1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
64 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
66 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER 0
77 #define SAVE_CONF_ALWAYS 1
78 #define SAVE_CONF_WHEN_CHANGED -1
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE 0x00
82 #define CONF_MASK_2_BYTE 0x40
83 #define CONF_MASK_4_BYTE 0x80
84 #define CONF_MASK_MULTI_BYTES 0xc0
86 #define CONF_MASK_BYTES 0xc0
87 #define CONF_MASK_TOKEN 0x3f
89 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
90 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
91 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
92 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
100 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
101 (x) == CONF_MASK_2_BYTE ? 2 : \
102 (x) == CONF_MASK_4_BYTE ? 4 : 0)
104 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES (2)
108 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
109 (t) == TYPE_ELEMENT_LIST ? \
110 CONF_ELEMENT_NUM_BYTES : \
111 (t) == TYPE_CONTENT || \
112 (t) == TYPE_CONTENT_LIST ? \
113 CONF_CONTENT_NUM_BYTES : 1)
115 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
117 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
121 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
122 CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
139 struct LevelFileConfigInfo
141 int element; // element for which data is to be stored
142 int save_type; // save data always, never or when changed
143 int data_type; // data type (used internally, not stored)
144 int conf_type; // micro chunk identifier (stored in file)
147 void *value; // variable that holds the data to be stored
148 int default_value; // initial default value for this variable
151 void *value_copy; // variable that holds the data to be copied
152 void *num_entities; // number of entities for multi-byte data
153 int default_num_entities; // default number of entities for this data
154 int max_num_entities; // maximal number of entities for this data
155 char *default_string; // optional default string for string data
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 // ---------- values not related to single elements -------------------------
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
165 &li.game_engine_type, GAME_ENGINE_TYPE_RND
169 -1, SAVE_CONF_ALWAYS,
170 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
171 &li.fieldx, STD_LEV_FIELDX
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
176 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
186 -1, SAVE_CONF_ALWAYS,
187 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
193 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
200 &li.use_step_counter, FALSE
205 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
206 &li.wind_direction_initial, MV_NONE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
212 &li.em_slippery_gems, FALSE
217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
218 &li.use_custom_template, FALSE
223 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
224 &li.can_move_into_acid_bits, ~0 // default: everything can
229 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
230 &li.dont_collide_with_bits, ~0 // default: always deadly
235 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
236 &li.em_explodes_by_fire, FALSE
241 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
242 &li.score[SC_TIME_BONUS], 1
247 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
248 &li.auto_exit_sokoban, FALSE
253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
254 &li.auto_count_gems, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
260 &li.solved_by_one_player, FALSE
265 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
266 &li.time_score_base, 1
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
272 &li.rate_time_over_score, FALSE
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 // (these values are the same for each player)
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
288 &li.block_last_field, FALSE // default case for EM levels
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
293 &li.sp_block_last_field, TRUE // default case for SP levels
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
298 &li.instant_relocation, FALSE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
303 &li.can_pass_to_walkable, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
308 &li.block_snap_field, TRUE
312 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
313 &li.continuous_snapping, TRUE
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
318 &li.shifted_relocation, FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
323 &li.lazy_relocation, FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
328 &li.finish_dig_collect, TRUE
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
333 &li.keep_walkable_ce, FALSE
336 // (these values are different for each player)
339 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
340 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
345 &li.initial_player_gravity[0], FALSE
349 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
350 &li.use_start_element[0], FALSE
354 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
355 &li.start_element[0], EL_PLAYER_1
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
360 &li.use_artwork_element[0], FALSE
364 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
365 &li.artwork_element[0], EL_PLAYER_1
369 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
370 &li.use_explosion_element[0], FALSE
374 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
375 &li.explosion_element[0], EL_PLAYER_1
379 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
380 &li.use_initial_inventory[0], FALSE
384 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
385 &li.initial_inventory_size[0], 1
389 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
390 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
391 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
396 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
397 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
402 &li.initial_player_gravity[1], FALSE
406 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
407 &li.use_start_element[1], FALSE
411 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
412 &li.start_element[1], EL_PLAYER_2
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
417 &li.use_artwork_element[1], FALSE
421 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
422 &li.artwork_element[1], EL_PLAYER_2
426 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
427 &li.use_explosion_element[1], FALSE
431 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
432 &li.explosion_element[1], EL_PLAYER_2
436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
437 &li.use_initial_inventory[1], FALSE
441 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
442 &li.initial_inventory_size[1], 1
446 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
447 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
448 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
453 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
454 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
459 &li.initial_player_gravity[2], FALSE
463 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
464 &li.use_start_element[2], FALSE
468 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
469 &li.start_element[2], EL_PLAYER_3
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
474 &li.use_artwork_element[2], FALSE
478 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
479 &li.artwork_element[2], EL_PLAYER_3
483 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
484 &li.use_explosion_element[2], FALSE
488 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
489 &li.explosion_element[2], EL_PLAYER_3
493 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
494 &li.use_initial_inventory[2], FALSE
498 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
499 &li.initial_inventory_size[2], 1
503 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
504 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
505 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
510 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
511 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
516 &li.initial_player_gravity[3], FALSE
520 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
521 &li.use_start_element[3], FALSE
525 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
526 &li.start_element[3], EL_PLAYER_4
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
531 &li.use_artwork_element[3], FALSE
535 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
536 &li.artwork_element[3], EL_PLAYER_4
540 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
541 &li.use_explosion_element[3], FALSE
545 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
546 &li.explosion_element[3], EL_PLAYER_4
550 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
551 &li.use_initial_inventory[3], FALSE
555 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
556 &li.initial_inventory_size[3], 1
560 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
561 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
562 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
567 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
568 &li.score[SC_EMERALD], 10
573 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
574 &li.score[SC_DIAMOND], 10
579 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
580 &li.score[SC_BUG], 10
585 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
586 &li.score[SC_SPACESHIP], 10
591 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
592 &li.score[SC_PACMAN], 10
597 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
598 &li.score[SC_NUT], 10
603 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
604 &li.score[SC_DYNAMITE], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
610 &li.score[SC_KEY], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
616 &li.score[SC_PEARL], 10
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.score[SC_CRYSTAL], 10
627 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
628 &li.amoeba_content, EL_DIAMOND
632 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
637 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
638 &li.grow_into_diggable, TRUE
643 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
644 &li.yamyam_content, EL_ROCK, NULL,
645 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
649 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
650 &li.score[SC_YAMYAM], 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
656 &li.score[SC_ROBOT], 10
660 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
666 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
673 &li.time_magic_wall, 10
678 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
679 &li.game_of_life[0], 2
683 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
684 &li.game_of_life[1], 3
688 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
689 &li.game_of_life[2], 3
693 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
694 &li.game_of_life[3], 3
698 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
699 &li.use_life_bugs, FALSE
704 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
709 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
714 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
719 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
724 EL_TIMEGATE_SWITCH, -1,
725 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
726 &li.time_timegate, 10
730 EL_LIGHT_SWITCH_ACTIVE, -1,
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
736 EL_SHIELD_NORMAL, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.shield_normal_time, 10
741 EL_SHIELD_NORMAL, -1,
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.score[SC_SHIELD], 10
747 EL_SHIELD_DEADLY, -1,
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
749 &li.shield_deadly_time, 10
752 EL_SHIELD_DEADLY, -1,
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
754 &li.score[SC_SHIELD], 10
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
765 &li.extra_time_score, 10
769 EL_TIME_ORB_FULL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
771 &li.time_orb_time, 10
774 EL_TIME_ORB_FULL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.use_time_orb_bug, FALSE
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.use_spring_bug, FALSE
787 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
788 &li.android_move_time, 10
792 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
793 &li.android_clone_time, 10
796 EL_EMC_ANDROID, SAVE_CONF_NEVER,
797 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
798 &li.android_clone_element[0], EL_EMPTY, NULL,
799 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
803 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
804 &li.android_clone_element[0], EL_EMPTY, NULL,
805 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
810 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
815 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
820 EL_EMC_MAGNIFIER, -1,
821 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
822 &li.magnify_score, 10
825 EL_EMC_MAGNIFIER, -1,
826 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
831 EL_EMC_MAGIC_BALL, -1,
832 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
836 EL_EMC_MAGIC_BALL, -1,
837 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
838 &li.ball_random, FALSE
841 EL_EMC_MAGIC_BALL, -1,
842 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
843 &li.ball_active_initial, FALSE
846 EL_EMC_MAGIC_BALL, -1,
847 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
848 &li.ball_content, EL_EMPTY, NULL,
849 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
853 EL_SOKOBAN_FIELD_EMPTY, -1,
854 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
855 &li.sb_fields_needed, TRUE
859 EL_SOKOBAN_OBJECT, -1,
860 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
861 &li.sb_objects_needed, TRUE
866 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
867 &li.mm_laser_red, FALSE
871 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
872 &li.mm_laser_green, FALSE
876 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
877 &li.mm_laser_blue, TRUE
882 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
883 &li.df_laser_red, TRUE
887 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
888 &li.df_laser_green, TRUE
892 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
893 &li.df_laser_blue, FALSE
897 EL_MM_FUSE_ACTIVE, -1,
898 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
903 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
908 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
912 EL_MM_STEEL_BLOCK, -1,
913 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
914 &li.mm_time_block, 75
918 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
919 &li.score[SC_ELEM_BONUS], 10
922 // ---------- unused values -------------------------------------------------
925 EL_UNKNOWN, SAVE_CONF_NEVER,
926 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
927 &li.score[SC_UNKNOWN_15], 10
937 static struct LevelFileConfigInfo chunk_config_NOTE[] =
941 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
942 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
946 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
947 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
952 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
953 &xx_envelope.autowrap, FALSE
957 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
958 &xx_envelope.centered, FALSE
963 TYPE_STRING, CONF_VALUE_BYTES(1),
964 &xx_envelope.text, -1, NULL,
965 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
966 &xx_default_string_empty[0]
976 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
980 TYPE_STRING, CONF_VALUE_BYTES(1),
981 &xx_ei.description[0], -1,
982 &yy_ei.description[0],
983 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
984 &xx_default_description[0]
989 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
990 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
991 &yy_ei.properties[EP_BITFIELD_BASE_NR]
993 #if ENABLE_RESERVED_CODE
994 // (reserved for later use)
997 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
998 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
999 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1005 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1006 &xx_ei.use_gfx_element, FALSE,
1007 &yy_ei.use_gfx_element
1011 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1012 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1013 &yy_ei.gfx_element_initial
1018 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1019 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1020 &yy_ei.access_direction
1025 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1026 &xx_ei.collect_score_initial, 10,
1027 &yy_ei.collect_score_initial
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1032 &xx_ei.collect_count_initial, 1,
1033 &yy_ei.collect_count_initial
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1039 &xx_ei.ce_value_fixed_initial, 0,
1040 &yy_ei.ce_value_fixed_initial
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1045 &xx_ei.ce_value_random_initial, 0,
1046 &yy_ei.ce_value_random_initial
1050 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1051 &xx_ei.use_last_ce_value, FALSE,
1052 &yy_ei.use_last_ce_value
1057 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1058 &xx_ei.push_delay_fixed, 8,
1059 &yy_ei.push_delay_fixed
1063 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1064 &xx_ei.push_delay_random, 8,
1065 &yy_ei.push_delay_random
1069 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1070 &xx_ei.drop_delay_fixed, 0,
1071 &yy_ei.drop_delay_fixed
1075 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1076 &xx_ei.drop_delay_random, 0,
1077 &yy_ei.drop_delay_random
1081 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1082 &xx_ei.move_delay_fixed, 0,
1083 &yy_ei.move_delay_fixed
1087 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1088 &xx_ei.move_delay_random, 0,
1089 &yy_ei.move_delay_random
1093 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1094 &xx_ei.step_delay_fixed, 0,
1095 &yy_ei.step_delay_fixed
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1100 &xx_ei.step_delay_random, 0,
1101 &yy_ei.step_delay_random
1106 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1107 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1112 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1113 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1114 &yy_ei.move_direction_initial
1118 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1119 &xx_ei.move_stepsize, TILEX / 8,
1120 &yy_ei.move_stepsize
1125 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1126 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1127 &yy_ei.move_enter_element
1131 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1132 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1133 &yy_ei.move_leave_element
1137 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1138 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1139 &yy_ei.move_leave_type
1144 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1145 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1146 &yy_ei.slippery_type
1151 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1152 &xx_ei.explosion_type, EXPLODES_3X3,
1153 &yy_ei.explosion_type
1157 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1158 &xx_ei.explosion_delay, 16,
1159 &yy_ei.explosion_delay
1163 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1164 &xx_ei.ignition_delay, 8,
1165 &yy_ei.ignition_delay
1170 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1171 &xx_ei.content, EL_EMPTY_SPACE,
1173 &xx_num_contents, 1, 1
1176 // ---------- "num_change_pages" must be the last entry ---------------------
1179 -1, SAVE_CONF_ALWAYS,
1180 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1181 &xx_ei.num_change_pages, 1,
1182 &yy_ei.num_change_pages
1193 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1195 // ---------- "current_change_page" must be the first entry -----------------
1198 -1, SAVE_CONF_ALWAYS,
1199 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1200 &xx_current_change_page, -1
1203 // ---------- (the remaining entries can be in any order) -------------------
1207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1208 &xx_change.can_change, FALSE
1213 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1214 &xx_event_bits[0], 0
1218 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1219 &xx_event_bits[1], 0
1224 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1225 &xx_change.trigger_player, CH_PLAYER_ANY
1229 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1230 &xx_change.trigger_side, CH_SIDE_ANY
1234 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1235 &xx_change.trigger_page, CH_PAGE_ANY
1240 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1241 &xx_change.target_element, EL_EMPTY_SPACE
1246 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1247 &xx_change.delay_fixed, 0
1251 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1252 &xx_change.delay_random, 0
1256 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1257 &xx_change.delay_frames, FRAMES_PER_SECOND
1262 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1263 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1268 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1269 &xx_change.explode, FALSE
1273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1274 &xx_change.use_target_content, FALSE
1278 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1279 &xx_change.only_if_complete, FALSE
1283 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1284 &xx_change.use_random_replace, FALSE
1288 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1289 &xx_change.random_percentage, 100
1293 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1294 &xx_change.replace_when, CP_WHEN_EMPTY
1299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1300 &xx_change.has_action, FALSE
1304 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1305 &xx_change.action_type, CA_NO_ACTION
1309 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1310 &xx_change.action_mode, CA_MODE_UNDEFINED
1314 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1315 &xx_change.action_arg, CA_ARG_UNDEFINED
1320 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1321 &xx_change.action_element, EL_EMPTY_SPACE
1326 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1327 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1328 &xx_num_contents, 1, 1
1338 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1342 TYPE_STRING, CONF_VALUE_BYTES(1),
1343 &xx_ei.description[0], -1, NULL,
1344 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1345 &xx_default_description[0]
1350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1351 &xx_ei.use_gfx_element, FALSE
1355 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1356 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1361 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1362 &xx_group.choice_mode, ANIM_RANDOM
1367 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1368 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1369 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1379 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1384 &li.block_snap_field, TRUE
1388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1389 &li.continuous_snapping, TRUE
1393 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1394 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1399 &li.use_start_element[0], FALSE
1403 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1404 &li.start_element[0], EL_PLAYER_1
1408 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1409 &li.use_artwork_element[0], FALSE
1413 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1414 &li.artwork_element[0], EL_PLAYER_1
1418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1419 &li.use_explosion_element[0], FALSE
1423 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1424 &li.explosion_element[0], EL_PLAYER_1
1439 filetype_id_list[] =
1441 { LEVEL_FILE_TYPE_RND, "RND" },
1442 { LEVEL_FILE_TYPE_BD, "BD" },
1443 { LEVEL_FILE_TYPE_EM, "EM" },
1444 { LEVEL_FILE_TYPE_SP, "SP" },
1445 { LEVEL_FILE_TYPE_DX, "DX" },
1446 { LEVEL_FILE_TYPE_SB, "SB" },
1447 { LEVEL_FILE_TYPE_DC, "DC" },
1448 { LEVEL_FILE_TYPE_MM, "MM" },
1449 { LEVEL_FILE_TYPE_MM, "DF" },
1454 // ============================================================================
1455 // level file functions
1456 // ============================================================================
1458 static boolean check_special_flags(char *flag)
1460 if (strEqual(options.special_flags, flag) ||
1461 strEqual(leveldir_current->special_flags, flag))
1467 static struct DateInfo getCurrentDate(void)
1469 time_t epoch_seconds = time(NULL);
1470 struct tm *now = localtime(&epoch_seconds);
1471 struct DateInfo date;
1473 date.year = now->tm_year + 1900;
1474 date.month = now->tm_mon + 1;
1475 date.day = now->tm_mday;
1477 date.src = DATE_SRC_CLOCK;
1482 static void resetEventFlags(struct ElementChangeInfo *change)
1486 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1487 change->has_event[i] = FALSE;
1490 static void resetEventBits(void)
1494 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1495 xx_event_bits[i] = 0;
1498 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1502 /* important: only change event flag if corresponding event bit is set
1503 (this is because all xx_event_bits[] values are loaded separately,
1504 and all xx_event_bits[] values are set back to zero before loading
1505 another value xx_event_bits[x] (each value representing 32 flags)) */
1507 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1508 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1509 change->has_event[i] = TRUE;
1512 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1516 /* in contrast to the above function setEventFlagsFromEventBits(), it
1517 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1518 depending on the corresponding change->has_event[i] values here, as
1519 all xx_event_bits[] values are reset in resetEventBits() before */
1521 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1522 if (change->has_event[i])
1523 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1526 static char *getDefaultElementDescription(struct ElementInfo *ei)
1528 static char description[MAX_ELEMENT_NAME_LEN + 1];
1529 char *default_description = (ei->custom_description != NULL ?
1530 ei->custom_description :
1531 ei->editor_description);
1534 // always start with reliable default values
1535 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1536 description[i] = '\0';
1538 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1539 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1541 return &description[0];
1544 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1546 char *default_description = getDefaultElementDescription(ei);
1549 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1550 ei->description[i] = default_description[i];
1553 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1557 for (i = 0; conf[i].data_type != -1; i++)
1559 int default_value = conf[i].default_value;
1560 int data_type = conf[i].data_type;
1561 int conf_type = conf[i].conf_type;
1562 int byte_mask = conf_type & CONF_MASK_BYTES;
1564 if (byte_mask == CONF_MASK_MULTI_BYTES)
1566 int default_num_entities = conf[i].default_num_entities;
1567 int max_num_entities = conf[i].max_num_entities;
1569 *(int *)(conf[i].num_entities) = default_num_entities;
1571 if (data_type == TYPE_STRING)
1573 char *default_string = conf[i].default_string;
1574 char *string = (char *)(conf[i].value);
1576 strncpy(string, default_string, max_num_entities);
1578 else if (data_type == TYPE_ELEMENT_LIST)
1580 int *element_array = (int *)(conf[i].value);
1583 for (j = 0; j < max_num_entities; j++)
1584 element_array[j] = default_value;
1586 else if (data_type == TYPE_CONTENT_LIST)
1588 struct Content *content = (struct Content *)(conf[i].value);
1591 for (c = 0; c < max_num_entities; c++)
1592 for (y = 0; y < 3; y++)
1593 for (x = 0; x < 3; x++)
1594 content[c].e[x][y] = default_value;
1597 else // constant size configuration data (1, 2 or 4 bytes)
1599 if (data_type == TYPE_BOOLEAN)
1600 *(boolean *)(conf[i].value) = default_value;
1602 *(int *) (conf[i].value) = default_value;
1607 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1611 for (i = 0; conf[i].data_type != -1; i++)
1613 int data_type = conf[i].data_type;
1614 int conf_type = conf[i].conf_type;
1615 int byte_mask = conf_type & CONF_MASK_BYTES;
1617 if (byte_mask == CONF_MASK_MULTI_BYTES)
1619 int max_num_entities = conf[i].max_num_entities;
1621 if (data_type == TYPE_STRING)
1623 char *string = (char *)(conf[i].value);
1624 char *string_copy = (char *)(conf[i].value_copy);
1626 strncpy(string_copy, string, max_num_entities);
1628 else if (data_type == TYPE_ELEMENT_LIST)
1630 int *element_array = (int *)(conf[i].value);
1631 int *element_array_copy = (int *)(conf[i].value_copy);
1634 for (j = 0; j < max_num_entities; j++)
1635 element_array_copy[j] = element_array[j];
1637 else if (data_type == TYPE_CONTENT_LIST)
1639 struct Content *content = (struct Content *)(conf[i].value);
1640 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1643 for (c = 0; c < max_num_entities; c++)
1644 for (y = 0; y < 3; y++)
1645 for (x = 0; x < 3; x++)
1646 content_copy[c].e[x][y] = content[c].e[x][y];
1649 else // constant size configuration data (1, 2 or 4 bytes)
1651 if (data_type == TYPE_BOOLEAN)
1652 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1654 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1659 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1663 xx_ei = *ei_from; // copy element data into temporary buffer
1664 yy_ei = *ei_to; // copy element data into temporary buffer
1666 copyConfigFromConfigList(chunk_config_CUSX_base);
1671 // ---------- reinitialize and copy change pages ----------
1673 ei_to->num_change_pages = ei_from->num_change_pages;
1674 ei_to->current_change_page = ei_from->current_change_page;
1676 setElementChangePages(ei_to, ei_to->num_change_pages);
1678 for (i = 0; i < ei_to->num_change_pages; i++)
1679 ei_to->change_page[i] = ei_from->change_page[i];
1681 // ---------- copy group element info ----------
1682 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1683 *ei_to->group = *ei_from->group;
1685 // mark this custom element as modified
1686 ei_to->modified_settings = TRUE;
1689 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1691 int change_page_size = sizeof(struct ElementChangeInfo);
1693 ei->num_change_pages = MAX(1, change_pages);
1696 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1698 if (ei->current_change_page >= ei->num_change_pages)
1699 ei->current_change_page = ei->num_change_pages - 1;
1701 ei->change = &ei->change_page[ei->current_change_page];
1704 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1706 xx_change = *change; // copy change data into temporary buffer
1708 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1710 *change = xx_change;
1712 resetEventFlags(change);
1714 change->direct_action = 0;
1715 change->other_action = 0;
1717 change->pre_change_function = NULL;
1718 change->change_function = NULL;
1719 change->post_change_function = NULL;
1722 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1726 li = *level; // copy level data into temporary buffer
1727 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1728 *level = li; // copy temporary buffer back to level data
1730 setLevelInfoToDefaults_EM();
1731 setLevelInfoToDefaults_SP();
1732 setLevelInfoToDefaults_MM();
1734 level->native_em_level = &native_em_level;
1735 level->native_sp_level = &native_sp_level;
1736 level->native_mm_level = &native_mm_level;
1738 level->file_version = FILE_VERSION_ACTUAL;
1739 level->game_version = GAME_VERSION_ACTUAL;
1741 level->creation_date = getCurrentDate();
1743 level->encoding_16bit_field = TRUE;
1744 level->encoding_16bit_yamyam = TRUE;
1745 level->encoding_16bit_amoeba = TRUE;
1747 // clear level name and level author string buffers
1748 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1749 level->name[i] = '\0';
1750 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1751 level->author[i] = '\0';
1753 // set level name and level author to default values
1754 strcpy(level->name, NAMELESS_LEVEL_NAME);
1755 strcpy(level->author, ANONYMOUS_NAME);
1757 // set level playfield to playable default level with player and exit
1758 for (x = 0; x < MAX_LEV_FIELDX; x++)
1759 for (y = 0; y < MAX_LEV_FIELDY; y++)
1760 level->field[x][y] = EL_SAND;
1762 level->field[0][0] = EL_PLAYER_1;
1763 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1765 BorderElement = EL_STEELWALL;
1767 // detect custom elements when loading them
1768 level->file_has_custom_elements = FALSE;
1770 // set all bug compatibility flags to "false" => do not emulate this bug
1771 level->use_action_after_change_bug = FALSE;
1773 if (leveldir_current)
1775 // try to determine better author name than 'anonymous'
1776 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1778 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1779 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1783 switch (LEVELCLASS(leveldir_current))
1785 case LEVELCLASS_TUTORIAL:
1786 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1789 case LEVELCLASS_CONTRIB:
1790 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1791 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1794 case LEVELCLASS_PRIVATE:
1795 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1796 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1800 // keep default value
1807 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1809 static boolean clipboard_elements_initialized = FALSE;
1812 InitElementPropertiesStatic();
1814 li = *level; // copy level data into temporary buffer
1815 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1816 *level = li; // copy temporary buffer back to level data
1818 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1821 struct ElementInfo *ei = &element_info[element];
1823 // never initialize clipboard elements after the very first time
1824 // (to be able to use clipboard elements between several levels)
1825 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1828 if (IS_ENVELOPE(element))
1830 int envelope_nr = element - EL_ENVELOPE_1;
1832 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1834 level->envelope[envelope_nr] = xx_envelope;
1837 if (IS_CUSTOM_ELEMENT(element) ||
1838 IS_GROUP_ELEMENT(element) ||
1839 IS_INTERNAL_ELEMENT(element))
1841 xx_ei = *ei; // copy element data into temporary buffer
1843 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1848 setElementChangePages(ei, 1);
1849 setElementChangeInfoToDefaults(ei->change);
1851 if (IS_CUSTOM_ELEMENT(element) ||
1852 IS_GROUP_ELEMENT(element) ||
1853 IS_INTERNAL_ELEMENT(element))
1855 setElementDescriptionToDefault(ei);
1857 ei->modified_settings = FALSE;
1860 if (IS_CUSTOM_ELEMENT(element) ||
1861 IS_INTERNAL_ELEMENT(element))
1863 // internal values used in level editor
1865 ei->access_type = 0;
1866 ei->access_layer = 0;
1867 ei->access_protected = 0;
1868 ei->walk_to_action = 0;
1869 ei->smash_targets = 0;
1872 ei->can_explode_by_fire = FALSE;
1873 ei->can_explode_smashed = FALSE;
1874 ei->can_explode_impact = FALSE;
1876 ei->current_change_page = 0;
1879 if (IS_GROUP_ELEMENT(element) ||
1880 IS_INTERNAL_ELEMENT(element))
1882 struct ElementGroupInfo *group;
1884 // initialize memory for list of elements in group
1885 if (ei->group == NULL)
1886 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1890 xx_group = *group; // copy group data into temporary buffer
1892 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1898 clipboard_elements_initialized = TRUE;
1901 static void setLevelInfoToDefaults(struct LevelInfo *level,
1902 boolean level_info_only,
1903 boolean reset_file_status)
1905 setLevelInfoToDefaults_Level(level);
1907 if (!level_info_only)
1908 setLevelInfoToDefaults_Elements(level);
1910 if (reset_file_status)
1912 level->no_valid_file = FALSE;
1913 level->no_level_file = FALSE;
1916 level->changed = FALSE;
1919 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1921 level_file_info->nr = 0;
1922 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1923 level_file_info->packed = FALSE;
1925 setString(&level_file_info->basename, NULL);
1926 setString(&level_file_info->filename, NULL);
1929 int getMappedElement_SB(int, boolean);
1931 static void ActivateLevelTemplate(void)
1935 if (check_special_flags("load_xsb_to_ces"))
1937 // fill smaller playfields with padding "beyond border wall" elements
1938 if (level.fieldx < level_template.fieldx ||
1939 level.fieldy < level_template.fieldy)
1941 short field[level.fieldx][level.fieldy];
1942 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1943 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1944 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1945 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1947 // copy old playfield (which is smaller than the visible area)
1948 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1949 field[x][y] = level.field[x][y];
1951 // fill new, larger playfield with "beyond border wall" elements
1952 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1953 level.field[x][y] = getMappedElement_SB('_', TRUE);
1955 // copy the old playfield to the middle of the new playfield
1956 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1957 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1959 level.fieldx = new_fieldx;
1960 level.fieldy = new_fieldy;
1964 // Currently there is no special action needed to activate the template
1965 // data, because 'element_info' property settings overwrite the original
1966 // level data, while all other variables do not change.
1968 // Exception: 'from_level_template' elements in the original level playfield
1969 // are overwritten with the corresponding elements at the same position in
1970 // playfield from the level template.
1972 for (x = 0; x < level.fieldx; x++)
1973 for (y = 0; y < level.fieldy; y++)
1974 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1975 level.field[x][y] = level_template.field[x][y];
1977 if (check_special_flags("load_xsb_to_ces"))
1979 struct LevelInfo level_backup = level;
1981 // overwrite all individual level settings from template level settings
1982 level = level_template;
1984 // restore level file info
1985 level.file_info = level_backup.file_info;
1987 // restore playfield size
1988 level.fieldx = level_backup.fieldx;
1989 level.fieldy = level_backup.fieldy;
1991 // restore playfield content
1992 for (x = 0; x < level.fieldx; x++)
1993 for (y = 0; y < level.fieldy; y++)
1994 level.field[x][y] = level_backup.field[x][y];
1996 // restore name and author from individual level
1997 strcpy(level.name, level_backup.name);
1998 strcpy(level.author, level_backup.author);
2000 // restore flag "use_custom_template"
2001 level.use_custom_template = level_backup.use_custom_template;
2005 static char *getLevelFilenameFromBasename(char *basename)
2007 static char *filename = NULL;
2009 checked_free(filename);
2011 filename = getPath2(getCurrentLevelDir(), basename);
2016 static int getFileTypeFromBasename(char *basename)
2018 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2020 static char *filename = NULL;
2021 struct stat file_status;
2023 // ---------- try to determine file type from filename ----------
2025 // check for typical filename of a Supaplex level package file
2026 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2027 return LEVEL_FILE_TYPE_SP;
2029 // check for typical filename of a Diamond Caves II level package file
2030 if (strSuffixLower(basename, ".dc") ||
2031 strSuffixLower(basename, ".dc2"))
2032 return LEVEL_FILE_TYPE_DC;
2034 // check for typical filename of a Sokoban level package file
2035 if (strSuffixLower(basename, ".xsb") &&
2036 strchr(basename, '%') == NULL)
2037 return LEVEL_FILE_TYPE_SB;
2039 // ---------- try to determine file type from filesize ----------
2041 checked_free(filename);
2042 filename = getPath2(getCurrentLevelDir(), basename);
2044 if (stat(filename, &file_status) == 0)
2046 // check for typical filesize of a Supaplex level package file
2047 if (file_status.st_size == 170496)
2048 return LEVEL_FILE_TYPE_SP;
2051 return LEVEL_FILE_TYPE_UNKNOWN;
2054 static int getFileTypeFromMagicBytes(char *filename, int type)
2058 if ((file = openFile(filename, MODE_READ)))
2060 char chunk_name[CHUNK_ID_LEN + 1];
2062 getFileChunkBE(file, chunk_name, NULL);
2064 if (strEqual(chunk_name, "MMII") ||
2065 strEqual(chunk_name, "MIRR"))
2066 type = LEVEL_FILE_TYPE_MM;
2074 static boolean checkForPackageFromBasename(char *basename)
2076 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2077 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2079 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2082 static char *getSingleLevelBasenameExt(int nr, char *extension)
2084 static char basename[MAX_FILENAME_LEN];
2087 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2089 sprintf(basename, "%03d.%s", nr, extension);
2094 static char *getSingleLevelBasename(int nr)
2096 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2099 static char *getPackedLevelBasename(int type)
2101 static char basename[MAX_FILENAME_LEN];
2102 char *directory = getCurrentLevelDir();
2104 DirectoryEntry *dir_entry;
2106 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2108 if ((dir = openDirectory(directory)) == NULL)
2110 Warn("cannot read current level directory '%s'", directory);
2115 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2117 char *entry_basename = dir_entry->basename;
2118 int entry_type = getFileTypeFromBasename(entry_basename);
2120 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2122 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2125 strcpy(basename, entry_basename);
2132 closeDirectory(dir);
2137 static char *getSingleLevelFilename(int nr)
2139 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2142 #if ENABLE_UNUSED_CODE
2143 static char *getPackedLevelFilename(int type)
2145 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2149 char *getDefaultLevelFilename(int nr)
2151 return getSingleLevelFilename(nr);
2154 #if ENABLE_UNUSED_CODE
2155 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2159 lfi->packed = FALSE;
2161 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2162 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2166 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2167 int type, char *format, ...)
2169 static char basename[MAX_FILENAME_LEN];
2172 va_start(ap, format);
2173 vsprintf(basename, format, ap);
2177 lfi->packed = FALSE;
2179 setString(&lfi->basename, basename);
2180 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2183 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2189 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2190 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2193 static int getFiletypeFromID(char *filetype_id)
2195 char *filetype_id_lower;
2196 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2199 if (filetype_id == NULL)
2200 return LEVEL_FILE_TYPE_UNKNOWN;
2202 filetype_id_lower = getStringToLower(filetype_id);
2204 for (i = 0; filetype_id_list[i].id != NULL; i++)
2206 char *id_lower = getStringToLower(filetype_id_list[i].id);
2208 if (strEqual(filetype_id_lower, id_lower))
2209 filetype = filetype_id_list[i].filetype;
2213 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2217 free(filetype_id_lower);
2222 char *getLocalLevelTemplateFilename(void)
2224 return getDefaultLevelFilename(-1);
2227 char *getGlobalLevelTemplateFilename(void)
2229 // global variable "leveldir_current" must be modified in the loop below
2230 LevelDirTree *leveldir_current_last = leveldir_current;
2231 char *filename = NULL;
2233 // check for template level in path from current to topmost tree node
2235 while (leveldir_current != NULL)
2237 filename = getDefaultLevelFilename(-1);
2239 if (fileExists(filename))
2242 leveldir_current = leveldir_current->node_parent;
2245 // restore global variable "leveldir_current" modified in above loop
2246 leveldir_current = leveldir_current_last;
2251 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2255 // special case: level number is negative => check for level template file
2258 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2259 getSingleLevelBasename(-1));
2261 // replace local level template filename with global template filename
2262 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2264 // no fallback if template file not existing
2268 // special case: check for file name/pattern specified in "levelinfo.conf"
2269 if (leveldir_current->level_filename != NULL)
2271 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2273 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2274 leveldir_current->level_filename, nr);
2276 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2278 if (fileExists(lfi->filename))
2281 else if (leveldir_current->level_filetype != NULL)
2283 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2285 // check for specified native level file with standard file name
2286 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2287 "%03d.%s", nr, LEVELFILE_EXTENSION);
2288 if (fileExists(lfi->filename))
2292 // check for native Rocks'n'Diamonds level file
2293 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2294 "%03d.%s", nr, LEVELFILE_EXTENSION);
2295 if (fileExists(lfi->filename))
2298 // check for Emerald Mine level file (V1)
2299 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2300 'a' + (nr / 10) % 26, '0' + nr % 10);
2301 if (fileExists(lfi->filename))
2303 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2304 'A' + (nr / 10) % 26, '0' + nr % 10);
2305 if (fileExists(lfi->filename))
2308 // check for Emerald Mine level file (V2 to V5)
2309 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2310 if (fileExists(lfi->filename))
2313 // check for Emerald Mine level file (V6 / single mode)
2314 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2315 if (fileExists(lfi->filename))
2317 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2318 if (fileExists(lfi->filename))
2321 // check for Emerald Mine level file (V6 / teamwork mode)
2322 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2323 if (fileExists(lfi->filename))
2325 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2326 if (fileExists(lfi->filename))
2329 // check for various packed level file formats
2330 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2331 if (fileExists(lfi->filename))
2334 // no known level file found -- use default values (and fail later)
2335 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2336 "%03d.%s", nr, LEVELFILE_EXTENSION);
2339 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2341 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2342 lfi->type = getFileTypeFromBasename(lfi->basename);
2344 if (lfi->type == LEVEL_FILE_TYPE_RND)
2345 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2348 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2350 // always start with reliable default values
2351 setFileInfoToDefaults(level_file_info);
2353 level_file_info->nr = nr; // set requested level number
2355 determineLevelFileInfo_Filename(level_file_info);
2356 determineLevelFileInfo_Filetype(level_file_info);
2359 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2360 struct LevelFileInfo *lfi_to)
2362 lfi_to->nr = lfi_from->nr;
2363 lfi_to->type = lfi_from->type;
2364 lfi_to->packed = lfi_from->packed;
2366 setString(&lfi_to->basename, lfi_from->basename);
2367 setString(&lfi_to->filename, lfi_from->filename);
2370 // ----------------------------------------------------------------------------
2371 // functions for loading R'n'D level
2372 // ----------------------------------------------------------------------------
2374 int getMappedElement(int element)
2376 // remap some (historic, now obsolete) elements
2380 case EL_PLAYER_OBSOLETE:
2381 element = EL_PLAYER_1;
2384 case EL_KEY_OBSOLETE:
2388 case EL_EM_KEY_1_FILE_OBSOLETE:
2389 element = EL_EM_KEY_1;
2392 case EL_EM_KEY_2_FILE_OBSOLETE:
2393 element = EL_EM_KEY_2;
2396 case EL_EM_KEY_3_FILE_OBSOLETE:
2397 element = EL_EM_KEY_3;
2400 case EL_EM_KEY_4_FILE_OBSOLETE:
2401 element = EL_EM_KEY_4;
2404 case EL_ENVELOPE_OBSOLETE:
2405 element = EL_ENVELOPE_1;
2413 if (element >= NUM_FILE_ELEMENTS)
2415 Warn("invalid level element %d", element);
2417 element = EL_UNKNOWN;
2425 static int getMappedElementByVersion(int element, int game_version)
2427 // remap some elements due to certain game version
2429 if (game_version <= VERSION_IDENT(2,2,0,0))
2431 // map game font elements
2432 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2433 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2434 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2435 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2438 if (game_version < VERSION_IDENT(3,0,0,0))
2440 // map Supaplex gravity tube elements
2441 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2442 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2443 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2444 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2451 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2453 level->file_version = getFileVersion(file);
2454 level->game_version = getFileVersion(file);
2459 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2461 level->creation_date.year = getFile16BitBE(file);
2462 level->creation_date.month = getFile8Bit(file);
2463 level->creation_date.day = getFile8Bit(file);
2465 level->creation_date.src = DATE_SRC_LEVELFILE;
2470 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2472 int initial_player_stepsize;
2473 int initial_player_gravity;
2476 level->fieldx = getFile8Bit(file);
2477 level->fieldy = getFile8Bit(file);
2479 level->time = getFile16BitBE(file);
2480 level->gems_needed = getFile16BitBE(file);
2482 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2483 level->name[i] = getFile8Bit(file);
2484 level->name[MAX_LEVEL_NAME_LEN] = 0;
2486 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2487 level->score[i] = getFile8Bit(file);
2489 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2490 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2491 for (y = 0; y < 3; y++)
2492 for (x = 0; x < 3; x++)
2493 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2495 level->amoeba_speed = getFile8Bit(file);
2496 level->time_magic_wall = getFile8Bit(file);
2497 level->time_wheel = getFile8Bit(file);
2498 level->amoeba_content = getMappedElement(getFile8Bit(file));
2500 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2503 for (i = 0; i < MAX_PLAYERS; i++)
2504 level->initial_player_stepsize[i] = initial_player_stepsize;
2506 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2508 for (i = 0; i < MAX_PLAYERS; i++)
2509 level->initial_player_gravity[i] = initial_player_gravity;
2511 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2514 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2516 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2518 level->can_move_into_acid_bits = getFile32BitBE(file);
2519 level->dont_collide_with_bits = getFile8Bit(file);
2521 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2522 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2524 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2525 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2526 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2528 level->game_engine_type = getFile8Bit(file);
2530 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2535 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2539 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2540 level->name[i] = getFile8Bit(file);
2541 level->name[MAX_LEVEL_NAME_LEN] = 0;
2546 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2550 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2551 level->author[i] = getFile8Bit(file);
2552 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2557 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2560 int chunk_size_expected = level->fieldx * level->fieldy;
2562 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2563 stored with 16-bit encoding (and should be twice as big then).
2564 Even worse, playfield data was stored 16-bit when only yamyam content
2565 contained 16-bit elements and vice versa. */
2567 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2568 chunk_size_expected *= 2;
2570 if (chunk_size_expected != chunk_size)
2572 ReadUnusedBytesFromFile(file, chunk_size);
2573 return chunk_size_expected;
2576 for (y = 0; y < level->fieldy; y++)
2577 for (x = 0; x < level->fieldx; x++)
2578 level->field[x][y] =
2579 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2584 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2587 int header_size = 4;
2588 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2589 int chunk_size_expected = header_size + content_size;
2591 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2592 stored with 16-bit encoding (and should be twice as big then).
2593 Even worse, playfield data was stored 16-bit when only yamyam content
2594 contained 16-bit elements and vice versa. */
2596 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2597 chunk_size_expected += content_size;
2599 if (chunk_size_expected != chunk_size)
2601 ReadUnusedBytesFromFile(file, chunk_size);
2602 return chunk_size_expected;
2606 level->num_yamyam_contents = getFile8Bit(file);
2610 // correct invalid number of content fields -- should never happen
2611 if (level->num_yamyam_contents < 1 ||
2612 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2613 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] =
2619 getMappedElement(level->encoding_16bit_field ?
2620 getFile16BitBE(file) : getFile8Bit(file));
2624 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2629 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2631 element = getMappedElement(getFile16BitBE(file));
2632 num_contents = getFile8Bit(file);
2634 getFile8Bit(file); // content x size (unused)
2635 getFile8Bit(file); // content y size (unused)
2637 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2639 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2640 for (y = 0; y < 3; y++)
2641 for (x = 0; x < 3; x++)
2642 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2644 // correct invalid number of content fields -- should never happen
2645 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2646 num_contents = STD_ELEMENT_CONTENTS;
2648 if (element == EL_YAMYAM)
2650 level->num_yamyam_contents = num_contents;
2652 for (i = 0; i < num_contents; i++)
2653 for (y = 0; y < 3; y++)
2654 for (x = 0; x < 3; x++)
2655 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2657 else if (element == EL_BD_AMOEBA)
2659 level->amoeba_content = content_array[0][0][0];
2663 Warn("cannot load content for element '%d'", element);
2669 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2675 int chunk_size_expected;
2677 element = getMappedElement(getFile16BitBE(file));
2678 if (!IS_ENVELOPE(element))
2679 element = EL_ENVELOPE_1;
2681 envelope_nr = element - EL_ENVELOPE_1;
2683 envelope_len = getFile16BitBE(file);
2685 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2686 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2688 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2690 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2691 if (chunk_size_expected != chunk_size)
2693 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2694 return chunk_size_expected;
2697 for (i = 0; i < envelope_len; i++)
2698 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2703 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2705 int num_changed_custom_elements = getFile16BitBE(file);
2706 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2709 if (chunk_size_expected != chunk_size)
2711 ReadUnusedBytesFromFile(file, chunk_size - 2);
2712 return chunk_size_expected;
2715 for (i = 0; i < num_changed_custom_elements; i++)
2717 int element = getMappedElement(getFile16BitBE(file));
2718 int properties = getFile32BitBE(file);
2720 if (IS_CUSTOM_ELEMENT(element))
2721 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2723 Warn("invalid custom element number %d", element);
2725 // older game versions that wrote level files with CUS1 chunks used
2726 // different default push delay values (not yet stored in level file)
2727 element_info[element].push_delay_fixed = 2;
2728 element_info[element].push_delay_random = 8;
2731 level->file_has_custom_elements = TRUE;
2736 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2738 int num_changed_custom_elements = getFile16BitBE(file);
2739 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2742 if (chunk_size_expected != chunk_size)
2744 ReadUnusedBytesFromFile(file, chunk_size - 2);
2745 return chunk_size_expected;
2748 for (i = 0; i < num_changed_custom_elements; i++)
2750 int element = getMappedElement(getFile16BitBE(file));
2751 int custom_target_element = getMappedElement(getFile16BitBE(file));
2753 if (IS_CUSTOM_ELEMENT(element))
2754 element_info[element].change->target_element = custom_target_element;
2756 Warn("invalid custom element number %d", element);
2759 level->file_has_custom_elements = TRUE;
2764 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2766 int num_changed_custom_elements = getFile16BitBE(file);
2767 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2770 if (chunk_size_expected != chunk_size)
2772 ReadUnusedBytesFromFile(file, chunk_size - 2);
2773 return chunk_size_expected;
2776 for (i = 0; i < num_changed_custom_elements; i++)
2778 int element = getMappedElement(getFile16BitBE(file));
2779 struct ElementInfo *ei = &element_info[element];
2780 unsigned int event_bits;
2782 if (!IS_CUSTOM_ELEMENT(element))
2784 Warn("invalid custom element number %d", element);
2786 element = EL_INTERNAL_DUMMY;
2789 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2790 ei->description[j] = getFile8Bit(file);
2791 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2793 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2795 // some free bytes for future properties and padding
2796 ReadUnusedBytesFromFile(file, 7);
2798 ei->use_gfx_element = getFile8Bit(file);
2799 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2801 ei->collect_score_initial = getFile8Bit(file);
2802 ei->collect_count_initial = getFile8Bit(file);
2804 ei->push_delay_fixed = getFile16BitBE(file);
2805 ei->push_delay_random = getFile16BitBE(file);
2806 ei->move_delay_fixed = getFile16BitBE(file);
2807 ei->move_delay_random = getFile16BitBE(file);
2809 ei->move_pattern = getFile16BitBE(file);
2810 ei->move_direction_initial = getFile8Bit(file);
2811 ei->move_stepsize = getFile8Bit(file);
2813 for (y = 0; y < 3; y++)
2814 for (x = 0; x < 3; x++)
2815 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2817 event_bits = getFile32BitBE(file);
2818 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2819 if (event_bits & (1 << j))
2820 ei->change->has_event[j] = TRUE;
2822 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2824 ei->change->delay_fixed = getFile16BitBE(file);
2825 ei->change->delay_random = getFile16BitBE(file);
2826 ei->change->delay_frames = getFile16BitBE(file);
2828 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2830 ei->change->explode = getFile8Bit(file);
2831 ei->change->use_target_content = getFile8Bit(file);
2832 ei->change->only_if_complete = getFile8Bit(file);
2833 ei->change->use_random_replace = getFile8Bit(file);
2835 ei->change->random_percentage = getFile8Bit(file);
2836 ei->change->replace_when = getFile8Bit(file);
2838 for (y = 0; y < 3; y++)
2839 for (x = 0; x < 3; x++)
2840 ei->change->target_content.e[x][y] =
2841 getMappedElement(getFile16BitBE(file));
2843 ei->slippery_type = getFile8Bit(file);
2845 // some free bytes for future properties and padding
2846 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2848 // mark that this custom element has been modified
2849 ei->modified_settings = TRUE;
2852 level->file_has_custom_elements = TRUE;
2857 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2859 struct ElementInfo *ei;
2860 int chunk_size_expected;
2864 // ---------- custom element base property values (96 bytes) ----------------
2866 element = getMappedElement(getFile16BitBE(file));
2868 if (!IS_CUSTOM_ELEMENT(element))
2870 Warn("invalid custom element number %d", element);
2872 ReadUnusedBytesFromFile(file, chunk_size - 2);
2877 ei = &element_info[element];
2879 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2880 ei->description[i] = getFile8Bit(file);
2881 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2883 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2885 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2887 ei->num_change_pages = getFile8Bit(file);
2889 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2890 if (chunk_size_expected != chunk_size)
2892 ReadUnusedBytesFromFile(file, chunk_size - 43);
2893 return chunk_size_expected;
2896 ei->ce_value_fixed_initial = getFile16BitBE(file);
2897 ei->ce_value_random_initial = getFile16BitBE(file);
2898 ei->use_last_ce_value = getFile8Bit(file);
2900 ei->use_gfx_element = getFile8Bit(file);
2901 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2903 ei->collect_score_initial = getFile8Bit(file);
2904 ei->collect_count_initial = getFile8Bit(file);
2906 ei->drop_delay_fixed = getFile8Bit(file);
2907 ei->push_delay_fixed = getFile8Bit(file);
2908 ei->drop_delay_random = getFile8Bit(file);
2909 ei->push_delay_random = getFile8Bit(file);
2910 ei->move_delay_fixed = getFile16BitBE(file);
2911 ei->move_delay_random = getFile16BitBE(file);
2913 // bits 0 - 15 of "move_pattern" ...
2914 ei->move_pattern = getFile16BitBE(file);
2915 ei->move_direction_initial = getFile8Bit(file);
2916 ei->move_stepsize = getFile8Bit(file);
2918 ei->slippery_type = getFile8Bit(file);
2920 for (y = 0; y < 3; y++)
2921 for (x = 0; x < 3; x++)
2922 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2924 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2925 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2926 ei->move_leave_type = getFile8Bit(file);
2928 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2929 ei->move_pattern |= (getFile16BitBE(file) << 16);
2931 ei->access_direction = getFile8Bit(file);
2933 ei->explosion_delay = getFile8Bit(file);
2934 ei->ignition_delay = getFile8Bit(file);
2935 ei->explosion_type = getFile8Bit(file);
2937 // some free bytes for future custom property values and padding
2938 ReadUnusedBytesFromFile(file, 1);
2940 // ---------- change page property values (48 bytes) ------------------------
2942 setElementChangePages(ei, ei->num_change_pages);
2944 for (i = 0; i < ei->num_change_pages; i++)
2946 struct ElementChangeInfo *change = &ei->change_page[i];
2947 unsigned int event_bits;
2949 // always start with reliable default values
2950 setElementChangeInfoToDefaults(change);
2952 // bits 0 - 31 of "has_event[]" ...
2953 event_bits = getFile32BitBE(file);
2954 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2955 if (event_bits & (1 << j))
2956 change->has_event[j] = TRUE;
2958 change->target_element = getMappedElement(getFile16BitBE(file));
2960 change->delay_fixed = getFile16BitBE(file);
2961 change->delay_random = getFile16BitBE(file);
2962 change->delay_frames = getFile16BitBE(file);
2964 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2966 change->explode = getFile8Bit(file);
2967 change->use_target_content = getFile8Bit(file);
2968 change->only_if_complete = getFile8Bit(file);
2969 change->use_random_replace = getFile8Bit(file);
2971 change->random_percentage = getFile8Bit(file);
2972 change->replace_when = getFile8Bit(file);
2974 for (y = 0; y < 3; y++)
2975 for (x = 0; x < 3; x++)
2976 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2978 change->can_change = getFile8Bit(file);
2980 change->trigger_side = getFile8Bit(file);
2982 change->trigger_player = getFile8Bit(file);
2983 change->trigger_page = getFile8Bit(file);
2985 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2986 CH_PAGE_ANY : (1 << change->trigger_page));
2988 change->has_action = getFile8Bit(file);
2989 change->action_type = getFile8Bit(file);
2990 change->action_mode = getFile8Bit(file);
2991 change->action_arg = getFile16BitBE(file);
2993 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2994 event_bits = getFile8Bit(file);
2995 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2996 if (event_bits & (1 << (j - 32)))
2997 change->has_event[j] = TRUE;
3000 // mark this custom element as modified
3001 ei->modified_settings = TRUE;
3003 level->file_has_custom_elements = TRUE;
3008 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3010 struct ElementInfo *ei;
3011 struct ElementGroupInfo *group;
3015 element = getMappedElement(getFile16BitBE(file));
3017 if (!IS_GROUP_ELEMENT(element))
3019 Warn("invalid group element number %d", element);
3021 ReadUnusedBytesFromFile(file, chunk_size - 2);
3026 ei = &element_info[element];
3028 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3029 ei->description[i] = getFile8Bit(file);
3030 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3032 group = element_info[element].group;
3034 group->num_elements = getFile8Bit(file);
3036 ei->use_gfx_element = getFile8Bit(file);
3037 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3039 group->choice_mode = getFile8Bit(file);
3041 // some free bytes for future values and padding
3042 ReadUnusedBytesFromFile(file, 3);
3044 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3045 group->element[i] = getMappedElement(getFile16BitBE(file));
3047 // mark this group element as modified
3048 element_info[element].modified_settings = TRUE;
3050 level->file_has_custom_elements = TRUE;
3055 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3056 int element, int real_element)
3058 int micro_chunk_size = 0;
3059 int conf_type = getFile8Bit(file);
3060 int byte_mask = conf_type & CONF_MASK_BYTES;
3061 boolean element_found = FALSE;
3064 micro_chunk_size += 1;
3066 if (byte_mask == CONF_MASK_MULTI_BYTES)
3068 int num_bytes = getFile16BitBE(file);
3069 byte *buffer = checked_malloc(num_bytes);
3071 ReadBytesFromFile(file, buffer, num_bytes);
3073 for (i = 0; conf[i].data_type != -1; i++)
3075 if (conf[i].element == element &&
3076 conf[i].conf_type == conf_type)
3078 int data_type = conf[i].data_type;
3079 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3080 int max_num_entities = conf[i].max_num_entities;
3082 if (num_entities > max_num_entities)
3084 Warn("truncating number of entities for element %d from %d to %d",
3085 element, num_entities, max_num_entities);
3087 num_entities = max_num_entities;
3090 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3091 data_type == TYPE_CONTENT_LIST))
3093 // for element and content lists, zero entities are not allowed
3094 Warn("found empty list of entities for element %d", element);
3096 // do not set "num_entities" here to prevent reading behind buffer
3098 *(int *)(conf[i].num_entities) = 1; // at least one is required
3102 *(int *)(conf[i].num_entities) = num_entities;
3105 element_found = TRUE;
3107 if (data_type == TYPE_STRING)
3109 char *string = (char *)(conf[i].value);
3112 for (j = 0; j < max_num_entities; j++)
3113 string[j] = (j < num_entities ? buffer[j] : '\0');
3115 else if (data_type == TYPE_ELEMENT_LIST)
3117 int *element_array = (int *)(conf[i].value);
3120 for (j = 0; j < num_entities; j++)
3122 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3124 else if (data_type == TYPE_CONTENT_LIST)
3126 struct Content *content= (struct Content *)(conf[i].value);
3129 for (c = 0; c < num_entities; c++)
3130 for (y = 0; y < 3; y++)
3131 for (x = 0; x < 3; x++)
3132 content[c].e[x][y] =
3133 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3136 element_found = FALSE;
3142 checked_free(buffer);
3144 micro_chunk_size += 2 + num_bytes;
3146 else // constant size configuration data (1, 2 or 4 bytes)
3148 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3149 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3150 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3152 for (i = 0; conf[i].data_type != -1; i++)
3154 if (conf[i].element == element &&
3155 conf[i].conf_type == conf_type)
3157 int data_type = conf[i].data_type;
3159 if (data_type == TYPE_ELEMENT)
3160 value = getMappedElement(value);
3162 if (data_type == TYPE_BOOLEAN)
3163 *(boolean *)(conf[i].value) = value;
3165 *(int *) (conf[i].value) = value;
3167 element_found = TRUE;
3173 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3178 char *error_conf_chunk_bytes =
3179 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3180 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3181 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3182 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3183 int error_element = real_element;
3185 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3186 error_conf_chunk_bytes, error_conf_chunk_token,
3187 error_element, EL_NAME(error_element));
3190 return micro_chunk_size;
3193 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3195 int real_chunk_size = 0;
3197 li = *level; // copy level data into temporary buffer
3199 while (!checkEndOfFile(file))
3201 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3203 if (real_chunk_size >= chunk_size)
3207 *level = li; // copy temporary buffer back to level data
3209 return real_chunk_size;
3212 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3214 int real_chunk_size = 0;
3216 li = *level; // copy level data into temporary buffer
3218 while (!checkEndOfFile(file))
3220 int element = getMappedElement(getFile16BitBE(file));
3222 real_chunk_size += 2;
3223 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3225 if (real_chunk_size >= chunk_size)
3229 *level = li; // copy temporary buffer back to level data
3231 return real_chunk_size;
3234 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3236 int real_chunk_size = 0;
3238 li = *level; // copy level data into temporary buffer
3240 while (!checkEndOfFile(file))
3242 int element = getMappedElement(getFile16BitBE(file));
3244 real_chunk_size += 2;
3245 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3247 if (real_chunk_size >= chunk_size)
3251 *level = li; // copy temporary buffer back to level data
3253 return real_chunk_size;
3256 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3258 int element = getMappedElement(getFile16BitBE(file));
3259 int envelope_nr = element - EL_ENVELOPE_1;
3260 int real_chunk_size = 2;
3262 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3264 while (!checkEndOfFile(file))
3266 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3269 if (real_chunk_size >= chunk_size)
3273 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3275 return real_chunk_size;
3278 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3280 int element = getMappedElement(getFile16BitBE(file));
3281 int real_chunk_size = 2;
3282 struct ElementInfo *ei = &element_info[element];
3285 xx_ei = *ei; // copy element data into temporary buffer
3287 xx_ei.num_change_pages = -1;
3289 while (!checkEndOfFile(file))
3291 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3293 if (xx_ei.num_change_pages != -1)
3296 if (real_chunk_size >= chunk_size)
3302 if (ei->num_change_pages == -1)
3304 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3307 ei->num_change_pages = 1;
3309 setElementChangePages(ei, 1);
3310 setElementChangeInfoToDefaults(ei->change);
3312 return real_chunk_size;
3315 // initialize number of change pages stored for this custom element
3316 setElementChangePages(ei, ei->num_change_pages);
3317 for (i = 0; i < ei->num_change_pages; i++)
3318 setElementChangeInfoToDefaults(&ei->change_page[i]);
3320 // start with reading properties for the first change page
3321 xx_current_change_page = 0;
3323 while (!checkEndOfFile(file))
3325 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3327 xx_change = *change; // copy change data into temporary buffer
3329 resetEventBits(); // reset bits; change page might have changed
3331 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3334 *change = xx_change;
3336 setEventFlagsFromEventBits(change);
3338 if (real_chunk_size >= chunk_size)
3342 level->file_has_custom_elements = TRUE;
3344 return real_chunk_size;
3347 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3349 int element = getMappedElement(getFile16BitBE(file));
3350 int real_chunk_size = 2;
3351 struct ElementInfo *ei = &element_info[element];
3352 struct ElementGroupInfo *group = ei->group;
3354 xx_ei = *ei; // copy element data into temporary buffer
3355 xx_group = *group; // copy group data into temporary buffer
3357 while (!checkEndOfFile(file))
3359 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3362 if (real_chunk_size >= chunk_size)
3369 level->file_has_custom_elements = TRUE;
3371 return real_chunk_size;
3374 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3375 struct LevelFileInfo *level_file_info,
3376 boolean level_info_only)
3378 char *filename = level_file_info->filename;
3379 char cookie[MAX_LINE_LEN];
3380 char chunk_name[CHUNK_ID_LEN + 1];
3384 if (!(file = openFile(filename, MODE_READ)))
3386 level->no_valid_file = TRUE;
3387 level->no_level_file = TRUE;
3389 if (level_info_only)
3392 Warn("cannot read level '%s' -- using empty level", filename);
3394 if (!setup.editor.use_template_for_new_levels)
3397 // if level file not found, try to initialize level data from template
3398 filename = getGlobalLevelTemplateFilename();
3400 if (!(file = openFile(filename, MODE_READ)))
3403 // default: for empty levels, use level template for custom elements
3404 level->use_custom_template = TRUE;
3406 level->no_valid_file = FALSE;
3409 getFileChunkBE(file, chunk_name, NULL);
3410 if (strEqual(chunk_name, "RND1"))
3412 getFile32BitBE(file); // not used
3414 getFileChunkBE(file, chunk_name, NULL);
3415 if (!strEqual(chunk_name, "CAVE"))
3417 level->no_valid_file = TRUE;
3419 Warn("unknown format of level file '%s'", filename);
3426 else // check for pre-2.0 file format with cookie string
3428 strcpy(cookie, chunk_name);
3429 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3431 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3432 cookie[strlen(cookie) - 1] = '\0';
3434 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3436 level->no_valid_file = TRUE;
3438 Warn("unknown format of level file '%s'", filename);
3445 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3447 level->no_valid_file = TRUE;
3449 Warn("unsupported version of level file '%s'", filename);
3456 // pre-2.0 level files have no game version, so use file version here
3457 level->game_version = level->file_version;
3460 if (level->file_version < FILE_VERSION_1_2)
3462 // level files from versions before 1.2.0 without chunk structure
3463 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3464 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3472 int (*loader)(File *, int, struct LevelInfo *);
3476 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3477 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3478 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3479 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3480 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3481 { "INFO", -1, LoadLevel_INFO },
3482 { "BODY", -1, LoadLevel_BODY },
3483 { "CONT", -1, LoadLevel_CONT },
3484 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3485 { "CNT3", -1, LoadLevel_CNT3 },
3486 { "CUS1", -1, LoadLevel_CUS1 },
3487 { "CUS2", -1, LoadLevel_CUS2 },
3488 { "CUS3", -1, LoadLevel_CUS3 },
3489 { "CUS4", -1, LoadLevel_CUS4 },
3490 { "GRP1", -1, LoadLevel_GRP1 },
3491 { "CONF", -1, LoadLevel_CONF },
3492 { "ELEM", -1, LoadLevel_ELEM },
3493 { "NOTE", -1, LoadLevel_NOTE },
3494 { "CUSX", -1, LoadLevel_CUSX },
3495 { "GRPX", -1, LoadLevel_GRPX },
3500 while (getFileChunkBE(file, chunk_name, &chunk_size))
3504 while (chunk_info[i].name != NULL &&
3505 !strEqual(chunk_name, chunk_info[i].name))
3508 if (chunk_info[i].name == NULL)
3510 Warn("unknown chunk '%s' in level file '%s'",
3511 chunk_name, filename);
3513 ReadUnusedBytesFromFile(file, chunk_size);
3515 else if (chunk_info[i].size != -1 &&
3516 chunk_info[i].size != chunk_size)
3518 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3519 chunk_size, chunk_name, filename);
3521 ReadUnusedBytesFromFile(file, chunk_size);
3525 // call function to load this level chunk
3526 int chunk_size_expected =
3527 (chunk_info[i].loader)(file, chunk_size, level);
3529 // the size of some chunks cannot be checked before reading other
3530 // chunks first (like "HEAD" and "BODY") that contain some header
3531 // information, so check them here
3532 if (chunk_size_expected != chunk_size)
3534 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3535 chunk_size, chunk_name, filename);
3545 // ----------------------------------------------------------------------------
3546 // functions for loading EM level
3547 // ----------------------------------------------------------------------------
3549 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3551 static int ball_xy[8][2] =
3562 struct LevelInfo_EM *level_em = level->native_em_level;
3563 struct CAVE *cav = level_em->cav;
3566 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3567 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3569 cav->time_seconds = level->time;
3570 cav->gems_needed = level->gems_needed;
3572 cav->emerald_score = level->score[SC_EMERALD];
3573 cav->diamond_score = level->score[SC_DIAMOND];
3574 cav->alien_score = level->score[SC_ROBOT];
3575 cav->tank_score = level->score[SC_SPACESHIP];
3576 cav->bug_score = level->score[SC_BUG];
3577 cav->eater_score = level->score[SC_YAMYAM];
3578 cav->nut_score = level->score[SC_NUT];
3579 cav->dynamite_score = level->score[SC_DYNAMITE];
3580 cav->key_score = level->score[SC_KEY];
3581 cav->exit_score = level->score[SC_TIME_BONUS];
3583 cav->num_eater_arrays = level->num_yamyam_contents;
3585 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3586 for (y = 0; y < 3; y++)
3587 for (x = 0; x < 3; x++)
3588 cav->eater_array[i][y * 3 + x] =
3589 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3591 cav->amoeba_time = level->amoeba_speed;
3592 cav->wonderwall_time = level->time_magic_wall;
3593 cav->wheel_time = level->time_wheel;
3595 cav->android_move_time = level->android_move_time;
3596 cav->android_clone_time = level->android_clone_time;
3597 cav->ball_random = level->ball_random;
3598 cav->ball_active = level->ball_active_initial;
3599 cav->ball_time = level->ball_time;
3600 cav->num_ball_arrays = level->num_ball_contents;
3602 cav->lenses_score = level->lenses_score;
3603 cav->magnify_score = level->magnify_score;
3604 cav->slurp_score = level->slurp_score;
3606 cav->lenses_time = level->lenses_time;
3607 cav->magnify_time = level->magnify_time;
3609 cav->wind_direction =
3610 map_direction_RND_to_EM(level->wind_direction_initial);
3612 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3613 for (j = 0; j < 8; j++)
3614 cav->ball_array[i][j] =
3615 map_element_RND_to_EM_cave(level->ball_content[i].
3616 e[ball_xy[j][0]][ball_xy[j][1]]);
3618 map_android_clone_elements_RND_to_EM(level);
3620 // first fill the complete playfield with the empty space element
3621 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3622 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3623 cav->cave[x][y] = Cblank;
3625 // then copy the real level contents from level file into the playfield
3626 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3628 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3630 if (level->field[x][y] == EL_AMOEBA_DEAD)
3631 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3633 cav->cave[x][y] = new_element;
3636 for (i = 0; i < MAX_PLAYERS; i++)
3638 cav->player_x[i] = -1;
3639 cav->player_y[i] = -1;
3642 // initialize player positions and delete players from the playfield
3643 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3645 if (IS_PLAYER_ELEMENT(level->field[x][y]))
3647 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3649 cav->player_x[player_nr] = x;
3650 cav->player_y[player_nr] = y;
3652 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3657 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3659 static int ball_xy[8][2] =
3670 struct LevelInfo_EM *level_em = level->native_em_level;
3671 struct CAVE *cav = level_em->cav;
3674 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3675 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3677 level->time = cav->time_seconds;
3678 level->gems_needed = cav->gems_needed;
3680 sprintf(level->name, "Level %d", level->file_info.nr);
3682 level->score[SC_EMERALD] = cav->emerald_score;
3683 level->score[SC_DIAMOND] = cav->diamond_score;
3684 level->score[SC_ROBOT] = cav->alien_score;
3685 level->score[SC_SPACESHIP] = cav->tank_score;
3686 level->score[SC_BUG] = cav->bug_score;
3687 level->score[SC_YAMYAM] = cav->eater_score;
3688 level->score[SC_NUT] = cav->nut_score;
3689 level->score[SC_DYNAMITE] = cav->dynamite_score;
3690 level->score[SC_KEY] = cav->key_score;
3691 level->score[SC_TIME_BONUS] = cav->exit_score;
3693 level->num_yamyam_contents = cav->num_eater_arrays;
3695 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696 for (y = 0; y < 3; y++)
3697 for (x = 0; x < 3; x++)
3698 level->yamyam_content[i].e[x][y] =
3699 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3701 level->amoeba_speed = cav->amoeba_time;
3702 level->time_magic_wall = cav->wonderwall_time;
3703 level->time_wheel = cav->wheel_time;
3705 level->android_move_time = cav->android_move_time;
3706 level->android_clone_time = cav->android_clone_time;
3707 level->ball_random = cav->ball_random;
3708 level->ball_active_initial = cav->ball_active;
3709 level->ball_time = cav->ball_time;
3710 level->num_ball_contents = cav->num_ball_arrays;
3712 level->lenses_score = cav->lenses_score;
3713 level->magnify_score = cav->magnify_score;
3714 level->slurp_score = cav->slurp_score;
3716 level->lenses_time = cav->lenses_time;
3717 level->magnify_time = cav->magnify_time;
3719 level->wind_direction_initial =
3720 map_direction_EM_to_RND(cav->wind_direction);
3722 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3723 for (j = 0; j < 8; j++)
3724 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3725 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3727 map_android_clone_elements_EM_to_RND(level);
3729 // convert the playfield (some elements need special treatment)
3730 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3732 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3734 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3735 new_element = EL_AMOEBA_DEAD;
3737 level->field[x][y] = new_element;
3740 for (i = 0; i < MAX_PLAYERS; i++)
3742 // in case of all players set to the same field, use the first player
3743 int nr = MAX_PLAYERS - i - 1;
3744 int jx = cav->player_x[nr];
3745 int jy = cav->player_y[nr];
3747 if (jx != -1 && jy != -1)
3748 level->field[jx][jy] = EL_PLAYER_1 + nr;
3751 // time score is counted for each 10 seconds left in Emerald Mine levels
3752 level->time_score_base = 10;
3756 // ----------------------------------------------------------------------------
3757 // functions for loading SP level
3758 // ----------------------------------------------------------------------------
3760 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3762 struct LevelInfo_SP *level_sp = level->native_sp_level;
3763 LevelInfoType *header = &level_sp->header;
3766 level_sp->width = level->fieldx;
3767 level_sp->height = level->fieldy;
3769 for (x = 0; x < level->fieldx; x++)
3770 for (y = 0; y < level->fieldy; y++)
3771 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3773 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3775 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3776 header->LevelTitle[i] = level->name[i];
3777 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3779 header->InfotronsNeeded = level->gems_needed;
3781 header->SpecialPortCount = 0;
3783 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3785 boolean gravity_port_found = FALSE;
3786 boolean gravity_port_valid = FALSE;
3787 int gravity_port_flag;
3788 int gravity_port_base_element;
3789 int element = level->field[x][y];
3791 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3792 element <= EL_SP_GRAVITY_ON_PORT_UP)
3794 gravity_port_found = TRUE;
3795 gravity_port_valid = TRUE;
3796 gravity_port_flag = 1;
3797 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3799 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3800 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3802 gravity_port_found = TRUE;
3803 gravity_port_valid = TRUE;
3804 gravity_port_flag = 0;
3805 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3807 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3808 element <= EL_SP_GRAVITY_PORT_UP)
3810 // change R'n'D style gravity inverting special port to normal port
3811 // (there are no gravity inverting ports in native Supaplex engine)
3813 gravity_port_found = TRUE;
3814 gravity_port_valid = FALSE;
3815 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3818 if (gravity_port_found)
3820 if (gravity_port_valid &&
3821 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3823 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3825 port->PortLocation = (y * level->fieldx + x) * 2;
3826 port->Gravity = gravity_port_flag;
3828 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3830 header->SpecialPortCount++;
3834 // change special gravity port to normal port
3836 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3839 level_sp->playfield[x][y] = element - EL_SP_START;
3844 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3846 struct LevelInfo_SP *level_sp = level->native_sp_level;
3847 LevelInfoType *header = &level_sp->header;
3848 boolean num_invalid_elements = 0;
3851 level->fieldx = level_sp->width;
3852 level->fieldy = level_sp->height;
3854 for (x = 0; x < level->fieldx; x++)
3856 for (y = 0; y < level->fieldy; y++)
3858 int element_old = level_sp->playfield[x][y];
3859 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3861 if (element_new == EL_UNKNOWN)
3863 num_invalid_elements++;
3865 Debug("level:native:SP", "invalid element %d at position %d, %d",
3869 level->field[x][y] = element_new;
3873 if (num_invalid_elements > 0)
3874 Warn("found %d invalid elements%s", num_invalid_elements,
3875 (!options.debug ? " (use '--debug' for more details)" : ""));
3877 for (i = 0; i < MAX_PLAYERS; i++)
3878 level->initial_player_gravity[i] =
3879 (header->InitialGravity == 1 ? TRUE : FALSE);
3881 // skip leading spaces
3882 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3883 if (header->LevelTitle[i] != ' ')
3887 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3888 level->name[j] = header->LevelTitle[i];
3889 level->name[j] = '\0';
3891 // cut trailing spaces
3893 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3894 level->name[j - 1] = '\0';
3896 level->gems_needed = header->InfotronsNeeded;
3898 for (i = 0; i < header->SpecialPortCount; i++)
3900 SpecialPortType *port = &header->SpecialPort[i];
3901 int port_location = port->PortLocation;
3902 int gravity = port->Gravity;
3903 int port_x, port_y, port_element;
3905 port_x = (port_location / 2) % level->fieldx;
3906 port_y = (port_location / 2) / level->fieldx;
3908 if (port_x < 0 || port_x >= level->fieldx ||
3909 port_y < 0 || port_y >= level->fieldy)
3911 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Warn("no special port at position (%d, %d)", port_x, port_y);
3926 // change previous (wrong) gravity inverting special port to either
3927 // gravity enabling special port or gravity disabling special port
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 // change special gravity ports without database entries to normal ports
3934 for (x = 0; x < level->fieldx; x++)
3935 for (y = 0; y < level->fieldy; y++)
3936 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3937 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3938 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3940 level->time = 0; // no time limit
3941 level->amoeba_speed = 0;
3942 level->time_magic_wall = 0;
3943 level->time_wheel = 0;
3944 level->amoeba_content = EL_EMPTY;
3946 // original Supaplex does not use score values -- rate by playing time
3947 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3948 level->score[i] = 0;
3950 level->rate_time_over_score = TRUE;
3952 // there are no yamyams in supaplex levels
3953 for (i = 0; i < level->num_yamyam_contents; i++)
3954 for (x = 0; x < 3; x++)
3955 for (y = 0; y < 3; y++)
3956 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3959 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3961 struct LevelInfo_SP *level_sp = level->native_sp_level;
3962 struct DemoInfo_SP *demo = &level_sp->demo;
3965 // always start with reliable default values
3966 demo->is_available = FALSE;
3969 if (TAPE_IS_EMPTY(tape))
3972 demo->level_nr = tape.level_nr; // (currently not used)
3974 level_sp->header.DemoRandomSeed = tape.random_seed;
3978 for (i = 0; i < tape.length; i++)
3980 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3981 int demo_repeat = tape.pos[i].delay;
3982 int demo_entries = (demo_repeat + 15) / 16;
3984 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3986 Warn("tape truncated: size exceeds maximum SP demo size %d",
3992 for (j = 0; j < demo_repeat / 16; j++)
3993 demo->data[demo->length++] = 0xf0 | demo_action;
3995 if (demo_repeat % 16)
3996 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3999 demo->is_available = TRUE;
4002 static void setTapeInfoToDefaults(void);
4004 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4006 struct LevelInfo_SP *level_sp = level->native_sp_level;
4007 struct DemoInfo_SP *demo = &level_sp->demo;
4008 char *filename = level->file_info.filename;
4011 // always start with reliable default values
4012 setTapeInfoToDefaults();
4014 if (!demo->is_available)
4017 tape.level_nr = demo->level_nr; // (currently not used)
4018 tape.random_seed = level_sp->header.DemoRandomSeed;
4020 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4023 tape.pos[tape.counter].delay = 0;
4025 for (i = 0; i < demo->length; i++)
4027 int demo_action = demo->data[i] & 0x0f;
4028 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4029 int tape_action = map_key_SP_to_RND(demo_action);
4030 int tape_repeat = demo_repeat + 1;
4031 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4032 boolean success = 0;
4035 for (j = 0; j < tape_repeat; j++)
4036 success = TapeAddAction(action);
4040 Warn("SP demo truncated: size exceeds maximum tape size %d",
4047 TapeHaltRecording();
4051 // ----------------------------------------------------------------------------
4052 // functions for loading MM level
4053 // ----------------------------------------------------------------------------
4055 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4057 struct LevelInfo_MM *level_mm = level->native_mm_level;
4060 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4061 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4063 level_mm->time = level->time;
4064 level_mm->kettles_needed = level->gems_needed;
4065 level_mm->auto_count_kettles = level->auto_count_gems;
4067 level_mm->laser_red = level->mm_laser_red;
4068 level_mm->laser_green = level->mm_laser_green;
4069 level_mm->laser_blue = level->mm_laser_blue;
4071 strcpy(level_mm->name, level->name);
4072 strcpy(level_mm->author, level->author);
4074 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4075 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4076 level_mm->score[SC_KEY] = level->score[SC_KEY];
4077 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4078 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4080 level_mm->amoeba_speed = level->amoeba_speed;
4081 level_mm->time_fuse = level->mm_time_fuse;
4082 level_mm->time_bomb = level->mm_time_bomb;
4083 level_mm->time_ball = level->mm_time_ball;
4084 level_mm->time_block = level->mm_time_block;
4086 for (x = 0; x < level->fieldx; x++)
4087 for (y = 0; y < level->fieldy; y++)
4089 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4092 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4094 struct LevelInfo_MM *level_mm = level->native_mm_level;
4097 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4098 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4100 level->time = level_mm->time;
4101 level->gems_needed = level_mm->kettles_needed;
4102 level->auto_count_gems = level_mm->auto_count_kettles;
4104 level->mm_laser_red = level_mm->laser_red;
4105 level->mm_laser_green = level_mm->laser_green;
4106 level->mm_laser_blue = level_mm->laser_blue;
4108 strcpy(level->name, level_mm->name);
4110 // only overwrite author from 'levelinfo.conf' if author defined in level
4111 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4112 strcpy(level->author, level_mm->author);
4114 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4115 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4116 level->score[SC_KEY] = level_mm->score[SC_KEY];
4117 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4118 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4120 level->amoeba_speed = level_mm->amoeba_speed;
4121 level->mm_time_fuse = level_mm->time_fuse;
4122 level->mm_time_bomb = level_mm->time_bomb;
4123 level->mm_time_ball = level_mm->time_ball;
4124 level->mm_time_block = level_mm->time_block;
4126 for (x = 0; x < level->fieldx; x++)
4127 for (y = 0; y < level->fieldy; y++)
4128 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4132 // ----------------------------------------------------------------------------
4133 // functions for loading DC level
4134 // ----------------------------------------------------------------------------
4136 #define DC_LEVEL_HEADER_SIZE 344
4138 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4141 static int last_data_encoded;
4145 int diff_hi, diff_lo;
4146 int data_hi, data_lo;
4147 unsigned short data_decoded;
4151 last_data_encoded = 0;
4158 diff = data_encoded - last_data_encoded;
4159 diff_hi = diff & ~0xff;
4160 diff_lo = diff & 0xff;
4164 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4165 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4166 data_hi = data_hi & 0xff00;
4168 data_decoded = data_hi | data_lo;
4170 last_data_encoded = data_encoded;
4172 offset1 = (offset1 + 1) % 31;
4173 offset2 = offset2 & 0xff;
4175 return data_decoded;
4178 static int getMappedElement_DC(int element)
4186 // 0x0117 - 0x036e: (?)
4189 // 0x042d - 0x0684: (?)
4205 element = EL_CRYSTAL;
4208 case 0x0e77: // quicksand (boulder)
4209 element = EL_QUICKSAND_FAST_FULL;
4212 case 0x0e99: // slow quicksand (boulder)
4213 element = EL_QUICKSAND_FULL;
4217 element = EL_EM_EXIT_OPEN;
4221 element = EL_EM_EXIT_CLOSED;
4225 element = EL_EM_STEEL_EXIT_OPEN;
4229 element = EL_EM_STEEL_EXIT_CLOSED;
4232 case 0x0f4f: // dynamite (lit 1)
4233 element = EL_EM_DYNAMITE_ACTIVE;
4236 case 0x0f57: // dynamite (lit 2)
4237 element = EL_EM_DYNAMITE_ACTIVE;
4240 case 0x0f5f: // dynamite (lit 3)
4241 element = EL_EM_DYNAMITE_ACTIVE;
4244 case 0x0f67: // dynamite (lit 4)
4245 element = EL_EM_DYNAMITE_ACTIVE;
4252 element = EL_AMOEBA_WET;
4256 element = EL_AMOEBA_DROP;
4260 element = EL_DC_MAGIC_WALL;
4264 element = EL_SPACESHIP_UP;
4268 element = EL_SPACESHIP_DOWN;
4272 element = EL_SPACESHIP_LEFT;
4276 element = EL_SPACESHIP_RIGHT;
4280 element = EL_BUG_UP;
4284 element = EL_BUG_DOWN;
4288 element = EL_BUG_LEFT;
4292 element = EL_BUG_RIGHT;
4296 element = EL_MOLE_UP;
4300 element = EL_MOLE_DOWN;
4304 element = EL_MOLE_LEFT;
4308 element = EL_MOLE_RIGHT;
4316 element = EL_YAMYAM_UP;
4320 element = EL_SWITCHGATE_OPEN;
4324 element = EL_SWITCHGATE_CLOSED;
4328 element = EL_DC_SWITCHGATE_SWITCH_UP;
4332 element = EL_TIMEGATE_CLOSED;
4335 case 0x144c: // conveyor belt switch (green)
4336 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4339 case 0x144f: // conveyor belt switch (red)
4340 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4343 case 0x1452: // conveyor belt switch (blue)
4344 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4348 element = EL_CONVEYOR_BELT_3_MIDDLE;
4352 element = EL_CONVEYOR_BELT_3_LEFT;
4356 element = EL_CONVEYOR_BELT_3_RIGHT;
4360 element = EL_CONVEYOR_BELT_1_MIDDLE;
4364 element = EL_CONVEYOR_BELT_1_LEFT;
4368 element = EL_CONVEYOR_BELT_1_RIGHT;
4372 element = EL_CONVEYOR_BELT_4_MIDDLE;
4376 element = EL_CONVEYOR_BELT_4_LEFT;
4380 element = EL_CONVEYOR_BELT_4_RIGHT;
4384 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4388 element = EL_EXPANDABLE_WALL_VERTICAL;
4392 element = EL_EXPANDABLE_WALL_ANY;
4395 case 0x14ce: // growing steel wall (left/right)
4396 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4399 case 0x14df: // growing steel wall (up/down)
4400 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4403 case 0x14e8: // growing steel wall (up/down/left/right)
4404 element = EL_EXPANDABLE_STEELWALL_ANY;
4408 element = EL_SHIELD_DEADLY;
4412 element = EL_EXTRA_TIME;
4420 element = EL_EMPTY_SPACE;
4423 case 0x1578: // quicksand (empty)
4424 element = EL_QUICKSAND_FAST_EMPTY;
4427 case 0x1579: // slow quicksand (empty)
4428 element = EL_QUICKSAND_EMPTY;
4438 element = EL_EM_DYNAMITE;
4441 case 0x15a1: // key (red)
4442 element = EL_EM_KEY_1;
4445 case 0x15a2: // key (yellow)
4446 element = EL_EM_KEY_2;
4449 case 0x15a3: // key (blue)
4450 element = EL_EM_KEY_4;
4453 case 0x15a4: // key (green)
4454 element = EL_EM_KEY_3;
4457 case 0x15a5: // key (white)
4458 element = EL_DC_KEY_WHITE;
4462 element = EL_WALL_SLIPPERY;
4469 case 0x15a8: // wall (not round)
4473 case 0x15a9: // (blue)
4474 element = EL_CHAR_A;
4477 case 0x15aa: // (blue)
4478 element = EL_CHAR_B;
4481 case 0x15ab: // (blue)
4482 element = EL_CHAR_C;
4485 case 0x15ac: // (blue)
4486 element = EL_CHAR_D;
4489 case 0x15ad: // (blue)
4490 element = EL_CHAR_E;
4493 case 0x15ae: // (blue)
4494 element = EL_CHAR_F;
4497 case 0x15af: // (blue)
4498 element = EL_CHAR_G;
4501 case 0x15b0: // (blue)
4502 element = EL_CHAR_H;
4505 case 0x15b1: // (blue)
4506 element = EL_CHAR_I;
4509 case 0x15b2: // (blue)
4510 element = EL_CHAR_J;
4513 case 0x15b3: // (blue)
4514 element = EL_CHAR_K;
4517 case 0x15b4: // (blue)
4518 element = EL_CHAR_L;
4521 case 0x15b5: // (blue)
4522 element = EL_CHAR_M;
4525 case 0x15b6: // (blue)
4526 element = EL_CHAR_N;
4529 case 0x15b7: // (blue)
4530 element = EL_CHAR_O;
4533 case 0x15b8: // (blue)
4534 element = EL_CHAR_P;
4537 case 0x15b9: // (blue)
4538 element = EL_CHAR_Q;
4541 case 0x15ba: // (blue)
4542 element = EL_CHAR_R;
4545 case 0x15bb: // (blue)
4546 element = EL_CHAR_S;
4549 case 0x15bc: // (blue)
4550 element = EL_CHAR_T;
4553 case 0x15bd: // (blue)
4554 element = EL_CHAR_U;
4557 case 0x15be: // (blue)
4558 element = EL_CHAR_V;
4561 case 0x15bf: // (blue)
4562 element = EL_CHAR_W;
4565 case 0x15c0: // (blue)
4566 element = EL_CHAR_X;
4569 case 0x15c1: // (blue)
4570 element = EL_CHAR_Y;
4573 case 0x15c2: // (blue)
4574 element = EL_CHAR_Z;
4577 case 0x15c3: // (blue)
4578 element = EL_CHAR_AUMLAUT;
4581 case 0x15c4: // (blue)
4582 element = EL_CHAR_OUMLAUT;
4585 case 0x15c5: // (blue)
4586 element = EL_CHAR_UUMLAUT;
4589 case 0x15c6: // (blue)
4590 element = EL_CHAR_0;
4593 case 0x15c7: // (blue)
4594 element = EL_CHAR_1;
4597 case 0x15c8: // (blue)
4598 element = EL_CHAR_2;
4601 case 0x15c9: // (blue)
4602 element = EL_CHAR_3;
4605 case 0x15ca: // (blue)
4606 element = EL_CHAR_4;
4609 case 0x15cb: // (blue)
4610 element = EL_CHAR_5;
4613 case 0x15cc: // (blue)
4614 element = EL_CHAR_6;
4617 case 0x15cd: // (blue)
4618 element = EL_CHAR_7;
4621 case 0x15ce: // (blue)
4622 element = EL_CHAR_8;
4625 case 0x15cf: // (blue)
4626 element = EL_CHAR_9;
4629 case 0x15d0: // (blue)
4630 element = EL_CHAR_PERIOD;
4633 case 0x15d1: // (blue)
4634 element = EL_CHAR_EXCLAM;
4637 case 0x15d2: // (blue)
4638 element = EL_CHAR_COLON;
4641 case 0x15d3: // (blue)
4642 element = EL_CHAR_LESS;
4645 case 0x15d4: // (blue)
4646 element = EL_CHAR_GREATER;
4649 case 0x15d5: // (blue)
4650 element = EL_CHAR_QUESTION;
4653 case 0x15d6: // (blue)
4654 element = EL_CHAR_COPYRIGHT;
4657 case 0x15d7: // (blue)
4658 element = EL_CHAR_UP;
4661 case 0x15d8: // (blue)
4662 element = EL_CHAR_DOWN;
4665 case 0x15d9: // (blue)
4666 element = EL_CHAR_BUTTON;
4669 case 0x15da: // (blue)
4670 element = EL_CHAR_PLUS;
4673 case 0x15db: // (blue)
4674 element = EL_CHAR_MINUS;
4677 case 0x15dc: // (blue)
4678 element = EL_CHAR_APOSTROPHE;
4681 case 0x15dd: // (blue)
4682 element = EL_CHAR_PARENLEFT;
4685 case 0x15de: // (blue)
4686 element = EL_CHAR_PARENRIGHT;
4689 case 0x15df: // (green)
4690 element = EL_CHAR_A;
4693 case 0x15e0: // (green)
4694 element = EL_CHAR_B;
4697 case 0x15e1: // (green)
4698 element = EL_CHAR_C;
4701 case 0x15e2: // (green)
4702 element = EL_CHAR_D;
4705 case 0x15e3: // (green)
4706 element = EL_CHAR_E;
4709 case 0x15e4: // (green)
4710 element = EL_CHAR_F;
4713 case 0x15e5: // (green)
4714 element = EL_CHAR_G;
4717 case 0x15e6: // (green)
4718 element = EL_CHAR_H;
4721 case 0x15e7: // (green)
4722 element = EL_CHAR_I;
4725 case 0x15e8: // (green)
4726 element = EL_CHAR_J;
4729 case 0x15e9: // (green)
4730 element = EL_CHAR_K;
4733 case 0x15ea: // (green)
4734 element = EL_CHAR_L;
4737 case 0x15eb: // (green)
4738 element = EL_CHAR_M;
4741 case 0x15ec: // (green)
4742 element = EL_CHAR_N;
4745 case 0x15ed: // (green)
4746 element = EL_CHAR_O;
4749 case 0x15ee: // (green)
4750 element = EL_CHAR_P;
4753 case 0x15ef: // (green)
4754 element = EL_CHAR_Q;
4757 case 0x15f0: // (green)
4758 element = EL_CHAR_R;
4761 case 0x15f1: // (green)
4762 element = EL_CHAR_S;
4765 case 0x15f2: // (green)
4766 element = EL_CHAR_T;
4769 case 0x15f3: // (green)
4770 element = EL_CHAR_U;
4773 case 0x15f4: // (green)
4774 element = EL_CHAR_V;
4777 case 0x15f5: // (green)
4778 element = EL_CHAR_W;
4781 case 0x15f6: // (green)
4782 element = EL_CHAR_X;
4785 case 0x15f7: // (green)
4786 element = EL_CHAR_Y;
4789 case 0x15f8: // (green)
4790 element = EL_CHAR_Z;
4793 case 0x15f9: // (green)
4794 element = EL_CHAR_AUMLAUT;
4797 case 0x15fa: // (green)
4798 element = EL_CHAR_OUMLAUT;
4801 case 0x15fb: // (green)
4802 element = EL_CHAR_UUMLAUT;
4805 case 0x15fc: // (green)
4806 element = EL_CHAR_0;
4809 case 0x15fd: // (green)
4810 element = EL_CHAR_1;
4813 case 0x15fe: // (green)
4814 element = EL_CHAR_2;
4817 case 0x15ff: // (green)
4818 element = EL_CHAR_3;
4821 case 0x1600: // (green)
4822 element = EL_CHAR_4;
4825 case 0x1601: // (green)
4826 element = EL_CHAR_5;
4829 case 0x1602: // (green)
4830 element = EL_CHAR_6;
4833 case 0x1603: // (green)
4834 element = EL_CHAR_7;
4837 case 0x1604: // (green)
4838 element = EL_CHAR_8;
4841 case 0x1605: // (green)
4842 element = EL_CHAR_9;
4845 case 0x1606: // (green)
4846 element = EL_CHAR_PERIOD;
4849 case 0x1607: // (green)
4850 element = EL_CHAR_EXCLAM;
4853 case 0x1608: // (green)
4854 element = EL_CHAR_COLON;
4857 case 0x1609: // (green)
4858 element = EL_CHAR_LESS;
4861 case 0x160a: // (green)
4862 element = EL_CHAR_GREATER;
4865 case 0x160b: // (green)
4866 element = EL_CHAR_QUESTION;
4869 case 0x160c: // (green)
4870 element = EL_CHAR_COPYRIGHT;
4873 case 0x160d: // (green)
4874 element = EL_CHAR_UP;
4877 case 0x160e: // (green)
4878 element = EL_CHAR_DOWN;
4881 case 0x160f: // (green)
4882 element = EL_CHAR_BUTTON;
4885 case 0x1610: // (green)
4886 element = EL_CHAR_PLUS;
4889 case 0x1611: // (green)
4890 element = EL_CHAR_MINUS;
4893 case 0x1612: // (green)
4894 element = EL_CHAR_APOSTROPHE;
4897 case 0x1613: // (green)
4898 element = EL_CHAR_PARENLEFT;
4901 case 0x1614: // (green)
4902 element = EL_CHAR_PARENRIGHT;
4905 case 0x1615: // (blue steel)
4906 element = EL_STEEL_CHAR_A;
4909 case 0x1616: // (blue steel)
4910 element = EL_STEEL_CHAR_B;
4913 case 0x1617: // (blue steel)
4914 element = EL_STEEL_CHAR_C;
4917 case 0x1618: // (blue steel)
4918 element = EL_STEEL_CHAR_D;
4921 case 0x1619: // (blue steel)
4922 element = EL_STEEL_CHAR_E;
4925 case 0x161a: // (blue steel)
4926 element = EL_STEEL_CHAR_F;
4929 case 0x161b: // (blue steel)
4930 element = EL_STEEL_CHAR_G;
4933 case 0x161c: // (blue steel)
4934 element = EL_STEEL_CHAR_H;
4937 case 0x161d: // (blue steel)
4938 element = EL_STEEL_CHAR_I;
4941 case 0x161e: // (blue steel)
4942 element = EL_STEEL_CHAR_J;
4945 case 0x161f: // (blue steel)
4946 element = EL_STEEL_CHAR_K;
4949 case 0x1620: // (blue steel)
4950 element = EL_STEEL_CHAR_L;
4953 case 0x1621: // (blue steel)
4954 element = EL_STEEL_CHAR_M;
4957 case 0x1622: // (blue steel)
4958 element = EL_STEEL_CHAR_N;
4961 case 0x1623: // (blue steel)
4962 element = EL_STEEL_CHAR_O;
4965 case 0x1624: // (blue steel)
4966 element = EL_STEEL_CHAR_P;
4969 case 0x1625: // (blue steel)
4970 element = EL_STEEL_CHAR_Q;
4973 case 0x1626: // (blue steel)
4974 element = EL_STEEL_CHAR_R;
4977 case 0x1627: // (blue steel)
4978 element = EL_STEEL_CHAR_S;
4981 case 0x1628: // (blue steel)
4982 element = EL_STEEL_CHAR_T;
4985 case 0x1629: // (blue steel)
4986 element = EL_STEEL_CHAR_U;
4989 case 0x162a: // (blue steel)
4990 element = EL_STEEL_CHAR_V;
4993 case 0x162b: // (blue steel)
4994 element = EL_STEEL_CHAR_W;
4997 case 0x162c: // (blue steel)
4998 element = EL_STEEL_CHAR_X;
5001 case 0x162d: // (blue steel)
5002 element = EL_STEEL_CHAR_Y;
5005 case 0x162e: // (blue steel)
5006 element = EL_STEEL_CHAR_Z;
5009 case 0x162f: // (blue steel)
5010 element = EL_STEEL_CHAR_AUMLAUT;
5013 case 0x1630: // (blue steel)
5014 element = EL_STEEL_CHAR_OUMLAUT;
5017 case 0x1631: // (blue steel)
5018 element = EL_STEEL_CHAR_UUMLAUT;
5021 case 0x1632: // (blue steel)
5022 element = EL_STEEL_CHAR_0;
5025 case 0x1633: // (blue steel)
5026 element = EL_STEEL_CHAR_1;
5029 case 0x1634: // (blue steel)
5030 element = EL_STEEL_CHAR_2;
5033 case 0x1635: // (blue steel)
5034 element = EL_STEEL_CHAR_3;
5037 case 0x1636: // (blue steel)
5038 element = EL_STEEL_CHAR_4;
5041 case 0x1637: // (blue steel)
5042 element = EL_STEEL_CHAR_5;
5045 case 0x1638: // (blue steel)
5046 element = EL_STEEL_CHAR_6;
5049 case 0x1639: // (blue steel)
5050 element = EL_STEEL_CHAR_7;
5053 case 0x163a: // (blue steel)
5054 element = EL_STEEL_CHAR_8;
5057 case 0x163b: // (blue steel)
5058 element = EL_STEEL_CHAR_9;
5061 case 0x163c: // (blue steel)
5062 element = EL_STEEL_CHAR_PERIOD;
5065 case 0x163d: // (blue steel)
5066 element = EL_STEEL_CHAR_EXCLAM;
5069 case 0x163e: // (blue steel)
5070 element = EL_STEEL_CHAR_COLON;
5073 case 0x163f: // (blue steel)
5074 element = EL_STEEL_CHAR_LESS;
5077 case 0x1640: // (blue steel)
5078 element = EL_STEEL_CHAR_GREATER;
5081 case 0x1641: // (blue steel)
5082 element = EL_STEEL_CHAR_QUESTION;
5085 case 0x1642: // (blue steel)
5086 element = EL_STEEL_CHAR_COPYRIGHT;
5089 case 0x1643: // (blue steel)
5090 element = EL_STEEL_CHAR_UP;
5093 case 0x1644: // (blue steel)
5094 element = EL_STEEL_CHAR_DOWN;
5097 case 0x1645: // (blue steel)
5098 element = EL_STEEL_CHAR_BUTTON;
5101 case 0x1646: // (blue steel)
5102 element = EL_STEEL_CHAR_PLUS;
5105 case 0x1647: // (blue steel)
5106 element = EL_STEEL_CHAR_MINUS;
5109 case 0x1648: // (blue steel)
5110 element = EL_STEEL_CHAR_APOSTROPHE;
5113 case 0x1649: // (blue steel)
5114 element = EL_STEEL_CHAR_PARENLEFT;
5117 case 0x164a: // (blue steel)
5118 element = EL_STEEL_CHAR_PARENRIGHT;
5121 case 0x164b: // (green steel)
5122 element = EL_STEEL_CHAR_A;
5125 case 0x164c: // (green steel)
5126 element = EL_STEEL_CHAR_B;
5129 case 0x164d: // (green steel)
5130 element = EL_STEEL_CHAR_C;
5133 case 0x164e: // (green steel)
5134 element = EL_STEEL_CHAR_D;
5137 case 0x164f: // (green steel)
5138 element = EL_STEEL_CHAR_E;
5141 case 0x1650: // (green steel)
5142 element = EL_STEEL_CHAR_F;
5145 case 0x1651: // (green steel)
5146 element = EL_STEEL_CHAR_G;
5149 case 0x1652: // (green steel)
5150 element = EL_STEEL_CHAR_H;
5153 case 0x1653: // (green steel)
5154 element = EL_STEEL_CHAR_I;
5157 case 0x1654: // (green steel)
5158 element = EL_STEEL_CHAR_J;
5161 case 0x1655: // (green steel)
5162 element = EL_STEEL_CHAR_K;
5165 case 0x1656: // (green steel)
5166 element = EL_STEEL_CHAR_L;
5169 case 0x1657: // (green steel)
5170 element = EL_STEEL_CHAR_M;
5173 case 0x1658: // (green steel)
5174 element = EL_STEEL_CHAR_N;
5177 case 0x1659: // (green steel)
5178 element = EL_STEEL_CHAR_O;
5181 case 0x165a: // (green steel)
5182 element = EL_STEEL_CHAR_P;
5185 case 0x165b: // (green steel)
5186 element = EL_STEEL_CHAR_Q;
5189 case 0x165c: // (green steel)
5190 element = EL_STEEL_CHAR_R;
5193 case 0x165d: // (green steel)
5194 element = EL_STEEL_CHAR_S;
5197 case 0x165e: // (green steel)
5198 element = EL_STEEL_CHAR_T;
5201 case 0x165f: // (green steel)
5202 element = EL_STEEL_CHAR_U;
5205 case 0x1660: // (green steel)
5206 element = EL_STEEL_CHAR_V;
5209 case 0x1661: // (green steel)
5210 element = EL_STEEL_CHAR_W;
5213 case 0x1662: // (green steel)
5214 element = EL_STEEL_CHAR_X;
5217 case 0x1663: // (green steel)
5218 element = EL_STEEL_CHAR_Y;
5221 case 0x1664: // (green steel)
5222 element = EL_STEEL_CHAR_Z;
5225 case 0x1665: // (green steel)
5226 element = EL_STEEL_CHAR_AUMLAUT;
5229 case 0x1666: // (green steel)
5230 element = EL_STEEL_CHAR_OUMLAUT;
5233 case 0x1667: // (green steel)
5234 element = EL_STEEL_CHAR_UUMLAUT;
5237 case 0x1668: // (green steel)
5238 element = EL_STEEL_CHAR_0;
5241 case 0x1669: // (green steel)
5242 element = EL_STEEL_CHAR_1;
5245 case 0x166a: // (green steel)
5246 element = EL_STEEL_CHAR_2;
5249 case 0x166b: // (green steel)
5250 element = EL_STEEL_CHAR_3;
5253 case 0x166c: // (green steel)
5254 element = EL_STEEL_CHAR_4;
5257 case 0x166d: // (green steel)
5258 element = EL_STEEL_CHAR_5;
5261 case 0x166e: // (green steel)
5262 element = EL_STEEL_CHAR_6;
5265 case 0x166f: // (green steel)
5266 element = EL_STEEL_CHAR_7;
5269 case 0x1670: // (green steel)
5270 element = EL_STEEL_CHAR_8;
5273 case 0x1671: // (green steel)
5274 element = EL_STEEL_CHAR_9;
5277 case 0x1672: // (green steel)
5278 element = EL_STEEL_CHAR_PERIOD;
5281 case 0x1673: // (green steel)
5282 element = EL_STEEL_CHAR_EXCLAM;
5285 case 0x1674: // (green steel)
5286 element = EL_STEEL_CHAR_COLON;
5289 case 0x1675: // (green steel)
5290 element = EL_STEEL_CHAR_LESS;
5293 case 0x1676: // (green steel)
5294 element = EL_STEEL_CHAR_GREATER;
5297 case 0x1677: // (green steel)
5298 element = EL_STEEL_CHAR_QUESTION;
5301 case 0x1678: // (green steel)
5302 element = EL_STEEL_CHAR_COPYRIGHT;
5305 case 0x1679: // (green steel)
5306 element = EL_STEEL_CHAR_UP;
5309 case 0x167a: // (green steel)
5310 element = EL_STEEL_CHAR_DOWN;
5313 case 0x167b: // (green steel)
5314 element = EL_STEEL_CHAR_BUTTON;
5317 case 0x167c: // (green steel)
5318 element = EL_STEEL_CHAR_PLUS;
5321 case 0x167d: // (green steel)
5322 element = EL_STEEL_CHAR_MINUS;
5325 case 0x167e: // (green steel)
5326 element = EL_STEEL_CHAR_APOSTROPHE;
5329 case 0x167f: // (green steel)
5330 element = EL_STEEL_CHAR_PARENLEFT;
5333 case 0x1680: // (green steel)
5334 element = EL_STEEL_CHAR_PARENRIGHT;
5337 case 0x1681: // gate (red)
5338 element = EL_EM_GATE_1;
5341 case 0x1682: // secret gate (red)
5342 element = EL_EM_GATE_1_GRAY;
5345 case 0x1683: // gate (yellow)
5346 element = EL_EM_GATE_2;
5349 case 0x1684: // secret gate (yellow)
5350 element = EL_EM_GATE_2_GRAY;
5353 case 0x1685: // gate (blue)
5354 element = EL_EM_GATE_4;
5357 case 0x1686: // secret gate (blue)
5358 element = EL_EM_GATE_4_GRAY;
5361 case 0x1687: // gate (green)
5362 element = EL_EM_GATE_3;
5365 case 0x1688: // secret gate (green)
5366 element = EL_EM_GATE_3_GRAY;
5369 case 0x1689: // gate (white)
5370 element = EL_DC_GATE_WHITE;
5373 case 0x168a: // secret gate (white)
5374 element = EL_DC_GATE_WHITE_GRAY;
5377 case 0x168b: // secret gate (no key)
5378 element = EL_DC_GATE_FAKE_GRAY;
5382 element = EL_ROBOT_WHEEL;
5386 element = EL_DC_TIMEGATE_SWITCH;
5390 element = EL_ACID_POOL_BOTTOM;
5394 element = EL_ACID_POOL_TOPLEFT;
5398 element = EL_ACID_POOL_TOPRIGHT;
5402 element = EL_ACID_POOL_BOTTOMLEFT;
5406 element = EL_ACID_POOL_BOTTOMRIGHT;
5410 element = EL_STEELWALL;
5414 element = EL_STEELWALL_SLIPPERY;
5417 case 0x1695: // steel wall (not round)
5418 element = EL_STEELWALL;
5421 case 0x1696: // steel wall (left)
5422 element = EL_DC_STEELWALL_1_LEFT;
5425 case 0x1697: // steel wall (bottom)
5426 element = EL_DC_STEELWALL_1_BOTTOM;
5429 case 0x1698: // steel wall (right)
5430 element = EL_DC_STEELWALL_1_RIGHT;
5433 case 0x1699: // steel wall (top)
5434 element = EL_DC_STEELWALL_1_TOP;
5437 case 0x169a: // steel wall (left/bottom)
5438 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5441 case 0x169b: // steel wall (right/bottom)
5442 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5445 case 0x169c: // steel wall (right/top)
5446 element = EL_DC_STEELWALL_1_TOPRIGHT;
5449 case 0x169d: // steel wall (left/top)
5450 element = EL_DC_STEELWALL_1_TOPLEFT;
5453 case 0x169e: // steel wall (right/bottom small)
5454 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5457 case 0x169f: // steel wall (left/bottom small)
5458 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5461 case 0x16a0: // steel wall (right/top small)
5462 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5465 case 0x16a1: // steel wall (left/top small)
5466 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5469 case 0x16a2: // steel wall (left/right)
5470 element = EL_DC_STEELWALL_1_VERTICAL;
5473 case 0x16a3: // steel wall (top/bottom)
5474 element = EL_DC_STEELWALL_1_HORIZONTAL;
5477 case 0x16a4: // steel wall 2 (left end)
5478 element = EL_DC_STEELWALL_2_LEFT;
5481 case 0x16a5: // steel wall 2 (right end)
5482 element = EL_DC_STEELWALL_2_RIGHT;
5485 case 0x16a6: // steel wall 2 (top end)
5486 element = EL_DC_STEELWALL_2_TOP;
5489 case 0x16a7: // steel wall 2 (bottom end)
5490 element = EL_DC_STEELWALL_2_BOTTOM;
5493 case 0x16a8: // steel wall 2 (left/right)
5494 element = EL_DC_STEELWALL_2_HORIZONTAL;
5497 case 0x16a9: // steel wall 2 (up/down)
5498 element = EL_DC_STEELWALL_2_VERTICAL;
5501 case 0x16aa: // steel wall 2 (mid)
5502 element = EL_DC_STEELWALL_2_MIDDLE;
5506 element = EL_SIGN_EXCLAMATION;
5510 element = EL_SIGN_RADIOACTIVITY;
5514 element = EL_SIGN_STOP;
5518 element = EL_SIGN_WHEELCHAIR;
5522 element = EL_SIGN_PARKING;
5526 element = EL_SIGN_NO_ENTRY;
5530 element = EL_SIGN_HEART;
5534 element = EL_SIGN_GIVE_WAY;
5538 element = EL_SIGN_ENTRY_FORBIDDEN;
5542 element = EL_SIGN_EMERGENCY_EXIT;
5546 element = EL_SIGN_YIN_YANG;
5550 element = EL_WALL_EMERALD;
5554 element = EL_WALL_DIAMOND;
5558 element = EL_WALL_PEARL;
5562 element = EL_WALL_CRYSTAL;
5566 element = EL_INVISIBLE_WALL;
5570 element = EL_INVISIBLE_STEELWALL;
5574 // EL_INVISIBLE_SAND
5577 element = EL_LIGHT_SWITCH;
5581 element = EL_ENVELOPE_1;
5585 if (element >= 0x0117 && element <= 0x036e) // (?)
5586 element = EL_DIAMOND;
5587 else if (element >= 0x042d && element <= 0x0684) // (?)
5588 element = EL_EMERALD;
5589 else if (element >= 0x157c && element <= 0x158b)
5591 else if (element >= 0x1590 && element <= 0x159f)
5592 element = EL_DC_LANDMINE;
5593 else if (element >= 0x16bc && element <= 0x16cb)
5594 element = EL_INVISIBLE_SAND;
5597 Warn("unknown Diamond Caves element 0x%04x", element);
5599 element = EL_UNKNOWN;
5604 return getMappedElement(element);
5607 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5610 byte header[DC_LEVEL_HEADER_SIZE];
5612 int envelope_header_pos = 62;
5613 int envelope_content_pos = 94;
5614 int level_name_pos = 251;
5615 int level_author_pos = 292;
5616 int envelope_header_len;
5617 int envelope_content_len;
5619 int level_author_len;
5621 int num_yamyam_contents;
5624 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5626 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5628 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5630 header[i * 2 + 0] = header_word >> 8;
5631 header[i * 2 + 1] = header_word & 0xff;
5634 // read some values from level header to check level decoding integrity
5635 fieldx = header[6] | (header[7] << 8);
5636 fieldy = header[8] | (header[9] << 8);
5637 num_yamyam_contents = header[60] | (header[61] << 8);
5639 // do some simple sanity checks to ensure that level was correctly decoded
5640 if (fieldx < 1 || fieldx > 256 ||
5641 fieldy < 1 || fieldy > 256 ||
5642 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5644 level->no_valid_file = TRUE;
5646 Warn("cannot decode level from stream -- using empty level");
5651 // maximum envelope header size is 31 bytes
5652 envelope_header_len = header[envelope_header_pos];
5653 // maximum envelope content size is 110 (156?) bytes
5654 envelope_content_len = header[envelope_content_pos];
5656 // maximum level title size is 40 bytes
5657 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5658 // maximum level author size is 30 (51?) bytes
5659 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5663 for (i = 0; i < envelope_header_len; i++)
5664 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5665 level->envelope[0].text[envelope_size++] =
5666 header[envelope_header_pos + 1 + i];
5668 if (envelope_header_len > 0 && envelope_content_len > 0)
5670 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5671 level->envelope[0].text[envelope_size++] = '\n';
5672 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673 level->envelope[0].text[envelope_size++] = '\n';
5676 for (i = 0; i < envelope_content_len; i++)
5677 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5678 level->envelope[0].text[envelope_size++] =
5679 header[envelope_content_pos + 1 + i];
5681 level->envelope[0].text[envelope_size] = '\0';
5683 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5684 level->envelope[0].ysize = 10;
5685 level->envelope[0].autowrap = TRUE;
5686 level->envelope[0].centered = TRUE;
5688 for (i = 0; i < level_name_len; i++)
5689 level->name[i] = header[level_name_pos + 1 + i];
5690 level->name[level_name_len] = '\0';
5692 for (i = 0; i < level_author_len; i++)
5693 level->author[i] = header[level_author_pos + 1 + i];
5694 level->author[level_author_len] = '\0';
5696 num_yamyam_contents = header[60] | (header[61] << 8);
5697 level->num_yamyam_contents =
5698 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5700 for (i = 0; i < num_yamyam_contents; i++)
5702 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5704 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5705 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5707 if (i < MAX_ELEMENT_CONTENTS)
5708 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5712 fieldx = header[6] | (header[7] << 8);
5713 fieldy = header[8] | (header[9] << 8);
5714 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5715 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5717 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5719 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5720 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5722 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5723 level->field[x][y] = getMappedElement_DC(element_dc);
5726 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5727 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5728 level->field[x][y] = EL_PLAYER_1;
5730 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5731 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5732 level->field[x][y] = EL_PLAYER_2;
5734 level->gems_needed = header[18] | (header[19] << 8);
5736 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5737 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5738 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5739 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5740 level->score[SC_NUT] = header[28] | (header[29] << 8);
5741 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5742 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5743 level->score[SC_BUG] = header[34] | (header[35] << 8);
5744 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5745 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5746 level->score[SC_KEY] = header[40] | (header[41] << 8);
5747 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5749 level->time = header[44] | (header[45] << 8);
5751 level->amoeba_speed = header[46] | (header[47] << 8);
5752 level->time_light = header[48] | (header[49] << 8);
5753 level->time_timegate = header[50] | (header[51] << 8);
5754 level->time_wheel = header[52] | (header[53] << 8);
5755 level->time_magic_wall = header[54] | (header[55] << 8);
5756 level->extra_time = header[56] | (header[57] << 8);
5757 level->shield_normal_time = header[58] | (header[59] << 8);
5759 // shield and extra time elements do not have a score
5760 level->score[SC_SHIELD] = 0;
5761 level->extra_time_score = 0;
5763 // set time for normal and deadly shields to the same value
5764 level->shield_deadly_time = level->shield_normal_time;
5766 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5767 // can slip down from flat walls, like normal walls and steel walls
5768 level->em_slippery_gems = TRUE;
5770 // time score is counted for each 10 seconds left in Diamond Caves levels
5771 level->time_score_base = 10;
5774 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5775 struct LevelFileInfo *level_file_info,
5776 boolean level_info_only)
5778 char *filename = level_file_info->filename;
5780 int num_magic_bytes = 8;
5781 char magic_bytes[num_magic_bytes + 1];
5782 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5784 if (!(file = openFile(filename, MODE_READ)))
5786 level->no_valid_file = TRUE;
5788 if (!level_info_only)
5789 Warn("cannot read level '%s' -- using empty level", filename);
5794 // fseek(file, 0x0000, SEEK_SET);
5796 if (level_file_info->packed)
5798 // read "magic bytes" from start of file
5799 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5800 magic_bytes[0] = '\0';
5802 // check "magic bytes" for correct file format
5803 if (!strPrefix(magic_bytes, "DC2"))
5805 level->no_valid_file = TRUE;
5807 Warn("unknown DC level file '%s' -- using empty level", filename);
5812 if (strPrefix(magic_bytes, "DC2Win95") ||
5813 strPrefix(magic_bytes, "DC2Win98"))
5815 int position_first_level = 0x00fa;
5816 int extra_bytes = 4;
5819 // advance file stream to first level inside the level package
5820 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5822 // each block of level data is followed by block of non-level data
5823 num_levels_to_skip *= 2;
5825 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5826 while (num_levels_to_skip >= 0)
5828 // advance file stream to next level inside the level package
5829 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5831 level->no_valid_file = TRUE;
5833 Warn("cannot fseek in file '%s' -- using empty level", filename);
5838 // skip apparently unused extra bytes following each level
5839 ReadUnusedBytesFromFile(file, extra_bytes);
5841 // read size of next level in level package
5842 skip_bytes = getFile32BitLE(file);
5844 num_levels_to_skip--;
5849 level->no_valid_file = TRUE;
5851 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5857 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5863 // ----------------------------------------------------------------------------
5864 // functions for loading SB level
5865 // ----------------------------------------------------------------------------
5867 int getMappedElement_SB(int element_ascii, boolean use_ces)
5875 sb_element_mapping[] =
5877 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5878 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5879 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5880 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5881 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5882 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5883 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5884 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5891 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5892 if (element_ascii == sb_element_mapping[i].ascii)
5893 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5895 return EL_UNDEFINED;
5898 static void SetLevelSettings_SB(struct LevelInfo *level)
5902 level->use_step_counter = TRUE;
5905 level->score[SC_TIME_BONUS] = 0;
5906 level->time_score_base = 1;
5907 level->rate_time_over_score = TRUE;
5910 level->auto_exit_sokoban = TRUE;
5913 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5914 struct LevelFileInfo *level_file_info,
5915 boolean level_info_only)
5917 char *filename = level_file_info->filename;
5918 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5919 char last_comment[MAX_LINE_LEN];
5920 char level_name[MAX_LINE_LEN];
5923 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5924 boolean read_continued_line = FALSE;
5925 boolean reading_playfield = FALSE;
5926 boolean got_valid_playfield_line = FALSE;
5927 boolean invalid_playfield_char = FALSE;
5928 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5929 int file_level_nr = 0;
5931 int x = 0, y = 0; // initialized to make compilers happy
5933 last_comment[0] = '\0';
5934 level_name[0] = '\0';
5936 if (!(file = openFile(filename, MODE_READ)))
5938 level->no_valid_file = TRUE;
5940 if (!level_info_only)
5941 Warn("cannot read level '%s' -- using empty level", filename);
5946 while (!checkEndOfFile(file))
5948 // level successfully read, but next level may follow here
5949 if (!got_valid_playfield_line && reading_playfield)
5951 // read playfield from single level file -- skip remaining file
5952 if (!level_file_info->packed)
5955 if (file_level_nr >= num_levels_to_skip)
5960 last_comment[0] = '\0';
5961 level_name[0] = '\0';
5963 reading_playfield = FALSE;
5966 got_valid_playfield_line = FALSE;
5968 // read next line of input file
5969 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5972 // check if line was completely read and is terminated by line break
5973 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5976 // cut trailing line break (this can be newline and/or carriage return)
5977 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5978 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5981 // copy raw input line for later use (mainly debugging output)
5982 strcpy(line_raw, line);
5984 if (read_continued_line)
5986 // append new line to existing line, if there is enough space
5987 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5988 strcat(previous_line, line_ptr);
5990 strcpy(line, previous_line); // copy storage buffer to line
5992 read_continued_line = FALSE;
5995 // if the last character is '\', continue at next line
5996 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5998 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5999 strcpy(previous_line, line); // copy line to storage buffer
6001 read_continued_line = TRUE;
6007 if (line[0] == '\0')
6010 // extract comment text from comment line
6013 for (line_ptr = line; *line_ptr; line_ptr++)
6014 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6017 strcpy(last_comment, line_ptr);
6022 // extract level title text from line containing level title
6023 if (line[0] == '\'')
6025 strcpy(level_name, &line[1]);
6027 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6028 level_name[strlen(level_name) - 1] = '\0';
6033 // skip lines containing only spaces (or empty lines)
6034 for (line_ptr = line; *line_ptr; line_ptr++)
6035 if (*line_ptr != ' ')
6037 if (*line_ptr == '\0')
6040 // at this point, we have found a line containing part of a playfield
6042 got_valid_playfield_line = TRUE;
6044 if (!reading_playfield)
6046 reading_playfield = TRUE;
6047 invalid_playfield_char = FALSE;
6049 for (x = 0; x < MAX_LEV_FIELDX; x++)
6050 for (y = 0; y < MAX_LEV_FIELDY; y++)
6051 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6056 // start with topmost tile row
6060 // skip playfield line if larger row than allowed
6061 if (y >= MAX_LEV_FIELDY)
6064 // start with leftmost tile column
6067 // read playfield elements from line
6068 for (line_ptr = line; *line_ptr; line_ptr++)
6070 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6072 // stop parsing playfield line if larger column than allowed
6073 if (x >= MAX_LEV_FIELDX)
6076 if (mapped_sb_element == EL_UNDEFINED)
6078 invalid_playfield_char = TRUE;
6083 level->field[x][y] = mapped_sb_element;
6085 // continue with next tile column
6088 level->fieldx = MAX(x, level->fieldx);
6091 if (invalid_playfield_char)
6093 // if first playfield line, treat invalid lines as comment lines
6095 reading_playfield = FALSE;
6100 // continue with next tile row
6108 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6109 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6111 if (!reading_playfield)
6113 level->no_valid_file = TRUE;
6115 Warn("cannot read level '%s' -- using empty level", filename);
6120 if (*level_name != '\0')
6122 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6123 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6125 else if (*last_comment != '\0')
6127 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6128 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6132 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6135 // set all empty fields beyond the border walls to invisible steel wall
6136 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6138 if ((x == 0 || x == level->fieldx - 1 ||
6139 y == 0 || y == level->fieldy - 1) &&
6140 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6141 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6142 level->field, level->fieldx, level->fieldy);
6145 // set special level settings for Sokoban levels
6146 SetLevelSettings_SB(level);
6148 if (load_xsb_to_ces)
6150 // special global settings can now be set in level template
6151 level->use_custom_template = TRUE;
6156 // -------------------------------------------------------------------------
6157 // functions for handling native levels
6158 // -------------------------------------------------------------------------
6160 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6161 struct LevelFileInfo *level_file_info,
6162 boolean level_info_only)
6164 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6165 level->no_valid_file = TRUE;
6168 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6169 struct LevelFileInfo *level_file_info,
6170 boolean level_info_only)
6174 // determine position of requested level inside level package
6175 if (level_file_info->packed)
6176 pos = level_file_info->nr - leveldir_current->first_level;
6178 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6179 level->no_valid_file = TRUE;
6182 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6183 struct LevelFileInfo *level_file_info,
6184 boolean level_info_only)
6186 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6187 level->no_valid_file = TRUE;
6190 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6192 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6193 CopyNativeLevel_RND_to_EM(level);
6194 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6195 CopyNativeLevel_RND_to_SP(level);
6196 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6197 CopyNativeLevel_RND_to_MM(level);
6200 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6202 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6203 CopyNativeLevel_EM_to_RND(level);
6204 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6205 CopyNativeLevel_SP_to_RND(level);
6206 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6207 CopyNativeLevel_MM_to_RND(level);
6210 void SaveNativeLevel(struct LevelInfo *level)
6212 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6214 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6215 char *filename = getLevelFilenameFromBasename(basename);
6217 CopyNativeLevel_RND_to_SP(level);
6218 CopyNativeTape_RND_to_SP(level);
6220 SaveNativeLevel_SP(filename);
6225 // ----------------------------------------------------------------------------
6226 // functions for loading generic level
6227 // ----------------------------------------------------------------------------
6229 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6230 struct LevelFileInfo *level_file_info,
6231 boolean level_info_only)
6233 // always start with reliable default values
6234 setLevelInfoToDefaults(level, level_info_only, TRUE);
6236 switch (level_file_info->type)
6238 case LEVEL_FILE_TYPE_RND:
6239 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6242 case LEVEL_FILE_TYPE_EM:
6243 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6244 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6247 case LEVEL_FILE_TYPE_SP:
6248 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6249 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6252 case LEVEL_FILE_TYPE_MM:
6253 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6254 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6257 case LEVEL_FILE_TYPE_DC:
6258 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6261 case LEVEL_FILE_TYPE_SB:
6262 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6266 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6270 // if level file is invalid, restore level structure to default values
6271 if (level->no_valid_file)
6272 setLevelInfoToDefaults(level, level_info_only, FALSE);
6274 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6275 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6277 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6278 CopyNativeLevel_Native_to_RND(level);
6281 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6283 static struct LevelFileInfo level_file_info;
6285 // always start with reliable default values
6286 setFileInfoToDefaults(&level_file_info);
6288 level_file_info.nr = 0; // unknown level number
6289 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6291 setString(&level_file_info.filename, filename);
6293 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6296 static void LoadLevel_InitVersion(struct LevelInfo *level)
6300 if (leveldir_current == NULL) // only when dumping level
6303 // all engine modifications also valid for levels which use latest engine
6304 if (level->game_version < VERSION_IDENT(3,2,0,5))
6306 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6307 level->time_score_base = 10;
6310 if (leveldir_current->latest_engine)
6312 // ---------- use latest game engine --------------------------------------
6314 /* For all levels which are forced to use the latest game engine version
6315 (normally all but user contributed, private and undefined levels), set
6316 the game engine version to the actual version; this allows for actual
6317 corrections in the game engine to take effect for existing, converted
6318 levels (from "classic" or other existing games) to make the emulation
6319 of the corresponding game more accurate, while (hopefully) not breaking
6320 existing levels created from other players. */
6322 level->game_version = GAME_VERSION_ACTUAL;
6324 /* Set special EM style gems behaviour: EM style gems slip down from
6325 normal, steel and growing wall. As this is a more fundamental change,
6326 it seems better to set the default behaviour to "off" (as it is more
6327 natural) and make it configurable in the level editor (as a property
6328 of gem style elements). Already existing converted levels (neither
6329 private nor contributed levels) are changed to the new behaviour. */
6331 if (level->file_version < FILE_VERSION_2_0)
6332 level->em_slippery_gems = TRUE;
6337 // ---------- use game engine the level was created with --------------------
6339 /* For all levels which are not forced to use the latest game engine
6340 version (normally user contributed, private and undefined levels),
6341 use the version of the game engine the levels were created for.
6343 Since 2.0.1, the game engine version is now directly stored
6344 in the level file (chunk "VERS"), so there is no need anymore
6345 to set the game version from the file version (except for old,
6346 pre-2.0 levels, where the game version is still taken from the
6347 file format version used to store the level -- see above). */
6349 // player was faster than enemies in 1.0.0 and before
6350 if (level->file_version == FILE_VERSION_1_0)
6351 for (i = 0; i < MAX_PLAYERS; i++)
6352 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6354 // default behaviour for EM style gems was "slippery" only in 2.0.1
6355 if (level->game_version == VERSION_IDENT(2,0,1,0))
6356 level->em_slippery_gems = TRUE;
6358 // springs could be pushed over pits before (pre-release version) 2.2.0
6359 if (level->game_version < VERSION_IDENT(2,2,0,0))
6360 level->use_spring_bug = TRUE;
6362 if (level->game_version < VERSION_IDENT(3,2,0,5))
6364 // time orb caused limited time in endless time levels before 3.2.0-5
6365 level->use_time_orb_bug = TRUE;
6367 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6368 level->block_snap_field = FALSE;
6370 // extra time score was same value as time left score before 3.2.0-5
6371 level->extra_time_score = level->score[SC_TIME_BONUS];
6374 if (level->game_version < VERSION_IDENT(3,2,0,7))
6376 // default behaviour for snapping was "not continuous" before 3.2.0-7
6377 level->continuous_snapping = FALSE;
6380 // only few elements were able to actively move into acid before 3.1.0
6381 // trigger settings did not exist before 3.1.0; set to default "any"
6382 if (level->game_version < VERSION_IDENT(3,1,0,0))
6384 // correct "can move into acid" settings (all zero in old levels)
6386 level->can_move_into_acid_bits = 0; // nothing can move into acid
6387 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6389 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6390 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6391 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6392 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6394 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6395 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6397 // correct trigger settings (stored as zero == "none" in old levels)
6399 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6401 int element = EL_CUSTOM_START + i;
6402 struct ElementInfo *ei = &element_info[element];
6404 for (j = 0; j < ei->num_change_pages; j++)
6406 struct ElementChangeInfo *change = &ei->change_page[j];
6408 change->trigger_player = CH_PLAYER_ANY;
6409 change->trigger_page = CH_PAGE_ANY;
6414 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6416 int element = EL_CUSTOM_256;
6417 struct ElementInfo *ei = &element_info[element];
6418 struct ElementChangeInfo *change = &ei->change_page[0];
6420 /* This is needed to fix a problem that was caused by a bugfix in function
6421 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6422 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6423 not replace walkable elements, but instead just placed the player on it,
6424 without placing the Sokoban field under the player). Unfortunately, this
6425 breaks "Snake Bite" style levels when the snake is halfway through a door
6426 that just closes (the snake head is still alive and can be moved in this
6427 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6428 player (without Sokoban element) which then gets killed as designed). */
6430 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6431 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6432 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6433 change->target_element = EL_PLAYER_1;
6436 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6437 if (level->game_version < VERSION_IDENT(3,2,5,0))
6439 /* This is needed to fix a problem that was caused by a bugfix in function
6440 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6441 corrects the behaviour when a custom element changes to another custom
6442 element with a higher element number that has change actions defined.
6443 Normally, only one change per frame is allowed for custom elements.
6444 Therefore, it is checked if a custom element already changed in the
6445 current frame; if it did, subsequent changes are suppressed.
6446 Unfortunately, this is only checked for element changes, but not for
6447 change actions, which are still executed. As the function above loops
6448 through all custom elements from lower to higher, an element change
6449 resulting in a lower CE number won't be checked again, while a target
6450 element with a higher number will also be checked, and potential change
6451 actions will get executed for this CE, too (which is wrong), while
6452 further changes are ignored (which is correct). As this bugfix breaks
6453 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6454 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6455 behaviour for existing levels and tapes that make use of this bug */
6457 level->use_action_after_change_bug = TRUE;
6460 // not centering level after relocating player was default only in 3.2.3
6461 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6462 level->shifted_relocation = TRUE;
6464 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6465 if (level->game_version < VERSION_IDENT(3,2,6,0))
6466 level->em_explodes_by_fire = TRUE;
6468 // levels were solved by the first player entering an exit up to 4.1.0.0
6469 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6470 level->solved_by_one_player = TRUE;
6472 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6473 if (level->game_version < VERSION_IDENT(4,1,1,1))
6474 level->use_life_bugs = TRUE;
6476 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6477 if (level->game_version < VERSION_IDENT(4,1,1,1))
6478 level->sb_objects_needed = FALSE;
6480 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6481 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6482 level->finish_dig_collect = FALSE;
6484 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6485 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6486 level->keep_walkable_ce = TRUE;
6489 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6491 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
6494 // check if this level is (not) a Sokoban level
6495 for (y = 0; y < level->fieldy; y++)
6496 for (x = 0; x < level->fieldx; x++)
6497 if (!IS_SB_ELEMENT(Tile[x][y]))
6498 is_sokoban_level = FALSE;
6500 if (is_sokoban_level)
6502 // set special level settings for Sokoban levels
6503 SetLevelSettings_SB(level);
6507 static void LoadLevel_InitSettings(struct LevelInfo *level)
6509 // adjust level settings for (non-native) Sokoban-style levels
6510 LoadLevel_InitSettings_SB(level);
6513 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6517 // map elements that have changed in newer versions
6518 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6519 level->game_version);
6520 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6521 for (x = 0; x < 3; x++)
6522 for (y = 0; y < 3; y++)
6523 level->yamyam_content[i].e[x][y] =
6524 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6525 level->game_version);
6529 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6533 // map custom element change events that have changed in newer versions
6534 // (these following values were accidentally changed in version 3.0.1)
6535 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6536 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6538 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6540 int element = EL_CUSTOM_START + i;
6542 // order of checking and copying events to be mapped is important
6543 // (do not change the start and end value -- they are constant)
6544 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6546 if (HAS_CHANGE_EVENT(element, j - 2))
6548 SET_CHANGE_EVENT(element, j - 2, FALSE);
6549 SET_CHANGE_EVENT(element, j, TRUE);
6553 // order of checking and copying events to be mapped is important
6554 // (do not change the start and end value -- they are constant)
6555 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6557 if (HAS_CHANGE_EVENT(element, j - 1))
6559 SET_CHANGE_EVENT(element, j - 1, FALSE);
6560 SET_CHANGE_EVENT(element, j, TRUE);
6566 // initialize "can_change" field for old levels with only one change page
6567 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6569 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6571 int element = EL_CUSTOM_START + i;
6573 if (CAN_CHANGE(element))
6574 element_info[element].change->can_change = TRUE;
6578 // correct custom element values (for old levels without these options)
6579 if (level->game_version < VERSION_IDENT(3,1,1,0))
6581 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6583 int element = EL_CUSTOM_START + i;
6584 struct ElementInfo *ei = &element_info[element];
6586 if (ei->access_direction == MV_NO_DIRECTION)
6587 ei->access_direction = MV_ALL_DIRECTIONS;
6591 // correct custom element values (fix invalid values for all versions)
6594 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6596 int element = EL_CUSTOM_START + i;
6597 struct ElementInfo *ei = &element_info[element];
6599 for (j = 0; j < ei->num_change_pages; j++)
6601 struct ElementChangeInfo *change = &ei->change_page[j];
6603 if (change->trigger_player == CH_PLAYER_NONE)
6604 change->trigger_player = CH_PLAYER_ANY;
6606 if (change->trigger_side == CH_SIDE_NONE)
6607 change->trigger_side = CH_SIDE_ANY;
6612 // initialize "can_explode" field for old levels which did not store this
6613 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6614 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6616 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6618 int element = EL_CUSTOM_START + i;
6620 if (EXPLODES_1X1_OLD(element))
6621 element_info[element].explosion_type = EXPLODES_1X1;
6623 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6624 EXPLODES_SMASHED(element) ||
6625 EXPLODES_IMPACT(element)));
6629 // correct previously hard-coded move delay values for maze runner style
6630 if (level->game_version < VERSION_IDENT(3,1,1,0))
6632 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6634 int element = EL_CUSTOM_START + i;
6636 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6638 // previously hard-coded and therefore ignored
6639 element_info[element].move_delay_fixed = 9;
6640 element_info[element].move_delay_random = 0;
6645 // set some other uninitialized values of custom elements in older levels
6646 if (level->game_version < VERSION_IDENT(3,1,0,0))
6648 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6650 int element = EL_CUSTOM_START + i;
6652 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6654 element_info[element].explosion_delay = 17;
6655 element_info[element].ignition_delay = 8;
6659 // set mouse click change events to work for left/middle/right mouse button
6660 if (level->game_version < VERSION_IDENT(4,2,3,0))
6662 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6664 int element = EL_CUSTOM_START + i;
6665 struct ElementInfo *ei = &element_info[element];
6667 for (j = 0; j < ei->num_change_pages; j++)
6669 struct ElementChangeInfo *change = &ei->change_page[j];
6671 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6672 change->has_event[CE_PRESSED_BY_MOUSE] ||
6673 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6674 change->has_event[CE_MOUSE_PRESSED_ON_X])
6675 change->trigger_side = CH_SIDE_ANY;
6681 static void LoadLevel_InitElements(struct LevelInfo *level)
6683 LoadLevel_InitStandardElements(level);
6685 if (level->file_has_custom_elements)
6686 LoadLevel_InitCustomElements(level);
6688 // initialize element properties for level editor etc.
6689 InitElementPropertiesEngine(level->game_version);
6690 InitElementPropertiesGfxElement();
6693 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6697 // map elements that have changed in newer versions
6698 for (y = 0; y < level->fieldy; y++)
6699 for (x = 0; x < level->fieldx; x++)
6700 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6701 level->game_version);
6703 // clear unused playfield data (nicer if level gets resized in editor)
6704 for (x = 0; x < MAX_LEV_FIELDX; x++)
6705 for (y = 0; y < MAX_LEV_FIELDY; y++)
6706 if (x >= level->fieldx || y >= level->fieldy)
6707 level->field[x][y] = EL_EMPTY;
6709 // copy elements to runtime playfield array
6710 for (x = 0; x < MAX_LEV_FIELDX; x++)
6711 for (y = 0; y < MAX_LEV_FIELDY; y++)
6712 Tile[x][y] = level->field[x][y];
6714 // initialize level size variables for faster access
6715 lev_fieldx = level->fieldx;
6716 lev_fieldy = level->fieldy;
6718 // determine border element for this level
6719 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6720 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6725 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6727 struct LevelFileInfo *level_file_info = &level->file_info;
6729 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6730 CopyNativeLevel_RND_to_Native(level);
6733 static void LoadLevelTemplate_LoadAndInit(void)
6735 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6737 LoadLevel_InitVersion(&level_template);
6738 LoadLevel_InitElements(&level_template);
6739 LoadLevel_InitSettings(&level_template);
6741 ActivateLevelTemplate();
6744 void LoadLevelTemplate(int nr)
6746 if (!fileExists(getGlobalLevelTemplateFilename()))
6748 Warn("no level template found for this level");
6753 setLevelFileInfo(&level_template.file_info, nr);
6755 LoadLevelTemplate_LoadAndInit();
6758 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6760 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6762 LoadLevelTemplate_LoadAndInit();
6765 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6767 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6769 if (level.use_custom_template)
6771 if (network_level != NULL)
6772 LoadNetworkLevelTemplate(network_level);
6774 LoadLevelTemplate(-1);
6777 LoadLevel_InitVersion(&level);
6778 LoadLevel_InitElements(&level);
6779 LoadLevel_InitPlayfield(&level);
6780 LoadLevel_InitSettings(&level);
6782 LoadLevel_InitNativeEngines(&level);
6785 void LoadLevel(int nr)
6787 SetLevelSetInfo(leveldir_current->identifier, nr);
6789 setLevelFileInfo(&level.file_info, nr);
6791 LoadLevel_LoadAndInit(NULL);
6794 void LoadLevelInfoOnly(int nr)
6796 setLevelFileInfo(&level.file_info, nr);
6798 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6801 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6803 SetLevelSetInfo(network_level->leveldir_identifier,
6804 network_level->file_info.nr);
6806 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6808 LoadLevel_LoadAndInit(network_level);
6811 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6815 chunk_size += putFileVersion(file, level->file_version);
6816 chunk_size += putFileVersion(file, level->game_version);
6821 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6825 chunk_size += putFile16BitBE(file, level->creation_date.year);
6826 chunk_size += putFile8Bit(file, level->creation_date.month);
6827 chunk_size += putFile8Bit(file, level->creation_date.day);
6832 #if ENABLE_HISTORIC_CHUNKS
6833 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6837 putFile8Bit(file, level->fieldx);
6838 putFile8Bit(file, level->fieldy);
6840 putFile16BitBE(file, level->time);
6841 putFile16BitBE(file, level->gems_needed);
6843 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6844 putFile8Bit(file, level->name[i]);
6846 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6847 putFile8Bit(file, level->score[i]);
6849 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6850 for (y = 0; y < 3; y++)
6851 for (x = 0; x < 3; x++)
6852 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6853 level->yamyam_content[i].e[x][y]));
6854 putFile8Bit(file, level->amoeba_speed);
6855 putFile8Bit(file, level->time_magic_wall);
6856 putFile8Bit(file, level->time_wheel);
6857 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6858 level->amoeba_content));
6859 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6860 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6861 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6862 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6864 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6866 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6867 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6868 putFile32BitBE(file, level->can_move_into_acid_bits);
6869 putFile8Bit(file, level->dont_collide_with_bits);
6871 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6872 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6874 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6875 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6876 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6878 putFile8Bit(file, level->game_engine_type);
6880 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6884 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6889 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6890 chunk_size += putFile8Bit(file, level->name[i]);
6895 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6900 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6901 chunk_size += putFile8Bit(file, level->author[i]);
6906 #if ENABLE_HISTORIC_CHUNKS
6907 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6912 for (y = 0; y < level->fieldy; y++)
6913 for (x = 0; x < level->fieldx; x++)
6914 if (level->encoding_16bit_field)
6915 chunk_size += putFile16BitBE(file, level->field[x][y]);
6917 chunk_size += putFile8Bit(file, level->field[x][y]);
6923 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6928 for (y = 0; y < level->fieldy; y++)
6929 for (x = 0; x < level->fieldx; x++)
6930 chunk_size += putFile16BitBE(file, level->field[x][y]);
6935 #if ENABLE_HISTORIC_CHUNKS
6936 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6940 putFile8Bit(file, EL_YAMYAM);
6941 putFile8Bit(file, level->num_yamyam_contents);
6942 putFile8Bit(file, 0);
6943 putFile8Bit(file, 0);
6945 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6946 for (y = 0; y < 3; y++)
6947 for (x = 0; x < 3; x++)
6948 if (level->encoding_16bit_field)
6949 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6951 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6955 #if ENABLE_HISTORIC_CHUNKS
6956 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6959 int num_contents, content_xsize, content_ysize;
6960 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6962 if (element == EL_YAMYAM)
6964 num_contents = level->num_yamyam_contents;
6968 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6969 for (y = 0; y < 3; y++)
6970 for (x = 0; x < 3; x++)
6971 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6973 else if (element == EL_BD_AMOEBA)
6979 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6980 for (y = 0; y < 3; y++)
6981 for (x = 0; x < 3; x++)
6982 content_array[i][x][y] = EL_EMPTY;
6983 content_array[0][0][0] = level->amoeba_content;
6987 // chunk header already written -- write empty chunk data
6988 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6990 Warn("cannot save content for element '%d'", element);
6995 putFile16BitBE(file, element);
6996 putFile8Bit(file, num_contents);
6997 putFile8Bit(file, content_xsize);
6998 putFile8Bit(file, content_ysize);
7000 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7002 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7003 for (y = 0; y < 3; y++)
7004 for (x = 0; x < 3; x++)
7005 putFile16BitBE(file, content_array[i][x][y]);
7009 #if ENABLE_HISTORIC_CHUNKS
7010 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7012 int envelope_nr = element - EL_ENVELOPE_1;
7013 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7017 chunk_size += putFile16BitBE(file, element);
7018 chunk_size += putFile16BitBE(file, envelope_len);
7019 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7020 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7022 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7023 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7025 for (i = 0; i < envelope_len; i++)
7026 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7032 #if ENABLE_HISTORIC_CHUNKS
7033 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7034 int num_changed_custom_elements)
7038 putFile16BitBE(file, num_changed_custom_elements);
7040 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7042 int element = EL_CUSTOM_START + i;
7044 struct ElementInfo *ei = &element_info[element];
7046 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7048 if (check < num_changed_custom_elements)
7050 putFile16BitBE(file, element);
7051 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7058 if (check != num_changed_custom_elements) // should not happen
7059 Warn("inconsistent number of custom element properties");
7063 #if ENABLE_HISTORIC_CHUNKS
7064 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7065 int num_changed_custom_elements)
7069 putFile16BitBE(file, num_changed_custom_elements);
7071 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7073 int element = EL_CUSTOM_START + i;
7075 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7077 if (check < num_changed_custom_elements)
7079 putFile16BitBE(file, element);
7080 putFile16BitBE(file, element_info[element].change->target_element);
7087 if (check != num_changed_custom_elements) // should not happen
7088 Warn("inconsistent number of custom target elements");
7092 #if ENABLE_HISTORIC_CHUNKS
7093 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7094 int num_changed_custom_elements)
7096 int i, j, x, y, check = 0;
7098 putFile16BitBE(file, num_changed_custom_elements);
7100 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7102 int element = EL_CUSTOM_START + i;
7103 struct ElementInfo *ei = &element_info[element];
7105 if (ei->modified_settings)
7107 if (check < num_changed_custom_elements)
7109 putFile16BitBE(file, element);
7111 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7112 putFile8Bit(file, ei->description[j]);
7114 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7116 // some free bytes for future properties and padding
7117 WriteUnusedBytesToFile(file, 7);
7119 putFile8Bit(file, ei->use_gfx_element);
7120 putFile16BitBE(file, ei->gfx_element_initial);
7122 putFile8Bit(file, ei->collect_score_initial);
7123 putFile8Bit(file, ei->collect_count_initial);
7125 putFile16BitBE(file, ei->push_delay_fixed);
7126 putFile16BitBE(file, ei->push_delay_random);
7127 putFile16BitBE(file, ei->move_delay_fixed);
7128 putFile16BitBE(file, ei->move_delay_random);
7130 putFile16BitBE(file, ei->move_pattern);
7131 putFile8Bit(file, ei->move_direction_initial);
7132 putFile8Bit(file, ei->move_stepsize);
7134 for (y = 0; y < 3; y++)
7135 for (x = 0; x < 3; x++)
7136 putFile16BitBE(file, ei->content.e[x][y]);
7138 putFile32BitBE(file, ei->change->events);
7140 putFile16BitBE(file, ei->change->target_element);
7142 putFile16BitBE(file, ei->change->delay_fixed);
7143 putFile16BitBE(file, ei->change->delay_random);
7144 putFile16BitBE(file, ei->change->delay_frames);
7146 putFile16BitBE(file, ei->change->initial_trigger_element);
7148 putFile8Bit(file, ei->change->explode);
7149 putFile8Bit(file, ei->change->use_target_content);
7150 putFile8Bit(file, ei->change->only_if_complete);
7151 putFile8Bit(file, ei->change->use_random_replace);
7153 putFile8Bit(file, ei->change->random_percentage);
7154 putFile8Bit(file, ei->change->replace_when);
7156 for (y = 0; y < 3; y++)
7157 for (x = 0; x < 3; x++)
7158 putFile16BitBE(file, ei->change->content.e[x][y]);
7160 putFile8Bit(file, ei->slippery_type);
7162 // some free bytes for future properties and padding
7163 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7170 if (check != num_changed_custom_elements) // should not happen
7171 Warn("inconsistent number of custom element properties");
7175 #if ENABLE_HISTORIC_CHUNKS
7176 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7178 struct ElementInfo *ei = &element_info[element];
7181 // ---------- custom element base property values (96 bytes) ----------------
7183 putFile16BitBE(file, element);
7185 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7186 putFile8Bit(file, ei->description[i]);
7188 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7190 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7192 putFile8Bit(file, ei->num_change_pages);
7194 putFile16BitBE(file, ei->ce_value_fixed_initial);
7195 putFile16BitBE(file, ei->ce_value_random_initial);
7196 putFile8Bit(file, ei->use_last_ce_value);
7198 putFile8Bit(file, ei->use_gfx_element);
7199 putFile16BitBE(file, ei->gfx_element_initial);
7201 putFile8Bit(file, ei->collect_score_initial);
7202 putFile8Bit(file, ei->collect_count_initial);
7204 putFile8Bit(file, ei->drop_delay_fixed);
7205 putFile8Bit(file, ei->push_delay_fixed);
7206 putFile8Bit(file, ei->drop_delay_random);
7207 putFile8Bit(file, ei->push_delay_random);
7208 putFile16BitBE(file, ei->move_delay_fixed);
7209 putFile16BitBE(file, ei->move_delay_random);
7211 // bits 0 - 15 of "move_pattern" ...
7212 putFile16BitBE(file, ei->move_pattern & 0xffff);
7213 putFile8Bit(file, ei->move_direction_initial);
7214 putFile8Bit(file, ei->move_stepsize);
7216 putFile8Bit(file, ei->slippery_type);
7218 for (y = 0; y < 3; y++)
7219 for (x = 0; x < 3; x++)
7220 putFile16BitBE(file, ei->content.e[x][y]);
7222 putFile16BitBE(file, ei->move_enter_element);
7223 putFile16BitBE(file, ei->move_leave_element);
7224 putFile8Bit(file, ei->move_leave_type);
7226 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7227 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7229 putFile8Bit(file, ei->access_direction);
7231 putFile8Bit(file, ei->explosion_delay);
7232 putFile8Bit(file, ei->ignition_delay);
7233 putFile8Bit(file, ei->explosion_type);
7235 // some free bytes for future custom property values and padding
7236 WriteUnusedBytesToFile(file, 1);
7238 // ---------- change page property values (48 bytes) ------------------------
7240 for (i = 0; i < ei->num_change_pages; i++)
7242 struct ElementChangeInfo *change = &ei->change_page[i];
7243 unsigned int event_bits;
7245 // bits 0 - 31 of "has_event[]" ...
7247 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7248 if (change->has_event[j])
7249 event_bits |= (1 << j);
7250 putFile32BitBE(file, event_bits);
7252 putFile16BitBE(file, change->target_element);
7254 putFile16BitBE(file, change->delay_fixed);
7255 putFile16BitBE(file, change->delay_random);
7256 putFile16BitBE(file, change->delay_frames);
7258 putFile16BitBE(file, change->initial_trigger_element);
7260 putFile8Bit(file, change->explode);
7261 putFile8Bit(file, change->use_target_content);
7262 putFile8Bit(file, change->only_if_complete);
7263 putFile8Bit(file, change->use_random_replace);
7265 putFile8Bit(file, change->random_percentage);
7266 putFile8Bit(file, change->replace_when);
7268 for (y = 0; y < 3; y++)
7269 for (x = 0; x < 3; x++)
7270 putFile16BitBE(file, change->target_content.e[x][y]);
7272 putFile8Bit(file, change->can_change);
7274 putFile8Bit(file, change->trigger_side);
7276 putFile8Bit(file, change->trigger_player);
7277 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7278 log_2(change->trigger_page)));
7280 putFile8Bit(file, change->has_action);
7281 putFile8Bit(file, change->action_type);
7282 putFile8Bit(file, change->action_mode);
7283 putFile16BitBE(file, change->action_arg);
7285 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7287 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7288 if (change->has_event[j])
7289 event_bits |= (1 << (j - 32));
7290 putFile8Bit(file, event_bits);
7295 #if ENABLE_HISTORIC_CHUNKS
7296 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7298 struct ElementInfo *ei = &element_info[element];
7299 struct ElementGroupInfo *group = ei->group;
7302 putFile16BitBE(file, element);
7304 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7305 putFile8Bit(file, ei->description[i]);
7307 putFile8Bit(file, group->num_elements);
7309 putFile8Bit(file, ei->use_gfx_element);
7310 putFile16BitBE(file, ei->gfx_element_initial);
7312 putFile8Bit(file, group->choice_mode);
7314 // some free bytes for future values and padding
7315 WriteUnusedBytesToFile(file, 3);
7317 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7318 putFile16BitBE(file, group->element[i]);
7322 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7323 boolean write_element)
7325 int save_type = entry->save_type;
7326 int data_type = entry->data_type;
7327 int conf_type = entry->conf_type;
7328 int byte_mask = conf_type & CONF_MASK_BYTES;
7329 int element = entry->element;
7330 int default_value = entry->default_value;
7332 boolean modified = FALSE;
7334 if (byte_mask != CONF_MASK_MULTI_BYTES)
7336 void *value_ptr = entry->value;
7337 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7340 // check if any settings have been modified before saving them
7341 if (value != default_value)
7344 // do not save if explicitly told or if unmodified default settings
7345 if ((save_type == SAVE_CONF_NEVER) ||
7346 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7350 num_bytes += putFile16BitBE(file, element);
7352 num_bytes += putFile8Bit(file, conf_type);
7353 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7354 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7355 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7358 else if (data_type == TYPE_STRING)
7360 char *default_string = entry->default_string;
7361 char *string = (char *)(entry->value);
7362 int string_length = strlen(string);
7365 // check if any settings have been modified before saving them
7366 if (!strEqual(string, default_string))
7369 // do not save if explicitly told or if unmodified default settings
7370 if ((save_type == SAVE_CONF_NEVER) ||
7371 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7375 num_bytes += putFile16BitBE(file, element);
7377 num_bytes += putFile8Bit(file, conf_type);
7378 num_bytes += putFile16BitBE(file, string_length);
7380 for (i = 0; i < string_length; i++)
7381 num_bytes += putFile8Bit(file, string[i]);
7383 else if (data_type == TYPE_ELEMENT_LIST)
7385 int *element_array = (int *)(entry->value);
7386 int num_elements = *(int *)(entry->num_entities);
7389 // check if any settings have been modified before saving them
7390 for (i = 0; i < num_elements; i++)
7391 if (element_array[i] != default_value)
7394 // do not save if explicitly told or if unmodified default settings
7395 if ((save_type == SAVE_CONF_NEVER) ||
7396 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7400 num_bytes += putFile16BitBE(file, element);
7402 num_bytes += putFile8Bit(file, conf_type);
7403 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7405 for (i = 0; i < num_elements; i++)
7406 num_bytes += putFile16BitBE(file, element_array[i]);
7408 else if (data_type == TYPE_CONTENT_LIST)
7410 struct Content *content = (struct Content *)(entry->value);
7411 int num_contents = *(int *)(entry->num_entities);
7414 // check if any settings have been modified before saving them
7415 for (i = 0; i < num_contents; i++)
7416 for (y = 0; y < 3; y++)
7417 for (x = 0; x < 3; x++)
7418 if (content[i].e[x][y] != default_value)
7421 // do not save if explicitly told or if unmodified default settings
7422 if ((save_type == SAVE_CONF_NEVER) ||
7423 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7427 num_bytes += putFile16BitBE(file, element);
7429 num_bytes += putFile8Bit(file, conf_type);
7430 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7432 for (i = 0; i < num_contents; i++)
7433 for (y = 0; y < 3; y++)
7434 for (x = 0; x < 3; x++)
7435 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7441 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7446 li = *level; // copy level data into temporary buffer
7448 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7449 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7454 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7459 li = *level; // copy level data into temporary buffer
7461 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7462 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7467 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7469 int envelope_nr = element - EL_ENVELOPE_1;
7473 chunk_size += putFile16BitBE(file, element);
7475 // copy envelope data into temporary buffer
7476 xx_envelope = level->envelope[envelope_nr];
7478 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7479 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7484 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7486 struct ElementInfo *ei = &element_info[element];
7490 chunk_size += putFile16BitBE(file, element);
7492 xx_ei = *ei; // copy element data into temporary buffer
7494 // set default description string for this specific element
7495 strcpy(xx_default_description, getDefaultElementDescription(ei));
7497 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7498 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7500 for (i = 0; i < ei->num_change_pages; i++)
7502 struct ElementChangeInfo *change = &ei->change_page[i];
7504 xx_current_change_page = i;
7506 xx_change = *change; // copy change data into temporary buffer
7509 setEventBitsFromEventFlags(change);
7511 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7512 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7519 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7521 struct ElementInfo *ei = &element_info[element];
7522 struct ElementGroupInfo *group = ei->group;
7526 chunk_size += putFile16BitBE(file, element);
7528 xx_ei = *ei; // copy element data into temporary buffer
7529 xx_group = *group; // copy group data into temporary buffer
7531 // set default description string for this specific element
7532 strcpy(xx_default_description, getDefaultElementDescription(ei));
7534 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7535 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7540 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7541 boolean save_as_template)
7547 if (!(file = fopen(filename, MODE_WRITE)))
7549 Warn("cannot save level file '%s'", filename);
7554 level->file_version = FILE_VERSION_ACTUAL;
7555 level->game_version = GAME_VERSION_ACTUAL;
7557 level->creation_date = getCurrentDate();
7559 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7560 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7562 chunk_size = SaveLevel_VERS(NULL, level);
7563 putFileChunkBE(file, "VERS", chunk_size);
7564 SaveLevel_VERS(file, level);
7566 chunk_size = SaveLevel_DATE(NULL, level);
7567 putFileChunkBE(file, "DATE", chunk_size);
7568 SaveLevel_DATE(file, level);
7570 chunk_size = SaveLevel_NAME(NULL, level);
7571 putFileChunkBE(file, "NAME", chunk_size);
7572 SaveLevel_NAME(file, level);
7574 chunk_size = SaveLevel_AUTH(NULL, level);
7575 putFileChunkBE(file, "AUTH", chunk_size);
7576 SaveLevel_AUTH(file, level);
7578 chunk_size = SaveLevel_INFO(NULL, level);
7579 putFileChunkBE(file, "INFO", chunk_size);
7580 SaveLevel_INFO(file, level);
7582 chunk_size = SaveLevel_BODY(NULL, level);
7583 putFileChunkBE(file, "BODY", chunk_size);
7584 SaveLevel_BODY(file, level);
7586 chunk_size = SaveLevel_ELEM(NULL, level);
7587 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7589 putFileChunkBE(file, "ELEM", chunk_size);
7590 SaveLevel_ELEM(file, level);
7593 for (i = 0; i < NUM_ENVELOPES; i++)
7595 int element = EL_ENVELOPE_1 + i;
7597 chunk_size = SaveLevel_NOTE(NULL, level, element);
7598 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7600 putFileChunkBE(file, "NOTE", chunk_size);
7601 SaveLevel_NOTE(file, level, element);
7605 // if not using template level, check for non-default custom/group elements
7606 if (!level->use_custom_template || save_as_template)
7608 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7610 int element = EL_CUSTOM_START + i;
7612 chunk_size = SaveLevel_CUSX(NULL, level, element);
7613 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7615 putFileChunkBE(file, "CUSX", chunk_size);
7616 SaveLevel_CUSX(file, level, element);
7620 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7622 int element = EL_GROUP_START + i;
7624 chunk_size = SaveLevel_GRPX(NULL, level, element);
7625 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7627 putFileChunkBE(file, "GRPX", chunk_size);
7628 SaveLevel_GRPX(file, level, element);
7635 SetFilePermissions(filename, PERMS_PRIVATE);
7638 void SaveLevel(int nr)
7640 char *filename = getDefaultLevelFilename(nr);
7642 SaveLevelFromFilename(&level, filename, FALSE);
7645 void SaveLevelTemplate(void)
7647 char *filename = getLocalLevelTemplateFilename();
7649 SaveLevelFromFilename(&level, filename, TRUE);
7652 boolean SaveLevelChecked(int nr)
7654 char *filename = getDefaultLevelFilename(nr);
7655 boolean new_level = !fileExists(filename);
7656 boolean level_saved = FALSE;
7658 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7663 Request("Level saved!", REQ_CONFIRM);
7671 void DumpLevel(struct LevelInfo *level)
7673 if (level->no_level_file || level->no_valid_file)
7675 Warn("cannot dump -- no valid level file found");
7681 Print("Level xxx (file version %08d, game version %08d)\n",
7682 level->file_version, level->game_version);
7685 Print("Level author: '%s'\n", level->author);
7686 Print("Level title: '%s'\n", level->name);
7688 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7690 Print("Level time: %d seconds\n", level->time);
7691 Print("Gems needed: %d\n", level->gems_needed);
7693 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7694 Print("Time for wheel: %d seconds\n", level->time_wheel);
7695 Print("Time for light: %d seconds\n", level->time_light);
7696 Print("Time for timegate: %d seconds\n", level->time_timegate);
7698 Print("Amoeba speed: %d\n", level->amoeba_speed);
7701 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7702 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7703 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7704 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7705 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7706 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7711 void DumpLevels(void)
7713 static LevelDirTree *dumplevel_leveldir = NULL;
7715 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7716 global.dumplevel_leveldir);
7718 if (dumplevel_leveldir == NULL)
7719 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7721 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7722 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7723 Fail("no such level number: %d", global.dumplevel_level_nr);
7725 leveldir_current = dumplevel_leveldir;
7727 LoadLevel(global.dumplevel_level_nr);
7734 // ============================================================================
7735 // tape file functions
7736 // ============================================================================
7738 static void setTapeInfoToDefaults(void)
7742 // always start with reliable default values (empty tape)
7745 // default values (also for pre-1.2 tapes) with only the first player
7746 tape.player_participates[0] = TRUE;
7747 for (i = 1; i < MAX_PLAYERS; i++)
7748 tape.player_participates[i] = FALSE;
7750 // at least one (default: the first) player participates in every tape
7751 tape.num_participating_players = 1;
7753 tape.property_bits = TAPE_PROPERTY_NONE;
7755 tape.level_nr = level_nr;
7757 tape.changed = FALSE;
7759 tape.recording = FALSE;
7760 tape.playing = FALSE;
7761 tape.pausing = FALSE;
7763 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7764 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7766 tape.no_valid_file = FALSE;
7769 static int getTapePosSize(struct TapeInfo *tape)
7771 int tape_pos_size = 0;
7773 if (tape->use_key_actions)
7774 tape_pos_size += tape->num_participating_players;
7776 if (tape->use_mouse_actions)
7777 tape_pos_size += 3; // x and y position and mouse button mask
7779 tape_pos_size += 1; // tape action delay value
7781 return tape_pos_size;
7784 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7786 tape->use_key_actions = FALSE;
7787 tape->use_mouse_actions = FALSE;
7789 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7790 tape->use_key_actions = TRUE;
7792 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7793 tape->use_mouse_actions = TRUE;
7796 static int getTapeActionValue(struct TapeInfo *tape)
7798 return (tape->use_key_actions &&
7799 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7800 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7801 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7802 TAPE_ACTIONS_DEFAULT);
7805 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7807 tape->file_version = getFileVersion(file);
7808 tape->game_version = getFileVersion(file);
7813 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7817 tape->random_seed = getFile32BitBE(file);
7818 tape->date = getFile32BitBE(file);
7819 tape->length = getFile32BitBE(file);
7821 // read header fields that are new since version 1.2
7822 if (tape->file_version >= FILE_VERSION_1_2)
7824 byte store_participating_players = getFile8Bit(file);
7827 // since version 1.2, tapes store which players participate in the tape
7828 tape->num_participating_players = 0;
7829 for (i = 0; i < MAX_PLAYERS; i++)
7831 tape->player_participates[i] = FALSE;
7833 if (store_participating_players & (1 << i))
7835 tape->player_participates[i] = TRUE;
7836 tape->num_participating_players++;
7840 setTapeActionFlags(tape, getFile8Bit(file));
7842 tape->property_bits = getFile8Bit(file);
7844 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7846 engine_version = getFileVersion(file);
7847 if (engine_version > 0)
7848 tape->engine_version = engine_version;
7850 tape->engine_version = tape->game_version;
7856 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7858 tape->scr_fieldx = getFile8Bit(file);
7859 tape->scr_fieldy = getFile8Bit(file);
7864 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7866 char *level_identifier = NULL;
7867 int level_identifier_size;
7870 level_identifier_size = getFile16BitBE(file);
7872 level_identifier = checked_malloc(level_identifier_size);
7874 for (i = 0; i < level_identifier_size; i++)
7875 level_identifier[i] = getFile8Bit(file);
7877 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7878 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7880 checked_free(level_identifier);
7882 tape->level_nr = getFile16BitBE(file);
7884 chunk_size = 2 + level_identifier_size + 2;
7889 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7892 int tape_pos_size = getTapePosSize(tape);
7893 int chunk_size_expected = tape_pos_size * tape->length;
7895 if (chunk_size_expected != chunk_size)
7897 ReadUnusedBytesFromFile(file, chunk_size);
7898 return chunk_size_expected;
7901 for (i = 0; i < tape->length; i++)
7903 if (i >= MAX_TAPE_LEN)
7905 Warn("tape truncated -- size exceeds maximum tape size %d",
7908 // tape too large; read and ignore remaining tape data from this chunk
7909 for (;i < tape->length; i++)
7910 ReadUnusedBytesFromFile(file, tape_pos_size);
7915 if (tape->use_key_actions)
7917 for (j = 0; j < MAX_PLAYERS; j++)
7919 tape->pos[i].action[j] = MV_NONE;
7921 if (tape->player_participates[j])
7922 tape->pos[i].action[j] = getFile8Bit(file);
7926 if (tape->use_mouse_actions)
7928 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7929 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7930 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7933 tape->pos[i].delay = getFile8Bit(file);
7935 if (tape->file_version == FILE_VERSION_1_0)
7937 // eliminate possible diagonal moves in old tapes
7938 // this is only for backward compatibility
7940 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7941 byte action = tape->pos[i].action[0];
7942 int k, num_moves = 0;
7944 for (k = 0; k<4; k++)
7946 if (action & joy_dir[k])
7948 tape->pos[i + num_moves].action[0] = joy_dir[k];
7950 tape->pos[i + num_moves].delay = 0;
7959 tape->length += num_moves;
7962 else if (tape->file_version < FILE_VERSION_2_0)
7964 // convert pre-2.0 tapes to new tape format
7966 if (tape->pos[i].delay > 1)
7969 tape->pos[i + 1] = tape->pos[i];
7970 tape->pos[i + 1].delay = 1;
7973 for (j = 0; j < MAX_PLAYERS; j++)
7974 tape->pos[i].action[j] = MV_NONE;
7975 tape->pos[i].delay--;
7982 if (checkEndOfFile(file))
7986 if (i != tape->length)
7987 chunk_size = tape_pos_size * i;
7992 static void LoadTape_SokobanSolution(char *filename)
7995 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7997 if (!(file = openFile(filename, MODE_READ)))
7999 tape.no_valid_file = TRUE;
8004 while (!checkEndOfFile(file))
8006 unsigned char c = getByteFromFile(file);
8008 if (checkEndOfFile(file))
8015 tape.pos[tape.length].action[0] = MV_UP;
8016 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8022 tape.pos[tape.length].action[0] = MV_DOWN;
8023 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8029 tape.pos[tape.length].action[0] = MV_LEFT;
8030 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8036 tape.pos[tape.length].action[0] = MV_RIGHT;
8037 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8045 // ignore white-space characters
8049 tape.no_valid_file = TRUE;
8051 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8059 if (tape.no_valid_file)
8062 tape.length_frames = GetTapeLengthFrames();
8063 tape.length_seconds = GetTapeLengthSeconds();
8066 void LoadTapeFromFilename(char *filename)
8068 char cookie[MAX_LINE_LEN];
8069 char chunk_name[CHUNK_ID_LEN + 1];
8073 // always start with reliable default values
8074 setTapeInfoToDefaults();
8076 if (strSuffix(filename, ".sln"))
8078 LoadTape_SokobanSolution(filename);
8083 if (!(file = openFile(filename, MODE_READ)))
8085 tape.no_valid_file = TRUE;
8090 getFileChunkBE(file, chunk_name, NULL);
8091 if (strEqual(chunk_name, "RND1"))
8093 getFile32BitBE(file); // not used
8095 getFileChunkBE(file, chunk_name, NULL);
8096 if (!strEqual(chunk_name, "TAPE"))
8098 tape.no_valid_file = TRUE;
8100 Warn("unknown format of tape file '%s'", filename);
8107 else // check for pre-2.0 file format with cookie string
8109 strcpy(cookie, chunk_name);
8110 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8112 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8113 cookie[strlen(cookie) - 1] = '\0';
8115 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8117 tape.no_valid_file = TRUE;
8119 Warn("unknown format of tape file '%s'", filename);
8126 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8128 tape.no_valid_file = TRUE;
8130 Warn("unsupported version of tape file '%s'", filename);
8137 // pre-2.0 tape files have no game version, so use file version here
8138 tape.game_version = tape.file_version;
8141 if (tape.file_version < FILE_VERSION_1_2)
8143 // tape files from versions before 1.2.0 without chunk structure
8144 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8145 LoadTape_BODY(file, 2 * tape.length, &tape);
8153 int (*loader)(File *, int, struct TapeInfo *);
8157 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8158 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8159 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8160 { "INFO", -1, LoadTape_INFO },
8161 { "BODY", -1, LoadTape_BODY },
8165 while (getFileChunkBE(file, chunk_name, &chunk_size))
8169 while (chunk_info[i].name != NULL &&
8170 !strEqual(chunk_name, chunk_info[i].name))
8173 if (chunk_info[i].name == NULL)
8175 Warn("unknown chunk '%s' in tape file '%s'",
8176 chunk_name, filename);
8178 ReadUnusedBytesFromFile(file, chunk_size);
8180 else if (chunk_info[i].size != -1 &&
8181 chunk_info[i].size != chunk_size)
8183 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8184 chunk_size, chunk_name, filename);
8186 ReadUnusedBytesFromFile(file, chunk_size);
8190 // call function to load this tape chunk
8191 int chunk_size_expected =
8192 (chunk_info[i].loader)(file, chunk_size, &tape);
8194 // the size of some chunks cannot be checked before reading other
8195 // chunks first (like "HEAD" and "BODY") that contain some header
8196 // information, so check them here
8197 if (chunk_size_expected != chunk_size)
8199 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8200 chunk_size, chunk_name, filename);
8208 tape.length_frames = GetTapeLengthFrames();
8209 tape.length_seconds = GetTapeLengthSeconds();
8212 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8214 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8216 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8217 tape.engine_version);
8221 void LoadTape(int nr)
8223 char *filename = getTapeFilename(nr);
8225 LoadTapeFromFilename(filename);
8228 void LoadSolutionTape(int nr)
8230 char *filename = getSolutionTapeFilename(nr);
8232 LoadTapeFromFilename(filename);
8234 if (TAPE_IS_EMPTY(tape) &&
8235 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8236 level.native_sp_level->demo.is_available)
8237 CopyNativeTape_SP_to_RND(&level);
8240 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8242 // chunk required for team mode tapes with non-default screen size
8243 return (tape->num_participating_players > 1 &&
8244 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8245 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8248 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8250 putFileVersion(file, tape->file_version);
8251 putFileVersion(file, tape->game_version);
8254 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8257 byte store_participating_players = 0;
8259 // set bits for participating players for compact storage
8260 for (i = 0; i < MAX_PLAYERS; i++)
8261 if (tape->player_participates[i])
8262 store_participating_players |= (1 << i);
8264 putFile32BitBE(file, tape->random_seed);
8265 putFile32BitBE(file, tape->date);
8266 putFile32BitBE(file, tape->length);
8268 putFile8Bit(file, store_participating_players);
8270 putFile8Bit(file, getTapeActionValue(tape));
8272 putFile8Bit(file, tape->property_bits);
8274 // unused bytes not at the end here for 4-byte alignment of engine_version
8275 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8277 putFileVersion(file, tape->engine_version);
8280 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8282 putFile8Bit(file, tape->scr_fieldx);
8283 putFile8Bit(file, tape->scr_fieldy);
8286 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8288 int level_identifier_size = strlen(tape->level_identifier) + 1;
8291 putFile16BitBE(file, level_identifier_size);
8293 for (i = 0; i < level_identifier_size; i++)
8294 putFile8Bit(file, tape->level_identifier[i]);
8296 putFile16BitBE(file, tape->level_nr);
8299 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8303 for (i = 0; i < tape->length; i++)
8305 if (tape->use_key_actions)
8307 for (j = 0; j < MAX_PLAYERS; j++)
8308 if (tape->player_participates[j])
8309 putFile8Bit(file, tape->pos[i].action[j]);
8312 if (tape->use_mouse_actions)
8314 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8315 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8316 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8319 putFile8Bit(file, tape->pos[i].delay);
8323 void SaveTapeToFilename(char *filename)
8327 int info_chunk_size;
8328 int body_chunk_size;
8330 if (!(file = fopen(filename, MODE_WRITE)))
8332 Warn("cannot save level recording file '%s'", filename);
8337 tape_pos_size = getTapePosSize(&tape);
8339 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8340 body_chunk_size = tape_pos_size * tape.length;
8342 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8343 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8345 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8346 SaveTape_VERS(file, &tape);
8348 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8349 SaveTape_HEAD(file, &tape);
8351 if (checkSaveTape_SCRN(&tape))
8353 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8354 SaveTape_SCRN(file, &tape);
8357 putFileChunkBE(file, "INFO", info_chunk_size);
8358 SaveTape_INFO(file, &tape);
8360 putFileChunkBE(file, "BODY", body_chunk_size);
8361 SaveTape_BODY(file, &tape);
8365 SetFilePermissions(filename, PERMS_PRIVATE);
8368 static void SaveTapeExt(char *filename)
8372 tape.file_version = FILE_VERSION_ACTUAL;
8373 tape.game_version = GAME_VERSION_ACTUAL;
8375 tape.num_participating_players = 0;
8377 // count number of participating players
8378 for (i = 0; i < MAX_PLAYERS; i++)
8379 if (tape.player_participates[i])
8380 tape.num_participating_players++;
8382 SaveTapeToFilename(filename);
8384 tape.changed = FALSE;
8387 void SaveTape(int nr)
8389 char *filename = getTapeFilename(nr);
8391 InitTapeDirectory(leveldir_current->subdir);
8393 SaveTapeExt(filename);
8396 void SaveScoreTape(int nr)
8398 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8400 // used instead of "leveldir_current->subdir" (for network games)
8401 InitScoreTapeDirectory(levelset.identifier, nr);
8403 SaveTapeExt(filename);
8406 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8407 unsigned int req_state_added)
8409 char *filename = getTapeFilename(nr);
8410 boolean new_tape = !fileExists(filename);
8411 boolean tape_saved = FALSE;
8413 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8418 Request(msg_saved, REQ_CONFIRM | req_state_added);
8426 boolean SaveTapeChecked(int nr)
8428 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8431 boolean SaveTapeChecked_LevelSolved(int nr)
8433 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8434 "Level solved! Tape saved!", REQ_STAY_OPEN);
8437 void DumpTape(struct TapeInfo *tape)
8439 int tape_frame_counter;
8442 if (tape->no_valid_file)
8444 Warn("cannot dump -- no valid tape file found");
8450 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8451 tape->level_nr, tape->file_version, tape->game_version);
8452 Print(" (effective engine version %08d)\n",
8453 tape->engine_version);
8454 Print("Level series identifier: '%s'\n", tape->level_identifier);
8457 tape_frame_counter = 0;
8459 for (i = 0; i < tape->length; i++)
8461 if (i >= MAX_TAPE_LEN)
8466 for (j = 0; j < MAX_PLAYERS; j++)
8468 if (tape->player_participates[j])
8470 int action = tape->pos[i].action[j];
8472 Print("%d:%02x ", j, action);
8473 Print("[%c%c%c%c|%c%c] - ",
8474 (action & JOY_LEFT ? '<' : ' '),
8475 (action & JOY_RIGHT ? '>' : ' '),
8476 (action & JOY_UP ? '^' : ' '),
8477 (action & JOY_DOWN ? 'v' : ' '),
8478 (action & JOY_BUTTON_1 ? '1' : ' '),
8479 (action & JOY_BUTTON_2 ? '2' : ' '));
8483 Print("(%03d) ", tape->pos[i].delay);
8484 Print("[%05d]\n", tape_frame_counter);
8486 tape_frame_counter += tape->pos[i].delay;
8492 void DumpTapes(void)
8494 static LevelDirTree *dumptape_leveldir = NULL;
8496 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8497 global.dumptape_leveldir);
8499 if (dumptape_leveldir == NULL)
8500 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8502 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8503 global.dumptape_level_nr > dumptape_leveldir->last_level)
8504 Fail("no such level number: %d", global.dumptape_level_nr);
8506 leveldir_current = dumptape_leveldir;
8508 if (options.mytapes)
8509 LoadTape(global.dumptape_level_nr);
8511 LoadSolutionTape(global.dumptape_level_nr);
8519 // ============================================================================
8520 // score file functions
8521 // ============================================================================
8523 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8527 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8529 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8530 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8531 scores->entry[i].score = 0;
8532 scores->entry[i].time = 0;
8535 scores->num_entries = 0;
8536 scores->last_added = -1;
8537 scores->last_added_local = -1;
8539 scores->updated = FALSE;
8540 scores->force_last_added = FALSE;
8543 static void setScoreInfoToDefaults(void)
8545 setScoreInfoToDefaultsExt(&scores);
8548 static void setServerScoreInfoToDefaults(void)
8550 setScoreInfoToDefaultsExt(&server_scores);
8553 static void LoadScore_OLD(int nr)
8556 char *filename = getScoreFilename(nr);
8557 char cookie[MAX_LINE_LEN];
8558 char line[MAX_LINE_LEN];
8562 if (!(file = fopen(filename, MODE_READ)))
8565 // check file identifier
8566 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8568 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8569 cookie[strlen(cookie) - 1] = '\0';
8571 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8573 Warn("unknown format of score file '%s'", filename);
8580 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8582 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8583 Warn("fscanf() failed; %s", strerror(errno));
8585 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8588 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8589 line[strlen(line) - 1] = '\0';
8591 for (line_ptr = line; *line_ptr; line_ptr++)
8593 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8595 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8596 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8605 static void ConvertScore_OLD(void)
8607 // only convert score to time for levels that rate playing time over score
8608 if (!level.rate_time_over_score)
8611 // convert old score to playing time for score-less levels (like Supaplex)
8612 int time_final_max = 999;
8615 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8617 int score = scores.entry[i].score;
8619 if (score > 0 && score < time_final_max)
8620 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8624 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8626 scores->file_version = getFileVersion(file);
8627 scores->game_version = getFileVersion(file);
8632 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8634 char *level_identifier = NULL;
8635 int level_identifier_size;
8638 level_identifier_size = getFile16BitBE(file);
8640 level_identifier = checked_malloc(level_identifier_size);
8642 for (i = 0; i < level_identifier_size; i++)
8643 level_identifier[i] = getFile8Bit(file);
8645 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8646 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8648 checked_free(level_identifier);
8650 scores->level_nr = getFile16BitBE(file);
8651 scores->num_entries = getFile16BitBE(file);
8653 chunk_size = 2 + level_identifier_size + 2 + 2;
8658 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8662 for (i = 0; i < scores->num_entries; i++)
8664 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8665 scores->entry[i].name[j] = getFile8Bit(file);
8667 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8670 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8675 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8679 for (i = 0; i < scores->num_entries; i++)
8680 scores->entry[i].score = getFile16BitBE(file);
8682 chunk_size = scores->num_entries * 2;
8687 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8691 for (i = 0; i < scores->num_entries; i++)
8692 scores->entry[i].time = getFile32BitBE(file);
8694 chunk_size = scores->num_entries * 4;
8699 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8703 for (i = 0; i < scores->num_entries; i++)
8705 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8706 scores->entry[i].tape_basename[j] = getFile8Bit(file);
8708 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8711 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8716 void LoadScore(int nr)
8718 char *filename = getScoreFilename(nr);
8719 char cookie[MAX_LINE_LEN];
8720 char chunk_name[CHUNK_ID_LEN + 1];
8722 boolean old_score_file_format = FALSE;
8725 // always start with reliable default values
8726 setScoreInfoToDefaults();
8728 if (!(file = openFile(filename, MODE_READ)))
8731 getFileChunkBE(file, chunk_name, NULL);
8732 if (strEqual(chunk_name, "RND1"))
8734 getFile32BitBE(file); // not used
8736 getFileChunkBE(file, chunk_name, NULL);
8737 if (!strEqual(chunk_name, "SCOR"))
8739 Warn("unknown format of score file '%s'", filename);
8746 else // check for old file format with cookie string
8748 strcpy(cookie, chunk_name);
8749 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8751 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8752 cookie[strlen(cookie) - 1] = '\0';
8754 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8756 Warn("unknown format of score file '%s'", filename);
8763 old_score_file_format = TRUE;
8766 if (old_score_file_format)
8768 // score files from versions before 4.2.4.0 without chunk structure
8771 // convert score to time, if possible (mainly for Supaplex levels)
8780 int (*loader)(File *, int, struct ScoreInfo *);
8784 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
8785 { "INFO", -1, LoadScore_INFO },
8786 { "NAME", -1, LoadScore_NAME },
8787 { "SCOR", -1, LoadScore_SCOR },
8788 { "TIME", -1, LoadScore_TIME },
8789 { "TAPE", -1, LoadScore_TAPE },
8794 while (getFileChunkBE(file, chunk_name, &chunk_size))
8798 while (chunk_info[i].name != NULL &&
8799 !strEqual(chunk_name, chunk_info[i].name))
8802 if (chunk_info[i].name == NULL)
8804 Warn("unknown chunk '%s' in score file '%s'",
8805 chunk_name, filename);
8807 ReadUnusedBytesFromFile(file, chunk_size);
8809 else if (chunk_info[i].size != -1 &&
8810 chunk_info[i].size != chunk_size)
8812 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8813 chunk_size, chunk_name, filename);
8815 ReadUnusedBytesFromFile(file, chunk_size);
8819 // call function to load this score chunk
8820 int chunk_size_expected =
8821 (chunk_info[i].loader)(file, chunk_size, &scores);
8823 // the size of some chunks cannot be checked before reading other
8824 // chunks first (like "HEAD" and "BODY") that contain some header
8825 // information, so check them here
8826 if (chunk_size_expected != chunk_size)
8828 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8829 chunk_size, chunk_name, filename);
8838 #if ENABLE_HISTORIC_CHUNKS
8839 void SaveScore_OLD(int nr)
8842 char *filename = getScoreFilename(nr);
8845 // used instead of "leveldir_current->subdir" (for network games)
8846 InitScoreDirectory(levelset.identifier);
8848 if (!(file = fopen(filename, MODE_WRITE)))
8850 Warn("cannot save score for level %d", nr);
8855 fprintf(file, "%s\n\n", SCORE_COOKIE);
8857 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8858 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8862 SetFilePermissions(filename, PERMS_PRIVATE);
8866 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8868 putFileVersion(file, scores->file_version);
8869 putFileVersion(file, scores->game_version);
8872 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8874 int level_identifier_size = strlen(scores->level_identifier) + 1;
8877 putFile16BitBE(file, level_identifier_size);
8879 for (i = 0; i < level_identifier_size; i++)
8880 putFile8Bit(file, scores->level_identifier[i]);
8882 putFile16BitBE(file, scores->level_nr);
8883 putFile16BitBE(file, scores->num_entries);
8886 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8890 for (i = 0; i < scores->num_entries; i++)
8892 int name_size = strlen(scores->entry[i].name);
8894 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8895 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8899 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8903 for (i = 0; i < scores->num_entries; i++)
8904 putFile16BitBE(file, scores->entry[i].score);
8907 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8911 for (i = 0; i < scores->num_entries; i++)
8912 putFile32BitBE(file, scores->entry[i].time);
8915 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
8919 for (i = 0; i < scores->num_entries; i++)
8921 int size = strlen(scores->entry[i].tape_basename);
8923 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8924 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
8928 static void SaveScoreToFilename(char *filename)
8931 int info_chunk_size;
8932 int name_chunk_size;
8933 int scor_chunk_size;
8934 int time_chunk_size;
8935 int tape_chunk_size;
8937 if (!(file = fopen(filename, MODE_WRITE)))
8939 Warn("cannot save score file '%s'", filename);
8944 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8945 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8946 scor_chunk_size = scores.num_entries * 2;
8947 time_chunk_size = scores.num_entries * 4;
8948 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8950 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8951 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8953 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8954 SaveScore_VERS(file, &scores);
8956 putFileChunkBE(file, "INFO", info_chunk_size);
8957 SaveScore_INFO(file, &scores);
8959 putFileChunkBE(file, "NAME", name_chunk_size);
8960 SaveScore_NAME(file, &scores);
8962 putFileChunkBE(file, "SCOR", scor_chunk_size);
8963 SaveScore_SCOR(file, &scores);
8965 putFileChunkBE(file, "TIME", time_chunk_size);
8966 SaveScore_TIME(file, &scores);
8968 putFileChunkBE(file, "TAPE", tape_chunk_size);
8969 SaveScore_TAPE(file, &scores);
8973 SetFilePermissions(filename, PERMS_PRIVATE);
8976 void SaveScore(int nr)
8978 char *filename = getScoreFilename(nr);
8981 // used instead of "leveldir_current->subdir" (for network games)
8982 InitScoreDirectory(levelset.identifier);
8984 scores.file_version = FILE_VERSION_ACTUAL;
8985 scores.game_version = GAME_VERSION_ACTUAL;
8987 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
8988 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
8989 scores.level_nr = level_nr;
8991 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8992 if (scores.entry[i].score == 0 &&
8993 scores.entry[i].time == 0 &&
8994 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
8997 scores.num_entries = i;
8999 if (scores.num_entries == 0)
9002 SaveScoreToFilename(filename);
9005 static void ExecuteAsThread(SDL_ThreadFunction function, char *name, int data,
9008 static int data_static;
9012 SDL_Thread *thread = SDL_CreateThread(function, name, &data_static);
9015 SDL_DetachThread(thread);
9017 Error("Cannot create thread to %s!", error);
9019 // nasty kludge to lower probability of intermingled thread error messages
9023 static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
9024 struct HttpResponse *response,
9027 request->hostname = setup.api_server_hostname;
9028 request->port = API_SERVER_PORT;
9029 request->method = API_SERVER_METHOD;
9030 request->uri = API_SERVER_URI_GET;
9032 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9034 " \"levelset_identifier\": \"%s\",\n"
9035 " \"level_nr\": \"%d\"\n"
9037 levelset.identifier, nr);
9039 ConvertHttpRequestBodyToServerEncoding(request);
9041 if (!DoHttpRequest(request, response))
9043 Error("HTTP request failed: %s", GetHttpError());
9048 if (!HTTP_SUCCESS(response->status_code))
9050 Error("server failed to handle request: %d %s",
9051 response->status_code,
9052 response->status_text);
9057 if (response->body_size == 0)
9059 // no scores available for this level
9064 ConvertHttpResponseBodyToClientEncoding(response);
9066 char *filename = getScoreCacheFilename(nr);
9070 // used instead of "leveldir_current->subdir" (for network games)
9071 InitScoreCacheDirectory(levelset.identifier);
9073 if (!(file = fopen(filename, MODE_WRITE)))
9075 Warn("cannot save score cache file '%s'", filename);
9080 for (i = 0; i < response->body_size; i++)
9081 fputc(response->body[i], file);
9085 SetFilePermissions(filename, PERMS_PRIVATE);
9087 server_scores.updated = TRUE;
9090 static void DownloadServerScoreToCache(int nr)
9092 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9093 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9095 DownloadServerScoreToCacheExt(request, response, nr);
9097 checked_free(request);
9098 checked_free(response);
9101 static int DownloadServerScoreToCacheThread(void *data)
9103 DownloadServerScoreToCache(*(int *)data);
9108 static void DownloadServerScoreToCacheAsThread(int nr)
9110 ExecuteAsThread(DownloadServerScoreToCacheThread,
9111 "DownloadServerScoreToCache", nr,
9112 "download scores from server");
9115 static void LoadServerScoreFromCache(int nr)
9117 struct ScoreEntry score_entry;
9126 { &score_entry.score, FALSE, 0 },
9127 { &score_entry.time, FALSE, 0 },
9128 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9129 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9133 char *filename = getScoreCacheFilename(nr);
9134 SetupFileHash *score_hash = loadSetupFileHash(filename);
9137 server_scores.num_entries = 0;
9139 if (score_hash == NULL)
9142 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9144 score_entry = server_scores.entry[i];
9146 for (j = 0; score_mapping[j].value != NULL; j++)
9150 sprintf(token, "%02d.%d", i, j);
9152 char *value = getHashEntry(score_hash, token);
9157 if (score_mapping[j].is_string)
9159 char *score_value = (char *)score_mapping[j].value;
9160 int value_size = score_mapping[j].string_size;
9162 strncpy(score_value, value, value_size);
9163 score_value[value_size] = '\0';
9167 int *score_value = (int *)score_mapping[j].value;
9169 *score_value = atoi(value);
9172 server_scores.num_entries = i + 1;
9175 server_scores.entry[i] = score_entry;
9178 freeSetupFileHash(score_hash);
9181 void LoadServerScore(int nr, boolean download_score)
9183 if (!setup.api_server)
9186 // always start with reliable default values
9187 setServerScoreInfoToDefaults();
9189 // 1st step: load server scores from cache file (which may not exist)
9190 // (this should prevent reading it while the thread is writing to it)
9191 LoadServerScoreFromCache(nr);
9193 if (download_score && runtime.api_server)
9195 // 2nd step: download server scores from score server to cache file
9196 // (as thread, as it might time out if the server is not reachable)
9197 DownloadServerScoreToCacheAsThread(nr);
9201 static char *get_file_base64(char *filename)
9203 struct stat file_status;
9205 if (stat(filename, &file_status) != 0)
9207 Error("cannot stat file '%s'", filename);
9212 int buffer_size = file_status.st_size;
9213 byte *buffer = checked_malloc(buffer_size);
9217 if (!(file = fopen(filename, MODE_READ)))
9219 Error("cannot open file '%s'", filename);
9221 checked_free(buffer);
9226 for (i = 0; i < buffer_size; i++)
9228 int c = fgetc(file);
9232 Error("cannot read from input file '%s'", filename);
9235 checked_free(buffer);
9240 buffer[i] = (byte)c;
9245 int buffer_encoded_size = base64_encoded_size(buffer_size);
9246 char *buffer_encoded = checked_malloc(buffer_encoded_size);
9248 base64_encode(buffer_encoded, buffer, buffer_size);
9250 checked_free(buffer);
9252 return buffer_encoded;
9255 static void UploadScoreToServerExt(struct HttpRequest *request,
9256 struct HttpResponse *response,
9259 struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
9261 request->hostname = setup.api_server_hostname;
9262 request->port = API_SERVER_PORT;
9263 request->method = API_SERVER_METHOD;
9264 request->uri = API_SERVER_URI_ADD;
9266 char *tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
9267 char *tape_base64 = get_file_base64(tape_filename);
9269 if (tape_base64 == NULL)
9271 Error("loading and base64 encoding score tape file failed");
9276 char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
9277 char *levelset_name = getEscapedJSON(leveldir_current->name);
9278 char *levelset_author = getEscapedJSON(leveldir_current->author);
9279 char *player_name = getEscapedJSON(score_entry->name);
9281 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9283 " \"game_version\": \"%s\",\n"
9284 " \"levelset_identifier\": \"%s\",\n"
9285 " \"levelset_name\": \"%s\",\n"
9286 " \"levelset_author\": \"%s\",\n"
9287 " \"levelset_num_levels\": \"%d\",\n"
9288 " \"levelset_first_level\": \"%d\",\n"
9289 " \"level_nr\": \"%d\",\n"
9290 " \"player_name\": \"%s\",\n"
9291 " \"score\": \"%d\",\n"
9292 " \"time\": \"%d\",\n"
9293 " \"tape_basename\": \"%s\",\n"
9294 " \"tape\": \"%s\"\n"
9296 getProgramRealVersionString(),
9297 levelset_identifier,
9300 leveldir_current->levels,
9301 leveldir_current->first_level,
9306 score_entry->tape_basename,
9309 checked_free(tape_base64);
9311 checked_free(levelset_identifier);
9312 checked_free(levelset_name);
9313 checked_free(levelset_author);
9314 checked_free(player_name);
9316 ConvertHttpRequestBodyToServerEncoding(request);
9318 if (!DoHttpRequest(request, response))
9320 Error("HTTP request failed: %s", GetHttpError());
9325 if (!HTTP_SUCCESS(response->status_code))
9327 Error("server failed to handle request: %d %s",
9328 response->status_code,
9329 response->status_text);
9335 static void UploadScoreToServer(int nr)
9337 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9338 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9340 UploadScoreToServerExt(request, response, nr);
9342 checked_free(request);
9343 checked_free(response);
9346 static int UploadScoreToServerThread(void *data)
9348 UploadScoreToServer(*(int *)data);
9353 static void UploadScoreToServerAsThread(int nr)
9355 ExecuteAsThread(UploadScoreToServerThread,
9356 "UploadScoreToServer", nr,
9357 "upload score to server");
9360 void SaveServerScore(int nr)
9362 if (!runtime.api_server)
9365 UploadScoreToServerAsThread(nr);
9368 void LoadLocalAndServerScore(int nr, boolean download_score)
9370 int last_added_local = scores.last_added_local;
9374 // restore last added local score entry (before merging server scores)
9375 scores.last_added = scores.last_added_local = last_added_local;
9377 if (setup.api_server && !setup.only_show_local_scores)
9379 // load server scores from cache file and trigger update from server
9380 LoadServerScore(nr, download_score);
9382 // merge local scores with scores from server
9388 // ============================================================================
9389 // setup file functions
9390 // ============================================================================
9392 #define TOKEN_STR_PLAYER_PREFIX "player_"
9395 static struct TokenInfo global_setup_tokens[] =
9399 &setup.player_name, "player_name"
9403 &setup.multiple_users, "multiple_users"
9407 &setup.sound, "sound"
9411 &setup.sound_loops, "repeating_sound_loops"
9415 &setup.sound_music, "background_music"
9419 &setup.sound_simple, "simple_sound_effects"
9423 &setup.toons, "toons"
9427 &setup.scroll_delay, "scroll_delay"
9431 &setup.forced_scroll_delay, "forced_scroll_delay"
9435 &setup.scroll_delay_value, "scroll_delay_value"
9439 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9443 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9447 &setup.fade_screens, "fade_screens"
9451 &setup.autorecord, "automatic_tape_recording"
9455 &setup.show_titlescreen, "show_titlescreen"
9459 &setup.quick_doors, "quick_doors"
9463 &setup.team_mode, "team_mode"
9467 &setup.handicap, "handicap"
9471 &setup.skip_levels, "skip_levels"
9475 &setup.increment_levels, "increment_levels"
9479 &setup.auto_play_next_level, "auto_play_next_level"
9483 &setup.count_score_after_game, "count_score_after_game"
9487 &setup.show_scores_after_game, "show_scores_after_game"
9491 &setup.time_limit, "time_limit"
9495 &setup.fullscreen, "fullscreen"
9499 &setup.window_scaling_percent, "window_scaling_percent"
9503 &setup.window_scaling_quality, "window_scaling_quality"
9507 &setup.screen_rendering_mode, "screen_rendering_mode"
9511 &setup.vsync_mode, "vsync_mode"
9515 &setup.ask_on_escape, "ask_on_escape"
9519 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9523 &setup.ask_on_game_over, "ask_on_game_over"
9527 &setup.ask_on_quit_game, "ask_on_quit_game"
9531 &setup.ask_on_quit_program, "ask_on_quit_program"
9535 &setup.quick_switch, "quick_player_switch"
9539 &setup.input_on_focus, "input_on_focus"
9543 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9547 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9551 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9555 &setup.game_speed_extended, "game_speed_extended"
9559 &setup.game_frame_delay, "game_frame_delay"
9563 &setup.sp_show_border_elements, "sp_show_border_elements"
9567 &setup.small_game_graphics, "small_game_graphics"
9571 &setup.show_snapshot_buttons, "show_snapshot_buttons"
9575 &setup.only_show_local_scores, "only_show_local_scores"
9579 &setup.graphics_set, "graphics_set"
9583 &setup.sounds_set, "sounds_set"
9587 &setup.music_set, "music_set"
9591 &setup.override_level_graphics, "override_level_graphics"
9595 &setup.override_level_sounds, "override_level_sounds"
9599 &setup.override_level_music, "override_level_music"
9603 &setup.volume_simple, "volume_simple"
9607 &setup.volume_loops, "volume_loops"
9611 &setup.volume_music, "volume_music"
9615 &setup.network_mode, "network_mode"
9619 &setup.network_player_nr, "network_player"
9623 &setup.network_server_hostname, "network_server_hostname"
9627 &setup.api_server, "api_server"
9631 &setup.api_server_hostname, "api_server_hostname"
9635 &setup.touch.control_type, "touch.control_type"
9639 &setup.touch.move_distance, "touch.move_distance"
9643 &setup.touch.drop_distance, "touch.drop_distance"
9647 &setup.touch.transparency, "touch.transparency"
9651 &setup.touch.draw_outlined, "touch.draw_outlined"
9655 &setup.touch.draw_pressed, "touch.draw_pressed"
9659 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9663 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9667 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9671 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9675 static struct TokenInfo auto_setup_tokens[] =
9679 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9683 static struct TokenInfo editor_setup_tokens[] =
9687 &setup.editor.el_classic, "editor.el_classic"
9691 &setup.editor.el_custom, "editor.el_custom"
9695 &setup.editor.el_user_defined, "editor.el_user_defined"
9699 &setup.editor.el_dynamic, "editor.el_dynamic"
9703 &setup.editor.el_headlines, "editor.el_headlines"
9707 &setup.editor.show_element_token, "editor.show_element_token"
9711 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
9715 static struct TokenInfo editor_cascade_setup_tokens[] =
9719 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
9723 &setup.editor_cascade.el_em, "editor.cascade.el_em"
9727 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
9731 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
9735 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
9739 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
9743 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
9747 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
9751 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
9755 &setup.editor_cascade.el_df, "editor.cascade.el_df"
9759 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
9763 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
9767 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
9771 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
9775 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
9779 &setup.editor_cascade.el_user, "editor.cascade.el_user"
9783 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
9787 static struct TokenInfo shortcut_setup_tokens[] =
9791 &setup.shortcut.save_game, "shortcut.save_game"
9795 &setup.shortcut.load_game, "shortcut.load_game"
9799 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
9803 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
9807 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
9811 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
9815 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
9819 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
9823 &setup.shortcut.tape_eject, "shortcut.tape_eject"
9827 &setup.shortcut.tape_extra, "shortcut.tape_extra"
9831 &setup.shortcut.tape_stop, "shortcut.tape_stop"
9835 &setup.shortcut.tape_pause, "shortcut.tape_pause"
9839 &setup.shortcut.tape_record, "shortcut.tape_record"
9843 &setup.shortcut.tape_play, "shortcut.tape_play"
9847 &setup.shortcut.sound_simple, "shortcut.sound_simple"
9851 &setup.shortcut.sound_loops, "shortcut.sound_loops"
9855 &setup.shortcut.sound_music, "shortcut.sound_music"
9859 &setup.shortcut.snap_left, "shortcut.snap_left"
9863 &setup.shortcut.snap_right, "shortcut.snap_right"
9867 &setup.shortcut.snap_up, "shortcut.snap_up"
9871 &setup.shortcut.snap_down, "shortcut.snap_down"
9875 static struct SetupInputInfo setup_input;
9876 static struct TokenInfo player_setup_tokens[] =
9880 &setup_input.use_joystick, ".use_joystick"
9884 &setup_input.joy.device_name, ".joy.device_name"
9888 &setup_input.joy.xleft, ".joy.xleft"
9892 &setup_input.joy.xmiddle, ".joy.xmiddle"
9896 &setup_input.joy.xright, ".joy.xright"
9900 &setup_input.joy.yupper, ".joy.yupper"
9904 &setup_input.joy.ymiddle, ".joy.ymiddle"
9908 &setup_input.joy.ylower, ".joy.ylower"
9912 &setup_input.joy.snap, ".joy.snap_field"
9916 &setup_input.joy.drop, ".joy.place_bomb"
9920 &setup_input.key.left, ".key.move_left"
9924 &setup_input.key.right, ".key.move_right"
9928 &setup_input.key.up, ".key.move_up"
9932 &setup_input.key.down, ".key.move_down"
9936 &setup_input.key.snap, ".key.snap_field"
9940 &setup_input.key.drop, ".key.place_bomb"
9944 static struct TokenInfo system_setup_tokens[] =
9948 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
9952 &setup.system.sdl_videodriver, "system.sdl_videodriver"
9956 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
9960 &setup.system.audio_fragment_size, "system.audio_fragment_size"
9964 static struct TokenInfo internal_setup_tokens[] =
9968 &setup.internal.program_title, "program_title"
9972 &setup.internal.program_version, "program_version"
9976 &setup.internal.program_author, "program_author"
9980 &setup.internal.program_email, "program_email"
9984 &setup.internal.program_website, "program_website"
9988 &setup.internal.program_copyright, "program_copyright"
9992 &setup.internal.program_company, "program_company"
9996 &setup.internal.program_icon_file, "program_icon_file"
10000 &setup.internal.default_graphics_set, "default_graphics_set"
10004 &setup.internal.default_sounds_set, "default_sounds_set"
10008 &setup.internal.default_music_set, "default_music_set"
10012 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
10016 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
10020 &setup.internal.fallback_music_file, "fallback_music_file"
10024 &setup.internal.default_level_series, "default_level_series"
10028 &setup.internal.default_window_width, "default_window_width"
10032 &setup.internal.default_window_height, "default_window_height"
10036 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
10040 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
10044 &setup.internal.create_user_levelset, "create_user_levelset"
10048 &setup.internal.menu_game, "menu_game"
10052 &setup.internal.menu_editor, "menu_editor"
10056 &setup.internal.menu_graphics, "menu_graphics"
10060 &setup.internal.menu_sound, "menu_sound"
10064 &setup.internal.menu_artwork, "menu_artwork"
10068 &setup.internal.menu_input, "menu_input"
10072 &setup.internal.menu_touch, "menu_touch"
10076 &setup.internal.menu_shortcuts, "menu_shortcuts"
10080 &setup.internal.menu_exit, "menu_exit"
10084 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10088 static struct TokenInfo debug_setup_tokens[] =
10092 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10096 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10100 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10104 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10108 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10112 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10116 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10120 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10124 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10128 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10132 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10136 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10140 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10144 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10148 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10152 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10156 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10160 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10164 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10168 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10172 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10175 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10179 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10183 &setup.debug.xsn_mode, "debug.xsn_mode"
10187 &setup.debug.xsn_percent, "debug.xsn_percent"
10191 static struct TokenInfo options_setup_tokens[] =
10195 &setup.options.verbose, "options.verbose"
10199 static void setSetupInfoToDefaults(struct SetupInfo *si)
10203 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10205 si->multiple_users = TRUE;
10208 si->sound_loops = TRUE;
10209 si->sound_music = TRUE;
10210 si->sound_simple = TRUE;
10212 si->scroll_delay = TRUE;
10213 si->forced_scroll_delay = FALSE;
10214 si->scroll_delay_value = STD_SCROLL_DELAY;
10215 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10216 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10217 si->fade_screens = TRUE;
10218 si->autorecord = TRUE;
10219 si->show_titlescreen = TRUE;
10220 si->quick_doors = FALSE;
10221 si->team_mode = FALSE;
10222 si->handicap = TRUE;
10223 si->skip_levels = TRUE;
10224 si->increment_levels = TRUE;
10225 si->auto_play_next_level = TRUE;
10226 si->count_score_after_game = TRUE;
10227 si->show_scores_after_game = TRUE;
10228 si->time_limit = TRUE;
10229 si->fullscreen = FALSE;
10230 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10231 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10232 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10233 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10234 si->ask_on_escape = TRUE;
10235 si->ask_on_escape_editor = TRUE;
10236 si->ask_on_game_over = TRUE;
10237 si->ask_on_quit_game = TRUE;
10238 si->ask_on_quit_program = TRUE;
10239 si->quick_switch = FALSE;
10240 si->input_on_focus = FALSE;
10241 si->prefer_aga_graphics = TRUE;
10242 si->prefer_lowpass_sounds = FALSE;
10243 si->prefer_extra_panel_items = TRUE;
10244 si->game_speed_extended = FALSE;
10245 si->game_frame_delay = GAME_FRAME_DELAY;
10246 si->sp_show_border_elements = FALSE;
10247 si->small_game_graphics = FALSE;
10248 si->show_snapshot_buttons = FALSE;
10249 si->only_show_local_scores = FALSE;
10251 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10252 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10253 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10255 si->override_level_graphics = FALSE;
10256 si->override_level_sounds = FALSE;
10257 si->override_level_music = FALSE;
10259 si->volume_simple = 100; // percent
10260 si->volume_loops = 100; // percent
10261 si->volume_music = 100; // percent
10263 si->network_mode = FALSE;
10264 si->network_player_nr = 0; // first player
10265 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10267 si->api_server = TRUE;
10268 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10270 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10271 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10272 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10273 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10274 si->touch.draw_outlined = TRUE;
10275 si->touch.draw_pressed = TRUE;
10277 for (i = 0; i < 2; i++)
10279 char *default_grid_button[6][2] =
10285 { "111222", " vv " },
10286 { "111222", " vv " }
10288 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10289 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10290 int min_xsize = MIN(6, grid_xsize);
10291 int min_ysize = MIN(6, grid_ysize);
10292 int startx = grid_xsize - min_xsize;
10293 int starty = grid_ysize - min_ysize;
10296 // virtual buttons grid can only be set to defaults if video is initialized
10297 // (this will be repeated if virtual buttons are not loaded from setup file)
10298 if (video.initialized)
10300 si->touch.grid_xsize[i] = grid_xsize;
10301 si->touch.grid_ysize[i] = grid_ysize;
10305 si->touch.grid_xsize[i] = -1;
10306 si->touch.grid_ysize[i] = -1;
10309 for (x = 0; x < MAX_GRID_XSIZE; x++)
10310 for (y = 0; y < MAX_GRID_YSIZE; y++)
10311 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10313 for (x = 0; x < min_xsize; x++)
10314 for (y = 0; y < min_ysize; y++)
10315 si->touch.grid_button[i][x][starty + y] =
10316 default_grid_button[y][0][x];
10318 for (x = 0; x < min_xsize; x++)
10319 for (y = 0; y < min_ysize; y++)
10320 si->touch.grid_button[i][startx + x][starty + y] =
10321 default_grid_button[y][1][x];
10324 si->touch.grid_initialized = video.initialized;
10326 si->editor.el_boulderdash = TRUE;
10327 si->editor.el_emerald_mine = TRUE;
10328 si->editor.el_emerald_mine_club = TRUE;
10329 si->editor.el_more = TRUE;
10330 si->editor.el_sokoban = TRUE;
10331 si->editor.el_supaplex = TRUE;
10332 si->editor.el_diamond_caves = TRUE;
10333 si->editor.el_dx_boulderdash = TRUE;
10335 si->editor.el_mirror_magic = TRUE;
10336 si->editor.el_deflektor = TRUE;
10338 si->editor.el_chars = TRUE;
10339 si->editor.el_steel_chars = TRUE;
10341 si->editor.el_classic = TRUE;
10342 si->editor.el_custom = TRUE;
10344 si->editor.el_user_defined = FALSE;
10345 si->editor.el_dynamic = TRUE;
10347 si->editor.el_headlines = TRUE;
10349 si->editor.show_element_token = FALSE;
10351 si->editor.show_read_only_warning = TRUE;
10353 si->editor.use_template_for_new_levels = TRUE;
10355 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10356 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10357 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10359 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10360 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10361 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10362 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10363 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10365 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10366 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10367 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10368 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10369 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10370 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10372 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10373 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10374 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10376 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10377 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10378 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10379 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10381 for (i = 0; i < MAX_PLAYERS; i++)
10383 si->input[i].use_joystick = FALSE;
10384 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10385 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10386 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10387 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10388 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10389 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10390 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10391 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10392 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10393 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10394 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10395 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10396 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10397 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10398 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10401 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10402 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10403 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10404 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10406 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10407 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10408 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10409 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10410 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10411 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10412 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10414 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10416 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10417 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10418 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10420 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10421 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10422 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10424 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10425 si->internal.choose_from_top_leveldir = FALSE;
10426 si->internal.show_scaling_in_title = TRUE;
10427 si->internal.create_user_levelset = TRUE;
10429 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10430 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10432 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10433 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10434 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10435 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10436 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10437 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10438 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10439 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10440 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10441 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10443 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10444 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10445 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10446 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10447 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10448 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10449 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10450 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10451 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10452 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10454 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10455 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10457 si->debug.show_frames_per_second = FALSE;
10459 si->debug.xsn_mode = AUTO;
10460 si->debug.xsn_percent = 0;
10462 si->options.verbose = FALSE;
10464 #if defined(PLATFORM_ANDROID)
10465 si->fullscreen = TRUE;
10468 setHideSetupEntry(&setup.debug.xsn_mode);
10471 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10473 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10476 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10478 si->editor_cascade.el_bd = TRUE;
10479 si->editor_cascade.el_em = TRUE;
10480 si->editor_cascade.el_emc = TRUE;
10481 si->editor_cascade.el_rnd = TRUE;
10482 si->editor_cascade.el_sb = TRUE;
10483 si->editor_cascade.el_sp = TRUE;
10484 si->editor_cascade.el_dc = TRUE;
10485 si->editor_cascade.el_dx = TRUE;
10487 si->editor_cascade.el_mm = TRUE;
10488 si->editor_cascade.el_df = TRUE;
10490 si->editor_cascade.el_chars = FALSE;
10491 si->editor_cascade.el_steel_chars = FALSE;
10492 si->editor_cascade.el_ce = FALSE;
10493 si->editor_cascade.el_ge = FALSE;
10494 si->editor_cascade.el_ref = FALSE;
10495 si->editor_cascade.el_user = FALSE;
10496 si->editor_cascade.el_dynamic = FALSE;
10499 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10501 static char *getHideSetupToken(void *setup_value)
10503 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10505 if (setup_value != NULL)
10506 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10508 return hide_setup_token;
10511 void setHideSetupEntry(void *setup_value)
10513 char *hide_setup_token = getHideSetupToken(setup_value);
10515 if (hide_setup_hash == NULL)
10516 hide_setup_hash = newSetupFileHash();
10518 if (setup_value != NULL)
10519 setHashEntry(hide_setup_hash, hide_setup_token, "");
10522 void removeHideSetupEntry(void *setup_value)
10524 char *hide_setup_token = getHideSetupToken(setup_value);
10526 if (setup_value != NULL)
10527 removeHashEntry(hide_setup_hash, hide_setup_token);
10530 boolean hideSetupEntry(void *setup_value)
10532 char *hide_setup_token = getHideSetupToken(setup_value);
10534 return (setup_value != NULL &&
10535 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10538 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10539 struct TokenInfo *token_info,
10540 int token_nr, char *token_text)
10542 char *token_hide_text = getStringCat2(token_text, ".hide");
10543 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10545 // set the value of this setup option in the setup option structure
10546 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10548 // check if this setup option should be hidden in the setup menu
10549 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10550 setHideSetupEntry(token_info[token_nr].value);
10552 free(token_hide_text);
10555 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10556 struct TokenInfo *token_info,
10559 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10560 token_info[token_nr].text);
10563 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
10567 if (!setup_file_hash)
10570 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10571 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10573 setup.touch.grid_initialized = TRUE;
10574 for (i = 0; i < 2; i++)
10576 int grid_xsize = setup.touch.grid_xsize[i];
10577 int grid_ysize = setup.touch.grid_ysize[i];
10580 // if virtual buttons are not loaded from setup file, repeat initializing
10581 // virtual buttons grid with default values later when video is initialized
10582 if (grid_xsize == -1 ||
10585 setup.touch.grid_initialized = FALSE;
10590 for (y = 0; y < grid_ysize; y++)
10592 char token_string[MAX_LINE_LEN];
10594 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10596 char *value_string = getHashEntry(setup_file_hash, token_string);
10598 if (value_string == NULL)
10601 for (x = 0; x < grid_xsize; x++)
10603 char c = value_string[x];
10605 setup.touch.grid_button[i][x][y] =
10606 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10611 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10612 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10614 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10615 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10617 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10621 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10623 setup_input = setup.input[pnr];
10624 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10626 char full_token[100];
10628 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10629 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10632 setup.input[pnr] = setup_input;
10635 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10636 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10638 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10639 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10641 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10642 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10644 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10645 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10647 setHideRelatedSetupEntries();
10650 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10654 if (!setup_file_hash)
10657 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10658 setSetupInfo(auto_setup_tokens, i,
10659 getHashEntry(setup_file_hash,
10660 auto_setup_tokens[i].text));
10663 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10667 if (!setup_file_hash)
10670 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10671 setSetupInfo(editor_cascade_setup_tokens, i,
10672 getHashEntry(setup_file_hash,
10673 editor_cascade_setup_tokens[i].text));
10676 void LoadUserNames(void)
10678 int last_user_nr = user.nr;
10681 if (global.user_names != NULL)
10683 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10684 checked_free(global.user_names[i]);
10686 checked_free(global.user_names);
10689 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10691 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10695 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10697 if (setup_file_hash)
10699 char *player_name = getHashEntry(setup_file_hash, "player_name");
10701 global.user_names[i] = getFixedUserName(player_name);
10703 freeSetupFileHash(setup_file_hash);
10706 if (global.user_names[i] == NULL)
10707 global.user_names[i] = getStringCopy(getDefaultUserName(i));
10710 user.nr = last_user_nr;
10713 void LoadSetupFromFilename(char *filename)
10715 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10717 if (setup_file_hash)
10719 decodeSetupFileHash(setup_file_hash);
10721 freeSetupFileHash(setup_file_hash);
10725 Debug("setup", "using default setup values");
10729 static void LoadSetup_SpecialPostProcessing(void)
10731 char *player_name_new;
10733 // needed to work around problems with fixed length strings
10734 player_name_new = getFixedUserName(setup.player_name);
10735 free(setup.player_name);
10736 setup.player_name = player_name_new;
10738 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10739 if (setup.scroll_delay == FALSE)
10741 setup.scroll_delay_value = MIN_SCROLL_DELAY;
10742 setup.scroll_delay = TRUE; // now always "on"
10745 // make sure that scroll delay value stays inside valid range
10746 setup.scroll_delay_value =
10747 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10750 void LoadSetup(void)
10754 // always start with reliable default values
10755 setSetupInfoToDefaults(&setup);
10757 // try to load setup values from default setup file
10758 filename = getDefaultSetupFilename();
10760 if (fileExists(filename))
10761 LoadSetupFromFilename(filename);
10763 // try to load setup values from user setup file
10764 filename = getSetupFilename();
10766 LoadSetupFromFilename(filename);
10768 LoadSetup_SpecialPostProcessing();
10771 void LoadSetup_AutoSetup(void)
10773 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10774 SetupFileHash *setup_file_hash = NULL;
10776 // always start with reliable default values
10777 setSetupInfoToDefaults_AutoSetup(&setup);
10779 setup_file_hash = loadSetupFileHash(filename);
10781 if (setup_file_hash)
10783 decodeSetupFileHash_AutoSetup(setup_file_hash);
10785 freeSetupFileHash(setup_file_hash);
10791 void LoadSetup_EditorCascade(void)
10793 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10794 SetupFileHash *setup_file_hash = NULL;
10796 // always start with reliable default values
10797 setSetupInfoToDefaults_EditorCascade(&setup);
10799 setup_file_hash = loadSetupFileHash(filename);
10801 if (setup_file_hash)
10803 decodeSetupFileHash_EditorCascade(setup_file_hash);
10805 freeSetupFileHash(setup_file_hash);
10811 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10812 char *mapping_line)
10814 char mapping_guid[MAX_LINE_LEN];
10815 char *mapping_start, *mapping_end;
10817 // get GUID from game controller mapping line: copy complete line
10818 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10819 mapping_guid[MAX_LINE_LEN - 1] = '\0';
10821 // get GUID from game controller mapping line: cut after GUID part
10822 mapping_start = strchr(mapping_guid, ',');
10823 if (mapping_start != NULL)
10824 *mapping_start = '\0';
10826 // cut newline from game controller mapping line
10827 mapping_end = strchr(mapping_line, '\n');
10828 if (mapping_end != NULL)
10829 *mapping_end = '\0';
10831 // add mapping entry to game controller mappings hash
10832 setHashEntry(mappings_hash, mapping_guid, mapping_line);
10835 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10840 if (!(file = fopen(filename, MODE_READ)))
10842 Warn("cannot read game controller mappings file '%s'", filename);
10847 while (!feof(file))
10849 char line[MAX_LINE_LEN];
10851 if (!fgets(line, MAX_LINE_LEN, file))
10854 addGameControllerMappingToHash(mappings_hash, line);
10860 void SaveSetup(void)
10862 char *filename = getSetupFilename();
10866 InitUserDataDirectory();
10868 if (!(file = fopen(filename, MODE_WRITE)))
10870 Warn("cannot write setup file '%s'", filename);
10875 fprintFileHeader(file, SETUP_FILENAME);
10877 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10879 // just to make things nicer :)
10880 if (global_setup_tokens[i].value == &setup.multiple_users ||
10881 global_setup_tokens[i].value == &setup.sound ||
10882 global_setup_tokens[i].value == &setup.graphics_set ||
10883 global_setup_tokens[i].value == &setup.volume_simple ||
10884 global_setup_tokens[i].value == &setup.network_mode ||
10885 global_setup_tokens[i].value == &setup.api_server ||
10886 global_setup_tokens[i].value == &setup.touch.control_type ||
10887 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
10888 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
10889 fprintf(file, "\n");
10891 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
10894 for (i = 0; i < 2; i++)
10896 int grid_xsize = setup.touch.grid_xsize[i];
10897 int grid_ysize = setup.touch.grid_ysize[i];
10900 fprintf(file, "\n");
10902 for (y = 0; y < grid_ysize; y++)
10904 char token_string[MAX_LINE_LEN];
10905 char value_string[MAX_LINE_LEN];
10907 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10909 for (x = 0; x < grid_xsize; x++)
10911 char c = setup.touch.grid_button[i][x][y];
10913 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
10916 value_string[grid_xsize] = '\0';
10918 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
10922 fprintf(file, "\n");
10923 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10924 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
10926 fprintf(file, "\n");
10927 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10928 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
10930 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10934 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10935 fprintf(file, "\n");
10937 setup_input = setup.input[pnr];
10938 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10939 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
10942 fprintf(file, "\n");
10943 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10944 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
10946 // (internal setup values not saved to user setup file)
10948 fprintf(file, "\n");
10949 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10950 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
10951 setup.debug.xsn_mode != AUTO)
10952 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
10954 fprintf(file, "\n");
10955 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10956 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
10960 SetFilePermissions(filename, PERMS_PRIVATE);
10963 void SaveSetup_AutoSetup(void)
10965 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10969 InitUserDataDirectory();
10971 if (!(file = fopen(filename, MODE_WRITE)))
10973 Warn("cannot write auto setup file '%s'", filename);
10980 fprintFileHeader(file, AUTOSETUP_FILENAME);
10982 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10983 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
10987 SetFilePermissions(filename, PERMS_PRIVATE);
10992 void SaveSetup_EditorCascade(void)
10994 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10998 InitUserDataDirectory();
11000 if (!(file = fopen(filename, MODE_WRITE)))
11002 Warn("cannot write editor cascade state file '%s'", filename);
11009 fprintFileHeader(file, EDITORCASCADE_FILENAME);
11011 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11012 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11016 SetFilePermissions(filename, PERMS_PRIVATE);
11021 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11026 if (!(file = fopen(filename, MODE_WRITE)))
11028 Warn("cannot write game controller mappings file '%s'", filename);
11033 BEGIN_HASH_ITERATION(mappings_hash, itr)
11035 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11037 END_HASH_ITERATION(mappings_hash, itr)
11042 void SaveSetup_AddGameControllerMapping(char *mapping)
11044 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11045 SetupFileHash *mappings_hash = newSetupFileHash();
11047 InitUserDataDirectory();
11049 // load existing personal game controller mappings
11050 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11052 // add new mapping to personal game controller mappings
11053 addGameControllerMappingToHash(mappings_hash, mapping);
11055 // save updated personal game controller mappings
11056 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11058 freeSetupFileHash(mappings_hash);
11062 void LoadCustomElementDescriptions(void)
11064 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11065 SetupFileHash *setup_file_hash;
11068 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11070 if (element_info[i].custom_description != NULL)
11072 free(element_info[i].custom_description);
11073 element_info[i].custom_description = NULL;
11077 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11080 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11082 char *token = getStringCat2(element_info[i].token_name, ".name");
11083 char *value = getHashEntry(setup_file_hash, token);
11086 element_info[i].custom_description = getStringCopy(value);
11091 freeSetupFileHash(setup_file_hash);
11094 static int getElementFromToken(char *token)
11096 char *value = getHashEntry(element_token_hash, token);
11099 return atoi(value);
11101 Warn("unknown element token '%s'", token);
11103 return EL_UNDEFINED;
11106 void FreeGlobalAnimEventInfo(void)
11108 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11110 if (gaei->event_list == NULL)
11115 for (i = 0; i < gaei->num_event_lists; i++)
11117 checked_free(gaei->event_list[i]->event_value);
11118 checked_free(gaei->event_list[i]);
11121 checked_free(gaei->event_list);
11123 gaei->event_list = NULL;
11124 gaei->num_event_lists = 0;
11127 static int AddGlobalAnimEventList(void)
11129 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11130 int list_pos = gaei->num_event_lists++;
11132 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11133 sizeof(struct GlobalAnimEventListInfo *));
11135 gaei->event_list[list_pos] =
11136 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11138 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11140 gaeli->event_value = NULL;
11141 gaeli->num_event_values = 0;
11146 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11148 // do not add empty global animation events
11149 if (event_value == ANIM_EVENT_NONE)
11152 // if list position is undefined, create new list
11153 if (list_pos == ANIM_EVENT_UNDEFINED)
11154 list_pos = AddGlobalAnimEventList();
11156 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11157 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11158 int value_pos = gaeli->num_event_values++;
11160 gaeli->event_value = checked_realloc(gaeli->event_value,
11161 gaeli->num_event_values * sizeof(int *));
11163 gaeli->event_value[value_pos] = event_value;
11168 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11170 if (list_pos == ANIM_EVENT_UNDEFINED)
11171 return ANIM_EVENT_NONE;
11173 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11174 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11176 return gaeli->event_value[value_pos];
11179 int GetGlobalAnimEventValueCount(int list_pos)
11181 if (list_pos == ANIM_EVENT_UNDEFINED)
11184 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11185 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11187 return gaeli->num_event_values;
11190 // This function checks if a string <s> of the format "string1, string2, ..."
11191 // exactly contains a string <s_contained>.
11193 static boolean string_has_parameter(char *s, char *s_contained)
11197 if (s == NULL || s_contained == NULL)
11200 if (strlen(s_contained) > strlen(s))
11203 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11205 char next_char = s[strlen(s_contained)];
11207 // check if next character is delimiter or whitespace
11208 return (next_char == ',' || next_char == '\0' ||
11209 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11212 // check if string contains another parameter string after a comma
11213 substring = strchr(s, ',');
11214 if (substring == NULL) // string does not contain a comma
11217 // advance string pointer to next character after the comma
11220 // skip potential whitespaces after the comma
11221 while (*substring == ' ' || *substring == '\t')
11224 return string_has_parameter(substring, s_contained);
11227 static int get_anim_parameter_value(char *s)
11229 int event_value[] =
11237 char *pattern_1[] =
11245 char *pattern_2 = ".part_";
11246 char *matching_char = NULL;
11248 int pattern_1_len = 0;
11249 int result = ANIM_EVENT_NONE;
11252 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11254 matching_char = strstr(s_ptr, pattern_1[i]);
11255 pattern_1_len = strlen(pattern_1[i]);
11256 result = event_value[i];
11258 if (matching_char != NULL)
11262 if (matching_char == NULL)
11263 return ANIM_EVENT_NONE;
11265 s_ptr = matching_char + pattern_1_len;
11267 // check for main animation number ("anim_X" or "anim_XX")
11268 if (*s_ptr >= '0' && *s_ptr <= '9')
11270 int gic_anim_nr = (*s_ptr++ - '0');
11272 if (*s_ptr >= '0' && *s_ptr <= '9')
11273 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11275 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11276 return ANIM_EVENT_NONE;
11278 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11282 // invalid main animation number specified
11284 return ANIM_EVENT_NONE;
11287 // check for animation part number ("part_X" or "part_XX") (optional)
11288 if (strPrefix(s_ptr, pattern_2))
11290 s_ptr += strlen(pattern_2);
11292 if (*s_ptr >= '0' && *s_ptr <= '9')
11294 int gic_part_nr = (*s_ptr++ - '0');
11296 if (*s_ptr >= '0' && *s_ptr <= '9')
11297 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11299 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11300 return ANIM_EVENT_NONE;
11302 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11306 // invalid animation part number specified
11308 return ANIM_EVENT_NONE;
11312 // discard result if next character is neither delimiter nor whitespace
11313 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11314 *s_ptr == ' ' || *s_ptr == '\t'))
11315 return ANIM_EVENT_NONE;
11320 static int get_anim_parameter_values(char *s)
11322 int list_pos = ANIM_EVENT_UNDEFINED;
11323 int event_value = ANIM_EVENT_DEFAULT;
11325 if (string_has_parameter(s, "any"))
11326 event_value |= ANIM_EVENT_ANY;
11328 if (string_has_parameter(s, "click:self") ||
11329 string_has_parameter(s, "click") ||
11330 string_has_parameter(s, "self"))
11331 event_value |= ANIM_EVENT_SELF;
11333 if (string_has_parameter(s, "unclick:any"))
11334 event_value |= ANIM_EVENT_UNCLICK_ANY;
11336 // if animation event found, add it to global animation event list
11337 if (event_value != ANIM_EVENT_NONE)
11338 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11342 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11343 event_value = get_anim_parameter_value(s);
11345 // if animation event found, add it to global animation event list
11346 if (event_value != ANIM_EVENT_NONE)
11347 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11349 // continue with next part of the string, starting with next comma
11350 s = strchr(s + 1, ',');
11356 static int get_anim_action_parameter_value(char *token)
11358 // check most common default case first to massively speed things up
11359 if (strEqual(token, ARG_UNDEFINED))
11360 return ANIM_EVENT_ACTION_NONE;
11362 int result = getImageIDFromToken(token);
11366 char *gfx_token = getStringCat2("gfx.", token);
11368 result = getImageIDFromToken(gfx_token);
11370 checked_free(gfx_token);
11375 Key key = getKeyFromX11KeyName(token);
11377 if (key != KSYM_UNDEFINED)
11378 result = -(int)key;
11382 result = ANIM_EVENT_ACTION_NONE;
11387 int get_parameter_value(char *value_raw, char *suffix, int type)
11389 char *value = getStringToLower(value_raw);
11390 int result = 0; // probably a save default value
11392 if (strEqual(suffix, ".direction"))
11394 result = (strEqual(value, "left") ? MV_LEFT :
11395 strEqual(value, "right") ? MV_RIGHT :
11396 strEqual(value, "up") ? MV_UP :
11397 strEqual(value, "down") ? MV_DOWN : MV_NONE);
11399 else if (strEqual(suffix, ".position"))
11401 result = (strEqual(value, "left") ? POS_LEFT :
11402 strEqual(value, "right") ? POS_RIGHT :
11403 strEqual(value, "top") ? POS_TOP :
11404 strEqual(value, "upper") ? POS_UPPER :
11405 strEqual(value, "middle") ? POS_MIDDLE :
11406 strEqual(value, "lower") ? POS_LOWER :
11407 strEqual(value, "bottom") ? POS_BOTTOM :
11408 strEqual(value, "any") ? POS_ANY :
11409 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
11411 else if (strEqual(suffix, ".align"))
11413 result = (strEqual(value, "left") ? ALIGN_LEFT :
11414 strEqual(value, "right") ? ALIGN_RIGHT :
11415 strEqual(value, "center") ? ALIGN_CENTER :
11416 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11418 else if (strEqual(suffix, ".valign"))
11420 result = (strEqual(value, "top") ? VALIGN_TOP :
11421 strEqual(value, "bottom") ? VALIGN_BOTTOM :
11422 strEqual(value, "middle") ? VALIGN_MIDDLE :
11423 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11425 else if (strEqual(suffix, ".anim_mode"))
11427 result = (string_has_parameter(value, "none") ? ANIM_NONE :
11428 string_has_parameter(value, "loop") ? ANIM_LOOP :
11429 string_has_parameter(value, "linear") ? ANIM_LINEAR :
11430 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
11431 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
11432 string_has_parameter(value, "random") ? ANIM_RANDOM :
11433 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
11434 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
11435 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
11436 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11437 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
11438 string_has_parameter(value, "centered") ? ANIM_CENTERED :
11439 string_has_parameter(value, "all") ? ANIM_ALL :
11442 if (string_has_parameter(value, "once"))
11443 result |= ANIM_ONCE;
11445 if (string_has_parameter(value, "reverse"))
11446 result |= ANIM_REVERSE;
11448 if (string_has_parameter(value, "opaque_player"))
11449 result |= ANIM_OPAQUE_PLAYER;
11451 if (string_has_parameter(value, "static_panel"))
11452 result |= ANIM_STATIC_PANEL;
11454 else if (strEqual(suffix, ".init_event") ||
11455 strEqual(suffix, ".anim_event"))
11457 result = get_anim_parameter_values(value);
11459 else if (strEqual(suffix, ".init_delay_action") ||
11460 strEqual(suffix, ".anim_delay_action") ||
11461 strEqual(suffix, ".post_delay_action") ||
11462 strEqual(suffix, ".init_event_action") ||
11463 strEqual(suffix, ".anim_event_action"))
11465 result = get_anim_action_parameter_value(value_raw);
11467 else if (strEqual(suffix, ".class"))
11469 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11470 get_hash_from_key(value));
11472 else if (strEqual(suffix, ".style"))
11474 result = STYLE_DEFAULT;
11476 if (string_has_parameter(value, "accurate_borders"))
11477 result |= STYLE_ACCURATE_BORDERS;
11479 if (string_has_parameter(value, "inner_corners"))
11480 result |= STYLE_INNER_CORNERS;
11482 if (string_has_parameter(value, "reverse"))
11483 result |= STYLE_REVERSE;
11485 if (string_has_parameter(value, "leftmost_position"))
11486 result |= STYLE_LEFTMOST_POSITION;
11488 if (string_has_parameter(value, "block_clicks"))
11489 result |= STYLE_BLOCK;
11491 if (string_has_parameter(value, "passthrough_clicks"))
11492 result |= STYLE_PASSTHROUGH;
11494 if (string_has_parameter(value, "multiple_actions"))
11495 result |= STYLE_MULTIPLE_ACTIONS;
11497 else if (strEqual(suffix, ".fade_mode"))
11499 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
11500 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
11501 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
11502 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
11503 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
11504 FADE_MODE_DEFAULT);
11506 else if (strEqual(suffix, ".auto_delay_unit"))
11508 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
11509 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11510 AUTO_DELAY_UNIT_DEFAULT);
11512 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
11514 result = gfx.get_font_from_token_function(value);
11516 else // generic parameter of type integer or boolean
11518 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11519 type == TYPE_INTEGER ? get_integer_from_string(value) :
11520 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11521 ARG_UNDEFINED_VALUE);
11529 static int get_token_parameter_value(char *token, char *value_raw)
11533 if (token == NULL || value_raw == NULL)
11534 return ARG_UNDEFINED_VALUE;
11536 suffix = strrchr(token, '.');
11537 if (suffix == NULL)
11540 if (strEqual(suffix, ".element"))
11541 return getElementFromToken(value_raw);
11543 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11544 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11547 void InitMenuDesignSettings_Static(void)
11551 // always start with reliable default values from static default config
11552 for (i = 0; image_config_vars[i].token != NULL; i++)
11554 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
11557 *image_config_vars[i].value =
11558 get_token_parameter_value(image_config_vars[i].token, value);
11562 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11566 // the following initializes hierarchical values from static configuration
11568 // special case: initialize "ARG_DEFAULT" values in static default config
11569 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11570 titlescreen_initial_first_default.fade_mode =
11571 title_initial_first_default.fade_mode;
11572 titlescreen_initial_first_default.fade_delay =
11573 title_initial_first_default.fade_delay;
11574 titlescreen_initial_first_default.post_delay =
11575 title_initial_first_default.post_delay;
11576 titlescreen_initial_first_default.auto_delay =
11577 title_initial_first_default.auto_delay;
11578 titlescreen_initial_first_default.auto_delay_unit =
11579 title_initial_first_default.auto_delay_unit;
11580 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
11581 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11582 titlescreen_first_default.post_delay = title_first_default.post_delay;
11583 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11584 titlescreen_first_default.auto_delay_unit =
11585 title_first_default.auto_delay_unit;
11586 titlemessage_initial_first_default.fade_mode =
11587 title_initial_first_default.fade_mode;
11588 titlemessage_initial_first_default.fade_delay =
11589 title_initial_first_default.fade_delay;
11590 titlemessage_initial_first_default.post_delay =
11591 title_initial_first_default.post_delay;
11592 titlemessage_initial_first_default.auto_delay =
11593 title_initial_first_default.auto_delay;
11594 titlemessage_initial_first_default.auto_delay_unit =
11595 title_initial_first_default.auto_delay_unit;
11596 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
11597 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11598 titlemessage_first_default.post_delay = title_first_default.post_delay;
11599 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11600 titlemessage_first_default.auto_delay_unit =
11601 title_first_default.auto_delay_unit;
11603 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
11604 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11605 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11606 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11607 titlescreen_initial_default.auto_delay_unit =
11608 title_initial_default.auto_delay_unit;
11609 titlescreen_default.fade_mode = title_default.fade_mode;
11610 titlescreen_default.fade_delay = title_default.fade_delay;
11611 titlescreen_default.post_delay = title_default.post_delay;
11612 titlescreen_default.auto_delay = title_default.auto_delay;
11613 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11614 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
11615 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11616 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11617 titlemessage_initial_default.auto_delay_unit =
11618 title_initial_default.auto_delay_unit;
11619 titlemessage_default.fade_mode = title_default.fade_mode;
11620 titlemessage_default.fade_delay = title_default.fade_delay;
11621 titlemessage_default.post_delay = title_default.post_delay;
11622 titlemessage_default.auto_delay = title_default.auto_delay;
11623 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11625 // special case: initialize "ARG_DEFAULT" values in static default config
11626 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11627 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11629 titlescreen_initial_first[i] = titlescreen_initial_first_default;
11630 titlescreen_first[i] = titlescreen_first_default;
11631 titlemessage_initial_first[i] = titlemessage_initial_first_default;
11632 titlemessage_first[i] = titlemessage_first_default;
11634 titlescreen_initial[i] = titlescreen_initial_default;
11635 titlescreen[i] = titlescreen_default;
11636 titlemessage_initial[i] = titlemessage_initial_default;
11637 titlemessage[i] = titlemessage_default;
11640 // special case: initialize "ARG_DEFAULT" values in static default config
11641 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11642 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11644 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
11647 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11648 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11649 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11652 // special case: initialize "ARG_DEFAULT" values in static default config
11653 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11654 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11656 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11657 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11658 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11660 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
11663 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11667 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11671 struct XY *dst, *src;
11673 game_buttons_xy[] =
11675 { &game.button.save, &game.button.stop },
11676 { &game.button.pause2, &game.button.pause },
11677 { &game.button.load, &game.button.play },
11678 { &game.button.undo, &game.button.stop },
11679 { &game.button.redo, &game.button.play },
11685 // special case: initialize later added SETUP list size from LEVELS value
11686 if (menu.list_size[GAME_MODE_SETUP] == -1)
11687 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11689 // set default position for snapshot buttons to stop/pause/play buttons
11690 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11691 if ((*game_buttons_xy[i].dst).x == -1 &&
11692 (*game_buttons_xy[i].dst).y == -1)
11693 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11695 // --------------------------------------------------------------------------
11696 // dynamic viewports (including playfield margins, borders and alignments)
11697 // --------------------------------------------------------------------------
11699 // dynamic viewports currently only supported for landscape mode
11700 int display_width = MAX(video.display_width, video.display_height);
11701 int display_height = MIN(video.display_width, video.display_height);
11703 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11705 struct RectWithBorder *vp_window = &viewport.window[i];
11706 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11707 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
11708 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
11709 boolean dynamic_window_width = (vp_window->min_width != -1);
11710 boolean dynamic_window_height = (vp_window->min_height != -1);
11711 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
11712 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11714 // adjust window size if min/max width/height is specified
11716 if (vp_window->min_width != -1)
11718 int window_width = display_width;
11720 // when using static window height, use aspect ratio of display
11721 if (vp_window->min_height == -1)
11722 window_width = vp_window->height * display_width / display_height;
11724 vp_window->width = MAX(vp_window->min_width, window_width);
11727 if (vp_window->min_height != -1)
11729 int window_height = display_height;
11731 // when using static window width, use aspect ratio of display
11732 if (vp_window->min_width == -1)
11733 window_height = vp_window->width * display_height / display_width;
11735 vp_window->height = MAX(vp_window->min_height, window_height);
11738 if (vp_window->max_width != -1)
11739 vp_window->width = MIN(vp_window->width, vp_window->max_width);
11741 if (vp_window->max_height != -1)
11742 vp_window->height = MIN(vp_window->height, vp_window->max_height);
11744 int playfield_width = vp_window->width;
11745 int playfield_height = vp_window->height;
11747 // adjust playfield size and position according to specified margins
11749 playfield_width -= vp_playfield->margin_left;
11750 playfield_width -= vp_playfield->margin_right;
11752 playfield_height -= vp_playfield->margin_top;
11753 playfield_height -= vp_playfield->margin_bottom;
11755 // adjust playfield size if min/max width/height is specified
11757 if (vp_playfield->min_width != -1)
11758 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11760 if (vp_playfield->min_height != -1)
11761 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11763 if (vp_playfield->max_width != -1)
11764 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11766 if (vp_playfield->max_height != -1)
11767 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11769 // adjust playfield position according to specified alignment
11771 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11772 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11773 else if (vp_playfield->align == ALIGN_CENTER)
11774 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11775 else if (vp_playfield->align == ALIGN_RIGHT)
11776 vp_playfield->x += playfield_width - vp_playfield->width;
11778 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11779 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11780 else if (vp_playfield->valign == VALIGN_MIDDLE)
11781 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
11782 else if (vp_playfield->valign == VALIGN_BOTTOM)
11783 vp_playfield->y += playfield_height - vp_playfield->height;
11785 vp_playfield->x += vp_playfield->margin_left;
11786 vp_playfield->y += vp_playfield->margin_top;
11788 // adjust individual playfield borders if only default border is specified
11790 if (vp_playfield->border_left == -1)
11791 vp_playfield->border_left = vp_playfield->border_size;
11792 if (vp_playfield->border_right == -1)
11793 vp_playfield->border_right = vp_playfield->border_size;
11794 if (vp_playfield->border_top == -1)
11795 vp_playfield->border_top = vp_playfield->border_size;
11796 if (vp_playfield->border_bottom == -1)
11797 vp_playfield->border_bottom = vp_playfield->border_size;
11799 // set dynamic playfield borders if borders are specified as undefined
11800 // (but only if window size was dynamic and playfield size was static)
11802 if (dynamic_window_width && !dynamic_playfield_width)
11804 if (vp_playfield->border_left == -1)
11806 vp_playfield->border_left = (vp_playfield->x -
11807 vp_playfield->margin_left);
11808 vp_playfield->x -= vp_playfield->border_left;
11809 vp_playfield->width += vp_playfield->border_left;
11812 if (vp_playfield->border_right == -1)
11814 vp_playfield->border_right = (vp_window->width -
11816 vp_playfield->width -
11817 vp_playfield->margin_right);
11818 vp_playfield->width += vp_playfield->border_right;
11822 if (dynamic_window_height && !dynamic_playfield_height)
11824 if (vp_playfield->border_top == -1)
11826 vp_playfield->border_top = (vp_playfield->y -
11827 vp_playfield->margin_top);
11828 vp_playfield->y -= vp_playfield->border_top;
11829 vp_playfield->height += vp_playfield->border_top;
11832 if (vp_playfield->border_bottom == -1)
11834 vp_playfield->border_bottom = (vp_window->height -
11836 vp_playfield->height -
11837 vp_playfield->margin_bottom);
11838 vp_playfield->height += vp_playfield->border_bottom;
11842 // adjust playfield size to be a multiple of a defined alignment tile size
11844 int align_size = vp_playfield->align_size;
11845 int playfield_xtiles = vp_playfield->width / align_size;
11846 int playfield_ytiles = vp_playfield->height / align_size;
11847 int playfield_width_corrected = playfield_xtiles * align_size;
11848 int playfield_height_corrected = playfield_ytiles * align_size;
11849 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
11850 i == GFX_SPECIAL_ARG_EDITOR);
11852 if (is_playfield_mode &&
11853 dynamic_playfield_width &&
11854 vp_playfield->width != playfield_width_corrected)
11856 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
11858 vp_playfield->width = playfield_width_corrected;
11860 if (vp_playfield->align == ALIGN_LEFT)
11862 vp_playfield->border_left += playfield_xdiff;
11864 else if (vp_playfield->align == ALIGN_RIGHT)
11866 vp_playfield->border_right += playfield_xdiff;
11868 else if (vp_playfield->align == ALIGN_CENTER)
11870 int border_left_diff = playfield_xdiff / 2;
11871 int border_right_diff = playfield_xdiff - border_left_diff;
11873 vp_playfield->border_left += border_left_diff;
11874 vp_playfield->border_right += border_right_diff;
11878 if (is_playfield_mode &&
11879 dynamic_playfield_height &&
11880 vp_playfield->height != playfield_height_corrected)
11882 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
11884 vp_playfield->height = playfield_height_corrected;
11886 if (vp_playfield->valign == VALIGN_TOP)
11888 vp_playfield->border_top += playfield_ydiff;
11890 else if (vp_playfield->align == VALIGN_BOTTOM)
11892 vp_playfield->border_right += playfield_ydiff;
11894 else if (vp_playfield->align == VALIGN_MIDDLE)
11896 int border_top_diff = playfield_ydiff / 2;
11897 int border_bottom_diff = playfield_ydiff - border_top_diff;
11899 vp_playfield->border_top += border_top_diff;
11900 vp_playfield->border_bottom += border_bottom_diff;
11904 // adjust door positions according to specified alignment
11906 for (j = 0; j < 2; j++)
11908 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
11910 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
11911 vp_door->x = ALIGNED_VP_XPOS(vp_door);
11912 else if (vp_door->align == ALIGN_CENTER)
11913 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
11914 else if (vp_door->align == ALIGN_RIGHT)
11915 vp_door->x += vp_window->width - vp_door->width;
11917 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
11918 vp_door->y = ALIGNED_VP_YPOS(vp_door);
11919 else if (vp_door->valign == VALIGN_MIDDLE)
11920 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
11921 else if (vp_door->valign == VALIGN_BOTTOM)
11922 vp_door->y += vp_window->height - vp_door->height;
11927 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
11931 struct XYTileSize *dst, *src;
11934 editor_buttons_xy[] =
11937 &editor.button.element_left, &editor.palette.element_left,
11938 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
11941 &editor.button.element_middle, &editor.palette.element_middle,
11942 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
11945 &editor.button.element_right, &editor.palette.element_right,
11946 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
11953 // set default position for element buttons to element graphics
11954 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
11956 if ((*editor_buttons_xy[i].dst).x == -1 &&
11957 (*editor_buttons_xy[i].dst).y == -1)
11959 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
11961 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
11963 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
11967 // adjust editor palette rows and columns if specified to be dynamic
11969 if (editor.palette.cols == -1)
11971 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
11972 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
11973 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
11975 editor.palette.cols = (vp_width - sc_width) / bt_width;
11977 if (editor.palette.x == -1)
11979 int palette_width = editor.palette.cols * bt_width + sc_width;
11981 editor.palette.x = (vp_width - palette_width) / 2;
11985 if (editor.palette.rows == -1)
11987 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
11988 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
11989 int tx_height = getFontHeight(FONT_TEXT_2);
11991 editor.palette.rows = (vp_height - tx_height) / bt_height;
11993 if (editor.palette.y == -1)
11995 int palette_height = editor.palette.rows * bt_height + tx_height;
11997 editor.palette.y = (vp_height - palette_height) / 2;
12002 static void LoadMenuDesignSettingsFromFilename(char *filename)
12004 static struct TitleFadingInfo tfi;
12005 static struct TitleMessageInfo tmi;
12006 static struct TokenInfo title_tokens[] =
12008 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
12009 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
12010 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
12011 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
12012 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
12016 static struct TokenInfo titlemessage_tokens[] =
12018 { TYPE_INTEGER, &tmi.x, ".x" },
12019 { TYPE_INTEGER, &tmi.y, ".y" },
12020 { TYPE_INTEGER, &tmi.width, ".width" },
12021 { TYPE_INTEGER, &tmi.height, ".height" },
12022 { TYPE_INTEGER, &tmi.chars, ".chars" },
12023 { TYPE_INTEGER, &tmi.lines, ".lines" },
12024 { TYPE_INTEGER, &tmi.align, ".align" },
12025 { TYPE_INTEGER, &tmi.valign, ".valign" },
12026 { TYPE_INTEGER, &tmi.font, ".font" },
12027 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
12028 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
12029 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
12030 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
12031 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
12032 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
12033 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
12034 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
12035 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
12041 struct TitleFadingInfo *info;
12046 // initialize first titles from "enter screen" definitions, if defined
12047 { &title_initial_first_default, "menu.enter_screen.TITLE" },
12048 { &title_first_default, "menu.enter_screen.TITLE" },
12050 // initialize title screens from "next screen" definitions, if defined
12051 { &title_initial_default, "menu.next_screen.TITLE" },
12052 { &title_default, "menu.next_screen.TITLE" },
12058 struct TitleMessageInfo *array;
12061 titlemessage_arrays[] =
12063 // initialize first titles from "enter screen" definitions, if defined
12064 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12065 { titlescreen_first, "menu.enter_screen.TITLE" },
12066 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12067 { titlemessage_first, "menu.enter_screen.TITLE" },
12069 // initialize titles from "next screen" definitions, if defined
12070 { titlescreen_initial, "menu.next_screen.TITLE" },
12071 { titlescreen, "menu.next_screen.TITLE" },
12072 { titlemessage_initial, "menu.next_screen.TITLE" },
12073 { titlemessage, "menu.next_screen.TITLE" },
12075 // overwrite titles with title definitions, if defined
12076 { titlescreen_initial_first, "[title_initial]" },
12077 { titlescreen_first, "[title]" },
12078 { titlemessage_initial_first, "[title_initial]" },
12079 { titlemessage_first, "[title]" },
12081 { titlescreen_initial, "[title_initial]" },
12082 { titlescreen, "[title]" },
12083 { titlemessage_initial, "[title_initial]" },
12084 { titlemessage, "[title]" },
12086 // overwrite titles with title screen/message definitions, if defined
12087 { titlescreen_initial_first, "[titlescreen_initial]" },
12088 { titlescreen_first, "[titlescreen]" },
12089 { titlemessage_initial_first, "[titlemessage_initial]" },
12090 { titlemessage_first, "[titlemessage]" },
12092 { titlescreen_initial, "[titlescreen_initial]" },
12093 { titlescreen, "[titlescreen]" },
12094 { titlemessage_initial, "[titlemessage_initial]" },
12095 { titlemessage, "[titlemessage]" },
12099 SetupFileHash *setup_file_hash;
12102 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12105 // the following initializes hierarchical values from dynamic configuration
12107 // special case: initialize with default values that may be overwritten
12108 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12109 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12111 struct TokenIntPtrInfo menu_config[] =
12113 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12114 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12115 { "menu.list_size", &menu.list_size[i] }
12118 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12120 char *token = menu_config[j].token;
12121 char *value = getHashEntry(setup_file_hash, token);
12124 *menu_config[j].value = get_integer_from_string(value);
12128 // special case: initialize with default values that may be overwritten
12129 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12130 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12132 struct TokenIntPtrInfo menu_config[] =
12134 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12135 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12136 { "menu.list_size.INFO", &menu.list_size_info[i] }
12139 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12141 char *token = menu_config[j].token;
12142 char *value = getHashEntry(setup_file_hash, token);
12145 *menu_config[j].value = get_integer_from_string(value);
12149 // special case: initialize with default values that may be overwritten
12150 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12151 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12153 struct TokenIntPtrInfo menu_config[] =
12155 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12156 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12159 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12161 char *token = menu_config[j].token;
12162 char *value = getHashEntry(setup_file_hash, token);
12165 *menu_config[j].value = get_integer_from_string(value);
12169 // special case: initialize with default values that may be overwritten
12170 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12171 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12173 struct TokenIntPtrInfo menu_config[] =
12175 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12176 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12177 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12178 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12179 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12180 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12181 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12182 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12183 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12186 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12188 char *token = menu_config[j].token;
12189 char *value = getHashEntry(setup_file_hash, token);
12192 *menu_config[j].value = get_integer_from_string(value);
12196 // special case: initialize with default values that may be overwritten
12197 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12198 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12200 struct TokenIntPtrInfo menu_config[] =
12202 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12203 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12204 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12205 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12206 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12207 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12208 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12209 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12210 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12213 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12215 char *token = menu_config[j].token;
12216 char *value = getHashEntry(setup_file_hash, token);
12219 *menu_config[j].value = get_token_parameter_value(token, value);
12223 // special case: initialize with default values that may be overwritten
12224 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12225 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12229 char *token_prefix;
12230 struct RectWithBorder *struct_ptr;
12234 { "viewport.window", &viewport.window[i] },
12235 { "viewport.playfield", &viewport.playfield[i] },
12236 { "viewport.door_1", &viewport.door_1[i] },
12237 { "viewport.door_2", &viewport.door_2[i] }
12240 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12242 struct TokenIntPtrInfo vp_config[] =
12244 { ".x", &vp_struct[j].struct_ptr->x },
12245 { ".y", &vp_struct[j].struct_ptr->y },
12246 { ".width", &vp_struct[j].struct_ptr->width },
12247 { ".height", &vp_struct[j].struct_ptr->height },
12248 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12249 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12250 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12251 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12252 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12253 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12254 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12255 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12256 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12257 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12258 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12259 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12260 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12261 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12262 { ".align", &vp_struct[j].struct_ptr->align },
12263 { ".valign", &vp_struct[j].struct_ptr->valign }
12266 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12268 char *token = getStringCat2(vp_struct[j].token_prefix,
12269 vp_config[k].token);
12270 char *value = getHashEntry(setup_file_hash, token);
12273 *vp_config[k].value = get_token_parameter_value(token, value);
12280 // special case: initialize with default values that may be overwritten
12281 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12282 for (i = 0; title_info[i].info != NULL; i++)
12284 struct TitleFadingInfo *info = title_info[i].info;
12285 char *base_token = title_info[i].text;
12287 for (j = 0; title_tokens[j].type != -1; j++)
12289 char *token = getStringCat2(base_token, title_tokens[j].text);
12290 char *value = getHashEntry(setup_file_hash, token);
12294 int parameter_value = get_token_parameter_value(token, value);
12298 *(int *)title_tokens[j].value = (int)parameter_value;
12307 // special case: initialize with default values that may be overwritten
12308 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12309 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12311 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12312 char *base_token = titlemessage_arrays[i].text;
12314 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12316 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12317 char *value = getHashEntry(setup_file_hash, token);
12321 int parameter_value = get_token_parameter_value(token, value);
12323 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12327 if (titlemessage_tokens[j].type == TYPE_INTEGER)
12328 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
12330 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12340 // special case: check if network and preview player positions are redefined,
12341 // to compare this later against the main menu level preview being redefined
12342 struct TokenIntPtrInfo menu_config_players[] =
12344 { "main.network_players.x", &menu.main.network_players.redefined },
12345 { "main.network_players.y", &menu.main.network_players.redefined },
12346 { "main.preview_players.x", &menu.main.preview_players.redefined },
12347 { "main.preview_players.y", &menu.main.preview_players.redefined },
12348 { "preview.x", &preview.redefined },
12349 { "preview.y", &preview.redefined }
12352 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12353 *menu_config_players[i].value = FALSE;
12355 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12356 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12357 *menu_config_players[i].value = TRUE;
12359 // read (and overwrite with) values that may be specified in config file
12360 for (i = 0; image_config_vars[i].token != NULL; i++)
12362 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12364 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12365 if (value != NULL && !strEqual(value, ARG_DEFAULT))
12366 *image_config_vars[i].value =
12367 get_token_parameter_value(image_config_vars[i].token, value);
12370 freeSetupFileHash(setup_file_hash);
12373 void LoadMenuDesignSettings(void)
12375 char *filename_base = UNDEFINED_FILENAME, *filename_local;
12377 InitMenuDesignSettings_Static();
12378 InitMenuDesignSettings_SpecialPreProcessing();
12380 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12382 // first look for special settings configured in level series config
12383 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12385 if (fileExists(filename_base))
12386 LoadMenuDesignSettingsFromFilename(filename_base);
12389 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12391 if (filename_local != NULL && !strEqual(filename_base, filename_local))
12392 LoadMenuDesignSettingsFromFilename(filename_local);
12394 InitMenuDesignSettings_SpecialPostProcessing();
12397 void LoadMenuDesignSettings_AfterGraphics(void)
12399 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12402 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12404 char *filename = getEditorSetupFilename();
12405 SetupFileList *setup_file_list, *list;
12406 SetupFileHash *element_hash;
12407 int num_unknown_tokens = 0;
12410 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12413 element_hash = newSetupFileHash();
12415 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12416 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12418 // determined size may be larger than needed (due to unknown elements)
12420 for (list = setup_file_list; list != NULL; list = list->next)
12423 // add space for up to 3 more elements for padding that may be needed
12424 *num_elements += 3;
12426 // free memory for old list of elements, if needed
12427 checked_free(*elements);
12429 // allocate memory for new list of elements
12430 *elements = checked_malloc(*num_elements * sizeof(int));
12433 for (list = setup_file_list; list != NULL; list = list->next)
12435 char *value = getHashEntry(element_hash, list->token);
12437 if (value == NULL) // try to find obsolete token mapping
12439 char *mapped_token = get_mapped_token(list->token);
12441 if (mapped_token != NULL)
12443 value = getHashEntry(element_hash, mapped_token);
12445 free(mapped_token);
12451 (*elements)[(*num_elements)++] = atoi(value);
12455 if (num_unknown_tokens == 0)
12458 Warn("unknown token(s) found in config file:");
12459 Warn("- config file: '%s'", filename);
12461 num_unknown_tokens++;
12464 Warn("- token: '%s'", list->token);
12468 if (num_unknown_tokens > 0)
12471 while (*num_elements % 4) // pad with empty elements, if needed
12472 (*elements)[(*num_elements)++] = EL_EMPTY;
12474 freeSetupFileList(setup_file_list);
12475 freeSetupFileHash(element_hash);
12478 for (i = 0; i < *num_elements; i++)
12479 Debug("editor", "element '%s' [%d]\n",
12480 element_info[(*elements)[i]].token_name, (*elements)[i]);
12484 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12487 SetupFileHash *setup_file_hash = NULL;
12488 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12489 char *filename_music, *filename_prefix, *filename_info;
12495 token_to_value_ptr[] =
12497 { "title_header", &tmp_music_file_info.title_header },
12498 { "artist_header", &tmp_music_file_info.artist_header },
12499 { "album_header", &tmp_music_file_info.album_header },
12500 { "year_header", &tmp_music_file_info.year_header },
12502 { "title", &tmp_music_file_info.title },
12503 { "artist", &tmp_music_file_info.artist },
12504 { "album", &tmp_music_file_info.album },
12505 { "year", &tmp_music_file_info.year },
12511 filename_music = (is_sound ? getCustomSoundFilename(basename) :
12512 getCustomMusicFilename(basename));
12514 if (filename_music == NULL)
12517 // ---------- try to replace file extension ----------
12519 filename_prefix = getStringCopy(filename_music);
12520 if (strrchr(filename_prefix, '.') != NULL)
12521 *strrchr(filename_prefix, '.') = '\0';
12522 filename_info = getStringCat2(filename_prefix, ".txt");
12524 if (fileExists(filename_info))
12525 setup_file_hash = loadSetupFileHash(filename_info);
12527 free(filename_prefix);
12528 free(filename_info);
12530 if (setup_file_hash == NULL)
12532 // ---------- try to add file extension ----------
12534 filename_prefix = getStringCopy(filename_music);
12535 filename_info = getStringCat2(filename_prefix, ".txt");
12537 if (fileExists(filename_info))
12538 setup_file_hash = loadSetupFileHash(filename_info);
12540 free(filename_prefix);
12541 free(filename_info);
12544 if (setup_file_hash == NULL)
12547 // ---------- music file info found ----------
12549 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12551 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12553 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12555 *token_to_value_ptr[i].value_ptr =
12556 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12559 tmp_music_file_info.basename = getStringCopy(basename);
12560 tmp_music_file_info.music = music;
12561 tmp_music_file_info.is_sound = is_sound;
12563 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12564 *new_music_file_info = tmp_music_file_info;
12566 return new_music_file_info;
12569 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12571 return get_music_file_info_ext(basename, music, FALSE);
12574 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12576 return get_music_file_info_ext(basename, sound, TRUE);
12579 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12580 char *basename, boolean is_sound)
12582 for (; list != NULL; list = list->next)
12583 if (list->is_sound == is_sound && strEqual(list->basename, basename))
12589 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12591 return music_info_listed_ext(list, basename, FALSE);
12594 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12596 return music_info_listed_ext(list, basename, TRUE);
12599 void LoadMusicInfo(void)
12601 char *music_directory = getCustomMusicDirectory();
12602 int num_music = getMusicListSize();
12603 int num_music_noconf = 0;
12604 int num_sounds = getSoundListSize();
12606 DirectoryEntry *dir_entry;
12607 struct FileInfo *music, *sound;
12608 struct MusicFileInfo *next, **new;
12611 while (music_file_info != NULL)
12613 next = music_file_info->next;
12615 checked_free(music_file_info->basename);
12617 checked_free(music_file_info->title_header);
12618 checked_free(music_file_info->artist_header);
12619 checked_free(music_file_info->album_header);
12620 checked_free(music_file_info->year_header);
12622 checked_free(music_file_info->title);
12623 checked_free(music_file_info->artist);
12624 checked_free(music_file_info->album);
12625 checked_free(music_file_info->year);
12627 free(music_file_info);
12629 music_file_info = next;
12632 new = &music_file_info;
12634 for (i = 0; i < num_music; i++)
12636 music = getMusicListEntry(i);
12638 if (music->filename == NULL)
12641 if (strEqual(music->filename, UNDEFINED_FILENAME))
12644 // a configured file may be not recognized as music
12645 if (!FileIsMusic(music->filename))
12648 if (!music_info_listed(music_file_info, music->filename))
12650 *new = get_music_file_info(music->filename, i);
12653 new = &(*new)->next;
12657 if ((dir = openDirectory(music_directory)) == NULL)
12659 Warn("cannot read music directory '%s'", music_directory);
12664 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
12666 char *basename = dir_entry->basename;
12667 boolean music_already_used = FALSE;
12670 // skip all music files that are configured in music config file
12671 for (i = 0; i < num_music; i++)
12673 music = getMusicListEntry(i);
12675 if (music->filename == NULL)
12678 if (strEqual(basename, music->filename))
12680 music_already_used = TRUE;
12685 if (music_already_used)
12688 if (!FileIsMusic(dir_entry->filename))
12691 if (!music_info_listed(music_file_info, basename))
12693 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12696 new = &(*new)->next;
12699 num_music_noconf++;
12702 closeDirectory(dir);
12704 for (i = 0; i < num_sounds; i++)
12706 sound = getSoundListEntry(i);
12708 if (sound->filename == NULL)
12711 if (strEqual(sound->filename, UNDEFINED_FILENAME))
12714 // a configured file may be not recognized as sound
12715 if (!FileIsSound(sound->filename))
12718 if (!sound_info_listed(music_file_info, sound->filename))
12720 *new = get_sound_file_info(sound->filename, i);
12722 new = &(*new)->next;
12727 static void add_helpanim_entry(int element, int action, int direction,
12728 int delay, int *num_list_entries)
12730 struct HelpAnimInfo *new_list_entry;
12731 (*num_list_entries)++;
12734 checked_realloc(helpanim_info,
12735 *num_list_entries * sizeof(struct HelpAnimInfo));
12736 new_list_entry = &helpanim_info[*num_list_entries - 1];
12738 new_list_entry->element = element;
12739 new_list_entry->action = action;
12740 new_list_entry->direction = direction;
12741 new_list_entry->delay = delay;
12744 static void print_unknown_token(char *filename, char *token, int token_nr)
12749 Warn("unknown token(s) found in config file:");
12750 Warn("- config file: '%s'", filename);
12753 Warn("- token: '%s'", token);
12756 static void print_unknown_token_end(int token_nr)
12762 void LoadHelpAnimInfo(void)
12764 char *filename = getHelpAnimFilename();
12765 SetupFileList *setup_file_list = NULL, *list;
12766 SetupFileHash *element_hash, *action_hash, *direction_hash;
12767 int num_list_entries = 0;
12768 int num_unknown_tokens = 0;
12771 if (fileExists(filename))
12772 setup_file_list = loadSetupFileList(filename);
12774 if (setup_file_list == NULL)
12776 // use reliable default values from static configuration
12777 SetupFileList *insert_ptr;
12779 insert_ptr = setup_file_list =
12780 newSetupFileList(helpanim_config[0].token,
12781 helpanim_config[0].value);
12783 for (i = 1; helpanim_config[i].token; i++)
12784 insert_ptr = addListEntry(insert_ptr,
12785 helpanim_config[i].token,
12786 helpanim_config[i].value);
12789 element_hash = newSetupFileHash();
12790 action_hash = newSetupFileHash();
12791 direction_hash = newSetupFileHash();
12793 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
12794 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12796 for (i = 0; i < NUM_ACTIONS; i++)
12797 setHashEntry(action_hash, element_action_info[i].suffix,
12798 i_to_a(element_action_info[i].value));
12800 // do not store direction index (bit) here, but direction value!
12801 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
12802 setHashEntry(direction_hash, element_direction_info[i].suffix,
12803 i_to_a(1 << element_direction_info[i].value));
12805 for (list = setup_file_list; list != NULL; list = list->next)
12807 char *element_token, *action_token, *direction_token;
12808 char *element_value, *action_value, *direction_value;
12809 int delay = atoi(list->value);
12811 if (strEqual(list->token, "end"))
12813 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12818 /* first try to break element into element/action/direction parts;
12819 if this does not work, also accept combined "element[.act][.dir]"
12820 elements (like "dynamite.active"), which are unique elements */
12822 if (strchr(list->token, '.') == NULL) // token contains no '.'
12824 element_value = getHashEntry(element_hash, list->token);
12825 if (element_value != NULL) // element found
12826 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12827 &num_list_entries);
12830 // no further suffixes found -- this is not an element
12831 print_unknown_token(filename, list->token, num_unknown_tokens++);
12837 // token has format "<prefix>.<something>"
12839 action_token = strchr(list->token, '.'); // suffix may be action ...
12840 direction_token = action_token; // ... or direction
12842 element_token = getStringCopy(list->token);
12843 *strchr(element_token, '.') = '\0';
12845 element_value = getHashEntry(element_hash, element_token);
12847 if (element_value == NULL) // this is no element
12849 element_value = getHashEntry(element_hash, list->token);
12850 if (element_value != NULL) // combined element found
12851 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12852 &num_list_entries);
12854 print_unknown_token(filename, list->token, num_unknown_tokens++);
12856 free(element_token);
12861 action_value = getHashEntry(action_hash, action_token);
12863 if (action_value != NULL) // action found
12865 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
12866 &num_list_entries);
12868 free(element_token);
12873 direction_value = getHashEntry(direction_hash, direction_token);
12875 if (direction_value != NULL) // direction found
12877 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
12878 &num_list_entries);
12880 free(element_token);
12885 if (strchr(action_token + 1, '.') == NULL)
12887 // no further suffixes found -- this is not an action nor direction
12889 element_value = getHashEntry(element_hash, list->token);
12890 if (element_value != NULL) // combined element found
12891 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12892 &num_list_entries);
12894 print_unknown_token(filename, list->token, num_unknown_tokens++);
12896 free(element_token);
12901 // token has format "<prefix>.<suffix>.<something>"
12903 direction_token = strchr(action_token + 1, '.');
12905 action_token = getStringCopy(action_token);
12906 *strchr(action_token + 1, '.') = '\0';
12908 action_value = getHashEntry(action_hash, action_token);
12910 if (action_value == NULL) // this is no action
12912 element_value = getHashEntry(element_hash, list->token);
12913 if (element_value != NULL) // combined element found
12914 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12915 &num_list_entries);
12917 print_unknown_token(filename, list->token, num_unknown_tokens++);
12919 free(element_token);
12920 free(action_token);
12925 direction_value = getHashEntry(direction_hash, direction_token);
12927 if (direction_value != NULL) // direction found
12929 add_helpanim_entry(atoi(element_value), atoi(action_value),
12930 atoi(direction_value), delay, &num_list_entries);
12932 free(element_token);
12933 free(action_token);
12938 // this is no direction
12940 element_value = getHashEntry(element_hash, list->token);
12941 if (element_value != NULL) // combined element found
12942 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12943 &num_list_entries);
12945 print_unknown_token(filename, list->token, num_unknown_tokens++);
12947 free(element_token);
12948 free(action_token);
12951 print_unknown_token_end(num_unknown_tokens);
12953 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12954 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
12956 freeSetupFileList(setup_file_list);
12957 freeSetupFileHash(element_hash);
12958 freeSetupFileHash(action_hash);
12959 freeSetupFileHash(direction_hash);
12962 for (i = 0; i < num_list_entries; i++)
12963 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
12964 EL_NAME(helpanim_info[i].element),
12965 helpanim_info[i].element,
12966 helpanim_info[i].action,
12967 helpanim_info[i].direction,
12968 helpanim_info[i].delay);
12972 void LoadHelpTextInfo(void)
12974 char *filename = getHelpTextFilename();
12977 if (helptext_info != NULL)
12979 freeSetupFileHash(helptext_info);
12980 helptext_info = NULL;
12983 if (fileExists(filename))
12984 helptext_info = loadSetupFileHash(filename);
12986 if (helptext_info == NULL)
12988 // use reliable default values from static configuration
12989 helptext_info = newSetupFileHash();
12991 for (i = 0; helptext_config[i].token; i++)
12992 setHashEntry(helptext_info,
12993 helptext_config[i].token,
12994 helptext_config[i].value);
12998 BEGIN_HASH_ITERATION(helptext_info, itr)
13000 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13001 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13003 END_HASH_ITERATION(hash, itr)
13008 // ----------------------------------------------------------------------------
13010 // ----------------------------------------------------------------------------
13012 #define MAX_NUM_CONVERT_LEVELS 1000
13014 void ConvertLevels(void)
13016 static LevelDirTree *convert_leveldir = NULL;
13017 static int convert_level_nr = -1;
13018 static int num_levels_handled = 0;
13019 static int num_levels_converted = 0;
13020 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13023 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13024 global.convert_leveldir);
13026 if (convert_leveldir == NULL)
13027 Fail("no such level identifier: '%s'", global.convert_leveldir);
13029 leveldir_current = convert_leveldir;
13031 if (global.convert_level_nr != -1)
13033 convert_leveldir->first_level = global.convert_level_nr;
13034 convert_leveldir->last_level = global.convert_level_nr;
13037 convert_level_nr = convert_leveldir->first_level;
13039 PrintLine("=", 79);
13040 Print("Converting levels\n");
13041 PrintLine("-", 79);
13042 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13043 Print("Level series name: '%s'\n", convert_leveldir->name);
13044 Print("Level series author: '%s'\n", convert_leveldir->author);
13045 Print("Number of levels: %d\n", convert_leveldir->levels);
13046 PrintLine("=", 79);
13049 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13050 levels_failed[i] = FALSE;
13052 while (convert_level_nr <= convert_leveldir->last_level)
13054 char *level_filename;
13057 level_nr = convert_level_nr++;
13059 Print("Level %03d: ", level_nr);
13061 LoadLevel(level_nr);
13062 if (level.no_level_file || level.no_valid_file)
13064 Print("(no level)\n");
13068 Print("converting level ... ");
13070 level_filename = getDefaultLevelFilename(level_nr);
13071 new_level = !fileExists(level_filename);
13075 SaveLevel(level_nr);
13077 num_levels_converted++;
13079 Print("converted.\n");
13083 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13084 levels_failed[level_nr] = TRUE;
13086 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13089 num_levels_handled++;
13093 PrintLine("=", 79);
13094 Print("Number of levels handled: %d\n", num_levels_handled);
13095 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13096 (num_levels_handled ?
13097 num_levels_converted * 100 / num_levels_handled : 0));
13098 PrintLine("-", 79);
13099 Print("Summary (for automatic parsing by scripts):\n");
13100 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13101 convert_leveldir->identifier, num_levels_converted,
13102 num_levels_handled,
13103 (num_levels_handled ?
13104 num_levels_converted * 100 / num_levels_handled : 0));
13106 if (num_levels_handled != num_levels_converted)
13108 Print(", FAILED:");
13109 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13110 if (levels_failed[i])
13115 PrintLine("=", 79);
13117 CloseAllAndExit(0);
13121 // ----------------------------------------------------------------------------
13122 // create and save images for use in level sketches (raw BMP format)
13123 // ----------------------------------------------------------------------------
13125 void CreateLevelSketchImages(void)
13131 InitElementPropertiesGfxElement();
13133 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13134 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13136 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13138 int element = getMappedElement(i);
13139 char basename1[16];
13140 char basename2[16];
13144 sprintf(basename1, "%04d.bmp", i);
13145 sprintf(basename2, "%04ds.bmp", i);
13147 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13148 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13150 DrawSizedElement(0, 0, element, TILESIZE);
13151 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13153 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13154 Fail("cannot save level sketch image file '%s'", filename1);
13156 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13157 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13159 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13160 Fail("cannot save level sketch image file '%s'", filename2);
13165 // create corresponding SQL statements (for normal and small images)
13168 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13169 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13172 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13173 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13175 // optional: create content for forum level sketch demonstration post
13177 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13180 FreeBitmap(bitmap1);
13181 FreeBitmap(bitmap2);
13184 fprintf(stderr, "\n");
13186 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13188 CloseAllAndExit(0);
13192 // ----------------------------------------------------------------------------
13193 // create and save images for element collecting animations (raw BMP format)
13194 // ----------------------------------------------------------------------------
13196 static boolean createCollectImage(int element)
13198 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13201 void CreateCollectElementImages(void)
13205 int anim_frames = num_steps - 1;
13206 int tile_size = TILESIZE;
13207 int anim_width = tile_size * anim_frames;
13208 int anim_height = tile_size;
13209 int num_collect_images = 0;
13210 int pos_collect_images = 0;
13212 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13213 if (createCollectImage(i))
13214 num_collect_images++;
13216 Info("Creating %d element collecting animation images ...",
13217 num_collect_images);
13219 int dst_width = anim_width * 2;
13220 int dst_height = anim_height * num_collect_images / 2;
13221 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13222 char *basename = "RocksCollect.bmp";
13223 char *filename = getPath2(global.create_collect_images_dir, basename);
13225 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13227 if (!createCollectImage(i))
13230 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13231 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13232 int graphic = el2img(i);
13233 char *token_name = element_info[i].token_name;
13234 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13235 Bitmap *src_bitmap;
13238 Info("- creating collecting image for '%s' ...", token_name);
13240 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13242 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13243 tile_size, tile_size, 0, 0);
13245 tmp_bitmap->surface_masked = tmp_bitmap->surface;
13247 for (j = 0; j < anim_frames; j++)
13249 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13250 int frame_size = frame_size_final * num_steps;
13251 int offset = (tile_size - frame_size_final) / 2;
13252 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13254 while (frame_size > frame_size_final)
13258 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13260 FreeBitmap(frame_bitmap);
13262 frame_bitmap = half_bitmap;
13265 BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13266 frame_size_final, frame_size_final,
13267 dst_x + j * tile_size + offset, dst_y + offset);
13269 FreeBitmap(frame_bitmap);
13272 tmp_bitmap->surface_masked = NULL;
13274 FreeBitmap(tmp_bitmap);
13276 pos_collect_images++;
13279 if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13280 Fail("cannot save element collecting image file '%s'", filename);
13282 FreeBitmap(dst_bitmap);
13286 CloseAllAndExit(0);
13290 // ----------------------------------------------------------------------------
13291 // create and save images for custom and group elements (raw BMP format)
13292 // ----------------------------------------------------------------------------
13294 void CreateCustomElementImages(char *directory)
13296 char *src_basename = "RocksCE-template.ilbm";
13297 char *dst_basename = "RocksCE.bmp";
13298 char *src_filename = getPath2(directory, src_basename);
13299 char *dst_filename = getPath2(directory, dst_basename);
13300 Bitmap *src_bitmap;
13302 int yoffset_ce = 0;
13303 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13306 InitVideoDefaults();
13308 ReCreateBitmap(&backbuffer, video.width, video.height);
13310 src_bitmap = LoadImage(src_filename);
13312 bitmap = CreateBitmap(TILEX * 16 * 2,
13313 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13316 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13323 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13324 TILEX * x, TILEY * y + yoffset_ce);
13326 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13328 TILEX * x + TILEX * 16,
13329 TILEY * y + yoffset_ce);
13331 for (j = 2; j >= 0; j--)
13335 BlitBitmap(src_bitmap, bitmap,
13336 TILEX + c * 7, 0, 6, 10,
13337 TILEX * x + 6 + j * 7,
13338 TILEY * y + 11 + yoffset_ce);
13340 BlitBitmap(src_bitmap, bitmap,
13341 TILEX + c * 8, TILEY, 6, 10,
13342 TILEX * 16 + TILEX * x + 6 + j * 8,
13343 TILEY * y + 10 + yoffset_ce);
13349 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13356 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13357 TILEX * x, TILEY * y + yoffset_ge);
13359 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13361 TILEX * x + TILEX * 16,
13362 TILEY * y + yoffset_ge);
13364 for (j = 1; j >= 0; j--)
13368 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13369 TILEX * x + 6 + j * 10,
13370 TILEY * y + 11 + yoffset_ge);
13372 BlitBitmap(src_bitmap, bitmap,
13373 TILEX + c * 8, TILEY + 12, 6, 10,
13374 TILEX * 16 + TILEX * x + 10 + j * 8,
13375 TILEY * y + 10 + yoffset_ge);
13381 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13382 Fail("cannot save CE graphics file '%s'", dst_filename);
13384 FreeBitmap(bitmap);
13386 CloseAllAndExit(0);