1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
25 #define ENABLE_UNUSED_CODE 0 /* currently unused functions */
26 #define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
27 #define ENABLE_RESERVED_CODE 0 /* reserved for later use */
29 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
30 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
31 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
33 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
34 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
36 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
37 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
38 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
39 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
40 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
41 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
42 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
43 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
44 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
45 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
46 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
48 /* (element number, number of change pages, change page number) */
49 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
51 /* (element number only) */
52 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
53 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
55 /* (nothing at all if unchanged) */
56 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
58 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
59 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
60 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
62 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
63 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
64 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
66 /* file identifier strings */
67 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
68 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
69 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
71 /* values for deciding when (not) to save configuration data */
72 #define SAVE_CONF_NEVER 0
73 #define SAVE_CONF_ALWAYS 1
74 #define SAVE_CONF_WHEN_CHANGED -1
76 /* values for chunks using micro chunks */
77 #define CONF_MASK_1_BYTE 0x00
78 #define CONF_MASK_2_BYTE 0x40
79 #define CONF_MASK_4_BYTE 0x80
80 #define CONF_MASK_MULTI_BYTES 0xc0
82 #define CONF_MASK_BYTES 0xc0
83 #define CONF_MASK_TOKEN 0x3f
85 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
86 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
87 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
88 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
90 /* these definitions are just for convenience of use and readability */
91 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
92 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
93 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
94 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
96 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
97 (x) == CONF_MASK_2_BYTE ? 2 : \
98 (x) == CONF_MASK_4_BYTE ? 4 : 0)
100 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
101 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
102 #define CONF_ELEMENT_NUM_BYTES (2)
104 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
105 (t) == TYPE_ELEMENT_LIST ? \
106 CONF_ELEMENT_NUM_BYTES : \
107 (t) == TYPE_CONTENT || \
108 (t) == TYPE_CONTENT_LIST ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 /* temporary variables used to store pointers to structure members */
123 static struct LevelInfo li;
124 static struct ElementInfo xx_ei, yy_ei;
125 static struct ElementChangeInfo xx_change;
126 static struct ElementGroupInfo xx_group;
127 static struct EnvelopeInfo xx_envelope;
128 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
129 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
130 static int xx_num_contents;
131 static int xx_current_change_page;
132 static char xx_default_string_empty[1] = "";
133 static int xx_string_length_unused;
135 struct LevelFileConfigInfo
137 int element; /* element for which data is to be stored */
138 int save_type; /* save data always, never or when changed */
139 int data_type; /* data type (used internally, not stored) */
140 int conf_type; /* micro chunk identifier (stored in file) */
143 void *value; /* variable that holds the data to be stored */
144 int default_value; /* initial default value for this variable */
147 void *value_copy; /* variable that holds the data to be copied */
148 void *num_entities; /* number of entities for multi-byte data */
149 int default_num_entities; /* default number of entities for this data */
150 int max_num_entities; /* maximal number of entities for this data */
151 char *default_string; /* optional default string for string data */
154 static struct LevelFileConfigInfo chunk_config_INFO[] =
156 /* ---------- values not related to single elements ----------------------- */
159 -1, SAVE_CONF_ALWAYS,
160 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
161 &li.game_engine_type, GAME_ENGINE_TYPE_RND
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
167 &li.fieldx, STD_LEV_FIELDX
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
172 &li.fieldy, STD_LEV_FIELDY
176 -1, SAVE_CONF_ALWAYS,
177 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
182 -1, SAVE_CONF_ALWAYS,
183 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
189 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
195 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
196 &li.use_step_counter, FALSE
201 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
202 &li.wind_direction_initial, MV_NONE
207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
208 &li.em_slippery_gems, FALSE
213 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
214 &li.use_custom_template, FALSE
219 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
220 &li.can_move_into_acid_bits, ~0 /* default: everything can */
225 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
226 &li.dont_collide_with_bits, ~0 /* default: always deadly */
231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
232 &li.em_explodes_by_fire, FALSE
237 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
238 &li.score[SC_TIME_BONUS], 1
243 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
244 &li.auto_exit_sokoban, FALSE
254 static struct LevelFileConfigInfo chunk_config_ELEM[] =
256 /* (these values are the same for each player) */
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
260 &li.block_last_field, FALSE /* default case for EM levels */
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
265 &li.sp_block_last_field, TRUE /* default case for SP levels */
269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
270 &li.instant_relocation, FALSE
274 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
275 &li.can_pass_to_walkable, FALSE
279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
280 &li.block_snap_field, TRUE
284 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
285 &li.continuous_snapping, TRUE
289 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
290 &li.shifted_relocation, FALSE
294 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
295 &li.lazy_relocation, FALSE
298 /* (these values are different for each player) */
301 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
302 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
307 &li.initial_player_gravity[0], FALSE
311 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
312 &li.use_start_element[0], FALSE
316 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
317 &li.start_element[0], EL_PLAYER_1
321 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
322 &li.use_artwork_element[0], FALSE
326 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
327 &li.artwork_element[0], EL_PLAYER_1
331 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
332 &li.use_explosion_element[0], FALSE
336 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
337 &li.explosion_element[0], EL_PLAYER_1
341 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
342 &li.use_initial_inventory[0], FALSE
346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
347 &li.initial_inventory_size[0], 1
351 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
352 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
353 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
358 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
359 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
364 &li.initial_player_gravity[1], FALSE
368 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
369 &li.use_start_element[1], FALSE
373 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
374 &li.start_element[1], EL_PLAYER_2
378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
379 &li.use_artwork_element[1], FALSE
383 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
384 &li.artwork_element[1], EL_PLAYER_2
388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
389 &li.use_explosion_element[1], FALSE
393 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
394 &li.explosion_element[1], EL_PLAYER_2
398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
399 &li.use_initial_inventory[1], FALSE
403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
404 &li.initial_inventory_size[1], 1
408 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
409 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
410 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
415 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
416 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
420 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
421 &li.initial_player_gravity[2], FALSE
425 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
426 &li.use_start_element[2], FALSE
430 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
431 &li.start_element[2], EL_PLAYER_3
435 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
436 &li.use_artwork_element[2], FALSE
440 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
441 &li.artwork_element[2], EL_PLAYER_3
445 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
446 &li.use_explosion_element[2], FALSE
450 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
451 &li.explosion_element[2], EL_PLAYER_3
455 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
456 &li.use_initial_inventory[2], FALSE
460 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
461 &li.initial_inventory_size[2], 1
465 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
466 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
467 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
472 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
473 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
477 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
478 &li.initial_player_gravity[3], FALSE
482 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
483 &li.use_start_element[3], FALSE
487 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
488 &li.start_element[3], EL_PLAYER_4
492 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
493 &li.use_artwork_element[3], FALSE
497 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
498 &li.artwork_element[3], EL_PLAYER_4
502 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
503 &li.use_explosion_element[3], FALSE
507 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
508 &li.explosion_element[3], EL_PLAYER_4
512 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
513 &li.use_initial_inventory[3], FALSE
517 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
518 &li.initial_inventory_size[3], 1
522 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
523 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
524 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
529 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
530 &li.score[SC_EMERALD], 10
535 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
536 &li.score[SC_DIAMOND], 10
541 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
542 &li.score[SC_BUG], 10
547 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
548 &li.score[SC_SPACESHIP], 10
553 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
554 &li.score[SC_PACMAN], 10
559 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
560 &li.score[SC_NUT], 10
565 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
566 &li.score[SC_DYNAMITE], 10
571 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
572 &li.score[SC_KEY], 10
577 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
578 &li.score[SC_PEARL], 10
583 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
584 &li.score[SC_CRYSTAL], 10
589 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
590 &li.amoeba_content, EL_DIAMOND
594 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
599 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
600 &li.grow_into_diggable, TRUE
605 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
606 &li.yamyam_content, EL_ROCK, NULL,
607 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.score[SC_YAMYAM], 10
617 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
618 &li.score[SC_ROBOT], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
635 &li.time_magic_wall, 10
640 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
641 &li.game_of_life[0], 2
645 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
646 &li.game_of_life[1], 3
650 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
651 &li.game_of_life[2], 3
655 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
656 &li.game_of_life[3], 3
661 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
666 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
671 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
676 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
681 EL_TIMEGATE_SWITCH, -1,
682 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
683 &li.time_timegate, 10
687 EL_LIGHT_SWITCH_ACTIVE, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_SHIELD_NORMAL, -1,
694 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
695 &li.shield_normal_time, 10
698 EL_SHIELD_NORMAL, -1,
699 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
700 &li.score[SC_SHIELD], 10
704 EL_SHIELD_DEADLY, -1,
705 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
706 &li.shield_deadly_time, 10
709 EL_SHIELD_DEADLY, -1,
710 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
711 &li.score[SC_SHIELD], 10
716 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
722 &li.extra_time_score, 10
726 EL_TIME_ORB_FULL, -1,
727 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
728 &li.time_orb_time, 10
731 EL_TIME_ORB_FULL, -1,
732 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
733 &li.use_time_orb_bug, FALSE
738 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
739 &li.use_spring_bug, FALSE
744 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
745 &li.android_move_time, 10
749 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
750 &li.android_clone_time, 10
754 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
755 &li.android_clone_element[0], EL_EMPTY, NULL,
756 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
761 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
771 EL_EMC_MAGNIFIER, -1,
772 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
773 &li.magnify_score, 10
776 EL_EMC_MAGNIFIER, -1,
777 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
782 EL_EMC_MAGIC_BALL, -1,
783 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
787 EL_EMC_MAGIC_BALL, -1,
788 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
789 &li.ball_random, FALSE
792 EL_EMC_MAGIC_BALL, -1,
793 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
794 &li.ball_state_initial, FALSE
797 EL_EMC_MAGIC_BALL, -1,
798 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
799 &li.ball_content, EL_EMPTY, NULL,
800 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
803 /* ---------- unused values ----------------------------------------------- */
806 EL_UNKNOWN, SAVE_CONF_NEVER,
807 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
808 &li.score[SC_UNKNOWN_14], 10
811 EL_UNKNOWN, SAVE_CONF_NEVER,
812 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
813 &li.score[SC_UNKNOWN_15], 10
823 static struct LevelFileConfigInfo chunk_config_NOTE[] =
827 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
828 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
832 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
833 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
838 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
839 &xx_envelope.autowrap, FALSE
843 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
844 &xx_envelope.centered, FALSE
849 TYPE_STRING, CONF_VALUE_BYTES(1),
850 &xx_envelope.text, -1, NULL,
851 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
852 &xx_default_string_empty[0]
862 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
866 TYPE_STRING, CONF_VALUE_BYTES(1),
867 &xx_ei.description[0], -1,
868 &yy_ei.description[0],
869 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
870 &xx_default_description[0]
875 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
876 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
877 &yy_ei.properties[EP_BITFIELD_BASE_NR]
879 #if ENABLE_RESERVED_CODE
880 /* (reserved for later use) */
883 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
884 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
885 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
891 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
892 &xx_ei.use_gfx_element, FALSE,
893 &yy_ei.use_gfx_element
897 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
898 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
899 &yy_ei.gfx_element_initial
904 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
905 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
906 &yy_ei.access_direction
911 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
912 &xx_ei.collect_score_initial, 10,
913 &yy_ei.collect_score_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
918 &xx_ei.collect_count_initial, 1,
919 &yy_ei.collect_count_initial
924 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
925 &xx_ei.ce_value_fixed_initial, 0,
926 &yy_ei.ce_value_fixed_initial
930 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
931 &xx_ei.ce_value_random_initial, 0,
932 &yy_ei.ce_value_random_initial
936 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
937 &xx_ei.use_last_ce_value, FALSE,
938 &yy_ei.use_last_ce_value
943 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
944 &xx_ei.push_delay_fixed, 8,
945 &yy_ei.push_delay_fixed
949 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
950 &xx_ei.push_delay_random, 8,
951 &yy_ei.push_delay_random
955 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
956 &xx_ei.drop_delay_fixed, 0,
957 &yy_ei.drop_delay_fixed
961 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
962 &xx_ei.drop_delay_random, 0,
963 &yy_ei.drop_delay_random
967 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
968 &xx_ei.move_delay_fixed, 0,
969 &yy_ei.move_delay_fixed
973 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
974 &xx_ei.move_delay_random, 0,
975 &yy_ei.move_delay_random
980 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
981 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
986 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
987 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
988 &yy_ei.move_direction_initial
992 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
993 &xx_ei.move_stepsize, TILEX / 8,
999 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1000 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1001 &yy_ei.move_enter_element
1005 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1006 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1007 &yy_ei.move_leave_element
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1012 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1013 &yy_ei.move_leave_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1019 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1020 &yy_ei.slippery_type
1025 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1026 &xx_ei.explosion_type, EXPLODES_3X3,
1027 &yy_ei.explosion_type
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1032 &xx_ei.explosion_delay, 16,
1033 &yy_ei.explosion_delay
1037 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1038 &xx_ei.ignition_delay, 8,
1039 &yy_ei.ignition_delay
1044 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1045 &xx_ei.content, EL_EMPTY_SPACE,
1047 &xx_num_contents, 1, 1
1050 /* ---------- "num_change_pages" must be the last entry ------------------- */
1053 -1, SAVE_CONF_ALWAYS,
1054 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1055 &xx_ei.num_change_pages, 1,
1056 &yy_ei.num_change_pages
1067 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1069 /* ---------- "current_change_page" must be the first entry --------------- */
1072 -1, SAVE_CONF_ALWAYS,
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1074 &xx_current_change_page, -1
1077 /* ---------- (the remaining entries can be in any order) ----------------- */
1081 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1082 &xx_change.can_change, FALSE
1087 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1088 &xx_event_bits[0], 0
1092 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1093 &xx_event_bits[1], 0
1098 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1099 &xx_change.trigger_player, CH_PLAYER_ANY
1103 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1104 &xx_change.trigger_side, CH_SIDE_ANY
1108 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1109 &xx_change.trigger_page, CH_PAGE_ANY
1114 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1115 &xx_change.target_element, EL_EMPTY_SPACE
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1121 &xx_change.delay_fixed, 0
1125 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1126 &xx_change.delay_random, 0
1130 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1131 &xx_change.delay_frames, FRAMES_PER_SECOND
1136 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1137 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1142 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1143 &xx_change.explode, FALSE
1147 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1148 &xx_change.use_target_content, FALSE
1152 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1153 &xx_change.only_if_complete, FALSE
1157 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1158 &xx_change.use_random_replace, FALSE
1162 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1163 &xx_change.random_percentage, 100
1167 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1168 &xx_change.replace_when, CP_WHEN_EMPTY
1173 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1174 &xx_change.has_action, FALSE
1178 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1179 &xx_change.action_type, CA_NO_ACTION
1183 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1184 &xx_change.action_mode, CA_MODE_UNDEFINED
1188 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1189 &xx_change.action_arg, CA_ARG_UNDEFINED
1194 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1195 &xx_change.action_element, EL_EMPTY_SPACE
1200 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1201 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1202 &xx_num_contents, 1, 1
1212 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1216 TYPE_STRING, CONF_VALUE_BYTES(1),
1217 &xx_ei.description[0], -1, NULL,
1218 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1219 &xx_default_description[0]
1224 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1225 &xx_ei.use_gfx_element, FALSE
1229 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1230 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1235 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1236 &xx_group.choice_mode, ANIM_RANDOM
1241 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1242 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1243 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1253 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1258 &li.block_snap_field, TRUE
1262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1263 &li.continuous_snapping, TRUE
1267 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1268 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1273 &li.use_start_element[0], FALSE
1277 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1278 &li.start_element[0], EL_PLAYER_1
1282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1283 &li.use_artwork_element[0], FALSE
1287 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1288 &li.artwork_element[0], EL_PLAYER_1
1292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1293 &li.use_explosion_element[0], FALSE
1297 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1298 &li.explosion_element[0], EL_PLAYER_1
1313 filetype_id_list[] =
1315 { LEVEL_FILE_TYPE_RND, "RND" },
1316 { LEVEL_FILE_TYPE_BD, "BD" },
1317 { LEVEL_FILE_TYPE_EM, "EM" },
1318 { LEVEL_FILE_TYPE_SP, "SP" },
1319 { LEVEL_FILE_TYPE_DX, "DX" },
1320 { LEVEL_FILE_TYPE_SB, "SB" },
1321 { LEVEL_FILE_TYPE_DC, "DC" },
1326 /* ========================================================================= */
1327 /* level file functions */
1328 /* ========================================================================= */
1330 static boolean check_special_flags(char *flag)
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1339 static struct DateInfo getCurrentDate()
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1349 date.src = DATE_SRC_CLOCK;
1354 static void resetEventFlags(struct ElementChangeInfo *change)
1358 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1359 change->has_event[i] = FALSE;
1362 static void resetEventBits()
1366 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1367 xx_event_bits[i] = 0;
1370 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1374 /* important: only change event flag if corresponding event bit is set
1375 (this is because all xx_event_bits[] values are loaded separately,
1376 and all xx_event_bits[] values are set back to zero before loading
1377 another value xx_event_bits[x] (each value representing 32 flags)) */
1379 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1380 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1381 change->has_event[i] = TRUE;
1384 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1388 /* in contrast to the above function setEventFlagsFromEventBits(), it
1389 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1390 depending on the corresponding change->has_event[i] values here, as
1391 all xx_event_bits[] values are reset in resetEventBits() before */
1393 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1394 if (change->has_event[i])
1395 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1398 static char *getDefaultElementDescription(struct ElementInfo *ei)
1400 static char description[MAX_ELEMENT_NAME_LEN + 1];
1401 char *default_description = (ei->custom_description != NULL ?
1402 ei->custom_description :
1403 ei->editor_description);
1406 /* always start with reliable default values */
1407 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1408 description[i] = '\0';
1410 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1411 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1413 return &description[0];
1416 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1418 char *default_description = getDefaultElementDescription(ei);
1421 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1422 ei->description[i] = default_description[i];
1425 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1429 for (i = 0; conf[i].data_type != -1; i++)
1431 int default_value = conf[i].default_value;
1432 int data_type = conf[i].data_type;
1433 int conf_type = conf[i].conf_type;
1434 int byte_mask = conf_type & CONF_MASK_BYTES;
1436 if (byte_mask == CONF_MASK_MULTI_BYTES)
1438 int default_num_entities = conf[i].default_num_entities;
1439 int max_num_entities = conf[i].max_num_entities;
1441 *(int *)(conf[i].num_entities) = default_num_entities;
1443 if (data_type == TYPE_STRING)
1445 char *default_string = conf[i].default_string;
1446 char *string = (char *)(conf[i].value);
1448 strncpy(string, default_string, max_num_entities);
1450 else if (data_type == TYPE_ELEMENT_LIST)
1452 int *element_array = (int *)(conf[i].value);
1455 for (j = 0; j < max_num_entities; j++)
1456 element_array[j] = default_value;
1458 else if (data_type == TYPE_CONTENT_LIST)
1460 struct Content *content = (struct Content *)(conf[i].value);
1463 for (c = 0; c < max_num_entities; c++)
1464 for (y = 0; y < 3; y++)
1465 for (x = 0; x < 3; x++)
1466 content[c].e[x][y] = default_value;
1469 else /* constant size configuration data (1, 2 or 4 bytes) */
1471 if (data_type == TYPE_BOOLEAN)
1472 *(boolean *)(conf[i].value) = default_value;
1474 *(int *) (conf[i].value) = default_value;
1479 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1483 for (i = 0; conf[i].data_type != -1; i++)
1485 int data_type = conf[i].data_type;
1486 int conf_type = conf[i].conf_type;
1487 int byte_mask = conf_type & CONF_MASK_BYTES;
1489 if (byte_mask == CONF_MASK_MULTI_BYTES)
1491 int max_num_entities = conf[i].max_num_entities;
1493 if (data_type == TYPE_STRING)
1495 char *string = (char *)(conf[i].value);
1496 char *string_copy = (char *)(conf[i].value_copy);
1498 strncpy(string_copy, string, max_num_entities);
1500 else if (data_type == TYPE_ELEMENT_LIST)
1502 int *element_array = (int *)(conf[i].value);
1503 int *element_array_copy = (int *)(conf[i].value_copy);
1506 for (j = 0; j < max_num_entities; j++)
1507 element_array_copy[j] = element_array[j];
1509 else if (data_type == TYPE_CONTENT_LIST)
1511 struct Content *content = (struct Content *)(conf[i].value);
1512 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1515 for (c = 0; c < max_num_entities; c++)
1516 for (y = 0; y < 3; y++)
1517 for (x = 0; x < 3; x++)
1518 content_copy[c].e[x][y] = content[c].e[x][y];
1521 else /* constant size configuration data (1, 2 or 4 bytes) */
1523 if (data_type == TYPE_BOOLEAN)
1524 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1526 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1531 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1535 xx_ei = *ei_from; /* copy element data into temporary buffer */
1536 yy_ei = *ei_to; /* copy element data into temporary buffer */
1538 copyConfigFromConfigList(chunk_config_CUSX_base);
1543 /* ---------- reinitialize and copy change pages ---------- */
1545 ei_to->num_change_pages = ei_from->num_change_pages;
1546 ei_to->current_change_page = ei_from->current_change_page;
1548 setElementChangePages(ei_to, ei_to->num_change_pages);
1550 for (i = 0; i < ei_to->num_change_pages; i++)
1551 ei_to->change_page[i] = ei_from->change_page[i];
1553 /* ---------- copy group element info ---------- */
1554 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1555 *ei_to->group = *ei_from->group;
1557 /* mark this custom element as modified */
1558 ei_to->modified_settings = TRUE;
1561 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1563 int change_page_size = sizeof(struct ElementChangeInfo);
1565 ei->num_change_pages = MAX(1, change_pages);
1568 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1570 if (ei->current_change_page >= ei->num_change_pages)
1571 ei->current_change_page = ei->num_change_pages - 1;
1573 ei->change = &ei->change_page[ei->current_change_page];
1576 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1578 xx_change = *change; /* copy change data into temporary buffer */
1580 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1582 *change = xx_change;
1584 resetEventFlags(change);
1586 change->direct_action = 0;
1587 change->other_action = 0;
1589 change->pre_change_function = NULL;
1590 change->change_function = NULL;
1591 change->post_change_function = NULL;
1594 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1598 li = *level; /* copy level data into temporary buffer */
1599 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1600 *level = li; /* copy temporary buffer back to level data */
1602 setLevelInfoToDefaults_EM();
1603 setLevelInfoToDefaults_SP();
1605 level->native_em_level = &native_em_level;
1606 level->native_sp_level = &native_sp_level;
1608 level->file_version = FILE_VERSION_ACTUAL;
1609 level->game_version = GAME_VERSION_ACTUAL;
1611 level->creation_date = getCurrentDate();
1613 level->encoding_16bit_field = TRUE;
1614 level->encoding_16bit_yamyam = TRUE;
1615 level->encoding_16bit_amoeba = TRUE;
1617 /* clear level name and level author string buffers */
1618 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1619 level->name[i] = '\0';
1620 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1621 level->author[i] = '\0';
1623 /* set level name and level author to default values */
1624 strcpy(level->name, NAMELESS_LEVEL_NAME);
1625 strcpy(level->author, ANONYMOUS_NAME);
1627 /* set level playfield to playable default level with player and exit */
1628 for (x = 0; x < MAX_LEV_FIELDX; x++)
1629 for (y = 0; y < MAX_LEV_FIELDY; y++)
1630 level->field[x][y] = EL_SAND;
1632 level->field[0][0] = EL_PLAYER_1;
1633 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1635 BorderElement = EL_STEELWALL;
1637 /* set all bug compatibility flags to "false" => do not emulate this bug */
1638 level->use_action_after_change_bug = FALSE;
1640 if (leveldir_current)
1642 /* try to determine better author name than 'anonymous' */
1643 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1645 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1646 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1650 switch (LEVELCLASS(leveldir_current))
1652 case LEVELCLASS_TUTORIAL:
1653 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1656 case LEVELCLASS_CONTRIB:
1657 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1658 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1661 case LEVELCLASS_PRIVATE:
1662 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1663 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1667 /* keep default value */
1674 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1676 static boolean clipboard_elements_initialized = FALSE;
1679 InitElementPropertiesStatic();
1681 li = *level; /* copy level data into temporary buffer */
1682 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1683 *level = li; /* copy temporary buffer back to level data */
1685 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1688 struct ElementInfo *ei = &element_info[element];
1690 /* never initialize clipboard elements after the very first time */
1691 /* (to be able to use clipboard elements between several levels) */
1692 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1695 if (IS_ENVELOPE(element))
1697 int envelope_nr = element - EL_ENVELOPE_1;
1699 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1701 level->envelope[envelope_nr] = xx_envelope;
1704 if (IS_CUSTOM_ELEMENT(element) ||
1705 IS_GROUP_ELEMENT(element) ||
1706 IS_INTERNAL_ELEMENT(element))
1708 xx_ei = *ei; /* copy element data into temporary buffer */
1710 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1715 setElementChangePages(ei, 1);
1716 setElementChangeInfoToDefaults(ei->change);
1718 if (IS_CUSTOM_ELEMENT(element) ||
1719 IS_GROUP_ELEMENT(element) ||
1720 IS_INTERNAL_ELEMENT(element))
1722 setElementDescriptionToDefault(ei);
1724 ei->modified_settings = FALSE;
1727 if (IS_CUSTOM_ELEMENT(element) ||
1728 IS_INTERNAL_ELEMENT(element))
1730 /* internal values used in level editor */
1732 ei->access_type = 0;
1733 ei->access_layer = 0;
1734 ei->access_protected = 0;
1735 ei->walk_to_action = 0;
1736 ei->smash_targets = 0;
1739 ei->can_explode_by_fire = FALSE;
1740 ei->can_explode_smashed = FALSE;
1741 ei->can_explode_impact = FALSE;
1743 ei->current_change_page = 0;
1746 if (IS_GROUP_ELEMENT(element) ||
1747 IS_INTERNAL_ELEMENT(element))
1749 struct ElementGroupInfo *group;
1751 /* initialize memory for list of elements in group */
1752 if (ei->group == NULL)
1753 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1757 xx_group = *group; /* copy group data into temporary buffer */
1759 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1765 clipboard_elements_initialized = TRUE;
1768 static void setLevelInfoToDefaults(struct LevelInfo *level,
1769 boolean level_info_only,
1770 boolean reset_file_status)
1772 setLevelInfoToDefaults_Level(level);
1774 if (!level_info_only)
1775 setLevelInfoToDefaults_Elements(level);
1777 if (reset_file_status)
1779 level->no_valid_file = FALSE;
1780 level->no_level_file = FALSE;
1783 level->changed = FALSE;
1786 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1788 level_file_info->nr = 0;
1789 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1790 level_file_info->packed = FALSE;
1791 level_file_info->basename = NULL;
1792 level_file_info->filename = NULL;
1795 int getMappedElement_SB(int, boolean);
1797 static void ActivateLevelTemplate()
1801 if (check_special_flags("load_xsb_to_ces"))
1803 /* fill smaller playfields with padding "beyond border wall" elements */
1804 if (level.fieldx < level_template.fieldx ||
1805 level.fieldy < level_template.fieldy)
1807 short field[level.fieldx][level.fieldy];
1808 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1809 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1810 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1811 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1813 /* copy old playfield (which is smaller than the visible area) */
1814 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1815 field[x][y] = level.field[x][y];
1817 /* fill new, larger playfield with "beyond border wall" elements */
1818 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1819 level.field[x][y] = getMappedElement_SB('_', TRUE);
1821 /* copy the old playfield to the middle of the new playfield */
1822 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1823 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1825 level.fieldx = new_fieldx;
1826 level.fieldy = new_fieldy;
1830 /* Currently there is no special action needed to activate the template
1831 data, because 'element_info' property settings overwrite the original
1832 level data, while all other variables do not change. */
1834 /* Exception: 'from_level_template' elements in the original level playfield
1835 are overwritten with the corresponding elements at the same position in
1836 playfield from the level template. */
1838 for (x = 0; x < level.fieldx; x++)
1839 for (y = 0; y < level.fieldy; y++)
1840 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1841 level.field[x][y] = level_template.field[x][y];
1843 if (check_special_flags("load_xsb_to_ces"))
1845 struct LevelInfo level_backup = level;
1847 /* overwrite all individual level settings from template level settings */
1848 level = level_template;
1850 /* restore playfield size */
1851 level.fieldx = level_backup.fieldx;
1852 level.fieldy = level_backup.fieldy;
1854 /* restore playfield content */
1855 for (x = 0; x < level.fieldx; x++)
1856 for (y = 0; y < level.fieldy; y++)
1857 level.field[x][y] = level_backup.field[x][y];
1859 /* restore name and author from individual level */
1860 strcpy(level.name, level_backup.name);
1861 strcpy(level.author, level_backup.author);
1863 /* restore flag "use_custom_template" */
1864 level.use_custom_template = level_backup.use_custom_template;
1868 static char *getLevelFilenameFromBasename(char *basename)
1870 static char *filename[2] = { NULL, NULL };
1871 int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
1873 checked_free(filename[pos]);
1875 filename[pos] = getPath2(getCurrentLevelDir(), basename);
1877 return filename[pos];
1880 static int getFileTypeFromBasename(char *basename)
1882 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1884 static char *filename = NULL;
1885 struct stat file_status;
1887 /* ---------- try to determine file type from filename ---------- */
1889 /* check for typical filename of a Supaplex level package file */
1890 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1891 return LEVEL_FILE_TYPE_SP;
1893 /* check for typical filename of a Diamond Caves II level package file */
1894 if (strSuffixLower(basename, ".dc") ||
1895 strSuffixLower(basename, ".dc2"))
1896 return LEVEL_FILE_TYPE_DC;
1898 /* check for typical filename of a Sokoban level package file */
1899 if (strSuffixLower(basename, ".xsb") &&
1900 strchr(basename, '%') == NULL)
1901 return LEVEL_FILE_TYPE_SB;
1903 /* ---------- try to determine file type from filesize ---------- */
1905 checked_free(filename);
1906 filename = getPath2(getCurrentLevelDir(), basename);
1908 if (stat(filename, &file_status) == 0)
1910 /* check for typical filesize of a Supaplex level package file */
1911 if (file_status.st_size == 170496)
1912 return LEVEL_FILE_TYPE_SP;
1915 return LEVEL_FILE_TYPE_UNKNOWN;
1918 static boolean checkForPackageFromBasename(char *basename)
1920 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1921 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1923 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1926 static char *getSingleLevelBasenameExt(int nr, char *extension)
1928 static char basename[MAX_FILENAME_LEN];
1931 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
1933 sprintf(basename, "%03d.%s", nr, extension);
1938 static char *getSingleLevelBasename(int nr)
1940 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
1943 static char *getPackedLevelBasename(int type)
1945 static char basename[MAX_FILENAME_LEN];
1946 char *directory = getCurrentLevelDir();
1948 DirectoryEntry *dir_entry;
1950 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1952 if ((dir = openDirectory(directory)) == NULL)
1954 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1959 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
1961 char *entry_basename = dir_entry->basename;
1962 int entry_type = getFileTypeFromBasename(entry_basename);
1964 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1966 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1969 strcpy(basename, entry_basename);
1976 closeDirectory(dir);
1981 static char *getSingleLevelFilename(int nr)
1983 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1986 #if ENABLE_UNUSED_CODE
1987 static char *getPackedLevelFilename(int type)
1989 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1993 char *getDefaultLevelFilename(int nr)
1995 return getSingleLevelFilename(nr);
1998 #if ENABLE_UNUSED_CODE
1999 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2003 lfi->packed = FALSE;
2004 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2005 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2009 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2010 int type, char *format, ...)
2012 static char basename[MAX_FILENAME_LEN];
2015 va_start(ap, format);
2016 vsprintf(basename, format, ap);
2020 lfi->packed = FALSE;
2021 lfi->basename = basename;
2022 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2025 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2030 lfi->basename = getPackedLevelBasename(lfi->type);
2031 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2034 static int getFiletypeFromID(char *filetype_id)
2036 char *filetype_id_lower;
2037 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2040 if (filetype_id == NULL)
2041 return LEVEL_FILE_TYPE_UNKNOWN;
2043 filetype_id_lower = getStringToLower(filetype_id);
2045 for (i = 0; filetype_id_list[i].id != NULL; i++)
2047 char *id_lower = getStringToLower(filetype_id_list[i].id);
2049 if (strEqual(filetype_id_lower, id_lower))
2050 filetype = filetype_id_list[i].filetype;
2054 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2058 free(filetype_id_lower);
2063 char *getLocalLevelTemplateFilename()
2065 return getDefaultLevelFilename(-1);
2068 char *getGlobalLevelTemplateFilename()
2070 /* global variable "leveldir_current" must be modified in the loop below */
2071 LevelDirTree *leveldir_current_last = leveldir_current;
2072 char *filename = NULL;
2074 /* check for template level in path from current to topmost tree node */
2076 while (leveldir_current != NULL)
2078 filename = getDefaultLevelFilename(-1);
2080 if (fileExists(filename))
2083 leveldir_current = leveldir_current->node_parent;
2086 /* restore global variable "leveldir_current" modified in above loop */
2087 leveldir_current = leveldir_current_last;
2092 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2096 /* special case: level number is negative => check for level template file */
2099 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2100 getSingleLevelBasename(-1));
2102 /* replace local level template filename with global template filename */
2103 lfi->filename = getGlobalLevelTemplateFilename();
2105 /* no fallback if template file not existing */
2109 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2110 if (leveldir_current->level_filename != NULL)
2112 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2114 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2115 leveldir_current->level_filename, nr);
2117 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2119 if (fileExists(lfi->filename))
2123 /* check for native Rocks'n'Diamonds level file */
2124 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2125 "%03d.%s", nr, LEVELFILE_EXTENSION);
2126 if (fileExists(lfi->filename))
2129 /* check for Emerald Mine level file (V1) */
2130 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2131 'a' + (nr / 10) % 26, '0' + nr % 10);
2132 if (fileExists(lfi->filename))
2134 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2135 'A' + (nr / 10) % 26, '0' + nr % 10);
2136 if (fileExists(lfi->filename))
2139 /* check for Emerald Mine level file (V2 to V5) */
2140 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2141 if (fileExists(lfi->filename))
2144 /* check for Emerald Mine level file (V6 / single mode) */
2145 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2146 if (fileExists(lfi->filename))
2148 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2149 if (fileExists(lfi->filename))
2152 /* check for Emerald Mine level file (V6 / teamwork mode) */
2153 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2154 if (fileExists(lfi->filename))
2156 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2157 if (fileExists(lfi->filename))
2160 /* check for various packed level file formats */
2161 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2162 if (fileExists(lfi->filename))
2165 /* no known level file found -- use default values (and fail later) */
2166 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2167 "%03d.%s", nr, LEVELFILE_EXTENSION);
2170 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2172 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2173 lfi->type = getFileTypeFromBasename(lfi->basename);
2176 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2178 /* always start with reliable default values */
2179 setFileInfoToDefaults(level_file_info);
2181 level_file_info->nr = nr; /* set requested level number */
2183 determineLevelFileInfo_Filename(level_file_info);
2184 determineLevelFileInfo_Filetype(level_file_info);
2187 /* ------------------------------------------------------------------------- */
2188 /* functions for loading R'n'D level */
2189 /* ------------------------------------------------------------------------- */
2191 int getMappedElement(int element)
2193 /* remap some (historic, now obsolete) elements */
2197 case EL_PLAYER_OBSOLETE:
2198 element = EL_PLAYER_1;
2201 case EL_KEY_OBSOLETE:
2205 case EL_EM_KEY_1_FILE_OBSOLETE:
2206 element = EL_EM_KEY_1;
2209 case EL_EM_KEY_2_FILE_OBSOLETE:
2210 element = EL_EM_KEY_2;
2213 case EL_EM_KEY_3_FILE_OBSOLETE:
2214 element = EL_EM_KEY_3;
2217 case EL_EM_KEY_4_FILE_OBSOLETE:
2218 element = EL_EM_KEY_4;
2221 case EL_ENVELOPE_OBSOLETE:
2222 element = EL_ENVELOPE_1;
2230 if (element >= NUM_FILE_ELEMENTS)
2232 Error(ERR_WARN, "invalid level element %d", element);
2234 element = EL_UNKNOWN;
2242 int getMappedElementByVersion(int element, int game_version)
2244 /* remap some elements due to certain game version */
2246 if (game_version <= VERSION_IDENT(2,2,0,0))
2248 /* map game font elements */
2249 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2250 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2251 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2252 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2255 if (game_version < VERSION_IDENT(3,0,0,0))
2257 /* map Supaplex gravity tube elements */
2258 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2259 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2260 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2261 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2268 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2270 level->file_version = getFileVersion(file);
2271 level->game_version = getFileVersion(file);
2276 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2278 level->creation_date.year = getFile16BitBE(file);
2279 level->creation_date.month = getFile8Bit(file);
2280 level->creation_date.day = getFile8Bit(file);
2282 level->creation_date.src = DATE_SRC_LEVELFILE;
2287 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2289 int initial_player_stepsize;
2290 int initial_player_gravity;
2293 level->fieldx = getFile8Bit(file);
2294 level->fieldy = getFile8Bit(file);
2296 level->time = getFile16BitBE(file);
2297 level->gems_needed = getFile16BitBE(file);
2299 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2300 level->name[i] = getFile8Bit(file);
2301 level->name[MAX_LEVEL_NAME_LEN] = 0;
2303 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2304 level->score[i] = getFile8Bit(file);
2306 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2307 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2308 for (y = 0; y < 3; y++)
2309 for (x = 0; x < 3; x++)
2310 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2312 level->amoeba_speed = getFile8Bit(file);
2313 level->time_magic_wall = getFile8Bit(file);
2314 level->time_wheel = getFile8Bit(file);
2315 level->amoeba_content = getMappedElement(getFile8Bit(file));
2317 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2320 for (i = 0; i < MAX_PLAYERS; i++)
2321 level->initial_player_stepsize[i] = initial_player_stepsize;
2323 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2325 for (i = 0; i < MAX_PLAYERS; i++)
2326 level->initial_player_gravity[i] = initial_player_gravity;
2328 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2329 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2331 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2333 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2334 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2335 level->can_move_into_acid_bits = getFile32BitBE(file);
2336 level->dont_collide_with_bits = getFile8Bit(file);
2338 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2339 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2341 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2342 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2343 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2345 level->game_engine_type = getFile8Bit(file);
2347 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2352 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2356 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2357 level->name[i] = getFile8Bit(file);
2358 level->name[MAX_LEVEL_NAME_LEN] = 0;
2363 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2367 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2368 level->author[i] = getFile8Bit(file);
2369 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2374 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2377 int chunk_size_expected = level->fieldx * level->fieldy;
2379 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2380 stored with 16-bit encoding (and should be twice as big then).
2381 Even worse, playfield data was stored 16-bit when only yamyam content
2382 contained 16-bit elements and vice versa. */
2384 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2385 chunk_size_expected *= 2;
2387 if (chunk_size_expected != chunk_size)
2389 ReadUnusedBytesFromFile(file, chunk_size);
2390 return chunk_size_expected;
2393 for (y = 0; y < level->fieldy; y++)
2394 for (x = 0; x < level->fieldx; x++)
2395 level->field[x][y] =
2396 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2401 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2404 int header_size = 4;
2405 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2406 int chunk_size_expected = header_size + content_size;
2408 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2409 stored with 16-bit encoding (and should be twice as big then).
2410 Even worse, playfield data was stored 16-bit when only yamyam content
2411 contained 16-bit elements and vice versa. */
2413 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2414 chunk_size_expected += content_size;
2416 if (chunk_size_expected != chunk_size)
2418 ReadUnusedBytesFromFile(file, chunk_size);
2419 return chunk_size_expected;
2423 level->num_yamyam_contents = getFile8Bit(file);
2427 /* correct invalid number of content fields -- should never happen */
2428 if (level->num_yamyam_contents < 1 ||
2429 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2430 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2432 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2433 for (y = 0; y < 3; y++)
2434 for (x = 0; x < 3; x++)
2435 level->yamyam_content[i].e[x][y] =
2436 getMappedElement(level->encoding_16bit_field ?
2437 getFile16BitBE(file) : getFile8Bit(file));
2441 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2446 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2448 element = getMappedElement(getFile16BitBE(file));
2449 num_contents = getFile8Bit(file);
2451 getFile8Bit(file); /* content x size (unused) */
2452 getFile8Bit(file); /* content y size (unused) */
2454 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2456 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2457 for (y = 0; y < 3; y++)
2458 for (x = 0; x < 3; x++)
2459 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2461 /* correct invalid number of content fields -- should never happen */
2462 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2463 num_contents = STD_ELEMENT_CONTENTS;
2465 if (element == EL_YAMYAM)
2467 level->num_yamyam_contents = num_contents;
2469 for (i = 0; i < num_contents; i++)
2470 for (y = 0; y < 3; y++)
2471 for (x = 0; x < 3; x++)
2472 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2474 else if (element == EL_BD_AMOEBA)
2476 level->amoeba_content = content_array[0][0][0];
2480 Error(ERR_WARN, "cannot load content for element '%d'", element);
2486 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2492 int chunk_size_expected;
2494 element = getMappedElement(getFile16BitBE(file));
2495 if (!IS_ENVELOPE(element))
2496 element = EL_ENVELOPE_1;
2498 envelope_nr = element - EL_ENVELOPE_1;
2500 envelope_len = getFile16BitBE(file);
2502 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2503 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2505 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2507 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2508 if (chunk_size_expected != chunk_size)
2510 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2511 return chunk_size_expected;
2514 for (i = 0; i < envelope_len; i++)
2515 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2520 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2522 int num_changed_custom_elements = getFile16BitBE(file);
2523 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2526 if (chunk_size_expected != chunk_size)
2528 ReadUnusedBytesFromFile(file, chunk_size - 2);
2529 return chunk_size_expected;
2532 for (i = 0; i < num_changed_custom_elements; i++)
2534 int element = getMappedElement(getFile16BitBE(file));
2535 int properties = getFile32BitBE(file);
2537 if (IS_CUSTOM_ELEMENT(element))
2538 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2540 Error(ERR_WARN, "invalid custom element number %d", element);
2542 /* older game versions that wrote level files with CUS1 chunks used
2543 different default push delay values (not yet stored in level file) */
2544 element_info[element].push_delay_fixed = 2;
2545 element_info[element].push_delay_random = 8;
2551 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2553 int num_changed_custom_elements = getFile16BitBE(file);
2554 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2557 if (chunk_size_expected != chunk_size)
2559 ReadUnusedBytesFromFile(file, chunk_size - 2);
2560 return chunk_size_expected;
2563 for (i = 0; i < num_changed_custom_elements; i++)
2565 int element = getMappedElement(getFile16BitBE(file));
2566 int custom_target_element = getMappedElement(getFile16BitBE(file));
2568 if (IS_CUSTOM_ELEMENT(element))
2569 element_info[element].change->target_element = custom_target_element;
2571 Error(ERR_WARN, "invalid custom element number %d", element);
2577 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2579 int num_changed_custom_elements = getFile16BitBE(file);
2580 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2583 if (chunk_size_expected != chunk_size)
2585 ReadUnusedBytesFromFile(file, chunk_size - 2);
2586 return chunk_size_expected;
2589 for (i = 0; i < num_changed_custom_elements; i++)
2591 int element = getMappedElement(getFile16BitBE(file));
2592 struct ElementInfo *ei = &element_info[element];
2593 unsigned int event_bits;
2595 if (!IS_CUSTOM_ELEMENT(element))
2597 Error(ERR_WARN, "invalid custom element number %d", element);
2599 element = EL_INTERNAL_DUMMY;
2602 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2603 ei->description[j] = getFile8Bit(file);
2604 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2606 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2608 /* some free bytes for future properties and padding */
2609 ReadUnusedBytesFromFile(file, 7);
2611 ei->use_gfx_element = getFile8Bit(file);
2612 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2614 ei->collect_score_initial = getFile8Bit(file);
2615 ei->collect_count_initial = getFile8Bit(file);
2617 ei->push_delay_fixed = getFile16BitBE(file);
2618 ei->push_delay_random = getFile16BitBE(file);
2619 ei->move_delay_fixed = getFile16BitBE(file);
2620 ei->move_delay_random = getFile16BitBE(file);
2622 ei->move_pattern = getFile16BitBE(file);
2623 ei->move_direction_initial = getFile8Bit(file);
2624 ei->move_stepsize = getFile8Bit(file);
2626 for (y = 0; y < 3; y++)
2627 for (x = 0; x < 3; x++)
2628 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2630 event_bits = getFile32BitBE(file);
2631 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2632 if (event_bits & (1 << j))
2633 ei->change->has_event[j] = TRUE;
2635 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2637 ei->change->delay_fixed = getFile16BitBE(file);
2638 ei->change->delay_random = getFile16BitBE(file);
2639 ei->change->delay_frames = getFile16BitBE(file);
2641 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2643 ei->change->explode = getFile8Bit(file);
2644 ei->change->use_target_content = getFile8Bit(file);
2645 ei->change->only_if_complete = getFile8Bit(file);
2646 ei->change->use_random_replace = getFile8Bit(file);
2648 ei->change->random_percentage = getFile8Bit(file);
2649 ei->change->replace_when = getFile8Bit(file);
2651 for (y = 0; y < 3; y++)
2652 for (x = 0; x < 3; x++)
2653 ei->change->target_content.e[x][y] =
2654 getMappedElement(getFile16BitBE(file));
2656 ei->slippery_type = getFile8Bit(file);
2658 /* some free bytes for future properties and padding */
2659 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2661 /* mark that this custom element has been modified */
2662 ei->modified_settings = TRUE;
2668 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2670 struct ElementInfo *ei;
2671 int chunk_size_expected;
2675 /* ---------- custom element base property values (96 bytes) ------------- */
2677 element = getMappedElement(getFile16BitBE(file));
2679 if (!IS_CUSTOM_ELEMENT(element))
2681 Error(ERR_WARN, "invalid custom element number %d", element);
2683 ReadUnusedBytesFromFile(file, chunk_size - 2);
2687 ei = &element_info[element];
2689 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2690 ei->description[i] = getFile8Bit(file);
2691 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2693 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2695 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2697 ei->num_change_pages = getFile8Bit(file);
2699 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2700 if (chunk_size_expected != chunk_size)
2702 ReadUnusedBytesFromFile(file, chunk_size - 43);
2703 return chunk_size_expected;
2706 ei->ce_value_fixed_initial = getFile16BitBE(file);
2707 ei->ce_value_random_initial = getFile16BitBE(file);
2708 ei->use_last_ce_value = getFile8Bit(file);
2710 ei->use_gfx_element = getFile8Bit(file);
2711 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2713 ei->collect_score_initial = getFile8Bit(file);
2714 ei->collect_count_initial = getFile8Bit(file);
2716 ei->drop_delay_fixed = getFile8Bit(file);
2717 ei->push_delay_fixed = getFile8Bit(file);
2718 ei->drop_delay_random = getFile8Bit(file);
2719 ei->push_delay_random = getFile8Bit(file);
2720 ei->move_delay_fixed = getFile16BitBE(file);
2721 ei->move_delay_random = getFile16BitBE(file);
2723 /* bits 0 - 15 of "move_pattern" ... */
2724 ei->move_pattern = getFile16BitBE(file);
2725 ei->move_direction_initial = getFile8Bit(file);
2726 ei->move_stepsize = getFile8Bit(file);
2728 ei->slippery_type = getFile8Bit(file);
2730 for (y = 0; y < 3; y++)
2731 for (x = 0; x < 3; x++)
2732 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2734 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2735 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2736 ei->move_leave_type = getFile8Bit(file);
2738 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2739 ei->move_pattern |= (getFile16BitBE(file) << 16);
2741 ei->access_direction = getFile8Bit(file);
2743 ei->explosion_delay = getFile8Bit(file);
2744 ei->ignition_delay = getFile8Bit(file);
2745 ei->explosion_type = getFile8Bit(file);
2747 /* some free bytes for future custom property values and padding */
2748 ReadUnusedBytesFromFile(file, 1);
2750 /* ---------- change page property values (48 bytes) --------------------- */
2752 setElementChangePages(ei, ei->num_change_pages);
2754 for (i = 0; i < ei->num_change_pages; i++)
2756 struct ElementChangeInfo *change = &ei->change_page[i];
2757 unsigned int event_bits;
2759 /* always start with reliable default values */
2760 setElementChangeInfoToDefaults(change);
2762 /* bits 0 - 31 of "has_event[]" ... */
2763 event_bits = getFile32BitBE(file);
2764 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2765 if (event_bits & (1 << j))
2766 change->has_event[j] = TRUE;
2768 change->target_element = getMappedElement(getFile16BitBE(file));
2770 change->delay_fixed = getFile16BitBE(file);
2771 change->delay_random = getFile16BitBE(file);
2772 change->delay_frames = getFile16BitBE(file);
2774 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2776 change->explode = getFile8Bit(file);
2777 change->use_target_content = getFile8Bit(file);
2778 change->only_if_complete = getFile8Bit(file);
2779 change->use_random_replace = getFile8Bit(file);
2781 change->random_percentage = getFile8Bit(file);
2782 change->replace_when = getFile8Bit(file);
2784 for (y = 0; y < 3; y++)
2785 for (x = 0; x < 3; x++)
2786 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2788 change->can_change = getFile8Bit(file);
2790 change->trigger_side = getFile8Bit(file);
2792 change->trigger_player = getFile8Bit(file);
2793 change->trigger_page = getFile8Bit(file);
2795 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2796 CH_PAGE_ANY : (1 << change->trigger_page));
2798 change->has_action = getFile8Bit(file);
2799 change->action_type = getFile8Bit(file);
2800 change->action_mode = getFile8Bit(file);
2801 change->action_arg = getFile16BitBE(file);
2803 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2804 event_bits = getFile8Bit(file);
2805 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2806 if (event_bits & (1 << (j - 32)))
2807 change->has_event[j] = TRUE;
2810 /* mark this custom element as modified */
2811 ei->modified_settings = TRUE;
2816 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2818 struct ElementInfo *ei;
2819 struct ElementGroupInfo *group;
2823 element = getMappedElement(getFile16BitBE(file));
2825 if (!IS_GROUP_ELEMENT(element))
2827 Error(ERR_WARN, "invalid group element number %d", element);
2829 ReadUnusedBytesFromFile(file, chunk_size - 2);
2833 ei = &element_info[element];
2835 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2836 ei->description[i] = getFile8Bit(file);
2837 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2839 group = element_info[element].group;
2841 group->num_elements = getFile8Bit(file);
2843 ei->use_gfx_element = getFile8Bit(file);
2844 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2846 group->choice_mode = getFile8Bit(file);
2848 /* some free bytes for future values and padding */
2849 ReadUnusedBytesFromFile(file, 3);
2851 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2852 group->element[i] = getMappedElement(getFile16BitBE(file));
2854 /* mark this group element as modified */
2855 element_info[element].modified_settings = TRUE;
2860 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
2861 int element, int real_element)
2863 int micro_chunk_size = 0;
2864 int conf_type = getFile8Bit(file);
2865 int byte_mask = conf_type & CONF_MASK_BYTES;
2866 boolean element_found = FALSE;
2869 micro_chunk_size += 1;
2871 if (byte_mask == CONF_MASK_MULTI_BYTES)
2873 int num_bytes = getFile16BitBE(file);
2874 byte *buffer = checked_malloc(num_bytes);
2876 ReadBytesFromFile(file, buffer, num_bytes);
2878 for (i = 0; conf[i].data_type != -1; i++)
2880 if (conf[i].element == element &&
2881 conf[i].conf_type == conf_type)
2883 int data_type = conf[i].data_type;
2884 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2885 int max_num_entities = conf[i].max_num_entities;
2887 if (num_entities > max_num_entities)
2890 "truncating number of entities for element %d from %d to %d",
2891 element, num_entities, max_num_entities);
2893 num_entities = max_num_entities;
2896 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2897 data_type == TYPE_CONTENT_LIST))
2899 /* for element and content lists, zero entities are not allowed */
2900 Error(ERR_WARN, "found empty list of entities for element %d",
2903 /* do not set "num_entities" here to prevent reading behind buffer */
2905 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2909 *(int *)(conf[i].num_entities) = num_entities;
2912 element_found = TRUE;
2914 if (data_type == TYPE_STRING)
2916 char *string = (char *)(conf[i].value);
2919 for (j = 0; j < max_num_entities; j++)
2920 string[j] = (j < num_entities ? buffer[j] : '\0');
2922 else if (data_type == TYPE_ELEMENT_LIST)
2924 int *element_array = (int *)(conf[i].value);
2927 for (j = 0; j < num_entities; j++)
2929 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2931 else if (data_type == TYPE_CONTENT_LIST)
2933 struct Content *content= (struct Content *)(conf[i].value);
2936 for (c = 0; c < num_entities; c++)
2937 for (y = 0; y < 3; y++)
2938 for (x = 0; x < 3; x++)
2939 content[c].e[x][y] =
2940 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2943 element_found = FALSE;
2949 checked_free(buffer);
2951 micro_chunk_size += 2 + num_bytes;
2953 else /* constant size configuration data (1, 2 or 4 bytes) */
2955 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2956 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2957 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2959 for (i = 0; conf[i].data_type != -1; i++)
2961 if (conf[i].element == element &&
2962 conf[i].conf_type == conf_type)
2964 int data_type = conf[i].data_type;
2966 if (data_type == TYPE_ELEMENT)
2967 value = getMappedElement(value);
2969 if (data_type == TYPE_BOOLEAN)
2970 *(boolean *)(conf[i].value) = value;
2972 *(int *) (conf[i].value) = value;
2974 element_found = TRUE;
2980 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2985 char *error_conf_chunk_bytes =
2986 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2987 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2988 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2989 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2990 int error_element = real_element;
2992 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2993 error_conf_chunk_bytes, error_conf_chunk_token,
2994 error_element, EL_NAME(error_element));
2997 return micro_chunk_size;
3000 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3002 int real_chunk_size = 0;
3004 li = *level; /* copy level data into temporary buffer */
3006 while (!checkEndOfFile(file))
3008 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3010 if (real_chunk_size >= chunk_size)
3014 *level = li; /* copy temporary buffer back to level data */
3016 return real_chunk_size;
3019 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3021 int real_chunk_size = 0;
3023 li = *level; /* copy level data into temporary buffer */
3025 while (!checkEndOfFile(file))
3027 int element = getMappedElement(getFile16BitBE(file));
3029 real_chunk_size += 2;
3030 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3032 if (real_chunk_size >= chunk_size)
3036 *level = li; /* copy temporary buffer back to level data */
3038 return real_chunk_size;
3041 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3043 int real_chunk_size = 0;
3045 li = *level; /* copy level data into temporary buffer */
3047 while (!checkEndOfFile(file))
3049 int element = getMappedElement(getFile16BitBE(file));
3051 real_chunk_size += 2;
3052 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3054 if (real_chunk_size >= chunk_size)
3058 *level = li; /* copy temporary buffer back to level data */
3060 return real_chunk_size;
3063 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3065 int element = getMappedElement(getFile16BitBE(file));
3066 int envelope_nr = element - EL_ENVELOPE_1;
3067 int real_chunk_size = 2;
3069 xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
3071 while (!checkEndOfFile(file))
3073 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3076 if (real_chunk_size >= chunk_size)
3080 level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
3082 return real_chunk_size;
3085 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3087 int element = getMappedElement(getFile16BitBE(file));
3088 int real_chunk_size = 2;
3089 struct ElementInfo *ei = &element_info[element];
3092 xx_ei = *ei; /* copy element data into temporary buffer */
3094 xx_ei.num_change_pages = -1;
3096 while (!checkEndOfFile(file))
3098 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3100 if (xx_ei.num_change_pages != -1)
3103 if (real_chunk_size >= chunk_size)
3109 if (ei->num_change_pages == -1)
3111 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3114 ei->num_change_pages = 1;
3116 setElementChangePages(ei, 1);
3117 setElementChangeInfoToDefaults(ei->change);
3119 return real_chunk_size;
3122 /* initialize number of change pages stored for this custom element */
3123 setElementChangePages(ei, ei->num_change_pages);
3124 for (i = 0; i < ei->num_change_pages; i++)
3125 setElementChangeInfoToDefaults(&ei->change_page[i]);
3127 /* start with reading properties for the first change page */
3128 xx_current_change_page = 0;
3130 while (!checkEndOfFile(file))
3132 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3134 xx_change = *change; /* copy change data into temporary buffer */
3136 resetEventBits(); /* reset bits; change page might have changed */
3138 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3141 *change = xx_change;
3143 setEventFlagsFromEventBits(change);
3145 if (real_chunk_size >= chunk_size)
3149 return real_chunk_size;
3152 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3154 int element = getMappedElement(getFile16BitBE(file));
3155 int real_chunk_size = 2;
3156 struct ElementInfo *ei = &element_info[element];
3157 struct ElementGroupInfo *group = ei->group;
3159 xx_ei = *ei; /* copy element data into temporary buffer */
3160 xx_group = *group; /* copy group data into temporary buffer */
3162 while (!checkEndOfFile(file))
3164 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3167 if (real_chunk_size >= chunk_size)
3174 return real_chunk_size;
3177 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3178 struct LevelFileInfo *level_file_info,
3179 boolean level_info_only)
3181 char *filename = level_file_info->filename;
3182 char cookie[MAX_LINE_LEN];
3183 char chunk_name[CHUNK_ID_LEN + 1];
3187 if (!(file = openFile(filename, MODE_READ)))
3189 level->no_valid_file = TRUE;
3190 level->no_level_file = TRUE;
3192 if (level_info_only)
3195 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3197 if (!setup.editor.use_template_for_new_levels)
3200 /* if level file not found, try to initialize level data from template */
3201 filename = getGlobalLevelTemplateFilename();
3203 if (!(file = openFile(filename, MODE_READ)))
3206 /* default: for empty levels, use level template for custom elements */
3207 level->use_custom_template = TRUE;
3209 level->no_valid_file = FALSE;
3212 getFileChunkBE(file, chunk_name, NULL);
3213 if (strEqual(chunk_name, "RND1"))
3215 getFile32BitBE(file); /* not used */
3217 getFileChunkBE(file, chunk_name, NULL);
3218 if (!strEqual(chunk_name, "CAVE"))
3220 level->no_valid_file = TRUE;
3222 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3229 else /* check for pre-2.0 file format with cookie string */
3231 strcpy(cookie, chunk_name);
3232 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3234 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3235 cookie[strlen(cookie) - 1] = '\0';
3237 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3239 level->no_valid_file = TRUE;
3241 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3248 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3250 level->no_valid_file = TRUE;
3252 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3259 /* pre-2.0 level files have no game version, so use file version here */
3260 level->game_version = level->file_version;
3263 if (level->file_version < FILE_VERSION_1_2)
3265 /* level files from versions before 1.2.0 without chunk structure */
3266 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3267 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3275 int (*loader)(File *, int, struct LevelInfo *);
3279 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3280 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3281 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3282 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3283 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3284 { "INFO", -1, LoadLevel_INFO },
3285 { "BODY", -1, LoadLevel_BODY },
3286 { "CONT", -1, LoadLevel_CONT },
3287 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3288 { "CNT3", -1, LoadLevel_CNT3 },
3289 { "CUS1", -1, LoadLevel_CUS1 },
3290 { "CUS2", -1, LoadLevel_CUS2 },
3291 { "CUS3", -1, LoadLevel_CUS3 },
3292 { "CUS4", -1, LoadLevel_CUS4 },
3293 { "GRP1", -1, LoadLevel_GRP1 },
3294 { "CONF", -1, LoadLevel_CONF },
3295 { "ELEM", -1, LoadLevel_ELEM },
3296 { "NOTE", -1, LoadLevel_NOTE },
3297 { "CUSX", -1, LoadLevel_CUSX },
3298 { "GRPX", -1, LoadLevel_GRPX },
3303 while (getFileChunkBE(file, chunk_name, &chunk_size))
3307 while (chunk_info[i].name != NULL &&
3308 !strEqual(chunk_name, chunk_info[i].name))
3311 if (chunk_info[i].name == NULL)
3313 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3314 chunk_name, filename);
3315 ReadUnusedBytesFromFile(file, chunk_size);
3317 else if (chunk_info[i].size != -1 &&
3318 chunk_info[i].size != chunk_size)
3320 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3321 chunk_size, chunk_name, filename);
3322 ReadUnusedBytesFromFile(file, chunk_size);
3326 /* call function to load this level chunk */
3327 int chunk_size_expected =
3328 (chunk_info[i].loader)(file, chunk_size, level);
3330 /* the size of some chunks cannot be checked before reading other
3331 chunks first (like "HEAD" and "BODY") that contain some header
3332 information, so check them here */
3333 if (chunk_size_expected != chunk_size)
3335 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3336 chunk_size, chunk_name, filename);
3346 /* ------------------------------------------------------------------------- */
3347 /* functions for loading EM level */
3348 /* ------------------------------------------------------------------------- */
3350 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3352 static int ball_xy[8][2] =
3363 struct LevelInfo_EM *level_em = level->native_em_level;
3364 struct LEVEL *lev = level_em->lev;
3365 struct PLAYER **ply = level_em->ply;
3368 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3369 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3371 lev->time_seconds = level->time;
3372 lev->required_initial = level->gems_needed;
3374 lev->emerald_score = level->score[SC_EMERALD];
3375 lev->diamond_score = level->score[SC_DIAMOND];
3376 lev->alien_score = level->score[SC_ROBOT];
3377 lev->tank_score = level->score[SC_SPACESHIP];
3378 lev->bug_score = level->score[SC_BUG];
3379 lev->eater_score = level->score[SC_YAMYAM];
3380 lev->nut_score = level->score[SC_NUT];
3381 lev->dynamite_score = level->score[SC_DYNAMITE];
3382 lev->key_score = level->score[SC_KEY];
3383 lev->exit_score = level->score[SC_TIME_BONUS];
3385 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3386 for (y = 0; y < 3; y++)
3387 for (x = 0; x < 3; x++)
3388 lev->eater_array[i][y * 3 + x] =
3389 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3391 lev->amoeba_time = level->amoeba_speed;
3392 lev->wonderwall_time_initial = level->time_magic_wall;
3393 lev->wheel_time = level->time_wheel;
3395 lev->android_move_time = level->android_move_time;
3396 lev->android_clone_time = level->android_clone_time;
3397 lev->ball_random = level->ball_random;
3398 lev->ball_state_initial = level->ball_state_initial;
3399 lev->ball_time = level->ball_time;
3400 lev->num_ball_arrays = level->num_ball_contents;
3402 lev->lenses_score = level->lenses_score;
3403 lev->magnify_score = level->magnify_score;
3404 lev->slurp_score = level->slurp_score;
3406 lev->lenses_time = level->lenses_time;
3407 lev->magnify_time = level->magnify_time;
3409 lev->wind_direction_initial =
3410 map_direction_RND_to_EM(level->wind_direction_initial);
3411 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3412 lev->wind_time : 0);
3414 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3415 for (j = 0; j < 8; j++)
3416 lev->ball_array[i][j] =
3417 map_element_RND_to_EM(level->
3418 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3420 map_android_clone_elements_RND_to_EM(level);
3422 /* first fill the complete playfield with the default border element */
3423 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3424 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3425 level_em->cave[x][y] = ZBORDER;
3427 if (BorderElement == EL_STEELWALL)
3429 for (y = 0; y < lev->height + 2; y++)
3430 for (x = 0; x < lev->width + 2; x++)
3431 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3434 /* then copy the real level contents from level file into the playfield */
3435 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3437 int new_element = map_element_RND_to_EM(level->field[x][y]);
3438 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3439 int xx = x + 1 + offset;
3440 int yy = y + 1 + offset;
3442 if (level->field[x][y] == EL_AMOEBA_DEAD)
3443 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3445 level_em->cave[xx][yy] = new_element;
3448 for (i = 0; i < MAX_PLAYERS; i++)
3450 ply[i]->x_initial = 0;
3451 ply[i]->y_initial = 0;
3454 /* initialize player positions and delete players from the playfield */
3455 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3457 if (ELEM_IS_PLAYER(level->field[x][y]))
3459 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3460 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3461 int xx = x + 1 + offset;
3462 int yy = y + 1 + offset;
3464 ply[player_nr]->x_initial = xx;
3465 ply[player_nr]->y_initial = yy;
3467 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3471 if (BorderElement == EL_STEELWALL)
3478 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3480 static int ball_xy[8][2] =
3491 struct LevelInfo_EM *level_em = level->native_em_level;
3492 struct LEVEL *lev = level_em->lev;
3493 struct PLAYER **ply = level_em->ply;
3496 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3497 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3499 level->time = lev->time_seconds;
3500 level->gems_needed = lev->required_initial;
3502 sprintf(level->name, "Level %d", level->file_info.nr);
3504 level->score[SC_EMERALD] = lev->emerald_score;
3505 level->score[SC_DIAMOND] = lev->diamond_score;
3506 level->score[SC_ROBOT] = lev->alien_score;
3507 level->score[SC_SPACESHIP] = lev->tank_score;
3508 level->score[SC_BUG] = lev->bug_score;
3509 level->score[SC_YAMYAM] = lev->eater_score;
3510 level->score[SC_NUT] = lev->nut_score;
3511 level->score[SC_DYNAMITE] = lev->dynamite_score;
3512 level->score[SC_KEY] = lev->key_score;
3513 level->score[SC_TIME_BONUS] = lev->exit_score;
3515 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3517 for (i = 0; i < level->num_yamyam_contents; i++)
3518 for (y = 0; y < 3; y++)
3519 for (x = 0; x < 3; x++)
3520 level->yamyam_content[i].e[x][y] =
3521 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3523 level->amoeba_speed = lev->amoeba_time;
3524 level->time_magic_wall = lev->wonderwall_time_initial;
3525 level->time_wheel = lev->wheel_time;
3527 level->android_move_time = lev->android_move_time;
3528 level->android_clone_time = lev->android_clone_time;
3529 level->ball_random = lev->ball_random;
3530 level->ball_state_initial = lev->ball_state_initial;
3531 level->ball_time = lev->ball_time;
3532 level->num_ball_contents = lev->num_ball_arrays;
3534 level->lenses_score = lev->lenses_score;
3535 level->magnify_score = lev->magnify_score;
3536 level->slurp_score = lev->slurp_score;
3538 level->lenses_time = lev->lenses_time;
3539 level->magnify_time = lev->magnify_time;
3541 level->wind_direction_initial =
3542 map_direction_EM_to_RND(lev->wind_direction_initial);
3544 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3545 for (j = 0; j < 8; j++)
3546 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3547 map_element_EM_to_RND(lev->ball_array[i][j]);
3549 map_android_clone_elements_EM_to_RND(level);
3551 /* convert the playfield (some elements need special treatment) */
3552 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3554 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3556 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3557 new_element = EL_AMOEBA_DEAD;
3559 level->field[x][y] = new_element;
3562 for (i = 0; i < MAX_PLAYERS; i++)
3564 /* in case of all players set to the same field, use the first player */
3565 int nr = MAX_PLAYERS - i - 1;
3566 int jx = ply[nr]->x_initial - 1;
3567 int jy = ply[nr]->y_initial - 1;
3569 if (jx != -1 && jy != -1)
3570 level->field[jx][jy] = EL_PLAYER_1 + nr;
3575 /* ------------------------------------------------------------------------- */
3576 /* functions for loading SP level */
3577 /* ------------------------------------------------------------------------- */
3579 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3581 struct LevelInfo_SP *level_sp = level->native_sp_level;
3582 LevelInfoType *header = &level_sp->header;
3585 level_sp->width = level->fieldx;
3586 level_sp->height = level->fieldy;
3588 for (x = 0; x < level->fieldx; x++)
3589 for (y = 0; y < level->fieldy; y++)
3590 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3592 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3594 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3595 header->LevelTitle[i] = level->name[i];
3596 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
3598 header->InfotronsNeeded = level->gems_needed;
3600 header->SpecialPortCount = 0;
3602 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3604 boolean gravity_port_found = FALSE;
3605 boolean gravity_port_valid = FALSE;
3606 int gravity_port_flag;
3607 int gravity_port_base_element;
3608 int element = level->field[x][y];
3610 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3611 element <= EL_SP_GRAVITY_ON_PORT_UP)
3613 gravity_port_found = TRUE;
3614 gravity_port_valid = TRUE;
3615 gravity_port_flag = 1;
3616 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3618 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3619 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3621 gravity_port_found = TRUE;
3622 gravity_port_valid = TRUE;
3623 gravity_port_flag = 0;
3624 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3626 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3627 element <= EL_SP_GRAVITY_PORT_UP)
3629 /* change R'n'D style gravity inverting special port to normal port
3630 (there are no gravity inverting ports in native Supaplex engine) */
3632 gravity_port_found = TRUE;
3633 gravity_port_valid = FALSE;
3634 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3637 if (gravity_port_found)
3639 if (gravity_port_valid &&
3640 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3642 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3644 port->PortLocation = (y * level->fieldx + x) * 2;
3645 port->Gravity = gravity_port_flag;
3647 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3649 header->SpecialPortCount++;
3653 /* change special gravity port to normal port */
3655 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3658 level_sp->playfield[x][y] = element - EL_SP_START;
3663 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3665 struct LevelInfo_SP *level_sp = level->native_sp_level;
3666 LevelInfoType *header = &level_sp->header;
3667 boolean num_invalid_elements = 0;
3670 level->fieldx = level_sp->width;
3671 level->fieldy = level_sp->height;
3673 for (x = 0; x < level->fieldx; x++)
3675 for (y = 0; y < level->fieldy; y++)
3677 int element_old = level_sp->playfield[x][y];
3678 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3680 if (element_new == EL_UNKNOWN)
3682 num_invalid_elements++;
3684 Error(ERR_DEBUG, "invalid element %d at position %d, %d",
3688 level->field[x][y] = element_new;
3692 if (num_invalid_elements > 0)
3693 Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements,
3694 (!options.debug ? " (use '--debug' for more details)" : ""));
3696 for (i = 0; i < MAX_PLAYERS; i++)
3697 level->initial_player_gravity[i] =
3698 (header->InitialGravity == 1 ? TRUE : FALSE);
3700 /* skip leading spaces */
3701 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3702 if (header->LevelTitle[i] != ' ')
3705 /* copy level title */
3706 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3707 level->name[j] = header->LevelTitle[i];
3708 level->name[j] = '\0';
3710 /* cut trailing spaces */
3712 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3713 level->name[j - 1] = '\0';
3715 level->gems_needed = header->InfotronsNeeded;
3717 for (i = 0; i < header->SpecialPortCount; i++)
3719 SpecialPortType *port = &header->SpecialPort[i];
3720 int port_location = port->PortLocation;
3721 int gravity = port->Gravity;
3722 int port_x, port_y, port_element;
3724 port_x = (port_location / 2) % level->fieldx;
3725 port_y = (port_location / 2) / level->fieldx;
3727 if (port_x < 0 || port_x >= level->fieldx ||
3728 port_y < 0 || port_y >= level->fieldy)
3730 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3736 port_element = level->field[port_x][port_y];
3738 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3739 port_element > EL_SP_GRAVITY_PORT_UP)
3741 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3746 /* change previous (wrong) gravity inverting special port to either
3747 gravity enabling special port or gravity disabling special port */
3748 level->field[port_x][port_y] +=
3749 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3750 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3753 /* change special gravity ports without database entries to normal ports */
3754 for (x = 0; x < level->fieldx; x++)
3755 for (y = 0; y < level->fieldy; y++)
3756 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3757 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3758 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3760 level->time = 0; /* no time limit */
3761 level->amoeba_speed = 0;
3762 level->time_magic_wall = 0;
3763 level->time_wheel = 0;
3764 level->amoeba_content = EL_EMPTY;
3767 /* original Supaplex does not use score values -- use default values */
3769 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3770 level->score[i] = 0;
3773 /* there are no yamyams in supaplex levels */
3774 for (i = 0; i < level->num_yamyam_contents; i++)
3775 for (x = 0; x < 3; x++)
3776 for (y = 0; y < 3; y++)
3777 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3780 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3782 struct LevelInfo_SP *level_sp = level->native_sp_level;
3783 struct DemoInfo_SP *demo = &level_sp->demo;
3786 /* always start with reliable default values */
3787 demo->is_available = FALSE;
3790 if (TAPE_IS_EMPTY(tape))
3793 demo->level_nr = tape.level_nr; /* (currently not used) */
3795 level_sp->header.DemoRandomSeed = tape.random_seed;
3799 for (i = 0; i < tape.length; i++)
3801 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3802 int demo_repeat = tape.pos[i].delay;
3803 int demo_entries = (demo_repeat + 15) / 16;
3805 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3807 Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
3813 for (j = 0; j < demo_repeat / 16; j++)
3814 demo->data[demo->length++] = 0xf0 | demo_action;
3816 if (demo_repeat % 16)
3817 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3820 demo->is_available = TRUE;
3823 static void setTapeInfoToDefaults();
3825 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3827 struct LevelInfo_SP *level_sp = level->native_sp_level;
3828 struct DemoInfo_SP *demo = &level_sp->demo;
3829 char *filename = level->file_info.filename;
3832 /* always start with reliable default values */
3833 setTapeInfoToDefaults();
3835 if (!demo->is_available)
3838 tape.level_nr = demo->level_nr; /* (currently not used) */
3839 tape.random_seed = level_sp->header.DemoRandomSeed;
3841 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3844 tape.pos[tape.counter].delay = 0;
3846 for (i = 0; i < demo->length; i++)
3848 int demo_action = demo->data[i] & 0x0f;
3849 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
3850 int tape_action = map_key_SP_to_RND(demo_action);
3851 int tape_repeat = demo_repeat + 1;
3852 byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
3853 boolean success = 0;
3856 for (j = 0; j < tape_repeat; j++)
3857 success = TapeAddAction(action);
3861 Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
3868 TapeHaltRecording();
3872 /* ------------------------------------------------------------------------- */
3873 /* functions for loading DC level */
3874 /* ------------------------------------------------------------------------- */
3876 #define DC_LEVEL_HEADER_SIZE 344
3878 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
3880 static int last_data_encoded;
3884 int diff_hi, diff_lo;
3885 int data_hi, data_lo;
3886 unsigned short data_decoded;
3890 last_data_encoded = 0;
3897 diff = data_encoded - last_data_encoded;
3898 diff_hi = diff & ~0xff;
3899 diff_lo = diff & 0xff;
3903 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
3904 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
3905 data_hi = data_hi & 0xff00;
3907 data_decoded = data_hi | data_lo;
3909 last_data_encoded = data_encoded;
3911 offset1 = (offset1 + 1) % 31;
3912 offset2 = offset2 & 0xff;
3914 return data_decoded;
3917 int getMappedElement_DC(int element)
3925 /* 0x0117 - 0x036e: (?) */
3928 /* 0x042d - 0x0684: (?) */
3944 element = EL_CRYSTAL;
3947 case 0x0e77: /* quicksand (boulder) */
3948 element = EL_QUICKSAND_FAST_FULL;
3951 case 0x0e99: /* slow quicksand (boulder) */
3952 element = EL_QUICKSAND_FULL;
3956 element = EL_EM_EXIT_OPEN;
3960 element = EL_EM_EXIT_CLOSED;
3964 element = EL_EM_STEEL_EXIT_OPEN;
3968 element = EL_EM_STEEL_EXIT_CLOSED;
3971 case 0x0f4f: /* dynamite (lit 1) */
3972 element = EL_EM_DYNAMITE_ACTIVE;
3975 case 0x0f57: /* dynamite (lit 2) */
3976 element = EL_EM_DYNAMITE_ACTIVE;
3979 case 0x0f5f: /* dynamite (lit 3) */
3980 element = EL_EM_DYNAMITE_ACTIVE;
3983 case 0x0f67: /* dynamite (lit 4) */
3984 element = EL_EM_DYNAMITE_ACTIVE;
3991 element = EL_AMOEBA_WET;
3995 element = EL_AMOEBA_DROP;
3999 element = EL_DC_MAGIC_WALL;
4003 element = EL_SPACESHIP_UP;
4007 element = EL_SPACESHIP_DOWN;
4011 element = EL_SPACESHIP_LEFT;
4015 element = EL_SPACESHIP_RIGHT;
4019 element = EL_BUG_UP;
4023 element = EL_BUG_DOWN;
4027 element = EL_BUG_LEFT;
4031 element = EL_BUG_RIGHT;
4035 element = EL_MOLE_UP;
4039 element = EL_MOLE_DOWN;
4043 element = EL_MOLE_LEFT;
4047 element = EL_MOLE_RIGHT;
4055 element = EL_YAMYAM;
4059 element = EL_SWITCHGATE_OPEN;
4063 element = EL_SWITCHGATE_CLOSED;
4067 element = EL_DC_SWITCHGATE_SWITCH_UP;
4071 element = EL_TIMEGATE_CLOSED;
4074 case 0x144c: /* conveyor belt switch (green) */
4075 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4078 case 0x144f: /* conveyor belt switch (red) */
4079 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4082 case 0x1452: /* conveyor belt switch (blue) */
4083 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4087 element = EL_CONVEYOR_BELT_3_MIDDLE;
4091 element = EL_CONVEYOR_BELT_3_LEFT;
4095 element = EL_CONVEYOR_BELT_3_RIGHT;
4099 element = EL_CONVEYOR_BELT_1_MIDDLE;
4103 element = EL_CONVEYOR_BELT_1_LEFT;
4107 element = EL_CONVEYOR_BELT_1_RIGHT;
4111 element = EL_CONVEYOR_BELT_4_MIDDLE;
4115 element = EL_CONVEYOR_BELT_4_LEFT;
4119 element = EL_CONVEYOR_BELT_4_RIGHT;
4123 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4127 element = EL_EXPANDABLE_WALL_VERTICAL;
4131 element = EL_EXPANDABLE_WALL_ANY;
4134 case 0x14ce: /* growing steel wall (left/right) */
4135 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4138 case 0x14df: /* growing steel wall (up/down) */
4139 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4142 case 0x14e8: /* growing steel wall (up/down/left/right) */
4143 element = EL_EXPANDABLE_STEELWALL_ANY;
4147 element = EL_SHIELD_DEADLY;
4151 element = EL_EXTRA_TIME;
4159 element = EL_EMPTY_SPACE;
4162 case 0x1578: /* quicksand (empty) */
4163 element = EL_QUICKSAND_FAST_EMPTY;
4166 case 0x1579: /* slow quicksand (empty) */
4167 element = EL_QUICKSAND_EMPTY;
4170 /* 0x157c - 0x158b: */
4173 /* 0x1590 - 0x159f: */
4174 /* EL_DC_LANDMINE */
4177 element = EL_EM_DYNAMITE;
4180 case 0x15a1: /* key (red) */
4181 element = EL_EM_KEY_1;
4184 case 0x15a2: /* key (yellow) */
4185 element = EL_EM_KEY_2;
4188 case 0x15a3: /* key (blue) */
4189 element = EL_EM_KEY_4;
4192 case 0x15a4: /* key (green) */
4193 element = EL_EM_KEY_3;
4196 case 0x15a5: /* key (white) */
4197 element = EL_DC_KEY_WHITE;
4201 element = EL_WALL_SLIPPERY;
4208 case 0x15a8: /* wall (not round) */
4212 case 0x15a9: /* (blue) */
4213 element = EL_CHAR_A;
4216 case 0x15aa: /* (blue) */
4217 element = EL_CHAR_B;
4220 case 0x15ab: /* (blue) */
4221 element = EL_CHAR_C;
4224 case 0x15ac: /* (blue) */
4225 element = EL_CHAR_D;
4228 case 0x15ad: /* (blue) */
4229 element = EL_CHAR_E;
4232 case 0x15ae: /* (blue) */
4233 element = EL_CHAR_F;
4236 case 0x15af: /* (blue) */
4237 element = EL_CHAR_G;
4240 case 0x15b0: /* (blue) */
4241 element = EL_CHAR_H;
4244 case 0x15b1: /* (blue) */
4245 element = EL_CHAR_I;
4248 case 0x15b2: /* (blue) */
4249 element = EL_CHAR_J;
4252 case 0x15b3: /* (blue) */
4253 element = EL_CHAR_K;
4256 case 0x15b4: /* (blue) */
4257 element = EL_CHAR_L;
4260 case 0x15b5: /* (blue) */
4261 element = EL_CHAR_M;
4264 case 0x15b6: /* (blue) */
4265 element = EL_CHAR_N;
4268 case 0x15b7: /* (blue) */
4269 element = EL_CHAR_O;
4272 case 0x15b8: /* (blue) */
4273 element = EL_CHAR_P;
4276 case 0x15b9: /* (blue) */
4277 element = EL_CHAR_Q;
4280 case 0x15ba: /* (blue) */
4281 element = EL_CHAR_R;
4284 case 0x15bb: /* (blue) */
4285 element = EL_CHAR_S;
4288 case 0x15bc: /* (blue) */
4289 element = EL_CHAR_T;
4292 case 0x15bd: /* (blue) */
4293 element = EL_CHAR_U;
4296 case 0x15be: /* (blue) */
4297 element = EL_CHAR_V;
4300 case 0x15bf: /* (blue) */
4301 element = EL_CHAR_W;
4304 case 0x15c0: /* (blue) */
4305 element = EL_CHAR_X;
4308 case 0x15c1: /* (blue) */
4309 element = EL_CHAR_Y;
4312 case 0x15c2: /* (blue) */
4313 element = EL_CHAR_Z;
4316 case 0x15c3: /* (blue) */
4317 element = EL_CHAR_AUMLAUT;
4320 case 0x15c4: /* (blue) */
4321 element = EL_CHAR_OUMLAUT;
4324 case 0x15c5: /* (blue) */
4325 element = EL_CHAR_UUMLAUT;
4328 case 0x15c6: /* (blue) */
4329 element = EL_CHAR_0;
4332 case 0x15c7: /* (blue) */
4333 element = EL_CHAR_1;
4336 case 0x15c8: /* (blue) */
4337 element = EL_CHAR_2;
4340 case 0x15c9: /* (blue) */
4341 element = EL_CHAR_3;
4344 case 0x15ca: /* (blue) */
4345 element = EL_CHAR_4;
4348 case 0x15cb: /* (blue) */
4349 element = EL_CHAR_5;
4352 case 0x15cc: /* (blue) */
4353 element = EL_CHAR_6;
4356 case 0x15cd: /* (blue) */
4357 element = EL_CHAR_7;
4360 case 0x15ce: /* (blue) */
4361 element = EL_CHAR_8;
4364 case 0x15cf: /* (blue) */
4365 element = EL_CHAR_9;
4368 case 0x15d0: /* (blue) */
4369 element = EL_CHAR_PERIOD;
4372 case 0x15d1: /* (blue) */
4373 element = EL_CHAR_EXCLAM;
4376 case 0x15d2: /* (blue) */
4377 element = EL_CHAR_COLON;
4380 case 0x15d3: /* (blue) */
4381 element = EL_CHAR_LESS;
4384 case 0x15d4: /* (blue) */
4385 element = EL_CHAR_GREATER;
4388 case 0x15d5: /* (blue) */
4389 element = EL_CHAR_QUESTION;
4392 case 0x15d6: /* (blue) */
4393 element = EL_CHAR_COPYRIGHT;
4396 case 0x15d7: /* (blue) */
4397 element = EL_CHAR_UP;
4400 case 0x15d8: /* (blue) */
4401 element = EL_CHAR_DOWN;
4404 case 0x15d9: /* (blue) */
4405 element = EL_CHAR_BUTTON;
4408 case 0x15da: /* (blue) */
4409 element = EL_CHAR_PLUS;
4412 case 0x15db: /* (blue) */
4413 element = EL_CHAR_MINUS;
4416 case 0x15dc: /* (blue) */
4417 element = EL_CHAR_APOSTROPHE;
4420 case 0x15dd: /* (blue) */
4421 element = EL_CHAR_PARENLEFT;
4424 case 0x15de: /* (blue) */
4425 element = EL_CHAR_PARENRIGHT;
4428 case 0x15df: /* (green) */
4429 element = EL_CHAR_A;
4432 case 0x15e0: /* (green) */
4433 element = EL_CHAR_B;
4436 case 0x15e1: /* (green) */
4437 element = EL_CHAR_C;
4440 case 0x15e2: /* (green) */
4441 element = EL_CHAR_D;
4444 case 0x15e3: /* (green) */
4445 element = EL_CHAR_E;
4448 case 0x15e4: /* (green) */
4449 element = EL_CHAR_F;
4452 case 0x15e5: /* (green) */
4453 element = EL_CHAR_G;
4456 case 0x15e6: /* (green) */
4457 element = EL_CHAR_H;
4460 case 0x15e7: /* (green) */
4461 element = EL_CHAR_I;
4464 case 0x15e8: /* (green) */
4465 element = EL_CHAR_J;
4468 case 0x15e9: /* (green) */
4469 element = EL_CHAR_K;
4472 case 0x15ea: /* (green) */
4473 element = EL_CHAR_L;
4476 case 0x15eb: /* (green) */
4477 element = EL_CHAR_M;
4480 case 0x15ec: /* (green) */
4481 element = EL_CHAR_N;
4484 case 0x15ed: /* (green) */
4485 element = EL_CHAR_O;
4488 case 0x15ee: /* (green) */
4489 element = EL_CHAR_P;
4492 case 0x15ef: /* (green) */
4493 element = EL_CHAR_Q;
4496 case 0x15f0: /* (green) */
4497 element = EL_CHAR_R;
4500 case 0x15f1: /* (green) */
4501 element = EL_CHAR_S;
4504 case 0x15f2: /* (green) */
4505 element = EL_CHAR_T;
4508 case 0x15f3: /* (green) */
4509 element = EL_CHAR_U;
4512 case 0x15f4: /* (green) */
4513 element = EL_CHAR_V;
4516 case 0x15f5: /* (green) */
4517 element = EL_CHAR_W;
4520 case 0x15f6: /* (green) */
4521 element = EL_CHAR_X;
4524 case 0x15f7: /* (green) */
4525 element = EL_CHAR_Y;
4528 case 0x15f8: /* (green) */
4529 element = EL_CHAR_Z;
4532 case 0x15f9: /* (green) */
4533 element = EL_CHAR_AUMLAUT;
4536 case 0x15fa: /* (green) */
4537 element = EL_CHAR_OUMLAUT;
4540 case 0x15fb: /* (green) */
4541 element = EL_CHAR_UUMLAUT;
4544 case 0x15fc: /* (green) */
4545 element = EL_CHAR_0;
4548 case 0x15fd: /* (green) */
4549 element = EL_CHAR_1;
4552 case 0x15fe: /* (green) */
4553 element = EL_CHAR_2;
4556 case 0x15ff: /* (green) */
4557 element = EL_CHAR_3;
4560 case 0x1600: /* (green) */
4561 element = EL_CHAR_4;
4564 case 0x1601: /* (green) */
4565 element = EL_CHAR_5;
4568 case 0x1602: /* (green) */
4569 element = EL_CHAR_6;
4572 case 0x1603: /* (green) */
4573 element = EL_CHAR_7;
4576 case 0x1604: /* (green) */
4577 element = EL_CHAR_8;
4580 case 0x1605: /* (green) */
4581 element = EL_CHAR_9;
4584 case 0x1606: /* (green) */
4585 element = EL_CHAR_PERIOD;
4588 case 0x1607: /* (green) */
4589 element = EL_CHAR_EXCLAM;
4592 case 0x1608: /* (green) */
4593 element = EL_CHAR_COLON;
4596 case 0x1609: /* (green) */
4597 element = EL_CHAR_LESS;
4600 case 0x160a: /* (green) */
4601 element = EL_CHAR_GREATER;
4604 case 0x160b: /* (green) */
4605 element = EL_CHAR_QUESTION;
4608 case 0x160c: /* (green) */
4609 element = EL_CHAR_COPYRIGHT;
4612 case 0x160d: /* (green) */
4613 element = EL_CHAR_UP;
4616 case 0x160e: /* (green) */
4617 element = EL_CHAR_DOWN;
4620 case 0x160f: /* (green) */
4621 element = EL_CHAR_BUTTON;
4624 case 0x1610: /* (green) */
4625 element = EL_CHAR_PLUS;
4628 case 0x1611: /* (green) */
4629 element = EL_CHAR_MINUS;
4632 case 0x1612: /* (green) */
4633 element = EL_CHAR_APOSTROPHE;
4636 case 0x1613: /* (green) */
4637 element = EL_CHAR_PARENLEFT;
4640 case 0x1614: /* (green) */
4641 element = EL_CHAR_PARENRIGHT;
4644 case 0x1615: /* (blue steel) */
4645 element = EL_STEEL_CHAR_A;
4648 case 0x1616: /* (blue steel) */
4649 element = EL_STEEL_CHAR_B;
4652 case 0x1617: /* (blue steel) */
4653 element = EL_STEEL_CHAR_C;
4656 case 0x1618: /* (blue steel) */
4657 element = EL_STEEL_CHAR_D;
4660 case 0x1619: /* (blue steel) */
4661 element = EL_STEEL_CHAR_E;
4664 case 0x161a: /* (blue steel) */
4665 element = EL_STEEL_CHAR_F;
4668 case 0x161b: /* (blue steel) */
4669 element = EL_STEEL_CHAR_G;
4672 case 0x161c: /* (blue steel) */
4673 element = EL_STEEL_CHAR_H;
4676 case 0x161d: /* (blue steel) */
4677 element = EL_STEEL_CHAR_I;
4680 case 0x161e: /* (blue steel) */
4681 element = EL_STEEL_CHAR_J;
4684 case 0x161f: /* (blue steel) */
4685 element = EL_STEEL_CHAR_K;
4688 case 0x1620: /* (blue steel) */
4689 element = EL_STEEL_CHAR_L;
4692 case 0x1621: /* (blue steel) */
4693 element = EL_STEEL_CHAR_M;
4696 case 0x1622: /* (blue steel) */
4697 element = EL_STEEL_CHAR_N;
4700 case 0x1623: /* (blue steel) */
4701 element = EL_STEEL_CHAR_O;
4704 case 0x1624: /* (blue steel) */
4705 element = EL_STEEL_CHAR_P;
4708 case 0x1625: /* (blue steel) */
4709 element = EL_STEEL_CHAR_Q;
4712 case 0x1626: /* (blue steel) */
4713 element = EL_STEEL_CHAR_R;
4716 case 0x1627: /* (blue steel) */
4717 element = EL_STEEL_CHAR_S;
4720 case 0x1628: /* (blue steel) */
4721 element = EL_STEEL_CHAR_T;
4724 case 0x1629: /* (blue steel) */
4725 element = EL_STEEL_CHAR_U;
4728 case 0x162a: /* (blue steel) */
4729 element = EL_STEEL_CHAR_V;
4732 case 0x162b: /* (blue steel) */
4733 element = EL_STEEL_CHAR_W;
4736 case 0x162c: /* (blue steel) */
4737 element = EL_STEEL_CHAR_X;
4740 case 0x162d: /* (blue steel) */
4741 element = EL_STEEL_CHAR_Y;
4744 case 0x162e: /* (blue steel) */
4745 element = EL_STEEL_CHAR_Z;
4748 case 0x162f: /* (blue steel) */
4749 element = EL_STEEL_CHAR_AUMLAUT;
4752 case 0x1630: /* (blue steel) */
4753 element = EL_STEEL_CHAR_OUMLAUT;
4756 case 0x1631: /* (blue steel) */
4757 element = EL_STEEL_CHAR_UUMLAUT;
4760 case 0x1632: /* (blue steel) */
4761 element = EL_STEEL_CHAR_0;
4764 case 0x1633: /* (blue steel) */
4765 element = EL_STEEL_CHAR_1;
4768 case 0x1634: /* (blue steel) */
4769 element = EL_STEEL_CHAR_2;
4772 case 0x1635: /* (blue steel) */
4773 element = EL_STEEL_CHAR_3;
4776 case 0x1636: /* (blue steel) */
4777 element = EL_STEEL_CHAR_4;
4780 case 0x1637: /* (blue steel) */
4781 element = EL_STEEL_CHAR_5;
4784 case 0x1638: /* (blue steel) */
4785 element = EL_STEEL_CHAR_6;
4788 case 0x1639: /* (blue steel) */
4789 element = EL_STEEL_CHAR_7;
4792 case 0x163a: /* (blue steel) */
4793 element = EL_STEEL_CHAR_8;
4796 case 0x163b: /* (blue steel) */
4797 element = EL_STEEL_CHAR_9;
4800 case 0x163c: /* (blue steel) */
4801 element = EL_STEEL_CHAR_PERIOD;
4804 case 0x163d: /* (blue steel) */
4805 element = EL_STEEL_CHAR_EXCLAM;
4808 case 0x163e: /* (blue steel) */
4809 element = EL_STEEL_CHAR_COLON;
4812 case 0x163f: /* (blue steel) */
4813 element = EL_STEEL_CHAR_LESS;
4816 case 0x1640: /* (blue steel) */
4817 element = EL_STEEL_CHAR_GREATER;
4820 case 0x1641: /* (blue steel) */
4821 element = EL_STEEL_CHAR_QUESTION;
4824 case 0x1642: /* (blue steel) */
4825 element = EL_STEEL_CHAR_COPYRIGHT;
4828 case 0x1643: /* (blue steel) */
4829 element = EL_STEEL_CHAR_UP;
4832 case 0x1644: /* (blue steel) */
4833 element = EL_STEEL_CHAR_DOWN;
4836 case 0x1645: /* (blue steel) */
4837 element = EL_STEEL_CHAR_BUTTON;
4840 case 0x1646: /* (blue steel) */
4841 element = EL_STEEL_CHAR_PLUS;
4844 case 0x1647: /* (blue steel) */
4845 element = EL_STEEL_CHAR_MINUS;
4848 case 0x1648: /* (blue steel) */
4849 element = EL_STEEL_CHAR_APOSTROPHE;
4852 case 0x1649: /* (blue steel) */
4853 element = EL_STEEL_CHAR_PARENLEFT;
4856 case 0x164a: /* (blue steel) */
4857 element = EL_STEEL_CHAR_PARENRIGHT;
4860 case 0x164b: /* (green steel) */
4861 element = EL_STEEL_CHAR_A;
4864 case 0x164c: /* (green steel) */
4865 element = EL_STEEL_CHAR_B;
4868 case 0x164d: /* (green steel) */
4869 element = EL_STEEL_CHAR_C;
4872 case 0x164e: /* (green steel) */
4873 element = EL_STEEL_CHAR_D;
4876 case 0x164f: /* (green steel) */
4877 element = EL_STEEL_CHAR_E;
4880 case 0x1650: /* (green steel) */
4881 element = EL_STEEL_CHAR_F;
4884 case 0x1651: /* (green steel) */
4885 element = EL_STEEL_CHAR_G;
4888 case 0x1652: /* (green steel) */
4889 element = EL_STEEL_CHAR_H;
4892 case 0x1653: /* (green steel) */
4893 element = EL_STEEL_CHAR_I;
4896 case 0x1654: /* (green steel) */
4897 element = EL_STEEL_CHAR_J;
4900 case 0x1655: /* (green steel) */
4901 element = EL_STEEL_CHAR_K;
4904 case 0x1656: /* (green steel) */
4905 element = EL_STEEL_CHAR_L;
4908 case 0x1657: /* (green steel) */
4909 element = EL_STEEL_CHAR_M;
4912 case 0x1658: /* (green steel) */
4913 element = EL_STEEL_CHAR_N;
4916 case 0x1659: /* (green steel) */
4917 element = EL_STEEL_CHAR_O;
4920 case 0x165a: /* (green steel) */
4921 element = EL_STEEL_CHAR_P;
4924 case 0x165b: /* (green steel) */
4925 element = EL_STEEL_CHAR_Q;
4928 case 0x165c: /* (green steel) */
4929 element = EL_STEEL_CHAR_R;
4932 case 0x165d: /* (green steel) */
4933 element = EL_STEEL_CHAR_S;
4936 case 0x165e: /* (green steel) */
4937 element = EL_STEEL_CHAR_T;
4940 case 0x165f: /* (green steel) */
4941 element = EL_STEEL_CHAR_U;
4944 case 0x1660: /* (green steel) */
4945 element = EL_STEEL_CHAR_V;
4948 case 0x1661: /* (green steel) */
4949 element = EL_STEEL_CHAR_W;
4952 case 0x1662: /* (green steel) */
4953 element = EL_STEEL_CHAR_X;
4956 case 0x1663: /* (green steel) */
4957 element = EL_STEEL_CHAR_Y;
4960 case 0x1664: /* (green steel) */
4961 element = EL_STEEL_CHAR_Z;
4964 case 0x1665: /* (green steel) */
4965 element = EL_STEEL_CHAR_AUMLAUT;
4968 case 0x1666: /* (green steel) */
4969 element = EL_STEEL_CHAR_OUMLAUT;
4972 case 0x1667: /* (green steel) */
4973 element = EL_STEEL_CHAR_UUMLAUT;
4976 case 0x1668: /* (green steel) */
4977 element = EL_STEEL_CHAR_0;
4980 case 0x1669: /* (green steel) */
4981 element = EL_STEEL_CHAR_1;
4984 case 0x166a: /* (green steel) */
4985 element = EL_STEEL_CHAR_2;
4988 case 0x166b: /* (green steel) */
4989 element = EL_STEEL_CHAR_3;
4992 case 0x166c: /* (green steel) */
4993 element = EL_STEEL_CHAR_4;
4996 case 0x166d: /* (green steel) */
4997 element = EL_STEEL_CHAR_5;
5000 case 0x166e: /* (green steel) */
5001 element = EL_STEEL_CHAR_6;
5004 case 0x166f: /* (green steel) */
5005 element = EL_STEEL_CHAR_7;
5008 case 0x1670: /* (green steel) */
5009 element = EL_STEEL_CHAR_8;
5012 case 0x1671: /* (green steel) */
5013 element = EL_STEEL_CHAR_9;
5016 case 0x1672: /* (green steel) */
5017 element = EL_STEEL_CHAR_PERIOD;
5020 case 0x1673: /* (green steel) */
5021 element = EL_STEEL_CHAR_EXCLAM;
5024 case 0x1674: /* (green steel) */
5025 element = EL_STEEL_CHAR_COLON;
5028 case 0x1675: /* (green steel) */
5029 element = EL_STEEL_CHAR_LESS;
5032 case 0x1676: /* (green steel) */
5033 element = EL_STEEL_CHAR_GREATER;
5036 case 0x1677: /* (green steel) */
5037 element = EL_STEEL_CHAR_QUESTION;
5040 case 0x1678: /* (green steel) */
5041 element = EL_STEEL_CHAR_COPYRIGHT;
5044 case 0x1679: /* (green steel) */
5045 element = EL_STEEL_CHAR_UP;
5048 case 0x167a: /* (green steel) */
5049 element = EL_STEEL_CHAR_DOWN;
5052 case 0x167b: /* (green steel) */
5053 element = EL_STEEL_CHAR_BUTTON;
5056 case 0x167c: /* (green steel) */
5057 element = EL_STEEL_CHAR_PLUS;
5060 case 0x167d: /* (green steel) */
5061 element = EL_STEEL_CHAR_MINUS;
5064 case 0x167e: /* (green steel) */
5065 element = EL_STEEL_CHAR_APOSTROPHE;
5068 case 0x167f: /* (green steel) */
5069 element = EL_STEEL_CHAR_PARENLEFT;
5072 case 0x1680: /* (green steel) */
5073 element = EL_STEEL_CHAR_PARENRIGHT;
5076 case 0x1681: /* gate (red) */
5077 element = EL_EM_GATE_1;
5080 case 0x1682: /* secret gate (red) */
5081 element = EL_GATE_1_GRAY;
5084 case 0x1683: /* gate (yellow) */
5085 element = EL_EM_GATE_2;
5088 case 0x1684: /* secret gate (yellow) */
5089 element = EL_GATE_2_GRAY;
5092 case 0x1685: /* gate (blue) */
5093 element = EL_EM_GATE_4;
5096 case 0x1686: /* secret gate (blue) */
5097 element = EL_GATE_4_GRAY;
5100 case 0x1687: /* gate (green) */
5101 element = EL_EM_GATE_3;
5104 case 0x1688: /* secret gate (green) */
5105 element = EL_GATE_3_GRAY;
5108 case 0x1689: /* gate (white) */
5109 element = EL_DC_GATE_WHITE;
5112 case 0x168a: /* secret gate (white) */
5113 element = EL_DC_GATE_WHITE_GRAY;
5116 case 0x168b: /* secret gate (no key) */
5117 element = EL_DC_GATE_FAKE_GRAY;
5121 element = EL_ROBOT_WHEEL;
5125 element = EL_DC_TIMEGATE_SWITCH;
5129 element = EL_ACID_POOL_BOTTOM;
5133 element = EL_ACID_POOL_TOPLEFT;
5137 element = EL_ACID_POOL_TOPRIGHT;
5141 element = EL_ACID_POOL_BOTTOMLEFT;
5145 element = EL_ACID_POOL_BOTTOMRIGHT;
5149 element = EL_STEELWALL;
5153 element = EL_STEELWALL_SLIPPERY;
5156 case 0x1695: /* steel wall (not round) */
5157 element = EL_STEELWALL;
5160 case 0x1696: /* steel wall (left) */
5161 element = EL_DC_STEELWALL_1_LEFT;
5164 case 0x1697: /* steel wall (bottom) */
5165 element = EL_DC_STEELWALL_1_BOTTOM;
5168 case 0x1698: /* steel wall (right) */
5169 element = EL_DC_STEELWALL_1_RIGHT;
5172 case 0x1699: /* steel wall (top) */
5173 element = EL_DC_STEELWALL_1_TOP;
5176 case 0x169a: /* steel wall (left/bottom) */
5177 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5180 case 0x169b: /* steel wall (right/bottom) */
5181 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5184 case 0x169c: /* steel wall (right/top) */
5185 element = EL_DC_STEELWALL_1_TOPRIGHT;
5188 case 0x169d: /* steel wall (left/top) */
5189 element = EL_DC_STEELWALL_1_TOPLEFT;
5192 case 0x169e: /* steel wall (right/bottom small) */
5193 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5196 case 0x169f: /* steel wall (left/bottom small) */
5197 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5200 case 0x16a0: /* steel wall (right/top small) */
5201 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5204 case 0x16a1: /* steel wall (left/top small) */
5205 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5208 case 0x16a2: /* steel wall (left/right) */
5209 element = EL_DC_STEELWALL_1_VERTICAL;
5212 case 0x16a3: /* steel wall (top/bottom) */
5213 element = EL_DC_STEELWALL_1_HORIZONTAL;
5216 case 0x16a4: /* steel wall 2 (left end) */
5217 element = EL_DC_STEELWALL_2_LEFT;
5220 case 0x16a5: /* steel wall 2 (right end) */
5221 element = EL_DC_STEELWALL_2_RIGHT;
5224 case 0x16a6: /* steel wall 2 (top end) */
5225 element = EL_DC_STEELWALL_2_TOP;
5228 case 0x16a7: /* steel wall 2 (bottom end) */
5229 element = EL_DC_STEELWALL_2_BOTTOM;
5232 case 0x16a8: /* steel wall 2 (left/right) */
5233 element = EL_DC_STEELWALL_2_HORIZONTAL;
5236 case 0x16a9: /* steel wall 2 (up/down) */
5237 element = EL_DC_STEELWALL_2_VERTICAL;
5240 case 0x16aa: /* steel wall 2 (mid) */
5241 element = EL_DC_STEELWALL_2_MIDDLE;
5245 element = EL_SIGN_EXCLAMATION;
5249 element = EL_SIGN_RADIOACTIVITY;
5253 element = EL_SIGN_STOP;
5257 element = EL_SIGN_WHEELCHAIR;
5261 element = EL_SIGN_PARKING;
5265 element = EL_SIGN_NO_ENTRY;
5269 element = EL_SIGN_HEART;
5273 element = EL_SIGN_GIVE_WAY;
5277 element = EL_SIGN_ENTRY_FORBIDDEN;
5281 element = EL_SIGN_EMERGENCY_EXIT;
5285 element = EL_SIGN_YIN_YANG;
5289 element = EL_WALL_EMERALD;
5293 element = EL_WALL_DIAMOND;
5297 element = EL_WALL_PEARL;
5301 element = EL_WALL_CRYSTAL;
5305 element = EL_INVISIBLE_WALL;
5309 element = EL_INVISIBLE_STEELWALL;
5312 /* 0x16bc - 0x16cb: */
5313 /* EL_INVISIBLE_SAND */
5316 element = EL_LIGHT_SWITCH;
5320 element = EL_ENVELOPE_1;
5324 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5325 element = EL_DIAMOND;
5326 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5327 element = EL_EMERALD;
5328 else if (element >= 0x157c && element <= 0x158b)
5330 else if (element >= 0x1590 && element <= 0x159f)
5331 element = EL_DC_LANDMINE;
5332 else if (element >= 0x16bc && element <= 0x16cb)
5333 element = EL_INVISIBLE_SAND;
5336 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5337 element = EL_UNKNOWN;
5342 return getMappedElement(element);
5345 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5348 byte header[DC_LEVEL_HEADER_SIZE];
5350 int envelope_header_pos = 62;
5351 int envelope_content_pos = 94;
5352 int level_name_pos = 251;
5353 int level_author_pos = 292;
5354 int envelope_header_len;
5355 int envelope_content_len;
5357 int level_author_len;
5359 int num_yamyam_contents;
5362 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5364 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5366 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5368 header[i * 2 + 0] = header_word >> 8;
5369 header[i * 2 + 1] = header_word & 0xff;
5372 /* read some values from level header to check level decoding integrity */
5373 fieldx = header[6] | (header[7] << 8);
5374 fieldy = header[8] | (header[9] << 8);
5375 num_yamyam_contents = header[60] | (header[61] << 8);
5377 /* do some simple sanity checks to ensure that level was correctly decoded */
5378 if (fieldx < 1 || fieldx > 256 ||
5379 fieldy < 1 || fieldy > 256 ||
5380 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5382 level->no_valid_file = TRUE;
5384 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5389 /* maximum envelope header size is 31 bytes */
5390 envelope_header_len = header[envelope_header_pos];
5391 /* maximum envelope content size is 110 (156?) bytes */
5392 envelope_content_len = header[envelope_content_pos];
5394 /* maximum level title size is 40 bytes */
5395 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5396 /* maximum level author size is 30 (51?) bytes */
5397 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5401 for (i = 0; i < envelope_header_len; i++)
5402 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5403 level->envelope[0].text[envelope_size++] =
5404 header[envelope_header_pos + 1 + i];
5406 if (envelope_header_len > 0 && envelope_content_len > 0)
5408 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5409 level->envelope[0].text[envelope_size++] = '\n';
5410 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5411 level->envelope[0].text[envelope_size++] = '\n';
5414 for (i = 0; i < envelope_content_len; i++)
5415 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5416 level->envelope[0].text[envelope_size++] =
5417 header[envelope_content_pos + 1 + i];
5419 level->envelope[0].text[envelope_size] = '\0';
5421 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5422 level->envelope[0].ysize = 10;
5423 level->envelope[0].autowrap = TRUE;
5424 level->envelope[0].centered = TRUE;
5426 for (i = 0; i < level_name_len; i++)
5427 level->name[i] = header[level_name_pos + 1 + i];
5428 level->name[level_name_len] = '\0';
5430 for (i = 0; i < level_author_len; i++)
5431 level->author[i] = header[level_author_pos + 1 + i];
5432 level->author[level_author_len] = '\0';
5434 num_yamyam_contents = header[60] | (header[61] << 8);
5435 level->num_yamyam_contents =
5436 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5438 for (i = 0; i < num_yamyam_contents; i++)
5440 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5442 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5443 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5445 if (i < MAX_ELEMENT_CONTENTS)
5446 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5450 fieldx = header[6] | (header[7] << 8);
5451 fieldy = header[8] | (header[9] << 8);
5452 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5453 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5455 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5457 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5458 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5460 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5461 level->field[x][y] = getMappedElement_DC(element_dc);
5464 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5465 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5466 level->field[x][y] = EL_PLAYER_1;
5468 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5469 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5470 level->field[x][y] = EL_PLAYER_2;
5472 level->gems_needed = header[18] | (header[19] << 8);
5474 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5475 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5476 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5477 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5478 level->score[SC_NUT] = header[28] | (header[29] << 8);
5479 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5480 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5481 level->score[SC_BUG] = header[34] | (header[35] << 8);
5482 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5483 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5484 level->score[SC_KEY] = header[40] | (header[41] << 8);
5485 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5487 level->time = header[44] | (header[45] << 8);
5489 level->amoeba_speed = header[46] | (header[47] << 8);
5490 level->time_light = header[48] | (header[49] << 8);
5491 level->time_timegate = header[50] | (header[51] << 8);
5492 level->time_wheel = header[52] | (header[53] << 8);
5493 level->time_magic_wall = header[54] | (header[55] << 8);
5494 level->extra_time = header[56] | (header[57] << 8);
5495 level->shield_normal_time = header[58] | (header[59] << 8);
5497 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5498 can slip down from flat walls, like normal walls and steel walls */
5499 level->em_slippery_gems = TRUE;
5502 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5503 struct LevelFileInfo *level_file_info,
5504 boolean level_info_only)
5506 char *filename = level_file_info->filename;
5508 int num_magic_bytes = 8;
5509 char magic_bytes[num_magic_bytes + 1];
5510 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5512 if (!(file = openFile(filename, MODE_READ)))
5514 level->no_valid_file = TRUE;
5516 if (!level_info_only)
5517 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5522 // fseek(file, 0x0000, SEEK_SET);
5524 if (level_file_info->packed)
5526 /* read "magic bytes" from start of file */
5527 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5528 magic_bytes[0] = '\0';
5530 /* check "magic bytes" for correct file format */
5531 if (!strPrefix(magic_bytes, "DC2"))
5533 level->no_valid_file = TRUE;
5535 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5541 if (strPrefix(magic_bytes, "DC2Win95") ||
5542 strPrefix(magic_bytes, "DC2Win98"))
5544 int position_first_level = 0x00fa;
5545 int extra_bytes = 4;
5548 /* advance file stream to first level inside the level package */
5549 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5551 /* each block of level data is followed by block of non-level data */
5552 num_levels_to_skip *= 2;
5554 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5555 while (num_levels_to_skip >= 0)
5557 /* advance file stream to next level inside the level package */
5558 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5560 level->no_valid_file = TRUE;
5562 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5568 /* skip apparently unused extra bytes following each level */
5569 ReadUnusedBytesFromFile(file, extra_bytes);
5571 /* read size of next level in level package */
5572 skip_bytes = getFile32BitLE(file);
5574 num_levels_to_skip--;
5579 level->no_valid_file = TRUE;
5581 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
5588 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5594 /* ------------------------------------------------------------------------- */
5595 /* functions for loading SB level */
5596 /* ------------------------------------------------------------------------- */
5598 int getMappedElement_SB(int element_ascii, boolean use_ces)
5606 sb_element_mapping[] =
5608 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
5609 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
5610 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
5611 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
5612 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
5613 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
5614 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
5615 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
5622 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5623 if (element_ascii == sb_element_mapping[i].ascii)
5624 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5626 return EL_UNDEFINED;
5629 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5630 struct LevelFileInfo *level_file_info,
5631 boolean level_info_only)
5633 char *filename = level_file_info->filename;
5634 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5635 char last_comment[MAX_LINE_LEN];
5636 char level_name[MAX_LINE_LEN];
5639 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5640 boolean read_continued_line = FALSE;
5641 boolean reading_playfield = FALSE;
5642 boolean got_valid_playfield_line = FALSE;
5643 boolean invalid_playfield_char = FALSE;
5644 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5645 int file_level_nr = 0;
5647 int x = 0, y = 0; /* initialized to make compilers happy */
5649 last_comment[0] = '\0';
5650 level_name[0] = '\0';
5652 if (!(file = openFile(filename, MODE_READ)))
5654 level->no_valid_file = TRUE;
5656 if (!level_info_only)
5657 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5662 while (!checkEndOfFile(file))
5664 /* level successfully read, but next level may follow here */
5665 if (!got_valid_playfield_line && reading_playfield)
5667 /* read playfield from single level file -- skip remaining file */
5668 if (!level_file_info->packed)
5671 if (file_level_nr >= num_levels_to_skip)
5676 last_comment[0] = '\0';
5677 level_name[0] = '\0';
5679 reading_playfield = FALSE;
5682 got_valid_playfield_line = FALSE;
5684 /* read next line of input file */
5685 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5688 /* check if line was completely read and is terminated by line break */
5689 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5692 /* cut trailing line break (this can be newline and/or carriage return) */
5693 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5694 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5697 /* copy raw input line for later use (mainly debugging output) */
5698 strcpy(line_raw, line);
5700 if (read_continued_line)
5702 /* append new line to existing line, if there is enough space */
5703 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5704 strcat(previous_line, line_ptr);
5706 strcpy(line, previous_line); /* copy storage buffer to line */
5708 read_continued_line = FALSE;
5711 /* if the last character is '\', continue at next line */
5712 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5714 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
5715 strcpy(previous_line, line); /* copy line to storage buffer */
5717 read_continued_line = TRUE;
5722 /* skip empty lines */
5723 if (line[0] == '\0')
5726 /* extract comment text from comment line */
5729 for (line_ptr = line; *line_ptr; line_ptr++)
5730 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5733 strcpy(last_comment, line_ptr);
5738 /* extract level title text from line containing level title */
5739 if (line[0] == '\'')
5741 strcpy(level_name, &line[1]);
5743 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5744 level_name[strlen(level_name) - 1] = '\0';
5749 /* skip lines containing only spaces (or empty lines) */
5750 for (line_ptr = line; *line_ptr; line_ptr++)
5751 if (*line_ptr != ' ')
5753 if (*line_ptr == '\0')
5756 /* at this point, we have found a line containing part of a playfield */
5758 got_valid_playfield_line = TRUE;
5760 if (!reading_playfield)
5762 reading_playfield = TRUE;
5763 invalid_playfield_char = FALSE;
5765 for (x = 0; x < MAX_LEV_FIELDX; x++)
5766 for (y = 0; y < MAX_LEV_FIELDY; y++)
5767 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
5772 /* start with topmost tile row */
5776 /* skip playfield line if larger row than allowed */
5777 if (y >= MAX_LEV_FIELDY)
5780 /* start with leftmost tile column */
5783 /* read playfield elements from line */
5784 for (line_ptr = line; *line_ptr; line_ptr++)
5786 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
5788 /* stop parsing playfield line if larger column than allowed */
5789 if (x >= MAX_LEV_FIELDX)
5792 if (mapped_sb_element == EL_UNDEFINED)
5794 invalid_playfield_char = TRUE;
5799 level->field[x][y] = mapped_sb_element;
5801 /* continue with next tile column */
5804 level->fieldx = MAX(x, level->fieldx);
5807 if (invalid_playfield_char)
5809 /* if first playfield line, treat invalid lines as comment lines */
5811 reading_playfield = FALSE;
5816 /* continue with next tile row */
5824 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
5825 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
5827 if (!reading_playfield)
5829 level->no_valid_file = TRUE;
5831 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5836 if (*level_name != '\0')
5838 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
5839 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5841 else if (*last_comment != '\0')
5843 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
5844 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5848 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
5851 /* set all empty fields beyond the border walls to invisible steel wall */
5852 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5854 if ((x == 0 || x == level->fieldx - 1 ||
5855 y == 0 || y == level->fieldy - 1) &&
5856 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
5857 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
5858 level->field, level->fieldx, level->fieldy);
5861 /* set special level settings for Sokoban levels */
5864 level->use_step_counter = TRUE;
5866 if (load_xsb_to_ces)
5868 /* special global settings can now be set in level template */
5870 level->use_custom_template = TRUE;
5875 /* ------------------------------------------------------------------------- */
5876 /* functions for handling native levels */
5877 /* ------------------------------------------------------------------------- */
5879 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
5880 struct LevelFileInfo *level_file_info,
5881 boolean level_info_only)
5883 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
5884 level->no_valid_file = TRUE;
5887 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
5888 struct LevelFileInfo *level_file_info,
5889 boolean level_info_only)
5893 /* determine position of requested level inside level package */
5894 if (level_file_info->packed)
5895 pos = level_file_info->nr - leveldir_current->first_level;
5897 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
5898 level->no_valid_file = TRUE;
5901 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
5903 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
5904 CopyNativeLevel_RND_to_EM(level);
5905 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
5906 CopyNativeLevel_RND_to_SP(level);
5909 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
5911 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
5912 CopyNativeLevel_EM_to_RND(level);
5913 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
5914 CopyNativeLevel_SP_to_RND(level);
5917 void SaveNativeLevel(struct LevelInfo *level)
5919 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
5921 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
5922 char *filename = getLevelFilenameFromBasename(basename);
5924 CopyNativeLevel_RND_to_SP(level);
5925 CopyNativeTape_RND_to_SP(level);
5927 SaveNativeLevel_SP(filename);
5932 /* ------------------------------------------------------------------------- */
5933 /* functions for loading generic level */
5934 /* ------------------------------------------------------------------------- */
5936 static void LoadLevelFromFileInfo(struct LevelInfo *level,
5937 struct LevelFileInfo *level_file_info,
5938 boolean level_info_only)
5940 /* always start with reliable default values */
5941 setLevelInfoToDefaults(level, level_info_only, TRUE);
5943 switch (level_file_info->type)
5945 case LEVEL_FILE_TYPE_RND:
5946 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
5949 case LEVEL_FILE_TYPE_EM:
5950 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
5951 level->game_engine_type = GAME_ENGINE_TYPE_EM;
5954 case LEVEL_FILE_TYPE_SP:
5955 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
5956 level->game_engine_type = GAME_ENGINE_TYPE_SP;
5959 case LEVEL_FILE_TYPE_DC:
5960 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
5963 case LEVEL_FILE_TYPE_SB:
5964 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
5968 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
5972 /* if level file is invalid, restore level structure to default values */
5973 if (level->no_valid_file)
5974 setLevelInfoToDefaults(level, level_info_only, FALSE);
5976 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
5977 level->game_engine_type = GAME_ENGINE_TYPE_RND;
5979 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
5980 CopyNativeLevel_Native_to_RND(level);
5983 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
5985 static struct LevelFileInfo level_file_info;
5987 /* always start with reliable default values */
5988 setFileInfoToDefaults(&level_file_info);
5990 level_file_info.nr = 0; /* unknown level number */
5991 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
5992 level_file_info.filename = filename;
5994 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
5997 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6001 if (leveldir_current == NULL) /* only when dumping level */
6004 /* all engine modifications also valid for levels which use latest engine */
6005 if (level->game_version < VERSION_IDENT(3,2,0,5))
6007 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6008 level->score[SC_TIME_BONUS] /= 10;
6011 if (leveldir_current->latest_engine)
6013 /* ---------- use latest game engine ----------------------------------- */
6015 /* For all levels which are forced to use the latest game engine version
6016 (normally all but user contributed, private and undefined levels), set
6017 the game engine version to the actual version; this allows for actual
6018 corrections in the game engine to take effect for existing, converted
6019 levels (from "classic" or other existing games) to make the emulation
6020 of the corresponding game more accurate, while (hopefully) not breaking
6021 existing levels created from other players. */
6023 level->game_version = GAME_VERSION_ACTUAL;
6025 /* Set special EM style gems behaviour: EM style gems slip down from
6026 normal, steel and growing wall. As this is a more fundamental change,
6027 it seems better to set the default behaviour to "off" (as it is more
6028 natural) and make it configurable in the level editor (as a property
6029 of gem style elements). Already existing converted levels (neither
6030 private nor contributed levels) are changed to the new behaviour. */
6032 if (level->file_version < FILE_VERSION_2_0)
6033 level->em_slippery_gems = TRUE;
6038 /* ---------- use game engine the level was created with ----------------- */
6040 /* For all levels which are not forced to use the latest game engine
6041 version (normally user contributed, private and undefined levels),
6042 use the version of the game engine the levels were created for.
6044 Since 2.0.1, the game engine version is now directly stored
6045 in the level file (chunk "VERS"), so there is no need anymore
6046 to set the game version from the file version (except for old,
6047 pre-2.0 levels, where the game version is still taken from the
6048 file format version used to store the level -- see above). */
6050 /* player was faster than enemies in 1.0.0 and before */
6051 if (level->file_version == FILE_VERSION_1_0)
6052 for (i = 0; i < MAX_PLAYERS; i++)
6053 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6055 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6056 if (level->game_version == VERSION_IDENT(2,0,1,0))
6057 level->em_slippery_gems = TRUE;
6059 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6060 if (level->game_version < VERSION_IDENT(2,2,0,0))
6061 level->use_spring_bug = TRUE;
6063 if (level->game_version < VERSION_IDENT(3,2,0,5))
6065 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6066 level->use_time_orb_bug = TRUE;
6068 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6069 level->block_snap_field = FALSE;
6071 /* extra time score was same value as time left score before 3.2.0-5 */
6072 level->extra_time_score = level->score[SC_TIME_BONUS];
6075 if (level->game_version < VERSION_IDENT(3,2,0,7))
6077 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6078 level->continuous_snapping = FALSE;
6081 /* only few elements were able to actively move into acid before 3.1.0 */
6082 /* trigger settings did not exist before 3.1.0; set to default "any" */
6083 if (level->game_version < VERSION_IDENT(3,1,0,0))
6085 /* correct "can move into acid" settings (all zero in old levels) */
6087 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6088 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6090 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6091 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6092 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6093 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6095 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6096 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6098 /* correct trigger settings (stored as zero == "none" in old levels) */
6100 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6102 int element = EL_CUSTOM_START + i;
6103 struct ElementInfo *ei = &element_info[element];
6105 for (j = 0; j < ei->num_change_pages; j++)
6107 struct ElementChangeInfo *change = &ei->change_page[j];
6109 change->trigger_player = CH_PLAYER_ANY;
6110 change->trigger_page = CH_PAGE_ANY;
6115 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6117 int element = EL_CUSTOM_256;
6118 struct ElementInfo *ei = &element_info[element];
6119 struct ElementChangeInfo *change = &ei->change_page[0];
6121 /* This is needed to fix a problem that was caused by a bugfix in function
6122 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6123 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6124 not replace walkable elements, but instead just placed the player on it,
6125 without placing the Sokoban field under the player). Unfortunately, this
6126 breaks "Snake Bite" style levels when the snake is halfway through a door
6127 that just closes (the snake head is still alive and can be moved in this
6128 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6129 player (without Sokoban element) which then gets killed as designed). */
6131 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6132 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6133 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6134 change->target_element = EL_PLAYER_1;
6137 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6138 if (level->game_version < VERSION_IDENT(3,2,5,0))
6140 /* This is needed to fix a problem that was caused by a bugfix in function
6141 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6142 corrects the behaviour when a custom element changes to another custom
6143 element with a higher element number that has change actions defined.
6144 Normally, only one change per frame is allowed for custom elements.
6145 Therefore, it is checked if a custom element already changed in the
6146 current frame; if it did, subsequent changes are suppressed.
6147 Unfortunately, this is only checked for element changes, but not for
6148 change actions, which are still executed. As the function above loops
6149 through all custom elements from lower to higher, an element change
6150 resulting in a lower CE number won't be checked again, while a target
6151 element with a higher number will also be checked, and potential change
6152 actions will get executed for this CE, too (which is wrong), while
6153 further changes are ignored (which is correct). As this bugfix breaks
6154 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6155 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6156 behaviour for existing levels and tapes that make use of this bug */
6158 level->use_action_after_change_bug = TRUE;
6161 /* not centering level after relocating player was default only in 3.2.3 */
6162 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6163 level->shifted_relocation = TRUE;
6165 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6166 if (level->game_version < VERSION_IDENT(3,2,6,0))
6167 level->em_explodes_by_fire = TRUE;
6170 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6174 /* map custom element change events that have changed in newer versions
6175 (these following values were accidentally changed in version 3.0.1)
6176 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6177 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6179 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6181 int element = EL_CUSTOM_START + i;
6183 /* order of checking and copying events to be mapped is important */
6184 /* (do not change the start and end value -- they are constant) */
6185 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6187 if (HAS_CHANGE_EVENT(element, j - 2))
6189 SET_CHANGE_EVENT(element, j - 2, FALSE);
6190 SET_CHANGE_EVENT(element, j, TRUE);
6194 /* order of checking and copying events to be mapped is important */
6195 /* (do not change the start and end value -- they are constant) */
6196 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6198 if (HAS_CHANGE_EVENT(element, j - 1))
6200 SET_CHANGE_EVENT(element, j - 1, FALSE);
6201 SET_CHANGE_EVENT(element, j, TRUE);
6207 /* initialize "can_change" field for old levels with only one change page */
6208 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6210 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6212 int element = EL_CUSTOM_START + i;
6214 if (CAN_CHANGE(element))
6215 element_info[element].change->can_change = TRUE;
6219 /* correct custom element values (for old levels without these options) */
6220 if (level->game_version < VERSION_IDENT(3,1,1,0))
6222 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6224 int element = EL_CUSTOM_START + i;
6225 struct ElementInfo *ei = &element_info[element];
6227 if (ei->access_direction == MV_NO_DIRECTION)
6228 ei->access_direction = MV_ALL_DIRECTIONS;
6232 /* correct custom element values (fix invalid values for all versions) */
6235 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6237 int element = EL_CUSTOM_START + i;
6238 struct ElementInfo *ei = &element_info[element];
6240 for (j = 0; j < ei->num_change_pages; j++)
6242 struct ElementChangeInfo *change = &ei->change_page[j];
6244 if (change->trigger_player == CH_PLAYER_NONE)
6245 change->trigger_player = CH_PLAYER_ANY;
6247 if (change->trigger_side == CH_SIDE_NONE)
6248 change->trigger_side = CH_SIDE_ANY;
6253 /* initialize "can_explode" field for old levels which did not store this */
6254 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6255 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6257 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6259 int element = EL_CUSTOM_START + i;
6261 if (EXPLODES_1X1_OLD(element))
6262 element_info[element].explosion_type = EXPLODES_1X1;
6264 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6265 EXPLODES_SMASHED(element) ||
6266 EXPLODES_IMPACT(element)));
6270 /* correct previously hard-coded move delay values for maze runner style */
6271 if (level->game_version < VERSION_IDENT(3,1,1,0))
6273 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6275 int element = EL_CUSTOM_START + i;
6277 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6279 /* previously hard-coded and therefore ignored */
6280 element_info[element].move_delay_fixed = 9;
6281 element_info[element].move_delay_random = 0;
6286 /* map elements that have changed in newer versions */
6287 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6288 level->game_version);
6289 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6290 for (x = 0; x < 3; x++)
6291 for (y = 0; y < 3; y++)
6292 level->yamyam_content[i].e[x][y] =
6293 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6294 level->game_version);
6296 /* initialize element properties for level editor etc. */
6297 InitElementPropertiesEngine(level->game_version);
6298 InitElementPropertiesAfterLoading(level->game_version);
6299 InitElementPropertiesGfxElement();
6302 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6306 /* map elements that have changed in newer versions */
6307 for (y = 0; y < level->fieldy; y++)
6308 for (x = 0; x < level->fieldx; x++)
6309 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6310 level->game_version);
6312 /* clear unused playfield data (nicer if level gets resized in editor) */
6313 for (x = 0; x < MAX_LEV_FIELDX; x++)
6314 for (y = 0; y < MAX_LEV_FIELDY; y++)
6315 if (x >= level->fieldx || y >= level->fieldy)
6316 level->field[x][y] = EL_EMPTY;
6318 /* copy elements to runtime playfield array */
6319 for (x = 0; x < MAX_LEV_FIELDX; x++)
6320 for (y = 0; y < MAX_LEV_FIELDY; y++)
6321 Feld[x][y] = level->field[x][y];
6323 /* initialize level size variables for faster access */
6324 lev_fieldx = level->fieldx;
6325 lev_fieldy = level->fieldy;
6327 /* determine border element for this level */
6328 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6329 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6334 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6336 struct LevelFileInfo *level_file_info = &level->file_info;
6338 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6339 CopyNativeLevel_RND_to_Native(level);
6342 void LoadLevelTemplate(int nr)
6346 setLevelFileInfo(&level_template.file_info, nr);
6347 filename = level_template.file_info.filename;
6349 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6351 LoadLevel_InitVersion(&level_template, filename);
6352 LoadLevel_InitElements(&level_template, filename);
6354 ActivateLevelTemplate();
6357 void LoadLevel(int nr)
6361 setLevelFileInfo(&level.file_info, nr);
6362 filename = level.file_info.filename;
6364 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6366 if (level.use_custom_template)
6367 LoadLevelTemplate(-1);
6369 LoadLevel_InitVersion(&level, filename);
6370 LoadLevel_InitElements(&level, filename);
6371 LoadLevel_InitPlayfield(&level, filename);
6373 LoadLevel_InitNativeEngines(&level, filename);
6376 void LoadLevelInfoOnly(int nr)
6378 setLevelFileInfo(&level.file_info, nr);
6380 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6383 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6387 chunk_size += putFileVersion(file, level->file_version);
6388 chunk_size += putFileVersion(file, level->game_version);
6393 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6397 chunk_size += putFile16BitBE(file, level->creation_date.year);
6398 chunk_size += putFile8Bit(file, level->creation_date.month);
6399 chunk_size += putFile8Bit(file, level->creation_date.day);
6404 #if ENABLE_HISTORIC_CHUNKS
6405 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6409 putFile8Bit(file, level->fieldx);
6410 putFile8Bit(file, level->fieldy);
6412 putFile16BitBE(file, level->time);
6413 putFile16BitBE(file, level->gems_needed);
6415 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6416 putFile8Bit(file, level->name[i]);
6418 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6419 putFile8Bit(file, level->score[i]);
6421 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6422 for (y = 0; y < 3; y++)
6423 for (x = 0; x < 3; x++)
6424 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6425 level->yamyam_content[i].e[x][y]));
6426 putFile8Bit(file, level->amoeba_speed);
6427 putFile8Bit(file, level->time_magic_wall);
6428 putFile8Bit(file, level->time_wheel);
6429 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6430 level->amoeba_content));
6431 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6432 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6433 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6434 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6436 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6438 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6439 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6440 putFile32BitBE(file, level->can_move_into_acid_bits);
6441 putFile8Bit(file, level->dont_collide_with_bits);
6443 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6444 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6446 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6447 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6448 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6450 putFile8Bit(file, level->game_engine_type);
6452 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6456 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6461 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6462 chunk_size += putFile8Bit(file, level->name[i]);
6467 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6472 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6473 chunk_size += putFile8Bit(file, level->author[i]);
6478 #if ENABLE_HISTORIC_CHUNKS
6479 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6484 for (y = 0; y < level->fieldy; y++)
6485 for (x = 0; x < level->fieldx; x++)
6486 if (level->encoding_16bit_field)
6487 chunk_size += putFile16BitBE(file, level->field[x][y]);
6489 chunk_size += putFile8Bit(file, level->field[x][y]);
6495 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6500 for (y = 0; y < level->fieldy; y++)
6501 for (x = 0; x < level->fieldx; x++)
6502 chunk_size += putFile16BitBE(file, level->field[x][y]);
6507 #if ENABLE_HISTORIC_CHUNKS
6508 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6512 putFile8Bit(file, EL_YAMYAM);
6513 putFile8Bit(file, level->num_yamyam_contents);
6514 putFile8Bit(file, 0);
6515 putFile8Bit(file, 0);
6517 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6518 for (y = 0; y < 3; y++)
6519 for (x = 0; x < 3; x++)
6520 if (level->encoding_16bit_field)
6521 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6523 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6527 #if ENABLE_HISTORIC_CHUNKS
6528 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6531 int num_contents, content_xsize, content_ysize;
6532 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6534 if (element == EL_YAMYAM)
6536 num_contents = level->num_yamyam_contents;
6540 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6541 for (y = 0; y < 3; y++)
6542 for (x = 0; x < 3; x++)
6543 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6545 else if (element == EL_BD_AMOEBA)
6551 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6552 for (y = 0; y < 3; y++)
6553 for (x = 0; x < 3; x++)
6554 content_array[i][x][y] = EL_EMPTY;
6555 content_array[0][0][0] = level->amoeba_content;
6559 /* chunk header already written -- write empty chunk data */
6560 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6562 Error(ERR_WARN, "cannot save content for element '%d'", element);
6566 putFile16BitBE(file, element);
6567 putFile8Bit(file, num_contents);
6568 putFile8Bit(file, content_xsize);
6569 putFile8Bit(file, content_ysize);
6571 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6573 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6574 for (y = 0; y < 3; y++)
6575 for (x = 0; x < 3; x++)
6576 putFile16BitBE(file, content_array[i][x][y]);
6580 #if ENABLE_HISTORIC_CHUNKS
6581 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6583 int envelope_nr = element - EL_ENVELOPE_1;
6584 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6588 chunk_size += putFile16BitBE(file, element);
6589 chunk_size += putFile16BitBE(file, envelope_len);
6590 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6591 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6593 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6594 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6596 for (i = 0; i < envelope_len; i++)
6597 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6603 #if ENABLE_HISTORIC_CHUNKS
6604 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6605 int num_changed_custom_elements)
6609 putFile16BitBE(file, num_changed_custom_elements);
6611 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6613 int element = EL_CUSTOM_START + i;
6615 struct ElementInfo *ei = &element_info[element];
6617 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6619 if (check < num_changed_custom_elements)
6621 putFile16BitBE(file, element);
6622 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6629 if (check != num_changed_custom_elements) /* should not happen */
6630 Error(ERR_WARN, "inconsistent number of custom element properties");
6634 #if ENABLE_HISTORIC_CHUNKS
6635 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6636 int num_changed_custom_elements)
6640 putFile16BitBE(file, num_changed_custom_elements);
6642 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6644 int element = EL_CUSTOM_START + i;
6646 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6648 if (check < num_changed_custom_elements)
6650 putFile16BitBE(file, element);
6651 putFile16BitBE(file, element_info[element].change->target_element);
6658 if (check != num_changed_custom_elements) /* should not happen */
6659 Error(ERR_WARN, "inconsistent number of custom target elements");
6663 #if ENABLE_HISTORIC_CHUNKS
6664 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6665 int num_changed_custom_elements)
6667 int i, j, x, y, check = 0;
6669 putFile16BitBE(file, num_changed_custom_elements);
6671 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6673 int element = EL_CUSTOM_START + i;
6674 struct ElementInfo *ei = &element_info[element];
6676 if (ei->modified_settings)
6678 if (check < num_changed_custom_elements)
6680 putFile16BitBE(file, element);
6682 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6683 putFile8Bit(file, ei->description[j]);
6685 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6687 /* some free bytes for future properties and padding */
6688 WriteUnusedBytesToFile(file, 7);
6690 putFile8Bit(file, ei->use_gfx_element);
6691 putFile16BitBE(file, ei->gfx_element_initial);
6693 putFile8Bit(file, ei->collect_score_initial);
6694 putFile8Bit(file, ei->collect_count_initial);
6696 putFile16BitBE(file, ei->push_delay_fixed);
6697 putFile16BitBE(file, ei->push_delay_random);
6698 putFile16BitBE(file, ei->move_delay_fixed);
6699 putFile16BitBE(file, ei->move_delay_random);
6701 putFile16BitBE(file, ei->move_pattern);
6702 putFile8Bit(file, ei->move_direction_initial);
6703 putFile8Bit(file, ei->move_stepsize);
6705 for (y = 0; y < 3; y++)
6706 for (x = 0; x < 3; x++)
6707 putFile16BitBE(file, ei->content.e[x][y]);
6709 putFile32BitBE(file, ei->change->events);
6711 putFile16BitBE(file, ei->change->target_element);
6713 putFile16BitBE(file, ei->change->delay_fixed);
6714 putFile16BitBE(file, ei->change->delay_random);
6715 putFile16BitBE(file, ei->change->delay_frames);
6717 putFile16BitBE(file, ei->change->initial_trigger_element);
6719 putFile8Bit(file, ei->change->explode);
6720 putFile8Bit(file, ei->change->use_target_content);
6721 putFile8Bit(file, ei->change->only_if_complete);
6722 putFile8Bit(file, ei->change->use_random_replace);
6724 putFile8Bit(file, ei->change->random_percentage);
6725 putFile8Bit(file, ei->change->replace_when);
6727 for (y = 0; y < 3; y++)
6728 for (x = 0; x < 3; x++)
6729 putFile16BitBE(file, ei->change->content.e[x][y]);
6731 putFile8Bit(file, ei->slippery_type);
6733 /* some free bytes for future properties and padding */
6734 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6741 if (check != num_changed_custom_elements) /* should not happen */
6742 Error(ERR_WARN, "inconsistent number of custom element properties");
6746 #if ENABLE_HISTORIC_CHUNKS
6747 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6749 struct ElementInfo *ei = &element_info[element];
6752 /* ---------- custom element base property values (96 bytes) ------------- */
6754 putFile16BitBE(file, element);
6756 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6757 putFile8Bit(file, ei->description[i]);
6759 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6761 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6763 putFile8Bit(file, ei->num_change_pages);
6765 putFile16BitBE(file, ei->ce_value_fixed_initial);
6766 putFile16BitBE(file, ei->ce_value_random_initial);
6767 putFile8Bit(file, ei->use_last_ce_value);
6769 putFile8Bit(file, ei->use_gfx_element);
6770 putFile16BitBE(file, ei->gfx_element_initial);
6772 putFile8Bit(file, ei->collect_score_initial);
6773 putFile8Bit(file, ei->collect_count_initial);
6775 putFile8Bit(file, ei->drop_delay_fixed);
6776 putFile8Bit(file, ei->push_delay_fixed);
6777 putFile8Bit(file, ei->drop_delay_random);
6778 putFile8Bit(file, ei->push_delay_random);
6779 putFile16BitBE(file, ei->move_delay_fixed);
6780 putFile16BitBE(file, ei->move_delay_random);
6782 /* bits 0 - 15 of "move_pattern" ... */
6783 putFile16BitBE(file, ei->move_pattern & 0xffff);
6784 putFile8Bit(file, ei->move_direction_initial);
6785 putFile8Bit(file, ei->move_stepsize);
6787 putFile8Bit(file, ei->slippery_type);
6789 for (y = 0; y < 3; y++)
6790 for (x = 0; x < 3; x++)
6791 putFile16BitBE(file, ei->content.e[x][y]);
6793 putFile16BitBE(file, ei->move_enter_element);
6794 putFile16BitBE(file, ei->move_leave_element);
6795 putFile8Bit(file, ei->move_leave_type);
6797 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6798 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6800 putFile8Bit(file, ei->access_direction);
6802 putFile8Bit(file, ei->explosion_delay);
6803 putFile8Bit(file, ei->ignition_delay);
6804 putFile8Bit(file, ei->explosion_type);
6806 /* some free bytes for future custom property values and padding */
6807 WriteUnusedBytesToFile(file, 1);
6809 /* ---------- change page property values (48 bytes) --------------------- */
6811 for (i = 0; i < ei->num_change_pages; i++)
6813 struct ElementChangeInfo *change = &ei->change_page[i];
6814 unsigned int event_bits;
6816 /* bits 0 - 31 of "has_event[]" ... */
6818 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6819 if (change->has_event[j])
6820 event_bits |= (1 << j);
6821 putFile32BitBE(file, event_bits);
6823 putFile16BitBE(file, change->target_element);
6825 putFile16BitBE(file, change->delay_fixed);
6826 putFile16BitBE(file, change->delay_random);
6827 putFile16BitBE(file, change->delay_frames);
6829 putFile16BitBE(file, change->initial_trigger_element);
6831 putFile8Bit(file, change->explode);
6832 putFile8Bit(file, change->use_target_content);
6833 putFile8Bit(file, change->only_if_complete);
6834 putFile8Bit(file, change->use_random_replace);
6836 putFile8Bit(file, change->random_percentage);
6837 putFile8Bit(file, change->replace_when);
6839 for (y = 0; y < 3; y++)
6840 for (x = 0; x < 3; x++)
6841 putFile16BitBE(file, change->target_content.e[x][y]);
6843 putFile8Bit(file, change->can_change);
6845 putFile8Bit(file, change->trigger_side);
6847 putFile8Bit(file, change->trigger_player);
6848 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6849 log_2(change->trigger_page)));
6851 putFile8Bit(file, change->has_action);
6852 putFile8Bit(file, change->action_type);
6853 putFile8Bit(file, change->action_mode);
6854 putFile16BitBE(file, change->action_arg);
6856 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6858 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6859 if (change->has_event[j])
6860 event_bits |= (1 << (j - 32));
6861 putFile8Bit(file, event_bits);
6866 #if ENABLE_HISTORIC_CHUNKS
6867 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
6869 struct ElementInfo *ei = &element_info[element];
6870 struct ElementGroupInfo *group = ei->group;
6873 putFile16BitBE(file, element);
6875 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6876 putFile8Bit(file, ei->description[i]);
6878 putFile8Bit(file, group->num_elements);
6880 putFile8Bit(file, ei->use_gfx_element);
6881 putFile16BitBE(file, ei->gfx_element_initial);
6883 putFile8Bit(file, group->choice_mode);
6885 /* some free bytes for future values and padding */
6886 WriteUnusedBytesToFile(file, 3);
6888 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
6889 putFile16BitBE(file, group->element[i]);
6893 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
6894 boolean write_element)
6896 int save_type = entry->save_type;
6897 int data_type = entry->data_type;
6898 int conf_type = entry->conf_type;
6899 int byte_mask = conf_type & CONF_MASK_BYTES;
6900 int element = entry->element;
6901 int default_value = entry->default_value;
6903 boolean modified = FALSE;
6905 if (byte_mask != CONF_MASK_MULTI_BYTES)
6907 void *value_ptr = entry->value;
6908 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
6911 /* check if any settings have been modified before saving them */
6912 if (value != default_value)
6915 /* do not save if explicitly told or if unmodified default settings */
6916 if ((save_type == SAVE_CONF_NEVER) ||
6917 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6921 num_bytes += putFile16BitBE(file, element);
6923 num_bytes += putFile8Bit(file, conf_type);
6924 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
6925 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
6926 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
6929 else if (data_type == TYPE_STRING)
6931 char *default_string = entry->default_string;
6932 char *string = (char *)(entry->value);
6933 int string_length = strlen(string);
6936 /* check if any settings have been modified before saving them */
6937 if (!strEqual(string, default_string))
6940 /* do not save if explicitly told or if unmodified default settings */
6941 if ((save_type == SAVE_CONF_NEVER) ||
6942 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6946 num_bytes += putFile16BitBE(file, element);
6948 num_bytes += putFile8Bit(file, conf_type);
6949 num_bytes += putFile16BitBE(file, string_length);
6951 for (i = 0; i < string_length; i++)
6952 num_bytes += putFile8Bit(file, string[i]);
6954 else if (data_type == TYPE_ELEMENT_LIST)
6956 int *element_array = (int *)(entry->value);
6957 int num_elements = *(int *)(entry->num_entities);
6960 /* check if any settings have been modified before saving them */
6961 for (i = 0; i < num_elements; i++)
6962 if (element_array[i] != default_value)
6965 /* do not save if explicitly told or if unmodified default settings */
6966 if ((save_type == SAVE_CONF_NEVER) ||
6967 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6971 num_bytes += putFile16BitBE(file, element);
6973 num_bytes += putFile8Bit(file, conf_type);
6974 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
6976 for (i = 0; i < num_elements; i++)
6977 num_bytes += putFile16BitBE(file, element_array[i]);
6979 else if (data_type == TYPE_CONTENT_LIST)
6981 struct Content *content = (struct Content *)(entry->value);
6982 int num_contents = *(int *)(entry->num_entities);
6985 /* check if any settings have been modified before saving them */
6986 for (i = 0; i < num_contents; i++)
6987 for (y = 0; y < 3; y++)
6988 for (x = 0; x < 3; x++)
6989 if (content[i].e[x][y] != default_value)
6992 /* do not save if explicitly told or if unmodified default settings */
6993 if ((save_type == SAVE_CONF_NEVER) ||
6994 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6998 num_bytes += putFile16BitBE(file, element);
7000 num_bytes += putFile8Bit(file, conf_type);
7001 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7003 for (i = 0; i < num_contents; i++)
7004 for (y = 0; y < 3; y++)
7005 for (x = 0; x < 3; x++)
7006 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7012 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7017 li = *level; /* copy level data into temporary buffer */
7019 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7020 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7025 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7030 li = *level; /* copy level data into temporary buffer */
7032 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7033 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7038 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7040 int envelope_nr = element - EL_ENVELOPE_1;
7044 chunk_size += putFile16BitBE(file, element);
7046 /* copy envelope data into temporary buffer */
7047 xx_envelope = level->envelope[envelope_nr];
7049 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7050 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7055 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7057 struct ElementInfo *ei = &element_info[element];
7061 chunk_size += putFile16BitBE(file, element);
7063 xx_ei = *ei; /* copy element data into temporary buffer */
7065 /* set default description string for this specific element */
7066 strcpy(xx_default_description, getDefaultElementDescription(ei));
7068 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7069 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7071 for (i = 0; i < ei->num_change_pages; i++)
7073 struct ElementChangeInfo *change = &ei->change_page[i];
7075 xx_current_change_page = i;
7077 xx_change = *change; /* copy change data into temporary buffer */
7080 setEventBitsFromEventFlags(change);
7082 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7083 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7090 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7092 struct ElementInfo *ei = &element_info[element];
7093 struct ElementGroupInfo *group = ei->group;
7097 chunk_size += putFile16BitBE(file, element);
7099 xx_ei = *ei; /* copy element data into temporary buffer */
7100 xx_group = *group; /* copy group data into temporary buffer */
7102 /* set default description string for this specific element */
7103 strcpy(xx_default_description, getDefaultElementDescription(ei));
7105 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7106 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7111 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7112 boolean save_as_template)
7118 if (!(file = fopen(filename, MODE_WRITE)))
7120 Error(ERR_WARN, "cannot save level file '%s'", filename);
7124 level->file_version = FILE_VERSION_ACTUAL;
7125 level->game_version = GAME_VERSION_ACTUAL;
7127 level->creation_date = getCurrentDate();
7129 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7130 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7132 chunk_size = SaveLevel_VERS(NULL, level);
7133 putFileChunkBE(file, "VERS", chunk_size);
7134 SaveLevel_VERS(file, level);
7136 chunk_size = SaveLevel_DATE(NULL, level);
7137 putFileChunkBE(file, "DATE", chunk_size);
7138 SaveLevel_DATE(file, level);
7140 chunk_size = SaveLevel_NAME(NULL, level);
7141 putFileChunkBE(file, "NAME", chunk_size);
7142 SaveLevel_NAME(file, level);
7144 chunk_size = SaveLevel_AUTH(NULL, level);
7145 putFileChunkBE(file, "AUTH", chunk_size);
7146 SaveLevel_AUTH(file, level);
7148 chunk_size = SaveLevel_INFO(NULL, level);
7149 putFileChunkBE(file, "INFO", chunk_size);
7150 SaveLevel_INFO(file, level);
7152 chunk_size = SaveLevel_BODY(NULL, level);
7153 putFileChunkBE(file, "BODY", chunk_size);
7154 SaveLevel_BODY(file, level);
7156 chunk_size = SaveLevel_ELEM(NULL, level);
7157 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7159 putFileChunkBE(file, "ELEM", chunk_size);
7160 SaveLevel_ELEM(file, level);
7163 for (i = 0; i < NUM_ENVELOPES; i++)
7165 int element = EL_ENVELOPE_1 + i;
7167 chunk_size = SaveLevel_NOTE(NULL, level, element);
7168 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7170 putFileChunkBE(file, "NOTE", chunk_size);
7171 SaveLevel_NOTE(file, level, element);
7175 /* if not using template level, check for non-default custom/group elements */
7176 if (!level->use_custom_template || save_as_template)
7178 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7180 int element = EL_CUSTOM_START + i;
7182 chunk_size = SaveLevel_CUSX(NULL, level, element);
7183 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7185 putFileChunkBE(file, "CUSX", chunk_size);
7186 SaveLevel_CUSX(file, level, element);
7190 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7192 int element = EL_GROUP_START + i;
7194 chunk_size = SaveLevel_GRPX(NULL, level, element);
7195 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7197 putFileChunkBE(file, "GRPX", chunk_size);
7198 SaveLevel_GRPX(file, level, element);
7205 SetFilePermissions(filename, PERMS_PRIVATE);
7208 void SaveLevel(int nr)
7210 char *filename = getDefaultLevelFilename(nr);
7212 SaveLevelFromFilename(&level, filename, FALSE);
7215 void SaveLevelTemplate()
7217 char *filename = getLocalLevelTemplateFilename();
7219 SaveLevelFromFilename(&level, filename, TRUE);
7222 boolean SaveLevelChecked(int nr)
7224 char *filename = getDefaultLevelFilename(nr);
7225 boolean new_level = !fileExists(filename);
7226 boolean level_saved = FALSE;
7228 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7233 Request("Level saved!", REQ_CONFIRM);
7241 void DumpLevel(struct LevelInfo *level)
7243 if (level->no_level_file || level->no_valid_file)
7245 Error(ERR_WARN, "cannot dump -- no valid level file found");
7251 Print("Level xxx (file version %08d, game version %08d)\n",
7252 level->file_version, level->game_version);
7255 Print("Level author: '%s'\n", level->author);
7256 Print("Level title: '%s'\n", level->name);
7258 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7260 Print("Level time: %d seconds\n", level->time);
7261 Print("Gems needed: %d\n", level->gems_needed);
7263 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7264 Print("Time for wheel: %d seconds\n", level->time_wheel);
7265 Print("Time for light: %d seconds\n", level->time_light);
7266 Print("Time for timegate: %d seconds\n", level->time_timegate);
7268 Print("Amoeba speed: %d\n", level->amoeba_speed);
7271 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7272 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7273 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7274 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7275 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7281 /* ========================================================================= */
7282 /* tape file functions */
7283 /* ========================================================================= */
7285 static void setTapeInfoToDefaults()
7289 /* always start with reliable default values (empty tape) */
7292 /* default values (also for pre-1.2 tapes) with only the first player */
7293 tape.player_participates[0] = TRUE;
7294 for (i = 1; i < MAX_PLAYERS; i++)
7295 tape.player_participates[i] = FALSE;
7297 /* at least one (default: the first) player participates in every tape */
7298 tape.num_participating_players = 1;
7300 tape.level_nr = level_nr;
7302 tape.changed = FALSE;
7304 tape.recording = FALSE;
7305 tape.playing = FALSE;
7306 tape.pausing = FALSE;
7308 tape.no_valid_file = FALSE;
7311 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7313 tape->file_version = getFileVersion(file);
7314 tape->game_version = getFileVersion(file);
7319 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7323 tape->random_seed = getFile32BitBE(file);
7324 tape->date = getFile32BitBE(file);
7325 tape->length = getFile32BitBE(file);
7327 /* read header fields that are new since version 1.2 */
7328 if (tape->file_version >= FILE_VERSION_1_2)
7330 byte store_participating_players = getFile8Bit(file);
7333 /* since version 1.2, tapes store which players participate in the tape */
7334 tape->num_participating_players = 0;
7335 for (i = 0; i < MAX_PLAYERS; i++)
7337 tape->player_participates[i] = FALSE;
7339 if (store_participating_players & (1 << i))
7341 tape->player_participates[i] = TRUE;
7342 tape->num_participating_players++;
7346 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7348 engine_version = getFileVersion(file);
7349 if (engine_version > 0)
7350 tape->engine_version = engine_version;
7352 tape->engine_version = tape->game_version;
7358 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7360 int level_identifier_size;
7363 level_identifier_size = getFile16BitBE(file);
7365 tape->level_identifier =
7366 checked_realloc(tape->level_identifier, level_identifier_size);
7368 for (i = 0; i < level_identifier_size; i++)
7369 tape->level_identifier[i] = getFile8Bit(file);
7371 tape->level_nr = getFile16BitBE(file);
7373 chunk_size = 2 + level_identifier_size + 2;
7378 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7381 int chunk_size_expected =
7382 (tape->num_participating_players + 1) * tape->length;
7384 if (chunk_size_expected != chunk_size)
7386 ReadUnusedBytesFromFile(file, chunk_size);
7387 return chunk_size_expected;
7390 for (i = 0; i < tape->length; i++)
7392 if (i >= MAX_TAPE_LEN)
7394 Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
7397 // tape too large; read and ignore remaining tape data from this chunk
7398 for (;i < tape->length; i++)
7399 ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
7404 for (j = 0; j < MAX_PLAYERS; j++)
7406 tape->pos[i].action[j] = MV_NONE;
7408 if (tape->player_participates[j])
7409 tape->pos[i].action[j] = getFile8Bit(file);
7412 tape->pos[i].delay = getFile8Bit(file);
7414 if (tape->file_version == FILE_VERSION_1_0)
7416 /* eliminate possible diagonal moves in old tapes */
7417 /* this is only for backward compatibility */
7419 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7420 byte action = tape->pos[i].action[0];
7421 int k, num_moves = 0;
7423 for (k = 0; k<4; k++)
7425 if (action & joy_dir[k])
7427 tape->pos[i + num_moves].action[0] = joy_dir[k];
7429 tape->pos[i + num_moves].delay = 0;
7438 tape->length += num_moves;
7441 else if (tape->file_version < FILE_VERSION_2_0)
7443 /* convert pre-2.0 tapes to new tape format */
7445 if (tape->pos[i].delay > 1)
7448 tape->pos[i + 1] = tape->pos[i];
7449 tape->pos[i + 1].delay = 1;
7452 for (j = 0; j < MAX_PLAYERS; j++)
7453 tape->pos[i].action[j] = MV_NONE;
7454 tape->pos[i].delay--;
7461 if (checkEndOfFile(file))
7465 if (i != tape->length)
7466 chunk_size = (tape->num_participating_players + 1) * i;
7471 void LoadTape_SokobanSolution(char *filename)
7474 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7476 if (!(file = openFile(filename, MODE_READ)))
7478 tape.no_valid_file = TRUE;
7483 while (!checkEndOfFile(file))
7485 unsigned char c = getByteFromFile(file);
7487 if (checkEndOfFile(file))
7494 tape.pos[tape.length].action[0] = MV_UP;
7495 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7501 tape.pos[tape.length].action[0] = MV_DOWN;
7502 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7508 tape.pos[tape.length].action[0] = MV_LEFT;
7509 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7515 tape.pos[tape.length].action[0] = MV_RIGHT;
7516 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7524 /* ignore white-space characters */
7528 tape.no_valid_file = TRUE;
7530 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
7538 if (tape.no_valid_file)
7541 tape.length_frames = GetTapeLengthFrames();
7542 tape.length_seconds = GetTapeLengthSeconds();
7545 void LoadTapeFromFilename(char *filename)
7547 char cookie[MAX_LINE_LEN];
7548 char chunk_name[CHUNK_ID_LEN + 1];
7552 /* always start with reliable default values */
7553 setTapeInfoToDefaults();
7555 if (strSuffix(filename, ".sln"))
7557 LoadTape_SokobanSolution(filename);
7562 if (!(file = openFile(filename, MODE_READ)))
7564 tape.no_valid_file = TRUE;
7569 getFileChunkBE(file, chunk_name, NULL);
7570 if (strEqual(chunk_name, "RND1"))
7572 getFile32BitBE(file); /* not used */
7574 getFileChunkBE(file, chunk_name, NULL);
7575 if (!strEqual(chunk_name, "TAPE"))
7577 tape.no_valid_file = TRUE;
7579 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7586 else /* check for pre-2.0 file format with cookie string */
7588 strcpy(cookie, chunk_name);
7589 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7591 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7592 cookie[strlen(cookie) - 1] = '\0';
7594 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7596 tape.no_valid_file = TRUE;
7598 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7605 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7607 tape.no_valid_file = TRUE;
7609 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7616 /* pre-2.0 tape files have no game version, so use file version here */
7617 tape.game_version = tape.file_version;
7620 if (tape.file_version < FILE_VERSION_1_2)
7622 /* tape files from versions before 1.2.0 without chunk structure */
7623 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7624 LoadTape_BODY(file, 2 * tape.length, &tape);
7632 int (*loader)(File *, int, struct TapeInfo *);
7636 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7637 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7638 { "INFO", -1, LoadTape_INFO },
7639 { "BODY", -1, LoadTape_BODY },
7643 while (getFileChunkBE(file, chunk_name, &chunk_size))
7647 while (chunk_info[i].name != NULL &&
7648 !strEqual(chunk_name, chunk_info[i].name))
7651 if (chunk_info[i].name == NULL)
7653 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7654 chunk_name, filename);
7655 ReadUnusedBytesFromFile(file, chunk_size);
7657 else if (chunk_info[i].size != -1 &&
7658 chunk_info[i].size != chunk_size)
7660 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7661 chunk_size, chunk_name, filename);
7662 ReadUnusedBytesFromFile(file, chunk_size);
7666 /* call function to load this tape chunk */
7667 int chunk_size_expected =
7668 (chunk_info[i].loader)(file, chunk_size, &tape);
7670 /* the size of some chunks cannot be checked before reading other
7671 chunks first (like "HEAD" and "BODY") that contain some header
7672 information, so check them here */
7673 if (chunk_size_expected != chunk_size)
7675 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7676 chunk_size, chunk_name, filename);
7684 tape.length_frames = GetTapeLengthFrames();
7685 tape.length_seconds = GetTapeLengthSeconds();
7688 printf("::: tape file version: %d\n", tape.file_version);
7689 printf("::: tape game version: %d\n", tape.game_version);
7690 printf("::: tape engine version: %d\n", tape.engine_version);
7694 void LoadTape(int nr)
7696 char *filename = getTapeFilename(nr);
7698 LoadTapeFromFilename(filename);
7701 void LoadSolutionTape(int nr)
7703 char *filename = getSolutionTapeFilename(nr);
7705 LoadTapeFromFilename(filename);
7707 if (TAPE_IS_EMPTY(tape) &&
7708 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
7709 level.native_sp_level->demo.is_available)
7710 CopyNativeTape_SP_to_RND(&level);
7713 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7715 putFileVersion(file, tape->file_version);
7716 putFileVersion(file, tape->game_version);
7719 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7722 byte store_participating_players = 0;
7724 /* set bits for participating players for compact storage */
7725 for (i = 0; i < MAX_PLAYERS; i++)
7726 if (tape->player_participates[i])
7727 store_participating_players |= (1 << i);
7729 putFile32BitBE(file, tape->random_seed);
7730 putFile32BitBE(file, tape->date);
7731 putFile32BitBE(file, tape->length);
7733 putFile8Bit(file, store_participating_players);
7735 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7736 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7738 putFileVersion(file, tape->engine_version);
7741 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7743 int level_identifier_size = strlen(tape->level_identifier) + 1;
7746 putFile16BitBE(file, level_identifier_size);
7748 for (i = 0; i < level_identifier_size; i++)
7749 putFile8Bit(file, tape->level_identifier[i]);
7751 putFile16BitBE(file, tape->level_nr);
7754 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7758 for (i = 0; i < tape->length; i++)
7760 for (j = 0; j < MAX_PLAYERS; j++)
7761 if (tape->player_participates[j])
7762 putFile8Bit(file, tape->pos[i].action[j]);
7764 putFile8Bit(file, tape->pos[i].delay);
7768 void SaveTape(int nr)
7770 char *filename = getTapeFilename(nr);
7772 int num_participating_players = 0;
7773 int info_chunk_size;
7774 int body_chunk_size;
7777 InitTapeDirectory(leveldir_current->subdir);
7779 if (!(file = fopen(filename, MODE_WRITE)))
7781 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7785 tape.file_version = FILE_VERSION_ACTUAL;
7786 tape.game_version = GAME_VERSION_ACTUAL;
7788 /* count number of participating players */
7789 for (i = 0; i < MAX_PLAYERS; i++)
7790 if (tape.player_participates[i])
7791 num_participating_players++;
7793 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7794 body_chunk_size = (num_participating_players + 1) * tape.length;
7796 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7797 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7799 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7800 SaveTape_VERS(file, &tape);
7802 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7803 SaveTape_HEAD(file, &tape);
7805 putFileChunkBE(file, "INFO", info_chunk_size);
7806 SaveTape_INFO(file, &tape);
7808 putFileChunkBE(file, "BODY", body_chunk_size);
7809 SaveTape_BODY(file, &tape);
7813 SetFilePermissions(filename, PERMS_PRIVATE);
7815 tape.changed = FALSE;
7818 boolean SaveTapeChecked(int nr)
7820 char *filename = getTapeFilename(nr);
7821 boolean new_tape = !fileExists(filename);
7822 boolean tape_saved = FALSE;
7824 if (new_tape || Request("Replace old tape?", REQ_ASK))
7829 Request("Tape saved!", REQ_CONFIRM);
7837 void DumpTape(struct TapeInfo *tape)
7839 int tape_frame_counter;
7842 if (tape->no_valid_file)
7844 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7850 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
7851 tape->level_nr, tape->file_version, tape->game_version);
7852 Print(" (effective engine version %08d)\n",
7853 tape->engine_version);
7854 Print("Level series identifier: '%s'\n", tape->level_identifier);
7857 tape_frame_counter = 0;
7859 for (i = 0; i < tape->length; i++)
7861 if (i >= MAX_TAPE_LEN)
7866 for (j = 0; j < MAX_PLAYERS; j++)
7868 if (tape->player_participates[j])
7870 int action = tape->pos[i].action[j];
7872 Print("%d:%02x ", j, action);
7873 Print("[%c%c%c%c|%c%c] - ",
7874 (action & JOY_LEFT ? '<' : ' '),
7875 (action & JOY_RIGHT ? '>' : ' '),
7876 (action & JOY_UP ? '^' : ' '),
7877 (action & JOY_DOWN ? 'v' : ' '),
7878 (action & JOY_BUTTON_1 ? '1' : ' '),
7879 (action & JOY_BUTTON_2 ? '2' : ' '));
7883 Print("(%03d) ", tape->pos[i].delay);
7884 Print("[%05d]\n", tape_frame_counter);
7886 tape_frame_counter += tape->pos[i].delay;
7893 /* ========================================================================= */
7894 /* score file functions */
7895 /* ========================================================================= */
7897 void LoadScore(int nr)
7900 char *filename = getScoreFilename(nr);
7901 char cookie[MAX_LINE_LEN];
7902 char line[MAX_LINE_LEN];
7906 /* always start with reliable default values */
7907 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7909 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
7910 highscore[i].Score = 0;
7913 if (!(file = fopen(filename, MODE_READ)))
7916 /* check file identifier */
7917 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
7919 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7920 cookie[strlen(cookie) - 1] = '\0';
7922 if (!checkCookieString(cookie, SCORE_COOKIE))
7924 Error(ERR_WARN, "unknown format of score file '%s'", filename);
7929 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7931 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
7932 Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
7933 if (fgets(line, MAX_LINE_LEN, file) == NULL)
7936 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
7937 line[strlen(line) - 1] = '\0';
7939 for (line_ptr = line; *line_ptr; line_ptr++)
7941 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
7943 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
7944 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
7953 void SaveScore(int nr)
7956 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
7957 char *filename = getScoreFilename(nr);
7960 InitScoreDirectory(leveldir_current->subdir);
7962 if (!(file = fopen(filename, MODE_WRITE)))
7964 Error(ERR_WARN, "cannot save score for level %d", nr);
7968 fprintf(file, "%s\n\n", SCORE_COOKIE);
7970 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7971 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
7975 SetFilePermissions(filename, permissions);
7979 /* ========================================================================= */
7980 /* setup file functions */
7981 /* ========================================================================= */
7983 #define TOKEN_STR_PLAYER_PREFIX "player_"
7986 #define SETUP_TOKEN_PLAYER_NAME 0
7987 #define SETUP_TOKEN_SOUND 1
7988 #define SETUP_TOKEN_SOUND_LOOPS 2
7989 #define SETUP_TOKEN_SOUND_MUSIC 3
7990 #define SETUP_TOKEN_SOUND_SIMPLE 4
7991 #define SETUP_TOKEN_TOONS 5
7992 #define SETUP_TOKEN_SCROLL_DELAY 6
7993 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
7994 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
7995 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
7996 #define SETUP_TOKEN_FADE_SCREENS 10
7997 #define SETUP_TOKEN_AUTORECORD 11
7998 #define SETUP_TOKEN_SHOW_TITLESCREEN 12
7999 #define SETUP_TOKEN_QUICK_DOORS 13
8000 #define SETUP_TOKEN_TEAM_MODE 14
8001 #define SETUP_TOKEN_HANDICAP 15
8002 #define SETUP_TOKEN_SKIP_LEVELS 16
8003 #define SETUP_TOKEN_INCREMENT_LEVELS 17
8004 #define SETUP_TOKEN_TIME_LIMIT 18
8005 #define SETUP_TOKEN_FULLSCREEN 19
8006 #define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
8007 #define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
8008 #define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
8009 #define SETUP_TOKEN_ASK_ON_ESCAPE 23
8010 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
8011 #define SETUP_TOKEN_QUICK_SWITCH 25
8012 #define SETUP_TOKEN_INPUT_ON_FOCUS 26
8013 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
8014 #define SETUP_TOKEN_GAME_FRAME_DELAY 28
8015 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
8016 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
8017 #define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
8018 #define SETUP_TOKEN_GRAPHICS_SET 32
8019 #define SETUP_TOKEN_SOUNDS_SET 33
8020 #define SETUP_TOKEN_MUSIC_SET 34
8021 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
8022 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
8023 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
8024 #define SETUP_TOKEN_VOLUME_SIMPLE 38
8025 #define SETUP_TOKEN_VOLUME_LOOPS 39
8026 #define SETUP_TOKEN_VOLUME_MUSIC 40
8027 #define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
8028 #define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
8029 #define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
8031 #define NUM_GLOBAL_SETUP_TOKENS 44
8034 #define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
8035 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
8036 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
8037 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
8038 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
8039 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
8041 #define NUM_EDITOR_SETUP_TOKENS 6
8043 /* editor cascade setup */
8044 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8045 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8046 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8047 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8048 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8049 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8050 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8051 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8052 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8053 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8054 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8055 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8056 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8057 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8058 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8060 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8062 /* shortcut setup */
8063 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8064 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8065 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8066 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8067 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8068 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8069 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8070 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8071 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
8072 #define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
8073 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
8074 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
8075 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
8076 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
8077 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
8078 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
8079 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
8080 #define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
8081 #define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
8082 #define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
8083 #define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
8085 #define NUM_SHORTCUT_SETUP_TOKENS 21
8088 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8089 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8090 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8091 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8092 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8093 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8094 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8095 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8096 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8097 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8098 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8099 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8100 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8101 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8102 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8103 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8105 #define NUM_PLAYER_SETUP_TOKENS 16
8108 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8109 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8110 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8112 #define NUM_SYSTEM_SETUP_TOKENS 3
8114 /* internal setup */
8115 #define SETUP_TOKEN_INT_PROGRAM_TITLE 0
8116 #define SETUP_TOKEN_INT_PROGRAM_VERSION 1
8117 #define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2
8118 #define SETUP_TOKEN_INT_PROGRAM_EMAIL 3
8119 #define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4
8120 #define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5
8121 #define SETUP_TOKEN_INT_PROGRAM_COMPANY 6
8122 #define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7
8123 #define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8
8124 #define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9
8125 #define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10
8126 #define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11
8127 #define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12
8128 #define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13
8129 #define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14
8130 #define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15
8131 #define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16
8132 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17
8133 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18
8135 #define NUM_INTERNAL_SETUP_TOKENS 19
8138 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
8139 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
8140 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
8141 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
8142 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
8143 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
8144 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
8145 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
8146 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
8147 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
8148 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
8149 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
8150 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
8151 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
8152 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
8153 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
8154 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
8155 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
8156 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
8157 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
8158 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
8159 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
8160 #define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
8162 #define NUM_DEBUG_SETUP_TOKENS 23
8165 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8167 #define NUM_OPTIONS_SETUP_TOKENS 1
8170 static struct SetupInfo si;
8171 static struct SetupEditorInfo sei;
8172 static struct SetupEditorCascadeInfo seci;
8173 static struct SetupShortcutInfo ssi;
8174 static struct SetupInputInfo sii;
8175 static struct SetupSystemInfo syi;
8176 static struct SetupInternalInfo sxi;
8177 static struct SetupDebugInfo sdi;
8178 static struct OptionInfo soi;
8180 static struct TokenInfo global_setup_tokens[] =
8182 { TYPE_STRING, &si.player_name, "player_name" },
8183 { TYPE_SWITCH, &si.sound, "sound" },
8184 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8185 { TYPE_SWITCH, &si.sound_music, "background_music" },
8186 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8187 { TYPE_SWITCH, &si.toons, "toons" },
8188 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8189 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8190 { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
8191 { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
8192 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8193 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8194 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8195 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8196 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8197 { TYPE_SWITCH, &si.handicap, "handicap" },
8198 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8199 { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
8200 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8201 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8202 { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
8203 { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
8204 { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
8205 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8206 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8207 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8208 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8209 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8210 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8211 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
8212 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
8213 { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
8214 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8215 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8216 { TYPE_STRING, &si.music_set, "music_set" },
8217 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8218 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8219 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8220 { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
8221 { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
8222 { TYPE_INTEGER,&si.volume_music, "volume_music" },
8223 { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
8224 { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
8225 { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
8228 static struct TokenInfo editor_setup_tokens[] =
8230 { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
8231 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8232 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8233 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8234 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8235 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8238 static struct TokenInfo editor_cascade_setup_tokens[] =
8240 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8241 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8242 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8243 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8244 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8245 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8246 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8247 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8248 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8249 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8250 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8251 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8252 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8253 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8254 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8257 static struct TokenInfo shortcut_setup_tokens[] =
8259 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8260 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8261 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8262 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8263 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8264 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8265 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8266 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8267 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
8268 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
8269 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
8270 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
8271 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
8272 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
8273 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
8274 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
8275 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
8276 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
8277 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
8278 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
8279 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
8282 static struct TokenInfo player_setup_tokens[] =
8284 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8285 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8286 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8287 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8288 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8289 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8290 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8291 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8292 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8293 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8294 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8295 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8296 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8297 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8298 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8299 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8302 static struct TokenInfo system_setup_tokens[] =
8304 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8305 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8306 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8309 static struct TokenInfo internal_setup_tokens[] =
8311 { TYPE_STRING, &sxi.program_title, "program_title" },
8312 { TYPE_STRING, &sxi.program_version, "program_version" },
8313 { TYPE_STRING, &sxi.program_author, "program_author" },
8314 { TYPE_STRING, &sxi.program_email, "program_email" },
8315 { TYPE_STRING, &sxi.program_website, "program_website" },
8316 { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
8317 { TYPE_STRING, &sxi.program_company, "program_company" },
8318 { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
8319 { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
8320 { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
8321 { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
8322 { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
8323 { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
8324 { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
8325 { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
8326 { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
8327 { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
8328 { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
8329 { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
8332 static struct TokenInfo debug_setup_tokens[] =
8334 { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
8335 { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
8336 { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
8337 { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
8338 { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
8339 { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
8340 { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
8341 { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
8342 { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
8343 { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
8344 { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
8345 { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
8346 { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
8347 { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
8348 { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
8349 { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
8350 { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
8351 { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
8352 { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
8353 { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
8354 { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
8355 { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
8356 { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
8359 static struct TokenInfo options_setup_tokens[] =
8361 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8364 static char *get_corrected_login_name(char *login_name)
8366 /* needed because player name must be a fixed length string */
8367 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8369 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8370 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8372 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8373 if (strchr(login_name_new, ' '))
8374 *strchr(login_name_new, ' ') = '\0';
8376 return login_name_new;
8379 static void setSetupInfoToDefaults(struct SetupInfo *si)
8383 si->player_name = get_corrected_login_name(getLoginName());
8386 si->sound_loops = TRUE;
8387 si->sound_music = TRUE;
8388 si->sound_simple = TRUE;
8390 si->scroll_delay = TRUE;
8391 si->scroll_delay_value = STD_SCROLL_DELAY;
8392 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
8393 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
8394 si->fade_screens = TRUE;
8395 si->autorecord = TRUE;
8396 si->show_titlescreen = TRUE;
8397 si->quick_doors = FALSE;
8398 si->team_mode = FALSE;
8399 si->handicap = TRUE;
8400 si->skip_levels = TRUE;
8401 si->increment_levels = TRUE;
8402 si->time_limit = TRUE;
8403 si->fullscreen = FALSE;
8404 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
8405 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
8406 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
8407 si->ask_on_escape = TRUE;
8408 si->ask_on_escape_editor = TRUE;
8409 si->quick_switch = FALSE;
8410 si->input_on_focus = FALSE;
8411 si->prefer_aga_graphics = TRUE;
8412 si->game_frame_delay = GAME_FRAME_DELAY;
8413 si->sp_show_border_elements = FALSE;
8414 si->small_game_graphics = FALSE;
8415 si->show_snapshot_buttons = FALSE;
8417 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8418 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8419 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8421 si->override_level_graphics = FALSE;
8422 si->override_level_sounds = FALSE;
8423 si->override_level_music = FALSE;
8425 si->volume_simple = 100; /* percent */
8426 si->volume_loops = 100; /* percent */
8427 si->volume_music = 100; /* percent */
8429 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
8430 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
8431 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
8433 si->editor.el_boulderdash = TRUE;
8434 si->editor.el_emerald_mine = TRUE;
8435 si->editor.el_emerald_mine_club = TRUE;
8436 si->editor.el_more = TRUE;
8437 si->editor.el_sokoban = TRUE;
8438 si->editor.el_supaplex = TRUE;
8439 si->editor.el_diamond_caves = TRUE;
8440 si->editor.el_dx_boulderdash = TRUE;
8441 si->editor.el_chars = TRUE;
8442 si->editor.el_steel_chars = TRUE;
8444 si->editor.el_classic = TRUE;
8445 si->editor.el_custom = TRUE;
8447 si->editor.el_user_defined = FALSE;
8448 si->editor.el_dynamic = TRUE;
8450 si->editor.el_headlines = TRUE;
8452 si->editor.show_element_token = FALSE;
8454 si->editor.use_template_for_new_levels = TRUE;
8456 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8457 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8458 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8460 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8461 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8462 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8463 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8464 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8466 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
8467 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
8468 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
8469 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
8470 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
8471 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
8473 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
8474 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
8475 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
8477 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
8478 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
8479 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
8480 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
8482 for (i = 0; i < MAX_PLAYERS; i++)
8484 si->input[i].use_joystick = FALSE;
8485 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8486 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8487 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8488 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8489 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8490 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8491 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8492 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8493 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8494 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8495 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8496 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8497 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8498 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8499 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8502 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8503 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8504 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8506 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
8507 si->internal.program_version = getStringCopy(getProgramRealVersionString());
8508 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
8509 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
8510 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
8511 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
8512 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
8514 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
8516 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8517 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8518 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8520 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
8521 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
8522 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
8524 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
8525 si->internal.choose_from_top_leveldir = FALSE;
8526 si->internal.show_scaling_in_title = TRUE;
8528 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
8529 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
8531 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
8532 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
8533 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
8534 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
8535 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
8536 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
8537 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
8538 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
8539 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
8540 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
8542 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
8543 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
8544 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
8545 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
8546 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
8547 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
8548 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
8549 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
8550 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
8551 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
8553 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
8554 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
8556 si->debug.show_frames_per_second = FALSE;
8558 si->options.verbose = FALSE;
8560 #if defined(PLATFORM_ANDROID)
8561 si->fullscreen = TRUE;
8565 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8567 si->editor_cascade.el_bd = TRUE;
8568 si->editor_cascade.el_em = TRUE;
8569 si->editor_cascade.el_emc = TRUE;
8570 si->editor_cascade.el_rnd = TRUE;
8571 si->editor_cascade.el_sb = TRUE;
8572 si->editor_cascade.el_sp = TRUE;
8573 si->editor_cascade.el_dc = TRUE;
8574 si->editor_cascade.el_dx = TRUE;
8576 si->editor_cascade.el_chars = FALSE;
8577 si->editor_cascade.el_steel_chars = FALSE;
8578 si->editor_cascade.el_ce = FALSE;
8579 si->editor_cascade.el_ge = FALSE;
8580 si->editor_cascade.el_ref = FALSE;
8581 si->editor_cascade.el_user = FALSE;
8582 si->editor_cascade.el_dynamic = FALSE;
8585 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
8587 static char *getHideSetupToken(void *setup_value)
8589 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
8591 if (setup_value != NULL)
8592 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
8594 return hide_setup_token;
8597 static void setHideSetupEntry(void *setup_value_raw)
8599 /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
8600 void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
8602 char *hide_setup_token = getHideSetupToken(setup_value);
8604 if (setup_value != NULL)
8605 setHashEntry(hide_setup_hash, hide_setup_token, "");
8608 boolean hideSetupEntry(void *setup_value)
8610 char *hide_setup_token = getHideSetupToken(setup_value);
8612 return (setup_value != NULL &&
8613 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
8616 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
8617 struct TokenInfo *token_info,
8618 int token_nr, char *token_text)
8620 char *token_hide_text = getStringCat2(token_text, ".hide");
8621 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
8623 /* set the value of this setup option in the setup option structure */
8624 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
8626 /* check if this setup option should be hidden in the setup menu */
8627 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
8628 setHideSetupEntry(token_info[token_nr].value);
8631 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
8632 struct TokenInfo *token_info,
8635 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
8636 token_info[token_nr].text);
8639 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8643 if (!setup_file_hash)
8646 if (hide_setup_hash == NULL)
8647 hide_setup_hash = newSetupFileHash();
8651 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8652 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
8657 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8658 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
8661 /* shortcut setup */
8662 ssi = setup.shortcut;
8663 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8664 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
8665 setup.shortcut = ssi;
8668 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8672 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8674 sii = setup.input[pnr];
8675 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8677 char full_token[100];
8679 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8680 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
8683 setup.input[pnr] = sii;
8688 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8689 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
8692 /* internal setup */
8693 sxi = setup.internal;
8694 for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
8695 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
8696 setup.internal = sxi;
8700 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
8701 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
8705 soi = setup.options;
8706 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8707 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
8708 setup.options = soi;
8711 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8715 if (!setup_file_hash)
8718 /* editor cascade setup */
8719 seci = setup.editor_cascade;
8720 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8721 setSetupInfo(editor_cascade_setup_tokens, i,
8722 getHashEntry(setup_file_hash,
8723 editor_cascade_setup_tokens[i].text));
8724 setup.editor_cascade = seci;
8727 void LoadSetupFromFilename(char *filename)
8729 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
8731 if (setup_file_hash)
8733 decodeSetupFileHash(setup_file_hash);
8735 freeSetupFileHash(setup_file_hash);
8739 Error(ERR_DEBUG, "using default setup values");
8743 static void LoadSetup_SpecialPostProcessing()
8745 char *player_name_new;
8747 /* needed to work around problems with fixed length strings */
8748 player_name_new = get_corrected_login_name(setup.player_name);
8749 free(setup.player_name);
8750 setup.player_name = player_name_new;
8752 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8753 if (setup.scroll_delay == FALSE)
8755 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8756 setup.scroll_delay = TRUE; /* now always "on" */
8759 /* make sure that scroll delay value stays inside valid range */
8760 setup.scroll_delay_value =
8761 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8768 /* always start with reliable default values */
8769 setSetupInfoToDefaults(&setup);
8771 /* try to load setup values from default setup file */
8772 filename = getDefaultSetupFilename();
8774 if (fileExists(filename))
8775 LoadSetupFromFilename(filename);
8777 /* try to load setup values from user setup file */
8778 filename = getSetupFilename();
8780 LoadSetupFromFilename(filename);
8782 LoadSetup_SpecialPostProcessing();
8785 void LoadSetup_EditorCascade()
8787 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8788 SetupFileHash *setup_file_hash = NULL;
8790 /* always start with reliable default values */
8791 setSetupInfoToDefaults_EditorCascade(&setup);
8793 setup_file_hash = loadSetupFileHash(filename);
8795 if (setup_file_hash)
8797 decodeSetupFileHash_EditorCascade(setup_file_hash);
8799 freeSetupFileHash(setup_file_hash);
8805 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
8808 char mapping_guid[MAX_LINE_LEN];
8809 char *mapping_start, *mapping_end;
8811 // get GUID from game controller mapping line: copy complete line
8812 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
8813 mapping_guid[MAX_LINE_LEN - 1] = '\0';
8815 // get GUID from game controller mapping line: cut after GUID part
8816 mapping_start = strchr(mapping_guid, ',');
8817 if (mapping_start != NULL)
8818 *mapping_start = '\0';
8820 // cut newline from game controller mapping line
8821 mapping_end = strchr(mapping_line, '\n');
8822 if (mapping_end != NULL)
8823 *mapping_end = '\0';
8825 // add mapping entry to game controller mappings hash
8826 setHashEntry(mappings_hash, mapping_guid, mapping_line);
8829 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
8834 if (!(file = fopen(filename, MODE_READ)))
8836 Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
8843 char line[MAX_LINE_LEN];
8845 if (!fgets(line, MAX_LINE_LEN, file))
8848 addGameControllerMappingToHash(mappings_hash, line);
8856 char *filename = getSetupFilename();
8860 InitUserDataDirectory();
8862 if (!(file = fopen(filename, MODE_WRITE)))
8864 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8868 fprintFileHeader(file, SETUP_FILENAME);
8872 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8874 /* just to make things nicer :) */
8875 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8876 i == SETUP_TOKEN_GRAPHICS_SET ||
8877 i == SETUP_TOKEN_VOLUME_SIMPLE ||
8878 i == SETUP_TOKEN_TOUCH_CONTROL_TYPE)
8879 fprintf(file, "\n");
8881 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8886 fprintf(file, "\n");
8887 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8888 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8890 /* shortcut setup */
8891 ssi = setup.shortcut;
8892 fprintf(file, "\n");
8893 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8894 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8897 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8901 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8902 fprintf(file, "\n");
8904 sii = setup.input[pnr];
8905 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8906 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8911 fprintf(file, "\n");
8912 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8913 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8915 /* internal setup */
8916 /* (internal setup values not saved to user setup file) */
8920 fprintf(file, "\n");
8921 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
8922 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
8925 soi = setup.options;
8926 fprintf(file, "\n");
8927 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8928 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8932 SetFilePermissions(filename, PERMS_PRIVATE);
8935 void SaveSetup_EditorCascade()
8937 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8941 InitUserDataDirectory();
8943 if (!(file = fopen(filename, MODE_WRITE)))
8945 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8950 fprintFileHeader(file, EDITORCASCADE_FILENAME);
8952 seci = setup.editor_cascade;
8953 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8954 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8958 SetFilePermissions(filename, PERMS_PRIVATE);
8963 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
8968 if (!(file = fopen(filename, MODE_WRITE)))
8970 Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
8975 BEGIN_HASH_ITERATION(mappings_hash, itr)
8977 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
8979 END_HASH_ITERATION(mappings_hash, itr)
8984 void SaveSetup_AddGameControllerMapping(char *mapping)
8986 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
8987 SetupFileHash *mappings_hash = newSetupFileHash();
8989 InitUserDataDirectory();
8991 // load existing personal game controller mappings
8992 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
8994 // add new mapping to personal game controller mappings
8995 addGameControllerMappingToHash(mappings_hash, mapping);
8997 // save updated personal game controller mappings
8998 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
9000 freeSetupFileHash(mappings_hash);
9004 void LoadCustomElementDescriptions()
9006 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9007 SetupFileHash *setup_file_hash;
9010 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9012 if (element_info[i].custom_description != NULL)
9014 free(element_info[i].custom_description);
9015 element_info[i].custom_description = NULL;
9019 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9022 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9024 char *token = getStringCat2(element_info[i].token_name, ".name");
9025 char *value = getHashEntry(setup_file_hash, token);
9028 element_info[i].custom_description = getStringCopy(value);
9033 freeSetupFileHash(setup_file_hash);
9036 static int getElementFromToken(char *token)
9038 char *value = getHashEntry(element_token_hash, token);
9043 Error(ERR_WARN, "unknown element token '%s'", token);
9045 return EL_UNDEFINED;
9048 static int get_token_parameter_value(char *token, char *value_raw)
9052 if (token == NULL || value_raw == NULL)
9053 return ARG_UNDEFINED_VALUE;
9055 suffix = strrchr(token, '.');
9059 if (strEqual(suffix, ".element"))
9060 return getElementFromToken(value_raw);
9062 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9063 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9066 void InitMenuDesignSettings_Static()
9070 /* always start with reliable default values from static default config */
9071 for (i = 0; image_config_vars[i].token != NULL; i++)
9073 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9076 *image_config_vars[i].value =
9077 get_token_parameter_value(image_config_vars[i].token, value);
9081 static void InitMenuDesignSettings_SpecialPreProcessing()
9085 /* the following initializes hierarchical values from static configuration */
9087 /* special case: initialize "ARG_DEFAULT" values in static default config */
9088 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9089 titlescreen_initial_first_default.fade_mode =
9090 title_initial_first_default.fade_mode;
9091 titlescreen_initial_first_default.fade_delay =
9092 title_initial_first_default.fade_delay;
9093 titlescreen_initial_first_default.post_delay =
9094 title_initial_first_default.post_delay;
9095 titlescreen_initial_first_default.auto_delay =
9096 title_initial_first_default.auto_delay;
9097 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
9098 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
9099 titlescreen_first_default.post_delay = title_first_default.post_delay;
9100 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
9101 titlemessage_initial_first_default.fade_mode =
9102 title_initial_first_default.fade_mode;
9103 titlemessage_initial_first_default.fade_delay =
9104 title_initial_first_default.fade_delay;
9105 titlemessage_initial_first_default.post_delay =
9106 title_initial_first_default.post_delay;
9107 titlemessage_initial_first_default.auto_delay =
9108 title_initial_first_default.auto_delay;
9109 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
9110 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
9111 titlemessage_first_default.post_delay = title_first_default.post_delay;
9112 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
9114 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
9115 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
9116 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
9117 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
9118 titlescreen_default.fade_mode = title_default.fade_mode;
9119 titlescreen_default.fade_delay = title_default.fade_delay;
9120 titlescreen_default.post_delay = title_default.post_delay;
9121 titlescreen_default.auto_delay = title_default.auto_delay;
9122 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9123 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9124 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9125 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9126 titlemessage_default.fade_mode = title_default.fade_mode;
9127 titlemessage_default.fade_delay = title_default.fade_delay;
9128 titlemessage_default.post_delay = title_default.post_delay;
9129 titlemessage_default.auto_delay = title_default.auto_delay;
9131 /* special case: initialize "ARG_DEFAULT" values in static default config */
9132 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9133 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9135 titlescreen_initial_first[i] = titlescreen_initial_first_default;
9136 titlescreen_first[i] = titlescreen_first_default;
9137 titlemessage_initial_first[i] = titlemessage_initial_first_default;
9138 titlemessage_first[i] = titlemessage_first_default;
9140 titlescreen_initial[i] = titlescreen_initial_default;
9141 titlescreen[i] = titlescreen_default;
9142 titlemessage_initial[i] = titlemessage_initial_default;
9143 titlemessage[i] = titlemessage_default;
9146 /* special case: initialize "ARG_DEFAULT" values in static default config */
9147 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9148 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9150 if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
9153 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9154 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9155 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
9158 /* special case: initialize "ARG_DEFAULT" values in static default config */
9159 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9160 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9162 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
9163 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
9164 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
9166 if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
9169 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
9173 static void InitMenuDesignSettings_SpecialPostProcessing()
9177 struct XY *dst, *src;
9181 { &game.button.save, &game.button.stop },
9182 { &game.button.pause2, &game.button.pause },
9183 { &game.button.load, &game.button.play },
9184 { &game.button.undo, &game.button.stop },
9185 { &game.button.redo, &game.button.play },
9191 /* special case: initialize later added SETUP list size from LEVELS value */
9192 if (menu.list_size[GAME_MODE_SETUP] == -1)
9193 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9195 /* set default position for snapshot buttons to stop/pause/play buttons */
9196 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
9197 if ((*game_buttons_xy[i].dst).x == -1 &&
9198 (*game_buttons_xy[i].dst).y == -1)
9199 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
9202 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
9206 struct XYTileSize *dst, *src;
9209 editor_buttons_xy[] =
9212 &editor.button.element_left, &editor.palette.element_left,
9213 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
9216 &editor.button.element_middle, &editor.palette.element_middle,
9217 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
9220 &editor.button.element_right, &editor.palette.element_right,
9221 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
9228 /* set default position for element buttons to element graphics */
9229 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
9231 if ((*editor_buttons_xy[i].dst).x == -1 &&
9232 (*editor_buttons_xy[i].dst).y == -1)
9234 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
9236 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
9238 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
9243 static void LoadMenuDesignSettingsFromFilename(char *filename)
9245 static struct TitleFadingInfo tfi;
9246 static struct TitleMessageInfo tmi;
9247 static struct TokenInfo title_tokens[] =
9249 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
9250 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
9251 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
9252 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
9256 static struct TokenInfo titlemessage_tokens[] =
9258 { TYPE_INTEGER, &tmi.x, ".x" },
9259 { TYPE_INTEGER, &tmi.y, ".y" },
9260 { TYPE_INTEGER, &tmi.width, ".width" },
9261 { TYPE_INTEGER, &tmi.height, ".height" },
9262 { TYPE_INTEGER, &tmi.chars, ".chars" },
9263 { TYPE_INTEGER, &tmi.lines, ".lines" },
9264 { TYPE_INTEGER, &tmi.align, ".align" },
9265 { TYPE_INTEGER, &tmi.valign, ".valign" },
9266 { TYPE_INTEGER, &tmi.font, ".font" },
9267 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9268 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9269 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9270 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9271 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9272 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9273 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9274 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9280 struct TitleFadingInfo *info;
9285 /* initialize first titles from "enter screen" definitions, if defined */
9286 { &title_initial_first_default, "menu.enter_screen.TITLE" },
9287 { &title_first_default, "menu.enter_screen.TITLE" },
9289 /* initialize title screens from "next screen" definitions, if defined */
9290 { &title_initial_default, "menu.next_screen.TITLE" },
9291 { &title_default, "menu.next_screen.TITLE" },
9297 struct TitleMessageInfo *array;
9300 titlemessage_arrays[] =
9302 /* initialize first titles from "enter screen" definitions, if defined */
9303 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
9304 { titlescreen_first, "menu.enter_screen.TITLE" },
9305 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
9306 { titlemessage_first, "menu.enter_screen.TITLE" },
9308 /* initialize titles from "next screen" definitions, if defined */
9309 { titlescreen_initial, "menu.next_screen.TITLE" },
9310 { titlescreen, "menu.next_screen.TITLE" },
9311 { titlemessage_initial, "menu.next_screen.TITLE" },
9312 { titlemessage, "menu.next_screen.TITLE" },
9314 /* overwrite titles with title definitions, if defined */
9315 { titlescreen_initial_first, "[title_initial]" },
9316 { titlescreen_first, "[title]" },
9317 { titlemessage_initial_first, "[title_initial]" },
9318 { titlemessage_first, "[title]" },
9320 { titlescreen_initial, "[title_initial]" },
9321 { titlescreen, "[title]" },
9322 { titlemessage_initial, "[title_initial]" },
9323 { titlemessage, "[title]" },
9325 /* overwrite titles with title screen/message definitions, if defined */
9326 { titlescreen_initial_first, "[titlescreen_initial]" },
9327 { titlescreen_first, "[titlescreen]" },
9328 { titlemessage_initial_first, "[titlemessage_initial]" },
9329 { titlemessage_first, "[titlemessage]" },
9331 { titlescreen_initial, "[titlescreen_initial]" },
9332 { titlescreen, "[titlescreen]" },
9333 { titlemessage_initial, "[titlemessage_initial]" },
9334 { titlemessage, "[titlemessage]" },
9338 SetupFileHash *setup_file_hash;
9341 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9344 /* the following initializes hierarchical values from dynamic configuration */
9346 /* special case: initialize with default values that may be overwritten */
9347 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9348 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9350 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9351 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9352 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9354 if (value_1 != NULL)
9355 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9356 if (value_2 != NULL)
9357 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9358 if (value_3 != NULL)
9359 menu.list_size[i] = get_integer_from_string(value_3);
9362 /* special case: initialize with default values that may be overwritten */
9363 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9364 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9366 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9367 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9369 if (value_1 != NULL)
9370 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9371 if (value_2 != NULL)
9372 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9374 if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
9376 char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
9378 if (value_1 != NULL)
9379 menu.list_size_info[i] = get_integer_from_string(value_1);
9383 /* special case: initialize with default values that may be overwritten */
9384 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9385 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9387 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9388 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9390 if (value_1 != NULL)
9391 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9392 if (value_2 != NULL)
9393 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9396 /* special case: initialize with default values that may be overwritten */
9397 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9398 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9400 char *token_1 = "menu.enter_screen.fade_mode";
9401 char *token_2 = "menu.enter_screen.fade_delay";
9402 char *token_3 = "menu.enter_screen.post_delay";
9403 char *token_4 = "menu.leave_screen.fade_mode";
9404 char *token_5 = "menu.leave_screen.fade_delay";
9405 char *token_6 = "menu.leave_screen.post_delay";
9406 char *token_7 = "menu.next_screen.fade_mode";
9407 char *token_8 = "menu.next_screen.fade_delay";
9408 char *token_9 = "menu.next_screen.post_delay";
9409 char *value_1 = getHashEntry(setup_file_hash, token_1);
9410 char *value_2 = getHashEntry(setup_file_hash, token_2);
9411 char *value_3 = getHashEntry(setup_file_hash, token_3);
9412 char *value_4 = getHashEntry(setup_file_hash, token_4);
9413 char *value_5 = getHashEntry(setup_file_hash, token_5);
9414 char *value_6 = getHashEntry(setup_file_hash, token_6);
9415 char *value_7 = getHashEntry(setup_file_hash, token_7);
9416 char *value_8 = getHashEntry(setup_file_hash, token_8);
9417 char *value_9 = getHashEntry(setup_file_hash, token_9);
9419 if (value_1 != NULL)
9420 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9422 if (value_2 != NULL)
9423 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9425 if (value_3 != NULL)
9426 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9428 if (value_4 != NULL)
9429 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9431 if (value_5 != NULL)
9432 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9434 if (value_6 != NULL)
9435 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9437 if (value_7 != NULL)
9438 menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
9440 if (value_8 != NULL)
9441 menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
9443 if (value_9 != NULL)
9444 menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
9448 /* special case: initialize with default values that may be overwritten */
9449 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9450 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9452 char *token_w1 = "viewport.window.width";
9453 char *token_w2 = "viewport.window.height";
9454 char *token_01 = "viewport.playfield.x";
9455 char *token_02 = "viewport.playfield.y";
9456 char *token_03 = "viewport.playfield.width";
9457 char *token_04 = "viewport.playfield.height";
9458 char *token_05 = "viewport.playfield.border_size";
9459 char *token_06 = "viewport.door_1.x";
9460 char *token_07 = "viewport.door_1.y";
9461 char *token_08 = "viewport.door_1.width";
9462 char *token_09 = "viewport.door_1.height";
9463 char *token_10 = "viewport.door_1.border_size";
9464 char *token_11 = "viewport.door_2.x";
9465 char *token_12 = "viewport.door_2.y";
9466 char *token_13 = "viewport.door_2.width";
9467 char *token_14 = "viewport.door_2.height";
9468 char *token_15 = "viewport.door_2.border_size";
9469 char *value_w1 = getHashEntry(setup_file_hash, token_w1);
9470 char *value_w2 = getHashEntry(setup_file_hash, token_w2);
9471 char *value_01 = getHashEntry(setup_file_hash, token_01);
9472 char *value_02 = getHashEntry(setup_file_hash, token_02);
9473 char *value_03 = getHashEntry(setup_file_hash, token_03);
9474 char *value_04 = getHashEntry(setup_file_hash, token_04);
9475 char *value_05 = getHashEntry(setup_file_hash, token_05);
9476 char *value_06 = getHashEntry(setup_file_hash, token_06);
9477 char *value_07 = getHashEntry(setup_file_hash, token_07);
9478 char *value_08 = getHashEntry(setup_file_hash, token_08);
9479 char *value_09 = getHashEntry(setup_file_hash, token_09);
9480 char *value_10 = getHashEntry(setup_file_hash, token_10);
9481 char *value_11 = getHashEntry(setup_file_hash, token_11);
9482 char *value_12 = getHashEntry(setup_file_hash, token_12);
9483 char *value_13 = getHashEntry(setup_file_hash, token_13);
9484 char *value_14 = getHashEntry(setup_file_hash, token_14);
9485 char *value_15 = getHashEntry(setup_file_hash, token_15);
9487 if (value_w1 != NULL)
9488 viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
9489 if (value_w2 != NULL)
9490 viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
9491 if (value_01 != NULL)
9492 viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
9493 if (value_02 != NULL)
9494 viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
9495 if (value_03 != NULL)
9496 viewport.playfield[i].width = get_token_parameter_value(token_03,
9498 if (value_04 != NULL)
9499 viewport.playfield[i].height = get_token_parameter_value(token_04,
9501 if (value_05 != NULL)
9502 viewport.playfield[i].border_size = get_token_parameter_value(token_05,
9504 if (value_06 != NULL)
9505 viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
9506 if (value_07 != NULL)
9507 viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
9508 if (value_08 != NULL)
9509 viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
9510 if (value_09 != NULL)
9511 viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
9512 if (value_10 != NULL)
9513 viewport.door_1[i].border_size = get_token_parameter_value(token_10,
9515 if (value_11 != NULL)
9516 viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
9517 if (value_12 != NULL)
9518 viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
9519 if (value_13 != NULL)
9520 viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
9521 if (value_14 != NULL)
9522 viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
9523 if (value_15 != NULL)
9524 viewport.door_1[i].border_size = get_token_parameter_value(token_15,
9528 /* special case: initialize with default values that may be overwritten */
9529 /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
9530 for (i = 0; title_info[i].info != NULL; i++)
9532 struct TitleFadingInfo *info = title_info[i].info;
9533 char *base_token = title_info[i].text;
9535 for (j = 0; title_tokens[j].type != -1; j++)
9537 char *token = getStringCat2(base_token, title_tokens[j].text);
9538 char *value = getHashEntry(setup_file_hash, token);
9542 int parameter_value = get_token_parameter_value(token, value);
9546 *(int *)title_tokens[j].value = (int)parameter_value;
9555 /* special case: initialize with default values that may be overwritten */
9556 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9557 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9559 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9560 char *base_token = titlemessage_arrays[i].text;
9562 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9564 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9565 char *value = getHashEntry(setup_file_hash, token);
9569 int parameter_value = get_token_parameter_value(token, value);
9571 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9575 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9576 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9578 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9588 /* read (and overwrite with) values that may be specified in config file */
9589 for (i = 0; image_config_vars[i].token != NULL; i++)
9591 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9593 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9594 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9595 *image_config_vars[i].value =
9596 get_token_parameter_value(image_config_vars[i].token, value);
9599 freeSetupFileHash(setup_file_hash);
9602 void LoadMenuDesignSettings()
9604 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9606 InitMenuDesignSettings_Static();
9607 InitMenuDesignSettings_SpecialPreProcessing();
9609 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9611 /* first look for special settings configured in level series config */
9612 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9614 if (fileExists(filename_base))
9615 LoadMenuDesignSettingsFromFilename(filename_base);
9618 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9620 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9621 LoadMenuDesignSettingsFromFilename(filename_local);
9623 InitMenuDesignSettings_SpecialPostProcessing();
9626 void LoadMenuDesignSettings_AfterGraphics()
9628 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
9631 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9633 char *filename = getEditorSetupFilename();
9634 SetupFileList *setup_file_list, *list;
9635 SetupFileHash *element_hash;
9636 int num_unknown_tokens = 0;
9639 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9642 element_hash = newSetupFileHash();
9644 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9645 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9647 /* determined size may be larger than needed (due to unknown elements) */
9649 for (list = setup_file_list; list != NULL; list = list->next)
9652 /* add space for up to 3 more elements for padding that may be needed */
9655 /* free memory for old list of elements, if needed */
9656 checked_free(*elements);
9658 /* allocate memory for new list of elements */
9659 *elements = checked_malloc(*num_elements * sizeof(int));
9662 for (list = setup_file_list; list != NULL; list = list->next)
9664 char *value = getHashEntry(element_hash, list->token);
9666 if (value == NULL) /* try to find obsolete token mapping */
9668 char *mapped_token = get_mapped_token(list->token);
9670 if (mapped_token != NULL)
9672 value = getHashEntry(element_hash, mapped_token);
9680 (*elements)[(*num_elements)++] = atoi(value);
9684 if (num_unknown_tokens == 0)
9686 Error(ERR_INFO_LINE, "-");
9687 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9688 Error(ERR_INFO, "- config file: '%s'", filename);
9690 num_unknown_tokens++;
9693 Error(ERR_INFO, "- token: '%s'", list->token);
9697 if (num_unknown_tokens > 0)
9698 Error(ERR_INFO_LINE, "-");
9700 while (*num_elements % 4) /* pad with empty elements, if needed */
9701 (*elements)[(*num_elements)++] = EL_EMPTY;
9703 freeSetupFileList(setup_file_list);
9704 freeSetupFileHash(element_hash);
9707 for (i = 0; i < *num_elements; i++)
9708 printf("editor: element '%s' [%d]\n",
9709 element_info[(*elements)[i]].token_name, (*elements)[i]);
9713 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9716 SetupFileHash *setup_file_hash = NULL;
9717 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9718 char *filename_music, *filename_prefix, *filename_info;
9724 token_to_value_ptr[] =
9726 { "title_header", &tmp_music_file_info.title_header },
9727 { "artist_header", &tmp_music_file_info.artist_header },
9728 { "album_header", &tmp_music_file_info.album_header },
9729 { "year_header", &tmp_music_file_info.year_header },
9731 { "title", &tmp_music_file_info.title },
9732 { "artist", &tmp_music_file_info.artist },
9733 { "album", &tmp_music_file_info.album },
9734 { "year", &tmp_music_file_info.year },
9740 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9741 getCustomMusicFilename(basename));
9743 if (filename_music == NULL)
9746 /* ---------- try to replace file extension ---------- */
9748 filename_prefix = getStringCopy(filename_music);
9749 if (strrchr(filename_prefix, '.') != NULL)
9750 *strrchr(filename_prefix, '.') = '\0';
9751 filename_info = getStringCat2(filename_prefix, ".txt");
9753 if (fileExists(filename_info))
9754 setup_file_hash = loadSetupFileHash(filename_info);
9756 free(filename_prefix);
9757 free(filename_info);
9759 if (setup_file_hash == NULL)
9761 /* ---------- try to add file extension ---------- */
9763 filename_prefix = getStringCopy(filename_music);
9764 filename_info = getStringCat2(filename_prefix, ".txt");
9766 if (fileExists(filename_info))
9767 setup_file_hash = loadSetupFileHash(filename_info);
9769 free(filename_prefix);
9770 free(filename_info);
9773 if (setup_file_hash == NULL)
9776 /* ---------- music file info found ---------- */
9778 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9780 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9782 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9784 *token_to_value_ptr[i].value_ptr =
9785 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9788 tmp_music_file_info.basename = getStringCopy(basename);
9789 tmp_music_file_info.music = music;
9790 tmp_music_file_info.is_sound = is_sound;
9792 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9793 *new_music_file_info = tmp_music_file_info;
9795 return new_music_file_info;
9798 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9800 return get_music_file_info_ext(basename, music, FALSE);
9803 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9805 return get_music_file_info_ext(basename, sound, TRUE);
9808 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9809 char *basename, boolean is_sound)
9811 for (; list != NULL; list = list->next)
9812 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9818 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9820 return music_info_listed_ext(list, basename, FALSE);
9823 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9825 return music_info_listed_ext(list, basename, TRUE);
9828 void LoadMusicInfo()
9830 char *music_directory = getCustomMusicDirectory();
9831 int num_music = getMusicListSize();
9832 int num_music_noconf = 0;
9833 int num_sounds = getSoundListSize();
9835 DirectoryEntry *dir_entry;
9836 struct FileInfo *music, *sound;
9837 struct MusicFileInfo *next, **new;
9840 while (music_file_info != NULL)
9842 next = music_file_info->next;
9844 checked_free(music_file_info->basename);
9846 checked_free(music_file_info->title_header);
9847 checked_free(music_file_info->artist_header);
9848 checked_free(music_file_info->album_header);
9849 checked_free(music_file_info->year_header);
9851 checked_free(music_file_info->title);
9852 checked_free(music_file_info->artist);
9853 checked_free(music_file_info->album);
9854 checked_free(music_file_info->year);
9856 free(music_file_info);
9858 music_file_info = next;
9861 new = &music_file_info;
9863 for (i = 0; i < num_music; i++)
9865 music = getMusicListEntry(i);
9867 if (music->filename == NULL)
9870 if (strEqual(music->filename, UNDEFINED_FILENAME))
9873 /* a configured file may be not recognized as music */
9874 if (!FileIsMusic(music->filename))
9877 if (!music_info_listed(music_file_info, music->filename))
9879 *new = get_music_file_info(music->filename, i);
9882 new = &(*new)->next;
9886 if ((dir = openDirectory(music_directory)) == NULL)
9888 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9892 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
9894 char *basename = dir_entry->basename;
9895 boolean music_already_used = FALSE;
9898 /* skip all music files that are configured in music config file */
9899 for (i = 0; i < num_music; i++)
9901 music = getMusicListEntry(i);
9903 if (music->filename == NULL)
9906 if (strEqual(basename, music->filename))
9908 music_already_used = TRUE;
9913 if (music_already_used)
9916 if (!FileIsMusic(dir_entry->filename))
9919 if (!music_info_listed(music_file_info, basename))
9921 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9924 new = &(*new)->next;
9930 closeDirectory(dir);
9932 for (i = 0; i < num_sounds; i++)
9934 sound = getSoundListEntry(i);
9936 if (sound->filename == NULL)
9939 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9942 /* a configured file may be not recognized as sound */
9943 if (!FileIsSound(sound->filename))
9946 if (!sound_info_listed(music_file_info, sound->filename))
9948 *new = get_sound_file_info(sound->filename, i);
9950 new = &(*new)->next;
9955 void add_helpanim_entry(int element, int action, int direction, int delay,
9956 int *num_list_entries)
9958 struct HelpAnimInfo *new_list_entry;
9959 (*num_list_entries)++;
9962 checked_realloc(helpanim_info,
9963 *num_list_entries * sizeof(struct HelpAnimInfo));
9964 new_list_entry = &helpanim_info[*num_list_entries - 1];
9966 new_list_entry->element = element;
9967 new_list_entry->action = action;
9968 new_list_entry->direction = direction;
9969 new_list_entry->delay = delay;
9972 void print_unknown_token(char *filename, char *token, int token_nr)
9976 Error(ERR_INFO_LINE, "-");
9977 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9978 Error(ERR_INFO, "- config file: '%s'", filename);
9981 Error(ERR_INFO, "- token: '%s'", token);
9984 void print_unknown_token_end(int token_nr)
9987 Error(ERR_INFO_LINE, "-");
9990 void LoadHelpAnimInfo()
9992 char *filename = getHelpAnimFilename();
9993 SetupFileList *setup_file_list = NULL, *list;
9994 SetupFileHash *element_hash, *action_hash, *direction_hash;
9995 int num_list_entries = 0;
9996 int num_unknown_tokens = 0;
9999 if (fileExists(filename))
10000 setup_file_list = loadSetupFileList(filename);
10002 if (setup_file_list == NULL)
10004 /* use reliable default values from static configuration */
10005 SetupFileList *insert_ptr;
10007 insert_ptr = setup_file_list =
10008 newSetupFileList(helpanim_config[0].token,
10009 helpanim_config[0].value);
10011 for (i = 1; helpanim_config[i].token; i++)
10012 insert_ptr = addListEntry(insert_ptr,
10013 helpanim_config[i].token,
10014 helpanim_config[i].value);
10017 element_hash = newSetupFileHash();
10018 action_hash = newSetupFileHash();
10019 direction_hash = newSetupFileHash();
10021 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10022 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10024 for (i = 0; i < NUM_ACTIONS; i++)
10025 setHashEntry(action_hash, element_action_info[i].suffix,
10026 i_to_a(element_action_info[i].value));
10028 /* do not store direction index (bit) here, but direction value! */
10029 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10030 setHashEntry(direction_hash, element_direction_info[i].suffix,
10031 i_to_a(1 << element_direction_info[i].value));
10033 for (list = setup_file_list; list != NULL; list = list->next)
10035 char *element_token, *action_token, *direction_token;
10036 char *element_value, *action_value, *direction_value;
10037 int delay = atoi(list->value);
10039 if (strEqual(list->token, "end"))
10041 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10046 /* first try to break element into element/action/direction parts;
10047 if this does not work, also accept combined "element[.act][.dir]"
10048 elements (like "dynamite.active"), which are unique elements */
10050 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10052 element_value = getHashEntry(element_hash, list->token);
10053 if (element_value != NULL) /* element found */
10054 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10055 &num_list_entries);
10058 /* no further suffixes found -- this is not an element */
10059 print_unknown_token(filename, list->token, num_unknown_tokens++);
10065 /* token has format "<prefix>.<something>" */
10067 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10068 direction_token = action_token; /* ... or direction */
10070 element_token = getStringCopy(list->token);
10071 *strchr(element_token, '.') = '\0';
10073 element_value = getHashEntry(element_hash, element_token);
10075 if (element_value == NULL) /* this is no element */
10077 element_value = getHashEntry(element_hash, list->token);
10078 if (element_value != NULL) /* combined element found */
10079 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10080 &num_list_entries);
10082 print_unknown_token(filename, list->token, num_unknown_tokens++);
10084 free(element_token);
10089 action_value = getHashEntry(action_hash, action_token);
10091 if (action_value != NULL) /* action found */
10093 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10094 &num_list_entries);
10096 free(element_token);
10101 direction_value = getHashEntry(direction_hash, direction_token);
10103 if (direction_value != NULL) /* direction found */
10105 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10106 &num_list_entries);
10108 free(element_token);
10113 if (strchr(action_token + 1, '.') == NULL)
10115 /* no further suffixes found -- this is not an action nor direction */
10117 element_value = getHashEntry(element_hash, list->token);
10118 if (element_value != NULL) /* combined element found */
10119 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10120 &num_list_entries);
10122 print_unknown_token(filename, list->token, num_unknown_tokens++);
10124 free(element_token);
10129 /* token has format "<prefix>.<suffix>.<something>" */
10131 direction_token = strchr(action_token + 1, '.');
10133 action_token = getStringCopy(action_token);
10134 *strchr(action_token + 1, '.') = '\0';
10136 action_value = getHashEntry(action_hash, action_token);
10138 if (action_value == NULL) /* this is no action */
10140 element_value = getHashEntry(element_hash, list->token);
10141 if (element_value != NULL) /* combined element found */
10142 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10143 &num_list_entries);
10145 print_unknown_token(filename, list->token, num_unknown_tokens++);
10147 free(element_token);
10148 free(action_token);
10153 direction_value = getHashEntry(direction_hash, direction_token);
10155 if (direction_value != NULL) /* direction found */
10157 add_helpanim_entry(atoi(element_value), atoi(action_value),
10158 atoi(direction_value), delay, &num_list_entries);
10160 free(element_token);
10161 free(action_token);
10166 /* this is no direction */
10168 element_value = getHashEntry(element_hash, list->token);
10169 if (element_value != NULL) /* combined element found */
10170 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10171 &num_list_entries);
10173 print_unknown_token(filename, list->token, num_unknown_tokens++);
10175 free(element_token);
10176 free(action_token);
10179 print_unknown_token_end(num_unknown_tokens);
10181 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10182 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10184 freeSetupFileList(setup_file_list);
10185 freeSetupFileHash(element_hash);
10186 freeSetupFileHash(action_hash);
10187 freeSetupFileHash(direction_hash);
10190 for (i = 0; i < num_list_entries; i++)
10191 printf("::: '%s': %d, %d, %d => %d\n",
10192 EL_NAME(helpanim_info[i].element),
10193 helpanim_info[i].element,
10194 helpanim_info[i].action,
10195 helpanim_info[i].direction,
10196 helpanim_info[i].delay);
10200 void LoadHelpTextInfo()
10202 char *filename = getHelpTextFilename();
10205 if (helptext_info != NULL)
10207 freeSetupFileHash(helptext_info);
10208 helptext_info = NULL;
10211 if (fileExists(filename))
10212 helptext_info = loadSetupFileHash(filename);
10214 if (helptext_info == NULL)
10216 /* use reliable default values from static configuration */
10217 helptext_info = newSetupFileHash();
10219 for (i = 0; helptext_config[i].token; i++)
10220 setHashEntry(helptext_info,
10221 helptext_config[i].token,
10222 helptext_config[i].value);
10226 BEGIN_HASH_ITERATION(helptext_info, itr)
10228 printf("::: '%s' => '%s'\n",
10229 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10231 END_HASH_ITERATION(hash, itr)
10236 /* ------------------------------------------------------------------------- */
10237 /* convert levels */
10238 /* ------------------------------------------------------------------------- */
10240 #define MAX_NUM_CONVERT_LEVELS 1000
10242 void ConvertLevels()
10244 static LevelDirTree *convert_leveldir = NULL;
10245 static int convert_level_nr = -1;
10246 static int num_levels_handled = 0;
10247 static int num_levels_converted = 0;
10248 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10251 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10252 global.convert_leveldir);
10254 if (convert_leveldir == NULL)
10255 Error(ERR_EXIT, "no such level identifier: '%s'",
10256 global.convert_leveldir);
10258 leveldir_current = convert_leveldir;
10260 if (global.convert_level_nr != -1)
10262 convert_leveldir->first_level = global.convert_level_nr;
10263 convert_leveldir->last_level = global.convert_level_nr;
10266 convert_level_nr = convert_leveldir->first_level;
10268 PrintLine("=", 79);
10269 Print("Converting levels\n");
10270 PrintLine("-", 79);
10271 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
10272 Print("Level series name: '%s'\n", convert_leveldir->name);
10273 Print("Level series author: '%s'\n", convert_leveldir->author);
10274 Print("Number of levels: %d\n", convert_leveldir->levels);
10275 PrintLine("=", 79);
10278 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10279 levels_failed[i] = FALSE;
10281 while (convert_level_nr <= convert_leveldir->last_level)
10283 char *level_filename;
10286 level_nr = convert_level_nr++;
10288 Print("Level %03d: ", level_nr);
10290 LoadLevel(level_nr);
10291 if (level.no_level_file || level.no_valid_file)
10293 Print("(no level)\n");
10297 Print("converting level ... ");
10299 level_filename = getDefaultLevelFilename(level_nr);
10300 new_level = !fileExists(level_filename);
10304 SaveLevel(level_nr);
10306 num_levels_converted++;
10308 Print("converted.\n");
10312 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10313 levels_failed[level_nr] = TRUE;
10315 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10318 num_levels_handled++;
10322 PrintLine("=", 79);
10323 Print("Number of levels handled: %d\n", num_levels_handled);
10324 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10325 (num_levels_handled ?
10326 num_levels_converted * 100 / num_levels_handled : 0));
10327 PrintLine("-", 79);
10328 Print("Summary (for automatic parsing by scripts):\n");
10329 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10330 convert_leveldir->identifier, num_levels_converted,
10331 num_levels_handled,
10332 (num_levels_handled ?
10333 num_levels_converted * 100 / num_levels_handled : 0));
10335 if (num_levels_handled != num_levels_converted)
10337 Print(", FAILED:");
10338 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10339 if (levels_failed[i])
10344 PrintLine("=", 79);
10346 CloseAllAndExit(0);
10350 /* ------------------------------------------------------------------------- */
10351 /* create and save images for use in level sketches (raw BMP format) */
10352 /* ------------------------------------------------------------------------- */
10354 void CreateLevelSketchImages()
10356 #if defined(TARGET_SDL)
10361 InitElementPropertiesGfxElement();
10363 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10364 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10366 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10368 Bitmap *src_bitmap;
10370 int element = getMappedElement(i);
10371 int graphic = el2edimg(element);
10372 char basename1[16];
10373 char basename2[16];
10377 sprintf(basename1, "%03d.bmp", i);
10378 sprintf(basename2, "%03ds.bmp", i);
10380 filename1 = getPath2(global.create_images_dir, basename1);
10381 filename2 = getPath2(global.create_images_dir, basename2);
10383 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10384 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
10387 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10388 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10390 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10391 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10393 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10394 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10400 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10403 FreeBitmap(bitmap1);
10404 FreeBitmap(bitmap2);
10409 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10411 CloseAllAndExit(0);
10416 /* ------------------------------------------------------------------------- */
10417 /* create and save images for custom and group elements (raw BMP format) */
10418 /* ------------------------------------------------------------------------- */
10420 void CreateCustomElementImages(char *directory)
10422 #if defined(TARGET_SDL)
10423 char *src_basename = "RocksCE-template.ilbm";
10424 char *dst_basename = "RocksCE.bmp";
10425 char *src_filename = getPath2(directory, src_basename);
10426 char *dst_filename = getPath2(directory, dst_basename);
10427 Bitmap *src_bitmap;
10429 int yoffset_ce = 0;
10430 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10433 SDLInitVideoDisplay();
10435 ReCreateBitmap(&backbuffer, video.width, video.height);
10437 src_bitmap = LoadImage(src_filename);
10439 bitmap = CreateBitmap(TILEX * 16 * 2,
10440 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10443 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10450 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10451 TILEX * x, TILEY * y + yoffset_ce);
10453 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10455 TILEX * x + TILEX * 16,
10456 TILEY * y + yoffset_ce);
10458 for (j = 2; j >= 0; j--)
10462 BlitBitmap(src_bitmap, bitmap,
10463 TILEX + c * 7, 0, 6, 10,
10464 TILEX * x + 6 + j * 7,
10465 TILEY * y + 11 + yoffset_ce);
10467 BlitBitmap(src_bitmap, bitmap,
10468 TILEX + c * 8, TILEY, 6, 10,
10469 TILEX * 16 + TILEX * x + 6 + j * 8,
10470 TILEY * y + 10 + yoffset_ce);
10476 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10483 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10484 TILEX * x, TILEY * y + yoffset_ge);
10486 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10488 TILEX * x + TILEX * 16,
10489 TILEY * y + yoffset_ge);
10491 for (j = 1; j >= 0; j--)
10495 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10496 TILEX * x + 6 + j * 10,
10497 TILEY * y + 11 + yoffset_ge);
10499 BlitBitmap(src_bitmap, bitmap,
10500 TILEX + c * 8, TILEY + 12, 6, 10,
10501 TILEX * 16 + TILEX * x + 10 + j * 8,
10502 TILEY * y + 10 + yoffset_ge);
10508 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
10509 Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
10511 FreeBitmap(bitmap);
10513 CloseAllAndExit(0);