3103 case 0xbd: return EL_SAND; /* EMC */
3106 Error(ERR_WARN, "invalid level element %d", element);
3111 static int map_em_element_field(int element)
3113 if (element >= 0xc8 && element <= 0xe1)
3114 return EL_CHAR_A + (element - 0xc8);
3115 else if (element >= 0xe2 && element <= 0xeb)
3116 return EL_CHAR_0 + (element - 0xe2);
3120 case 0x00: return EL_ROCK;
3121 case 0x01: return EL_ROCK; /* EMC */
3122 case 0x02: return EL_DIAMOND;
3123 case 0x03: return EL_DIAMOND;
3124 case 0x04: return EL_ROBOT;
3125 case 0x05: return EL_ROBOT; /* EMC */
3126 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3127 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3128 case 0x08: return EL_SPACESHIP_UP;
3129 case 0x09: return EL_SPACESHIP_RIGHT;
3130 case 0x0a: return EL_SPACESHIP_DOWN;
3131 case 0x0b: return EL_SPACESHIP_LEFT;
3132 case 0x0c: return EL_SPACESHIP_UP;
3133 case 0x0d: return EL_SPACESHIP_RIGHT;
3134 case 0x0e: return EL_SPACESHIP_DOWN;
3135 case 0x0f: return EL_SPACESHIP_LEFT;
3137 case 0x10: return EL_BOMB;
3138 case 0x11: return EL_BOMB; /* EMC */
3139 case 0x12: return EL_EMERALD;
3140 case 0x13: return EL_EMERALD;
3141 case 0x14: return EL_BUG_UP;
3142 case 0x15: return EL_BUG_RIGHT;
3143 case 0x16: return EL_BUG_DOWN;
3144 case 0x17: return EL_BUG_LEFT;
3145 case 0x18: return EL_BUG_UP;
3146 case 0x19: return EL_BUG_RIGHT;
3147 case 0x1a: return EL_BUG_DOWN;
3148 case 0x1b: return EL_BUG_LEFT;
3149 case 0x1c: return EL_AMOEBA_DROP;
3150 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3151 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3152 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3154 case 0x20: return EL_ROCK;
3155 case 0x21: return EL_BOMB; /* EMC */
3156 case 0x22: return EL_DIAMOND; /* EMC */
3157 case 0x23: return EL_EMERALD; /* EMC */
3158 case 0x24: return EL_MAGIC_WALL;
3159 case 0x25: return EL_NUT;
3160 case 0x26: return EL_NUT; /* EMC */
3161 case 0x27: return EL_NUT; /* EMC */
3163 /* looks like magic wheel, but is _always_ activated */
3164 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3166 case 0x29: return EL_YAMYAM; /* up */
3167 case 0x2a: return EL_YAMYAM; /* down */
3168 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3169 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3170 case 0x2d: return EL_QUICKSAND_FULL;
3171 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3172 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3174 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3175 case 0x31: return EL_SAND; /* EMC */
3176 case 0x32: return EL_SAND; /* EMC */
3177 case 0x33: return EL_SAND; /* EMC */
3178 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3179 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3180 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3181 case 0x37: return EL_SAND; /* EMC */
3182 case 0x38: return EL_ROCK; /* EMC */
3183 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3184 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3185 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3186 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3187 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3188 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3189 case 0x3f: return EL_ACID_POOL_BOTTOM;
3191 case 0x40: return EL_EXIT_OPEN; /* 1 */
3192 case 0x41: return EL_EXIT_OPEN; /* 2 */
3193 case 0x42: return EL_EXIT_OPEN; /* 3 */
3194 case 0x43: return EL_BALLOON; /* EMC */
3195 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3196 case 0x45: return EL_SPRING; /* EMC */
3197 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3198 case 0x47: return EL_SPRING; /* left */ /* EMC */
3199 case 0x48: return EL_SPRING; /* right */ /* EMC */
3200 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3201 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3202 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3203 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3204 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3205 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3206 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3208 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3209 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3210 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3211 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3212 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3213 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3214 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3215 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3216 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3217 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3218 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3219 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3220 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3221 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3222 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3223 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3225 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3226 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3227 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3228 case 0x63: return EL_SPRING; /* left */ /* EMC */
3229 case 0x64: return EL_SPRING; /* right */ /* EMC */
3230 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3231 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3232 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3233 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3234 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3235 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3236 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3237 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3238 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3239 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3240 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3242 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3243 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3244 case 0x72: return EL_NUT; /* left */ /* EMC */
3245 case 0x73: return EL_SAND; /* EMC (? "nut") */
3246 case 0x74: return EL_STEELWALL;
3247 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3248 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3249 case 0x77: return EL_BOMB; /* left */ /* EMC */
3250 case 0x78: return EL_BOMB; /* right */ /* EMC */
3251 case 0x79: return EL_ROCK; /* left */ /* EMC */
3252 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3253 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3254 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3255 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3256 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3257 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3259 case 0x80: return EL_EMPTY;
3260 case 0x81: return EL_WALL_SLIPPERY;
3261 case 0x82: return EL_SAND;
3262 case 0x83: return EL_STEELWALL;
3263 case 0x84: return EL_WALL;
3264 case 0x85: return EL_EM_KEY_1;
3265 case 0x86: return EL_EM_KEY_2;
3266 case 0x87: return EL_EM_KEY_4;
3267 case 0x88: return EL_EM_KEY_3;
3268 case 0x89: return EL_EM_GATE_1;
3269 case 0x8a: return EL_EM_GATE_2;
3270 case 0x8b: return EL_EM_GATE_4;
3271 case 0x8c: return EL_EM_GATE_3;
3272 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3273 case 0x8e: return EL_EM_GATE_1_GRAY;
3274 case 0x8f: return EL_EM_GATE_2_GRAY;
3276 case 0x90: return EL_EM_GATE_4_GRAY;
3277 case 0x91: return EL_EM_GATE_3_GRAY;
3278 case 0x92: return EL_MAGIC_WALL;
3279 case 0x93: return EL_ROBOT_WHEEL;
3280 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3281 case 0x95: return EL_ACID_POOL_TOPLEFT;
3282 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3283 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3284 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3285 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3286 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3287 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3288 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3289 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3290 case 0x9e: return EL_EXIT_CLOSED;
3291 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3293 /* looks like normal sand, but behaves like wall */
3294 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3295 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3296 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3297 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3298 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3299 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3300 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3301 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3302 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3303 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3304 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3305 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3306 case 0xac: return EL_CHAR_COMMA; /* EMC */
3307 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3308 case 0xae: return EL_CHAR_MINUS; /* EMC */
3309 case 0xaf: return EL_DYNAMITE;
3311 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3312 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3313 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3314 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3315 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3316 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3317 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3318 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3319 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3320 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3321 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3322 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3323 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3324 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3325 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3326 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3328 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3329 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3330 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3331 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3332 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3333 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3334 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3335 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3337 /* characters: see above */
3339 case 0xec: return EL_CHAR_PERIOD;
3340 case 0xed: return EL_CHAR_EXCLAM;
3341 case 0xee: return EL_CHAR_COLON;
3342 case 0xef: return EL_CHAR_QUESTION;
3344 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3345 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3346 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3347 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3348 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3349 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3350 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3351 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3353 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3354 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3355 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3356 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3357 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3358 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3360 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3361 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3364 /* should never happen (all 8-bit value cases should be handled) */
3365 Error(ERR_WARN, "invalid level element %d", element);
3370 #define EM_LEVEL_SIZE 2106
3371 #define EM_LEVEL_XSIZE 64
3372 #define EM_LEVEL_YSIZE 32
3374 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3375 struct LevelFileInfo *level_file_info)
3377 char *filename = level_file_info->filename;
3379 unsigned char leveldata[EM_LEVEL_SIZE];
3380 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3381 int nr = level_file_info->nr;
3384 if (!(file = fopen(filename, MODE_READ)))
3386 level->no_valid_file = TRUE;
3388 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3393 for (i = 0; i < EM_LEVEL_SIZE; i++)
3394 leveldata[i] = fgetc(file);
3398 /* check if level data is crypted by testing against known starting bytes
3399 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3401 if ((leveldata[0] == 0xf1 ||
3402 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3404 unsigned char code0 = 0x65;
3405 unsigned char code1 = 0x11;
3407 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3408 leveldata[0] = 0xf1;
3410 /* decode crypted level data */
3412 for (i = 0; i < EM_LEVEL_SIZE; i++)
3414 leveldata[i] ^= code0;
3415 leveldata[i] -= code1;
3417 code0 = (code0 + 7) & 0xff;
3421 level->fieldx = EM_LEVEL_XSIZE;
3422 level->fieldy = EM_LEVEL_YSIZE;
3424 level->time = header[46] * 10;
3425 level->gems_needed = header[47];
3427 /* The original Emerald Mine levels have their level number stored
3428 at the second byte of the level file...
3429 Do not trust this information at other level files, e.g. EMC,
3430 but correct it anyway (normally the first row is completely
3431 steel wall, so the correction does not hurt anyway). */
3433 if (leveldata[1] == nr)
3434 leveldata[1] = leveldata[2]; /* correct level number field */
3436 sprintf(level->name, "Level %d", nr); /* set level name */
3438 level->score[SC_EMERALD] = header[36];
3439 level->score[SC_DIAMOND] = header[37];
3440 level->score[SC_ROBOT] = header[38];
3441 level->score[SC_SPACESHIP] = header[39];
3442 level->score[SC_BUG] = header[40];
3443 level->score[SC_YAMYAM] = header[41];
3444 level->score[SC_NUT] = header[42];
3445 level->score[SC_DYNAMITE] = header[43];
3446 level->score[SC_TIME_BONUS] = header[44];
3448 level->num_yamyam_contents = 4;
3450 for (i = 0; i < level->num_yamyam_contents; i++)
3451 for (y = 0; y < 3; y++)
3452 for (x = 0; x < 3; x++)
3453 level->yamyam_content[i].e[x][y] =
3454 map_em_element_yam(header[i * 9 + y * 3 + x]);
3456 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3457 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3458 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3459 level->amoeba_content = EL_DIAMOND;
3461 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3463 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3465 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3466 new_element = EL_AMOEBA_WET;
3468 level->field[x][y] = new_element;
3471 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3472 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3473 level->field[x][y] = EL_PLAYER_1;
3475 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3476 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3477 level->field[x][y] = EL_PLAYER_2;
3482 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3484 static int ball_xy[8][2] =
3495 struct LevelInfo_EM *level_em = level->native_em_level;
3496 struct LEVEL *lev = level_em->lev;
3497 struct PLAYER **ply = level_em->ply;
3500 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3501 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3503 lev->time_seconds = level->time;
3504 lev->required_initial = level->gems_needed;
3506 lev->emerald_score = level->score[SC_EMERALD];
3507 lev->diamond_score = level->score[SC_DIAMOND];
3508 lev->alien_score = level->score[SC_ROBOT];
3509 lev->tank_score = level->score[SC_SPACESHIP];
3510 lev->bug_score = level->score[SC_BUG];
3511 lev->eater_score = level->score[SC_YAMYAM];
3512 lev->nut_score = level->score[SC_NUT];
3513 lev->dynamite_score = level->score[SC_DYNAMITE];
3514 lev->key_score = level->score[SC_KEY];
3515 lev->exit_score = level->score[SC_TIME_BONUS];
3517 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3518 for (y = 0; y < 3; y++)
3519 for (x = 0; x < 3; x++)
3520 lev->eater_array[i][y * 3 + x] =
3521 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3523 lev->amoeba_time = level->amoeba_speed;
3524 lev->wonderwall_time_initial = level->time_magic_wall;
3525 lev->wheel_time = level->time_wheel;
3527 lev->android_move_time = level->android_move_time;
3528 lev->android_clone_time = level->android_clone_time;
3529 lev->ball_random = level->ball_random;
3530 lev->ball_state_initial = level->ball_state_initial;
3531 lev->ball_time = level->ball_time;
3532 lev->num_ball_arrays = level->num_ball_contents;
3534 lev->lenses_score = level->lenses_score;
3535 lev->magnify_score = level->magnify_score;
3536 lev->slurp_score = level->slurp_score;
3538 lev->lenses_time = level->lenses_time;
3539 lev->magnify_time = level->magnify_time;
3541 lev->wind_direction_initial =
3542 map_direction_RND_to_EM(level->wind_direction_initial);
3543 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3544 lev->wind_time : 0);
3546 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3547 for (j = 0; j < 8; j++)
3548 lev->ball_array[i][j] =
3549 map_element_RND_to_EM(level->
3550 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3552 map_android_clone_elements_RND_to_EM(level);
3554 /* first fill the complete playfield with the default border element */
3555 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3556 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3557 level_em->cave[x][y] = ZBORDER;
3559 if (BorderElement == EL_STEELWALL)
3561 for (y = 0; y < lev->height + 2; y++)
3562 for (x = 0; x < lev->width + 2; x++)
3563 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3566 /* then copy the real level contents from level file into the playfield */
3567 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3569 int new_element = map_element_RND_to_EM(level->field[x][y]);
3570 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3571 int xx = x + 1 + offset;
3572 int yy = y + 1 + offset;
3574 if (level->field[x][y] == EL_AMOEBA_DEAD)
3575 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3577 level_em->cave[xx][yy] = new_element;
3580 for (i = 0; i < MAX_PLAYERS; i++)
3582 ply[i]->x_initial = 0;
3583 ply[i]->y_initial = 0;
3586 /* initialize player positions and delete players from the playfield */
3587 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3589 if (ELEM_IS_PLAYER(level->field[x][y]))
3591 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3592 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3593 int xx = x + 1 + offset;
3594 int yy = y + 1 + offset;
3596 ply[player_nr]->x_initial = xx;
3597 ply[player_nr]->y_initial = yy;
3599 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3603 if (BorderElement == EL_STEELWALL)
3610 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3612 static int ball_xy[8][2] =
3623 struct LevelInfo_EM *level_em = level->native_em_level;
3624 struct LEVEL *lev = level_em->lev;
3625 struct PLAYER **ply = level_em->ply;
3628 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3629 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3631 level->time = lev->time_seconds;
3632 level->gems_needed = lev->required_initial;
3634 sprintf(level->name, "Level %d", level->file_info.nr);
3636 level->score[SC_EMERALD] = lev->emerald_score;
3637 level->score[SC_DIAMOND] = lev->diamond_score;
3638 level->score[SC_ROBOT] = lev->alien_score;
3639 level->score[SC_SPACESHIP] = lev->tank_score;
3640 level->score[SC_BUG] = lev->bug_score;
3641 level->score[SC_YAMYAM] = lev->eater_score;
3642 level->score[SC_NUT] = lev->nut_score;
3643 level->score[SC_DYNAMITE] = lev->dynamite_score;
3644 level->score[SC_KEY] = lev->key_score;
3645 level->score[SC_TIME_BONUS] = lev->exit_score;
3647 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3649 for (i = 0; i < level->num_yamyam_contents; i++)
3650 for (y = 0; y < 3; y++)
3651 for (x = 0; x < 3; x++)
3652 level->yamyam_content[i].e[x][y] =
3653 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3655 level->amoeba_speed = lev->amoeba_time;
3656 level->time_magic_wall = lev->wonderwall_time_initial;
3657 level->time_wheel = lev->wheel_time;
3659 level->android_move_time = lev->android_move_time;
3660 level->android_clone_time = lev->android_clone_time;
3661 level->ball_random = lev->ball_random;
3662 level->ball_state_initial = lev->ball_state_initial;
3663 level->ball_time = lev->ball_time;
3664 level->num_ball_contents = lev->num_ball_arrays;
3666 level->lenses_score = lev->lenses_score;
3667 level->magnify_score = lev->magnify_score;
3668 level->slurp_score = lev->slurp_score;
3670 level->lenses_time = lev->lenses_time;
3671 level->magnify_time = lev->magnify_time;
3673 level->wind_direction_initial =
3674 map_direction_EM_to_RND(lev->wind_direction_initial);
3676 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3677 for (j = 0; j < 8; j++)
3678 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3679 map_element_EM_to_RND(lev->ball_array[i][j]);
3681 map_android_clone_elements_EM_to_RND(level);
3683 /* convert the playfield (some elements need special treatment) */
3684 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3686 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3688 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3689 new_element = EL_AMOEBA_DEAD;
3691 level->field[x][y] = new_element;
3694 for (i = 0; i < MAX_PLAYERS; i++)
3696 /* in case of all players set to the same field, use the first player */
3697 int nr = MAX_PLAYERS - i - 1;
3698 int jx = ply[nr]->x_initial - 1;
3699 int jy = ply[nr]->y_initial - 1;
3701 if (jx != -1 && jy != -1)
3702 level->field[jx][jy] = EL_PLAYER_1 + nr;
3706 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3707 struct LevelFileInfo *level_file_info)
3709 if (!LoadNativeLevel_EM(level_file_info->filename))
3710 level->no_valid_file = TRUE;
3713 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
3715 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3716 CopyNativeLevel_RND_to_EM(level);
3719 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
3721 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3722 CopyNativeLevel_EM_to_RND(level);
3726 /* ------------------------------------------------------------------------- */
3727 /* functions for loading SP level */
3728 /* ------------------------------------------------------------------------- */
3730 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3731 #define SP_LEVEL_SIZE 1536
3732 #define SP_LEVEL_XSIZE 60
3733 #define SP_LEVEL_YSIZE 24
3734 #define SP_LEVEL_NAME_LEN 23
3736 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3739 int initial_player_gravity;
3740 int num_special_ports;
3743 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3744 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3746 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3747 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3749 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3751 int element_old = fgetc(file);
3754 if (element_old <= 0x27)
3755 element_new = getMappedElement(EL_SP_START + element_old);
3756 else if (element_old == 0x28)
3757 element_new = EL_INVISIBLE_WALL;
3760 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3761 Error(ERR_WARN, "invalid level element %d", element_old);
3763 element_new = EL_UNKNOWN;
3766 level->field[x][y] = element_new;
3770 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3772 /* initial gravity: 1 == "on", anything else (0) == "off" */
3773 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3775 for (i = 0; i < MAX_PLAYERS; i++)
3776 level->initial_player_gravity[i] = initial_player_gravity;
3778 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3780 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3781 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3782 level->name[i] = fgetc(file);
3783 level->name[SP_LEVEL_NAME_LEN] = '\0';
3785 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3786 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3788 /* number of infotrons needed; 0 means that Supaplex will count the total
3789 amount of infotrons in the level and use the low byte of that number
3790 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3791 level->gems_needed = fgetc(file);
3793 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3794 num_special_ports = fgetc(file);
3796 /* database of properties of up to 10 special ports (6 bytes per port) */
3797 for (i = 0; i < 10; i++)
3799 int port_location, port_x, port_y, port_element;
3802 /* high and low byte of the location of a special port; if (x, y) are the
3803 coordinates of a port in the field and (0, 0) is the top-left corner,
3804 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3805 of what may be expected: Supaplex works with a game field in memory
3806 which is 2 bytes per tile) */
3807 port_location = getFile16BitBE(file);
3809 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3810 gravity = fgetc(file);
3812 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3813 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3815 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3816 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3818 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3820 if (i >= num_special_ports)
3823 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3824 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3826 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3827 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3829 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3835 port_element = level->field[port_x][port_y];
3837 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3838 port_element > EL_SP_GRAVITY_PORT_UP)
3840 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3845 /* change previous (wrong) gravity inverting special port to either
3846 gravity enabling special port or gravity disabling special port */
3847 level->field[port_x][port_y] +=
3848 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3849 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3852 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3854 /* change special gravity ports without database entries to normal ports */
3855 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3856 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3857 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3858 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3859 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3861 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3862 if (level->gems_needed == 0)
3864 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3865 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3866 if (level->field[x][y] == EL_SP_INFOTRON)
3867 level->gems_needed++;
3869 level->gems_needed &= 0xff; /* only use low byte -- see above */
3872 level->fieldx = SP_LEVEL_XSIZE;
3873 level->fieldy = SP_LEVEL_YSIZE;
3875 level->time = 0; /* no time limit */
3876 level->amoeba_speed = 0;
3877 level->time_magic_wall = 0;
3878 level->time_wheel = 0;
3879 level->amoeba_content = EL_EMPTY;
3882 /* original Supaplex does not use score values -- use default values */
3884 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3885 level->score[i] = 0;
3888 /* there are no yamyams in supaplex levels */
3889 for (i = 0; i < level->num_yamyam_contents; i++)
3890 for (y = 0; y < 3; y++)
3891 for (x = 0; x < 3; x++)
3892 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3895 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3896 struct LevelFileInfo *level_file_info)
3898 char *filename = level_file_info->filename;
3900 int nr = level_file_info->nr - leveldir_current->first_level;
3902 char name_first, name_last;
3903 struct LevelInfo multipart_level;
3904 int multipart_xpos, multipart_ypos;
3905 boolean is_multipart_level;
3906 boolean is_first_part;
3907 boolean reading_multipart_level = FALSE;
3908 boolean use_empty_level = FALSE;
3910 if (!(file = fopen(filename, MODE_READ)))
3912 level->no_valid_file = TRUE;
3914 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3919 /* position file stream to the requested level inside the level package */
3920 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
3922 level->no_valid_file = TRUE;
3924 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
3929 /* there exist Supaplex level package files with multi-part levels which
3930 can be detected as follows: instead of leading and trailing dashes ('-')
3931 to pad the level name, they have leading and trailing numbers which are
3932 the x and y coordinations of the current part of the multi-part level;
3933 if there are '?' characters instead of numbers on the left or right side
3934 of the level name, the multi-part level consists of only horizontal or
3937 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
3939 LoadLevelFromFileStream_SP(file, level, l);
3941 /* check if this level is a part of a bigger multi-part level */
3943 name_first = level->name[0];
3944 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
3946 is_multipart_level =
3947 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
3948 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
3951 ((name_first == '?' || name_first == '1') &&
3952 (name_last == '?' || name_last == '1'));
3954 /* correct leading multipart level meta information in level name */
3955 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
3956 level->name[i] = '-';
3958 /* correct trailing multipart level meta information in level name */
3959 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
3960 level->name[i] = '-';
3962 /* ---------- check for normal single level ---------- */
3964 if (!reading_multipart_level && !is_multipart_level)
3966 /* the current level is simply a normal single-part level, and we are
3967 not reading a multi-part level yet, so return the level as it is */
3972 /* ---------- check for empty level (unused multi-part) ---------- */
3974 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3976 /* this is a part of a multi-part level, but not the first part
3977 (and we are not already reading parts of a multi-part level);
3978 in this case, use an empty level instead of the single part */
3980 use_empty_level = TRUE;
3985 /* ---------- check for finished multi-part level ---------- */
3987 if (reading_multipart_level &&
3988 (!is_multipart_level ||
3989 !strEqual(level->name, multipart_level.name)))
3991 /* we are already reading parts of a multi-part level, but this level is
3992 either not a multi-part level, or a part of a different multi-part
3993 level; in both cases, the multi-part level seems to be complete */
3998 /* ---------- here we have one part of a multi-part level ---------- */
4000 reading_multipart_level = TRUE;
4002 if (is_first_part) /* start with first part of new multi-part level */
4004 /* copy level info structure from first part */
4005 multipart_level = *level;
4007 /* clear playfield of new multi-part level */
4008 for (y = 0; y < MAX_LEV_FIELDY; y++)
4009 for (x = 0; x < MAX_LEV_FIELDX; x++)
4010 multipart_level.field[x][y] = EL_EMPTY;
4013 if (name_first == '?')
4015 if (name_last == '?')
4018 multipart_xpos = (int)(name_first - '0');
4019 multipart_ypos = (int)(name_last - '0');
4022 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4023 multipart_xpos, multipart_ypos, multipart_level.name);
4026 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4027 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4029 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4034 multipart_level.fieldx = MAX(multipart_level.fieldx,
4035 multipart_xpos * SP_LEVEL_XSIZE);
4036 multipart_level.fieldy = MAX(multipart_level.fieldy,
4037 multipart_ypos * SP_LEVEL_YSIZE);
4039 /* copy level part at the right position of multi-part level */
4040 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4042 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4044 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4045 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4047 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4054 if (use_empty_level)
4056 setLevelInfoToDefaults(level);
4058 level->fieldx = SP_LEVEL_XSIZE;
4059 level->fieldy = SP_LEVEL_YSIZE;
4061 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4062 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4063 level->field[x][y] = EL_EMPTY;
4065 strcpy(level->name, "-------- EMPTY --------");
4067 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4070 if (reading_multipart_level)
4071 *level = multipart_level;
4075 #define DC_LEVEL_HEADER_SIZE 344
4077 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4079 static int last_data_encoded;
4083 int diff_hi, diff_lo;
4084 int data_hi, data_lo;
4085 unsigned short data_decoded;
4089 last_data_encoded = 0;
4096 diff = data_encoded - last_data_encoded;
4097 diff_hi = diff & ~0xff;
4098 diff_lo = diff & 0xff;
4102 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4103 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4104 data_hi = data_hi & 0xff00;
4106 data_decoded = data_hi | data_lo;
4108 last_data_encoded = data_encoded;
4110 offset1 = (offset1 + 1) % 31;
4111 offset2 = offset2 & 0xff;
4113 return data_decoded;
4116 int getMappedElement_DC(int element)
4124 /* 0x0117 - 0x036e: (?) */
4127 /* 0x042d - 0x0684: (?) */
4143 element = EL_CRYSTAL;
4146 case 0x0e77: /* quicksand (boulder) */
4147 element = EL_QUICKSAND_FAST_FULL;
4150 case 0x0e99: /* slow quicksand (boulder) */
4151 element = EL_QUICKSAND_FULL;
4155 element = EL_EM_EXIT_OPEN;
4159 element = EL_EM_EXIT_CLOSED;
4163 element = EL_EM_STEEL_EXIT_OPEN;
4167 element = EL_EM_STEEL_EXIT_CLOSED;
4170 case 0x0f4f: /* dynamite (lit 1) */
4171 element = EL_EM_DYNAMITE_ACTIVE;
4174 case 0x0f57: /* dynamite (lit 2) */
4175 element = EL_EM_DYNAMITE_ACTIVE;
4178 case 0x0f5f: /* dynamite (lit 3) */
4179 element = EL_EM_DYNAMITE_ACTIVE;
4182 case 0x0f67: /* dynamite (lit 4) */
4183 element = EL_EM_DYNAMITE_ACTIVE;
4190 element = EL_AMOEBA_WET;
4194 element = EL_AMOEBA_DROP;
4198 element = EL_DC_MAGIC_WALL;
4202 element = EL_SPACESHIP_UP;
4206 element = EL_SPACESHIP_DOWN;
4210 element = EL_SPACESHIP_LEFT;
4214 element = EL_SPACESHIP_RIGHT;
4218 element = EL_BUG_UP;
4222 element = EL_BUG_DOWN;
4226 element = EL_BUG_LEFT;
4230 element = EL_BUG_RIGHT;
4234 element = EL_MOLE_UP;
4238 element = EL_MOLE_DOWN;
4242 element = EL_MOLE_LEFT;
4246 element = EL_MOLE_RIGHT;
4254 element = EL_YAMYAM;
4258 element = EL_SWITCHGATE_OPEN;
4262 element = EL_SWITCHGATE_CLOSED;
4266 element = EL_DC_SWITCHGATE_SWITCH_UP;
4270 element = EL_TIMEGATE_CLOSED;
4273 case 0x144c: /* conveyor belt switch (green) */
4274 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4277 case 0x144f: /* conveyor belt switch (red) */
4278 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4281 case 0x1452: /* conveyor belt switch (blue) */
4282 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4286 element = EL_CONVEYOR_BELT_3_MIDDLE;
4290 element = EL_CONVEYOR_BELT_3_LEFT;
4294 element = EL_CONVEYOR_BELT_3_RIGHT;
4298 element = EL_CONVEYOR_BELT_1_MIDDLE;
4302 element = EL_CONVEYOR_BELT_1_LEFT;
4306 element = EL_CONVEYOR_BELT_1_RIGHT;
4310 element = EL_CONVEYOR_BELT_4_MIDDLE;
4314 element = EL_CONVEYOR_BELT_4_LEFT;
4318 element = EL_CONVEYOR_BELT_4_RIGHT;
4322 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4326 element = EL_EXPANDABLE_WALL_VERTICAL;
4330 element = EL_EXPANDABLE_WALL_ANY;
4333 case 0x14ce: /* growing steel wall (left/right) */
4334 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4337 case 0x14df: /* growing steel wall (up/down) */
4338 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4341 case 0x14e8: /* growing steel wall (up/down/left/right) */
4342 element = EL_EXPANDABLE_STEELWALL_ANY;
4346 element = EL_SHIELD_DEADLY;
4350 element = EL_EXTRA_TIME;
4358 element = EL_EMPTY_SPACE;
4361 case 0x1578: /* quicksand (empty) */
4362 element = EL_QUICKSAND_FAST_EMPTY;
4365 case 0x1579: /* slow quicksand (empty) */
4366 element = EL_QUICKSAND_EMPTY;
4369 /* 0x157c - 0x158b: */
4372 /* 0x1590 - 0x159f: */
4373 /* EL_DC_LANDMINE */
4376 element = EL_EM_DYNAMITE;
4379 case 0x15a1: /* key (red) */
4380 element = EL_EM_KEY_1;
4383 case 0x15a2: /* key (yellow) */
4384 element = EL_EM_KEY_2;
4387 case 0x15a3: /* key (blue) */
4388 element = EL_EM_KEY_4;
4391 case 0x15a4: /* key (green) */
4392 element = EL_EM_KEY_3;
4395 case 0x15a5: /* key (white) */
4396 element = EL_DC_KEY_WHITE;
4400 element = EL_WALL_SLIPPERY;
4407 case 0x15a8: /* wall (not round) */
4411 case 0x15a9: /* (blue) */
4412 element = EL_CHAR_A;
4415 case 0x15aa: /* (blue) */
4416 element = EL_CHAR_B;
4419 case 0x15ab: /* (blue) */
4420 element = EL_CHAR_C;
4423 case 0x15ac: /* (blue) */
4424 element = EL_CHAR_D;
4427 case 0x15ad: /* (blue) */
4428 element = EL_CHAR_E;
4431 case 0x15ae: /* (blue) */
4432 element = EL_CHAR_F;
4435 case 0x15af: /* (blue) */
4436 element = EL_CHAR_G;
4439 case 0x15b0: /* (blue) */
4440 element = EL_CHAR_H;
4443 case 0x15b1: /* (blue) */
4444 element = EL_CHAR_I;
4447 case 0x15b2: /* (blue) */
4448 element = EL_CHAR_J;
4451 case 0x15b3: /* (blue) */
4452 element = EL_CHAR_K;
4455 case 0x15b4: /* (blue) */
4456 element = EL_CHAR_L;
4459 case 0x15b5: /* (blue) */
4460 element = EL_CHAR_M;
4463 case 0x15b6: /* (blue) */
4464 element = EL_CHAR_N;
4467 case 0x15b7: /* (blue) */
4468 element = EL_CHAR_O;
4471 case 0x15b8: /* (blue) */
4472 element = EL_CHAR_P;
4475 case 0x15b9: /* (blue) */
4476 element = EL_CHAR_Q;
4479 case 0x15ba: /* (blue) */
4480 element = EL_CHAR_R;
4483 case 0x15bb: /* (blue) */
4484 element = EL_CHAR_S;
4487 case 0x15bc: /* (blue) */
4488 element = EL_CHAR_T;
4491 case 0x15bd: /* (blue) */
4492 element = EL_CHAR_U;
4495 case 0x15be: /* (blue) */
4496 element = EL_CHAR_V;
4499 case 0x15bf: /* (blue) */
4500 element = EL_CHAR_W;
4503 case 0x15c0: /* (blue) */
4504 element = EL_CHAR_X;
4507 case 0x15c1: /* (blue) */
4508 element = EL_CHAR_Y;
4511 case 0x15c2: /* (blue) */
4512 element = EL_CHAR_Z;
4515 case 0x15c3: /* (blue) */
4516 element = EL_CHAR_AUMLAUT;
4519 case 0x15c4: /* (blue) */
4520 element = EL_CHAR_OUMLAUT;
4523 case 0x15c5: /* (blue) */
4524 element = EL_CHAR_UUMLAUT;
4527 case 0x15c6: /* (blue) */
4528 element = EL_CHAR_0;
4531 case 0x15c7: /* (blue) */
4532 element = EL_CHAR_1;
4535 case 0x15c8: /* (blue) */
4536 element = EL_CHAR_2;
4539 case 0x15c9: /* (blue) */
4540 element = EL_CHAR_3;
4543 case 0x15ca: /* (blue) */
4544 element = EL_CHAR_4;
4547 case 0x15cb: /* (blue) */
4548 element = EL_CHAR_5;
4551 case 0x15cc: /* (blue) */
4552 element = EL_CHAR_6;
4555 case 0x15cd: /* (blue) */
4556 element = EL_CHAR_7;
4559 case 0x15ce: /* (blue) */
4560 element = EL_CHAR_8;
4563 case 0x15cf: /* (blue) */
4564 element = EL_CHAR_9;
4567 case 0x15d0: /* (blue) */
4568 element = EL_CHAR_PERIOD;
4571 case 0x15d1: /* (blue) */
4572 element = EL_CHAR_EXCLAM;
4575 case 0x15d2: /* (blue) */
4576 element = EL_CHAR_COLON;
4579 case 0x15d3: /* (blue) */
4580 element = EL_CHAR_LESS;
4583 case 0x15d4: /* (blue) */
4584 element = EL_CHAR_GREATER;
4587 case 0x15d5: /* (blue) */
4588 element = EL_CHAR_QUESTION;
4591 case 0x15d6: /* (blue) */
4592 element = EL_CHAR_COPYRIGHT;
4595 case 0x15d7: /* (blue) */
4596 element = EL_CHAR_UP;
4599 case 0x15d8: /* (blue) */
4600 element = EL_CHAR_DOWN;
4603 case 0x15d9: /* (blue) */
4604 element = EL_CHAR_BUTTON;
4607 case 0x15da: /* (blue) */
4608 element = EL_CHAR_PLUS;
4611 case 0x15db: /* (blue) */
4612 element = EL_CHAR_MINUS;
4615 case 0x15dc: /* (blue) */
4616 element = EL_CHAR_APOSTROPHE;
4619 case 0x15dd: /* (blue) */
4620 element = EL_CHAR_PARENLEFT;
4623 case 0x15de: /* (blue) */
4624 element = EL_CHAR_PARENRIGHT;
4627 case 0x15df: /* (green) */
4628 element = EL_CHAR_A;
4631 case 0x15e0: /* (green) */
4632 element = EL_CHAR_B;
4635 case 0x15e1: /* (green) */
4636 element = EL_CHAR_C;
4639 case 0x15e2: /* (green) */
4640 element = EL_CHAR_D;
4643 case 0x15e3: /* (green) */
4644 element = EL_CHAR_E;
4647 case 0x15e4: /* (green) */
4648 element = EL_CHAR_F;
4651 case 0x15e5: /* (green) */
4652 element = EL_CHAR_G;
4655 case 0x15e6: /* (green) */
4656 element = EL_CHAR_H;
4659 case 0x15e7: /* (green) */
4660 element = EL_CHAR_I;
4663 case 0x15e8: /* (green) */
4664 element = EL_CHAR_J;
4667 case 0x15e9: /* (green) */
4668 element = EL_CHAR_K;
4671 case 0x15ea: /* (green) */
4672 element = EL_CHAR_L;
4675 case 0x15eb: /* (green) */
4676 element = EL_CHAR_M;
4679 case 0x15ec: /* (green) */
4680 element = EL_CHAR_N;
4683 case 0x15ed: /* (green) */
4684 element = EL_CHAR_O;
4687 case 0x15ee: /* (green) */
4688 element = EL_CHAR_P;
4691 case 0x15ef: /* (green) */
4692 element = EL_CHAR_Q;
4695 case 0x15f0: /* (green) */
4696 element = EL_CHAR_R;
4699 case 0x15f1: /* (green) */
4700 element = EL_CHAR_S;
4703 case 0x15f2: /* (green) */
4704 element = EL_CHAR_T;
4707 case 0x15f3: /* (green) */
4708 element = EL_CHAR_U;
4711 case 0x15f4: /* (green) */
4712 element = EL_CHAR_V;
4715 case 0x15f5: /* (green) */
4716 element = EL_CHAR_W;
4719 case 0x15f6: /* (green) */
4720 element = EL_CHAR_X;
4723 case 0x15f7: /* (green) */
4724 element = EL_CHAR_Y;
4727 case 0x15f8: /* (green) */
4728 element = EL_CHAR_Z;
4731 case 0x15f9: /* (green) */
4732 element = EL_CHAR_AUMLAUT;
4735 case 0x15fa: /* (green) */
4736 element = EL_CHAR_OUMLAUT;
4739 case 0x15fb: /* (green) */
4740 element = EL_CHAR_UUMLAUT;
4743 case 0x15fc: /* (green) */
4744 element = EL_CHAR_0;
4747 case 0x15fd: /* (green) */
4748 element = EL_CHAR_1;
4751 case 0x15fe: /* (green) */
4752 element = EL_CHAR_2;
4755 case 0x15ff: /* (green) */
4756 element = EL_CHAR_3;
4759 case 0x1600: /* (green) */
4760 element = EL_CHAR_4;
4763 case 0x1601: /* (green) */
4764 element = EL_CHAR_5;
4767 case 0x1602: /* (green) */
4768 element = EL_CHAR_6;
4771 case 0x1603: /* (green) */
4772 element = EL_CHAR_7;
4775 case 0x1604: /* (green) */
4776 element = EL_CHAR_8;
4779 case 0x1605: /* (green) */
4780 element = EL_CHAR_9;
4783 case 0x1606: /* (green) */
4784 element = EL_CHAR_PERIOD;
4787 case 0x1607: /* (green) */
4788 element = EL_CHAR_EXCLAM;
4791 case 0x1608: /* (green) */
4792 element = EL_CHAR_COLON;
4795 case 0x1609: /* (green) */
4796 element = EL_CHAR_LESS;
4799 case 0x160a: /* (green) */
4800 element = EL_CHAR_GREATER;
4803 case 0x160b: /* (green) */
4804 element = EL_CHAR_QUESTION;
4807 case 0x160c: /* (green) */
4808 element = EL_CHAR_COPYRIGHT;
4811 case 0x160d: /* (green) */
4812 element = EL_CHAR_UP;
4815 case 0x160e: /* (green) */
4816 element = EL_CHAR_DOWN;
4819 case 0x160f: /* (green) */
4820 element = EL_CHAR_BUTTON;
4823 case 0x1610: /* (green) */
4824 element = EL_CHAR_PLUS;
4827 case 0x1611: /* (green) */
4828 element = EL_CHAR_MINUS;
4831 case 0x1612: /* (green) */
4832 element = EL_CHAR_APOSTROPHE;
4835 case 0x1613: /* (green) */
4836 element = EL_CHAR_PARENLEFT;
4839 case 0x1614: /* (green) */
4840 element = EL_CHAR_PARENRIGHT;
4843 case 0x1615: /* (blue steel) */
4844 element = EL_STEEL_CHAR_A;
4847 case 0x1616: /* (blue steel) */
4848 element = EL_STEEL_CHAR_B;
4851 case 0x1617: /* (blue steel) */
4852 element = EL_STEEL_CHAR_C;
4855 case 0x1618: /* (blue steel) */
4856 element = EL_STEEL_CHAR_D;
4859 case 0x1619: /* (blue steel) */
4860 element = EL_STEEL_CHAR_E;
4863 case 0x161a: /* (blue steel) */
4864 element = EL_STEEL_CHAR_F;
4867 case 0x161b: /* (blue steel) */
4868 element = EL_STEEL_CHAR_G;
4871 case 0x161c: /* (blue steel) */
4872 element = EL_STEEL_CHAR_H;
4875 case 0x161d: /* (blue steel) */
4876 element = EL_STEEL_CHAR_I;
4879 case 0x161e: /* (blue steel) */
4880 element = EL_STEEL_CHAR_J;
4883 case 0x161f: /* (blue steel) */
4884 element = EL_STEEL_CHAR_K;
4887 case 0x1620: /* (blue steel) */
4888 element = EL_STEEL_CHAR_L;
4891 case 0x1621: /* (blue steel) */
4892 element = EL_STEEL_CHAR_M;
4895 case 0x1622: /* (blue steel) */
4896 element = EL_STEEL_CHAR_N;
4899 case 0x1623: /* (blue steel) */
4900 element = EL_STEEL_CHAR_O;
4903 case 0x1624: /* (blue steel) */
4904 element = EL_STEEL_CHAR_P;
4907 case 0x1625: /* (blue steel) */
4908 element = EL_STEEL_CHAR_Q;
4911 case 0x1626: /* (blue steel) */
4912 element = EL_STEEL_CHAR_R;
4915 case 0x1627: /* (blue steel) */
4916 element = EL_STEEL_CHAR_S;
4919 case 0x1628: /* (blue steel) */
4920 element = EL_STEEL_CHAR_T;
4923 case 0x1629: /* (blue steel) */
4924 element = EL_STEEL_CHAR_U;
4927 case 0x162a: /* (blue steel) */
4928 element = EL_STEEL_CHAR_V;
4931 case 0x162b: /* (blue steel) */
4932 element = EL_STEEL_CHAR_W;
4935 case 0x162c: /* (blue steel) */
4936 element = EL_STEEL_CHAR_X;
4939 case 0x162d: /* (blue steel) */
4940 element = EL_STEEL_CHAR_Y;
4943 case 0x162e: /* (blue steel) */
4944 element = EL_STEEL_CHAR_Z;
4947 case 0x162f: /* (blue steel) */
4948 element = EL_STEEL_CHAR_AUMLAUT;
4951 case 0x1630: /* (blue steel) */
4952 element = EL_STEEL_CHAR_OUMLAUT;
4955 case 0x1631: /* (blue steel) */
4956 element = EL_STEEL_CHAR_UUMLAUT;
4959 case 0x1632: /* (blue steel) */
4960 element = EL_STEEL_CHAR_0;
4963 case 0x1633: /* (blue steel) */
4964 element = EL_STEEL_CHAR_1;
4967 case 0x1634: /* (blue steel) */
4968 element = EL_STEEL_CHAR_2;
4971 case 0x1635: /* (blue steel) */
4972 element = EL_STEEL_CHAR_3;
4975 case 0x1636: /* (blue steel) */
4976 element = EL_STEEL_CHAR_4;
4979 case 0x1637: /* (blue steel) */
4980 element = EL_STEEL_CHAR_5;
4983 case 0x1638: /* (blue steel) */
4984 element = EL_STEEL_CHAR_6;
4987 case 0x1639: /* (blue steel) */
4988 element = EL_STEEL_CHAR_7;
4991 case 0x163a: /* (blue steel) */
4992 element = EL_STEEL_CHAR_8;
4995 case 0x163b: /* (blue steel) */
4996 element = EL_STEEL_CHAR_9;
4999 case 0x163c: /* (blue steel) */
5000 element = EL_STEEL_CHAR_PERIOD;
5003 case 0x163d: /* (blue steel) */
5004 element = EL_STEEL_CHAR_EXCLAM;
5007 case 0x163e: /* (blue steel) */
5008 element = EL_STEEL_CHAR_COLON;
5011 case 0x163f: /* (blue steel) */
5012 element = EL_STEEL_CHAR_LESS;
5015 case 0x1640: /* (blue steel) */
5016 element = EL_STEEL_CHAR_GREATER;
5019 case 0x1641: /* (blue steel) */
5020 element = EL_STEEL_CHAR_QUESTION;
5023 case 0x1642: /* (blue steel) */
5024 element = EL_STEEL_CHAR_COPYRIGHT;
5027 case 0x1643: /* (blue steel) */
5028 element = EL_STEEL_CHAR_UP;
5031 case 0x1644: /* (blue steel) */
5032 element = EL_STEEL_CHAR_DOWN;
5035 case 0x1645: /* (blue steel) */
5036 element = EL_STEEL_CHAR_BUTTON;
5039 case 0x1646: /* (blue steel) */
5040 element = EL_STEEL_CHAR_PLUS;
5043 case 0x1647: /* (blue steel) */
5044 element = EL_STEEL_CHAR_MINUS;
5047 case 0x1648: /* (blue steel) */
5048 element = EL_STEEL_CHAR_APOSTROPHE;
5051 case 0x1649: /* (blue steel) */
5052 element = EL_STEEL_CHAR_PARENLEFT;
5055 case 0x164a: /* (blue steel) */
5056 element = EL_STEEL_CHAR_PARENRIGHT;
5059 case 0x164b: /* (green steel) */
5060 element = EL_STEEL_CHAR_A;
5063 case 0x164c: /* (green steel) */
5064 element = EL_STEEL_CHAR_B;
5067 case 0x164d: /* (green steel) */
5068 element = EL_STEEL_CHAR_C;
5071 case 0x164e: /* (green steel) */
5072 element = EL_STEEL_CHAR_D;
5075 case 0x164f: /* (green steel) */
5076 element = EL_STEEL_CHAR_E;
5079 case 0x1650: /* (green steel) */
5080 element = EL_STEEL_CHAR_F;
5083 case 0x1651: /* (green steel) */
5084 element = EL_STEEL_CHAR_G;
5087 case 0x1652: /* (green steel) */
5088 element = EL_STEEL_CHAR_H;
5091 case 0x1653: /* (green steel) */
5092 element = EL_STEEL_CHAR_I;
5095 case 0x1654: /* (green steel) */
5096 element = EL_STEEL_CHAR_J;
5099 case 0x1655: /* (green steel) */
5100 element = EL_STEEL_CHAR_K;
5103 case 0x1656: /* (green steel) */
5104 element = EL_STEEL_CHAR_L;
5107 case 0x1657: /* (green steel) */
5108 element = EL_STEEL_CHAR_M;
5111 case 0x1658: /* (green steel) */
5112 element = EL_STEEL_CHAR_N;
5115 case 0x1659: /* (green steel) */
5116 element = EL_STEEL_CHAR_O;
5119 case 0x165a: /* (green steel) */
5120 element = EL_STEEL_CHAR_P;
5123 case 0x165b: /* (green steel) */
5124 element = EL_STEEL_CHAR_Q;
5127 case 0x165c: /* (green steel) */
5128 element = EL_STEEL_CHAR_R;
5131 case 0x165d: /* (green steel) */
5132 element = EL_STEEL_CHAR_S;
5135 case 0x165e: /* (green steel) */
5136 element = EL_STEEL_CHAR_T;
5139 case 0x165f: /* (green steel) */
5140 element = EL_STEEL_CHAR_U;
5143 case 0x1660: /* (green steel) */
5144 element = EL_STEEL_CHAR_V;
5147 case 0x1661: /* (green steel) */
5148 element = EL_STEEL_CHAR_W;
5151 case 0x1662: /* (green steel) */
5152 element = EL_STEEL_CHAR_X;
5155 case 0x1663: /* (green steel) */
5156 element = EL_STEEL_CHAR_Y;
5159 case 0x1664: /* (green steel) */
5160 element = EL_STEEL_CHAR_Z;
5163 case 0x1665: /* (green steel) */
5164 element = EL_STEEL_CHAR_AUMLAUT;
5167 case 0x1666: /* (green steel) */
5168 element = EL_STEEL_CHAR_OUMLAUT;
5171 case 0x1667: /* (green steel) */
5172 element = EL_STEEL_CHAR_UUMLAUT;
5175 case 0x1668: /* (green steel) */
5176 element = EL_STEEL_CHAR_0;
5179 case 0x1669: /* (green steel) */
5180 element = EL_STEEL_CHAR_1;
5183 case 0x166a: /* (green steel) */
5184 element = EL_STEEL_CHAR_2;
5187 case 0x166b: /* (green steel) */
5188 element = EL_STEEL_CHAR_3;
5191 case 0x166c: /* (green steel) */
5192 element = EL_STEEL_CHAR_4;
5195 case 0x166d: /* (green steel) */
5196 element = EL_STEEL_CHAR_5;
5199 case 0x166e: /* (green steel) */
5200 element = EL_STEEL_CHAR_6;
5203 case 0x166f: /* (green steel) */
5204 element = EL_STEEL_CHAR_7;
5207 case 0x1670: /* (green steel) */
5208 element = EL_STEEL_CHAR_8;
5211 case 0x1671: /* (green steel) */
5212 element = EL_STEEL_CHAR_9;
5215 case 0x1672: /* (green steel) */
5216 element = EL_STEEL_CHAR_PERIOD;
5219 case 0x1673: /* (green steel) */
5220 element = EL_STEEL_CHAR_EXCLAM;
5223 case 0x1674: /* (green steel) */
5224 element = EL_STEEL_CHAR_COLON;
5227 case 0x1675: /* (green steel) */
5228 element = EL_STEEL_CHAR_LESS;
5231 case 0x1676: /* (green steel) */
5232 element = EL_STEEL_CHAR_GREATER;
5235 case 0x1677: /* (green steel) */
5236 element = EL_STEEL_CHAR_QUESTION;
5239 case 0x1678: /* (green steel) */
5240 element = EL_STEEL_CHAR_COPYRIGHT;
5243 case 0x1679: /* (green steel) */
5244 element = EL_STEEL_CHAR_UP;
5247 case 0x167a: /* (green steel) */
5248 element = EL_STEEL_CHAR_DOWN;
5251 case 0x167b: /* (green steel) */
5252 element = EL_STEEL_CHAR_BUTTON;
5255 case 0x167c: /* (green steel) */
5256 element = EL_STEEL_CHAR_PLUS;
5259 case 0x167d: /* (green steel) */
5260 element = EL_STEEL_CHAR_MINUS;
5263 case 0x167e: /* (green steel) */
5264 element = EL_STEEL_CHAR_APOSTROPHE;
5267 case 0x167f: /* (green steel) */
5268 element = EL_STEEL_CHAR_PARENLEFT;
5271 case 0x1680: /* (green steel) */
5272 element = EL_STEEL_CHAR_PARENRIGHT;
5275 case 0x1681: /* gate (red) */
5276 element = EL_EM_GATE_1;
5279 case 0x1682: /* secret gate (red) */
5280 element = EL_GATE_1_GRAY;
5283 case 0x1683: /* gate (yellow) */
5284 element = EL_EM_GATE_2;
5287 case 0x1684: /* secret gate (yellow) */
5288 element = EL_GATE_2_GRAY;
5291 case 0x1685: /* gate (blue) */
5292 element = EL_EM_GATE_4;
5295 case 0x1686: /* secret gate (blue) */
5296 element = EL_GATE_4_GRAY;
5299 case 0x1687: /* gate (green) */
5300 element = EL_EM_GATE_3;
5303 case 0x1688: /* secret gate (green) */
5304 element = EL_GATE_3_GRAY;
5307 case 0x1689: /* gate (white) */
5308 element = EL_DC_GATE_WHITE;
5311 case 0x168a: /* secret gate (white) */
5312 element = EL_DC_GATE_WHITE_GRAY;
5315 case 0x168b: /* secret gate (no key) */
5316 element = EL_DC_GATE_FAKE_GRAY;
5320 element = EL_ROBOT_WHEEL;
5324 element = EL_DC_TIMEGATE_SWITCH;
5328 element = EL_ACID_POOL_BOTTOM;
5332 element = EL_ACID_POOL_TOPLEFT;
5336 element = EL_ACID_POOL_TOPRIGHT;
5340 element = EL_ACID_POOL_BOTTOMLEFT;
5344 element = EL_ACID_POOL_BOTTOMRIGHT;
5348 element = EL_STEELWALL;
5352 element = EL_STEELWALL_SLIPPERY;
5355 case 0x1695: /* steel wall (not round) */
5356 element = EL_STEELWALL;
5359 case 0x1696: /* steel wall (left) */
5360 element = EL_DC_STEELWALL_1_LEFT;
5363 case 0x1697: /* steel wall (bottom) */
5364 element = EL_DC_STEELWALL_1_BOTTOM;
5367 case 0x1698: /* steel wall (right) */
5368 element = EL_DC_STEELWALL_1_RIGHT;
5371 case 0x1699: /* steel wall (top) */
5372 element = EL_DC_STEELWALL_1_TOP;
5375 case 0x169a: /* steel wall (left/bottom) */
5376 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5379 case 0x169b: /* steel wall (right/bottom) */
5380 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5383 case 0x169c: /* steel wall (right/top) */
5384 element = EL_DC_STEELWALL_1_TOPRIGHT;
5387 case 0x169d: /* steel wall (left/top) */
5388 element = EL_DC_STEELWALL_1_TOPLEFT;
5391 case 0x169e: /* steel wall (right/bottom small) */
5392 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5395 case 0x169f: /* steel wall (left/bottom small) */
5396 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5399 case 0x16a0: /* steel wall (right/top small) */
5400 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5403 case 0x16a1: /* steel wall (left/top small) */
5404 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5407 case 0x16a2: /* steel wall (left/right) */
5408 element = EL_DC_STEELWALL_1_VERTICAL;
5411 case 0x16a3: /* steel wall (top/bottom) */
5412 element = EL_DC_STEELWALL_1_HORIZONTAL;
5415 case 0x16a4: /* steel wall 2 (left end) */
5416 element = EL_DC_STEELWALL_2_LEFT;
5419 case 0x16a5: /* steel wall 2 (right end) */
5420 element = EL_DC_STEELWALL_2_RIGHT;
5423 case 0x16a6: /* steel wall 2 (top end) */
5424 element = EL_DC_STEELWALL_2_TOP;
5427 case 0x16a7: /* steel wall 2 (bottom end) */
5428 element = EL_DC_STEELWALL_2_BOTTOM;
5431 case 0x16a8: /* steel wall 2 (left/right) */
5432 element = EL_DC_STEELWALL_2_HORIZONTAL;
5435 case 0x16a9: /* steel wall 2 (up/down) */
5436 element = EL_DC_STEELWALL_2_VERTICAL;
5439 case 0x16aa: /* steel wall 2 (mid) */
5440 element = EL_DC_STEELWALL_2_MIDDLE;
5444 element = EL_SIGN_EXCLAMATION;
5448 element = EL_SIGN_RADIOACTIVITY;
5452 element = EL_SIGN_STOP;
5456 element = EL_SIGN_WHEELCHAIR;
5460 element = EL_SIGN_PARKING;
5464 element = EL_SIGN_NO_ENTRY;
5468 element = EL_SIGN_HEART;
5472 element = EL_SIGN_GIVE_WAY;
5476 element = EL_SIGN_ENTRY_FORBIDDEN;
5480 element = EL_SIGN_EMERGENCY_EXIT;
5484 element = EL_SIGN_YIN_YANG;
5488 element = EL_WALL_EMERALD;
5492 element = EL_WALL_DIAMOND;
5496 element = EL_WALL_PEARL;
5500 element = EL_WALL_CRYSTAL;
5504 element = EL_INVISIBLE_WALL;
5508 element = EL_INVISIBLE_STEELWALL;
5511 /* 0x16bc - 0x16cb: */
5512 /* EL_INVISIBLE_SAND */
5515 element = EL_LIGHT_SWITCH;
5519 element = EL_ENVELOPE_1;
5523 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5524 element = EL_DIAMOND;
5525 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5526 element = EL_EMERALD;
5527 else if (element >= 0x157c && element <= 0x158b)
5529 else if (element >= 0x1590 && element <= 0x159f)
5530 element = EL_DC_LANDMINE;
5531 else if (element >= 0x16bc && element <= 0x16cb)
5532 element = EL_INVISIBLE_SAND;
5535 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5536 element = EL_UNKNOWN;
5541 return getMappedElement(element);
5544 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5545 struct LevelFileInfo *level_file_info)
5547 char *filename = level_file_info->filename;
5550 int nr = level_file_info->nr - leveldir_current->first_level;
5552 byte header[DC_LEVEL_HEADER_SIZE];
5554 int envelope_header_pos = 62;
5555 int envelope_content_pos = 94;
5556 int level_name_pos = 251;
5557 int level_author_pos = 292;
5558 int envelope_header_len;
5559 int envelope_content_len;
5561 int level_author_len;
5563 int num_yamyam_contents;
5566 if (!(file = fopen(filename, MODE_READ)))
5568 level->no_valid_file = TRUE;
5570 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5576 /* position file stream to the requested level inside the level package */
5577 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
5579 level->no_valid_file = TRUE;
5581 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
5587 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5589 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5591 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5593 header[i * 2 + 0] = header_word >> 8;
5594 header[i * 2 + 1] = header_word & 0xff;
5597 /* maximum envelope header size is 31 bytes */
5598 envelope_header_len = header[envelope_header_pos];
5599 /* maximum envelope content size is 110 (156?) bytes */
5600 envelope_content_len = header[envelope_content_pos];
5602 /* maximum level title size is 40 bytes */
5603 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5604 /* maximum level author size is 30 (51?) bytes */
5605 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5609 for (i = 0; i < envelope_header_len; i++)
5610 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5611 level->envelope[0].text[envelope_size++] =
5612 header[envelope_header_pos + 1 + i];
5614 if (envelope_header_len > 0 && envelope_content_len > 0)
5616 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5617 level->envelope[0].text[envelope_size++] = '\n';
5618 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5619 level->envelope[0].text[envelope_size++] = '\n';
5622 for (i = 0; i < envelope_content_len; i++)
5623 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5624 level->envelope[0].text[envelope_size++] =
5625 header[envelope_content_pos + 1 + i];
5627 level->envelope[0].text[envelope_size] = '\0';
5629 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5630 level->envelope[0].ysize = 10;
5631 level->envelope[0].autowrap = TRUE;
5632 level->envelope[0].centered = TRUE;
5634 for (i = 0; i < level_name_len; i++)
5635 level->name[i] = header[level_name_pos + 1 + i];
5636 level->name[level_name_len] = '\0';
5638 for (i = 0; i < level_author_len; i++)
5639 level->author[i] = header[level_author_pos + 1 + i];
5640 level->author[level_author_len] = '\0';
5642 num_yamyam_contents = header[60] | (header[61] << 8);
5643 level->num_yamyam_contents =
5644 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5646 for (i = 0; i < num_yamyam_contents; i++)
5648 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5650 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5652 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5654 int element_dc = word;
5657 if (i < MAX_ELEMENT_CONTENTS)
5658 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5662 fieldx = header[6] | (header[7] << 8);
5663 fieldy = header[8] | (header[9] << 8);
5664 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5665 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5667 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5669 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5671 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5673 int element_dc = word;
5676 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5677 level->field[x][y] = getMappedElement_DC(element_dc);
5680 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5681 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5682 level->field[x][y] = EL_PLAYER_1;
5684 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5685 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5686 level->field[x][y] = EL_PLAYER_2;
5688 level->gems_needed = header[18] | (header[19] << 8);
5690 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5691 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5692 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5693 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5694 level->score[SC_NUT] = header[28] | (header[29] << 8);
5695 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5696 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5697 level->score[SC_BUG] = header[34] | (header[35] << 8);
5698 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5699 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5700 level->score[SC_KEY] = header[40] | (header[41] << 8);
5701 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5703 level->time = header[44] | (header[45] << 8);
5705 level->amoeba_speed = header[46] | (header[47] << 8);
5706 level->time_light = header[48] | (header[49] << 8);
5707 level->time_timegate = header[50] | (header[51] << 8);
5708 level->time_wheel = header[52] | (header[53] << 8);
5709 level->time_magic_wall = header[54] | (header[55] << 8);
5710 level->extra_time = header[56] | (header[57] << 8);
5711 level->shield_normal_time = header[58] | (header[59] << 8);
5715 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5716 can slip down from flat walls, like normal walls and steel walls */
5717 level->em_slippery_gems = TRUE;
5720 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5721 not necessarily in a rectangular way -- fill with invisible steel wall */
5723 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5725 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5728 if ((x == 0 || x == level->fieldx - 1 ||
5729 y == 0 || y == level->fieldy - 1) &&
5730 level->field[x][y] == EL_EMPTY)
5731 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5733 if ((x == 0 || x == level->fieldx - 1 ||
5734 y == 0 || y == level->fieldy - 1) &&
5735 level->field[x][y] == EL_EMPTY)
5736 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5737 level->field, level->fieldx, level->fieldy);
5744 /* ------------------------------------------------------------------------- */
5745 /* functions for loading generic level */
5746 /* ------------------------------------------------------------------------- */
5748 void LoadLevelFromFileInfo(struct LevelInfo *level,
5749 struct LevelFileInfo *level_file_info)
5751 /* always start with reliable default values */
5752 setLevelInfoToDefaults(level);
5754 switch (level_file_info->type)
5756 case LEVEL_FILE_TYPE_RND:
5757 LoadLevelFromFileInfo_RND(level, level_file_info);
5760 case LEVEL_FILE_TYPE_EM:
5761 LoadLevelFromFileInfo_EM(level, level_file_info);
5762 level->game_engine_type = GAME_ENGINE_TYPE_EM;
5765 case LEVEL_FILE_TYPE_SP:
5766 LoadLevelFromFileInfo_SP(level, level_file_info);
5769 case LEVEL_FILE_TYPE_DC:
5770 LoadLevelFromFileInfo_DC(level, level_file_info);
5774 LoadLevelFromFileInfo_RND(level, level_file_info);
5778 /* if level file is invalid, restore level structure to default values */
5779 if (level->no_valid_file)
5780 setLevelInfoToDefaults(level);
5782 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
5783 level->game_engine_type = GAME_ENGINE_TYPE_RND;
5785 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
5786 CopyNativeLevel_Native_to_RND(level);
5789 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
5791 static struct LevelFileInfo level_file_info;
5793 /* always start with reliable default values */
5794 setFileInfoToDefaults(&level_file_info);
5796 level_file_info.nr = 0; /* unknown level number */
5797 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
5798 level_file_info.filename = filename;
5800 LoadLevelFromFileInfo(level, &level_file_info);
5803 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
5807 if (leveldir_current == NULL) /* only when dumping level */
5810 /* all engine modifications also valid for levels which use latest engine */
5811 if (level->game_version < VERSION_IDENT(3,2,0,5))
5813 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
5814 level->score[SC_TIME_BONUS] /= 10;
5818 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
5821 if (leveldir_current->latest_engine)
5823 /* ---------- use latest game engine ----------------------------------- */
5825 /* For all levels which are forced to use the latest game engine version
5826 (normally all but user contributed, private and undefined levels), set
5827 the game engine version to the actual version; this allows for actual
5828 corrections in the game engine to take effect for existing, converted
5829 levels (from "classic" or other existing games) to make the emulation
5830 of the corresponding game more accurate, while (hopefully) not breaking
5831 existing levels created from other players. */
5833 level->game_version = GAME_VERSION_ACTUAL;
5835 /* Set special EM style gems behaviour: EM style gems slip down from
5836 normal, steel and growing wall. As this is a more fundamental change,
5837 it seems better to set the default behaviour to "off" (as it is more
5838 natural) and make it configurable in the level editor (as a property
5839 of gem style elements). Already existing converted levels (neither
5840 private nor contributed levels) are changed to the new behaviour. */
5842 if (level->file_version < FILE_VERSION_2_0)
5843 level->em_slippery_gems = TRUE;
5848 /* ---------- use game engine the level was created with ----------------- */
5850 /* For all levels which are not forced to use the latest game engine
5851 version (normally user contributed, private and undefined levels),
5852 use the version of the game engine the levels were created for.
5854 Since 2.0.1, the game engine version is now directly stored
5855 in the level file (chunk "VERS"), so there is no need anymore
5856 to set the game version from the file version (except for old,
5857 pre-2.0 levels, where the game version is still taken from the
5858 file format version used to store the level -- see above). */
5860 /* player was faster than enemies in 1.0.0 and before */
5861 if (level->file_version == FILE_VERSION_1_0)
5862 for (i = 0; i < MAX_PLAYERS; i++)
5863 level->initial_player_stepsize[i] = STEPSIZE_FAST;
5865 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
5866 if (level->game_version == VERSION_IDENT(2,0,1,0))
5867 level->em_slippery_gems = TRUE;
5869 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
5870 if (level->game_version < VERSION_IDENT(2,2,0,0))
5871 level->use_spring_bug = TRUE;
5873 if (level->game_version < VERSION_IDENT(3,2,0,5))
5875 /* time orb caused limited time in endless time levels before 3.2.0-5 */
5876 level->use_time_orb_bug = TRUE;
5878 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
5879 level->block_snap_field = FALSE;
5881 /* extra time score was same value as time left score before 3.2.0-5 */
5882 level->extra_time_score = level->score[SC_TIME_BONUS];
5885 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
5886 level->score[SC_TIME_BONUS] /= 10;
5890 if (level->game_version < VERSION_IDENT(3,2,0,7))
5892 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
5893 level->continuous_snapping = FALSE;
5896 /* only few elements were able to actively move into acid before 3.1.0 */
5897 /* trigger settings did not exist before 3.1.0; set to default "any" */
5898 if (level->game_version < VERSION_IDENT(3,1,0,0))
5900 /* correct "can move into acid" settings (all zero in old levels) */
5902 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
5903 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
5905 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
5906 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
5907 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
5908 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
5910 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5911 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
5913 /* correct trigger settings (stored as zero == "none" in old levels) */
5915 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5917 int element = EL_CUSTOM_START + i;
5918 struct ElementInfo *ei = &element_info[element];
5920 for (j = 0; j < ei->num_change_pages; j++)
5922 struct ElementChangeInfo *change = &ei->change_page[j];
5924 change->trigger_player = CH_PLAYER_ANY;
5925 change->trigger_page = CH_PAGE_ANY;
5930 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
5932 int element = EL_CUSTOM_START + 255;
5933 struct ElementInfo *ei = &element_info[element];
5934 struct ElementChangeInfo *change = &ei->change_page[0];
5936 /* This is needed to fix a problem that was caused by a bugfix in function
5937 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
5938 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
5939 not replace walkable elements, but instead just placed the player on it,
5940 without placing the Sokoban field under the player). Unfortunately, this
5941 breaks "Snake Bite" style levels when the snake is halfway through a door
5942 that just closes (the snake head is still alive and can be moved in this
5943 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
5944 player (without Sokoban element) which then gets killed as designed). */
5946 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
5947 strncmp(ei->description, "pause b4 death", 14) == 0) &&
5948 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
5949 change->target_element = EL_PLAYER_1;
5953 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
5957 /* map custom element change events that have changed in newer versions
5958 (these following values were accidentally changed in version 3.0.1)
5959 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
5960 if (level->game_version <= VERSION_IDENT(3,0,0,0))
5962 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5964 int element = EL_CUSTOM_START + i;
5966 /* order of checking and copying events to be mapped is important */
5967 /* (do not change the start and end value -- they are constant) */
5968 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
5970 if (HAS_CHANGE_EVENT(element, j - 2))
5972 SET_CHANGE_EVENT(element, j - 2, FALSE);
5973 SET_CHANGE_EVENT(element, j, TRUE);
5977 /* order of checking and copying events to be mapped is important */
5978 /* (do not change the start and end value -- they are constant) */
5979 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
5981 if (HAS_CHANGE_EVENT(element, j - 1))
5983 SET_CHANGE_EVENT(element, j - 1, FALSE);
5984 SET_CHANGE_EVENT(element, j, TRUE);
5990 /* initialize "can_change" field for old levels with only one change page */
5991 if (level->game_version <= VERSION_IDENT(3,0,2,0))
5993 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5995 int element = EL_CUSTOM_START + i;
5997 if (CAN_CHANGE(element))
5998 element_info[element].change->can_change = TRUE;
6002 /* correct custom element values (for old levels without these options) */
6003 if (level->game_version < VERSION_IDENT(3,1,1,0))
6005 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6007 int element = EL_CUSTOM_START + i;
6008 struct ElementInfo *ei = &element_info[element];
6010 if (ei->access_direction == MV_NO_DIRECTION)
6011 ei->access_direction = MV_ALL_DIRECTIONS;
6015 /* correct custom element values (fix invalid values for all versions) */
6018 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6020 int element = EL_CUSTOM_START + i;
6021 struct ElementInfo *ei = &element_info[element];
6023 for (j = 0; j < ei->num_change_pages; j++)
6025 struct ElementChangeInfo *change = &ei->change_page[j];
6027 if (change->trigger_player == CH_PLAYER_NONE)
6028 change->trigger_player = CH_PLAYER_ANY;
6030 if (change->trigger_side == CH_SIDE_NONE)
6031 change->trigger_side = CH_SIDE_ANY;
6036 /* initialize "can_explode" field for old levels which did not store this */
6037 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6038 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6040 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6042 int element = EL_CUSTOM_START + i;
6044 if (EXPLODES_1X1_OLD(element))
6045 element_info[element].explosion_type = EXPLODES_1X1;
6047 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6048 EXPLODES_SMASHED(element) ||
6049 EXPLODES_IMPACT(element)));
6053 /* correct previously hard-coded move delay values for maze runner style */
6054 if (level->game_version < VERSION_IDENT(3,1,1,0))
6056 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6058 int element = EL_CUSTOM_START + i;
6060 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6062 /* previously hard-coded and therefore ignored */
6063 element_info[element].move_delay_fixed = 9;
6064 element_info[element].move_delay_random = 0;
6069 /* map elements that have changed in newer versions */
6070 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6071 level->game_version);
6072 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6073 for (x = 0; x < 3; x++)
6074 for (y = 0; y < 3; y++)
6075 level->yamyam_content[i].e[x][y] =
6076 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6077 level->game_version);
6079 /* initialize element properties for level editor etc. */
6080 InitElementPropertiesEngine(level->game_version);
6081 InitElementPropertiesAfterLoading(level->game_version);
6084 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6088 /* map elements that have changed in newer versions */
6089 for (y = 0; y < level->fieldy; y++)
6090 for (x = 0; x < level->fieldx; x++)
6091 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6092 level->game_version);
6094 /* copy elements to runtime playfield array */
6095 for (x = 0; x < MAX_LEV_FIELDX; x++)
6096 for (y = 0; y < MAX_LEV_FIELDY; y++)
6097 Feld[x][y] = level->field[x][y];
6099 /* initialize level size variables for faster access */
6100 lev_fieldx = level->fieldx;
6101 lev_fieldy = level->fieldy;
6103 /* determine border element for this level */
6104 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6105 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6110 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6112 struct LevelFileInfo *level_file_info = &level->file_info;
6114 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6115 CopyNativeLevel_RND_to_Native(level);
6118 void LoadLevelTemplate(int nr)
6122 setLevelFileInfo(&level_template.file_info, nr);
6123 filename = level_template.file_info.filename;
6125 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6127 LoadLevel_InitVersion(&level_template, filename);
6128 LoadLevel_InitElements(&level_template, filename);
6130 ActivateLevelTemplate();
6133 void LoadLevel(int nr)
6137 setLevelFileInfo(&level.file_info, nr);
6138 filename = level.file_info.filename;
6140 LoadLevelFromFileInfo(&level, &level.file_info);
6142 if (level.use_custom_template)
6143 LoadLevelTemplate(-1);
6145 LoadLevel_InitVersion(&level, filename);
6146 LoadLevel_InitElements(&level, filename);
6147 LoadLevel_InitPlayfield(&level, filename);
6149 LoadLevel_InitNativeEngines(&level, filename);
6152 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6156 chunk_size += putFileVersion(file, level->file_version);
6157 chunk_size += putFileVersion(file, level->game_version);
6162 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6166 chunk_size += putFile16BitBE(file, level->creation_date.year);
6167 chunk_size += putFile8Bit(file, level->creation_date.month);
6168 chunk_size += putFile8Bit(file, level->creation_date.day);
6174 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6178 putFile8Bit(file, level->fieldx);
6179 putFile8Bit(file, level->fieldy);
6181 putFile16BitBE(file, level->time);
6182 putFile16BitBE(file, level->gems_needed);
6184 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6185 putFile8Bit(file, level->name[i]);
6187 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6188 putFile8Bit(file, level->score[i]);
6190 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6191 for (y = 0; y < 3; y++)
6192 for (x = 0; x < 3; x++)
6193 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6194 level->yamyam_content[i].e[x][y]));
6195 putFile8Bit(file, level->amoeba_speed);
6196 putFile8Bit(file, level->time_magic_wall);
6197 putFile8Bit(file, level->time_wheel);
6198 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6199 level->amoeba_content));
6200 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6201 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6202 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6203 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6205 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6207 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6208 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6209 putFile32BitBE(file, level->can_move_into_acid_bits);
6210 putFile8Bit(file, level->dont_collide_with_bits);
6212 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6213 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6215 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6216 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6217 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6219 putFile8Bit(file, level->game_engine_type);
6221 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6225 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6230 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6231 chunk_size += putFile8Bit(file, level->name[i]);
6236 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6241 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6242 chunk_size += putFile8Bit(file, level->author[i]);
6248 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6253 for (y = 0; y < level->fieldy; y++)
6254 for (x = 0; x < level->fieldx; x++)
6255 if (level->encoding_16bit_field)
6256 chunk_size += putFile16BitBE(file, level->field[x][y]);
6258 chunk_size += putFile8Bit(file, level->field[x][y]);
6264 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6269 for (y = 0; y < level->fieldy; y++)
6270 for (x = 0; x < level->fieldx; x++)
6271 chunk_size += putFile16BitBE(file, level->field[x][y]);
6277 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6281 putFile8Bit(file, EL_YAMYAM);
6282 putFile8Bit(file, level->num_yamyam_contents);
6283 putFile8Bit(file, 0);
6284 putFile8Bit(file, 0);
6286 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6287 for (y = 0; y < 3; y++)
6288 for (x = 0; x < 3; x++)
6289 if (level->encoding_16bit_field)
6290 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6292 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6297 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6300 int num_contents, content_xsize, content_ysize;
6301 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6303 if (element == EL_YAMYAM)
6305 num_contents = level->num_yamyam_contents;
6309 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6310 for (y = 0; y < 3; y++)
6311 for (x = 0; x < 3; x++)
6312 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6314 else if (element == EL_BD_AMOEBA)
6320 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6321 for (y = 0; y < 3; y++)
6322 for (x = 0; x < 3; x++)
6323 content_array[i][x][y] = EL_EMPTY;
6324 content_array[0][0][0] = level->amoeba_content;
6328 /* chunk header already written -- write empty chunk data */
6329 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6331 Error(ERR_WARN, "cannot save content for element '%d'", element);
6335 putFile16BitBE(file, element);
6336 putFile8Bit(file, num_contents);
6337 putFile8Bit(file, content_xsize);
6338 putFile8Bit(file, content_ysize);
6340 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6342 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6343 for (y = 0; y < 3; y++)
6344 for (x = 0; x < 3; x++)
6345 putFile16BitBE(file, content_array[i][x][y]);
6350 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6352 int envelope_nr = element - EL_ENVELOPE_1;
6353 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6357 chunk_size += putFile16BitBE(file, element);
6358 chunk_size += putFile16BitBE(file, envelope_len);
6359 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6360 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6362 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6363 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6365 for (i = 0; i < envelope_len; i++)
6366 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6373 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6374 int num_changed_custom_elements)
6378 putFile16BitBE(file, num_changed_custom_elements);
6380 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6382 int element = EL_CUSTOM_START + i;
6384 struct ElementInfo *ei = &element_info[element];
6386 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6388 if (check < num_changed_custom_elements)
6390 putFile16BitBE(file, element);
6391 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6398 if (check != num_changed_custom_elements) /* should not happen */
6399 Error(ERR_WARN, "inconsistent number of custom element properties");
6404 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6405 int num_changed_custom_elements)
6409 putFile16BitBE(file, num_changed_custom_elements);
6411 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6413 int element = EL_CUSTOM_START + i;
6415 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6417 if (check < num_changed_custom_elements)
6419 putFile16BitBE(file, element);
6420 putFile16BitBE(file, element_info[element].change->target_element);
6427 if (check != num_changed_custom_elements) /* should not happen */
6428 Error(ERR_WARN, "inconsistent number of custom target elements");
6433 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6434 int num_changed_custom_elements)
6436 int i, j, x, y, check = 0;
6438 putFile16BitBE(file, num_changed_custom_elements);
6440 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6442 int element = EL_CUSTOM_START + i;
6443 struct ElementInfo *ei = &element_info[element];
6445 if (ei->modified_settings)
6447 if (check < num_changed_custom_elements)
6449 putFile16BitBE(file, element);
6451 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6452 putFile8Bit(file, ei->description[j]);
6454 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6456 /* some free bytes for future properties and padding */
6457 WriteUnusedBytesToFile(file, 7);
6459 putFile8Bit(file, ei->use_gfx_element);
6460 putFile16BitBE(file, ei->gfx_element);
6462 putFile8Bit(file, ei->collect_score_initial);
6463 putFile8Bit(file, ei->collect_count_initial);
6465 putFile16BitBE(file, ei->push_delay_fixed);
6466 putFile16BitBE(file, ei->push_delay_random);
6467 putFile16BitBE(file, ei->move_delay_fixed);
6468 putFile16BitBE(file, ei->move_delay_random);
6470 putFile16BitBE(file, ei->move_pattern);
6471 putFile8Bit(file, ei->move_direction_initial);
6472 putFile8Bit(file, ei->move_stepsize);
6474 for (y = 0; y < 3; y++)
6475 for (x = 0; x < 3; x++)
6476 putFile16BitBE(file, ei->content.e[x][y]);
6478 putFile32BitBE(file, ei->change->events);
6480 putFile16BitBE(file, ei->change->target_element);
6482 putFile16BitBE(file, ei->change->delay_fixed);
6483 putFile16BitBE(file, ei->change->delay_random);
6484 putFile16BitBE(file, ei->change->delay_frames);
6486 putFile16BitBE(file, ei->change->trigger_element);
6488 putFile8Bit(file, ei->change->explode);
6489 putFile8Bit(file, ei->change->use_target_content);
6490 putFile8Bit(file, ei->change->only_if_complete);
6491 putFile8Bit(file, ei->change->use_random_replace);
6493 putFile8Bit(file, ei->change->random_percentage);
6494 putFile8Bit(file, ei->change->replace_when);
6496 for (y = 0; y < 3; y++)
6497 for (x = 0; x < 3; x++)
6498 putFile16BitBE(file, ei->change->content.e[x][y]);
6500 putFile8Bit(file, ei->slippery_type);
6502 /* some free bytes for future properties and padding */
6503 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6510 if (check != num_changed_custom_elements) /* should not happen */
6511 Error(ERR_WARN, "inconsistent number of custom element properties");
6516 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6518 struct ElementInfo *ei = &element_info[element];
6521 /* ---------- custom element base property values (96 bytes) ------------- */
6523 putFile16BitBE(file, element);
6525 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6526 putFile8Bit(file, ei->description[i]);
6528 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6530 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6532 putFile8Bit(file, ei->num_change_pages);
6534 putFile16BitBE(file, ei->ce_value_fixed_initial);
6535 putFile16BitBE(file, ei->ce_value_random_initial);
6536 putFile8Bit(file, ei->use_last_ce_value);
6538 putFile8Bit(file, ei->use_gfx_element);
6539 putFile16BitBE(file, ei->gfx_element);
6541 putFile8Bit(file, ei->collect_score_initial);
6542 putFile8Bit(file, ei->collect_count_initial);
6544 putFile8Bit(file, ei->drop_delay_fixed);
6545 putFile8Bit(file, ei->push_delay_fixed);
6546 putFile8Bit(file, ei->drop_delay_random);
6547 putFile8Bit(file, ei->push_delay_random);
6548 putFile16BitBE(file, ei->move_delay_fixed);
6549 putFile16BitBE(file, ei->move_delay_random);
6551 /* bits 0 - 15 of "move_pattern" ... */
6552 putFile16BitBE(file, ei->move_pattern & 0xffff);
6553 putFile8Bit(file, ei->move_direction_initial);
6554 putFile8Bit(file, ei->move_stepsize);
6556 putFile8Bit(file, ei->slippery_type);
6558 for (y = 0; y < 3; y++)
6559 for (x = 0; x < 3; x++)
6560 putFile16BitBE(file, ei->content.e[x][y]);
6562 putFile16BitBE(file, ei->move_enter_element);
6563 putFile16BitBE(file, ei->move_leave_element);
6564 putFile8Bit(file, ei->move_leave_type);
6566 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6567 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6569 putFile8Bit(file, ei->access_direction);
6571 putFile8Bit(file, ei->explosion_delay);
6572 putFile8Bit(file, ei->ignition_delay);
6573 putFile8Bit(file, ei->explosion_type);
6575 /* some free bytes for future custom property values and padding */
6576 WriteUnusedBytesToFile(file, 1);
6578 /* ---------- change page property values (48 bytes) --------------------- */
6580 for (i = 0; i < ei->num_change_pages; i++)
6582 struct ElementChangeInfo *change = &ei->change_page[i];
6583 unsigned int event_bits;
6585 /* bits 0 - 31 of "has_event[]" ... */
6587 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6588 if (change->has_event[j])
6589 event_bits |= (1 << j);
6590 putFile32BitBE(file, event_bits);
6592 putFile16BitBE(file, change->target_element);
6594 putFile16BitBE(file, change->delay_fixed);
6595 putFile16BitBE(file, change->delay_random);
6596 putFile16BitBE(file, change->delay_frames);
6598 putFile16BitBE(file, change->trigger_element);
6600 putFile8Bit(file, change->explode);
6601 putFile8Bit(file, change->use_target_content);
6602 putFile8Bit(file, change->only_if_complete);
6603 putFile8Bit(file, change->use_random_replace);
6605 putFile8Bit(file, change->random_percentage);
6606 putFile8Bit(file, change->replace_when);
6608 for (y = 0; y < 3; y++)
6609 for (x = 0; x < 3; x++)
6610 putFile16BitBE(file, change->target_content.e[x][y]);
6612 putFile8Bit(file, change->can_change);
6614 putFile8Bit(file, change->trigger_side);
6616 putFile8Bit(file, change->trigger_player);
6617 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6618 log_2(change->trigger_page)));
6620 putFile8Bit(file, change->has_action);
6621 putFile8Bit(file, change->action_type);
6622 putFile8Bit(file, change->action_mode);
6623 putFile16BitBE(file, change->action_arg);
6625 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6627 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6628 if (change->has_event[j])
6629 event_bits |= (1 << (j - 32));
6630 putFile8Bit(file, event_bits);
6636 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
6638 struct ElementInfo *ei = &element_info[element];
6639 struct ElementGroupInfo *group = ei->group;
6642 putFile16BitBE(file, element);
6644 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6645 putFile8Bit(file, ei->description[i]);
6647 putFile8Bit(file, group->num_elements);
6649 putFile8Bit(file, ei->use_gfx_element);
6650 putFile16BitBE(file, ei->gfx_element);
6652 putFile8Bit(file, group->choice_mode);
6654 /* some free bytes for future values and padding */
6655 WriteUnusedBytesToFile(file, 3);
6657 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
6658 putFile16BitBE(file, group->element[i]);
6662 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
6663 boolean write_element)
6665 int save_type = entry->save_type;
6666 int data_type = entry->data_type;
6667 int conf_type = entry->conf_type;
6668 int byte_mask = conf_type & CONF_MASK_BYTES;
6669 int element = entry->element;
6670 int default_value = entry->default_value;
6672 boolean modified = FALSE;
6674 if (byte_mask != CONF_MASK_MULTI_BYTES)
6676 void *value_ptr = entry->value;
6677 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
6680 /* check if any settings have been modified before saving them */
6681 if (value != default_value)
6684 /* do not save if explicitly told or if unmodified default settings */
6685 if ((save_type == SAVE_CONF_NEVER) ||
6686 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6690 num_bytes += putFile16BitBE(file, element);
6692 num_bytes += putFile8Bit(file, conf_type);
6693 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
6694 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
6695 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
6698 else if (data_type == TYPE_STRING)
6700 char *default_string = entry->default_string;
6701 char *string = (char *)(entry->value);
6702 int string_length = strlen(string);
6705 /* check if any settings have been modified before saving them */
6706 if (!strEqual(string, default_string))
6709 /* do not save if explicitly told or if unmodified default settings */
6710 if ((save_type == SAVE_CONF_NEVER) ||
6711 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6715 num_bytes += putFile16BitBE(file, element);
6717 num_bytes += putFile8Bit(file, conf_type);
6718 num_bytes += putFile16BitBE(file, string_length);
6720 for (i = 0; i < string_length; i++)
6721 num_bytes += putFile8Bit(file, string[i]);
6723 else if (data_type == TYPE_ELEMENT_LIST)
6725 int *element_array = (int *)(entry->value);
6726 int num_elements = *(int *)(entry->num_entities);
6729 /* check if any settings have been modified before saving them */
6730 for (i = 0; i < num_elements; i++)
6731 if (element_array[i] != default_value)
6734 /* do not save if explicitly told or if unmodified default settings */
6735 if ((save_type == SAVE_CONF_NEVER) ||
6736 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6740 num_bytes += putFile16BitBE(file, element);
6742 num_bytes += putFile8Bit(file, conf_type);
6743 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
6745 for (i = 0; i < num_elements; i++)
6746 num_bytes += putFile16BitBE(file, element_array[i]);
6748 else if (data_type == TYPE_CONTENT_LIST)
6750 struct Content *content = (struct Content *)(entry->value);
6751 int num_contents = *(int *)(entry->num_entities);
6754 /* check if any settings have been modified before saving them */
6755 for (i = 0; i < num_contents; i++)
6756 for (y = 0; y < 3; y++)
6757 for (x = 0; x < 3; x++)
6758 if (content[i].e[x][y] != default_value)
6761 /* do not save if explicitly told or if unmodified default settings */
6762 if ((save_type == SAVE_CONF_NEVER) ||
6763 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6767 num_bytes += putFile16BitBE(file, element);
6769 num_bytes += putFile8Bit(file, conf_type);
6770 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
6772 for (i = 0; i < num_contents; i++)
6773 for (y = 0; y < 3; y++)
6774 for (x = 0; x < 3; x++)
6775 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
6781 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
6786 li = *level; /* copy level data into temporary buffer */
6788 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
6789 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
6794 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
6799 li = *level; /* copy level data into temporary buffer */
6801 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
6802 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
6807 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
6809 int envelope_nr = element - EL_ENVELOPE_1;
6813 chunk_size += putFile16BitBE(file, element);
6815 /* copy envelope data into temporary buffer */
6816 xx_envelope = level->envelope[envelope_nr];
6818 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
6819 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
6824 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
6826 struct ElementInfo *ei = &element_info[element];
6830 chunk_size += putFile16BitBE(file, element);
6832 xx_ei = *ei; /* copy element data into temporary buffer */
6834 /* set default description string for this specific element */
6835 strcpy(xx_default_description, getDefaultElementDescription(ei));
6838 /* set (fixed) number of content areas (may be wrong by broken level file) */
6839 /* (this is now directly corrected for broken level files after loading) */
6840 xx_num_contents = 1;
6843 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
6844 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
6846 for (i = 0; i < ei->num_change_pages; i++)
6848 struct ElementChangeInfo *change = &ei->change_page[i];
6850 xx_current_change_page = i;
6852 xx_change = *change; /* copy change data into temporary buffer */
6855 setEventBitsFromEventFlags(change);
6857 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
6858 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
6865 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
6867 struct ElementInfo *ei = &element_info[element];
6868 struct ElementGroupInfo *group = ei->group;
6872 chunk_size += putFile16BitBE(file, element);
6874 xx_ei = *ei; /* copy element data into temporary buffer */
6875 xx_group = *group; /* copy group data into temporary buffer */
6877 /* set default description string for this specific element */
6878 strcpy(xx_default_description, getDefaultElementDescription(ei));
6880 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
6881 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
6886 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
6892 if (!(file = fopen(filename, MODE_WRITE)))
6894 Error(ERR_WARN, "cannot save level file '%s'", filename);
6898 level->file_version = FILE_VERSION_ACTUAL;
6899 level->game_version = GAME_VERSION_ACTUAL;
6901 level->creation_date = getCurrentDate();
6903 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
6904 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
6906 chunk_size = SaveLevel_VERS(NULL, level);
6907 putFileChunkBE(file, "VERS", chunk_size);
6908 SaveLevel_VERS(file, level);
6910 chunk_size = SaveLevel_DATE(NULL, level);
6911 putFileChunkBE(file, "DATE", chunk_size);
6912 SaveLevel_DATE(file, level);
6914 chunk_size = SaveLevel_NAME(NULL, level);
6915 putFileChunkBE(file, "NAME", chunk_size);
6916 SaveLevel_NAME(file, level);
6918 chunk_size = SaveLevel_AUTH(NULL, level);
6919 putFileChunkBE(file, "AUTH", chunk_size);
6920 SaveLevel_AUTH(file, level);
6922 chunk_size = SaveLevel_INFO(NULL, level);
6923 putFileChunkBE(file, "INFO", chunk_size);
6924 SaveLevel_INFO(file, level);
6926 chunk_size = SaveLevel_BODY(NULL, level);
6927 putFileChunkBE(file, "BODY", chunk_size);
6928 SaveLevel_BODY(file, level);
6930 chunk_size = SaveLevel_ELEM(NULL, level);
6931 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
6933 putFileChunkBE(file, "ELEM", chunk_size);
6934 SaveLevel_ELEM(file, level);
6937 for (i = 0; i < NUM_ENVELOPES; i++)
6939 int element = EL_ENVELOPE_1 + i;
6941 chunk_size = SaveLevel_NOTE(NULL, level, element);
6942 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
6944 putFileChunkBE(file, "NOTE", chunk_size);
6945 SaveLevel_NOTE(file, level, element);
6949 /* if not using template level, check for non-default custom/group elements */
6950 if (!level->use_custom_template)
6952 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6954 int element = EL_CUSTOM_START + i;
6956 chunk_size = SaveLevel_CUSX(NULL, level, element);
6957 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
6959 putFileChunkBE(file, "CUSX", chunk_size);
6960 SaveLevel_CUSX(file, level, element);
6964 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
6966 int element = EL_GROUP_START + i;
6968 chunk_size = SaveLevel_GRPX(NULL, level, element);
6969 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
6971 putFileChunkBE(file, "GRPX", chunk_size);
6972 SaveLevel_GRPX(file, level, element);
6979 SetFilePermissions(filename, PERMS_PRIVATE);
6982 void SaveLevel(int nr)
6984 char *filename = getDefaultLevelFilename(nr);
6986 SaveLevelFromFilename(&level, filename);
6989 void SaveLevelTemplate()
6991 char *filename = getDefaultLevelFilename(-1);
6993 SaveLevelFromFilename(&level, filename);
6996 boolean SaveLevelChecked(int nr)
6998 char *filename = getDefaultLevelFilename(nr);
6999 boolean new_level = !fileExists(filename);
7000 boolean level_saved = FALSE;
7002 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7007 Request("Level saved !", REQ_CONFIRM);
7015 void DumpLevel(struct LevelInfo *level)
7017 if (level->no_valid_file)
7019 Error(ERR_WARN, "cannot dump -- no valid level file found");
7024 printf_line("-", 79);
7025 printf("Level xxx (file version %08d, game version %08d)\n",
7026 level->file_version, level->game_version);
7027 printf_line("-", 79);
7029 printf("Level author: '%s'\n", level->author);
7030 printf("Level title: '%s'\n", level->name);
7032 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7034 printf("Level time: %d seconds\n", level->time);
7035 printf("Gems needed: %d\n", level->gems_needed);
7037 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7038 printf("Time for wheel: %d seconds\n", level->time_wheel);
7039 printf("Time for light: %d seconds\n", level->time_light);
7040 printf("Time for timegate: %d seconds\n", level->time_timegate);
7042 printf("Amoeba speed: %d\n", level->amoeba_speed);
7045 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7046 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7047 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7048 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7049 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7051 printf_line("-", 79);
7055 /* ========================================================================= */
7056 /* tape file functions */
7057 /* ========================================================================= */
7059 static void setTapeInfoToDefaults()
7063 /* always start with reliable default values (empty tape) */
7066 /* default values (also for pre-1.2 tapes) with only the first player */
7067 tape.player_participates[0] = TRUE;
7068 for (i = 1; i < MAX_PLAYERS; i++)
7069 tape.player_participates[i] = FALSE;
7071 /* at least one (default: the first) player participates in every tape */
7072 tape.num_participating_players = 1;
7074 tape.level_nr = level_nr;
7076 tape.changed = FALSE;
7078 tape.recording = FALSE;
7079 tape.playing = FALSE;
7080 tape.pausing = FALSE;
7082 tape.no_valid_file = FALSE;
7085 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7087 tape->file_version = getFileVersion(file);
7088 tape->game_version = getFileVersion(file);
7093 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7097 tape->random_seed = getFile32BitBE(file);
7098 tape->date = getFile32BitBE(file);
7099 tape->length = getFile32BitBE(file);
7101 /* read header fields that are new since version 1.2 */
7102 if (tape->file_version >= FILE_VERSION_1_2)
7104 byte store_participating_players = getFile8Bit(file);
7107 /* since version 1.2, tapes store which players participate in the tape */
7108 tape->num_participating_players = 0;
7109 for (i = 0; i < MAX_PLAYERS; i++)
7111 tape->player_participates[i] = FALSE;
7113 if (store_participating_players & (1 << i))
7115 tape->player_participates[i] = TRUE;
7116 tape->num_participating_players++;
7120 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7122 engine_version = getFileVersion(file);
7123 if (engine_version > 0)
7124 tape->engine_version = engine_version;
7126 tape->engine_version = tape->game_version;
7132 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7134 int level_identifier_size;
7137 level_identifier_size = getFile16BitBE(file);
7139 tape->level_identifier =
7140 checked_realloc(tape->level_identifier, level_identifier_size);
7142 for (i = 0; i < level_identifier_size; i++)
7143 tape->level_identifier[i] = getFile8Bit(file);
7145 tape->level_nr = getFile16BitBE(file);
7147 chunk_size = 2 + level_identifier_size + 2;
7152 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7155 int chunk_size_expected =
7156 (tape->num_participating_players + 1) * tape->length;
7158 if (chunk_size_expected != chunk_size)
7160 ReadUnusedBytesFromFile(file, chunk_size);
7161 return chunk_size_expected;
7164 for (i = 0; i < tape->length; i++)
7166 if (i >= MAX_TAPE_LEN)
7169 for (j = 0; j < MAX_PLAYERS; j++)
7171 tape->pos[i].action[j] = MV_NONE;
7173 if (tape->player_participates[j])
7174 tape->pos[i].action[j] = getFile8Bit(file);
7177 tape->pos[i].delay = getFile8Bit(file);
7179 if (tape->file_version == FILE_VERSION_1_0)
7181 /* eliminate possible diagonal moves in old tapes */
7182 /* this is only for backward compatibility */
7184 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7185 byte action = tape->pos[i].action[0];
7186 int k, num_moves = 0;
7188 for (k = 0; k<4; k++)
7190 if (action & joy_dir[k])
7192 tape->pos[i + num_moves].action[0] = joy_dir[k];
7194 tape->pos[i + num_moves].delay = 0;
7203 tape->length += num_moves;
7206 else if (tape->file_version < FILE_VERSION_2_0)
7208 /* convert pre-2.0 tapes to new tape format */
7210 if (tape->pos[i].delay > 1)
7213 tape->pos[i + 1] = tape->pos[i];
7214 tape->pos[i + 1].delay = 1;
7217 for (j = 0; j < MAX_PLAYERS; j++)
7218 tape->pos[i].action[j] = MV_NONE;
7219 tape->pos[i].delay--;
7230 if (i != tape->length)
7231 chunk_size = (tape->num_participating_players + 1) * i;
7236 void LoadTapeFromFilename(char *filename)
7238 char cookie[MAX_LINE_LEN];
7239 char chunk_name[CHUNK_ID_LEN + 1];
7243 /* always start with reliable default values */
7244 setTapeInfoToDefaults();
7246 if (!(file = fopen(filename, MODE_READ)))
7248 tape.no_valid_file = TRUE;
7253 getFileChunkBE(file, chunk_name, NULL);
7254 if (strEqual(chunk_name, "RND1"))
7256 getFile32BitBE(file); /* not used */
7258 getFileChunkBE(file, chunk_name, NULL);
7259 if (!strEqual(chunk_name, "TAPE"))
7261 tape.no_valid_file = TRUE;
7263 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7268 else /* check for pre-2.0 file format with cookie string */
7270 strcpy(cookie, chunk_name);
7271 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7272 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7273 cookie[strlen(cookie) - 1] = '\0';
7275 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7277 tape.no_valid_file = TRUE;
7279 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7284 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7286 tape.no_valid_file = TRUE;
7288 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7293 /* pre-2.0 tape files have no game version, so use file version here */
7294 tape.game_version = tape.file_version;
7297 if (tape.file_version < FILE_VERSION_1_2)
7299 /* tape files from versions before 1.2.0 without chunk structure */
7300 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7301 LoadTape_BODY(file, 2 * tape.length, &tape);
7309 int (*loader)(FILE *, int, struct TapeInfo *);
7313 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7314 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7315 { "INFO", -1, LoadTape_INFO },
7316 { "BODY", -1, LoadTape_BODY },
7320 while (getFileChunkBE(file, chunk_name, &chunk_size))
7324 while (chunk_info[i].name != NULL &&
7325 !strEqual(chunk_name, chunk_info[i].name))
7328 if (chunk_info[i].name == NULL)
7330 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7331 chunk_name, filename);
7332 ReadUnusedBytesFromFile(file, chunk_size);
7334 else if (chunk_info[i].size != -1 &&
7335 chunk_info[i].size != chunk_size)
7337 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7338 chunk_size, chunk_name, filename);
7339 ReadUnusedBytesFromFile(file, chunk_size);
7343 /* call function to load this tape chunk */
7344 int chunk_size_expected =
7345 (chunk_info[i].loader)(file, chunk_size, &tape);
7347 /* the size of some chunks cannot be checked before reading other
7348 chunks first (like "HEAD" and "BODY") that contain some header
7349 information, so check them here */
7350 if (chunk_size_expected != chunk_size)
7352 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7353 chunk_size, chunk_name, filename);
7361 tape.length_seconds = GetTapeLength();
7364 printf("::: tape file version: %d\n", tape.file_version);
7365 printf("::: tape game version: %d\n", tape.game_version);
7366 printf("::: tape engine version: %d\n", tape.engine_version);
7370 void LoadTape(int nr)
7372 char *filename = getTapeFilename(nr);
7374 LoadTapeFromFilename(filename);
7377 void LoadSolutionTape(int nr)
7379 char *filename = getSolutionTapeFilename(nr);
7381 LoadTapeFromFilename(filename);
7384 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7386 putFileVersion(file, tape->file_version);
7387 putFileVersion(file, tape->game_version);
7390 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7393 byte store_participating_players = 0;
7395 /* set bits for participating players for compact storage */
7396 for (i = 0; i < MAX_PLAYERS; i++)
7397 if (tape->player_participates[i])
7398 store_participating_players |= (1 << i);
7400 putFile32BitBE(file, tape->random_seed);
7401 putFile32BitBE(file, tape->date);
7402 putFile32BitBE(file, tape->length);
7404 putFile8Bit(file, store_participating_players);
7406 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7407 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7409 putFileVersion(file, tape->engine_version);
7412 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7414 int level_identifier_size = strlen(tape->level_identifier) + 1;
7417 putFile16BitBE(file, level_identifier_size);
7419 for (i = 0; i < level_identifier_size; i++)
7420 putFile8Bit(file, tape->level_identifier[i]);
7422 putFile16BitBE(file, tape->level_nr);
7425 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7429 for (i = 0; i < tape->length; i++)
7431 for (j = 0; j < MAX_PLAYERS; j++)
7432 if (tape->player_participates[j])
7433 putFile8Bit(file, tape->pos[i].action[j]);
7435 putFile8Bit(file, tape->pos[i].delay);
7439 void SaveTape(int nr)
7441 char *filename = getTapeFilename(nr);
7444 boolean new_tape = TRUE;
7446 int num_participating_players = 0;
7447 int info_chunk_size;
7448 int body_chunk_size;
7451 InitTapeDirectory(leveldir_current->subdir);
7454 /* if a tape still exists, ask to overwrite it */
7455 if (fileExists(filename))
7458 if (!Request("Replace old tape ?", REQ_ASK))
7463 if (!(file = fopen(filename, MODE_WRITE)))
7465 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7469 tape.file_version = FILE_VERSION_ACTUAL;
7470 tape.game_version = GAME_VERSION_ACTUAL;
7472 /* count number of participating players */
7473 for (i = 0; i < MAX_PLAYERS; i++)
7474 if (tape.player_participates[i])
7475 num_participating_players++;
7477 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7478 body_chunk_size = (num_participating_players + 1) * tape.length;
7480 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7481 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7483 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7484 SaveTape_VERS(file, &tape);
7486 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7487 SaveTape_HEAD(file, &tape);
7489 putFileChunkBE(file, "INFO", info_chunk_size);
7490 SaveTape_INFO(file, &tape);
7492 putFileChunkBE(file, "BODY", body_chunk_size);
7493 SaveTape_BODY(file, &tape);
7497 SetFilePermissions(filename, PERMS_PRIVATE);
7499 tape.changed = FALSE;
7503 Request("Tape saved !", REQ_CONFIRM);
7507 boolean SaveTapeChecked(int nr)
7509 char *filename = getTapeFilename(nr);
7510 boolean new_tape = !fileExists(filename);
7511 boolean tape_saved = FALSE;
7513 if (new_tape || Request("Replace old tape ?", REQ_ASK))
7518 Request("Tape saved !", REQ_CONFIRM);
7526 void DumpTape(struct TapeInfo *tape)
7528 int tape_frame_counter;
7531 if (tape->no_valid_file)
7533 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7538 printf_line("-", 79);
7539 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
7540 tape->level_nr, tape->file_version, tape->game_version);
7541 printf(" (effective engine version %08d)\n",
7542 tape->engine_version);
7543 printf("Level series identifier: '%s'\n", tape->level_identifier);
7544 printf_line("-", 79);
7546 tape_frame_counter = 0;
7548 for (i = 0; i < tape->length; i++)
7550 if (i >= MAX_TAPE_LEN)
7553 printf("%04d: ", i);
7555 for (j = 0; j < MAX_PLAYERS; j++)
7557 if (tape->player_participates[j])
7559 int action = tape->pos[i].action[j];
7561 printf("%d:%02x ", j, action);
7562 printf("[%c%c%c%c|%c%c] - ",
7563 (action & JOY_LEFT ? '<' : ' '),
7564 (action & JOY_RIGHT ? '>' : ' '),
7565 (action & JOY_UP ? '^' : ' '),
7566 (action & JOY_DOWN ? 'v' : ' '),
7567 (action & JOY_BUTTON_1 ? '1' : ' '),
7568 (action & JOY_BUTTON_2 ? '2' : ' '));
7572 printf("(%03d) ", tape->pos[i].delay);
7573 printf("[%05d]\n", tape_frame_counter);
7575 tape_frame_counter += tape->pos[i].delay;
7578 printf_line("-", 79);
7582 /* ========================================================================= */
7583 /* score file functions */
7584 /* ========================================================================= */
7586 void LoadScore(int nr)
7589 char *filename = getScoreFilename(nr);
7590 char cookie[MAX_LINE_LEN];
7591 char line[MAX_LINE_LEN];
7595 /* always start with reliable default values */
7596 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7598 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
7599 highscore[i].Score = 0;
7602 if (!(file = fopen(filename, MODE_READ)))
7605 /* check file identifier */
7606 fgets(cookie, MAX_LINE_LEN, file);
7607 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7608 cookie[strlen(cookie) - 1] = '\0';
7610 if (!checkCookieString(cookie, SCORE_COOKIE))
7612 Error(ERR_WARN, "unknown format of score file '%s'", filename);
7617 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7619 fscanf(file, "%d", &highscore[i].Score);
7620 fgets(line, MAX_LINE_LEN, file);
7622 if (line[strlen(line) - 1] == '\n')
7623 line[strlen(line) - 1] = '\0';
7625 for (line_ptr = line; *line_ptr; line_ptr++)
7627 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
7629 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
7630 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
7639 void SaveScore(int nr)
7642 char *filename = getScoreFilename(nr);
7645 InitScoreDirectory(leveldir_current->subdir);
7647 if (!(file = fopen(filename, MODE_WRITE)))
7649 Error(ERR_WARN, "cannot save score for level %d", nr);
7653 fprintf(file, "%s\n\n", SCORE_COOKIE);
7655 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7656 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
7660 SetFilePermissions(filename, PERMS_PUBLIC);
7664 /* ========================================================================= */
7665 /* setup file functions */
7666 /* ========================================================================= */
7668 #define TOKEN_STR_PLAYER_PREFIX "player_"
7671 #define SETUP_TOKEN_PLAYER_NAME 0
7672 #define SETUP_TOKEN_SOUND 1
7673 #define SETUP_TOKEN_SOUND_LOOPS 2
7674 #define SETUP_TOKEN_SOUND_MUSIC 3
7675 #define SETUP_TOKEN_SOUND_SIMPLE 4
7676 #define SETUP_TOKEN_TOONS 5
7677 #define SETUP_TOKEN_SCROLL_DELAY 6
7678 #define SETUP_TOKEN_SOFT_SCROLLING 7
7679 #define SETUP_TOKEN_FADE_SCREENS 8
7680 #define SETUP_TOKEN_AUTORECORD 9
7681 #define SETUP_TOKEN_SHOW_TITLESCREEN 10
7682 #define SETUP_TOKEN_QUICK_DOORS 11
7683 #define SETUP_TOKEN_TEAM_MODE 12
7684 #define SETUP_TOKEN_HANDICAP 13
7685 #define SETUP_TOKEN_SKIP_LEVELS 14
7686 #define SETUP_TOKEN_TIME_LIMIT 15
7687 #define SETUP_TOKEN_FULLSCREEN 16
7688 #define SETUP_TOKEN_FULLSCREEN_MODE 17
7689 #define SETUP_TOKEN_ASK_ON_ESCAPE 18
7690 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 19
7691 #define SETUP_TOKEN_QUICK_SWITCH 20
7692 #define SETUP_TOKEN_INPUT_ON_FOCUS 21
7693 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 22
7694 #define SETUP_TOKEN_GRAPHICS_SET 23
7695 #define SETUP_TOKEN_SOUNDS_SET 24
7696 #define SETUP_TOKEN_MUSIC_SET 25
7697 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 26
7698 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 27
7699 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 28
7701 #define NUM_GLOBAL_SETUP_TOKENS 29
7704 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
7705 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
7706 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
7707 #define SETUP_TOKEN_EDITOR_EL_MORE 3
7708 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
7709 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
7710 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
7711 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
7712 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
7713 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
7714 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
7715 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
7716 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
7717 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
7718 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
7719 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
7720 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
7722 #define NUM_EDITOR_SETUP_TOKENS 17
7724 /* editor cascade setup */
7725 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
7726 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
7727 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
7728 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
7729 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
7730 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
7731 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
7732 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
7733 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
7734 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
7735 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
7736 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
7737 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
7738 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
7739 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
7741 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
7743 /* shortcut setup */
7744 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
7745 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
7746 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
7747 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
7748 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
7749 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
7750 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
7751 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
7753 #define NUM_SHORTCUT_SETUP_TOKENS 8
7756 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
7757 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
7758 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
7759 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
7760 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
7761 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
7762 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
7763 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
7764 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
7765 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
7766 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
7767 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
7768 #define SETUP_TOKEN_PLAYER_KEY_UP 12
7769 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
7770 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
7771 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
7773 #define NUM_PLAYER_SETUP_TOKENS 16
7776 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
7777 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
7779 #define NUM_SYSTEM_SETUP_TOKENS 2
7782 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
7784 #define NUM_OPTIONS_SETUP_TOKENS 1
7787 static struct SetupInfo si;
7788 static struct SetupEditorInfo sei;
7789 static struct SetupEditorCascadeInfo seci;
7790 static struct SetupShortcutInfo ssi;
7791 static struct SetupInputInfo sii;
7792 static struct SetupSystemInfo syi;
7793 static struct OptionInfo soi;
7795 static struct TokenInfo global_setup_tokens[] =
7797 { TYPE_STRING, &si.player_name, "player_name" },
7798 { TYPE_SWITCH, &si.sound, "sound" },
7799 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
7800 { TYPE_SWITCH, &si.sound_music, "background_music" },
7801 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
7802 { TYPE_SWITCH, &si.toons, "toons" },
7803 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
7804 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
7805 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
7806 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
7807 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
7808 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
7809 { TYPE_SWITCH, &si.team_mode, "team_mode" },
7810 { TYPE_SWITCH, &si.handicap, "handicap" },
7811 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
7812 { TYPE_SWITCH, &si.time_limit, "time_limit" },
7813 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
7814 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
7815 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
7816 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
7817 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
7818 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
7819 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
7820 { TYPE_STRING, &si.graphics_set, "graphics_set" },
7821 { TYPE_STRING, &si.sounds_set, "sounds_set" },
7822 { TYPE_STRING, &si.music_set, "music_set" },
7823 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
7824 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
7825 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
7828 static boolean not_used = FALSE;
7829 static struct TokenInfo editor_setup_tokens[] =
7832 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
7833 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
7834 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
7835 { TYPE_SWITCH, ¬_used, "editor.el_more" },
7836 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
7837 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
7838 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
7839 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
7841 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
7842 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
7843 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
7844 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
7845 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
7846 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
7847 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
7848 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
7850 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
7851 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
7852 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
7854 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
7856 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
7858 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
7859 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
7860 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
7861 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
7862 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
7865 static struct TokenInfo editor_cascade_setup_tokens[] =
7867 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
7868 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
7869 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
7870 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
7871 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
7872 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
7873 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
7874 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
7875 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
7876 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
7877 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
7878 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
7879 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
7880 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
7881 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
7884 static struct TokenInfo shortcut_setup_tokens[] =
7886 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
7887 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
7888 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
7889 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
7890 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
7891 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
7892 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
7893 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
7896 static struct TokenInfo player_setup_tokens[] =
7898 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
7899 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
7900 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
7901 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
7902 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
7903 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
7904 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
7905 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
7906 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
7907 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
7908 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
7909 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
7910 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
7911 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
7912 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
7913 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
7916 static struct TokenInfo system_setup_tokens[] =
7918 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
7919 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
7922 static struct TokenInfo options_setup_tokens[] =
7924 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
7927 static char *get_corrected_login_name(char *login_name)
7929 /* needed because player name must be a fixed length string */
7930 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
7932 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
7933 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
7935 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
7936 if (strchr(login_name_new, ' '))
7937 *strchr(login_name_new, ' ') = '\0';
7939 return login_name_new;
7942 static void setSetupInfoToDefaults(struct SetupInfo *si)
7946 si->player_name = get_corrected_login_name(getLoginName());
7949 si->sound_loops = TRUE;
7950 si->sound_music = TRUE;
7951 si->sound_simple = TRUE;
7953 si->double_buffering = TRUE;
7954 si->direct_draw = !si->double_buffering;
7955 si->scroll_delay = TRUE;
7956 si->soft_scrolling = TRUE;
7957 si->fade_screens = TRUE;
7958 si->autorecord = TRUE;
7959 si->show_titlescreen = TRUE;
7960 si->quick_doors = FALSE;
7961 si->team_mode = FALSE;
7962 si->handicap = TRUE;
7963 si->skip_levels = TRUE;
7964 si->time_limit = TRUE;
7965 si->fullscreen = FALSE;
7966 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
7967 si->ask_on_escape = TRUE;
7968 si->ask_on_escape_editor = TRUE;
7969 si->quick_switch = FALSE;
7970 si->input_on_focus = FALSE;
7971 si->prefer_aga_graphics = TRUE;
7973 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
7974 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
7975 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
7976 si->override_level_graphics = FALSE;
7977 si->override_level_sounds = FALSE;
7978 si->override_level_music = FALSE;
7980 si->editor.el_boulderdash = TRUE;
7981 si->editor.el_emerald_mine = TRUE;
7982 si->editor.el_emerald_mine_club = TRUE;
7983 si->editor.el_more = TRUE;
7984 si->editor.el_sokoban = TRUE;
7985 si->editor.el_supaplex = TRUE;
7986 si->editor.el_diamond_caves = TRUE;
7987 si->editor.el_dx_boulderdash = TRUE;
7988 si->editor.el_chars = TRUE;
7989 si->editor.el_steel_chars = TRUE;
7990 si->editor.el_custom = TRUE;
7992 si->editor.el_headlines = TRUE;
7993 si->editor.el_user_defined = FALSE;
7994 si->editor.el_dynamic = TRUE;
7996 si->editor.show_element_token = FALSE;
7998 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
7999 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8000 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8002 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8003 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8004 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8005 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8006 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8008 for (i = 0; i < MAX_PLAYERS; i++)
8010 si->input[i].use_joystick = FALSE;
8011 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8012 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8013 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8014 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8015 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8016 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8017 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8018 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8019 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8020 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8021 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8022 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8023 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8024 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8025 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8028 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8029 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8031 si->options.verbose = FALSE;
8034 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8036 si->editor_cascade.el_bd = TRUE;
8037 si->editor_cascade.el_em = TRUE;
8038 si->editor_cascade.el_emc = TRUE;
8039 si->editor_cascade.el_rnd = TRUE;
8040 si->editor_cascade.el_sb = TRUE;
8041 si->editor_cascade.el_sp = TRUE;
8042 si->editor_cascade.el_dc = TRUE;
8043 si->editor_cascade.el_dx = TRUE;
8045 si->editor_cascade.el_chars = FALSE;
8046 si->editor_cascade.el_steel_chars = FALSE;
8047 si->editor_cascade.el_ce = FALSE;
8048 si->editor_cascade.el_ge = FALSE;
8049 si->editor_cascade.el_ref = FALSE;
8050 si->editor_cascade.el_user = FALSE;
8051 si->editor_cascade.el_dynamic = FALSE;
8054 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8058 if (!setup_file_hash)
8063 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8064 setSetupInfo(global_setup_tokens, i,
8065 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8070 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8071 setSetupInfo(editor_setup_tokens, i,
8072 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8075 /* shortcut setup */
8076 ssi = setup.shortcut;
8077 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8078 setSetupInfo(shortcut_setup_tokens, i,
8079 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8080 setup.shortcut = ssi;
8083 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8087 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8089 sii = setup.input[pnr];
8090 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8092 char full_token[100];
8094 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8095 setSetupInfo(player_setup_tokens, i,
8096 getHashEntry(setup_file_hash, full_token));
8098 setup.input[pnr] = sii;
8103 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8104 setSetupInfo(system_setup_tokens, i,
8105 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8109 soi = setup.options;
8110 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8111 setSetupInfo(options_setup_tokens, i,
8112 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8113 setup.options = soi;
8116 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8120 if (!setup_file_hash)
8123 /* editor cascade setup */
8124 seci = setup.editor_cascade;
8125 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8126 setSetupInfo(editor_cascade_setup_tokens, i,
8127 getHashEntry(setup_file_hash,
8128 editor_cascade_setup_tokens[i].text));
8129 setup.editor_cascade = seci;
8134 char *filename = getSetupFilename();
8135 SetupFileHash *setup_file_hash = NULL;
8137 /* always start with reliable default values */
8138 setSetupInfoToDefaults(&setup);
8140 setup_file_hash = loadSetupFileHash(filename);
8142 if (setup_file_hash)
8144 char *player_name_new;
8146 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8147 decodeSetupFileHash(setup_file_hash);
8149 setup.direct_draw = !setup.double_buffering;
8151 freeSetupFileHash(setup_file_hash);
8153 /* needed to work around problems with fixed length strings */
8154 player_name_new = get_corrected_login_name(setup.player_name);
8155 free(setup.player_name);
8156 setup.player_name = player_name_new;
8159 Error(ERR_WARN, "using default setup values");
8162 void LoadSetup_EditorCascade()
8164 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8165 SetupFileHash *setup_file_hash = NULL;
8167 /* always start with reliable default values */
8168 setSetupInfoToDefaults_EditorCascade(&setup);
8170 setup_file_hash = loadSetupFileHash(filename);
8172 if (setup_file_hash)
8174 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8175 decodeSetupFileHash_EditorCascade(setup_file_hash);
8177 freeSetupFileHash(setup_file_hash);
8185 char *filename = getSetupFilename();
8189 InitUserDataDirectory();
8191 if (!(file = fopen(filename, MODE_WRITE)))
8193 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8197 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8198 getCookie("SETUP")));
8199 fprintf(file, "\n");
8203 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8205 /* just to make things nicer :) */
8206 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8207 i == SETUP_TOKEN_GRAPHICS_SET)
8208 fprintf(file, "\n");
8210 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8215 fprintf(file, "\n");
8216 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8217 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8219 /* shortcut setup */
8220 ssi = setup.shortcut;
8221 fprintf(file, "\n");
8222 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8223 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8226 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8230 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8231 fprintf(file, "\n");
8233 sii = setup.input[pnr];
8234 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8235 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8240 fprintf(file, "\n");
8241 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8242 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8245 soi = setup.options;
8246 fprintf(file, "\n");
8247 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8248 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8252 SetFilePermissions(filename, PERMS_PRIVATE);
8255 void SaveSetup_EditorCascade()
8257 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8261 InitUserDataDirectory();
8263 if (!(file = fopen(filename, MODE_WRITE)))
8265 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8270 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8271 getCookie("SETUP")));
8272 fprintf(file, "\n");
8274 seci = setup.editor_cascade;
8275 fprintf(file, "\n");
8276 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8277 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8281 SetFilePermissions(filename, PERMS_PRIVATE);
8286 void LoadCustomElementDescriptions()
8288 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8289 SetupFileHash *setup_file_hash;
8292 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8294 if (element_info[i].custom_description != NULL)
8296 free(element_info[i].custom_description);
8297 element_info[i].custom_description = NULL;
8301 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8304 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8306 char *token = getStringCat2(element_info[i].token_name, ".name");
8307 char *value = getHashEntry(setup_file_hash, token);
8310 element_info[i].custom_description = getStringCopy(value);
8315 freeSetupFileHash(setup_file_hash);
8318 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
8320 SetupFileHash *setup_file_hash;
8324 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
8327 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8330 /* special case: initialize with default values that may be overwritten */
8331 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8333 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
8334 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
8335 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
8337 if (value_x != NULL)
8338 menu.draw_xoffset[i] = get_integer_from_string(value_x);
8339 if (value_y != NULL)
8340 menu.draw_yoffset[i] = get_integer_from_string(value_y);
8341 if (list_size != NULL)
8342 menu.list_size[i] = get_integer_from_string(list_size);
8345 /* special case: initialize with default values that may be overwritten */
8346 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
8348 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
8349 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
8351 if (value_x != NULL)
8352 menu.draw_xoffset_info[i] = get_integer_from_string(value_x);
8353 if (value_y != NULL)
8354 menu.draw_yoffset_info[i] = get_integer_from_string(value_y);
8357 /* read (and overwrite with) values that may be specified in config file */
8358 for (i = 0; image_config_vars[i].token != NULL; i++)
8360 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
8363 *image_config_vars[i].value =
8364 get_auto_parameter_value(image_config_vars[i].token, value);
8367 freeSetupFileHash(setup_file_hash);
8370 void LoadSpecialMenuDesignSettings()
8372 char *filename_base = UNDEFINED_FILENAME, *filename_local;
8375 /* always start with reliable default values from default config */
8376 for (i = 0; image_config_vars[i].token != NULL; i++)
8377 for (j = 0; image_config[j].token != NULL; j++)
8378 if (strEqual(image_config_vars[i].token, image_config[j].token))
8379 *image_config_vars[i].value =
8380 get_auto_parameter_value(image_config_vars[i].token,
8381 image_config[j].value);
8383 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
8385 /* first look for special settings configured in level series config */
8386 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
8388 if (fileExists(filename_base))
8389 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
8392 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8394 if (filename_local != NULL && !strEqual(filename_base, filename_local))
8395 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
8398 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
8400 char *filename = getEditorSetupFilename();
8401 SetupFileList *setup_file_list, *list;
8402 SetupFileHash *element_hash;
8403 int num_unknown_tokens = 0;
8406 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
8409 element_hash = newSetupFileHash();
8411 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8412 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
8414 /* determined size may be larger than needed (due to unknown elements) */
8416 for (list = setup_file_list; list != NULL; list = list->next)
8419 /* add space for up to 3 more elements for padding that may be needed */
8422 /* free memory for old list of elements, if needed */
8423 checked_free(*elements);
8425 /* allocate memory for new list of elements */
8426 *elements = checked_malloc(*num_elements * sizeof(int));
8429 for (list = setup_file_list; list != NULL; list = list->next)
8431 char *value = getHashEntry(element_hash, list->token);
8433 if (value == NULL) /* try to find obsolete token mapping */
8435 char *mapped_token = get_mapped_token(list->token);
8437 if (mapped_token != NULL)
8439 value = getHashEntry(element_hash, mapped_token);
8447 (*elements)[(*num_elements)++] = atoi(value);
8451 if (num_unknown_tokens == 0)
8453 Error(ERR_RETURN_LINE, "-");
8454 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
8455 Error(ERR_RETURN, "- config file: '%s'", filename);
8457 num_unknown_tokens++;
8460 Error(ERR_RETURN, "- token: '%s'", list->token);
8464 if (num_unknown_tokens > 0)
8465 Error(ERR_RETURN_LINE, "-");
8467 while (*num_elements % 4) /* pad with empty elements, if needed */
8468 (*elements)[(*num_elements)++] = EL_EMPTY;
8470 freeSetupFileList(setup_file_list);
8471 freeSetupFileHash(element_hash);
8474 for (i = 0; i < *num_elements; i++)
8475 printf("editor: element '%s' [%d]\n",
8476 element_info[(*elements)[i]].token_name, (*elements)[i]);
8480 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
8483 SetupFileHash *setup_file_hash = NULL;
8484 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
8485 char *filename_music, *filename_prefix, *filename_info;
8491 token_to_value_ptr[] =
8493 { "title_header", &tmp_music_file_info.title_header },
8494 { "artist_header", &tmp_music_file_info.artist_header },
8495 { "album_header", &tmp_music_file_info.album_header },
8496 { "year_header", &tmp_music_file_info.year_header },
8498 { "title", &tmp_music_file_info.title },
8499 { "artist", &tmp_music_file_info.artist },
8500 { "album", &tmp_music_file_info.album },
8501 { "year", &tmp_music_file_info.year },
8507 filename_music = (is_sound ? getCustomSoundFilename(basename) :
8508 getCustomMusicFilename(basename));
8510 if (filename_music == NULL)
8513 /* ---------- try to replace file extension ---------- */
8515 filename_prefix = getStringCopy(filename_music);
8516 if (strrchr(filename_prefix, '.') != NULL)
8517 *strrchr(filename_prefix, '.') = '\0';
8518 filename_info = getStringCat2(filename_prefix, ".txt");
8521 printf("trying to load file '%s'...\n", filename_info);
8524 if (fileExists(filename_info))
8525 setup_file_hash = loadSetupFileHash(filename_info);
8527 free(filename_prefix);
8528 free(filename_info);
8530 if (setup_file_hash == NULL)
8532 /* ---------- try to add file extension ---------- */
8534 filename_prefix = getStringCopy(filename_music);
8535 filename_info = getStringCat2(filename_prefix, ".txt");
8538 printf("trying to load file '%s'...\n", filename_info);
8541 if (fileExists(filename_info))
8542 setup_file_hash = loadSetupFileHash(filename_info);
8544 free(filename_prefix);
8545 free(filename_info);
8548 if (setup_file_hash == NULL)
8551 /* ---------- music file info found ---------- */
8553 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
8555 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
8557 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
8559 *token_to_value_ptr[i].value_ptr =
8560 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
8563 tmp_music_file_info.basename = getStringCopy(basename);
8564 tmp_music_file_info.music = music;
8565 tmp_music_file_info.is_sound = is_sound;
8567 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
8568 *new_music_file_info = tmp_music_file_info;
8570 return new_music_file_info;
8573 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
8575 return get_music_file_info_ext(basename, music, FALSE);
8578 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
8580 return get_music_file_info_ext(basename, sound, TRUE);
8583 static boolean music_info_listed_ext(struct MusicFileInfo *list,
8584 char *basename, boolean is_sound)
8586 for (; list != NULL; list = list->next)
8587 if (list->is_sound == is_sound && strEqual(list->basename, basename))
8593 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
8595 return music_info_listed_ext(list, basename, FALSE);
8598 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
8600 return music_info_listed_ext(list, basename, TRUE);
8603 void LoadMusicInfo()
8605 char *music_directory = getCustomMusicDirectory();
8606 int num_music = getMusicListSize();
8607 int num_music_noconf = 0;
8608 int num_sounds = getSoundListSize();
8610 struct dirent *dir_entry;
8611 struct FileInfo *music, *sound;
8612 struct MusicFileInfo *next, **new;
8615 while (music_file_info != NULL)
8617 next = music_file_info->next;
8619 checked_free(music_file_info->basename);
8621 checked_free(music_file_info->title_header);
8622 checked_free(music_file_info->artist_header);
8623 checked_free(music_file_info->album_header);
8624 checked_free(music_file_info->year_header);
8626 checked_free(music_file_info->title);
8627 checked_free(music_file_info->artist);
8628 checked_free(music_file_info->album);
8629 checked_free(music_file_info->year);
8631 free(music_file_info);
8633 music_file_info = next;
8636 new = &music_file_info;
8638 for (i = 0; i < num_music; i++)
8640 music = getMusicListEntry(i);
8642 if (music->filename == NULL)
8645 if (strEqual(music->filename, UNDEFINED_FILENAME))
8648 /* a configured file may be not recognized as music */
8649 if (!FileIsMusic(music->filename))
8653 printf("::: -> '%s' (configured)\n", music->filename);
8656 if (!music_info_listed(music_file_info, music->filename))
8658 *new = get_music_file_info(music->filename, i);
8660 new = &(*new)->next;
8664 if ((dir = opendir(music_directory)) == NULL)
8666 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
8670 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
8672 char *basename = dir_entry->d_name;
8673 boolean music_already_used = FALSE;
8676 /* skip all music files that are configured in music config file */
8677 for (i = 0; i < num_music; i++)
8679 music = getMusicListEntry(i);
8681 if (music->filename == NULL)
8684 if (strEqual(basename, music->filename))
8686 music_already_used = TRUE;
8691 if (music_already_used)
8694 if (!FileIsMusic(basename))
8698 printf("::: -> '%s' (found in directory)\n", basename);
8701 if (!music_info_listed(music_file_info, basename))
8703 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
8705 new = &(*new)->next;
8713 for (i = 0; i < num_sounds; i++)
8715 sound = getSoundListEntry(i);
8717 if (sound->filename == NULL)
8720 if (strEqual(sound->filename, UNDEFINED_FILENAME))
8723 /* a configured file may be not recognized as sound */
8724 if (!FileIsSound(sound->filename))
8728 printf("::: -> '%s' (configured)\n", sound->filename);
8731 if (!sound_info_listed(music_file_info, sound->filename))
8733 *new = get_sound_file_info(sound->filename, i);
8735 new = &(*new)->next;
8740 for (next = music_file_info; next != NULL; next = next->next)
8741 printf("::: title == '%s'\n", next->title);
8745 void add_helpanim_entry(int element, int action, int direction, int delay,
8746 int *num_list_entries)
8748 struct HelpAnimInfo *new_list_entry;
8749 (*num_list_entries)++;
8752 checked_realloc(helpanim_info,
8753 *num_list_entries * sizeof(struct HelpAnimInfo));
8754 new_list_entry = &helpanim_info[*num_list_entries - 1];
8756 new_list_entry->element = element;
8757 new_list_entry->action = action;
8758 new_list_entry->direction = direction;
8759 new_list_entry->delay = delay;
8762 void print_unknown_token(char *filename, char *token, int token_nr)
8766 Error(ERR_RETURN_LINE, "-");
8767 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
8768 Error(ERR_RETURN, "- config file: '%s'", filename);
8771 Error(ERR_RETURN, "- token: '%s'", token);
8774 void print_unknown_token_end(int token_nr)
8777 Error(ERR_RETURN_LINE, "-");
8780 void LoadHelpAnimInfo()
8782 char *filename = getHelpAnimFilename();
8783 SetupFileList *setup_file_list = NULL, *list;
8784 SetupFileHash *element_hash, *action_hash, *direction_hash;
8785 int num_list_entries = 0;
8786 int num_unknown_tokens = 0;
8789 if (fileExists(filename))
8790 setup_file_list = loadSetupFileList(filename);
8792 if (setup_file_list == NULL)
8794 /* use reliable default values from static configuration */
8795 SetupFileList *insert_ptr;
8797 insert_ptr = setup_file_list =
8798 newSetupFileList(helpanim_config[0].token,
8799 helpanim_config[0].value);
8801 for (i = 1; helpanim_config[i].token; i++)
8802 insert_ptr = addListEntry(insert_ptr,
8803 helpanim_config[i].token,
8804 helpanim_config[i].value);
8807 element_hash = newSetupFileHash();
8808 action_hash = newSetupFileHash();
8809 direction_hash = newSetupFileHash();
8811 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
8812 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
8814 for (i = 0; i < NUM_ACTIONS; i++)
8815 setHashEntry(action_hash, element_action_info[i].suffix,
8816 i_to_a(element_action_info[i].value));
8818 /* do not store direction index (bit) here, but direction value! */
8819 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
8820 setHashEntry(direction_hash, element_direction_info[i].suffix,
8821 i_to_a(1 << element_direction_info[i].value));
8823 for (list = setup_file_list; list != NULL; list = list->next)
8825 char *element_token, *action_token, *direction_token;
8826 char *element_value, *action_value, *direction_value;
8827 int delay = atoi(list->value);
8829 if (strEqual(list->token, "end"))
8831 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
8836 /* first try to break element into element/action/direction parts;
8837 if this does not work, also accept combined "element[.act][.dir]"
8838 elements (like "dynamite.active"), which are unique elements */
8840 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
8842 element_value = getHashEntry(element_hash, list->token);
8843 if (element_value != NULL) /* element found */
8844 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8848 /* no further suffixes found -- this is not an element */
8849 print_unknown_token(filename, list->token, num_unknown_tokens++);
8855 /* token has format "<prefix>.<something>" */
8857 action_token = strchr(list->token, '.'); /* suffix may be action ... */
8858 direction_token = action_token; /* ... or direction */
8860 element_token = getStringCopy(list->token);
8861 *strchr(element_token, '.') = '\0';
8863 element_value = getHashEntry(element_hash, element_token);
8865 if (element_value == NULL) /* this is no element */
8867 element_value = getHashEntry(element_hash, list->token);
8868 if (element_value != NULL) /* combined element found */
8869 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8872 print_unknown_token(filename, list->token, num_unknown_tokens++);
8874 free(element_token);
8879 action_value = getHashEntry(action_hash, action_token);
8881 if (action_value != NULL) /* action found */
8883 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
8886 free(element_token);
8891 direction_value = getHashEntry(direction_hash, direction_token);
8893 if (direction_value != NULL) /* direction found */
8895 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
8898 free(element_token);
8903 if (strchr(action_token + 1, '.') == NULL)
8905 /* no further suffixes found -- this is not an action nor direction */
8907 element_value = getHashEntry(element_hash, list->token);
8908 if (element_value != NULL) /* combined element found */
8909 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8912 print_unknown_token(filename, list->token, num_unknown_tokens++);
8914 free(element_token);
8919 /* token has format "<prefix>.<suffix>.<something>" */
8921 direction_token = strchr(action_token + 1, '.');
8923 action_token = getStringCopy(action_token);
8924 *strchr(action_token + 1, '.') = '\0';
8926 action_value = getHashEntry(action_hash, action_token);
8928 if (action_value == NULL) /* this is no action */
8930 element_value = getHashEntry(element_hash, list->token);
8931 if (element_value != NULL) /* combined element found */
8932 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8935 print_unknown_token(filename, list->token, num_unknown_tokens++);
8937 free(element_token);
8943 direction_value = getHashEntry(direction_hash, direction_token);
8945 if (direction_value != NULL) /* direction found */
8947 add_helpanim_entry(atoi(element_value), atoi(action_value),
8948 atoi(direction_value), delay, &num_list_entries);
8950 free(element_token);
8956 /* this is no direction */
8958 element_value = getHashEntry(element_hash, list->token);
8959 if (element_value != NULL) /* combined element found */
8960 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8963 print_unknown_token(filename, list->token, num_unknown_tokens++);
8965 free(element_token);
8969 print_unknown_token_end(num_unknown_tokens);
8971 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
8972 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
8974 freeSetupFileList(setup_file_list);
8975 freeSetupFileHash(element_hash);
8976 freeSetupFileHash(action_hash);
8977 freeSetupFileHash(direction_hash);
8980 for (i = 0; i < num_list_entries; i++)
8981 printf("::: '%s': %d, %d, %d => %d\n",
8982 EL_NAME(helpanim_info[i].element),
8983 helpanim_info[i].element,
8984 helpanim_info[i].action,
8985 helpanim_info[i].direction,
8986 helpanim_info[i].delay);
8990 void LoadHelpTextInfo()
8992 char *filename = getHelpTextFilename();
8995 if (helptext_info != NULL)
8997 freeSetupFileHash(helptext_info);
8998 helptext_info = NULL;
9001 if (fileExists(filename))
9002 helptext_info = loadSetupFileHash(filename);
9004 if (helptext_info == NULL)
9006 /* use reliable default values from static configuration */
9007 helptext_info = newSetupFileHash();
9009 for (i = 0; helptext_config[i].token; i++)
9010 setHashEntry(helptext_info,
9011 helptext_config[i].token,
9012 helptext_config[i].value);
9016 BEGIN_HASH_ITERATION(helptext_info, itr)
9018 printf("::: '%s' => '%s'\n",
9019 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9021 END_HASH_ITERATION(hash, itr)
9026 /* ------------------------------------------------------------------------- *
9028 * ------------------------------------------------------------------------- */
9030 #define MAX_NUM_CONVERT_LEVELS 1000
9032 void ConvertLevels()
9034 static LevelDirTree *convert_leveldir = NULL;
9035 static int convert_level_nr = -1;
9036 static int num_levels_handled = 0;
9037 static int num_levels_converted = 0;
9038 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
9041 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9042 global.convert_leveldir);
9044 if (convert_leveldir == NULL)
9045 Error(ERR_EXIT, "no such level identifier: '%s'",
9046 global.convert_leveldir);
9048 leveldir_current = convert_leveldir;
9050 if (global.convert_level_nr != -1)
9052 convert_leveldir->first_level = global.convert_level_nr;
9053 convert_leveldir->last_level = global.convert_level_nr;
9056 convert_level_nr = convert_leveldir->first_level;
9058 printf_line("=", 79);
9059 printf("Converting levels\n");
9060 printf_line("-", 79);
9061 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
9062 printf("Level series name: '%s'\n", convert_leveldir->name);
9063 printf("Level series author: '%s'\n", convert_leveldir->author);
9064 printf("Number of levels: %d\n", convert_leveldir->levels);
9065 printf_line("=", 79);
9068 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9069 levels_failed[i] = FALSE;
9071 while (convert_level_nr <= convert_leveldir->last_level)
9073 char *level_filename;
9076 level_nr = convert_level_nr++;
9078 printf("Level %03d: ", level_nr);
9080 LoadLevel(level_nr);
9081 if (level.no_valid_file)
9083 printf("(no level)\n");
9087 printf("converting level ... ");
9089 level_filename = getDefaultLevelFilename(level_nr);
9090 new_level = !fileExists(level_filename);
9094 SaveLevel(level_nr);
9096 num_levels_converted++;
9098 printf("converted.\n");
9102 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
9103 levels_failed[level_nr] = TRUE;
9105 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
9108 num_levels_handled++;
9112 printf_line("=", 79);
9113 printf("Number of levels handled: %d\n", num_levels_handled);
9114 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
9115 (num_levels_handled ?
9116 num_levels_converted * 100 / num_levels_handled : 0));
9117 printf_line("-", 79);
9118 printf("Summary (for automatic parsing by scripts):\n");
9119 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
9120 convert_leveldir->identifier, num_levels_converted,
9122 (num_levels_handled ?
9123 num_levels_converted * 100 / num_levels_handled : 0));
9125 if (num_levels_handled != num_levels_converted)
9127 printf(", FAILED:");
9128 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9129 if (levels_failed[i])
9134 printf_line("=", 79);